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The chain of command represents how orders are distributed throughout the ship. It is part of a power structure: usually seen as the most vulnerable and also the most powerful part of it. Starting from the most authorized, the Captain, through the Head of Department, down to the lowliest subordinate to finally accomplish the task needed, in order to make the ship function as efficiently as possible.
{{JobPageHeader
|headerbgcolor = #FFDF00
|headerfontcolor = black
|stafftype = COMMAND
|imagebgcolor = #FFB600
|img = Executiveofficer-nbt.png
|jobtitle = Executive Officer
|access = All
|difficulty = Hard
|qualifications = At least 30 years of age, 10 years experience with the SCC or their affiliate companies, at least one department-related degree.
|employers = [[Stellar Corporate Conglomerate | The Stellar Corporate Conglomerate]]
|superior = [[Captain]]
|duties = Manage the service department and the bridge. Administrate stuff. Assist the Captain. Be a paper-pusher. [[Traitor|Watch your pet dog die horribly.]]
|guides = [[Chain of Command]], [[Guide to Alert Levels]], [[Guide to Gunnery]], [[Guide to Piloting]], basics of all other Heads of Staff guides.
}}
The [[Executive Officer]] is the Second-in-Command of the vessel, Head of Staff for the Service and Civilian departments, as well as the direct Head of Staff for [[Bridge Crewman|Bridge Crew]]. Since the Executive Officer is the only command member other than the [[Captain]] that can edit ID cards, they often work with staff from other departments to ensure proper access is had, extended access with good reason is given, and suspensions are followed through.


The Heads should '''not''' start doing the simplest tasks themselves unless the ship's already beyond saving.
The XO is also the primary Head of Staff tasked with assisting the Captain directly, and ensuring the various departments of the Horizon work together seamlessly and efficiently. This is achieved using a variety of tools afforded to the XO. However, despite being considered Second-in-Command and having this greater authority, the Executive Officer is not automatically Acting Captain in absence of a Captain, nor do they have authority over other Heads of Staff unless the Captain delegates authority to them.


'''Notice:'''
==The Executive Officer's Authority==
'''Heads can demote their department staff at any time. To do this, use the [[File:Id_console.gif]] ID console with either the [[Executive Officer]], or [[Captain]]'s access to remote the staff member to suspended or assistant.'''
The Executive Officer plays a key function on the ship in the oversight of Bridge Crew, Flight Traffic of the [[SCCV Horizon]], and assistance to the Captain in overseeing general functions. To oversee this, the Executive Officer has been granted a vast amount of privileges on the ship in order to see these functions through. Additionally, training requirements are in place to ensure the Executive Officer has a general understanding of every department's basic functions despite not being able to preform them, themselves. As tasks are appointed by the Captain, it is the expectation of the Executive officer to see them through and thus it is expected that other command members assist the Executive Officer in seeing the Captain's appointed tasks through.
'''So if one of your guys isn't acting like an appropriate team player, don't hesitate to show them who's boss.'''


Executive Officers may tune in to other department channels in order to collaborate and ensure better intradepartmental functionality, however, they do not hold authority over the department's Head of Staff. Additionally, the Executive Officer does not hold elevated authority in matters that are not designated by the Captain.


[[File:Job tree3.png|1191px|The chain of command]]
In the absence of an Captain, should a situation arrive, it is the duty of the Executive Officer to help establish a new Acting Captain and assist them in seeing it resolved. Should the situation become dire enough, the Executive Officer is entrusted with, among other classified information, the Code Delta Authorization. '''With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate.''' Remember, this is the last resort.


'''Note: The Merchant only holds authority on their own vessel. Outside of their vessel, they hold NO AUTHORITY.'''
If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the XO. If the XO confirms, the code is transmitted directly to the XOn, who then simply has to make it to the scuttling device with the code and the authorization disk (found in the Captain's office) to begin the sequence.


==Heads of Staff==
== Your Own Department ==
'''A.K.A. the command staff.''' These are the men and women charged with the administration of the ship. Each of them have general access to each department and the Bridge, the keycard authentication devices, the command radio channel (accessed with :c), the ability to make station-wide announcements, the ability to change alert level, and <s>cool uniforms</s> fax machines.
As a Head of Staff, you have your own department to watch out for. You're in charge of coordinating the [[Job_Guides#Service|service personnel]] on the ship. Usually, you can let the ship's various [[Bartender|Bartenders]] and [[Librarian|Librarians]] run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and don't need your direct oversight.


===[[File:Captain-nbt.png|64px]] [[Captain]]===
Alongside this, and with the context of ship-born operations, you are also tasked with managing the [[Bridge Crewman|Bridge Crew]]. Often times this involves giving direction in matters such as destination and gunnery. This also means that Executive Officers are expected to know how to [[Guide to Piloting|pilot the ship]] and [[Guide to Gunnery|operate the ship's weapons]]. While the focus of the bridge crew is always with piloting the ship, they can be given smaller tasks to help command operate smoothly and assist in other departments, assuming their attention is not needed on the bridge.
The Commanding Officer with authority over the entire ship. They are the ultimate decision maker.


'''Duties:''' The primary duty of the Captain is to keep the ship and her crew safe and functioning. Their actions are expected to be in the best interest of crew, ship, and SCC. The secondary duty is to achieve ship and SCC goals. The way in which a captain satisfies these duties are dependent on each individual captain, however the recommended and primary path is with delegation to other Command staff to leave external interactions (i.e. ship to ship communication) and higher level decisions with their role.
== Personnel Management ==
You are the Executive Officer. While you don't have authority over every department, you are expected to work with the crew and other Heads of Staff to help personnel complete their jobs and to settle disputes not meant for [[Security Officer|Security]]. You help the other departments work with each other to keep smooth operation of the ship. This might mean, for instance, starting a command vote to elevate an interim Head of Staff in absence of one, or expanding access for a crew member if their job would benefit from it. Check up with all of the other department heads frequently to make sure that there aren't any inter-department problems or any major problems between crew members.  


===[[File:Executiveofficer-nbt.png|64px]] [[Executive Officer]]===
=== The Bank ===
The Executive Officer is the head of staff for the Bridge and Service department. They manage the ship finances alongside the captain, as well as handle any ID modifications. However, they are '''not''' Second in Command to the captain, '''nor''' immediate acting captain in an emergency.
As [[Executive Officer]] you have access to the Account Uplink Terminal. Only you and the [[Captain]] start with access to this terminal. It lists the personal account of every crew member and the department accounts.


'''Duties:'''The primary duties of the Executive Officer are to manage the Service Department and Bridge. This will usually require decisions in regard to ship destination, external communication, and managing vessel shuttles. During ship-based combat, the Executive Officer takes on primary role of coordinating the various Bridge stations, as well as communication with Operations and the Operations Manager to coordinate ammunition and weapons loading.
'''Each crew member’s individual account belongs to that crew member''', and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over the transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the “bank” for this shift, but the details of a crew member’s account is covered under [[Corporate Regulations|privacy laws]] unless you find direct evidence of a crime.  That means on green alert [[Security]] needs a warrant to get a copy of a crew member’s bank statement.


Secondary Duties include managing the ship's finances, the modification of IDs where necessary, and offering guidance to the Security Department in absence of the Head of Security.
The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Captain’s job to make those numbers in the department accounts go up, up, and up!


===[[File:Headofsecurity-nbt.png|64px]] [[Head of Security]]===
The Vendor account automatically makes money, so your primary focus is on the [[Chef]] and [[Bartender]]. The Chef should be selling their food, and their own job page outlines how to do it. They may come to you asking for the department account number to set up their ability to make transactions. Assuming they don't want to use the Idris Ordering Terminal, which is preset to the Service account, you can either provide them the actual Service account details if you trust them, or form a special new account with a certain preset budget (of 500 credits for example) and give them the details to that account instead. '''Be careful! The money you add to new accounts will be taken from other department accounts, so do not go higher than 1,000 if other departments are planning on using their funds!''' Be sure you are able to transfer money back and forth if the worst happens. The kitchen may also make cash payments - be sure to swing by and ask for any funds made, just don't take the tips!
The commander of the ship's security team. The master of [[Corporate Regulations]] and enforcer of <s>justice</s> peace. Arguably the second most stressful position behind the captain, the Head of Security handles all matters pertaining to the operation of the security department and the safety of the ship.


'''Duties:''' The primary duties of the Head of Security is to protect SCC assets aboard the ship, including the crew and the ship itself. To achieve this, the Head of Security organizes and commands the security department to address threats quickly and efficiently. The secondary duty of the Head of Security is to maintain order within the crew through the Corporate Regulations. This may include dealing with [[Traitor|problematic staff]] including other command staff who break regulations.
=== Reassignment: Papers Please ===
Your other job is handling the ID modification program. This is a powerful tool on your laptop and office console that allows you to edit anyone's job and access via their ID. Often times this power comes down to elevating some crew members to interim command positions or suspending troublesome staff. Sometimes, the [[Chief Medical Officer]] may ask for expanded access for their [[First Responder]]s or [[Medical Intern]]s. Regardless of who is asking for what, make sure a proper form is filled out for the request, then reviewed, signed, and stamped. That way, you can figure out what and why someone is asking for reassignment or expanded access, and can keep records on it all. Do keep in mind that giving yourself all-access is considered an ''abuse of executive power'' and can be punished via Security or HR.


===[[File:Researchdirector-nbt.png|64px]] [[Research Director]]===
The other function of the ID modification program, reassignment, isn't often used. If a crew member approaches with a reassignment request, make sure to review it thoroughly. Every crew member has been hired into their job position for a reason, and shifting them out of it requires an equally good reason to back it up. This will lead to almost every request being denied. However, if their Head of Staff approves it, they have the skills, and a good reason is given, then there should be no reason to deny the reassignment.
The Research Director is the head of the science department. While not expected to be intimate with every field of science within their department, the Director is often looked to for information and assistance on anything new, unknown, or scientific. Maintenance of the [[AI]] also falls under the oversight of the Research Director as they are the only command member, other than Captains who were previous in the position, who knows how to reset and change the AI core.


'''Duties:''' The primary duties of the Research Director is to give guidance to [[Scientist]]s. This may include department wide projects, inter-departmental projects (such as with medical for medicine development), and planning out trips on the Intrepid to support the [[Xenoarchaeologist]]. Secondary duties are focused on maintaining the AI. This may include resetting the AI's laws in the event they are tampered with, or changing the AI lawset to a new version if it is required.
==== You're Suspended, Get Out ====
As well as handling ID modifications and reassignments, it's also well within your authority to demote people and take jobs away.


===[[File:Chiefengineer-nbt.png|64px]] [[Chief Engineer]]===
If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the [[Captain]]'s consent or majority decision from all heads of staff.
The Chief Engineer is the highest position within the ship's Engineering Department. Usually, the Chief Engineer is the most experienced engineer on the ship and has good knowledge on every system within their vessel. They have access to additional equipment which can help the Engineering Department's efforts as well as the knowledge and experience to deal with structural, atmospheric, and electrical problems that may occur.


'''Duties:'''The primary duty of the Chief Engineer is to coordinate the various [[Engineer]]s and [[Atmospheric Technician]]s of the ship to maintain and repair the ship's structure and systems. This does include maintaining oversight of the engine of the ship, whether that be the [[Supermatter Engine]] or the [[Tesla Reactor]]. A secondary duty of the Chief Engineer is to design and enact projects to improve the ship if desired.
Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as the necessary demotion form is filled out for that crew member. An Executive Officer is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Executive Officer's own departments should be handled in review after the fact, ideally overseen by a [[Captain]]. A head of staff cannot remove a crew member from the ship entirely, and only has the power to demote the crew members in their own department.


===[[File:Chiefmedicalofficer-nbt.png|64px]] [[Chief Medical Officer]]===
Rarely will a crew member be suspended from their position as an employee. Usually a suspension occurs as punishment for breaching certain [[Corporate Regulations|regulations]], or if Command or the [[Captain]] agrees that a crew member should be suspended. When a crew member is suspended, they are temporarily "fired": that person is given no job, pay, or privileges for the rest of the shift. After the shift, the issues which caused the suspension are dealt with and the crew member typically returns to their original position on their next shift.
The Chief Medical Officer is the head of the ship's Medical Department and Medical Bay. Due to the variety of positions and fields under their supervision, the Chief Medical Officer is not expected to know every field beyond a basic understanding that allows them to manage and discuss it, however they are expected to work with their specialized staff members to treat, cure, and advise the crew on any and all health issues. The Chief Medical Officer is the only command member, aside from the Captain, with the power to declare crew members physically or mentally unfit.


'''Duties:'''The primary duty of the Chief Medical Officer is to coordinate the Medical Department in responding to health issues. This may require communication with the Head of Security to coordinate [[First Responder]] and [[Security Officer]] movements or managing the patients that are received in the Medical Bay. The secondary duty of the Chief Medical Officer is to monitor the health of crew and determine if they are physically and mentally fit for service.
==== In Case of Emergency, Break Glass ====
Sometimes people need access to certain departments in an emergency, and the AI isn't up to the task of opening doors for people. Feel free to hand out emergency access to people such as [[Security Officer|Security Officers]] if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. [[Chief Medical Officer|A number]] [[Head of Security|of people]] really do not like it when crew members go walking into their department for no real reason just because they have access to it. '''Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.'''


===[[File:Operationsmanager-nbt.png|64px]] [[Operations Manager]]===
=== Command: Forever Busy ===
The Operations Manager is the head of the Operations department. Similarly to the Research Director and Chief Medical Officer, the Operations Manager is not expected to be an expert in every field under their authority, but rather expected to have a general understanding of those fields and the knowledge of how to coordinate them to meet departmental goals. To this extent, the Operations Manager is in charge of the Spark, the mining shuttle used by miners, [[Machinist]]s, [[Miner]]s, and [[Hangar Technician]]s. They are the primary point of contact for anything logistical.
Unlike the other Heads of Staff <s>except the [[Research Director]]</s>, you are often not drowning in work and issues. Knowing this, it is recommended that you take initiative and work with the rest of command to help them with issues they otherwise cannot focus on. Sometimes it is as simple as filling out a few forms here or there, or writing a fax for Central Command. Other times it can be talking with the crew to work out conflicts that are not under the domain of Security. Regardless what it is, take advantage of your position to help the rest of command out.


'''Duties:''' The primary duty of the Operations Manager is to coordinate the Operations department to ensure the material needs of the other ship departments are met. Alongside this, they must coordinate with Medical and the Machinists to ensure all synthetic crew members and patients with non-organic parts are maintained and repaired. The secondary duty is to ensure that the warehouse is sorted and that bounties are being fulfilled.
== [[File:Corgi.PNG]]Ian ==
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.


==Other Management Roles==
It is traditional to rescue Ian if the Horizon has to be evacuated.
While the following jobs have management roles, they are not Heads of Staff and get none of the perks associated with being a Head of Staff.


===[[File:Warden-nbt.png|64px]] [[Warden]]===
== Roleplaying Tips ==
The Warden is a subordinate of the [[Head of Security]] and is on equal footing with [[Security Officer]]s and [[Investigator]]s in terms of power. The exception to this, however, is the brig. The Warden holds authority over the brig and its prisoners. All Security Officers must obey commands by the Warden if said commands are in relation to the brig or the prisoners within it. This power can only be overruled by a command member.
* You should have good knowledge of the [[Chain of Command]].
* As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
* You may have access to it, but you are not (read <span style=color:red;font-weight:bold>NOT</span>) [[Security Officer|Security]]. Chasing and arresting criminals should be left to the likes of [[Security Officer]]s and possibly the [[Head of Security]]. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help.
* You can use the [[Guide to Paperwork]] if you want to make your own forms, however you shouldn't use custom forms for faxes to Central Command.


'''Duties:''' Keep the brig safe, ensure prisoners do not escape and are [[Corporate Regulations|treated fairly]], issue weapons to Officers when necessary, and process incoming detainees.
{{Guides}}
 
{{Jobs}}
===[[File:Corporateliaison-nbt.png|64px]] Human Resources Assistant===
The Human Resources Assistant is the on-ship assistant for the SCC Human Resources department. While they do not hold any power over the ship or crew directly, they can be seen on occasion conducting interviews with crew members that are involved in Incident Reports.
 
'''Note:''' The Human Resources Assistant role is restricted to staff members (primarily CCIA) and should not, in any way, be impeded or affected by the round unless given permission by staff. Doing so is considered an OOC offense and can be addressed by Admins.
 
'''Duties:''' Conduct investigations regarding Incident Reports.
 
=Command Voting=
All Heads of Staff can initiate a Command Vote. This vote is considered a captain-level decision and can, in certain circumstances, override a Captain's decision or remove them from power. A command vote begins with one or more Heads of Staff declaring what the vote intends to do over the command radio. All Heads of Staff are expected to participate and vote yes, no, or verbally abstain (abstaining through inaction is not counted). All command votes are majority-rules unless stated otherwise. In the event the command vote ends in a tie, the vote automatically fails.
 
= Emergency Situations =
==Captainship Emergencies==
 
===Captain Missing in Action===
In this situation, the Captain has gone missing in action but their death has not been confirmed nor denied. In this case, an acting captain can be appointed via command vote. Actions should be taken as soon as possible to locate and confirm the status of the Captain. If the Captain is found to be alive and fit for duty, acting captainship should be relieved and the Captain returned to their position.
 
===Captain is Killed===
In this situation, the Captain has been killed on-duty. The first actions should always be to secure the situation. When the situation is stable enough for a command vote, an acting captain should be appointed and shall serve until the situation is over when acting captainship should be relieved. Alongside this, a situation report regarding the death of the captain should be written and sent to Central Command when possible.
 
===Captain Declared Mentally Unfit===
In this situation, the [[Chief Medical Officer]] has determined the Captain to be mentally unfit for command. This ruling is made when the Captain acts in such a way that it risks the well-being of themselves, the crew, or the ship to an unreasonable degree. In this situation, the Captain should be removed from their position and submitted into proper medical care. Should the situation require an acting captain, one should be appointed when possible.
 
===Captain Declared Physically Unfit===
In this situation, the [[Chief Medical Officer]] has determined the Captain to be incapacitated in such a way that they are unfit for command. Following the Chief Medical Officer's ruling, the Captain should be submitted to medical care and relieved of duty until they are declared physically fit, or an replacement is activated. Should the situation require an acting captain, one should be appointed when possible.
 
=== Captain Removed by Vote ===
The Captain can be removed by a '''unanimous''' command vote if they are deemed unfit for captainship by the rest of command. In this situation, the captain should be removed from power and treated as suspended from their position. An acting captain should be appointed as soon as possible in replacement. Central Command must be notified as well with details regarding the reason behind the vote for removal.
 
== Appointing an Acting Captain ==
An Acting Captain can be appointed by majority of command. Usually, appointing an Acting Captain is done in Code Red, however one can be appointed for lower alert levels should the situation require it. The acting captain inherits all powers of the Captain, including ultimate authority and the power to appoint interim Heads of Staff. Acting Captainship should be relieved after any present emergencies are concluded. Within the Captain's office, a spare Captain's ID can be found for the use of the acting captain. This ID should be used to access the Acting Captain briefcase within the Captain's locker, which contains equipment to better identify the individual taking captainship.
 
== Interim Heads of Staff ==
In the event that a department is lacking a Head of Staff, someone with enough training can be assigned as a Interim Head of Staff by the Captain, Acting Captain, or the Executive Officer.
They assume all responsibilities and powers of said Head of Staff until their services are no longer needed, such as when said Head of Staff is made available or they are demoted. Interim Heads of Staff also hold an equal power in command votes as any other Head of Staff and, until their services end, are treated as another member of command.
 
== Missing Head of Staff ==
In the event a Head of Staff is not present on-shift, or has gone missing for whatever reason, it is expected that the rest of command does whatever is necessary to fill in the gap within the power structure. This may include Heads of Staff from another department stepping in to give direction, leadership, and help where possible, or the appointment of an interim head of staff.

Latest revision as of 00:32, 6 April 2024

COMMAND STAFF
Executive Officer
Executive Officer
Access: All
Qualifications: At least 30 years of age, 10 years experience with the SCC or their affiliate companies, at least one department-related degree.
Employers: The Stellar Corporate Conglomerate
Supervisors: Captain
Duties: Manage the service department and the bridge. Administrate stuff. Assist the Captain. Be a paper-pusher. Watch your pet dog die horribly.
Guides: Chain of Command, Guide to Alert Levels, Guide to Gunnery, Guide to Piloting, basics of all other Heads of Staff guides.

The Executive Officer is the Second-in-Command of the vessel, Head of Staff for the Service and Civilian departments, as well as the direct Head of Staff for Bridge Crew. Since the Executive Officer is the only command member other than the Captain that can edit ID cards, they often work with staff from other departments to ensure proper access is had, extended access with good reason is given, and suspensions are followed through.

The XO is also the primary Head of Staff tasked with assisting the Captain directly, and ensuring the various departments of the Horizon work together seamlessly and efficiently. This is achieved using a variety of tools afforded to the XO. However, despite being considered Second-in-Command and having this greater authority, the Executive Officer is not automatically Acting Captain in absence of a Captain, nor do they have authority over other Heads of Staff unless the Captain delegates authority to them.

The Executive Officer's Authority

The Executive Officer plays a key function on the ship in the oversight of Bridge Crew, Flight Traffic of the SCCV Horizon, and assistance to the Captain in overseeing general functions. To oversee this, the Executive Officer has been granted a vast amount of privileges on the ship in order to see these functions through. Additionally, training requirements are in place to ensure the Executive Officer has a general understanding of every department's basic functions despite not being able to preform them, themselves. As tasks are appointed by the Captain, it is the expectation of the Executive officer to see them through and thus it is expected that other command members assist the Executive Officer in seeing the Captain's appointed tasks through.

Executive Officers may tune in to other department channels in order to collaborate and ensure better intradepartmental functionality, however, they do not hold authority over the department's Head of Staff. Additionally, the Executive Officer does not hold elevated authority in matters that are not designated by the Captain.

In the absence of an Captain, should a situation arrive, it is the duty of the Executive Officer to help establish a new Acting Captain and assist them in seeing it resolved. Should the situation become dire enough, the Executive Officer is entrusted with, among other classified information, the Code Delta Authorization. With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate. Remember, this is the last resort.

If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the XO. If the XO confirms, the code is transmitted directly to the XOn, who then simply has to make it to the scuttling device with the code and the authorization disk (found in the Captain's office) to begin the sequence.

Your Own Department

As a Head of Staff, you have your own department to watch out for. You're in charge of coordinating the service personnel on the ship. Usually, you can let the ship's various Bartenders and Librarians run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and don't need your direct oversight.

Alongside this, and with the context of ship-born operations, you are also tasked with managing the Bridge Crew. Often times this involves giving direction in matters such as destination and gunnery. This also means that Executive Officers are expected to know how to pilot the ship and operate the ship's weapons. While the focus of the bridge crew is always with piloting the ship, they can be given smaller tasks to help command operate smoothly and assist in other departments, assuming their attention is not needed on the bridge.

Personnel Management

You are the Executive Officer. While you don't have authority over every department, you are expected to work with the crew and other Heads of Staff to help personnel complete their jobs and to settle disputes not meant for Security. You help the other departments work with each other to keep smooth operation of the ship. This might mean, for instance, starting a command vote to elevate an interim Head of Staff in absence of one, or expanding access for a crew member if their job would benefit from it. Check up with all of the other department heads frequently to make sure that there aren't any inter-department problems or any major problems between crew members.

The Bank

As Executive Officer you have access to the Account Uplink Terminal. Only you and the Captain start with access to this terminal. It lists the personal account of every crew member and the department accounts.

Each crew member’s individual account belongs to that crew member, and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over the transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the “bank” for this shift, but the details of a crew member’s account is covered under privacy laws unless you find direct evidence of a crime. That means on green alert Security needs a warrant to get a copy of a crew member’s bank statement.

The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Captain’s job to make those numbers in the department accounts go up, up, and up!

The Vendor account automatically makes money, so your primary focus is on the Chef and Bartender. The Chef should be selling their food, and their own job page outlines how to do it. They may come to you asking for the department account number to set up their ability to make transactions. Assuming they don't want to use the Idris Ordering Terminal, which is preset to the Service account, you can either provide them the actual Service account details if you trust them, or form a special new account with a certain preset budget (of 500 credits for example) and give them the details to that account instead. Be careful! The money you add to new accounts will be taken from other department accounts, so do not go higher than 1,000 if other departments are planning on using their funds! Be sure you are able to transfer money back and forth if the worst happens. The kitchen may also make cash payments - be sure to swing by and ask for any funds made, just don't take the tips!

Reassignment: Papers Please

Your other job is handling the ID modification program. This is a powerful tool on your laptop and office console that allows you to edit anyone's job and access via their ID. Often times this power comes down to elevating some crew members to interim command positions or suspending troublesome staff. Sometimes, the Chief Medical Officer may ask for expanded access for their First Responders or Medical Interns. Regardless of who is asking for what, make sure a proper form is filled out for the request, then reviewed, signed, and stamped. That way, you can figure out what and why someone is asking for reassignment or expanded access, and can keep records on it all. Do keep in mind that giving yourself all-access is considered an abuse of executive power and can be punished via Security or HR.

The other function of the ID modification program, reassignment, isn't often used. If a crew member approaches with a reassignment request, make sure to review it thoroughly. Every crew member has been hired into their job position for a reason, and shifting them out of it requires an equally good reason to back it up. This will lead to almost every request being denied. However, if their Head of Staff approves it, they have the skills, and a good reason is given, then there should be no reason to deny the reassignment.

You're Suspended, Get Out

As well as handling ID modifications and reassignments, it's also well within your authority to demote people and take jobs away.

If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the Captain's consent or majority decision from all heads of staff.

Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as the necessary demotion form is filled out for that crew member. An Executive Officer is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Executive Officer's own departments should be handled in review after the fact, ideally overseen by a Captain. A head of staff cannot remove a crew member from the ship entirely, and only has the power to demote the crew members in their own department.

Rarely will a crew member be suspended from their position as an employee. Usually a suspension occurs as punishment for breaching certain regulations, or if Command or the Captain agrees that a crew member should be suspended. When a crew member is suspended, they are temporarily "fired": that person is given no job, pay, or privileges for the rest of the shift. After the shift, the issues which caused the suspension are dealt with and the crew member typically returns to their original position on their next shift.

In Case of Emergency, Break Glass

Sometimes people need access to certain departments in an emergency, and the AI isn't up to the task of opening doors for people. Feel free to hand out emergency access to people such as Security Officers if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. A number of people really do not like it when crew members go walking into their department for no real reason just because they have access to it. Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.

Command: Forever Busy

Unlike the other Heads of Staff except the Research Director, you are often not drowning in work and issues. Knowing this, it is recommended that you take initiative and work with the rest of command to help them with issues they otherwise cannot focus on. Sometimes it is as simple as filling out a few forms here or there, or writing a fax for Central Command. Other times it can be talking with the crew to work out conflicts that are not under the domain of Security. Regardless what it is, take advantage of your position to help the rest of command out.

Corgi.PNGIan

Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.

It is traditional to rescue Ian if the Horizon has to be evacuated.

Roleplaying Tips

  • You should have good knowledge of the Chain of Command.
  • As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
  • You may have access to it, but you are not (read NOT) Security. Chasing and arresting criminals should be left to the likes of Security Officers and possibly the Head of Security. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help.
  • You can use the Guide to Paperwork if you want to make your own forms, however you shouldn't use custom forms for faxes to Central Command.
Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles