Difference between revisions of "Guide to Chemistry"
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A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later. | A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later. | ||
==Status Effects== | |||
Many chemicals that don't simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way. | |||
For the most part, the 'strength' of an effect is really just a duration. the strength of most effects decreases by 1 point every 2 seconds, and usually the effect will stop working once its strength falls to zero, or sometimes when it falls below some low number that's above zero. | |||
It's also very important to note, that most chemicals which cause a status effect, will constantly re-set and refresh that effect every time they process (every 2 seconds) for as long as the chemical is metabolising into the patient. Therefore, the strength of an effect usually only affects how long it takes to wear off AFTER the chemical is out of their system, it will generally never wear off while the chemical is inside them. | |||
===Drowsyness=== | |||
===Sleep=== | |||
===Weaken=== | |||
===Stun=== | |||
===Confusion=== | |||
===Hallucination=== | |||
===Dizziness=== | |||
===Blurriness=== | |||
===Blindness=== | |||
===Speedboost=== | |||
===Painkiller/Analgesic=== | |||
===Jittering=== | |||
=Chemicals= | =Chemicals= |
Revision as of 12:06, 13 May 2016
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Information
Metabolism and Overdose
Most medicines and chemicals designed for use in people, have an Overdose limit. If a person metabolises more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.
The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolising in their system. This is only dependant on time, not on the quantity of the dose, so overdosing on medicines that metabolise slowly is far more dangerous, they'll keep poisoning the patient for longer.
It is important to note that metabolisation is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolised'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second
Overdose effects do not trigger until the patient has metabolised enough to reach the overdose limit, which may take several minutes.
Whenever this document mentions the word 'dose', it refers to how much has been metabolised into the patient, not how much has been injected into their blood.
Whenever a patient has fully metabolised all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped. Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.
Catalysts
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)
A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.
Status Effects
Many chemicals that don't simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way.
For the most part, the 'strength' of an effect is really just a duration. the strength of most effects decreases by 1 point every 2 seconds, and usually the effect will stop working once its strength falls to zero, or sometimes when it falls below some low number that's above zero.
It's also very important to note, that most chemicals which cause a status effect, will constantly re-set and refresh that effect every time they process (every 2 seconds) for as long as the chemical is metabolising into the patient. Therefore, the strength of an effect usually only affects how long it takes to wear off AFTER the chemical is out of their system, it will generally never wear off while the chemical is inside them.
Drowsyness
Sleep
Weaken
Stun
Confusion
Hallucination
Dizziness
Blurriness
Blindness
Speedboost
Painkiller/Analgesic
Jittering
Chemicals
Dispenser
Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here. Those without any effects aren't documented
Aluminum |
A silvery white and ductile member of the boron group of chemical elements. |
Carbon | |
A highly stable element, the building block of life. Absorbs all other chemicals when swallowed, and carries them out safely | |
Metabolisation: 1u/tick | Type: Element |
Effects:
| |
Notes:
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Chlorine | |
A caustic chemical element with a characteristic odour. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
| |
Notes:
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Copper |
A highly ductile metal. |
Ethanol | |
A well-known alcohol with a variety of applications. Highly flammable | |
Metabolisation: 0.1u/tick | Type: Alcohol |
Effects:
| |
Notes:
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Fluorine | |
A highly-reactive chemical element which is toxic to organic life. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
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Notes:
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Hydrogen |
A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas. |
Iron | |
Pure iron is a metallic element. Used in limited doses as a supplement it can help people regenerate blood. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
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Notes:
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Lithium | |
A soft, silver metallic element. A chemical element, used as antidepressant. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
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Notes:
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Mercury | |
A highly neurotoxic metallic element, which is liquid at room temperature. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
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Notes:
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Nitrogen | |
A colourless, odourless, tasteless gaseous element, which is the largest component of most life forms' breathable atmosphere. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
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Notes:
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Oxygen | |
A colorless, odorless gaseous element which is vital for human life. | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
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Notes:
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Phosphorus |
A highly reactive element, glows on contact with oxygen, the backbone of biological energy carriers. |
Potassium |
A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. |
Radium | |
Radium is an alkaline earth metal, and is extremely radioactive. Can be used to cure viruses, but this is quite likely to be deadly to the patient | |
Metabolisation: 0.1u/tick | Type: Element |
Effects:
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Notes:
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Sulphuric Acid | |
A very corrosive mineral acid with the molecular formula H2SO4. | |
Metabolisation: 0.1u/tick | Type: Acid |
Effects:
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Notes:
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Silicon |
A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. |
Sodium |
A chemical element, readily reacts with water. |
Sugar | |
The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. | |
Metabolisation: 0.1u/tick | Type: Carbohydrate |
Effects:
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Notes:
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Sulphur |
A non-metallic crystalline element with a pungent smell. |
Tungsten |
A chemical element, and a strong oxidising agent. |
Water |
A ubiquitous chemical substance that is composed of hydrogen and oxygen. |
Other
Gold |
Gold is a dense, soft, shiny metal and the most malleable and ductile metal known. Gold is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly. |
Silver |
A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. Silver is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly. |
Uranium |
A silvery-white metallic chemical element in the actinide series, weakly radioactive. Uranium is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don't expect to get it quickly. |
Phoron |
Liquid form of the gas Phoron, for use in chemistry recipes. You can get this by grinding up the Phoron crystals on the table at the north of the lab. |
Fuel |
Required for welders. Flammable. Use a beaker on any Welder Fuel Tank to collect some. |
Milk |
White and nutritious goodness! Milk can be found in the kitchen, in a fridge that anyone can open. |
Toxin |
A toxic chemical. Found in the NanoMed vending machines in medbay, labelled Toxin Bottle. |
Capsaicin Oil |
This is what makes chillis hot. To get this, grow chillies in the garden, and grind them up. |
Corn Oil |
An oil derived from various types of corn. Grow corn and grind it up. |
Compounds
Pharmaceutical Compounds
Things that are designed for use in a patient's body, for good or ill.
Basic Treatments
Dexalin | |
2 parts Oxygen, 0.1 parts Phoron, 1 units Phoron(catalyst).
| |
Metabolisation: 0.1u/tick | Overdose: 30u |
It is used in the treatment of oxygen deprivation. | |
Effects:
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Overdose Effects:
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Notes:
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Tricordrazine | |
1 part Dylovene, 1 part Inaprovaline | |
Metabolisation: 0.1u/tick | Overdose: ∞u |
Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. | |
Effects:
| |
Overdose Effects:
N/A | |
Notes:
|
Kelotane | |
1 part Carbon, 1 part Silicon | |
Metabolisation: 0.1u/tick | Overdose: 30u |
A drug used to treat burns.. | |
Effects:
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Overdose Effects:
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Notes:
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Standard Treatments
Dexalin Plus | |
1 part Dexalin, 1 part Iron, 1 part Carbon | |
Metabolisation: 0.1u/tick | Overdose: 15u |
Directly oxygenates the blood, bypassing the pulmonary system and temporarily removing the need to breathe, as well as immediately restoring oxygen-starved tissue. | |
Effects:
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Overdose Effects:
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Notes:
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Dylovene | |
1 part Silicon, 1 part Potassium, 1 part Nitrogen | |
Metabolisation: 0.1u/tick | Overdose: ∞u |
A broad-spectrum antitoxin. Heals toxin damage, drowsiness, and hallucinations. It will only heal the damage done by poisons, not cure the cause of it. | |
Effects:
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Overdose Effects:
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Notes:
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Dermaline | |
1 part Kelotane, 1 part Oxygen, 1 part Phosphorous | |
Metabolisation: 0.1u/tick | Overdose: 15u |
Dermaline is the next step in burn medication. Works twice as well as kelotane and enables the body to restore even the direst heat-damaged tissue. | |
Effects:
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Overdose Effects:
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Notes:
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Bicaridine | |
1 part Carbon, 1 part Inaprovaline | |
Metabolisation: 0.1u/tick | Overdose: 30u |
A powerful trauma medication used to treat many kinds of physical injuries. Can also heal internal bleeding at dangerously high doses | |
Effects:
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Overdose Effects:
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Notes:
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Alkysine | |
1 part Chlorine, 1 part Nitrogen, 1 part Dylovene,
| |
Metabolisation: 0.025u/tick | Overdose: 30u |
A drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue | |
Effects:
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Overdose Effects:
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Notes:
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Cryoxadone | |
1 part Dexalin, 1 part Water, 1 part Oxygen | |
Metabolisation: 0.05u/tick | Overdose: ∞u |
A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Intended for use in cryotube mixtures | |
Effects:
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Overdose Effects:
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Notes:
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Advanced Treatments
Peridaxon | |
2 parts Bicardine, 2 parts Clonexadone
| |
Metabolisation: 0.1u/tick | Overdose: 10u |
Used to encourage recovery of internal organs and nervous systems. Medicate cautiously. | |
Effects:
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Overdose Effects:
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Notes:
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Clonexadone | |
1 part Cryoxadone, 1 part Sodium, 0.1 part Phoron
| |
Metabolisation: 0.05u/tick | Overdose: ∞u |
A liquid compound similar to that used in the cloning process. Almost identical to cryoxadone, but three times as powerful. Intended for use in cryotube mixtures | |
Effects:
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Overdose Effects:
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Notes:
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Imidazoline | |
1 part Carbon, 1 part Dylovene, 1 part Hydrogen
| |
Metabolisation: 0.1u/tick | Overdose: 30u |
Heals eye damage. Effective in treating eye trauma. | |
Effects:
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Overdose Effects:
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Notes:
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Rezadone | |
1 part Carpotoxin, 1 part Cryptobiolin, 1 part Copper | |
Metabolisation: 0.1u/tick | Overdose: 25u |
A powder with almost magical properties, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects. | |
Effects:
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Overdose Effects:
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Notes:
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Specialist Treatments
Hyronalin | |
1 part Radium, 1 part Dylovene | |
Metabolisation: 0.025u/tick | Overdose: 30u |
Hyronalin is a medicinal drug used to counter the effect of radiation poisoning. | |
Effects:
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Overdose Effects:
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Notes:
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Arithrazine | |
1 part Hydrogen, 1 part Hyronalin | |
Metabolisation: 0.025u/tick | Overdose: ∞u |
An unstable medication used for the most extreme cases of radiation poisoning. May cause some tissue damage to the patient. | |
Effects:
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Overdose Effects:
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Notes:
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Ryetalyn | |
1 part Arithrazine, 1 part Carbon | |
Metabolisation: 0.1u/tick | Overdose: 30u |
Can cure specific genetic abnomalities via a catalytic process. | |
Effects:
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Overdose Effects:
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Notes:
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Ethylredoxrazine | |
1 part Oxygen, 1 part Dylovene, 1 part Carbon | |
Metabolisation: 0.1u/tick | Overdose: 30u |
A powerful oxidizer that reacts with ethanol. Neutralises alcohol in the blood stream. | |
Effects:
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Overdose Effects:
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Notes:
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Leporazine | |
1 part Copper, 1 part Silicon
| |
Metabolisation: 0.1u/tick | Overdose: 30u |
Leporazine can be use to stabilize an individuals body temperature. | |
Effects:
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Overdose Effects:
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Notes:
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Lipozine | |
1 part Ethanol, 1 part Radium, 1 part Sodium Chloride | |
Metabolisation: 0.1u/tick | Overdose: 30u |
A chemical compound that causes a powerful fat-burning reaction. | |
Effects:
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Overdose Effects:
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Notes:
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Anti Microbials
A detailed guide to Bacterial Infections can be found here:
https://aurorastation.org/wiki/index.php?title=Guide_to_Medicine#Infection
Spaceacillin | |
1 part Cryptobiolin, 1 part Inaprovaline | |
Metabolisation: 0.005u/tick | Overdose: 30u |
A Broad-spectrum anti-microbial, which deals effectively with bacterial infections, and early-stage viral pathogens. | |
Effects:
Spaceacillin's effects can be divided into two categories.
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Overdose Effects:
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Notes:
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Sterilizine | |
1 part Dylovene, 1 part Ethanol, 1 part Chlorine | |
Metabolisation: 0.1u/tick | Overdose: 30u |
An antiseptic fluid that removes all traces of blood, and cleans a patient's body to reduce the chance of infection. | |
Effects:
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Overdose Effects:
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Notes:
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Painkillers
Inaprovaline | |
1 part Carbon, 1 part Oxygen, 1 part Sugar | |
Metabolisation: 0.05u/tick | Overdose: 60u |
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients. | |
Effects:
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Overdose Effects:
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Notes:
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Paracetamol | |
1 part Tramadol, 1 part Sugar, 1 part Water | |
Metabolisation: 0.01u/tick | Overdose: 60u |
Most probably know this as Acetaminophen, but this chemical is a mild, simple painkiller. | |
Effects:
| |
Overdose Effects:
N/A | |
Notes:
|
Tramadol | |
1 part Ethanol, 1 part Inaprovaline, 1 part Oxygen | |
Metabolisation: 0.01u/tick | Overdose: 30u |
A simple, yet effective painkiller. Very effective for patients in shock. | |
Effects:
| |
Overdose Effects:
N/A | |
Notes:
|
Oxycodone | |
1 part Ethanol, 1 part Tramadol,
| |
Metabolisation: 0.01u/tick | Overdose: 20u |
An effective and very addictive painkiller. | |
Effects:
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Overdose Effects:
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Notes:
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Sedatives
Soporific | |
1 unit Chloral Hydrate, 4 units Sugar | |
Metabolisation: 0.05u/tick | Overdose: 30u |
A moderately effective hypnotic used to treat insomnia, perform surgery in critical cases, and keep unruly patients asleep until security can deal with them. | |
Effects:
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Overdose Effects:
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Notes:
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Chloral Hydrate | |
3 parts Chlorine, 1 part Ethanol, 1 part Water
| |
Metabolisation: 0.05u/tick | Overdose: 15u |
An extremely powerful sedative that quickly incapacitates most people at even a tiny dose. It is effective for subduing violent patients, or as a self defense tool, to allow escape. It is not entirely safe, and will poison the subject to some degree. | |
Effects:
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Overdose Effects:
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Notes:
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Mental Stabilisers
Methylphenidate | |
1 part Mindbreaker Toxin, 1 part Hydrogen
| |
Metabolisation: 0.005u/tick | Overdose: ∞u |
Improves the ability to concentrate. | |
Effects:
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Overdose Effects:
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Notes:
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Citalopram | |
1 part Mindbreaker Toxin, 1 part Carbon
| |
Metabolisation: 0.005u/tick | Overdose: ∞u |
Stabilizes the mind a little. A Mild Antidepressant. | |
Effects:
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Overdose Effects:
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Notes:
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Paroxetine | |
1 part Mindbreaker Toxin, 1 part Oxygen, 1 part Inaprovaline
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Metabolisation: 0.005u/tick | Overdose: ∞u |
A stronger antidepressant. Stabilizes the mind greatly, but has a chance of causing hallucinations. | |
Effects:
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Overdose Effects:
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Notes:
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Performance Enhancers
Hyperzine | |
1 part Phosphorous, 1 part Sugar, 1 part Sulphur | |
Metabolisation: 0.015u/tick | Overdose: 15u |
A highly effective, long lasting, muscle stimulant. Keeps the user's muscles working regardless of impairments, and allows freedom of movement under almost any conditions | |
Effects:
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Overdose Effects:
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Notes:
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Synaptizine | |
1 part Lithium, 1 part Sugar, 1 part Water | |
Metabolisation: 0.005u/tick | Overdose: 30u |
A powerful stimulant that cures many sensory and nervous impairments, and makes the user very difficult to keep down. But it takes its toll on the body, poisoning the user slowly.. | |
Effects:
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Overdose Effects:
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Notes:
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Narcotics
Mindbreaker Toxin | |
1 part Dylovene, 1 part Hydrogen, 1 part Silicon | |
Metabolisation: 0.025u/tick | Overdose: 30u |
A powerful hallucinogen, Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications. | |
Effects:
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Overdose Effects:
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Notes:
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Space Drugs | |
1 part Lithium, 1 part Mercury, 1 part Sugar | |
Metabolisation: 0.025u/tick | Overdose: 30u |
An illegal compound scientifically known as Mercury Monolithium Sucrose, which induces a number of effects such as loss of balance, itching, drooling, and colourful vision. | |
Effects:
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Overdose Effects:
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Notes:
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Poisons
Potassium Chlorophoride | |
1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate | |
Metabolisation: 0.005u/tick | Overdose: 20u |
A powerful paralytic based on Potassium Chloride. Paralyses the victim, builds up toxins and slowly suffocates them | |
Effects:
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Overdose Effects:
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Notes:
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Zombie Powder | |
5 parts Carpotoxin, 5 parts Copper, 5 parts Soporific
| |
Metabolisation: 0.1u/tick | Overdose: 30u |
A strong neurotoxin and paralytic scientifically known as Tetrodotoxin, which instantly puts the subject into a death-like state. | |
Effects:
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Overdose Effects:
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Notes:
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Impedrezine | |
1 part Mercury, 1 part Oxygen, 1 part Sugar
| |
Metabolisation: 0.1u/tick | Overdose: 30u |
Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions. | |
Effects:
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Overdose Effects:
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Notes:
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Lexorin | |
1 part Hydrogen, 1 part Nitrogen, 1 part Phoron | |
Metabolisation: 0.1u/tick | Overdose: 30u |
Temporarily stops respiration. Causes tissue damage. Countered by dexalin plus. | |
Effects:
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Overdose Effects:
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Notes:
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Cryptobiolin | |
1 part Potassium, 1 part Oxygen, 1 part Sugar | |
Metabolisation: 0.05u/tick | Overdose: 30u |
Causes confusion and dizzyness. | |
Effects:
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Overdose Effects:
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Notes:
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Foodstuffs
Sodium Chloride |
1 part Chlorine, 1 part Sodium |
Commonly known as salt, Sodium Chloride is often used to season food. |
Glycerol |
3 parts Corn Oil, 1 part Sulphuric Acid |
Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity. (Results in 1 unit instead of 4) |
Virus Food |
1 part Milk, 1 part Water |
A mixture of water, and milk. Virus cells can use this mixture to reproduce. (Results in 5 units instead of 2) |
Synthmeat |
5 parts Blood, 1 part Cloneoxydone |
A tasty alternative to actual meat, allegedly used for surgery. |
Potassium Chloride | |
1 part Potassium, 1 part Sodium Chloride | |
Metabolisation: 0.005u/tick | Overdose: 30u |
A a bitter salt that becomes a dangerous paralytic at high doses and appears to stop the heart | |
Effects:
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Overdose Effects:
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Notes:
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Industrial Compounds
Cleaning Agents
Ammonia |
3 parts Hydrogen, 1 part Nitrogen |
A caustic substance commonly used in fertilizer or household cleaners. (Results in 3 units instead of 4) |
Foam Surfactant |
2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid. |
A perfluoronated sulfonic acid that forms a foam when mixed with water. |
Space Cleaner |
1 part Ammonia, 1 part Water |
A compound used to clean things. But will not fully remove all traces of blood. |
Luminol |
3 parts Hydrogen, 3 parts Carbon, 3 parts Ammonia |
A compound that interacts with blood on the molecular level. [Currently Broken] |
Engineeering
Coolant |
1 part Tungsten, 1 part Oxygen, 1 part Water |
An industrial cooling substance. |
Lubricant |
1 part Water, 1 part Silicon, 1 part Oxygen |
A high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3) |
Foaming Agent |
1 part Lithium, 1 part Hydrogen |
A agent that yields metallic foam when mixed with light metal and a strong acid. (Results in 1 unit instead of 2) |
Metal Foam |
3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. |
Horticultural
Diethylamine |
1 part Ammonia, 1 part Ethanol |
A secondary amine, mildly corrosive. A very potent fertilizer. |
Plant-B-Gone |
1 part Toxin, 4 parts Water |
A harmful toxic mixture to kill plantlife. |
Unstable Mutagen |
1 part Radium, 1 part Phosphorus, 1 part Chlorine |
Causes mutations when injected into living people or plants. High doses may be lethal. |
Weapons
Electromagnetic Pluse |
1 part Uranium, 1 part Iron |
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. |
Explosive Reaction |
1 part Potassium, 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. |
Flash Powder |
1 part Sulphur, 1 part Aluminium, 1 part Potassium |
Creates a flash similar to that of a flashbang immediately on mixing. |
Napalm |
1 part Plasma, 1 part Aluminium, 1 part Sulphuric Acid |
Creates a large fire immediately on mixing. (Results in 1 unit instead of 3) |
Polytrinic Acid |
1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium |
An extremely corrosive chemical substance. Really overpowered, do not use in grenades without admin approval, ahelp first. |
Smoke |
1 part Potassium, 1 part Sugar, 1 part Phosphorous |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. |
Nitroglycerin |
1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid |
Explodes immediately on mixing. Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol. (Results in 2 units instead of 3) |
Thermite |
1 part Iron, 1 part Aluminium, 1 part Oxygen |
Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls. |