Job Guides
Your Job is the occupation you have signed onto with the Stellar Corporate Conglomerate or one of its many member corporations to perform on-board the exploration ship SCCV Horizon. It defines your duties, your access, and the equipment you spawn with.
Before starting out, it is best you read the Corporate Regulations to understand what is and isn't acceptable in the workplace, and the Stellar Corporate Conglomerate Occupation Qualifications. You may also encounter alien species in your workplace.
Some useful links:
- Chain of Command
- Corporate Regulations
- Standard Operating Procedure
- Guides
- Communication Devices
- Basic Employee Qualifications
The departments are assigned specific corporations as follows:
Medical: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Private Military Contracting Group.
Security: Private Military Contracting Group, Idris Incorporated, and Zavodskoi Interstellar.
Service: Idris Incorporated, NanoTrasen Corporation, and Orion Express.
Science: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar.
Operations and Logistics: Hephaestus Industries and Orion Express.
Engineering: Hephaestus Industries and Zavodskoi Interstellar.
Command: Stellar Corporate Conglomerate.
| Contents |
|---|
Command
The Corporations allowed in this Department are: The Stellar Corporate Conglomerate (SCC).
| Job | Role | Difficulty |
|---|---|---|
![]() Captain |
The Captain is in charge of the ship and everyone on it. They make sure the crew is working and productive and any potential threats are seen to. They are expected to be able to command their Heads of Staff effectively, and have ultimate authority on the ship, second only to the SCC. | Very Hard |
![]() Executive Officer |
The Executive Officer is the head of staff for the Service and Civilian departments, as well as the primary head of staff for Bridge Crewman. Their principal duty is to handle administration aboard the ship alongside managing the bridge, Canary, and Intrepid. | Hard |
![]() Operations Manager |
The Operations Manager manages the logistics, resource extraction, and machining operations of the ship. Principal duties include ensuring orders are processed, the shuttles are serviced by Hangar Technicians, sufficient ore is extracted and processed, and the main guns are loaded properly. | Hard |
![]() Head of Security |
The Head of Security manages the security forces on the ship. They ensure proper enforcement of the Corporate Regulations and Standard Operating Procedure, as well as adequate defense on away missions or against boarders. Additionally, verify and sign off on all investigations to ensure corporate compliance. | Very Hard |
![]() Chief Engineer |
The Chief Engineer is the individual in charge of the ship's integrity, electricity, and IT network. They manage the engineering department to ensure the ship remains in a functional state, and to prepare sites on expeditions. | Hard |
![]() Research Director |
The Research Director is in charge of the Science department, Ship AI, and all experimental material or procedures. They have jurisdiction over the Quark, and typically manage scientific expeditions. | Hard |
![]() Chief Medical Officer |
The Chief Medical Officer is the authority in charge of the health of the crew. They manage the Medical department to effectively treat injuries, ensure proper safety practices, and supply prescriptions. They are the sole Command member capable of assessing other Heads of Staff for mental or physical capability and are the primary authority in cases of biohazard outbreak. | Hard |
Command Support
The corporations allowed in this department are: all of them, as well as non-corporate government employees.
| Job | Role | Difficulty |
|---|---|---|
![]() Bridge Crewman |
Bridge Crewmen operate the bridge of the Horizon. They are the primary pilots for the Intrepid and Canary. Secondary duties include assistant Command as needed, and heading away missions when a Command member is unable to attend. | Medium to Hard |
![]() Corporate Liaison |
Corporate Liaisons on the primary point of contact for the corporation they represent. Their duties are to represent the interests of their corporations' employees within Command, and to be a communication link between the corporation and its employees. | Medium |
![]() Consular Officer |
Represent a nation in the Spur. Consulars are independent representatives of their nation, and the sole point of contact between crew and that nation. They represent their nation's best interests within command and are a communication link between the embassy and its citizens. | Medium |
Security
The Corporations Allowed in this Department are: PMCG, Idris Incorporated, Zavodskoi Interstellar.
| Job | Role | Difficulty |
|---|---|---|
![]() Security Officer |
Security Officers are the main force behind Security on the ship. They are responsible for dealing with security complaints and the protection of corporate assets. | Hard |
![]() Warden |
The Warden is responsible for the brig, the prisoners, and the armory. They handle the processing of new prisoners, the distribution of equipment from the armory, and the protection of the brig. Secondary duties include assistant the Head of Security and providing dispatch services to the Officers. | Hard |
![]() Investigator |
The Investigator is the expert in all things CSI. Their main duties are to investigate incidents through evidence, interviews, and deductive reasoning, whether to determine the perpetrator of a crime or absolve the corporations of liability. Secondary duties include autopsies. | Hard |
![]() Security Cadet |
Security Cadets are trainees or transfers on probation. Their primary duty is to learn the ropes from Security Officers. | Easy to Medium |
Engineering
The Corporations Allowed in this Department are: Hephaestus Industries, Zavodskoi Interstellar.
| Job | Role | Difficulty |
|---|---|---|
![]() Engineer |
Engineers are the maintainers of the ship and its equipment. They operate the ship engines (not ship thrusters), electrical grid, maintain ship machinery, repair the ship's structure, and handle all matters of construction or repair. | Medium |
![]() Atmospheric Technician |
Atmospheric Technicians are the caretakers of the ship atmospheric systems. They operate and maintain the air and scrubber networks, manage the atmospheric storage, operate the ship thrusters, and resolve depressurized areas. | Medium |
![]() Engineering Apprentice |
Engineering Apprentices are trainees in the Engineering department. They are here to learn from the Engineers. | Easy |
Operations
The Corporations Allowed in this Department are: Hephaestus Industries, Orion Express.
| Job | Role | Difficulty |
|---|---|---|
![]() Hangar Technician |
The Hangar Technician is responsible for managing all basic Operations-related tasks. Their duties include handling mailing requests, processing orders, managing bounties, reloading the ship's weapons upon orders, and sorting and distributing warehouse contents. They also serve as the flight deck technicians ensuring that shuttles are fueled, maintained, and ready to go at a moment's notice for expeditions. | Easy |
![]() Shaft Miner |
The Shaft Miners are in charge of all ore extraction and processing in the sector. Their main duties are to exploit planets and asteroids for minerals and ore, process these minerals and ores into usable resources, and distribute these resources to departments. | Easy to Medium |
![]() Machinist |
The Machinist is responsible for the maintenance of all ship-bound robots and IPCs aboard the ship. Their secondary duties include the construction and maintenance of hardsuits, mechs, and other specialized equipment. Additionally, Machinist perform cyborgification procedures when required. | Easy |
Medical
The Corporations Allowed in this Department are: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, PMCG.
| Job | Role | Difficulty |
|---|---|---|
![]() Surgeon |
The Surgeon handles all surgical procedures within the Medical department except for autopsies, which are handled by Investigators. Secondary duties include assistant Physicians in the GTR during mass casualty events. | Hard |
![]() Physician |
The Physician handles most diagnostic and medicinal operations within the Medical department. This includes handling patient intake, scanning, and treatment within the GTR. This includes the management of patients to surgery, the ICU, the recovery ward, or cryotubes for appropriate treatment. | |
![]() Paramedic |
The Paramedic handles patient retrieval and advanced first aid, including emergency field treatment. Secondary duties include assistant Physicians and Surgeons with the management of patients and the Medical department. They are the primary medical member to join away missions. | Hard |
![]() Psychologist |
The Psychologist handles the diagnosing and treatment of mental issues. They are largely removed from the treatment procedures within the rest of the department. | Medium |
![]() Pharmacist |
The Pharmacist synthesizes medicines for use by the Medical department, and the production of prescriptions from crew. They are largely removed from the treatment procedures within the rest of the department. | Medium |
![]() Medical Intern |
The Medical Intern is the trainee for the Medical department. Depending on speciality, their primary duties are to learn from the other doctors (or paramedic), and provide assistance where needed. | Easy to Medium |
Research
The Corporations Allowed in this Department are: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals,
| Job | Role | Difficulty |
|---|---|---|
![]() Scientist |
The Scientist operates the research labs and performs research aboard the ship. Their duties are to draft experiments, perform such experiments, and write reports on these findings. | Medium |
![]() Xenobiologist |
Xenobiologists handle the management and research of slimes aboard the ship. They additionally handle the capture and study of xenofauna discovered on away sites. | Hard |
![]() Xenobotanist |
The Xenobotanist performs the study of xenoflora, as well as the genetic manipulation of plants. They handle the collection and study of xenoflora discovered on away sites. | Hard |
![]() Xenoarcheologist |
The Xenoarcheologist handles the discovery, recovery, and study of anomalies and artefacts found on planets and asteroids. Additionally, they manage the safe storage of these anomalies on ship. | Medium |
![]() Research Intern |
The Research Intern is the trainee position of the Research department. | Easy |
Service
The Corporations Allowed in this Department are: Idris Incorporated, Nanotrasen Corporation, Orion Express.
| Job | Role | Difficulty |
|---|---|---|
![]() Assistant |
The Assistant has no duties, responsibilities, or special access. Alternative titles of Medical Orderly, Wait Staff, Technical Assistant, and Lab Assistant assign duties relating to the assistance of a given department. | Very Easy |
![]() Off-Duty Crew Member |
The Off-duty Crew Member has no duties or access. They are crew holding other positions, however, are not on-duty so they may enjoy the amenities of the ship. | Very Easy |
![]() Passenger |
The Passenger is an independent individual who purchased a ticket to board the ship. They have no duties or access. | Very Easy |
![]() Bartender |
The Bartender operates the ship bar. Their main duty is to supply the crew or visitors with drinks, be they alcoholic or otherwise. | Easy |
![]() Chef |
The Chef operates the ship kitchen, and controls the diner's menu. Their duty is to cook food for the crew or visitors. | Easy |
![]() Botanist |
The Botanist manages the ship hydroponics bay. They ensure the proper supply of fresh ingredients to the bar and kitchen, as well as products that can be sold at the Commissary. | Easy |
![]() Chaplain |
The Chaplain operates the ship chapel. They provide religious services to the crew and may additionally provide counseling services. Should a crew member die, they handle funeral rites. | Easy |
![]() Janitor |
The Janitor provides custodial services to the ship. They ensure the vessel is clean, vendors are stocked, and lights are functional. Secondary duties include providing minor repairs. | Easy |
![]() Librarian |
The librarian operates the ship library. They handle requests for books, checking in or out loaned books, general information, and similar duties. | Easy |
![]() Corporate Reporter |
The Reporter provides the primary means of story coverage on the ship. They write articles and provide live broadcasts as needed to keep the crew informed. | Easy |
Equipment (Stationbounds)
| Job | Role | Difficulty |
|---|---|---|
![]() AI |
Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence |
Extremely Hard |
![]() Cyborg |
Be an AI on wheels (or legs, if you prefer). Realize you aren't a AI anymore and that you cannot access everything on the ship anymore. Listen to your much wiser synthetic brother. Or don't, if you're not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the Machinist. End up doing everyone's job better than they can. Realize you don't have hands. Follow your laws to the letter. |
Medium to Hard |
Personal AI |
Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser. | Very Easy |
![]() Maintenance Drone |
Repair stuff and ignore anyone that isn't a drone. Be more of an engineering apprentice than the actual job. | None |
Special Roles
Antagonists
| Job | Role | Difficulty |
|---|---|---|
![]() Traitor |
Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry. | Hard |
![]() Mercenary |
Argue in AOOC for a mission to do. Buy every single illegal thing from the Uplink. |
Very Hard |
![]() Cultist |
Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to |
Very Hard |
![]() Changeling |
Be |
Hard |
Revenant |
Basically be Dr. Manhattan but with malicious intent and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you're totally something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your soothing voice. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. | Hard |
![]() Raider |
Be mercenaries but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment's notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that's hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you. CROSSFIRE!!! | Hard |
![]() Ninja |
Wear ninja gear to help you stealth your way to victory |
Medium / Hard |
![]() Vampire |
Have an insatiable thirst for |
Very Hard |
![]() Revolutionaries/Loyalists |
Revolutionaries: Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen Loyalists: Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. |
Hard |
Special
| Job | Role | Difficulty |
|---|---|---|
![]() Merchant |
Sell interesting goods to the crew. Make loads of money. | Medium |
![]() Ghost Roles |
Decide to finally play instead of being an observer main. | Medium / Hard |









































