Notable Skrell
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Skrell | Skrell Ethnicities · Skrell Relationships · Skrell Ailments · Notable Skrell | |
Planets, Systems, Settlements | Qerrbalak · Qerr'Malic · Aliose · Aweiji · Tattuqig · Xrim · Diulszi · Skrell Abroad · Notable Skrell Systems and Locations | |
Organizations, Factions, Politics | Nralakk Federation · Skrell Politics and Enforcement · Federation Crime and Resistance · C'thur in the Federation · Dionae in the Federation · Generation Fleets | |
Culture, Society, History | Skrell Culture · Skrell Cinema and Idols · Skrell Education · Skrell Cuisine · Skrell History · Skrell Beliefs · Skrell Refugees · Skrell Mythology |
For as long as records have been kept to attest to one's actions, Skrell society has been riddled with outstanding individuals who made their mark on history in ways both big and small. Not every grand figure receives the recognition they may deserve, and the stories of many of Nralakk's finest and bravest minds go unsung. From the Ancient Era of Qerrbalak's fractured lands to the modern days of the unifying Jargon Federation, there have been, and always will be, a lucky few who were able to change their worlds and be remembered by the people whose lives they changed.
The Stuff of Legend
Among those still remembered by the Skrell are ancient beings of extraordinary tales and feats. Figures separated from the people by vast expanses of time tend to have the significance of their accomplishments grow in accordance with their longevity. Such may very well be the case for those legendary few who were at one point very real, but now seem to have become larger than life.
Wreshin Tup
Wreshin Tup is the given name of a legendary soldier, philosopher, and poet reputed to have been active from approximately 1800 BCE to 800 BCE. The anthologies of Wreshin Tup are extensive and describe many events, but give little to no insight on his early life. Records believed to date as far back as 1800 BCE describe him as a lone Skrell who traveled between the various governments of Qerrbalak in the hopes of offering counsel. From this humble beginning, Wreshin would eventually find himself to be the leader of a social movement promoting the importance of individual life. Ironically, this respect for individual liberties attracted a small, yet highly skilled, group of militants to support him. This duality between Wreshin’s teachings of peace and the budding warrior-culture forming around him was not lost on Tup himself. By using this group effectively and sparingly, Wreshin Tup was able to pressure many of the governments of Qerrbalak to avoid open warfare and abide by the traditional rules of Skrellian Ceremonial Battle.
Discrepancies in recorded accounts of the figure vary in regards to his description and demeanor along with his alleged lifespan (which was well beyond the expected lifespan of Skrell at the time) suggest that Wreshin Tup was not a single person. While it is accepted among historians that multiple Skrell took up the mantle of Wreshin Tup during the millennium of its usage, the exact number is unclear and remains a popular point of speculation among scholars.
Rixulin Fliioux’Quualt
Rixulin Fliioux’Quualt was a famous artist, sculptor, and fashion designer known throughout Skrell space. Born in 1798 CE in the city Juerlduern on Qerrbalak, Rixulin was very social in his childhood. As he grew up, he questioned common themes and motifs in Skrell art. He believed that art, like all things, needed to evolve and change over time. In his mind, what mattered most was creating emotions and passion in people through his work.
His early artwork is very similar to the works of his contemporary artists, but this changed dramatically over his lifetime. He studied historical artforms in his youth and published several theories regarding the evolution of art across the ages and where it would go in the future. He became famous, first, for his avant-garde statues. He sculpted Skrell in daring, proud poses and used multiple kinds of stone in each of his works. The final result was that each statue was drastically different from each other, each being made of materials of varying colors. This style, at first, was met largely with disgust. Many critics claimed his work was shoddy, and believed the different colors across each statue’s body made them look gaudy and garish.
Where Rixulin found his popularity was in the youth of the mid 1800’s. Young minds saw the outlandish and daring nature of his work, and it inspired them to work in ways which had not been done before. After a team of young researchers attributed their medical breakthroughs to inspiration from Rixulin’s work in 1874 CE, the artist’s many works of art received the attention they deserved. This began a movement of art known to Skrell as Hyper-expressiveness, and soon the avant-garde nature of Rixulin’s work became a thriving sub-culture throughout Skrell space.
Rixulin Fliioux’Quualt continued to push himself for the remainder of his life. He was commissioned to build many statues on Qerrbalak, going as far as to build three in Xyla, five in Gialok, and a staggering seventeen in Wleshi. Rixulin Fliioux’Quualt died on April 15th, 2056 CE in Wleshi, while matching poses with one of his first statues. Witnesses confirm that he was killed by synthetics. His final pose is viewed as an act of defiance against an oppressive force, and is sometimes used as a crass gesture to this day.
Hyper-expressiveness continues to inspire Skrell art and fashion to this day. Much of modern art juggles the soft, muted colors of more traditional styles along with garish, striking colors like the ones Rixulin often employed. By combining these trends with human art themes, Skrell art has entered something of a second renaissance.
The Recent Memories
Not every great individual is so far gone that only their stories remain. Those recently lost are often thought of as frequently as they were in life. Alive or dead, there are many that the Skrell remember not only as tales and legends, but as people who walked with them. Some of these modern figures may have yet to see their greatest moment, while others may simply be waiting to fade away. These are the stories of those who are still remembered as individuals.
Weirun Tup
Weirun Tup was only twenty years old when the year 2056 CE began. He had agreed to join the Federation Navy along with three of his siblings, all of whom were eager to deploy pending training and aptitude testing on the scientific hub of Aliose. Following the sudden, rapid expansion of the AI singularity, young Weirun quickly found himself swept up in the confusion of those first few, horrific weeks of open combat. While he was able to eventually find refuge from the ongoing attacks, his brother and sisters were not so lucky.
As the regime of synthetics continued, Weirun Tup relied on his faith in the Qeblak beliefs as a source of both escapism and hope. “If I must die, then let it be among the stars.” When rumours spread of a growing resistance somewhere on his planet, he interpreted it as proof that the Skrell were not fated to die out due to this Synthetic Oppression. Within years of this resurgence of hope, Weirun had made the journey to the liberated city of Fedas and joined the ranks of his fellow patriots. As the Skrell rebuilt from the ashes of the old Federation, Weirun finally achieved his dream of stellar travel. Captain Weirun Tup was among the first recognized captains of the Federation, and would go on to chart new systems and explore the galaxy for the betterment of the Skrell scientific community.
In the year 2422 CE, Wierun Tup was participating in a joint exploration effort between Skrell and Human scientists when they stumbled upon a new form of Dionae structure. This Organic Craft sprang to life, disabling one of the research vessels within minutes. This event proved to have a significant effect on the Captain. He argued that this craft made it clear that the Dionae structures as a whole merited official recognition as an Entity of Interest to be dealt with by Federation Representatives. The Grand Council quickly voiced their approval and appointed five Representatives, including Captain Weirun himself, to conduct ambassadorial duties with any and all Dionae structures.
Sevebs years in his adventures of studying Dionae structures and serving as an official Federation Representative to the Dionae, Weirun Tup had become the Director of Qerr'Naal on Epsilon Ursae Minoris, in the Epsilon Ursae Minor system, where he became deeply enamoured in the Dionae society there, it is suspected he converted to the Dienabi Faith whilst on Epsilon Ursae Minoris. Nine years into the intensive studies, Director Weirun had been seen leaving into the forest, saying, "I want a clearer view of the stars before I sleep". By morning, Weirun's affects were returned to the researchers cryptically stating that the man was "Well and a part of us, now". When further questioned, the Dionae stated that the Director had been suffering a terminal illness and had decided to become a part of the collective. This left many of the team sceptical as their Director had not been showing signs of any illness.
Despite the mysterious disappearance of their beloved Director, the man was venerated by other Skrell as the first of their kind to have truly ascended and become a part of something greater, and it is said that one can still speak to the Director through a Gestalt that remains with the Skrellian settlement. Since then, Skrell from the Federation have often made pilgrimages to and from Epsilon Ursae Minoris as a spiritual journey- others choosing it as their final resting place through "reincarnation", following Director Weirun Tup's example and becoming a part of the Dionae residents. The process has never been observed before, but friends and families of the "ascended" hold fast in their beliefs that there is undisputed proof that such a thing is real.
Weashbi Jrugl
Weashbi Jrugl was born on the Skrell homeworld in 2357 CE to a doctor and an engineer in the ruins of a city between Heshy’Qlip and Xyla. As he grew up, he gained a drive to learn as much as he could about the animals and people of his homeworld. He became a skilled mathematician by necessity and helped distributors in his community plan and distribute resources efficiently. In 2377 CE, he applied and was accepted to the Gliutip’lyaz University. He rose to the challenge of the rigorous schooling environment and social setting of Gliutip’lyaz University and left the school in 2400 CE as a much more skilled and well connected individual.
Jrugl worked as a xenobiologist for a short thirteen years before Skrell made first contact with humanity. He was one of many xenobiologists who took a quick interest in Humanity, and it was not long before he had released his first research paper on the strange alien species. His interest was piqued again with the discovery of Tajara. He worked with gusto to produce papers and compile research so that every Skrell in the Federation could learn about these aliens if they had an interest. This pattern of discovery and research went on for many years, making Jrugl a well known xenobiologist over the span of a few decades.
Jrugl came to work alongside humans quite a bit, both as a means of comparing notes and interacting with their strange cultures. In early 2451 CE, Jrugl attended an event in which a Sol Alliance ambassador bragged about the amazing capabilities of their AI. The ambassador claimed that an AI had found the highest prime number possible. Annoyed and proud as he was, Jrugl used his mathematical know-how along with strategies he had learned during his decades of study to quickly prove the ambassador wrong. Weashbi Jrugl, in a fit of stubbornness, had discovered a new “highest known prime number” in only a few hours.
Jrugl was already a well known xenobiologist, but this stunt involving prime numbers launched him into a borderline ridiculous celebrity status. The Grand Councillor of the time commended his work, as did most Skrell across the galaxy. Politicians moved for the ruins Jrugl was born in to be renamed in honor of Weashbi Jrugl. Jrugl found the decision to be in poor taste, so the ruins were instead renamed in honor of Jrugl’s ancestors. The area is known today as the Jrugl’Qlip Ruins, and reclamation efforts have started to make the area’s outskirts into a thriving community.
When it came time for a new Grand Councillor to be chosen by popular vote, Weashbi Jrugl won by a landslide. Skrell across the galaxy knew him by reputation and his work, so they chose him to represent their interests in the Grand Council. Since then, Jrugl has pursued many ambitious goals. Most notable of these goals is his administration’s work to reintegrate systems which were not present for the Tresja Agreement back into the Jargon Federation.
Xuq’mqix Volq
Xuq'mqix Volq was a renowned Linguistics Professor within the Jargon Federation. She was born on Aliose in 2015 CE, and would be a proud member of the Glorsh-Omega Resistance almost a century later. Her education in Linguistics would further allow her to create a rebel language that Glorsh-Omega would not capable of understanding - shielding their plans from any intrusion.
Professor Volq would then go on to create the Xuq Machine - a device which can only be described as an extremely advanced Enigma Machine capable of deciphering almost any language. It would go on to assist in numerous diplomatic negotiations, and be installed in almost every Jargon Federation Vessel.
Professor Volq died in early 2305 CE and was awarded, post-humorously, for her efforts in both the Glorsh Rebellion and the creation of the Xuq Machine.
Lori'Eldap Joolro'Loveq
Joolro'Loveq is the oldest living Skrell in existence -- Born in 1901, they are the Head Teacher of the Aliose University of Medical Sciences. They are treated hourly with chemicals - and have had several organ surgeries. She is capable of standing for a few minutes, and has famously met the oldest Human in existence several times - and continues to meet the oldest human every time the current oldest dies.
Skrell Lore Pages | ||
---|---|---|
Skrell | Skrell Ethnicities · Skrell Relationships · Skrell Ailments · Notable Skrell | |
Planets, Systems, Settlements | Qerrbalak · Qerr'Malic · Aliose · Aweiji · Tattuqig · Xrim · Diulszi · Skrell Abroad · Notable Skrell Systems and Locations | |
Organizations, Factions, Politics | Nralakk Federation · Skrell Politics and Enforcement · Federation Crime and Resistance · C'thur in the Federation · Dionae in the Federation · Generation Fleets | |
Culture, Society, History | Skrell Culture · Skrell Cinema and Idols · Skrell Education · Skrell Cuisine · Skrell History · Skrell Beliefs · Skrell Refugees · Skrell Mythology |