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| =Antagonistic Gear= | | =Antagonistic Gear= |
| All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are safe to carry/wear, <span style="color:gold">'''yellow'''</span> are items that are illegal but don't look illegal at first glance (disguised, identical to a legal item, etc.), <span style="color:orange">'''orange'''</span> items are legal in some circumstances, but highly suspicious; and <span style="color:#c62323">'''red'''</span> backgrounds are outright contraband. | | All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are safe to carry/wear, <span style="color:gold">'''yellow'''</span> are items that are illegal but don't look illegal at first glance (disguised, identical to a legal item, etc.), <span style="color:orange">'''orange'''</span> items are legal in some circumstances, but highly suspicious (maybe they're only available to very specific professions, or in very specific situations); and <span style="color:#c62323">'''red'''</span> backgrounds are outright contraband. |
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| When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. | | When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. |
Line 2,983: |
Line 2,983: |
| |cost = 2 | | |cost = 2 |
| |usedfor = Defamation. | | |usedfor = Defamation. |
| |strategy = Make them doubt the AI's motives. | | |strategy = Make them doubt the motives of the AI and borgs. That wasn't you who uploaded that nasty AI law; it was an ion storm! You're blameless! |
| |description = Interferes with the station's ion sensors. Triggers immediately upon investment. | | |description = Interferes with the station's ion sensors. Triggers immediately upon investment. |
| }} | | }} |
Line 2,994: |
Line 2,994: |
| |cost = 3 | | |cost = 3 |
| |usedfor = Distraction. | | |usedfor = Distraction. |
| |strategy = Forces non-radiation-tolerant crew into the tunnels, until someone runs a Geiger counter and realizes it's not a real alert. | | |strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it's not a real alert. |
| |description = Interferes with the station's radiation sensors. Triggers immediately upon investment. | | |description = Interferes with the station's radiation sensors. Triggers immediately upon investment. |
| }} | | }} |
Line 3,005: |
Line 3,005: |
| |cost = 5 BC, 5 | | |cost = 5 BC, 5 |
| |usedfor = Disinformation. | | |usedfor = Disinformation. |
| |strategy = Impersonate the boss. | | |strategy = Impersonate the boss. Create a story to give context to your character's actions. |
| |description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data. | | |description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data. |
| }} | | }} |
Line 3,018: |
Line 3,018: |
| |image = id.png | | |image = id.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = A card used to identify people and determine access. | | |usedfor = A programmable fake ID. |
| |strategy = Set your identity, or fake your identity. | | |strategy = Set your identity, or fake your identity. |
| |description = A programmable fake ID. Its appearance and data can be changed | | |description = A card used to identify people and determine access. Its appearance and data can be changed. |
| }} | | }} |
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Line 3,029: |
Line 3,029: |
| |image = balaclava_grey.png | | |image = balaclava_grey.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = Designed to both hide identities and keep your face comfy and warm. | | |usedfor = Stealth. |
| |strategy = Hide your identity. | | |strategy = Hide your identity. |
| |description = Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID. | | |description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID. |
| }} | | }} |
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Line 3,040: |
Line 3,040: |
| |image = syndiebox.png | | |image = syndiebox.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = For when you want to conduct voyeurism from afar. | | |usedfor = Surveillance. |
| |strategy = Surveillance.
| | |strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge... |
| |description = Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.
| | |description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. |
| }} | | }} |
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Line 3,051: |
Line 3,051: |
| |image = syndiebox.png | | |image = syndiebox.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. | | |usedfor = Disguise. |
| |strategy = Disguise yourself.
| | |strategy = Create a uniform to go with your fake ID and newly-altered face. |
| |description = Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol.
| | |description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. |
| }} | | }} |
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| |image = shield.png | | |image = shield.png |
| |cost = 2 | | |cost = 2 |
| |usedfor = A device that can be used to mimic common items by scanning, then transforming into them. | | |usedfor = Stealth and surveillance. |
| |strategy = Who, me? I'm only an innocent coffee cup. | | |strategy = Who, me? I'm only an innocent coffee cup. I couldn't possibly be listening in to your conversation, and I'm certainly not the desperate criminal you're chasing. |
| |description = Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures. | | |description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures. |
| }} | | }} |
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Line 3,073: |
Line 3,073: |
| |image = box.png | | |image = box.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. | | |usedfor = Transportation. |
| |strategy = For a quick getaway, or an impressive magic trick. | | |strategy = For a quick getaway, or an impressive magic trick. |
| |description = Attach each teleporter to a locker. Step into one locker to appear in the other. | | |description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other. |
| }} | | }} |
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Line 3,084: |
Line 3,084: |
| |image = depthscanner.png | | |image = depthscanner.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. | | |usedfor = Changing appearance. |
| |strategy = Desperate enough to use one of these to impersonate someone? Okay, well, we warned you about the "pain" part.
| | |strategy = It's plastic surgery. While awake. Without anesthesia. Are you desperate enough? |
| |description = Activate to change appearance, gender, culture, origins, accents, etc. Causes pain. Single use.
| | |description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use. |
| }} | | }} |
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Line 3,095: |
Line 3,095: |
| |image = brown.png | | |image = brown.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = A pair of brown shoes. They seem to have extra grip. | | |usedfor = Not slipping. |
| |strategy = The janitor is now powerless against you. | | |strategy = The janitor is now powerless against you. |
| |description = Wearing these lets you run across wet or lubricated surfaces without falling. | | |description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn't help with zero-g; they're not magboots. |
| }} | | }} |
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Line 3,106: |
Line 3,106: |
| |image = spbox.png | | |image = spbox.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = Snap pops with a compound added which deploys a small smokescreen upon exploding. | | |usedfor = Popping smoke. Literally. |
| |strategy = Hide in the smoke, or use it to escape. | | |strategy = Hide in the smoke, or use it to escape. |
| |description = Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud. | | |description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud. |
| }} | | }} |
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Line 3,117: |
Line 3,117: |
| |image = vial.png | | |image = vial.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. | | |usedfor = Changing appearance. |
| |strategy = The person who did those crimes no longer exists. How convenient. | | |strategy = The person who did those crimes no longer exists. How convenient. |
| |description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. | | |description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it's not a very effective disguise if they are already watching you. |
| }} | | }} |
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Line 3,128: |
Line 3,128: |
| |image = gasmask.png | | |image = gasmask.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. | | |usedfor = Impersonation or disguise. |
| |strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms? | | |strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms? |
| |description = Right-click to change voice, mimic accent, and toggle the mask on or off. | | |description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air. |
| }} | | }} |
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Line 3,141: |
Line 3,141: |
| |image = cameragun.png | | |image = cameragun.png |
| |cost = 3 | | |cost = 3 |
| |usedfor = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. | | |usedfor = Taking great shots. With bullets. |
| |strategy = Reload with 9mm magazine.
| | |strategy = 12 shots. Reload with '''9mm Magazine (''magazine (9mm)'')''' or magazine (9mm flash). |
| |description = Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun. 12 shots.
| | |description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun. |
| }} | | }} |
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Line 3,152: |
Line 3,152: |
| |image = syndiebox.png | | |image = syndiebox.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = Pranks maybe? | | |usedfor = Smoking, and usually immediately regretting it. |
| |strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. | | |strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig. |
| |description = Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up. | | |description = Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked. |
| }} | | }} |
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Line 3,163: |
Line 3,163: |
| |image = box.png | | |image = box.png |
| |cost = 8 | | |cost = 8 |
| |usedfor = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all. | | |usedfor = Defense. |
| |strategy = Make sure you're standing on the safe side of the mine before detonating.
| | |strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines. |
| |description = Contains 5 claymore landmines and 6 remote signaling devices. Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it. Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them. Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.
| | |description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all. |
| | *Contains 5 claymore landmines and 6 remote signaling devices. |
| | * Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it. |
| | * Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions. |
| }} | | }} |
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Line 3,177: |
| |image = cane.png | | |image = cane.png |
| |cost = 1 BC, 1 | | |cost = 1 BC, 1 |
| |usedfor = A cane used by a true gentlemen. Or a clown. | | |usedfor = Leaning on, and pretending it's a harmless cane. |
| |strategy = A hidden sword could come in handy. | | |strategy = A hidden sword could come in handy. |
| |description = Activate in hand to draw the cane sword. 25 points brute (Sharp). | | |description = A cane used by a true gentlemen. Or a clown. |
| | *Activate in hand to draw the cane sword. |
| | * 25 points brute (Sharp). |
| }} | | }} |
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Line 3,190: |
| |image = box.png | | |image = box.png |
| |cost = 5 | | |cost = 5 |
| |usedfor = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you. | | |usedfor = Sticking a mine into a doorway. |
| |strategy = Make them regret opening that door. | | |strategy = Make them regret opening that door. |
| |description = Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. | | |description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you. |
| | * Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance). |
| }} | | }} |
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Line 3,196: |
Line 3,202: |
| |image = box.png | | |image = box.png |
| |cost = 3 BC, 3 | | |cost = 3 BC, 3 |
| |usedfor = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early. | | |usedfor = Paralyzing people. |
| |strategy = For kidnapping, or less-lethal incapacitation. | | |strategy = For kidnapping, or less-lethal incapacitation. |
| |description = Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper. | | |description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early. |
| | * Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper. |
| }} | | }} |
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Line 3,207: |
Line 3,214: |
| |image = syndiebox.png | | |image = syndiebox.png |
| |cost = 2 BC, 2 | | |cost = 2 BC, 2 |
| |usedfor = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen. | | |usedfor = Stealthy chemical delivery. |
| |strategy = Heal yourself, boost your speed, or pacify your enemy. | | |strategy = Heal yourself, boost your speed, or pacify your enemy. |
| |description = Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens. | | |description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen. |
| | * Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens. |
| }} | | }} |
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Line 3,218: |
Line 3,226: |
| |image = box.png | | |image = box.png |
| |cost = 2 BC, 2 | | |cost = 2 BC, 2 |
| |usedfor = A box with 5 punji traps. | | |usedfor = Setting spiked traps. |
| |strategy = Ouch. | | |strategy = Ouch. Set on natural ground; won't work on metal. |
| |description = Contains 5 traps. Activate by using in-hand. | | |description = Contains 5 traps. Activate by using in-hand. |
| }} | | }} |
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Line 3,237: |
| |image = box.png | | |image = box.png |
| |cost = 4 | | |cost = 4 |
| |usedfor = A box for a sidearm double barrel shotgun, containing a sawn-off double barrel shotgun, a holster and some ammo. | | |usedfor = Combat. |
| |strategy = Concealable shotgun. | | |strategy = This shotgun's short barrel makes it concealable. Holds 2 shotgun rounds. Reload with '''shotgun slug''', shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell. |
| |description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster. | | |description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster. |
| }} | | }} |
Line 3,240: |
Line 3,248: |
| |image = beartrap.png | | |image = beartrap.png |
| |cost = 2 BC, 2 | | |cost = 2 BC, 2 |
| |usedfor = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off. | | |usedfor = Grabbing your enemy and holding them still while you escape. |
| |strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. | | |strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. |
| |description = Activate by using in hand. | | |description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand. |
| }} | | }} |
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Line 3,251: |
Line 3,259: |
| |image = box.png | | |image = box.png |
| |cost = 3 BC, 3 | | |cost = 3 BC, 3 |
| |usedfor = A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It'll end about as well as you expect it to. | | |usedfor = Stealthy chemical delivery. |
| |strategy = Trick someone into putting it on, then kidnap them. | | |strategy = Trick someone into putting it on, then kidnap them. |
| |description = When worn, the ring injects 10u polysomnine and then disappears. | | |description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It'll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe. |
| }} | | }} |
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Line 3,262: |
Line 3,270: |
| |image = box.png | | |image = box.png |
| |cost = 5 | | |cost = 5 |
| |usedfor = A box with 5 standstill landmines. | | |usedfor = Forcing someone to stand still. |
| |strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma! | | |strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma! |
| |description = Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. | | |description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it. |
| }} | | }} |
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