User:NewOriginalSchwann/Sandbox: Difference between revisions

From Aurora Information Uplink
Jump to navigation Jump to search
NewOriginalSchwann (talk | contribs)
NewOriginalSchwann (talk | contribs)
 
(163 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Human Lore}}
{{Navbox Human Lore}}
{{Infobox Planet
<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
|Name = Assunzione
<center>[[File:Solarian Intelligence.png|500px]]</center>
|System = Al-Maqdisi
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>
|Image = Assunzione_Flag.png
|Sector = [[The_Orion_Spur#Light’s_Edge|Light's Edge]]
|Capital = Triesto
|Species = Humans, IPCs
|Languages = Tradeband, Freespeak
|Demonyms = Assunzioni
|Nation = [[Coalition of Colonies]]
|Former = [[Sol Alliance]]
}}
Far, far away in the distant reaches of the human frontier -- on the ragged edge of the borders of the Coalition of Colonies -- lies the most populated settlement in the region known as Light’s Edge, the '''Republic of Assunzione'''. Originally founded as part of a colonization mission launched by a league of Mediterrean countries, the system of Assunzione was first colonized in the mid 2200s by seven ships. The planet’s star shortly fizzled out after colonisation, a process that has yet to be explained, and one that dramatically altered the future course of the planet. This calamity gave rise to a local syncretic religion known as '''[[Luceism]]'''. Despite the disastrous fate of its star, Assunzione has managed to survive and thrive. This status has made many view the planet as the gateway to Light’s Edge, and the many mysterious phenomena that dwell within the region.


'''Assunzione's remote location and urban planning which places a premium on available housing and space has made it unattractive to outsiders as a destination for immigration. Because of this, characters born on Assunzione will have names and appearances consistent with the peoples living on or around the Mediterranean Sea, much like the planet's original colonists. Only native Assunzioniis may take the Assunzionii accent. This is enforceable by server moderators and admins.'''


==History==


The initial long-range colonisation efforts carried out by humanity that formed what would eventually become the Coalition of Colonies were often perilous and dangerous ventures relying upon early and typically slow warp engines to navigate across dozens of light years of empty space. Many of these expeditions — such as those travelling to Xanu Prime or Vysoka — were successful, while others - such as the ships that journeyed to Himeo — ran into issues. Some — like the colonial fleet that landed upon Moroz — became entirely stranded and lost, cut off from their homeworld and left to fend for themselves. The distant system of Al-Maqdisi, and the sole habitable planet within it, was one of the furthest systems colonized during this craze, yet it would be one of the strangest.
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


In the early 2200s, before the Second Great Depression and the ensuing Interstellar War, colonization by the Sol Alliance was at its peak: the frontier was being pushed further into the unknown. In this colonial boom, the Sol Alliance sponsored a colonial initiative brought forward by the Mediterranean Economic Pact — a European Union initiative that brought together a diverse alliance of Mediterranean economic powers stretching from Iberia to Anatolia in order to launch seven vessels to the Al-Maqdisi System for purposes of setting up colonies... The resulting “Med-Sev” expedition would be one of the longest journeys undertaken in the 2200s and would be the first to reach what would later be referred to as Light’s Edge, setting down on the only habitable planet in the system in late 2243.
==History==
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.


While the initial colonial period of the planet that came to be known as Assunzione by the local settlers was fairly standard -- perhaps even boring -- the Med-Sev expedition was able to send some valuable resources back to Sol proper. The main value of the system, however, became the unusual phenomenon found within it. The Al-Maqdisi System was, during this period, home to a variety of light-related phenomena ranging from massive sunspots on the star’s surface thousands of kilometers wide to unusual prismatic patterns that occurred in Assunzione’s atmosphere, creating beautiful vistas above the self-contained domes of the seven initial colonies. The system’s star continued to provide a massive amount of data and bizarre, awe-inspiring phenomena until 2274.
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.


''When it went out.''
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


Understandably, this caused a significant amount of panic. Fortunately for the colonists, the star had retained enough mass despite going dark. While the darkness meant life on the planet had become a daily fight for survival, it managed to remain in orbit of the dead star. With the Interstellar War already beginning to break out, the Sol Alliance crippled by debt, and the Mediterranean Economic Pact in economic freefall, there was no easy way off of the planet for the immediate future. There was, however, a very real chance that Assunzione would become a planet-sized tomb. Fortunately, the colonists of the Med-Sev fleet turned out to be tougher than initially imagined, and luckier than one would have originally anticipated. As a precaution against a lack of fuel and hazardous atmospheric phenomena, Assunzione’s seven colonial cities were all built within large, self-contained dome structures powered by the one source of fuel that was not freezing or disappearing: geothermal energy. Despite their advantages, their struggle for survival would not be an easy one.
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


The months in the immediate aftermath of the star being snuffed out were marked by widespread panic, terror, and despair. The death of the system’s Star had an extremely negative impact upon the planet’s remaining population. Many residents of Assunzione turned to religion as a source of relief and succor or as a shield against the terrifying concept that was their entire planet freezing over and dying a slow death that could hardly be stopped. Even as the situation in the domed cities began to stabilize and it became clear to the population of the planet that they might just survive, a sense of desperation and hopelessness reigned supreme over the residents of the planet, and many found insufficient answers in both scientific explanations and in their traditional religions from across the Mediterranean. What would emerge from this tumultuous period was the quite unusual syncretic religion known as [[Luceism]], which established itself as a new faith inspired by various religious traditions of the original colonists. The religion, odd as it was, would eventually expand to the rest of Assunzione from its home in the domed city of Malaga and become known as one of the major hallmarks of Assunzione.
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===


By the early 2280s, Assunzione had managed to stabilize and now had to deal with another crisis. It had been written off as a lost cause by the Sol Alliance due to its position on the other side of the newly-formed Coalition of Colonies, on the boundary of Light’s Edge. As they had already passed through their greatest crisis and remained alive, by the grace of the fading light, the decision to formally split from the Alliance was an easy one to reach. The Med-Sev colonial mission formally declared its mission concluded as of 2282, due to "unforeseen consequences involving its environment", and formed the Republic of Assunzione - a union of all seven domed cities under one government in the capital of Triesto. It joined the newly formed Coalition of Colonies in 2300, becoming the Coalition’s only member state in Light’s Edge. This would prove to be an unexpected advantage in the years to come, as Assunzione’s unusual stability and location have turned it into the primary point of entry for the wild, untamed, and extremely strange systems further inside Light’s Edge.
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


The Republic of Assunzione, in the present day, remains prosperous in spite of its strange religion and despite its harsh living environment. However many go abroad to the greater Coalition or even further beyond to the Republic of Biesel, with New Gibson being a particularly popular destination due to its similar terrain, for reasons as broad as the Coalition itself.
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


==Environment==
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


The environment of Assunzione is extremely harsh and equally strange at the same time. The surface is deathly cold, and death from exposure without a proper suit can occur in mere minutes unless aid is rendered immediately. The surface is also constantly shrouded in darkness, making any efforts outside of the extremely well-lit domed cities extremely risky and often tedious ventures. Some scholars, particularly those visiting from the universities of the United Syndicates of Himeo, have noted that the settlements on Assunzione have a greater amount of lighting per square meter than any other place in the Coalition, due to both the lack of a traditional sun in the system and Luceism’s obsession with light and brightness.
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.


Thanks to a massive die-off of flora and fauna following the extinguishing of the planet’s star, what flora and fauna remain have come to be integrated with the domed cities of Assunzione. Nearly two centuries of evolution has led to what animals remain on Assunzione becoming quite small and compact in order to survive in the heavily-urbanized environments in which they now dwell. Similarly, the great freeze has caused the planet’s plant life to be reduced to living in hydroponics bays, museums, and green spaces found throughout the seven great domed cities. Some of the most common animals now found on Assunzione are the common domesticated house cat, originally brought by the colonists to Assunzione, and Rattus rattus, the black rat, which stowed away on the original colonising vessels . In the urban jungle, cats have managed to thrive - becoming the primary predator of the domes and common household pets. One curious exception to this rule of all life being killed after the star died, is the so-called luce vine, the only known plant to have survived the Star’s fate -- often simply referred to as the Dimming -- and remain outside the dome. The luce vine is typically found growing on the surface level of the ice that dominates the surface of Assunzione, and is bioluminescent in nature with its bulbs constantly producing a ghostly white light. This quality has led to many on Assunzione viewing it as a symbol of the Light’s will and a sign that their star will someday return to its former glory - no matter what. Due to their ability to glow in even the dimmest sources of light, luce vine bulbs are the primary source of illumination for warding spheres and greater warding spheres. The process of harvesting these bulbs is viewed as a holy task for followers of Luceism, and a great deal of importance is placed upon it.
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.


==Government and Economy==
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


The Republic of Assunzione is a representative republic made up of the planet’s seven great domed cities, all of which hold a seat on the Council of Seven, and is headed by the elected President of the Republic of Assunzione. On paper the Republic’s political system is free of the influence of Luceism, but in reality, politics and prayer often find themselves hand-in-hand in the Republic. Prospective politicians will often ask for blessings from priests before embarking on their election campaigns, and the holy blessing of the Light (or lack thereof) can often make or break one’s entire campaign. Politicians and officials from Assunzione’s religious minorities, dubbed by Assunzioni society as Sinluceians, will often find themselves running into significant difficulties due to this focus on Luceism, and rarely find major success. The President of the Republic has never been a Sinluceian.
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.


The economy of the Republic is intrinsically tied to Light’s Edge due to its position upon the very edge of the region. Its proximity to the rest of Light’s Edge allows it to not only serve as the primary economic hub of the surrounding frontier, but also makes it the  primary point of entry for scientific expeditions or missions (often megacorporation-funded ones) seeking to examine the phenomena of the area or chart unexplored territories beyond known space. In order to continue its status as the best place to launch an treks into Light’s Edge, the Republic’s economy is specialized into producing survey and sensor equipment ranging from a variety of sensor suites to exploratory and surveying vessels. Curiously, expeditions outfitted (and in some cases blessed for a price) by the denizens of Assunzione have a significantly higher survival rate than those that are not. Whether this is due to local expertise or something beyond that is unknown.
===Solarian Interstellar Security Agency (SISA)===


==The Assunzionii Expeditionary Corps==
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


Officially founded on the 200th anniversary of the planet’s calamity, the AEC are the result of a joint effort between Zeng-Hu Pharmaceutical’s Coalition Branch and the Council of Seven; created to explore Light’s Edge and the Lemurian Sea. Thus, since their original formation the AEC has spearheaded scientific exploration into the region. Though well publicized in their efforts - their departures are broadcast throughout Assunzione and beyond, only a scarce few of their more substantial discoveries ever reach the public eye, the rest perpetually concealed behind layers of bureaucratic red tape and corporate NDAs.
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.
Despite this, the AEC are romanticized among Assunzionii as heroes and daredevils for braving the seemingly endless Lemurian Sea. This, as well as the mysterious drop in fatalities experienced on ventures involving the planet's denizens - has brought the group closer to the Luceian church throughout the years, though Zeng-Hu was initially reluctant to rely on the church. The image of an AEC Scout — adorned by a cloak inscribed in gold with Luceian scripture — has become a cultural staple within Assunzionii, appearing everywhere from shrines to popular media.


===Controversy===
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


The AEC’s acclaim within Assunzione is not without critiques. The most prominent is a 2464 journalistic exposé by the XNS aimed at breaching the unspoken layer of secrecy shrouding them. “The Lemurian Papers,” as they are known, allege poor working conditions, predatory NDAs, and contain harrowing first-hand accounts of the effect prolonged Light’s Edge exposure may have on body and mind. The papers claim antidepressant and antipsychotic usage in the AEC is higher in average when compared to the overall Assunzionii population, and life expectancy is significantly lower. However, exact statistics on the group’s fatality rates are unknown to the public. And yet, the romantic image of the AEC continues to attract new recruits — not all of whom return.
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.


===Exposure to Light’s Edge===
Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


“Light’s Edge Syndrome” is a catch-all term for the mental health issues associated with prolonged exposure to the region. It includes symptoms of paranoia, hallucinations, and rarely prolonged episodes of total dissociation. Rarely, sufferers will display violent tendencies ranging from self-harm to animal cruelty. Somatic symptoms are common in sufferers, with many suffering from a severe focus on physical ailments such as shortness of breath, vision loss, or muscle pains. Informally known as “afflicted” or “darkened” by Assunzionii, the syndrome is unrecognized by Zeng-Hu. Sufferers of the syndrome are often stock villain characters in Coalition media, leading to further stigma against those suffering from it.
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.


===Missing Flagships===
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


Many strange, impossible to confirm tales surround the AEC's efforts. These stories range wildly - from macabre visual anomalies and gargantuan, ancient ship graveyards filled with ships made by no known species; to pulpier, less credible stories - blood-starved gestalts whose pale-green hue draws in the curious or desperate; strange figures in the eternal midnight - clad in voidsuits from every-which origin, striding the the starless void as though walking through even ground.
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).


There are those, a scarce few - that prove frustratingly difficult to explain, let alone disregard. Most notably, the AEC's missing flagships. The group is presently in possession of fourteen vessels - exploratory and defensive alike, two ascribed to each of Assunzione's seven cities - '''Lemure V''', the largest among them, serving as the fleet's current flagship after the well-publicized loss or destruction of its progenitors - '''Lemure I to IV'''.
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.
It is well and widely known to the Assunzionii public that the four earlier Dullahan model ships were each destroyed or lost after years of service each; yet no design specifications, crew manifests nor verified images of them has thus far resurfaced, despite the efforts of countless invested on the topic. The only proof of their existence being the memory of those alive at the time, as well as the joint announcements released by Zeng-Hu Pharmaceuticals and the Assunzionii Government following the event, mourning crew and ship alike.


==Culture and Demographics==
==The Solarian Interstellar Intelligence Bureau (SIIB)==
[[Image:Luceism.png||thumb|The common symbol of Luceism, the majority religion on Assunzione.]]
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Assunzionii society is an odd, often insular one, thanks to the collective societal trauma experienced when the Star itself was extinguished. The nature of this catastrophe and the confinement of those on the planet to the seven domed cities have lent themselves to a very space-conscious and urbanized society, but underground habitation is very uncommon due to a common Assunzionii trait: a societal aversion, or fear, towards darkness and a preference for exceedingly well-lit spaces. This dislike of underground dwellings - and the dim conditions often intrinsic to them - has led to the planet’s domed cities consistently choosing the longer, more expensive route of building new interconnected domes spreading from a central “bulb,” dome rather than simply digging downwards. The lights of Assunzione’s great domed cities, surrounded by the utter darkness of the planet itself, often create a spectacular sight when seen from orbit.
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


The Assunzionii love of brightness is especially accented in its areas of worship, ranging from grand cathedrals to small-scale chapels. Many visitors to the planet’s holy sites find themselves wearing protective eyewear to shield their eyes - which are often used to the dim conditions of space travel - against the overwhelming brightness of the interiors. It is said that inside a cathedral on Assunzione one can stand in the middle of a room and cast no shadow at all. Outside of holy sites, the great domed cities are generally lit in fashions that  make those holy beacons of places stand out more, and the ghostly lights of many of Assunzione’s domes often provide a spectacular contrast against the inky blackness that dwells outside. Celebrations on the planet - from religious ceremonies to holidays to birthdays - are similarly centered around brightness and light, with the goal of banishing darkness - if only for the special occasion itself. The most important of all holidays on the planet is the Assumption of the Fading Lights - a celebration on the eleventh of March (of the standard Earth calendar) every year that is viewed by Assunzionii as a tribute to their long-extinguished Star, and their enduring hope that it will someday return to life.
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


Because of its Mediterranean heritage, Tradeband is the language primarily spoken on Assunzione and is the liturgical language of Luceism. Freespeak has been taught in schools since Assunzione’s formal joining of the Coalition of Colonies, however, to greater integrate with the Coalition.
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


Luceism is a cornerstone both of society and culture on the planet, and more can be read about it '''[[Luceism|here]]'''.
Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.


===Assunzionii Architecture===
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.
The evolution of Assunzione’s post-calamity architectural movements is unique among the Spur Subsequent decades have seen multiple urban regeneration projects - each designed to further cement the faith as an integral part of Assunzionii culture - to capitalize on the uptick in tourism the planet has begun to experience since the demise of its star.
The result is a densely packed urban sprawl — soaring vertical proportions used to circumvent the inherently limited space offered by the domes — where the practical, unadorned structures of typical Assunzionii residents exist alongside grandiose holy sites with intricately carved stone facades reminiscent of Earth’s cathedrals. Purple and gold accents feature prominently and lamps shaped like Luce bulbs bathe the streets in light.


=== Synthetics on Assunzione ===
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.
<div class="mw-collapsible-content">
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#808080; padding:.1em; color:#fff;"></div>
<div class="toccolours mw-collapsible mw-collapsed">


As a major regional port within the Coalition and the gateway to the mysterious Light’s Edge sector. Assunzione is home to a small but notable population of synthetics, a minority are manufactured locally whilst the majority of them are bought in from Konyang by corporations operating in Assunzione. The isolated nature and lack of space on the planet however make immigration by synthetics similarly unattractive as it does the immigration of non-synthetics, and the free IPC population of the planet is small compared to other planets of a similar size and development within the Coalition.
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.


<div class="mw-collapsible-content">
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.


Positronics manufactured on Assunzione are rare but make up most of the free synthetics on the planet due to the minuscule immigration rate to Assunzione. A majority of frames built on the planet are Bishop and Mobility frames, as the planet is the location of the Coalition HQ of Zeng-Hu Pharmaceuticals, who are also the biggest owner of synthetics on the planet.  
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>


A curious part of Assunzione manufactured positronics who stay on the planet is that they are blessed on creation and outfitted with datapacks minutely detailing the native faith of Luceism, to fit in better with the highly religious population - displaying both a knowledge of the faith and the ability to follow its tenets. Synthetics are most often programmed with an understanding of the Luceian branch most popular where they will be sent to work.
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.
Free synthetics can be found in all manner of roles on Assunzione, from expedition crews to menial workers and high ranking corporate positions, and similarly reside in the great domed cities that the human population occupy. All manner of frames are used by free synthetics across the planet, though the locally produced Bishop and Mobility frames are the most common.
Owned positronics meanwhile vary greatly across the seven cities of Assunzione, depending on the corporate presence there. The majority of positronics manufactured on Assunzione itself find themselves employed in Triesto, where the Headquarters of Zeng-Hu is located, serving as researchers, medical or service staff for the corporation. Another common role is as Bridge Crew and other staff for the many Zeng-Hu expeditions launched into the Light’s Edge region, the risks of exploring Light’s Edge make IPC crewmembers inherently useful as they are considered more expendable than human crew. Nanotrasen also employs synthetics in Triesto for their phoron-finding expeditions into the Light’s Edge for similar reasons. Markarsa also serves as another major hub for owned synthetics produced on the planet, as the research hub of the planet and home to a substantial Zeng-Hu research facility, many positronics serve as scientists or support staff here.


Whilst Triesto and Markarsa serve as hubs for Assunzione produced positronics, both NT and Zeng-Hu utilize synthetics bought from off-world in their operations here too. However, in other cities off-world produced synthetics make up a far larger section of the overall synthetic population with most coming from the nearby production centre of Konyang. Iraklio’s status as the primary shipyard of Assunzione and recent investments by Hephaestus Industries have brought large amounts of industrial frames to the planet to serve as labour for the budding shipbuilding industry and Hephaestus facilities. Meanwhile Said, being the port of call for many unaffiliated vessels travelling to the planet leads to it playing host to all manner of synthetics from off-world, primarily working as part of these independent crews but also within the city, a few members of the Golden Deep also have operations in the city, using it as their base for conducting business in the region.
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.


The opinions on synthetics held by the human residents of Assunzione primarily stem from their interpretation of Luceist teachings, whilst Luceism itself espouses a neutral view towards synthetic life, personal interpretations vary between followers, and can be broadly classified into two primary views. The more pro-synthetic side of Luceism, albeit not necessarily advocating for synthetic freedom, still has a more positive outlook of synthetics for their efficiency, work ethic and other factors, especially those produced and blessed locally who adhere to Luceism, seeing them as properly integrated into the planet's population and support them being used on the planet.
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.


The more anti-synthetic side of the faith believe that synthetics are a drain on Assunzione as a whole, and antithetical to the teachings of Luceism. This is primarily due to their inherently inorganic nature and the belief that synthetics drain away electricity that could instead have been used to produce light. They would rather see positronics not present on the planet at all. This divide exists within both the Pyramidicalist and Astructuralist branches of the faith, though is far more pronounced in the former.Due to Luceism’s overwhelming presence on the planet, followers of the Trinary Perfection, both synthetic and organic are unheard of.
==Courts and Law==
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>


The more anti-synthetic side of the faith believe that synthetics are a drain on Assunzione as a whole, and antithetical to the teachings of Luceism. This is primarily due to their inherently inorganic nature and the belief that synthetics drain away electricity that could instead have been used to produce light. They would rather see positronics not present on the planet at all. This divide exists within both the Pyramidicalist and Astructuralist branches of the faith, though is far more pronounced in the former.Due to Luceism’s overwhelming presence on the planet, followers of the Trinary Perfection, both synthetic and organic are unheard of.
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.
</div></div>


==Population and Major Cities==
Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.


Assunzione is not a very diverse planet compared to others in the frontier. Its population of roughly five-hundred million permanent residents is overwhelmingly human, with a small population of offworld humans and some positronic frames. Offworld humans from Assunzione itself are extremely rare, and most are generally drifters visiting the planet rather than permanent residents or - more rarely - immigrants. Positronics built on the planet are rare, with most originating off-world on planets such as Xanu Prime or Himeo. Travel between the cities of Assunzione is primarily conducted via aboveground magnetic rail lines inside protected (though transparent, to avoid darkness seeping in) tubes. The overwhelming majority of planetary residents reside within the seven great domed cities of Assunzione listed below.
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.


'''Triesto''' is the capital of the Republic and the largest settlement on Assunzione, with a population of roughly one-hundred million people residing in a massive array of domes. Often referred to as the “Beacon of Light’s Edge” by its residents, the domed city is the single largest port in the entire interstellar south-east of the Orion Spur. Travellers from across the known space can be found beneath the domes of Triesto as they await their chance to brave Light’s Edge. Being a major regional port, and manufacturing hub of some of the most-capable deep-space survey sensors in the Orion Spur, Triesto has become the Nanotrasen Corporation’s primary location for launching phoron-finding missions into Light’s Edge. The city is additionally home to the headquarters of Zeng-Hu Pharmaceutical's Coalition Branch, with the majority of the keiretsu's exploratory missions launching from the city.
===Correctional System===
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>


'''Malaga''' is the birthplace of Luceism and is arguably the cultural center of the Republic. With a population of eighty million permanent residents, the grand domes of Malaga are dominated by the centrally-located Grand Cathedral of Our Holy Light - the heart of Luceism. Malaga’s architecture is regarded by many Assumzionii as majestic: a skyline of ornate domes interconnected by a web of bridges; all set against the planet’s eternal midnight.
While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.


Dalyan, with a population of thirty-five million, is the planet’s breadbasket city. Beneath the lights of its domes grows a wide variety of plants and animals that feed the Republic, and help give it a higher standard of living than other locations in the far frontier. Some of its cuisine has found its way even to the Republic of Biesel, with NanoTrasen importing exotic foodstuffs for its subsidiaries.
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.


'''Iraklio''', with its population of sixty million souls, stands nearby Triesto and Malaga along the equator of Assunzione. Prior to the Dimming becoming sealed, it served as a major blue-water port on the planet due to its deep natural harbor. Following the Dimming, it has been repurposed into the planet’s primary shipyard and has recently seen investment from Hephaestus Industries.
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.


'''Makarska''', with fifty million that call it their home, is the primary research hub of the planet (and, by extension, Light’s Edge). Zeng-Hu Pharmaceuticals operates a significant research facility in this domed city, and many of the sensor suites that are eventually used across Light’s Edge were originally developed under these domes.
==Policing in the [[Eridani Federation]]==


'''Guelma''', home to forty million, is another major site for the Luceian faith: the great domes of the city are located at the geographical north of the planet, upon its pole. Due to this positioning it is considered by the faith to be the “nearest city to the Star” and has had a very unique permission given to it. It is the only location in the Orion Spur where Luceism’s holy warding spheres (both normal and greater) are produced, and many followers journey to Guelma to receive one before traveling abroad.
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.
 
'''Dalyan''', with a population of thirty-five million, has the boring distinction of being Assunzione’s breadbasket domed city. Beneath the lights of its domes grow a stunning variety of plants and animals that feed the Republic, and help give it a higher standard of living than many other locations in the far frontier. Dalyan exports a sizable amount of food to the larger Coalition and some of its cuisine can find its way even to the Republic of Biesel, with NanoTrasen importing exotic foodstuffs for its subsidiaries.
 
'''Said''', with thirty-five million residents living in it, is the secondary port of the planet. While it is not nearly as well-trafficked as Triesto, the smaller nature of Said’s port and cheaper costs of docking permits has made it attractive to many independent vessels not affiliated with a megacorporation. It remains to be seen whether or not Said will be able to use its port to become more prevalent in the future.


{{Navbox Human Lore}}
{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Human Lore}}
[[Category:Pages]]
[[Category:Pages]]
[[Category:Planets and Systems]]
[[Category:Humanity]]
[[Category:Humanity]]

Latest revision as of 00:22, 11 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.