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Your '''Job''' is what [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]] has assigned you on board the exploration ship SCCV Horizon. It defines what equipment you start with, your ID card access, and what you're actually supposed to be doing here.
Your '''Job''' is the occupation you have signed onto with the [[Stellar Corporate Conglomerate]] or one of its many [[Megacorporations|member corporations]] to perform on-board the exploration ship SCCV Horizon. It defines your duties, your access, and the equipment you spawn with.
 
Before starting out, it is best you read the [[Corporate Regulations]] to understand what is and isn't acceptable in the workplace, and the [[Stellar Corporate Conglomerate Occupation Qualifications]]. You may also encounter [[New Player Lore Guide#Common Sentient Species|alien species]] in your workplace.


Some useful links:
Some useful links:
* [[Chain of Command]]
* [[Chain of Command]]
* [[Corporate Regulations]]
* [[Corporate Regulations]]
* [[Standard Operating Procedure]]
* [[Guides]]
* [[Guides]]
* [[Guide_to_Controls|Tips]]
* [[Guide_to_Communication_Devices|Communication Devices]]
* [[Guide_to_Communication_Devices|Communication Devices]]
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]
* [[Stellar Corporate Conglomerate Occupation Qualifications|Basic Employee Qualifications]]
* [[Job Accessibility Requirements]]
 
The departments are assigned specific corporations as follows:
 
'''Command:''' [[Stellar Corporate Conglomerate]].
 
'''Security:''' [[Private Military Contracting Group]], [[Idris Incorporated]], and [[Zavodskoi Interstellar]].
 
'''Engineering:''' [[Hephaestus Industries]] and [[Zavodskoi Interstellar]].
 
'''Operations:''' [[Hephaestus Industries]] and [[Orion Express]].
 
'''Service:''' [[Idris Incorporated]], [[NanoTrasen Corporation]], and [[Orion Express]].


You should also read up about [[Corporate Regulations]], otherwise you might look like a fish out of water.
'''Medical:''' [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Private Military Contracting Group]].  


Due to Corporate equal rights laws, you might encounter some interesting [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you, you could try to get along.
'''Research:''' [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Zavodskoi Interstellar]].


{{TOC Hidden}}
===Command===
===Command===
The Corporations Allowed in this Department are: [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]].
The Corporations allowed in this Department are: [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]].


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|-
|-
![[File:Captain-nbt.png|64px|link=Captain]]<br>[[Captain]]
![[File:Captain-nbt.png|64px|link=Captain]]<br>[[Captain]]
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with <s>ERP</s> '''more important matters''' instead. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there's suddenly torches and pitchforks in front of your door.]]
|The Captain is in charge of the ship and everyone on it. They make sure the crew is working and productive and any [[#Antagonists|potential threats]] are seen to. They are expected to be able to command their Heads of Staff effectively, and have ultimate authority on the ship, second only to the SCC.
!Very Hard
!Very Hard
|-
|-
![[File:Executiveofficer-nbt.png|64px|link=Executive Officer]]<br>[[Executive Officer|Executive Officer]]
![[File:Executiveofficer-nbt.png|64px|link=Executive Officer]]<br>[[Executive Officer|Executive Officer]]
|Make your presence known and state that you are available to change access on peoples' IDs. Deny 80% of the requests because they're clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the vessel keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for ''employee evaluations.'']]
|The Executive Officer is the head of staff for the Service and Civilian departments, as well as the primary head of staff for [[Bridge Crewman]]. Their principal duty is to handle administration aboard the ship alongside managing the bridge, Canary, and Intrepid.
!Hard
!Hard
|-
|-
![[File:Operationsmanager-nbt.png|64px|link=Operations Manager]]<br>[[Operations Manager|Operations Manager]]
![[File:Operationsmanager-nbt.png|64px|link=Operations Manager]]<br>[[Operations Manager|Operations Manager]]
|Order crates full of powerful equipment <s>that you can't open anyway because of ID locks</s>. Whip your Hangar Technicians into shape. Listen to prospectors shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Hangar Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out.
|The Operations Manager manages the logistics, resource extraction, and machining operations of the ship. Principal duties include ensuring orders are processed, the shuttles are serviced by [[Hangar Technician]]s, [[Shaft Miner|sufficient ore is extracted and processed]], and the [[Guide to Gunnery|main guns are loaded properly]].
!Hard
!Hard
|-
|-
![[File:Headofsecurity-nbt.png|64px|link=Head of Security]]<br>[[Head of Security]]
![[File:Headofsecurity-nbt.png|64px|link=Head of Security]]<br>[[Head of Security]]
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. <s>Give up and do the same.</s> Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn't pay. Attempt to clear space bats out of the armory. <s>Die.</s> Pet your dog. <s>Make sure no Antag gimmicks get off the ground.</s>
|The Head of Security manages the security forces on the ship. They ensure proper enforcement of the [[Corporate Regulations]] and [[Standard Operating Procedure]], as well as adequate defense on [[Guide to Away Missions|away missions]] or against boarders. Additionally, verify and sign off on all investigations to ensure corporate compliance.
!Very Hard
!Very Hard
|-
|-
![[File:Chiefengineer-nbt.png|64px|link=Chief Engineer]]<br>[[Chief Engineer]]
![[File:Chiefengineer-nbt.png|64px|link=Chief Engineer]]<br>[[Chief Engineer]]
|Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. <s>Contradict yourself by not wearing any of that ever.</s> Wear your fancy white hardsuit around instead! Leap everywhere around with it <s>until the battery runs out, the time you need it most</s>. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]'s face melt fighting a losing battle against a phoron fire without protection. Watch an apprentice get stuck trying to build window panes. Forget your <s>robot</s> fish pet exists.
|The Chief Engineer is the individual in charge of the ship's integrity, electricity, and [[Telecommunications|IT network]]. They manage the engineering department to ensure the ship remains in a functional state, and to prepare sites on expeditions.
!Hard  
!Hard  
|-
|-
![[File:Researchdirector-nbt.png|64px|link=Research Director]]<br>[[Research Director]]
![[File:Researchdirector-nbt.png|64px|link=Research Director]]<br>[[Research Director]]
|<s>Sit around</s> Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they're doing attempts telescience. Don't be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K'ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. <s>Contemplate firing all xenostudy staff without a second thought as a result just because.</s> [[Traitor|Wonder why there's a big hole in the server room instead of toxins.]]
|The Research Director is in charge of the Science department, Ship [[AI]], and all experimental material or procedures. They have jurisdiction over the Quark, and typically manage scientific expeditions.
!Hard
!Hard
|-
|-
![[File:Chiefmedicalofficer-nbt.png|64px|link=Chief Medical Officer]]<br>[[Chief Medical Officer]]
![[File:Chiefmedicalofficer-nbt.png|64px|link=Chief Medical Officer]]<br>[[Chief Medical Officer]]
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren't getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. '''Suffer.'''
|The Chief Medical Officer is the authority in charge of the health of the crew. They manage the Medical department to effectively treat injuries, ensure proper safety practices, and supply prescriptions. They are the sole Command member capable of assessing other Heads of Staff for mental or physical capability and are the primary authority in cases of biohazard outbreak.
!Hard
!Hard
|}
|}
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The corporations allowed in this department are: all of them, as well as non-corporate government employees.
The corporations allowed in this department are: all of them, as well as non-corporate government employees.
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!style="background-color:#blue;" width=200|Job
!style="background-color:#166294;" width=200|Job
!style="background-color:#blue;" |Role
!style="background-color:#166294;" |Role
!style="background-color:#blue;" width=100|Difficulty
!style="background-color:#166294;" width=100|Difficulty
|-
|-
![[File:Bridgecrewman-nbt.png|64px|link=Bridge Crewman]]<br>[[Bridge Crewman|Bridge Crewman]]
![[File:Bridgecrewman-nbt.png|64px|link=Bridge Crewman]]<br>[[Bridge Crewman|Bridge Crewman]]
|Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realize you forgot How to activate the phaser rays.  
|Bridge Crewmen operate the bridge of the Horizon. They are the primary pilots for the Intrepid and Canary. Secondary duties include assistant Command as needed, and heading away missions when a Command member is unable to attend.
!Hard to Very Hard
!Medium to Hard
|-
![[File:Corporateliaison-nbt.png|64px|link=Corporate Liaison]]<br>[[Corporate Liaison]]
|Corporate Liaisons on the primary point of contact for the corporation they represent. Their duties are to represent the interests of their corporations' employees within Command, and to be a communication link between the corporation and its employees.
!Medium
|-
|-
![[File:Corporateliaison-nbt.png|64px|link=NanoTrasen Liaison]]<br>[[NanoTrasen Liaison]]
![[File:Corporateliaison-nbt.png|64px|link=Consular Officer]]<br>[[Consular Officer]]
|Represent your faction to the '''BEST''' of your abilities! Struggle to connect with the crew. Fail to convince anyone of how it's actually moral and cool to de-brain people and turn them into robots. Become disgusted with how things are run.
|Represent a nation in the Spur. Consulars are independent representatives of their nation, and the sole point of contact between crew and that nation. They represent their nation's best interests within command and are a communication link between the embassy and its citizens.
!Medium to Hard
!Medium
|-
|-
![[File:Corporateliaison-nbt.png|64px|link=NanoTrasen Liaison]]<br> Human Resources Assistant
|Interview incident report participants for your CCIA masters. This role is exclusive to server CCIA staff, and not playable for normal players; by extension, it also doesn't need a guide or page of its own.
!Easy
|}
|}


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|-
|-
![[File:Securityofficer-nbt.png|64px|link=Security Officer]]<br>[[Security Officer]]
![[File:Securityofficer-nbt.png|64px|link=Security Officer]]<br>[[Security Officer]]
|Run around the vessel <s>with your baton out so that you can get disarmed and beaten with it</s>. Wear silly looking glasses. Go on painfully long chases through maintenance <s>and never catch anyone because wow you're out of shape</s>. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. [[Cult|Watch someone guilty of petty theft get sacrificed on a weird altar in the brig.]] Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes.
|Security Officers are the main force behind Security on the ship. They are responsible for dealing with [[Corporate Regulations|security complaints]] and the [[#Antagonist|protection]] of corporate assets.
!Hard
!Hard
|-
|-
![[File:Warden-nbt.png|64px|link=Warden]]<br>[[Warden]]
![[File:Warden-nbt.png|64px|link=Warden]]<br>[[Warden]]
|Be in charge of the <s>Gulag</s> brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don't have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don't even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory<s>, especially when there's an actual reason to get it open</s>. Keep an eye on those low level crime prisoners, ''they're the slippery ones.''
|The Warden is responsible for the brig, the prisoners, and the armory. They handle the processing of new prisoners, the distribution of equipment from the armory, and the protection of the brig. Secondary duties include assistant the Head of Security and providing dispatch services to the Officers.
!Hard
!Hard
|-
|-
![[File:Investigator-nbt.png|64px|link=Investigator]]<br>[[Investigator]]
![[File:Investigator-nbt.png|64px|link=Investigator]]<br>[[Investigator]]
|Shove everyone out of the way to collect <s>contaminated</s> concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table <s>[[Changeling|and watch them reanimate]]</s>. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain's]] murder.
|The Investigator is the expert in all things CSI. Their main duties are to investigate incidents through evidence, interviews, and deductive reasoning, whether to determine the perpetrator of a crime or absolve the corporations of liability. Secondary duties include autopsies.
!Hard
!Hard
|-
|-
![[File:Securityofficer-nbt.png|64px|link=Security Officer#Security Cadet]]<br>[[Security Officer#Security Cadet|Security Cadet]]
![[File:Securityofficer-nbt.png|64px|link=Security Officer#Security Cadet]]<br>[[Security Officer#Security Cadet|Security Cadet]]
|Become the most exemplary member of security. Get shoved by admins.
|Security Cadets are trainees or transfers on probation. Their primary duty is to learn the ropes from Security Officers.
!Easy to Medium
!Easy to Medium
|}
|}
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|-
|-
![[File:Engineer-nbt.png|64px|link=Engineer]]<br>[[Engineer]]
![[File:Engineer-nbt.png|64px|link=Engineer]]<br>[[Engineer]]
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. <s>Get bwoinked because you picked the electrician title and you're trying to fix a breach.</s> Argue over what setup to use for the engine. End up defaulting to <s>phoron</s> hydrogen. Setup solars and fall down a hole in the process. End up rescuing more people than [[First Responder|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn't have any power. <s>Please don't</s> setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.
|Engineers are the maintainers of the ship and its equipment. They operate the ship engines (not ship thrusters), electrical grid, maintain ship machinery, repair the ship's structure, and handle all matters of construction or repair.  
!Medium
!Medium
|-
|-
![[File:Atmosphericstechnician-nbt.png|64px|link=Atmospheric Technician]]<br>[[Atmospheric Technician]]
![[File:Atmosphericstechnician-nbt.png|64px|link=Atmospheric Technician]]<br>[[Atmospheric Technician]]
|Be better than engineers. <s>Get bwoinked because you wanted to prove it.</s> Clobber <s>assistants</s> frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you're not doing your job. Ignore them because they're obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. <s>Ironically forget internals and breathe super heated air.</s>
|Atmospheric Technicians are the caretakers of the ship atmospheric systems. They operate and maintain the air and scrubber networks, manage the atmospheric storage, operate the ship thrusters, and resolve depressurized areas.
!Medium
!Medium
|-
|-
![[File:Engineer-nbt.png|64px|link=Engineer#Engineering Apprentice]]<br>[[Engineer#Engineering Apprentice|Engineering Apprentice]]
![[File:Engineer-nbt.png|64px|link=Engineer#Engineering Apprentice]]<br>[[Engineer#Engineering Apprentice|Engineering Apprentice]]
|Have no idea what you're doing. Start following an engineer that ''looks'' like they know what they're doing <s>only to be nudged away for being clingy</s>. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires <s>by making them worse</s>. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised.
|Engineering Apprentices are trainees in the Engineering department. They are here to learn from the Engineers.
!Easy
!Easy
|}
|}
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|-
|-
![[File:Hangartechnician-nbt.png|64px|link=Hangar Technician]]<br>[[Hangar Technician|Hangar Technician]]
![[File:Hangartechnician-nbt.png|64px|link=Hangar Technician]]<br>[[Hangar Technician|Hangar Technician]]
|Listen to your [[Operations Manager|boss]]. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. <s>Mail yourself.</s> Shift the tug into '''maximum overdrive.'''
|The Hangar Technician is responsible for managing all basic Operations-related tasks. Their duties include handling mailing requests, processing orders, managing bounties, reloading the ship's weapons upon orders, and sorting and distributing warehouse contents. They also serve as the flight deck technicians ensuring that shuttles are fueled, maintained, and ready to go at a moment's notice for expeditions.
!Easy
!Easy
|-
|-
![[File:Shaftminer-nbt.png|64px|link=Prospector]]<br>[[Shaft Miner]]
![[File:Shaftminer-nbt.png|64px|link=Prospector]]<br>[[Shaft Miner]]
|Get geared up to mine a motherlode. <s>Fall down a hole.</s> Slay every single rock in sight. <s>Fall down a hole.</s> Battle terrible space creatures with only one goal in mind: destroy all prospectors testing the bounties of the sector. <s>Fall down a hole.</s> Get progressively better gear and loot to enhance your efforts. <s>Fall down a hole.</s> Scream on the way down.
|The Shaft Miners are in charge of all ore extraction and processing in the sector. Their main duties are to exploit planets and asteroids for minerals and ore, process these minerals and ores into usable resources, and distribute these resources to departments.
!Easy to Medium
!Easy to Medium
|-
|-
![[File:Machinist-nbt.png|64px|link=Machinist]]<br>[[Machinist|Machinist]]
![[File:Machinist-nbt.png|64px|link=Machinist]]<br>[[Machinist|Machinist]]
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Fail because they're often too big. [[Surgery#Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. <s>Become the reason for unemployment.</s> [[Traitor|Become what is essentially the human ambassador for stationbounds.]]
|The Machinist is responsible for the maintenance of all ship-bound robots and [[IPC]]s aboard the ship. Their secondary duties include the construction and maintenance of hardsuits, mechs, and other specialized equipment. Additionally, Machinist perform cyborgification procedures when required.
!Easy
!Easy
|}
|}
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===Medical===
===Medical===
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],  
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],  
[[Eridani_Federation_Military|EPMC]].
[[Private_Military_Contracting_Group|PMCG]].


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|-
|-
![[File:Surgeon-nbt.png|64px|link=Surgeon]]<br>[[Surgeon]]
![[File:Surgeon-nbt.png|64px|link=Surgeon]]<br>[[Surgeon]]
|Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people's brains off with TECHNOLOGY instead. <s>Maybe also turn their brain off via decapitation.</s> Open people up and poke their squishy organs. Maybe also [[Surgery#Implant.2FShrapnel_Removal|remove stuff that might harmfully squish the patient's organs without their consent]]. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient's pleas to turn on the anesthetic and get suspended for malpractice.
|The Surgeon handles all surgical procedures within the Medical department except for autopsies, which are handled by [[Investigator]]s. Secondary duties include assistant Physicians in the GTR during mass casualty events.
!Hard
!Hard
|-
|-
![[File:Physician-nbt.png|64px|link=Physician]]<br>[[Physician]]
![[File:Physician-nbt.png|64px|link=Physician]]<br>[[Physician]]
|Be the most medical of doctors. Shove pills down people's throats and inject medicine wordlessly whenever there's literally any form of injury. <s>Get an IR as a result.</s> Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what "Triage" means. <s>Set cryo to zero</s> '''Never''' set cryo to zero. Leave people in stasis bags while you <s>ERP</s> talk with the [[Psychologist|Psychologist]].
|The Physician handles most diagnostic and medicinal operations within the Medical department. This includes handling patient intake, scanning, and treatment within the GTR. This includes the management of patients to surgery, the ICU, the recovery ward, or cryotubes for appropriate treatment.
!Medium
|-
|-
![[File:Firstresponder-nbt.png|64px|link=First Responder]]<br>[[First Responder|First Responder]]
![[File:Firstresponder-nbt.png|64px|link=First Responder]]<br>[[Paramedic]]
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with ''something.'' Nag crew about suit sensors. Rush out the door at the first sign of injury <s>which simply turned out to be someone running out of breath from running</s>. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don't have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.
|The Paramedic handles patient retrieval and advanced first aid, including emergency field treatment. Secondary duties include assistant Physicians and Surgeons with the management of patients and the Medical department. They are the primary medical member to join away missions.
!Hard
!Hard
|-
|-
![[File:Psychiatrist-nbt.png|64px|link=Psychologist]]<br>[[Psychologist]]
![[File:Psychiatrist-nbt.png|64px|link=Psychologist]]<br>[[Psychologist]]
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don't act surprised when you find no records to begin with because everyone's too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan<s>, they can't complain about their prescription if they're high as balls.</s> Realize that you can't legally prescribe anything as a psychologist; only psychiatrists can do that.
|The Psychologist handles the diagnosing and treatment of mental issues. They are largely removed from the treatment procedures within the rest of the department.
!Medium
!Medium
|-
|-
![[File:Pharmacist-nbt.png|64px|link=Chemist]]<br>[[Pharmacist]]
![[File:Pharmacist-nbt.png|64px|link=Chemist]]<br>[[Pharmacist]]
|Push buttons on a machine. <s>Explode.</s> Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the [[Chief Medical Officer|CMO]] backs them up ''for some reason.'' Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.
|The Pharmacist synthesizes medicines for use by the Medical department, and the production of prescriptions from crew. They are largely removed from the treatment procedures within the rest of the department.
!Medium
!Medium
|-
|-
![[File:Physician-nbt.png|64px|link=Medical_Intern]]<br>[[Medical Intern]]
![[File:Physician-nbt.png|64px|link=Medical_Intern]]<br>[[Medical Intern]]
|Learn medical from people that <s>hopefully</s> know what they're doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you're actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.
|The Medical Intern is the trainee for the Medical department. Depending on speciality, their primary duties are to learn from the other doctors (or paramedic), and provide assistance where needed.
!Easy to Medium
!Easy to Medium
|}
|}
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|-
|-
![[File:Scientist-nbt.png|64px|link=Scientist]]<br>[[Scientist]]
![[File:Scientist-nbt.png|64px|link=Scientist]]<br>[[Scientist]]
|Put ethics to the test <s>and completely forget what the word in question even means</s>. Shove expensive and important looking items into a laser machine and call it research. <s>Never sync your data.</s> Mix gas. <s>Ensure that Toxins is never not on fire.</s> Build a turing-complete AI out of nothing but integrated circuits. <s>Watch as your coworkers decide to not care.</s>
|The Scientist operates the research labs and performs research aboard the ship. Their duties are to draft experiments, perform such experiments, and write reports on these findings.
!Medium
!Medium
|-
|-
![[File:Scientist-nbt.png|64px|link=Xenobiologist]]<br>[[Xenobiologist]]
![[File:Scientist-nbt.png|64px|link=Xenobiologist]]<br>[[Xenobiologist]]
|Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department.
|Xenobiologists handle the management and research of slimes aboard the ship. They additionally handle the capture and study of xenofauna discovered on away sites.
!Hard
!Hard
|-
|-
![[File:Scientist-nbt.png|64px|link=Xenobiologist]]<br>[[Xenobotanist]]
![[File:Scientist-nbt.png|64px|link=Xenobotanist]]<br>[[Xenobotanist]]
|Splice nitroglycerin into tomatoes and blow up parts of the station. "Legally" crossbreed the perfect strain of recreational hemp. Accidentally ingest your own cyanide apples.  
|The Xenobotanist performs the study of xenoflora, as well as the genetic manipulation of plants. They handle the collection and study of xenoflora discovered on away sites.
Teleport around the station with Bluespace fruit and trap yourself in a wall. Have engineering begrudgingly cut you out. Assassinate a highly trained mercenary team with nothing but a bowl of fruit. Get brigged for violating the Geneva Convention on chemical weapons.  
!Hard
!Hard
|-
|-
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]<br>[[Xenoarcheologist]]
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]<br>[[Xenoarcheologist]]
|Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you're strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows!
|The Xenoarcheologist handles the discovery, recovery, and study of anomalies and artefacts found on planets and asteroids. Additionally, they manage the safe storage of these anomalies on ship.
!Medium
!Medium
|-
|-
![[File:Scientist-nbt.png|64px|link=Scientist#Lab Assistant]]<br>[[Scientist#Lab Assistant|Lab Assistant]]
![[File:Scientist-nbt.png|64px|link=Research Intern]]<br>[[Research Intern]]
|Ask around for stuff to do. Get turned into a science fair project.
|The Research Intern is the trainee position of the Research department.
!Easy
!Easy
|}
|}


===Service===
===Service===
The Corporations Allowed in this Department are: [[Idris_Incorporated|Idris Incorporated]], [[Nanotrasen_Corporation|NanoTrasen Corporation]].
The Corporations Allowed in this Department are: [[Idris Incorporated]], [[Nanotrasen Corporation]], [[Orion Express]].


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
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!style="background-color:#BBC2CC;" width=100|Difficulty
!style="background-color:#BBC2CC;" width=100|Difficulty
|-
|-
![[File:Assistant-nbt.png|64px|link=Assistant]]<br>[[Assistant|Assistant]]
![[File:Assistant-nbt.png|64px|link=Assistant]]<br>[[Assistant]]
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.
|The Assistant has no duties, responsibilities, or special access. Alternative titles of [[Medical Orderly]], [[Wait Staff]], [[Technical Assistant]], and [[Lab Assistant]] assign duties relating to the assistance of a given department.
!Very Easy
!Very Easy
|-
|-
![[File:Assistant-nbt.png|64px|link=Off-Duty Crew Member]]<br>[[Off-Duty Crew Member|Off-Duty Crew Member]]
![[File:Assistant-nbt.png|64px|link=Off-Duty Crew Member]]<br>[[Off-Duty Crew Member|Off-Duty Crew Member]]
|Don't do a thing because you don't need to, you're on vacation baby! Play the arcade machines, be surprised when you lose all of your money. Get drunk on the companies dime, wind up in the morgue an hour later.
|The Off-duty Crew Member has no duties or access. They are crew holding other positions, however, are not on-duty so they may enjoy the amenities of the ship.
!Very Easy
!Very Easy
|-
|-
![[File:Assistant-nbt.png|64px|link=Off-Passenger]]<br>[[Passenger|Passenger]]
![[File:Assistant-nbt.png|64px|link=Passenger]]<br>[[Passenger|Passenger]]
|Check out the new Corporate ship the Horizon! WOAH what a vacation you're having, hit the bar and arcade, talk to cool aliens... See if you can convince a prospector to show you around an alien planet. What could go WRONG?
|The Passenger is an independent individual who purchased a ticket to board the ship. They have no duties or access.
!Very Easy
!Very Easy
|-
|-
![[File:Bartender-nbt.png|64px|link=Bartender]]<br>[[Bartender]]
![[File:Bartender-nbt.png|64px|link=Bartender]]<br>[[Bartender]]
|Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a Technomancer who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have "hell" as an ingredient (or enchiladas).
|The Bartender operates the ship bar. Their main duty is to supply the crew or visitors with drinks, be they alcoholic or otherwise.
!Easy
!Easy
|-
|-
![[File:Chef-nbt.png|64px|link=Chef]]<br>[[Chef]]
![[File:Chef-nbt.png|64px|link=Chef]]<br>[[Chef]]
|Run around in circles. Line the table up with food that may or may not make someone's heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. <s>Abduct</s> Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.
|The Chef operates the ship kitchen, and controls the diner's menu. Their duty is to cook food for the crew or visitors.
!Easy
!Easy
|-
|-
![[File:Botanist-nbt.png|64px|link=Botanist]]<br>[[Botanist]]
![[File:Botanist-nbt.png|64px|link=Botanist]]<br>[[Botanist]]
|Work in a small slice of paradise. Be reminded that this isn't paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. '''Literally watch grass grow.''' Put lids on trays and set their light levels while scanning everything so that you look like you know what you're doing. Obliterate weeds with your hoe. Eliminate <s>the chef</s> awful plants with your hatchet. Dump a massive supply of vegetables into the chef's fridge <s>well after they got bored and cryo'd</s>. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot.
|The Botanist manages the ship hydroponics bay. They ensure the proper supply of fresh ingredients to the bar and kitchen, as well as products that can be sold at the Commissary.
!Easy
!Easy
|-
|-
![[File:Chaplain-nbt.png|64px|link=Chaplain]]<br>[[Chaplain]]
![[File:Chaplain-nbt.png|64px|link=Chaplain]]<br>[[Chaplain]]
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is <s>Satan!</s> the physical manifestation of your deity of choice and work with them for laughs. <s>Get banned for self antag.</s> End up smoking your stress away in some deep corner of maintenance.
|The Chaplain operates the ship chapel. They provide religious services to the crew and may additionally provide counseling services. Should a crew member die, they handle funeral rites.
!Easy
!Easy
|-
|-
![[File:Janitor-nbt.png|64px|link=Janitor]]<br>[[Janitor]]
![[File:Janitor-nbt.png|64px|link=Janitor]]<br>[[Janitor]]
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart <s>because mechanics</s>. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. <s>Have access to the engineering channel for some reason</s> Get placed back in the service sector because you probably had no engineering knowledge in the first place.
|The Janitor provides custodial services to the ship. They ensure the vessel is clean, vendors are stocked, and lights are functional. Secondary duties include providing minor repairs.
!Easy
!Easy
|-
|-
![[File:Librarian-nbt.png|64px|link=Librarian]]<br>[[Librarian]]
![[File:Librarian-nbt.png|64px|link=Librarian]]<br>[[Librarian]]
|Stock the absolute heck out of the book shelves. Or don't. Watch nerds from a DnD club argue at a table, one of which happens to be dressed for the occasion. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to <s>be ignored</s> write short stories. Get D-noticed.
|The librarian operates the ship library. They handle requests for books, checking in or out loaned books, general information, and similar duties.
!Easy
!Easy
|-
|-
![[File:Corporatereporter-nbt.png|64px|link=Corporate_Reporter]]<br>[[Corporate Reporter]]
![[File:Corporatereporter-nbt.png|64px|link=Corporate_Reporter]]<br>[[Corporate Reporter]]
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the vessel delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to <s>be ignored</s> spread the ''Secret Information Command Doesn't Want You To Know.'' Get D-noticed.
|The Reporter provides the primary means of story coverage on the ship. They write articles and provide live broadcasts as needed to keep the crew informed.
!Easy
!Easy
|}
|}
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|-
|-
![[File:AI.gif|link=AI|64px]]<br>[[AI]]
![[File:AI.gif|link=AI|64px]]<br>[[AI]]
|Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence <s>until you lose camera coverage</s>. Watch [[Mercenary|funny looking people]] board the ship. Watch ion storms breeze through your laws and suddenly believe that everyone's mother in law is a threat to the ship. Flicker lights and make people believe the vessel is haunted! [[Traitor|Finally decide that enough is enough and everyone sucks.]] <s>Get overpowered by steel rods raining on you from above.</s>
|The AI is a top-of-the-line stationbound synthetic responsible for assisting the Command department and the crew. It has access to nearly every electronic object on the ship, as well as all radio channels. Its behaviours are dictated by whatever laws are currently uploaded.
!Extremely Hard
!Extremely Hard
|-
|-
![[File:Generic_borg.png|64px|link=Cyborg]]<br>[[Cyborg]]
![[File:Generic_borg.png|64px|link=Cyborg]]<br>[[Cyborg]]
|Be an AI on wheels (or legs, if you prefer). Listen to your [[AI|much wiser synthetic brother]]. Or don't, if you're not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist|Machinist]]. End up doing everyone's job better than they can. Realize you don't have hands. Follow your laws to the letter. <s>Get flashed, ID'd, crowbared, and unplugged without roleplay.</s>
|Cyborgs (and robots) are stationbound synthetics confined to a portable chassis, generally specialized to assist a particular department. They may act in place of crew when needed to keep the ship running, or be assigned tasks by the crew. Their behaviours are dictated by whatever laws are currently uploaded.
!Medium to Hard
!Medium to Hard
|-
|-
![[File:pAI.png|link=Personal AI]]<br>[[Personal AI]]
![[File:pAI.png|link=Personal AI]]<br>[[Personal AI]]
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.
|A Personal AI is a commercially available computer program downloaded to a pAI device, meant to act as a companion. They generally can't do much else.
!Very Easy
!Very Easy
|-
|-
![[File:MaintenanceDrone.png|link=Maintenance Drone]]<br>[[Maintenance Drone]]
![[File:MaintenanceDrone.png|link=Maintenance Drone]]<br>[[Maintenance Drone]]
|Repair stuff and ignore anyone that isn't a drone. Be more of an engineering apprentice than the actual job.
|Maintenance drones are deployed to repair and maintain the ship. They keep the ship running, while avoiding interfering with the crew.
!None
!None
|}
|}
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!style="background-color:#a19d94;" |Role
!style="background-color:#a19d94;" |Role
!style="background-color:#a19d94;" width=100|Difficulty
!style="background-color:#a19d94;" width=100|Difficulty
|-
![[File:Traitorling2-nbt.gif|64px|link=Odyssey]]<br>[[Odyssey|Odyssey Team]]
|Actors, with or without a powerful Storyteller, work to create interesting stories centered around the SCCV Horizon and away-sites. They spawn during the special Odyssey gamemode.
!Very Hard
|-
|-
![[File:Traitorling2-nbt.gif|64px|link=Traitor]]<br>[[Traitor]]
![[File:Traitorling2-nbt.gif|64px|link=Traitor]]<br>[[Traitor]]
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.
|Traitors spawn as crewmembers, but are given a hidden uplink. They may pursue any goals they like in order to bring interesting conflict to the round.
!Hard
!Hard
|-
|-
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]<br>[[Mercenary]]
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]<br>[[Mercenary]]
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. <s>Refuse to share telecrystals.</s> Build a teleporter and board the Horizon. Realize that ''everyone'' went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams "NUKE OPS MAINT!!!" and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the vessel you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?
|A group of four offship antagonists who are given uplinks, an armory, and a ship.  
!Very Hard
!Very Hard
|-
|-
![[File:Generic_cultist.gif|64px|link=Cult]]<br>[[Cult|Cultist]]
![[File:Generic_cultist.gif|64px|link=Cult]]<br>[[Cult|Cultist]]
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to <s>salt incarnate</s> ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told "no soliciting" from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the [[Chaplain]]. Win because he's just an old guy and everyone else thinks this is all nonsense. Try <s>and fail</s> to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion.  
|Cultists spawn as crewmembers, but have secretly been initiated into a sinister blood cult. The specifics of their new religion are up to them, but they usually involve horrific ritual sacrifice, forceful conversion/brainwashing, and bloody runes.
!Very Hard
!Very Hard
|-
|-
![[File:Traitorling2-nbt.gif|64px|link=Changeling]]<br>[[Changeling]]
![[File:Traitorling2-nbt.gif|64px|link=Changeling]]<br>[[Changeling]]
|Be <s>The Thing</s> a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you're seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get "smote" by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey<s>, only to be turned into paste because the [[Atmospheric Technician|atmos tech]] over-pressurized the distro loop to insane levels</s>. Succ.
|Changelings spawn as crewmembers, but have secretly been replaced by an undiscovered lifeform with the ability to perfectly mimic organics. They have a wide variety of abilities allowing them to integrate organics into their hivemind and steal their DNA, and can transform their body in many grotesque ways.
!Hard
!Hard
|-
|-
![[File:Revenant96x.png|64px|link=Revenant]]<br>[[Revenant]]
![[File:Revenant96x.png|64px|link=Revenant]]<br>[[Revenant]]
|Basically be Dr. Manhattan but with ''malicious intent'' and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you're ''totally'' something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your ''soothing voice''. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe.  
|Revenants are extremely rare trans-dimensional entities which can invade the ship from bluespace. They have unique abilities and strange physiology.
!Hard
!Hard
|-
|-
![[File:HeistRaider.png|link=Raider]]<br>[[Raider]]
![[File:HeistRaider.png|link=Raider]]<br>[[Raider]]
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment's notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that's hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you. '''CROSSFIRE!!!'''
|A group of poorly-equipped offship antagonists, given some gear and a ship.
!Hard
!Hard
|-
|-
![[File:SpaceNinja.png|64px|link=Ninja]]<br>[[Ninja]]
![[File:SpaceNinja.png|64px|link=Operative]]<br>[[Operative]]
|Wear ninja gear to help you stealth your way to victory <s>because you're not good at ninja stuff without it</s>. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens <s>and miss</s>. Teleport behind people. ''Nothin' personnel, kid.'' Fall in a hole and die from internal bleeding.
|A pair of offship antagonists equipped from a selection of highly-advanced hardsuits and weaponry.
!Medium / Hard
|-
![[File:Generic-techno.png|64px|link=Technomancer]]<br>[[Technomancer]]
|An offship antagonist equipped with a "Core," a highly advanced and probably-not-magical piece of equipment which gives the wearer fantastic power.<br>'''Raider Technos:''' A group of Technomancers. Each holds less power individually, but there is strength in numbers.
!Medium / Hard
|-
![[File:Traitorling2-nbt.gif|64px|link=Loner]]<br>[[Loner]]
|A lone offship antagonist equipped with strange psionic power and the ability to absorb energy from another person's Zona Bovinae.  
!Medium / Hard
|-
![[File:Borer.png|64px|link=Borer]]<br>[[Borer]]
|A strange parasite which may parasitize a host, allowing them to reproduce in exchange for giving their host psionic power.
!Medium / Hard
!Medium / Hard
|-
|-
![[File:Traitorling2-nbt.gif|64px|link=Vampire]]<br>[[Vampire]]
![[File:Traitorling2-nbt.gif|64px|link=Vampire]]<br>[[Vampire]]
|Have an insatiable thirst for <s>blood</s> vlaad! Watch everyone be friendly to you. Stare <s>sensually</s> into people's eyes and watch them flop over. Sigh in relief as everything becomes way easier if you're medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.
|Vampires spawn as crewmembers, but hide a terrible thirst for blood and strange powers. They use blood to keep themselves from falling into a frenzy and to fuel their power. They can convert organics into thralls, or into more vampires.
!Very Hard
!Very Hard
|-
|-
![[File:Traitorling2-nbt.gif|64px|link=Revolutionary]]<br>[[Revolutionary|Revolutionaries/Loyalists]]
![[File:Traitorling2-nbt.gif|64px|link=Revolutionary]]<br>[[Revolutionary|Revolutionaries/Loyalists]]
|'''Revolutionaries:''' Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen <s>but decide to go to the bar instead</s>.<br>'''Loyalists:''' Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. <s>Lose.</s> Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. <s>Find them at the bar.</s>
|'''Revolutionaries:''' Revolutionaries start as crew, either beginning their revolt or being convinced by one of the heads of the movement. They take issue with the current state of affairs, and wish to bring change in some way.<br>'''Loyalists:''' Loyalists start as crew, either beginning as a stalwart fan of the SCC or being convinced by one of the heads of the movement. They take issue with the revolution, and will attempt to bring it to heel by any means necessary. They often drive the conflict by exacerbating the issues of the Revolutionaries.
!Hard
!Hard
|}
|}
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|-
|-
![[File:genericmerchant2.png|link=Merchant]]<br>[[Merchant]]
![[File:genericmerchant2.png|link=Merchant]]<br>[[Merchant]]
|Sell interesting goods to the crew. Make loads of money.
|Merchants are licensed to dock with the SCCV Horizon and sell their wares, but they only spawn during some rounds.
!Medium
!Medium
|-
|-
![[File:EmergencyResponseTeam.png|64px|link=Guide to Ghost Roles]]<br>[[Guide to Ghost Roles|Ghost Roles]]
![[File:EmergencyResponseTeam.png|64px|link=Guide to Ghost Roles]]<br>[[Guide to Ghost Roles|Ghost Roles]]
|Decide to finally play instead of being an observer main.
|Ghost roles vary wildly depending on sector, ranging from independents, to corporate employees, to representatives of the Orion Spur's nations.
!Medium / Hard
!Easy to Hard
|}
|}


[[Category:Jobs]]
[[Category:Jobs]]
[[Category:Pages]]
[[Category:Pages]]

Latest revision as of 23:57, 25 September 2025

Your Job is the occupation you have signed onto with the Stellar Corporate Conglomerate or one of its many member corporations to perform on-board the exploration ship SCCV Horizon. It defines your duties, your access, and the equipment you spawn with.

Before starting out, it is best you read the Corporate Regulations to understand what is and isn't acceptable in the workplace, and the Stellar Corporate Conglomerate Occupation Qualifications. You may also encounter alien species in your workplace.

Some useful links:

The departments are assigned specific corporations as follows:

Command: Stellar Corporate Conglomerate.

Security: Private Military Contracting Group, Idris Incorporated, and Zavodskoi Interstellar.

Engineering: Hephaestus Industries and Zavodskoi Interstellar.

Operations: Hephaestus Industries and Orion Express.

Service: Idris Incorporated, NanoTrasen Corporation, and Orion Express.

Medical: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Private Military Contracting Group.

Research: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar.


Contents

Command

The Corporations allowed in this Department are: The Stellar Corporate Conglomerate (SCC).

Job Role Difficulty

Captain
The Captain is in charge of the ship and everyone on it. They make sure the crew is working and productive and any potential threats are seen to. They are expected to be able to command their Heads of Staff effectively, and have ultimate authority on the ship, second only to the SCC. Very Hard

Executive Officer
The Executive Officer is the head of staff for the Service and Civilian departments, as well as the primary head of staff for Bridge Crewman. Their principal duty is to handle administration aboard the ship alongside managing the bridge, Canary, and Intrepid. Hard

Operations Manager
The Operations Manager manages the logistics, resource extraction, and machining operations of the ship. Principal duties include ensuring orders are processed, the shuttles are serviced by Hangar Technicians, sufficient ore is extracted and processed, and the main guns are loaded properly. Hard

Head of Security
The Head of Security manages the security forces on the ship. They ensure proper enforcement of the Corporate Regulations and Standard Operating Procedure, as well as adequate defense on away missions or against boarders. Additionally, verify and sign off on all investigations to ensure corporate compliance. Very Hard

Chief Engineer
The Chief Engineer is the individual in charge of the ship's integrity, electricity, and IT network. They manage the engineering department to ensure the ship remains in a functional state, and to prepare sites on expeditions. Hard

Research Director
The Research Director is in charge of the Science department, Ship AI, and all experimental material or procedures. They have jurisdiction over the Quark, and typically manage scientific expeditions. Hard

Chief Medical Officer
The Chief Medical Officer is the authority in charge of the health of the crew. They manage the Medical department to effectively treat injuries, ensure proper safety practices, and supply prescriptions. They are the sole Command member capable of assessing other Heads of Staff for mental or physical capability and are the primary authority in cases of biohazard outbreak. Hard

Command Support

The corporations allowed in this department are: all of them, as well as non-corporate government employees.

Job Role Difficulty

Bridge Crewman
Bridge Crewmen operate the bridge of the Horizon. They are the primary pilots for the Intrepid and Canary. Secondary duties include assistant Command as needed, and heading away missions when a Command member is unable to attend. Medium to Hard

Corporate Liaison
Corporate Liaisons on the primary point of contact for the corporation they represent. Their duties are to represent the interests of their corporations' employees within Command, and to be a communication link between the corporation and its employees. Medium

Consular Officer
Represent a nation in the Spur. Consulars are independent representatives of their nation, and the sole point of contact between crew and that nation. They represent their nation's best interests within command and are a communication link between the embassy and its citizens. Medium

Security

The Corporations Allowed in this Department are: PMCG, Idris Incorporated, Zavodskoi Interstellar.

Job Role Difficulty

Security Officer
Security Officers are the main force behind Security on the ship. They are responsible for dealing with security complaints and the protection of corporate assets. Hard

Warden
The Warden is responsible for the brig, the prisoners, and the armory. They handle the processing of new prisoners, the distribution of equipment from the armory, and the protection of the brig. Secondary duties include assistant the Head of Security and providing dispatch services to the Officers. Hard

Investigator
The Investigator is the expert in all things CSI. Their main duties are to investigate incidents through evidence, interviews, and deductive reasoning, whether to determine the perpetrator of a crime or absolve the corporations of liability. Secondary duties include autopsies. Hard

Security Cadet
Security Cadets are trainees or transfers on probation. Their primary duty is to learn the ropes from Security Officers. Easy to Medium

Engineering

The Corporations Allowed in this Department are: Hephaestus Industries, Zavodskoi Interstellar.

Job Role Difficulty

Engineer
Engineers are the maintainers of the ship and its equipment. They operate the ship engines (not ship thrusters), electrical grid, maintain ship machinery, repair the ship's structure, and handle all matters of construction or repair. Medium

Atmospheric Technician
Atmospheric Technicians are the caretakers of the ship atmospheric systems. They operate and maintain the air and scrubber networks, manage the atmospheric storage, operate the ship thrusters, and resolve depressurized areas. Medium

Engineering Apprentice
Engineering Apprentices are trainees in the Engineering department. They are here to learn from the Engineers. Easy

Operations

The Corporations Allowed in this Department are: Hephaestus Industries, Orion Express.

Job Role Difficulty

Hangar Technician
The Hangar Technician is responsible for managing all basic Operations-related tasks. Their duties include handling mailing requests, processing orders, managing bounties, reloading the ship's weapons upon orders, and sorting and distributing warehouse contents. They also serve as the flight deck technicians ensuring that shuttles are fueled, maintained, and ready to go at a moment's notice for expeditions. Easy

Shaft Miner
The Shaft Miners are in charge of all ore extraction and processing in the sector. Their main duties are to exploit planets and asteroids for minerals and ore, process these minerals and ores into usable resources, and distribute these resources to departments. Easy to Medium

Machinist
The Machinist is responsible for the maintenance of all ship-bound robots and IPCs aboard the ship. Their secondary duties include the construction and maintenance of hardsuits, mechs, and other specialized equipment. Additionally, Machinist perform cyborgification procedures when required. Easy

Medical

The Corporations Allowed in this Department are: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, PMCG.

Job Role Difficulty

Surgeon
The Surgeon handles all surgical procedures within the Medical department except for autopsies, which are handled by Investigators. Secondary duties include assistant Physicians in the GTR during mass casualty events. Hard

Physician
The Physician handles most diagnostic and medicinal operations within the Medical department. This includes handling patient intake, scanning, and treatment within the GTR. This includes the management of patients to surgery, the ICU, the recovery ward, or cryotubes for appropriate treatment.

Paramedic
The Paramedic handles patient retrieval and advanced first aid, including emergency field treatment. Secondary duties include assistant Physicians and Surgeons with the management of patients and the Medical department. They are the primary medical member to join away missions. Hard

Psychologist
The Psychologist handles the diagnosing and treatment of mental issues. They are largely removed from the treatment procedures within the rest of the department. Medium

Pharmacist
The Pharmacist synthesizes medicines for use by the Medical department, and the production of prescriptions from crew. They are largely removed from the treatment procedures within the rest of the department. Medium

Medical Intern
The Medical Intern is the trainee for the Medical department. Depending on speciality, their primary duties are to learn from the other doctors (or paramedic), and provide assistance where needed. Easy to Medium

Research

The Corporations Allowed in this Department are: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals,

Job Role Difficulty

Scientist
The Scientist operates the research labs and performs research aboard the ship. Their duties are to draft experiments, perform such experiments, and write reports on these findings. Medium

Xenobiologist
Xenobiologists handle the management and research of slimes aboard the ship. They additionally handle the capture and study of xenofauna discovered on away sites. Hard

Xenobotanist
The Xenobotanist performs the study of xenoflora, as well as the genetic manipulation of plants. They handle the collection and study of xenoflora discovered on away sites. Hard

Xenoarcheologist
The Xenoarcheologist handles the discovery, recovery, and study of anomalies and artefacts found on planets and asteroids. Additionally, they manage the safe storage of these anomalies on ship. Medium

Research Intern
The Research Intern is the trainee position of the Research department. Easy

Service

The Corporations Allowed in this Department are: Idris Incorporated, Nanotrasen Corporation, Orion Express.

Job Role Difficulty

Assistant
The Assistant has no duties, responsibilities, or special access. Alternative titles of Medical Orderly, Wait Staff, Technical Assistant, and Lab Assistant assign duties relating to the assistance of a given department. Very Easy

Off-Duty Crew Member
The Off-duty Crew Member has no duties or access. They are crew holding other positions, however, are not on-duty so they may enjoy the amenities of the ship. Very Easy

Passenger
The Passenger is an independent individual who purchased a ticket to board the ship. They have no duties or access. Very Easy

Bartender
The Bartender operates the ship bar. Their main duty is to supply the crew or visitors with drinks, be they alcoholic or otherwise. Easy

Chef
The Chef operates the ship kitchen, and controls the diner's menu. Their duty is to cook food for the crew or visitors. Easy

Botanist
The Botanist manages the ship hydroponics bay. They ensure the proper supply of fresh ingredients to the bar and kitchen, as well as products that can be sold at the Commissary. Easy

Chaplain
The Chaplain operates the ship chapel. They provide religious services to the crew and may additionally provide counseling services. Should a crew member die, they handle funeral rites. Easy

Janitor
The Janitor provides custodial services to the ship. They ensure the vessel is clean, vendors are stocked, and lights are functional. Secondary duties include providing minor repairs. Easy

Librarian
The librarian operates the ship library. They handle requests for books, checking in or out loaned books, general information, and similar duties. Easy

Corporate Reporter
The Reporter provides the primary means of story coverage on the ship. They write articles and provide live broadcasts as needed to keep the crew informed. Easy

Equipment (Stationbounds)

Job Role Difficulty

AI
The AI is a top-of-the-line stationbound synthetic responsible for assisting the Command department and the crew. It has access to nearly every electronic object on the ship, as well as all radio channels. Its behaviours are dictated by whatever laws are currently uploaded. Extremely Hard

Cyborg
Cyborgs (and robots) are stationbound synthetics confined to a portable chassis, generally specialized to assist a particular department. They may act in place of crew when needed to keep the ship running, or be assigned tasks by the crew. Their behaviours are dictated by whatever laws are currently uploaded. Medium to Hard

Personal AI
A Personal AI is a commercially available computer program downloaded to a pAI device, meant to act as a companion. They generally can't do much else. Very Easy

Maintenance Drone
Maintenance drones are deployed to repair and maintain the ship. They keep the ship running, while avoiding interfering with the crew. None

Special Roles

Antagonists

Job Role Difficulty

Odyssey Team
Actors, with or without a powerful Storyteller, work to create interesting stories centered around the SCCV Horizon and away-sites. They spawn during the special Odyssey gamemode. Very Hard

Traitor
Traitors spawn as crewmembers, but are given a hidden uplink. They may pursue any goals they like in order to bring interesting conflict to the round. Hard

Mercenary
A group of four offship antagonists who are given uplinks, an armory, and a ship. Very Hard

Cultist
Cultists spawn as crewmembers, but have secretly been initiated into a sinister blood cult. The specifics of their new religion are up to them, but they usually involve horrific ritual sacrifice, forceful conversion/brainwashing, and bloody runes. Very Hard

Changeling
Changelings spawn as crewmembers, but have secretly been replaced by an undiscovered lifeform with the ability to perfectly mimic organics. They have a wide variety of abilities allowing them to integrate organics into their hivemind and steal their DNA, and can transform their body in many grotesque ways. Hard

Revenant
Revenants are extremely rare trans-dimensional entities which can invade the ship from bluespace. They have unique abilities and strange physiology. Hard

Raider
A group of poorly-equipped offship antagonists, given some gear and a ship. Hard

Operative
A pair of offship antagonists equipped from a selection of highly-advanced hardsuits and weaponry. Medium / Hard

Technomancer
An offship antagonist equipped with a "Core," a highly advanced and probably-not-magical piece of equipment which gives the wearer fantastic power.
Raider Technos: A group of Technomancers. Each holds less power individually, but there is strength in numbers.
Medium / Hard

Loner
A lone offship antagonist equipped with strange psionic power and the ability to absorb energy from another person's Zona Bovinae. Medium / Hard

Borer
A strange parasite which may parasitize a host, allowing them to reproduce in exchange for giving their host psionic power. Medium / Hard

Vampire
Vampires spawn as crewmembers, but hide a terrible thirst for blood and strange powers. They use blood to keep themselves from falling into a frenzy and to fuel their power. They can convert organics into thralls, or into more vampires. Very Hard

Revolutionaries/Loyalists
Revolutionaries: Revolutionaries start as crew, either beginning their revolt or being convinced by one of the heads of the movement. They take issue with the current state of affairs, and wish to bring change in some way.
Loyalists: Loyalists start as crew, either beginning as a stalwart fan of the SCC or being convinced by one of the heads of the movement. They take issue with the revolution, and will attempt to bring it to heel by any means necessary. They often drive the conflict by exacerbating the issues of the Revolutionaries.
Hard

Special

Job Role Difficulty

Merchant
Merchants are licensed to dock with the SCCV Horizon and sell their wares, but they only spawn during some rounds. Medium

Ghost Roles
Ghost roles vary wildly depending on sector, ranging from independents, to corporate employees, to representatives of the Orion Spur's nations. Easy to Hard