Assistant

From Aurora Information Uplink
Revision as of 03:38, 1 April 2022 by Chada1 (talk | contribs)
Jump to navigation Jump to search
CIVILIAN STAFF
Crewman
Crewman
Access: Nothing
Qualifications: Not be a complete idiot.
Employers: Not defined
Supervisors: Everyone
Duties: Try to convince the Executive Officer to give you a job or a department to take you in and give you work.
Guides: No external guides.

This job has no access. But it's good to play if you are a newbie, because you can have an infinite number of Crewmen on a vessel. A Executive Officer can give you more access on your ID, so you can be something other than a random helper.

Overview

As a crewman, you'll want to either get a job or just assist with various jobs around the ship. Feel free to ask over the radio if anyone would like any assistance. You don't have any access, so it'll be pretty hard to get anywhere, but this is still a good job for new players.

Custom Jobs

You can choose between either inventing a custom job title and having the Executive Officer give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. Crewman is a good job for playing a single round gimmick.

  • Acolyte
  • Actor
  • Animal Handler
  • Athlete
  • Bean Counter
  • Coach
  • Consultant
  • Delivery Boy/Girl
  • DJ
  • Gourmand
  • Intern
  • Journalist
  • Junk Collector
  • Musician
  • Paralegal
  • Pianist
  • Political Activist
  • Receptionist
  • Reporter
  • Safety Inspector
  • Salesperson
  • Servant
  • Student
  • Terraformer
  • Test Subject
  • Waiter

Traitoring

It's easy to stay under the radar as a Crewman, as you have the least-respected job on the ship. Loot a belt from primary tool storage and load up!

The number one advantage of traitor crewman is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of how to outrobust an Unathi with your bare fists.

Template:Gameplay Guides

Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles