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{{Navbox Lore}}
== Th'akh on Ouerea ==
{{Navbox Unathi Lore}}
Most of the followers of [[Th'akh]] on Ouerea arrived in the post-contact wave of colonists, with settlers from across the Hegemony recruited to settle the new world. As such, Ouerea is home to nearly every variation of Th’akh found on Moghes, though with those practiced in the regions of the former Traditionalist Coalition being less common. Shrines can be found across the planet dedicated to the Court of Stars, the Stone Lords of the [[Zazalai Mountains]], the River Court of the [[Southlands]] and a thousand other variations of the faith. While many keep to the traditions and rituals of their ancestors, the cosmopolitan and independent culture of Ouerea has shaped the practice of Th’akh on the planet.


The '''Izweski Hegemony''', also known as the '''Izweski Nation''' and the '''Third Hegemony of Moghes''', is the primary Unathi nation of the Orion Spur - feudal empire in the Badlands ruled by a monarch known as the Hegemon. The nation is made up of hundreds of land-owning noble clans and their vassals, of which a few dozen are major influencers in the Hegemon's politics. The Hegemony is ruled by the Izweski Clan, whose current head is Hegemon Not'zar Izweski, First of His Name. The Hegemony is new to the interstellar stage, and has suffered from various growing pains as it attempts to expand into a Spur dominated by humans and Skrell while attempting to resolve the ongoing ecological collapse of their homeworld.
There is much less of a focus on particular holy sites and ancestral spirits in Ouerean Th’akh - the Unathi on this world are the first and second generation of colonists. There are no honored ancestors who have walked before them on this world, and most believe that, while they watch Ouerea from the spirit world, their ancestors remain on Moghes. For better or for worse, Ouerean Th’akhists know that they will be the ancestors whose spirits are invoked by future generations, the founders of a new civilisation and a new world. This has led to the rise of what is known as Ouerean Syncretism by theological scholars, and simply ‘Ouerean Th’akh’ by others.
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== Population and Planets ==
Ouerean Th’akh is a synthesis of a thousand variations on the faith - while the colonists all have their own spirit-gods and sacred rituals, their own clans and honored ancestors, they are all equally outsiders now, facing new spirits of a strange new world. The spirits of Ouerea are viewed as wilder and more primal forces than those of Moghes, solely forces of the elemental nature of the planet uninfluenced by the Sinta’Unathi. As such, many Th’akh shamans on Ouerea are equal parts teacher, preacher and survivalist - exemplifying the pioneering spirit of the first Ouereans in learning to work with the spirits of the new world, naming them and seeking to shape a harmonious relationship. Some of the more prominent among these shamans have been vocal in opposition to Hephaestus Industries’ expansion onto the planet, believing that their exploitation of Ouerea will lead to great spiritual misfortune across the planet.
''See also: [[Notable Unathi Colonies]]''


'''[[Moghes]]''' is the Unathi homeworld, and the capital of the Izweski Hegemony. It is one of three inhabited planets in the [[Uueoa-Esa]] system. It once bore a similarly diverse climate to Earth, but the large-scale nuclear exchange in the late 2430s known as the Contact War has rendered nearly sixty percent of the planet's service an inhospitable Wasteland. The politics and economy of the Hegemony are centered around affairs on Moghes, with the vast majority of Hegemony nobility being concentrated there. Due to the Contact War, Moghes is undergoing an ecological collapse, which the Hegemony has invested billions of credits' worth of manpower and resources into staving off.
Respect for both the old spirits of Moghes and the new spirits of Ouerea is the duality that shapes Ouerean Th’akh - its shamans teach that the colonists have brought their spirits with them in part, and that only through achieving a peace between the old and the new can one reach true harmony. Those who abandon their old ways and traditions completely may be dishonorable and bring shame to their ancestors - but those who cling to them and refuse to adapt will surely invite the wrath of the Ouerean spirits upon themselves. Widespread exposure to human and Skrell culture has also shaped Ouerean Th’akh in a way that most other variations of the faith have not yet seen. Humans and Skrell are recognized as having their own spirits that they carry with them, both ancestral and reflected in the Th’akh understanding of the alien religions. While there are no known alien converts to Th’akh, the shamans of the faith often seek to work closely with alien religious figures in furthering mutual understanding of both each other, and the world they must share.


'''[[Ouerea]]''' is the fourth planet from Uueoa-Esa's star, and the first colony established by Unathi. It was colonized in 2390, fourteen years prior to first contact with humanity and the Skrell, who both invested heavily in colonial development. During the Contact War, a joint provisional government was established by the [[Sol Alliance]] and the [[Nralakk Federation]], which was dissolved following Hegemon S'kresti's demand for its return. The Ouerean people had grown used to democracy, however, and did not take kindly to the restoration of feudalism. This would boil over in 2460, in the event known as the Ouerean Revolution, which would result in the death of the reigning Overlord Yiztek and the establishment of a semi-democratic government. Ouerea is home to large human and Skrell populations in addition to the Unathi one, and a unique multicultural society has developed there.
Due to the nature of Th’akh, human and Skrell faiths are generally acknowledged as being equally real to Unathi ones - the Qebalak ‘spirits of the stars’ and the deities of the various human faiths are considered to be alien spirits brought here by their followers. They are not venerated by Ouerean Th’akhists, but offerings are sometimes given to them by Unathi who wish to gain their favor for dealing with Skrell and humans.


'''[[Tret]]''' is the second planet from Uueoa-Esa's star, and is largely a barren and uninhabitable world. It remained unexploited until 2459, when the [[Vaurca|Vaurcae]] of the K'lax Hive arrived in the system. After a long period of negotiation, the K'lax agreed to swear allegiance to the Hegemony, and the High Queen Z'kaii was granted the title Overlord of Tret. Tret has become the new homeworld for the K'lax, with few non-Vaurcae dwelling there due to its uninhabitable conditions. Since their arrival, the K'lax have transformed it into a massive industrial center with the help of [[Hephaestus Industries]].
===Spirits of Ouerea===
==== Azsaei Zis Azua (Crimson-Toothed Liberty) ====
''“Red the blades and red the fires,''<br>
''Let our struggle only grow,''<br>
''Aid us ‘gainst the tyrant’s ire,''<br>
''Red your teeth that find his throat.”''<br>
-A common prayer to Azsaei Zis Azua from the days of the Revolution.


'''[[Gakal'zaal]]''' was initially a [[Tajara|Tajaran]] colony, occupied by the Hegemony in 2455. The Unathi, with the help of Tajaran collaborators, began to restructure the society present into the Izweski model of feudalism, while the guilds engaged in widespread economic exploitation of the planet's people and resources. In 2462, with the aid of the [[Democratic People's Republic of Adhomai]], the Tajara of Gakal'zaal engaged in a successful insurrection, driving the Hegemony from the planet and electing to join the DPRA. The Hegemony has since been content to ignore Gakal'zaal as an embarrassing failure, though it has never formally cede its claim to rulership of the planet.
A new spirit that emerged during the years of feudal oppression, Azsaei Zis Azua (Sinta'Unathi: Crimson-Toothed Liberty) is believed to have been born on Ouerea, formed from the spirits of those who died at the hands of the tyrant Yiztek. It is a spirit of freedom, justice, change, and revolutionary violence. It is usually depicted as a young, androgynous Unathi, holding a flaming spear in one hand - though occasionally as a human or Skrell, as their souls are believed to have become part of Azsaei Zis Azua as they perished in the struggle against oppression.


Many further colonies have been established by the Hegemony across the Badlands and Sparring Sea - in part due to the massive refugee population on Moghes following the Contact War. Ranging from food production to mining colonies to military outposts, these colonies are scattered far and wide across the region - though the phoron scarcity has made it much harder for the Izweski Navy to protect them from the ever-constant threat of pirates, warlords, and raiders.
Shrines to this Zyola are often built upon battlefields or sites of import to the Ouerean Revolution. It is often invoked in remembrance of the Ouerean people’s struggle for freedom, and Ouerean Unathi who feel they have been wronged in some way will often call upon it to grant them justice or vengeance. A statue of Azsaei Zis Azua, in its Unathi form, marks the entrance to the Synod of Scales - a solemn reminder to the new government that the freedom Ouerea prizes was not given, but won by blood. Shamans dedicating themselves to Crimson-Toothed Liberty are often political radicals, striving for further liberation of the Ouerean people whether by word or by blade. The spirit is often venerated by members of the Warriors of Liberty, and the party's official symbol is a stylized depiction of Azsaei Zis Azua's burning spear.


== Economy ==
==== The Izoaei ====
A collective name for many of the zo’zyola of Ouerea, the Izoaei (Sinta-Unathi: Primordial) are considered to be formless and wild spirits, manifestations of the raw and elemental forces of the world - spirits of stone and wind and water, free from names or bonds that the spirits of Moghes hold. The shamans of Ouerea believe that it is their responsibility to shape the Izoaei, to keep them appeased and guide them into a new state of being. Shrines are rarely built to these nameless spirits, but offerings are commonplace - with shamans believing that it is important to allow the Izoaei to grow accustomed to the presence of life on their world, lest their wrath spell doom for the colony.


The Izweski economy is centered around the [[Unathi Guilds|guilds]], which for centuries have largely controlled the economy of Moghes. Many of the major guilds adapted rapidly to the interstellar age, with the Miners' Guild and Merchants' Guild in particular rapidly expanding operations across the Spur. In 2465, the phoron scarcity led to a full-scale economic depression which resulted in the bankruptcy of the Merchants' Guild and several others rapidly declining. Only the intervention of [[Hephaestus Industries]] prevented a total economic collapse, as the megacorporation rapidly bought out all major remaining guilds, establishing itself as a near-total monopoly in the nation. No other megacorporations operate to any serious degree in the Hegemony, with Hephaestus working tirelessly to keep out its competitors.
Shamans of the Izoaei are an odd blend of scientist, survivalist, and exorcist. Research and understanding of alien worlds is believed to be a method of both honoring and shaping the Izoaei - as Sinta come to better know their new world, so do the spirits of that world come to better understand Sinta. Many of these shamans will take extensive journeys into the Ouerean wilderness, in the hopes of coming to better know the Izoaei and to shape their presence into one that welcomes alien settlement. Shamans of the Izoaei will also often gather in preparation for or in the wake of natural disasters, providing aid in an attempt to bind or banish hostile Izoaei and to shield Ouerea against their harm. Veneration of the Izoaei has spread from Ouerea, with colonists on various [[Notable Unathi Colonies|other Hegemony worlds]] practicing similar rituals in order to overcome hostile environments.


In the modern day, Hephaestus and the Hegemony are almost unbreakably tied together, with the vast majority of former guild members now being Hephaestus employees. Guildmaster Yukal T'zakal now sits as an equal above the Board to CEO Titanius Aeson, and the megacorporation has invested enormously in projects across the nation. Though the megacorporation remains headquartered on Biesel, its branches on Moghes and Ouerea have rapidly become instrumental to Hephaestus's power in the Spur. This expansion has not come without consequence, however - anti-Hephaestus Unathi have struck several devastating blows at the corporation, with the terrorist organization known as the Champions of Moghes almost killing Titanius Aeson in late 2465. Rival corporations such as [[NanoTrasen]] and [[Zavodskoi Interstellar]] are often suspected to be linked to this terrorist activity - though so far, no proof has been found as to their involvement.
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==== The Founders ====
The five Unathi who first set foot on Ouerea are viewed with immense respect by Ouerean civilization, often venerated as particularly revered ancestors - though they bear no blood relation to most modern Ouerean Unathi, they are ancestors in spirit to the modern-day colony. Historical sites often hold shrines to the Founders, and even non-Th’akh or even non-Unathi Ouereans will often leave offerings there in honor of the planet’s history.
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'''Zuakza Izoki, Speaker of Thunder'''


=== Trade ===
Born to a prominent Heartland noble clan, Zuakza Izoki was a graduate of the Skalamar Academy of Natural Sciences and one of the foremost astronauts of the Izweski Space Program, having been part of one of the first crews on Izweski Station. When the Ouerean mission was planned, he was reportedly hand-picked by the Hegemon to command it as captain of the IHV Venture. Captain Izoki oversaw the initial establishment of what would become New Skalamar, and lived long enough to see humans and Skrell arrive on the planet. He was one of the founders of the New Skalamar Pioneers’ Seminary, and a statue of him adorns its gates in the modern day. He died of old age in late 2429, with a planetary day of mourning declared in his honor shortly afterwards.


The Hegemony is a major exporter of raw resources throughout the Orion Spur, estimated to produce nearly a third of the Spur’s plasteel and borosilicate glass supply. The aid of K’lax technology and Hephaestus investment has rendered the nation an industrial powerhouse on the interstellar stage, which has become the new basis of the Izweski economy. Due to the strict control of the Hegemony’s government over trade, all of this flows through [[Moghes]], with outlying colonies and stations shipping their products back to the homeworld to be sold and exported across the stars, with nearly every nation in the wider Spur importing Izweski raw materials to some degree or another. Prior to the economic depression of 2465, this was primarily the provenance of the [[Unathi_Guilds#Merchants_GuildMerchants’ Guild]] and [[Hephaestus Industries]] - but following the bankruptcy of the Guild and the ascension of Hephaestus to near-total control of the Unathi Guilds, the megacorporation now handles almost all exports from Izweski space.  
His title as a spirit is “Speaker of Thunder” - either in honor of his commanding presence or as a joke from his surviving crewmates about how his way of speaking was extremely irritating over several months in a confined space together, depending on who one asks. He is venerated as a symbol of leadership, courage, and the pioneering spirit of Ouerea. His symbol is a stylized Unathi claw, reaching upwards to grasp at a distant star.


Though the Hegemony exports to nearly everywhere in the Spur, its major trading partners are the [[Republic of Biesel]], the [[Empire of Dominia]] and various member-states of the southern [[Coalition of Colonies]]. Prior to the Solarian Collapse, the [[Sol Alliance]] was also an importer of Izweski goods via Hephaestus, but the dangers of the [[Human Wildlands]] have made trade between the two nations difficult. Aside from raw resources, the Hegemony also frequently exports Unathi luxury goods such as xuizi juice to nations with sizable Unathi populations - primarily the Republic of Biesel and the Empire of Dominia.
'''Kiuhi Ahuos, Watcher of the Dark'''


Due to their navy’s reliance on bluespace travel, the Hegemony was at one point a large-scale importer of phoron, purchasing the rare substance from both the Republic of Biesel and [[Republic of Elyra|Serene Republic of Elyra]]. Following the beginning of the phoron scarcity and subsequent economic recession, however, phoron imports have near-entirely ceased. Aside from this, however, the Hegemony does not import much - luxury goods for the wealthy and the nobility being its primary import in the modern day.
The pilot of the IHV Venture, Kiuhi Ahuos was a distinguished warrior from an Izweski air regiment stationed in the Southlands. As the Izweski Space Program grew, Ahuos found himself working as a test pilot on several of the program’s early missions. He was severely injured during a failed re-entry in the 2460s, which reportedly left him walking with a cane for the remainder of his life. Following the establishment of the Ouerean colony and first contact, he returned to Moghes with honor, continuing to work with the space program on various missions. His final mission was one that would go down in Unathi history, serving as a navigator on the IHRV Uezwik’s Hope - the Hegemony’s first attempt at creating a warp-capable spacecraft. When the warp calculations proved incorrect, Ahuos was killed along with the rest of the ship’s crew.


Though the Hegemony’s colonies do not export due to the national policy, the world of [[Ouerea]] is of note - providing most of the food required to sustain Moghes following the nuclear devastation of the [[Contact War]]. The colony has obtained a key role in the Hegemony’s economy, and with that comes less-than-legitimate trade, with many smugglers choosing to dock in Ouerea to sell and buy their ill-gotten gains. Addictive koko bars from the world of [[Ha’zana]], weapons of the kind illegal in Hegemony space and cybernetics shipped to the planet’s [[Aut’akh]] communes can all be found traded by smugglers - human, Unathi and Skrell alike, with some Tajara smugglers also seeking to trade in the system. Human and Skrell goods are also often imported to Ouerea, granting the alien population of the planet some of the comforts of their homeworlds.
As a spirit, his title is “Watcher of the Dark”, in reference to his status as one of the Hegemony’s first space pilots. Ouereans working offworld, particularly on spaceships or as pilots, will often make offerings to him to protect them, as his spirit is believed to watch over all Unathi abroad in the vastness of space. His symbol is a black Unathi eye, filled with a field of stars.


=== Currency ===
'''Skiaei Sazs - Bearer of Flame'''
The official currency of the Izweski Hegemony was the '''Ziki''', a fiat currency issued by the Izweski Reserve Banking Guild for several centuries. Following first contact, the Solarian credit was also accepted, and the nation began to transition towards Solarian currency as the national reserve. In 2463, the Hegemony adopted the Biesel Standard Credit as its reserve currency, as it was believed that it was the most stable option following the collapse of Sol. Bieselite currency remained concentrated in the hands of wealthy guildsmen and nobles, with peasants still using Ziki or operating off a barter system - though with the massive expansion of Hephaestus, the credit has rapidly become the most popular currency in the Hegemony.


=== Mercantilism ===
The ship’s engineer aboard the Venture, Skiaei Sazs was a guildsman of the Construction Coalition and one of the space program’s most talented engineers. The Venture itself was a Sazs design, and they were handpicked by Captain Izoki for the mission. Following planetfall, Sazs was responsible for the assembly of the initial colony site, and is believed by some to be the patron spirit of modern New Skalamar itself. Though well into their old age, Sazs was one of the founders of Hegeranzi Starworks, and reportedly turned down the position of guildmaster there several times before their death. Sazs was known to work closely with Hephaestus Industries, and was reportedly an influential mentor of Yukal T’zakal during his early days working with Hephaestus. They perished from old age in 2452, in their office aboard Hegeranzi Starworks.


The Unathi economic system is '''mercantilist''' in nature. Access to ports are restricted to specific guilds given a royal charter, which is a bill of exclusivity over shares of trade to protect them from competition . It is best thought of as being given a lease by the Izweski to handle a specific amount of interstellar trade coming to and from the Hegemony. All goods flow from the colonies to Moghes, which are then sold to the wider galaxy after the Izweski take a cut.
As a spirit, their title is “Bearer of Flame”, in reference to their contributions to interstellar engineering. A shrine to Sazs adorns Hegeranzi Starworks today, and Ouerean engineers will frequently make offerings to their spirit to bless the success of a project. Their symbol is a trail of fire, stretching towards a field of stars.


Following the bankruptcy of the Merchants' Guild and the absorption of most major guilds by Hephaestus, the mercantilist economy has changed - though not as much as one might suspect. Though the production of the Guilds now flows through the megacorporation, and it holds a generous charter, the law still holds - goods are shipped back through Uueoa-Esa, and the Hegemony receives a very generous cut - which may well help them in emerging from their recent years of economic depression.
'''Kseok Ssu, Witness of Life'''


==Politics and Government==
Originally from a minor noble clan of S’th, Dr. Kseok Ssu was an accomplished biologist from the Skalamar University of Medicine long before she was chosen for the Ouerean mission. After her arrival on Ouerea, Dr. Ssu was responsible for cataloging thousands of new species native to the planet, as well as for the successful introduction of Moghresian plants and animals to the Ouerean biosphere. She is remembered as one of history’s greatest xenobiologists by Unathi even beyond Ouerea, and was granted the position of planetary chapter-master by the House of Medicine for her contributions to the sciences. She traveled extensively following first contact, studying human and Skrell advances in xenobiology for nearly thirty years and giving several guest lectures at human universities - acquiring a reputation as something of a daredevil researcher in interstellar academic circles. Kseok Ssu disappeared in 2438, only a year before the beginning of the Contact War, departing on an expedition to catalog the alien fauna of the Arusha sector. Her title as a spirit is “Witness of Life”, and she is frequently venerated by healers, academics, and explorers on Ouerea - particularly those seeking to study the planet’s ecosystem. Shrines to her can be found in most Ouerean universities, and it is a common practice among students to leave offerings there to improve their academic performance.
The Izweski Hegemony, in the past and present, is ruled by a single monarch - in the modern day, the '''Hegemon Not'zar Izweski.''' The Hegemon rules over the entirety of the land and populace, including the nobility. While the Hegemon's power technically overrules that of the nobility, the influence each actor has on each other is in constant flux. In some ages past, the Hegemon has been little more than a figurehead, whose nobles would depose them at the slightest hint of overreach, while other Hegemons have bent their vassals to their will through cunning politics. In the modern day, the Hegemon has faced a great deal of stress, with the guilds, nobility, the Church and alien actors all pushing against one another - it is a testament to Not'zar's reign that he has managed to balance these forces, and increasingly centralized the power of the Izweski over their vassals.


=== Structure ===
'''Olzahi Ekzur - Eye of Stone'''
The Izweski Hegemony is a feudal society, where all power is technically held by the Hegemon, who delegates that power to vassals. These vassals will then delegate power to their own vassals, working down from the interstellar level to individual towns and clans. Currently, Not'zar Izweski has made an ally of many of his vassals, with his globalist attitude having made allies among the guilds and those nobles who seek further wealth from the wider Spur. More traditional or isolationist nobles have often found themselves opposed to Not'zar, however - with Lord Juyzi Izaku of Mudki having threatened rebellion several times, and Overlord Azui Hutay'zai having almost done so over Hephaestus's presence in the economy.


Under the Hegemon directly are Overlords - appointed directly by the Hegemon to rule vast regions of the Hegemony. Currently there are five Overlords - three on Moghes, one on Ouerea, and the High Queen Zkaii acting as Overlord of Tret. Overlords oversee their own Lords, who rule different provinces of their territory. All Lords and Overlords also equally swear fealty to the Hegemon and only the Hegemon, making them technically all his direct vassals. A province may be an entire planet's development or one sprawling city metropolis depending on the population and settlement sizes of the province. Lords then appoint Clan Lords for different city districts, towns, and swathes of sparse rural lands. Cities are typically run by a Clan Lord (or even a Lord, should the city be large enough) and a small council of lesser clan leaders (or Clan Lords, in the case of a ruling Lord). At the bottom are the clan leaders. Clan leaders are usually the eldest ruler of a specific family clan, and clan leaders are often the most ruthless schemers of the noble ladder.
The ship’s surveyor, Olzahi Ekzur was responsible for much of the initial exploration and surveying of Ouerea following planetfall. During her time as a researcher for the space program, she was responsible for the launch of several probes to Ouerea, and selected the initial landing site personally. Following planetfall, she engaged in extensive study of the area surrounding the landing site, and much of the layout of New Skalamar today is based on her initial blueprints. Ekzur spearheaded much of the initial exploration of Ouerea, and spent a large amount of her time at the Sahhat Geographical Research Complex with visiting Skrell scientists, reportedly fascinated by their culture and advancements. Ekzur’s methodologies for planetary colonization were rapidly adopted, and have since become standard practice by Hegemony colonists throughout the Spur. In 2441, Ekzur was killed in a storm on the Azareazi Sea as part of an ongoing polar expedition. Survivors of the wreck reported that she refused to leave her research or her crew, and returned to the sinking ship several times in order to recover more.


Lordships are inherited, with specific rules of succession varying from region to region. The position of an Overlord is traditionally inherited, but legally is the sole province of the Hegemon, who can strip or appoint new Overlords at any time. There are some exceptions to this rule - the contract between the Izweski and the Hutay'zai clan of Tza dictates that the title of Overlord shall remain within the Hutay'zai, in exchange for their renouncing of the former Kingdom of Tza. The contract between the Izweski and K'lax has a similar point, dictating that the title of Overlord of Tret shall belong to the High Queen of the K'lax so long as the Hive remains a loyal vassal.
As a spirit, her title is “Eye of Stone”, in reference to her blunt and unemotional demeanor, as well as her contributions to the field of geology. She is viewed as the patron spirit of explorers, scientists, and all those who seek to wander beyond the horizons of the known. Ouerean exploration and research programs often consecrate their missions in her name. Her symbol is a silhouetted Unathi figure, walking towards a stylized horizon.
 
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=== Politics ===
 
The actual government of the Third Hegemony of the Izweski Nation is a state founded on conflicting principles and a shaky truce between the actors of the government. In the past, the Hegemony was a true feudal monarchy, with the land-owning nobles keeping the power all to themselves — now it is an intricate web of deceit and dictations. "Hegemon" is a queer title, a throne sealed not by a royal bloodline or a divine right, but the law of power. The Hegemon is still the symbolic uniter of Moghes, the civilized ruler over the savages and peasants and lordlings, the dictator of an entire people, but the actual right to the Izweski Nation lies in strength, as intended. The strong rule the weak, and the title of Hegemon, though symbolic and sealed by the government, is won through power and influence. When the ancient Lord Neeziah Izweski slit the throat of the last Hegemon Sarakus, he set a precedent that would act as the nation's founding principle - the strong rule, and those who cannot challenge them serve.
 
[[File:Unathi Fuedalism.png|thumb|The Izweski Hegemony is based on vassal obligations to their liege lord.]]
 
This has profoundly affected the Izweski Nation's history: it legitimized conquering forces as a new Hegemon and also delegitimized anyone who was not worthy enough to rule with the title. Each cessation, unification, and civil war in the Hegemony occurred because nobles are not loyal to any specific Hegemon, but to the throne of the nation itself. The fervent honor-culture the Hegemony engages in and promotes is also its greatest destabilizer. This ensures that those who are worthy enough to be the Hegemon are constantly wary to expand their influence and loyalties. If a Hegemon is able to survive his death-prone position by securing his strength, then he is worthy; if a ruler bucks under the accusing nobility, the wealthy guilds, and the foolish masses, then he is not worthy. Nobles are almost encouraged to dissent against their lord, as it tests their mettle. This constant battle within the Hegemony is a breeding ground for honorable zeal and has led to the Hegemony's combined interest in colonization and forays into the Orion Spur, so that the nobility and the Hegemon may grow in power (against each other). Such expansion and imperialistic attitudes are a means of keeping the populace in check; should peasantry engage in the system, then they may see a promotion in rank and honorifics by moving through the castes.
 
The constant battering of the Hegemon by uprising lords and treacherous schemes is its boon and bane for both the nobles and the ruling clan (and the Guilds and the dead Church), but little has been said about the common peasant. It is true that even the rising middle class has little say in their government — the Hegemony is ruled by power, and those who lack it are unable to speak for themselves. Low nobility and commoners are constantly thrown about due to scheme after scheme, skirmish after skirmish between the nobles and the Hegemon. Frustrations against the Hegemony are, for the most part, tolerated, as the people speaking against the Hegemony have little political rights. Once dissenting talks turn into rebellion, however, it is always quickly put down — the Hegemony is quick to consolidate when the have-nots try to rise up. Large-scale revolutions have been prevented by autocratic force, but the clan system also keeps those under them with some influence, enough to keep everyone fed and content. Those who are not so easily tempered by this system in recent years join the [[Aut'akh]] or [[Unathi Religion#Si'akh|Si'akh]] cults, turning away from any authoritarian force over them and owing to why the system views them as such a threat.
 
The Hegemon handles the international affairs of the state, as well as curbing the individual powers of the major land-owning nobles. They also directly charter the Guilds - now under Hephaestus - which feeds into their wealth. The internal affairs of the Izweski Nation are built off of a federal system and governed by a feudal hierarchy (though in recent years such a term, 'feudal', seems to conflict with the reformation into a more modern government), from the lowest lord with the worst land to the highest overlord that governs a vast region or an entire colony. Even the highest overlord bows directly to the Hegemon, and controls the taxes, edicts, other parts of their territory. Typically, the middling ranks are filled with the most cut-throat opportunists as lords seek more land and more influence — occasionally, one clan ends up owning the entirety of a territory as a result. The noble in charge of that province thereafter acts as a sort of "local Hegemon," trying to sort out ambitious nobles and keeping the order. The only difference is that the Hegemon themself is still above the overlord, ready to remove them if they do not kneel in the end. Roughly the same system also occurs in the guilds of the Hegemony, though feuds are over positions and titles, not land and labor.
 
The Hegemony technically rules over all of Moghes which fulfills the ancient prophecy — anyone, planetside or otherwise, knows this is a farce. The borderlands of [[The Wasteland|the Wasteland]], though settled by nobles and workers, is harried by raiders and poor resource outputs. Once it becomes worthless to expand forward, independent Wastelander settlements crop up, illegal yet existing, and no lord is going to care over a dusty desert village. After one passes the independent once-Traditionalist villages, there lies only sand and the dishonored. The Hegemony, for symbolic and economic reasons, is trying to terraform the Wasteland with the help of the K'lax and Hephaestus, though due to raids, the expanding Wasteland, and the phoron scarcity it has not been profitable besides keeping what Untouched Lands remain intact.
 
==== Hands of the Hegemon ====
Made up of the most powerful lords from the Hegemon's nobility, the Hands of the Hegemon advise Not’zar on the everyday affairs of the Hegemony together, ensuring that they are given a fair voice in the affairs of the tate. Each lord or lady fills an important political role, using their influence for the betterment of their people, and speaking on behalf of important interest groups. Many disagree with Not'zar on matters of policy and culture, nevertheless, they continue to serve as his Hands. More information about the specifics of their roles can be found [[Unathi#Hands_of_the_Lord | here.]]
 
'''Master of Rivers:''' [[Notable_Unathi#Azui_Hutay'zai,_Overlord,_''Lord_of_the_Wastes'',_and_''Izweski_Master_of_Rivers'' | Azui Hutay’zai ]]
 
The bastion of Traditionalism with the Hegemony and the most traditionalist Hand of the Hegemon, Azui Hutay’zai originally fought for the Traditionalist Coalition during the Contact War under his father, but upon his ascent to the throne of Tza he chose instead to sue for peace, giving up his kingdom in exchange for a position as Overlord and keeping his lands safe from the nuclear war. Since then he has become one of the most powerful vassals in the Hegemony, rising to the position of Master of Rivers on the Hegemon's council. He believes in the economic policy of mercantilism, limiting imports and maximizing exports, and ensuring that there is little outside influence on the economy. It is for the latter reason Azui sees the status of Hephaestus Industries within the Hegemony as a mistake, and one he must make every effort to correct.
 
'''Court Priest:''' Unfilled
 
Due to [[Unathi_Recent_Events#The_Hegemon_Wakes!_(2461-2462)|political conflict with the church of Sh’akh]], this position remains unfilled.
 
'''Lord’s Claws:''' [[Notable_Unathi#Mizaruz_Izweski,_Lord_and_''Izweski_Lord's_Claws'' | Mizaruz Izweski]]
 
A former war hero, Mizaruz was married into the Izweski clan and made Lord’s Claws of the Hegemony shortly after the Contact War. He is utterly loyal to Not’zar, but viewed as an incompetent in strategic military matters by many Sinta. His diplomacy has been viewed favorably however, having managed to avert many crises both within the Hegemony and with other alien empires. He is the primary proponent for the further adoption of the new model war which allowed  the Hegemony its victory during the contact war. He has recommended several reforms, even going so far as to propose a standing army in addition to the Navy, but has been disrupted by more traditionalist elements who still wield considerable power within the military establishment.
 
'''High Speaker:''' [[Notable_Unathi#Seleta_Sarnac,_Lady_and_''Izweski_High_Speaker'' | Seleta Sarnac]]
 
A dedicated public relations expert, Lady Sarnac runs the diplomatic arm of the Hegemony, with foreign ambassadors reporting directly to her. She is known to be a rival of Overlord Rokasi Miazso of the Southlands, and has frequently attempted to leverage her position to strengthen her clan's place in the region. She is also noted for her progressive standpoints, which has earned her the ire of more traditional nobles. She appears at Not’zars side at nearly all public events, crafting his image into one of power and certainty. She has also begun a campaign of propaganda, in an attempt to garner the loyalty of common sinta, particularly guildsmen and peasants.
 
'''Spymaster:''' [[Notable_Unathi#Hizoni_Izweski,_''Izweski_Spymaster'' | Hizoni Izweski]]
 
The only daughter of former Merchants' Guild guildmaster Keicacu Razi, Hizoni rose to prominence when she defeated a murder plot directed at the Hegemon, killing two of the assassins herself and uncovering their paymasters - the disgraced Yiztek clan. Since then she has continued to protect the Hegemon, shoring up his precarious position anyway she can. On May 14th, 2465, she married Not'zar Izweski, taking his name in the process. Little is known about Hizoni Izweski personally - perhaps fittingly for her position.
 
=== Consular Officers ===
A consul's job in foreign space is ultimately to represent the Hegemony and assist in legal matters for Unathi dealing with both the Hegemony and another government or group. However, a consul's own secondary objective may depend on their role in society back in the Hegemony. For instance, a Sk'akh priest's interest outside of navigating legal channels would be promoting the Sk'akh faith in a positive light, making sure Sk'akh believers are not causing trouble, ensuring proper tithes are paid, and similar activities. A guildsman promotes their guild membership and benefits for joining; former healers endorse nearby Houses of Medicine and perhaps make sure a Unathi's working conditions are safe and healthy, especially in human space.


A Hegemony consular must be a member of a noble clan, though not one who directly rules territory themselves. Open members of the Aut'akh and Si'akh faiths are not permitted to serve as consulars, though some may hold these beliefs in secret. Vaurca Gynes from the K'lax Hive may also act as consulars for the Hegemony, as they are considered to be noblewomen within the feudal system.
== Humans on Ouerea ==
=== History ===
Shortly after first contact in 2403, human settlement of Ouerea began. The humans of Ouerea came in two waves - the first were largely Sol Alliance military personnel, who were permitted to construct several bases and refueling stations on the planet in exchange for Solarian assistance in furthering the Izweski space program. The second and far larger wave was driven by the human megacorporations, with many of them acquiring generous contracts for development of the Ouerean colony. Hephaestus and NanoTrasen were the two largest investors in Ouerean development, though Zeng-Hu Pharmaceuticals had several research facilities to study the myriad of new organisms found on both Moghes and Ouerea, and Einstein Engines were contracted to assist in the development of warp technology by the Izweski. The vast majority of these workers came from Solarian space, particularly from planets with limited economic opportunity. Ouerea was advertised to Hephaestus and NanoTrasen employees in particular as a land of opportunity and discovery, with many being shipped directly to the planet to assist in its settlement.


==Culture and Demographics==
Due to the megacorporate contracts, humans had more contact with Unathi than the initial Skrell settlers, with corporate habitation buildings often being constructed near existing settlements for ease of work. The two groups were far from integrated, however, with distrust of aliens still being heavily present among the Unathi of Ouerea. Sentiment was common in the early days that the human presence on Ouerea was just an alien attempt to take control of an Unathi achievement, especially given the Solarian military bases built on the planet. Humans in this time often found themselves forming their own insular communities rather than integrating with the Unathi ones present.
''See also: [[Unathi#Society|Unathi Society]], [[Unathi Religion]]''


Life in the Hegemony has changed very little since the emergence of feudalism centuries ago. There are the people at the top — nobles, guildsmen, aliens, and then there are the people at the bottom — the peasantry, Guwan, and more. The reverence of honor continues to be a major player in Unathi society even to this day. Conservative cultural norms such as the importance gender plays in deciding somebody's role in society, strong religious zeal, and arranged marriages, are upheld and persevere due to the stubbornness native to Unathi.
With the outbreak of the Contact War, the Izweski were unable to govern the colony. The Sol Alliance, alongside the Nralakk Federation, drafted legislation for a temporary provisional government to administrate the colony due to the large human and Skrell populations. After negotiation with local Unathi, the democratic structure of Ouerean society was created, modeled extensively on human society. Largely, the Alliance was hands-off with regards to the administration of Ouerea compared to the Federation, content to observe and to intervene if the situation ever required it. Over this period, human, Skrell, and Unathi communities grew closer as settlements grew larger, with the unique cosmopolitan culture of Ouerea beginning to take root.


=== Feudalism and Castes ===
Most of the humans settling on Ouerea had had little contact with alien life prior to their settlement, but began to see the benefits of cross-species cooperation. Under the provisional government, the humans of Ouerea came to work closer with their Skrell and Unathi partners, with many of them having come to see Ouerea as their new home since the initial human arrival on the planet. At this point, the human community of Ouerea had been living on the planet for decades, and the idea of an independent Ouerean nation had begun to take root among them - particularly upon witnessing the successful secession of the Republic of Biesel. This idea would be crushed in 2457, when Hegemon S’kresti demanded that Sol and Nralakk return Ouerea to the Hegemony, and the feudal system was imposed on the colonists.
All Unathi in the Izweski Hegemony live under a strict feudal society. It divides most of the species into distinct castes, each of which usually prevents upward mobility - though social mobility has become increasingly more common in recent years. The varied castes of Unathi society, and the gender associated with them, are as follows.


[[File:Moghes_porposal.png|thumb|The flag of the Izweski Hegemony. It is said the flag symbolizes the wildfires that frequented Moghes.]]
Many humans departed with the Alliance ships, including almost all of the active Solarian government and military personnel on the planet. Those who remained found themselves thrust into an alien model of society, with many of the rights and freedoms they had taken for granted stripped from them by foreign lords. The humans of Ouerea chafed under the Hegemony’s yoke from the beginning, and were near-universally supporters of throwing these foreign overlords from the world which had become their home. When the Revolution finally came, the human population was instrumental in its organization, taking inspiration from hundreds of similar revolutionary movements throughout their own history.


'''The nobility''' or '''Sanza''' can include Lords, Clan Lords, and even distinguished Clan members. These are the landed elite of the Hegemony, and the most powerful nobles influence the Hegemon's decisions. Nobles must own a tract of land, no matter how small, to be considered a noble. Land is inherited, purchased, or granted by the Hegemon (often by pleasing him or winning his wars). The nobility enjoy the comforts of off-world technology and are considered superior physically, mentally, and spiritually to the average peasant. It is important to note that one may be part of a noble clan and not be a noble--for example, children do not typically own land, so they are technically not noble, though they enjoy the privileges of the nobility all the same. Many of those that swear allegiance to the clan are considered part of the noble clan, but are not actual nobility.  This is not a gendered role, with men, women, and fishers being equally common.
With the Revolution’s victory, the troubles of the Ouerean human community did not end - though the Synod was reestablished, only Unathi were permitted by the Hegemon to hold seats on it, with Skrell being granted observer status due to fear of angering the Nralakk Federation. The human population, however, was largely ignored by the Izweski, which has fueled lingering resentment, and demands for representation have grown louder and louder as the expansion of Hephaestus Industries has driven a wedge between Ouerea and Moghes.


'''Shaman''' or '''Akh''' is the general term for any Unathite clergy; priests however are exclusively members of the Sk'akh Church. Priests tend to own the land of their church which owes its fealty to the local Lord, making them a form of pseudo-nobility. They are granted many special protections that protect them from violence or land seizures. Priests own their respective churches and Lords are forbidden from collecting tax from them, pressing them into armed service, or seizing their lands. Their influence rivals that of secular Lords, and many priests are active participants in local politics and intrigue. Ever since the fall of the Church, much of what was considered "church land" was seized by enterprising lords--after the end of the civil war, the priests were able to hold on to some, but not all of their land. Th'akh shamans have been unaffected by this change, though they always typically held much smaller tracts of land when compared to their Sk'akh rivals, causing some tension. These roles are not gendered, though a priest or shaman's duties will change greatly based on their chosen gender.
=== Life & Culture ===


'''Healers''' or '''Riz'akh'''  are, as their name implies, doctors. Like shamans, it takes many years studying and learning to become an official healer. A well-studied healer will typically swear allegiance to a noble clan (including their own clan) and treat for their clan only. Large noble clans have entire hospitals and multiple healers dedicated for their needs, while smaller clans may only employ one healer. This tradition has come to change, however--after the Contact War, the need for healers increased drastically due to the effects of radiation on Unathi. The Hegemon finances prospective healers to study abroad or at the Skalamar University of Medicine so that they may join public hospitals, paid at a similar (albeit lesser rate) than healers that are in service to a noble clan. Notably, even peasants have even been awarded this scholarship, though they must prove their skill at healing beforehand. The healer is the archetypically feminine role, with all in this position being considered women.
The human population of Ouerea came from a wide range of origins within the Sol Alliance, with the vast majority of them being shipped in by megacorporations as workers. Many of those who signed up for long-term work on Ouerea came from the Middle Colonies or particularly disadvantaged Inner Ring worlds, seeking new opportunities on an untouched and alien world. Though it has been over sixty years since the first humans arrived on Ouerea, many of the modern population retain strong ties to their homes in whatever way they can, with human communities often tending to be enclaves of a specific culture.


'''Warriors''', known as '''Saa'[clan]''', are soldiers that fight under the banners of their Lords. They are seen as an ideal for male Unathi to strive for. They attach themselves to noble clans (including their own) and fight in that clan's conflicts, and clans are expected to give their warriors to the Hegemon in the event of war (provided it is not a civil war). Warriors are expected to follow the Warrior's Code perfectly. Warriors, like Healers, are pulled from the entirety of the populace, but it is up to that noble lord's discretion on who to promote. Warriors could be trained from birth in the family of the noble, a levyman that distinguishes himself in battle, or a random farmer forced into training--whatever the noble decides. Warriors, in peace time, guard their noble clan or serve in the Hegemony. Warriors are occasionally awarded land for their service, either by their overlord or the Hegemon himself. Warriors who attach themselves to the Hegemony himself and not any noble family are known as Kataphracts. The warrior is the archetypically male role, with all engaging in such activities being considered men.
Despite their strong ties to their home cultures, Ouerean humans tend to feel more strongly that Ouerea is their home than their Skrell countrymen - while sixty years is not a short time, it is far longer for humans than for Skrell, with the humans who have lived on the planet for decades often viewing Ouerea as the project that they have given much of their life to. This attitude is even stronger among the generation of humans actually born on Ouerea, most of whom have never known another homeworld.


'''Kataphracts''' or '''Saa’Izweski''', are an ancient class of warriors that has recently been revived by Not’zar Izweski. They attach themselves to the Hegemony itself rather than a clan and follow the [[Unathi Honor|Warrior's Code of Honor]] strictly. When they are not summoned to do battle for the Izweski, Kataphracts seek to maintain their status as brave and honorable warriors by participating in martial games or going on adventures throughout the galaxy. Kataphracts are appointed by the Hegemon, an Overlord, or another Kataphract if they prove themselves in battle to be especially brave and worthy, though lords are hesitant to hand off their best warriors to the Hegemon. Women cannot become Kataphracts; only those that claim the soul of a warrior may become one. '''They are referred to as Saa''' when referring to their rank, or '''Saa’Izweski''' when formally referred to. Kataphracts are only paid by the Hegemony when they are summoned for war. Kataphracts as a result take to adventuring across the galaxy to earn credits and make their name, and some even seek employment within Tau Ceti, waiting until the day they are summoned to do proper battle.  
Humans on Ouerea are often ignored by the Hegemony - while the Skrell have the looming shadow of the Nralakk Federation granting them a measure of political influence, the planet’s human community has little in the way of leverage to gain more representation within the Synod - despite several protests in human communities since the revolution. Since the withdrawal of most megacorporations from Ouerea, humans often had difficulty finding work as the Hegemony’s guilds moved in - with many of them exclusively hiring Unathi, or only hiring humans into underpaid and difficult positions. Though this practice stopped with the Hephaestus acquisition of the guilds, most humans on Ouerea still prefer to patronize Ouerean-run or specifically human-run businesses where possible.


Besides their ventures in the frontier and Tau Ceti, the Kataphracts were purchased as mercenaries by the People’s Republic of Adhomai to fight in the [[Tajaran_Military_Structures#The_S'rend'marr_Coalition|S'rend'marr Coalition]]. They were utilized to primarily protect urban areas and officials. The Kataphracts suffered heavily in their deployment however, struggling to balance their precepts of honor with the harsh reality of guerilla war on Adhomai. Their experiences left them embittered against Tajara of the DPRA, a feeling many Hegemony clans would share following the [[Gakal'zaal|Gakal'zaal conflict]].  
One thing that the diverse human population of Ouerea tends to have in common is an independent attitude, often perceived as being to the point of stubbornness by other humans. The initial human arrivals on Ouerea viewed themselves as pioneers, an attitude which many of the Unathi colonists shared, and the ideals of self-reliance and independence from foreign authority remain a cultural touchstone of Ouerean humanity. In addition to the common Ouerean distaste for the Hegemony, Ouerean humans tend to have a negative opinion of other human governments - particularly those with roots on planets which had a rocky relationship with the Alliance.


'''Kataphract-Hopefuls''' or '''Zo’saa''', are Unathi that have pledged themselves to the life of a Kataphract, yet are not appointed. They are warriors that have attached themselves to the Hegemony, but have not actually been appointed a Kataphract by the Hegemon. Other Hopefuls, after making their intentions known, are sent out across the galaxy to be tested in various ways, in accompaniment with real Kataphracts. Many Kataphract-Hopefuls come to Tau Ceti for the challenge of holding true to their ideals and the goal of "Kataphract-hood", tested against the well known trend of the star system to break down conservative Unathite beliefs. Kataphract-Hopefuls that spend a few years in Tau Ceti and still hold true to their commitments of honor and bravery, or who engage in incredibly brave deeds and do the same, can easily find themselves anointed a Kataphract.


'''Spies''' or '''Zo'kaa''', occupy the same rank as the warriors for Unathi, being the female counterpart to the warrior caste. Similarly, while male Unathi look up to warriors as an ideal, women look up to spies with an equal amount of reverence. Spies, however, are in an often unique position - a majority often serve their Lords for whatever intelligence they are looking to collect, but can also be reached out to by spymasters should they be looking for dangerous elements, especially in outlying territories. Generally speaking, '''spies''' are often what humans consider to be detectives of sorts, and lower rank and file spies work as investigators. Some spies specialize in gathering information through subtle questioning and incentivizing cooperation, while others are masters in infiltration and blending in. This is a traditionally feminine position.
'''Spymasters''' or '''Kaa''', are those that gain a reputation by word of mouth between those that would seek their employment - namely, powerful Lords, merchants, priests, and other figures of influential clans. Such spymasters become operators themselves of other spies, using their experience to give potential leads, offer guidance to newer spies, and take up larger work from the Izweski Hegemony. Spies themselves do not attach themselves to specific clans, and are instead forced to serve whomever their spymaster decrees.
'''Guildsmen''' are merchants, businessmen, and entrepreneurs striving to make a name for themselves and earn a nice profit while doing so. This social class includes both Guildmasters and independent salesmen. You are required to purchase the title of Guildsman from a local Lord or Guildmaster before being considered as such and are legally barred from conducting business without one. Guildsmen are only required to pay rent to their Lord and are exempt from taxation, so this group forms the closest thing Moghes has to a middle class. Guildsmen can be men, women or fishers; with fishers commonly making up the bulk of a Guild's labor force while women usually are the outward face of any aspects regarding external business. There are a few exceptions, but those that stray from these norms within Unathite culture are shunned and face a more difficult uphill battle in gaining recognition and becoming successful. Peasants who work for guilds are not considered guildsmen. Following the rise of Hephaestus Industries, most guildsmen are considered Hephaestus employees. This is a non-gendered role, though this depends on guild - members of mercenary guilds are considered male, while members of medical guilds are considered female and most productive guilds would be considered as fishers.
[[File:Fuedalism.png|thumb|A visual representation of Izweski feudalism.]]
'''Peasants''' are the bottom rung of society, and are by far the largest. This group comprises traditional tenants on the land of a Lord working aquaculture farms or in the mines, to urban Unathi living in slums and working in guild factories. Peasants have zero political power and are at the mercy of their overlords. Strong social norms and tradition are what keep Lords from outright abusing their peasants en-masse. They work for the Guilds and provide the Guilds the fruit of all their labor, keeping meager earnings of which they must surrender half to their Lord for the privilege of living on his land. Peasants only have meager influence when organized into clans, in which they can appeal for better things to their lord or guild, like a crude worker's union. This is how peasants ascend to the middle class, though they are still at the whims of their lord--and if a lord or guild dislikes what you or your clan is doing, you will be immediately stomped out.
'''Guwan''' are the absolute bottom caste of Hegemony society. As punishment for their crimes, they are given absolutely zero protections, and are actively subjugated, persecuted, and barred from all aspects of public life and hopes of ever-advancing upwards. They typically work the worst jobs and sleep on the street, as they are not allowed to own property. Aut'akh usually end up in this caste as well, as most of them are denounced by their clan or Lord. The only chance that a Guwan has to ever lose their status is to be adopted into another clan or proven innocent of their crimes.
=== Gender Roles ===
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==== Notable Human Enclaves ====
Unathi society is highly gender-stratified, with very specific gendered divisions of work and societal role. The Unathi understanding of gender has become tied deeply into these roles, which leads to a structure that humans may find unusual. In Unathi society, gender has little to do with assigned sex, rather being almost entirely dependent on the societal role an individual finds themselves in. The Sinta’Unathi words for ‘warrior’ and ‘male’ are the same, but this is not because one is required to be male to be a warrior - rather, the act of being a warrior is what makes one considered male. To Unathi, gender is not something that one ''is'', but something that one ''does''. An Unathi who sought to live as a professional warrior would be considered male by society at large, regardless of their sex at hatching - and regardless of their own thoughts on the matter.
Ouerea is home to many humans from a wide range of planets across the Orion Spur. Many of the human immigrants to Ouerea, particularly among the initial arrivals, found themselves living primarily among other humans from similar backgrounds, forming cultural enclaves on the planet. Thousands of these enclaves are dotted across Ouerea, from hundreds of worlds across Solarian space - but a few of them are particularly large, well-known, or influential. Mostly, these enclaves were founded by megacorporate workers in the initial arrival of humanity on Ouerea, with some of them having stood for decades.
 
Where this system originates is largely unknown, having existed in some form for most of Unathi recorded history. The earliest known example comes from archaeological discoveries in the [[Tza Prairie]], indicating that ancient Unathi cultures held the Fisher as the feminine role, rather than the Healer - which was reserved for a long-extinct caste of shaman-kings. The gender division in its modern form was likely codified by the early Sk’akh Church or predecessor faiths, though with so much of Moghes’ history now lost to the Wasteland scholars doubt if the origins of such a fundamental part of society will ever be discovered.
 
The divisions of labor in Unathi society are based on this structure of gender, and it is expressed prominently in religion - the Three Aspects of Sk’akh being the most prevalent examples. The Warrior, Healer, and Fisher are the primary categories into which almost every aspect of Unathi life has been divided for centuries - though as with many Unathi traditions, it is being increasingly challenged in the modern era.


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'''The Warrior'''<br>
'''New Olympia, Tr’ha’rem:''' Initially built around Hephaestus Industries employee housing, the district of Tr’ha’rem known as New Olympia was home to a large number of Martian workers employed by the megacorporation, and housed in Tr’ha’rem due to its more moderate climate for humans. Many of these humans worked on the Tr’ha’rem docks, and helped to cement the city’s status as a major port on Ouerea’s seas. The people of New Olympia tend to view Hephaestus favorably and have bitter feelings towards the Solarian Alliance, which were only amplified by the Violet Dawn disaster of 2462. Though many of them have not seen Mars in decades, if at all, they still consider themselves as Martian as they are Ouerean, and many of the locals have donated extensively to relief efforts following the disaster. During the early days of the Ouerean Revolution, New Olympia was home to some of the fiercest human opposition to the Hegemony, with many of its population using their positions in the shipping industry to smuggle arms and supplies to their fellow revolutionaries.
 
The Warrior is the masculine category, under which roles to do with martial affairs tend to fall. Most military positions are considered male due to this, with some rare exceptions being made for medical and support personnel. Outside of direct combat matters, positions in law enforcement and colonial expansion are also widely considered warriors, as are many roles to do with the direct enforcement of a ruler’s will such as governorship, tax collection and announcement of decrees. Unathi identifying as warriors are expected to act with honor in accordance with the [[Unathi Honor|Warriors' Code]]. Vaurca Warriors outside of those in medical or scientific fields are generally gendered as male by Unathi as a result of this.
 
'''The Healer'''<br>
 
The Healer is the feminine category, which is broader than its name might indicate. Positions in the medical field are obviously considered healers, but the category also covers most scholarship and keeping of knowledge in general. The Simiite Reliquary in To’ha’dat is staffed exclusively by Priestesses of the Healer, and holds the complete historical record of the Sk’akh Church. While scholarship in general has never been as gendered as some other categories, the vast majority of Unathi scientists, archivists and researchers would be considered female. The sphere of knowledge and learning also covers the business of spycraft, investigation and diplomacy, with the positions of Spymaster and High Speaker being traditionally female ones. Unathi identifying as healers have less of a concrete code of honor, though in recent years the invention of the [[Unathi Honor|Matriarch's Code]] has gained some popularity. Vaurca Gynes, as well as Workers and Warriors in medical or scientific fields, are generally gendered as female by Unathi as a result of this.
 
'''The Fisher'''<br>
 
The Fisher is the third Unathi gender, without a direct translation in Tau Ceti Basic. Its sphere covers productive work such as fishing, construction and engineering. Many among the Unathi working class are considered to be fishers, and the title of Master of Rivers is one that traditionally is held by a fisher. In Tau Ceti Basic, gender-neutral pronouns are often used to describe fishers, though due to linguistic differences a fisher may often be gendered as male or female by humans. The sphere of the fisher encompasses many positions to do with economic development, ranging from humble miners, ranchers and fishers all the way to colonial administrators. There is no strict code of honor for fishers similar to that of warriors and healers, though the idea of developing one has been attempted a few times. Vaurca Workers outside of medical or scientific fields are generally gendered as fishers by Unathi.


'''Non-Gendered Roles'''<br>
New Olympia is one of the largest human enclaves on Ouerea, and is often viewed as a center of human politics on the planet. Several protests demanding greater human representation in the Synod have been held in the streets of Tr’ha’rem, and the Martian population is known to be a significant voting bloc in local politics. New Olympia is also known to play a key role in Ouerean smuggling rings - an issue which local law enforcement seems content to ignore, with many residents both human and Unathi preferring the status quo. The humans of New Olympia are largely supporters of either Revolution’s Heirs or the Warriors of Liberty, with the ideals of the Ouerean Revolution being firmly held among the locals. Due to the general distaste for the Sol Alliance, support for the Restorationists is almost nonexistent here.


The gender stratification of Unathi society is nearly all-encompassing, though there are some rare positions that can be considered as more than one gender. Rulership is the most notable of these, with the gender of a ruler being considered emblematic of their style of rule - male rulers are considered a good omen for military victory, whereas female rulers are considered a blessing for periods of peace and wisdom and fisher rulers are considered to bring periods of great productivity to their demesne. The title of Hegemon is something of an exception, having always had a connotation of military conquest to it. As such, Hegemons throughout the ages have largely been warriors, though with a few notable exceptions. Hegemon Ayzi Sarakus is historically recorded as a fisher, and there have been several recorded healers and fishers to have held the throne throughout the Izweski Hegemony’s history - though greatly outnumbered by the warriors.
'''Giai Phong, Um’a’yid:''' The district of Giai Phong in Um’a’yid is home to a large number of New Hai Phongese immigrants, initially brought in to aid in the city’s construction by Hephaestus Industries. As the Unathi-dominated Fishing League gained more power in the city, many of the local humans found themselves working tedious and underpaid jobs in the city’s fishing industry, as Hephaestus’s presence in the city diminished. Though Hephaestus’s acquisition of the Fishing League led to the corporation’s return, the corporation’s actions both on Ouerea and on New Hai Phong had done little to win friends among the people of Giai Phong. The district in the modern day is a hotbed of anti-corporate politics on Ouerea, with many of the locals seeing Hephaestus’s growing presence on the planet as a path leading to the rampant corruption and environmental devastation of their homeworld.  


One role which falls outside any of the three genders is that of the Guwandi. The reason for this is simple. A Guwandi sheds their gender as they shed their name, and for the same reason - it is a sign of the person they once were, before facing such shame that it was left behind. A Guwandi is only referred to as their prior gender when they are confirmed to have died with honour, and the stain of their disgrace can be erased from their history.
Rumored connections between local Giai Phong activists and more radical anti-corporate groups such as the Aut’akh or even the Champions of Moghes is often raised by pro-corporate politicians - but so far, these accusations remain baseless. Many Giai Phong locals fought during the Revolution, most notably being responsible for capturing the ruling lord of Um’a’yid during the initial period of fighting. The humans of Giai Phong are divided between support for the Warriors of Liberty and Restorationists, with the latter forming a small yet noteworthy minority.


In addition, the introduction of Unathi to the interstellar stage has led to a vast array of new roles, which have yet to be neatly assigned to a gender. While some were able to fit into pre-existing categories, other roles such as interstellar piloting, civilian spaceship command and various roles to do with colonial oversight have yet to be fit into one of Unathi society’s well-defined boxes.
'''Meonbada, New Skalamar: '''The district of Meonbada in New Skalamar is home to a large number of Konyanger expatriates, initially established as housing for Zeng-Hu Pharmaceuticals employees. Meonbada served as Zeng-Hu’s planetary headquarters prior to the megacorporation’s withdrawal from the Hegemony, and was home to several xenobiological research laboratories which coordinated most of the planet’s study of the countless new species found in Ouerea’s environment. When Zeng-Hu withdrew from the Hegemony, Meonbada was harshly impacted, with many of the skilled professionals in the district suddenly losing their jobs with the corporation. Some turned to criminal activities, with several now-abandoned facilities turned into drug labs, while others departed the increasingly worsening district for better opportunities elsewhere. Meonbada served as a hotbed of revolutionary activity during the uprising, with Yiztek troops attempting to storm the district in search of rebel leaders and being repelled by locals.


'''Changing Gender'''<br>
After the Revolution concluded, and the Ouerean Confederation was re-established, the new planetary government began to resume the exploration and research of Ouerea which had stalled under feudal rule. Many of the former Zeng-Hu employees who had stayed in Meonbada suddenly found themselves offered new positions in similar fields to their previous ones. In 2463, the Synod began to invest heavily in cleaning up Meonbada - driving out the criminal activity in the district and repurposing it into a center of scientific research on the planet. The former Zeng-Hu administrative center was reopened, and rapidly became the beating heart of the government’s studies of their homeworld. In the modern day, Meonbada is an odd slice of Konyang transplanted, a district which would not look out of place in Suwon or New Hong Kong. The district remains majority human, though the research industry there has led to growing Unathi and Skrell populations. The humans of Meonbada are largely Revolution’s Heirs voters, with a small bloc of support for the Ouerean Independence Movement - the current status quo has improved the lot of the locals enormously, and most would prefer to preserve it.


Most Unathi will live in the gender of their work for their entire lives. However, the nature of Unathi gender roles mean that changing one’s gender is fairly common in Unathi society, especially among nobles who may find themselves in a wide number of roles during their lives. It is not uncommon for rulers identifying as female to present as male during wartime, for instance, or for rulers identifying as male to present as a fisher when investing heavily in developing their lands.
In the modern age this has become more common among non-nobles, as common Unathi find themselves with a greater degree of social mobility. Many who would have lived and died as fishers find themselves seeking out battle and becoming warriors, or enrolling at institutions such as the [[Unathi_Educational_Institutions#Skalamar_University_of_Medicine|Skalamar University of Medicine]] and identifying themselves as healers. The act of changing one’s gender is, in most Unathi societies, a religious one. In the [[Izweski Heartland]] and other majority Sk’akh regions, these affairs are handled by the Church, while other faiths have their own approaches to it. For Unathi outside the Hegemony, such as those in Biesel or Dominia, less of a spiritual significance tends to be placed on the transition, being treated as more of a personal and private affair.
'''Outside the Gender Trinary'''<br>
In every society, there are those who do not conform to expectations, and the same is true among Unathi. Following the Contact War, many Unathi have challenged the ancient structures of gender that bind their species, seeking to separate their work from their own identification. The first female Kataphract, the Lady H’zala was appointed in 2459, one of the first public examples of a non-warrior permitted in such a strongly gendered role. In the Queendom of Szek-Hakh, the ordinary structures of gender are largely reversed as most of the fighting is done by women - while some present as warriors to the world, most continue to identify themselves as healers. While this is done out of practicality, with most of the realm’s men having perished in the Contact War, it is still viewed as a dramatic aberration from the norm. Abroad, some Unathi have found themselves adopting more human conceptions of gender as something that a person is, rather than something that they do, and choose to present as a gender that does not match their occupation - whether one which matches their sex, or simply based on personal preference.
Many have decried this as alien confusion and an erosion of Sinta tradition, while others welcome or simply do not pay mind to it. Gender is a spiritual matter, after all, and the priests and shamans have yet to come to a definite conclusion about these changing matters. How this will impact Unathi society, built around the strict gender trinary for centuries, remains to be seen.
'''Gender and Aliens'''
To many Unathi, human conceptions of gender are confusing, seemingly arbitrary and without reason. While decades of contact between the two species has helped for better understanding of this, both tend to view the other society’s ideas of gender as strange. Unathi, particularly those less-accustomed to working with aliens, will often gender non-Unathi based on their profession rather than any outward signs, and will find being corrected on this matter particularly confusing. For aliens which lack a concept of gender altogether such as [[Skrell]], [[Vaurca|Vaurcae]] or [[Dionae]], this is generally less of an issue.
On [[Ouerea]], a general understanding has been reached as to human concepts of gender, with the Unathi population coming to understand their alien neighbors’ views. Some of these views have been adopted among the Unathi population, with Archpriest Azente of the Sk’akh Church holding in the belief that an Unathi can do the work of one gender while identifying as another, which has caused him to be labelled as a radical among his fellows. Generally speaking, Skrell on Ouerea do not seem to have any particular trouble assimilating to Unathi notions of gender, though the reasoning behind it can often be confusing to them.
Some Diona gestalts which have primarily learned from Unathi - such as those living in the Izweski Hegemony, or among the pirates of the Tarwa Conglomerate - have adopted their own interpretation of Unathi gender. Some more organized gestalts tend to gender their individual nymphs based on the role they play in the whole, while others have developed their own codes of behavior similar to those practiced in Unathi society. More information about them can be found [[Moghresian Dionae|here]].
Most [[Unathi in Dominia|Dominian Unathi]] have, at least in practice, adopted the human model. Though most were born and raised on Moghes and held (perhaps still hold) traditional views, most Unathi choose to adapt to the local Imperial culture for similar reasons as converting to the [[Moroz Holy Tribunal|Holy Tribunal]] - that not respecting the customs and culture of their new home would be dishonorable to those who had welcomed them. Some, particularly among the Han’san and the older Unathi population, do not forget about traditional understandings of gender, still living much as they would on Moghes. To the humans of Dominia, this is largely written off as another alien curiosity of the Unathi, though those who spend more time with them may come to a better understanding of their ways. The newer generations of Unathi born on Imperial soil, however, are generally much more familiar with human ideas of gender than Unathi ones.
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=== Relationships and Marriage ===
Marriage in the culture of the Hegemony is seen strictly as a means to secure alliances between clans. With the bonding of two souls under [[Unathi Religion|Sk'akh]], clans are capable of securing peace and strength.
[[File:PostCitiesNamed.png|thumb|A map of Moghes, with cities and the Wasteland labelled. The Hegemony rules all.]]
Depending on who is being married, the act of marriage can carry different societal expectations. Marriage between a '''two fishers, or two different genders''' is seen as a symbol of fertility and growth, bringing the call of the Fisher. Marriage between '''two men''' links to the Aspect of the Warrior for strength, and is often used to secure particularly military alliances. Marriage between '''two women''' is a call for the Aspect of the Healer, and is thought to bring stability and kindness.
Divorces in the Izweski Hegemony must be requested through the Sk'akh Church, where a member of the clergy will decide how property and titles will be split. Typically, if a man is known to abuse or neglect their spouse, it is seen as a deep insult to the spouses' clan - a woman is often seen as being unable to do something so violent against another soul.
Oftentimes, '''Marriage Competitions''' are held to encourage young, unmarried Unathi to be competitive against each other and be the best suitor they can be, while unwed Unathi, parents, and Clan Leaders from various clans watch. Formal events are gender-segregated and have suitors attempt to impress Clan Leaders, whether through status, skill, or beauty. Men will often prove themselves in duels between suitors, women display acts of debate or healing, and fishers display skilled craftsmanship. Successful Unathi who win these contests are lauded by their entire communities and enjoy great prestige, and often enjoy the luxury of several suitors pining for their hand - and oftentimes, the best two are fated for each other.
==Military==
''See also: [[Unathi Military Structure]], [[Unathi Honor]]''
Most major nobles have standing personal forces, which are augmented by levies in times of war. Following the end of the Contact War, many levied troops have remained in the service of the Izweski, having lost homelands to return to. Outside of the levy system, the Hegemony maintains a professional navy to project power on the interstellar scale - though it is currently suffering great difficulty from the phoron scarcity, which has rendered outlying colonies vulnerable to pirate raids and the inability to defend against attack from other regional powers such as Elyra or Dominia.
The Kataphract Guild acts as the personal force of the Hegemon when called, though they act as mercenaries in peacetime. They are highly-trained and well-equipped fighters, though they abide by the Warrior's code with a level of dedication that would make even the most zealous of ordinary Sinta look twice. Though their insistence on honorable tactics has often caused them difficulties - particularly in their involvement with the S'rand'marr Coalition - the Kataphracts are widely regarded as some of the finest fighters in the Orion Spur.
Though technically the standing levies of High Queen Zkaii, the K'lax are also a major contributor to Izweski military power, with legions of K'laxan warriors and the support of enormous specialized warforms acting as a major force multiplier for Hegemony ground forces. The Lord-Admiral Za'Akaix'Xitac K'lax commands all the Hegemony's currently-mobile vessels, and their alien intelligence and connection to the Cephalon network has given them a reputation as an undefeatable commander - a reputation which has yet to be disproven.
==Technology==
''See also: [[Unathi Spaceflight]]''
Prior to first contact, Izweski technology was slightly ahead of twenty-first century Earth - though far more stratified in its distribution. Luxuries such as air travel, automobiles, television and advanced medicine were reserved for the nobility, while the peasantry made do with outdated and relatively primitive equipment. Nuclear weapons were widely distributed over Moghes, with both the Hegemony and the more powerful independent nations having access to nuclear-capable ICBMs. It was generally believed that the possibility of mutual destruction would act as a balancing factor against war - though this would not prove to be the case. The Izweski space program had progressed rapidly, with the first colonists landing on Ouerea in 2390.
The introduction of alien technology changed Moghes rapidly - extranet connections and holoscreens are common across the urban centers of Moghes, advanced medicines such as dexalin and ryetalyn can be acquired through the House of Medicine, and the Izweski navy is outfitted with high-quality laser rifles and the advanced hardsuits known as 'breachers'. Nobles in the Untouched Lands enjoy a quality of life on par with that found anywhere in the Spur, and increasing social mobility means that many peasants have found hope that one day, they too will enjoy the full benefits of the modern age. The introduction of Vaurcae to the Hegemony has also brought new technological advances, such as the now-commonplace energy-based melee weapons and the establishment of gene clinics to treat the genetic defects caused by lingering radiation.
Life in the rural areas is harsher, with cities being rare and life mostly determined by the size of a village and how well they can fish and hunt. Due to the distance from city centers, essential supplies like medicine are hard to come by locally and, more often than not, expensive. Access to domesticated threshbeasts, railroads, and the occasional car allows for travel to nearby tradeposts, so even though such supplies are expensive to import, one can still obtain them if they have enough coin. These threshbeasts also allow those that work skilled labor to exchange information on techniques to work trades in the city.
Each rural town generally has a radio so important news, orders from a Clan Lord, weather forecasts, and the like can be broadcast to the clan leader in the village. Often times, over the radio is how many rural Unathi receive statements from Not'zar, and most have not seen a likeness of him. Cheap holoscreens are becoming increasingly common in rural areas, and the wealthier peasant clans sometimes can afford to buy more than one car. The most advanced aspect of life for rural clans is the aquaponics system, one that Hephaestus engineers have helped develop to maximize livability for fish in these farms. Most Lords and Clan Lords see to it these systems remain up to date as possible, else starvation and minimal profits will be turned from a given clan.

Latest revision as of 06:36, 1 May 2024

Th'akh on Ouerea

Most of the followers of Th'akh on Ouerea arrived in the post-contact wave of colonists, with settlers from across the Hegemony recruited to settle the new world. As such, Ouerea is home to nearly every variation of Th’akh found on Moghes, though with those practiced in the regions of the former Traditionalist Coalition being less common. Shrines can be found across the planet dedicated to the Court of Stars, the Stone Lords of the Zazalai Mountains, the River Court of the Southlands and a thousand other variations of the faith. While many keep to the traditions and rituals of their ancestors, the cosmopolitan and independent culture of Ouerea has shaped the practice of Th’akh on the planet.

There is much less of a focus on particular holy sites and ancestral spirits in Ouerean Th’akh - the Unathi on this world are the first and second generation of colonists. There are no honored ancestors who have walked before them on this world, and most believe that, while they watch Ouerea from the spirit world, their ancestors remain on Moghes. For better or for worse, Ouerean Th’akhists know that they will be the ancestors whose spirits are invoked by future generations, the founders of a new civilisation and a new world. This has led to the rise of what is known as Ouerean Syncretism by theological scholars, and simply ‘Ouerean Th’akh’ by others.

Ouerean Th’akh is a synthesis of a thousand variations on the faith - while the colonists all have their own spirit-gods and sacred rituals, their own clans and honored ancestors, they are all equally outsiders now, facing new spirits of a strange new world. The spirits of Ouerea are viewed as wilder and more primal forces than those of Moghes, solely forces of the elemental nature of the planet uninfluenced by the Sinta’Unathi. As such, many Th’akh shamans on Ouerea are equal parts teacher, preacher and survivalist - exemplifying the pioneering spirit of the first Ouereans in learning to work with the spirits of the new world, naming them and seeking to shape a harmonious relationship. Some of the more prominent among these shamans have been vocal in opposition to Hephaestus Industries’ expansion onto the planet, believing that their exploitation of Ouerea will lead to great spiritual misfortune across the planet.

Respect for both the old spirits of Moghes and the new spirits of Ouerea is the duality that shapes Ouerean Th’akh - its shamans teach that the colonists have brought their spirits with them in part, and that only through achieving a peace between the old and the new can one reach true harmony. Those who abandon their old ways and traditions completely may be dishonorable and bring shame to their ancestors - but those who cling to them and refuse to adapt will surely invite the wrath of the Ouerean spirits upon themselves. Widespread exposure to human and Skrell culture has also shaped Ouerean Th’akh in a way that most other variations of the faith have not yet seen. Humans and Skrell are recognized as having their own spirits that they carry with them, both ancestral and reflected in the Th’akh understanding of the alien religions. While there are no known alien converts to Th’akh, the shamans of the faith often seek to work closely with alien religious figures in furthering mutual understanding of both each other, and the world they must share.

Due to the nature of Th’akh, human and Skrell faiths are generally acknowledged as being equally real to Unathi ones - the Qebalak ‘spirits of the stars’ and the deities of the various human faiths are considered to be alien spirits brought here by their followers. They are not venerated by Ouerean Th’akhists, but offerings are sometimes given to them by Unathi who wish to gain their favor for dealing with Skrell and humans.

Spirits of Ouerea

Azsaei Zis Azua (Crimson-Toothed Liberty)

“Red the blades and red the fires,
Let our struggle only grow,
Aid us ‘gainst the tyrant’s ire,
Red your teeth that find his throat.”
-A common prayer to Azsaei Zis Azua from the days of the Revolution.

A new spirit that emerged during the years of feudal oppression, Azsaei Zis Azua (Sinta'Unathi: Crimson-Toothed Liberty) is believed to have been born on Ouerea, formed from the spirits of those who died at the hands of the tyrant Yiztek. It is a spirit of freedom, justice, change, and revolutionary violence. It is usually depicted as a young, androgynous Unathi, holding a flaming spear in one hand - though occasionally as a human or Skrell, as their souls are believed to have become part of Azsaei Zis Azua as they perished in the struggle against oppression.

Shrines to this Zyola are often built upon battlefields or sites of import to the Ouerean Revolution. It is often invoked in remembrance of the Ouerean people’s struggle for freedom, and Ouerean Unathi who feel they have been wronged in some way will often call upon it to grant them justice or vengeance. A statue of Azsaei Zis Azua, in its Unathi form, marks the entrance to the Synod of Scales - a solemn reminder to the new government that the freedom Ouerea prizes was not given, but won by blood. Shamans dedicating themselves to Crimson-Toothed Liberty are often political radicals, striving for further liberation of the Ouerean people whether by word or by blade. The spirit is often venerated by members of the Warriors of Liberty, and the party's official symbol is a stylized depiction of Azsaei Zis Azua's burning spear.

The Izoaei

A collective name for many of the zo’zyola of Ouerea, the Izoaei (Sinta-Unathi: Primordial) are considered to be formless and wild spirits, manifestations of the raw and elemental forces of the world - spirits of stone and wind and water, free from names or bonds that the spirits of Moghes hold. The shamans of Ouerea believe that it is their responsibility to shape the Izoaei, to keep them appeased and guide them into a new state of being. Shrines are rarely built to these nameless spirits, but offerings are commonplace - with shamans believing that it is important to allow the Izoaei to grow accustomed to the presence of life on their world, lest their wrath spell doom for the colony.

Shamans of the Izoaei are an odd blend of scientist, survivalist, and exorcist. Research and understanding of alien worlds is believed to be a method of both honoring and shaping the Izoaei - as Sinta come to better know their new world, so do the spirits of that world come to better understand Sinta. Many of these shamans will take extensive journeys into the Ouerean wilderness, in the hopes of coming to better know the Izoaei and to shape their presence into one that welcomes alien settlement. Shamans of the Izoaei will also often gather in preparation for or in the wake of natural disasters, providing aid in an attempt to bind or banish hostile Izoaei and to shield Ouerea against their harm. Veneration of the Izoaei has spread from Ouerea, with colonists on various other Hegemony worlds practicing similar rituals in order to overcome hostile environments.

The Founders

The five Unathi who first set foot on Ouerea are viewed with immense respect by Ouerean civilization, often venerated as particularly revered ancestors - though they bear no blood relation to most modern Ouerean Unathi, they are ancestors in spirit to the modern-day colony. Historical sites often hold shrines to the Founders, and even non-Th’akh or even non-Unathi Ouereans will often leave offerings there in honor of the planet’s history.

Zuakza Izoki, Speaker of Thunder

Born to a prominent Heartland noble clan, Zuakza Izoki was a graduate of the Skalamar Academy of Natural Sciences and one of the foremost astronauts of the Izweski Space Program, having been part of one of the first crews on Izweski Station. When the Ouerean mission was planned, he was reportedly hand-picked by the Hegemon to command it as captain of the IHV Venture. Captain Izoki oversaw the initial establishment of what would become New Skalamar, and lived long enough to see humans and Skrell arrive on the planet. He was one of the founders of the New Skalamar Pioneers’ Seminary, and a statue of him adorns its gates in the modern day. He died of old age in late 2429, with a planetary day of mourning declared in his honor shortly afterwards.

His title as a spirit is “Speaker of Thunder” - either in honor of his commanding presence or as a joke from his surviving crewmates about how his way of speaking was extremely irritating over several months in a confined space together, depending on who one asks. He is venerated as a symbol of leadership, courage, and the pioneering spirit of Ouerea. His symbol is a stylized Unathi claw, reaching upwards to grasp at a distant star.

Kiuhi Ahuos, Watcher of the Dark

The pilot of the IHV Venture, Kiuhi Ahuos was a distinguished warrior from an Izweski air regiment stationed in the Southlands. As the Izweski Space Program grew, Ahuos found himself working as a test pilot on several of the program’s early missions. He was severely injured during a failed re-entry in the 2460s, which reportedly left him walking with a cane for the remainder of his life. Following the establishment of the Ouerean colony and first contact, he returned to Moghes with honor, continuing to work with the space program on various missions. His final mission was one that would go down in Unathi history, serving as a navigator on the IHRV Uezwik’s Hope - the Hegemony’s first attempt at creating a warp-capable spacecraft. When the warp calculations proved incorrect, Ahuos was killed along with the rest of the ship’s crew.

As a spirit, his title is “Watcher of the Dark”, in reference to his status as one of the Hegemony’s first space pilots. Ouereans working offworld, particularly on spaceships or as pilots, will often make offerings to him to protect them, as his spirit is believed to watch over all Unathi abroad in the vastness of space. His symbol is a black Unathi eye, filled with a field of stars.

Skiaei Sazs - Bearer of Flame

The ship’s engineer aboard the Venture, Skiaei Sazs was a guildsman of the Construction Coalition and one of the space program’s most talented engineers. The Venture itself was a Sazs design, and they were handpicked by Captain Izoki for the mission. Following planetfall, Sazs was responsible for the assembly of the initial colony site, and is believed by some to be the patron spirit of modern New Skalamar itself. Though well into their old age, Sazs was one of the founders of Hegeranzi Starworks, and reportedly turned down the position of guildmaster there several times before their death. Sazs was known to work closely with Hephaestus Industries, and was reportedly an influential mentor of Yukal T’zakal during his early days working with Hephaestus. They perished from old age in 2452, in their office aboard Hegeranzi Starworks.

As a spirit, their title is “Bearer of Flame”, in reference to their contributions to interstellar engineering. A shrine to Sazs adorns Hegeranzi Starworks today, and Ouerean engineers will frequently make offerings to their spirit to bless the success of a project. Their symbol is a trail of fire, stretching towards a field of stars.

Kseok Ssu, Witness of Life

Originally from a minor noble clan of S’th, Dr. Kseok Ssu was an accomplished biologist from the Skalamar University of Medicine long before she was chosen for the Ouerean mission. After her arrival on Ouerea, Dr. Ssu was responsible for cataloging thousands of new species native to the planet, as well as for the successful introduction of Moghresian plants and animals to the Ouerean biosphere. She is remembered as one of history’s greatest xenobiologists by Unathi even beyond Ouerea, and was granted the position of planetary chapter-master by the House of Medicine for her contributions to the sciences. She traveled extensively following first contact, studying human and Skrell advances in xenobiology for nearly thirty years and giving several guest lectures at human universities - acquiring a reputation as something of a daredevil researcher in interstellar academic circles. Kseok Ssu disappeared in 2438, only a year before the beginning of the Contact War, departing on an expedition to catalog the alien fauna of the Arusha sector. Her title as a spirit is “Witness of Life”, and she is frequently venerated by healers, academics, and explorers on Ouerea - particularly those seeking to study the planet’s ecosystem. Shrines to her can be found in most Ouerean universities, and it is a common practice among students to leave offerings there to improve their academic performance.

Olzahi Ekzur - Eye of Stone

The ship’s surveyor, Olzahi Ekzur was responsible for much of the initial exploration and surveying of Ouerea following planetfall. During her time as a researcher for the space program, she was responsible for the launch of several probes to Ouerea, and selected the initial landing site personally. Following planetfall, she engaged in extensive study of the area surrounding the landing site, and much of the layout of New Skalamar today is based on her initial blueprints. Ekzur spearheaded much of the initial exploration of Ouerea, and spent a large amount of her time at the Sahhat Geographical Research Complex with visiting Skrell scientists, reportedly fascinated by their culture and advancements. Ekzur’s methodologies for planetary colonization were rapidly adopted, and have since become standard practice by Hegemony colonists throughout the Spur. In 2441, Ekzur was killed in a storm on the Azareazi Sea as part of an ongoing polar expedition. Survivors of the wreck reported that she refused to leave her research or her crew, and returned to the sinking ship several times in order to recover more.

As a spirit, her title is “Eye of Stone”, in reference to her blunt and unemotional demeanor, as well as her contributions to the field of geology. She is viewed as the patron spirit of explorers, scientists, and all those who seek to wander beyond the horizons of the known. Ouerean exploration and research programs often consecrate their missions in her name. Her symbol is a silhouetted Unathi figure, walking towards a stylized horizon.

Humans on Ouerea

History

Shortly after first contact in 2403, human settlement of Ouerea began. The humans of Ouerea came in two waves - the first were largely Sol Alliance military personnel, who were permitted to construct several bases and refueling stations on the planet in exchange for Solarian assistance in furthering the Izweski space program. The second and far larger wave was driven by the human megacorporations, with many of them acquiring generous contracts for development of the Ouerean colony. Hephaestus and NanoTrasen were the two largest investors in Ouerean development, though Zeng-Hu Pharmaceuticals had several research facilities to study the myriad of new organisms found on both Moghes and Ouerea, and Einstein Engines were contracted to assist in the development of warp technology by the Izweski. The vast majority of these workers came from Solarian space, particularly from planets with limited economic opportunity. Ouerea was advertised to Hephaestus and NanoTrasen employees in particular as a land of opportunity and discovery, with many being shipped directly to the planet to assist in its settlement.

Due to the megacorporate contracts, humans had more contact with Unathi than the initial Skrell settlers, with corporate habitation buildings often being constructed near existing settlements for ease of work. The two groups were far from integrated, however, with distrust of aliens still being heavily present among the Unathi of Ouerea. Sentiment was common in the early days that the human presence on Ouerea was just an alien attempt to take control of an Unathi achievement, especially given the Solarian military bases built on the planet. Humans in this time often found themselves forming their own insular communities rather than integrating with the Unathi ones present.

With the outbreak of the Contact War, the Izweski were unable to govern the colony. The Sol Alliance, alongside the Nralakk Federation, drafted legislation for a temporary provisional government to administrate the colony due to the large human and Skrell populations. After negotiation with local Unathi, the democratic structure of Ouerean society was created, modeled extensively on human society. Largely, the Alliance was hands-off with regards to the administration of Ouerea compared to the Federation, content to observe and to intervene if the situation ever required it. Over this period, human, Skrell, and Unathi communities grew closer as settlements grew larger, with the unique cosmopolitan culture of Ouerea beginning to take root.

Most of the humans settling on Ouerea had had little contact with alien life prior to their settlement, but began to see the benefits of cross-species cooperation. Under the provisional government, the humans of Ouerea came to work closer with their Skrell and Unathi partners, with many of them having come to see Ouerea as their new home since the initial human arrival on the planet. At this point, the human community of Ouerea had been living on the planet for decades, and the idea of an independent Ouerean nation had begun to take root among them - particularly upon witnessing the successful secession of the Republic of Biesel. This idea would be crushed in 2457, when Hegemon S’kresti demanded that Sol and Nralakk return Ouerea to the Hegemony, and the feudal system was imposed on the colonists.

Many humans departed with the Alliance ships, including almost all of the active Solarian government and military personnel on the planet. Those who remained found themselves thrust into an alien model of society, with many of the rights and freedoms they had taken for granted stripped from them by foreign lords. The humans of Ouerea chafed under the Hegemony’s yoke from the beginning, and were near-universally supporters of throwing these foreign overlords from the world which had become their home. When the Revolution finally came, the human population was instrumental in its organization, taking inspiration from hundreds of similar revolutionary movements throughout their own history.

With the Revolution’s victory, the troubles of the Ouerean human community did not end - though the Synod was reestablished, only Unathi were permitted by the Hegemon to hold seats on it, with Skrell being granted observer status due to fear of angering the Nralakk Federation. The human population, however, was largely ignored by the Izweski, which has fueled lingering resentment, and demands for representation have grown louder and louder as the expansion of Hephaestus Industries has driven a wedge between Ouerea and Moghes.

Life & Culture

The human population of Ouerea came from a wide range of origins within the Sol Alliance, with the vast majority of them being shipped in by megacorporations as workers. Many of those who signed up for long-term work on Ouerea came from the Middle Colonies or particularly disadvantaged Inner Ring worlds, seeking new opportunities on an untouched and alien world. Though it has been over sixty years since the first humans arrived on Ouerea, many of the modern population retain strong ties to their homes in whatever way they can, with human communities often tending to be enclaves of a specific culture.

Despite their strong ties to their home cultures, Ouerean humans tend to feel more strongly that Ouerea is their home than their Skrell countrymen - while sixty years is not a short time, it is far longer for humans than for Skrell, with the humans who have lived on the planet for decades often viewing Ouerea as the project that they have given much of their life to. This attitude is even stronger among the generation of humans actually born on Ouerea, most of whom have never known another homeworld.

Humans on Ouerea are often ignored by the Hegemony - while the Skrell have the looming shadow of the Nralakk Federation granting them a measure of political influence, the planet’s human community has little in the way of leverage to gain more representation within the Synod - despite several protests in human communities since the revolution. Since the withdrawal of most megacorporations from Ouerea, humans often had difficulty finding work as the Hegemony’s guilds moved in - with many of them exclusively hiring Unathi, or only hiring humans into underpaid and difficult positions. Though this practice stopped with the Hephaestus acquisition of the guilds, most humans on Ouerea still prefer to patronize Ouerean-run or specifically human-run businesses where possible.

One thing that the diverse human population of Ouerea tends to have in common is an independent attitude, often perceived as being to the point of stubbornness by other humans. The initial human arrivals on Ouerea viewed themselves as pioneers, an attitude which many of the Unathi colonists shared, and the ideals of self-reliance and independence from foreign authority remain a cultural touchstone of Ouerean humanity. In addition to the common Ouerean distaste for the Hegemony, Ouerean humans tend to have a negative opinion of other human governments - particularly those with roots on planets which had a rocky relationship with the Alliance.


Notable Human Enclaves

Ouerea is home to many humans from a wide range of planets across the Orion Spur. Many of the human immigrants to Ouerea, particularly among the initial arrivals, found themselves living primarily among other humans from similar backgrounds, forming cultural enclaves on the planet. Thousands of these enclaves are dotted across Ouerea, from hundreds of worlds across Solarian space - but a few of them are particularly large, well-known, or influential. Mostly, these enclaves were founded by megacorporate workers in the initial arrival of humanity on Ouerea, with some of them having stood for decades.

New Olympia, Tr’ha’rem: Initially built around Hephaestus Industries employee housing, the district of Tr’ha’rem known as New Olympia was home to a large number of Martian workers employed by the megacorporation, and housed in Tr’ha’rem due to its more moderate climate for humans. Many of these humans worked on the Tr’ha’rem docks, and helped to cement the city’s status as a major port on Ouerea’s seas. The people of New Olympia tend to view Hephaestus favorably and have bitter feelings towards the Solarian Alliance, which were only amplified by the Violet Dawn disaster of 2462. Though many of them have not seen Mars in decades, if at all, they still consider themselves as Martian as they are Ouerean, and many of the locals have donated extensively to relief efforts following the disaster. During the early days of the Ouerean Revolution, New Olympia was home to some of the fiercest human opposition to the Hegemony, with many of its population using their positions in the shipping industry to smuggle arms and supplies to their fellow revolutionaries.

New Olympia is one of the largest human enclaves on Ouerea, and is often viewed as a center of human politics on the planet. Several protests demanding greater human representation in the Synod have been held in the streets of Tr’ha’rem, and the Martian population is known to be a significant voting bloc in local politics. New Olympia is also known to play a key role in Ouerean smuggling rings - an issue which local law enforcement seems content to ignore, with many residents both human and Unathi preferring the status quo. The humans of New Olympia are largely supporters of either Revolution’s Heirs or the Warriors of Liberty, with the ideals of the Ouerean Revolution being firmly held among the locals. Due to the general distaste for the Sol Alliance, support for the Restorationists is almost nonexistent here.

Giai Phong, Um’a’yid: The district of Giai Phong in Um’a’yid is home to a large number of New Hai Phongese immigrants, initially brought in to aid in the city’s construction by Hephaestus Industries. As the Unathi-dominated Fishing League gained more power in the city, many of the local humans found themselves working tedious and underpaid jobs in the city’s fishing industry, as Hephaestus’s presence in the city diminished. Though Hephaestus’s acquisition of the Fishing League led to the corporation’s return, the corporation’s actions both on Ouerea and on New Hai Phong had done little to win friends among the people of Giai Phong. The district in the modern day is a hotbed of anti-corporate politics on Ouerea, with many of the locals seeing Hephaestus’s growing presence on the planet as a path leading to the rampant corruption and environmental devastation of their homeworld.

Rumored connections between local Giai Phong activists and more radical anti-corporate groups such as the Aut’akh or even the Champions of Moghes is often raised by pro-corporate politicians - but so far, these accusations remain baseless. Many Giai Phong locals fought during the Revolution, most notably being responsible for capturing the ruling lord of Um’a’yid during the initial period of fighting. The humans of Giai Phong are divided between support for the Warriors of Liberty and Restorationists, with the latter forming a small yet noteworthy minority.

Meonbada, New Skalamar: The district of Meonbada in New Skalamar is home to a large number of Konyanger expatriates, initially established as housing for Zeng-Hu Pharmaceuticals employees. Meonbada served as Zeng-Hu’s planetary headquarters prior to the megacorporation’s withdrawal from the Hegemony, and was home to several xenobiological research laboratories which coordinated most of the planet’s study of the countless new species found in Ouerea’s environment. When Zeng-Hu withdrew from the Hegemony, Meonbada was harshly impacted, with many of the skilled professionals in the district suddenly losing their jobs with the corporation. Some turned to criminal activities, with several now-abandoned facilities turned into drug labs, while others departed the increasingly worsening district for better opportunities elsewhere. Meonbada served as a hotbed of revolutionary activity during the uprising, with Yiztek troops attempting to storm the district in search of rebel leaders and being repelled by locals.

After the Revolution concluded, and the Ouerean Confederation was re-established, the new planetary government began to resume the exploration and research of Ouerea which had stalled under feudal rule. Many of the former Zeng-Hu employees who had stayed in Meonbada suddenly found themselves offered new positions in similar fields to their previous ones. In 2463, the Synod began to invest heavily in cleaning up Meonbada - driving out the criminal activity in the district and repurposing it into a center of scientific research on the planet. The former Zeng-Hu administrative center was reopened, and rapidly became the beating heart of the government’s studies of their homeworld. In the modern day, Meonbada is an odd slice of Konyang transplanted, a district which would not look out of place in Suwon or New Hong Kong. The district remains majority human, though the research industry there has led to growing Unathi and Skrell populations. The humans of Meonbada are largely Revolution’s Heirs voters, with a small bloc of support for the Ouerean Independence Movement - the current status quo has improved the lot of the locals enormously, and most would prefer to preserve it.