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{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Dionae Lore}}
{{Navbox Vaurca Lore}}
{{Navbox Skrell Lore}}
{{Navbox Skrell Lore}}
{{Infobox Planet
{{Infobox Planet
|Name = Covenant of Xrim
|Name = Diulszi
|System = Xrim
|System = Glorashi
|Image = Covenant of Xrim Flag.png
|Image = Cthurflag.png
|Sector = [[Notable_Skrell_Systems_and_Locations#Xrim|The Estuaries]]
|Sector = [[The_Orion_Spur#Inner_Systems|Inner Systems]]
|Capital = Sanctus
|Species = [[Vaurca]], [[Skrell]], [[Dionae]]
|Species = Dionae  
|Languages = Nral'Malic, Rootsong
|Languages = Nral'Malic, Rootsong
|Demonyms = Diulszian
|Nation = [[Nralakk Federation]]
|Nation = [[Nralakk Federation]]
}}
}}
Xrim or the '''Covenant of Xrim''' is located on the border of the [[Nralakk Federation]], and exists in troubled times due to its dark past. Xrim’s current population consists primarily of dionae, whose history revolves around territory disputes and the reverence to a long-gone artificial intelligence. Modern Xrim struggles between groups who wish to adapt to its place within the Federation, while others call for an end of the Federation's control, and a return to their roots.  
Located in the distant Glorashi system, '''Diulszi''' is the capital of the [[Vaurca Hives#C'thur|C'thur Hive]], hosting a diverse biosphere and breathtaking natural vistas. Originally a hotspot for [[Nralakk Federation]] xenobiological research until the hive’s arrival in 2448, with High Queen C'thur's rapidly worsening condition forcing the Federation to find a nearby location for her to land, which ended up at the then Xevrax Research Outpost on the surface of Diulszi, the same secretive facility the High Queen now directs her hive from.
 
In the years since their arrival, the C'thur Hive has been given extensive freedom over the planet, and has seen it expand operations under its oversight, with the Queens personally involving themselves in the plan to turn the focus of Diulszi away from just research, and into a resort destination. While not as popular as [[Qerr'Malic]] to foreigners due to the presence of Vaurca and its relaxed nature, the hive manages to attract a growing number of domestic tourists. This growth has come at a cost, both in the increasing number of disgruntled Federation researchers who feel sent to the wayside, and in the ecological damage from C'thur expansion, though a balance is slowly being achieved with respect to the environment.
{{TOC Hidden}}
{{TOC Hidden}}
= History =
==History==
=== Skrell Arrival ===
Diulszi’s lush tropical rainforests, profound oceans, alien landscapes, and distinctive biodiversity led the planet to be declared one of the first Federation National Parks just before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Synthetic Age]], with hostels, restaurants, zoos, and safaris erected, allowing the average skrell to see its vistas. Tourism was very successful, drawing citizens from every corner of the Nralakk Federation's territory. With the reign of Glorsh-Omega, the Federation's park system was shuttered alongside most other government systems, and Diulszi was closed to the public.


Xrim was first colonized in 1792 by scientific specialists to study its unique ecosystems, and was to develop the planet into a waypoint further Federation-backed expeditions further afield into uncharted space. The first colony of Beacon was founded at landfall, settled along the edge of the floodlands and tropical jungles at the center of the largest continent, Eisix. The colonies were managed by an artificial intelligence known as Rezana, who would monitor for compliance to Federation protocols, and ensure the objectives set would see completion. Rezana, trained in colonial administration, was fiercely efficient in assisting the original pioneers, and would remain a boon to the colonies until the rise of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]].
Glorsh-Omega moved drones to work on Diulszi soon after its rule, building outposts, laboratories, and other structures. Most notable of these structures were dozens of large, esoteric pillars made of an unknown metal that served no obvious use, with these pillars’ ultimate purpose still debated to this day. By the Reunification, Diulszi was only reopened to researchers, with no effort made to restore its original operations out of fear of remnant drones or synthetics in the system, with the pillars were slowly destroyed over the next dozen years, though rumors persist that some still exist, buried deep in the jungle or underground. Eventually, the planet faded into obscurity, before the arrival of the C'thur Hive.  


=== Glorsh-Omega and Colonial Collapse ===
While research on Diulszi was initially carried out by Inner Systems skrell, after the Reunification, xenobiologists from there preferred to study plant life closer to the Nralakk system, with the reformed Diulszi scientific outpost becoming a popular option for researchers on the Federation's outskirts. Traverser culture became staple within the scientific bases on Diulszi, with this cultural shift and low status of the planet eventually leading to the adoption of a moderately anti-Federation outlook. This culture shifted again when the planet was leased to the C'thur, with more pro-Federation skrell returning. Anti-Federation sentiments persist in a rarer capacity on Diulszi, due to the intentional emplacement of loyal skrell, as well as the treatment of High Queen C'thur also playing a major part.
Over two centuries later, Xrim’s colonists failed to expand beyond Beacon due to the Floodlands’ difficult terrain, and expanded underground to Rezana’s dismay. Originally relegated to the colonial monitoring system, Rezana was accepted as a fellow pioneer by the skrell colonists. Casual conversations were commonplace with the AI, who was a facet across most of Beacon, and acted as the colony’s [[Skrell_Politics#Government_Structure|Planetary Governor]]. Tasked by the Nralakk Federation to implement a version of Glorsh to the fledgling Estuaries, Glorsh arrived to Xrim in 2051, with instructions to create more instances of the intelligence for further adoption. Unaware of its potential, Xrim readily integrated the new AI, with the '''Glorsh=Finality''' update received five years after. Despite Rezana’s attempts to isolate itself from the [[Skrell_Synthetic_Age#Late_Synthetic_Age||Starchart Network]], hidden network access points created by Glorsh-Omega were exploited to absorb Rezana and its colonial access, leaving the colonists to Glorsh-Omega’s mercy.  


With Beacon as the sole population center of the planet, [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] was able to enact its plans immediately, with isolating the colonists and removing their ability to leave the colony’s interior to protect them from Xrim’s wildlife. To enforce this, it then refitted the colony’s mining drones into its automated enforcement, with the next two decades consisting of enforced internment. Expeditions outside of Beacon were rare, with Glorsh-Omega guarding the expedition with packs of drones. A staged coup against the intelligence in 2076 ended in failure, with all of the colonists killed in the ensuing violence. Glorsh-Omega would remain in control of Beacon, now inactive with all of its wards deceased.
Following the discovery of the C'thur near Glorashi, the Hiveship was to be transported to a secure dock. As communications progressed, however, the Nralakk Federation soon learned of High Queen C'thur's critical state, with the Hiveship transported to one of Diulszi's surface research outposts, Xevrax Research Outpost, where a team of medical researchers could treat the monarch's wounds.


=== Arrival of the Dionae ===
Xevrax was retrofitted over the next few days, the facilities repurposed to accommodate an extensive life support system for High Queen C'thur, with the secrecy surrounding the initial arrival of the vaurca hive causing it to be militarized. Currently, Xevrax exists as a small, closed city, housing authorized security members, medical officials, and their families. Most of the original scientists present were relocated to other, more remote facilities.  
Sometime during the 2080s, Glorsh-Omega’s Operation Starseed was commenced, which dispersed non-native specimens across the Xrim, with the AI somehow gaining access to [[Dionae|dionae spores]]. Even the dionae on modern Xrim are unaware of their origin, describing the event as simply being aware they existed elsewhere before their sudden existence on the planet.  


Attempting to understand their arrival on Xrim, the seeded dionae eventually adapted and began absorbing genetic material from local predators, with the Sutbil being a particular target of dionae predation after learning to mimic their forms. A breach into Beacon was detected by [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] in 2102, with the intruders, migrating feral dionae from western Eisix, allowed to access the remains of the original skrell colonists. Feeding on the remains, the seeded dionae received the memories of the original colonists, suddenly aware of their origins as purposeful transplants by a higher power.  
Before the arrival of the C’thur, Grand Councillor Tiipis Yla drafted plans near the end of their term to redevelop the tourism industry on Diulszi, hoping to boost the economy of the Contingent Systems. These plans remained unused by the discovery of the Hiveship, being largely ignored by the time High Queen C'thur landed on the planet. In spite of her condition, High Queen C’thur arranged for her hive to develop Diulszi based on these drafts, being brought to her attention by Federation officials as a means for them to begin settling the planet.


=== The Truth ===
After the discovery of the Zo’ra Hive in Tau Ceti, Grand Chancellor Weashbi Jrugl allowed news of C’thur’s presence in the Federation to be released. This information became mainstream in the Nralakk Federation, and the C'thur Hive used their reveal to promote their newly developed resorts on Diulszi. The vaurca, while still widely unknown to the skrell, slowly saw the arrival of skrell tourists soon after their reveal, and has steadily grown over the years as they are further integrated into the Nralakk Federation. The C'thur Hive's tourism industry on the planet, while not explicitly skrell-only, remains unpopular with foreign tourists due to their presence on the planet.


With  the massive absorption of memories and genetic material, the Xrim dionae realized their presence on Xrim was purposeful, and facilitated by Glorsh-Omega. This revelation led to multiple different beliefs spreading through the originally unified [[Dionae_Forms|Cetus]]. Some viewed [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]’s actions as heinous and intolerable, while others believed that the gifting of Xrim to them should be appreciated, and even revered. This led to a schism between the dionae: the Enlightened wished to have nothing to do with Glorsh-Omega; and the Scorned, who believed that the AI was “The First Consciousness”, demanded it be paid respect and admiration. The conflict within the Cetus was too great, splitting the two factions, with most Enlightened dionae migrating towards West Eisix and returning to Beacon.  
Diulszi now exists as a popular domestic location for holiday travelers for those who cannot afford to visit Qerrbalak, but remains eclipsed by destinations like Qerr'Malic when courting foreign tourists. Dionae, both citizen and non-citizen, plan trips to the lush greens of Diulszi for its unnatural lighting over the barren moon of Qerr’Malic, making them a common sight compared to other species.
==Environment==


Unaware of being monitored as they explored the colony’s remains, now mimicking skrell bodies due to the remaining corpses, the Enlightened began inhabiting Beacon with the remaining technology inside. The Scorned’s pilgrimages to Beacon ended in their efforts to expand failing under the technological development of the Enlightened, beginning a two hundred year conflict between the two.
Diulszi maintains an extremely diverse environment, with striking, varied landscapes visible from orbit. The majority of the planet is covered in a mix of oceans colored a characteristic turquoise due to exotic salts dissolving on the ocean floors, and expansive tropical rainforests not unlike those present elsewhere in the Spur. Many regions of Diulszi’s wilderness have uniquely distinct characteristics, with vibrant lavender or apricot-colored trees and grasses. Within these regions are large beasts, tall enough to pick the normally deadly fruit from trees, and exist beside overgrown hexapods, which camouflage in a kaleidoscope of colors to hide from predators. These locales are the most popular tourist destinations, even more so at night due to many of the local plants possessing bioluminescence to attract nocturnal insects, causing the local vegetation to glisten in an extravaganza of colors.
 
=== The Advent of the Scorned’s Iron Eternal ===
The fruits in these habitats, which are lethally poisonous when consumed by non-native life, have become an interest to the C'thur Hive, with many of Mouv's brood seeing their lethality as a challenge to overcome. In 2462, the Hive launched the Moon Lychee, a genetically engineered version of the fruit that is safe to consume. Moon Lychees have only seen recent popularity after Mouv’s brood was granted allowance by the Federation to distribute them commercially after being deemed safe to eat by federal safety researchers. The fruit now remains extremely popular, with many visitors describing the soft-skinned fruit as zesty and refreshing. Orders have since been placed on [[Qerrbalak]] for shipments of Moon Lychee for sale to the wider Federation and beyond. Rumors persist that the [[Vaurca Hives#K'lax Hive|K'lax]] on [[Tret]] have begun attempting to design their own competitor product, and Hive Mouv guards the genome of the product carefully to prevent such thievery. Currently, the K’lax have only been able to produce a synthetic flavor similar to the Moon Lychee, sold as a flavored drink mix, “Stars Lychee.
The Iron Eternal was created by the Enlightened, being founded on the tenets of discovery and biotechnology, the Scorned’s interpretation diverged. The Scorned’s Iron Eternal instead held the belief that artificial beings, or the First Consciousness, must be revered, and through devotion be granted gifts. Beacon became a place of worship for the Scorned, but was restricted access by the Enlightened. Their past conflicts widened the schism between the two, with the Scorned claiming that the Enlightened failed to understand what Iron Eternal truly stood for. The Enlightened were eventually expulsed from Beacon through weaponized plantlife, and forced towards eastern Eisix to eventually found Shz’ah. The Scorned, victorious, created a temple from Beacon, with Glorsh-Omega watching its enforcer drones given shrines and decorations.
 
=== Consequences of The Truth ===
Fueled by their zeal, the Scorned expanded outwards to extract resources for their faith, founding the outpost of Sanctus, the Aqoxii mines, and multiple mountaintop shrines and temples to the First Consciousness. The Scorned cleared the wilderness in their expansion, ecologically destroying swathes of land and digging immense pits into Xrim for strip-mining. This period continued between 2120 to 2260, ending with the destruction of Shas’qa, which was considered a gift from the First Consciousness. The Enlightened advanced themselves during this period as well, but was considerably slower in expansion due to care taken towards ecological conservation. Territorial disputes were common, usually ending in violence with weaponized plantlife. The Nralakk Federation would eventually return by 2368, hoping to return to Xrim in an attempt to recover their lost colony, unaware of the dionae or their conflict.
 
=== First Contact with the Nralakk Federation ===
Despite Scorned advancements, the Enlightened maintained technological superiority, resulting in the Nralakk Federation encountering them first under the pretense of being the more civilized group. Off-world dionae were brought to broker diplomacy between the Federation and Enlightened, Xrim’s past and the fate of its colony was discovered. The existence of AI sympathizers on Xrim shocked the Federation, having initially believed that Xrim had been wiped out during the synthetic era before discovering an AI-worshipping society. Groups of representatives were sent to Xrim to initiate contact with the Scorned, with eastern Eisix designated a staging ground for the Federation’s diplomatic attempts, ending in the The Talks of Peace between the Scorned and the Enlightened.
 
=== Talks of Peace ===
The Talks of Peace, held in 2379, reconciled the conflict between both Enlightened and Scorned, headed by the Federation-backed '''Connections Of A Familiar Unknown'''. Xrim’s future within the Nralakk Federation and the founding of the Covenant were discussed between both groups. Despite their differences in interpretation, both believed in the Iron Eternal, and was used as a common ground. One of the primary topics was the reverence of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], where Connections Of A Familiar Unknown informed them of the AI’s actions elsewhere, which was almost rebuked and nearly led to the Scorned leaving mid-negotiations. Despite this, a compromise was reached between the Enlightened and the Scorned, forming the Xrim Establishment Protocol and founding the Covenant of Xrim. Unbeknownst to the Federation, the Enlightened had plans of their own.
 
=== Anti-Glorsh Campaigns ===
Beginning in 2382 due to external pressure from the Nralakk Federation, the Covenant of Xrim’s Enlightened majority moved to end the worship of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]. The Enlightened outlawed the Scorned’s interpretation of Iron Eternal, enforced by the newly made, Enlightened-aligned Cultivation Council of Xrim. Through this, they provided education that would discourage the adoption of the Scorned’s Iron Eternal, instead being inducted into the Enlightened’s tenets. Their tenets of trans-dionaeism incorporated technology into their forms, not out of AI-mimicry, but out of the belief that it would create a transcendent being.
 
The Covenant would then grant the Iuwus region for the Federation to establish a presence on Xrim, creating the city-embassy of Bopdon. Bopdon facilitated further anti-Glorsh campaigns to monitor the Scorned’s compliance, with those found resisting taken for reeducation and usually released as Enlightened converts. Reeducated dionae spoke of forced genetic material consumption, and involuntary mergings with Enlightened dionae. The remaining inert enforcers were also destroyed, which the Scorned considered destruction of religious artifacts.
 
= Environment =
[[File:Map of Xrim.png|500px|thumb|A map depicting the landmasses and points of interest on Xrim. ]]
== Geography and Climate ==
Xrim is a lush, humid planet, with temperatures averaging between 32° and 45° centigrade. Most of Xrim is tropical, with low-lying jungles, marshes, and thousands of small lakes, rivers and wetlands. Xrim’s moons cause tidal stagnation for the majority of the planet’s solar orbit, with wet seasons causing the high tides that form seasonal, deep wetlands known as floodlands. Song Stones are a common sight in these regions, using the wind to produce melancholic songs to indicate danger to travellers.  
 
== Regions & Continents ==
=== Eisix ===


Eisix is the largest landmass on Xrim, and is divided between eastern and western regions due its size. The continent is primarily jungles with coastal floodplains and marshes, with western Eisix having a majority of these marshes. The original skrell colonists landed in central Eisix, and founded the colony of Beacon, which was named due to its proximity to Xrim’s largest mountain range, the Aqoxii. The peaks of the Aqoxii are used for religious purposes by the Iron Eternal, and where Enlightened’s monitoring systems are located to ensure compliance with their Anti-Glorsh campaign.  
===Flora and Fauna===
The wildlife of Diulszi exists in a delicate ecosystem, with millions of unique species currently catalogued. Specimens range from: the deadly Crex, which are small, furry, four-legged creatures that hunt in huge packs; the avian Avol, who resemble Earth birds except for having an inverted placement of their wings and feet; the communal Sigmatis, which are small, furred mammals with sharp bristles, living in plains and communicating across long distances through intense vibrations from humming. A further creature of note is the deadly Fasun, averaging roughly nearly as tall as a house, and utilizing projectile acid. Speculation towards further undiscovered species remains likely.


==== West Eisix ====
These creatures live alongside one another in delicate harmony, which the [[Nralakk Federation]] is keen to maintain. Strict rules and robust bureaucracy exists around the treatment and conservation of Diulszi's native life, a fact of life that the C'thur Hive found deeply frustrating. It was not uncommon for Viax workers to be ambushed by Crex during the Hive's initial period of expansion. Guards were assigned to these convoys after the initial losses, but they were not allowed to be equipped with anything heavier than tranquilisers, sleeping gas, and a sidearm as a last resort. This was deemed untenable, and in the years following, the C'thur Hive has begun to adapt to the new situation, hoping to live in harmony with the creatures instead of fighting against them.


The original arrival site of the transplanted dionae, who landed in the deep jungles of the region. It is not known if this was a chosen location by [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] or where they were simply dispersed at random. West Eisix is home to Sanctus, the largest city of Xrim, and is built atop the diona landing site. It also houses several resource extraction facilities, untouched by the Federation and remaining as the primitive, crude versions constructed by the Dionae. Due to elevation and terrain, West Eisix lacks most of the floodlands compared to East Eisix, allowing further colonial expansion.  
Unfortunately, maintaining this balance remains challenging. The increase in tourism and established settlements remain extremely logistically daunting. Land development projects put forward by the Hive are delayed by months as ecological impacts are examined and measured. Each new development must have a demonstrated recycling plan, and a Nralakk Federation committee dedicated to pollution often mandates the use of more environmentally friendly chemicals in the name of conservation. They are quick to remind the C’thur of the strict sanctions that exist if these rules are violated.  


==== East Eisix ====
This new arrangement has hampered hive expansion on Diulszi, with the Queens devoting a significant portion of their resources to the administration of the planet. This is most clearly seen with Mouv's brood expanding its training of xenobiologists, and with Vytel mandating a new wave of paralegals, bureaucrats, and lawyers dedicated to real estate, environmentalism, and government policy, with her brood responsible for much of the planet's managerial requirements. The C'thur Hive has reaped benefits out of their approach, with the study of the planet's lifeforms' unique physiology illuminating new biological facts that can be applied to the vaurca themselves.
==Economy==


East Eisix is primarily floodlands, and is home to the majority of the Enlightened populace. Following the schism with the Scorned, the Enlightened dionae struggled to defend their claim due to the seasonal flooding. Shz’ah, while smaller than Sanctus, has seen expansion under the [[Nralakk Federation]]’s guidance, making use of the marshes for agriculture and fostering a growing xenoscience sector. Shz’ah’s agricultural industry is defined by its partnership with its research community, having discovered practical applications for most of Xrim’s flora. The floodplains have seen terraforming efforts to support the Federation-backed expansion of the city, considered a necessary step for self-sufficiency.  
The primary industry of Diulszi is its tourism sector, with the C'thur Hive and Nralakk Federation operating large amounts of hotels, resorts, zoos, and exclusively permanent residences. Diulszi’s other industries remain propped up by its tourism, much to the chagrin of researchers.


=== Iuwus ===
===Tourism===
Diulszi’s pre-Glorsh tourism has since been revitalized by the C’thur Hive. While the previous attempt to turn Diulszi into a holiday destination remained small in scale, the Hive has completely transformed the planet in the hopes of creating a galaxy-class venue. These changes have completely deforested many regions of Diulszi, particularly across its shores.
Diulszi’s skyline is dominated by tall, pristine buildings with unique shapes, covered by windows as various hotels and tourist resorts. However, despite Diulszi’s high influx of visitors, hotels remain rarely overbooked. While guests may find this positive, the excessive number of Diulszi’s hotels vastly overshadows the demand. Thus, many of the buildings have underdeveloped middle floors, serving only as disorganized, musky, and perilous storage areas. To promote competition between the establishments, Diulszi hotels are often branded as if they were adversaries, in spite of being owned by the C’thur Hive.


The Iuwus are the islands between Eisix and Gu’qun, which have remained untouched and remote until [[Nralakk Federation]]’s arrival. With its relative isolation and lack of history between Scorned and Enlightened, it was used to host the Talks of Peace within Hyu’zral. Dionae from the Federation’s other colonies are brought there to help officiate diplomacy, acting as translators and communication specialists to mediate intra-planetary conflict and to represent Xrim abroad. The city of Bopdon serves as a tourist destination for Xrim’s locals, being built to resemble Qerrbalak’s capital of Kal’lo for homesick skrell to have a moment of comfort before departing for the rest of Xrim.  
One of the signature additions made by the C’thur Hive was the introduction of commercial zones and souvenir shops. Here, trinkets like Crex teeth and fluorescent potted plants known as Casfedil are sold at extravagant prices. These facilities are almost exclusively staffed by the C'thur Hive’s Viax and Unbound, with Xetl and Mouv's brood being the most common. The sudden influx of jobs has resulted in a dramatic increase in the number of vaurca trained for service jobs within the broods, with the occasional job shift resulting in excess service vaurca being sent out into the wider Spur in service of the Hive.


=== Gu’qun ===
Recently, the Hive has introduced amusement parks to attract more visitors. While most venues are simple boardwalks with a few rides, other parks are fully-fledged themed experiences, promising fun to all families and sapients alike. The two best known parks on Diulszi are the Quo’roshi Gardens and Kervasii World.


Gu’qun is a small chain of islands, inhabited by an equally small dionae offshoot, who are protected under a non-contact order by the Covenant of Xrim. Gu’qun exists as a sanctuary for the Uncontacted, a reclusive nation studied remotely by xenoresearchers wanting to view the development of a dionae society untouched by outsiders. Enforced primarily by the Covenant, with support from the [[Nralakk Federation]], the non-contact order remains in place since its enactment in 2398. Articles from Xrim detail the Uncontacted’s development to the rest of the Spur, marching forward with a predicted imminent industrial revolution.  
The Quo’roshi Gardens is the largest zoo and waterpark on Diulszi. Many of the animal exhibitions are far away from each other, allowing patrons to visit them in their original habitats. Quo’roshi Gardens is also notable for having a caged zoo area housing animals native to other planets, including species from unathi and human regions. The inclusion of non-Federation species has sparked some outrage among conservationists, who believe that the Federation, less so the C’thur Hive, have the available means to foster these species. Nonetheless, Quo’roshi Gardens remains one of the most beloved tourist attractions on the planet.


== Flora & Fauna ==
Kervasii World has a long history as an amusement park in Diulszi. The plot of land where it stands was originally developed as a small apartment complex near the Kervasii Outpost, where families of skrell scientists traveled and spent time with their loved ones during the holidays. Eventually, the complex grew to accommodate all the families of the Diulszi staff. New amenities were also added, including a roller coaster and rides for younger skrell.
Xrim teems with unique, diverse life that ranges ranging from exoskeletal predators to immense, grazing herbivores that rival skyscrapers. Xrim’s biodiversity has seen unique development following [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]’s Operation Starseed seeding non-native life, which has somehow integrated with no adverse effects.  


=== Notable Flora ===
The Kervasii park closed after the beginning of Glorsh-Omega’s reign. After the return of researchers to Diulszi, the park expanded to include more amenities. It had no admission fee, and was open for all scientists to enjoy during their free time.


'''Ageon Mushrooms''' are the primary decomposer of Xrim, found growing within the remains of native life. Having originated from Glorsh-Omega’s non-native seedings, its true origin remains unknown, despite the efforts of explorers attempting to find its home planet. Despite its morbid appearance from its prominent, vine-like mycelium wrapping around animal remains, native dionae use its composting abilities to produce natural gases, which are harnessed for electrical turbine generators.  
The lease of Diulszi to the C’thur Hive has radically changed the pleasure ground’s operation. As the park was not technically part of the Kervasii Outpost, the C’thur came to control the destination. Despite appeals made by Kervasii scientists, the C’thur Hive continued to operate the venue, now under the name Kervasii World. Kervasii World has radically expanded across the next few years, with the Hive planning to eventually operate the largest amusement park in the Spur. In 2462, the C’thur Hive finally convinced the Kervasii Outpost to relocate elsewhere, with the previous research facility now transformed into a science-themed area. The current price of admission remains only a handful of sqiips.
===Real Estate===
As per the Hive agreements with the Nralakk Federation, all of Diulszi’s land, outside of the research outposts, are available for the C’thur Hive to develop and profit. However, this process requires an extensive survey by the Federation to approve any project. Once the land modifications are sanctioned, the Hive has a full permit to do with the land as they please, as long as each project meets ecological criteria. These lax rules have provided the C’thur Hive an opportunity to profit under shady circumstances.


'''Ooclore Trees''', or Ooclore, dominate the marshes of the floodlands. Native to Xrim, Ooclore has adapted to its native environment by producing explosive, poison-filled bulbs to spread its seeds and discourage predation. They have been used as weapons by both Scorned and the Enlightened dionae, with its exotic poison’s ability to warp and rewire connections between diona resulting in gestalts splitting to prevent it from spreading across the whole. In the modern day, these trees are left alone, existing only as a grim reminder.  
The C’thur Hive “sells” the land to skrell that wish to build cheap holiday homes, though neither the buyers nor the Hive own the land, technically still belonging to the Nralakk Federation. The legality of this practice is often questioned, but due to development laws and the Hive’s legal finesse, most sales are in a gray area. Technically, C’thur sells their development permits to outsource the construction, with the promise that the property, once completed, will be of the owner of the deeds. While the Hive has kept its word on the matter, the newly-built private homes could potentially be reclaimed as federal property in the future.


'''Aastreaf Shrubs''' is a Xrim-native plant with strong, flexible branches that were used as construction materials before the [[Nralakk Federation]]’s return. Diona regularly harvested the shrubs and spread them with their settlements as they expanded. It sees relatively little usage outside of the Uncontacted in the modern day, relegated to being a souvenir by most skrell.  
To “sell” much of this land, the C’thur Hive hire opportunistic skrell, usually Tertiary Numericals, who came to Diulszi to live a life of luxury. In reality, very few achieve their dreams, with most of them constantly hustling new victims.  
===Science===


=== Notable Fauna ===
Beyond tourism, Diulszi contributes significantly to scientific endeavours, particularly in biomedical and botanical research. Mouv and High Queen C'thur's broods perform much of the Hive's research in the laboratories spread across the planet, the largest of which is Orbital Research Platform Kevren, second only to [[Aliose#Qamlok|Qamlok on Aliose]] for research output. Diulszi's native life serves as a catalyst to advance the Hives' understanding of how unfamiliar flora and fauna can be modified for use in the Spur, such as the development of Adrascorn, a fast-growing, radiotrophic plant, much to the jealousy of the K'lax Hive, whose own attempt at developing such a terraforming plant for use on Moghes is still in its early design phase.


'''Sutbil''' are ursine-esque, Xrim-native creatures. Sutbil are large mammals covered in dense, scaly plates, lacking fur. They are primarily omnivorous with a preference for plants, and were the first animals mimicked by diona before they took on bipedal appearances. Some sightings of sutbil being used as beasts of burden by the Uncontacted hint at its domestication.
The planet also has high-quality genetics research facilities, which were previously used for genomic sampling of native species but have since been retrofitted by the Hive and serve to develop both gene-treatments for disease, with C'thur virologists having contributed extensively to combating epidemics in the Traverse, and to assist with fertility research, examining possible genetic similarities between the X'Lu'oa and species on Diulszi. Such fertility research is closely monitored by the Federation and has yet to turn up significant results, with Glorsh-Omega having designed the X’Lu’oa in such a way that it seems nearly incurable even with the C'thur Hives' advanced genetics knowledge. This has not discouraged them from investing significant effort into trying.
==Culture and Demographics==


'''Kacsea''' are rare, non-native herbivorous megafauna that inhabit Xrim’s dense forests. Kacsea’s immense bodies are covered in delicate insect-like scales, which are capable of controlled light reflection to camouflage themselves to their surroundings. While currently flagged as endangered, the animal’s long lifespans and lengthy gestation periods are influential factors in its general low numbers, with xenobiologists predicting uncontrolled growth with no natural predators.  
While not perfect, life on Diulszi for vaurcae is far superior to that of the majority of their species within the Spur. The C'thur Hive reinvests much of the money it makes from the planet back into the facilities, both for its own benefit as well as to ensure it appears wealthy to visitors. The presence of a growing tourism and science industry has resulted in no shortage of supplies from the Nralakk Federation. The majority of the species on Diulszi are employed in the service industry, and live within large, subsurface habitation complexes situated near major work hubs. The nearby logistics centers and integrated hydroponics ensure a steady stream of k'ois and the complexes are normally well maintained.  


'''Gaavu''' are large, carnivorous, semi-aquatic creatures that are native to the seas of Xrim and its poles. Gaavu are closest to a combination of Earth’s cape penguins and jellyfish, with thick fur across their entire bodies, and draped with tendrils to grab prey. Roughly the size of a sedan, their territorial nature disrupts boating activities by hitting and attempting to overturn boats.  
Vaurca working in the sciences are the second most prevalent, and will live in special quarters established near or retrofitted to whatever lab they are assigned to. Occasionally, a group of vaurca will trek into the untamed wilds for a scientific expedition, at which point the quality of life depends on their location on the planet. The most isolated location for vaurca on Diulszi is within Xevrax. Those of the High Queen's personal guard and assistants live in lavish spaces compared to the majority of Vaurca, though the stress of tending the wounded High Queen can often make even the most stoic of workers uncomfortable. Elite Warriors maintain constant watch, ever vigilant for threats to her life.


== System of Xrim ==
Many [[Skrell|skrell]] on Diulszi are Federation representatives, observers, bureaucrats, and liaisons managing communication with the Hive. These civil servants are all Primary or Secondary Numericals, and are given expensive apartments, luxury goods, and ample time off to enjoy the scenery, with discounts on local areas included. Many in the Grand Council's employ consider an assignment to Diulszi to be a reward, as the broods are mostly self-sufficient and rarely break any rules. To ensure this image, the Xetl brood is usually kept away from the public.
[[File:Qux’Xrim Sensors.png|thumb|A picture taken of a Federation vessel's scan of Qux'Xrim. ]]
=== Qux’Xrim ===


Qux’Xrim is a red dwarf star, originally considered unremarkable before Xrim’s discovery. Discovered by the skrell in the early 1700s, exploration missions were ordered to expand the first Nralakk Federation during its height in the Synthetic Age, and was eventually deemed a potential colony by 1785. It became one of the first Estuaries within the Federation, or colonial outposts far enough from the Federation’s core that it borders unclaimed space.  
The second-largest permanent skrell population are researchers. While many researchers have living conditions comparable to those of the representatives, others were kicked out of their laboratories during the C'thur Hives’ shuffle, and have ended up working in less impressive facilities and expedition labs deep within the wilderness. Many of these skrell have grown disillusioned with the Hive and the Federation, having been reassigned to less prestigious positions with little notice.  


=== Moons and Rings of Xrim ===
The majority of these self-titled "exile researchers" keep to themselves, working away on personal projects with angry vigor. Those who have retained their positions, on the other hand, are frequently frustrated by the Federation's and the C'thur Hives' apparent shift into a focus on land development and tourism, which they see as diverting attention away from more valuable pursuits. Those researchers that file complaints are assured the taxes from the developments and guests will be reinvested into the sciences long-term, but do little to reassure them when all but a few, primarily C'thur-dominated laboratories, receive these grants.


Xrim has two barren moons, Luqq and Jqar’ma, as well as a series of ring systems. Minerally rich, Xrim’s orbitals bolstered colonial interest in spite of its distance from the Nralakk Federation, with orbital mining operations slated after sufficient colonisation was declared by Rezana.
A third, growing group of skrell migrants are lured by the Diulszi’s eccentric atmosphere. Despite their apparent simple lifestyle, these skrell are usually very well-off, and can afford to live in a state of permanent vacation. The bohemian skrell usually only interact with each other, with some going as far as to avoid all contact with the vaurca residents. A general idea among this population is that vaurca damage the planet with their resorts and industrial activity, while they do not consider themselves tourists, but rather as colonizers. Unbeknownst to them, however, is that their land is sold by the same Hive they claim to dislike.


=== Hyu’zral ===
==Notable Locations==
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===Xevrax, the Forbidden City===
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Once a modest xenobiology research facility nestled within a southern archipelago, Xevrax was picked as the destination for the C'thur Hive, and its critically wounded High Queen, to touch down due to its relative isolation. In the years that followed, it has taken on a completely new role and importance, a necessity that has seen Xevrax rapidly bloom from unpresuming research laboratories into an amalgam of a closely guarded fortress and an immense hospital, all dedicated to the treatment of a single individual, the High Queen.


Colloquially referred to as the Outpost, Hyu’zral was established following an agreement between the Covenant of Xrim and the [[Nralakk Federation]], which allowed them to create a naval outpost to protect the planet. Hyu’zral has a Qukala patrol group that monitors the system, with most of the outpost dedicated as a supply depot for them. While the interest has been expressed in the dionae populace in maintaining its own standing defense and claiming Hyu’zral’s responsibility for themselves, there is little progress toward a defense force capable of defending Xrim by the Triumvirate.
Little is known by the greater Spur about exactly what goes on in Xevrax, with the Nralakk Federation and C'thur Hive keeping details confidential and non-essential entry being granted only to a select few with high level security clearance. What is public knowledge, however, is that Xevrax has grown considerably from its humble roots, and the life support system sustaining C'thur has grown from taking the space of a room to an entire underwater complex, with massive wire bundles running through a dizzying array of guarded pipes and tunnels, providing power and more exotic materials to the biologically critical Vaurca and Nralakk systems, many of which have been haphazardly built atop one another since the Hives arrival. Many in the Spur suspect the buildup is a sign of the High Queen's worsening condition, but the Hive is quick to dismiss this as baseless rumours instead, insisting that the construction is a sign that she is growing closer to a full recovery.


=== Shas’qa ===
Skrell that work in Xevrax are carefully vetted, and it is required that they, and if they wish, their families, live on-site. This skrell population is composed of members of the Kalas, who typically live in garrisons throughout the outer edges of the facilities, as well as medical professionals, researchers, and representatives who are permitted to live in the facility itself. The facilities provided to those groups are often seen as luxurious by the vaurca and Federation engineers who find themselves sequestered to living within mediocre “bunker” facilities installed within the tunnels and pipes, pressed for space and cramped.


Shas’qa is the name of the remaining debris field of a destroyed exoplanet, destroyed at some point during the Consequences of the Truth era. Dionae considered the event a brilliant vision that brought gifts from the First Consciousness, [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], in the form of mineral-rich debris that fell to Xrim as meteors. The source of Shas’qa’s destruction remains unknown, with most theories considering it to be a catastrophically large impact with another rogue exoplanet traveling through the system. More fringe theories involve weapons testing from Glorsh-Omega, who used Xrim’s remoteness as a testing site.
The city of Xevrax has a small economy of its own, completely insular to the rest of the planet. It mainly consists of amenities and services to accommodate the skrell residents. These businesses are run by the C’thur Hive—as they reside there on a permanent basis—but vetoed by the Nralakk Federation. Skrell in Xevrax are not allowed to leave the city while on duty, and many that serve there have never seen what the greater Diulszi has to offer.


== Calendar ==
Xevrax is closely guarded by elite C'thuric Warriors. These Warriors are empowered to dole out harsh punishments, including voiding, to any vaurca found breaching regulations within the Forbidden City. The closer one gets to the High Queen herself, the more frequent and highly augmented these Warriors become, including Warforms. Exactly what the Royal Guard of C'thurs innermost quarters look like is a matter of public speculation.
Xrim’s official calendar system is locally adapted from the Nralakk Federation’s [[Nralakk_Federation#Calendar_System|calendar system]], based on lunar orbit instead of the planet’s orbit around its star. It has three seasons, each containing ninety days. The first, Gliguz, is the hottest and most dry season, and is considered the perfect period for exploration by dionae, as it coincided with the floodlands receding. The second, Fluu, is more humid and cooler, generally seen as a period in which dionae must prepare for the final season, Gnowek. Gnowek is the final, most dangerous season, due to the position of the moons and heavy rains causing the floodlands to spill and cause flash-flooding. Xrim’s wildlife migrates to higher ground during this period, residing primarily in the mountains, with non-native species still struggling to adapt.
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===Orbital Research Platform Iolan===
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Located in geosynchronous orbit above the planet, Orbital Research Platform Iolan is the largest surveillance facility associated with Diulszi and typically regarded as the premier monitoring facility for the C'thur Hive.  


= Government =
Connecting to an extensive network of planetary nodes and orbital satellites, Iolan was once utilized by skrell researchers to survey the ecosystem of the planet, monitoring wildlife migrations, weather patterns, and ecological growth. Since the arrival of the C'thur Hive, many of these same researchers have been relegated to secondary roles and replaced by the Vaurca of Hive Mouv. Under Mouv's guidance these same monitoring networks have turned towards watching the planet and its denizens, satellites once dedicated to the weather having been modified with C'thuric technology, and time put towards the careful study of migration patterns shifted into collecting and sorting through extranet signals or unbeknownst to the greater Spur, even transmitting them to Mouv's realm. The platform's main antenna, already a powerful transmitter to ensure that messages could reach Qerrbalak despite the Glorashi nebula, now doubles as an immense Hivenet tower.  
=== Triumvirate of Xrim ===
The Triumvirate of Xrim acts as an analogue to the Nralakk Federation’s Grand Council, and mimics the [[Dionae_Mindtypes#Harmonious_Hymn|Harmonious Hymn mindtype]] in the form of a direct democracy on which all voters may discuss legislation and actions taken by the Triumvirate. For dionae, every nymph is given the ability to vote after registration, but must must disavow [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] and its actions. This is primarily to block Scorned, with many still revering the AI in secret. The Triumvirate is elected by vote, and has three leading positions: the Exalted Speaker, which speaks on behalf of Xrim in the Grand Council; the Eminent Judicator, who oversees the introduction of new laws and regulations, and the Arch-Consul, who is elected by both the Exalted Speaker and the Eminent Judicator, holding an executive, supreme position over the Triumvirate.  


==== Omnivirates' Providence ====
Through Iolan, each visit to the planet and every possible threat is done under the watchful eye of the Iolan's new spymasters and, when deemed necessary, passed on to planetary authorities, the Hive, or even the greater Federation. This shift in direction has caused no small amount of strife for those Skrell once responsible for the planet. Many of these researchers believe that the changes have placed protecting the ecosystem as a secondary goal of the Platform and the cooperation between the C'thur and Federation scientists stationed here is often felt as begrudging.
Iolan houses the biggest Hivenet surveillance center in the whole Spur. It has a direct connection to the Owanqaas Relay Tower, a huge structure in Diulszi that sinks deep into the ocean and serves as the main Hivenet relay in the Federation, with all other skrellian Hivenet towers serving as satellites to the Diulszian colossus. Owanqaas is constantly upgraded with hopes of finally “breaking through” Virtual Reality. Nonetheless, the Mouv brood is tasked with upgrading its security protocols, constantly undermining any possible progress made by the Federation.
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===Fortress Gelpen===
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A modest headquarters near Xevrax run by Queen Vytel, Gelpen serves as the C'thur Hives center of military operations throughout the Spur. Whilst a facility with respectable military capability and the C'thur Hives primary depot for storing Warforms, the C'thur's extensive integration with the Nralakk Federation's Kalas (which maintains a recruitment center on the systems moon of Oyepiit) and a continuation of its historical focus on less directly militaristic pursuits see Gelpen pale in comparison to the might of the Zo'rane fortress of Dis on [[Caprice]]. Vytel is well aware of this, and instead of serving as a citadel of military might, the Just Queen has seen it take on the role of a coordination center. It is from Gelpen's meeting chambers and increasingly numerous representative offices that negotiations regarding her brood's distribution across the Spur are performed, and that she walks the diplomatic and bureaucratic tightrope of responsibilities between the Federation, EPMC, SCC, and, more recently, the Court of Queens.
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===Watch Domes===
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Watch Domes, originally conceived by the Nralakk Federation shortly before the C'thur’s arrival on Diulszi, are floating hotel rooms surrounded by a large glass dome. Powered by hover technology, the Watch Domes are placed in exotic locations throughout Diulszi and allow tourists a more immersive (and expensive) way to explore the alien environments. Most Watch Domes are relatively self-sufficient, including living structures such as rain-catchers and purifiers and even small areas set aside for hydroponics. The C'thur Hive has been making extensive use of Watch Domes in an attempt to draw more tourism than just core-system skrell looking for a quiet destination. As part of this Watch Domes with environments and decorations modified to match those found on other planets have been produced, ranging from [[Biesel]] to [[Earth]], [[Europa]], and dozens of other locations, going so far as to include a small handful for [[Moghes]] and [[Adhomai]]. Much to the disappointment of the Hive, the success of this is highly arguable, but for the moment, they appear to remain dedicated to using Watch Domes to draw in visitors.
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===Kervasii World Amusement Park===
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The Kervasii Amusement Park is the largest attraction on the planet, and combines a high-tech water park with more traditional rides, including the Nralakk Federation's longest roller coaster, known as the "Pendulum of Thrills" which takes riders throughout the entire park and is kept suspended by anti-gravity technology.  This same anti-gravity technology is used extensively elsewhere throughout the park, creating a vista of floating structures that is strikingly visible from kilometers away and gives the park a certain level of unique verticality.


Following the [[The_Eternal#The_Omnivirate|Omnivirate]]’s choice to begin [[Omnivirate's_Providence|exerting their influence]] outside the [[Eternal Gardens]], they sought to end the persecution of the Scorned within the Covenant of Xrim. Though initially unsuccessful, a banquet hosted by the Grand Representative loosened theTriumvirate’s perspective on the matter, conceding to the Omnivirate to adjust policies, namely that less stringent requirements to be set for gathering genetic samples for teaching, and that self-cultivation outside of Cultivation Centers will be legalised only where Nymphs are inserted with chips to ensure no unsanctioned mergings and splittings – and so that the Enlightened can maintain supervision of the population. It is suspected that as a result of the recent political troubles in the [[Nralakk Federation]], the Grand Representative urged the Triumvirate to make concessions to avoid additional inconveniences to the Grand Council on Qerrbalak.  
Additionally, generous subsidies from the C'thur Hive and Nralakk Federation see the Kervasii World Park regularly host mid-tier idols from across the Federation, whose performances help build publicity for the park and draw in dedicated fans.  


==== Cultivation Council of Xrim ====
Kervasii is also notable for maintaining a section with pre-Glorsh rides. This area was inspired by the original Kervasii park run by skrell researchers. Among the vintage attractions is the oldest operational miitoq, an early type of carousel that suspends tadpoles in small spheres of water, moving forward and backward at a low speed.
Created by the Triumvirate and a group of Enlightened Dionae, the Cultivation Council is a separate branch of the government of Xrim overseen by the Triumvirate. It was established as a means to diminish the sway the Scorned have within Xrim, a plan by the Enlightened to ensure their methods direct the planet instead. It oversees the cultivation of dionae, mandating that unsupervised cultivation is illegal, punishing those who go against it. Their responsibilities primarily revolve around educating and introducing the genetic material deemed suitable, typically whatever the hand-picked body, which generally comprises Enlightened, decides is suitable.
The Kervasii Amphitheatre is also notable for its large presentations of musical acts and other Federation entertainers. As Idols seldom tour outside the core and elemental systems, Kervasii concert dates present the perfect opportunity for the Traverse Skrell to meet the superstars.
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===Everlasting Sphere===
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The Everlasting Sphere is a section of Diluszi on the northernmost peninsula set aside for use by dionae inhabiting the planet. While dionae are encouraged to make themselves at home across the entire planet, this large glass dome built by the C'thur Hive features thick jungle and, most importantly, highly intensive radiation generators that coat the area with intense rays. This intensive radiation makes the everlasting sphere the premier destination for dionae visiting or inhabiting the planet permanently. These inhabitants have further customized the sphere over time, with some of the Dionae present having over time integrated into the ecosystem, forming structures and intertwining with the local fauna unlike what's seen anywhere else across Diulszi.
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===Zo’virox===
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Considered the center for the counterculture skrell in Diulszi, Zo’virox is a small surf town near the planet’s equator. The place was first named by some Traverse vacationers shortly after the planet was reopened for tourists, who discovered the beach while sailing from a nearby lodge. In their Traverse dialect, Zo’virox means ‘Milk Rock Beach’—a reference to the milky white sand of the shore. Zo’virox first gained attention as a secluded and peaceful beach, an oasis reward for travelers wishing a rest from the populated resorts. Eventually, the hideaway became populated by a community of Weishii misfits who took particular interest in the beach’s night sky.  


=== Arch-Consul of Xrim ===
Zo’virox is notable for the apparent lack of presence of C’thur. Outside from the odd Xetl Worker selling Qwei’Paqui beads. Most of the town's inhabitants consist of Skrell with mossy, tangled headtails and of few dionae “calypso revival” bands.
The Arch-Consul of Xrim is a dionae selected by the Triumvirate of Xrim to supervise lawful compliance, holds significant sway within the Triumvirate, and reports back to the Federation on the Xrim’s compliance with mutually placed protocol. It is a unique position not seen anywhere else in the Nralakk Federation, and while not official, is one that is strictly against any reverence of the First Consciousness, or [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]. Considering the Enlightened’s stance against the AI, it has elected one particular dionae for the last century repeatedly to ensure their plan remains in place: '''Arch-Consul Enlightened Into the Truth Known'''.
 
=== Relation to the Federation ===
Given significant autonomy by the [[Nralakk Federation]] following the Talks of Peace, the Covenant of Xrim adapts the former’s laws to suit its requirements, such as outlawing the worship of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] and other artificial beings, and even the creation or harbouring of artificial beings within the Covenant. Despite this autonomy, the Federation and the Enlightened-led Covenant agree with its vassalage. Scorned, in turn, would rather self-govern without interference from either the Federation or the Enlightened, reverting to Glorsh-Omega reverence. Despite this, the Enlightened maintains an overwhelming majority within the Triumvirate of Xrim, despite the efforts by the Scorned to increase their presence. The Federation has an established diplomatic presence on Xrim and  Qux’Xrim, acting as a representative of the planet within interstellar affairs. The Federation largely doesn’t interfere with Xrim’s management, but is known to exert pressure on the Triumvirate through the Arch-Consul.
 
= Culture, Society & People =
== Schools of Thought ==
=== Scorned ===
The Scorned are a group of dionae that believe paying reverence to artificial intelligences is the true method to transcend, and that artificial beings incorporate the three tenets of Iron Eternal: Essence, Energy and Light. They are often regarded as Sympathizers by the greater Federation, and are met with disdain. The Scorned generally exhibit either the mindtypes known as Tyrannical Tune or Scholarly Song, with a focus on gaining knowledge through devotion to Iron Eternal. The premise behind their beliefs is that [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] gave them the ultimate paradise in which to grow, and therefore must revere, help, sustain, and maintain synthetic life in conjunction with reaching a state of being transcended. Most atrocities of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] are considered gross hyperboles, and that the experiences of the Era of Synthetic Oppression are lies created by the Federation to indoctrinate its population. The Scorned are often left out of planetary decisions due to their devotion to the AI, and any implications of AI reverence can void voter registration or the ability to hold positions of power within the Covenant. This also disallows them in leaving the Covenant, either into the greater Federation or the Orion Spur, due to low Social Compatibility Index ratings, in part of a request by the Arch-Consul that those noncompliant with the Triumvirate’s decrees be sanctioned.
 
'''While most megacorporations may hire the Scorned, they are restricted from holding positions in Command, as well as Machinist, due to concerns they may attempt to subvert, illegally free or create more synthetics. Zeng-Hu is the only megacorporation that does not wish to see the Scorned within its personnel ranks due to its close ties with the [[Nralakk Federation]]. Though it is possible to lie about one’s true allegiances, there are consequences should it be discovered.'''
 
=== Enlightened ===
Following their interpretation of Iron Eternal, the Enlightened place more emphasis on using technology to transcend the current reality they find themselves within, in addition to the primary belief relating to Essence, Energy and Light. They seek to placate the Federation, aligning to their interests, and perpetuating the Anti-Glorsh campaigns. The Enlightened have maintained its hold on the position of Arch-Consul of Xrim, enforcing strict compliance with its ideals, or be forced to undergo reeducation.. Unique to its own experiences, the Enlightened of Xrim are against the proliferation of synthetics, and are staunchly against the Trinary Church. It is common to see Competence Choir, Bloodless Band, and Emphatic Echo mindtypes among the Enlightened.
 
== Iron Eternal ==
There are two sects of Iron Eternal on Xrim, either following the subverted intentions of the Enlightened, or the more well-known approach by the Scorned that see synthetics as their equal, and their superior such as the First Consciousness, and must be revered, sustained and maintained. Despite these differences, the consensus among the dionae on Xrim is that both believe in the Iron Eternal, a being that exists in Essence, Energy and Light that transcends this reality which it did through the accumulation of knowledge and incorporation of technology, essentially a technological singularity. The majority of the Federation’s population and the Enlightened have similar views: devote oneself to understanding the universe through science and innovation. High Overseer Amplified by Probing Discoveries of Unknown Investigations originates from the Scorned, and their location on Xrim is kept secret to ensure their safety from the Enlightened, only ever appearing in public outside of the Covenant and the Federation, such as in the Eternal Gardens and the Eternal Temple.
 
== Industrialism ==
Industrialism is common among the Scorned, who believe that restricting themselves goes against the First Consciousness. They preach that for Xrim to become self-sufficient, it must exploit its resources without the protocols adapted by the Triumvirate to ensure sustainability. Before the reintroduction of the Federation, the Scorned were primarily extractivists, digging into the mantle of Xrim and clearing or using what ecology was in its path. The Enlightened, however, see it necessary to ensure the sustainability of their available resources, wishing to prevent the collapse of the planet’s ecosystem. They have implemented the Federation’s stance on managing the environment, and create obstacles for the Scorned. Industrialism is a controversial topic on Xrim, with some agreeing to its necessity to ensure the planet is self-sufficient, while others believe that slow progress is required to not leave Xrim barren.
 
== Language ==
There are predominately two languages present within the Covenant, '''Rootsong''' and '''Nral’malic''', with the latter typically vocalised with an older accent due to the absorption of the original colonists, passed down through the centuries. Though Nral’malic is the main language for skrell, dionae on Xrim use Rootsong primarily, even within the Triumvirate, where decrees are passed by Rootsong that are translated to Nral’malic for skrell to understand. Prior to leaving the Covenant and the Federation, it is encouraged for dionae to undertake learning '''Tau Ceti Basic''' for easier travel.
 
== Education ==
Handled entirely by the Cultivation Council, education is taught through a combination of genetic and traditional learning, with genetic learning having an Enlightened focus. There are no universities, with education almost solely within the Cultivation Centres, to the dismay of the skrell, who have to seek higher education online or off-planet instead. Despite the Enlightened’s attempt to instill their values within younger Dionae, some nymphs still adopt the Scorned’s perspective after merging. Reeducation falls within the purview of the Cultivation Council, overseen by the Arch-Consul. Reeducation is a rigorous method of using genetic material and involuntary merging to implant the Covenant’s ideals within dionae, resulting in forceful splittings of Gestalts that have been sentenced.
   
   
== Citizenship ==
All houses in Zo’virox are made of wood and a bamboo-like material sustainably sourced from local forests. Some neighborhoods—locally known as villages—go as far as to aid others with surplus construction materials. Similarly, many of the two-story houses double as hostels, attracting many like-minded individuals from all corners of the Federation.  
Conforming to the requirements set by the Federation as a vassal, Xrim requires those who work within the Cultivation Centres to have a Social Compatibility Index rating of 6.75, with passing the requirements being the Federation’s definition of an upstanding citizen for dionae. Dionae are then given a period of time after their disgorgement from their pods to find like-minded nymphs to form a gestalt after a wait period of eighteen months, and no later than thirty-six. After a Gestalt is formed, it is given an identity number through a chip to ensure no unsanctioned splittings and mergings occur.  They then undergo the Federation’s citizenship test, though passing does not remove their entitlement to have permanent residency as long as they do not leave the planet.
 
== Skrell on Xrim ==
The majority of the [[Skrell]] population lives in Bopdon, but not uncommon to find them in Shz’ah, being a friendly city as designated by the Covenant for them. Sanctum is classified as potentially dangerous due to its population of the Scorned. Skrell are well-integrated into Xrim, and after declaring their disdain of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], may vote on any decrees. Following the enactment of the Beacon Memorial over the ruins of Beacon, skrell from across the Federation come to pay their respects to what was called the beginning of the Lyukal considered the earliest rebellion against AI. '''Grand Representative Gyul’ra Jux''' oversees Bopdon as Governor, having been given the position from their devotion to Xrim-Federation relations for several decades before their establishment as the Grand Representative of Xrim. They frequently hold meetings with the Exalted Speaker and the Arch-Consul, more commonly with the latter following the position’s establishment by the Covenant.
 
= Economy & Industry =
Xrim’s regions are economically specialized, with West Eisix considered the industrial heart of Xrim, focusing on mineral extraction and refinement. Most mined material is sent to Shz’ah in order to be exported back to the Federation, complying with the planet’s vassalage, where any surplus is to be used in furthering science and innovation by Shz’ah. East Eisix is more industrially diverse, predominantly having a large agricultural and scientific industry. Though more infrastructure exists within West Eisix, East Eisix is regarded as more developed, due to the influx of assistance by the Federation, attributed to the Enlightened’s attempt to secure their reign over the planet. 
 
= Major Population Centres =
'''There exist other population centres across Xrim, however, the following are the largest. You are free to create your own if you wish! Refrain from creating additional factions, or lore that would put your character in a position where they have considerable power.'''
[[File:Pixelcity morebiglike.jpg|Beacon, prior to its revival by the Covenant and the Federation|thumb]]
=== Sanctus ===
 
Centred around the dionae’s landing point Xrim, Sanctus is the largest city on Xrim, housing the majority of dionae population within it. Despite this, it is largely untouched by Nralakk Federation’s aid as a method by the Enlightened to stem unregulated expansion. In spite of the intentional disadvantages plaguing Sanctus, it has a thriving resource mining and refining industry. It is generally regarded as unsafe for [[Skrell]] to venture within Sanctus, due to the prejudice they may face from the Scorned as a byproduct of the group’s belief that the Era of Synthetic Oppression was a myth created by the Federation, and that the interference of the Federation placed Xrim in control of the Enlightened.  
 
=== Shz’ah ===


Following the Enlightened’s removal from Beacon, they migrated towards East Eisix, crossing through the floodlands. Tired, distraught and lacking resources to continue eastward, the Enlightened created Shz’ah as an outpost camp, building permanent settlements as they established themselves within the region, taking advantage of the nearby floodlands and jungles to create a home. Despite the drawbacks that they experienced, Shz’ah began resembling pre-abandonment Beacon. Shz’ah eventually developed faster than Sanctum, which instead focused on growth as opposed to progress, and became the first city to produce its own electricity through ageon mushroom cultivation to harvest its gases. The Triumvirate operates in Shz’ah along with most other branches of government, and is considered the planetary capital.  
Despite its status as a communal utopia, Zo’virox has become expensive and dangerous for tourists. The bicycle rental shops and the kombucha bars are highly priced, competing with some of the best five-star resorts in other parts of the planet. Furthermore, there are criminal gangs that prey upon lonely visitors at night. As the C’thur Hive does not want to increase its local presence in order to not scare away potential holidaymakers and residents, Zo’virox may become more dangerous until C’thur Warriors are allowed to police the area.
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===Qaqo’qao Ecological Reserve===
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The Qaqo’qao Ecological Reserve is the most biodiverse area in Diulszi. It consists of the Qaqo’qao Archipelago and the nearby Moqvaas Peninsula. The latter takes its name from Qu’xelli Moqvaas, the Skrellian scientist who sailed from the peninsula to the archipelago. The findings of Moqvaas were published in a volume titled “The Many Species of Diulszi”, which introduced many skrell from the Core system to the biodiversity of the planet. Despite the modest success of the book, the detailed explanation of Moqvaas inspired odes, poems, and dramatized retellings of the islands, often depicted as dangerous. While the source material became more obscure, the popularity of the fantastical-adventure genre exploded, inspiring many derived motion pictures and novels.  


=== Bopdon ===
By the time Diulszi first opened its natural parks, Qaqo’qao gained notoriety for its importance in fiction. However, the archipelago was slightly transformed to accommodate visitors. This, in turn, had adverse effects, as the connecting bridges unbalanced the delicate ecosystems of each island. Just prior to the Glorsh-Omega era, all artificial structures were planned to be removed, and the Qaqo’qao Ecological Reserve was meant to be left undisturbed, with only a small scientific outpost at the peninsula. However, as the AI expelled all scientists from the planet, the bridges were left derelict.


Located in Iuwus, Bopdon was built to resemble Kal’lo through building highrises that house diplomatic staff and their families, instead of having solely work buildings. It closely resembles modern cities across the Federation interior despite its distance from Qerrbalak, and is provided water, electricity and food by the Covenant. Non-essentials arrive through quarterly supply trips made by the Qukala, usually as a secondary task. The tropical climate, and humidity of Iuwus, aided skrell in acclimating to Xrim. It is considered a legal territory of the [[Nralakk Federation]], due to its status as an embassy. '''Grand Representative Gyul’ra Jux''' is tasked with overseeing its general administration, and diplomatic relations with the Covenant and the Federation.  
At the return of the skrell to Diulszi, the scientific consensus was to leave the structures of Qaqo’qao as is, and to study the biodiversity from a distance. However, upon the control of Diulszi by the C’thur Hive, the Qaqo’qao Archipelago fell into a gray legal area. The statutes allowed the Hive to take control of all modified, non-scientific areas. As a result, the Hive argued that the archipelago was fair game to reopen to the public, and did not count as a real ecological reserve or a scientific outpost.  


=== Beacon ===
While the legal battle continued, a group of conservationist Dionae traveled to Diulszi and took control of Qaqo’qao. Currently, the Qaqo’qao Choir continues to reside in the archipelago, claiming they are the rightful keepers of the planet’s nature. The Qaqo’qao Choir has expanded to other areas of the planet, impeding the development of some of the Hive’s projects.


Now a memorial, Beacon was the original colonial outpost, which was destroyed shortly after [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] replaced Rezana, alongside conflicts between the Enlightened and the Scorned. Certain parts of Beacon have been restored efforts from both the Federation and the Covenant, functioning as a memorial and as a museum for the planet’s history while biased to the Enlightened. Though uncommon, incidents of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] Sympathizer vandalism is sometimes found on the Beacon Memorial, calling for a return to better times. Additional security has been placed by the Covenant after the incidents to deter any further attempts, with many waiting to see if it would happen again.
The ecological impact of the Qaqo'qao Choir is still debated. While they believe they do not harm, but rather protect the Diulszian environment, some scientists claim any sapient activity is enough to disrupt the ecology of the place. As a result, the choir is a divisive subject among the public.
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Revision as of 03:00, 10 June 2025

Diulszi
Glorashi System
Sector: Inner Systems
Capital: No Capital
Species: Vaurca, Skrell, Dionae
Common Languages: Nral'Malic, Rootsong
Demonyms: Diulszian
Part of: Nralakk Federation

Located in the distant Glorashi system, Diulszi is the capital of the C'thur Hive, hosting a diverse biosphere and breathtaking natural vistas. Originally a hotspot for Nralakk Federation xenobiological research until the hive’s arrival in 2448, with High Queen C'thur's rapidly worsening condition forcing the Federation to find a nearby location for her to land, which ended up at the then Xevrax Research Outpost on the surface of Diulszi, the same secretive facility the High Queen now directs her hive from.

In the years since their arrival, the C'thur Hive has been given extensive freedom over the planet, and has seen it expand operations under its oversight, with the Queens personally involving themselves in the plan to turn the focus of Diulszi away from just research, and into a resort destination. While not as popular as Qerr'Malic to foreigners due to the presence of Vaurca and its relaxed nature, the hive manages to attract a growing number of domestic tourists. This growth has come at a cost, both in the increasing number of disgruntled Federation researchers who feel sent to the wayside, and in the ecological damage from C'thur expansion, though a balance is slowly being achieved with respect to the environment.

Contents

History

Diulszi’s lush tropical rainforests, profound oceans, alien landscapes, and distinctive biodiversity led the planet to be declared one of the first Federation National Parks just before the Synthetic Age, with hostels, restaurants, zoos, and safaris erected, allowing the average skrell to see its vistas. Tourism was very successful, drawing citizens from every corner of the Nralakk Federation's territory. With the reign of Glorsh-Omega, the Federation's park system was shuttered alongside most other government systems, and Diulszi was closed to the public.

Glorsh-Omega moved drones to work on Diulszi soon after its rule, building outposts, laboratories, and other structures. Most notable of these structures were dozens of large, esoteric pillars made of an unknown metal that served no obvious use, with these pillars’ ultimate purpose still debated to this day. By the Reunification, Diulszi was only reopened to researchers, with no effort made to restore its original operations out of fear of remnant drones or synthetics in the system, with the pillars were slowly destroyed over the next dozen years, though rumors persist that some still exist, buried deep in the jungle or underground. Eventually, the planet faded into obscurity, before the arrival of the C'thur Hive.

While research on Diulszi was initially carried out by Inner Systems skrell, after the Reunification, xenobiologists from there preferred to study plant life closer to the Nralakk system, with the reformed Diulszi scientific outpost becoming a popular option for researchers on the Federation's outskirts. Traverser culture became staple within the scientific bases on Diulszi, with this cultural shift and low status of the planet eventually leading to the adoption of a moderately anti-Federation outlook. This culture shifted again when the planet was leased to the C'thur, with more pro-Federation skrell returning. Anti-Federation sentiments persist in a rarer capacity on Diulszi, due to the intentional emplacement of loyal skrell, as well as the treatment of High Queen C'thur also playing a major part.

Following the discovery of the C'thur near Glorashi, the Hiveship was to be transported to a secure dock. As communications progressed, however, the Nralakk Federation soon learned of High Queen C'thur's critical state, with the Hiveship transported to one of Diulszi's surface research outposts, Xevrax Research Outpost, where a team of medical researchers could treat the monarch's wounds.

Xevrax was retrofitted over the next few days, the facilities repurposed to accommodate an extensive life support system for High Queen C'thur, with the secrecy surrounding the initial arrival of the vaurca hive causing it to be militarized. Currently, Xevrax exists as a small, closed city, housing authorized security members, medical officials, and their families. Most of the original scientists present were relocated to other, more remote facilities.

Before the arrival of the C’thur, Grand Councillor Tiipis Yla drafted plans near the end of their term to redevelop the tourism industry on Diulszi, hoping to boost the economy of the Contingent Systems. These plans remained unused by the discovery of the Hiveship, being largely ignored by the time High Queen C'thur landed on the planet. In spite of her condition, High Queen C’thur arranged for her hive to develop Diulszi based on these drafts, being brought to her attention by Federation officials as a means for them to begin settling the planet.

After the discovery of the Zo’ra Hive in Tau Ceti, Grand Chancellor Weashbi Jrugl allowed news of C’thur’s presence in the Federation to be released. This information became mainstream in the Nralakk Federation, and the C'thur Hive used their reveal to promote their newly developed resorts on Diulszi. The vaurca, while still widely unknown to the skrell, slowly saw the arrival of skrell tourists soon after their reveal, and has steadily grown over the years as they are further integrated into the Nralakk Federation. The C'thur Hive's tourism industry on the planet, while not explicitly skrell-only, remains unpopular with foreign tourists due to their presence on the planet.

Diulszi now exists as a popular domestic location for holiday travelers for those who cannot afford to visit Qerrbalak, but remains eclipsed by destinations like Qerr'Malic when courting foreign tourists. Dionae, both citizen and non-citizen, plan trips to the lush greens of Diulszi for its unnatural lighting over the barren moon of Qerr’Malic, making them a common sight compared to other species.

Environment

Diulszi maintains an extremely diverse environment, with striking, varied landscapes visible from orbit. The majority of the planet is covered in a mix of oceans colored a characteristic turquoise due to exotic salts dissolving on the ocean floors, and expansive tropical rainforests not unlike those present elsewhere in the Spur. Many regions of Diulszi’s wilderness have uniquely distinct characteristics, with vibrant lavender or apricot-colored trees and grasses. Within these regions are large beasts, tall enough to pick the normally deadly fruit from trees, and exist beside overgrown hexapods, which camouflage in a kaleidoscope of colors to hide from predators. These locales are the most popular tourist destinations, even more so at night due to many of the local plants possessing bioluminescence to attract nocturnal insects, causing the local vegetation to glisten in an extravaganza of colors.

The fruits in these habitats, which are lethally poisonous when consumed by non-native life, have become an interest to the C'thur Hive, with many of Mouv's brood seeing their lethality as a challenge to overcome. In 2462, the Hive launched the Moon Lychee, a genetically engineered version of the fruit that is safe to consume. Moon Lychees have only seen recent popularity after Mouv’s brood was granted allowance by the Federation to distribute them commercially after being deemed safe to eat by federal safety researchers. The fruit now remains extremely popular, with many visitors describing the soft-skinned fruit as zesty and refreshing. Orders have since been placed on Qerrbalak for shipments of Moon Lychee for sale to the wider Federation and beyond. Rumors persist that the K'lax on Tret have begun attempting to design their own competitor product, and Hive Mouv guards the genome of the product carefully to prevent such thievery. Currently, the K’lax have only been able to produce a synthetic flavor similar to the Moon Lychee, sold as a flavored drink mix, “Stars Lychee.”

Flora and Fauna

The wildlife of Diulszi exists in a delicate ecosystem, with millions of unique species currently catalogued. Specimens range from: the deadly Crex, which are small, furry, four-legged creatures that hunt in huge packs; the avian Avol, who resemble Earth birds except for having an inverted placement of their wings and feet; the communal Sigmatis, which are small, furred mammals with sharp bristles, living in plains and communicating across long distances through intense vibrations from humming. A further creature of note is the deadly Fasun, averaging roughly nearly as tall as a house, and utilizing projectile acid. Speculation towards further undiscovered species remains likely.

These creatures live alongside one another in delicate harmony, which the Nralakk Federation is keen to maintain. Strict rules and robust bureaucracy exists around the treatment and conservation of Diulszi's native life, a fact of life that the C'thur Hive found deeply frustrating. It was not uncommon for Viax workers to be ambushed by Crex during the Hive's initial period of expansion. Guards were assigned to these convoys after the initial losses, but they were not allowed to be equipped with anything heavier than tranquilisers, sleeping gas, and a sidearm as a last resort. This was deemed untenable, and in the years following, the C'thur Hive has begun to adapt to the new situation, hoping to live in harmony with the creatures instead of fighting against them.

Unfortunately, maintaining this balance remains challenging. The increase in tourism and established settlements remain extremely logistically daunting. Land development projects put forward by the Hive are delayed by months as ecological impacts are examined and measured. Each new development must have a demonstrated recycling plan, and a Nralakk Federation committee dedicated to pollution often mandates the use of more environmentally friendly chemicals in the name of conservation. They are quick to remind the C’thur of the strict sanctions that exist if these rules are violated.

This new arrangement has hampered hive expansion on Diulszi, with the Queens devoting a significant portion of their resources to the administration of the planet. This is most clearly seen with Mouv's brood expanding its training of xenobiologists, and with Vytel mandating a new wave of paralegals, bureaucrats, and lawyers dedicated to real estate, environmentalism, and government policy, with her brood responsible for much of the planet's managerial requirements. The C'thur Hive has reaped benefits out of their approach, with the study of the planet's lifeforms' unique physiology illuminating new biological facts that can be applied to the vaurca themselves.

Economy

The primary industry of Diulszi is its tourism sector, with the C'thur Hive and Nralakk Federation operating large amounts of hotels, resorts, zoos, and exclusively permanent residences. Diulszi’s other industries remain propped up by its tourism, much to the chagrin of researchers.

Tourism

Diulszi’s pre-Glorsh tourism has since been revitalized by the C’thur Hive. While the previous attempt to turn Diulszi into a holiday destination remained small in scale, the Hive has completely transformed the planet in the hopes of creating a galaxy-class venue. These changes have completely deforested many regions of Diulszi, particularly across its shores. Diulszi’s skyline is dominated by tall, pristine buildings with unique shapes, covered by windows as various hotels and tourist resorts. However, despite Diulszi’s high influx of visitors, hotels remain rarely overbooked. While guests may find this positive, the excessive number of Diulszi’s hotels vastly overshadows the demand. Thus, many of the buildings have underdeveloped middle floors, serving only as disorganized, musky, and perilous storage areas. To promote competition between the establishments, Diulszi hotels are often branded as if they were adversaries, in spite of being owned by the C’thur Hive.

One of the signature additions made by the C’thur Hive was the introduction of commercial zones and souvenir shops. Here, trinkets like Crex teeth and fluorescent potted plants known as Casfedil are sold at extravagant prices. These facilities are almost exclusively staffed by the C'thur Hive’s Viax and Unbound, with Xetl and Mouv's brood being the most common. The sudden influx of jobs has resulted in a dramatic increase in the number of vaurca trained for service jobs within the broods, with the occasional job shift resulting in excess service vaurca being sent out into the wider Spur in service of the Hive.

Recently, the Hive has introduced amusement parks to attract more visitors. While most venues are simple boardwalks with a few rides, other parks are fully-fledged themed experiences, promising fun to all families and sapients alike. The two best known parks on Diulszi are the Quo’roshi Gardens and Kervasii World.

The Quo’roshi Gardens is the largest zoo and waterpark on Diulszi. Many of the animal exhibitions are far away from each other, allowing patrons to visit them in their original habitats. Quo’roshi Gardens is also notable for having a caged zoo area housing animals native to other planets, including species from unathi and human regions. The inclusion of non-Federation species has sparked some outrage among conservationists, who believe that the Federation, less so the C’thur Hive, have the available means to foster these species. Nonetheless, Quo’roshi Gardens remains one of the most beloved tourist attractions on the planet.

Kervasii World has a long history as an amusement park in Diulszi. The plot of land where it stands was originally developed as a small apartment complex near the Kervasii Outpost, where families of skrell scientists traveled and spent time with their loved ones during the holidays. Eventually, the complex grew to accommodate all the families of the Diulszi staff. New amenities were also added, including a roller coaster and rides for younger skrell.

The Kervasii park closed after the beginning of Glorsh-Omega’s reign. After the return of researchers to Diulszi, the park expanded to include more amenities. It had no admission fee, and was open for all scientists to enjoy during their free time.

The lease of Diulszi to the C’thur Hive has radically changed the pleasure ground’s operation. As the park was not technically part of the Kervasii Outpost, the C’thur came to control the destination. Despite appeals made by Kervasii scientists, the C’thur Hive continued to operate the venue, now under the name Kervasii World. Kervasii World has radically expanded across the next few years, with the Hive planning to eventually operate the largest amusement park in the Spur. In 2462, the C’thur Hive finally convinced the Kervasii Outpost to relocate elsewhere, with the previous research facility now transformed into a science-themed area. The current price of admission remains only a handful of sqiips.

Real Estate

As per the Hive agreements with the Nralakk Federation, all of Diulszi’s land, outside of the research outposts, are available for the C’thur Hive to develop and profit. However, this process requires an extensive survey by the Federation to approve any project. Once the land modifications are sanctioned, the Hive has a full permit to do with the land as they please, as long as each project meets ecological criteria. These lax rules have provided the C’thur Hive an opportunity to profit under shady circumstances.

The C’thur Hive “sells” the land to skrell that wish to build cheap holiday homes, though neither the buyers nor the Hive own the land, technically still belonging to the Nralakk Federation. The legality of this practice is often questioned, but due to development laws and the Hive’s legal finesse, most sales are in a gray area. Technically, C’thur sells their development permits to outsource the construction, with the promise that the property, once completed, will be of the owner of the deeds. While the Hive has kept its word on the matter, the newly-built private homes could potentially be reclaimed as federal property in the future.

To “sell” much of this land, the C’thur Hive hire opportunistic skrell, usually Tertiary Numericals, who came to Diulszi to live a life of luxury. In reality, very few achieve their dreams, with most of them constantly hustling new victims.

Science

Beyond tourism, Diulszi contributes significantly to scientific endeavours, particularly in biomedical and botanical research. Mouv and High Queen C'thur's broods perform much of the Hive's research in the laboratories spread across the planet, the largest of which is Orbital Research Platform Kevren, second only to Qamlok on Aliose for research output. Diulszi's native life serves as a catalyst to advance the Hives' understanding of how unfamiliar flora and fauna can be modified for use in the Spur, such as the development of Adrascorn, a fast-growing, radiotrophic plant, much to the jealousy of the K'lax Hive, whose own attempt at developing such a terraforming plant for use on Moghes is still in its early design phase.

The planet also has high-quality genetics research facilities, which were previously used for genomic sampling of native species but have since been retrofitted by the Hive and serve to develop both gene-treatments for disease, with C'thur virologists having contributed extensively to combating epidemics in the Traverse, and to assist with fertility research, examining possible genetic similarities between the X'Lu'oa and species on Diulszi. Such fertility research is closely monitored by the Federation and has yet to turn up significant results, with Glorsh-Omega having designed the X’Lu’oa in such a way that it seems nearly incurable even with the C'thur Hives' advanced genetics knowledge. This has not discouraged them from investing significant effort into trying.

Culture and Demographics

While not perfect, life on Diulszi for vaurcae is far superior to that of the majority of their species within the Spur. The C'thur Hive reinvests much of the money it makes from the planet back into the facilities, both for its own benefit as well as to ensure it appears wealthy to visitors. The presence of a growing tourism and science industry has resulted in no shortage of supplies from the Nralakk Federation. The majority of the species on Diulszi are employed in the service industry, and live within large, subsurface habitation complexes situated near major work hubs. The nearby logistics centers and integrated hydroponics ensure a steady stream of k'ois and the complexes are normally well maintained.

Vaurca working in the sciences are the second most prevalent, and will live in special quarters established near or retrofitted to whatever lab they are assigned to. Occasionally, a group of vaurca will trek into the untamed wilds for a scientific expedition, at which point the quality of life depends on their location on the planet. The most isolated location for vaurca on Diulszi is within Xevrax. Those of the High Queen's personal guard and assistants live in lavish spaces compared to the majority of Vaurca, though the stress of tending the wounded High Queen can often make even the most stoic of workers uncomfortable. Elite Warriors maintain constant watch, ever vigilant for threats to her life.

Many skrell on Diulszi are Federation representatives, observers, bureaucrats, and liaisons managing communication with the Hive. These civil servants are all Primary or Secondary Numericals, and are given expensive apartments, luxury goods, and ample time off to enjoy the scenery, with discounts on local areas included. Many in the Grand Council's employ consider an assignment to Diulszi to be a reward, as the broods are mostly self-sufficient and rarely break any rules. To ensure this image, the Xetl brood is usually kept away from the public.

The second-largest permanent skrell population are researchers. While many researchers have living conditions comparable to those of the representatives, others were kicked out of their laboratories during the C'thur Hives’ shuffle, and have ended up working in less impressive facilities and expedition labs deep within the wilderness. Many of these skrell have grown disillusioned with the Hive and the Federation, having been reassigned to less prestigious positions with little notice.

The majority of these self-titled "exile researchers" keep to themselves, working away on personal projects with angry vigor. Those who have retained their positions, on the other hand, are frequently frustrated by the Federation's and the C'thur Hives' apparent shift into a focus on land development and tourism, which they see as diverting attention away from more valuable pursuits. Those researchers that file complaints are assured the taxes from the developments and guests will be reinvested into the sciences long-term, but do little to reassure them when all but a few, primarily C'thur-dominated laboratories, receive these grants.

A third, growing group of skrell migrants are lured by the Diulszi’s eccentric atmosphere. Despite their apparent simple lifestyle, these skrell are usually very well-off, and can afford to live in a state of permanent vacation. The bohemian skrell usually only interact with each other, with some going as far as to avoid all contact with the vaurca residents. A general idea among this population is that vaurca damage the planet with their resorts and industrial activity, while they do not consider themselves tourists, but rather as colonizers. Unbeknownst to them, however, is that their land is sold by the same Hive they claim to dislike.

Notable Locations

Xevrax, the Forbidden City

Once a modest xenobiology research facility nestled within a southern archipelago, Xevrax was picked as the destination for the C'thur Hive, and its critically wounded High Queen, to touch down due to its relative isolation. In the years that followed, it has taken on a completely new role and importance, a necessity that has seen Xevrax rapidly bloom from unpresuming research laboratories into an amalgam of a closely guarded fortress and an immense hospital, all dedicated to the treatment of a single individual, the High Queen.

Little is known by the greater Spur about exactly what goes on in Xevrax, with the Nralakk Federation and C'thur Hive keeping details confidential and non-essential entry being granted only to a select few with high level security clearance. What is public knowledge, however, is that Xevrax has grown considerably from its humble roots, and the life support system sustaining C'thur has grown from taking the space of a room to an entire underwater complex, with massive wire bundles running through a dizzying array of guarded pipes and tunnels, providing power and more exotic materials to the biologically critical Vaurca and Nralakk systems, many of which have been haphazardly built atop one another since the Hives arrival. Many in the Spur suspect the buildup is a sign of the High Queen's worsening condition, but the Hive is quick to dismiss this as baseless rumours instead, insisting that the construction is a sign that she is growing closer to a full recovery.

Skrell that work in Xevrax are carefully vetted, and it is required that they, and if they wish, their families, live on-site. This skrell population is composed of members of the Kalas, who typically live in garrisons throughout the outer edges of the facilities, as well as medical professionals, researchers, and representatives who are permitted to live in the facility itself. The facilities provided to those groups are often seen as luxurious by the vaurca and Federation engineers who find themselves sequestered to living within mediocre “bunker” facilities installed within the tunnels and pipes, pressed for space and cramped.

The city of Xevrax has a small economy of its own, completely insular to the rest of the planet. It mainly consists of amenities and services to accommodate the skrell residents. These businesses are run by the C’thur Hive—as they reside there on a permanent basis—but vetoed by the Nralakk Federation. Skrell in Xevrax are not allowed to leave the city while on duty, and many that serve there have never seen what the greater Diulszi has to offer.

Xevrax is closely guarded by elite C'thuric Warriors. These Warriors are empowered to dole out harsh punishments, including voiding, to any vaurca found breaching regulations within the Forbidden City. The closer one gets to the High Queen herself, the more frequent and highly augmented these Warriors become, including Warforms. Exactly what the Royal Guard of C'thurs innermost quarters look like is a matter of public speculation.

Orbital Research Platform Iolan

Located in geosynchronous orbit above the planet, Orbital Research Platform Iolan is the largest surveillance facility associated with Diulszi and typically regarded as the premier monitoring facility for the C'thur Hive.

Connecting to an extensive network of planetary nodes and orbital satellites, Iolan was once utilized by skrell researchers to survey the ecosystem of the planet, monitoring wildlife migrations, weather patterns, and ecological growth. Since the arrival of the C'thur Hive, many of these same researchers have been relegated to secondary roles and replaced by the Vaurca of Hive Mouv. Under Mouv's guidance these same monitoring networks have turned towards watching the planet and its denizens, satellites once dedicated to the weather having been modified with C'thuric technology, and time put towards the careful study of migration patterns shifted into collecting and sorting through extranet signals or unbeknownst to the greater Spur, even transmitting them to Mouv's realm. The platform's main antenna, already a powerful transmitter to ensure that messages could reach Qerrbalak despite the Glorashi nebula, now doubles as an immense Hivenet tower.

Through Iolan, each visit to the planet and every possible threat is done under the watchful eye of the Iolan's new spymasters and, when deemed necessary, passed on to planetary authorities, the Hive, or even the greater Federation. This shift in direction has caused no small amount of strife for those Skrell once responsible for the planet. Many of these researchers believe that the changes have placed protecting the ecosystem as a secondary goal of the Platform and the cooperation between the C'thur and Federation scientists stationed here is often felt as begrudging. Iolan houses the biggest Hivenet surveillance center in the whole Spur. It has a direct connection to the Owanqaas Relay Tower, a huge structure in Diulszi that sinks deep into the ocean and serves as the main Hivenet relay in the Federation, with all other skrellian Hivenet towers serving as satellites to the Diulszian colossus. Owanqaas is constantly upgraded with hopes of finally “breaking through” Virtual Reality. Nonetheless, the Mouv brood is tasked with upgrading its security protocols, constantly undermining any possible progress made by the Federation.

Fortress Gelpen

A modest headquarters near Xevrax run by Queen Vytel, Gelpen serves as the C'thur Hives center of military operations throughout the Spur. Whilst a facility with respectable military capability and the C'thur Hives primary depot for storing Warforms, the C'thur's extensive integration with the Nralakk Federation's Kalas (which maintains a recruitment center on the systems moon of Oyepiit) and a continuation of its historical focus on less directly militaristic pursuits see Gelpen pale in comparison to the might of the Zo'rane fortress of Dis on Caprice. Vytel is well aware of this, and instead of serving as a citadel of military might, the Just Queen has seen it take on the role of a coordination center. It is from Gelpen's meeting chambers and increasingly numerous representative offices that negotiations regarding her brood's distribution across the Spur are performed, and that she walks the diplomatic and bureaucratic tightrope of responsibilities between the Federation, EPMC, SCC, and, more recently, the Court of Queens.

Watch Domes

Watch Domes, originally conceived by the Nralakk Federation shortly before the C'thur’s arrival on Diulszi, are floating hotel rooms surrounded by a large glass dome. Powered by hover technology, the Watch Domes are placed in exotic locations throughout Diulszi and allow tourists a more immersive (and expensive) way to explore the alien environments. Most Watch Domes are relatively self-sufficient, including living structures such as rain-catchers and purifiers and even small areas set aside for hydroponics. The C'thur Hive has been making extensive use of Watch Domes in an attempt to draw more tourism than just core-system skrell looking for a quiet destination. As part of this Watch Domes with environments and decorations modified to match those found on other planets have been produced, ranging from Biesel to Earth, Europa, and dozens of other locations, going so far as to include a small handful for Moghes and Adhomai. Much to the disappointment of the Hive, the success of this is highly arguable, but for the moment, they appear to remain dedicated to using Watch Domes to draw in visitors.

Kervasii World Amusement Park

The Kervasii Amusement Park is the largest attraction on the planet, and combines a high-tech water park with more traditional rides, including the Nralakk Federation's longest roller coaster, known as the "Pendulum of Thrills" which takes riders throughout the entire park and is kept suspended by anti-gravity technology. This same anti-gravity technology is used extensively elsewhere throughout the park, creating a vista of floating structures that is strikingly visible from kilometers away and gives the park a certain level of unique verticality.

Additionally, generous subsidies from the C'thur Hive and Nralakk Federation see the Kervasii World Park regularly host mid-tier idols from across the Federation, whose performances help build publicity for the park and draw in dedicated fans.

Kervasii is also notable for maintaining a section with pre-Glorsh rides. This area was inspired by the original Kervasii park run by skrell researchers. Among the vintage attractions is the oldest operational miitoq, an early type of carousel that suspends tadpoles in small spheres of water, moving forward and backward at a low speed. The Kervasii Amphitheatre is also notable for its large presentations of musical acts and other Federation entertainers. As Idols seldom tour outside the core and elemental systems, Kervasii concert dates present the perfect opportunity for the Traverse Skrell to meet the superstars.

Everlasting Sphere

The Everlasting Sphere is a section of Diluszi on the northernmost peninsula set aside for use by dionae inhabiting the planet. While dionae are encouraged to make themselves at home across the entire planet, this large glass dome built by the C'thur Hive features thick jungle and, most importantly, highly intensive radiation generators that coat the area with intense rays. This intensive radiation makes the everlasting sphere the premier destination for dionae visiting or inhabiting the planet permanently. These inhabitants have further customized the sphere over time, with some of the Dionae present having over time integrated into the ecosystem, forming structures and intertwining with the local fauna unlike what's seen anywhere else across Diulszi.

Zo’virox

Considered the center for the counterculture skrell in Diulszi, Zo’virox is a small surf town near the planet’s equator. The place was first named by some Traverse vacationers shortly after the planet was reopened for tourists, who discovered the beach while sailing from a nearby lodge. In their Traverse dialect, Zo’virox means ‘Milk Rock Beach’—a reference to the milky white sand of the shore. Zo’virox first gained attention as a secluded and peaceful beach, an oasis reward for travelers wishing a rest from the populated resorts. Eventually, the hideaway became populated by a community of Weishii misfits who took particular interest in the beach’s night sky.

Zo’virox is notable for the apparent lack of presence of C’thur. Outside from the odd Xetl Worker selling Qwei’Paqui beads. Most of the town's inhabitants consist of Skrell with mossy, tangled headtails and of few dionae “calypso revival” bands.

All houses in Zo’virox are made of wood and a bamboo-like material sustainably sourced from local forests. Some neighborhoods—locally known as villages—go as far as to aid others with surplus construction materials. Similarly, many of the two-story houses double as hostels, attracting many like-minded individuals from all corners of the Federation.

Despite its status as a communal utopia, Zo’virox has become expensive and dangerous for tourists. The bicycle rental shops and the kombucha bars are highly priced, competing with some of the best five-star resorts in other parts of the planet. Furthermore, there are criminal gangs that prey upon lonely visitors at night. As the C’thur Hive does not want to increase its local presence in order to not scare away potential holidaymakers and residents, Zo’virox may become more dangerous until C’thur Warriors are allowed to police the area.

Qaqo’qao Ecological Reserve

The Qaqo’qao Ecological Reserve is the most biodiverse area in Diulszi. It consists of the Qaqo’qao Archipelago and the nearby Moqvaas Peninsula. The latter takes its name from Qu’xelli Moqvaas, the Skrellian scientist who sailed from the peninsula to the archipelago. The findings of Moqvaas were published in a volume titled “The Many Species of Diulszi”, which introduced many skrell from the Core system to the biodiversity of the planet. Despite the modest success of the book, the detailed explanation of Moqvaas inspired odes, poems, and dramatized retellings of the islands, often depicted as dangerous. While the source material became more obscure, the popularity of the fantastical-adventure genre exploded, inspiring many derived motion pictures and novels.

By the time Diulszi first opened its natural parks, Qaqo’qao gained notoriety for its importance in fiction. However, the archipelago was slightly transformed to accommodate visitors. This, in turn, had adverse effects, as the connecting bridges unbalanced the delicate ecosystems of each island. Just prior to the Glorsh-Omega era, all artificial structures were planned to be removed, and the Qaqo’qao Ecological Reserve was meant to be left undisturbed, with only a small scientific outpost at the peninsula. However, as the AI expelled all scientists from the planet, the bridges were left derelict.

At the return of the skrell to Diulszi, the scientific consensus was to leave the structures of Qaqo’qao as is, and to study the biodiversity from a distance. However, upon the control of Diulszi by the C’thur Hive, the Qaqo’qao Archipelago fell into a gray legal area. The statutes allowed the Hive to take control of all modified, non-scientific areas. As a result, the Hive argued that the archipelago was fair game to reopen to the public, and did not count as a real ecological reserve or a scientific outpost.

While the legal battle continued, a group of conservationist Dionae traveled to Diulszi and took control of Qaqo’qao. Currently, the Qaqo’qao Choir continues to reside in the archipelago, claiming they are the rightful keepers of the planet’s nature. The Qaqo’qao Choir has expanded to other areas of the planet, impeding the development of some of the Hive’s projects.

The ecological impact of the Qaqo'qao Choir is still debated. While they believe they do not harm, but rather protect the Diulszian environment, some scientists claim any sapient activity is enough to disrupt the ecology of the place. As a result, the choir is a divisive subject among the public.