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{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Human Lore}}
{{Navbox Human Lore}}
<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
<center>[[File:Solarian Intelligence.png|500px]]</center>
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>


'''IMPORTANT NOTE: Many of these factions will be quite difficult to play on the station due to the chaotic nature of the wildlands! FOLLOWERS OF THE SOLARIAN RESTORATION FRONT, IN PARTICULAR, WOULD NOT BE TOLERATED WITHIN THE REPUBLIC OF BIESEL DUE TO ITS EXTREMELY XENOPHOBIC NATURE!'''


In the chaotic aftermath of the Solarian Alliance’s retreat from its Middle and Outer Rings much of the now-leaderless rings were swept up by the Coalition of Colonies and the grotesquely enlarged Republic of Biesel, providing some measure of stability to a region that the previous hegemon of the Orion Spur had simply left to burn due to crippling [[KING OF THE WORLD|internal issues]] that left it unable to hold onto its more distant, and less loyal, territories. But the Coalition and Republic were not able to reach every system abandoned by the Sol Alliance in its retreat giving rise to the anarchic sectors referred to as the human wildlands. The '''human wildlands''' are bisected by the [[Republic of Biesel]] and are divided into the '''northern''' and '''southern wildlands''', with the northern wildlands being significantly larger than the southern wildlands.


The human wildlands are home to a variety of '''successor states''' often colloquially referred to as post-Solarian '''warlords''' in the galactic press. These successor states can control everywhere from one planet to multiple systems, though many have debatable levels of control over their claimed areas and are not recognized as legitimate governments by the greater Orion Spur. While the vast majority of these successor states control very little territory several have come to relative prominence in the months following the Solarian retreat, and have become relatively well-known in the wider Orion Spur thanks to media coverage of them. The following seven successor states are the most widely-known and prominent factions within the human wildlands, but are by no means the only ones in the wildlands.
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


==The Solarian Restoration Front==
==History==
[[Image:Solarian Restoration Front.png|thumb|The flag of the Solarian Restoration Front, one of the major successor states in the northern human wildlands. The anchor-in-sun featured on this flag was a common symbol of the 35th Fleet before its collapse.]]
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.
Extremely nationalistic even by the standards of the authoritarian Solarian Alliance, the Solarian Restoration Front is often rightfully viewed as the most militaristic of the Solarian successor states that now jockey for control of the “wildlands” that now make up the former Middle and Outer Rings of the Solarian Alliance. The Front believes that the Alliance’s third tajara ban was both not enough and too soft on aliens in the Alliance, and they view this softness as the main cause for its collapse. This the Front strives to create a highly-militarized, extremely authoritarian, and human only state in the wildlands as a basis for purifying the Sol Alliance itself of degenerating alien influence, no matter the cost.


The ultranationalist xenophobia of the Front can be traced to its origins in a very specific Solarian fleet: the 35th. Even before its invasion of Tau Ceti the 35th Fleet was considered to be one of the most rabidly nationalistic fleets of the Sol Alliance, and its bloody invasion of Tau Ceti and chaotic retreat into the wildlands following Admiral Özdemir’s death further radicalized the Fleet. Rear Admiral Anton Verglas, the new commander of the 35th Fleet’s remnants, had a great amount of time to ponder what, exactly, had gone wrong during the chaotic final months of the Sol Alliance that he had grown up knowing. His ultimate conclusion was a typical one for Solarians, particularly after the collapse: the government had been too soft on alien fifth columnists, particularly tajara, including their human patsies, despite signs they were stirring unrest and the only solution was deportation. But Verglas went further than the typical Solarian: instead of pushing for the removal of solely tajara, he seeks to create a section of the wildlands free of aliens and entirely populated by humans in preparation for what he describes as the “purification” of the decrepit Solarian Alliance. The whisperings of his badly-injured fleet intelligence officer, Florentina von Keyserling, likely had an influence upon this very radical stance.
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.


The areas under the control of the Front are ruled with an iron fist. All resources that can be directed towards waging a war of reunification are utilized, and all non-human residents - and their human associates - are swiftly dealt with through whatever means are deemed necessary. The scarred von Keyserling has been a major driving force behind the Front’s so-called “hunts” for nonhumans, seeing them as parasites living off of the success of humanity. With the 35th Fleet badly scarred by the disastrous invasion of Tau Ceti, much of its effective strength is made up of defectors from other fleets that have chosen to align themselves with the Front’s stance on aliens within the territory of the Alliance - with the 33rd Fleet, previously under the command of Admiral Michael Frost, making up much of the Front’s effective strength thanks to defections. The Front also has access to a great amount of Solarian Navy equipment, thanks to many officers simply looking the other way when Front vessels requisition supplies. Thanks to its external support by the Sol Alliance’s Navy, the Front is in a better position than most rivals to establish itself in the wildlands - and perhaps the Alliance itself, someday.
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


In no place is the Front’s control more obvious than its provisional capital of '''Lycoris''', which has been under Front control since the Solarian Collapse. Lycoris is a heavily industrialized world with an agricultural moon where much of its richer population resides known as Lycoris Minor. The planet itself is known for its large orbital facilities which, until the Collapse, primarily constructed ships for Hephaestus Industries. Now these facilities serve the ships of the Front and, rarely, retrofit Front vessels with modern Suzuki-Zhang engines which have somehow ended up in the Wildlands. Life on Lycoris has become one of constant fear under Front control: aliens, foreign humans, and suspected traitors are rounded up by local authorities who have long collaborated with the Front, and rapidly disappear. Citizens of the planet are expected to be slavishly loyal to the Front despite its increasingly rampant looting of the planet’s key industries and must attend rallies in support of the Front or suffer the consequences, which are inevitably disappearing or being conscripted into penal units. Many attempt to escape but few succeed thanks to a pervasive culture of collaboration, and those that do flee the Wildlands are often viewed as complicit in the atrocities of the SRF.
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


==The League of Independent Corporate-Free Systems==
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===
[[Image:League.png|thumb|The flag of the League of Independent Corporate-Free Systems, one of the major successor states in the northern human wildlands. The red star surrounded by gold is a symbolic representation of the League's goal of a Solarian successor state free of corporate influence.]]
Many radical political changes followed the retreat of the Solarian Alliance from its Middle and Outer Rings. In most areas this political change was accompanied by a reckoning over what, exactly, had caused the once-great Solarian Alliance to slowly atrophy, decay, and then abandon the majority of its outlying territories. In some areas the answer was that the Alliance had been too soft on the Republic of Biesel, or that it had been tainted by alien influence, or that it had been too ambitious and large. But in the human wildlands close to the former Alliance Neutral Zone, another explanation emerged: that the Alliance had collapsed due to the meddling of corporations and if only the Alliance had stood against the forces of interstellar capitalism, it would have never collapsed. Thus from the ashes of the Alliance’s colonies emerged something truly unforeseen in the Orion Spur: a left-leaning, anti-corporate “successor state” to the Alliance in the region.


The resulting League of Independent Corporate-Free Systems is something of an oddity. As the union of many disparate (and, perhaps, desperate) systems in the wildlands unified only by their shared hatred of corporations, the League is hardly a truly unified force. Instead it is governed in a manner similar to the Coalition of Colonies, though with a more militant purpose in mind: individual planets and former Solarian fleets loyal to the League make up the anti-corporate council, the nearest thing that the League has to a governing body. This council is further divided into a civilian and military wing, with the military wing - made up of anti-corporate Solarian naval and army officers - generally taking priority over the civilian wing, due to the threats posed to the young League by corporate mercenaries and other successor states alike.
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


The anti-corporate stance of the League has cut it off from much of the outside support other factions in the wildlands enjoy, but it is not without its supporters and sponsors. The United Syndicates of Himeo and the United Planetary Defense Council of Gadpathur have both stated their intent to support the League, and have provided aid. The Himeans seek to establish a powerful anti-corporate state aligned with their interests, with the eventual intent of allowing them into the Coalition to swing the balance of power out of Xanu Prime’s favor, while Gadpathur simply seeks to create a buffer zone between Sol and the Coalition. Regardless of the intents of their sponsors, the League is slowly gathering its power in order to bring about its vision for the northern wildlands. As the main regional rival of the Solarian Restoration Front, a showdown over control of the wildlands seems all but inevitable.
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


Unfortunately the League’s patchwork politics are on full display in its capital, '''New Atlantica'''. Not technically a planet at all, New Atlantic is instead a  moderately large naval base complete with multitude of sensor relays, all of which were pointed towards the Coalition prior to the Collapse, New Atlantica has now become known as a kind of miniature Konyang where Sol and the Coalition have culturally collided, though in a far messier manner than its synthetic-producing counterpart. Fights between League members — and, occasionally, their Coalition advisors — over the future of the League are common, and what civilian residents remain on the station have tried to keep their heads down. Many of the original inhabitants, most of whom were offworlders, have since fled for less chaotic environments. Only limited repairs can be performed in New Atlantica’s facilities, and the League’s attrition rate has steadily climbed as a result.
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


==The Middle Ring Shield Pact==
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.
[[Image:Shield-Pact.png|thumb|The flag of the Middle Ring Shield Pact, one of the major successor states in the northern human wildlands. Each star on this flag represents a signatory member of the original Shield Pact.]]
Unfortunately located between the Solarian Restoration Front and the League of Independent Corporate-Free Systems is a loosely-aligned cluster of fairly wealthy Middle Ring planets that have banded together to form what they refer to as the Middle Ring Shield Pact, a defensive alliance designed to protect them from their neighbors. The Pact was formed shortly after the collapse of Solarian authority within the Middle Ring, and it was one of the first powers to emerge in the warlordism following said retreat of Solarian authority. This, combined with a robust (if arguably megacorporate-owned) local bureaucracy, has led to the Pact becoming an island of relative stability in the anarchy of the northern wildlands. But the Pact has hardly become a successful military power in the region, with most defecting Solarian fleets instead casting their luck with the Restoration Front or the League. Aside from their mediocre military situation the decentralized leadership of the pact has led to decision-making becoming increasingly awkward and difficult as the situation around them has worsened.


The decentralized nature of the Pact, combined with the lack of a full battlegroup under its command, has made its situation quite desperate indeed. On one side, the League looks at it as a catspaw of corporate interests that has persisted despite the collapse of Solarian authority in the region due to its megacorporate sponsors and views defeating it as the first step towards the creation of a space free of the meddling interests of the ruinous megacorporations. On the other side the Restoration Front views the Pact as a rich and weak power that will serve its goal of creating a region free of the degenerating influence of aliens that destroyed the Alliance’s glory. With many megacorporations more concerned with exploiting the (more stable) recently-acquired territories of the Republic of Biesel, the situation of the Pact looks more and more dire by the day. Even with the mercenaries of the Free Solarian Fleets on their payroll (for as long as the Credits continue to flow into their vessels) it is doubtful that both the League and the Front can be held off by the Pact.
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.


But this doubt has not stopped the Pact from fortifying its capital, '''San Colette''', for the inevitable war which draws inexorably closer as the Front and League become more and more aggressive. As one of the rare worlds aside from Tau Ceti and Medina graced with naturally-occurring phoron deposits, San Colette has no shortage of funds and sponsors. Its government has used these funds to create a system flush with defenses and regularly patrolled by mercenaries and corporate assets. Life in San Colette’s surface has proceeded much in the way it did before the Collapse — though with larger populations of refugees — thanks to its wealth, and the ruling Council of San Colette is responsible for much of the ties that bind the Pact together. But this wealth is acquired from a source outside the planet itself: D’Anzin, a small and ice-covered rock that happens to hold the system’s only existing phoron deposit. D’Anzin is mostly populated by offworlders, but has seen a recent population boom as desperate refugees have begun working in its mines to meet ends meet — and to make the Pact able to fund its defense.
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


War will come to the Pact. It is not a question of if anymore, but a question of when - and the victor will have the northern wildlands at their fingertips.
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.


==The Free Solarian Fleets==
===Solarian Interstellar Security Agency (SISA)===
[[Image:Epic WerBell Moment.png|thumb|The primary ensign of ships under the command of the Free Solarian Fleets, the largest singular mercenary force in the human wildlands.]]
Unique amongst the major successor states in the wildlands are the former Solarian battle fleets of the Free Solarian Fleets. The reason for this uniqueness relate to the Fleets’ origins and goals: while they, like many successor states, were formerly a Solarian fleet group (in this case, the 8th Middle Ring Defense Group), the Free Solarian Fleets do not rule over any planets or claim any greater goals beyond making money hand over fist as mercenaries in the wildlands. They have an utter disinterest in conquering and holding territory of their own, instead opting to serve as a mercenary fleet for the highest bidder in the wildlands. While some may call them cowards and opportunists, it cannot be denied that the Free Solarian Fleets’ focus on profits rather than planets has made them into one of the most powerful military forces in the wildlands, and a reliable military force (as long as the Credits keep coming).


Much of this attitude can be traced to the leader of the Free Solarian Fleets: Pieter van der Rensburg, a former Solarian Fleet Admiral in command of the Fifth Middle Ring Battlegroup consisting of the 138th, 139th, 140th, 141st, and 142nd fleets. As the phoron crisis worsened and the Sol Alliance became less and less stable van der Rensburg’s four fleets were initially placed upon limited patrols, then withdrawn from patrols, then dry docked until further notice, and then ordered to retreat from their berths in the Middle Ring to the Sol System itself following the disastrous invasion of the Republic of Biesel by the 35th Fleet. This proved to be the last straw for Fleet Admiral van der Rensburg and the ships under his command, leading to the mutiny and defection of all five fleets. As the Middle and Outer Rings descended into anarchy around them, the former battlegroup remained mostly cohesive thanks to the charismatic leadership of van der Rensburg, who quickly realized that the fleets would need a new source of supplies following the retreat of the Sol Alliance.
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


With his fleets mostly intact - and definitely more intact than most other forces in the wildlands - van der Rensburg could have easily set up a military fiefdom in the wildlands and why he did not may remain a mystery forever. Perhaps the sixty-five year old flag officer was tired of constantly grinding his forces down for what felt like nothing, or perhaps he simply wanted to make as much money as possible from a horrific situation. Regardless of his motivation the outcome was that the battlegroup was reformed into the Free Solarian Fleets, and would now fight for the highest bidder and only the highest bidder. With their berth safely secure in the Middle Ring Shield Pact thanks to generous payments, the Fleets - and van der Rensburg - now treat the wildlands as their personal money-making safari, paying little heed to the consequences of their actions - and the ruins they often leave during their contracts.
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.


The Free Solarian Fleets control no real territory and call no system their home. However, many FSF vessels can be found in the Middle Ring Shield Pact’s capital of San Colette, which has become the arguable home of its fleets. FSF ships, which can travel as far afield as the Corporate Reconstruction Zone and the Sparring Sea, often return to San Colette to repair, rearm, and resupply after their latest job. Authorities in San Colette have become known to look the other way regarding the more eccentric crewmembers of the Fleets — including free positronic sans aliens — as a kind of reward for the continued contract they have woty the Fleets.
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


==The Southern Solarian Military District==
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.
[[Image:SSMD.png|thumb|The ensign and flag of the Southern Solarian Military District, one of the major successor states in the southern human wildlands. Curiously, the SSMD utilizes a red ensign commonly associated with the Solarian Army rather than the Solarian Navy's white ensign.]]
While many of the fleets assigned to the area that would become the southern badlands, such as the Tenth Middle Ring Battlefleet, were considered second or even third-rate organizations, one formation stood above the rest in terms of quality. The First Middle Ring Battlefleet - made up of the 103rd, 104th, 105th, 106th, and 107th fleets - under the command of Fleet Admiral Klaudia Szalai was considered to be the best fleet in the sector before it was lost during the chaos of the Solarian collapse due to a lack of phoron for its dated engines. Most observers wrote the First off as having collapsed as an effective force during the collapse, due to a lack of communication from the battlegroup. It came as quite a shock for many external observers when, nearly a full month after the collapse, Admiral Szalai finally reestablished communications with the outside world and declared that the First had formed the Southern Solarian Military District, and was intent on stabilizing the southern wildlands pending their reintegration with the Alliance.


While the District’s main counterpart, the Solarian Provisional Government, promotes itself as a democratic state Admiral Szalai and the District have no such pretentions: the District is a military state through and through and, unlike the SPG, has lukewarm relations with corporations at best. Admiral Szalai is a dogged supporter of the Alliance’s recent anti-corporate efforts, believing that the meddling of NanoTrasen and its sycophants in other corporations was the largest single factor leading to the collapse of the Alliance as she knew it. Thus many formerly corporate assets in the District have found themselves hastily taken over by the First regardless of protests. This has led to it having little backing from the remnants of the civilian government of the Solarian Alliance, while making the District steadfast allies in the Solarian Navy forces stationed on the border between the wildlands and the Alliance proper. This, combined with the First’s already stellar reputation for anti-piracy operations, gives the District a significant chance at being the successor state that manages to stabilize the southern wildlands.
Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


However some of Admiral Szalai’s comments have been seen as alarming by outside authorities, particularly those in the Republic of Biesel. The Admiral views the stabilization of the southern wildlands as only the first step towards her goal of reclaiming the Alliance’s former position as the human hegemon of the Orion Spur, and the First has been known to engage ships flying the Republic’s flag on sight in addition to launching raids from their territory into the Republic’s poorly-controlled and recently-acquired territories. Whether this talk is simply militaristic bluster or a legitimate desire to begin a second Interstellar War remains to be seen. For now, effective control of the wildlands remains enough of a challenge for any force - even one as effective as the District.
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.


The seat of power of the Military District is '''[[Visegrad]]''', a former Solarian world seized by Szalai and the First during the initial chaos of the Solarian Collapse. Despite some protests at the Military District’s shutdown of Zeng ahi’s operations on Visegrad — which employed many residents of the planet — the stability brought by the ruling military government is welcomed by many on the planet due to the chaos of the Southern Wildlands. Due to Szalai’d strong links to the Solarian admiralty the SSMD— and Visegradi by extent— receive a great amount of aid from the Alliance, though much of this aid is more concerned with stabilizing the Southern Wildlandsthan it is woty ensuring the civilian population lives comfortably. The leader of the Southern Fleet Administration, F.R. Beauchamp, was executed on Visegrad.
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


==The Solarian Provisional Government==
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).
[[Image:SPG.png|thumb|The ensign and flag of the Solarian Provisional Government, one of the major successor states in the southern human wildlands. Much like the Provisional Government itself, this flag is an odd combination of the government and the navy.]]
In the southern human wildlands lies the Solarian Provisional Government, the remnants of the Solarian Alliance’s massive bureaucratic apparatus that once lorded over the vast majority of the Middle Ring. While it is a mere rump state compared to the titanic bureaucracy that once managed planets from Mictlan to New Hai Phong and most of its skilled bureaucrats have fled to the what remains of the Alliance, the SPG has managed to hold onto a small amount of ground near the Solarian border with the wildlands thanks to the presence of the Sixth Middle Ring Battlegroup and unofficial support from the Alliance itself. The SPG aligns itself closely with the Alliance and, while there has not yet been an official statement of support, the Alliance has responded by offering “humanitarian” aid to the region under the SPG’s control. In response the provisional government has stated its clear intentions to rejoin the Alliance when the region around it is stabilized.


The provisional government is an unusual form of dual authority in the human wildlands. On paper the Solarian Provisional Government is a functional, if unrecognized, democratic republic along the lines of the Solarian Alliance itself that intends to hold regular elections and transfer power as any successful republic does. The current Provisional Governor is Anderson MacPherson, previously the region’s elected Governor before its collapse into warlordism and anarchy. The Provisional Governor’s cabinet and staff are primarily formed from bureaucrats left over from the old administration, leaving the SPG with a more stable system of governance than most other regions in the human wildlands. Prov. Governor MacPherson has managed to keep the SPG’s territories together through his local popularity and charm, though he now faces an unexpected threat: the navy.
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


The Solarian Sixth Middle Ring Battlegroup is responsible for much of the SPG’s stability and all of its defense. Under the command of Fleet Admiral Myo Yunso, a Konyanger naval officer that has - unlike her homeworld - remained loyal to the Sol Alliance. Admiral Yunso commands the five fleets of the Sixth Middle Ring Battlegroup, one of the largest - if not the largest - remaining cohesive naval units in the southern human wildlands, and stands as Prov. Governor MacPherson’s greatest ally and worst rival in the SPG. While the timely arrival of the Admiral and her fleet helped ensure the region that the SPG now controls (though it claims the entire southern wildlands) remains stable, Yunso and MacPherson have differing opinions on how the provisional government should be run. While MacPherson champions continuing democracy, Yunso wishes for an emergency military government until the situation is stabilized.
==The Solarian Interstellar Intelligence Bureau (SIIB)==
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


As the two most powerful figures in the provisional government clash over direction and influence, it remains to be seen whether the Solarian Provisional Government has any hope of stabilization and reunification. With its rivals growing more powerful by the day, and the divide between MacPherson and Yunso growing wider and wider, the situation of the legitimate successor to Solarian control in the southern wildlands remains quite precarious indeed. However, with the recent victory over Beauchamp and more aid flowing in from the Alliance, it seems MacPherson may be pulling ahead. Yunso, however, remains dominant in more chaotic area closer to the border with the SFA — particularly in those limited regions the SPG managed to gain control over following Beauchamp’s death.
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


The Provisional Government has a uniquely stable capital system, '''Sankt Frederick''', due to its location on the border with the Alliance itself. With the Alliance itself merely one warp gate away much of Sankt Frederick’s government has remained operational and functional, which has significantly strengthened MacPherson’s position in the Wildlands. The close position has additionally assisted in ensuring Yunso’s battlegroup has remained cohesive, and many supplies which eventually make their way to the Military District pass through Sankt Frederick. The planet has become a hub for refugees fleeing from the anarchy of the Southern Fleet Administration’s territories and MacPherson’s government has opened their arms to them, as long as they are human. Many of these refugees eventually find employment in the large orbital facilities Sankt Frederick is known for, or find their way into the Alliance proper.
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


==The Southern Fleet Administration==
Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.
[[Image:Admiral's_Regime.png|thumb|The ensign of the Southern Fleet Administration, one of the major successor states in the southern human wildlands. The gas giant featured in the upper left of this ensign is the fleet's berth.]]
Even before the total collapse of Solarian authority in much of the Middle and Outer Rings, the Tenth Middle Ring Battlegroup under the command of Fleet Admiral F.R. Beauchamp was considered to be the absolute bottom of the Solarian Navy’s figurative barrel. With much of its enlisted being made up of prisoners conscripted or enlisted into the Navy for a reduced prison sentence and the vast majority of its officers being washouts deliberately reassigned to the Tenth due to their failings, discipline was lax even before the phoron crisis. Many Solarian naval officers doubted the Tenth could even muster itself to fight off even a minor incursion by pirates. But the Solarian collapse has been a time of many surprises, including the Tenth’s shocking rallying under Admiral Beauchamp to form the so-called Southern Fleet Administration shortly after the general Solarian withdraw from the region now known as the southern wildlands.


Despite its bureaucratic name and Admiral Beauchamp’s claims of being the only legitimate Solarian authority to be found in the southern wildlands the area once controlled by the Southern Fleet Administration was and remains a poorly-administered and uncoordinated zone, with the SFA having essentially existed as a despotic kleptocracy under the control of Beauchamp and a small clique of loyal officers. Contrary to the nearby Solarian Provisional Government the SFA was only interested in enriching itself, and Admiral Beauchamp was solely interested in living as hard and fast as possible until his clique - and regime - collapsed. The territories once under the “protection” of the Tenth remain in state of chaos with the fleet’s remnants having collapsed into roving bands of pirates and marauders, with most passing ships forced to pay for “protection” provided by the fleet. The begrudging alliance between the Tenth and the Republic of Biesel has since collapsed and the Corporate Reconstruction Zone had found itself infested by the well-equipped ex-Navy pirates who once swore allegiance to Beauchamp, with some planets in the southern section of the Zone being arguably completely controlled by the Republic’s former allies.
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.


The skrell are seen as the primary enemy of the remains of the kingdom of bandits that was the SFA. Skrell unlucky enough to find themselves in the hands of the pirates that once made up the Tenth do not survive for long, and are often subjected to profane cruelties at the hands of the rogue fleet the Jargon Federation once declared destroyed. Ships loyal to the Southern Solarian Military District fare no better, with both the SSMD and ex-SFA bandits refusing to offer the other any mercy. While the Federation and Alliance may have hoped cutting the head from the snake would make the southern wildlands more peaceful, it seems the territory once controlled by Beauchamp has only sunken further into a quagmire following their efforts.
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.


As the SFA has devolved to being little more than pirates following the death of Beauchamp there is no “capital,” planet of the contemporary SFA. Some of the more prominent leaders of the SFA have retained some amount of authority following Beauchamp’s death and now serve as warlords in their own right. These warlords are all that pass for authority in the area formerly controlled by the SFA.
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.
 
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.
 
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>
 
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.
 
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.
 
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.
 
==Courts and Law==
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>
 
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.
 
Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.
 
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.
 
===Correctional System===
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>
 
While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”
 
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.
 
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.
 
==Policing in the [[Eridani Federation]]==
 
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.


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Latest revision as of 00:22, 11 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.