Difference between revisions of "Guide to Chemistry"

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=Chemicals=
=Chemicals=
Below this heading are multiple tables detailing each chemical that can be synthesized as well as their recipes and effects, among other things. Unless there is additional text in the overdose column, assume that overdosing on the chemical in question - if it can be overdosed on - will deal 1 organ damage to the liver per unit, assuming the liver is still alive to absorb the damage.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Dispenser==
==Dispenser Chemicals==
<small><i>Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here.</i></small>
<small><i>Unless otherwise stated, all basic chemicals listed below overdose at 20u. They are also all found in the dispenser, and have no recipe.</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
{{ChemicalTemplate
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Chemical = Aluminum
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Description = A silvery white and ductile member of the boron group of chemical elements.
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
}}
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
 
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
 
|-
{{ComplexChemicalTemplate
!style='background-color:#f5d7d7;'|Acetone
|Chemical = Carbon
|
|Description = A highly stable element, the building block of life.
*Damages organs by 3 organ damage per unit.
|Metabolism = 0.5
*Dissolves ink on printed material.
|Type = Element
|A colorless liquid solvent used in chemical synthesis.
|Effects = *Absorbs all other chemicals when swallowed, and carries them out safely.
|0.04u/tick
*When swallowed in pill form removes any reagent from the stomach equal to the amount used (1 per unit).
|N/A
|Notes = *This is the only method to remove ingested toxins from a patient's stomach.
|-
*Has no effect if injected, will not clean the blood.
!style='background-color:#ffffff;'|Aluminum
}}
|
 
*Does nothing.
 
|A silvery white and ductile member of the boron group of chemical elements.
{{ComplexChemicalTemplate
|0.2u/tick
|Chemical = Acetone
|N/A
|Description = A colorless liquid solvent used in chemical synthesis.
|-
|Metabolism = 0.2
!style='background-color:#f5d7d7;'|Ammonia
|Type = Solvent
|
|Effects = *Deals 1 toxin damage per 0.4 seconds.
*Damages organs by 1.5 organ damage per unit.
**Unlike most chemicals, swallowing it is equally as effective.
|A caustic substance commonly used in fertilizer or household cleaners. Poisonous to most lifeforms, lingers for a while if inhaled.
*Can act as a solvent for ink.
|0.1u/tick, 0.05u inhaled
}}
|N/A
 
|-
 
!style='background-color:#c9e5f5;'|Carbon
{{ChemicalTemplate
|
|Chemical = Copper
*Removes 1u of another reagent per unit, if ingested.
|Description = A highly ductile metal.
*Makes turfs dirty if splashed on.
}}
|A chemical element, the builing block of life.
 
|1u/tick
 
|N/A
{{ComplexChemicalTemplate
|-
|Chemical = Ethanol
!style='background-color:#c9e5f5;'|Copper
|Description = A well-known alcohol with a variety of applications.
|
|Metabolism = 0.5
*If patient is Skrell:
|Type = Alcohol
**Regenerates blood if ingested.
|Effects = *Once applied (splashed), anything causing burn damage will cause it to combust.
|A highly ductile metal.
*When injected causes 1 toxin damage every 0.8 seconds.
|0.2u/tick
*When ingested causes drunkenness very quickly in low doses. 
|N/A
*Can act as a solvent for ink.
|-
}}
!style='background-color:#f5d7d7;'|Ethanol
 
|
 
*Dissolves ink on printed material.
{{ComplexChemicalTemplate
*If injected:
|Chemical = Ammonia
**Damages organs.
|Description = A caustic substance commonly used in fertilizer or household cleaners.
*If ingested:
|Metabolism = 0.5
**Causes drugginess.
|Type = Liquid
**May cause hallucinations.
|Effects = *Deals 1 toxin damage per 0.8 seconds.
**Raises pulse.
}}
**Damages organs in Unathi and Vaurca patients.
 
|A well-known alcohol with a variety of applications.
 
|0.2u/tick, 1u ingested
{{ComplexChemicalTemplate
|N/A
|Chemical = Hydrazine
|-
|Description = A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.
!style='background-color:#f5d7d7;'|Hydrazine
|Metabolism = 0.2
|
|Type = Liquid
*If ingested:
|Effects = *Once applied (splashed), anything causing burn damage will cause it to combust.
**Damages organs by 4 organ damage per unit.
**Deals 1 toxin damage per 4.4 seconds.
**Unless they have a fuel cell augment, in which case it converts into nutrition.
}}
*If inhaled:
 
**Damages lungs by 0.5 organ damage per unit.
 
*If touched:
{{ComplexChemicalTemplate
**Damages organs by 0.2 organ damage per unit.
|Chemical = Iron
**Covers with flammable fuel.
|Description = Pure iron is a metallic element. Used in limited doses as a supplement it can help people regenerate blood.
|A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.
|Type = Element
|0.04u/tick, 5u touched
|Effects = *When ingested in pill form, it restores blood at an equal rate of iron to blood in units. (1u iron restores 1% blood.)
|N/A
|Notes = *Iron pills are a nice simple way to help recover lost blood, much simpler than a transfusion although slower.  
|-
**Eating food rich in iron also helps combat blood loss.
!style='background-color:#f5d7d7;'|Hydrochloric Acid
}}
|
 
*Deals 3 brute damage per unit.
 
*Deals 3 burn damage per unit.
{{ComplexChemicalTemplate
*Damages lungs by 1.5 organ damage per unit if inhaled.
|Chemical = Lithium
|A very corrosive mineral acid with the molecular formula HCl.
|Description = A soft, silver metallic element. A chemical element, used as antidepressant.
|0.4u/tick, 50u touched
|Type = Element
|N/A
|Effects = *When injected, causes someone to take a step in a random direction.
|-
*Causes randomly emoting drooling, twitching or moaning occasionally.
!style='background-color:#c9e5f5;'|Iron
}}
|
 
*If patient is neither Skrell nor Varuca:
 
**Restores blood if ingested.
{{ComplexChemicalTemplate
|Pure iron is a metal.
|Chemical = Mercury
|0.2u/tick
|Description = A highly neurotoxic metallic element, which is liquid at room temperature.  
|N/A
|Type = Element
|-
|Effects = *When injected, causes someone to take a step in a random direction.
!style='background-color:#f5d7d7;'|Lithium
*Causes randomly emoting drooling, twitching or moaning.
|
*Causes 1 point of brain damage per unit.
*Forces the patient to step in a random direction.
|OverdoseEffect=*Highly poisonous, can lead to death on ingestion.
*Causes drooling, among other things.
|Notes=*Warning: Can be ingested via injections, splash, or imbibing. Avoid skin contact and food.
*Doesn't actually treat depression.
}}
|A chemical element, used as antidepressant.
 
|0.2u/tick
 
|N/A
{{ComplexChemicalTemplate
|-
|Chemical = Hydrochloric Acid
!style='background-color:#f5d7d7;'|Mercury
|Description = A very corrosive mineral acid with the molecular formula HCl.
|
|Type = Acid
*Damages the brain by 2 organ damage per unit.
|Effects = *Causes 2 burn damage per 0.4 seconds when injected.
*Causes weakness in doses greater than 8u.
*Causes 1 point of burn damage per unit when splashed. 
|A poisonous chemical element, one of two that is a liquid at human room temperature and pressure.
}}
|0.2u/tick, 0.08u inhaled, 0.02u ingested
 
|N/A
 
|-
{{ChemicalTemplate
!style='background-color:#ffffff;'|Phosphorous
|Chemical = Phosphorus
|
|Description = A highly reactive element, glows on contact with oxygen, the backbone of biological energy carriers.
*Does nothing.
}}
|A chemical element, the backbone of biological energy carriers.
 
|0.2u/tick
 
|N/A
{{ChemicalTemplate
|-
|Chemical = Potassium
!style='background-color:#ffffff;'|Potassium
|Description = A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
|
}}
*Raises pulse.
 
*Explodes if put in contact with water, purging all reagents from the container.
 
|A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
{{ComplexChemicalTemplate
|0.2u/tick
|Chemical = Radium
|N/A
|Description = Radium is an alkaline earth metal, and is extremely radioactive.
|-
|Type = Element
!style='background-color:#f5d7d7;'|Radium
|Effects = *Deals 10% Radiation per unit.
|
*May increase the chances to cure a disease when injected into a virus carrier.  
*Irradiates the patient.
**Injecting Radium has a chance to do the following:
**Significantly increases the chance of curing disease, at the cost of severely damaging organs as a direct result.
***Deals 50% radiation.
*Spawns glowing goo if thrown onto turfs.
***Deals 100 toxin damage.
|Radium is an alkaline earth metal. It is extremely radioactive.
*Injecting into a Diona does the following:
|0.2u/tick
**Heals 10 brute damage.
|N/A
**Heals 10 burn damage.
|-
**Heals 10 Toxin damage.
!style='background-color:#ffffff;'|Silicon
}}
|
 
*TODO
 
|A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
 
|0.2u/tick
{{ComplexChemicalTemplate
|N/A
|Chemical = Sulfuric Acid
|-
|Description = A very corrosive mineral acid with the molecular formula H2SO4.
!style='background-color:#ffffff;'|Sodium
|Metabolism = 0.2
|
|Type = Acid
*Explodes if put in contact with water, purging all reagents from the container.
|Effects = *Deals 10 burn damage every 0.4 seconds when injected or swallowed.
|A chemical element, readily reacts with water.
**When splashed on someone it causes 1 point of damage per unit.
|0.2u/tick
***Melts faces, disfiguring the victim.
|N/A
***Melts masks.
|-
***Melts glasses, except acid proof ones.
!style='background-color:#c9e5f5;'|Sugar
****Wearing science goggles will halve the damage, they are acid proof.
|
}}
*Slightly restores blood if injected.
 
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
 
|0.2u/tick
{{ChemicalTemplate
|N/A
|Chemical = Silicon
|-
|Description = A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
!style='background-color:#c9e5f5;'|Sulfur
}}
|
 
*If patient is Varuca:
 
**Restores blood.
{{ChemicalTemplate
|A chemical element with a pungent smell.
|Chemical = Sodium
|0.2u/tick
|Description = A chemical element, readily reacts with water.
|N/A
}}
|-
 
!style='background-color:#f5d7d7;'|Sulphuric Acid
 
|
{{ComplexChemicalTemplate
*Deals 4 brute damage per unit.
|Chemical = Sugar
*Deals 4 burn damage per unit.
|Description = The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
*Damages lungs by 2 organ damage per unit if inhaled.
|Type = Carbohydrate
|A very corrosive mineral acid with the molecular formula H2SO4.
|Effects = *When ingested it provides 3 nutrition per unit.
|0.4u/tick, 50u touched
}}
|N/A
 
|-
 
!style='background-color:#c9e5f5;'|Tungsten
{{ChemicalTemplate
|
|Chemical = Sulfur
*Does nothing.
|Description = A non-metallic crystalline element with a pungent smell.
|A chemical element, and a strong oxidizing agent.
}}
|0.2u/tick
 
|N/A
 
|}
{{ChemicalTemplate
|Chemical = Tungsten
|Description = A chemical element, and a strong oxidising agent.
}}
 
 
{{ChemicalTemplate
|Chemical = Water
|Description = A ubiquitous chemical substance that is composed of hydrogen and oxygen.
}}
 
==Other==
{{ChemicalTemplate
|Chemical = Gold
|Description = Gold is a dense, soft, shiny metal and the most malleable and ductile metal known. Gold is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
}}
{{ChemicalTemplate
|Chemical = Silver
|Description = A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. Silver is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
}}
{{ChemicalTemplate
|Chemical = Uranium
|Description = A glistening, emerald-green metallic chemical element in the actinide series, weakly radioactive. Uranium is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly.
}}
{{ChemicalTemplate
|Chemical = Phoron
|Description = Liquid form of the gas Phoron, for use in chemistry recipes. You can get this by grinding up the Phoron crystals on the table at the north of the lab.
}}
{{ChemicalTemplate
|Chemical = Fuel
|Description = Required for welders. Flammable. Use a beaker on any Welder Fuel Tank to collect some.
}}
{{ChemicalTemplate
|Chemical = Milk
|Description = White and nutritious goodness! Milk can be found in the kitchen, in a fridge that anyone can open.
}}
{{ChemicalTemplate
|Chemical = Toxin
|Description = A toxic chemical. Found in the NanoMed vending machines in medbay, labelled Toxin Bottle.
}}
{{ChemicalTemplate
|Chemical = Capsaicin Oil
|Description = This is what makes chillis hot. To get this, grow chillies in the garden, and grind them up.
}}
{{ChemicalTemplate
|Chemical = Corn Oil
|Description = An oil derived from various types of corn. Grow corn and grind it up.
}}
</div></div>
 
=Compounds=
<div class="toccolours mw-collapsible" style="width:99%">
==Basic Treatments==
<small><i>These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound=Cetahydramine
|Formula=1 part Cryptobiolin, 1 Inaprovaline
*Results in 2 units.
|Metabolism=0.01
|Overdose=20
|Description=Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid.
|Effects=*Makes the patient drowsy, counters itching side effects.
*Metabolizes faster if ingested.
*Metabolizes even faster if inhaled.
|OverdoseEffect=*Toxins
|Notes=*Used to treat coughing, sneezing and itching.
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Dexalin
|Formula=2 parts Acetone, 0.1 units Phoron.
|Metabolism=0.2
|Overdose=30
|Description=Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions. Dexalin is twice as efficient when inhaled.
|Effects=
*Deals toxin damage to Vox.
*Removes Lexorin from the bloodstream.
|OverdoseEffect = *Toxins, will kill Vaurcae quickly.
|Notes=*Fools the brain into thinking that it has 50% oxygen. Extra Toxic to Vaurcae.
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Kelotane
|Formula=1 part Carbon, 1 part Silicon
|Metabolism=0.1
|Overdose=20
|Description=Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated.
|Effects=*Heals 6 Burn damage per unit.
|OverdoseEffect=*Causes your body to swell and blister, causing permanent scarring across your body. You are no longer able to be recognized.
|Notes=*Avoid mixing with Dermaline due to adverse effects. Only mix if necessary. The effects that it'll cause are Genetic damage, Itching, and Dehydration.
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Tricordrazine
|Formula=1 part [[#Standard Treatments|Dylovene]], 1 part [[#Painkillers.2FStabilizers|Inaprovaline]]
|Metabolism=0.05
|Overdose=20
|Description=Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications.
|Effects=*Heals 6 suffocation damage per unit
*Heals 3 trauma damage per unit
*Heals 3 burn damage per unit
*Heals 3 toxin damage per unit
|OverdoseEffect=*Causes Nausea.
|Notes=*It is noticeably stronger at higher temperatures, and its' side effects can be alleviated with Cetahydramine.
}}
 
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
 
==Standard Treatments==
<small><i>These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Alkysine
|Formula = 1 part Hydrochloric Acid, 1 part Ammonia, 1 part [[#Standard Treatments|Dylovene]]
*Results in 2 units.
|Metabolism = 0.5
|Overdose = 10
|Description = Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury.
|Effects = *Side effects include: Nausea, and rare changes in mental functionions.
*Heals 30 points Brain damage per unit.
*Acts as a mild painkiller.
|OverdoseEffect = *Toxins, migraines, increased chance of mild to severe mental traumas.
|Notes = *Alkysine only heals the brain if it is properly oxygenated, so it works well in conjunction with Dexalin and Dexalin Plus. Be aware that it can rarely give a patient mental traumas, and more commonly if you overdose.
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Asinodryl
|Formula=1 part Cetahydramine, 1 part Synaptizine, 3 part Water, 5 part Tungsten (catalyst)
*Results in 3 units.
|Metabolism=0.05
|Overdose=∞
|Description=Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis.
|Effects=*Drowsiness.
|OverdoseEffect=*N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Bicaridine
|Formula = 1 part Carbon, 1 part [[#Painkillers.2FStabilizers|Inaprovaline]]
|Metabolism = 0.1
|Overdose = 20
|Description = Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries.
|Effects = *Heals 6 points of Trauma damage per unit.
|OverdoseEffect = *Causes Nausea, Malnutrition and Dehydration. Also treats internal bleeding in doses above 30u.
|Notes = *Avoid mixing with Butazoline due to adverse effects. Only mix if necessary. The effects that it'll cause are Nausea, Malnutrition and Dehydration, Genetic Damage, and Itching.
 
}}
 
{{MedicinalCompoundTemplate
|Compound = Butazoline
|Formula = 1 part Bicaridine, 1 part Aluminum, 1 part Hydrochloric Acid
|Metabolism = 0.1
|Overdose = 15
|Description = Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding.
|Effects = *Heals Trauma damage far quicker than Bicaridine
|OverdoseEffect = *Itching, slow dehydration.
|Notes = *Avoid mixing with Bicaridine due to adverse effects. Only mix if necessary. The effects that it'll cause are Nausea, Malnutrition and Dehydration, Genetic Damage, and Itching.
 
}}
 
{{MedicinalCompoundTemplate
|Compound = Cryoxadone
|Formula = 1 part [[#Basic Treatments|Dexalin]], 1 part Water, 1 part Acetone,
|Metabolism = 0.1
|Overdose = ∞
|Description = Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cloning industry. Intended for use in Cryotube mixtures. Also used to make [[#Advanced Treatments|Clonexadone]].
|Effects =
*Slows the heart-rate
**Heals 10 genetic damage per unit
**Heals 10 suffocation per unit
**Heals 10 trauma damage per unit
**Heals 10 burn damage per unit
**Heals 10 toxin damage per unit
|OverdoseEffect = *N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Dermaline
|Formula = 1 part [[#Basic Treatments|Kelotane]], 1 part Acetone, 1 part Phosphorous
|Metabolism = 0.1
|Overdose = 15
|Description = Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning.
|Effects =
*Heals 12 burn damage per unit
|OverdoseEffect = *Toxins
|Notes=*Avoid mixing with Kelotane due to adverse effects. Only mix if necessary. The effects that it'll cause are Genetic damage, Itching, and Dehydration.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Dexalin Plus
|Formula = 1 part [[#Basic Treatments|Dexalin]], 1 part Iron, 1 part Carbon
|Metabolism = 0.2
|Overdose = 15
|Description = Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia. Dexalin Plus is twice as efficient when inhaled.
|Effects = *Removes Lexorin from the bloodstream.
|OverdoseEffect = *Toxins, will kill Vaurcae quickly.
|Notes=*Fools the brain into thinking that it has 80% oxygen. Extra Toxic to Vaurcae.
}}
 
{{MedicinalCompoundTemplate
|Compound=Saline Plus
|Formula=0.4 part Sugar, 1 part Water, 0.9 part Sodium Chloride, 5 parts Phoron (catalyst)
*Results in 1 unit.
|Metabolism=0.1
|Overdose=5
|Description=Saline Plus, or Vaughan's Saline Solution, is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not.
|Effects=*Restores blood level to a patient.
|OverdoseEffect=*Confusion, jittering, twitching.
|Notes=*Best set at a Medium transfer rate in IVs to restore blood to a patient.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Dylovene
|Formula = 1 part Silicon, 1 part Potassium, 1 part Ammonia
|Metabolism = 0.1
|Overdose = 20
|Description = A broad-spectrum antitoxin. Heals toxin damage, drowsiness, and hallucinations. It will only heal the damage done by poisons, not cure the cause of it.
|Effects =
*Heals 4 toxin damage per unit.
*Reduces drowsiness by 6 points per unit.
*Reduces hallucination strength by 2 points per unit.
|OverdoseEffect = *Severe malnutrition, severe dehydration.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Hyronalin
|Formula = 1 part Radium, 1 part Dylovene
|Metabolism = 0.05
|Overdose = 20
|Description = Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells.
|Effects =
*Heals 30 radiation per unit.
*Deals toxins to [[Dionaea]].
|OverdoseEffect = *Toxins, Bruising.
|Notes=*N/A
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Regenerative-Muscular Tissue Supplements
|Formula = 1 part Potassium, 1 part Inaprovaline
|Metabolism = 0.01
|Overdose = 40
|Description = RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness.
|Effects =
*Critical for Off-worlders to live comfortably, if they do not take it, they move much slower.
|OverdoseEffect = *Muscle Pain.
}}
 
</div></div>
</div></div>


<div class="toccolours mw-collapsible" style="width:99%">
==Medicines==
 
Everything under this heading covers drugs and compounds that are beneficial to the body. Their entries are also color coded: red for brute, yellow for burn, green for toxins, blue for oxygen, lime for radiation, gray for genetic, purple for organs!
==Advanced Treatments==
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
<small><i>Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.</i></small>
! scope="col" style='width:150px; background-color:#eeffee;'|Name
<div class="mw-collapsible-content">
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
 
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
 
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
{{MedicinalCompoundTemplate
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Compound = Clonexadone
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
|Formula = 1 part [[#Standard Treatments|Cryoxadone]], 1 part Sodium, 0.1 parts Phoron, 5 units Phoron (Catalyst)
! scope="col" style='background-color:#dd9999;'|Overdose
*Results in 2 units.
|-
|Metabolism = 0.1
!style='background-color:#efe3ff;'|{{anchor|Adipemcina}}Adipemcina
|Overdose = ∞
|1 Lithium, 1 [[#Dylovene|Dylovene]], 1 Potassium = 3 units
|Description = Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cloning industry.
|
|Effects =
*Heals the heart by 2 damage per unit.
*Slows the heart-rate
|Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting.
*All of the following effects require body temperature to be below 170 kelvin.
|0.2u/tick
**Heals 30 genetic damage per unit
|N/A
**Heals 30 suffocation per unit
|20u, vomiting
**Heals 30 trauma damage per unit
|-
**Heals 30 burn damage per unit
!style='background-color:#c9e5f5;'|{{anchor|Adrenaline}}Adrenaline
**Heals 30 toxin damage per unit
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Hyperzine|Hyperzine]], 1 [[#Dexalin Plus|Dexalin Plus]] = 3 units
|OverdoseEffect=*Toxins
|
}}
*Greatly aids in restarting the heart.
 
*Damages the heart by 0.15 organ damage per unit, if successfully resuscitated.
 
*Lightly kills pain.
{{MedicinalCompoundTemplate
**Does nothing if inhaled or ingested.
|Compound = Oculine
|Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output.
|Formula = 1 part Hydrazine, 1 part Carbon, 1 part [[#Standard Treatments|Dylovene]]
|0.2u/tick
*Results in 2 units.
|See [[#Hyperzine|Hyperzine]].
|Metabolism = 0.2
|20u, causes pain
|Overdose = 30
|-
|Description = Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues.
!style='background-color:#efe3ff;'|{{anchor|Alkysine}}Alkysine
|Effects =
|1 Hydrochloric Acid, 1 Ammonia, 1 [[#Dylovene|Dylovene]] = 2 units
*Reduces blurriness strength by 2.5 per second.
|
*Reduces blindness strength by 2.5 per second.
*If dose is less than 2u:
*Heals eye-organ damage by 5 points per unit.
**Heals brain by 40 organ damage per unit.
|OverdoseEffect = *Toxins
**An IV drip is recommended.
}}
*If dose is greater than 2u:
 
**Heals brain by 30 organ damage per unit.
 
**Lightly kills pain.
{{MedicinalCompoundTemplate
**Causes dizziness.
|Compound=Cataleptinol
**Has a chance to generate one of the following:
|Formula=1 part [[#Standard Treatments|Alkysine]], 0.1 parts Phoron, 0.1 parts [[#Standard Treatments|Cryoxadone]]
***Dumbness.
*Results in 1 units.
***Muscle weakness.
|Metabolism=0.4
***Colorblindness.
|Overdose=15
|Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury.
|Description= Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used in the treatment of dumbness, cerebral blindness, cerebral paralysis and aphasia. The drug is more effective when the patient’s core temperature is below 170K.
|0.2u/tick
|Effects= *Heals 10 brain damage per unit. Side Effects include: Nausea.
|N/A
*Moderately kills pain.
|10u, hallucinations, paralysis/aphasia/imaginary friends
*The amount metabolized multiplied by 0.4 equates to a percentage that can cure the following per tick:
|-
!style='background-color:#b0fca4;'|{{anchor|Arithrazine}}Arithrazine
|1 Hydrazine, 1 [[#Hyronalin|Hyronalin]] = 2 units
|
*Removes 70 units of radiation per unit.
*Has a 60% chance of dealing 4 brute damage.
*Causes itchiness.
*Deals severe damage to Dionae
|Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body.
|0.05u/tick
|N/A
|20u, 60% chance of 6 brute damage
|-
!style='background-color:#ffffff;'|{{anchor|Asinodryl}}Asinodryl
|3 Water, 1 [[#Cetahydramine|Cetahydramine]], 1 [[#Synaptizine|Synaptizine]], 5 Tungsten (catalyst) = 3 units
|
*Reduces the chance of vomiting.
|Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis.
|0.05u/tick
|N/A
|N/A
|-
!style='background-color:#f5d7d7;'|{{anchor|Bicaridine}}Bicaridine
|1 Carbon, 1 [[#Inaprovaline|Inaprovaline]] = 2 units
|
*Heals 5 brute damage per unit.
|Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries.
|0.1u/tick
|
*Causes the following if mixed with [[#Butazoline|Butazoline]]:
**Itchiness.
**Amplified dehydration.
**2.5 genetic damage per unit.
|20u, 2% chance of healing arterial bleeding every two seconds.
|-
!style='background-color:#f5d7d7;'|{{anchor|Butazoline}}Butazoline
|1 Aluminum, 1 Hydrochloric Acid, 1 [[#Bicaridine|Bicaridine]] = 3 units
|
*Heals 8 brute damage per unit.
*Causes itchiness.
*Causes dehydration.
|Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding.
|0.1u/tick
|See [[#Bicaridine|Bicaridine]]
|20u, 2% chance of healing arterial bleeding
|-
!style='background-color:#efe3ff;'|{{anchor|Cataleptinol}}Cataleptinol
|1 [[#Alkysine|Alkysine]], 0.1 Phoron, 0.1 [[#Cryoxadone|Cryoxadone]] = 1 unit
|
*Heals the brain by 10 organ damage per unit.
*Heals the brain by 20 organ damage per unit if patient's temperature is below 170K.
*Causes dizziness.
*Has a chance to cure the following, compounded by the amount metabolized:
**Dumbness
**Dumbness
**Cerebral Blindness
**Cerebral Blindness
Line 727: Line 517:
**Colorblindness
**Colorblindness
**Aphasia
**Aphasia
|OverdoseEffect= *Migraines, mild to severe changes in mental functioning (Mental Traumas).
|Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used in the treatment of dumbness, cerebral blindness, cerebral paralysis and aphasia. The drug is more effective when the patient’s core temperature is below 170K.
|Notes= *The chance to cure the above traumas is quadrupled plus an additional 5% if the patient's body has been chilled below 170 Kelvin, preferably via cryogenics.
|0.4u/tick
}}
|N/A
 
|15u, paralysis/aphasia/dumbness/weakness/colorblindness/imaginary friends
 
|-
{{MedicinalCompoundTemplate
!style='background-color:#ffffff;'|{{anchor|Cetahydramine}}Cetahydramine
|Compound = Peridaxon
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Cryptobiolin|Cryptobiolin]] = 2 units
|Formula = 1 part [[#Standard Treatments|Bicaridine]], 1 part [[#Advanced Treatments|Clonexadone]], 5 units Phoron (Catalyst)
|
*Results in 1 unit.
*Causes drowsiness.
|Metabolism = 0.2
*Prevents itching.
|Overdose = 10
|Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid.
|Description = Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness.
|0.01u/tick, 0.2 ingested, 0.4 inhaled
|Effects =  
|N/A
*Heals 1 point of damage to each internal organ per unit.
|N/A
**Can repair ruptured lungs.
|-
**Does not affect mechanical/artificial organs.
!style='background-color:#e8e8e8;'|{{anchor|Clonexadone}}Clonexadone
|OverdoseEffect = *Toxins
|1 Sodium, 1 [[#Cryoxadone|Cryoxadone]], 0.1 Phoron, 5 Phoron (catalyst) = 2 units
}}
|
 
*Slows pulse.
 
*If the body is below 170K:
{{MedicinalCompoundTemplate
**Heals 30 gene damage per unit.
|Compound = Pneumalin
**Heals 30 brute damage per unit.
|Formula = 1 part [[#Anti Microbials|Cough Syrup]], 1 part Copper, 1 part [[#Specialist Treatments|Pulmodeiectionem]]
**Heals 30 burn damage per unit.
*Results in 2 units.
**Heals 30 hypoxia damage per unit.
|Metabolism = 0.2
|Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cloning industry.
|Overdose = 15
|0.1u/tick
|Description = Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia.
|N/A
|Effects =  
|N/A
*Heals 1.5 point of damage to the lungs per unit.
|-
**Heals 1 suffocation damage per unit.
!style='background-color:#ffffff;'|{{anchor|Cough Syrup}}Cough Syrup
|OverdoseEffect = *Causes a dangerous drop in a person's pulse
|1 Ammonia, 1 Carbon, 1 Water = 3 units
}}
|
 
*Lightly kills pain.
 
|A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs.
{{MedicinalCompoundTemplate
|0.2u/tick, 0.4 inhaled
|Compound = Rezadone
|N/A
|Formula = 1 part CarpoToxin, 1 part [[#Poisons|Cryptobiolin]], 1 part Copper
|20u, vomiting, twitching, drowsiness, brain damage
|Metabolism = 0.2
|-
|Overdose = 25
!style='background-color:#e8e8e8;'|{{anchor|Cryoxadone}}Cryoxadone
|Description = Rezadone is an extremely expensive, ground-breaking miracle drug that is widely. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation.
|1 Water, 1 Acetone, 1 [[#Dexalin|Dexalin]] = 3 units
|Effects =  
|
*Heals 20 genetic damage per unit.
*Slows pulse.
*Heals 2 suffocation damage per unit.
*If the body is below 170K:
*Heals 20 trauma damage per unit.
**Heals 10 gene damage per unit.
**Heals 10 brute damage per unit.
**Heals 10 burn damage per unit.
**Heals 10 hypoxia damage per unit.
|Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cloning industry.
|0.1u/tick
|N/A
|N/A
|-
!style='background-color:#f7f4cb;'|{{anchor|Dermaline}}Dermaline
|1 Acetone, 1 Phosphorous, 1 [[#Kelotane|Kelotane]] = 3
|
*Heals 12 burn damage per unit.
*Causes itchiness.
*Causes dehydration.
|Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning.
|0.1u/tick
|See [[#Kelotane|Kelotane]].
|15u
|-
!style='background-color:#c9e5f5;'|{{anchor|Dexalin}}Dexalin
|2 Acetone, 0.1 Phoron, 1 Phoron (catalyst) = 1 unit
|
*Oxygenates the blood to 50%.
*Removes [[#Lexorin|Lexorin]].
*If patient is Vaurca:
**Damages organs.
**Causes blurry vision.
|Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions. Dexalin is twice as efficient when inhaled.
|0.2u/tick, 0.1 inhaled
|N/A
|20u, deals 1 damage to the brain, deals 0.5 damage to the eyes
|-
!style='background-color:#c9e5f5;'|{{anchor|Dexalin Plus}}Dexalin Plus
|1 Carbon, 1 Iron, 1 [[#Dexalin|Dexalin]] = 3 units
|
*Oxygenates the blood to 80%
*Removes [[#Lexorin|Lexorin]]
*If patient is Vaurca:
**Damages organs.
**Causes blurry vision.
|Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia. Dexalin Plus is twice as efficient when inhaled.
|0.2u/tick, 0.1 inhaled
|N/A
|15u, deals 1 damage to the brain, deals 0.5 damage to the eyes
|-
!style='background-color:#c4ffd1;'|{{anchor|Dylovene}}Dylovene
|1 Ammonia, 1 Potassium, 1 Silicon = 3 units
|
*Heals the liver by 0.3 damage per unit.
*Heals the kidneys by 0.3 damage per unit.
*Reduces hallucinations.
*Reduces drowsiness.
*Removes [[#Zombie Powder|Zombie Powder]]
|Dylovene is a broad-spectrum over-the-counter antitoxin. It is used in response to a variety of poisoning cases, being able to neutralise and remove harmful toxins from the bloodstream.
|0.1u/tick
|N/A
|20u, causes dehydration and hunger.
|-
!style='background-color:#ffffff;'|{{anchor|Ethylredoxrazine}}Ethylredoxrazine
|1 Acetone, 1 Carbon, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Neutralizes anything alcohol-related, preferably administered where the alcohol in question is.
*Reduces dizziness.
*Reduces drowsiness.
*Reduces stuttering.
*Reduces confusion.
|Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication.
|0.06u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Fluvectionem}}Fluvectionem
|1 Mercury, 1 Ammonia, 1 [[#NACL|Sodium Chloride]] = 3 units
|
*Removes 4u of other reagents per unit.
*Damages organs by 1 organ damage every unit.
*Damages organs by 0.5 organ damage for every unit of reagent purged.
**All of these effects are doubled if overdosed, and done twice as fast.
|Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver. Sometimes known as Calomel.
|0.1u/tick
|N/A
|20u, see effects
|-
!style='background-color:#ffffff;'|{{anchor|Hyperzine}}Hyperzine
|1 Sugar, 1 Phosphorous, 1 Sulfur = 3 units
|
*Increases running speed.
*Increases pulse.
|Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors.
|0.03u/tick, 0.015u inhaled
|Starts Hyperzine's OD if [[#Adrenaline|Adrenaline]] is mixed.
|15u, hallucinations, 5 brute damage
|-
!style='background-color:#b0fca4;'|{{anchor|Hyronalin}}Hyronalin
|1 Radium, 1 [[#Dylovene|Dylovene]] = 2 units
|
*Removes 30 units of radiation per unit.
*Deals severe damage to Dionae.
|Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells.
|0.05u/tick
|N/A
|20u, 60% chance of 4 brute damage
|-
!style='background-color:#c9e5f5;'|{{anchor|Inaprovaline}}Inaprovaline
|1 Acetone, 1 Carbon, 1 Sugar = 3 units
|
*Allows patient to breathe even if heart is stopped.
*Slows all bleeding down by 20%.
*Prevents heart damage from chemically-induced tachycardia.
*Attempts to regulate heart beat.
*Reduces effects of low blood oxygenation.
*Reduces speed at which brain takes damage from low blood.
*Heals minor brain damage.
*Lightly kills pain.
|Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic.
|0.1u/tick
|N/A
|60u
|-
!style='background-color:#f7f4cb;'|{{anchor|Kelotane}}Kelotane
|1 Carbon, 1 Silicon = 2 units
|
*Heals 6 burn damage per unit.
|Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated.
|0.1u/tick
|
*Causes the following if mixed with [[#Dermaline|Dermaline]]:
**Itchiness.
**Amplified dehydration.
**2.5 genetic damage per unit.
|20u, face disfiguration
|-
!style='background-color:#ffffff;'|{{anchor|Leporazine}}Leporazine
|1 Copper, 1 Silicon, 5 Phoron (catalyst) = 2 units
|
*Regulates body temperature.
|Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored.
|0.2u/tick
|N/A
|20u, lowers body temperature
|-
!style='background-color:#ffffff;'|{{anchor|Mortaphenyl}}Mortaphenyl
|1 Acetone, 1 Ethanol, 1 [[#Inaprovaline|Inaprovaline]] = 3 units
|
*Effectively kills pain.
*Causes blurry vision.
*Causes confusion.
**Does nothing if inhaled.
|Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled. Sometimes known as Tramadol.
|0.02u/tick, 0.4u ingested, 0.8u inhaled
|
*Causes hallucinations and nausea if BAC is greater than 0.03%, oxygen deprivation at 0.08%
|15u, nausea, restricted breathing
|-
!style='background-color:#efe3ff;'|{{anchor|Oculine}}Oculine
|1 Carbon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 2 units
|
*Heals the eyes by 5 damage per unit.
*Reduces blurry vision.
*Removes temporary blindness.
|Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues. Sometimes known as Imidazoline.
|0.2u/tick
|N/A
|20u, hallucinations
|-
!style='background-color:#ffffff;'|{{anchor|Oxycomorphine}}Oxycomorphine
|1 Ethanol, 1 [[#Mortaphenyl|Mortaphenyl]], 5 Phoron (catalyst) = 1 unit
|
*Ludicrously kills pain.
*Causes blurry vision.
*Causes confusion.
**Does nothing if inhaled.
|Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Oxycomorphine is not effective when inhaled. Sometimes known as Oxycodone.
|0.02u/tick, 0.4u ingested, 0.8u inhaled
|Causes intense hallucinations and restricted breathing if patient's BAC is greater than 0.04%
|10u, hallucinations, nausea, restricted breathing
|-
!style='background-color:#ffffff;'|{{anchor|Perconol}}Perconol
|1 Sugar, 1 Water, 1 [[#Mortaphenyl|Mortaphenyl]] = 3 units
|
*Mildly kills pain
**Does nothing if inhaled.
|Perconol is an advanced, analgesic medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled. Sometimes known as Paracetamol.
|0.02u/tick, 0.4u ingested, 0.8u inhaled
|N/A
|20u, hallucinations
|-
!style='background-color:#efe3ff;'|{{anchor|Peridaxon}}Peridaxon
|1 [[#Bicaridine|Bicaridine]], 1 [[#Clonexadone|Clonexadone]], 5 Phoron (catalyst) = 1 unit
|
*Heals 1 organ damage per unit, on any organ.
**Does not heal the brain if it has greater than minor damage.
*Causes disorientation.
|Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness.
|0.2u/tick
|N/A
|10u, dizziness, pain
|-
!style='background-color:#ffffff;'|{{anchor|Polysomnine}}Polysomnine
|1 Ethanol, 1 Hydrochloric Acid, 1 Water = 1 unit
|
*Sedates the patient.
*Damages the liver by 1 damage per unit.
|Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver.
|0.1u/tick, 0.05u inhaled
|N/A
|15u
|-
!style='background-color:#c9e5f5;'|{{anchor|Pneumalin}}Pneumalin
|1 Copper, 1 [[#Cough Syrup|Cough Syrup]], 1 [[#Pulmodeiectionem|Pulmodeiectionem]] = 2 units
|
*Slightly oxygenates the blood.
*Heals the lungs by 1.5 organ damage per unit.
*Lowers pulse.
*Fixes "rescued" lungs.
**All of this only works if inhaled.
|Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia.
|0.2u/tick
|N/A
|15u, bradychardia
|-
!style='background-color:#ffffff;'|{{anchor|Pulmodeiectionem}}Pulmodeiectionem
|1 [[#Fluvectionem|Fluvectionem]], 1 [[#Lexorin|Lexorin]] = 2 units
|
*Removes 5u of other reagents in the lungs per unit.
*Damages the lungs by 0.2 damage per unit.
*Causes coughing.
*Reduces oxygenation.
|Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs.
|0.4u/tick
|N/A
|10u
|-
!style='background-color:#ffffff;'|{{anchor|RMT}}Regenerative-Muscular Tissue Supplements
|1 Potassium, 1 [[#Inaprovaline|Inaprovaline]] = 2 unit
|
*Removes slowdown on unassisted Off-Worlders, and their subsequent flavor texts.
**This does not work if it is injected.
|RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness.
|0.04u/tick
|N/A
|30u, aching
|-
!style='background-color:#f5d7d7;'|{{anchor|Rezadone}}Rezadone
|1 Copper, 1 [[#Cryptobiolin|Cryptobiolin]], 1 [[#Carp|Carpotoxin]] = 3 units
|
*Heals 20 brute damage per unit.
*Heals 20 burn damage per unit.
*Heals 20 burn damage per unit.
*Heals 20 toxin damage per unit.
*Heals 20 gene damage per unit.
|OverdoseEffect = *Causes Dizziness. (strength 5.)
*Slightly improves oxygenation.
*Causes Jittering. (strength 5.)
*Heals the liver by 1 damage per unit.
}}
*If dose is above 10 units:
 
**Causes dizziness.
</div></div>
**Causes jitteriness.
 
|Rezadone is an extremely expensive, ground-breaking miracle drug. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation.
<div class="toccolours mw-collapsible" style="width:99%">
|0.2u/tick
 
|N/A
==Specialist Treatments==
|20u
<small><i>Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.</i></small>
|-
<div class="mw-collapsible-content">
!style='background-color:#ffffff;'|{{anchor|Ryetalyn}}Ryetalyn
 
|1 Carbon, 1 [[#Arithrazine|Arithrazine]] = 2 units
{{MedicinalCompoundTemplate
|
|Compound = Adipemcina
*Instantly removes all mutations. Only 1 unit is necessary.
|Formula = 1 part [[#Standard Treatments|Dylovene]], 1 part Lithium, 1 part Potassium
**Does <b>NOT</b> heal gene damage.
|Metabolism = 0.2
|Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by Dominian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and Hulk Syndrome.
|Overdose = 30
|1u/tick
|Description = Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting.
|N/A
|Effects = *Heals heart damage.
|20u
|OverdoseEffect = *Toxins.
|-
*Induces vomiting.
!style='background-color:#ffffff;'|{{anchor|Saline}}Saline Plus
*Causes liver damage.
|2 Water, 0.4 [[#NACL|Sodium Chloride]], 0.2 Sugar, 5 Phoron (catalyst) = 1 unit
}}
|
 
*If injected:
 
**Hydrates the patient.
{{MedicinalCompoundTemplate
**Restores blood if dose is less than 2u.
|Compound = Arithrazine
*If ingested or inhaled:
|Formula = 1 part [[#Standard Treatments|Hyronalin]], 1 part Hydrazine
**Does nothing.
|Metabolism = 0.05
|Saline Plus is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not.
|Overdose = 20
|1.5u/tick
|Description = Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body.
|N/A
|Effects = *Heals 70% radiation per unit.
|5u, confusion, jitteriness
*Heals 10 toxin damage per unit.
|-
*Deals approx 2.4 brute damage per unit.
!style='background-color:#ffffff;'|{{anchor|Soporific}}Soporific
*Deals severe toxins to [[Dionaea]].
|4 Sugar, 1 [[#Polysomnine|Polysomnine]] = 5 units
|OverdoseEffect = *Toxins, Bruising.
|
}}
*Sedates the patient.
 
|Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses.
 
|0.1u/tick, 0.033u inhaled
{{MedicinalCompoundTemplate
|N/A
|Compound=Fluvectionem
|20u
|Formula=1 part Mercury, 1 part Sodium Chloride, 1 part Ammonia
|-
*Results in 3 units.
!style='background-color:#ffffff;'|{{anchor|Synaptizine}}Synaptizine
|Metabolism= 0.1
|1 Lithium, 1 Sugar, 1 Water = 3 units
|Overdose=30
|
|Description= Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver.
*Mildly kills pain.
|Effects=*Purges 4u of other reagents per unit.
*Reduces weakness.
*Deals 1 toxin damage per unit.
*Reduces paralysis.
**Deals an additional 0.5 toxin damage per unit of reagent purged.
*Reduces stunning.
|OverdoseEffect=*Supposedly removes 2u of blood per unit.
*Removes [[#Mindbreaker|Mindbreaker Toxin]].
*Purges reagents twice as fast.
*Removes hallucinations.
}}
*Removes blurry vision.
 
*Removes confusion.
 
*Damages organs by 5 organ damage per unit.
{{MedicinalCompoundTemplate
|Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver.
|Compound = Ethylredoxrazine
|0.01u/tick
|Formula = 1 part Acetone, 1 part [[#Standard Treatments|Dylovene]], 1 part Carbon
|N/A
|Metabolism = 0.06
|20u, seizures
|Overdose = 30
|-
|Description = Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication.
!style='background-color:#ffffff;'|{{anchor|Thetamycin}}Thetamycin
|Effects =
|1 [[#Cryptobiolin|Cryptobiolin]], 1 [[#Dylovene|Dylovene]] = 2 units
*Instantly cures Dizziness
|
*Instantly cures Drowsiness
*Effects at <5u dosage
*Instantly cures Stuttering
**None.
*Instantly cures Confusion
*Effects at >=5u dosage
*Removes 5 units of ethanol from the patient per unit.
**Instantly cures germs below infection level 1.
|OverdoseEffect = *Toxins
**Heals infections between level 1 and level 2, at a rate of 3 germ units per second.
}}
**Heals infections between level 2 upwards, at a rate of 1 germ unit per second.
 
*May cause vomiting.
 
|Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances. Sometimes known as Spaceacillin.
{{MedicinalCompoundTemplate
|0.01u/tick, 0.4u inhaled
|Compound = Verunol Syrup
|N/A
|Formula = 1 part Hydrazine, 1 part Ethanol, 1 part [[#Standard Treatments|Dylovene]]
|20u, dizziness
|Metabolism = 0.2
|-
|Overdose = 30
!style='background-color:#f5d7d7;'|{{anchor|Tricordrazine}}Tricordrazine
|Description = A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain.
|1 [[#Dylovene|Dylovene]], 1 [[#Inaprovaline|Inaprovaline]] = 2 units
|Effects =
|
*When ingested:
*Depending on the temperature of the compound:
**Has a chance to make the patient vomit, which increases in probability as they absorb more and more of it.
**Heals 3 brute damage.
**Gives the patient messages about feeling ill, nauseous, etc.
**Heals 3 burn damage.
*When injected:
*Does nothing if inhaled.
**Deals 2 toxin damage per unit.
|Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications.
|OverdoseEffect = *Toxins
|0.05u/tick
}}
|N/A
 
|30u, causes itchiness.
 
|-
{{MedicinalCompoundTemplate
!style='background-color:#ffffff;'|{{anchor|Verunol Syrup}}Verunol Syrup
|Compound = Leporazine
|1 Ethanol, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units
|Formula = 1 part Silicon, 1 part Copper, 5 units Phoron (Catalyst)
|
|Metabolism = 0.2
*Causes vomiting if ingested.
|Overdose = 30
*Damages organs by 2 organ damage per unit if injected.
|Description = Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored.
|A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain.
|Effects =
|0.2u/tick
*Brings the patient's body temperature close towards 310 kelvin (36.85 Celsius).
|N/A
|OverdoseEffect = *Toxins, hypothermia, shivering. Loss of effect.
|20u
|Notes = *Leporazine's effects are constant as long as it's metabolizing. The size of the dose only matters in determining how long the body temperature will remain stable for. Effects stop when its fully metabolized.
|}
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Lipozine
|Formula =  1 part Salt, 1 part Ethanol, 1 part Radium
|Metabolism = 0.2
|Overdose = 20
|Description = Lipozine is a complex over-the-counter medication that burns away adipose tissues rapidly, developed by Zeng-Hu Pharmaceuticals.
|Effects =
*Removes 10 points of nutrition from the patient per unit, making them more hungry.
*Instantly clears bloated status from overeating.
|OverdoseEffect = *Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Pulmodeiectionem
|Formula=1 part Fluvectionem, 1 part [[#Poisons|Lexorin]]
*Results in 2 units.
|Metabolism=0.4
|Overdose=10
|Description= Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs.
|Effects=*Purges 5u of other reagents in the lungs per unit. Causes you to cough the drug up.
*Deals 2 oxy damage per unit.
*Deals 0.2 damage to (organic) lungs per unit.
|OverdoseEffect=*Toxins
|Notes=*Best administered via drink or inhaler. Injection into bloodstream results in toxicity.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Ryetalyn
|Formula = 1 part [[#Specialist Treatments|Arithrazine]], 1 part Carbon
|Metabolism = 1
|Overdose = 30
|Description = Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by Dominian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and ‘Hulk Syndrome’.
|Effects =
*Instantly cures all mutations in the patient.
*Instantly cures genetic disabilities in the patient.
|OverdoseEffect = *Toxins
|Notes =
*All of Ryetalyn's effects occur instantly with even the tiniest dose; one unit is enough.
*Ryetalyn does NOT cure genetic damage (AKA: Cloneloss). Only Clonexadone, Cryoxadone or Rezadone fix genetic damage.
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Anti Microbials==
<small><i>Medicines used to fight Bacterial Infections. A detailed guide to Bacterial Infections can be found [[Guide_to_Medicine#Infections|here]].</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Thetamycin
|Formula = 1 part [[#Poisons|Cryptobiolin]], 1 part [[#Standard Treatments|Dylovene]]
|Metabolism = 0.4
|Overdose = 20
|Description = Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances.
|Effects = Cures wound infections. Can cause the patient to vomit. The probability depends on the dosage.
|OverdoseEffect = *Toxins, Nausea.
|Notes = *It is important to note that unlike most other drugs, all of Thetamycin's effects (except overdose toxins) are based on how much of the medicine is in the patient's bloodstream or stomach, NOT how much has actually been metabolized. If the amount in the patient falls below the listed thresholds, its effects will stop working, so always inject more than needed.
*Bacterial Infection:
**Effects at <5u dosage
***None.
**Effects at >=5u dosage
***Instantly cures germs below infection level 1.
***Heals infections between level 1 and level 2, at a rate of 3 germ units per second.
***Heals infections between level 2 upwards, at a rate of 1 germ unit per second.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Cough Syrup
|Formula = 1 part Carbon, 1 part Ammonia, 1 part Water
|Metabolism = 0.2
|Overdose = 30
|Description = A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs.
|Effects = Suppresses coughing.
**Functions as a mild painkiller.
|OverdoseEffect = *Hallucinations, brain damage, stronger painkiller, vomiting, twitching, drowsiness
}}
 
{{MedicinalCompoundTemplate
|Compound = Sterilizine
|Formula = 1 part Ethanol, 1 part [[#Standard Treatments|Dylovene]], 1 part Hydrochloric Acid
|Metabolism = 0.2
|Overdose = 30
|Description = Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste.
|Effects = *When sprayed on a patient:
**Sets the main germ level of the patient's body to zero.
**Cleans blood off of the patient's clothes and skin.
*When sprayed on a surface or object:
**Cleans blood off the object, leaving no traces for forensics.
|OverdoseEffect = *Toxins
|Notes = *Sterilizine works on contact, it is not for injecting or ingesting.
*Does NOT sterilize wounds.
*Does not affect the germ level of wounds, body parts, or internal organs.
*Clearing germ level can also be done by showering, washing your hands, or spraying with space cleaner.
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Painkillers/Stabilizers==
<small><i>Usually administered to people who've just been wounded, to help stabilize them.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Inaprovaline
|Formula = 1 part Sugar, 1 part Carbon, 1 Acetone
|Metabolism = 0.1
|Overdose = 20
|Description = Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic.
|Effects =
*Prevents patients from accumulating suffocation damage caused by being in critical (<=0% health) status.
*Prevents Internal Bleeding wounds from getting worse over time. Does not stop the bleeding, just prevents the rate of bleeding from accelerating.
*Acts as a mild painkiller, Strength 25.
*Increases heart rate.
|OverdoseEffect = *Chest Pain, and occasional halloss.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Adrenaline
|Formula = 1 part Inaprovaline, 1 part Hyperzine, 1 part Dexalinplus
|Metabolism = 0.1
|Overdose = 20
|Description = Adrenaline is a super strength stimulant and painkiller.
|Effects =
*Stabilizes the patient while the patient is in a critical state.
*Increases heart rate. 
|OverdoseEffect = *Heart Damage
*Energy Boost
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Perconol
|Formula = 1 part Mortaphenyl, 1 part Sugar, 1 part Water
|Metabolism = 0.02
|Overdose = 20
|Description = Perconol is an advanced NSAID medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled.
|Effects = *Acts as a painkiller, Strength 50.
|OverdoseEffect = *Causes hallucinations: Strength 25.
* Toxins
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Mortaphenyl
|Formula = 1 part Inaprovaline, 1 part Ethanol, 1 part Acetone
|Metabolism = 0.02
|Overdose = 15
|Description = Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled.
|Effects = *Acts as a painkiller, Strength 80. Side effects include: Blurry vision, Confusion, Grogginess.
|OverdoseEffect = *Toxins, Suffocation, Vomitting.
|Notes=*Avoid mixing with Oxycomorphine or Alcohol due to adverse effects. Only mix if necessary. The effects that it'll cause are Vomitting, Hallucinations and Suffocation.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Oxycomorphine
|Formula = 1 part Ethanol, 1 part Mortaphenyl; 5 units Phoron (Catalyst)
*Results in 1 unit.
|Metabolism = 0.02
|Overdose = 10
|Description = Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Oxycomorphine is not effective when inhaled.
|Effects = *Acts as a painkiller, Strength 200. Side effects include: Blurry vision, Confusion, Grogginess.
|OverdoseEffect = *Causes hallucinations: Strength 60. Toxins
|Notes=*Avoid mixing with Oxycomorphine or Alcohol due to adverse effects. Only mix if necessary. The effects that it'll cause are Vomitting, Hallucinations and Suffocation.
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">


==Sedatives==
==Psychiatric Medicines==
<small><i>Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense.</i></small>
These particular drugs are much more niche in their use compared to the medicines above. They almost exclusively impact the mental state of the patient, either for good or ill, depending on how they're used.
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#eeffee;'|Name
{{MedicinalCompoundTemplate
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Compound = Polysomnine
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Formula = 1 part Ethanol, 3 parts Hydrochloric Acid, 1 part Water
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
*Results in 1 unit.
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Metabolism = 0.05
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
|Overdose = 15
! scope="col" style='background-color:#dd9999;'|Overdose
|Description = Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver.
|-
|Effects = *Once only, immediately upon injecting:
!style='background-color:#ffffff;'|{{anchor|Corophenidate}}Corophenidate
**Causes Confusion at strength 2 (the patient stumbles around, and fails randomly at actions).
|1 Hydrazine, 1 [[#Mindbreaker|Mindbreaker Toxin]] = units
**Causes Drowsyness at strength 2.
|
*At <2u dosage.
*Removes hallucinations.
**Causes Weakness, strength 30 (this causes the patient to collapse, and be unable to move or interact).
*Suppresses the following:
**Causes blurred vision, at strength 10.
**Imaginary friends.
*At >1u dosage, the patient suffers 1 point of toxin damage per unit.
**Phobias.
*At >=2u dosage, causes sleep, strength 30.
|Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus.
|OverdoseEffect = *Toxins
|0.002u/tick
|Notes = *The toxins from the overdose effect stacks with the toxin damage a normal dose causes. An overdose can be somewhat harmful, but 15u is nowhere near lethal.
|N/A
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance.
|20u
**Polysomnine will trigger its weakness effect on the second proc, this happens three seconds after intial injection.
|-
**At a sufficiently high volume, Polysomnine will reach a 2u dose and cause the patient to fall asleep in about 40 seconds.
!style='background-color:#ffffff;'|{{anchor|Emoxanyl}}Emoxanyl
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the second. A 5u dosage will keep someone asleep for approximately 1 minute 3 seconds.
|1 Ethanol, 1 Silicon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
**Once the dose falls low enough, the patient will wake after roughly another 65 seconds.
|
}}
*Suppresses the following:
 
**Concussions.
 
**Phobias.
{{MedicinalCompoundTemplate
|Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|Compound = Soporific
|0.002u/tick
|Formula = 1 part Polysomnine, 4 parts sugar
|N/A
|Metabolism = 0.05
|20u
|Overdose = 30
|-
|Description = Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses.
!style='background-color:#ffffff;'|{{anchor|Minaphobin}}Minaphobin
|Effects = *At <1u dose.
|1 Carbon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 2 units
**Causes yawning every 8 seconds on average.
|
*At <1.5u dose.
*Suppresses the following:
**Causes blurred vision, Strength 10.
**Phobias.
*At <5u dose.
**Monophobias.
**Causes Weakening, Strength 2.
|Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
**Causes drowsiness, Strength 20.
|0.002u/tick
*At >=5u dose.
|N/A
**Causes Sleep, strength 20.
|20u
**Causes Drowsiness, strength 60.
|-
|OverdoseEffect = *Toxins
!style='background-color:#ffffff;'|{{anchor|Nerospectan}}Nerospectan
|Notes = *Soporific is widely available in the vending machines in medical, there is very little reason to actually make it in chemistry.
|1 Silicon, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
*Drowsiness causes slower movement, blurred vision, and an approximate 15% chance every two seconds, to fall asleep for a couple of seconds.
|
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance.
*Suppresses the following:
**At a sufficiently high volume, soporific will reach a 5u dose and cause the patient to fall asleep in about 110 seconds. They may fall asleep earlier than that from the drowsiness, but that's temporary and isn't safe for surgery.
**Monophobia.
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the fifth. A full 15u syringe will keep someone asleep for three and a half minutes. Each additional 15u will extend that time by another 5 minutes and 15 seconds.
**Imaginary friends.
**Once the dose falls low enough, the patient will wake after roughly another 45 seconds.
**Speech impediments.
}}
**Muscle spasms.
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Psychiatric Medication==
<small><i>Compounds to alter the patient's mental state and to treat certain traumas. A quick reference can be found [[Guide to Medicine#Brain_Trauma|here]], otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Emoxanyl
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Silicon, 1 part Ethanol
*Results in 3 units
|Metabolism = 0.002
|Overdose = 20
|Description = Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|Effects =
*Suppresses:
**Concussions
**Phobias
*Withdrawal symptoms include:
**Phobias
**Hallucinations
**Concussion
|OverdoseEffect = *Vomitting
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Minaphobin
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Carbon
*Results in 2 units
|Metabolism = 0.002
|Overdose = 20
|Description = Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|Effects =
*Suppresses:
**Phobias
**Monophobia
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *Vomitting
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Neurostabin
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Iron, 1 part Potassium
*Results in 3 units
|Metabolism = 0.002
|Overdose = 20
|Description = Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias.
|Effects =
*Suppresses:
**Phobias
**Conflicting neuroimaging reports
**Imaginary friends
**Muscle weakness
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *Vomitting
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Corophenidate
|Formula = 1 part [[#Narcotics|MindBreaker Toxin]], 1 part Hydrazine
*Results 2 units
|Metabolism = 0.002
|Overdose = 20
|Description = Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus.
|Effects =
*Suppresses:
**Imaginary friends
**Hallucinations
**Phobias
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *Vomitting
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Nerospectan
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part [[#Narcotics|Space Drugs]], 1 part Silicon
*Results in 3 units.
|Metabolism = 0.004
|Overdose = 20
|Description = Nerospectan is a high-strength, expensive antipsychotic medication used to treat schizophrenia, stuttering, speech impediment, monophobia, hallucinations, tourettes, and muscle spasms. Side effects are common and include pacifism. The medication metabolizes quickly, and withdrawl is dangerous.
|Effects =
*Suppresses:
**Monophobia
**Imaginary friend
**Reduced mouth coordination
**Communication disorder
**Muscle spasms
**Tourettes.
**Tourettes.
*Withdrawal symptoms include:
|Nerospectan is an expensive, new generation anti-psychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Nerospectan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
**Hallucinations
|0.004u/tick
**Conflicting neuroimaging reports
|N/A
**Imaginary friends
|20u
|OverdoseEffect = *Vomitting
|-
}}
!style='background-color:#ffffff;'|{{anchor|Neurapan}}Neurapan
 
|1 Ethanol, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
 
|
{{MedicinalCompoundTemplate
*Suppresses the following:
|Compound=Paxazide
**Split personalities.
|Formula=1 part [[#Psychiatric_Medication|Truth Serium]], 1 part [[#Psychiatric_Medicine|Parvosil]]
**Imaginary friends.
*Results in 1 unit.
**Stuttering.
|Metabolism=0.4
**Speech impediments.
|Overdose=20
**Monophobia.
|Description=Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce.
**Hallucinations.
|Effects=*Inflicts passiveness (locking to help intent, cannot attack with objects).
**Muscle spasms.
|OverdoseEffect = *Vomitting
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Neurapan
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part [[#Narcotics|Space Drugs]], 1 part Ethanol
*Results in 3 units.
|Metabolism = 0.004
|Overdose = 10
|Description = Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
|Effects =
*Suppresses:
**Monophobia
**Weak motor signals
**Imaginary friends
**Schizophrenia
**Conflicting neuroimaging reports
**Reduced mouth coordination
**Communication disorder
**Muscle spasms
**Tourettes.
**Tourettes.
*Withdrawal symptoms include:
|Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.
**Hallucinations
|0.002u/tick
**Conflicting neuroimaging reports
|N/A
**Imaginary friends
|20u
**Tourettes
|-
**Monophobia
!style='background-color:#ffffff;'|{{anchor|Neurostabin}}Neurostabin
|OverdoseEffect = *Pacification, Blurred vision, Mental Numbing.
|1 Iron, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|Notes=*Avoid mixing with Oxycomorphine due to adverse effects. Only mix if necessary. The effects that it'll cause are Drowsiness, Nausea, deafness, total mental numbing.
|
}}
*Suppresses the following:
 
**Phobias.
 
**Split personalities.
{{MedicinalCompoundTemplate
**Imaginary friends.
|Compound = Parvosil
**Muscle weakness.
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Aluminum, 1 part Potassium
|Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias.
*Results in 3 units.
|0.002u/tick
|Metabolism = 0.004
|N/A
|Overdose = 20
|20u
|Description = Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of pysychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|-
|Effects =
!style='background-color:#ffffff;'|{{anchor|Orastabin}}Orastabin
*Suppresses:
|1 Sodium, 1 Tungsten, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
**Phobias
|
*Withdrawal symptoms include:
*Suppresses the following:
**Phobias
**Phobias.
**Hallucinations
**Monophobia.
|OverdoseEffect = *Vomitting
**Stuttering.
}}
|Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
 
|0.002u/tick
<!---
|N/A
{{MedicinalCompoundTemplate
|20u
|Compound = Trisyndicotin
|-
|Formula = 1 part Truth Serum, 1 part Neurapan, 1 part [[#Narcotics|Space Drugs]]
!style='background-color:#ffffff;'|{{anchor|Parvosil}}Parvosil
*Results in 3 units.
|1 Aluminum, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
|Metabolism = 0.01
|
|Overdose = 20
*Suppresses the following:
|Description = Trisyndicotin, a refined variant of Truth Serum concocted with Neurapan, is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth.
**Phobias.
|Effects =
|Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
*Suppresses:
|0.004u/tick
**Inordinate pacifism
|N/A
*Withdrawal symptoms include:
|20u
**None
|-
|OverdoseEffect = *Vomitting
!style='background-color:#ffffff;'|{{anchor|Paxazide}}Paxazide
}}
|1 [[#Parvosil|Parvosil]], 1 [[#Truth|Truth Serum]] = 1 unit
--->
|
 
*Suppresses the following:
{{MedicinalCompoundTemplate
**Any intent except help.
|Compound = Truth Serum
**Attacking with objects.
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Synaptizine, 0.1 parts Phoron
|Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce.
*Results in 2 units.
|0.004u/tick
|Metabolism = 0.1
|N/A
|Overdose = 20
|20u
|Description = This highly illegal, expensive, military strength truth serum is a must have for secret corporate interrogations. One 50u pill is good for almost 10 minutes of interrogation.
|-
|Effects =
!style='background-color:#ffffff;'|{{anchor|Truth}}Truth Serum
*Suppresses:
|1 Aluminum, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units
**Tourettes
|
*Withdrawal symptoms include:
*Suppresses the following:
**None
**Nothing.
|OverdoseEffect = *Vomitting
*Gives many messages about how you should spill the beans.
}}
|Truth Serum is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth.
 
|0.01u/tick
 
|N/A
{{MedicinalCompoundTemplate
|20u
|Compound = Orastabin
|}
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Sodium, 1 part Tungsten
*Results in 3 units.
|Metabolism = 0.002
|Overdose = 20
|Description = Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.
|Effects =
*Suppresses:
**Phobias
**Monophobia
**Stuttering
*Withdrawal symptoms include:
**Phobias
**Hallucinations
|OverdoseEffect = *Vomitting
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
 
==Performance Enhancers==
<small><i>Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Hyperzine
|Formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulfur
|Metabolism = 0.005
|Overdose = 20
|Description = Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors.
|Effects =
*Gives the Speed-boost effect, at the cost of taking increased damage from trauma.
**This medicine does not work on Dionaea.
|OverdoseEffect = *Toxins, Malnutrition, Tachycardia (Elevated pulserate), violent twitching/convulsions, blistering and pain.
|Notes=*Avoid mixing with Adrenaline due to adverse effects. Only mix if necessary. The effect that it'll cause is an immediate overdose. Each unit lasts 67 seconds.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Synaptizine
|Formula = 1 part Lithium, 1 part Sugar, 1 part Water
|Metabolism = 0.01
|Overdose = 10
|Description = Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver.
|Effects =
*Reduces Drowsiness strength by 2.5 points per second.
*Reduces Paralysis strength by 0.5 points per second.
*Reduces Stunning strength by 0.5 points per second.
*Reduces Weakening strength by 0.5 points per second.
*Reduces Hallucination strength by 5 points per second.
*Removes 2.5 units of Mindbreaker Toxin from the patient's body per second.
*Acts as a painkiller, Strength 40.
*Causes 5 toxin damage to the patient per unit.
*Also treats most side effects. Antagonists should make note of this.
|OverdoseEffect = *Toxins, distortion of taste/smell, twitching, then a full blown seizure.
|Notes = *The effects of this medicine persist as long as it is metabolizing, and it metabolites very slowly. If Overdosed, it will not treat paralysis. Be careful. Synaptizine also treats most side effects, antagonists should utilize it but carefully.
}}
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
 
==Narcotics==
<small><i>Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Mindbreaker Toxin
|Formula = 1 part Silicon, 1 part Hydrazine, 1 part [[#Standard Treatments|Dylovene]]
|Metabolism  = 0.025
|Overdose = 30
|Description = An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally.
|Effects = *Causes Hallucinations, strength 100.
|Notes =*Easily treatable with dialysis to remove it blood, then Dylovene to clear up the hallucinations.
}}
 
 
{{MedicinalCompoundTemplate
|Compound=Red Nightshade
|Formula=1 part Psilocybin, 1 part Moonshine
*Results in 1 unit.
|Metabolism=0.4
|Overdose=∞
|Description=An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users.
|Effects=*Deals 5 toxin damage per unit.
*Turns screen red.
*Forces harm intent.
*Unable to use complex objects (guns, computers, etc.)
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Space Drugs
|Formula = 1 part Mercury, 1 part Sugar, 1 part Lithium
|Metabolism  = 0.025
|Overdose = 30
|Description = A compound scientifically known as Mercury Mono lithium Sucrose, which induces a number of effects such as loss of balance, itching, drooling, and colourful visions.
|Effects = *Causes the Druggy effect (Flashing rainbow overlay).
*Each proc, has a 10% chance (averages once every 20 seconds) to make the patient take a single step in a random direction.
**This effect does not trigger when the patient is in space, or unable to move.
*5% chance each proc to emote drooling, giggling, moaning, or twitching.
}}
 
 
{{MedicinalCompoundTemplate
|Compound = Nightlife
|Formula = 1 part Corophenidate, 1 part Synaptizine, 1 part Nitroglycerin
|Metabolism  = 0.20
|Overdose = 30
|Description = A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation.
|Effects = Potent stimulant that causes extreme awakefulness
}}
 


{{MedicinalCompoundTemplate
==Narcotics and Other Drugs==
|Compound = Krokjuice
Unlike everything above, everything in this heading is more or less harmful to the patient rather than beneficial. Nothing here is outright lethal, but frequent use and high dosages are not recommended!
|Formula = 2 part Orange Juice, 1 part Fuel, 1 part Iron
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Metabolism  = 1
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Overdose = 15
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Description = An Eridanian variant of krokodil, known for causing prosthetic malfunctions.
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Effects = Causes prosthetic malfunctions
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
}}
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
 
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
 
! scope="col" style='background-color:#dd9999;'|Overdose
{{MedicinalCompoundTemplate
|-
|Compound = Raskara Dust
!style='background-color:#ffffff;'|{{anchor|Krok}}Krok Juice
|Formula = 1 part Monoammoniumphosphate, 1 part Cleaner, 2 part Sodium Chloride
|1 Iron, 1 Welding Fuel, 2 [[Guide to Food and Drinks#Non-Alcoholic_Drinks|Orange Juice]] = 4 units
*Results in 2 units.
|
|Metabolism  = .1
*Causes malfunctions in prosthetic organs.
|Overdose = 15
|An advanced Eridanian variant of ancient krokodil, known for causing prosthetic malfunctions.
|Description = A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it's relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject.
|0.2u/tick
|Effects = Drowsyness, coughs, twitches.  
|N/A
}}
|15u
 
|-
 
!style='background-color:#ffffff;'|{{anchor|Lean}}Lean
{{MedicinalCompoundTemplate
|2 [[#Cough Syrup|Cough Syrup]], 2 Space Up, 1 Sugar = 5 units
|Compound = Dextrotoxin
|
|Formula = 3 parts CarpoToxin, 10 parts Soporific, 5 parts Phoron
*Lightly kills pain.
*Results in 5 units
*Causes drowsiness.
|Metabolism  =
|A mixture of cough syrup, space-up, and sugar.
|Overdose =
|0.2u/tick
|Description = A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs.
|N/A
|Effects =  
|10u
}}
|-
 
!style='background-color:#ffffff;'|{{anchor|Nightlife}}Nightlife
</div></div>
|1 [[#Corophenidate|Corophenidate]], 1 [[#Nitro|Nitroglycerin]], 1 [[#Synaptizine|Synaptizine]] at 200 Celsius = 3 units
 
|
<div class="toccolours mw-collapsible" style="width:99%">
*Increases running speed.
*Causes jitteriness.
*Causes stuttering.
*Causes drugginess.
*Causes hallucinations.
*Removes drowsiness.
*Damages the heart, depending on dose.
|A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme awakefulness. Lethal in high doses.
|0.04u/tick, 0.02u inhaled, 0.125u ingested
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Raskara}}Raskara Dust
|1 [[#MAP|Monoammoniumphosphate]], 1 [[#Cleaner|Space Cleaner]], 2 [[#NACL|Sodium Chloride]] at 127 Celsius = 3 units
|
*If ingested or inhaled:
**Causes drowsiness.
**Lightly kills pain.
*If injected:
**Causes drowsiness.
**Mildly kills pain.
|A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it's relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject.
|0.02u/tick, 0.04u inhaled, 0.06u ingested
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Nightshade}}Red Nightshade
|1 [[Guide to Hydroponics|Psilocybin]], 1 [[Guide to Food and Drinks#Poured Drinks|Moonshine]] = 1 unit
|
*Has a chance to damage the brain by 5 organ damage per unit.
*Causes jitteriness.
*Causes berserk, which includes the following:
**Red screen.
**Locking to harm intent.
**Inability to use complex items.
**Inability to feel pain.
**Ability to smash windows barehanded.
|An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users.
|0.4u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Drugs}}Space Drugs
|1 Lithium, 1 Mercury, 1 Sugar = 3 units
|
*Causes drowsiness.
*Causes hunger.
*Forces the patient to step in a random direction.
*Lightly kills pain.
|Mercury Monolithium Sucrose, or space drugs, is a potent relaxant commonly found in Ambrosia plants. Lasts twice as long when inhaled.
|0.1u/tick
|N/A
|20u
|-
|}


==Poisons==
==Poisons==
<small><i>These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.</i></small>
Compared to all of the reagents above, these reagents are without a doubt harmful to the body, and their use is highly regulated. Don't get caught with these!
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#eeffee;'|Name
{{MedicinalCompoundTemplate
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Compound = Cryptobiolin
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Metabolism = 0.05
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|Overdose = 30
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Formula = 1 part Potassium, 1 part Acetone, 1 part Sugar
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
|Description = Causes confusion and dizziness.
! scope="col" style='background-color:#dd9999;'|Overdose
|Effects = *Causes Confusion, Strength 20 (The victim will randomly move in the wrong direction when walking).
|-
*Causes Dizziness, Strength 4 (The victim's screen shakes, makes it harder for them to click things).
!style='background-color:#ffffff;'|{{anchor|Cryptobiolin}}Cryptobiolin
|Notes = *Effects are instant and refreshed while it metabolizes.
|1 Acetone, 1 Potassium, 1 Sugar = 3 units
*Lasts 20 seconds per unit.
|
*Ethylredoxrazine will nullify effects.
*Causes dizziness.
}}
*Causes confusion.
 
*Causes hallucinations.
 
|Cryptobiolin causes confusion and dizzyness.
{{MedicinalCompoundTemplate
|0.1u/tick
|Compound=Cyanide
|N/A
|Metabolism=0.4
|20u
|Overdose=∞
|-
|Formula=N/A (Found in apples)
!style='background-color:#ffffff;'|{{anchor|Cyanide}}Cyanide
|Description=A highly toxic chemical.
|N/A, can be found in apples.
|Effects =*Deals 20 oxy damage per unit.
|
*Deals 20 toxin damage per unit.
*Rapidly depletes oxygen levels.
|Notes=*No longer knocks the patient out.
|A highly toxic chemical.
}}
|0.4u/tick
 
|N/A
 
|N/A
{{MedicinalCompoundTemplate
|-
|Compound = Impedrezene
!style='background-color:#ffffff;'|{{anchor|Dextrotoxin}}Dextrotoxin
|Formula = 1 part Mercury, 1 part Acetone, 1 part Sugar
|10 [[#Soporific|Soporific]], 5 Phoron, 3 Carpotoxin = 5 units
*Results in 2 units.
|
|Metabolism  = 0.2
*Paralyzes all limbs.
|Overdose = 20
|A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs.
|Description = A narcotic that impedes one's ability by slowing down the higher brain cell functions.
|0.04u/tick
|Effects =
|N/A
*Can cause brain damage at a ratio of 3 per unit of compound.
|20u
*Can cause drowsiness.
|-
*Can cause drooling.
!style='background-color:#ffffff;'|{{anchor|Impedrezene}}Impedrezene
|OverdoseEffect=*Toxins
|1 Acetone, 1 Mercury, 1 Sugar = 2 units
|Notes=*N/A
|
}}
*Damages the brain by 3 organ damage per unit.
 
|Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions.
 
|0.2u/tick
{{MedicinalCompoundTemplate
|N/A
|Compound = Lexorin
|20u
|Formula = 1 part Tungsten, 1 part Hydrazine, 1 part Ammonia, 5 units Phoron (Catalyst)
|-
|Metabolism  = 0.1
!style='background-color:#ffffff;'|{{anchor|Lexorin}}Lexorin
|Overdose = 30
|1 Ammonia, 1 Hydrazine, 1 Tungsten, 5 Phoron (catalyst) = 3 units
|Description = Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same.
|
|Effects = *Deals 3 trauma damage per unit.
*Deals 2 hypoxia damage per unit.
*Stops breathing
|Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same.
*Constantly increases oxygen loss.
|0.2u/tick
|Notes = *Each unit of Dexalin Plus will neutralize 3 units of Lexorin.
|N/A
}}
|20u
 
|-
 
!style='background-color:#ffffff;'|{{anchor|Mindbreaker}}Mindbreaker Toxin
{{MedicinalCompoundTemplate
|1 Silicon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units
|Compound = Potassium Chloride
|
|Formula = 1 part Potassium, 1 part Sodium Chloride
*Causes hallucinations.
|Metabolism  = 0.005
|An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally.
|Overdose = 30
|0.05u/tick
|Description = A bitter salt that becomes a dangerous paralytic at high doses and appears to stop the heart.
|N/A
|Effects = *No effects when not overdosed
|20u
|OverdoseEffect = *These effects are almost identical to normally injecting Potassium Chloride.
|-
**Toxins
!style='background-color:#ffffff;'|{{anchor|KCl}}Potassium Chloride
**Appears to stop the patient's heart. Their pulse will read as zero.  
|1 Potassium, 1 [[#NACL|Sodium Chloride]] = 2 units
***Does not ACTUALLY stop their heart. The patient will not die from heart failure
|
**Deals 2 suffocation damage per unit.
*If >20u is injected:
**Weakens the patient, strength 10 (prevents movements or actions).
**Stops the heart.
|Notes = *Metabolizes very slowly, overdosing a patient would be very hard and time consuming.
|A delicious salt that stops the heart when injected into cardiac muscle.
}}
|0.2u/tick
 
|N/A
 
|5u
{{MedicinalCompoundTemplate
|-
|Compound = Potassium Chlorophoride
!style='background-color:#ffffff;'|{{anchor|KClPh}}Potassium Chlorophoride
|Formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Polysomnine
|1 Phoron, 1 [[#KCl|Potassium Chloride]], 1 [[#Polysomnine|Polysomnine]] = 4 units
*Results in 4 units.
|
|Metabolism  = 0.005
*If >5u is injected:
|Overdose = 20
**Stops the heart.
|Description = Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis.
|Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis.
|Effects = *Deals 10 toxin damage per unit.
|0.2u/tick
*Deals 2 suffocation damage per unit.
|N/A
*Weakens the patient, strength 10 (prevents movements or actions).
|5u
**This effect is instant, and constantly refreshed while it's metabolizing.
|-
|Notes = *Takes 200 seconds to metabolize a single unit, making this a very effective long-lasting paralytic.
!style='background-color:#ffffff;'|{{anchor|Zombie}}Zombie Powder
}}
|5 Copper, 5 Carpotoxin, 5 [[#Soporific|Soporific]] = 2 units
 
|
 
*Deals 3 hypoxia damage per unit.
{{MedicinalCompoundTemplate
*Damages organs by 3 organ damage per unit.
|Compound = Zombie Powder
*Inflicts weakness.
|Formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
*Inflicts silence.
*Results in 2 units
*Gives the autopsy scanner a fake report.
|Metabolism  = 0.1
|A strong neurotoxin that puts the subject into a death-like state.
|Overdose = 30
|0.2u/tick
|Description = A strong neurotoxin and paralytic scientifically known as Tetrodotoxin, which instantly puts the subject into a death-like state.
|N/A
|Effects = *Gives the patient a fake time of death that will show in autopsy reports.
|20u
*Causes 3 suffocation damage per unit.
|}
*Causes 3 toxin damage per unit.
*These effects are instant, and persist as long as the poison is metabolizing.
**Weakens the patient, strength 10 (paralysis).
**Silences the patient, strength 10.
****A scanner bed will show the patient's damage correctly without any fake values.
}}
 
</div></div>
 
<div class="toccolours mw-collapsible" style="width:99%">
==Food Related==
<small><i>Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.</i></small>
<div class="mw-collapsible-content">
 
{{MedicinalCompoundTemplate
|Compound = Glycerol
|Formula = 1 part Corn Oil, 2 parts Ethanol, 5 parts Sulfuric Acid (catalyst)
*Results in 3 units.
|Metabolism  = 0.1
|Overdose = 30
|Description = A simple polyol compound, Glycerol is sweet-tasting and of low toxicity.
|Effects = *N/A
|OverdoseEffect = *Toxins.
|Notes = *N/A
}}
 


{{MedicinalCompoundTemplate
==Experimental Reagents==
|Compound = Sodium Chloride
These reagents are wholly experimental in nature, and probably should not see widespread use outside of research.
|Formula = 1 part Hydrochloric Acid, 1 part Sodium
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Metabolism = 0.1
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Overdose =
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
|Description = Sodium Chloride, also known as Salt, is often used to season food.
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
|Effects = *N/A
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|OverdoseEffect = *N/A
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
|Notes = *N/A
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
}}
! scope="col" style='background-color:#dd9999;'|Overdose
|-
!style='background-color:#ffffff;'|{{anchor|Mutone}}Mutone
|1 [[#Mutagen|Unstable Mutagen]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit
|
*Causes one mutation every five units metabolized.
**75% chance for a good mutation.
**25* chance for a bad mutation.
|A strange green powder with even stranger properties.
|N/A
|N/A
|0.8u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Phoron Salts}}Phoron Salts
|2 Phoron, 1 [[#NACL|Sodium Chloride]] (678 Kelvin) = 1 unit
|
*TODO
|A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.
|N/A
|N/A
|0.02u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Plexium}}Plexium
|1 [[#Alkysine|Alkysine]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit
|
*Rolls one brain trauma for every five units metabolized.
**Only one brain trauma per category can exist.
|A yellow, fowl smelling liquid that seems to affect the brain in strange ways.
|N/A
|N/A
|1u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Stimm}}Stimm
|1 Fuel, 5 [[Guide_to_Food_and_Drinks#Coffee_Drinks|Rewriter]] = 6 units
|
*Increases running speed.
|A homemade stimulant with some serious side-effects.
|N/A
|N/A
|0.6u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Mutagen}}Unstable Mutagen
|1 Hydrochloric Acid, 1 Phosphorous, 1 Radium = 3 units
|
*Deals radiation damage.
*May cause mutations.
|Might cause unpredictable mutations. Keep away from children.
|N/A
|N/A
|0.2u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Venenum}}Venenum
|1 [[#Phoron Salts|Phoron Salts]], 1 [[#Ryetalyn|Ryetalyn]] = 1 unit
|
*Randomizes appearance and name for every unit metabolized.
**Reverts patient back to original appearance once no more Venenum is metabolized.
|A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream.
|N/A
|N/A
|0.3u/tick
|}


{{MedicinalCompoundTemplate
|Compound = Syntiflesh
|Formula = 5 parts Blood, 1 part [[#Advanced Treatments|Clonexadone]]
|Metabolism = N/A
|Overdose = ∞
|Description = Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.
|Effects = *N/A
|OverdoseEffect = *N/A
|Notes = *Intended as a way to produce biomatter for cloning pods, without having to raid the kitchen. Any kind of meat can be used for this purpose though.
}}
{{MedicinalCompoundTemplate
|Compound = Virus Food
|Formula = 1 part Milk, 1 part Water
*Results in 5 units.
|Metabolism  = 0.4
|Overdose = ∞
|Description = Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology.
|Effects = *Effectively increases virus speed by 10.
|OverdoseEffect = *N/A
|Notes = *Can be consumed as food, provides 2 nutrition per unit.
}}
{{MedicinalCompoundTemplate
|Compound = Lean
|Formula = 2 part Space Up, 2 part Cough Syrup, 1 part Sugar
|Metabolism  = 1
|Overdose = 10
|Description = A mixture of cough syrup, space-up, and sugar.
|Effects = *Combined results
}}
</div>
<div class="toccolours mw-collapsible" style="width:99%">
==Experimental Chemicals==
<small><i>These chemicals are experimental in nature and should only be tested within the research department.</i></small>
<div class="mw-collapsible-content">
{{MedicinalCompoundTemplate
|Compound=Mutone
|Formula=1 part Phoron Salt, 1 part [[#Horticultural|Mutagen]]
*Results in 1 unit.
|Metabolism=0.8
|Overdose=∞
|Description=A strange green powder with even stranger properties.
|Effects=*For every five units metabolized, one mutation is granted.
**There is a 25% chance of a bad mutation, otherwise 75% chance for a 'good' mutation.
|OverdoseEffect=*N/A
}}
{{MedicinalCompoundTemplate
|Compound=Phoron Salts
|Formula=1 part Sodium Chloride (<u>></u> 678K), 2 parts Phoron (<u>></u> 73K, < 261K)
*Results in 1 unit.
|Metabolism=0.02
|Overdose=∞
|Description=A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.
|Effects=*Deals toxins.
|OverdoseEffect=*N/A
|Notes=*Only stable between 113 and 134 Kelvin.
}}
{{MedicinalCompoundTemplate
|Compound=Plexium
|Formula=1 part Phoron Salt, 1 part [[#Standard_Treatments|Alkysine]]
*Results in 1 unit.
|Metabolism=1
|Overdose=∞
|Description=A yellow, fowl smelling liquid that seems to affect the brain in strange ways.
|Effects=*For every five units metabolized, a chance for brain trauma is rolled.
**There is a 50% chance for a mild, severe, and/or special trauma, provided the patient doesn't have a trauma relating to each category (i.e. can't roll a special trauma if the patient already has a special trauma, but they can roll everything else).
|OverdoseEffect=*N/A
}}
{{MedicinalCompoundTemplate
|Compound=Stimm
|Formula=1 part Fuel, 5 part Rewriter
*Results in 6 unit.
|Metabolism=3
|Overdose=10
|Description=A homemade stimulant with some serious side-effects.
|Effects=*Rapidly blinking, twitching, shivering
|OverdoseEffect=*N/A
}}
{{MedicinalCompoundTemplate
|Compound=Venenum
|Formula=1 part Phoron Salt, 1 part [[#Specialist_Treatments|Ryetalyn]]
*Results in 1 unit.
|Metabolism=0.03
|Overdose=∞
|Description=A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream.
|Effects=*For every unit metabolized, the patient's appearance and name will scramble.
**Once the patient stops metabolizing Venenum (usually when it runs out), they will revert back to their original appearance.
|OverdoseEffect=*N/A
|Notes=*N/A
}}
</div></div>
=Industrial Compounds=
Things that are not designed to go inside people. Most of these chemicals have no effect when injected or ingested in people, unless otherwise noted.
The intended method of application is listed:
*Contact: The substance works upon touching people, surfaces or objects. It can be applied by splashing it on with a beaker, spraying it from a spray bottle, or even using it as an additional reagent in grenades
*Reactive: The substance is a main ingredient of a violent reaction upon mixing. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills
*Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills
<div class="toccolours mw-collapsible" style="width:99%">
==Cleaning Agents==
<small><i>Things that are useful for cleaning, and often requested by janitors.</i></small>
<div class="mw-collapsible-content">
{{IndustrialCompoundTemplate
|Compound = Luminol
|Formula = 2 parts Hydrazine, 2 parts Carbon, 2 parts Ammonia
|Description = A compound that interacts with blood on the molecular level, causing it to become fluorescent and more visible, especially under UV light.
|Effects = *Causes visible blood on floors to glow a bright blue colour when sprayed on it
**Will not make blood on objects glow unless a UV light is also used
*Under a UV light, will cause cleaned blood to glow a bright blue colour, and thus be visible
**This only works if the blood was cleaned with Space Cleaner, or (for objects) with a sink or shower. Using Sterilizine, or a mop, will completely clean all traces and leave nothing to detect
**Works with both tiles and objects.
**Does not work on skin
|Notes = *A spray bottle of Luminol is found in the detective's Forensics Kit. He may need a refill.
*This chemical is designed for use in combination with a UV light. One can be found in the detective's kit, or they can be made in science.
*There are presently many bugs with Luminol, but it works as described above
}}
{{IndustrialCompoundTemplate
|Compound = Space Cleaner
|Formula = 1 part Ammonia, 1 part Water
|Description = A compound used to clean things. But will not fully remove all traces of blood.
|Effects = *When sprayed on a floor.
**Cleans the floor tile, removing dirt, gibs and bloodstains.
**Deals 5-10 toxin damage to slimes on the tile.
*When sprayed on a person.
**Cleans their body, and everything they're wearing.
*When sprayed on an object.
**Cleans that object.
|Notes = *Does not leave any wetness or slippery spots when cleaning.
*Space cleaner damages slimes when sprayed on the floor under them, but NOT when sprayed on them directly. The quantity applied does not matter.
*Janitors start with this, many additional spray bottles of it scattered around the station.
}}
{{IndustrialCompoundTemplate
|Compound = Cardox
|Formula = 1 part Platinum, 1 part Carbon, 1 part Sterilizine
|Description = Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits.
|Effects =
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Engineering==
<small><i>Stuff that often goes ignored by engineering because they don't need to bother requesting any of it.</i></small>
<div class="mw-collapsible-content">
{{CompoundTemplate
|Compound = Coolant
|Formula = 1 part Tungsten, 1 part Acetone, 1 part Water
|Description = An industrial cooling substance.
}}
{{CompoundTemplate
|Compound = Cryosurfactant
|Formula = 1 part Surfactant, 1 part Ice, 1 part Sodium
Description = Decreases reagent temperature when mixed with water. Mixing with Pyrosilicate creates oxygen.
}}
{{CompoundTemplate
|Compound = Foaming Agent
|Formula = 1 part Lithium, 1 part Hydrazine
*Results in 1 unit.
|Description = A agent that yields metallic foam when mixed with light metal and a strong acid.
}}
{{CompoundTemplate
|Compound = Iron Foam
|Formula = 3 parts Iron, 1 part Foaming Agent, 1 part Polytrinic Acid
*Results in 5 units.
|Description = A strong form of Metal Foam.
}}
{{CompoundTemplate
|Compound = Metal Foam
|Formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
|Description = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.
}}
{{CompoundTemplate
|Compound = Monoammoniumphosphate
|Formula = 1 part Ammonia, 1 part Sulfuric Acid, 1 part Sodium, 1 part Phosphorous
|Description = Commonly found in fire extinguishers, also works as a fertilizer.
|Effects = Puts out fires, Fertilizes.
*Starts in Fire Extinguishers across the Station.
*Results in 4 units.
}}
{{CompoundTemplate
|Compound = Plastic
|Formula = 1 Polytrinic acid, 2 Plasticide
*Results in 1 unit.
|Description = Creates one solid sheet of plastic.
}}
{{CompoundTemplate
|Compound = Pyrosilicate
|Formula = 1 part Silicate, 1 part Hydrazine, 1 part Iron, 1 part Sulfuric Acid
|Description = Increases reagent temperature when mixed with salt. Mixing with Cryosurfactant creates oxygen.
}}
{{CompoundTemplate
|Compound = Silicate
|Formula = 1 part Aluminum, 1 part Silicon, 1 part Acetone
|Description = Used to strengthen windows.
}}
{{CompoundTemplate
|Compound = Space Lube
|Formula = 1 part Water, 1 part Silicon, 1 part Acetone
*Results in 4 units.
|Description = A high performance lubricant intended for maintenance of extremely complex mechanical equipment.
}}
{{CompoundTemplate
|Compound = Surfactant
|Formula =  2 parts Hydrazine, 2 parts carbon, 1 part Sulfuric Acid
|Description = Used in some chemical compounds.
}}
{{CompoundTemplate
|Compound = Water
|Formula = 1 part Acetone, 2 parts Hydrazine
*Results in 1 unit.
|Description = Also known as H2O.
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Horticultural==
<small><i>Things designed to aid in Botany and Xenobotany.</i></small>
<div class="mw-collapsible-content">
{{IndustrialCompoundTemplate
|Compound = Diethylamine
|Formula = 1 part Ammonia, 1 part Ethanol
|Application = Added to hydroponics trays and soil in liquid form.
|Description = A secondary amine, mildly corrosive. A very potent fertilizer.
|Effects = *Useful as a fertilizer in botany: Strength 1.
*Useful as a pest killer in botany: Strength 2.
}}
{{IndustrialCompoundTemplate
|Compound = Plant-B-Gone
|Formula = 1 part Toxin, 4 parts Water
|Application = Contact, Injection
|Description = A toxic mixture designed to kill plant-life.
|Effects = *When injected (Metabolism 0.005).
**Deals 4 toxin damage per unit.
**Deals an additional 50 damage per unit to Diona.
*When sprayed/on contact.
**Deals 50 damage per unit to Diona.
**Removes mold on walls.
**Destroys any plants on the tile.
**Deals 15-35 damage to alien weeds.
***Damage to alien weeds is not based on the quantity used.
}}
{{IndustrialCompoundTemplate
|Compound = Unstable Mutagen
|Formula = 1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid
|Description = Causes mutations when injected into living people or plants. High doses may be lethal.
|Effects = *N/A
}}
</div></div>
<div class="toccolours mw-collapsible" style="width:99%">
==Weapons==
==Weapons==
<small><i>Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.</i></small>
Almost everything under this heading will invariably see use in combat of some sort. Synthesizing these reagents without good reason is pretty good grounds to get booted from your job <s>or the server</s>.
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#eeffee;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
|-
!style='background-color:#ffffff;'|{{anchor|EMP}}Electromagnetic Pulse
|1 Iron, 1 Uranium = 1 pulse
|
*Generates an EMP, frying and scrambling electronic equipment.
**The size of the pulse depends on the amount of reagents used.
|This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.
|-
!style='background-color:#ffffff;'|{{anchor|Explosion}}Explosion
|1 Potassium, 1 Water = 1 explosion
|
*Generates an explosion.
**The size of the explosion depends on the amount of reagents used.
|This explodes immediately on mixing, which may knock you over or even kill you.
|-
!style='background-color:#ffffff;'|{{anchor|Flash}}Flash Powder
|1 Aluminum, 1 Potassium, 1 Sulphuric Acid = 1 flash
|
*Generates a flash.
|Creates a flash similar to that of a flashbang immediately on mixing.
|-
!style='background-color:#ffffff;'|{{anchor|Napalm}}Napalm
|1 Aluminum, 1 Phoron, 1 Sulphuric Acid = 1 large fire
|
*Generates a fire surrounding the reagent container.
|Creates a large fire immediately on mixing.
|-
!style='background-color:#ffffff;'|{{anchor|Nitro}}Nitroglycerin
|1 Sulphuric Acid, 1 [[#Glycerol|Glycerol]], 1 [[#Polyacid|Polytrinic Acid]] = 2 units
|
*Regulates heart rate.
*Explodes spectacularly if thrown, dropped, heated, attacked, or splashed on anything.
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.
|-
!style='background-color:#ffffff;'|{{anchor|Polyacid}}Polytrinic Acid
|1 Potassium, 1 Sulphuric Acid, 1 Hydrochloric Acid = 3 units
|
*Deals 6 brute damage per unit.
*Deals 6 brute damage per unit.
*Damages lungs by 3 organ damage per unit if inhaled.
|Polytrinic acid is a an extremely corrosive chemical substance.
|-
!style='background-color:#ffffff;'|{{anchor|Smoke}}Smoke Reaction
|1 Phosphorous, 1 Potassium, 1 Sugar = 1 smokey boi
|
*Creates smoke around the reagent container.
*You can mix anything else inside before mixing the last reagent inside to make it smoke out as well.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.
|-
!style='background-color:#ffffff;'|{{anchor|Thermite}}Thermite
|1 Acetone, 1 Aluminum, 1 Iron = 3 units
|
*Melts walls if ignited.
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.
|}


{{CompoundTemplate
==Miscellaneous Reagents==
|Compound = Electromagnetic Pulse
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;"
|Formula = 1 part Uranium, 1 part Iron
! scope="col" style='width:150px; background-color:#eeffee;'|Name
|Description = This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.
! scope="col" class="unsortable" style='width:150px; background-color:#eeffee;'|Recipe
}}
! scope="col" class="unsortable" style='background-color:#eeffee;'|Effects
 
! scope="col" class="unsortable" style='background-color:#eeffee;'|Description
 
! scope="col" class="unsortable" style='background-color:#d5eaff;'|Metabolism
{{CompoundTemplate
! scope="col" class="unsortable" style='background-color:#f7f4cb;'|Side Effects
|Compound = Explosive Reaction
! scope="col" style='background-color:#dd9999;'|Overdose
|Formula = 1 part Potassium, 1 part Water
|-
|Description = This explodes immediately on mixing, which may knock you over or even kill you.
!style='background-color:#ffffff;'|{{anchor|Surfactant}}Azosurfactant
}}
|1 Sulphuric Acid, 2 Carbon, 2 Hydrazine = 5 units
 
|
 
*Reacts instantly when mixed with water to spew foam out of the reagent container.
{{CompoundTemplate
**You can mix anything else inside before mixing water inside to make it foam out as well.
|Compound = Flash Powder
|An isocyanate liquid that forms a foam when mixed with water.
|Formula = 1 part Sulfur, 1 part Aluminium, 1 part Potassium
|N/A
|Description = Creates a flash similar to that of a flashbang immediately on mixing.
|N/A
}}
|N/A
 
|-
 
!style='background-color:#ffffff;'|{{anchor|Cardox}}Cardox
{{CompoundTemplate
|1 Carbon, 1 Platinum, 1 [[#Sterilizine|Sterilizine]] = 3 units
|Compound = Napalm
|
|Formula = 1 part Phoron, 1 part Aluminium, 1 part Sulfuric Acid
*Removes phoron from turfs and reagent containers.
*Results in 1 unit.
**This includes a Varuca's phoron reserve.
|Description = Creates a large fire immediately on mixing. (Results in 1 unit instead of 3)
*If injected:
}}
**Deals organ damage.
 
|Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits.
 
|N/A
{{CompoundTemplate
|N/A
|Compound = Nitroglycerin
|0.3u/tick
|Formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulfuric Acid
|-
*Results in 2 units.
!style='background-color:#ffffff;'|{{anchor|Coolant}}Coolant
|Description = Explodes immediately on mixing. Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol. (Results in 2 units instead of 3)
|1 Acetone, 1 Tungsten, 1 Water = 3 units
}}
|
 
*Does nothing.
 
|Industrial cooling substance.
{{CompoundTemplate
|N/A
|Compound = Polytrinic Acid
|N/A
|Formula = 1 part Sulfuric Acid, 1 part Hydrochloric Acid, 1 part Potassium
|0.2u/tick
|Description = An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.
|-
}}
!style='background-color:#ffffff;'|{{anchor|Cryosurfactant}}Cryosurfacant
 
|1 Ice, 1 Sodium, 1 [[#Surfactant|Surfactant]] = 3 units
 
|
{{CompoundTemplate
*Cools reagent container contents.
|Compound = Smoke
*Creates oxygen if mixed with [[#Pyrosilicate|Pyrosilicate]].
|Formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous
|A bright cyan liquid consisting of strange self-cooling properties that reacts when exposed to water.
|Description = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.
|N/A
}}
|N/A
 
|0.2u/tick
 
|-
{{CompoundTemplate
!style='background-color:#ffffff;'|{{anchor|Diethylamine}}Diethylamine
|Compound = Thermite
|1 Ammonia, 1 Ethanol = 2 units
|Formula = 1 part Iron, 1 part Aluminium, 1 part Acetone
|
|Description = Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls.
*Fertilizes plants.
}}
|A secondary amine, mildly corrosive.
</div></div>
|N/A
|N/A
|0.2u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Foam}}Foaming Agent
|1 Lithium, 1 Hydrazine = 1 unit
|
*Does nothing unless mixed into [[#MetalF|Metal Foam]].
|An agent that yields metallic foam when mixed with light metal and a strong acid.
|N/A
|N/A
|0.2u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Glycerol}}Glycerol
|1 Corn Oil, 2 Ethanol, 5 Sulphuric Acid = 3 units
|
*Does nothing.
|Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity.
|N/A
|N/A
|0.2u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Lipozine}}Lipozine
|1 Ethanol, 1 Radium, 1 [[#NACL|Sodium Chloride]] = 3 units
|
*Quickly burns nutrition.
|A chemical compound that causes a powerful fat-burning reaction.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Luminol}}Luminol
|2 Ammonia, 2 Carbon, 2 Hydrazine = 6 units
|
*If injected/ingested:
**Does nothing.
*If sprayed on turfs:
**Makes blood glow a bright blue.
*If sprayed on objects:
**Makes blood glow a bright blue if also used with a UV light.
|A chemical compound that causes a powerful fat-burning reaction.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|MetalF}}Metal Foam
|3 Aluminum/Iron, 1 [[#Foam|Foaming Agent]], 1 [[Polyacid|Polytrinic Acid]] = 5 units
|
*Reacts instantly to create a barrier of metal foam, size depending on how many reagents were used.
**Iron can make stronger walls.
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|MAP}}Monoammoniumphosphate
|1 Ammonium, 1 Phosphorous, 1 Sodium, 1 Sulphuric Acid = 4 units
|
*Extinguishes fires.
*Lowers room temperature if it is too high.
|Commonly found in fire extinguishers, also works as a fertilizer.
|N/A
|N/A
|0.2u/tick, 2u touched
|-
!style='background-color:#ffffff;'|{{anchor|PBG}}Plant-B-Gone
|4 water, 1 toxin = 5 units
|
*Damages organs by 4 organ damage per unit.
**Damages Dionae greatly.
*Kills plants.
|A toxic mixture designed to kill plant-life.
|N/A
|N/A
|0.2u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Plastic}}Plastic
|1 [[#Polyacid|Polytrinic Acid]], 1 [[Guide_to_Hydroponics|Plasticide]] = 1 sheet of plastic
|
*Makes plastic.
|A recipe that makes sheets of plastic. You can obtain Plasticide from Plastellium mushrooms.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Pyrosilicate}}Pyrosilicate
|1 Hydrazine, 1 Iron, 1 Sulphuric Acid, 1 [[#Silicate|Silicate]] = 4 units
|
*Warms reagent container contents.
*Creates oxygen if mixed with [[#Cryosurfacant|Cryosurfactant]].
|A bright orange powder consisting of strange self-heating properties that reacts when exposed to sodium chloride.
|N/A
|N/A
|0.2u/tick
|-
!style='background-color:#ffffff;'|{{anchor|Silicate}}Silicate
|1 Acetone, 1 Aluminum, 1 Silicon = 3 units
|
*Reinforces glass.
|A compound that can be used to reinforce glass.
|N/A
|N/A
|0.2u/tick
|-
!style='background-color:#ffffff;'|{{anchor|NACL}}Sodium Chloride
|1 Sodium, 1 Sodium Chloride = 2 units
|
*If ingested:
**Causes thirstiness.
**Absorbs alcohol.
*If injected:
**Does the above.
**Damages organs by 2 organ damage per unit.
|A salt made of sodium chloride. Commonly used to season food.
|0.2u/tick
|N/A
|20u
|-
!style='background-color:#ffffff;'|{{anchor|Cleaner}}Space Cleaner
|1 Ammonia, 1 Water = 2 units
|
*Cleans stuff!
**Including blood!
**And resetting germ level!
*Wow!!!
|A compound used to clean things. Now with 50% more sodium hypochlorite!
|5u/tick touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Lube}}Space Lube
|1 Acetone, 1 Silicon, 1 Water = 4 units
|
*Makes the floor extremely slippery.
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Sterilizine}}Sterilizine
|1 Ethanol, 1 Hydrochloric Acid, 1 [[#Dylovene|Dylovene]] = 3 units
|
*Cleans blood!
**Doesn't clean anything else!
**Resets germ level!
*Wow!!! It's totally useless!
**Just use Space Cleaner!
|Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste.
|5u/tick touched
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Syntimeat}}Syntimeat
|5 Blood, 1 [[#Clonexadone|Clonexadone]] = 1 syntimeat
|
*Not actually a reagent; it is a recipe to create synthetic meat.
|Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.
|N/A
|N/A
|N/A
|-
!style='background-color:#ffffff;'|{{anchor|Virus}}Virus Food
|1 Milk, 1 Water = 5 units
|
*If used in the incubator:
**Increases virus growth rate.
*If ingested:
**Functions as regular food.
**Doesn't make viruses already inside you any nastier, in case you were wondering.
|Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology.
|0.4u/tick
|N/A
|N/A
|}


{{Medbay}}
{{Medbay}}

Revision as of 00:02, 11 October 2020

This section or article is a Work in Progress.
Assigned to: Burrito Justice

Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to inquire on the Discord as to the status of this page.

Foreword

Please note that this list does not cover every single chem; there are some compounds that can only be found through trial and error. These are secret chems with recipes not held in the source code.

Chemistry Equipment

Chemical Dispenser

The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu

The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the Dispenser section

ChemMaster 3000

Chemmaster.gif

The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It's also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.

To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.

The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you're going to move to the buffer.

The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they're here, you can do several things with them.

  • The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal
    • This doesn't actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.
  • Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.
  • The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.
    • By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.
  • The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.
  • The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it's full. Otherwise they appear on top in a big messy pile
    • By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you're making a bottle filled with a mixture of different pills.

Once you're done making pills and bottles, you'll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.

If you've made a bottle of pills, don't forget to eject the pill bottle too, and then label it using the Hand Labeller.

All-In-One Grinder

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The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they're made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with. It's good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you'll use it for. Note that it will not break compounds back down into elements, nothing can do that.

Refridgerated Medicine Storage

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A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it. It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It's also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.

Tools

Smaller, hand-held things that you'll often use in chemistry.

Beakers

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Beaker.png Beakers are the most important tool you have. They come in two sizes, normal and large. Normal beakers hold 60u, large beakers hold 120u.

Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - two on the tables, and one inside the grinder. They are precious, treasure them.

Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.

If you end up losing them, more beakers can be made at the Autolathe in cargo.

Dropper

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Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click.

Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units Using it on a beaker when it's empty will draw the set quantity of reagents out of that beaker. Using it on a beaker when it's not empty, will squeeze its contents out into the beaker.

The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.

Science Goggles

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Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:

  • They protect against acid splashes, halving damage you take from acid to the face.
  • They provide 10% protection against anomalies, which is not relevant to a chemist at all.
  • They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.

Advanced Mass Spectrometer

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The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.

To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.

Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn't blood and you want to see what's in it, use the ChemMaster instead.

Cryostasis Beaker

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The Cryostasis Beaker is an advanced tool that you don't have to begin with. It can only be made in the R&D Lab in science, if you want some you have to ask them for it.

The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they'll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster

Bluespace Beaker

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The Chemist's favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don't start with, and must request from science. However it's somewhat hard to make, so they may not be able to reliably make them for you.

This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.

Infographic and Information

This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you're new.

A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. Note: Spaceacillin has been split into multiple microbials. Thetamycin and Cetahydramine. Other than that, this infographic is still up to date.

Metabolism and Overdose

Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.

The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.

It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolized'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second

Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.

Whenever this document mentions the word 'dose', it refers to how much has been metabolized into the patient, not how much has been injected into their blood.

Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped. Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.

Catalysts

Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)

A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.

Chemicals

Below this heading are multiple tables detailing each chemical that can be synthesized as well as their recipes and effects, among other things. Unless there is additional text in the overdose column, assume that overdosing on the chemical in question - if it can be overdosed on - will deal 1 organ damage to the liver per unit, assuming the liver is still alive to absorb the damage.

Dispenser Chemicals

Unless otherwise stated, all basic chemicals listed below overdose at 20u. They are also all found in the dispenser, and have no recipe.

Name Effects Description Metabolism Side Effects
Acetone
  • Damages organs by 3 organ damage per unit.
  • Dissolves ink on printed material.
A colorless liquid solvent used in chemical synthesis. 0.04u/tick N/A
Aluminum
  • Does nothing.
A silvery white and ductile member of the boron group of chemical elements. 0.2u/tick N/A
Ammonia
  • Damages organs by 1.5 organ damage per unit.
A caustic substance commonly used in fertilizer or household cleaners. Poisonous to most lifeforms, lingers for a while if inhaled. 0.1u/tick, 0.05u inhaled N/A
Carbon
  • Removes 1u of another reagent per unit, if ingested.
  • Makes turfs dirty if splashed on.
A chemical element, the builing block of life. 1u/tick N/A
Copper
  • If patient is Skrell:
    • Regenerates blood if ingested.
A highly ductile metal. 0.2u/tick N/A
Ethanol
  • Dissolves ink on printed material.
  • If injected:
    • Damages organs.
  • If ingested:
    • Causes drugginess.
    • May cause hallucinations.
    • Raises pulse.
    • Damages organs in Unathi and Vaurca patients.
A well-known alcohol with a variety of applications. 0.2u/tick, 1u ingested N/A
Hydrazine
  • If ingested:
    • Damages organs by 4 organ damage per unit.
    • Unless they have a fuel cell augment, in which case it converts into nutrition.
  • If inhaled:
    • Damages lungs by 0.5 organ damage per unit.
  • If touched:
    • Damages organs by 0.2 organ damage per unit.
    • Covers with flammable fuel.
A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form. 0.04u/tick, 5u touched N/A
Hydrochloric Acid
  • Deals 3 brute damage per unit.
  • Deals 3 burn damage per unit.
  • Damages lungs by 1.5 organ damage per unit if inhaled.
A very corrosive mineral acid with the molecular formula HCl. 0.4u/tick, 50u touched N/A
Iron
  • If patient is neither Skrell nor Varuca:
    • Restores blood if ingested.
Pure iron is a metal. 0.2u/tick N/A
Lithium
  • Forces the patient to step in a random direction.
  • Causes drooling, among other things.
  • Doesn't actually treat depression.
A chemical element, used as antidepressant. 0.2u/tick N/A
Mercury
  • Damages the brain by 2 organ damage per unit.
  • Causes weakness in doses greater than 8u.
A poisonous chemical element, one of two that is a liquid at human room temperature and pressure. 0.2u/tick, 0.08u inhaled, 0.02u ingested N/A
Phosphorous
  • Does nothing.
A chemical element, the backbone of biological energy carriers. 0.2u/tick N/A
Potassium
  • Raises pulse.
  • Explodes if put in contact with water, purging all reagents from the container.
A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. 0.2u/tick N/A
Radium
  • Irradiates the patient.
    • Significantly increases the chance of curing disease, at the cost of severely damaging organs as a direct result.
  • Spawns glowing goo if thrown onto turfs.
Radium is an alkaline earth metal. It is extremely radioactive. 0.2u/tick N/A
Silicon
  • TODO
A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. 0.2u/tick N/A
Sodium
  • Explodes if put in contact with water, purging all reagents from the container.
A chemical element, readily reacts with water. 0.2u/tick N/A
Sugar
  • Slightly restores blood if injected.
The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. 0.2u/tick N/A
Sulfur
  • If patient is Varuca:
    • Restores blood.
A chemical element with a pungent smell. 0.2u/tick N/A
Sulphuric Acid
  • Deals 4 brute damage per unit.
  • Deals 4 burn damage per unit.
  • Damages lungs by 2 organ damage per unit if inhaled.
A very corrosive mineral acid with the molecular formula H2SO4. 0.4u/tick, 50u touched N/A
Tungsten
  • Does nothing.
A chemical element, and a strong oxidizing agent. 0.2u/tick N/A

Medicines

Everything under this heading covers drugs and compounds that are beneficial to the body. Their entries are also color coded: red for brute, yellow for burn, green for toxins, blue for oxygen, lime for radiation, gray for genetic, purple for organs!

Name Recipe Effects Description Metabolism Side Effects Overdose

Adipemcina

1 Lithium, 1 Dylovene, 1 Potassium = 3 units
  • Heals the heart by 2 damage per unit.
Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting. 0.2u/tick N/A 20u, vomiting

Adrenaline

1 Inaprovaline, 1 Hyperzine, 1 Dexalin Plus = 3 units
  • Greatly aids in restarting the heart.
  • Damages the heart by 0.15 organ damage per unit, if successfully resuscitated.
  • Lightly kills pain.
    • Does nothing if inhaled or ingested.
Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output. 0.2u/tick See Hyperzine. 20u, causes pain

Alkysine

1 Hydrochloric Acid, 1 Ammonia, 1 Dylovene = 2 units
  • If dose is less than 2u:
    • Heals brain by 40 organ damage per unit.
    • An IV drip is recommended.
  • If dose is greater than 2u:
    • Heals brain by 30 organ damage per unit.
    • Lightly kills pain.
    • Causes dizziness.
    • Has a chance to generate one of the following:
      • Dumbness.
      • Muscle weakness.
      • Colorblindness.
Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury. 0.2u/tick N/A 10u, hallucinations, paralysis/aphasia/imaginary friends

Arithrazine

1 Hydrazine, 1 Hyronalin = 2 units
  • Removes 70 units of radiation per unit.
  • Has a 60% chance of dealing 4 brute damage.
  • Causes itchiness.
  • Deals severe damage to Dionae
Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body. 0.05u/tick N/A 20u, 60% chance of 6 brute damage

Asinodryl

3 Water, 1 Cetahydramine, 1 Synaptizine, 5 Tungsten (catalyst) = 3 units
  • Reduces the chance of vomiting.
Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis. 0.05u/tick N/A N/A

Bicaridine

1 Carbon, 1 Inaprovaline = 2 units
  • Heals 5 brute damage per unit.
Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries. 0.1u/tick
  • Causes the following if mixed with Butazoline:
    • Itchiness.
    • Amplified dehydration.
    • 2.5 genetic damage per unit.
20u, 2% chance of healing arterial bleeding every two seconds.

Butazoline

1 Aluminum, 1 Hydrochloric Acid, 1 Bicaridine = 3 units
  • Heals 8 brute damage per unit.
  • Causes itchiness.
  • Causes dehydration.
Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding. 0.1u/tick See Bicaridine 20u, 2% chance of healing arterial bleeding

Cataleptinol

1 Alkysine, 0.1 Phoron, 0.1 Cryoxadone = 1 unit
  • Heals the brain by 10 organ damage per unit.
  • Heals the brain by 20 organ damage per unit if patient's temperature is below 170K.
  • Causes dizziness.
  • Has a chance to cure the following, compounded by the amount metabolized:
    • Dumbness
    • Cerebral Blindness
    • Cerebral Paralysis
    • Colorblindness
    • Aphasia
Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used in the treatment of dumbness, cerebral blindness, cerebral paralysis and aphasia. The drug is more effective when the patient’s core temperature is below 170K. 0.4u/tick N/A 15u, paralysis/aphasia/dumbness/weakness/colorblindness/imaginary friends

Cetahydramine

1 Inaprovaline, 1 Cryptobiolin = 2 units
  • Causes drowsiness.
  • Prevents itching.
Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid. 0.01u/tick, 0.2 ingested, 0.4 inhaled N/A N/A

Clonexadone

1 Sodium, 1 Cryoxadone, 0.1 Phoron, 5 Phoron (catalyst) = 2 units
  • Slows pulse.
  • If the body is below 170K:
    • Heals 30 gene damage per unit.
    • Heals 30 brute damage per unit.
    • Heals 30 burn damage per unit.
    • Heals 30 hypoxia damage per unit.
Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cloning industry. 0.1u/tick N/A N/A

Cough Syrup

1 Ammonia, 1 Carbon, 1 Water = 3 units
  • Lightly kills pain.
A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs. 0.2u/tick, 0.4 inhaled N/A 20u, vomiting, twitching, drowsiness, brain damage

Cryoxadone

1 Water, 1 Acetone, 1 Dexalin = 3 units
  • Slows pulse.
  • If the body is below 170K:
    • Heals 10 gene damage per unit.
    • Heals 10 brute damage per unit.
    • Heals 10 burn damage per unit.
    • Heals 10 hypoxia damage per unit.
Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cloning industry. 0.1u/tick N/A N/A

Dermaline

1 Acetone, 1 Phosphorous, 1 Kelotane = 3
  • Heals 12 burn damage per unit.
  • Causes itchiness.
  • Causes dehydration.
Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning. 0.1u/tick See Kelotane. 15u

Dexalin

2 Acetone, 0.1 Phoron, 1 Phoron (catalyst) = 1 unit
  • Oxygenates the blood to 50%.
  • Removes Lexorin.
  • If patient is Vaurca:
    • Damages organs.
    • Causes blurry vision.
Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions. Dexalin is twice as efficient when inhaled. 0.2u/tick, 0.1 inhaled N/A 20u, deals 1 damage to the brain, deals 0.5 damage to the eyes

Dexalin Plus

1 Carbon, 1 Iron, 1 Dexalin = 3 units
  • Oxygenates the blood to 80%
  • Removes Lexorin
  • If patient is Vaurca:
    • Damages organs.
    • Causes blurry vision.
Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia. Dexalin Plus is twice as efficient when inhaled. 0.2u/tick, 0.1 inhaled N/A 15u, deals 1 damage to the brain, deals 0.5 damage to the eyes

Dylovene

1 Ammonia, 1 Potassium, 1 Silicon = 3 units
  • Heals the liver by 0.3 damage per unit.
  • Heals the kidneys by 0.3 damage per unit.
  • Reduces hallucinations.
  • Reduces drowsiness.
  • Removes Zombie Powder
Dylovene is a broad-spectrum over-the-counter antitoxin. It is used in response to a variety of poisoning cases, being able to neutralise and remove harmful toxins from the bloodstream. 0.1u/tick N/A 20u, causes dehydration and hunger.

Ethylredoxrazine

1 Acetone, 1 Carbon, 1 Dylovene = 3 units
  • Neutralizes anything alcohol-related, preferably administered where the alcohol in question is.
  • Reduces dizziness.
  • Reduces drowsiness.
  • Reduces stuttering.
  • Reduces confusion.
Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication. 0.06u/tick N/A 20u

Fluvectionem

1 Mercury, 1 Ammonia, 1 Sodium Chloride = 3 units
  • Removes 4u of other reagents per unit.
  • Damages organs by 1 organ damage every unit.
  • Damages organs by 0.5 organ damage for every unit of reagent purged.
    • All of these effects are doubled if overdosed, and done twice as fast.
Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver. Sometimes known as Calomel. 0.1u/tick N/A 20u, see effects

Hyperzine

1 Sugar, 1 Phosphorous, 1 Sulfur = 3 units
  • Increases running speed.
  • Increases pulse.
Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors. 0.03u/tick, 0.015u inhaled Starts Hyperzine's OD if Adrenaline is mixed. 15u, hallucinations, 5 brute damage

Hyronalin

1 Radium, 1 Dylovene = 2 units
  • Removes 30 units of radiation per unit.
  • Deals severe damage to Dionae.
Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells. 0.05u/tick N/A 20u, 60% chance of 4 brute damage

Inaprovaline

1 Acetone, 1 Carbon, 1 Sugar = 3 units
  • Allows patient to breathe even if heart is stopped.
  • Slows all bleeding down by 20%.
  • Prevents heart damage from chemically-induced tachycardia.
  • Attempts to regulate heart beat.
  • Reduces effects of low blood oxygenation.
  • Reduces speed at which brain takes damage from low blood.
  • Heals minor brain damage.
  • Lightly kills pain.
Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic. 0.1u/tick N/A 60u

Kelotane

1 Carbon, 1 Silicon = 2 units
  • Heals 6 burn damage per unit.
Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated. 0.1u/tick
  • Causes the following if mixed with Dermaline:
    • Itchiness.
    • Amplified dehydration.
    • 2.5 genetic damage per unit.
20u, face disfiguration

Leporazine

1 Copper, 1 Silicon, 5 Phoron (catalyst) = 2 units
  • Regulates body temperature.
Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored. 0.2u/tick N/A 20u, lowers body temperature

Mortaphenyl

1 Acetone, 1 Ethanol, 1 Inaprovaline = 3 units
  • Effectively kills pain.
  • Causes blurry vision.
  • Causes confusion.
    • Does nothing if inhaled.
Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled. Sometimes known as Tramadol. 0.02u/tick, 0.4u ingested, 0.8u inhaled
  • Causes hallucinations and nausea if BAC is greater than 0.03%, oxygen deprivation at 0.08%
15u, nausea, restricted breathing

Oculine

1 Carbon, 1 Hydrazine, 1 Dylovene = 2 units
  • Heals the eyes by 5 damage per unit.
  • Reduces blurry vision.
  • Removes temporary blindness.
Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues. Sometimes known as Imidazoline. 0.2u/tick N/A 20u, hallucinations

Oxycomorphine

1 Ethanol, 1 Mortaphenyl, 5 Phoron (catalyst) = 1 unit
  • Ludicrously kills pain.
  • Causes blurry vision.
  • Causes confusion.
    • Does nothing if inhaled.
Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Oxycomorphine is not effective when inhaled. Sometimes known as Oxycodone. 0.02u/tick, 0.4u ingested, 0.8u inhaled Causes intense hallucinations and restricted breathing if patient's BAC is greater than 0.04% 10u, hallucinations, nausea, restricted breathing

Perconol

1 Sugar, 1 Water, 1 Mortaphenyl = 3 units
  • Mildly kills pain
    • Does nothing if inhaled.
Perconol is an advanced, analgesic medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled. Sometimes known as Paracetamol. 0.02u/tick, 0.4u ingested, 0.8u inhaled N/A 20u, hallucinations

Peridaxon

1 Bicaridine, 1 Clonexadone, 5 Phoron (catalyst) = 1 unit
  • Heals 1 organ damage per unit, on any organ.
    • Does not heal the brain if it has greater than minor damage.
  • Causes disorientation.
Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness. 0.2u/tick N/A 10u, dizziness, pain

Polysomnine

1 Ethanol, 1 Hydrochloric Acid, 1 Water = 1 unit
  • Sedates the patient.
  • Damages the liver by 1 damage per unit.
Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver. 0.1u/tick, 0.05u inhaled N/A 15u

Pneumalin

1 Copper, 1 Cough Syrup, 1 Pulmodeiectionem = 2 units
  • Slightly oxygenates the blood.
  • Heals the lungs by 1.5 organ damage per unit.
  • Lowers pulse.
  • Fixes "rescued" lungs.
    • All of this only works if inhaled.
Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia. 0.2u/tick N/A 15u, bradychardia

Pulmodeiectionem

1 Fluvectionem, 1 Lexorin = 2 units
  • Removes 5u of other reagents in the lungs per unit.
  • Damages the lungs by 0.2 damage per unit.
  • Causes coughing.
  • Reduces oxygenation.
Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs. 0.4u/tick N/A 10u

Regenerative-Muscular Tissue Supplements

1 Potassium, 1 Inaprovaline = 2 unit
  • Removes slowdown on unassisted Off-Worlders, and their subsequent flavor texts.
    • This does not work if it is injected.
RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness. 0.04u/tick N/A 30u, aching

Rezadone

1 Copper, 1 Cryptobiolin, 1 Carpotoxin = 3 units
  • Heals 20 brute damage per unit.
  • Heals 20 burn damage per unit.
  • Heals 20 gene damage per unit.
  • Slightly improves oxygenation.
  • Heals the liver by 1 damage per unit.
  • If dose is above 10 units:
    • Causes dizziness.
    • Causes jitteriness.
Rezadone is an extremely expensive, ground-breaking miracle drug. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation. 0.2u/tick N/A 20u

Ryetalyn

1 Carbon, 1 Arithrazine = 2 units
  • Instantly removes all mutations. Only 1 unit is necessary.
    • Does NOT heal gene damage.
Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by Dominian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and Hulk Syndrome. 1u/tick N/A 20u

Saline Plus

2 Water, 0.4 Sodium Chloride, 0.2 Sugar, 5 Phoron (catalyst) = 1 unit
  • If injected:
    • Hydrates the patient.
    • Restores blood if dose is less than 2u.
  • If ingested or inhaled:
    • Does nothing.
Saline Plus is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not. 1.5u/tick N/A 5u, confusion, jitteriness

Soporific

4 Sugar, 1 Polysomnine = 5 units
  • Sedates the patient.
Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses. 0.1u/tick, 0.033u inhaled N/A 20u

Synaptizine

1 Lithium, 1 Sugar, 1 Water = 3 units
  • Mildly kills pain.
  • Reduces weakness.
  • Reduces paralysis.
  • Reduces stunning.
  • Removes Mindbreaker Toxin.
  • Removes hallucinations.
  • Removes blurry vision.
  • Removes confusion.
  • Damages organs by 5 organ damage per unit.
Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver. 0.01u/tick N/A 20u, seizures

Thetamycin

1 Cryptobiolin, 1 Dylovene = 2 units
  • Effects at <5u dosage
    • None.
  • Effects at >=5u dosage
    • Instantly cures germs below infection level 1.
    • Heals infections between level 1 and level 2, at a rate of 3 germ units per second.
    • Heals infections between level 2 upwards, at a rate of 1 germ unit per second.
  • May cause vomiting.
Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances. Sometimes known as Spaceacillin. 0.01u/tick, 0.4u inhaled N/A 20u, dizziness

Tricordrazine

1 Dylovene, 1 Inaprovaline = 2 units
  • Depending on the temperature of the compound:
    • Heals 3 brute damage.
    • Heals 3 burn damage.
  • Does nothing if inhaled.
Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications. 0.05u/tick N/A 30u, causes itchiness.

Verunol Syrup

1 Ethanol, 1 Hydrazine, 1 Dylovene = 3 units
  • Causes vomiting if ingested.
  • Damages organs by 2 organ damage per unit if injected.
A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain. 0.2u/tick N/A 20u

Psychiatric Medicines

These particular drugs are much more niche in their use compared to the medicines above. They almost exclusively impact the mental state of the patient, either for good or ill, depending on how they're used.

Name Recipe Effects Description Metabolism Side Effects Overdose

Corophenidate

1 Hydrazine, 1 Mindbreaker Toxin = units
  • Removes hallucinations.
  • Suppresses the following:
    • Imaginary friends.
    • Phobias.
Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus. 0.002u/tick N/A 20u

Emoxanyl

1 Ethanol, 1 Silicon, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Concussions.
    • Phobias.
Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Minaphobin

1 Carbon, 1 Mindbreaker Toxin = 2 units
  • Suppresses the following:
    • Phobias.
    • Monophobias.
Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Nerospectan

1 Silicon, 1 Space Drugs, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Monophobia.
    • Imaginary friends.
    • Speech impediments.
    • Muscle spasms.
    • Tourettes.
Nerospectan is an expensive, new generation anti-psychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Nerospectan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous. 0.004u/tick N/A 20u

Neurapan

1 Ethanol, 1 Space Drugs, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Split personalities.
    • Imaginary friends.
    • Stuttering.
    • Speech impediments.
    • Monophobia.
    • Hallucinations.
    • Muscle spasms.
    • Tourettes.
Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous. 0.002u/tick N/A 20u

Neurostabin

1 Iron, 1 Potassium, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
    • Split personalities.
    • Imaginary friends.
    • Muscle weakness.
Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias. 0.002u/tick N/A 20u

Orastabin

1 Sodium, 1 Tungsten, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
    • Monophobia.
    • Stuttering.
Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.002u/tick N/A 20u

Parvosil

1 Aluminum, 1 Potassium, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Phobias.
Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety. 0.004u/tick N/A 20u

Paxazide

1 Parvosil, 1 Truth Serum = 1 unit
  • Suppresses the following:
    • Any intent except help.
    • Attacking with objects.
Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce. 0.004u/tick N/A 20u

Truth Serum

1 Aluminum, 1 Potassium, 1 Mindbreaker Toxin = 3 units
  • Suppresses the following:
    • Nothing.
  • Gives many messages about how you should spill the beans.
Truth Serum is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth. 0.01u/tick N/A 20u

Narcotics and Other Drugs

Unlike everything above, everything in this heading is more or less harmful to the patient rather than beneficial. Nothing here is outright lethal, but frequent use and high dosages are not recommended!

Name Recipe Effects Description Metabolism Side Effects Overdose

Krok Juice

1 Iron, 1 Welding Fuel, 2 Orange Juice = 4 units
  • Causes malfunctions in prosthetic organs.
An advanced Eridanian variant of ancient krokodil, known for causing prosthetic malfunctions. 0.2u/tick N/A 15u

Lean

2 Cough Syrup, 2 Space Up, 1 Sugar = 5 units
  • Lightly kills pain.
  • Causes drowsiness.
A mixture of cough syrup, space-up, and sugar. 0.2u/tick N/A 10u

Nightlife

1 Corophenidate, 1 Nitroglycerin, 1 Synaptizine at 200 Celsius = 3 units
  • Increases running speed.
  • Causes jitteriness.
  • Causes stuttering.
  • Causes drugginess.
  • Causes hallucinations.
  • Removes drowsiness.
  • Damages the heart, depending on dose.
A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme awakefulness. Lethal in high doses. 0.04u/tick, 0.02u inhaled, 0.125u ingested N/A 20u

Raskara Dust

1 Monoammoniumphosphate, 1 Space Cleaner, 2 Sodium Chloride at 127 Celsius = 3 units
  • If ingested or inhaled:
    • Causes drowsiness.
    • Lightly kills pain.
  • If injected:
    • Causes drowsiness.
    • Mildly kills pain.
A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it's relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject. 0.02u/tick, 0.04u inhaled, 0.06u ingested N/A 20u

Red Nightshade

1 Psilocybin, 1 Moonshine = 1 unit
  • Has a chance to damage the brain by 5 organ damage per unit.
  • Causes jitteriness.
  • Causes berserk, which includes the following:
    • Red screen.
    • Locking to harm intent.
    • Inability to use complex items.
    • Inability to feel pain.
    • Ability to smash windows barehanded.
An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users. 0.4u/tick N/A 20u

Space Drugs

1 Lithium, 1 Mercury, 1 Sugar = 3 units
  • Causes drowsiness.
  • Causes hunger.
  • Forces the patient to step in a random direction.
  • Lightly kills pain.
Mercury Monolithium Sucrose, or space drugs, is a potent relaxant commonly found in Ambrosia plants. Lasts twice as long when inhaled. 0.1u/tick N/A 20u

Poisons

Compared to all of the reagents above, these reagents are without a doubt harmful to the body, and their use is highly regulated. Don't get caught with these!

Name Recipe Effects Description Metabolism Side Effects Overdose

Cryptobiolin

1 Acetone, 1 Potassium, 1 Sugar = 3 units
  • Causes dizziness.
  • Causes confusion.
  • Causes hallucinations.
Cryptobiolin causes confusion and dizzyness. 0.1u/tick N/A 20u

Cyanide

N/A, can be found in apples.
  • Rapidly depletes oxygen levels.
A highly toxic chemical. 0.4u/tick N/A N/A

Dextrotoxin

10 Soporific, 5 Phoron, 3 Carpotoxin = 5 units
  • Paralyzes all limbs.
A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs. 0.04u/tick N/A 20u

Impedrezene

1 Acetone, 1 Mercury, 1 Sugar = 2 units
  • Damages the brain by 3 organ damage per unit.
Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions. 0.2u/tick N/A 20u

Lexorin

1 Ammonia, 1 Hydrazine, 1 Tungsten, 5 Phoron (catalyst) = 3 units
  • Deals 2 hypoxia damage per unit.
Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same. 0.2u/tick N/A 20u

Mindbreaker Toxin

1 Silicon, 1 Hydrazine, 1 Dylovene = 3 units
  • Causes hallucinations.
An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally. 0.05u/tick N/A 20u

Potassium Chloride

1 Potassium, 1 Sodium Chloride = 2 units
  • If >20u is injected:
    • Stops the heart.
A delicious salt that stops the heart when injected into cardiac muscle. 0.2u/tick N/A 5u

Potassium Chlorophoride

1 Phoron, 1 Potassium Chloride, 1 Polysomnine = 4 units
  • If >5u is injected:
    • Stops the heart.
Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis. 0.2u/tick N/A 5u

Zombie Powder

5 Copper, 5 Carpotoxin, 5 Soporific = 2 units
  • Deals 3 hypoxia damage per unit.
  • Damages organs by 3 organ damage per unit.
  • Inflicts weakness.
  • Inflicts silence.
  • Gives the autopsy scanner a fake report.
A strong neurotoxin that puts the subject into a death-like state. 0.2u/tick N/A 20u

Experimental Reagents

These reagents are wholly experimental in nature, and probably should not see widespread use outside of research.

Name Recipe Effects Description Metabolism Side Effects Overdose

Mutone

1 Unstable Mutagen, 1 Phoron Salts = 1 unit
  • Causes one mutation every five units metabolized.
    • 75% chance for a good mutation.
    • 25* chance for a bad mutation.
A strange green powder with even stranger properties. N/A N/A 0.8u/tick

Phoron Salts

2 Phoron, 1 Sodium Chloride (678 Kelvin) = 1 unit
  • TODO
A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca. N/A N/A 0.02u/tick

Plexium

1 Alkysine, 1 Phoron Salts = 1 unit
  • Rolls one brain trauma for every five units metabolized.
    • Only one brain trauma per category can exist.
A yellow, fowl smelling liquid that seems to affect the brain in strange ways. N/A N/A 1u/tick

Stimm

1 Fuel, 5 Rewriter = 6 units
  • Increases running speed.
A homemade stimulant with some serious side-effects. N/A N/A 0.6u/tick

Unstable Mutagen

1 Hydrochloric Acid, 1 Phosphorous, 1 Radium = 3 units
  • Deals radiation damage.
  • May cause mutations.
Might cause unpredictable mutations. Keep away from children. N/A N/A 0.2u/tick

Venenum

1 Phoron Salts, 1 Ryetalyn = 1 unit
  • Randomizes appearance and name for every unit metabolized.
    • Reverts patient back to original appearance once no more Venenum is metabolized.
A thick tar like liquid that seems to move around on it's own every now and then. Limited data shows it only works when injected into the bloodstream. N/A N/A 0.3u/tick

Weapons

Almost everything under this heading will invariably see use in combat of some sort. Synthesizing these reagents without good reason is pretty good grounds to get booted from your job or the server.

Name Recipe Effects Description

Electromagnetic Pulse

1 Iron, 1 Uranium = 1 pulse
  • Generates an EMP, frying and scrambling electronic equipment.
    • The size of the pulse depends on the amount of reagents used.
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an 'EMP'.

Explosion

1 Potassium, 1 Water = 1 explosion
  • Generates an explosion.
    • The size of the explosion depends on the amount of reagents used.
This explodes immediately on mixing, which may knock you over or even kill you.

Flash Powder

1 Aluminum, 1 Potassium, 1 Sulphuric Acid = 1 flash
  • Generates a flash.
Creates a flash similar to that of a flashbang immediately on mixing.

Napalm

1 Aluminum, 1 Phoron, 1 Sulphuric Acid = 1 large fire
  • Generates a fire surrounding the reagent container.
Creates a large fire immediately on mixing.

Nitroglycerin

1 Sulphuric Acid, 1 Glycerol, 1 Polytrinic Acid = 2 units
  • Regulates heart rate.
  • Explodes spectacularly if thrown, dropped, heated, attacked, or splashed on anything.
Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.

Polytrinic Acid

1 Potassium, 1 Sulphuric Acid, 1 Hydrochloric Acid = 3 units
  • Deals 6 brute damage per unit.
  • Deals 6 brute damage per unit.
  • Damages lungs by 3 organ damage per unit if inhaled.
Polytrinic acid is a an extremely corrosive chemical substance.

Smoke Reaction

1 Phosphorous, 1 Potassium, 1 Sugar = 1 smokey boi
  • Creates smoke around the reagent container.
  • You can mix anything else inside before mixing the last reagent inside to make it smoke out as well.
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.

Thermite

1 Acetone, 1 Aluminum, 1 Iron = 3 units
  • Melts walls if ignited.
Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.

Miscellaneous Reagents

Name Recipe Effects Description Metabolism Side Effects Overdose

Azosurfactant

1 Sulphuric Acid, 2 Carbon, 2 Hydrazine = 5 units
  • Reacts instantly when mixed with water to spew foam out of the reagent container.
    • You can mix anything else inside before mixing water inside to make it foam out as well.
An isocyanate liquid that forms a foam when mixed with water. N/A N/A N/A

Cardox

1 Carbon, 1 Platinum, 1 Sterilizine = 3 units
  • Removes phoron from turfs and reagent containers.
    • This includes a Varuca's phoron reserve.
  • If injected:
    • Deals organ damage.
Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits. N/A N/A 0.3u/tick

Coolant

1 Acetone, 1 Tungsten, 1 Water = 3 units
  • Does nothing.
Industrial cooling substance. N/A N/A 0.2u/tick

Cryosurfacant

1 Ice, 1 Sodium, 1 Surfactant = 3 units
  • Cools reagent container contents.
  • Creates oxygen if mixed with Pyrosilicate.
A bright cyan liquid consisting of strange self-cooling properties that reacts when exposed to water. N/A N/A 0.2u/tick

Diethylamine

1 Ammonia, 1 Ethanol = 2 units
  • Fertilizes plants.
A secondary amine, mildly corrosive. N/A N/A 0.2u/tick

Foaming Agent

1 Lithium, 1 Hydrazine = 1 unit An agent that yields metallic foam when mixed with light metal and a strong acid. N/A N/A 0.2u/tick

Glycerol

1 Corn Oil, 2 Ethanol, 5 Sulphuric Acid = 3 units
  • Does nothing.
Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity. N/A N/A 0.2u/tick

Lipozine

1 Ethanol, 1 Radium, 1 Sodium Chloride = 3 units
  • Quickly burns nutrition.
A chemical compound that causes a powerful fat-burning reaction. 0.2u/tick N/A 20u

Luminol

2 Ammonia, 2 Carbon, 2 Hydrazine = 6 units
  • If injected/ingested:
    • Does nothing.
  • If sprayed on turfs:
    • Makes blood glow a bright blue.
  • If sprayed on objects:
    • Makes blood glow a bright blue if also used with a UV light.
A chemical compound that causes a powerful fat-burning reaction. 0.2u/tick N/A 20u

Metal Foam

3 Aluminum/Iron, 1 Foaming Agent, 1 Polytrinic Acid = 5 units
  • Reacts instantly to create a barrier of metal foam, size depending on how many reagents were used.
    • Iron can make stronger walls.
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. N/A N/A N/A

Monoammoniumphosphate

1 Ammonium, 1 Phosphorous, 1 Sodium, 1 Sulphuric Acid = 4 units
  • Extinguishes fires.
  • Lowers room temperature if it is too high.
Commonly found in fire extinguishers, also works as a fertilizer. N/A N/A 0.2u/tick, 2u touched

Plant-B-Gone

4 water, 1 toxin = 5 units
  • Damages organs by 4 organ damage per unit.
    • Damages Dionae greatly.
  • Kills plants.
A toxic mixture designed to kill plant-life. N/A N/A 0.2u/tick

Plastic

1 Polytrinic Acid, 1 Plasticide = 1 sheet of plastic
  • Makes plastic.
A recipe that makes sheets of plastic. You can obtain Plasticide from Plastellium mushrooms. N/A N/A N/A

Pyrosilicate

1 Hydrazine, 1 Iron, 1 Sulphuric Acid, 1 Silicate = 4 units
  • Warms reagent container contents.
  • Creates oxygen if mixed with Cryosurfactant.
A bright orange powder consisting of strange self-heating properties that reacts when exposed to sodium chloride. N/A N/A 0.2u/tick

Silicate

1 Acetone, 1 Aluminum, 1 Silicon = 3 units
  • Reinforces glass.
A compound that can be used to reinforce glass. N/A N/A 0.2u/tick

Sodium Chloride

1 Sodium, 1 Sodium Chloride = 2 units
  • If ingested:
    • Causes thirstiness.
    • Absorbs alcohol.
  • If injected:
    • Does the above.
    • Damages organs by 2 organ damage per unit.
A salt made of sodium chloride. Commonly used to season food. 0.2u/tick N/A 20u

Space Cleaner

1 Ammonia, 1 Water = 2 units
  • Cleans stuff!
    • Including blood!
    • And resetting germ level!
  • Wow!!!
A compound used to clean things. Now with 50% more sodium hypochlorite! 5u/tick touched N/A N/A

Space Lube

1 Acetone, 1 Silicon, 1 Water = 4 units
  • Makes the floor extremely slippery.
Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. N/A N/A N/A

Sterilizine

1 Ethanol, 1 Hydrochloric Acid, 1 Dylovene = 3 units
  • Cleans blood!
    • Doesn't clean anything else!
    • Resets germ level!
  • Wow!!! It's totally useless!
    • Just use Space Cleaner!
Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste. 5u/tick touched N/A N/A

Syntimeat

5 Blood, 1 Clonexadone = 1 syntimeat
  • Not actually a reagent; it is a recipe to create synthetic meat.
Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods. N/A N/A N/A

Virus Food

1 Milk, 1 Water = 5 units
  • If used in the incubator:
    • Increases virus growth rate.
  • If ingested:
    • Functions as regular food.
    • Doesn't make viruses already inside you any nastier, in case you were wondering.
Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology. 0.4u/tick N/A N/A
Medical Department
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