Difference between revisions of "Guide to Hydroponics"

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==Flower Power==
{{toc_right}}
[[Hydroponics]] and the [[Botanist]]s (alternatively named Hydroponicists) who work there are important people on the station, especially in longer rounds. [[Botanist]]s grow plants, obviously. Without plants, the [[Chef]] cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!
Welcome to Botany, sometimes also referred to as Hydroponics, and not to be confused with the Garden on the surface level. This is where a [[Botanist]] or two would reside to <s>watch grass grow</s> grow produce and synthesize useful tidbits with their [[#Biogeneration|biogenerator]] for the station to use. This guide will cover how to do all of that and more!


==Plants==
==Hydroponics workplace==
Here is a chart with the types of plants you can grow, in case you forgot.
[[File:Hydro.png|right]]


{| border="1" cellspacing="0" cellpadding="2" align="center" style="background-color:#99D699;"
The hydroponics bay is located on the main floor south of medical, north of the kitchen, and south-east of the holodeck, pretty much situated around the middle of this floor. Connected here is a small table and pair of windoors that leads to the kitchen so that you and others may coordinate with the [[Chef]]. There is also a smartfridge to store your produce without having to worry about a cluttered mess of smelly vegetables lying on the table. Within the rest of your workplace, however, are many trays, some of which have been partitioned off to another section of the department for tighter synthesis and modification. Towards the entrance is a set of lockers with a few useful tools inside, including but not limited to a hoe, hatchet, plant satchel, plant analyzer, and a mister if buckets don't interest you. Near the isolated trays is your own slice of chemistry with a <s>empty</s> chem dispenser and ChemMaster. You also have empty cartridges you may wish to fill with what you can extract from your plants, as well as a reagent grinder to grind up anything you stuff inside. Below recaps all that's in your department:
!style="background-color:#cc9966;" |Name
*'''Hydroponics Trays''' - These are the trays which you use to grow your plants and fungi in! They're water filled basins with LED sensors that light up to tell you about your plants.
!style="background-color:#cc9966;" |Reagents; Notes
*'''MegaSeed Vendor''' - This stores the seeds for the various plants that can be grown.
!style="background-color:#cc9966;" |Source
*'''NutriMax''' - A vending machine that dispenses the various chemicals/tools needed proper plant care.
*'''Seed Extractor''' - A machine to carefully extract seeds from plant produce. Typically yields anywhere between two to seven seeds.
*'''Water Tank, Sink and Bucket''' - These are for watering the plants.
*'''ChemMaster 3000''' - Used to separate chemicals from a reagent container into bottles. Now you can turn your tomatoes into ketchup!
*'''Hoe and Hatchet''' - For weed removal and plant maintenance respectively.
 
==Growing plants==
Growing plants isn't all that hard, provided you know a few key things about maintaining them: water, nutrients, temperature, and lumens (light level). If all four of these are maintained, then you'll have no problem at all growing plants. Really, only the light level needs ''some'' attention, but for the most part, most plants outside of xenobotany will grow with the default lighting around the station. The other three variables can just have water and nutrients - respectively - chucked at the tray to keep it topped off, and it's unlikely temperature will change unless your garden spontaneously bursts into flames. In the event you're into min-maxing, we'll cover how to adjust a plant to proper light levels later. You can always check these variables, and even the plant's status, by examining the tray, which will probably look something like this:
 
That's a tray (#68).
 
Apples are growing here.<br>
Water: 100/100<br>
Nutrient: 10/10<br>
The tray's sensor suite is reporting a light level of 7.21463 lumens and a temperature of 293.152K.
 
Most sprites are pretty obvious as to what a plant is, but it's good to get familiar with the more alien plants as well. Besides looking at the plant and text, you'll also want to look at the tray itself, since it's able to provide important visual cues about what's going on via its lights. These lights, from left to right, are as follows:
*'''Green Light''': Ready for harvest - Click empty handed or with a plant satchel to harvest.
*'''Blue Light''': Low water - Click with a container that holds water to refill.
*'''Yellow Light''': Low nutrients - Click with container that holds nutrients (E-Z-Nutrient, Robust Harvest, etc.) to refill.
*'''Red Light''': Low health - Ensure the plant has water, sufficient nutrients, isn't ready for harvest, and weeds aren't growing. Kill off with hatchet if it's too much trouble.
*'''Flashing Red Light''': Weeds - Click with hoe to rid weeds, assuming it hasn't already taken over the tray.
 
 
<div class="toccolours mw-collapsible " style="width:100%">
<big>'''Plant Chart'''</big><br>
<div class="mw-collapsible-content">
'''Mouse over any white-box text to view that trait's corresponding gene for Xenobotany.'''<br>
'''Yi = Yield.''' Determines how many products per harvest.<br>
'''Ma = Maturation time.''' A lower number means faster maturation time.<br>
'''Pr = Produce time.''' A lower number means faster product growth.<br>
'''Po = Potency.''' Determines the amount of reagents, and strength of special effects.'''(Needs confirmation)'''
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="0"
! scope="col" style='background-color:#ccffcc;' width="1%"|Name
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Yi.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Ma.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Pr.
! scope="col" class="sortable" style='background-color:#ccffcc;' width="1%"|Po.
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="12%"|Reagents
! scope="col" class="unsortable" style='background-color:#ccffcc;' colspan=2 width="9%"|Temp/Light
! scope="col" class="unsortable" style='background-color:#ccffcc;'|Other
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="1%"|<small>Source</small>
! scope="col" class="unsortable" style='background-color:#ccffcc;' width="10%"|Mutations
|-
!Ambrosia Vulgaris
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|5
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>1u Bicaridine<br>1u Kelotane<br>1u Toxin<br>1u Space Drugs</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple harvests.</span>
|<small>Seed Storage</small>
|Ambrosia Deus
|-
|-
!Ambrosia Deus
!Ambrosia Deus
| 1 Nutriment, 1 Bicaridine, 1 Synaptizine, 1 Hyperzine, 1 Space drugs
|<span title="Vigour">6</span>
| Mutates from Ambrosia Vulgaris
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|5
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>1u Bicaridine<br>1u Synaptizine<br>1u Hyperzine<br>1u Space Drugs</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple harvests.</span>
|<small>Mutate Ambrosia Vulgaris</small>
|
|-
!Apple
|<span title="Vigour">5</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>11u Apple Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">4</span>
|<span title="Appearance">Multiple harvests.</span>
|<small>Seed Storage</small>
|Poison-Apple.<br>Golden-Apple.
|-
|-
!Ambrosia Vulgaris
!Poison Apple
| 1 Nutriment, 1 Space drugs, 1 Kelotane, 1 Bicaridine, 1 Toxin
|<span title="Vigour">5</span>
| Xenoflora Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>3u Cyanide</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">4</span>
|<span title="Appearance">Multiple harvests.</span>
|<small>Mutate<br>Apple</small>
|
|-
!Golden Apple
|<span title="Vigour">3</span>
|<span title="Vigour">10</span>
|<span title="Vigour">10</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>3u Gold</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">4</span>
|<span title="Appearance">Multiple harvests.</span>
|<small>Mutate<br>Apple</small>
|
|-
|-
!Apple
!Banana
| 2 Nutriment
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|1
|style="text-align:left"|<span title="Fruit"><small>10u Banana Juice<br>2u Potassium</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">7</span>
|<span title="Appearance">Multiple harvests.</span>
|<small>Seed Storage</small>
|
|-
|-
!Apple
!Berry
| 3 Cyanide (These apples look identical to normal apples, but are extremely poisonous.)
|<span title="Vigour">2</span>
| Mutates from Apple
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>11u Berry Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple harvests.</span><br>
<span title="Fruit">Juicy.</span>
|<small>Seed Storage</small>
|Glow-Berry.<br>Poison-Berry.
|-
|-
!Bananas
!Glowberry
| 1 Banana Juice. Drops a slippery peel once eaten.
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>5u Uranium</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple harvests.</span><br>
<span title="Output">Bio-luminescent.</span><br>
<span title="Diet">Juicy.</span>
|<small>Mutate<br>Berry</small>
|
|-
|-
!Berries
!Poison Berry
| 2 Nutriment, 2 Berry Juice
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>5u toxin<br>12u Poison Berry Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple harvests.</span><br>
<span title="Diet">Juicy.</span>
|<small>Mutate<br>Berry</small>
|Death-Berry
|-
|-
!Blood Tomato
!Death Berry
 
|<span title="Vigour">3</span>
| 2 Nutriment, 3 Blood
|<span title="Vigour">5</span>
| Mutates from Tomatoes
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>19u toxin<br>11u Lexorin</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple harvests.</span><br>
<span title="Diet">Juicy.</span>
|<small>Mutate<br>Poison-Berry</small>
|
|-
|-
!Bluespace Tomato
!Blueberry
| 1 Nutriment, 3 Singulo
|<span title="Vigour">2</span>
| Mutates from Blue Tomatoes
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>11u Berry Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple harvests.</span><br>
<span title="Diet">Juicy.</span>
|<small>Seed Storage</small>
|
|-
|-
!Blue Tomato
!Cabbage
| 1 Nutriment, 3 Space Lube
|<span title="Vigour">4</span>
| Mutates from Tomatoes
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple harvests.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Cabbages
!Cacao
| 2 Nutriment
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>6u Coco Powder</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple harvests.</span>
|<small>Seed Storage</small>
|
|-
|-
!Carrots
!Carrot
| 1 Nutriment, 5 Imidazoline, 1 Carrot Juice
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>5u Imidazoline<br>10u Carrot Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Chanterelle Mushrooms]
!Chanterelle
| 1 Nutriment
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">7</span>
|<span title="Vigour">1</span>
|1
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Cherries
!Cherry
| 1 Nutriment, 1 sugar, 1 Cherry Jelly
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>1u Sugar<br>10u Cherry Jelly</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple harvests.</span><br>
<span title="Fruit">Juicy.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Chili
!Chili
| 7 Capsaicin Oil, 1 Nutriment
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|20
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>7u Capsaicin Oil</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">7</span>
|<span title="Appearance">Multiple harvests.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Cacao Pod
!Ice Pepper
| 2 Nutriment, 6 coco powder
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">4</span>
|<span title="Vigour">4</span>
|20
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>7u Frost Oil</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">7</span>
|<span title="Appearance">Multiple harvests.</span><br>
|<small>Mutate<br>Chili.</small>
|
|-
|-
!Corn
!Corn
| 3 Nutriment, 3 Corn Oil. Can be used to make corn pipes.
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|20
|style="text-align:left"|<span title="Fruit"><small>3u Nutriment<br>3u Corn Oil</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">6</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Death Berry
!Diona
| 1 Nutriment, 19 Toxin, 11 Lexorin
|<span title="Vigour">1</span>
| Mutates from Poison Berries
|<span title="Vigour">5</span>
|<span title="Vigour">10</span>
|30
|
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="All">Cannot alter or isolate genes.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Death Nettles
!Earthenroot
| 9 Polytrinic Acid. Can be used as a weapon; will sting and poison you if held without gloves.
|<span title="Vigour">5</span>
| Mutates from Nettles
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|8
|style="text-align:left"|<span title="Fruit"><small>Nutriment<br>Sugar<br>Earthenroot Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.<br>Higher water consumption.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Destroying Angels
!Eggplant
| 1 Nutriment, 24 amatoxin, 2 psilocybin
|<span title="Vigour">2</span>
| Mutates from Fly Amanitas
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|20
|style="text-align:left"|<span title="Fruit"><small>3u Nutriment</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">7</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Eggplants
!Fly Amanita
| 3 Nutriment
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>6u Amatoxin<br>1u Psilocybin</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|Destroying Angel
|-
|-
!Egg-plants
!Destroying Angel
| Produces Eggs.
|<span title="Vigour">2</span>
| Mutates from Eggplants
|<span title="Vigour">12</span>
|<span title="Vigour">5</span>
|35
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>24u Amatoxin<br>2u Psilocybin</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|<small>Mutate<br>Fly-Amanita</small>
|
|-
|-
!Fly Amanitas
!Garlic
| 1 Nutriment, 6 amatoxin, 1 psilocybin
|<span title="Vigour">5</span>
| Xenoflora Seed Storage; spawns as a weed
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|12
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>11u Garlic Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Glowberry
!Glowshroom
| 2 Nutriment, 5 Uranium
|<span title="Vigour">3</span>
| Muatates from Berries. Fruit can be planted anywhere.
|<span title="Vigour">15</span>
|<span title="Vigour">1</span>
|30
|style="text-align:left"|<span title="Fruit"><small>2u Radium</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|<span title="Output">Bio-luminescent.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Glowshrooms
!Grape
| 2 Radium
|<span title="Vigour">4</span>
| Xenoflora Seed Storage; Mutates from Reishi. Fruit can be planted anywhere.
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>3u Sugar<br>11u Grape Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Seed Storage</small>
|Green Grapes.
|-
|-
!Golden Apple
!Green Grape
| 2 Nutriment, 3 Gold
|<span title="Vigour">4</span>
| Mutates from Apple
|<span title="Vigour">3</span>
|-
|<span title="Vigour">5</span>
!Grapes
|10
| 2 Nutriment, 3 sugar, 2 Grape Juice
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>5u Kelotane<br>11u Grape Juice</small></span>
| Seed Storage
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Mutate<br>Grapes.</small>
|
|-
|-
!Grass
!Grass
| 1 Nutriment. Harvested grass can be made into tiles for flooring.
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">2</span>
|-
|<span title="Vigour">5</span>
!Green Grapes
|1
| 2 Nutriment, 5 Kelotane, 2 Grape Juice
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment</small></span>
| Mutates from Grapes
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Harebell
!Harebell
| 1 Nutriment
|<span title="Vigour">2</span>
| Spawns as a weed.
|<span title="Vigour">7</span>
|<span title="Vigour">1</span>
|1
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Ice Peppers
!K'ois
| 7 Frost Oil, 1 Nutriment
|3
| Mutates from Chili
|5
|1
|40
|style="text-align:left"|<span title="Fruit"><small>K'ois Paste<br>Phoron</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">1</span>
|<span title="Other">Half normal plant health<br>Bio-Luminescent<br>Grows vines<br>Releases spores</span>
|<small>Seed Storage</small>
|
|-
|-
!Killer Tomato
!Kuzdu
| Harvesting spawns Killer Tomato mobs, which are non-hostile animals.
|<span title="Vigour">4</span>
| Mutates from Blood Tomato
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>1u Dylovene</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Diet">Dangerous Vine.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Kudzu
!Lavender
| 1 Nutriment, 1 Dylovene. Invasive species; vines will spread to cover anything they can reach. Fruit can be planted anywhere.
|<span title="Vigour">5</span>
| Hydroponics Crate from Cargo
|<span title="Vigour">7</span>
|<span title="Vigour">5</span>
|1
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>1u Bicaridine</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">7</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Lemon
!Lemon
| 1 Nutriment, 1 Lemon Juice
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|15
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>10u Lemon Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Output">Outputs Power.</span><br>
<span title="Fruit">Juicy.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Liberty Cap
!Liberty Cap
| 1 Nutriment, 8 soporific, 1 space drugs
|<span title="Vigour">4</span>
| Xenoflora Seed Storage; mutates from Reishi
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|15
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>8u Soporific<br>1u Space Drugs</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Lime
!Lime
| 1 Nutriment, 1 Lime Juice
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|15
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>10u Lime Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Juicy.</span><br>
|<small>Seed Storage</small>
|
|-
!Messa's Tear
|<span title="Vigour">4</span>
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Honey<br>5u Kelotane</small></span>
|<span title="Environment">283K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
!Nettle
|<span title="Vigour">4</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>10u Sulphuric Acid</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Stinging Spines.</span><br>
|<small>Seed Storage</small>
|
|-
!Death Nettle
|<span title="Vigour">2</span>
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>10u Polytrinic Acid</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Strong Stinging Spines.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Messa's Tear leaves
!Nifberries
| Tajaran plant containing 2 honey and 5 Kelotane.
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">5</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>Nutriment<br>Oil</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="All">Multiple Harvests.<br>Juicy<br>Higher water consumption.<br>Lower nutriment consumption.</span>
|<small>Seed Storage</small>
|
|-
|-
!Nettles
!Onion
| 9 Sulphuric Acid. Can be used as a weapon; will sting and poison you if held without gloves.
|<span title="Vigour">4</span>
| Xenoflora Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>11u Onion Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Orange
!Orange
| 1 Nutriment, 1 Orange Juice
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|15
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>10u Orange Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Juicy.</span><br>
|<small>Seed Storage</small>
|
|-
!Panocelium
|4
|12
|5
|20
|style="text-align:left"|<span title="Fruit"><small>Nutriment<br>Panotoxin<br>Psilocybin</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Higher water consumption</span>
|<small>Seed Storage</small>
|
|-
!Peanut
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Peanuts
!Peppercorn
| 2 Nutriment
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">4</span>
|<span title="Vigour">4</span>
|5
|style="text-align:left"|<span title="Fruit"><small>10u Black Pepper</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Plastellium
!Plastellium
| 3 Plasticide
|<span title="Vigour">6</span>
| Xenoflora Seed Storage; mutates from Fly Amanita
|<span title="Vigour">5</span>
|<span title="Vigour">6</span>
|20
|style="text-align:left"|<span title="Fruit"><small>3u Plasticide</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Plump Helmet Mushrooms
!Plump Helmet
| 2 Nutriment
|<span title="Vigour">2</span>
| Seed Storage; spawns as a weed
|<span title="Vigour">8</span>
|<span title="Vigour">1</span>
|2
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Seed Storage</small>
|Walking Mushroom.
|-
|-
!Poison Berry
!Walking Mushroom
| 1 Nutriment, 5 Toxin, 5 Poison Berry Juice
|<span title="Vigour">1</span>
| Mutates from Berries
|<span title="Vigour">5</span>
|<span title="Vigour">1</span>
|2
|
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Mutate<br>Plump Helmet.</small>
|
|-
|-
!Poppies
!Poppy
| 2 Nutriment, 3 Bicaridine
|<span title="Vigour">6</span>
| Seed Storage
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|20
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>3u Tramadol</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Potatoes
!Potato
| 2 Nutriment, 2 Potato Juice
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">10</span>
|<span title="Vigour">1</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>Potato Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Output">Can provide power.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Pumpkin
!Pumpkin
| 2 Nutriment. Can be carved.
|<span title="Vigour">6</span>
| Seed Storage
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Reishi
!Reishi
| 1 Nutriment, 6 psilocybin
|<span title="Vigour">4</span>
| Xenoflora Seed Storage; Spawns as a weed.
|<span title="Vigour">10</span>
|-
|<span title="Vigour">5</span>
!Replicant pod (Diona Nodes)
|15
| Will generate a diona nymph when harvested. The nymph may not survive.
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>6u Psilocybin</small></span>
| Seed Storage
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Rice
!Rice
| 1 Nutriment, 10 Rice
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">1</span>
|5
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>10u Rice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!S'randar's Hand leaves
!S'randar's Hand
| Tajaran plant containing 1 Bicaridine.
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">3</span>
|<span title="Vigour">5</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Bicaridine</small></span>
|<span title="Environment">283K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Soybeans
!Soybean
|1 Nutriment, 1 Soy Milk
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">4</span>
|<span title="Vigour">4</span>
|5
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>10u Soy Milk</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Sugarcane
!Sugarcane
| 6 Sugar
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">3</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>6u Sugar</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">5</span>
|<span title="Appearance">Multiple Harvests.</span>
|<small>Seed Storage</small>
|
|-
|-
!Sunflowers
!Sunflower
| 1 Nutriment. Mostly decorative, but can be used as a weak weapon.
|<span title="Vigour">2</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">1</span>
|1
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">7</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Tomatoes
!Tobacco
| 2 Nutriment, 2 Tomato Juice
|<span title="Vigour">5</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|1
|style="text-align:left"|<span title="Fruit"><small>1u Tobacco</small></span>
|<span title="Environment">299K</span>
|<span title="Environment">7</span>
|
|<small>Seed Storage</small>
|Fine Tobacco.
|-
|-
!Tower Caps
!Fine Tobacco
| 11 Wood Pulp. Chop into planks with a Hatchet.
|<span title="Vigour">4</span>
| Seed Storage, spawns as weeds
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|1
|style="text-align:left"|<span title="Fruit"><small>1u Fine Tobacco</small></span>
|<span title="Environment">299K</span>
|<span title="Environment">7</span>
|
|<small>Mutate<br>Tobacco.</small>
|
|-
|-
!Walking Mushrooms
!Tomato
| Harvesting creates a Walking Mushroom, a peaceful animal mob.
|<span title="Vigour">2</span>
| Mutates from Plump Helmet Mushrooms
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>11u Tomato Juice</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Juicy.</span>
|<small>Seed Storage</small>
|Blood Tomato.<br>Killer Tomato.<br>Blue Tomato.
|-
!Blood Tomato
|<span title="Vigour">3</span>
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>2u Nutriment<br>3u Blood</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Juicy.</span><br>
|<small>Mutate<br>Tomato.</small>
|
|-
!Killer Tomato
|<span title="Vigour">2</span>
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|10
|
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Juicy.</span><br>
|<small>Mutate<br>Tomato.</small>
|
|-
!Blue Tomato
|<span title="Vigour">2</span>
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>3u Space Lube</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Juicy.</span>
|<small>Mutate<br>Tomato.</small>
|Bluespace Tomato.
|-
!Bluespace Tomato
|<span title="Vigour">2</span>
|<span title="Vigour">8</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>12u Singulo</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Output">Bio-luminescent.</span><br>
<span title="Fruit">Juicy.</span><br>
<span title="Special">Teleports user/target when thrown.</span>
|<small>Mutate<br>Blue Tomato.</small>
|
|-
!Tower Cap
|<span title="Vigour">5</span>
|<span title="Vigour">15</span>
|<span title="Vigour">1</span>
|1
|style="text-align:left"|<span title="Fruit"><small>11u Wood Pulp</small></span>
|<span title="Environment">288K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
!Watermelon
!Watermelon
| 1 Nutriment, 1 Watermelon Juice
|<span title="Vigour">3</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|1
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>10u Watermelon Juice</small></span>
|<span title="Environment">298K</span>
|<span title="Environment">6</span>
|<span title="Appearance">Multiple Harvests.</span><br>
<span title="Fruit">Juicy.</span><br>
|<small>Seed Storage</small>
|
|-
|-
!Wheat
!Wheat
| 1 Nutriment, 15 Flour
|<span title="Vigour">4</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">1</span>
|5
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>15u Flour</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">6</span>
|
|<small>Seed Storage</small>
|
|-
|-
!White Beet Plants
!White-beet
| 1 Nutriment, 3 Sugar
|<span title="Vigour">6</span>
| Seed Storage
|<span title="Vigour">6</span>
|<span title="Vigour">6</span>
|10
|style="text-align:left"|<span title="Fruit"><small>1u Nutriment<br>3u Sugar</small></span>
|<span title="Environment">293K</span>
|<span title="Environment">5</span>
|
|<small>Seed Storage</small>
|
|-
|-
|}
|}
</div>
</div>


==Growing The Afforementioned Plants==
===Plant Care and Maintenance===
As mentioned above, plants can have a variety of issues affecting their growth if you're not tentative to their needs. What exactly does a plant need? Well, that depends on the plant! As a general rule fungus-type plants (reishi, chanterelle, plump helmet, fly amanita) only need nutrients, weed-type plants (nettles) only require water and true plants will require a mixture of both depending on their species. Nutrients (also called fertilizer) can be retrieved from the NutriMax - there are multiple types that each have their own effects, these will be covered later - and will vend in the form of a bottle, just pour some of this into the tray and examine your plant, once it's at a level the plant will be happy with, you're good! To water your plants, just take a bucket and fill it by clicking on a water tank or sink until you get a message that the bucket is full, then pour it into the tray until it's at a comfortable water level. Do note that the water level variable does not change the moment you fill it with water.


First, locate the hydroponics trays, sometimes referred to as "planting pots".
Along with nutrient and water, plants also have a requirement for light and temperature preferences too. All of the plants you'll be growing in hydroponics will thrive at a temperature of 293 kelvin, which is room temperature - don't worry about this! Light is still relevant to you however, and is measured in 'lumens', which demonstrate how much visible light is being emitted. While being at the wrong lumen level won't kill plants, correctly lighting their trays will make them grow faster and stay healthier overall. Use a plant analyzer on a seed or plant growing in a tray/mound to to determine how much light they need.
this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:


'''This pot has [plant] planted.'''
The plant analyzer is an important tool because it allows you to know what temperature, lumens, nutrient and water your plants need, as well as gives you general information on the plant's reagents (if any), and stats. The only stats that are relevant to you are a plants requirements and maturation time - these tell you what your plant needs to be healthy and how long it'll take to grow! As an example, an apple tree should be kept at room temperature, given four lumens, have roughly the same level of water for the duration of it's growth, and 10/10 nutrients at all times to be the healthiest it can be.


'''Water: 75/100'''
To set a plant's lumen level, all you have to do is alt-click (or, if you prefer, right click and choose Toggle-Tray-Lid) on the tray. This will lower the lid and turn on the lights to a level that you can set. Right-clicking a tray with a closed lid will give you the option to 'set lights', at which point you can select how many lumens you would like the tray to receive. Make sure you raise the lid when you go to harvest the plant, as you can't harvest from a closed tray. You can, however, pour water and nutrients into a tray while it's closed.


'''Nutrients: 8/10'''
Now, what if your plant becomes infested with weeds - or worse, unhealthy! Don't fear, you're given (almost) all the tools you need to keep your plants in peak condition. If a tray becomes infested with weeds all you have to do is click on it with your gardening hoe, but what about if they become unhealthy? You have a couple options for improving their health all of which are liquid/chemical in nature, the most basic treatment however is nutriment (not to be confused with nutrients), which is found in all food stuffs, so start grinding up those pizzas or tomatoes and pouring the juice into your tray!


This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: generic weeds. These grow very fast and serve no purpose as of now. All they do is take up space (get it? cause you're growing stuff on a space station?). An example of a useful weed (not the smokable kind), is the humble nettle. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the [[Botanist]] and get picked to be a [[Traitor]], then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance.
If your plants die they'll go an off-grey or brown color and have to be removed from the tray with a single click. Before re-planting, make sure you top up the tray's nutrients and water (lack of these probably killed the plant) and to click your hoe on the tray a few times to ensure there's no leftover weeds that took advantage of the dead plant. If you want or need to kill your plants - you can use your hatchet to hack it down after a few swings or you can spray Plant-B-Gone into the tray. Plant-B-Gone can be found in the botany lockers, but kills more slowly unless you spray a lot onto the plant.


If you didn't kill off your plants by now, you probably have a lot of produce on your hands! Go ahead and use your plant satchel on any trays with green lights, and load the bag into the kitchen smartfridge.


==Caring for your Vegetable Friends==
==Advanced Hydroponics==
Mushrooms: Just feed these fertilizer, don't need to water them.
Bedsides simply planting seeds and growing them, there are several other things you can do within hydroponics that will supplement your farming work. This includes becoming an apiarist, generating various items from plant-matter, and further propagating your plants.


Weeds: Just water them, they don't need plant food. Nettles are considered weeds.
===Hydroponics Machines===
[[File:Seed_extract.gif]]'''Seed Extractor'''
The seed storage only has a finite amount of seeds, three per plant type to be exact (barring Nifberries and Earthen-Roots), as such the seed extractor is used to gain more seeds. To use the seed extractor you must take a fully grown plant and click the extractor with it. Once placed in the seed extractor, the plant will be replaced with multiple packets of seeds of the same plant type. Using the seed extractor means you can have a virtually infinite supply of seeds, as long as you always have at least one of said fully grown plant. Make sure you don't let the chef use your last potato!


Everything else: Feed them water AND Fertilizer.
[[File:Biogenerator.gif]]'''Biogenerator'''
The biogenerator is a machine which takes fully grown plants and turns them into biomass. Biomass can then be converted into food, condiments, plant nutrients, and various leather products. To use the biogenerator just place a stock of grown plants into the machine and then open up the interface. Much like the smartfridge, you can use a plant satchel on the generator to dump plants into it instead of feeding it all in by hand. The interface will tell you how many biomass points are currently in the generator, and how much biomass various items will require to produce. An in-depth look into what you can produce will be covered in [[#Biogeneration|the Biogeneration section]] below.


The hydroponics tray will warn you of any issues with your plants with colored lights.
[[File:Chemmaster.gif]]'''ChemMaster 3000'''
A ChemMaster <s>stolen</s> from Chemistry that allows you to separate various individual reagents into other sections of the machine, which lets you make bottles or pills out of them. Of particular use would be the ability to grind up potatoes in your reagent grinder and making bottles of ketchup - or, perhaps, a condiment paste/sauce of some other fruit/vegetable.


*'''Green Light:''' Ready for harvest
[[File:Blender.png]]'''Reagent Grinder'''
*'''Blue Light:''' Low water
An all-in-one grinder that you can throw stuff into to grind down into reagents. In particular, you'll want to toss plants and produce into it to grind down into nutrients and juice for medical or even the bar.
*'''Yellow Light:''' Low nutrients
*'''Red Light:''' Low health
*'''Red Flashing Light:''' Alert: Weeds


To fix the water problem, take your bucket, fill it with water at one of the water tanks inside the farm or the hydroponics sink, and pour the appropriate amount of water onto the plant. If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor. If you run out of water tanks, you can always order some from cargo or "borrow" from somewhere on the station.
==Biogeneration==
The biogenerator is perhaps one of the greatest tools you'll be using to do more than just watching grass grow. Besides one useful feature of it being able to turn plants into meat (or at least a weird and smelly synthetic version of it), it can also make a number of other things with biomass. Below you'll find a list of what it can make.


To fix the nutrients, first take one of the bottles from the botany supplies vendor, be it EZnutrient, Robustharvest or Left4Zed. Then, either transfer it into a bucket (preferably empty) or use a syringe to extract it out of the bottle. Apply it to the tray or soil.  
{|class="wikitable"
|'''Name'''
|'''Description'''
|'''Cost'''
|-
|Bio Meat
|A weird version of meat, but it will substitute any recipe that requires meat.
|25
|-
|Soylent Veridians
|A set of hearty berry waffles. <s>Probably</s> Not made of people.
|75
|-
|Flavored Vitamin
|A pill with nutrients packed into it, plus a little extra fruity flavor. Good for your blood!
|25
|-
|Food Ration
|So that's where LiquiFood rations come from... Chalky and bland, but ready to feed.
|15
|-
|Space Milk (50u)
|Fifty units of milk ready to cool someone off from eating something spicy. Maybe.
|50
|-
|Nutri-spread
|A butter substitute that will, like the bio meat, substitute in for anything that requires butter.
|40
|-
|Universal Enzyme (50u)
|An enzyme used in cooking that pretty much condenses your pantry filled to the brim with spices and the like down to one bottle. Science!
|100
|-
|E-Z-Nutrient (60u)
|Funny how you can just make nutrients from the stuff you're feeding it to. Standard nutrient bottle.
|30
|-
|Left 4 Zed (60u)
|Sacrifices nutrient power for a better chance to mutate the plant. Use with caution!
|60
|-
|Robust Harvest (60u)
|Puts everything into nutrient power to achieve the highest yield from crops.
|90
|-
|Empty Cigarettes (6x)
|Six empty cigarette rolls, ready to have <s>WEED</s> your substance of choosing shoved inside to be smoked.
|250
|-
|Tape Roll
|Basically duct tape made from plants, adhesive and all. <s>Now you can tape ad papers all over the station about your ambroisa farm.</s>
|125
|-
|Botanical Gloves
|Gloves of the thick brown variety. Lets you handle poky plants with ease, otherwise just completes the gruff gardener look.
|125
|-
|Utility Belt
|A tool belt for storing your tools and such, not that you're an electrician or anything, but it can store your hatchet, hoe, clippers, and analyzer.
|150
|-
|Leather Wallet
|A small wallet to hold stuff like your identity <s>and frustrate medical because their HUDs can't comprehend how to read an ID inside of a wallet</s> and money.
|50
|-
|Leather Satchel
|A satchel of the brown leather variety, for when someone somehow loses their bag.
|200
|-
|Cash Bag
|A bag to hold your ludicrous amounts of money! Money not included.
|200
|-
|Soap
|A bar of soap cobbled together to promote hygiene <s>among other things</s>.
|100
|-
|Towel
|A towel for drying off.
|150
|-
|Animal Hide
|Raw hide skinned from dangerous, vicious, wild plants for you to do whatever the heck you want with.
|50
|-
|Leather
|Like above, just not so pelt-y.
|50
|-
|Cloth
|A piece of cloth to pad stuff with.
|25
|-
|Cardboard
|For when no one wants to give up their internals box so you can run around as a cardborg.
|25
|-
|Wax
|Wax for candle-making! Light them up all over the place and annoy people with the resulting mess.
|50
|-
|Mushroom Friend
|Animate, walking mushrooms <s>WITH DARK SECRETS</s>.
|500
|}


One should avoid replacing the solution while there is still plenty left. Excess fertilizer disappears forever, and the dispenser has a finite supply. However, you can use the '''biogenerator''' to produce more bottles of fertilizer. The ability to produce five at once makes it practical. The usage of the generator should be intuitive, but to make it work, you'll need to fill it up with biomass. You can get some by taking excess (cabbage), useless (weeds) or illegal (ambrosia) produce and putting it inside the generator. After that, just grind it up. The grinding process will take a few seconds.
<!--- I can't recall off the top of my head if bee boxes can be ordered. I've also never actually done apiculture, so I wouldn't know if the following is even correct. I'll fix this all up when I have time.
===Apiculture===
Apiculture, or 'beekeeping' is a fun additional activity you can carry out while working in hydroponics. Bees provide a double benefit, they generate wax and honey in their combs and they increase the health of all nearby plants. But how do you start a colony?


Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.".  
At the entrance to the hydroponics bay on the right is a crate of beekeeping supplies. In here, you'll find a hive assembly, a single queen bee packet, five beehive frames, a crowbar, and a smoking device. To start, crowbar open the hive and place the five frames into one of the pre-built beehives (there are three of these), then place in the queen by clicking the hive with the queen bee packet. Congratulations, you've started your beehive! As your bees develop honey and wax, the colour of the viewing ports will change! Once they've all changed over, crowbar the top of the beehive and use the smoking device on it. Now you can reach inside and remove the frames, this will take about a minute.


If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.
Once you have the frames, you can take them over to the honey extractor. Only one frame can fit into the extractor at a time but the machine works fast, so in a minute you should have some wax bars and honey! To get the honey, use a beaker (or any reagent container) on the extractor.


Hacking at a plant with a Hatchet will gradually kill it, allowing you to remove the plant from the tray and replant.
If you're not interested in using the pre-built hives, you can also take the beehive assembly and place it into one of the empty trays. There's no frames for these hives, so you'll harvest honeycombs directly from them! This is a little more dangerous and these hives tend to be a little more active. There also is no way to know when the honey is done, as there's no visual indicator.
--->


==Chemicals, Wonderful Chemicals==
===Chemicals: Good and Bad===
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.
A variety of chemicals will have different effects on your plants if you inject them or pour them into a tray. Some of them will have beneficial effects such as healing them, increasing their nutrient count or making them more potent, but others will mutate, damage or kill your plants! The two primary chemicals a botanist should be concerned with however are ammonia and diethylamine.


Ammonia and diethylamine are both effective fertilizers, better than the three standard nutrients you have available to you in the Hydroponics Vending Machine. To get these chemicals however, you'll need to ask chemistry, as none is available to you at round start. If you're going to be growing a lot, these chemicals can be helpful. But if there's no chemists, a few other chemicals can also keep your plants healthy on top of using nutrients. Below is a chart of both beneficial, and harmful chemicals that interact with plants in various ways - some of them are blatantly obvious, while others may not be.


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==Go Forth and Procreate==
This section is about making new plants from existing ones. Remember, the seed dispenser will run dry very early into the round. And if you ask the QM for a seed crate, he will most likely laugh in your face and kick you in the dick for being stupid. So to make more seeds, you will need the help of Mr. Seed Extractor. This little box (located next to the NutriMax) is your best friend in long rounds. It is possible to use your leet [[Hacking]] skills on the seed dispenser to get more, but these are all either poisonous or full of space drugs. To extract seeds from a plant, pick up a plant product (Fruit, Vegetables, Shrooms, etc.). Then, click the seed extractor. You will then get 1-4 bags of seeds or mycellium from the product. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If you don't want to waste one of your pretty green boxes, steal a crate from the [[Cargo Bay]], or those pointless rooms right next to the [[Mining Dock|mining dock]]. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
==Soil==
Soil is an alternative to trays. Get some sand, use it to make sandstone, then take three sandstones to make soil. Sand can be dug by Shaft Miners on the Asteroids, alternatively you can grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade (found in the back room), this will dig up some sand. Congratulations, you are no longer restricted to trays for growing now. Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Removing soil is done with a shovel or spade.
==Analyzing the Analysis==
Upon selecting the [[Botanist]], you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:
{| style="margin-right:25%;" border="1" cellspacing="2" cellpadding="2" align="left"
! Age
| How old the plant is. When a plant's age equals it's lifespan, it dies.
|-
! Endurance
| The higher this is, the lower the water and nutrient levels can get before the plant dies.
|-
! Lifespan
| How long the plant will live.
|-
! Yield
| The maximum amount of product it will produce in it's lifespan.
|-
! Production
| How many products it will produce at once.
|-
! Potency
| The FLOWER POWER the plant posesses. If it is a chili, this equals hotness or coldness (for ice peppers). For shrooms, this equals toxicity. For drugs, this equals how long it gets you high. For Nettles, this equals damage dealt.
|}<br />
The analyzer also shows you the status of the pot. Toxicity is important for shrooms, because it tells you how deadly it is. The water and nutrition levels are self-explanatory.
==Other dank things==
As a botanist, you also have access to animals; cows, chickens and bees. They produce milk, eggs and honey respectively. If you [[Chef|lose]] your two starting animals or want some bees, you will have to ask cargo. Bees are considered problematic due to the mechanics surrounding them and it's very hard to keep them contained inside botany.
'''Tower Caps''' are an important source of construction wood for the station.
Mutating plants is an important part of being a botanist. If you want to do it, your best bet is to ask a chemistry for some radium or unstable mutagen. Due to their deadly nature, the aquisition of chemicals is a regulated process and might require a permission from the respective Heads of Staff. Once you have it, just apply it to the tray using a syringe until you get results. Try experimenting.
You can construct a smoking pipe using a corn cob and a hatchet.
'''Illegal narcotic or poison containing plants are not allowed to be destributed around Aurora.''' If any are found outside hydroponics, a security response is guaranteed. You or the chef are not allowed to use it either.
{{Special_Guides}}
{{Gameplay_Guides}}
{{Gameplay_Guides}}
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]
[[Category:Pages]] [[Category:Guides]]

Revision as of 22:41, 29 December 2018

This section or article is a Work in Progress.
Assigned to: Burrito Justice

Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to inquire on the Discord as to the status of this page.

Welcome to Botany, sometimes also referred to as Hydroponics, and not to be confused with the Garden on the surface level. This is where a Botanist or two would reside to watch grass grow grow produce and synthesize useful tidbits with their biogenerator for the station to use. This guide will cover how to do all of that and more!

Hydroponics workplace

The hydroponics bay is located on the main floor south of medical, north of the kitchen, and south-east of the holodeck, pretty much situated around the middle of this floor. Connected here is a small table and pair of windoors that leads to the kitchen so that you and others may coordinate with the Chef. There is also a smartfridge to store your produce without having to worry about a cluttered mess of smelly vegetables lying on the table. Within the rest of your workplace, however, are many trays, some of which have been partitioned off to another section of the department for tighter synthesis and modification. Towards the entrance is a set of lockers with a few useful tools inside, including but not limited to a hoe, hatchet, plant satchel, plant analyzer, and a mister if buckets don't interest you. Near the isolated trays is your own slice of chemistry with a empty chem dispenser and ChemMaster. You also have empty cartridges you may wish to fill with what you can extract from your plants, as well as a reagent grinder to grind up anything you stuff inside. Below recaps all that's in your department:

  • Hydroponics Trays - These are the trays which you use to grow your plants and fungi in! They're water filled basins with LED sensors that light up to tell you about your plants.
  • MegaSeed Vendor - This stores the seeds for the various plants that can be grown.
  • NutriMax - A vending machine that dispenses the various chemicals/tools needed proper plant care.
  • Seed Extractor - A machine to carefully extract seeds from plant produce. Typically yields anywhere between two to seven seeds.
  • Water Tank, Sink and Bucket - These are for watering the plants.
  • ChemMaster 3000 - Used to separate chemicals from a reagent container into bottles. Now you can turn your tomatoes into ketchup!
  • Hoe and Hatchet - For weed removal and plant maintenance respectively.

Growing plants

Growing plants isn't all that hard, provided you know a few key things about maintaining them: water, nutrients, temperature, and lumens (light level). If all four of these are maintained, then you'll have no problem at all growing plants. Really, only the light level needs some attention, but for the most part, most plants outside of xenobotany will grow with the default lighting around the station. The other three variables can just have water and nutrients - respectively - chucked at the tray to keep it topped off, and it's unlikely temperature will change unless your garden spontaneously bursts into flames. In the event you're into min-maxing, we'll cover how to adjust a plant to proper light levels later. You can always check these variables, and even the plant's status, by examining the tray, which will probably look something like this:

That's a tray (#68).

Apples are growing here.
Water: 100/100
Nutrient: 10/10
The tray's sensor suite is reporting a light level of 7.21463 lumens and a temperature of 293.152K.

Most sprites are pretty obvious as to what a plant is, but it's good to get familiar with the more alien plants as well. Besides looking at the plant and text, you'll also want to look at the tray itself, since it's able to provide important visual cues about what's going on via its lights. These lights, from left to right, are as follows:

  • Green Light: Ready for harvest - Click empty handed or with a plant satchel to harvest.
  • Blue Light: Low water - Click with a container that holds water to refill.
  • Yellow Light: Low nutrients - Click with container that holds nutrients (E-Z-Nutrient, Robust Harvest, etc.) to refill.
  • Red Light: Low health - Ensure the plant has water, sufficient nutrients, isn't ready for harvest, and weeds aren't growing. Kill off with hatchet if it's too much trouble.
  • Flashing Red Light: Weeds - Click with hoe to rid weeds, assuming it hasn't already taken over the tray.


Plant Chart

Mouse over any white-box text to view that trait's corresponding gene for Xenobotany.
Yi = Yield. Determines how many products per harvest.
Ma = Maturation time. A lower number means faster maturation time.
Pr = Produce time. A lower number means faster product growth.
Po = Potency. Determines the amount of reagents, and strength of special effects.(Needs confirmation)

Name Yi. Ma. Pr. Po. Reagents Temp/Light Other Source Mutations
Ambrosia Vulgaris 6 6 6 5 1u Nutriment
1u Bicaridine
1u Kelotane
1u Toxin
1u Space Drugs
293K 6 Multiple harvests. Seed Storage Ambrosia Deus
Ambrosia Deus 6 6 6 5 1u Nutriment
1u Bicaridine
1u Synaptizine
1u Hyperzine
1u Space Drugs
293K 6 Multiple harvests. Mutate Ambrosia Vulgaris
Apple 5 6 6 10 2u Nutriment
11u Apple Juice
293K 4 Multiple harvests. Seed Storage Poison-Apple.
Golden-Apple.
Poison Apple 5 6 6 10 3u Cyanide 293K 4 Multiple harvests. Mutate
Apple
Golden Apple 3 10 10 10 2u Nutriment
3u Gold
293K 4 Multiple harvests. Mutate
Apple
Banana 3 6 6 1 10u Banana Juice
2u Potassium
298K 7 Multiple harvests. Seed Storage
Berry 2 5 5 10 2u Nutriment
11u Berry Juice
293K 5 Multiple harvests.

Juicy.

Seed Storage Glow-Berry.
Poison-Berry.
Glowberry 2 5 5 10 2u Nutriment
5u Uranium
293K 5 Multiple harvests.

Bio-luminescent.
Juicy.

Mutate
Berry
Poison Berry 2 5 5 10 1u Nutriment
5u toxin
12u Poison Berry Juice
293K 5 Multiple harvests.

Juicy.

Mutate
Berry
Death-Berry
Death Berry 3 5 5 10 1u Nutriment
19u toxin
11u Lexorin
293K 5 Multiple harvests.

Juicy.

Mutate
Poison-Berry
Blueberry 2 5 5 10 2u Nutriment
11u Berry Juice
293K 5 Multiple harvests.

Juicy.

Seed Storage
Cabbage 4 3 5 10 2u Nutriment 293K 6 Multiple harvests.
Seed Storage
Cacao 2 5 5 10 2u Nutriment
6u Coco Powder
298K 5 Multiple harvests. Seed Storage
Carrot 5 10 1 10 1u Nutriment
5u Imidazoline
10u Carrot Juice
293K 5 Seed Storage
Chanterelle 5 7 1 1 1u Nutriment 293K 5 Seed Storage
Cherry 3 5 5 10 1u Nutriment
1u Sugar
10u Cherry Jelly
293K 5 Multiple harvests.

Juicy.

Seed Storage
Chili 4 5 5 20 1u Nutriment
7u Capsaicin Oil
298K 7 Multiple harvests.
Seed Storage
Ice Pepper 4 4 4 20 1u Nutriment
7u Frost Oil
298K 7 Multiple harvests.
Mutate
Chili.
Corn 3 8 6 20 3u Nutriment
3u Corn Oil
298K 6 Seed Storage
Diona 1 5 10 30 293K 5 Cannot alter or isolate genes.
Seed Storage
Earthenroot 5 3 5 8 Nutriment
Sugar
Earthenroot Juice
293K 5 Multiple Harvests.
Higher water consumption.

Seed Storage
Eggplant 2 6 6 20 3u Nutriment 298K 7 Multiple Harvests.
Seed Storage
Fly Amanita 4 10 5 10 1u Nutriment
6u Amatoxin
1u Psilocybin
288K 5 Seed Storage Destroying Angel
Destroying Angel 2 12 5 35 1u Nutriment
24u Amatoxin
2u Psilocybin
288K 5 Mutate
Fly-Amanita
Garlic 5 10 1 12 1u Nutriment
11u Garlic Juice
293K 5 Seed Storage
Glowshroom 3 15 1 30 2u Radium 288K 5 Bio-luminescent.
Seed Storage
Grape 4 3 5 10 2u Nutriment
3u Sugar
11u Grape Juice
293K 6 Multiple Harvests.
Seed Storage Green Grapes.
Green Grape 4 3 5 10 2u Nutriment
5u Kelotane
11u Grape Juice
293K 6 Multiple Harvests.
Mutate
Grapes.
Grass 5 2 5 1 1u Nutriment 293K 5 Multiple Harvests.
Seed Storage
Harebell 2 7 1 1 1u Nutriment 293K 5 Seed Storage
K'ois 3 5 1 40 K'ois Paste
Phoron
293K 1 Half normal plant health
Bio-Luminescent
Grows vines
Releases spores
Seed Storage
Kuzdu 4 6 6 10 1u Nutriment
1u Dylovene
293K 5 Dangerous Vine.
Seed Storage
Lavender 5 7 5 1 1u Nutriment
1u Bicaridine
293K 7 Seed Storage
Lemon 4 6 6 15 1u Nutriment
10u Lemon Juice
293K 6 Multiple Harvests.

Outputs Power.
Juicy.

Seed Storage
Liberty Cap 4 10 1 15 1u Nutriment
8u Soporific
1u Space Drugs
288K 5 Seed Storage
Lime 4 6 6 15 1u Nutriment
10u Lime Juice
293K 5 Multiple Harvests.

Juicy.

Seed Storage
Messa's Tear 4 3 5 10 2u Honey
5u Kelotane
283K 5 Seed Storage
Nettle 4 6 6 10 1u Nutriment
10u Sulphuric Acid
293K 5 Multiple Harvests.

Stinging Spines.

Seed Storage
Death Nettle 2 8 6 10 1u Nutriment
10u Polytrinic Acid
293K 5 Multiple Harvests.

Strong Stinging Spines.

Seed Storage
Nifberries 2 5 5 10 Nutriment
Oil
293K 5 Multiple Harvests.
Juicy
Higher water consumption.
Lower nutriment consumption.
Seed Storage
Onion 4 10 1 10 2u Nutriment
11u Onion Juice
293K 5 Seed Storage
Orange 4 6 6 15 1u Nutriment
10u Orange Juice
293K 5 Multiple Harvests.

Juicy.

Seed Storage
Panocelium 4 12 5 20 Nutriment
Panotoxin
Psilocybin
288K 6 Higher water consumption Seed Storage
Peanut 6 6 6 10 2u Nutriment 293K 6 Multiple Harvests.
Seed Storage
Peppercorn 3 4 4 5 10u Black Pepper 293K 6 Multiple Harvests.
Seed Storage
Plastellium 6 5 6 20 3u Plasticide 288K 5 Seed Storage
Plump Helmet 2 8 1 2 2u Nutriment 288K 5 Multiple Harvests.
Seed Storage Walking Mushroom.
Walking Mushroom 1 5 1 2 288K 5 Multiple Harvests.
Mutate
Plump Helmet.
Poppy 6 8 6 20 2u Nutriment
3u Tramadol
293K 6 Seed Storage
Potato 4 10 1 10 2u Nutriment
Potato Juice
293K 5 Can provide power.
Seed Storage
Pumpkin 6 8 6 10 2u Nutriment 293K 5 Multiple Harvests.
Seed Storage
Reishi 4 10 5 15 1u Nutriment
6u Psilocybin
288K 5 Seed Storage
Rice 4 6 1 5 1u Nutriment
10u Rice
293K 5 Seed Storage
S'randar's Hand 4 3 5 10 1u Bicaridine 283K 5 Seed Storage
Soybean 3 4 4 5 1u Nutriment
10u Soy Milk
293K 5 Multiple Harvests.
Seed Storage
Sugarcane 4 3 6 10 6u Sugar 298K 5 Multiple Harvests. Seed Storage
Sunflower 2 6 1 1 1u Nutriment 293K 7 Seed Storage
Tobacco 5 6 6 1 1u Tobacco 299K 7 Seed Storage Fine Tobacco.
Fine Tobacco 4 6 6 1 1u Fine Tobacco 299K 7 Mutate
Tobacco.
Tomato 2 8 6 10 2u Nutriment
11u Tomato Juice
293K 6 Multiple Harvests.

Juicy.

Seed Storage Blood Tomato.
Killer Tomato.
Blue Tomato.
Blood Tomato 3 8 6 10 2u Nutriment
3u Blood
293K 6 Multiple Harvests.

Juicy.

Mutate
Tomato.
Killer Tomato 2 8 6 10 293K 6 Multiple Harvests.

Juicy.

Mutate
Tomato.
Blue Tomato 2 8 6 10 1u Nutriment
3u Space Lube
293K 6 Multiple Harvests.

Juicy.

Mutate
Tomato.
Bluespace Tomato.
Bluespace Tomato 2 8 6 10 1u Nutriment
12u Singulo
293K 6 Multiple Harvests.

Bio-luminescent.
Juicy.
Teleports user/target when thrown.

Mutate
Blue Tomato.
Tower Cap 5 15 1 1 11u Wood Pulp 288K 5 Seed Storage
Watermelon 3 6 6 1 1u Nutriment
10u Watermelon Juice
298K 6 Multiple Harvests.

Juicy.

Seed Storage
Wheat 4 6 1 5 1u Nutriment
15u Flour
293K 6 Seed Storage
White-beet 6 6 6 10 1u Nutriment
3u Sugar
293K 5 Seed Storage

Plant Care and Maintenance

As mentioned above, plants can have a variety of issues affecting their growth if you're not tentative to their needs. What exactly does a plant need? Well, that depends on the plant! As a general rule fungus-type plants (reishi, chanterelle, plump helmet, fly amanita) only need nutrients, weed-type plants (nettles) only require water and true plants will require a mixture of both depending on their species. Nutrients (also called fertilizer) can be retrieved from the NutriMax - there are multiple types that each have their own effects, these will be covered later - and will vend in the form of a bottle, just pour some of this into the tray and examine your plant, once it's at a level the plant will be happy with, you're good! To water your plants, just take a bucket and fill it by clicking on a water tank or sink until you get a message that the bucket is full, then pour it into the tray until it's at a comfortable water level. Do note that the water level variable does not change the moment you fill it with water.

Along with nutrient and water, plants also have a requirement for light and temperature preferences too. All of the plants you'll be growing in hydroponics will thrive at a temperature of 293 kelvin, which is room temperature - don't worry about this! Light is still relevant to you however, and is measured in 'lumens', which demonstrate how much visible light is being emitted. While being at the wrong lumen level won't kill plants, correctly lighting their trays will make them grow faster and stay healthier overall. Use a plant analyzer on a seed or plant growing in a tray/mound to to determine how much light they need.

The plant analyzer is an important tool because it allows you to know what temperature, lumens, nutrient and water your plants need, as well as gives you general information on the plant's reagents (if any), and stats. The only stats that are relevant to you are a plants requirements and maturation time - these tell you what your plant needs to be healthy and how long it'll take to grow! As an example, an apple tree should be kept at room temperature, given four lumens, have roughly the same level of water for the duration of it's growth, and 10/10 nutrients at all times to be the healthiest it can be.

To set a plant's lumen level, all you have to do is alt-click (or, if you prefer, right click and choose Toggle-Tray-Lid) on the tray. This will lower the lid and turn on the lights to a level that you can set. Right-clicking a tray with a closed lid will give you the option to 'set lights', at which point you can select how many lumens you would like the tray to receive. Make sure you raise the lid when you go to harvest the plant, as you can't harvest from a closed tray. You can, however, pour water and nutrients into a tray while it's closed.

Now, what if your plant becomes infested with weeds - or worse, unhealthy! Don't fear, you're given (almost) all the tools you need to keep your plants in peak condition. If a tray becomes infested with weeds all you have to do is click on it with your gardening hoe, but what about if they become unhealthy? You have a couple options for improving their health all of which are liquid/chemical in nature, the most basic treatment however is nutriment (not to be confused with nutrients), which is found in all food stuffs, so start grinding up those pizzas or tomatoes and pouring the juice into your tray!

If your plants die they'll go an off-grey or brown color and have to be removed from the tray with a single click. Before re-planting, make sure you top up the tray's nutrients and water (lack of these probably killed the plant) and to click your hoe on the tray a few times to ensure there's no leftover weeds that took advantage of the dead plant. If you want or need to kill your plants - you can use your hatchet to hack it down after a few swings or you can spray Plant-B-Gone into the tray. Plant-B-Gone can be found in the botany lockers, but kills more slowly unless you spray a lot onto the plant.

If you didn't kill off your plants by now, you probably have a lot of produce on your hands! Go ahead and use your plant satchel on any trays with green lights, and load the bag into the kitchen smartfridge.

Advanced Hydroponics

Bedsides simply planting seeds and growing them, there are several other things you can do within hydroponics that will supplement your farming work. This includes becoming an apiarist, generating various items from plant-matter, and further propagating your plants.

Hydroponics Machines

Seed extract.gifSeed Extractor The seed storage only has a finite amount of seeds, three per plant type to be exact (barring Nifberries and Earthen-Roots), as such the seed extractor is used to gain more seeds. To use the seed extractor you must take a fully grown plant and click the extractor with it. Once placed in the seed extractor, the plant will be replaced with multiple packets of seeds of the same plant type. Using the seed extractor means you can have a virtually infinite supply of seeds, as long as you always have at least one of said fully grown plant. Make sure you don't let the chef use your last potato!

Biogenerator.gifBiogenerator The biogenerator is a machine which takes fully grown plants and turns them into biomass. Biomass can then be converted into food, condiments, plant nutrients, and various leather products. To use the biogenerator just place a stock of grown plants into the machine and then open up the interface. Much like the smartfridge, you can use a plant satchel on the generator to dump plants into it instead of feeding it all in by hand. The interface will tell you how many biomass points are currently in the generator, and how much biomass various items will require to produce. An in-depth look into what you can produce will be covered in the Biogeneration section below.

Chemmaster.gifChemMaster 3000 A ChemMaster stolen from Chemistry that allows you to separate various individual reagents into other sections of the machine, which lets you make bottles or pills out of them. Of particular use would be the ability to grind up potatoes in your reagent grinder and making bottles of ketchup - or, perhaps, a condiment paste/sauce of some other fruit/vegetable.

Blender.pngReagent Grinder An all-in-one grinder that you can throw stuff into to grind down into reagents. In particular, you'll want to toss plants and produce into it to grind down into nutrients and juice for medical or even the bar.

Biogeneration

The biogenerator is perhaps one of the greatest tools you'll be using to do more than just watching grass grow. Besides one useful feature of it being able to turn plants into meat (or at least a weird and smelly synthetic version of it), it can also make a number of other things with biomass. Below you'll find a list of what it can make.

Name Description Cost
Bio Meat A weird version of meat, but it will substitute any recipe that requires meat. 25
Soylent Veridians A set of hearty berry waffles. Probably Not made of people. 75
Flavored Vitamin A pill with nutrients packed into it, plus a little extra fruity flavor. Good for your blood! 25
Food Ration So that's where LiquiFood rations come from... Chalky and bland, but ready to feed. 15
Space Milk (50u) Fifty units of milk ready to cool someone off from eating something spicy. Maybe. 50
Nutri-spread A butter substitute that will, like the bio meat, substitute in for anything that requires butter. 40
Universal Enzyme (50u) An enzyme used in cooking that pretty much condenses your pantry filled to the brim with spices and the like down to one bottle. Science! 100
E-Z-Nutrient (60u) Funny how you can just make nutrients from the stuff you're feeding it to. Standard nutrient bottle. 30
Left 4 Zed (60u) Sacrifices nutrient power for a better chance to mutate the plant. Use with caution! 60
Robust Harvest (60u) Puts everything into nutrient power to achieve the highest yield from crops. 90
Empty Cigarettes (6x) Six empty cigarette rolls, ready to have WEED your substance of choosing shoved inside to be smoked. 250
Tape Roll Basically duct tape made from plants, adhesive and all. Now you can tape ad papers all over the station about your ambroisa farm. 125
Botanical Gloves Gloves of the thick brown variety. Lets you handle poky plants with ease, otherwise just completes the gruff gardener look. 125
Utility Belt A tool belt for storing your tools and such, not that you're an electrician or anything, but it can store your hatchet, hoe, clippers, and analyzer. 150
Leather Wallet A small wallet to hold stuff like your identity and frustrate medical because their HUDs can't comprehend how to read an ID inside of a wallet and money. 50
Leather Satchel A satchel of the brown leather variety, for when someone somehow loses their bag. 200
Cash Bag A bag to hold your ludicrous amounts of money! Money not included. 200
Soap A bar of soap cobbled together to promote hygiene among other things. 100
Towel A towel for drying off. 150
Animal Hide Raw hide skinned from dangerous, vicious, wild plants for you to do whatever the heck you want with. 50
Leather Like above, just not so pelt-y. 50
Cloth A piece of cloth to pad stuff with. 25
Cardboard For when no one wants to give up their internals box so you can run around as a cardborg. 25
Wax Wax for candle-making! Light them up all over the place and annoy people with the resulting mess. 50
Mushroom Friend Animate, walking mushrooms WITH DARK SECRETS. 500


Chemicals: Good and Bad

A variety of chemicals will have different effects on your plants if you inject them or pour them into a tray. Some of them will have beneficial effects such as healing them, increasing their nutrient count or making them more potent, but others will mutate, damage or kill your plants! The two primary chemicals a botanist should be concerned with however are ammonia and diethylamine.

Ammonia and diethylamine are both effective fertilizers, better than the three standard nutrients you have available to you in the Hydroponics Vending Machine. To get these chemicals however, you'll need to ask chemistry, as none is available to you at round start. If you're going to be growing a lot, these chemicals can be helpful. But if there's no chemists, a few other chemicals can also keep your plants healthy on top of using nutrients. Below is a chart of both beneficial, and harmful chemicals that interact with plants in various ways - some of them are blatantly obvious, while others may not be.

Chemical Water Nutrient Health Yield Mutation chance Weeds Pests Toxins Mutation
Anti-Toxin 0 0 0 0 0 0 0 -2 0
Toxin 0 0 0 0 0 0 0 2 0
Fluorine -0.5 0 -2 0 0 -4 0 2.5 0
Chlorine -0.5 0 -1 0 0 -3 0 1.5 0
Sulfuric Acid 0 0 -1 0 0 -2 0 1.5 0
Polytrinic Acid 0 0 -2 0 0 -4 0 3 0
Plantbgone 0 0 -2 0 0.2 -8 0 3 0
Cryoxadone 0 0 3 0 0 0 0 -3 0
Radium 0 0 -1.5 0 0.2 0 0 2 8
Milk 0.9 0.1 0 0 0 0 0 0 0
Beer 0.7 0.25 -0.05 0 0 0 0 0 0
Phosphorous -0.5 0.1 -0.75 0 0 -2 0 0 0
Sugar 0 0.1 0 0 0 2 2 0 0
Soda Water 1 0.1 0.1 0 0 0 0 0 0
Ammonia 0 1 0.5 0 0 0 0 0 0
Diethylamine 0 2 1 0 0 0 -2 0 0
Nutriment 0 1 0.5 0.1 0 0 0 0 0
Adminordrazine 1 1 1 1 1 -5 -5 0 0
EZnutrient 0 1 0 0 0 0 0 0 0
Robustharvest 0 1 0 0.2 0 0 0 0 0
Left4Zed 0 1 0 0 0.2 0 0 0 0
Water 1 0 0 0 0 0 0 0 0
Unstable Mutagen 0 0 0 0 0 0 0 0 15

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