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{{Navbox Lore}}
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<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
<center>[[File:Solarian Intelligence.png|500px]]</center>
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>


==International Ideologies==


'''Corporatocracy''' is a government form found throughout the Solarian Alliance and well beyond its borders in which the state is dominated or entirely subverted to the will of corporate interests. It, unlike many of its counterparts in the Alliance, lacks any strong ideological commitments beyond ensuring the profits of dominant corporate actors and can take on a variety of ideological stances to achieve this goal. Changes are so often that the modern corporatocracy can be described as “chameleonic” in its willingness and readiness to change its core beliefs. Corporatocratic systems generally have some broad defining traits, with the most common of these being endemic corruption (such as on New Hai Phong) and a massive amount of corporate influence upon the government’s legislation process (such as in the Republic of Biesel).


The primary example of a corporatocracy in the Orion Spur is the Stellar Corporate Conglomerate and NanoTrasen-dominated Republic of Biesel, but many lesser examples exist. Corporatocratic governments are not without their detractors, which range from anti-corporate insurgents in the Corporate Reconstruction Zone to the Solarian Alliance’s Moscow-based Communist Party. But despite these detractors, the corporatocracy seems to be stable for now. wWth the phoron crisis deepening every day, it remains to be seen how long the Spur’s megacorporations will be able to hold their grip before they inevitably must release it.
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


'''Anti-Corporatism''' is an ideological stance that, as its name would imply, is broadly defined by its opposition to megacorporate interference in the government and economy of its local region. Its nature as a broad, though generally left-leaning, “big tent” coalition of ideologies means that these Anti-Corporatist groups can often agree on very little aside from their mutually shared distaste for megacorporations. As such they will often collapse or otherwise dissolve after the immediate megacorporate threat is dealt with, and typically only persist when another unifying force, such as an additional external threat or internal moral cause that the front can rally around, is present.  
==History==
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.


The best example of a true Anti-Corporatist united front is the League of Independent Corporate-Free Systems in the Northern Wildlands, a state that emerged following the collapse of Solarian authority in the region in late 2462. While not explicitly united fronts many other ideologies share Anti-Corporatist traits, with some examples including Elyran Revolutionary Thought’s more left-leaning branches, Soviet-style Communism, Himean Syndicalism, and New Hai Phongese Socialism.
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.


'''Libertarianism''' is an ideology that upholds personal liberties and freedoms as the ultimate goal that a society should strive for. As an ideology, it can generally be divided into left and right libertarianism, with right libertarianism being the much more widespread version. Both ideological schools of thought are united by a mutual distrust of strong state institutions and other forms of central authority, which they view as threats to personal liberty.
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


Right libertarianism, generally in the form of anarcho-capitalism, is the most widespread libertarian school of thought, and is prevalent throughout the Eridani Corporate Federation. Left libertarianism is generally much less common, having been replaced by more centralized leftist ideologies such as Soviet-style communism and Himean syndicalism. Zaurghis, a shipping hub of the southern Coalition of Colonies, is one of the few places in the modern Orion Spur where both left and right libertarian thought can be found.
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


'''Warlordism''' does not, technically speaking, refer to a form of government or an ideology. Instead, it generally refers to a region in which the central authority has collapsed and armed local leaders referred to as warlords have risen to fill the vacuum. These warlords belong to a spectrum of ideologies and equally diverse, and often conflicting, goals in mind for their given zones of control. But all share one common trait: the inability to enforce their control of a region through any system other than the possession of a monopoly on violence. Life in a warlord-controlled region is often defined by uncertainty and violence, and in some regions one cannot be certain who will control their region at the end of the day.
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===


In the Orion Spur, the regions most impacted by warlordism are the Northern and Southern Wildlands that formed after the Solarian Collapse in late 2462, both of which were ravaged prior to the Collapse by rogue Solarian fleets and have continued to be plagued by uncertainties as warlords fight for dominance over the scraps left by the retreating Alliance. The former heartland of the Confederated States of Fisanduh, a nation on Moroz that collapsed after its defeat by the nascent Empire of Dominia, has been similarly ravaged by warlordism, though for a far longer time. Inner Fisanduh, according to some analysts, has been so ravaged by warlordism that it may not recover for centuries. Some areas of the Eridani Corporate Federation’s underworld can fall under the umbrella of warlordism on a much smaller scale due to consecutive generations of Dreg gang warfare and a lack of a functional central government.
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


==The Solarian Alliance==
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


'''Military Governments''' are a form of authoritarianism in which the military has seized control of an entire state. While not by any means a concept unique to the Solarian Alliance, the Alliance itself has a long history of flirting with the concept of autocratic governments in which the mandate to rule comes from the power of its military rather than the voices of citizens. These governments, while occasionally integrating civilian elements into their leadership, lack any real democratic elements and generally rule by mandate or by emergency decree, often drawing their legitimacy from promises of future democratization once the emergency has been resolved.
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


Military governments such as those found in the Coalition of Colonies prior to its revolt and the Solarian Alliance post-Collapse are generally declared during times of intense crisis, with the civilian government often inviting naval leaders to take control of their governments as stabilizing actors. Others come to power via coup d'états, which can be inspired by a variety of factors. While the aims of military governments can vary greatly depending on the circumstances of their creation, with the historical pre-Interstellar War mandates focusing upon suppressing dissent and the current Solarian junta focusing on national stability, most share an emphasis on military strength and ensuring national security.
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.


'''Civilian Dictatorships''' are, in contrast to their military counterparts, defined by a dictatorial level of state control by a civilian government where the state’s military is subservient to the will of the civilian government (or unwilling to coup the civilian government and set up its own dictatorship). Civilian-led dictatorships, like their military counterpart, are not a concept unique to the Solarian Alliance but have a long history in it, and many governors within the Alliance are entrusted with dictatorial “emergency powers,” that essentially temporarily transform the government into a dictatorship during a time of crisis. The political party of the dictator typically remains involved in the government to some extent, but the true power of the government remains in the hands of the dictator alone. Many of these Solarian civilian dictatorships eventually revert to normal democracies following the period of crisis, but it remains to be seen if the ongoing state of emergency declared after the Solarian Collapse of 2462 will continue to allow such governments to persist for years to come.
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.


While civilian dictatorships can be found throughout the Alliance and the broader Orion Spur following the Solarian Collapse, the primary example of such a government is the Solarian Provisional Government in the Southern Wildlands. Unlike its nearby counterpart, the Southern Solarian Military District, the SPG’s civilian government maintains a perhaps tenuous control over its local naval branch, and the local governor has enacted the dictatorial emergency powers granted to him in order to stabilize the anarchic situation in the Southern Wildlands.
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


'''Solarian Populism''' is an ideology that is hard to place upon either the left or the right due to holding a multitude of right-wing and left-wing stances at the same time. Broadly speaking, it is nationalistic (sometimes to the point of jingoism or extreme patriotism) and places the Alliance above other human powers, tends towards anti-corporate attitudes (particularly in the wake of the Republic of Biesel’s expansion), opposes further non-human or skrellian immigration to the Solarian Alliance (with some hardliners even advocating for a cessasion of skrellian immigration), firmly opposes granting concessions or rights to synthetic life such as IPCs, and places the interest of the everyday Solarian above those of the elites that it often associates with corporatism. Many Solarian populists are, however, not opposed to working alongside such elites to further the interests of the common Solarian citizen.
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.


While Solarian populism can be found throughout the Alliance, it is strongest in areas that view themselves as having been “wronged” by the megacorporations that dominate the Spur’s economy such as the working-class Jintarian communities of Venus and Silverun’s Originals. The primary representative of Solarian populism in the Alliance following the Solarian collapse is Senator Hendrik Strom, a former senator of Venus and current emergency governor of the Sol System. His party, the Solarian People’s Party, has long been favored by the Solarian Navy and seems to be in an ideal position to win an easy majority when elections are opened, which will come.
===Solarian Interstellar Security Agency (SISA)===


'''New Hai Phongese Socialism''' is a broadly popular leftist ideology throughout the Alliance that, as the name implies, originated in the factory towns of New Hai Phong. It has long been considered to be a companion ideology to Solarian populism, but differs on several key accounts. It is less nationalistic than its counterpart, significantly more anti-corporate, extremely opposed to tajara immigration and residence in the Alliance yet ambivalent on other species, similarly opposed to IPC rights, and also professes to place the interest of the common Solarian above those of elites. New Hai Phongese socialists often decry Hephaestus Industries as the primary example of corporatism run wild in the Alliance due to the megacorporation’s domination of the ideology’s planet of origin, and many prominent New Hai Phongese socialists have been accused of being funded by the main rival of Hephaestus: Einstein Engines. The ideology’s vehement hatred of tajara and IPCs similarly stems from experiences on New Hai Phong, where both tajara and IPCs were seen as “stealing” jobs from local workers.
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>


While the movement’s stronghold is on New Hai Phong, ideological adherents can be found throughout the Alliance. Its strongest proponent, however, is New Hai Phong Senator Le Hanh Trang – one of the most prominent politicians of the post-Collapse Alliance. Her party— it is a broad coalition referred to as the Solarian Socialist Unity Party, or SSUP— does not have quite the naval favor of Strom’s SPP, but still expects to sweep a number of positions thanks to its solidly anti-corporate stance in the post-Collapse Alliance. Whether this stance will result in anything remains to be seen, as none are certain when elections will be held in the Alliance.
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.


'''Solarian Conservatism''' is an old ideological wing with the Alliance that has dedicated itself to upholding the tried-and-true traditions that made the Alliance into the superpower it was prior to its decay and partial collapse in the 25th century. Modern Solarian conservative thinking can be traced back to Luna, which remains an ideological stronghold of this ideology even today. It is a strong promoter of concepts such as duty, honor, and federalism, the Solarian concept of a union of planets working together, instead of more radical changes proposed by populists or leftists in the Alliance, which adherents of the Solarian conservative tradition often view as rabid and deranged. While not as outwardly nationalistic as other Solarian ideological movements, it is a resolute supporter of the Solarian Navy, has a more positive view of corporations than other Solarian movements due to its Lunan origins, generally opposes non-skrellian immigration, and believes that synthetic life such as positronics are best kept as property rather than citizens.
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


Despite its venerable history Solarian Conservatism is viewed by many as a political ideology on a steady decline to borderline irrelevancy. It has lost much of its traditional military support base to more nationalistic populist parties that support less restrained warfare. Additionally its soft pro-corporate stance has become very unpopular following the Solarian Collapse, which many Solarians view as having been caused by corporate meddling rather than the Alliance itself. These losses have seen the ideology’s main representative, the Sol First Party, steadily shrink over the past decade and lose much of its remaining power in the post-Collapse military takeover of the government. Luna remains one of the last strongholds of Solarian Conservatism, and many analysts doubt that it will be able to make major gains when the military opts to reopen elections.
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.


'''Solarian Social Democracy''' is a broad term used to refer to leftist movements in the Alliance that have opted to, or accepted the necessity of, work in an environment with capitalism and megacorporations. Proponents of this ideology believe that a functioning free market and functioning welfare state are not mutually exclusive, and are perfectly capable of existing alongside one another in the Alliance. It is not a terribly nationalistic movement by Solarian standards and instead opts to concern itself more with the plight of the Solarian working class, believes in a regulated market in which megacorporations operate with state supervision, generally opposes non-skrellian immigration, and is firmly against the granting any rights to synthetics, fearing that such a decision will take away power and employment from the working-class Solarian.
Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


This movement originated on Callisto and still enjoys a comfortable majority there, but can be found throughout the Alliance. It is additionally found abroad, though with local variations that make these branches distinctive from the Solarian version. Solarian Social Democracy heavily influenced much of the thinking of the pre-Collapse Reform Party but now is primarily represented by the Solarian Popular Democratic Party (SPDP), which is strongest in the Sol System itself and has found particular success on Callisto. However, the SPDP lacks much of the naval support that the SSUP and SPP have, making its fortunes in the Alliance’s inevitable first selections quite uncertain.
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.


'''Soviet Communism''' as an ideology is easily the furthest left of the Alliance’s mainstream schools of political thought. It dates back to the October Revolution of 1917 on Earth in what is now the Soviet Union, effectively making it one of the oldest living ideologies in the Orion Spur. Soviet-style communism rejects many of the tenets of typical Solarian politics: it is not particularly nationalistic (with many of its adherents rejecting the Alliance’s rampant militarism), rejects the market-based approach entirely in favor of a command economy, and favors a style of leadership where the Communist Party (generally its local branch) exercises complete control over the state and its economy. Soviet Communism generally rejects positronics and other synthetics due to a long-held belief that these generally corporate-produced synthetics serve to undermine the collective power of the working man, and opposes most non-human immigration for similar reasons.
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


Soviet-style communism is generally only found in the USSR, on Earth, and in those planets and cities colonized by it such as Pluto. Non-orthodox (or “non-hardline”) interpretations of this form of Marxism are not recognized by the Communist Party’s Central Committee in Moscow, and are thus viewed as illegitimate by most followers of the Soviet style. Those planets and regions that follow the Soviet style almost always elect candidates belonging to the official communist party of the Alliance: the Communist Party of the Alliance of Sovereign Solarian Nations (CP-ASSN). However few CP-ASSN candidates from outside the USSR and its colonies are ever elected, which has left the Party with only scarce amounts of influence in the Solarian government. Despite these issues, and the ongoing rise of megacorporations, true adherents of Soviet-style communism know that these are mere bumps upon the road to the inevitable triumph of socialism in the Alliance.
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).


'''Martian Nationalism''' is a dying ideology, killed in the same phoron-based firestorm that destroyed the red planet and killed billions of Martians in the blink of an eye. Those Martian nationalists that remain are a haggard, dying breed of rabble-rouser that have had the river of history leave them behind following the Violet Dawn disaster. When Mars was still a habitable planet, full of life and promise, Martian Nationalism was a broadly left-nationalist ideology that called for a greater degree of independence from the broader Alliance for the red planet and repatriations for injustices done to it by the central government over the centuries since the end of the Interstellar War. But this is all in the past now, and the dreams of Martian Nationalism now lie starved to death in the mostly-abandoned halls of the Red Gaia arcology or flash-burned into ash in the phoron-filled hellscape that was once the great arcology of Olympia.
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


'''Fascism''' is an ideology talked about by many and understood by very few. Born on Earth in the fires of the chaotic 20th century out of fusion of disillusioned leftists and radical nationalistic thought, the ideology has long persisted in the background of humanity’s politics since its dramatic fall from popular grace in the same century as its origin. Though some traces of Marxist thought can be found within its worldview, it is at odds with its leftist counterpart. Fascists are virulently nationalistic and slavishly devoted to the Solarian state, with many opting to serve in its military. Corporations and other institutions may be allowed to exist but must be under the control of the state and the government, which is often dominated by a single strongman figure. Non-human immigration is an anathema to Solarian fascists, who paradoxically view such outsiders as both sniveling degenerates inferior to humanity and an existential threat to the integrity of a human-dominated Alliance. Positronics and synthetics are, interestingly, tolerated and often actively encouraged by Solarian fascists, which view such machines as the perfect shock troops for a fascist movement if lawed properly: unerring in their adherence to Solarian fascist thought, merciless in their enforcement of the state’s will, and unquestioning in their absolute loyalty to the state and its leadership.
==The Solarian Interstellar Intelligence Bureau (SIIB)==
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


In the modern Alliance fascism can only be found across the fringes of politics: in the smoking rooms of naval bases, where officers huddle to discuss the weaknesses of the civilian government. In meeting halls on planets that have suffered from terrorist attacks by aliens, packed full of those who have grudges against the greater Orion Spur. It can be found in hundreds of other places on the dim periphery of polite political society, ever present as a backdrop. ATLAS flirted with Solarian fascism during its reign but ultimately was undone by their connections when former Prime Minister Frost used ATLAS’ connections to far-right movements to dissolve the party. In the lawless wasteland of the Northern Wildlands, however, Solarian fascist have been delivered their first true fascist state: the Solarian Restoration Front. If the SRF, with its rabidly xenophobic and feverently nationalistic stance on the Alliance, can achieve a victory in the Northern Wildlands with the help of its allies in the Solarian Navy, Solarian fascism may have its chance in the limelight— and the whole Spur may suffer due to it.
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


==The Coalition of Colonies==
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


'''Xanusanii Social Democracy''' is a leftist movement that originated on Xanu shortly after the end of the Interstellar War. While it holds many stances that are similar to its Solarian counterpart – the necessity of working in an environment with capitalism and megacorporations, an emphasis on social welfare, and a lack of outward-facing nationalism – the trauma of its origin in the years following the Interstellar War has caused Xanusanii social democracy to have significant differences from Solarian social democracy. As a movement it is a significant proponent of defense spending while opposing unnecessary foreign warfare (a stance that has often put it at odds with Gadpathur), believes in a well-regulated market where megacorporations and smaller local corporations can function alongside one another, is a proponent of human and non-human immigration (particularly favoring refugee populations), and is neutral on synthetic rights.
Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.


Xanu Prime is the primary stronghold of the Xanusanii model of social democracy, where it is often credited with the rebuilding of the planet’s shattered economy following the Interstellar War. This success, and its comparatively moderate ideological stances, have seen it steadily spread throughout the Coalition of Colonies and beyond, though it is not yet as widespread as Solarian social democracy. Supporters of Xanusanii social democracy often find themselves in conflict with Himean syndicalists, which view the Xanusanii stance as too soft on the megacorporations they view as having wronged the Coalition.
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.


'''Himean Syndicalism''' is a left-wing socialistic ideology that calls for the creation of a society based upon the strength of unions and their workers and promotes the use of direct action,  such as sabotaging production, general strikes, and demonstrations, to achieve this goal. Himean syndicalism traces its roots to the general uprising that overthrew Hephaestus’ control of the planet during the Interstellar War and has long retained an ideological emphasis on revolutionary action through the process of general strikes. While not particularly nationalistic, Himean syndicalism has a large emphasis on the creation of defensive militias in order to safeguard the revolutionary state, though it tends to distrust large standing forces. It is an extremely anti-corporate ideology, with megacorporations having few chances to operate in areas subscribing to this ideology, and Hephaestus Industries in particular often outright denied chances to interact with Himean syndicalist governments at all. Immigration and positronics are treated along similarly ideological lines, and immigrants that are perceived as having been “wronged” by corporations will find themselves more readily welcomed by syndicalists than their non-wronged counterparts.
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.


The capital of Himean syndicalism and general syndicalist thought are the United Syndicates of Himeo, the industrial heart of the Coalition of Colonies. The revolutionary nature of Himean syndicalist thought and its emphasis on anti-corporatism has allowed this ideology to spread well beyond the borders of the United Syndicates and greater Coalition, and local branches (often underground by necessity) can be found across the Orion Spur. Himeo itself has made no attempts to exert control over these branch movements, viewing such attempts to be anathema to the ideology’s emphasis on control by local unions. Himean Syndicalists and Soviet-style communists, despite both emphasizing a state controlled by workers, are not known to cooperate with one another due to ideological differences.
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.


'''Agrarianism''' is a conservative ideology that places a heavy emphasis on political decentralization, egalitarianism, and the primary of the small, self-sufficient family farmer or herder over massive megacorporate-run factory farms. A very old ideology, agrarianism is extremely popular on Vysoka due to the ideals it emphasizes. Agrarianism primarily concerns itself with the welfare of independent farmers and herders and is a generally anti-corporate ideology and views uncontrolled capitalism as a threat to the traditional fabric of agrarian society. However, this is not to say that agrarianists are utterly unconcerned with urban centers as agrarian parties generally place a heavy emphasis on fighting urban issues such as overcrowding and pollution. The stronghold of agrarianism is on Vysoka, though it can be found anywhere in the human-controlled Orion Spur where significant numbers of independent farmers still remain.  
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.


'''Luceian Democracy''' is an ideology founded upon two central pillars: that it is the duty of every true follower of Ennoia to help the people, and that democracy is the best form of government for its followers. This form of religiously-influenced democracy is generally conservative in its leanings and places a great amount of emphasis on upholding the fabric of Assunzione’s traditional society, and protecting its faith and culture from potentially harmful external actors. To ensure Assunzionii society is ready to endure societal shocks Luceian democrats have invested heavily into a social safety net build by both the government and by the Luceian Church, which has ensured that no citizen of the Republic will ever fall below a certain economic level as long as both the church and the state continue to function. Luceian democratic thought emphasizes pride in the Republic and in the Luceian faith instead of rampant nationalism, holds a neutral stance on megacorporate involvement in the Republic, and is generally against non-Luceian immigration to the Republic without good reason. Positronics, as long as they follow the Luciean faith, are actively encouraged to engage in the Republic’s quasi-theocratic form of democracy.
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>


As a regional ideology, Luceian democracy barely has a presence outside of the Republic of Assunzione. While the ideas of religiously-influenced democracy can be found throughout the Orion Spur, the unique environment of the Republic of Assunzione, where the church and the state are so closely entwined as to be inseparable, is what gave rise to Luceian democracy and made it so difficult to recreate elsewhere.
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.


'''Ultra-Militarized Regimes''' are an unusual form of state in which the state itself is essentially a gigantic military organization that has supplanted and replaced all forms of civilian government. Almost all resources of an ultra-militarized regime are put towards military endeavors that are supported by a societal doctrine of uncompromising nationalism and dedication to the state’s military goals. Ultra-militarized regimes are generally extremely nationalistic and often have an external enemy power they utilize to encourage jingoism amongst their citizens. Due to the economic autarky that ultra-militarized regimes pursue, few megacorporations are willing to do business with them— with the exception of Zavodskoi Interstellar. Immigration is generally extremely uncommon both to and from these regimes due to their militarism, and synthetic rights are almost unheard of. nstead, they are viewed as tools to strengthen the state and military.
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.


The only example of a contemporary ultra-militarized regime in the Orion Spur is the United Planetary Defense Council of Gadpathur, a highly-militant authoritarian government dedicated to countering Solarian influence in the former Weeping Stars region of the Coalition of Colonies. While Gadpathur’s large military, strategic position between the Central Coalition and Sol, and willingness to fight the Solarian Alliance to the bitter end has afforded it a great amount of clout in the Coalition, its ideological stances have not found success beyond its borders  The Gadpathurian tradition of rabid hatred of the Solarian, economic autarky, and the militarization of all levels of society is something few societies can reasonably imitate.
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.


==The Empire of Dominia==
==Courts and Law==
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>


'''Absolute Monarchism''' is doubtlessly one of the oldest forms of government known both to humanity and to the broader Orion Spur. It is defined by the concentration of absolute power into a singular individual that inherits power through a hereditary line of succession. While much of the day-to-day running of the absolute monarchy is left to the monarch’s ministers and subordinates, the monarch themselves reserves the right to overtune or enforce decisions at will. Ideologically these governments tend to be traditionalist and conservative, but their nature as a government by a singular individual lends them a degree of ideological flexibility that allows them to surpass the traditional bounds of conservatism. Leaders in this form of government will often claim that they have a divine right to rule in order to discourage potential competition and to promote further loyalty from the commoners of their monarchies.
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.


The primary example of an absolute monarchy in the Orion Spur is the Empire of Dominia, which is currently ruled by Emperor Boleslaw Keeser the First. While the Empire has established itself as a competent regional power this success has not translated into an increase in absolute monarchies beyond its borders, and absolute monarchies are regarded as an antiquated “thing of the past” by most humans in the Orion Spur outside of the Empire.
Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.  


'''Imperial Mandates''' are planets of the Empire of Dominia generally within its core worlds that have either been colonized by Morozians (natives of the planet Moroz, the Imperial capital) or judged loyal enough to be considered honorary Morozians (such as the residents of Novi Jadran, the Empire’s “model colony”). In contrast to their colonial counterparts, those planets that have been declared as Imperial mandates by the Emperor receive much less harsh treatment and are allowed a degree of autonomy as their loyalty to the Emperor is considered to be total enough that whatever actions they take are undoubtedly for the benefit of the Empire and Emperor rather than trifling personal gains. Imperial mandates are ruled over by a governor that sits on the Empire’s main colonial authority: the Council of Imperial Governors.
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.


As they are generally limited to the Empire’s core worlds, the prime examples of Imperial mandates are the Dominian core worlds of Sparta, Alterim Obrirava, and Alterim Balteulis. One exception to this trend is the colonial world of Novi Jadran, which was awarded the status of Imperial mandate by Emperor Boleslaw Keeser the First for its steadfast loyalty to the Empire of Dominia throughout its period as a colonial government.
===Correctional System===
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>


'''Imperial Viceroyalties''' are the primary method through which the Empire of Dominia expands and controls its frontier provinces. These colonial governments are initially primarily staffed by Dominian citizens and gradually transition into having more and more collaborationist Ma’zals involved in them as time goes on, though the true power in the government will always rest with the Morozian-born bureaucrats at the top. Economically speaking, these governments are primarily concerned with ensuring that the resources and wealth of their planet returns to the Dominian core worlds where it will be used in further Imperial conquests. Dominian viceroyalties receive their orders from the governor of their planet and rarely entertain most requests made of them by their native populations, which often inspires resistance by the native population. Viceroyalties generally have very strong links to the Imperial military, and often rely upon Imperial Army garrisons to enforce their rule in the short term. The often-draconian nature of the Empire’s colonial regimes is intended to soften as more and more of the local population submits to Imperial rule in order to encourage a swift submission to Dominian rule on the planet.
While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.


Viceroyalties can be found throughout the Imperial frontier upon worlds such as Sun Reach, a recently-conquered addition to the Empire that was only formally added to it in 2460. The brutal methods that the Dominian Empire’s colonial governments employ to bring stability and order have greatly soured its interstellar reputation, particularly in the Coalition of Colonies, and brought it into further diplomatic conflict with the nearby Republic of Elyra. Despite interstellar pressure, the tried-and-true “strong methods” of the Empire’s colonial governments seem likely to continue under the current Emperor.
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.


'''Tribunalist Democracy''' is an unusual form of government which believes that the Moroz Holy Tribunal is not mutually exclusive with democratic forms of governance, and that such a form of government is more in line with the Goddess’ vision than the current absolute monarchy of the Empire of Dominia. This radical stance has resulted in its banishment to the war-torn region of Inner Fisanduh, where it has opted to lick its wounds and bide its time. The main promoters of this form of government are the Goddess’ Resistance, an insurgent group located in the mountains of Inner Fisanduh. Outside their fortified compounds and the villages they protect, Tribunalist democracy is generally only found in expatriate communities consisting of Dominian refugees.
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.


'''Ma’zalist Communalism''' is an ideology that calls for the total upending of the Empire of Dominia’s social order where nobles rule over commoners in order to create a more just state, one in which the Ma’zal is free to do as he or she pleases without having to answer to a Primary or Secondary. To create a society in which the Ma’zal is their own master must inevitably result in armed struggle against the Primaries, which has manifested in the ideology’s main proponent: the All-Morozian Union of Ma’zalist Communes, an insurgent group operating in Outer Fisanduh. Ma’zalist communalism, while a leftist ideology, is not based in Marxist thought and instead derives its thinking from more classical ideas of republicanism and liberalism.
==Policing in the [[Eridani Federation]]==


==The Serene Republic of Elyra==
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it. 
 
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YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.