User:Triogenix/Sandbox 3

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Offship Roles

With the Horizon operating in mostly civilized and explored space, it will throughout the course of it's mission encounter people who are unassociated with the Horizon, whether it be the crew of an Orion shipping vessel, or the low-paid workers of a space bar near local mining areas. These people will be played by other players, and the positions fall under the category of offship roles, as suggested by the title of this page. There are many different offship roles, but all of them have the same basic idea which governs how they interact with the ship.

Things to know

Before we get to what roles there are, and how they should be played, there are some things that need to be made clear, both from the perspective of the ship and those playing the offship roles.

  • OFF-SHIP ROLES ARE NOT INHERENTLY ANTAGONISTS.
    • This is important to get out of the way. While some gamemodes might have third-party assets with offship roles that are antagonistic, offship roles are not the same as rolling an antagonist, or getting the spiderqueen spawn on older away sites. You are under the same rules of character believability as normal crewmembers. This also means that interactions between the crew of the Horizon and those playing offship roles are considered canon, with some caveats.
    • Playing offship roles like antagonists is a quick way to get a bwoink from the admins. It's considered self-antagging, and shouldn't be done.
  • The SCC doesn't want harmful incidents with it's flagship project that interfere with making money, and no-one wants to piss off the SCC.
    • Simply put, whoever employs you, whether as a crewmember of the horizon, or a elyran sailor on a naval patrol boat, does not want any incidents which could harm their relationship with anyone else. Escalation of, or starting any hostile situation except in the most dire of circumstances would be viewed IC'ly in the same way as not doing your job, and most assuredly end up in you being fired. When in doubt, match force, and start attempting to work towards de-escalation.
    • OOC'ly, act like you would with your normal crewmember characters, if conflict makes sense you are more then welcome to go for it. Don't do things you wouldn't do with a character you care about.
  • You're there to Roleplay.
    • Don't just ignore the Horizon, tell a story with them. This could be stopping for supplies, asking if you could use their facilities to relax after a long journy, or anything your mind can think of, given the previous two points.
    • Don't stunt roleplay either, dogpiling antagonists and getting involved in security situations when you're presence is unnecessary will be considered valid-hunting in the eyes of administrators and moderators.
    • Sometimes the ship might also be dealing with too much to be able to tell a story with you as an offship role, there could be an active bloodcult aboard currently escalating with security, and they don't want to engage in the amazing idea you had of telling war stories by the bar as TCFL soldiers. Part of playing offship roles is understanding that there may be times where the ship does not require assistance, but also does not want you aboard to tell a story with them, and realizing that there will be rounds where the only interaction you get with the Horizon is limited and over holo-comms.