Difference between revisions of "Physician"

From Aurora Information Uplink
Jump to navigation Jump to search
(Changes FR to Paramedic)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = #ffdddd
|headerbgcolor = #BBF1F1
|headerfontcolor = black
|headerfontcolor = black
|stafftype = MEDICAL
|stafftype = MEDICAL
|imagebgcolor = #ffeeee
|imagebgcolor = #BBC6F1
|img = MedicalDoctor.png
|img = Physician-nbt.png
|jobtitle = Physician
|jobtitle = Physician
|access = [[Job Guides#Medical|Medbay]], Morgue, [[Surgeon|Operating Theatre]]
|access = [[Job Guides#Medical|Medbay]], Morgue, [[Surgeon|Operating Theatre]]
|difficulty = Medium
|difficulty = Medium
|qualifications = At least 25 years of age, applicable MD from an accredited school and a completed 2 year of residency.
|qualifications = At least 30 years of age, applicable MD from an accredited school and a completed 2 year of residency.
|employers = [[Zeng-Hu Pharmaceuticals]], [[Nanotrasen]], [[Private Military Contracting Group | The Private Military Contracting Group]]  
|employers = [[Zeng-Hu Pharmaceuticals]], [[Nanotrasen]], [[Private Military Contracting Group | The Private Military Contracting Group]]
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]]
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]]
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
Line 16: Line 16:
}}
}}


The '''Physician''' as a role is an extremely important one. If you know what you're doing, as a Physician you ''will'' save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Physicians are the only ones with the tools and the in-character experience to save them, Physicians tend to make a lot of friends.
The '''Physician''' as a role is an extremely important one. If you know what you're doing, as a physician you ''will'' save lives. Nearly every death can be prevented, provided you reach the victim in time. Since physicians are <s>supposedly</s> the only ones with the tools and the in-character experience to save them, physicians tend to make a lot of friends.


== Overview ==
=== Your Coworkers and You ===
You start with an advanced first-aid kit and a health analyzer. Your main work will be in the '''Medbay''', where there are spares, vending machines with more supplies, and more specialized kits. You have some standard medication in the Medical Supplies room, though you should ask '''Chemistry''' for some more specialized ones.
==== Surgeon ====
The duties and education of Physicians and [[Surgeon]]s have a good amount of overlap. Both you and the surgeons are expected to have the knowledge of various injuries, how to diagnose them, and how to treat them, among other things. The key difference, however, is how [[Guide_to_Medicine|treatment is done]]. Your focus in the medical bay, as compared to the Surgeons, is to treat injuries using mostly chemical means. There are some injuries, however, that you simply cannot treat through chemical means, and thus require the surgeon to treat them. Make sure to work with the surgeon to effectively distribute patients between chemical treatment and surgical treatment.


=== General Procedure ===
Sometimes a surgeon will not be present. In these situations, you are expected to know certain surgical operations which you can find [[Surgery|here]]. Do keep in mind, however, that if there are surgeons on shift, '''DO NOT''' operate on a patient unless the surgeons are busy or it is an emergency.
 
==== Pharmacist ====
==== Stay In Your Lane! ====
[[Pharmacist]]s are your friend. As mentioned earlier, Physicians treat injuries through chemical means. The pharmacists are your source for medicine which you will use in your work. Because of this, you should work with your pharmacist to make sure there are enough chemicals in storage, and that any chemicals you may need are prepared. For instance, if you have a patient with a heart injury, you should inform your pharmacist to make [[Guide_to_Chemistry#Organ_Regeneratives|Adipemcina]]. In absence of a pharmacist, the Surgeon can treat the same injuries.
 
==== Paramedic ====
As a regular physician, you do general treatments and give scheduled exams to the crew. Remember that you should NOT be performing the jobs of the specialized alt-titles. You are qualified to fill in for these roles if they are empty, but it is detrimental to medical's flow if you walk all over your co-workers trying to do everything else. If you have a paramedic, try to rely on them to bring in the wounded. If you have an Emergency Medical Physician, rely on them to stabilize the patient before they hand them off to you to follow up with treatment. If you have a surgeon, '''DON'T''' do surgery.
[[Paramedic]]s are who will be retrieving patients from throughout the ship and bringing them to the medical bay. While they are usually not in the General Treatment Room (GTR), you should work with the Paramedics to understand what injuries an incoming patient will have. In return, you should help monitor suit sensors whenever you are not busy.
 
==== Medical Intern ====
==== Handling Patients ====
[[Medical Intern]]s are the learners of the medical team. You should make sure interns who are interning to become physicians have a chance to learn about the procedures and chemicals used in the medical bay. After they have learned enough, you can even allow them to treat their own patient and monitor the process to see how they do.
 
You can diagnose injuries with the help of a [[Guide_to_Medicine#Health_Analyzer|health analyzer]], which you helpfully spawn with. Your PDA can also do a limited health readout.
 
You '''NEED''' to work with the rest of your team in medical to keep things running smoothly.
 
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage totals less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.
 
Health runs from 100% to -100%, and it's your job to make sure it doesn't hit the bottom end. Below are the main types of damages and treatments. See the [[Guide to Medicine]] for a more detailed overview.
 
== The Four Basic Damage Types ==
 
=== Brute Damage ===
Whether it's from fists, bullets, or a kitchen knife, it's classified as Brute Damage. Brute Damage is inevitably the most common form of damage and is easily treated.
 
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects. They add to a person's brute damage, but unless particularly severe, they do not cause bleeding.
 
Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.
 
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.
 
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.
 
=== Burn Damage ===
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space.
 
Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don't waste supplies. For severe burns, give them Dermaline (a Chemist will be needed).
 
Burn Damage appears as grey streaks on a person's body, or you can use the various scanners to tell the location, so apply ointment in those areas (usually the chest area).
 
=== Toxin Damage ===
Toxin Damage is the third kind of damage and is relatively uncommon.
 
Be it from the aptly named toxin bottle, medicine overdoses, soporific, or radiation, Toxin Damage has no visible form, so can only be recognized via analyzing.
 
Inject with Dylovene, or give them Dylovene pills. This also shortens the time needed to wake someone up from Soporific or Chloral Hydrate.
 
=== Suffocation Damage ===
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by another type of damage.
 
Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).
 
Inaprovaline halts Suffocation damage, but only when in Critical.
 
== Uncommon Conditions ==
Other more unique damages and treatments can be found on the [[Guide to Medicine]].
 
Genetic diseases can be cured by Ryetalyn.
 
Give your infected patients [[Guide_to_Chemistry#Anti_Microbials|antimicrobials]] to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else from getting infected.
 
=== Blood Loss ===
''See Also: [[Guide_to_Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]''
 
Living things have blood. Blood is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.
 
Blood levels can be found on the health analyzer readout with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient. 
 
If you're unsure what blood type to use or the blood type of a patient, O- can be given to anyone. There is a limited supply, so only use it if absolutely necessary. For a more detailed compatibility list, read below.
 
==== Compatible Blood Types ====
 
When choosing a blood pack, find the patient's [[Guide_to_Character_Records|medical records]] either on the Patient Records computer in the lobby, or the "Patient Records" function on your PDA. As a quick reminder, A, B and + are types of markers on blood, O, and - indicate a lack of said markers.  Don't give someone markers they don't already have or they'll die.  If that doesn't make sense to you, read the next section for a chart on compatible blood types.
 
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:
* '''Negative''' can take '''only negative'''.
* '''All''' types can take '''O'''.
* '''A''' can take '''A'''.
* '''B''' can take '''B'''.
* '''AB''' can take '''A and B'''.
* '''O''' can take '''only O'''.
{| class="wikitable"
|+Blood Compatibility Chart
! rowspan="2" |Receiver
! colspan="8" |Donor
|-
!O-
!O+
!B-
!B+
!A-
!A+
!AB-
!AB+
|-
|'''AB+'''
| +
| +
| +
| +
| +
| +
| +
| +
|-
|'''AB-'''
| +
|
| +
|
| +
|
| +
|
|-
|'''A+'''
| +
| +
|
|
| +
| +
|
|
|-
|'''A-'''
| +
|
|
|
| +
|
|
|
|-
|'''B+'''
| +
| +
| +
| +
|
|
|
|
|-
|'''B-'''
| +
|
| +
|
|
|
|
|
|-
|'''O+'''
| +
| +
|
|
|
|
|
|
|-
|'''O-'''
| +
|
|
|
|
|
|
|
|}
 
=== Shock and Critical Condition ===
There is three types of medical states. The first is 'shock', which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.
 
The second is known as 'soft critical'. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.
 
The third is known as 'critical' and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.


=== Mental Trauma and Policy ===
=== Mental Trauma and Policy ===
* All characters with a [[Physician|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
* All characters with a [[Physician|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of Neuro-surgery where necessary to treat mental trauma.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of neuro-surgery where necessary to treat mental trauma.
* [[Chemist|Chemists/Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma.
* [[Chemist|Chemists/Pharmacists]] are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma.
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Crystal_Therapy|Crystal Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness; they are the only one capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Cognitive_Behavioral_Therapy|Cognitive Behavioral Therapy]], and [[Psychologist#Isolation|Isolation]]). They should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.
 
== Surgery ==
Surgery should typically not be performed by Physicians unless no Surgeon or relevantly qualified CMO is available. Please see the [[Surgeon]] role here. There are exceptions to this, however, such as cases with critical patients that require immediate care, and a Surgeon will not arrive in time. You should stay in your scope of practice, however.
 
A guide to surgery, and a guideline for the procedures that Physicians are qualified for, is [[Surgery|here]].
 
==Modern Miracles==
=== Cryogenics ===
Setting up Cryogenics is easy and simple.
 
Firstly, ensure the O2 canisters are connected to the ports. There's a wrench nearby to do this. Secondly, fill the tubes with Cryoxadone - beakers should be on the table. Then set the freezer to the minimum to start cooling the chamber down.
 
In order to use it for a patient, take off any temperature suits that have (RIG, Spacesuits, void suits, fire suits, etc.), grab them, and put them in the cryo tube. Then turn it on and wait. You can monitor the patient's vitals from outside. It's a smart idea to strip them down to their jumpsuit since this will allow cryo to cool them faster. Remember to eject them when they're better.
 
=== Medibots ===
Medibots no longer magically synthesize Tricordrazine, so you have to fill them for them to do any good.
 
Using your ID, you can alter their settings and fill them with a beaker of your choice.
 
As a traitor you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.
 
==Traitoring==
There are so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be "doctored" by you and other people. You can then take them someplace private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying "This man has been cyborged" and no one will bat an eye at why they are naked, and why they are there. Usually.


==Roleplay Tips==
==Roleplay Tips==
Line 233: Line 40:
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it's what you're there for after all.
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it's what you're there for after all.


{{Medbay}}
{{Guides}}
{{Jobs}}
{{Jobs}}
[[Category: Jobs]] [[Category:Medbay]]
[[Category: Jobs]] [[Category:Medbay]]

Latest revision as of 21:03, 11 June 2024

MEDICAL STAFF
Physician
Physician
Access: Medbay, Morgue, Operating Theatre
Qualifications: At least 30 years of age, applicable MD from an accredited school and a completed 2 year of residency.
Employers: Zeng-Hu Pharmaceuticals, Nanotrasen, The Private Military Contracting Group
Supervisors: Chief Medical Officer
Duties: Keep the crew healthy, save lives.
Guides: Guide to Medicine

The Physician as a role is an extremely important one. If you know what you're doing, as a physician you will save lives. Nearly every death can be prevented, provided you reach the victim in time. Since physicians are supposedly the only ones with the tools and the in-character experience to save them, physicians tend to make a lot of friends.

Your Coworkers and You

Surgeon

The duties and education of Physicians and Surgeons have a good amount of overlap. Both you and the surgeons are expected to have the knowledge of various injuries, how to diagnose them, and how to treat them, among other things. The key difference, however, is how treatment is done. Your focus in the medical bay, as compared to the Surgeons, is to treat injuries using mostly chemical means. There are some injuries, however, that you simply cannot treat through chemical means, and thus require the surgeon to treat them. Make sure to work with the surgeon to effectively distribute patients between chemical treatment and surgical treatment.

Sometimes a surgeon will not be present. In these situations, you are expected to know certain surgical operations which you can find here. Do keep in mind, however, that if there are surgeons on shift, DO NOT operate on a patient unless the surgeons are busy or it is an emergency.

Pharmacist

Pharmacists are your friend. As mentioned earlier, Physicians treat injuries through chemical means. The pharmacists are your source for medicine which you will use in your work. Because of this, you should work with your pharmacist to make sure there are enough chemicals in storage, and that any chemicals you may need are prepared. For instance, if you have a patient with a heart injury, you should inform your pharmacist to make Adipemcina. In absence of a pharmacist, the Surgeon can treat the same injuries.

Paramedic

Paramedics are who will be retrieving patients from throughout the ship and bringing them to the medical bay. While they are usually not in the General Treatment Room (GTR), you should work with the Paramedics to understand what injuries an incoming patient will have. In return, you should help monitor suit sensors whenever you are not busy.

Medical Intern

Medical Interns are the learners of the medical team. You should make sure interns who are interning to become physicians have a chance to learn about the procedures and chemicals used in the medical bay. After they have learned enough, you can even allow them to treat their own patient and monitor the process to see how they do.

Mental Trauma and Policy

Roleplay Tips

  • You most likely have a decent knowledge of people and medicines. Use it to help people.
  • Feel free to play a nice guy, or the next House. Just make sure people get healed, it's what you're there for after all.
Guides of the Horizon
General Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Gunnery - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes - Chain of Command
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles