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<center>'''YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE'''</center>
<center>[[File:Solarian Intelligence.png|500px]]</center>
<center>''The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.''</center>


In and around the region of Moroz commonly referred to as the Fisanduh Mountains lies the troubled '''Imperial Occupied Territory of Fisanduh''' -- the land once known as the Confederated States of Fisanduh until quite recently. While Fisanduh’s land -- which covers roughly a fifth of Moroz -- has been officially controlled by the [[Empire of Dominia]] since 2384, its people, commonly known as Fisundahians, have proven to be highly resistant to Imperial rule and an insurgency known as the Fisanduh Freedom Front has fought against the Empire for decades. Despite being officially an Imperial province the region has, much to the frustration of Nova Luxembourg, long eluded total control and has retained a degree of de facto independence despite the immense amount of men, materials, and money that have been poured into the province over its decades under Dominian control. Internationally Fisanduh is both an embarrassment for the Empire and a spot of hope for those opposed to it. Domestically, it is a region devastated and ravaged by nearly a century of war that is in dire need of economic aid -- and an end to its century-long war with the rest of Moroz.
 
 
Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive '''Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)''', a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the '''Solarian Interstellar Security Agency (SISA)''', a more recent agency formed for the purpose of domestic intelligence, and the '''Solarian Interstellar Intelligence Bureau (SIIB)''', a much older agency that serves as the Alliance’s highest security authority.


==History==
==History==
[[File:Fisanduh.png|The red and gold flag of the Confederated States of Fisanduh. Despite its collapse at the conclusion of the War of Moroz, the flag remains a common sight in Fisanduh.|thumb]]
The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.
The history of Fisanduh is one of war, and of the sorrow that comes as a result. For over a century -- since 2355 -- Fisanduh has been involved, in various manners, in conflict with the rest of Moroz: first with the Imperial Alliance, and then with the Empire it would eventually form. Fighting was initially confined solely to Outer Fisanduh and the Gates of Fisanduh themselves until 2384, when the Confederated States of Fisanduh officially fell to the forces of the Imperial Alliance, Plan SCRAM -- an emergency “stay-behind” resistance designed to continue the fight -- was activated, and what remained of the government fled to Xanu Prime. Following its fall the then-Emperor Godwin Keeser I made few efforts to properly integrate the native Fisanduhians into the greater Empire, viewing them as decadent, rebellious, and tainted by the Confederated States’ long-lasting and stable democracy. He instead opted to begin a process of “Morozification” in Fisanduh, in which Dominian settlers from the rest of Moroz were brought to “civilize” the new province. The Emperor additionally laid a heavy “war tax” upon his new subjects in the former Confederated States, both to help pay off debts the state held to its great houses following the war and as a punishment for Fisanduh’s decades of resistance.
 
But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.
 
Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.


As a result of this tensions in Fisanduh were extremely high even before the formal emergency of the Fisanduh Freedom Front (3F) and the start of the guerilla war in the province. While violence between native Fisanduhians and Morozian Dominians had been a part of the occupation from its first day the situation escalated dramatically in 2386, when the Fisanduh Freedom Front formally emerged as a unifying force for the various anti-Imperial factions within Fisanduh itself. The following decades in Fisanduh have been marked by constant conflicts with the Empire of Dominia’s occupying forces, and the economic devastation that has been brought by the conflict. The province is poor due to repatriations and conflict damage, which motivates Fisanduhians to join anti-Dominian resistance groups, which in turn leads to more conflict damage and more repatriations that must be paid.
==Domestic Agencies==
While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.


Contemporary Fisanduh, as a result, is in a generally poor state. Constant conflict has resulted in an economy that has partially collapsed, with only Imperial-controlled Outer Fisanduh and 3F-controlled regions of Inner Fisanduh having an economy to speak of, crippled infrastructure, and countless deaths. Despite this the current Emperor, Boleslaw Keeser, hardly seems interested in the state of his semi-autonomous province. While none can say for certain the reason for this neglect -- perhaps it is due to his old age or perhaps it is due to his multiple failed attempts to bring the province “to heel,” -- the Emperor’s recent disinterest in Fisanduh has been both of blessing and a curse for the province, which is -- despite the dogged stubbornness of its population -- in dire need of economic assistance, and a formal end to its century-long war against the Empire of Dominia.
===Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)===


==Environment and Regions==
<center><i>“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.”</i> - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.</center>


The territory formerly controlled by the Confederated States and now under the shaky control of the Imperial Province of Fisanduh is, like much of Moroz, cold and icey with a short growing season. Fisanduh’s geography is dominated by the Fisanduh Mountain range and its foothills, which completely surround the majority of the region and only leave it accessible through seven mountain passes collectively known as the “Gates of Fisanduh.” The Gates of Fisanduh were sites of some of the fiercest fighting during the War of Moroz, becoming heavily-fortified strongpoints of the Confederated States’ Army by the war’s end. Even though the CSFA’s guns in the passes have long-since fallen silent (at least, on paper) the Gates remain flashpoints of conflict between the Imperial Army of Dominia and the Fisanduh Freedom Front to this very day. The Gates serve as the main point of division for Fisanduh and effectively split it into two regions: Inner and Outer Fisanduh.
Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.


Outer Fisanduh is the smaller of these two regions, and is made up of the outward-facing foothills of the Fisanduh Mountain range. Before the War of Moroz this region was the more rural part of Fisanduh and was well-known for its rolling, farm-covered hills dotted with the occasional mountain town and criss-crossed by the railways that would bring the foods of Outer Fisanduh through the Gates and to Inner Fisanduh. When the War came to Outer Fisanduh it was abandoned by the Confederated States, which retreated to the Gates of Fisanduh. The vast majority of its population was quickly uprooted from their ancestral homes and became refugees as the once-idyllic hills of the region were scarred by the war. By the war’s end many areas of Outer Fisanduh had been damaged nearly beyond repair by repeated exchanges of artillery fire, and some areas remain uninhabitable even decades later. The Empire of Dominia’s control in Fisanduh is strongest in this region as its population is primarily Imperial Morozi rather than Fisanduhian, as very few refugee families from the prewar era have returned to their former homes in Outer Fisanduh. Those rare Fisanduhians still living in the region often find themselves under suspicion by the Empire and are typically discriminated against for their origins in the region. Many Outer Fisanduhians, disillusioned by their lesser status, ultimately join one of the many resistance cells that make up the Fisanduh Freedom Front. The largest city in Outer Fisanduh is Strelitz’s Rest, a former Fisanduhian town renamed after the fall of the Confederated States and that now houses the largest Imperial Army base in the region.
It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.


Inner Fisanduh is the larger of the two regions and consists of all land found inside of the Fisanduh Mountain range. Long considered to be the heartland of the Confederated States, this region is known for its mountainous terrain, which has long been dominated by industrial towns and cities -- such as Neubach, the capital of the former Confederated States, fed by mines found in the nearby foothills and mountains. While Inner Fisanduh managed to avoid much of the devastation that Outer Fisanduh experienced during the War, it was ravaged by guerilla warfare during Dominian attempts to solidify Imperial control over the region and has long struggled to deal with the refugee problems caused by the exodus from Outer Fisanduh. Dominian control over Inner Fisanduh is tenuous at best and weakens the further one moves from the Gates of Fisanduh, which are regarded by many Dominians as the border between “civilized and uncivilized” Fisanduh. As Dominian control weakens the Fisanduh Freedom Front invariably grows in strength until one reaches the Front’s center of power: the former Confederated States capital of Neubach.
Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.


==Economy==
Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.


Prior to the War of Moroz the Confederated States of Fisanduh were well-known for their heavy industrial and mining sectors, which were often regarded as the best on Moroz. The region -- particularly Inner Fisanduh -- is rich in minerals required to sustain a modern industrial economy and the Confederated States made effective use of them; first to establish a successful economy among the nations of Moroz, and finally to sustain a decades-long war effort against an existential threat to itself. Following the collapse of Fisanduh in 2384 the newly-formed Empire of Dominia made attempts to claim the resources of Inner Fisanduh for itself, which initially resulted in widespread civil unrest such as miner’s strikes that eventually escalated into sabotage and -- eventually -- armed resistance as the Imperial Army resorted to harsher and harsher measures to maintain its grip. The Empire’s hold on Inner Fisanduh’s mines would eventually be broken in the late 2300s, but many mines were badly damaged during the fighting required to dislodge Imperial Army forces and House Caladius mining concerns from Inner Fisanduh. Some of these mines remain unopened to this day, their resources awaiting a day when Inner Fisanduh is no longer ravaged by war.
Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.


After nearly a century of conflict the Fisanduhian economy is in utter shambles in both the Inner and Outer regions of the province. Many small towns -- and even some provincial cities -- have resorted to a barter system in lieu of a functional central currency, and only areas under either strong Imperial Army or 3F control feature stable -- if poor -- local economies. Many of the Confederated States’ once-proud factories have been reduced to bombed-out skeletons of their former selves, many mines were collapsed or flooded in a deliberate attempt to deprive the Empire of valuable resources, and once-productive farmland in Outer Fisanduh has had its soil poisoned by the residual powder from artillery shells. In some more isolated regions of Fisanduh, further from Imperial Army or 3F control local warlords -- some simple bandits, others the remnants of the government that could once be found in the region -- profit at the expense of the local population, selling precious metals mined in the hills of Fisanduh for both personal gain and to purchase weaponry for the ongoing struggle against the Empire of Dominia.
The leader of the SIP-CPA is '''Director Almir Fazlić'''. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.


==Culture==
===Solarian Interstellar Security Agency (SISA)===


Fisanduh has morphed culturally as a result of nearly a century of war with the rest of Moroz. While the region’s population has always had a reputation of being hardy and independent the length of the war has morphed this dedication to independence into an often-fanatical hatred of the Empire of Dominia and its peoples. For many in Fisanduh, there can be no compromise over their autonomy -- and there is no price too steep to pay for it. This fanaticism is at its strongest in Inner Fisanduh, which has dwelled outside Imperial control for several decades following the Imperial Army’s retreat beyond the mountains that divide it from Outer Fisanduh. Many in Outer Fisanduh, on the contrary, do not display this fanaticism and the region overall has a higher rate of collaboration with the Empire of Dominia, though none can truly say if this collaboration is born out of mutual goodwill or simply mere convenience.
<center><i> “Protecting The Nation, Upholding The Law, and Securing The Future.”</i> - Motto of the SISA.</center>
The Moroz Holy Tribunal is generally not viewed in a positive light by most Fisanduhians, whether they come from the Inner or Outer sections of the region, though the region itself has become home to a variety of cults and sects of the faith that have fled persecution by the Holy Tribunal for the relative isolation of Fisanduh. Those in Inner Fisanduh often view these religious refugees with suspicion, but some have found a place in the mountainous region -- particularly those able and willing to participate in the fight against the Empire. Such tolerance is rarer in Outer Fisanduh despite the presence of greater Dominian influence in the region, and religious conflicts are a constant flashpoint of tension between Morozians and Fisanduhians in this region. While Fisanduhians have not been explicitly ordered to convert to the Moroz Holy Tribunal, those that do not often find themselves passed over for opportunities in favor of those that have.


==Life in Fisanduh==
The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.


Day-to-day life in Fisanduh, in both the Inner and Outer regions, is hardly pleasant. Poverty and war are the constant companions in the daily lives of typical Fisanduhians, and a significant portion of Fisanduhians exist as refugees driven from their homes by the ongoing conflict between the Empire’s forces and the various resistance groups aligned against it. Life for average Fisanduhians, despite these two constant companions, varies based on if one lives in Inner or Outer Fisanduh.
The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.


Life in Inner Fisanduh is generally regarded by most in the region to be the better of the two, despite the widespread devastation the region experienced during the initial phases of the guerilla war against the Empire of Dominia. The Fisanduh Freedom Front’s control is at its strongest here, which has allowed for most -- not all -- of the region to have some form of formal government, though it is an informal and typically underground one often referred to as the “shadow state” by Dominian commentators. Despite this quasi-government life is far from easy here, as the primary employer -- the region’s heavy industry -- was gutted during the guerilla war and steady employment -- particularly for refugees -- is hard to come by. Consistent unemployment drives many to join the 3F in order to feed themselves, leading to continuing violence and further devastation as the guerilla war drags on.  
Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.


Life in Outer Fisanduh is, on the contrary, generally regarded by most in the region to be the harder, often worse place to live in due to Outer Fisanduh being the main region of conflict between the various resistance factions in Fisanduh and the Empire of Dominia, which is primarily represented by the Imperial Army and Imperial Fisanduhian Gendarmerie. Those in the region are additionally subject to Imperial law and Imperial taxation when the Empire’s control is strong enough, which means that Imperial law -- and the Moroz Holy Tribunal -- is only strictly enforced in the urban centers of the region, and these laws are generally enforced by the IFG. Outside of the major cities of the region life quickly becomes harder due to constant fighting between various factions and the power vacuum created by the collapse of the Confederated States, which has been filled by numerous warlords. These warlords often make life harder for those unlucky enough to live under them, as they exact tithes of recruits and materials in order to fund the war effort -- and often fight with other regional warlords as often as the Empire of Dominia. The result of these warlord conflicts is bitterly ironic: many Fisanduhians in Outer Fisanduh flee the countryside’s violence and settle in Imperial-controlled cities, where they are often treated as second-class citizens compared to Morozian Dominians. This treatment results in many refugees eventually joining resistance cells to fight against the Empire, continuing the cycle of violence in the region.
Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.


===The Imperial Army in Fisanduh===
The current leader of SISA is '''Director Andrii Savchuk'''. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.


The contemporary Imperial Army troops stationed in Fisanduh are quite unlike the House Strelitz commandos that brought the Confederated States to their knees a century ago, though Fisanduh is still regarded by the Empire as a province of “critical importance” to its continued stability. Primarily operating out of fortified outposts located along Outer Fisanduh’s main roads (commonly referred to as “Imperial Relays” by Imperial Army troops) and sprawling military bases in the same region, the Imperial Army’s mission in the region is to maintain the stability and security of Dominian-controlled areas rather than actively fighting in Inner Fisanduh. This mission invariably brings them into conflict with the resistance groups of Outer Fisanduh, which they actively attempt to flush out and destroy. The daily life of an Imperial Army soldier is often quite boring, with most days spent on guard or on patrol for the insurgents that are known for attacking Imperial Army outposts in the region and “real” engagements in the field rare -- much to the frustration of more zealous officers and soldiers. The Imperial Army Aerial Corps in Fisanduh -- the air wing attached to the region -- is typically perceived as the more “exciting” posting in the region, with its gunships often patrolling Outer Fisanduh and its long-range bombers flying as far as Neubach to eliminate suspected munitions factories.
====SISA - Counter-Terrorism Response Group (SISA-CRTG)====
<center><i>"To Save Lives and Uphold the Law"</i> - CTRG motto.</center>


==Government==
One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).


The governing of Fisanduh is, presently, neither an easy task for the Empire of Dominia’s occupying forces or the Fisanduh Freedom Front’s underground governments, the majority of which claim allegiance to the Confederated States’ government-in-exile. The government-in-exile itself is viewed by many in Fisanduh -- particularly those in Inner Fisanduh -- to be the sole legitimate authority of the region despite the government’s current residence on Xanu Prime, light years away from Fisanduh itself. The government of Fisanduh itself is hardly a cohesive entity and is sharply divided between Inner and Outer Fisanduh, with Inner Fisanduh primarily controlled by the Fisanduh Freedom Front and Outer Fisanduh primarily controlled by the Empire of Dominia.
One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.


The government of Inner Fisanduh is officially (at least on paper) an Imperial province similar to its counterparts across Moroz or an occupied province that should be controlled by the Confederated States’ government-in-exile, depending on one’s stance on the Fisanduhian question. However the on-the-ground reality of Inner Fisanduh is far more complicated than either of these stances: decades of insurgent warfare, Imperial Army punitive expeditions, and the aftermath of the War of Moroz have left the region without a true central government. While the Fisanduh Freedom Front and its constituent resistance factions have made an attempt to establish what they refer to as the “parallel state” (or “shadow state,” if one is Dominian) in Fisanduh that is loyal to the government-in-exile, the distances involved and the reality on the ground has made this a difficult endeavor at best. As a result the 3F often acts on its own, following orders from its underground headquarters in Neubach rather than the government-in-exile Xanu Prime. Unfortunately 3F control tends to wane the further one moves from Neubach and with many settlements near the Gates of Fisanduh are loyal to their local resistance cell (or group) first and the 3F second. Some of these local authority figures (often simply referred to as “warlords”) are only nominally loyal to the 3F, with only the presence of a greater enemy -- the Empire of Dominia -- keeping their alliances intact.
==The Solarian Interstellar Intelligence Bureau (SIIB)==
<center><i>"To Grant Freedom Through Truth.</i> - Official motto of the SIIB</center>
Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern [[Coalition of Colonies]]), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel '''you should not play an active or former SIIB agent as a non-antagonist on-ship character''', as Bureau operatives often work directly against the interests of NanoTrasen and the [[Stellar Corporate Conglomerate]].


While Inner Fisanduh is primarily controlled by the Fisanduh Freedom Front -- and the resistance groups affiliated with it -- Outer Fisanduh’s control is divided. Major urban centers and main roads are controlled by His Majesty's Imperial Army and His Majesty’s Imperial Fisanduhian Gendarmerie (IFG), and the Fisanduh Freedom Front controls much of the countryside. While the 3F nominally commands the resistance cells active in the region the cells tend to act more or less independently, answering first to their local leader and often only paying lip service to the 3F and government-in-exile. Outer Fisanduh is the site of nearly daily engagements between these resistance groups and Imperial forces, and these engagements tend to be concentrated around the control of the region’s roads -- particularly those in and around the Gates of Fisanduh. Many resistance groups are known to fight one another in addition to the Imperial Army over access to the resources needed to sustain their operations such as precious metals, food, and underground armaments factories. In the cities, where Dominian control is stronger, the IFG -- despite its failures in Inner Fisanduh -- is the primary policing force instead of the often much harsher Imperial Army. This has led to many Fisanduhian refugees -- which often have no better place to run to -- fleeing to IFG-controlled regions despite the organization’s reputation as a puppet of the Empire.
Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.


==Resistance Movements==
Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all '''ROMEO VERMILLION''' classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.


The resistance movements of Fisanduh are numerous and diverse, and can be found throughout both Inner and Outer Fisanduh. On paper these resistance forces are extensions of the Confederated States’ government-in-exile that take answers from it and the Fisanduh Freedom Front, which is meant to command and coordinate all resistance forces in Fisanduh from their headquarters near Neubach. The reality is much more complicated: many resistance groups only cooperate due to their mutual distaste for the Empire of Dominia and hold no greater loyalty to the government-in-exile or the 3F, particularly those active in Outer Fisanduh -- which is beyond the easy reach of the 3F. The resistance groups listed below are some of the more prominent groups, but this should not be considered an exhaustive list.
Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the [[Republic of Biesel]] on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the [[Coalition of Colonies]] and [[Republic of Elyra]] are said to be similarly infiltrated, as is the nearby [[Empire of Dominia]], where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the [[Human Wildlands]] by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.


The '''Fisanduh Freedom Front''' is regarded by most as the oldest and most venerable of the currently-active resistance cells in Fisanduh, with its first cells activating in 2386 as part of Plan SCRAM. As a result the 3F is able to call upon something else that no other resistance group has: its status as the legitimate continuation of the armed forces of the Confederated States of Fisanduh, and its connection to the government-in-exile on Xanu Prime. While it does not control the entire region -- or all of Inner Fisanduh -- the 3F holds a firm grip on the majority of Inner Fisanduh, which it has managed to restore to a modicum of stability though the region remains poor and the scars of conflict are still present. Its center of influence is the city of Neubach, and the Front’s underground central command center is rumored to be located nearby. The Front is the only resistance group able to equip significant numbers of regulars, including the famous 32nd Mountain Brigade -- the only still-active unit of the Confederated States’ of Fisanduh’s Army.
The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.


Slightly outside the Front’s definitive zone of control in the mountains that ring inner Fisanduh lies a resistance group quite unlike its counterpart in Neubach: '''Our Lady the Goddess' Resistance Against the False Empire'''. Often simply referred to as the ''“Goddess’ Resistance,”'' this organization traces the roots of its existence to a group of Tribunalist clergy exiled from the Empire for their radical stance that the Empire was an illegitimate state that did not follow the Goddess’ edicts, which led to their rapid banishment. After being banished in the late 2300s they fled into the mountains of Fisanduh and founded what was initially a simple monastery in the ruins of a Confederated States Army redoubt that, over time, swelled into a significant organization. The Goddess’ Resistance is an eclectic group made up of a variety of anti-Dominian groups unified in their faith. Among the oddest of these is the all-female Our Lady the Goddess' Holy Order of Vihren Mountain, a militant order primarily made up of war orphans and refugees that has become known for its unusual fanaticism -- its members having been raised from birth to believe that the Empire of Dominia’s continued existence is an affront to the will of the Goddess.
The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.


In Outer Fisanduh -- well beyond the 3F’s realm of control -- one can find the similarly-named '''Yellow Star Front''', an organization that similarly claims to be the legitimate successor to the government of Fisanduh following its collapse. But unlike its Inner Fisanduhian counterpart the Yellow Stars (as they are often called) have no legitimate endorsement by the government-in-exile, instead claiming that their right to rule as the legitimate successor state was earned by its founders -- themselves former Confederated States’ Army officers -- rather than given by bureaucrats that fled in Fisanduh’s hour of greatest need. The Yellow Stars are regarded as one of the most brutal resistance groups by the Imperial Army and are ideologically dedicated to the creation of an ultra-nationalistic Fisanduh free of Dominian influence, and will stop at nothing to see their goal realized -- regardless of how much blood most be spilled during their war. Their ideology calls for the elimination of the Empire of Dominia “in totality,” so that Fisanduh will never again suffer the fate it did during the War of Moroz. The Yellow Stars’ primary bases of power are on the outer sides of the gates of Fisanduh, regions which saw some of the fiercest fighting during the War of Moroz.
While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich [[Adhomai]] stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s [[Notable Tajara#Tufir Nazzirai|assassin]] was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in [[Crevus]] under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.


One of the most unusual resistance cells in Outer Fisanduh is the grandly-named '''All-Morozian Union of Ma’zalist Communes'''. Unlike most resistance cells in Outer Fisanduh it makes no attempt to pay even lip service to the Fisanduh Freedom Front and the government-in-exile due to its goals and makeup: it is, unlike any other resistance cell in Fisanduh, primarily made up of Morozian Ma’zals that have fled the Empire of Dominia to take refuge in one of the few regions on Moroz that its police and military cannot truly reach. Espousing an ideology self-described as Ma’zalist Communalism, which calls for the creation of a unified Morozian state free of the nobility that has been built for and by the Ma’zals of the Empire, the All-Morozian Union views itself as the legitimate governing body of all of Moroz and is in nearly constant conflict with both the Empire of Dominia and nationalistic Fisanduhian groups such as the Yellow Stars. The All-Morozians are a highly-decentralized group and are scattered throughout Outer Fisanduh in small hidden communes, which has made them exceptionally difficult for the Imperial Army to deal with.
The leader of the agency is '''Director Shufen Feng''', who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.


==Interstellar Relations==
====Solarian Interstellar Intelligence Bureau - Special Activities Branch====
<center><i>“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,”</i> - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.</center>


Under Dominian law the territory of Fisanduh is officially a province of the greater Empire itself, though it is one that is considered to be insecure and prone to civil unrest. The situation, in reality, is significantly more complicated than this, with the government-in-exile of Fisanduh (based on Xanu Prime) claiming to be the legitimate government of the region instead of the conquering Empire of Dominia. Due to this most human interstellar powers hold some form of official stance on the true nature of Fisanduh, and its nature as an independent state under occupation or an Imperial province in revolt.
Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on [[Mictlan]], though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.


The Coalition of Colonies officially recognizes the Confederated States’ government-in-exile as the sole legitimate government of Fisanduh, despite the ongoing Imperial embargo over their stance and hosting of the government-in-exile. No member-state of the Coalition is more supportive of this stance than Xanu Prime, which has become the main destination for Fisanduhian refugees as a result. While some -- particularly Imperial diplomats -- claim that Xanu’s interest in Fisanduh is solely monetary in nature, many in Fisanduh proper see the Coalition as the best, and perhaps last, hope for the rebirth of a free Fisanduh.
Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.


The Republic of Biesel does not recognize the Confederated States’ government-in-exile, and instead views the Empire of Dominia as the legitimate authority of the province. Many theorize that this recognition is due to the corporate influence of [[Zavodskoi Interstellar]], via the [[Stellar Corporate Conglomerate]], over the Republic’s government. The small Fisanduhian refugee population in the Republic -- which is primarily concentrated in and around District 11 of Mendell City -- has repeatedly protested this to no success, and the Empire’s diplomatic corps has repeatedly praised the Republic for its wise decision-making on the Fisanduhian question.
Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.


The Republic of Elyra holds that the Confederated States’ government-in-exile is the legitimate government of Fisanduh, but has been hesitant to allow Fisanduhian refugees to settle on its planets due to the Republic’s strict border controls. Those Fisanduhians that are permitted entry into the Republic are generally the best and brightest of the Confederated States, or are otherwise able to provide skills to the Republic that are of use to it. However the political situation of the Republic leaves its recognition of Fisanduh in question, with the opposition currently preferring to recognize the Empire in order to seek détente with it.
==Courts and Law==
<center><i>“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state,"</i> - Headline of the satirical newspaper <i>Fish News</i> following the Solarian junta’s packing of the Supreme Court, 2462.</center>


The Alliance of Sovereign Solarian Nations has no official stance on the state of Fisanduh, due to its distance from the Empire of Dominia and its disinterest in the region following the Solarian Collapse of 2462. Prior to the events of the Violet Dawn catastrophe and Sol’s retreat from the Middle and Outer Rings, many Fisanduhian refugees eventually settled in the Alliance. This number has fallen significantly as a result of the Solarian retreat, and most refugees now head to either the Republic of Biesel or Coalition of Colonies.
Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.


==Major Settlements==
Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.


'''Neubach''' is the former capital of the Confederated States of Fisanduh, though it has arguably remained the de facto capital of Fisanduh despite efforts by the Empire of Dominia to control it. 3F control is at its strongest here. Located in a relatively flat region of Fisanduh, the city is built more horizontally than vertically and has maintained its status despite the collapse of Fisanduh due to its position in the interior of Fisanduh, the dogged resistance of its citizens to Imperial occupation, and Emperor Keeser’s desire to leave the city intact as a gesture of goodwill to Fisanduh. The city remains a major regional manufacturing center though the economic devastation of the region is still felt here, with understaffed or shuttered factories not an uncommon sight. Above all else, the former capital remains an important rallying point for the people of Fisanduh.
The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.


'''Strelitz’s Rest''' is the official Dominian capital of the region. Formerly a moderately-sized Fisanduhian mining town, it was transformed into the Imperial Army’s command center for the region during Emperor Keeser’s efforts to pacify Fisanduh in the 2400s. The city itself more closely resembles a massive military compound than a traditional city, as the town that once was has been fully absorbed and overcome by the military base that the Imperial Army constructed in the region to support its efforts. The outskirts of the town are covered by watchtowers, checkpoints, concrete walls, and barbed-wire fields -- all in an effort to prevent resistance attacks. The town is most well-known for the massive airfield located in its center from which dozens -- if not hundreds -- of air missions are launched every day, ranging from simple helicopter resupply flights to bombers that will eventually strike suspected munitions factories in Inner Fisanduh.
===Correctional System===
<center><i>“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!”</i> - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.</center>


While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”
Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.
The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.
==Policing in the [[Eridani Federation]]==
Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it. 
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Latest revision as of 00:22, 11 April 2026

YELL AT DAVE TO UPLOAD THE IMAGES ONTO THIS ONCE EDITING IS DONE
The traditional emblem of the Alliance of Sovereign Solarian Nations' security services. The gold represents the police and security personnel shielding the Alliance from danger, while the sun represents the Alliance. The sun is blue to signify that justice views all in a neutral, unbiased light.


Policing and security in the Alliance of Sovereign Solarian Nations is managed by a Byzantine mass of bureaucratic agencies and regulations which, in some cases, date back to the Alliance’s founding in 2140 -- making some Solarian security agencies older than every other human (and most non-human) nations in the Orion Spur. The oldest of these agencies is the massive Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA), a system-spanning organization with millions of employees that is responsible for coordinating inter-system policing in the Alliance. Other similar agencies include the Solarian Interstellar Security Agency (SISA), a more recent agency formed for the purpose of domestic intelligence, and the Solarian Interstellar Intelligence Bureau (SIIB), a much older agency that serves as the Alliance’s highest security authority.

History

The history of interstellar policing and security in the Solarian Alliance is as old as practical human space travel itself, although it only became formally institutionalized with the formation of the Solarian Interstellar Policing & Crime Prevention Agency in 2140. Prior to this point interstellar policing had primarily been carried out by individual countries and organizations based upon on Earth, which had become increasingly impractical as humanity branched out first into the Sol System and then beyond it with the advent of practical warp engines in 2130. The SIP-CPA proved itself to be significantly more effective than the smaller agencies that had preceded it and this success would eventually lead to the founding of its sister agency, the Solarian Interstellar Security Agency (SISA), in 2157.

But these two agencies would eventually find themselves overworked and overtaxed by the rapidly expanding Alliance as the 22nd century ended and the 23rd began. The Alliance’s push to expand its borders had clearly overcome their capabilities by the mid-2220s, requiring the creation of an entirely new agency in 2228: the Solarian Interstellar Intelligence Bureau (SIIB), an agency tasked solely with ensuring the security and stability of the Alliance’s distant colonial frontier. Due to the increasingly shaky control of the Alliance over its distant colonies the SIIB was given nearly unlimited authority and almost no oversight in its mission to ensure security and stability, and the Bureau almost immediately turned to what it referred to as “strong methods” in order to ensure loyalty to Sol remained. While the SIIB -- despite its methods -- failed to prevent the outbreak of the Interstellar War and subsequent formation of the Coalition of Colonies it remained active due to its deeply-seeded intelligence networks across the Coalition, effectively proving its usefulness to the Solarian government despite any moral qualms they may have had over its techniques.

Following the Solarian collapse after Violet Dawn the Alliance’s security, policing, and intelligence agencies remain as valuable and important as ever for the now-shrunken Alliance, though they now find themselves scrambling to deal with the aftermath of Violet Dawn even a year later. The Alliance’s security -- and its future -- may very well depend upon them, and none wish to be found wanting by history.

Domestic Agencies

While much of the Alliance’s day-to-day security is managed by local planetary policing agencies such as the Venusian VPPF and Callistean CMPD situations often arise that go beyond the authority a planet or system and require greater authority to resolve, such as issues with piracy and smuggling in the Middle and Outer Rings before the events of late 2462.

Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA)

“Empires run on information, y’know? Starts at the bottom, then gets funneled up through all the layers until the powers that be can act on it. If you think the only thing the Sippies are doing with that budget and manpower pool is helping planetary cops talk to each other, you’re [censored] delusional.” - Anonymous conspiracy theorist posting on the /sol/ board of 64tan, 2460.

Founded in 2140, the Solarian Interstellar Policing & Crime Prevention Agency (SIP-CPA) is the eldest of Sol’s intelligence agencies, and the one most overlooked by Solarian media. Primarily concerned with rear-echelon administrative and management duties, it lacks the glamor and fame of “field” organizations like the SISA, but loses none of its importance. Without the analysts and number-crunchers of the SIP-CPA its sister branches, and numerous local agencies, would have no reference from which to direct their own talents.

It first and most pertinent duty is to coordinate, assist, and facilitate the operations of planetary and system police forces across the member states of the Alliance. The first of these tasks is the one for which the Agency is most well-known, and it occupies the largest single chunk of its quarterly budget and manpower reserve. Across the Alliance many thousands of clerks, couriers, and routing staff are in constant communication on behalf of their local departments, both within systems and between stars, transmitting case files, wanted notices, and endless quantities of paperwork through the informational spiderweb tying the Alliance's law enforcement agencies together. This focus on coordination also applies to the planetary police agencies of the Alliance, with SIP-CPA coordinators being found in nearly every large-scale joint security operation.

Beyond this primary duty it is responsible for ensuring the Alliance’s member state police forces are up to standard in training, equipment, and in their internal accountability. When a given member state cannot provide sufficient funds to their force it will send supply and material requests up the chain to the Department of Justice, which will fill requests as needed -- though sometimes this replacement material can be old, or out-of-date. Should a department’s performance or behavior prove insufficient, it provides the training personnel and opportunities needed to improve them. And if an officer should betray the law they swore to uphold, it is called to serve as a neutral arbitrator in the case pending referral to judicial authorities. These tasks have given its personnel a somewhat mixed reputation, especially on planets far from the Jewel Worlds, where some independently-minded security forces resist what they see as bureaucratic meddling from the Sol System.

Much less well-known is the SIP-CPA’s third function, that of the largest intelligence-gathering network within the Alliance. Where SISA focuses on targeted investigation and direct action, it instead utilizes a “wide net” strategy of passively acquiring as much information as is possible. Webcrawlers, bugs, and paid informants are only a handful of the methods used by the Agency in the course of its operations outside the public eye. All the while, as is a (legal right of the SIP-CPA, all of the data acquired in partnership with planetary security agencies is dutifully collated, copied, and dispatched to Sol for further categorization and analysis, then distributed back to the same law enforcement agencies through the Inter-Alliance Criminal Information Network (IACIN). While the Agency rarely acts on this information itself, actionable intelligence collated by the SIP-CPA has served as a stepping stone for the other members of the Intelligence Trinity more times than can be feasibly counted.

Outside of Sol it maintains campuses and facilities across nearly every Solarian member world, though with a higher density of infrastructure within the Jewel Worlds. Universally located near command centers of local police units to facilitate rapid communication, SIP-CPA intelligence campuses are typically compact but vertically developed, often including high-rise buildings entirely dedicated to the clerical work which encompasses much of its mandate.

The leader of the SIP-CPA is Director Almir Fazlić. Originally from Novo Igman, Fazlić has led the agency since 2463, when he replaced a Frost-aligned director, and seen it through the upheaval of the Solarian Civil War and its aftermath. A lawyer by training and innately familiar with Solarian federal criminal code, and many local codes, he is a conservative leader who has done little to change the agency's mission and a great amount to ensure its capabilities have remained effective. He was retained by PM Strom after the recent election and is expected to serve as director for the remainder of Strom's term.

Solarian Interstellar Security Agency (SISA)

“Protecting The Nation, Upholding The Law, and Securing The Future.” - Motto of the SISA.

The Solarian Interstellar Security Agency, or SISA, was founded as the “action” counterpart to the SIP-CPA. Where the SIP-CPA performs intelligence gathering and administration on the strategic level, SISA was created with the intent of directly assisting and supplementing Alliance member police forces on the ground. As the only member of Alliance Intelligence Trinity to have official law enforcement authority, it serves at the long arm of Alliance domestic security, operating armed field offices on nearly every world in the Alliance. It holds jurisdiction over the Alliance's federal crimes and maintains both the Solarian Alliance Terror & Extremism Watchlist and the list of the Alliance’s most wanted fugitives.

The most commonly seen units of SISA across the Alliance are its Special Agents, federal law enforcement officers entrusted with the rights to conduct investigations, serve warrants, and make arrests, regardless of Solarian jurisdiction, in the case of federal crimes. They are granted significant legal authority in the pursuit of these objectives, being permitted to install wiretaps, search property without notice but with reason, and assume full control over a case should it be deemed necessary. Crimes which will merit the involvement of SISA include terrorism, large-scale drug trafficking, sapient lifeform trafficking, and serial murder, among several others. As a general rule, an intervention by SISA means that a case is of serious importance to both the local jurisdiction and the Alliance as a whole.

Said intervention is not always appreciated by the local forces SISA is ostensibly supporting and agents have developed a somewhat mixed reputation among the Alliance’s holdings. More Sol-skeptical forces see them as haughty know-it-alls who take command over cases and assert their authority at the expense of the local police unit they are assisting, while pro-government individuals see them as Unity Station stepping up to the task of enforcing the Alliance's federal laws. This issue is further compounded by SISA agents often rotating between posts across the Alliance, leading to a degree of separation existing between them and planetary agencies. While the SIP-CPA strives to smooth over such conflicts wherever they arise, a level of distrust still exists between a number of Middle Ring security forces and SISA personnel.

Like the SIP-CPA, recruiting for SISA agents is a pan-Solarian process, though it places much higher emphasis on physical fitness and practical skills than the SIP-CPA. Once accepted, prospective recruits are transported to one of several expansive training centers within the Jewel Worlds to be educated in the fine art of federal law enforcement. Modeled after the Solarian Navy’s own “Alliance-Wide” system, this method of centralized training is designed to instill loyalty to SISA and the Alliance over one’s homeworld, along with standardizing the training and education of SISA’s personnel. That this method also serves to maintain the gap between SISA and its planetary charges is viewed as an unfortunate necessity in the eternal struggle to guarantee the safety of the Alliance.

The current leader of SISA is Director Andrii Savchuk. Born in New Odesa, Luna, Director Savchuk is a lifelong Department of Justice bureaucrat who became director in 2463 when his predecessor was arrested for public corruption following the anti-Frost coup. He is known to be exacting and demanding in his private and personal life, sleeping very little and spending most of his time at SISA's headquarters in New Odesa, where he is rumored to sleep. Slow to praise, twice-divorced, and quick to criticize anything he perceives as wrong, Savchuk is not a popular man, but is a very effective director: under his leadership SISA has arrested thousands of criminals and handled multiple major domestic incidents, ranging from a major hostage crisis on Visegrad to the capturing of Lycoris' Solarian Restoration Front-aligned governor. He is known to always wear a suit and maintains strict personal grooming standards he has attempted, with some success, to disseminate to the rest of the agency: suits, ties, and cleanly-shaven faces.

SISA - Counter-Terrorism Response Group (SISA-CRTG)

"To Save Lives and Uphold the Law" - CTRG motto.

One of the most decorated and experienced tactical units fielded by SISA, the Counter-Terrorism Response Group (CRTG) specializes in hunting down the most dangerous criminals the Alliance and neutralizing them by any means necessary. It has secured an operational success rate and mission count unrivaled by any other non-military force in the Alliance through a combination of high-end equipment, exacting training standards, and intelligence superiority. It is often said CRTG's trainings are danger-free operations and its operations are dangerous trainings. Over the course of its half-century and counting existence it has proven instrumental in neutralizing major criminal threats across the Alliance, from Martian separatists to Visegradi nationalists to the stay-behind units of the Solarian Restoration Front to triad members in Ton Gwai Pei, New Hai Phong. Despite this record of success it has attracted controversy for its apparent lack of oversight, as the SISA director can make the call on when and where they go in without consulting local authorities -- a measure to guard against insider threats, per the agency -- and a track record of violence towards non-human residents of the Alliance, such as tajara (prior to 2462).

One of its most notable recent operations was its campaign against the Tajaran Revolutionary Army (TRA). Following the New Hai Phong bombings of 2460, which made the TRA the agency's top priority, CTRG was the spearhead of the agency’s subsequent effort to wipe the TRA from the face of the Alliance. Given a blank check by the Frost administration to prosecute and neutralize, “any and all responsible parties,” the CTRG performed hundreds of raids on suspected TRA safe houses and collaborators, often with few arrestees, little evidence, and many bodies. Most of the records for these operations were -- conveniently -- lost in the chaos of the Solarian Civil War, leaving the exact number of casualties unknown, though rumors hold that many of the “terrorist targets” were in reality unaffiliated tajara communities struck as part of the Frost administration’s virulently xenophobic agenda. While very few CTRG operatives sided with the SRF during the Civil War, a widespread purge of its ranks carried out by the provisional government has led some to suspect it was more ATLAS-adjacent than the Department of Justice stated in its 2465 review of the team.

The Solarian Interstellar Intelligence Bureau (SIIB)

"To Grant Freedom Through Truth. - Official motto of the SIIB

Originally created as the SISA and SIP-CPA’s counterpart in the Solarian frontier (now the modern Coalition of Colonies), the SIIB has since become the Alliance’s primary intelligence service for external concerns. As a result of this role the Bureau is shrouded in deliberate secrecy and few outside of it itself, and the higher echelons of the Solarian government, understand the extent to which it operates within other nations -- or within the Alliance itself. While it is known to operate in the Republic of Biesel you should not play an active or former SIIB agent as a non-antagonist on-ship character, as Bureau operatives often work directly against the interests of NanoTrasen and the Stellar Corporate Conglomerate.

Due to its role the Bureau has never had significant oversight, which has led to it developing and adopting a variety of quasi-legal methods in order to achieve its ends. These are typically described as its “strong methods,” in official documents released to the public. The “strong methods” the Bureau employs have contributed to its controversial history, which dates back to before the Interstellar War and its original purpose as an organization designed to ensure stability in the Alliance’s colonies. Its shadowy nature has only enhanced the reputation of these strong methods and much of the information on them is still classified, which has led to rumors about what the exact methods used in its interrogation rooms are.

Over the years of its mandate, it has subsumed much of the authority for overseeing Alliance informational security and data classification. The only branch of the Bureau to be granted explicit permission to perform operations within Solarian territory, SIIB-INFOSEC enforces the sanctity of the Alliance’s classified materials, and was responsible for the creation of the Alliance’s modern six-tier data classification system. Unique among the SIIB’s components for its law enforcement authority, INFOSEC is charged with identifying and prosecuting breaches in the Alliance’s data security, both against internal thieves and foreign hackers. They are responsible for maintaining all ROMEO VERMILLION classification material, which is the Alliance's highest level of classification. Reportedly, only a few individuals outside of the prime minister and the SIIB's director are aware of all romeo vermillion material.

Despite the well-known reputation of its interrogation rooms, its primary day-to-day work is centered around gathering intelligence through passive interrogation and observation alongside active infiltrations, which it has become adept at since the Interstellar War. It is rumored to have nearly completely infiltrated the government of the Republic of Biesel on almost every level despite efforts by Biesel’s local authorities to stop and is alleged to have had a hand in many of the crises the young Republic has suffered, up to and including the infamous Clandestine Incident of 2462. The governments of the Coalition of Colonies and Republic of Elyra are said to be similarly infiltrated, as is the nearby Empire of Dominia, where rumored SIIB agents are reported to have met with officers of the Dominian Imperial Intelligence Directorate. While operations in the Human Wildlands by the SIIB have not been officially confirmed by the Bureau or by the Solarian government, rumors of meetings between officials of the SRF, SSMD, and SPG and unknown actors in Solarian-produced ships can be found across social media. While the SIIB's purpose in the Wildlands is not currently known, it is doubtlessly heavily involved despite its lack of official confirmation.

The Bureau’s infiltration efforts do not stop at other human governments and it has influenced non-human governments across the Orion Spur to further Solarian interests, with its skrellian and tajara branches being the most prevalent of its non-human intelligence wings. The SIIB’s Nralakk Federation branch is the eldest and most built-up of its international establishments, having been created shortly after first contact with the Federation in 2332. Cooperating extensively with the Federation’s various Enforcer organizations, the SIIB’s centuries-long relationship with the nation has been extremely productive for both parties, with ongoing intelligence and technology sharing agreements keeping their relations warm. The tajara branch, however, is no longer present on Adhomai, though its influence can still be felt.

The skrellian branch is widely-known throughout the Bureau for its creative approaches to hiding classified information from a psionically-capable species. Bureau facilities (and some facilities that are not affiliated with them at all) are generally aluminium-lined to prevent nlom field interactions within classified areas such as interrogation rooms, and the skrellian branch was responsible for the creation of the first practical mindshield shortly after first contact. While similar corporate mindshields exist, Bureau mindshields are highly-classified and exclusive to the agency itself. Rumor has it that they are capable of turning the psionic energies of a skrell onto the skrell themselves but they, like much of the Bureau, are shrouded in rumors and falsehoods.

While smaller than its counterpart the tajara branch has a long history of clandestine activities on resource-rich Adhomai stretching back to the First Revolution, where it was initially active through the use of long-range observation equipment. The People’s Strategic Intelligence Service, the main intelligence organization of the People’s Republic of Adhomai, was trained by the Bureau until the start of the Second Revolution, with the Bureau’s instructors leaving shortly before the war began. While President Hadii’s assassin was a PSIS agent, and did assassinate him with a rare energy weapon, the Bureau has repeatedly denied that it had any role in the assassination or chaos that followed. With the breakdown of normal relations between Sol and Adhomai the Bureau’s presence on the planet has allegedly lessened yet some on Adhomai still believe it operates in Crevus under the cover of the city’s non-tajara population, still manipulating events on the planet from behind the shadows.

The leader of the agency is Director Shufen Feng, who has led it since 2463. A veteran of the Department of State's Foreign Service Officer Corps, Feng has spent much of her life abroad and was recalled by Frost in 2461, at which point her activities become unknown until she was appointed Director by the emergency government. She was reportedly present on Unity Station during Frost's assassination but has never confirmed if she was present or what she was doing there at the time. Like most SIIB directors Feng is an extremely private woman with little known about her career or private life. What is known of her career -- postings across the Coalition and Elyra as a FSO -- is so unexceptional and dull that it has led to rumors she has always worked for the agency and her entire history is simply a fabrication and cover for one of the first SIIB case officers to become agency director.

Solarian Interstellar Intelligence Bureau - Special Activities Branch

“Your faces have been erased. Your names will be forgotten. Only your deeds will endure,” - SIIB Director Shufen Feng, concluding a speech to a newly inducted cadre of SAB operatives, date unknown.

Charged with utilizing the information acquired by the Bureau for the good of the Alliance, the Special Activities Branch (SAB) is the long arm and closed fist of the Bureau, exerting influence and force abroad. Conducting direct action missions such as raids, sabotage, and targeted killings, it is the paramilitary force of the SIIB and one of the Alliance’s most effective irregular warfare units. The latter speciality also makes the SAB one of the go-to detachments for clandestinely rendering aid to pro-Sol governments and insurgent groups, such as the Alliance’s reported involvement in supporting the Mictlani Samaritans and Founding Movement. It may still be active on Mictlan, though the Alliance has denied these rumors. In any situation where the Alliance wishes to directly and deniably involve itself outside the public eye, the ever-reliable SAB is tasked with addressing the issue.

Though the Bureau has been working in the Alliance for over two centuries, the vast majority of the SAB’s operational records remain heavily classified. Their most notable recent campaign (that is available to the public, at least) remains the Bureau’s participation in the Solarian Civil War. As the Alliance’s central government worked to rebuild itself, its agents were the first to re-establish contact with surviving Solarian statelets in the Human Wildlands, escorting Bureau personnel as they performed clandestine meetings with those Solarian patriots who still held out hope for a united Alliance. From 2462 until the defeat of the Front on Lycoris, the SIIB was working to shore up support and strength within the Sol-aligned states of the Middle Ring Shield Pact, with SAB units on the ground ensuring the steady flow of weapons, supplies, and expertise that would allow them to hold out against the onslaught of the Front and League. Persistent rumor even holds that operatives of the SAB can be seen in active combat at various points in the Xanusii News Service’s acclaimed reporting saga of the war, though the Bureau has declined to comment in this regard.

Given the extremely sensitive nature of their missions, personnel of the Special Activities Branch often operate without uniforms. The only known standard uniform used by the SAB are sets of unmarked grey Solarian Army fatigues and accompanying body armor, which their agents have been observed wearing in the scant few operational recordings publicly released by the Bureau.

Courts and Law

“Military deep state confirms the military deep state does not exist after giving the Supreme Court to the military deep state," - Headline of the satirical newspaper Fish News following the Solarian junta’s packing of the Supreme Court, 2462.

Under the Solarian Federal Constitution the Alliance operates two primary sets of judicial systems: local planetary law and Solarian federal law. Solarian federal law is solely created by the senate on Unity Station and is binding in all Solarian jurisdictions save the Eridani Corporate Federation. Local laws are instead dictated and enforced solely by the member state in question, and can apply to at most a solar system. In cases where Alliance federal law and member state laws conflict, Alliance law will always take precedence, as defined under the Solarian Constitution's supremacy clause.

Trial by jury is an enforced right of the court system outside of Alliance military mandates, and is generally composed of 13 randomly selected local jurors, though Alliance member states may adjust the exact arrangement for local courts. All judges within the Alliance, regardless of whether they are local or federal, must pass a standardized Solarian bar exam in order to be accredited, which is published by the Department of Justice and updated biannually.

The Alliance Supreme Court, located on Unity Station, is the highest legal authority in the nation, and the head of the Solarian Judicial Branch. The Court is composed of nine justices who serve for life, barring any extenuating circumstances which would merit their removal. Under the federal constitution justices are typically appointed by the prime minister and confirmed by the senate. The Court’s current roster is an exception, however, having been appointed unilaterally by the military junta which ruled throughout the Solarian Civil War. Consequently the current Supreme Court is staffed entirely by former military judges who are near-invariably aligned with the rightward factions of the SPP and SFP -- a boon for the current prime minister.

Correctional System

“Is anyone aware of what 'corrections' the Department is even making? Like, I certainly don’t know anyone corrected by twenty years in a closet-sized metal room!” - Senator Kaylissa Orten (SSUP-CAL), during a speech advocating for prison reform, 2452.

While Alliance member states will typically maintain their own local jails and short-term confinement facilities, all prisons and psychiatric detention centers within the ASSN are managed by the Solarian Department of Corrections (SDOC). As a rule, Alliance prisons are more geared towards confinement and security than rehabilitation, with conditions that can be generally described as “functionality first.” While no Alliance prison will go without running water or electricity, they are austere structures designed to meet federal prison requirements as efficiently as possible in both cost and space. The sole exception to this is found in non-criminal psychiatric detention centers, designed to house mentally ill individuals who, despite having not committed criminal acts, cannot be adequately housed within the broader population. These centers are much more comfortable than typical correctional facilities, often being described as, "a country club you aren’t allowed to leave.”

Though privately-owned prisons made up a significant minority of Alliance facilities prior to the Solarian Civil War, auxiliary bills to the Industrial Reclamation Mandate have seen all such corporate prisons be taken into the custody of the Department of Corrections.

The Alliance also remains one of two major nations in the Orion Spur to practice capital punishment, despite being a signatory of the Luna Accords. Permitted only for a specific list of capital crimes, all executions performed by the Alliance must be authorized by a federal judge and are typically performed via lethal injection, with the firing squad having been prominent during the civil war and its period of unrest. While complaints over this practice have arisen from multiple foreign powers, most notably the Nralakk Federation and the Republic of Biesel, the Alliance has shown no intent of ceasing the use of capital punishment.

Policing in the Eridani Federation

Though officially a member state of the Alliance, the Eridani Corporate Federation’s status as a de facto independent nation inside of the Alliance extends to its law enforcement as well. Due to several provisions within the labyrinthine mess of contracts and agreements nominally binding Eridani to Sol, Solarian federal law enforcement agencies are forbidden from operating within Eridani jurisdictions, save when they are directly requested by Eridani security forces. Instead, every facet of law enforcement within the ECF is handled by its bevy of private security companies and mercenaries contracted to the state’s ruling megacorporations. As a consequence, Eridanian security forces are generally regarded as unrestrained, poorly disciplined, and untrustworthy by their Alliance peers. This reputation is not helped by the tendency for Eridani PMCs to lack the level of oversight their counterparts in the Alliance do, leading to an endemic culture of corruption and brutality among their rank-and-file officers. The special status of the ECF is a source of immense frustration for the Department of Justice and Attorney General Henri Fontenot, which consider Eridani a wretched hive of criminal activity actively worsening the Alliance around it.