Vaurca

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Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in multiple) are bipedal animal-like organisms from the first moon of Sedantis I , vaguely reminiscent of Earth prawn. They have a complex caste system based on three types, and are very prevalent in human space after their first hive-ship contact on [date] 2456. Although tolerated on NanoTrasen stations, they are often discriminated against, and are unwelcome on most human-owned worlds, barring Tau Ceti. To apply to be one of the insect-like Vaurca, apply [later].

Additional information: Sedantis

History

Ancient History

Nomadism is the primary lifestyle due to the harsh nature of living on their planet, with the populations being small and life expectancy being low. Culture wasn't very big, as everyone was focused on ensuring the survival of their hives, but there was basic pottery, painting, and oral history being shared. Fighting was done with hand to hand combat, with an honour system developing, governing how to fight unarmed, and with defeat leading to the victorious warrior severing his opponent's head with his mandibles.

The Age of Change

60,000 years ago, farming fungus leads to explosive population growth. With all these new workers and food surpluses, hives began to focus on technological and cultural advances. While this leads to explosive tech, it also fuels competition and strife between the hives, as fertile farmland was a rare and extremely coveted prize. New weapon and metals begin to be forged for warriors, replacing the system of fighting where warriors would only use hands, claws, and mandibles. Groomed by a new life of war and competition, castes begin to be developed and culturally reinforced in successful hives to give them an edge over the others.

Development of Augments

The astonishing rate of technological growth reached a head roughly 20,000 years ago, with the first mass-scale use of augments. While evidence suggests that there had been experiments in improving a worker or soldier with mechanical parts, they were rarely successful. But after mastering the ability to augment themselves, fundamental changes in Vaurca developed that both revolutionized their race and solidified the old order. Workers and warriors now had vastly improved abilities, increasing efficiency in production and making warriors far more terrifying. But while the augments offered this new freedom, they also gave a physical manifestation of their caste. A soldier given augments to his martial power could not feasibly be an artist or be useful as a general purpose worker, leaving him stuck to fight for the hive.

This period also saw development of the 'Paradise' and the third caste. All drones and warriors were from, this point on, completely that; mindless servants of the hive, while their minds explored the infinite capabilities and simulations of the Virtual Reality that resides within the Type CA.

Moving into the Stars

Despite the sense of fear and mystery the Vaurca have for the sky and stars, only a few hundred years after the mass-usage of augments, a handful of hives began to go into space. The Zo'ra Hive in particular, launched 5 30 Kilometer space-vessels that operated in STL to the following star systems: Tau Ceti, Epsilon Eridani, Sol, Alpha Centauri, and Moghes.

These vessels were launched because of radio signals intercepted from those general areas. While the only recovered ship is 'Titan Prime,' the one that made first contact with Humanity at Tau Ceti, the other ships are scheduled to arrive at their destinations within 100-500 years.

Contact with Humanity

[wip, finish after release events.]

Biology

To the average human, the Vaurca seem to look like terrestrial prawns, but act like ants, or termites. While their biology looks similar to something like a termite; scientifically, this description is largely superficial. There are three types of Vaurca biologically, and these tend to corrugate with the cultural caste system. There is extreme evidence hinting from all types of Vaurca biologically, that they have augmented themselves and genetically engineered a few of their modern traits, and it is near impossible to predict what they could have been like before they developed these augments.

Type A (Workers)

Biologically, Type A are the most prevalent and can be seen as the 'backbone' of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors according to their hive. It is approximately three inches thick among all Type A Vaurca. The Exoskleton provides protection against harsh radiation, solar and otherwise, as well as acts as a pressure-suit, sealing their soft inner core from the outside world. This allows most Type A Vaurca to have EVA periods of around 4 hours or more, assuming they have internals. They are bipedal, with bird-like talon toes. Their legs separate into two parts, that form into what would be their feet, with the end of the 'toes' always touching the ground. Their hands consist of a type of 'grasping' arrangement, two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.

Internal Organs

Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their dual hearts provide a significant sloshing motion to prevent the blood from stagnating. Their blood is a copper-based hemoglobin, with a high dependency of sulfer, creating a yellow tinted blood, with a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out unless treated quickly. They function well with an atmosphere of mostly oxygen, nitrogen, and very trace amounts of gaseous plasma. Along their throat they have their breathing apparatus, which is definitely a form of cybernetic implant. This implant converts station atmosphere into a tolerable one, and injects very small amounts of plasma into it.

Limbs

Type A have two large, insect-like eyes, and two smaller ones underneath, that are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station phosphorics. This hyper-sensitivity, however, leads to heavily increased eyesight in dark areas, like the tunnels of their cities or the narrow, nearly lightless corridors of their ships. They also have large, insect-like antennae that protrude from their head, above their large eyes. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another Type A. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and is extremely painful. Some observations have been concluded with: "It's like watching a drunk man trying to walk."

Their mouth parts are similar to a prawn's, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom. They click these mandibles together, combined with their vocal chords and pheromones they release, and create their archaic language. Their breathing apparatus also acts a voice synthesizer, allowing them to speak intelligibly, (despite very alien-sounding) human languages.

Type A are created after initial birth, and given a slightly more moist and warmth emphasized nurturing environment before hatching.

Type B (Warriors)

Type B are the second most prominent of the biological parts of Vaurca society. Varying massively in size and specific biological parts, they have, essentially, the same physiology as Type A. Type B can range in size from six feet tall, to twenty eight recorded feet tall. They can be bipedal, quadrupeds, or hextopeds. Despite each Type B's appearance, they have been filed into three general categories.

Type BA

Type BA range generally from 5 feet, to 9 feet tall. Bipedal and usually more exo-skeleton thick, Type BA have exactly the same physiology as Type A, but seem to posses extreme amounts of augments, more aggressive focused. Examining of their exoskeleton reveals two inches thicker, and supporrted with carbon nano-tubes that provide a stronger-than steel natural armor, but allows type BA to move around freely and at will.

Their antennae are modified to have motion sensors and audio + sensory amplifiers, so they can seek out enemies quicker. Their eyes have semi-glass-like coverings over them that protect it from most forms of damages, and also provide a HUD for synchronizing weaponry that Type BA wield. There is evidence of stumps along where their shoulder blades would be, which provides the theory that there may have been wings there at one point. Some Type BA have integrated jet packs there, for easier EVA transport and quick mobilization within gravity.

Type BB

Type BB range from being 6 feet tall to 9 feet tall. They are quadrupedal, and have very thick exo-skeletons. Type BB have generally the same physiology as Type A and BA. They have presence of extremely heavy augmentation to their bodies and mind-system. While most other Vaurca are bipedal, Type BB have four, spindle-like legs, that are extremely strong, made from a different substance than their actual exoskeleton, resembling more metallic than chitinous material. At where the feet of these legs would be, are highly adaptible and flexible graspers that allow a Type BA to scale nearly any surface, including vertical, and sustain little damage from large drops.

On their interior, they come equipped with a bio-generator, taking 'energy' from their bloodstream and heart motions, to help power their equipment, as well as having an tri-implementation of internal, highly efficient high-storage batteries. They have internal adrenal injectors that they can use during high-intensity combat situations, and have blood-clotting formulas to treat wounds faster.

Their exoskeleton is similarly reinforced as Type BA, with carbon nano-tubes and synthetic plating reincforcing the bulk of the chitinous layer, but also has a thin layer of energy shielding that comes from unknown sources within Type BB itself, covering the very most outer layer of exo-skeleton, seeming to have various node-points that spread across Type BB's body.

Weaponry wise, they seem to be mobile weapons platforms, without even needing to wield a weapon. They have two long, razor-sharp arms that come with energy-supplements for eviscerating enemies, two integral energy weapons above their front shoulders that have automated targeting and fast firing speeds, and are often seen with larger mounts on their backs, ranging from Anti-Air cannons, mortars, siege cannons, or a mounted ballistic/energy machine guns.

Type BC

Being very different from the other Types of Vaurca, but inherently similar to Type B, Type BC are somewhat of a phenomenon. They are completely mechanical, ranging from airborne, to land-based, to water and submarine based, they are essentially vehicles piloted by lobotomized Vaurca Type A and B nerve centers.

They are created from invalid Type A and B, and are used in warfare, transportation, exploration, and many other uses, similar to how Humans use many vehicles for their own endeavors. Some are even reported to be entire fighter-frigate sized space-ships.

Type C (Breeders)

Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They consist of two parts, male and female to Human standards, and each part has a very unique acting on their specific hive.

Type CA

Type CA are an extreme anomaly compared to other races around known space. Acting as the female counterpart of Type C Vaurca, they are generally hosted within large Iron Wombs that automatically artificially inseminate, and ensure eggs are transported to hatcheries and nurseries unharmed. Physically, type CA are blobulous, with thousands of tiny cilia along their underside to assist them with movements if required. The have a large feeding tube protruding from their front, and alongside that feeding tube, a neural tube that can connect to any Vaurca, barring Type CB.

This neural tube connects any given Vaurca access to the collective conscious, and allows for instantaneous sentient possession by the millions of multiple 'personalities' stored within Type CA's body. Type CA are theorized to act as a form of Virtual Reality connection hub, where anything can be simulated and created. Type CA are often seen around many 'Unbound' Vaurca, transferring information and replacing personalities.

Type CA go through three phases, different from their Type A and B compatriots. After initial larvae period, they enter the 'royal' phase, where they are around the size of a standard Type A, and have seperated ego's. During this phase, they seek a viable spot for a new hive.

The next phase is the 'Established' phase, where they grow approximately 5x their original height and begin laying eggs for the hive. This phase is generally short, and it is predicted that the phases ended at this time, before the Augmentation period. This Queen has a very large abdomen like structure, where eggs are created and layed, two scythe-like arms, and a large head with six eyes and antennae.

The final phase is the 'Storage' phase, where the Type CA completely melds with technology and finds an adequet Type CB to maintain continuous offspring with, becoming the type detailed in the original explaination.

Type CB

Type CB are the second, and male counterpart, of Type C Vaurca. They are essentially exactly the same as Type A Vaurca, but they sport large functional wings that allows them to fly through the air at high speeds, theorized to allow them to get around their home planet to find mates quicker.

Evolution

The Vaurca have evolved from small, hive-like entities that seemed to group together in tight, nomadic hives and wander their home planet in search for large growths of their primary food substance, a rampant and non-nutritious fungus entity known through their language as K'ois, (Translated to: The Substance). There is evidence of them evolving from small insects, and through unknown means rampantly increasing in size and numbers some time before pre-sentient history. This may be due to a sudden introduction or increase of Oxygen in the atmosphere.

The Vaurca evolved into their current form roughly 200,000 years ago, before developing agriculture 60,000 years ago. Thousands of years were spent fighting over the few areas of rich farmland on the planet. Their arid and sparse environment drove them to develop advanced methods of genetic and technological augmentation. Approximately 15,000 years ago, the first Vaurca craft left their solar system. In the time since, they have radically modified their genome and appearance, leading to the development of the current system of castes. Evidence of the early appearance of Vaurca before their augmentation is sparse, but what sources exist do suggest that Type A Vaurca most closley resemble their 'natural' appearance without augmentation. It is suggested that the current concept of a Queen has changed from its original meaning, with the methods of influence changing from primarily using chemicals and pheremones to control the population to the creation of large paradise-like virtual realities in which the vast majority of the Vaurca population spends its entire existence. In the modern day, the Vaurca have used their technology to allow their many physical workers to serve the hive with extreme efficiency and unquestioning loyalty.

Sleep Cycle

Vaurcae sleep cycle is a very hard to one to predict. While it seems like most of all Types of Vaurca don't actually sleep at all, there is evidence of, a few hours per standard day, the Vaurca enter a stasis-like state in that their mind shuts off and they stay still. This is similar to how a robot can enter 'sleep mode' and it is theorized that this time is used for sorting memories and useful information in a specific, Bound or Unbound, Vaurca.

Birthing Cycle

All Vaurcae, disrearding Type C, go through an initial birthing process that is made up of three phases. This birthing cycle is similar to any insect, although further studies show how much more incredibly complex these processes are.

Eggs

After being first layed by the Queen and transported mechanically to the birthing and nursery chambers of a hive, Vaurca eggs are incredibly fragile, approximately 91.44 centimeters tall and 30.48 centimeters thick, they have a thin slimey covering and are transparent, often being a dirty brown or whitish color. The devoloping larvae can be seen inside. They are connected to a feeding machine, supplying nutrients to the forming larva. These nutrients are also a growth hormone, making the Vaurca grow faster, and shortening hatch period. The egg will hatch in a period of four to ten days.

Lesser Larvae

The second phase of the birthing cycle, Lesser larvae are what come from initially hatched eggs. Frail and very weak, they are always a milky white color, without any eyes and transparent, soft skin. They are photophobic, and oftn require assisted movements. During this phase, all forms of conscious are removed an downloaded into the Virtual Reality of the hive. The Vaurca remains in this period for approximately one standard week.

Greater Larvae

The final phase of the birthing cycle, greater larvae are a mature version of the Lesser. They have a weak, but effective exoskeleton, and are capable of moving themselves around. Being approximtely a meter long, they also have four eyes and a feeding mouth at the bottom of their 'head.' During this phase, necessary hormones and minor augmentation are injected to determine wether a given larva will become a Type A or B. Vaurca stay in this period for about 5 weeks, before hatching into their designate role of the Hive's society. After they mature, they are then heavily augmented, the neural tube being inserted in the back of their head, and any structural and internal machinery placed.

Culture

Fashion & Cuisine

Throughout Vaurca history, fashion has remained nearly non-existant. Often going nude or with small garments covering their mouth pieces to prevent any forms of contagions inside, they have do not have as bad as a nudity taboo as other races seem to have. Also lacking any kind of genitalia, they have nothing to be worried about when inside their hives. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the 'extreme light' from giving them headaches or discomfort.

On their homeworld, however, Vaurca that go above-ground, venturing from their massive underground and mountain-based hives are often seen wearing cloth to prevent radiation sickness, despite their natural resistance against radiation.

Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are seen wearing soft-suits, that allow them prolonged times in space for construction, operations, and other EVA activities.

Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.

The fungus, K'ois ('The Substance'), is a white, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet.

The Arts

Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art, that we currently know of, their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.

This Virtual Reality also acts as an information data hub, so as long as there are Type CA still alive, all Vaurcae knowledge can still be accessible, without the need for written or typed documentation.

Religion

Vaurca viewings upon the world and the unknown in general is fairly standard to most other races. The sentient parts of their species regard the Type CA, or their 'Queen', as the God's of their hive. This is due to the relationships the personalities and the drones have with each other, as well as the Queen itself being the 'harbor' of the Virtual Reality, which to them is Heaven.

Similar to how humanity views the afterlife, they believe there is a heaven and a hell. K'seaiu'iut (Heaven, Paradise, etc) and Ck'ois'tika (The World Above). Because of the harmful UV radiation and the overall in-hospitable surface of their planet, primitive Vaurca viewed space and the sky as where all souls who did not benefit the hive in their lifetime would go, a place of eternal pain and damnation to the F'sixast'kis, (The Black Queen) who would torture them in a psuedo-opposite Virtual Reality world that they could never escape from.

Because of their large caste difference, the Bound of the Vaurca believe this wholeheartedly. The Unbound have a slightly different approach on this mentality. They believe all drones to be simple carriers of the good of their hive, and that each is merely a piece of clothing to put on, wear out, and then dispose of as necessary, while also indulging that their service to the hive can approve of unlimited time within the Virtual Reality, instead of a violent death traversing and learning for the good of the hive.

Castes

There are three distinct caste systems that work in complicated harmony with each other, that seem to be independent of biological constraints, however, also seem to go hand-in-hand. This Caste system is decided by how many personalities are currently inside the Virtual Reality, and how many Type A and B Vaurca are required.

The Bound

This is the most prominent caste. The Bound are, essentially, lobotomized Type A and B Vaurca that unquestionably follow the orders of superiors to the death. They appear to not be self aware, able to carry out conversations, but unable to make decisions for themselves. They seem to not have any sense of possession, willingly giving out any and all of their possessions to those who ask. The Bound are the main workforce; A slave-like caste that the Vaurca social system is built upon. All Bound Vaurca have data-sockets in the back of their head, accessible by the neural tube of the Type CA Vaurca to allow gathering of information, or ascension into the Unbound. They can be thought of like cyborgs.

All warriors and standard drones are Bound. They are commonly seen on NanoTrasen stations as civilian jobs, like cargo technician, chef, assistant, Janitor, or any kind of apprentice, barring security and science. While they, by law, receive pay, there are no regulations in place for simply asking for the Bound's money, so they are often employed as nearly cost-less workers.

Derogatory names are often assigned to The Bound by the Unbound, generally consisting of names like: 'The Burden,' 'The Mindless,' 'Unsanitary,' 'Thoughtless,' and many others. This is an interesting relationship, as The Bound seem to revere and even worship The Unbound, like each one was a minor God.

The Unbound

This is the second most prominent caste. The Unbound are essentially the only sentient part of Vaurca sociology, in that they are the embodied personas stored on Type CA in the Virtual Reality, uploaded into The Bound. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. Behavior wise, each Unbound is nearly identical when they are first transferred out of their Virtual Reality paradise. As they begin to learn and gain experience, however, they become individualized and have personalities for themselves. (Even if it is simulated.)

The Unbound learn as any normal human, while having access to the Hive Network of any hive, they go through periodic 'resets' where their knowledge is absorbed, and occasionally, the personality switched out for another. When a Bound steps up to Type CA, the neural tube temporarily connects the personality back with the hive, and they instantly share information.

The Unbound are chosen through multiple factors. While they are the very fringe of their species, the Unbound measure around 2,000-3,000 per large hive. Approximately 30% of the Unbound are voluntary, genuinely curious about the outside world, or are patriotic enough to assist the hive in any way they can. However, the other 70% of the Unbound are chosen in an automatic raffle, where they are ripped from their virtual reality paradise and made to serve the Hive. This can lead to disgruntlement. They will often detest their body, and themselves, and be genuinely hateful to everything, merely doing the minimum and full fulling their job.

The Unbound are often sent off into the world independently from the Hive to learn and study their surroundings, or, in the event they stay in the hive, manage the Bound and perform civic duties, such as scientific research and diplomacy. In practice within human societies, they often live alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive. Every few months, they must make the journey back to their Type CA, and deposit information. At this point, they can determine if they wish to go back into the Virtual Reality, or stay in the physical world.

On NanoTrasen stations, they are often employed as any human would be, generally not having any specializations until they learn about a department; they can be seen frequently as interns. This is not always the case, as they learn very rapidly, and some have been subjected to schooling already, passing as any graduate would.

The I'soiasfi

Being an unusual caste, and the translation having thousands of connotations, there has not been a definite translation created for the third, and rarest Caste of the Vaurca. Generally describing a scene like 'Heaven,' 'Paradise,' 'Tranquility,' and 'Utopia,' I'soiasfi describes what the Type C are. They are carriers of the release of their species; Type CA is revered as a God and rightful leader due to the collective that resides within her. Type CB is revered and loved as natural leaders, and because of their natural affinity for their own personality, they are able to command entire Bound and Unbound forces efficiently.

Type CA holds the personalities and ego's of all The Bound, to allow their physical counterparts to be used in the way that they are. The personalities are entertained by the Virtual Reality system that resides within Type CA, allowing virtually anything to be simulated, created, destroyed, or predicted.

Type CA has little to no actual power within itself. The collective within Type CA decides Hive-wide decisions, and Type CB are expected to act as nodes, relaying the Hive's orders to Unbound that then relay orders back to the Bound in a complex hierarchy system.

Language & Naming

Vaurcae naming systems are fairly simple. Although their names in their own hive language are extremely complex, with the learning of Tau Ceti Basic and other languages, the Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from. The first name proceeds like this: Biological-Caste-Number, with Ka being used for all Type A, Za being used for all Type B, and Va being used for all Type C. Type C do not have Caste names. Caste-wise, Vias is for Bound, Akaix is for Unbound. Vaurca hive numbers are very large, so the final part of their name will vary with every Vaurca. An example: Ka'vias'dsith Zo'ra, indicates an unbound drone with the number of 8123 from the Zo'ra Hive. An example of a Type CA with this, is Va Zo'ra, indicating it is a Type C from the Zo'ra hive. For a Type CB, it would be Va'Uyats Zo'ra, indicating it is 213 of Type CB from the Zo'ra hive.

However, this naming structure is flexible between hives. This much is the most common arrangement studies have found so far. Some phenomenons have been observed where Vaurca will change their first name to a standard Human, Unathi, Tajaran, Skrell, or even robotic name, to attempt to 'fit in' with their crowd, all though the number that do this is small.

Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.

It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.

Major Hives

Although there are thousands of hives, and colors or physical parts of each Hive is not excepted in Vaurca society, as there can be completely different colors of Vaurca within hives, depending on how they are raised, there are generally normals for each Hive. Each hive has varying levels of technology and size, these are just the major ones.

Zo'ra

Zo'ra - "Unstoppable."

General

Zo'ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship 'Titan Prime.' Zo'ra believe themselves to be the Alpha of the Vaurca, and the face of their species, seeing as they have he best technology due to their connections with NanoTrasen and humanity. While they do not conquer other hives to extinction, they employ 'client-hives' that supply the Zo'ra with resources, and man-power when desired.

Most Zo'ra do not like other hives, having a superiority complex.

Because of the size of the Zo'ra hive, they function with a series of Type CA. The 'High Queen' as it stands, is on the homeworld, with 'minor' Type CA functioning in a relay effect of power.

The Zo'ra are on a current 'war of conquest' with their own species because of their discovery of Bluespace technology due to contact with humanity, and the building of a stable Bluespace gate within their home system, Sedantis. They maintain trade with NanoTrasen and the Sol Alliance.

Military Projection

  • Hive ships: 8 currently operational, 3 under construction.
  • Navy: Approximately 68.9% strength of Sol Alliance projection.
  • Army: Approximately 71.3% strength of Sol Alliance projection.
  • Overall: Approximately 70% strength of Sol Alliance projection.

Population Projection

  • Systems Occupied: 13
  • Colonies operational: 19
  • Total Population projection: 77.3 Billion
  • Type A population projection: 46.9 Billion
  • Type B Population projection: 30.4 Billion
  • Type CA Population projection: 1 million
  • Type CB Population Projection: 30 million
  • Bound percentage: 99%
  • Unbound percentage: 1%
  • Total amount of Unbound: 773 million.

Technological Projection

  • Rating: Advanced.
  • Drive type: FTL, Bluespace. (After initial contact with humanity.)
  • Weapons: Laser, particle, projectile.
  • Technological summary: The Zo'ra hive is incredibly technologically advanced compared to other hives, and about *even when it comes to humanity. They have the best weaponry, efficient bluespace drive systems that they have *equipped onto their own ships, and advanced shielding systems that they have agreed to share knowledge with NanoTrasen.

Relations Summary

Races:

  • Humanity: Good.
  • Skrell: Good.
  • Unathi: Neutral.
  • Tajaran: Neutral.
  • Diona: Neutral.
  • Vox: Cool.

Human Factions:

  • Sol Alliance: Allied.
  • Republic of Biesel: Allied.
  • Eridani Federation: Neutral.
  • Republic of Elyra: Cool.
  • Syndicate: Hostile.

Other Hives:

  • K'lax: Client-Hive.
  • Vess'ex: Client-Hive.
  • Lii'dra: War.
  • V'scal: War.
  • F'iosi: War.
  • Zat'ios: War.

K'lax

K'lax - "The Deceivers."

General

K'lax, the second most powerful hive, and second discovered by humanity, after initial Bluespace gate contact. The K'lax are complete subsidiaries and a Client-Hive towards the Zo'ra hive, although they do not dislike this title. They are generally similar to the Zo'ra.

Military Projection

  • Hive ships: 2 currently operational, 1 under construction.
  • Navy: Approximately 23.9% strength of Sol Alliance projection.
  • Army: Approximately 12.3% strength of Sol Alliance projection.
  • Overall: Approximately 17% strength of Sol Alliance projection.

Population Projection

  • Systems Occupied: 5
  • Colonies operational: 6
  • Total Population projection: 30 Billion
  • Type A population projection: 15.9 Billion
  • Type B Population projection: 14.1 Billion
  • Type CA Population projection: 1 million
  • Type CB Population Projection: 30 million
  • Bound percentage: 99%
  • Unbound percentage: 1%
  • Total amount of Unbound: 3 million.

Technological Projection

  • Rating: Pre-warp.
  • Drive type: STL.
  • Weapons: Laser, particle, projectile.
  • Technological summary: The K'lax hive is lagging far behind due to their status as client-hive towards the Zo'ra. While the second largest population wise, they are certainly nothing compared to the might of the Zo'ra hive.

Relations Summary

Races:

  • Humanity: Good.
  • Skrell: Good.
  • Unathi: Neutral.
  • Tajaran: Neutral.
  • Diona: Neutral.
  • Vox: Cool.

Human Factions:

  • Sol Alliance: Neutral.
  • Republic of Biesel: Neutral.
  • Eridani Federation: Good.
  • Republic of Elyra: Neutral.
  • Syndicate: Neutral.

Other Hives:

  • Zo'ra: Allied. (Client Hive.)
  • Vess'ex: Good.
  • Lii'dra: War.
  • V'scal: Cool.
  • F'iosi: Cool.
  • Zat'ios: Cool.

Vess'ex

Vess'ex - "The obsessed."

General

Vess'ex, the third known hive, is a very strange one. Having low technology and low population, they hate all other hives. In fact, they are more like the Lii'dra in that they dislike anything that isn't themselves, excepting one thing:

Humanity. They adore humanity for whatever reason, often taking on their naming structure, and have begun modelling their ships after Sol Alliance vessels. This phenomenon is unexplained.

Military Projection

  • Hive ships: 0 currently operational, 2 under construction.
  • Navy: Approximately 1% strength of Sol Alliance projection.
  • Army: Approximately 1.3% strength of Sol Alliance projection.
  • Overall: Approximately 1.1% strength of Sol Alliance projection.

Population Projection

  • Systems Occupied: 3
  • Colonies operational: 4
  • Total Population projection: 16.2 Billion
  • Type A population projection: 8.1 Billion
  • Type B Population projection: 8.1 Billion
  • Type CA Population projection: 1 million
  • Type CB Population Projection: 30 million
  • Bound percentage: 99%
  • Unbound percentage: 1%
  • Total amount of Unbound: 1 million.

Technological Projection

  • Rating: Colonial.
  • Drive type: STL.
  • Weapons: Laser, particle, projectile.
  • Technological summary: The Vess'ex are the lowest in technological prowess, and can be compared to humanity during the early 2000 era.

Relations Summary

Races:

  • Humanity: Adoration. (Very good.)
  • Skrell: Cool.
  • Unathi: Cool.
  • Tajaran: Cool.
  • Diona: Cool.
  • Vox: Cool.

Human Factions:

  • Sol Alliance: Allied.
  • Republic of Biesel: Allied.
  • Eridani Federation: Allied.
  • Republic of Elyra: Good.
  • Syndicate: Neutral.

Other Hives:

  • Zo'ra: Allied. (Client Hive.)
  • K'lax: Neutral.
  • Lii'dra: War.
  • V'scal: War.
  • F'iosi: War.
  • Zat'ios: War.

Lii'dra

Lii'dra - "Hatred."

General

Hive Lii'dra, although small population wise, is the closest in military power to the Zo'ra due to their discovery of warp, on their own. Prior to human contact, they were in all-out war with the Zo'ra hive, and winning. However, after the Zo'ra were exposed to bluespace technology, and blueprints for weaponry designed by NanoTrasen, the Lii'dra hive has fallen very much behind this war, and is losing battles daily.

They have turned to other hives and the Syndicate for aid against the Zo'ra hive, but maintain extreme hostilities towards other races and humanity in specific.

Military Projection

  • Hive ships: 3 currently operational, 6 under construction.
  • Navy: Approximately 30.9% strength of Sol Alliance projection.
  • Army: Approximately 8.3% strength of Sol Alliance projection.
  • Overall: Approximately % strength of Sol Alliance projection.

Population Projection

  • Systems Occupied: 9
  • Colonies operational: 14
  • Total Population projection: 60.4 Billion
  • Type A population projection: 55.2 Billion
  • Type B Population projection: 5.2 Billion
  • Type CA Population projection: 1 million
  • Type CB Population Projection: 30 million
  • Bound percentage: 99%
  • Unbound percentage: 1%
  • Total amount of Unbound: 6 million.

Technological Projection

  • Rating: Moderate-Advanced.
  • Drive type: FTL, Warp.
  • Weapons: Laser, particle, projectile.
  • Technological summary: The Lii'dra are second when it comes to technology. Developing Warp due to their luck-chance of observing a stellar phenomenon, they were in the process of dominating their only foe, the Zo'ra Hive, when first contact was made with Humanity.

Relations Summary

Races:

  • Humanity: Cool.
  • Skrell: Cool.
  • Unathi: Neutral.
  • Tajaran: Neutral.
  • Diona: Good.
  • Vox: Cool.

Human Factions:

  • Sol Alliance: Hostile.
  • Republic of Biesel: Hostile.
  • Eridani Federation: Cool.
  • Republic of Elyra: Cool.
  • Syndicate: Benefactor.

Other Hives:

  • K'lax: Cool.
  • Vess'ex: Cool.
  • Zo'ra: War.
  • V'scal: Allied.
  • F'iosi: Allied.
  • Zat'ios: Good.

Miscellaneous

Playable Factions/Types/Castes

You read the lore, but you don't quite know what factions are playable yet. Basically, any hive you come up with is playable. Any hives detailed in the Major Hive list are playable, and the Lii'dra are for Nuke Op and event use only. You could also be a bug from disguise coming from the Lii'dra hive if your an antagonist.

Castes That are playable: Bound, Unbound.

Biological Types that are playable: Type A, and Type BA. These can be either castes.

Personalities: Playing a Vaurca

Playing drones. (Bound)

For whatever reason, you have decided to play as a drone from a hive of the Vaurca. You have read the lore, but still need a little help. Drones are hard to play, I'll tell you that. The closest thing in-game currently, would be synthetics and AI's. They are not un-intelligent, but because of their lack of self-awareness, they don't really understand the concept of death, pain, or very complex thought processes. They are an amalgam of the Hive's intelligence, but often only specialize in a certain task. They often probably speak slowly, and have trouble with Basic.

You can play them as any civilian job, and any cadet, barring security and science. Theoretically, they can also be played as engineers. They can be Type A, or BA, depending on how you want to design your character.

Playing standard. (Unbound)

You have decided to play the most human-like aspect of the Vaurca, and the one with the most opportunities. The Unbound are a cool factor of the Vaurca. They can either be completely unique, spending their time in the physical world, learning, and the like, and loving themselves and others, or can be similar to drones, fresh off a hive and from their VR, barely learning anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.

They can be any job, and can be either Type A or Type BA.

Speaking like a Vaurca

Speaking is a hard choice to make. While it can be complex, feel free to add/subtract certain parts of the speech affects that you care. This can be explained ICly due to knowledge of basic as an Unbound, or a high-tech synthesizer, and also because each hive has their own variations on Vaurcese.

Standard language, however, is gutteral, often placing 'ck' and 'g' in front of vowels. For example, "My nagme isck Vigncentck." If this is too hard for you to memorize, try simply adding 'ck' when necessary. "My namck is Vincentck." Although, this doesn't look as 'cool.'

Some other variations of voice you might want to try: 'k' when necessary,("Seckcurity to skience!" buzzing your z's and s's, "Zzecurity to szzienzze!" Another variation n is that they like to take long breaths, causing pauses, or quick speaking. "Securitytoscience!" Or "Seckurity... toskience!"

Feel free to experiment and have fun with it though!

Help with naming

Okay, so the Vaurca naming system is confusing, and difficult. You don't quite get it, or you want some creative help with making a formic name. Now, keep in mind, I'll only detail out the 'traditional' naming system, commonly used by the Major Hives. This does not mean you are only restricted to this naming system! As with the speech patterns, have fun and experiment!

Basically, the traditional naming system entails what the lore says. The first syllable is Ka, or Za, for Type A and B respectively. The second syllable is Viax, and Akaix, for Bound and Unbound respectively. Finally, the last symbol is what you want it to be, following the naming system. It is masked a number, but it can be whatever you want it to sound like. For a Type A Unbound it would be: "Ka'Akaix'Siith Zo'ra." With 'Siith' being something I came up with on the top of my head. Whatever your name is, just tack the Hive name for the last name.

Again, each hive is different, and can assume human names, or you can just jumble a bunch of syllables together to make something remarkably... Vaurcae.

Buffs and debuffs

As most of the other races in the game, the Vaurca have buffs and debuffs. Detailed here so you can know what to stay away from.

Buffs:

  • Custom language, like all other races. :p to access.
  • Pressure & Cold resistant. Basically, can survive in space with internals.
  • Radiation resistant.
  • Can see in the dark.
  • Minor brute damage buff.

Debuffs:

  • Do not self-heal.
  • Are slightly slower than a human. Not as bad as a diona. About as slow as a borg.
  • Take a lot of extra fire damage.
  • Damage from EMP's.
  • Flash's can blind them after 3+ uses.
  • (non-gameplay mechanic) Dislike light.
  • (non-gameplay mechanic) Generally very specialised, often no inter-department knowledge.