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<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
<center>[[File:Solarian Intelligence.png|500px]]</center>
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>


The Lyod is the name shared in representation of the north and south polar ice caps that dominate the surface of [[Moroz]], encapsulating roughly two-thirds of the total surface of the planet. These vast regions are primarily composed of arctic tundras in which very little grows and few animals reside, though they are not completely devoid of life. Dense taiga-like forests composed of Morozi conifers and larches can be found in the regions of the Lyod bordering Equatorial Moroz, and the majority of the Lyod's population can be found in and around these forests during the colder seasons. The taiga of the Lyod has been home to [[Empire of Dominia|Dominian]] outposts for several decades now, which has brought the [[Empire of Dominia|Empire]] into contact - and conflict - with the native population of the region: the Lyodii (the "People of the Lyod," in [[Empire of Dominia#Languages|Vulgar Morozi]]).


'''Names of Lyodic peoples could fall in line with the traditional names of Asiatic indigenous peoples in the Arctic and sub-Arctic regions of Earth, such as the Inuit, the indigenous peoples of Siberia (Sakha, Buryat, Kamchatka, Altay, Khanty-Mansi, etc.), Karelia and Sápmi, as well as the Ainu people of Japan and eastern Russia.'''
 
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


==History==
==History==
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.


Despite its formal establishment in 2137 the settlement that came to be known as Nova Luxembourg did not formalize any observations or study of the Lyod or the Lyodii until the early 2300s, when migrations of large groups of people were spotted during routine flights between the future capital of Dominia and the Holy Kingdom of Domelkos, often taking routes around the north and south ends of the Fisanduhian Range. With the premise of war on the horizon with the Confederated States of Fisanduh these nomadic masses of humanity were largely ignored until Fisanduh’s collapse in the late 2300s as reports of looting were becoming increasingly common near battle sites surrounding the Range.
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


Chance encounters with the scavengers by Dominian scouts in the 2390s slowly began to put together an image of loosely-organized tribes of up to several thousand surrounding the taiga forests that formed the boundaries to Equatorial Moroz, often just within reasonable traveling distance of outermost battle sites but just distant enough for aerial forces to pass by them undisturbed. As these interactions became more commonplace among reconnaissance units the fledgling Empire began to cross-reference records from the initial colonization period to names learned from primitive signage and discovered that the wary wanderers had descended from multiple lineages of exiles, criminals and agitators that survived ostracization from society proper. Over the next several decades leading up to the current day the Empire would establish outposts on the border of the Lyod, enticing both opportunities for trade and conflict as they looked to both study - and tame - the Lyodii and their unforgiving home.
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


==Environment==
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===
[[File:Moroz.png|thumb|A map of contemporary Moroz showing its major cities and the Imperial Railroad.]]
Both the Northern and Southern Lyod are predominantly covered in taiga, boreal forests consisting of coniferous trees of various species, closest to Equatorial Moroz. Moving further north or south the landscape transforms into harsh tundra, and the capacity for soil to sustain plant life diminishes considerably due to lack of moisture and nutrients. While Lyodii have been recorded to visit the Northern cap for spiritual practices the Southern cap is rarely traversed due to the hostility of the cold.


While both Lyod are considered inhospitable to the average Dominian, the Southern Lyod has been consistently recorded reaching temperatures far exceeding the Northern Lyod, going as low as -75 Celsius (-103 Fahrenheit) during winter due to the presence of an enormous ice sheet beneath most of its surface. For this reason a majority of Lyodii living in the Southern Lyod are seldom seen beyond the taiga and mountains at the border to Equatorial Moroz, as most of the ice sheet’s landmass is completely devoid of life.  
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


The Northern Lyod, with much more hospitable winters hovering at -50 Celsius (-58 Fahrenheit) and summers cresting around 5 Celsius (41 Fahrenheit), is considerably more populated across its surface with a bulk of its observed population surrounding the only body of water in either Lyod - the Lyodic Sea. Temperatures along the Lyodic Coast tend to hover several degrees higher than elsewhere in the Northern Lyod, lending to semi-permanent settlements that enjoy a sustainable amount of commerce year round.
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


===Locations of Interest===
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


*'''Lyodic Sea''': The only body of water in either the Northern or Southern Lyod, the Lyodic Sea hosts the majority of Lyodii semi-permanent settlements in the Northern Lyod due to the more temperate weather conditions promoted by its size. The Lyodic Coast enjoys a consistent barter economy year round centered around trade of cattle and fish retrieved from the sea. While fisherpeople in the southern coast of the Lyodic Sea see regular trade with Domelkos due to the unique flavor profile of Lyodic fish, most further north trade only with each other in order to keep Dominian influence at bay. To the Lyodii this body of water is known as ‘Old Dolgun’, referring to an apocryphal tale of a water spirit known to dwell within the sea that taught the first Lyodii to fish.
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.


*'''Cairn of Caladius''': The Cairn of Caladius represents a vast swath of rolling tundra hills broken up by fragmented ice and lakes in the uppermost center of the Northern Lyod. Its namesake derives from the plighted missionary journey of Iuliana Caladius, a High Priestess of the [[Moroz Holy Tribunal|Tribunal]] whose caravan came into hostile contact with an aggressive tribe of Lyodii in 2410. After several weeks of silence from the party the Empire dispatched an Imperial platoon to scour the Cairn for survivors, finding only bloodied clothes and broken weaponry. To the Northern Lyodii this stretch of tundra is known as the ‘the Cradle’, short for ‘the Cradle of Antlers’ - the place of destiny in which the Lyodii first tamed tenelote and reindeer.
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.


*'''Tuoming Mengke Ice Sheet''': The Tuoming Mengke Ice Sheet is a vast body of impenetrable ice that makes up a majority of the Southern Lyod, and is the primary cause of its inhospitable cold. While the icy plain is devoid of life and scarcely traveled by the Southern Lyodii the wealth of rutile, ilmenite and zircon in the sediment beneath its surface have made its geographical border a hotspot for Dominian mining operations. The Southern Lyodii take care to avoid it when able and often colloquially refer to it as “the Barrows” in the belief that a malevolent spirit is imprisoned beneath the ice, and that the Empire threatens to release it.
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


*'''The Heleainnás''': The Heleainnás is the unofficial name to the southernmost series of mountains in the Fisanduhian Range that tightly hug the icy clutches of the Southern Lyod, infamous for its treacherous topography that made flying a nightmare for Imperial pilots during the Morozi War. Its namesake derives from a supposed carving at the summit of its highest peak, Mount Khankai, of the name “Heleainná” in Lyodic Morozi script. The Southern Lyodii have learned to call its myriad of valleys and montane forests home, and routinely engage in trade with those Fisanduhians who still remain in the region.
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.


*'''Zhaoze Fields''': The Zhaoze Fields are a vast muskeg stretching through a significant portion of the Northern Lyod’s border taiga. They are widely regarded as a ‘place of death’ by the Northern Lyodii, and seldom visit it as they believe it harbors the hostile spirits of deceased Imperials who have sunk into the peat. The Empire avoids it from a tactical perspective as it poses a significant geographical border to the tundra plains north of it, and many men and vehicles have been lost to its treacherous terrain.
===Solarian Interstellar Security Agency (SISA)===


===Flora and Fauna===
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


Due to the vastly different conditions of the Northern and Southern Lyod in comparison to Equatorial Moroz the flora and fauna present in both poles have uniquely adapted to its hostility, spawning regional variants to its known species as well as ones entirely unique to their icy biomes.
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.


*'''Lyodic Tenelote''': While the equatorial tenelote have long been used as pack and riding animals, the Lyodic tenelote are treated as cattle by native herding clans - their compact physique, hardy skin and thicker coats providing a consistent source of meat, leather and fur. They are easily differentiated from their equatorial relatives by their grey to white coats and shorter appendages.
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


*'''Lyodic Prejoroub''': Perhaps the most well-known of Morozi fauna due to their likeness being used on Imperial naval vessels the prejoroub of Moroz are known to be cunning and fierce predators, and their Lyodic counterparts are perhaps even moreso. Growing considerably larger than their equatorial cousins and sporting a coat that changes color with the season, the Lyodic prejoroub have long been a menace to Lyodii herding clans and often take to preying on wandering cattle when food is scarce.
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.


*'''Lyodic Yastr''': Though the range of Morozi yastr are effectively contained to the Fisanduhian Range, a unique branch to this bird of prey have spawned in the Heleainnás, where the mountains sit closest to the Southern Lyod - the Lyodic Yastr. While not as quiet or tameable as their traditional cousins they sport two coats of feathers for cold weather flying, and are known to roost considerably higher in the mountains for this reason. Due to the diurnal nature of this subspecies, in contrast to their nocturnal relatives, Southern Lyodii believe that seeing an equatorial yastr fly overnight as an ill omen.
Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


*'''Bisumoi''': The bisumoi is an enormous, moose-like herbivore most recognizable for its two sets of antlers, brown and grey mottled coat, and three sets of long unguligrade legs. While mother and calf bisumoi are known to travel in groups with other females rearing young to protect offspring, males are solitary and are known to walk hundreds of miles – utilizing the locomotive power of six legs – to find a mate regardless of season. Both males and females grow two sets of antlers, with males growing such large racks that they often intertwine and are mistaken for tree branches at a distance. They are one of the few animals on Moroz that prejoroub are known to avoid in packs of less than six, their tough hides and dense layers of fur posing as excellent defenses to claw and tooth. On rare occasions white bisumoi have been spotted, and are known to be a sign of winter approaching by both Northern and Southern Lyodii.
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.


*'''Boreal Ptarmigan''': One of the lesser known bird species of Moroz due to its exclusion to the Lyod, the boreal ptarmigan is a medium-sized game bird between the treutduro and yastr in size. Its unique blue-white plumage and excellent taste have made it both a target for Lyodii clans looking to diversify their diet and Dominian game hunters who dare to travel the Lyod for sport - often with mixed results. Northern Lyodii have been recorded mimicking its mating call to better attract a potential meal - and on some occasions lure ignorant hunting parties to an ambush.
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


As with some other human-colonized worlds, a number of [[Sol Alliance|Solarian]] flora and fauna well-equipped to colder climates have flourished across the surface of Moroz: reindeer, arctic fox, hares, muskoxen, mountain goats, and various arctic and subarctic flora are all commonly sighted across the planet. Whether by diaspora during the initial colonization years or by artificial introduction following the Empire’s opening to the Spur these animals are no more out of place than the native species, and have found themselves carefully protected by both Dominian conservation laws and passive Lyodii caretaking.
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).


==The Lyodii==
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


Due to the harsh and often life-threatening conditions of living in the icy poles the Lyodii have learned to survive and thrive on its land through traditional means (animal husbandry, subsistence farming, fishery) and the unconventional adaptation of technologies abandoned by the Empire. This has made the Lyodii renowned across [[Moroz]] and Mira Sancta for being not only hard-working, dutiful and clever laborers but also staunch companions and adversaries.
==The Solarian Interstellar Intelligence Bureau (SIIB)==
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


===Society===
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


Though the Lyod is home to some small permanent villages that are generally located in the more hospitable taiga zones as well as the coasts of the Lyodic Sea, most Lyodii live in small nomadic communities of anywhere from several hundred to several thousand members that follow cattle herds and plant growths around the tundra. These Lyodic tribes follow no authority beyond an appointed chieftain or council and the clan shamaness, who may additionally serve as the clan’s chieftain in circumstances where a chieftain is not an appointed role in a clan. The responsibilities that entail a clan’s survival are distributed from the chieftain, council or shamaness to the leaders of each family in the clan, ensuring that all members of the clan participate in its success and instilling a strong belief of mutual aid and community into each member. While conflict is not uncommon between clans – particularly when resources are scarce – most tend to avoid conflict with one another on principle, as their lives on the tundra are challenging enough without warring over hunting rights, grazing territory, and cattle disputes. For this reason, in contrast to Imperial customs, honor dueling is universally frowned upon and seen as a waste of resources and the potential for peaceful reconciliation. Clans, however, have been known to unify into larger confederations in response to external threats such as Dominian efforts to "tame" the taiga and tundra of the Lyod – and have been known to shun those Lyodii who have volunteered their time and survival skills to the Empire, either as advisors to Imperial expedition groups or as members of the reviled [[Dominian Imperial Military#Notable Imperial Army Units|Lyodic Rifles]].
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


Daily life for the Lyodii revolves around the difficult task of ensuring that they, and their clan, are able to continue surviving in the Lyod, where they can be free from the Mo'ri'zal and the influence of the Empire of Dominia. To fail in one's tasks runs a risk not only to one's own life but to that of the entire clan, and failure or refusal to perform is typically met with harsh punishment by one's parents, the tribe's more senior members, or potentially exile if an offense is severe enough. The nature of life for most Lyodii means that one is almost always on the move following animals or plant life, and many Lyodii that travel off-world are often used to (or uncomfortable with) staying in one spot for only months at a time. This nomadic lifestyle is not present in the rare villages that dot the taiga and the Lyodic Sea coast, which often serve as meeting points for inter-clan diplomacy and trade centers where the resources of the Lyod are exchanged between clans. These villages are additionally some of the few opportunities Lyodii have to go off-world, as they are the only places where those with the funds needed and interest to recruit Lyodii for megacorporations -- primarily Zavodskoi Interstellar -- can be found.
Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.


===Culture===
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.


The myriad of backgrounds of those exiles and outcasts that eventually evolved into the Lyodii have led to the formation of a syncretic culture entirely unique to the Lyod, unified under a universal belief in community borne of decades of struggle against the Empire and the elements. Extreme mortality rates among youths and lower than average life expectancy among adults paint a grim reality that have not only hardened the collective consciousness of the Lyodii people, but encouraged an unwavering culture of everyday intimacy that most non-Lyodii may find themselves ill-equipped to understand. Emotional honesty, responsibility to others and the will to self-sacrifice are not only seen as values paramount to the survival of one's tribe or clan, but the ideals that all Lyodii should strive toward as the ultimate expressions of love and compassion. Daily activities and responsibilities among families and tribes are virtually always performed in pairs or groups, making what could be potentially tedious or dreary tasks opportunities for sharing company and conversation while also being beneficial to general safety. Disagreements and conflict are often settled in view of a third party who behaves as both mediator and mutual friend by reminding opposing parties of shared values and feelings to further close the gap. When such tensions cannot be resolved by said party, the third party will take the matter to a tribe elder who will require the opposing parties to engage in discussion in view of tribe members of repute until both have exhausted the matter or reached reconciliation. Matters of romance and marriage are unilaterally left to the devices of courting persons, with the concept of courting into status in a tribe being viewed as extremely taboo. Matrimonial ceremonies are often conducted by a tribe’s priestess, and are celebrated for days to weeks by associated families. While these unions may be officiated and blessed by a tribe’s holy person they are not spiritually binding, and can be renounced at any time by either party privy to it.
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.


While attempts have been made in recent years by many tribes to improve on basic education among youths, literacy and numeracy are sharply below average for Lyodii when compared to their [[Empire of Dominia#Dominian Society|Imperial Morozi counterparts]]. The lack of centralized institutions and unreliable sources for reading and writing material have made even basic literacy uncommon, often to the detriment of those Lyodii who live nearest to the Empire and engage in trade at border outposts. In reaction to this deficit, through generational adaptation and cultural practice, music and the spoken word have taken a critically prominent role in Lyodii community affairs. Stories of yore and cautionary tales are often told with theatrical zeal and may be accompanied by music or costume, usually sewn by the family of the performer. Song and singing hold utilitarian and cultural value, used for both ritual and signaling cattle and company when traditional means may fail at considerable distances. A tribe or clan’s luthier or instrument maker are particularly respected persons, often taking place among a tribe or clan’s elders due to the years of practice required to make finely-tuned instruments. With such emphasis on expression through lyrical and instrumental means it is common for any one family to have several members who learn to sing, dance or play an instrument at an early age and continue to do so throughout their lives. Such practices are often considered bad omens to Imperial foot soldiers traveling the Lyod, with Lyodii songs and instruments being heard and recorded by Dominian outposts and caravans from up to several kilometers away. While largely ignored by Morozi society at large, these expressions of the Lyodii spirit are known by those Dominians and [[Fisanduh|Fisanduhians]] who inhabit the border territories to hold an eerie and ageless beauty.
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.


Perhaps the most obvious and distinguishing feature of the Lyodii when compared to their Imperial counterparts is the unique blend of utility and tradition that informs their fashion - or lack thereof, depending on who in the Empire one may be speaking to. Furs, leathers and other natural products fulfill the primary roles of protection and insulation in clothing where synthetic materials are traditionally dominant but are otherwise scarce in the Lyod, with clothing sewn with home sewing machines where available or by hand by one’s self or a family member. Clothing left abandoned by Imperial caravans or traded for at outposts are frequently modified to suit the needs of its wearers, meshing synthetic fabrics and Imperial designs with natural and traditional Lyodii ones, creating something that is both neither and yet distinctly Lyodii in execution. Jewelry is universally derived from natural sources (antler, bone, wood, precious gems) as it is considered closest to the body, with all Lyodii regardless of gender wearing it on a casual basis. Tattoos are considered an especially sacred practice by those tribes who may historically wear them, with some using modern technologies for their implementation and some using more antiquated methods to preserve wholeness. Emphasis on certain colors, patterns or designs may form the unique profile of any one tribe, with such factors denoting one as a member of said tribe to other Lyodii and expediting the process of determining friend or foe. Such features also make Lyodii impossible to miss in Dominian society, and often the focus of tokenizing attitudes and exoticism.
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.


===Religion===
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>


Having separated from what would become the Empire generations before its establishment of dominion over Moroz, the Lyodii follow a unique and aberrant interpretation of [[Moroz Holy Tribunal|Goddess belief]] colloquially known in Mira Sancta as Lyodic Paganism. Though each tribe’s beliefs tend to vary on a regional basis, incorporating different themes often deriving from the backgrounds of their ancestors, one universal and unique trait of this brand of Goddess worship can be found regardless of location: animism, or the belief that objects, places, and living things all possess a distinct spiritual essence. In this dynamic the Goddess is less an explicit deity but more an all-encompassing presence that permeates all things in the universe, granting a distinct and immutable grace to places, objects and beings that otherwise may not be seen to have such by the average Tribunalist. A profound reverence for nature, a strong respect for autonomy and unwavering dedication to one’s community are foundational to Lyodic spiritual doctrine, represented in the myriad of different rituals and social activities of tribes in both poles. Examples of these practices could be:
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.


* Giving an animal hunted for sport or sustenance a proper and respectful burial rite and prayer prior to being parted for bones, fur and meat - nothing is wasted as a means of showing respect for a successful bounty
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.
* Performing elaborate and respectful rituals for animals who are mercy killed due to illness or injury, or for sacrifice in offering to the Goddess - as with game, nothing of the animal is wasted and anything not used is left to the wilderness for nature to reclaim
* Coming of age rituals and celebrations for teenage and adult Lyodii as both a means to test the mettle of tribe members and also to thank the Goddess for permitting them to survive into adulthood
* Prolonged and openly displayed behaviors of mourning for clan members who have passed, often continuing for days to weeks to months at a time depending on the age of said member and the clan’s practices


While spiritual practices vary from region to region in either Lyod, a particularly unique perspective of the afterlife has been known to be propagated among those Lyodii living within the montane forests of the Heleainnas, taking after their precipitous home. In this depiction the path to the afterlife and the Goddess’ eternal embrace is an enormous mountain made of glass, posing as a literal and figurative obstacle to which the spirit must both climb their way to the summit and also reflect on actions taken during life. As the path to the summit is considered difficult even for the most seasoned climbers, Lyodii often bury their deceased loved ones with food and equipment to better aid them on their journey beyond.
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.


==Conflict with the [[Empire of Dominia|Empire]]==
==Courts and Law==
[[File:Dominia_Flag_Small.png|thumb|The Imperial standard of the [[Empire of Dominia]].]]
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>
The relationship between the "letterpeople" (Lyodic term for Imperials, often bearing documents of some official legislation) and the Lyodii remains virtually unchanged from their colonial origins, aspirations of empire and the fate of exile profoundly orchestral to the foundation of the Lyodic way of life. As the dominant entities of [[Moroz]] the Empire and by extension the Tribunal pose an existential threat to the Lyodii people, an often distant but terminal presence to which the Lyodic cultural consciousness remains ever vigilant. The existence of their society on Moroz represents a defiant, untamed identity that mars the face of cultural, spiritual and societal oneness to which the Emperor and the Tribunal strive to unite the Imperial homeworld, only controllable to the extent of those few who choose to leave the Lyod and the Empire's control of the historical narrative as the premier power of Mira Sancta.


Despite these generational tensions open hostilities are seldom seen, the Empire often reluctant to spare resources to fund ventures to either Lyod where failure is a likely outcome. Inclement weather, lack of logistics infrastructure and nearly universal disdain from the native population mean certain disaster for anything but the most conservative operations, with successes often short-lived or offering weak results. Indirect means to undermine the Lyodic identity have taken precedence in recent years for this reason, the efficacy of such operations most obvious among the tribes and clans closest to Equatorial Moroz. Promises of material gain, protection from other tribes and the allure of citizenship are used to sway those tribes who find themselves struggling or without tribal alliances, often sending those few able individuals among their numbers to the [[Dominian Imperial Military#Notable Imperial Army Units|Lyodic Rifles]] as a means to prove loyalty. The equatorial tribes who refuse these offers often live embattled lives, their societies and organization often more cutthroat and brutal than those further from the Empire. The constant threat of violence from Imperial expeditionary units and turncoat Lyodic tribes have reduced these tribes in both Lyod to few in number, and in recent years many have found themselves moving further north or south to avoid extinction.  
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.


For those Lyodii who leave the Lyod for the Empire, life often changes little despite the reluctant acceptance of its authority, many facing difficulties previously not experienced while at home. Lyodii seeking education and opportunities outside of Moroz or Mira Sancta are often pressed into lengthy, predatory contracts with Zavodskoi in order to finance tuition and healthcare costs, often spending eight to twelve years minimum working for the megacorporation before being afforded basic amenities the average Dominian employee may enjoy. Long hours at dangerous worksites, either off-world among the many Imperial subjects or at any of the myriad locations on Moroz, are a routine endeavor for most Zavodskoi Lyodii employees. Retention rates are generally mixed, with those tribes at the equator most acclimated to Imperial presence and enjoying a more comfortable transition than their more northern or southern cousins. Most severe to Lyodii choosing to integrate into Dominian society is the reluctant acceptance of the mo'ri'zal, both as a financial and social obligation. As a majority of Lyodii remain undocumented by the Imperial government, recording and tracking blood debts is considered a lost cause until one chooses to find official employment or citizenship in the Empire proper. The mo'ri'zal and its sociocultural connotations often push Lyodii living in the Empire to live private and conservative lives, their status as an underprivileged people even by ma'zal standards often leading to a quality of living which falls below the average Morozi Dominian. Discrimination of Lyodii is a fairly commonplace practice among the Morozi gentry who predominantly make up the functionary bodies of educational institutions and Zavodskoi facilities, with ma'zals and lower class laborers finding themselves anywhere from ambivalent to familiar with those Lyodii they find themselves toiling with.
Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.  


==Conflict Within==
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.


Despite unspoken cultural agreements between Lyodii tribes to avoid conflict the Lyod does not remain without its own internal strife. Particularly brutal winters, dry springs and cattle diseases can aggravate trade agreements between tribes, sometimes to the point of violence if one or both tribes are significantly harmed by the lack of food. Debates on grazing territories for cattle, coastal grounds for fishing on the Lyodic Sea and lumber rights in the taiga occasionally come to blows, often leading to brief but intense skirmishes until one tribe either capitulates or an attempt at reconciliation is made by opposing shamanesses.
===Correctional System===
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>


Most notably among quarrels is the severe disdain among many Lyodii for Imperial sympathizers, particularly those employed by the [[Dominian Imperial Military#Notable Imperial Army Units|Lyodic Rifles]]. While leaving for the Empire to seek education or work is often seen as an unfortunate but necessary task, cooperating with Imperial military officials operating in the Lyod or joining the [[Dominian Imperial Military#Notable Imperial Army Units|Lyodic Rifles]] is often seen as an irremovable black mark upon the reputation of any Lyodii. While Imperial collaborators, much like the few raiders and thieves that spawn from hardship in the Lyod, may be afforded their lives if captured by being formally exiled from Lyodii society, [[Dominian Imperial Military#Notable Imperial Army Units|Lyodic Rifles]] are seldom spared from summary execution or worse. To use one's skills and experience, inherited from one's kin and elders to survive the Lyod, against their own in service of the Empire is considered an irreconcilable offense that can only be equalized in death. On the rare occasions a Rifle is captured and spared from execution, often after considerable deliberation between authorities in one's former tribe, a Rifle may be branded "spirit-blinded". In this practice a Rifle may have a Tribunal eye, depicted shut, forcibly tattooed in black ink on their forehead - a visible depiction of their total ignorance of the Goddess' intentions for the Lyodic people, and a warning sign for those Lyodii who may encounter them.
While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.


==Lyodii Beyond Dominia==
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.


If Lyodii in the Empire are a sparse sight, Lyodii beyond its borders are an even more extreme rarity. Work visas come with incredible difficulty, the Empire’s organs of [[Guide to Citizenship|immigration]] upholding an unspoken reluctance to granting visas to its less than loyal citizens. Many Lyodii who are lucky enough to acquire one find themselves working in positions elsewhere in Mira Sancta before being granted permission by their primary employer in the Empire, [[Zavodskoi Interstellar]], as a test of loyalty before being offered transfer out of system. While fields of expertise tend to vary among Lyodii depending on the investment made into their skills by their benefactors in Zavodskoi, many often find themselves in low key security and engineering work as they are often the shortest paths to gainful employment elsewhere.  
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.


Those Lyodii who go above and beyond, both in displays of aptitude and loyalty to the Empire, are often considered for advanced education in the sciences and medicine and pressed into sometimes life-long contracts that draw serious penalties for failure to perform. Zavodskoi take great care to make these select few obvious in their facilities and elsewhere in an attempt to showcase their “concern” for the Lyodii people, often to the detriment of the individuals themselves as they quickly become the focus of ire of both the average Morozi Dominian and their fellow Lyodii in the workplace. Despite this retention for these individuals remains high as the quality of living is considered leagues above the average Lyodii’s, and can be said to offset the punishment of being considered a turncoat by one’s tribe.
==Policing in the [[Eridani Federation]]==


Even rarer than Lyodii working abroad are Lyodii expatriates, those who choose to permanently settle elsewhere in human space. While the Empire’s official stance on Lyodii expatriation remains largely ambiguous, expatriation often finds itself a nearly-impossible task by those bound by long-term contracts with Zavodskoi, often able to hamstring the opportunity for employment required by most human systems to settle on a work visa. Such matters, if accomplished through official channels, often take months to years to plan and organize and often to the tune of a hefty “tax” debited at the time of signing. While dual citizenship with certain polities are largely permitted, those Lyodii who carry citizenship with the [[Coalition of Colonies]] are often held to a higher standard of scrutiny, and are far more unlikely to return home if at all.
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.


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Latest revision as of 00:22, 11 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.