Sandbox:Operations Manager: Difference between revisions

From Aurora Information Uplink
Jump to navigation Jump to search
William Murdoch (talk | contribs)
mNo edit summary
William Murdoch (talk | contribs)
Line 46: Line 46:


==Mining Operations==
==Mining Operations==
Shaft miners will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPS, and to check in with them occasionally to ensure that they are all healthy and unharmed. Make sure to connect your PDA to the holopad so you can be notified if the Spark calls you!
Mining's chief goal is to supply fresh materials for other departments to use. Often, the most important materials are precious metals like gold, silver, uranium, and so on. These materials are useful for the creation of advanced tools and equipment by the Machinists and Science department. The mining of ores and creation of these materials is the goal of the shaft miners, whereas the distribution of the supplies can be performed by either hangar technicians or shaft miners.


If you want to be nice, you can fax them the sensor readings so they can get to a planet faster, and also help set up the ore redemption consoles while they're away.
Shaft miners work independently. They are provided the Spark, a mining skiff that can travel to nearby planets or asteroids to mine materials. The involvement of the Operations Manager is, therefore, rather removed. What is important, however, is that the destination and status of the Spark remain known in-case the ship has to move or an incident happens during mining. The long-range holopad in the Manager's office and department lobby are capable of reaching the Spark. If the vessel is within range, the normal department radio can also be used.





Revision as of 16:22, 28 May 2026

COMMAND STAFF
Operations Manager
Operations Manager
Access: Operations Lobby, Hangar, Secure Storage, Machinist, Engineering Hallway, Security Hallway, Teleporter, Bridge
Qualifications: At least 30 years of age, 5 years logistics or equivalent experience, current Pilot's License, completion of the SCC's "Introduction to Refueling" program, and meets the Stellar Corporate Conglomerate Occupation Qualifications.
Employers: The Stellar Corporate Conglomerate
Supervisors: Captain
Duties: Coordinate operations, manage the hangars, supervise Hangar Technicians and Shaft Miners, fill bounties
Guides: Hangar Technician, Shaft Miner, Machinist, Guide to Robotics, Guide to Gunnery, Guide to Piloting, Guide to Communication Devices, Guide to Faxes

As an Operations Manager, your primary job is to coordinate and manage your department, which consists of the supply area, the flight deck, and the machinist workshop. It is your responsibility to ensure that orders are processed properly, supplies are distributed, mining secures materials and salvage, and the machine shop services synthetics quickly and properly. Anything that may relate to the logistics of the vessel is generally under the domain of the Operations Manager.

Cargo Operation

If you're new to Operations entirely, you should start out by reading about the Hangar Technician.

The main responsibilities of Operations is to ensure that:

  1. Departments are supplied with what they need.
  2. The ship guns are loaded and ready to fire when needed by the bridge.
  3. Shuttles are serviced and loaded when needed for a mission.
  4. Synthetics are maintained and repaired.
  5. New materials are being brought in from salvage or mining operations.

Assuming there is a full team of hangar technicians, shaft miners, and machinists, none of these duties fall directly on the Operations Manager's shoulders. Instead, delegation should be used to ensure each goal of the Operations department is met by the team. The goal of the Operations Manager is to assist the team, be it with Command access, communication with other departments, or being an extra set of hands where needed. As the name suggests, the Operations Manager is a manager, and there to ensure everything is operating smoothly and coordinated.

The logistics and cargo side has some key areas to focus on. At shift-start, it is important to ensure that there is a technician assigned to sort the warehouse, and send out packages of useful equipment to other departments. Another technician should be sending out bounty sheets printed from the Cargo Control program, as well as collecting these bounties so that the department can generate revenue. Other less important tasks, such as manning the desk, checking the shuttle hangars, and setting up the Commissary should also be assigned when possible.

The Vault

As Operations Manager, you have providence over the secure storage vault sitting in operations, which holds many rare and valuable items. If you want to access it (be they for reasons noble or not), you're going to need to turn off the turrets inside the vault first, otherwise you'll probably meet a swift and unpleasant end.

Loading the Guns
Secure ammunition storage. To access it, the shutters need to be raised, and the bolts on the doors need to be dropped.

You and the rest of Operations have access to Secure Ammunition Storage, which sits right next to your office. In case one of the guns need to be loaded, you'll need to use the power loader inside the Grauwolf's room (itself adjacent to secure ammunition storage) to lift the ammo and chamber it. Keep in mind that the bolts and shutters being lifted will cause an automated alert in the Command channel, so you should probably let everyone else on command know what you're doing.

To load the gunnery:

  1. Hop inside a power loader. There should be a new button on the left side of your screen, POWER. Press it, and hit HATCH to close your roll cage.
  2. Highlight the clamp by clicking on the square surrounding the icon, not the icon of the clamp itself.
  3. Click on the ammunition you want to load. A few seconds later, you'll have loaded the ammunition!
  4. Move over to the ship gun, and click on its ammunition loader. Do this until your clamp is empty of ammunition.

Mining Operations

Mining's chief goal is to supply fresh materials for other departments to use. Often, the most important materials are precious metals like gold, silver, uranium, and so on. These materials are useful for the creation of advanced tools and equipment by the Machinists and Science department. The mining of ores and creation of these materials is the goal of the shaft miners, whereas the distribution of the supplies can be performed by either hangar technicians or shaft miners.

Shaft miners work independently. They are provided the Spark, a mining skiff that can travel to nearby planets or asteroids to mine materials. The involvement of the Operations Manager is, therefore, rather removed. What is important, however, is that the destination and status of the Spark remain known in-case the ship has to move or an incident happens during mining. The long-range holopad in the Manager's office and department lobby are capable of reaching the Spark. If the vessel is within range, the normal department radio can also be used.


Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Communication - Standard Operating Procedure - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Standard Operating Procedure - Guide to Faxes - Chain of Command - Guide to Piloting - Guide to Gunnery
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers - Standard Operating Procedure
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Telescience - Guide to Piloting
Operations Guide to Mining - Guide to Robotics - Guide to Shuttle Maintenance - Guide to Gunnery
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics
Non-human Cyborg - AI - Guide to Psionics
Special Odyssey - Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenoarcheologist - Xenobiologist - Xenobotanist - Research Intern
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles