Difference between revisions of "Surgeon"

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{{Gameplay Guides}}
{{Guides}}
{{Jobs}}
{{Jobs}}
[[Category: Jobs]] [[Category:Medbay]]
[[Category: Jobs]] [[Category:Medbay]]

Revision as of 07:54, 7 April 2022

MEDICAL STAFF
Surgeon
Surgeon
Access: Medbay, Morgue, Operating Theatre, Virology
Qualifications: At least 30 years of age, applicable MD from accredited school and a completed 2 years of Residency at accredited hospital or clinic.
Employers: Not defined
Supervisors: Chief Medical Officer
Duties: Perform surgery.
Guides: Guide to Surgery, Guide to Medicine

The Surgeon role is a more specialized version of the Physician. It is a difficult and extremely important role as, outside of a Chief Medical Officer with the correct training, you are the person who handles the advanced surgical procedures on organic crew members.

You have received more training and experience in surgery, and so Physicians should typically defer surgical cases to if you are present (except for emergencies, for cases that fall under the purview of the Roboticist, or cases where you can otherwise not reach a patient in time). But at the same time, you should NOT be running around the GTR and ICU, or running out to grab wounded crew with the First Responders. You should also leave autopsies and the like to Investigators if they are present - that's definitely a part of their job, and not necessarily one of your tasks.

Overview

You will start with an advanced first aid kit and surgical cap with scrubs. This outfit will denote you specifically as a Surgeon and not a Physician. Your home will be Medical and the Operating Rooms.

As a Surgeon your main job is to perform surgery but if there is a shortage of medical staff you can and probably will be expected to help with general patient care, but never do this unless asked, or the situation calls for it.

A guide to Surgery, and a guideline that explains which operations Surgeons are qualified for, can be found on this page.


Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles