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{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Human Lore}}
{{Navbox Human Lore}}
[[File:Sol Alliance Flag.png|Civilian/Government flag of the Sol Alliance.|thumb]]
<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
Occupying most of the territory once known as the [[Human Wildlands]], the Solarian Reconstruction Mandates (SRM) are an effort by the Alliance to re-exert its control over much of the territory it lost in the initial phase of the Solarian Civil War (2462-65). They are divided into the Northern SRM, covering the Northern Wildlands, and Southern SRM, covering the Southern Wildlands. Devastated by neglect, war, and three years of anarchy it is unlikely the Mandates will return to their pre-2462 levels of productivity anytime soon, but their existence represents a step forward for the Alliance -- and for some actors such as the [[Republic of Biesel]], a grave concern as the Alliance re-exerts its authority on a galactic scale.
<center>[[File:Solarian Intelligence.png|500px]]</center>
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>


==Northern Solarian Reconstruction Mandate==


Formed in the aftermath of the conclusion of the Solarian Civil War, or the War in the Northern Wildlands, the Northern Solarian Reconstruction Mandate is the structure through which the Alliance intends to rebuild the devastated Northern Reaches, which have been devastated by three years of anarchy and half a year of intense fighting between the three post-Solarian states which once dwelled in this region: the fascistic Solarian Restoration Front (Front/SRF), the bandit state known as the League of Independent Corporate-Free Systems (League), and the democratic Middle Ring Shield Pact (Pact). Only intervention on the Pact’s behalf by the Solarian Navy in mid-2465 saved the region from further anarchy and the fall of its most developed world, San Colette, to the Solarian Restoration Front.


Shortly after the Navy declared the end of large-scale combat operations against the remnants of the League and SRF in mid-2465 the Alliance declared the establishment of the Northern Solarian Reconstruction Mandate to coordinate a civilian reconstruction effort of the region rather than, as the Alliance at the time was, a naval military junta. The Mandate has much work ahead of it in the coming months and years to fix the damage caused to much of the region by the Solarian Civil War. Notably the Mandate does not contain the entirety of the Northern Reaches as [[Konyang]] has joined the Coalition of Colonies. However, with the Alliance seemingly finding its footing in the Spur once again, who is to say what will come for its secessionist world?
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


Government
==History==
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.


The Reconstruction Mandate’s government, as it was formed by a joint effort of the Alliance’s main provisional civilian government and its ruling military junta, is an unusual civilian government which has been given broad powers to carry out its mission of rebuilding the Northern Reaches and has little in the way of a voting population to answer to. It is, essentially, a civilian dictatorship created as a temporary measure to stabilize the region without having to concern itself with elections. While most regions are controlled by civilians, some, such as the former SRF capital of Lycoris, are ruled by military governments. Furthermore, the Reconstruction Mandate has sweeping powers to arrest and detain suspected Front and League members or sympathizers for reasons of national security, and these suspected members can be detained for an indefinite length of time. Despite the Mandate’s status as a civilian dictatorship it has not interfered with many local governments, particularly those of the democratic Pact, to preserve its approval and ensure local governments are loyal to it.
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.


The Reconstruction Mandate is dominated by Coletters due to the system’s status as the headquarters for the 1st Battlegroup during the final weeks of the Solarian Civil War and the Sovereign Solarian Republic of San Colette’s steadfast refusal to, despite three years of isolation, officially secede from the Alliance as the worlds of the Front and Pact did. Most non-Coletters within the Mandate’s government are either Solarian bureaucrats from the core worlds or citizens of other ex-Pact worlds which remained loyal to Sol such as Novo Igman, Lhokgon, and New Peoria. Few Mandate officials are from the regions formerly controlled by the Front or the League.
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


The current Governor of the Northern Solarian Reconstruction Mandate is Geraldo de los Reyes. Formerly a Colettish bureaucrat of the Solarian Department of the Interior, de los Reyes has been commended multiple times for both his incorruptibility and his work in ensuring – prior to 2462 – the Warp Gate Project’s goals were being met, or at least worked towards. Despite his decades of service as a bureaucrat de los Reyes is relatively inexperienced as a political operative, and now must balance the competing interests of multiple actors in the Northern Reaches ranging from the Colettish government to the Solarian Armed Forces to the remnants of the Pact and other statelets. Only time will tell if he can succeed, or if he will fail.
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


Military
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===


The Reconstruction Mandate’s mission is supported by a significant Solarian military presence intended to suppress the remnants of the Front and League, many of which have become guerrillas and bandits, in the region. It can additionally call upon limited System Defense Force assets from the former Pact such as the Civil Guard, though these forces are in the process of being regenerated and upgraded with modern warp-capable engines following the events of the Solarian Civil War which showed SDF vessels direly need independent warp capabilities. Many Solarian Army units — such as 2nd Venusian Air Cavalry Division — are involved in anti-insurgent operations on the planets of the now-defeated Front, where many fanatical followers of its ideology have chosen to fight to the bitter end as guerillas instead of surrendering to what they see as a false Solarian government.
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


Notable Worlds
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


The capital world of the Reconstruction Mandate, San Colette was subjected to intense fighting during the closing weeks of the Solarian Civil War during the Front’s invasion. Its System Defense Force, the Civil Guard, fought valiantly alongside mercenaries of the Free Solarian Fleets and its Pact allies, and ultimately lured the Front into a trap near D’Anzin which allowed much of its naval to be destroyed by the intervening 1st Battlegroup strike force. The Mandate rapidly resolved many major issues within the Nueva Patria system and life in many areas of San Colette is starting to return to normalcy, though there is much work to do — particularly upon the distant planet of D’Anzin, where efforts to clean up the aftermath of phoron contamination from destroyed processing facilities are expected to take some time.
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


Subject of intense fighting between the League and Front during the Solarian Civil War, the Helium-3 refining world of Lhokgon was devastated by fighting. Originally colonized at roughly the same time as San Colette by primarily Himalayan nations, Lhokgon’s system — the Gangetic System — is unusually rich in Helium-3 and served as an important mining and refining center for the fuel throughout much of the 24th and 25th century. In early 2463 Lhokgon, with the collapse of Solarian authority in the region, joined the Pact after its System Defense Forces repelled a League incursion which damaged multiple mining facilities in the Gangetic System’s outskirts.
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.


With the Front’s invasion of the Pact in 2465 Lhokgon was once again thrown into conflict. Though its System Defense Forces fought valiantly they were ultimately unable to withstand the full brunt of the Pact’s offensive and the system fell to the Front, though not before the residents and government of Lhokgon were able to sabotage much of the system’s Helium-3 refining operations. The Front was not merciful in its occupation as a result: anyone affiliated with the Federal Solarian Republic of Lhokgon’s government they could find was given a summary military execution and employed in its Helium-3 industry were forced to work under pain of execution for themselves and their families. League offensives in the region caused the Front to enact even harsher policies as they moved to the defensive. By the time of the Solarian Navy’s arrival to liberate the system much of the industry not already destroyed by the Lhokgers themselves or fighting had been burnt to the ground by the Front, crippling a once-vibrant industry.
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.


Between the Front’s occupation and the Navy’s liberation of the Federal Solarian Republic of Lkohgon many Lhokgers engaged in armed resistance against the Front, particularly as its retaliations increased, causing many Front-aligned Army units to be tied down on Lhokgon and thus unable to invade Nueva Patria. Now, after the Navy’s liberation, many of these guerilla fighters have become part of the Federal Solarian Republic’s reconstruction initiative, which seeks to rebuild Lhokgon’s Helium-3 industry with the assistance of Einstein Engines while maintaining the democratic system Lhokgers fought valiantly for. The road ahead is long, but the Lhokgers are confident they will overcome any challenge.
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


One of the unlucky worlds to be captured by the League and Front and different times, the Federal Solarian Republic of Novo Igman was a major mining and industrial hub of the Northern Reaches prior to the Solarian Civil War. Colonized in the late 2300s by primarily Yugoslavian settlers, the planet never reached the prosperity of San Colette or Lycoris but had a relatively high standard of living by Solarian Outer Ring standards due to its industrial base and several large Solarian defense factories which produced Army equipment. This made it a major target for warlords during the initial chaos of the Solarian Civil War and the planet joined the Pact in early 2463 after fighting off a raid from the nearby League.
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.


Novo Igman’s arsenals armed much of the Pact’s non-Colettish forces and served as a major source of armaments for the Free Solarian Fleets. The planet’s importance made it a major target for the League during their initial invasion, and Novo Igman quickly found itself the target of the League’s main offensive push. The planet eventually fell out of the Pact’s control in late March, 2465. The Federal Solarian Republic’s government refused to surrender to the League and much of the planet’s system defense force and military began to wage an insurgent war against the League, which quickly found itself unable to control much of the planet’s industrial capacity. When the Front took control over the planet in late April, 2465, the League occupation troops who remained behind found themselves caught between Novo Igman’s insurgents and Lycorii units who had been sent to subjugate the world. Many League troops, lacking a better option, opted to join with their former enemies against the Front, and a more vicious phase of the insurgent war began.
===Solarian Interstellar Security Agency (SISA)===


Novo Igman is unique amongst Front-occupied worlds for successfully overthrowing the Front’s provisional government the Solarian Navy could arrive, effectively freeing themselves from their control in June, 2465, and declaring themselves once again the Solarian Federal Republic of Novo Igman. Navy forces shortly arrived and the planet has since officially rejoined the Alliance, and is receiving significant assistance in its rebuilding efforts. While Novo Igman has been badly damaged by the war, particularly during the three months of open warfare on the planet, it remains unbroken, and its people are confident they will find their footing once again.
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


The Solarian Republic of New Peoria was, prior to the Solarian Civil War, a relatively well-traveled warp gate hub utilized by travelers from the far Outer Solarian Ring traveling towards San Colette, particularly those traveling from what is now the Coalition of Colonies and Konyang. The system was seen by many in the Northern Reaches as a relatively minor world which lived in the shadow of San Colette’s success. New Peoria was nearly conquered by the League during the initial chaos of the Solarian Civil War and was only saved by the intervention of San Colette and the Free Solarian Fleets. The planet quickly joined the Pact after this.
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.


During the initial weeks and months of the Solarian Civil War hundreds of thousands of refugees fleeing chaos in the Wildlands and the Coalition passed through its warp gates on their way to San Colette, and New Peoria’s warp gates were a major evacuation point for Pact civilians caught in the Front’s path of advance prior to their destruction by the Pact in early March, 2465. After falling out of the Pact’s control and being seized by the Front in March, 2465, New Peoria’s system became a major rallying point for the Front’s forces and was the intended site of a push by the Front into Nueva Patria via the hacking of Colettish warp gates by specialized ships – a plan only narrowly thwarted by the Solarian Navy’s timely arrival. The Front forces in New Peoria’s orbit were destroyed by the Solarian Navy in the closing days of the Solarian Civil War, and the system itself rejoined the Alliance shortly thereafter.
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


Like many worlds located in the Northern Reaches the future of New Peoria is very much in flux due to the defection of many of its former trade partners to the Coalition of Colonies. The Solarian Navy, which is responsible for much of New Peoria’s rebuilding efforts, has refused to consider working with the Coalition and many on the planet are vehemently opposed to the Coalition due to their support – real or perceived – of the League. Some in New Peoria have called for the Navy to establish a new base in their system as a replacement for the mostly-destroyed naval facility of New Atlantica, or to fortify the system like Nueva Patria.
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.


Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


NOTE: YOU CANNOT PLAY SOMEBODY FROM LYCORIS.
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.


Formerly the capital of the fascist Solarian Restoration Front, the Solarian Military Mandate of Lycoris — known as the Federal Solarian Republic of Lycoris and Lycoris Minoris, both under Front control and before the Civil War — is a world which has caused and seen a great deal of suffering. Located in the Alfheim System, of the oldest inhabited systems in the Northern Reaches, Lycoris and Lycoris Minoris were wealthy worlds prior to the Solarian Civil War only equaled in the region by San Colette. The planet and its moon were most well-known for their impressive shipbuilding industry and enviable natural beauty. Dozens of ships were produced from its orbital works and millions visited the planet to see the distinctive red flowers it drew its name from.
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


The shipbuilding industry’s wealth brought many immigrants: most human, and some not. As the Alliance entered into a period of decline throughout the late 24th and early to mid 25th centuries politicians on Lycoris and its moon stoked the fires of nativism as a tool to ensure their continued dominance of the system’s politics. This Lycoris-first policy found immense success amongst the Lycorii and became more radical with the arrival of nonhumans to the system. First came the skrell, who were stereotyped as sneaky and subversive mind-readers looking to take the high-end careers of Lycorii and turn them into a colony of their Federation. Then came the unathi, who were stereotyped as a bloody and backwards species who had opted to burn themselves in nuclear fire when given an ounce of power, and the tajara, who were stereotyped as naturally violent and only fit for dull labor in the frigid northern reaches of the planet. The system was a major stronghold of ATLAS and profited immensely during Frost’s short and corrupt regime due to it being favored over San Colette. It thus comes as no surprise the Front found a natural stronghold here.
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).


The killing, disappearing, and deporting of non-humans and humans suspected of “anti-Solarian sentiments” continued throughout the Front’s control of the planet, and almost every aspect of its government dedicated itself to this. Its civil government and system defense force eagerly dedicated themselves to the Front’s cause and Lycorii troops fought for the Front across the Northern Reaches from 2462 until June 2465, when a Solarian military intervention on behalf of San Colette crushed the Front and established a provisional military government over the planet and its moon. Even now many Front loyalists, unwilling to surrender, have run to the wilderness to wage an insurgent war. Those who remained behind have often found themselves arrested by the Solarian Army pending military tribunals.
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


Lycoris is a planet which has been tainted irreversibly by the Front and its struggle for unobtainable purity. Once renowned natural spots have become barren of their typical visitors, or revived for Front-aligned insurgents hoping to kill as many Solarians as they can before they die. The planet’s once unspoiled vistas have been covered in quickly-built Front facilities, now reduced to ruins by the Solarian Armed Forces during the Solarian Civil War. Its orbital yards now stand mostly silent, either sabotaged by the Front in a last act of defiance or lacking the workers to operate. Millions of Lycorii have died, either by the Front’s hands or fighting on its behalf in the Solarian Civil War.
==The Solarian Interstellar Intelligence Bureau (SIIB)==
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


Formerly the “capital” of the League of Independent Corporate-Free Systems, the large Interstellar War-era naval space station of New Atlantica was mostly destroyed in intense fighting between the League’s 67th Fleet and forces of the Solarian Restoration Front during the final weeks and days of the Solarian Civil War. Three years of neglect by the League and the — intense fighting around it has reduced much of the station to charred, slagged ruins intermixed with functional or partially-functional sections. Almost none of the prewar civilian population remains and the few dozen civilians who still inhabit the station are mostly transient offworlder human salvagers formerly performing independent salvage operations and now contracted by the Navy to help remove debris from hazardous areas.
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


None wish to rebuild or repair the hulking and aged corpse of New Atlantica, but rumors have begun to swirl of the Navy building new sensor arrays in the system to monitor the Coalition. Some say the majority of these are pointed towards one system in particular: the now-border system of Konyang, recently seceded to the Alliance and now staring down its former overlord.
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.


Southern Solarian Reconstruction Mandate
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.


Introduction
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.


Controlling the former territory of the Southern Solarian Military District and the Solarian Provisional Government, the Southern Solarian Reconstruction Mandate (SSRM) was formed shortly after the end of the Solarian Civil War. The main non-state opposition to the SSRM are the remnants of the Biesel-aligned Southern Fleet Administration (SFA), which is most active in a formerly Solarian region adjacent to the SSRM known as the Nieużytek, or Wasteland, in Visegradi Creole. The SSRM began to stabilize prior to the War in the Northern Wildlands through the efforts of the local Solarian Navy garrison, particularly the First Middle Ring Battlegroup under the command of Fleet Admiral Klaudia Szalai – now the governor of the SSRM.
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.


The Alliance’s government declared the establishment of the SSRM to coordinate further reconstruction efforts in the region. Unlike the NSRM, the SSRM is a military government dominated by the Solarian Navy due to its more hazardous position on the edge of the Sparring Sea and Badlands. While the SSRM is more stable than its northern counterpart there is still much work to do, and some have expressed concern that its military government means the Alliance is not as concerned about escaping its Navy-dominated past as it claims to be.
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.


Government
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>


The SSRM is a provisional military government which has been established to assist in the region’s formal transition back into the broader Alliance. It has broad powers to govern and direct the Southern Reaches as it sees fit, and martial law remains in place across much of the region — though it has lessened in some locations, with promises of a return to normalcy as the Alliance’s first fair elections since the 2450s begin. Szalai’s First Middle Ring Battlegroup and Yunso’s 6th Middle Ring Battlegroup dominate the military government of the region, having worked together to keep the area stable since the beginning of the Solarian Civil War.
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.


The Governor of the Southern Solarian Reconstruction Mandate is Solarian Navy Fleet Admiral Klaudia Szalai, formerly the leader of the Southern Solarian Military District and a career Navy officer with a history of excellence in service. A native Visegradi, Szalai has transformed the rainy world into a lynchpin of Solarian control in the region and has repelled all attempts to contest the Alliance’s hold over the Southern Reaches. To her frustration she has never been able to reclaim the devastated Nieużytek — formerly under the control of her rival, Fleet Admiral F.R. Beauchamp. While her governorship is likely temporary, with the SSRM soon to be handed over to civilian authorities once it is more stable, most in the region have confidence in Szalai.
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.


Governing alongside Szalai is the second most important officer in the Southern Reaches: Fleet Admiral Myo Yunso of the Sixth Middle Ring Battlegroup. A Konyanger who has remained loyal to the Alliance, Yunso has been both a staunch ally and fierce rival to Anderson MacPherson, the former governor of Sankt Frederick and current highest-ranked civilian member of the Reconstruction Mandate. Yunso is as professional as Szalai but lacks her experience, with the Sixth having been mostly confined to the area around Sankt Frederick for the duration of the Solarian Civil War. Like Szalai, Yunso is expected to step down from power once the region becomes more stable.
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.


Military
==Courts and Law==
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>


The SSRM has more local military forces at its disposal due to the presence of the First and Sixth Middle Ring Battlegroups — entities regarded as the best forces in the Middle Ring prior to the civil war’s outbreak. Most Navy and Army forces dispatched to the Mandates are stationed in the Northern Reaches, which has led to some discontent amongst forces in the Southern Reaches. These troops, many of them having fought since the beginning of the civil war, wish to finally receive large amounts of Solarian reinforcements and to return to a kind of normalcy. But with the Northern Reaches recovering from a devastating conflict these reinforcements may be months —potentially years — away.
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.


Notable Worlds
Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.


The Southern Reaches is less populous than its northern counterpart and has long been regarded as a frontier where the Alliance ends and the more dangerous Sparring Sea begins.
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.


The capital of the Mandate is the rainy world of Visegrad. Formerly the capital of the Southern Solarian Military District Visegrad has survived the Solarian Civil War and its own civil war, with pro-Solarian and secessionist forces engaged in open warfare during the first months after the Solarian Collapse. The arrival of Szalai’s forces resulted in a Solarian victory and the start of military governance over the planet. With the civil war over and elections around the corner, many wonder what will become of Visegrad now that it has been transformed into a major military hub for the entire region.
===Correctional System===
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>


The other prominent world of the Mandate is Sankt Frederick, formerly the capital of the Solarian Provisional Government of the Southern Reaches (SPG). One of the rare worlds which did not collapse into anarchy after the events of 2462, Sankt Frederick has been one of the most stable worlds in the Wildlands and was a common destination for refugees fleeing from more violent areas such as the Wasteland and the Corporate Reconstruction Zone. One warp gate jump away from the broader Alliance, most residents of Sankt Frederick barely felt the impact of the civil war upon their agricultural world and for most their primary interaction with the civil war was seeing refugee workers in the planet’s orbital hydroponics facilities.
While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.


Sankt Frederick is an idyllic, verdant world which has long served as the agrarian breadbasket for much of the Alliance through its use of intensive planetside agriculture and sprawling orbital hydroponics facilities. The Alliance’s support of the provisional government of the system — consisting of the mostly-intact remains of its government — has allowed it to prosper even during the civil war, with much of its production now being shipped to the devastated Northern Reaches. However, many residents of the planet are bitter at the government's decision to favor Visegrad over their world, viewing it as yet another example of naval cronyism in the Alliance.
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.


The Nieużytek
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.


The region beyond Mandate control, the Nieużytek is an anarchistic wasteland where violence rules and little has been left intact. Previously controlled by the Southern Fleet Administration (SFA), the Nieużytek’s fortunes took a turn for the worse following the skrellian intervention which ended the SFA as a cohesive force. The remaining flag officers of the SFA, deprived of the central leadership of Fleet Admiral F.R. Beauchamp, quickly turned on one another and descended into further warlordism as the region collapsed around them. By early 2465 the region had become too unstable to reasonably reclaim, and is the only former region of the Alliance not under the control of any nation.
==Policing in the [[Eridani Federation]]==


Those who remain in the Nieużytek are often those who do not wish to be found by the government of any nation in the Orion Spur. They are often deserters, bandits, pirates, mercenaries, or anarchists who, dissatisfied with the broader Spur, have relocated to this area. To live in the Nieużytek is not a romantic existence: it is one where every day of life is a difficult task and survival is often in question, as the ex-SFA warlords who lord over much of the region are known for both their immense greed and cruelty. It is unlikely the Nieużytek will ever be a productive region of space before the next century, and the Alliance has shown no desire to reclaim it.
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.


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Latest revision as of 00:22, 11 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.