Difference between revisions of "Guide to Medicine"

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==Machinery==
==Machinery==
===[[File:IVDrip.png|64px]]IV Drip===
The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.
To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.
Alt-click menu:
*Transfer rate. Sets how many units per tick the IV stand will inject.
*Remove container.
*Remove tank.
*Remove breath mask.
Right-click menu:
*Transfer rate
*Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
*Toggle mode (Inject or Take Blood)
*Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
*Open/Close valve (Open the tank valve and start administering oxygen)
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===
A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.
A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.
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| Foreign Object
| Foreign Object
|}
|}
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===
Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.
Allows the injection of:
*Dylovene
*Inaprovaline
*Soporific
*Perconol
*Dexalin


===[[File:Cryo.gif]]Cryo Tubes===
===[[File:Cryo.gif]]Cryo Tubes===
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**Turn the power on.
**Turn the power on.
**Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.
**Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.
===[[File:IVDrip.png|64px]]IV Drip===
The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.
To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.
Alt-click menu:
*Transfer rate. Sets how many units per tick the IV stand will inject.
*Remove container.
*Remove tank.
*Remove breath mask.
Right-click menu:
*Transfer rate
*Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
*Toggle mode (Inject or Take Blood)
*Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
*Open/Close valve (Open the tank valve and start administering oxygen)
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===
Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.
Allows the injection of:
*Dylovene
*Inaprovaline
*Soporific
*Perconol
*Dexalin


===Advanced Tools===
===Advanced Tools===
These tools are generally obtained from either Ops or Research.
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Holds 300u. Very useful for chemistry.
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge. Bigger is better... right? (No. No, it is not.)
*[[File:Combatinhaler.png]]'''Combat Inhaler''': Administers the entire contents of the inhaler at once. Use with care!
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u.
*[[File:Scalpmanager.png]]'''Incision Management System (IMS)''': Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
*[[File:Scalpmanager.png]]'''Incision Management System (IMS)''': Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
*[[File:Laserscalp.png]]'''Laser Scalpel''': Different versions depending on what's available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Requires diamonds but is immensely useful for chemistry, holding 300u as opposed to its non-bluespace counterpart which can only hold 120u.
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.
*[[File:Combatinhaler.png]]'''Combat Inhaler''': An inhaler capable of dumping all of the contents of a cartridge into the patient's lungs. Use with care!
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge, bigger is better ''obviously.''
*[[File:Laserscalp.png]]'''Laser Scalpel''': Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Requires diamonds but is immensely useful for chemistry, holding 300u as opposed to its non-bluespace counterpart which can only hold 120u.
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.
*[[File:Combatinhaler.png]]'''Combat Inhaler''': An inhaler capable of dumping all of the contents of a cartridge into the patient's lungs. Use with care!
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge, bigger is better ''obviously.''
*[[File:Powercell.png]]'''Super Capacity/Hyper Capacity Power Cells''': Pretty much just the RIG benefits from a bigger cell, but hey, leg actuators are fun to use!
*[[File:Medibot.gif]]'''Medibots''': Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to '''not load in medicines that the patient can easily overdose on'''.
*[[File:Medibot.gif]]'''Medibots''': Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to '''not load in medicines that the patient can easily overdose on'''.
*[[File:Freezer.gif]]'''Gas Cooler''': Upgrading the gas cooler will allow it to cool the gasses for cryo quicker.
*[[File:Powercell.png]]'''Super Capacity/Hyper Capacity Power Cells''': Install them in the RIG. Leg actuators are fun!
*'''Upgrades'''. Engineering or Research can upgrade your machinery.


=Procedures=
=Procedures=
==Administering Drugs==
==Administering Drugs==
===[[File:Syringes.png|64px]]Injections===
===[[File:Syringes.png|64px]]Injections===
Equipment used: Syringe, hypospray, rapid hypospray, IV.
Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.


Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.
Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.


An [[Guide to Medicine#IV drip|IV drip]] is used to inject medication continuously.
An [[Guide to Medicine#IV drip|IV drip]] is used to inject medication continuously.
Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.


===[[File:Pillbottle.png|64px]]Pills===
===[[File:Pillbottle.png|64px]]Pills===
Pills are the second most common way to administer medicines, which are taken orally and metabolize at half effect in comparison to injection. Pills are mostly used for low-priority treatments or prescriptions, and are best <s>shoved down the victim's throat whether they like it or not</s> given to the patient along with instruction to swallow it. A patient wearing anything that covers the mouth will obviously be unable to take pills, making them unideal for patients in EVA gear.
Pills are taken orally. They can be taken by unskilled patients (or fed to patients by aiming at the mouth and clicking on the patient); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.
 
Liquid medication can also be taken orally.


===[[File:Autoinhaler.png|64px]]Inhalation===
===[[File:Autoinhaler.png|64px]]Inhalation===
Inhalers are a recent addition to the medical side of Aurora, and medicines from inhalers are obviously inhaled into the lungs. All medicines - save for a few such as Dexalin - are 3/4 as effective as injecting when inhaled, which is a quarter above pills at least. Autoinhalers found in aid kits come with 5u of Dexalin, but the contents can be removed/replaced by using a syringe on the inhaler. Non-expendable variants can be found in the CMO's office and in chemistry equipment lockers, along with small 15u cartridges that can be filled with whatever.
Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.


===Eye drops===
===Eye drops===
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===[[File:Traumakit.png|64px]]Topical Applications===
===[[File:Traumakit.png|64px]]Topical Applications===
This mostly applies to bandages and ointment, kits and equipment that you can use on a patient from the get-go. While we do not have medicinal patches, we do have trauma and burn kits for basic wound treatment, as well as for sealing bleeding and disinfecting wounds.
Gauze, ointment, and trauma and burn kits treat injury to the skin.


==Blood Transfusion==
==Blood Transfusion==
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* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
* Ensure that the IV drip is in Inject mode.
* Ensure that the IV drip is in Inject mode.
* Attach the IV drip to the patient.
* Attach the IV drip to the patient (click and drag).
* Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
* Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
* Monitor the patient's blood oxygen levels and pulse via health analyzer.
* Monitor the patient's blood oxygen levels and pulse via health analyzer.
* If an IV drip is not available, injecting the patient with blood from a syringe is a workable, if a slow and cumbersome, option.
* If an IV drip is not available, injecting the patient with blood by syringe or hypospray is a workable, if a slow and cumbersome, option.
* Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.
* Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.


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**'''Huge spike in toxins''' - Like, 300 damage or so.
**'''Huge spike in toxins''' - Like, 300 damage or so.
**'''Death.'''
**'''Death.'''
==Brute Damage==
Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on its own is listed below:
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and also disinfects wounds if applied early.
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: A red colored medicine which heals 5 brute per unit, meaning a full syringe will heal 75 brute damage. Overdoses at 20u.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: A red colored medicine which heals 8 brute per unit, meaning a full syringe will heal 120 brute damage. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Bicaridine and Butazoline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].
==Burn Damage==
Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause blood loss. Burns are easily infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:
* '''Ointment''': Heals 4 burn per wound. Disinfects wounds.
* '''Advanced Burn Kits''': Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
* [[Guide to Chemistry#Basic_Treatments|'''Kelotane''']]: A yellow colored medicine which heals 6 burn per unit, meaning a full syringe will heal 90 burn damage. Overdoses at 20u.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Kelotane and Dermaline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].


==Cardiac Arrest==
==Cardiac Arrest==
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* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
* If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]]. Even if CPR does not restart the patient's heart, it will slow brain damage.
* If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]]. Even if CPR does not restart the patient's heart, it will slow brain damage.
==Dislocations==
Not actually a fracture or even a problem related to surgery, but it will function as a fracture in that the limb will become incapacitated. Fixing it simply requires that you stand next to the patient and use the 'Undislocate-Joint' verb. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate.
==Foreign Bodies==
==Fractures==
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:
*'''Splints''': A half-cast that keeps the fractured bone in place and prevents it from moving. '''This is a temporary remedy,''' and requires the following to actually treat...
*'''[[Surgery#Bone_Repair|Surgery]]''': By means of bone gel and bone setter, a fracture can be mended rather quickly.
Broken bones must be repaired surgically.
==Genetic Damage==
Damage dealt by radiation, slime digestion, or coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
* '''Cryo-Mix''': A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.
* [[Guide to Chemistry#Advanced_Treatments|'''Rezadone''']]: A green medicine which heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.


==Hypoxia==
==Hypoxia==
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==Brute Damage==
==Mental Trauma==
Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on its own is listed below:
 
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and also disinfects wounds if applied early.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of Neuro-surgery where necessary to treat mental trauma.
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: A red colored medicine which heals 5 brute per unit, meaning a full syringe will heal 75 brute damage. Overdoses at 20u.
* [[Chemist|Chemists/Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma, or prescribe medicine.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: A red colored medicine which heals 8 brute per unit, meaning a full syringe will heal 120 brute damage. Overdoses at 15u.
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Crystal_Therapy|Crystal Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Bicaridine and Butazoline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].


==Burn Damage==


Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause blood loss. Burns are easily infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:
* '''Ointment''': Heals 4 burn per wound. Disinfects wounds.
* '''Advanced Burn Kits''': Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
* [[Guide to Chemistry#Basic_Treatments|'''Kelotane''']]: A yellow colored medicine which heals 6 burn per unit, meaning a full syringe will heal 90 burn damage. Overdoses at 20u.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Kelotane and Dermaline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].




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==Genetic Damage==
Damage dealt by radiation, slime digestion, or coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
* '''Cryo-Mix''': A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.
* [[Guide to Chemistry#Advanced_Treatments|'''Rezadone''']]: A green medicine which heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.


==Organ Damage==
==Organ Damage==
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* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A blue medicine which heals the brain if it's below minor damage. Overdoses at 20u.
* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A blue medicine which heals the brain if it's below minor damage. Overdoses at 20u.


==Fractures==
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:
*'''Splints''': A half-cast that keeps the fractured bone in place and prevents it from moving. '''This is a temporary remedy,''' and requires the following to actually treat...
*'''[[Surgery#Bone_Repair|Surgery]]''': By means of bone gel and bone setter, a fracture can be mended rather quickly.
Broken bones must be repaired surgically.


==Dislocations==
Not actually a fracture or even a problem related to surgery, but it will function as a fracture in that the limb will become incapacitated. Fixing it simply requires that you stand next to the patient and use the 'Undislocate-Joint' verb. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate.




==Mental Trauma==


* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of Neuro-surgery where necessary to treat mental trauma.
* [[Chemist|Chemists/Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma, or prescribe medicine.
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Crystal_Therapy|Crystal Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.


==Toxin Exposure==
==Toxin Exposure==

Revision as of 03:36, 15 August 2022

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Note: This page or section of it is following Mechanics. Do not edit this page unless the changes are reflected in the code as well. Click here for Details

Your job as a member of the medical staff is to keep your patients alive.

If the patient's brain is alive, the patient is alive.

If the patient's brain dies, they are dead and can never be brought back.

Therefore, your main goal is to protect the patient's brain. Everything else is secondary.

Anatomy

The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.

  • Head: Contains the skull, brain, and eyes.
  • Torso: Contains the ribs, heart, stomach, and lungs.
    • Arms: Connected to the torso. Contains bones.
      • Hands: Connected to the arms. Contains bones.
  • Lower Body: Contains the pelvis, liver, kidneys, and appendix.
    • Legs: Connected to the lower body. Contains bones.
      • Feet: Connected to the legs. Contains bones.

Organs interact with one another:

  • The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
  • The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
  • The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
  • The stomach receives and processes reagents which may help or harm the other organs.
  • Any body part that becomes infected or gangrenous will release toxins, damaging other organs.

Brain

The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.

  • Symptoms of Damage: Headaches, blurred vision, dizziness, fainting, paralysis.
  • Causes of Damage: Trauma, low oxygen, toxins.
  • Repair: Medication and organ repair surgery.

The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is brain dead. There's no coming back from brain death.

Causes of Brain Damage

Low oxygen

The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.

Direct Harm

If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.

Toxins

Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.

Treating Brain Damage

  • Stabilize the patient.
  • If toxins in the body are damaging the brain, remove them.
  • Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
  • Repair the brain.
    • Mild brain damage will resolve with restoration of blood flow and inaprovaline.
    • Moderate brain damage can be treated with Alkysine or Peridaxon.
    • Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.

Heart

The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.

  • Symptoms of Damage: Low blood oxygen, sharp chest pain, weak or high pulse rate.
  • Causes of Damage: Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
  • Repair: Perform Surgery or administer Peridaxon or Adipemcina.

When the patient's heart stops, it's called Cardiac arrest.

The patient's heart rate helps indicate their physical health.

Lungs

Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.

  • Symptoms of Damage: Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
  • Causes of Damage: Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
  • Treatment: Peridaxon, Pneumalin, organ Surgery, emergency reinflation via pen or syringe (in case of collapsed lung and no doctors).

The patient's blood oxygen level helps indicate their physical health.

Liver

The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.

  • Symptoms of Damage: Vomiting, other organs taking damage from general toxins.
  • Causes of Damage: High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
  • Treatment: Dylovene (at 10 liver damage and below); surgery; Peridaxon.

Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.

Eyes

Provides sight.

  • Symptoms of Damage: Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
  • Causes of Damage: Welding without protection, phoron exposure, physical trauma.
  • Treatment: Oculine, Peridaxon, or surgery.

Kidneys

Filters your blood.

  • Symptoms of Damage: Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
  • Causes of Damage: Physical trauma, toxin damage to organs.
  • Treatment: Peridaxon or surgery.

Appendix

Serves no function other than to get infected and make you miserable.

  • Symptoms of Damage: Pain, fever.
  • Causes of Damage: Appendicitis, direct trauma to the lower body.
  • Treatment: Surgical removal.

Vital Signs

Vital signs are measurable things that tell you what's wrong with your patient, so you can treat it.

Blood oxygen

Your patient's blood oxygenation is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.

Causes of low blood oxygenation include:

  • There is not enough blood in the bloodstream. Restore blood volume with IV drips.
  • The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, Dexalin (Plus) can bypass the lungs and provide oxygen to the blood directly.
  • Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.

Pulse

Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.

If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.

A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.

  • Above 150 BPM, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
  • Above 250 BPM, the heart may stop.

Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with Inaprovaline and/or Perconol/Mortaphenyl/Oxycomorphine.

Breathing

Check your patient's breathing by examining them.

If a patient is gasping for breath, they have Hypoxia.

Body Temperature

A patient's body temperature shows up on suit sensors, health scanner, and body scanner.

A low temperature indicates hypothermia or exposure to substances that lower the body temperature.

A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.

Be aware that different species have different normal body temperatures.

Reagents Present

Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.

Equipment

Bottles.gifDrugs

Visit the Guide to Chemistry to get a good idea of what each medicine can do.

The most used medications are:

  • Inaprovaline, available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.
  • Dexalin Plus/Dexalin oxygenate the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits.
  • Dylovene, available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. However, it mixes with Inaprovaline to create Tricordrazine. Inject both, and you'll have the benefits of neither.
  • Butazoline/Bicaridine/Tricordrazine, in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene and inaprovaline in equal parts.
  • Dermaline/Kelotane/Tricordrazine, in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; tricordrazine can be made by mixing dylovene and inaprovaline in equal parts.
  • Mortaphenyl/Perconol are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines.

Tools

Physical Exam

Without tools, or in the field, you may use your eyes and hands to examine a patient.

  • Examining - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
    • Bleeding
      • Bleeding cut on limb - They're obviously bleeding from the limb in question.
      • Blood soaking under clothing - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
    • Brute Damage
      • Bruise - Patient was attacked with a blunt object. Ranges from tiny to monumental.
      • Cut - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
      • Puncture - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
    • Burn Damage - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.
  • Grabbing - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
    • Wounds - Will inform you of any burns and bruises on the target limb. See above.
    • Bones - Will inform you if the patient's limb is broken or not.
    • Skin
      • Reddened and Warm - Patient has a septic infection on the limb in question.
      • Unhealthy Discoloration - Patient has high toxins.
      • Unusually Pale - Patient has moderate hypoxia.
      • Decaying Limb - Patient's limb is necrotic.

Burnkit.pngAdvanced Burn Kit

Treats burns, speeding healing and preventing infection if used soon after the burns are inflicted. More effective version of Ointment.

Traumakit.pngAdvanced Trauma Kit

Treats brute damage, speeding healing and preventing infection. Stops bleeding (though not internal bleeding). Used in surgery to repair organs. More effective version of the roll of gauze.

Breathanalyzer.pngBreath Analyzer

Tests lung function and detects reagents in the lungs, including alcohol in the patient's blood.

Breath Sample Results:
Subject oxygen levels nominal.
Subject lung health nominal.
Blood Alcohol Content: 0 [NORMAL]

  • Oxygen Levels: Whether the lungs are processing oxygen. Different from blood oxygen.
  • Lung Health: Whether lungs are damaged; whether a lung is ruptured (pneumothorax).
  • BAC: How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.

Dropper

Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes.

Healthanalyzer.pngHealth Scanner

A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).

Readings include:

  • Brain activity, from 0-100%.
  • Pulse rate in beats per minute.
  • Blood pressure.
  • Blood oxygenation, from 0-100%.
  • Body temperature.
  • Severe organ damage.
  • Presence or absence of life-threatening pain.
  • Radiation level, from none to extreme.
  • Burns and brute damage for each body part.
  • Presence or absence of broken bones, but not their location.
  • Presence or absence of internal bleeding, but not its location.
  • Reagents present in the blood. Only medical reagents are identified.
  • Presence or absence of reagents in the stomach.

The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.

Hypospray

Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject 5u. The CMO is issued an advanced hypospray.

Penlight.pngPenlight

The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.

  • Their eyes narrow - Patient's eyes are fine and functioning normally.
  • Visible damage - Self explanatory.
  • Slow reaction - Blurry vision.
  • Delay between both eyes - Brain damage.
  • Pinpointed pupils - Opiates.
  • Dilated pupils - Other recreational drugs.
  • Glowing - Patient has a mutation.
  • No reaction - The patient is dead or their eyes are damaged beyond function.

Medicalbelt.pngMedical Belt

A medical belt stores medication bottles and small medical tools. Has seven slots.

MedGlasses.pngMedical HUD

Wearing a medical HUD displays your patient's pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like "SSD" or "Deceased".

  • A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
  • A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
  • A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.
  • A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
  • A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.
  • A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.

Rollerbed.pngRoller bed

A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.

A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.

Stabilizer Harness

Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient's heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.

Stethoscope.pngStethoscope

The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.

  • Heart
    • Weak/odd heartbeat - Heart damage or severe hypoxia.
    • No heartbeat - The patient is dead, or they have a synthetic heart. Or they're playing possum.
  • Lungs
    • Wheezing/gurgling - Lung damage or severe hypoxia.
    • No breathing - Dead patient, or no lungs.

Splints

Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Will also slow internal bleeding in limbs.

Suit Sensors

Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical and to the PDAs issued to Medical staff. Crew can set their sensors to off (no information), binary (alive or dead), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.

Stasis Bag Folded.pngStasis Bag

A stasis bag is used to transport critical patients. These bags completely halt the progression of all damage, but there's no air inside, and they deal genetic damage, so time is still of concern.

Syringes.pngSyringe

A syringe to extract medicines and inject them into the patient. Holds 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.

Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.

Zeng-Hu Body Scanner

Functions as a portable body scanner and prints out a report identical to the body scanner's report. One is issued to the CMO.

Machinery

Bscanner.gifBscanner console.gifBody Scanner

A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.

A body scanner:

  • Shows how much blood the patient has and how well-oxygenated it is.
  • Identifies reagents in the stomach and bloodstream.
  • Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.
  • Detects organ damage.
  • Detects infection, radiation, and paralysis.
  • Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.

A typical body scan looks like this:

Body Scanner Console
Patient Status
Name:
Species:
Brain Activity:
Physical Trauma:
Oxygen Deprivation:
Organ Failure:
Burn Severity:

John Doe
Human
95%
Minor
None
None
Minor
Radiation Level:
Genetic Damage:
Est. Paralysis Level:
Body Temperature
0
None
0
310 K (~37 C)
Blood Status
BP:
Blood Oxygenation
Blood Volume
113/75
96%
96%
Reagents Present
Inaprovaline 10u
Internal Organ Status
The occupant has no internal injuries.
External Bodypart Status
Organ Physical/Burn Trauma Wounds
Upper Body Minor/Minor Foreign Object

Cryo.gifCryo Tubes

Cryo tubes are used to administer cataleptinol, cryoxadone, and conexadone, which only work at temperatures under 170 degrees Kelvin. One unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections.

Freezer.gifHow to Set Up

To prepare the cryo tube:

  • Place one beaker of medication into each tube (pick them up and click on the tube).
  • Turn on the gas coolers.
    • Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.
    • Turn the power on.
    • Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.

IVDrip.pngIV Drip

The IV stand transfers reagents from a container into a patient's bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.

To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask.

Alt-click menu:

  • Transfer rate. Sets how many units per tick the IV stand will inject.
  • Remove container.
  • Remove tank.
  • Remove breath mask.

Right-click menu:

  • Transfer rate
  • Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)
  • Toggle mode (Inject or Take Blood)
  • Toggle stop (Whether the IV will automatically stop injecting blood when the patient's blood volume is full)
  • Open/Close valve (Open the tank valve and start administering oxygen)

Sleeper.gifConsole.gifSleeper

Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.

Allows the injection of:

  • Dylovene
  • Inaprovaline
  • Soporific
  • Perconol
  • Dexalin

Advanced Tools

These tools are generally obtained from either Ops or Research.

  • BluespaceBeaker.gifBluespace Beaker: Holds 300u. Very useful for chemistry.
  • InhalerBS.pngBluespace Inhaler Cartridge: 60u cartridge. Bigger is better... right? (No. No, it is not.)
  • Combatinhaler.pngCombat Inhaler: Administers the entire contents of the inhaler at once. Use with care!
  • Noreact.gifCryostasis Beaker: Reagents won't mix or react inside this beaker, but it can only hold 60u.
  • Scalpmanager.pngIncision Management System (IMS): Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
  • Inhalercart.pngLarge Inhaler Cartridge: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
  • Laserscalp.pngLaser Scalpel: Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.
  • Medibot.gifMedibots: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to not load in medicines that the patient can easily overdose on.
  • Powercell.pngSuper Capacity/Hyper Capacity Power Cells: Install them in the RIG. Leg actuators are fun!
  • Upgrades. Engineering or Research can upgrade your machinery.

Procedures

Administering Drugs

Syringes.pngInjections

Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.

Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.

An IV drip is used to inject medication continuously.

Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.

Pillbottle.pngPills

Pills are taken orally. They can be taken by unskilled patients (or fed to patients by aiming at the mouth and clicking on the patient); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.

Liquid medication can also be taken orally.

Autoinhaler.pngInhalation

Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.

Eye drops

Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient's eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.

Traumakit.pngTopical Applications

Gauze, ointment, and trauma and burn kits treat injury to the skin.

Blood Transfusion

If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.

  • Prepare an File:IVdrip.png IV drip with a Bloodbag.png blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
  • Ensure that the IV drip is in Inject mode.
  • Attach the IV drip to the patient (click and drag).
  • Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.
  • Monitor the patient's blood oxygen levels and pulse via health analyzer.
  • If an IV drip is not available, injecting the patient with blood by syringe or hypospray is a workable, if a slow and cumbersome, option.
  • Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.

Blood Compatibility

If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.

Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.

If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:

  • Negative can take only negative.
  • All types can take O.
  • A can take A.
  • B can take B.
  • AB can take A and B.
  • O can take only O.
Blood Compatibility Chart
Receiver Donor
O- O+ B- B+ A- A+ AB- AB+
AB+ + + + + + + + +
AB- + + + +
A+ + + + +
A- + +
B+ + + + +
B- + +
O+ + +
O- +


CPR

If a patient's heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It's normal for ribs to crack while you are doing CPR.

CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions, or full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient's heart restarts.

Cryo Treatment

Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly set up) cryo tube will heal some types of damage and slow down other types of damage, sort of like a big stasis bag.

  • Cryo tanks function only below 170K.
  • The lower the temperature of the bath, the more effective the stasis function is.
  • The higher the temperature of the bath, the more effective the healing function is.

Stabilizing Patients

A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the First Responder.

To stabilize a patient:

  • If the patient's heart has stopped, treat for cardiac arrest.
  • Inject Inaprovaline to support brain function and steady heartbeat.
  • Stop bleeding with an Advanced Trauma Kit. For internal bleeding, administer Coagzolug and hurry to the surgeon.
  • If the patient's blood oxygen level is low, treat for hypoxia.
    • If the patient has lung damage, administer Dexalin or Dexalin Plus.
    • If the patient has suffered blood loss, administer a blood transfusion.
  • Splint fractured limbs, or put your patient on a roller bed to keep them from moving.
  • Treat burns with an Advanced Burn Kit to prevent infection.
  • If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.
  • If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.

Some patients will be impossible to stabilize completely:

  • A combination of damage to the heart and lungs can make it impossible to raise the patient's blood oxygen level. Dexalin (Plus) doesn't work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.
  • If a patient's heart is damaged and their brain function is low (<20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.
  • Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.
  • Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.

Surgery

See Surgery. Required for:

  • Repairing fractures
  • Stopping arterial bleeding
  • Removing foreign objects
  • Organ transplants
  • Removing necrotic tissue
  • Plastic surgery
  • Appendicitis
  • Cyborgification
  • Amputations

Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A first responder is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works.

Common Diseases & Injuries

Blood Loss

  • For external bleeding cases:
    • Pressure: If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If you are bleeding, help intent click the limb and you will begin applying pressure.
    • Gauze: Basic treatment. Stops bleeding and speeds healing.
    • Advanced Trauma Kit: Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.
  • For internal bleeding (IB) cases:
    • Cryogenics: Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding and stop it from getting worse. This is a temporary solution.
    • Bicaridine and Inaprovaline: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
    • Surgery: The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
    • Bicaridine: Overdosing Bicaridine (30u) will, of course, deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
    • Coagzolug: Coagzolug can help slow bleeding, buying you more time to treat a patient. Overdoses at 10u.

Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:

  • Dexalin/Dexalin Plus: Will assist in oxygenating the blood, helping to prevent potential brain damage.
  • Iron: A simple reagent that must be ingested in order to work. Replenishes 8u of blood per unit.
  • Nutriment: Basic nutrients. Must be ingested. Replenishes 4u of blood per unit.
  • Protein: Animal proteins found in meat. Must be ingested. Replenishes 4u of blood per unit.
  • 20 Iron, 20 Nutriment, 20 Protein: The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.
  • IV Drip with compatible blood: Bloodbags can hold 200u of blood (a little less than half a patient's total blood volume) and is generally a fast method of replacing blood.
  • IV Drip with Saline Plus: Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.

Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is your top priority, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins. Blood loss also results in losing lots of nutrition. Symptoms of blood loss can be found below:

  • 89% of original blood volume/501u and lower:
    • Low blood oxygenation - Visible on your hand scanner.
    • Patient feels dizzy - They will state vocally that they feel dizzy/faint.
    • Patient rapidly becomes hungry - Low blood generates hunger. Oddly enough, the nutrition used doesn't correlate to the amount of blood regenerated.
  • 60% of original blood volume/336u and lower:
    • Patient feels extremely dizzy - Emphasis on extremely.
    • Patient has trouble seeing - Cloudy vision and having a hard time keeping their eyes open.
    • Patient is unconscious - Not enough blood to keep them conscious, which means they can't tell you about their peril.
    • Increasing oxygen damage - Determined with the analyzer, but the prompt above will probably tell you that before you read their damage.
    • Pale skin - As a result of high oxygen damage, determined by examining with a grab.
  • 40% of original blood volume/224u and lower:
    • Aggressive oxygen damage - At this point, the oxyloss will start escalating quickly.
    • Increasing toxin damage - Assuming the patient survives to this point without dying, toxins will begin to manifest.
  • 21% of original blood volume/122u and lower:
    • Huge spike in toxins - Like, 300 damage or so.
    • Death.

Brute Damage

Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require Surgery, or the limb may even become dismembered! Treatment for brute damage on its own is listed below:

  • Gauze: Heals 4 brute per wound. Stops bleeding.
  • Advanced Trauma Kits: Heals 8 brute per wound. Stops bleeding and also disinfects wounds if applied early.
  • Bicaridine: A red colored medicine which heals 5 brute per unit, meaning a full syringe will heal 75 brute damage. Overdoses at 20u.
  • Butazoline: A red colored medicine which heals 8 brute per unit, meaning a full syringe will heal 120 brute damage. Overdoses at 15u.
  • Tricordrazine: A purple medicine that heals all underlined damage, healing 3 damage per unit. Overdoses at 30u.
  • Do not mix Bicaridine and Butazoline, as this will result in the patient taking high levels of genetic damage.

Burn Damage

Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause blood loss. Burns are easily infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:

  • Ointment: Heals 4 burn per wound. Disinfects wounds.
  • Advanced Burn Kits: Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
  • Kelotane: A yellow colored medicine which heals 6 burn per unit, meaning a full syringe will heal 90 burn damage. Overdoses at 20u.
  • Dermaline: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
  • Tricordrazine: A purple medicine that heals all underlined damage, healing 3 damage per unit. Overdoses at 30u.
  • Do not mix Kelotane and Dermaline, as this will result in the patient taking high levels of genetic damage.


Cardiac Arrest

Cardiac arrest is indicated by a flatline on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.

If someone is in cardiac arrest, they are priority number one.

  • If you are ever in doubt what to do, put the patient into a stasis bag. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
  • Apply CPR or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, it will stop again.
  • Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
  • Administer inaprovaline to slow brain damage and stabilize the pulse.
  • If the patient is in severe pain, administer painkillers.
  • If the patient has low blood volume, get some blood into them with IV drips.
  • If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
  • If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
  • If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer CPR. Even if CPR does not restart the patient's heart, it will slow brain damage.


Dislocations

Not actually a fracture or even a problem related to surgery, but it will function as a fracture in that the limb will become incapacitated. Fixing it simply requires that you stand next to the patient and use the 'Undislocate-Joint' verb. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate.

Foreign Bodies

Fractures

Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:

  • Splints: A half-cast that keeps the fractured bone in place and prevents it from moving. This is a temporary remedy, and requires the following to actually treat...
  • Surgery: By means of bone gel and bone setter, a fracture can be mended rather quickly.
Broken bones must be repaired surgically.


Genetic Damage

Damage dealt by radiation, slime digestion, or coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:

  • Cryoxadone: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
  • Clonexadone: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
  • Cryo-Mix: A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.
  • Rezadone: A green medicine which heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.


Hypoxia

Hypoxia is low oxygen in the blood.

  • Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.
  • Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
  • Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood.
  • Administer Pneumalin to treat lung damage, or perform surgery.

Suffocation damage, like Toxin damage, isn't a real damage, but a general term for low blood oxygenation, seen via health analyzer. It may be caused by blood loss, damaged lungs or heart or lack of oxygen in the environment. Treatment for hypoxia on its own is listed below:

  • CPR: Time to put those first aid courses to use! As long as you and your patient aren't wearing anything that covers the face you'll be able to perform CPR to keep the patient alive for a bit longer by clicking them on help intent. This procedure must be repeated consistently in order to be effective.
  • Inaprovaline: A cyan colored medicine which doesn't actually heal hypoxia, but instead halts any further damage, and mildly kills pain. Overdoses at 20u.
  • Dexalin: A blue colored medicine which forces blood oxygenation up to 50%. Overdoses at 20u.
  • Dexalin Plus: A blue colored medicine which forces blood oxygenation up to 80%. Overdoses at 15u.

Infection

Infections sprout when a wound isn't treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially if it's bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:

  • L1 (Mild): Pain messages and the start of fever.
  • L2 (Acute): More pain messages, infection becomes more prevalent and visible.
  • L3 (GANGRENE): Beginning of lethal toxins, organ death, and necrosis.

The following are some symptoms of infection based on where it's located:

  • Meningitis (Brain)
    • L1: Stiff neck
    • L2: Severe headache (+1 confusion at random intervals)
  • Conjunctivitis (Eyes)
    • L1: Itchy eyes
    • L2: Blurred vision (+10 eye_blurry at random intervals)
  • Endocarditis (Heart)
    • L1: Chest tightness
    • L2: Chest pain (+25 halloss)
  • Pyelonephritis (Kidneys)
    • L1: Lower back pain
    • L2: Malaise
  • Pyogenic Abscess (Liver)
    • L1: Right side abdomen pain
    • L2: Poor blood filtration (toxins buildup)
  • Pneumonia (Lungs)
    • L1: Coughing
    • L2: Shortness of breath (+30 oxyloss)
  • Staph Infection (All external limbs)
    • L1: Pain notificiation
    • L2: Sharp pain temporarily disables limb

L2 infections and lower require only 15u of Thetamycin and monitoring. Having at least 5u of Thetamycin in the bloodstream will also prevent infections from spreading from one limb to another. Leporazine is also capable of staving off fevers. L3 infections require far more Thetamycin. Regardless, immediately pairing with Dylovene and Tricordrazine to accompany the high toxins is a good idea. The following will go over further necessary treatments:


Mental Trauma



Radiation

Damage dealt by exposure to the Supermatter, being injected with radioactive reagents, being in unshielded areas during a radiation storm, or destroying/activating particular artifacts make up radiation damage. A hand scanner will detect radiation exposure, but a body scanner is needed to determine its extent. Treatment for radiation damage is listed below:

  • Hyronalin: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 20u.
  • Arithrazine: A green medicine which heals 70 radiation, albeit slowly, but has the side effect of dealing some brute damage. Overdoses at 20u.


Organ Damage

Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. The mostly deadly form of organ damage is brain damage, which leads to death at 100 damage instead of 30. Treatment for organ damage is listed below:

  • Peridaxon: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
  • Alkysine: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
  • Oculine: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
  • Adipemcina: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
  • Pneumalin: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
  • Inaprovaline: A blue medicine which heals the brain if it's below minor damage. Overdoses at 20u.




Toxin Exposure

While Toxin damage isn't technically damage in the sense Brute or Burn damage are, toxins can pose issues to treatment. They are most commonly identified as unidentified chemicals in a patient's bloodstream via a health analyzer. Treatment for toxins is listed below:

  • Dylovene: A green colored medicine which protects the liver against damage from toxins. Overdoses at 20u.
  • Fluvectionem: A dark purple colored medicine which removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
  • Pulmodeiectionem: A dark purple colored medicine which causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
  • Dialysis or stomach pumps can be performed using the sleepers found in the GTR or ICU. This is a fast and certain way to remove toxins from a patient's bloodstream or stomach respectively.


    • Use the Dialysis function in the sleeper to remove toxins from the blood, or the Stomach Pump function to remove toxins from the stomach. If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.

Medbay Operations

Layout

Medbay 2.png

  • Exam room: Used for private, non-emergency checkups.
  • Morgue Lift: Goes down to the morgue; used to transport bodies.
  • OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.
  • Atrium: Open to the upstairs level. Park waiting surgical patients here.
  • Psychology: For mental health counseling.
  • ICU: For patients with non-surgical problems that need constant monitoring.
  • GTR: General treatment area. Patients come here at intake.
  • Pharmacy: Makes medication.
  • Cryo: For cryo treatment. Back room includes air compressors and air tanks.
  • First Responder: Equipment, lockers, and ready room for first responders. Includes a charger for mechs.
  • Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.

Loadout

Triage

Triage is a word for priority regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.

A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken legs. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.

As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:

  • Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.
  • Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.
  • Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
  • Blue tag: Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
  • Black tag: Dead, or dying and cannot be saved with the resources available.


Division of Labor

Xenomedicine

Some races react a bit differently to medicine so it's important to become familiar with how some may fare. For the purpose of this section, Humans will be used as the base species for comparison. Subtypes will only mention differences in comparison to their parent species.

Human

  • Normal brute damage.
  • Normal burn damage.
  • Blood Volume: 560
  • Primitive Form: Monkey

Skrell

  • Normal brute damage.
  • Normal burn damage.
  • Primitive Form: Neaera
  • Less resistant to alcohol.
  • Less stamina but faster running.
  • Immune to slipping.

Unathi

  • Slightly lower brute damage.
  • Normal burn damage.
  • Primitive Form: Stok
  • All Alcohol (Ethanol) is toxic.
  • Can drink Butanol as an Alcohol (Ethanol) substitute.
  • Less stamina but faster running.
  • Slower walking speed.

Tajara

  • Slightly higher brute damage.
  • Normal burn damage.
  • Primitive Form: Farwa
  • Less resistant to alcohol.
  • Faster walking speed.
  • Less stamina and running speed, but faster stamina recovery.
  • Damage from falling is halved.

Zhan-Khazan

  • Slightly higher brute damage.
  • Normal burn damage.
  • Slower walking speed.
  • Slower running speed, but more stamina.
  • Resistant to cold.
  • Tolerant to alcohol.

M'sai

  • Significantly higher brute damage.
  • Normal burn damage.
  • Faster walking speed.
  • Faster running speed, but less stamina.

Dionaea

  • Normal brute damage.
  • Normal burn damage.
  • Primitive Form: Diona Nymph
  • Regenerates health and nutriment when in light or in radiation.
  • Most reagents have little to no effect on a Diona.
  • Does not bleed.
  • Immune to slipping.
  • Immune to infections.
  • Immune to decompression.
  • Resistant to electrocution.
  • Resistant to high temperatures.
  • Breaks into nymphs upon death.
  • Very slow movement speed.

Vaurca Worker

  • Significantly lower brute damage.
  • Significantly higher burn damage.
  • Significantly higher toxin damage.
  • Significantly lower Oxygen damage.
  • Significantly lower Radiation damage.
  • Primitive Form: V'krexi
  • Breathes phoron.
  • Possesses two hearts.
  • Has an implant that stores phoron.
  • Have other robotic implants.
  • Has their own private Hivechat channel.
  • Most surgeries require using the surgical drill instead of a scalpel.
  • Can safely eat non-sterile K'ois.
  • Normal food deals toxins.
  • Immune to decompression.
  • Immune to slipping.
  • Resistant to alcohol.
  • Slower walking speed.
  • Slower running and less stamina recovery, but more stamina.

Vaurca Warrior

  • Significantly lower brute damage.
  • Slightly higher burn damage.
  • Normal Oxygen damage.
  • Significantly lower radiation damage.
  • Normal walking speed.
  • Faster running and more stamina.


Medical Department
Head of Department Chief Medical Officer
Personnel Physician - Surgeon - Psychologist - Pharmacist - Emergency Medical Technician - Medical Intern
Useful Guides Guide to Medicine - Guide to Surgery - Guide to Chemistry - Guide to Cadavers

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