Job Guides: Difference between revisions
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![[File:Securityofficer-nbt.png|64px|link=Security Officer]]<br>[[Security Officer]] | ![[File:Securityofficer-nbt.png|64px|link=Security Officer]]<br>[[Security Officer]] | ||
| | |Security Officers are the main force behind Security on the ship. They are responsible for dealing with [[Corporate Regulations|security complaints]] and the [[#Antagonist|protection]] of corporate assets. | ||
!Hard | !Hard | ||
|- | |- | ||
![[File:Warden-nbt.png|64px|link=Warden]]<br>[[Warden]] | ![[File:Warden-nbt.png|64px|link=Warden]]<br>[[Warden]] | ||
| | |The Warden is responsible for the brig, the prisoners, and the armory. They handle the processing of new prisoners, the distribution of equipment from the armory, and the protection of the brig. Secondary duties include assistant the Head of Security and providing dispatch services to the Officers. | ||
!Hard | !Hard | ||
|- | |- | ||
![[File:Investigator-nbt.png|64px|link=Investigator]]<br>[[Investigator]] | ![[File:Investigator-nbt.png|64px|link=Investigator]]<br>[[Investigator]] | ||
| | |The Investigator is the expert in all things CSI. Their main duties are to investigate incidents through evidence, interviews, and deductive reasoning, whether to determine the perpetrator of a crime or absolve the corporations of liability. Secondary duties include autopsies. | ||
!Hard | !Hard | ||
|- | |- | ||
![[File:Securityofficer-nbt.png|64px|link=Security Officer#Security Cadet]]<br>[[Security Officer#Security Cadet|Security Cadet]] | ![[File:Securityofficer-nbt.png|64px|link=Security Officer#Security Cadet]]<br>[[Security Officer#Security Cadet|Security Cadet]] | ||
| | |Security Cadets are trainees or transfers on probation. Their primary duty is to learn the ropes from Security Officers. | ||
!Easy to Medium | !Easy to Medium | ||
|} | |} | ||
Revision as of 00:06, 13 September 2025
Your Job is the occupation you have signed onto with the Stellar Corporate Conglomerate or one of its many member corporations to perform on-board the exploration ship SCCV Horizon. It defines your duties, your access, and the equipment you spawn with.
Before starting out, it is best you read the Corporate Regulations to understand what is and isn't acceptable in the workplace, and the Stellar Corporate Conglomerate Occupation Qualifications. You may also encounter alien species in your workplace.
Some useful links:
- Chain of Command
- Corporate Regulations
- Standard Operating Procedure
- Guides
- Communication Devices
- Basic Employee Qualifications
The departments are assigned specific corporations as follows:
Medical: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Private Military Contracting Group.
Security: Private Military Contracting Group, Idris Incorporated, and Zavodskoi Interstellar.
Service: Idris Incorporated, NanoTrasen Corporation, and Orion Express.
Science: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar.
Operations and Logistics: Hephaestus Industries and Orion Express.
Engineering: Hephaestus Industries and Zavodskoi Interstellar.
Command: Stellar Corporate Conglomerate.
| Contents |
|---|
Command
The Corporations allowed in this Department are: The Stellar Corporate Conglomerate (SCC).
| Job | Role | Difficulty |
|---|---|---|
![]() Captain |
The Captain is in charge of the ship and everyone on it. They make sure the crew is working and productive and any potential threats are seen to. They are expected to be able to command their Heads of Staff effectively, and have ultimate authority on the ship, second only to the SCC. | Very Hard |
![]() Executive Officer |
The Executive Officer is the head of staff for the Service and Civilian departments, as well as the primary head of staff for Bridge Crewman. Their principal duty is to handle administration aboard the ship alongside managing the bridge, Canary, and Intrepid. | Hard |
![]() Operations Manager |
The Operations Manager manages the logistics, resource extraction, and machining operations of the ship. Principal duties include ensuring orders are processed, the shuttles are serviced by Hangar Technicians, sufficient ore is extracted and processed, and the main guns are loaded properly. | Hard |
![]() Head of Security |
The Head of Security manages the security forces on the ship. They ensure proper enforcement of the Corporate Regulations and Standard Operating Procedure, as well as adequate defense on away missions or against boarders. Additionally, verify and sign off on all investigations to ensure corporate compliance. | Very Hard |
![]() Chief Engineer |
The Chief Engineer is the individual in charge of the ship's integrity, electricity, and IT network. They manage the engineering department to ensure the ship remains in a functional state, and to prepare sites on expeditions. | Hard |
![]() Research Director |
The Research Director is in charge of the Science department, Ship AI, and all experimental material or procedures. They have jurisdiction over the Quark, and typically manage scientific expeditions. | Hard |
![]() Chief Medical Officer |
The Chief Medical Officer is the authority in charge of the health of the crew. They manage the Medical department to effectively treat injuries, ensure proper safety practices, and supply prescriptions. They are the sole Command member capable of assessing other Heads of Staff for mental or physical capability and are the primary authority in cases of biohazard outbreak. | Hard |
Command Support
The corporations allowed in this department are: all of them, as well as non-corporate government employees.
| Job | Role | Difficulty |
|---|---|---|
![]() Bridge Crewman |
Bridge Crewmen operate the bridge of the Horizon. They are the primary pilots for the Intrepid and Canary. Secondary duties include assistant Command as needed, and heading away missions when a Command member is unable to attend. | Medium to Hard |
![]() Corporate Liaison |
Corporate Liaisons on the primary point of contact for the corporation they represent. Their duties are to represent the interests of their corporations' employees within Command, and to be a communication link between the corporation and its employees. | Medium |
![]() Consular Officer |
Represent a nation in the Spur. Consulars are independent representatives of their nation, and the sole point of contact between crew and that nation. They represent their nation's best interests within command and are a communication link between the embassy and its citizens. | Medium |
Security
The Corporations Allowed in this Department are: PMCG, Idris Incorporated, Zavodskoi Interstellar.
| Job | Role | Difficulty |
|---|---|---|
![]() Security Officer |
Security Officers are the main force behind Security on the ship. They are responsible for dealing with security complaints and the protection of corporate assets. | Hard |
![]() Warden |
The Warden is responsible for the brig, the prisoners, and the armory. They handle the processing of new prisoners, the distribution of equipment from the armory, and the protection of the brig. Secondary duties include assistant the Head of Security and providing dispatch services to the Officers. | Hard |
![]() Investigator |
The Investigator is the expert in all things CSI. Their main duties are to investigate incidents through evidence, interviews, and deductive reasoning, whether to determine the perpetrator of a crime or absolve the corporations of liability. Secondary duties include autopsies. | Hard |
![]() Security Cadet |
Security Cadets are trainees or transfers on probation. Their primary duty is to learn the ropes from Security Officers. | Easy to Medium |
Engineering
The Corporations Allowed in this Department are: Hephaestus Industries, Zavodskoi Interstellar.
| Job | Role | Difficulty |
|---|---|---|
![]() Engineer |
Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. |
Medium |
![]() Atmospheric Technician |
Be better than engineers. |
Medium |
![]() Engineering Apprentice |
Have no idea what you're doing. Start following an engineer that looks like they know what they're doing |
Easy |
Operations
The Corporations Allowed in this Department are: Hephaestus Industries, Orion Express.
| Job | Role | Difficulty |
|---|---|---|
![]() Hangar Technician |
Listen to your boss. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find cool stuff. Get complaints when you mail crates and it shoots backed up trash out with it. |
Easy |
![]() Shaft Miner |
Get geared up to mine a motherlode. |
Easy to Medium |
![]() Machinist |
Be a mix of Research, Engineering, and Medical. Fix stationbounds. Fix synthetic crew. Fix humans(?). Attempt to smash brains into MMIs. Fail because they're often too big. Shave a bit of the excess off. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. |
Easy |
Medical
The Corporations Allowed in this Department are: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, PMCG.
| Job | Role | Difficulty |
|---|---|---|
![]() Surgeon |
Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people's brains off with TECHNOLOGY instead. |
Hard |
![]() Physician |
Be the most medical of doctors. Shove pills down people's throats and inject medicine wordlessly whenever there's literally any form of injury. |
Medium |
![]() Paramedic |
Be the bottom rung of all medical experience. Stuff every single available inventory slot with something. Nag crew about suit sensors. Rush out the door at the first sign of injury |
Hard |
![]() Psychologist |
Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don't act surprised when you find no records to begin with because everyone's too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan |
Medium |
![]() Pharmacist |
Push buttons on a machine. |
Medium |
![]() Medical Intern |
Learn medical from people that |
Easy to Medium |
Research
The Corporations Allowed in this Department are: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals,
| Job | Role | Difficulty |
|---|---|---|
![]() Scientist |
Put ethics to the test |
Medium |
![]() Xenobiologist |
Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. | Hard |
![]() Xenobotanist |
Splice nitroglycerin into tomatoes and blow up parts of the station. "Legally" crossbreed the perfect strain of recreational hemp. Accidentally ingest your own cyanide apples. Teleport around the station with Bluespace fruit and trap yourself in a wall. Have engineering begrudgingly cut you out. Assassinate a highly trained mercenary team with nothing but a bowl of fruit. Get brigged for violating the Geneva Convention on chemical weapons. | Hard |
![]() Xenoarcheologist |
Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you're strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows! | Medium |
![]() Lab Assistant |
Ask around for stuff to do. Get turned into a science fair project. | Easy |
Service
The Corporations Allowed in this Department are: Idris Incorporated, Nanotrasen Corporation, Orion Express.
| Job | Role | Difficulty |
|---|---|---|
![]() Assistant |
Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button. | Very Easy |
![]() Off-Duty Crew Member |
Don't do a thing because you don't need to, you're on vacation baby! Play the arcade machines, be surprised when you lose all of your money. Get drunk on the companies dime, wind up in the morgue an hour later. | Very Easy |
![]() Passenger |
Check out the new Corporate ship the Horizon! WOAH what a vacation you're having, hit the bar and arcade, talk to cool aliens... See if you can convince a prospector to show you around an alien planet. What could go WRONG? | Very Easy |
![]() Bartender |
Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a Technomancer who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the Chef creates dishes that have "hell" as an ingredient (or enchiladas). | Easy |
![]() Chef |
Run around in circles. Line the table up with food that may or may not make someone's heart stop. Ask the Botanist when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. |
Easy |
![]() Botanist |
Work in a small slice of paradise. Be reminded that this isn't paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. Literally watch grass grow. Put lids on trays and set their light levels while scanning everything so that you look like you know what you're doing. Obliterate weeds with your hoe. Eliminate |
Easy |
![]() Chaplain |
Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is |
Easy |
![]() Janitor |
Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart |
Easy |
![]() Librarian |
Stock the absolute heck out of the book shelves. Or don't. Watch nerds from a DnD club argue at a table, one of which happens to be dressed for the occasion. Print tons of bibles when weird robed people show up, some may be a little more sinister. End up reading more books than the Crew. Create a newscaster channel to |
Easy |
![]() Corporate Reporter |
Record everyone, take pictures of everyone, even some that you might not want to mess with. Bust out the notepad and pen when the vessel delves into code blue. End up asking more questions related to a crime than the Detective. Create a newscaster channel to |
Easy |
Equipment (Stationbounds)
| Job | Role | Difficulty |
|---|---|---|
![]() AI |
Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence |
Extremely Hard |
![]() Cyborg |
Be an AI on wheels (or legs, if you prefer). Realize you aren't a AI anymore and that you cannot access everything on the ship anymore. Listen to your much wiser synthetic brother. Or don't, if you're not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the Machinist. End up doing everyone's job better than they can. Realize you don't have hands. Follow your laws to the letter. |
Medium to Hard |
Personal AI |
Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser. | Very Easy |
![]() Maintenance Drone |
Repair stuff and ignore anyone that isn't a drone. Be more of an engineering apprentice than the actual job. | None |
Special Roles
Antagonists
| Job | Role | Difficulty |
|---|---|---|
![]() Traitor |
Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry. | Hard |
![]() Mercenary |
Argue in AOOC for a mission to do. Buy every single illegal thing from the Uplink. |
Very Hard |
![]() Cultist |
Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to |
Very Hard |
![]() Changeling |
Be |
Hard |
Revenant |
Basically be Dr. Manhattan but with malicious intent and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you're totally something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your soothing voice. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. | Hard |
![]() Raider |
Be mercenaries but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment's notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that's hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you. CROSSFIRE!!! | Hard |
![]() Ninja |
Wear ninja gear to help you stealth your way to victory |
Medium / Hard |
![]() Vampire |
Have an insatiable thirst for |
Very Hard |
![]() Revolutionaries/Loyalists |
Revolutionaries: Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen Loyalists: Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. |
Hard |
Special
| Job | Role | Difficulty |
|---|---|---|
![]() Merchant |
Sell interesting goods to the crew. Make loads of money. | Medium |
![]() Ghost Roles |
Decide to finally play instead of being an observer main. | Medium / Hard |









































