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{{WIP}}
Your '''Job''' is the occupation you have signed onto with the [[Stellar Corporate Conglomerate]] or one of its many [[Megacorporations|member corporations]] to perform on-board the exploration ship SCCV Horizon. It defines your duties, your access, and the equipment you spawn with.
Your '''Job''' is what NanoTrasen has assigned you to do aboard the NSS Aurora. It defines what equipment you start with, your ID card access, and what you're actually supposed to be doing.
 
Before starting out, it is best you read the [[Corporate Regulations]] to understand what is and isn't acceptable in the workplace, and the [[Stellar Corporate Conglomerate Occupation Qualifications]]. You may also encounter [[New Player Lore Guide#Common Sentient Species|alien species]] in your workplace.


Some useful links:
Some useful links:
* [[Chain of Command]]
* [[Chain of Command]]
* [[Corporate Regulations]]
* [[Corporate Regulations]]
* [[Standard Operating Procedure]]
* [[Guides]]
* [[Guides]]
* [[Guide_to_Controls|Tips]]
* [[Guide_to_Communication_Devices|Communication Devices]]
* [[Guide_to_Communication_Devices|Communication Devices]]
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]
* [[Stellar Corporate Conglomerate Occupation Qualifications|Basic Employee Qualifications]]
* [[Identifying Antagonists]]
 
The departments are assigned specific corporations as follows:
 
'''Command:''' [[Stellar Corporate Conglomerate]].
 
'''Security:''' [[Private Military Contracting Group]], [[Idris Incorporated]], and [[Zavodskoi Interstellar]].
 
'''Engineering:''' [[Hephaestus Industries]] and [[Zavodskoi Interstellar]].
 
'''Operations:''' [[Hephaestus Industries]] and [[Orion Express]].
 
'''Service:''' [[Idris Incorporated]], [[NanoTrasen Corporation]], and [[Orion Express]].
 
'''Medical:''' [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Private Military Contracting Group]].


You should also read up about [[Corporate Regulations]], so you know your rights, and [[Clone Memory Disorder]] if you happen to die and be cloned. Not doing so is considered very bad form for [[Roleplay]].  
'''Research:''' [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Zavodskoi Interstellar]].


Due to new NanoTrasen equal rights laws, you might encounter some interesting new [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you.
{{TOC Hidden}}
===Command===
The Corporations allowed in this Department are: [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]].


==Station Command==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
!style="background-color:#FFDF00;" width=200|Job
!style="background-color:lightblue;" width=200|Job
!style="background-color:#FFDF00;" |Role
!style="background-color:lightblue;" |Role
!style="background-color:#FFDF00;" width=100|Difficulty
!style="background-color:lightblue;" width=100|Difficulty
|-
|-
![[File:Generic_captain.png|link=Captain]]<br>[[Captain]]
![[File:Captain-nbt.png|64px|link=Captain]]<br>[[Captain]]
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with <s>ERP</s> '''more important matters''' instead. Put a DNC in your records and watch silly [[Nurse|nurses]] clone you anyway. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there's suddenly torches and pitchforks in front of your door.]]
|The Captain is in charge of the ship and everyone on it. They make sure the crew is working and productive and any [[#Antagonists|potential threats]] are seen to. They are expected to be able to command their Heads of Staff effectively, and have ultimate authority on the ship, second only to the SCC.
!Very Hard
!Very Hard
|-
|-
![[File:HeadOfPersonnel.png|link=Head of Personnel]]<br>[[Head of Personnel]]
![[File:Executiveofficer-nbt.png|64px|link=Executive Officer]]<br>[[Executive Officer|Executive Officer]]
|Make your presence known and state that you are available to change access on peoples' IDs. Deny 80% of the requests because they're clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the station keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for ''employee evaluations.'']]
|The Executive Officer is the head of staff for the Service and Civilian departments, as well as the primary head of staff for [[Bridge Crewman]]. Their principal duty is to handle administration aboard the ship alongside managing the bridge, Canary, and Intrepid.
!Hard
|-
![[File:Operationsmanager-nbt.png|64px|link=Operations Manager]]<br>[[Operations Manager|Operations Manager]]
|The Operations Manager manages the logistics, resource extraction, and machining operations of the ship. Principal duties include ensuring orders are processed, the shuttles are serviced by [[Hangar Technician]]s, [[Shaft Miner|sufficient ore is extracted and processed]], and the [[Guide to Gunnery|main guns are loaded properly]].
!Hard
!Hard
|-
|-
![[File:Generic_hos.png|link=Head of Security]]<br>[[Head of Security]]
![[File:Headofsecurity-nbt.png|64px|link=Head of Security]]<br>[[Head of Security]]
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. <s>Give up and do the same.</s> Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn't pay. Attempt to clear space bats out of the armory. <s>Die.</s> Pet your dog.
|The Head of Security manages the security forces on the ship. They ensure proper enforcement of the [[Corporate Regulations]] and [[Standard Operating Procedure]], as well as adequate defense on [[Guide to Away Missions|away missions]] or against boarders. Additionally, verify and sign off on all investigations to ensure corporate compliance.
!Very Hard
!Very Hard
|-
|-
![[File:Generic_ce.png|link=Chief Engineer]]<br>[[Chief Engineer]]
![[File:Chiefengineer-nbt.png|64px|link=Chief Engineer]]<br>[[Chief Engineer]]
|Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. <s>Contradict yourself by not wearing any of that ever.</s> Wear your fancy white hardsuit around instead! Leap everywhere around with it <s>until the battery runs out, the time you need it most</s>. Wonder why the [[Engine Technician|engine tech]] decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]'s face melt fighting a losing battle against a phoron fire without protection. Watch an [[Engineering Apprentice|apprentice]] get stuck trying to build window panes. Forget your robot pet exists.
|The Chief Engineer is the individual in charge of the ship's integrity, electricity, and [[Telecommunications|IT network]]. They manage the engineering department to ensure the ship remains in a functional state, and to prepare sites on expeditions.
!Hard  
!Hard  
|-
|-
![[File:ResearchDirector.png|link=Research Director]]<br>[[Research Director]]
![[File:Researchdirector-nbt.png|64px|link=Research Director]]<br>[[Research Director]]
|<s>Sit around</s> Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they're doing attempts telescience. Don't be surprised in the slightest when the [[Xenobiologist]] gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the [[Xenobotanist]] get blasted in the face with K'ois. Watch Paramedics try and fail, again, to rescue them. Listen as your [[Xenoarcheologist]] falls down a hole. <s>Contemplate firing all xenostudy staff without a second thought as a result just because.</s> [[Traitor|Wonder why there's a big hole in the server room instead of toxins.]]
|The Research Director is in charge of the Science department, Ship [[AI]], and all experimental material or procedures. They have jurisdiction over the Quark, and typically manage scientific expeditions.
!Hard
!Hard
|-
|-
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]<br>[[Chief Medical Officer]]
![[File:Chiefmedicalofficer-nbt.png|64px|link=Chief Medical Officer]]<br>[[Chief Medical Officer]]
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren't getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional amid pubbies that thought [[Nurse]] was a learning role. Screech when someone doesn't check records for DNCs. Argue with the [[Virologist]] regarding the morals of human testing. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. '''Suffer.'''
|The Chief Medical Officer is the authority in charge of the health of the crew. They manage the Medical department to effectively treat injuries, ensure proper safety practices, and supply prescriptions. They are the sole Command member capable of assessing other Heads of Staff for mental or physical capability and are the primary authority in cases of biohazard outbreak.
!Hard
!Hard
|}
|}


==Internal Security==
===Command Support===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#eeeeff;"
The corporations allowed in this department are: all of them, as well as non-corporate government employees.
!style="background-color:#3e75dd;" width=200|Job
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:#3e75dd;" |Role
!style="background-color:#166294;" width=200|Job
!style="background-color:#3e75dd;" width=100|Difficulty
!style="background-color:#166294;" |Role
!style="background-color:#166294;" width=100|Difficulty
|-
![[File:Bridgecrewman-nbt.png|64px|link=Bridge Crewman]]<br>[[Bridge Crewman|Bridge Crewman]]
|Bridge Crewmen operate the bridge of the Horizon. They are the primary pilots for the Intrepid and Canary. Secondary duties include assistant Command as needed, and heading away missions when a Command member is unable to attend.
!Medium to Hard
|-
![[File:Corporateliaison-nbt.png|64px|link=Corporate Liaison]]<br>[[Corporate Liaison]]
|Corporate Liaisons on the primary point of contact for the corporation they represent. Their duties are to represent the interests of their corporations' employees within Command, and to be a communication link between the corporation and its employees.
!Medium
|-
![[File:Corporateliaison-nbt.png|64px|link=Consular Officer]]<br>[[Consular Officer]]
|Represent a nation in the Spur. Consulars are independent representatives of their nation, and the sole point of contact between crew and that nation. They represent their nation's best interests within command and are a communication link between the embassy and its citizens.
!Medium
|-
|-
![[File:Generic_security.png|link=Security Officer]]<br>[[Security Officer]]
|}
|Patrol the station and apprehend criminals.
 
!Hard
===Security===
The Corporations Allowed in this Department are: [[Private_Military_Contracting_Group|PMCG]], [[Idris_Incorporated|Idris Incorporated]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:#05A3A4;" width=200|Job
!style="background-color:#05A3A4;" |Role
!style="background-color:#05A3A4;" width=100|Difficulty
|-
|-
![[File:Warden.png|link=Warden]]<br>[[Warden]]
![[File:Securityofficer-nbt.png|64px|link=Security Officer]]<br>[[Security Officer]]
|Mantain the brig and hand out weapons in emergencies.
|Security Officers are the main force behind Security on the ship. They are responsible for dealing with [[Corporate Regulations|security complaints]] and the [[#Antagonist|protection]] of corporate assets.
!Hard
!Hard
|-
|-
![[File:Generic_detective.png|link=Detective]]<br>[[Detective]]
![[File:Warden-nbt.png|64px|link=Warden]]<br>[[Warden]]
|Investigate crime scenes. Interview suspects. Solve cases.
|The Warden is responsible for the brig, the prisoners, and the armory. They handle the processing of new prisoners, the distribution of equipment from the armory, and the protection of the brig. Secondary duties include assistant the Head of Security and providing dispatch services to the Officers.
!Hard
!Hard
|-
|-
![[File:Generic_forensic.png|link=Forensic Technician]]<br>[[Forensic Technician]]
![[File:Investigator-nbt.png|64px|link=Investigator]]<br>[[Investigator]]
|Investigate crime scenes. Analyse evidence. Perform autopsies.
|The Investigator is the expert in all things CSI. Their main duties are to investigate incidents through evidence, interviews, and deductive reasoning, whether to determine the perpetrator of a crime or absolve the corporations of liability. Secondary duties include autopsies.
!Hard
!Hard
|-
|-
![[File:Sec_cadet.png|64px]]<br>Security Cadet
![[File:Securityofficer-nbt.png|64px|link=Security Officer#Security Cadet]]<br>[[Security Officer#Security Cadet|Security Cadet]]
|Become the most exemplary member of security, get shoved by admins.
|Security Cadets are trainees or transfers on probation. Their primary duty is to learn the ropes from Security Officers.
!Easy to Medium
!Easy to Medium
|}
|}


==Engineering and Maintenance==
===Engineering===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;"
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].
!style="background-color:orange;" width=200|Job
 
!style="background-color:orange;" |Role
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:orange;" width=100|Difficulty
!style="background-color:#E8891D;" width=200|Job
!style="background-color:#E8891D;" |Role
!style="background-color:#E8891D;" width=100|Difficulty
|-
|-
![[File:Generic_engineer.png|link=Station Engineer]]<br>[[Station Engineer]]
![[File:Engineer-nbt.png|64px|link=Engineer]]<br>[[Engineer]]
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. <s>Get bwoinked because you picked the electrician title and you're trying to fix a breach.</s> Argue over what setup to use for the engine. End up defaulting to phoron. Setup solars and fall down a hole in the process. End up rescuing more people than [[Paramedic|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn't have any power. <s>Please don't</s> setup the Tesla. Watch is escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.
|Engineers are the maintainers of the ship and its equipment. They operate the ship engines (not ship thrusters), electrical grid, maintain ship machinery, repair the ship's structure, and handle all matters of construction or repair.  
!Medium
!Medium
|-
|-
![[File:Generic_atmos.png|link=Atmospheric Technician]]<br>[[Atmospheric Technician]]
![[File:Atmosphericstechnician-nbt.png|64px|link=Atmospheric Technician]]<br>[[Atmospheric Technician]]
|Be better than engineers. <s>Get bwoinked because you wanted to prove it.</s> Clobber <s>assistants</s> frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you're not doing your job. Ignore them because they're obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. <s>Ironically forget internals and breathe super heated air.</s>
|Atmospheric Technicians are the caretakers of the ship atmospheric systems. They operate and maintain the air and scrubber networks, manage the atmospheric storage, operate the ship thrusters, and resolve depressurized areas.
!Medium
!Medium
|-
|-
![[File:Generic_janitor.png|link=Janitor]]<br>[[Janitor]]
![[File:Engineer-nbt.png|64px|link=Engineer#Engineering Apprentice]]<br>[[Engineer#Engineering Apprentice|Engineering Apprentice]]
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart <s>because mechanics</s>. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. Have access to the engineering channel for some reason.
|Engineering Apprentices are trainees in the Engineering department. They are here to learn from the Engineers.
!Easy
|-
![[File:Engie_apprentice.png|64px]]<br>Engineering Apprentice
|Have no clue what to do. Attempt to learn. Get bwoinked while left unsupervised.
!Easy
!Easy
|}
|}


==Supply==
===Operations===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;"
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Orion Express]].
!style="background-color:gold;" width=200|Job
 
!style="background-color:gold;" |Role
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:gold;" width=100|Difficulty
!style="background-color:#c19a6b;" width=200|Job
!style="background-color:#c19a6b;" |Role
!style="background-color:#c19a6b;" width=100|Difficulty
|-
|-
![[File:Generic_qm.png|link=Quartermaster]]<br>[[Quartermaster]]
![[File:Hangartechnician-nbt.png|64px|link=Hangar Technician]]<br>[[Hangar Technician|Hangar Technician]]
|Order crates full of powerful equipment <s>that you can't open anyway because of ID locks</s>. Whip your cargo techs into shape. Listen to miners shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Cargo Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out. Get bossed around by the [[Head of Personnel]].
|The Hangar Technician is responsible for managing all basic Operations-related tasks. Their duties include handling mailing requests, processing orders, managing bounties, reloading the ship's weapons upon orders, and sorting and distributing warehouse contents. They also serve as the flight deck technicians ensuring that shuttles are fueled, maintained, and ready to go at a moment's notice for expeditions.
!Medium
|-
![[File:Cargo_Technician.png|link=Cargo Technician]]<br>[[Cargo Technician]]
|Listen to your [[Quartermaster|boss]]. Listen to your boss's [[Head of Personnel|boss]]. Get paid for less than the effort it takes to haul crates around the station. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. <s>Mail yourself.</s> Shift the tug into '''maximum overdrive.'''
!Easy
!Easy
|-
|-
![[File:Shaft_Miner.png|link=Shaft Miner]]<br>[[Shaft Miner]]
![[File:Shaftminer-nbt.png|64px|link=Prospector]]<br>[[Shaft Miner]]
|Get geared up to mine a motherlode. <s>Fall down a hole.</s> Slay every single rock in sight. <s>Fall down a hole.</s> Battle terrible space creatures with only one goal in mind: destroy all miners testing the bounties of the asteroid. <s>Fall down a hole.</s> Get progressively better gear and loot to enhance your efforts. <s>Fall down a hole.</s> Scream on the way down.
|The Shaft Miners are in charge of all ore extraction and processing in the sector. Their main duties are to exploit planets and asteroids for minerals and ore, process these minerals and ores into usable resources, and distribute these resources to departments.
!Easy to Medium
!Easy to Medium
|-
![[File:Machinist-nbt.png|64px|link=Machinist]]<br>[[Machinist|Machinist]]
|The Machinist is responsible for the maintenance of all ship-bound robots and [[IPC]]s aboard the ship. Their secondary duties include the construction and maintenance of hardsuits, mechs, and other specialized equipment. Additionally, Machinist perform cyborgification procedures when required.
!Easy
|}
|}


==Medical==
===Medical===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#d5edd5;"
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],
!style="background-color:#009900;" width=200|Job
[[Private_Military_Contracting_Group|PMCG]].
!style="background-color:#009900;" |Role
 
!style="background-color:#009900;" width=100|Difficulty
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:#BBF1F1;" width=200|Job
!style="background-color:#BBF1F1;" |Role
!style="background-color:#BBF1F1;" width=100|Difficulty
|-
|-
![[File:MedicalDoctor.png|link=Medical Doctor]]<br>[[Medical Doctor]]
![[File:Surgeon-nbt.png|64px|link=Surgeon]]<br>[[Surgeon]]
|Be the most medical of doctors. Shove pills down people's throats and inject medicine wordlessly whenever there's literally any form of injury. <s>Get an IR as a result.</s> Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Wonder why there's [[Surgeon|three surgeons]] when there's only two operating rooms. Forget what "Triage" means. <s>Never clone during code red. Never clone whenever you're slightly busy.</s> Just give up on cloning entirely and wait for [[Medical_Resident|residents]] to do it for you. Skip scan reports and just operate on a whim. <s>Set cryo to zero</s> '''Never''' set cryo to zero.
|The Surgeon handles all surgical procedures within the Medical department except for autopsies, which are handled by [[Investigator]]s. Secondary duties include assistant Physicians in the GTR during mass casualty events.
!Medium
!Hard
|-
![[File:Physician-nbt.png|64px|link=Physician]]<br>[[Physician]]
|The Physician handles most diagnostic and medicinal operations within the Medical department. This includes handling patient intake, scanning, and treatment within the GTR. This includes the management of patients to surgery, the ICU, the recovery ward, or cryotubes for appropriate treatment.
|-
|-
![[File:Paramedic.png|link=Paramedic]]<br>[[Paramedic]]
![[File:Firstresponder-nbt.png|64px|link=First Responder]]<br>[[Paramedic]]
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with ''something.'' Nag crew about suit sensors. Rush out the door at the first sign of injury <s>which simply turned out to be someone running out of breath from running</s>. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don't have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.
|The Paramedic handles patient retrieval and advanced first aid, including emergency field treatment. Secondary duties include assistant Physicians and Surgeons with the management of patients and the Medical department. They are the primary medical member to join away missions.
!Hard
!Hard
|-
|-
![[File:Psychologist.png|link=Psychologist]]<br>[[Psychologist]]
![[File:Psychiatrist-nbt.png|64px|link=Psychologist]]<br>[[Psychologist]]
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don't act surprised when you find no records to begin with because everyone's too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Escitalopram. Get told it does nothing, prescribe Risperidone<s>, they can't complain about their prescription if they're high as balls.</s> Realize that you can't legally prescribe anything as a psychologist; only psychiatrists can do that.
|The Psychologist handles the diagnosing and treatment of mental issues. They are largely removed from the treatment procedures within the rest of the department.
!Medium
|-
![[File:Chemist.png|link=Chemist]]<br>[[Chemist]]
|Push buttons on a machine. <s>Explode.</s> Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycodone pills. Grump when the [[Chief Medical Officer|CMO]] backs them up ''for some reason.'' Watch body bags pile up across from your workplace. Get a request for Olanzapine and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.
!Medium
!Medium
|-
|-
![[File:Generic_virologist.png|link=Virologist]]<br>[[Virologist]]
![[File:Pharmacist-nbt.png|64px|link=Chemist]]<br>[[Pharmacist]]
|Mess around with viruses <s>without proper PPE</s>. End up infecting yourself. Argue with the [[Chief Medical Officer]] over petty things that should probably be obvious. Have a pile of mucus at your feet whenever you sneeze. Reflexively throw your hands in the air whenever you find a single beneficial symptom of a virus. <s>Skip procedure and just infect everyone with it.</s> Forget about chemotherapy on monkeys and just inject radium into sick people. <s>Wonder why they dropped dead the moment they made antibodies.</s> Walk on egg shells and get fired for doing what amounts to nothing.
|The Pharmacist synthesizes medicines for use by the Medical department, and the production of prescriptions from crew. They are largely removed from the treatment procedures within the rest of the department.
!Medium
!Medium
|-
|-
![[File:Medical_resident.png|link=Medical Resident|64px]]<br>[[Medical Resident]]
![[File:Physician-nbt.png|64px|link=Medical_Intern]]<br>[[Medical Intern]]
|Learn medical from people that <s>hopefully</s> know what they're doing. Technically be a doctor. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you're actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.
|The Medical Intern is the trainee for the Medical department. Depending on speciality, their primary duties are to learn from the other doctors (or paramedic), and provide assistance where needed.
!Easy to Medium
!Easy to Medium
|}
|}


==Research==
===Research===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],
!style="background-color:#DDA0DD;" width=200|Job
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:#DDA0DD;" |Role
!style="background-color:#e0b0ff;" width=200|Job
!style="background-color:#DDA0DD;" width=100|Difficulty
!style="background-color:#e0b0ff;" |Role
!style="background-color:#e0b0ff;" width=100|Difficulty
|-
![[File:Scientist-nbt.png|64px|link=Scientist]]<br>[[Scientist]]
|The Scientist operates the research labs and performs research aboard the ship. Their duties are to draft experiments, perform such experiments, and write reports on these findings.
!Medium
|-
![[File:Scientist-nbt.png|64px|link=Xenobiologist]]<br>[[Xenobiologist]]
|Xenobiologists handle the management and research of slimes aboard the ship. They additionally handle the capture and study of xenofauna discovered on away sites.
!Hard
|-
|-
![[File:Roboticist.png|link=Roboticist]]<br>[[Roboticist]]
![[File:Scientist-nbt.png|64px|link=Xenobotanist]]<br>[[Xenobotanist]]
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Fail because they're often too big. [[Surgery##Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. <s>Become the reason for unemployment.</s> [[Malfunction|Become what is essentially the human ambassador for stationbounds.]]
|The Xenobotanist performs the study of xenoflora, as well as the genetic manipulation of plants. They handle the collection and study of xenoflora discovered on away sites.
!Easy
!Hard
|-
|-
![[File:Scientist.png|link=Scientist]]<br>[[Scientist]]
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]<br>[[Xenoarcheologist]]
|Put ethics to the test <s>and completely forget what the word in question even means</s>. Shove expensive and important looking items into a laser machine and call it research. <s>Never sync your data.</s> Feed blobs of slime primates <s>and yourself by extension</s> and call it research. <s>Turn into a slime yourself</s> Get banned for self antagging as a slime person. Get blasted in the face with K'ois and call it research. <s>End up selling cyanide apples to the chef while puking mushroom spores everywhere.</s> Test everything on a funny looking rock and call it research. <s>Get eaten by carp.</s> Mix gas. <s>Ensure that Toxins is never not on fire.</s>
|The Xenoarcheologist handles the discovery, recovery, and study of anomalies and artefacts found on planets and asteroids. Additionally, they manage the safe storage of these anomalies on ship.
!Medium
!Medium
|-
|-
![[File:Lab_assistant.png|64px]]<br>Lab Assistant
![[File:Scientist-nbt.png|64px|link=Research Intern]]<br>[[Research Intern]]
|Ask around for stuff to do. Get turned into a science fair project.
|The Research Intern is the trainee position of the Research department.
!Easy
!Easy
|}
|}


==Civilian==
===Service===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;"
The Corporations Allowed in this Department are: [[Idris Incorporated]], [[Nanotrasen Corporation]], [[Orion Express]].
!style="background-color:#A9A9A9;" width=200|Job
 
!style="background-color:#A9A9A9;" |Role
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:#A9A9A9;" width=100|Difficulty
!style="background-color:#BBC2CC;" width=200|Job
!style="background-color:#BBC2CC;" |Role
!style="background-color:#BBC2CC;" width=100|Difficulty
|-
![[File:Assistant-nbt.png|64px|link=Assistant]]<br>[[Assistant]]
|The Assistant has no duties, responsibilities, or special access. Alternative titles of [[Medical Orderly]], [[Wait Staff]], [[Technical Assistant]], and [[Lab Assistant]] assign duties relating to the assistance of a given department.
!Very Easy
|-
|-
![[File:Assistant.png|link=Assistant]]<br>[[Assistant]]
![[File:Assistant-nbt.png|64px|link=Off-Duty Crew Member]]<br>[[Off-Duty Crew Member|Off-Duty Crew Member]]
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the station. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.
|The Off-duty Crew Member has no duties or access. They are crew holding other positions, however, are not on-duty so they may enjoy the amenities of the ship.
!Very Easy
!Very Easy
|-
|-
![[File:Bartender.png|link=Bartender]]<br>[[Bartender]]
![[File:Assistant-nbt.png|64px|link=Passenger]]<br>[[Passenger|Passenger]]
|Watch everyone on station eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a [[Wizard]] who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have "hell" as an ingredient (or enchiladas).
|The Passenger is an independent individual who purchased a ticket to board the ship. They have no duties or access.
!Very Easy
|-
![[File:Bartender-nbt.png|64px|link=Bartender]]<br>[[Bartender]]
|The Bartender operates the ship bar. Their main duty is to supply the crew or visitors with drinks, be they alcoholic or otherwise.
!Easy
|-
![[File:Chef-nbt.png|64px|link=Chef]]<br>[[Chef]]
|The Chef operates the ship kitchen, and controls the diner's menu. Their duty is to cook food for the crew or visitors.
!Easy
!Easy
|-
|-
![[File:Chef.png|link=Chef]]<br>[[Chef]]
![[File:Botanist-nbt.png|64px|link=Botanist]]<br>[[Botanist]]
|Run around in circles. Line the table up with food that may or may not make someone's heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. <s>Abduct</s> Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.
|The Botanist manages the ship hydroponics bay. They ensure the proper supply of fresh ingredients to the bar and kitchen, as well as products that can be sold at the Commissary.
!Easy
!Easy
|-
|-
![[File:Botanist.png|link=Botanist]]<br>[[Botanist]]
![[File:Chaplain-nbt.png|64px|link=Chaplain]]<br>[[Chaplain]]
|Work in a small slice of paradise. Be reminded that this isn't paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. '''Literally watch grass grow.''' Put lids on trays and set their light levels while scanning everything so that you look like you know what you're doing. Obliterate weeds with your hoe. Eliminate <s>the chef</s> awful plants with your hatchet. Dump a massive supply of vegetables into the chef's fridge <s>well after they got bored and cryo'd</s>. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you.
|The Chaplain operates the ship chapel. They provide religious services to the crew and may additionally provide counseling services. Should a crew member die, they handle funeral rites.
!Easy
!Easy
|-
|-
![[File:Generic_chaplain.png|link=Chaplain]]<br>[[Chaplain]]
![[File:Janitor-nbt.png|64px|link=Janitor]]<br>[[Janitor]]
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is <s>Satan!</s> the physical manifestation of your deity of choice and work with them for laughs. <s>Get banned for self antag.</s> End up smoking your stress away in some deep corner of maintenance.
|The Janitor provides custodial services to the ship. They ensure the vessel is clean, vendors are stocked, and lights are functional. Secondary duties include providing minor repairs.
!Easy
!Easy
|-
|-
![[File:Ia_consultant.png|link=Internal Affairs]]<br>[[Internal Affairs|Internal Affairs Agent]]
![[File:Librarian-nbt.png|64px|link=Librarian]]<br>[[Librarian]]
|Get called to investigate issues within departments. Label cases 'non-issue' because of how insignificant they turn out to be. Rummage through a whole stack of blank forms to use. Click your pen. Fax rude messages to centcomm, get gibbed.
|The librarian operates the ship library. They handle requests for books, checking in or out loaned books, general information, and similar duties.
!Medium to Hard
!Easy
|-
|-
![[File:Generic_librarian.png|link=Librarian]]<br>[[Librarian]]
![[File:Corporatereporter-nbt.png|64px|link=Corporate_Reporter]]<br>[[Corporate Reporter]]
|Stock the absolute heck out of the book shelves. Or don't. Watch nerds from a DnD club argue at a table, [[Wizard|one of which happens to be dressed for the occasion]]. Bust out the notepad and pen when the station delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to <s>be ignored</s> spread the ''Secret Information Command Doesn't Want You To Know.'' Get censored.
|The Reporter provides the primary means of story coverage on the ship. They write articles and provide live broadcasts as needed to keep the crew informed.
!Easy
!Easy
|}
|}


==Stationbound==
===Equipment (Stationbounds)===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#D8BFD8;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:#9ACD32;" width=200|Job
!style="background-color:#9599a5;" width=200|Job
!style="background-color:#9ACD32;" |Role
!style="background-color:#9599a5;" |Role
!style="background-color:#9ACD32;" width=100|Difficulty
!style="background-color:#9599a5;" width=100|Difficulty
|-
|-
![[File:AI.gif|link=AI|64px]]<br>[[AI]]
![[File:AI.gif|link=AI|64px]]<br>[[AI]]
|Work as perhaps the most expensive and innovative network of technology and science on the station. Get used as a sentient door opener anyway. Scroll around the station as an invisible presence <s>until you lose camera coverage</s>. Watch [[Mercenary|funny looking people]] wander onto the station. Watch ion storms breeze through your laws and suddenly believe that everyone's mother in law is a threat to the station. Flicker lights and make people believe the station is haunted! [[Malfunction|Finally decide that enough is enough and everyone sucks.]] <s>Get overpowered by steel rods raining on you from above.</s>
|The AI is a top-of-the-line stationbound synthetic responsible for assisting the Command department and the crew. It has access to nearly every electronic object on the ship, as well as all radio channels. Its behaviours are dictated by whatever laws are currently uploaded.
!Extremely Hard
!Extremely Hard
|-
|-
![[File:Generic_borg.png|64px|link=Cyborg]]<br>[[Cyborg]]
![[File:Generic_borg.png|64px|link=Cyborg]]<br>[[Cyborg]]
|Be an AI on wheels (or legs, if you prefer). Listen to your [[AI|much wiser synthetic brother]]. Or don't, if you're not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist]]. End up doing everyone's job better than they can. Realize you don't have hands. Follow your laws to the letter. <s>Get flashed, ID'd, crowbared, and unplugged without roleplay.</s>
|Cyborgs (and robots) are stationbound synthetics confined to a portable chassis, generally specialized to assist a particular department. They may act in place of crew when needed to keep the ship running, or be assigned tasks by the crew. Their behaviours are dictated by whatever laws are currently uploaded.
!Medium to Hard
!Medium to Hard
|-
|-
![[File:pAI.png|link=Personal AI]]<br>[[Personal AI]]
![[File:pAI.png|link=Personal AI]]<br>[[Personal AI]]
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.
|A Personal AI is a commercially available computer program downloaded to a pAI device, meant to act as a companion. They generally can't do much else.
!Very Easy
!Very Easy
|-
|-
![[File:MaintenanceDrone.png|link=Maintenance Drone]]<br>[[Maintenance Drone]]
![[File:MaintenanceDrone.png|link=Maintenance Drone]]<br>[[Maintenance Drone]]
|Repair stuff and ignore anyone that isn't a drone. Be more of an engineering apprentice than the actual job.
|Maintenance drones are deployed to repair and maintain the ship. They keep the ship running, while avoiding interfering with the crew.
!None
!None
|}
|}


== Antagonists ==
==Special Roles==


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:silver;"
===Antagonists===
!style="background-color:brown;" width=200|Job
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
!style="background-color:brown;" |Role
!style="background-color:#a19d94;" width=200|Job
!style="background-color:brown;" width=100|Difficulty
!style="background-color:#a19d94;" |Role
!style="background-color:#a19d94;" width=100|Difficulty
|-
![[File:Traitorling2-nbt.gif|64px|link=Odyssey]]<br>[[Odyssey|Odyssey Team]]
|Actors, with or without a powerful Storyteller, work to create interesting stories centered around the SCCV Horizon and away-sites. They spawn during the special Odyssey gamemode.
!Very Hard
|-
![[File:Traitorling2-nbt.gif|64px|link=Traitor]]<br>[[Traitor]]
|Traitors spawn as crewmembers, but are given a hidden uplink. They may pursue any goals they like in order to bring interesting conflict to the round.
!Hard
|-
|-
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]<br>[[Mercenary]]
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]<br>[[Mercenary]]
|Compromise the Aurora as you look after the financial interests of your powerful employers.
|A group of four offship antagonists who are given uplinks, an armory, and a ship.  
!Very Hard
!Very Hard
|-
|-
![[File:Generic_cultist.gif|64px|link=Cult]]<br>[[Cult|Cultist]]
![[File:Generic_cultist.gif|64px|link=Cult]]<br>[[Cult|Cultist]]
|Sing praises to Nar'sie, the Geometer of Blood. Decorate your trophy rack with eyeballs. Sow panic and glorify in the cold darkness of the void as you crush the station in the bowels of the Machine.
|Cultists spawn as crewmembers, but have secretly been initiated into a sinister blood cult. The specifics of their new religion are up to them, but they usually involve horrific ritual sacrifice, forceful conversion/brainwashing, and bloody runes.
!Very Hard
!Very Hard
|-
|-
![[File:ChangelingLarge2.gif|link=Changeling]]<br>[[Changeling]]
![[File:Traitorling2-nbt.gif|64px|link=Changeling]]<br>[[Changeling]]
|Be friendly, polite, and have a plan to consume everyone you meet. Revel in paranoia, panic, and terror as you turn good men and women on their own loved ones. Walk right into the Armory wearing the Warden's face.
|Changelings spawn as crewmembers, but have secretly been replaced by an undiscovered lifeform with the ability to perfectly mimic organics. They have a wide variety of abilities allowing them to integrate organics into their hivemind and steal their DNA, and can transform their body in many grotesque ways.
!Hard
!Hard
|-
|-
![[File:AlienLarge.png|link=Xenomorph]]<br>[[Xenomorph]]
![[File:Revenant96x.png|64px|link=Revenant]]<br>[[Revenant]]
|Grow. Spread. Repopulate.
|Revenants are extremely rare trans-dimensional entities which can invade the ship from bluespace. They have unique abilities and strange physiology.
!Hard
!Hard
|-
|-
![[File:Wizard.png|link=Wizard]]<br>[[Wizard]]
![[File:HeistRaider.png|link=Raider]]<br>[[Raider]]
|Befuddle the minds of mortal men. Wield terrific arcane power and blow apart the cumulative efforts of the pathetic sciences. Charm gullible young personnel as you pick their pockets. Animate donuts and force them to fight Security for your amusement.
|A group of poorly-equipped offship antagonists, given some gear and a ship.
!Hard
!Hard
|-
|-
![[File:HeistRaider.png|link=Heist]]<br>[[Raider]]
![[File:SpaceNinja.png|64px|link=Operative]]<br>[[Operative]]
|Complete your objectives for your employer. Steal the station's paperwork and sell it back to them. Laugh merrily as you mock the crew while stealing the [[Supermatter Engine]] under gun point. Hang on tight, the hype train is leaving the station.
|A pair of offship antagonists equipped from a selection of highly-advanced hardsuits and weaponry.
!Hard
!Medium / Hard
|-
![[File:Generic-techno.png|64px|link=Technomancer]]<br>[[Technomancer]]
|An offship antagonist equipped with a "Core," a highly advanced and probably-not-magical piece of equipment which gives the wearer fantastic power.<br>'''Raider Technos:''' A group of Technomancers. Each holds less power individually, but there is strength in numbers.
!Medium / Hard
|-
|-
![[File:Cortical.gif|link=Cortical Borer]]<br>[[Cortical Borer]]
![[File:Traitorling2-nbt.gif|64px|link=Loner]]<br>[[Loner]]
|Spread, thrive, and grow in the hostile human world. Crawl into peoples' ears and whisper sweet, violent nothings. Create pandemonium as your glorious breeding ground bloats in size.
|A lone offship antagonist equipped with strange psionic power and the ability to absorb energy from another person's Zona Bovinae.  
!Hard
!Medium / Hard
|-
|-
![[File:SpaceNinja.png|link=Ninja]]<br>[[Ninja]]
![[File:Borer.png|64px|link=Borer]]<br>[[Borer]]
|Uphold the ways of Bushido. Walk boldly through forbidden halls, and sever the hands of any man who would dare challenge you. Drink the station's power as surely as steel swallows lightning. Vanish into the shadows and emerge with your blade at their throats.
|A strange parasite which may parasitize a host, allowing them to reproduce in exchange for giving their host psionic power.
!Medium / Hard
!Medium / Hard
|-
|-
![[File:ChangelingLarge2.gif|link=Vampire]]<br>[[Vampire]]
![[File:Traitorling2-nbt.gif|64px|link=Vampire]]<br>[[Vampire]]
|Be the very best, like no one ever was.
|Vampires spawn as crewmembers, but hide a terrible thirst for blood and strange powers. They use blood to keep themselves from falling into a frenzy and to fuel their power. They can convert organics into thralls, or into more vampires.
!Very Hard
!Very Hard
|-
|-
![[File:ChangelingLarge2.gif|link=Revolutionary]]<br>[[Revolutionary|Loyalist/Revolutionary]]
![[File:Traitorling2-nbt.gif|64px|link=Revolutionary]]<br>[[Revolutionary|Revolutionaries/Loyalists]]
|As the Loyalist you are to keep the station under NT control. As a Rev your job is to either convert everyone on the station and rise up against NT!
|'''Revolutionaries:''' Revolutionaries start as crew, either beginning their revolt or being convinced by one of the heads of the movement. They take issue with the current state of affairs, and wish to bring change in some way.<br>'''Loyalists:''' Loyalists start as crew, either beginning as a stalwart fan of the SCC or being convinced by one of the heads of the movement. They take issue with the revolution, and will attempt to bring it to heel by any means necessary. They often drive the conflict by exacerbating the issues of the Revolutionaries.
!Hard
!Hard
|}
|}


==Special==
===Special===
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:lightblue;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:silver;"
!style="background-color:#a19d94;" width=200|Job
!style="background-color:#DAA520;" width=200|Job
!style="background-color:#a19d94" |Role
!style="background-color:#DAA520" |Role
!style="background-color:#a19d94" width=100|Difficulty
!style="background-color:#DAA520" width=100|Difficulty
|-
|-
![[File:genericmerchant2.png|link=Merchant]]<br>[[Merchant]]
![[File:genericmerchant2.png|link=Merchant]]<br>[[Merchant]]
|Sell interesting goods to the crew. Make loads of money.
|Merchants are licensed to dock with the SCCV Horizon and sell their wares, but they only spawn during some rounds.
!Medium
!Medium
|-
|-
![[File:EmergencyResponseTeam.png|link=Emergency Response Team]]<br>[[Emergency Response Team]]
![[File:EmergencyResponseTeam.png|64px|link=Guide to Ghost Roles]]<br>[[Guide to Ghost Roles|Ghost Roles]]
|Deal with the Red Alert.
|Ghost roles vary wildly depending on sector, ranging from independents, to corporate employees, to representatives of the Orion Spur's nations.
!Medium / Hard
!Easy to Hard
|}
|}


[[Category:Jobs]]
[[Category:Jobs]]
[[Category:Pages]]

Latest revision as of 23:57, 25 September 2025

Your Job is the occupation you have signed onto with the Stellar Corporate Conglomerate or one of its many member corporations to perform on-board the exploration ship SCCV Horizon. It defines your duties, your access, and the equipment you spawn with.

Before starting out, it is best you read the Corporate Regulations to understand what is and isn't acceptable in the workplace, and the Stellar Corporate Conglomerate Occupation Qualifications. You may also encounter alien species in your workplace.

Some useful links:

The departments are assigned specific corporations as follows:

Command: Stellar Corporate Conglomerate.

Security: Private Military Contracting Group, Idris Incorporated, and Zavodskoi Interstellar.

Engineering: Hephaestus Industries and Zavodskoi Interstellar.

Operations: Hephaestus Industries and Orion Express.

Service: Idris Incorporated, NanoTrasen Corporation, and Orion Express.

Medical: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Private Military Contracting Group.

Research: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar.


Contents

Command

The Corporations allowed in this Department are: The Stellar Corporate Conglomerate (SCC).

Job Role Difficulty

Captain
The Captain is in charge of the ship and everyone on it. They make sure the crew is working and productive and any potential threats are seen to. They are expected to be able to command their Heads of Staff effectively, and have ultimate authority on the ship, second only to the SCC. Very Hard

Executive Officer
The Executive Officer is the head of staff for the Service and Civilian departments, as well as the primary head of staff for Bridge Crewman. Their principal duty is to handle administration aboard the ship alongside managing the bridge, Canary, and Intrepid. Hard

Operations Manager
The Operations Manager manages the logistics, resource extraction, and machining operations of the ship. Principal duties include ensuring orders are processed, the shuttles are serviced by Hangar Technicians, sufficient ore is extracted and processed, and the main guns are loaded properly. Hard

Head of Security
The Head of Security manages the security forces on the ship. They ensure proper enforcement of the Corporate Regulations and Standard Operating Procedure, as well as adequate defense on away missions or against boarders. Additionally, verify and sign off on all investigations to ensure corporate compliance. Very Hard

Chief Engineer
The Chief Engineer is the individual in charge of the ship's integrity, electricity, and IT network. They manage the engineering department to ensure the ship remains in a functional state, and to prepare sites on expeditions. Hard

Research Director
The Research Director is in charge of the Science department, Ship AI, and all experimental material or procedures. They have jurisdiction over the Quark, and typically manage scientific expeditions. Hard

Chief Medical Officer
The Chief Medical Officer is the authority in charge of the health of the crew. They manage the Medical department to effectively treat injuries, ensure proper safety practices, and supply prescriptions. They are the sole Command member capable of assessing other Heads of Staff for mental or physical capability and are the primary authority in cases of biohazard outbreak. Hard

Command Support

The corporations allowed in this department are: all of them, as well as non-corporate government employees.

Job Role Difficulty

Bridge Crewman
Bridge Crewmen operate the bridge of the Horizon. They are the primary pilots for the Intrepid and Canary. Secondary duties include assistant Command as needed, and heading away missions when a Command member is unable to attend. Medium to Hard

Corporate Liaison
Corporate Liaisons on the primary point of contact for the corporation they represent. Their duties are to represent the interests of their corporations' employees within Command, and to be a communication link between the corporation and its employees. Medium

Consular Officer
Represent a nation in the Spur. Consulars are independent representatives of their nation, and the sole point of contact between crew and that nation. They represent their nation's best interests within command and are a communication link between the embassy and its citizens. Medium

Security

The Corporations Allowed in this Department are: PMCG, Idris Incorporated, Zavodskoi Interstellar.

Job Role Difficulty

Security Officer
Security Officers are the main force behind Security on the ship. They are responsible for dealing with security complaints and the protection of corporate assets. Hard

Warden
The Warden is responsible for the brig, the prisoners, and the armory. They handle the processing of new prisoners, the distribution of equipment from the armory, and the protection of the brig. Secondary duties include assistant the Head of Security and providing dispatch services to the Officers. Hard

Investigator
The Investigator is the expert in all things CSI. Their main duties are to investigate incidents through evidence, interviews, and deductive reasoning, whether to determine the perpetrator of a crime or absolve the corporations of liability. Secondary duties include autopsies. Hard

Security Cadet
Security Cadets are trainees or transfers on probation. Their primary duty is to learn the ropes from Security Officers. Easy to Medium

Engineering

The Corporations Allowed in this Department are: Hephaestus Industries, Zavodskoi Interstellar.

Job Role Difficulty

Engineer
Engineers are the maintainers of the ship and its equipment. They operate the ship engines (not ship thrusters), electrical grid, maintain ship machinery, repair the ship's structure, and handle all matters of construction or repair. Medium

Atmospheric Technician
Atmospheric Technicians are the caretakers of the ship atmospheric systems. They operate and maintain the air and scrubber networks, manage the atmospheric storage, operate the ship thrusters, and resolve depressurized areas. Medium

Engineering Apprentice
Engineering Apprentices are trainees in the Engineering department. They are here to learn from the Engineers. Easy

Operations

The Corporations Allowed in this Department are: Hephaestus Industries, Orion Express.

Job Role Difficulty

Hangar Technician
The Hangar Technician is responsible for managing all basic Operations-related tasks. Their duties include handling mailing requests, processing orders, managing bounties, reloading the ship's weapons upon orders, and sorting and distributing warehouse contents. They also serve as the flight deck technicians ensuring that shuttles are fueled, maintained, and ready to go at a moment's notice for expeditions. Easy

Shaft Miner
The Shaft Miners are in charge of all ore extraction and processing in the sector. Their main duties are to exploit planets and asteroids for minerals and ore, process these minerals and ores into usable resources, and distribute these resources to departments. Easy to Medium

Machinist
The Machinist is responsible for the maintenance of all ship-bound robots and IPCs aboard the ship. Their secondary duties include the construction and maintenance of hardsuits, mechs, and other specialized equipment. Additionally, Machinist perform cyborgification procedures when required. Easy

Medical

The Corporations Allowed in this Department are: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, PMCG.

Job Role Difficulty

Surgeon
The Surgeon handles all surgical procedures within the Medical department except for autopsies, which are handled by Investigators. Secondary duties include assistant Physicians in the GTR during mass casualty events. Hard

Physician
The Physician handles most diagnostic and medicinal operations within the Medical department. This includes handling patient intake, scanning, and treatment within the GTR. This includes the management of patients to surgery, the ICU, the recovery ward, or cryotubes for appropriate treatment.

Paramedic
The Paramedic handles patient retrieval and advanced first aid, including emergency field treatment. Secondary duties include assistant Physicians and Surgeons with the management of patients and the Medical department. They are the primary medical member to join away missions. Hard

Psychologist
The Psychologist handles the diagnosing and treatment of mental issues. They are largely removed from the treatment procedures within the rest of the department. Medium

Pharmacist
The Pharmacist synthesizes medicines for use by the Medical department, and the production of prescriptions from crew. They are largely removed from the treatment procedures within the rest of the department. Medium

Medical Intern
The Medical Intern is the trainee for the Medical department. Depending on speciality, their primary duties are to learn from the other doctors (or paramedic), and provide assistance where needed. Easy to Medium

Research

The Corporations Allowed in this Department are: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals,

Job Role Difficulty

Scientist
The Scientist operates the research labs and performs research aboard the ship. Their duties are to draft experiments, perform such experiments, and write reports on these findings. Medium

Xenobiologist
Xenobiologists handle the management and research of slimes aboard the ship. They additionally handle the capture and study of xenofauna discovered on away sites. Hard

Xenobotanist
The Xenobotanist performs the study of xenoflora, as well as the genetic manipulation of plants. They handle the collection and study of xenoflora discovered on away sites. Hard

Xenoarcheologist
The Xenoarcheologist handles the discovery, recovery, and study of anomalies and artefacts found on planets and asteroids. Additionally, they manage the safe storage of these anomalies on ship. Medium

Research Intern
The Research Intern is the trainee position of the Research department. Easy

Service

The Corporations Allowed in this Department are: Idris Incorporated, Nanotrasen Corporation, Orion Express.

Job Role Difficulty

Assistant
The Assistant has no duties, responsibilities, or special access. Alternative titles of Medical Orderly, Wait Staff, Technical Assistant, and Lab Assistant assign duties relating to the assistance of a given department. Very Easy

Off-Duty Crew Member
The Off-duty Crew Member has no duties or access. They are crew holding other positions, however, are not on-duty so they may enjoy the amenities of the ship. Very Easy

Passenger
The Passenger is an independent individual who purchased a ticket to board the ship. They have no duties or access. Very Easy

Bartender
The Bartender operates the ship bar. Their main duty is to supply the crew or visitors with drinks, be they alcoholic or otherwise. Easy

Chef
The Chef operates the ship kitchen, and controls the diner's menu. Their duty is to cook food for the crew or visitors. Easy

Botanist
The Botanist manages the ship hydroponics bay. They ensure the proper supply of fresh ingredients to the bar and kitchen, as well as products that can be sold at the Commissary. Easy

Chaplain
The Chaplain operates the ship chapel. They provide religious services to the crew and may additionally provide counseling services. Should a crew member die, they handle funeral rites. Easy

Janitor
The Janitor provides custodial services to the ship. They ensure the vessel is clean, vendors are stocked, and lights are functional. Secondary duties include providing minor repairs. Easy

Librarian
The librarian operates the ship library. They handle requests for books, checking in or out loaned books, general information, and similar duties. Easy

Corporate Reporter
The Reporter provides the primary means of story coverage on the ship. They write articles and provide live broadcasts as needed to keep the crew informed. Easy

Equipment (Stationbounds)

Job Role Difficulty

AI
The AI is a top-of-the-line stationbound synthetic responsible for assisting the Command department and the crew. It has access to nearly every electronic object on the ship, as well as all radio channels. Its behaviours are dictated by whatever laws are currently uploaded. Extremely Hard

Cyborg
Cyborgs (and robots) are stationbound synthetics confined to a portable chassis, generally specialized to assist a particular department. They may act in place of crew when needed to keep the ship running, or be assigned tasks by the crew. Their behaviours are dictated by whatever laws are currently uploaded. Medium to Hard

Personal AI
A Personal AI is a commercially available computer program downloaded to a pAI device, meant to act as a companion. They generally can't do much else. Very Easy

Maintenance Drone
Maintenance drones are deployed to repair and maintain the ship. They keep the ship running, while avoiding interfering with the crew. None

Special Roles

Antagonists

Job Role Difficulty

Odyssey Team
Actors, with or without a powerful Storyteller, work to create interesting stories centered around the SCCV Horizon and away-sites. They spawn during the special Odyssey gamemode. Very Hard

Traitor
Traitors spawn as crewmembers, but are given a hidden uplink. They may pursue any goals they like in order to bring interesting conflict to the round. Hard

Mercenary
A group of four offship antagonists who are given uplinks, an armory, and a ship. Very Hard

Cultist
Cultists spawn as crewmembers, but have secretly been initiated into a sinister blood cult. The specifics of their new religion are up to them, but they usually involve horrific ritual sacrifice, forceful conversion/brainwashing, and bloody runes. Very Hard

Changeling
Changelings spawn as crewmembers, but have secretly been replaced by an undiscovered lifeform with the ability to perfectly mimic organics. They have a wide variety of abilities allowing them to integrate organics into their hivemind and steal their DNA, and can transform their body in many grotesque ways. Hard

Revenant
Revenants are extremely rare trans-dimensional entities which can invade the ship from bluespace. They have unique abilities and strange physiology. Hard

Raider
A group of poorly-equipped offship antagonists, given some gear and a ship. Hard

Operative
A pair of offship antagonists equipped from a selection of highly-advanced hardsuits and weaponry. Medium / Hard

Technomancer
An offship antagonist equipped with a "Core," a highly advanced and probably-not-magical piece of equipment which gives the wearer fantastic power.
Raider Technos: A group of Technomancers. Each holds less power individually, but there is strength in numbers.
Medium / Hard

Loner
A lone offship antagonist equipped with strange psionic power and the ability to absorb energy from another person's Zona Bovinae. Medium / Hard

Borer
A strange parasite which may parasitize a host, allowing them to reproduce in exchange for giving their host psionic power. Medium / Hard

Vampire
Vampires spawn as crewmembers, but hide a terrible thirst for blood and strange powers. They use blood to keep themselves from falling into a frenzy and to fuel their power. They can convert organics into thralls, or into more vampires. Very Hard

Revolutionaries/Loyalists
Revolutionaries: Revolutionaries start as crew, either beginning their revolt or being convinced by one of the heads of the movement. They take issue with the current state of affairs, and wish to bring change in some way.
Loyalists: Loyalists start as crew, either beginning as a stalwart fan of the SCC or being convinced by one of the heads of the movement. They take issue with the revolution, and will attempt to bring it to heel by any means necessary. They often drive the conflict by exacerbating the issues of the Revolutionaries.
Hard

Special

Job Role Difficulty

Merchant
Merchants are licensed to dock with the SCCV Horizon and sell their wares, but they only spawn during some rounds. Medium

Ghost Roles
Ghost roles vary wildly depending on sector, ranging from independents, to corporate employees, to representatives of the Orion Spur's nations. Easy to Hard