Difference between revisions of "Uplink"
Line 14: | Line 14: | ||
|name = .357 Speedloader | |name = .357 Speedloader | ||
|image = T38-8.png | |image = T38-8.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 8 rounds .357. | |usedfor = Magazine. 8 rounds .357. | ||
|strategy = Reloads Revolver and Derringer. | |strategy = Reloads Revolver and Derringer. | ||
Line 25: | Line 25: | ||
|name = .38 Speedloader | |name = .38 Speedloader | ||
|image = 38-6.png | |image = 38-6.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 8 rounds .38. | |usedfor = Magazine. 8 rounds .38. | ||
|strategy = | |strategy = | ||
Line 36: | Line 36: | ||
|name = .38 Speedloader (Haywire) | |name = .38 Speedloader (Haywire) | ||
|image = 38-6.png | |image = 38-6.png | ||
|cost = | |cost = 2 | ||
|usedfor = Magazine. 6 rounds .38 haywire. | |usedfor = Magazine. 6 rounds .38 haywire. | ||
|strategy = | |strategy = | ||
Line 47: | Line 47: | ||
|name = .45 Autopistol Magazine | |name = .45 Autopistol Magazine | ||
|image = uzi45-16.png | |image = uzi45-16.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 16 rounds .45. | |usedfor = Magazine. 16 rounds .45. | ||
|strategy = Fits Automatic .45 pistol. | |strategy = Fits Automatic .45 pistol. | ||
Line 58: | Line 58: | ||
|name = .45 Pistol Magazine | |name = .45 Pistol Magazine | ||
|image = 45-9.png | |image = 45-9.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 9 rounds .45. | |usedfor = Magazine. 9 rounds .45. | ||
|strategy = Fits Vintage .45 Pistol, Suppressed .45 Pistol | |strategy = Fits Vintage .45 Pistol, Suppressed .45 Pistol | ||
Line 69: | Line 69: | ||
|name = .50 Pistol Magazine | |name = .50 Pistol Magazine | ||
|image = 50ae-7.png | |image = 50ae-7.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 7 rounds .50. | |usedfor = Magazine. 7 rounds .50. | ||
|strategy = Fits .50 Pistol | |strategy = Fits .50 Pistol | ||
Line 80: | Line 80: | ||
|name = 5.56 carbine magazine | |name = 5.56 carbine magazine | ||
|image = 5.56c.png | |image = 5.56c.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 15 rounds 5.56mm. | |usedfor = Magazine. 15 rounds 5.56mm. | ||
|strategy = Fits bullpup assault carbine, ballistic carbine, and burst rifle. | |strategy = Fits bullpup assault carbine, ballistic carbine, and burst rifle. | ||
Line 91: | Line 91: | ||
|name = 5.56 Rifle Magazine | |name = 5.56 Rifle Magazine | ||
|image = 5.56.png | |image = 5.56.png | ||
|cost = | |cost = 2 | ||
|usedfor = Magazine. 30 rounds 5.56mm. | |usedfor = Magazine. 30 rounds 5.56mm. | ||
|strategy = Fits the bullpup assault carbine | |strategy = Fits the bullpup assault carbine | ||
Line 102: | Line 102: | ||
|name = 7.62 Assault Rifle magazine | |name = 7.62 Assault Rifle magazine | ||
|image = c762-0.png | |image = c762-0.png | ||
|cost = | |cost = 2 | ||
|usedfor = Magazine. 20 rounds 7.62mm. | |usedfor = Magazine. 20 rounds 7.62mm. | ||
|strategy = Fits the shortened assault rifle and assault rifle. | |strategy = Fits the shortened assault rifle and assault rifle. | ||
Line 113: | Line 113: | ||
|name = 7.62 LMG drum | |name = 7.62 LMG drum | ||
|image = a762-0.png | |image = a762-0.png | ||
|cost = | |cost = 5 | ||
|usedfor = Magazine. 50 rounds 7.62mm. | |usedfor = Magazine. 50 rounds 7.62mm. | ||
|strategy = Fits the light machine gun. | |strategy = Fits the light machine gun. | ||
Line 124: | Line 124: | ||
|name = 7.62 Marksman Magazine | |name = 7.62 Marksman Magazine | ||
|image = SVD.png | |image = SVD.png | ||
|cost = | |cost = 4 | ||
|usedfor = Magazine. 10 rounds 7.62mm. | |usedfor = Magazine. 10 rounds 7.62mm. | ||
|strategy = | |strategy = | ||
Line 135: | Line 135: | ||
|name = 7.62mm clip | |name = 7.62mm clip | ||
|image = 762-5.png | |image = 762-5.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 5 rounds 7.62mm. | |usedfor = Magazine. 5 rounds 7.62mm. | ||
|strategy = Fits Bolt-Action Rifle | |strategy = Fits Bolt-Action Rifle | ||
Line 146: | Line 146: | ||
|name = 9mm Magazine | |name = 9mm Magazine | ||
|image = 9x19p.png | |image = 9x19p.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 12 rounds 9mm. | |usedfor = Magazine. 12 rounds 9mm. | ||
|strategy = Fits 9mm Pistol. | |strategy = Fits 9mm Pistol. | ||
Line 157: | Line 157: | ||
|name = Anti-materiel Cannon Cartridge | |name = Anti-materiel Cannon Cartridge | ||
|image = peac.png | |image = peac.png | ||
|cost = | |cost = 1 | ||
|usedfor = Single round | |usedfor = Single round | ||
|strategy = Fits Point Entry Anti-materiel Cannon. | |strategy = Fits Point Entry Anti-materiel Cannon. | ||
Line 168: | Line 168: | ||
|name = Box of .45-70 Govt. ammo | |name = Box of .45-70 Govt. ammo | ||
|image = ammobox.png | |image = ammobox.png | ||
|cost = | |cost = 2 | ||
|usedfor = Ammo box. 8 rounds .45-70 Government. | |usedfor = Ammo box. 8 rounds .45-70 Government. | ||
|strategy = | |strategy = | ||
Line 179: | Line 179: | ||
|name = Box of Shells | |name = Box of Shells | ||
|image = shellbox.png | |image = shellbox.png | ||
|cost = | |cost = 1 | ||
|usedfor = Box. 8 shotgun shells | |usedfor = Box. 8 shotgun shells | ||
|strategy = Fits Combat Shotgun and ballistic gauntlet | |strategy = Fits Combat Shotgun and ballistic gauntlet | ||
Line 190: | Line 190: | ||
|name = Buckshot Magazine | |name = Buckshot Magazine | ||
|image = csm.png | |image = csm.png | ||
|cost = | |cost = 4 | ||
|usedfor = Magazine. 8 shotgun shell (buckshot). | |usedfor = Magazine. 8 shotgun shell (buckshot). | ||
|strategy = Fits the assault shotgun. | |strategy = Fits the assault shotgun. | ||
Line 201: | Line 201: | ||
|name = Chemical Darts | |name = Chemical Darts | ||
|image = darts-5.png | |image = darts-5.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 5 chemical darts. | |usedfor = Magazine. 5 chemical darts. | ||
|strategy = Fits Dart Gun. Chemicals not included. | |strategy = Fits Dart Gun. Chemicals not included. | ||
Line 212: | Line 212: | ||
|name = Fragmentation Anti-materiel Cannon Cartridge | |name = Fragmentation Anti-materiel Cannon Cartridge | ||
|image = peac.png | |image = peac.png | ||
|cost = | |cost = 1 | ||
|usedfor = Single round | |usedfor = Single round | ||
|strategy = Fits Point Entry Anti-materiel Cannon. | |strategy = Fits Point Entry Anti-materiel Cannon. | ||
Line 223: | Line 223: | ||
|name = HE Anti-materiel Cannon Cartridge | |name = HE Anti-materiel Cannon Cartridge | ||
|image = peac.png | |image = peac.png | ||
|cost = | |cost = 2 | ||
|usedfor = Single round | |usedfor = Single round | ||
|strategy = Fits Point Entry Anti-materiel Cannon. | |strategy = Fits Point Entry Anti-materiel Cannon. | ||
Line 234: | Line 234: | ||
|name = K2557 Magazine | |name = K2557 Magazine | ||
|image = k2557-5.png | |image = k2557-5.png | ||
|cost = | |cost = 2 | ||
|usedfor = Magazine. 5 rounds .599 kumar super. | |usedfor = Magazine. 5 rounds .599 kumar super. | ||
|strategy = Fits Super Heavy Pistol | |strategy = Fits Super Heavy Pistol | ||
Line 245: | Line 245: | ||
|name = Plasma Shotgun Magazine | |name = Plasma Shotgun Magazine | ||
|image = heavy_plasma_cell.png | |image = heavy_plasma_cell.png | ||
|cost = | |cost = 2 | ||
|usedfor = Magazine. 10 plasma cells. | |usedfor = Magazine. 10 plasma cells. | ||
|strategy = Fits Plasma Shotgun | |strategy = Fits Plasma Shotgun | ||
Line 256: | Line 256: | ||
|name = Shotgun Slug | |name = Shotgun Slug | ||
|image = slshell.png | |image = slshell.png | ||
|cost = | |cost = 1 | ||
|usedfor = Single round | |usedfor = Single round | ||
|strategy = | |strategy = | ||
Line 267: | Line 267: | ||
|name = Slug Magazine | |name = Slug Magazine | ||
|image = csmb.png | |image = csmb.png | ||
|cost = | |cost = 8 | ||
|usedfor = Magazine. 8 shotgun slug. | |usedfor = Magazine. 8 shotgun slug. | ||
|strategy = Fits the assault shotgun. | |strategy = Fits the assault shotgun. | ||
Line 278: | Line 278: | ||
|name = Submachine Gun Drum Magazine (.45) | |name = Submachine Gun Drum Magazine (.45) | ||
|image = tommy-drum.png | |image = tommy-drum.png | ||
|cost = | |cost = 2 | ||
|usedfor = Magazine. 50 rounds .45 | |usedfor = Magazine. 50 rounds .45 | ||
|strategy = Fits Submachine Gun | |strategy = Fits Submachine Gun | ||
Line 289: | Line 289: | ||
|name = Submachine Gun Magazine (.45) | |name = Submachine Gun Magazine (.45) | ||
|image = tommy-mag.png | |image = tommy-mag.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 20 rounds .45. | |usedfor = Magazine. 20 rounds .45. | ||
|strategy = Fits Submachine Gun | |strategy = Fits Submachine Gun | ||
Line 300: | Line 300: | ||
|name = Submachine Gun Magazine (6mm) | |name = Submachine Gun Magazine (6mm) | ||
|image = tommy-mag.png | |image = tommy-mag.png | ||
|cost = | |cost = 1 | ||
|usedfor = Magazine. 30 rounds 6mm. | |usedfor = Magazine. 30 rounds 6mm. | ||
|strategy = | |strategy = | ||
Line 311: | Line 311: | ||
|name = Tungsten Ammo Box | |name = Tungsten Ammo Box | ||
|image = slugbox-7.png | |image = slugbox-7.png | ||
|cost = | |cost = 2 | ||
|usedfor = Magazine. 7 rounds tungsten slug. | |usedfor = Magazine. 7 rounds tungsten slug. | ||
|strategy = Fits the Gauss Thumper | |strategy = Fits the Gauss Thumper | ||
Line 325: | Line 325: | ||
|name = Crayon MRE | |name = Crayon MRE | ||
|image = crayonmre".png | |image = crayonmre".png | ||
|cost = | |cost = 20 | ||
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder. | |usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder. | ||
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them. | |strategy = Use them for graffiti, grind them into crayon dust, or just eat them. | ||
Line 336: | Line 336: | ||
|name = For showing that You Are The BOSS (Useless Balloon) | |name = For showing that You Are The BOSS (Useless Balloon) | ||
|image = syndballoon.png | |image = syndballoon.png | ||
|cost = | |cost = 20 | ||
|usedfor = | |usedfor = | ||
|strategy = It's just a balloon. Have fun with it. | |strategy = It's just a balloon. Have fun with it. | ||
Line 347: | Line 347: | ||
|name = For showing that you love NT SOO much (Useless Balloon) | |name = For showing that you love NT SOO much (Useless Balloon) | ||
|image = ntballoon.png | |image = ntballoon.png | ||
|cost = | |cost = 20 | ||
|usedfor = | |usedfor = | ||
|strategy = Yup. A balloon. For fun. | |strategy = Yup. A balloon. For fun. | ||
Line 358: | Line 358: | ||
|name = Random Item | |name = Random Item | ||
|image = .png | |image = .png | ||
|cost = | |cost = 0 | ||
|usedfor = | |usedfor = | ||
|strategy = Do you need inspiration? Order a random item. | |strategy = Do you need inspiration? Order a random item. | ||
Line 369: | Line 369: | ||
|name = Random Items | |name = Random Items | ||
|image = .png | |image = .png | ||
|cost = | |cost = ALL | ||
|usedfor = | |usedfor = | ||
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them. | |strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them. | ||
Line 383: | Line 383: | ||
|name = Chlorine Gas Tank | |name = Chlorine Gas Tank | ||
|image = poisonous.png | |image = poisonous.png | ||
|cost = | |cost = 5 | ||
|usedfor = Contains 5 kPa of Chlorine. | |usedfor = Contains 5 kPa of Chlorine. | ||
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though… | |strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though… | ||
Line 394: | Line 394: | ||
|name = Dirty Bomb | |name = Dirty Bomb | ||
|image = plastic-explosive0.png | |image = plastic-explosive0.png | ||
|cost = | |cost = 4 | ||
|usedfor = Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. | |usedfor = Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. | ||
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy. | |strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy. | ||
Line 405: | Line 405: | ||
|name = Greimorian Eggs | |name = Greimorian Eggs | ||
|image = eggs.png | |image = eggs.png | ||
|cost = | |cost = 4 | ||
|usedfor = Hatches into about ten Greimorian larvae, which grow into Greimorians. | |usedfor = Hatches into about ten Greimorian larvae, which grow into Greimorians. | ||
|strategy = Useful as a distraction that's not obviously an attack. | |strategy = Useful as a distraction that's not obviously an attack. | ||
Line 416: | Line 416: | ||
|name = Parasitic Worms Kit - Heart Fluke | |name = Parasitic Worms Kit - Heart Fluke | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = | |cost = 5 | ||
|usedfor = Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. | |usedfor = Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. | ||
|strategy = Poison food or drinks for a subtle assassination attempt. | |strategy = Poison food or drinks for a subtle assassination attempt. | ||
Line 427: | Line 427: | ||
|name = Parasitic Worms Kit - Nerve Fluke | |name = Parasitic Worms Kit - Nerve Fluke | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = | |cost = 3 | ||
|usedfor = Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. | |usedfor = Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. | ||
|strategy = Poison food or drinks to keep Medical busy, or frame the cook. | |strategy = Poison food or drinks to keep Medical busy, or frame the cook. | ||
Line 449: | Line 449: | ||
|name = Random Toxins Kit | |name = Random Toxins Kit | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = | |cost = 1 | ||
|usedfor = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia. | |usedfor = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia. | ||
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance. | |strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance. | ||
Line 598: | Line 598: | ||
|name = Camera MIU | |name = Camera MIU | ||
|image = s-ninja.png | |image = s-ninja.png | ||
|cost = | |cost = 6 | ||
|usedfor = A mask which allows the wearer to view local camera feeds they have access to. | |usedfor = A mask which allows the wearer to view local camera feeds they have access to. | ||
|strategy = See through the eyes of security cameras, just like the AI. | |strategy = See through the eyes of security cameras, just like the AI. | ||
Line 609: | Line 609: | ||
|name = Combat Robot Teleporter | |name = Combat Robot Teleporter | ||
|image = locator.png | |image = locator.png | ||
|cost = | |cost = 20 | ||
|usedfor = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. | |usedfor = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. | ||
|strategy = Need backup with a human brain? Use this. Just make sure someone's in the lobby waiting to animate your new buddy. | |strategy = Need backup with a human brain? Use this. Just make sure someone's in the lobby waiting to animate your new buddy. | ||
Line 675: | Line 675: | ||
|name = Firing Pin | |name = Firing Pin | ||
|image = firing_pin.png | |image = firing_pin.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Install in a firearm to activate it; screwdriver to remove. | |usedfor = Install in a firearm to activate it; screwdriver to remove. | ||
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. | |strategy = Firearms are often stored with their firing pins removed. This solves that problem. | ||
Line 785: | Line 785: | ||
|name = IPC surge prevention module | |name = IPC surge prevention module | ||
|image = tube-surge.png | |image = tube-surge.png | ||
|cost = | |cost = 3 | ||
|usedfor = Modified nanopaste usable on IPCs. | |usedfor = Modified nanopaste usable on IPCs. | ||
|strategy = EMPs are a real danger to your IPC character. Let's change that. | |strategy = EMPs are a real danger to your IPC character. Let's change that. | ||
Line 829: | Line 829: | ||
|name = Morphic Clerical Kit | |name = Morphic Clerical Kit | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = | |cost = 1 | ||
|usedfor = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. | |usedfor = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. | ||
|strategy = Forge paperwork, blackmail information, orders from SCC command… | |strategy = Forge paperwork, blackmail information, orders from SCC command… | ||
Line 840: | Line 840: | ||
|name = mounted suit cooling unit | |name = mounted suit cooling unit | ||
|image = suitcooler.png | |image = suitcooler.png | ||
|cost = | |cost = 1 | ||
|usedfor = Keeps IPCs from overheating in vacuum. | |usedfor = Keeps IPCs from overheating in vacuum. | ||
|strategy = For IPCs who have to work in space. | |strategy = For IPCs who have to work in space. | ||
Line 851: | Line 851: | ||
|name = Operations Funding | |name = Operations Funding | ||
|image = secure.png | |image = secure.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips. | |usedfor = Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips. | ||
|strategy = Bribe people. Buy people's cooperation, silence, or spiffy equipment. | |strategy = Bribe people. Buy people's cooperation, silence, or spiffy equipment. | ||
Line 884: | Line 884: | ||
|name = Personal Shield | |name = Personal Shield | ||
|image = personal_shield.png | |image = personal_shield.png | ||
|cost = | |cost = 1 | ||
|usedfor = Protection. | |usedfor = Protection. | ||
|strategy = Hold in hand and activate. Shows as a visible force field around your character. | |strategy = Hold in hand and activate. Shows as a visible force field around your character. | ||
Line 975: | Line 975: | ||
|name = Combat Exosuit Dropper | |name = Combat Exosuit Dropper | ||
|image = binoculars.png | |image = binoculars.png | ||
|cost = | |cost = 25 | ||
|usedfor = A device that can be used to drop in a combat exosuit. | |usedfor = A device that can be used to drop in a combat exosuit. | ||
|strategy = For heavy resistance. | |strategy = For heavy resistance. | ||
Line 986: | Line 986: | ||
|name = Heavy Exosuit Dropper | |name = Heavy Exosuit Dropper | ||
|image = binoculars.png | |image = binoculars.png | ||
|cost = | |cost = 20 | ||
|usedfor = A device that can be used to drop in a heavy exosuit. | |usedfor = A device that can be used to drop in a heavy exosuit. | ||
|strategy = Cheaper than a combat exosuit, but still reasonably robust. | |strategy = Cheaper than a combat exosuit, but still reasonably robust. | ||
Line 997: | Line 997: | ||
|name = Light Exosuit Dropper | |name = Light Exosuit Dropper | ||
|image = binoculars.png | |image = binoculars.png | ||
|cost = | |cost = 15 | ||
|usedfor = A device that can be used to drop in a light exosuit. | |usedfor = A device that can be used to drop in a light exosuit. | ||
|strategy = Fast, relatively fragile exosuit. | |strategy = Fast, relatively fragile exosuit. | ||
Line 1,011: | Line 1,011: | ||
|name = Powerloader Exosuit Dropper | |name = Powerloader Exosuit Dropper | ||
|image = binoculars.png | |image = binoculars.png | ||
|cost = | |cost = 10 | ||
|usedfor = A device that can be used to drop in a powerloader exosuit. | |usedfor = A device that can be used to drop in a powerloader exosuit. | ||
|strategy = Industrial exosuit. Can move heavy stuff. | |strategy = Industrial exosuit. Can move heavy stuff. | ||
Line 1,022: | Line 1,022: | ||
|name = Mounted Clamp | |name = Mounted Clamp | ||
|image = mecha_clamp.png | |image = mecha_clamp.png | ||
|cost = | |cost = 1 | ||
|usedfor = A large, heavy industrial cargo loading clamp. | |usedfor = A large, heavy industrial cargo loading clamp. | ||
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat. | |strategy = For hauling things along with you. Can also be used as a blunt weapon in combat. | ||
Line 1,033: | Line 1,033: | ||
|name = Mounted Crisis Dronebay | |name = Mounted Crisis Dronebay | ||
|image = med_droid.png | |image = med_droid.png | ||
|cost = | |cost = 1 | ||
|usedfor = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit. | |usedfor = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit. | ||
|strategy = | |strategy = | ||
Line 1,044: | Line 1,044: | ||
|name = Mounted Drill | |name = Mounted Drill | ||
|image = mecha_drill.png | |image = mecha_drill.png | ||
|cost = | |cost = 1 | ||
|usedfor = An exosuit-mounted drill. | |usedfor = An exosuit-mounted drill. | ||
|strategy = Useful for breaking into things or drilling rock. Can be used in combat. | |strategy = Useful for breaking into things or drilling rock. Can be used in combat. | ||
Line 1,055: | Line 1,055: | ||
|name = Mounted Electrolaser Carbine | |name = Mounted Electrolaser Carbine | ||
|image = mecha_taser.png | |image = mecha_taser.png | ||
|cost = | |cost = 2 | ||
|usedfor = A dual fire mode electrolaser system connected to the exosuit's targeting system. | |usedfor = A dual fire mode electrolaser system connected to the exosuit's targeting system. | ||
|strategy = Less-lethal weapon, but still plenty disabling. | |strategy = Less-lethal weapon, but still plenty disabling. | ||
Line 1,066: | Line 1,066: | ||
|name = Mounted Gravitational Catapult | |name = Mounted Gravitational Catapult | ||
|image = mecha_teleport.png | |image = mecha_teleport.png | ||
|cost = | |cost = 2 | ||
|usedfor = An exosuit-mounted gravitational catapult. | |usedfor = An exosuit-mounted gravitational catapult. | ||
|strategy = Throws people and objects around. | |strategy = Throws people and objects around. | ||
Line 1,077: | Line 1,077: | ||
|name = Mounted Ion Rifle | |name = Mounted Ion Rifle | ||
|image = mecha_clamp.png | |image = mecha_clamp.png | ||
|cost = | |cost = 7 | ||
|usedfor = An exosuit-mounted ion rifle. Handle with care. | |usedfor = An exosuit-mounted ion rifle. Handle with care. | ||
|strategy = Useful against exosuits, IPCs, and people with mechanical organs. | |strategy = Useful against exosuits, IPCs, and people with mechanical organs. | ||
Line 1,088: | Line 1,088: | ||
|name = Mounted Laser Rifle | |name = Mounted Laser Rifle | ||
|image = mecha_laser.png | |image = mecha_laser.png | ||
|cost = | |cost = 3 | ||
|usedfor = An exosuit-mounted laser rifle. Handle with care. | |usedfor = An exosuit-mounted laser rifle. Handle with care. | ||
|strategy = Useful against large groups of enemies. | |strategy = Useful against large groups of enemies. | ||
Line 1,099: | Line 1,099: | ||
|name = Mounted Machine Gun | |name = Mounted Machine Gun | ||
|image = mecha_ballistic.png | |image = mecha_ballistic.png | ||
|cost = | |cost = 3 | ||
|usedfor = An exosuit-mounted automatic weapon. Handle with care. | |usedfor = An exosuit-mounted automatic weapon. Handle with care. | ||
|strategy = Useful against large groups of enemies. | |strategy = Useful against large groups of enemies. | ||
Line 1,110: | Line 1,110: | ||
|name = Mounted Missile Rack | |name = Mounted Missile Rack | ||
|image = mech_missile_pod.png | |image = mech_missile_pod.png | ||
|cost = | |cost = 10 | ||
|usedfor = An SRM-8 missile rack loaded with explosive missiles. | |usedfor = An SRM-8 missile rack loaded with explosive missiles. | ||
|strategy = Useful against large groups of enemies, and will also break walls. | |strategy = Useful against large groups of enemies, and will also break walls. | ||
Line 1,121: | Line 1,121: | ||
|name = Mounted Passenger Compartment | |name = Mounted Passenger Compartment | ||
|image = mecha_passenger_open.png | |image = mecha_passenger_open.png | ||
|cost = | |cost = 1 | ||
|usedfor = An exosuit-mounted passenger compartment. | |usedfor = An exosuit-mounted passenger compartment. | ||
|strategy = Carry your partner with you. | |strategy = Carry your partner with you. | ||
Line 1,132: | Line 1,132: | ||
|name = Mounted RFD-C | |name = Mounted RFD-C | ||
|image = mecha_rfd.png | |image = mecha_rfd.png | ||
|cost = | |cost = 5 | ||
|usedfor = A RFD, modified to construct walls and floors. This one can be mounted on an exosuit. | |usedfor = A RFD, modified to construct walls and floors. This one can be mounted on an exosuit. | ||
|strategy = Construction; breaking in, breaking out. | |strategy = Construction; breaking in, breaking out. | ||
Line 1,143: | Line 1,143: | ||
|name = Mounted Sleeper | |name = Mounted Sleeper | ||
|image = mech_sleeper.png | |image = mech_sleeper.png | ||
|cost = | |cost = 1 | ||
|usedfor = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities. | |usedfor = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities. | ||
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits. | |strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits. | ||
Line 1,157: | Line 1,157: | ||
|name = Coalition of Colonies Assets (Group) | |name = Coalition of Colonies Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs. | |usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs. | ||
|strategy = For groups from the CoC. | |strategy = For groups from the CoC. | ||
Line 1,168: | Line 1,168: | ||
|name = Coalition of Colonies Assets (Single) | |name = Coalition of Colonies Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs. | ||
|strategy = For single individuals from the CoC. | |strategy = For single individuals from the CoC. | ||
Line 1,179: | Line 1,179: | ||
|name = Einstein Engines Assets (Group) | |name = Einstein Engines Assets (Group) | ||
|image = einstein_crate.png | |image = einstein_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans. | |usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans. | ||
|strategy = Einstein Engines groups. | |strategy = Einstein Engines groups. | ||
Line 1,190: | Line 1,190: | ||
|name = Einstein Engines Assets (Single) | |name = Einstein Engines Assets (Single) | ||
|image = einstein_crate.png | |image = einstein_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans. | ||
|strategy = Einstein Engines individuals. | |strategy = Einstein Engines individuals. | ||
Line 1,201: | Line 1,201: | ||
|name = Empire of Dominia Assets (Group) | |name = Empire of Dominia Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi. | |usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi. | ||
|strategy = Dominian groups. | |strategy = Dominian groups. | ||
Line 1,212: | Line 1,212: | ||
|name = Empire of Dominia Assets (Single) | |name = Empire of Dominia Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi. | ||
|strategy = Dominian individuals. | |strategy = Dominian individuals. | ||
Line 1,223: | Line 1,223: | ||
|name = Eridani Corporate Federation Assets (Group) | |name = Eridani Corporate Federation Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans. | |usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans. | ||
|strategy = EPMC groups. | |strategy = EPMC groups. | ||
Line 1,234: | Line 1,234: | ||
|name = Eridani Corporate Federation Assets (Single) | |name = Eridani Corporate Federation Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans. | ||
|strategy = EPMC individuals. | |strategy = EPMC individuals. | ||
Line 1,245: | Line 1,245: | ||
|name = Exclusionist Assets (Group) | |name = Exclusionist Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. | |usedfor = A crate containing gear for a group. | ||
|strategy = Exclusionists, with chainswords. | |strategy = Exclusionists, with chainswords. | ||
Line 1,256: | Line 1,256: | ||
|name = Exclusionist Assets (Single) | |name = Exclusionist Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. | |usedfor = A crate containing gear for a single individual. | ||
|strategy = An exclusionist with a chainsword. | |strategy = An exclusionist with a chainsword. | ||
Line 1,267: | Line 1,267: | ||
|name = Frontier Cowboy (Single) | |name = Frontier Cowboy (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 5 | ||
|usedfor = A crate containing gear for a single individual. Yeehaw. | |usedfor = A crate containing gear for a single individual. Yeehaw. | ||
|strategy = Space cowboy. | |strategy = Space cowboy. | ||
Line 1,278: | Line 1,278: | ||
|name = Frontier Cowboys (Group) | |name = Frontier Cowboys (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 15 | ||
|usedfor = A crate containing gear for a group. Yeehaw. | |usedfor = A crate containing gear for a group. Yeehaw. | ||
|strategy = Space cowboys. | |strategy = Space cowboys. | ||
Line 1,289: | Line 1,289: | ||
|name = Hammertail Smiths Assets (Group) | |name = Hammertail Smiths Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi. | |usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi. | ||
|strategy = The classic blood-red Unathi voidsuit mercenary look. | |strategy = The classic blood-red Unathi voidsuit mercenary look. | ||
Line 1,300: | Line 1,300: | ||
|name = Hammertail Smiths Assets (Single) | |name = Hammertail Smiths Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi. | ||
|strategy = The classic blood-red Unathi voidsuit mercenary look. | |strategy = The classic blood-red Unathi voidsuit mercenary look. | ||
Line 1,311: | Line 1,311: | ||
|name = Imperial Army Assets (Group) | |name = Imperial Army Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 50 | ||
|usedfor = A crate containing gear for a group. | |usedfor = A crate containing gear for a group. | ||
|strategy = Dominan Army squad. | |strategy = Dominan Army squad. | ||
Line 1,322: | Line 1,322: | ||
|name = Imperial Army Assets (Single) | |name = Imperial Army Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 15 | ||
|usedfor = A crate containing gear for a single individual. | |usedfor = A crate containing gear for a single individual. | ||
|strategy = Dominian Army soldier. | |strategy = Dominian Army soldier. | ||
Line 1,333: | Line 1,333: | ||
|name = Izweski Hegemony Assets (Group) | |name = Izweski Hegemony Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi. | |usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi. | ||
|strategy = Izweski Hegemony Navy squad. | |strategy = Izweski Hegemony Navy squad. | ||
Line 1,344: | Line 1,344: | ||
|name = Izweski Hegemony Assets (Single) | |name = Izweski Hegemony Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi. | ||
|strategy = Izweski Hegemony Navy. | |strategy = Izweski Hegemony Navy. | ||
Line 1,355: | Line 1,355: | ||
|name = Kataphract Knight Assets (Group) | |name = Kataphract Knight Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi. | |usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi. | ||
|strategy = Klaxan warrior squad. | |strategy = Klaxan warrior squad. | ||
Line 1,366: | Line 1,366: | ||
|name = Kataphract Knight Assets (Single) | |name = Kataphract Knight Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi. | ||
|strategy = Klaxan warrior. | |strategy = Klaxan warrior. | ||
Line 1,377: | Line 1,377: | ||
|name = Kosmostrelki Assets (Group) | |name = Kosmostrelki Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara. | |usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara. | ||
|strategy = Kosmostrelki squad. | |strategy = Kosmostrelki squad. | ||
Line 1,388: | Line 1,388: | ||
|name = Kosmostrelki Assets (Single) | |name = Kosmostrelki Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara. | ||
|strategy = Kosmostrelki. | |strategy = Kosmostrelki. | ||
Line 1,399: | Line 1,399: | ||
|name = NanoTrasen Assets (Group) | |name = NanoTrasen Assets (Group) | ||
|image = nanotrasen_crate.png | |image = nanotrasen_crate.png | ||
|cost = | |cost = 50 | ||
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell. | |usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell. | ||
|strategy = NT squad. | |strategy = NT squad. | ||
Line 1,410: | Line 1,410: | ||
|name = NanoTrasen Assets (Single) | |name = NanoTrasen Assets (Single) | ||
|image = nanotrasen_crate.png | |image = nanotrasen_crate.png | ||
|cost = | |cost = 15 | ||
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell. | |usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell. | ||
|strategy = NT operative. | |strategy = NT operative. | ||
Line 1,421: | Line 1,421: | ||
|name = People's Volunteer Spacer Militia Assets (Group) | |name = People's Volunteer Spacer Militia Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara. | |usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara. | ||
|strategy = Tajaran militia squad. | |strategy = Tajaran militia squad. | ||
Line 1,432: | Line 1,432: | ||
|name = People's Volunteer Spacer Militia Assets (Single) | |name = People's Volunteer Spacer Militia Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara. | ||
|strategy = Tajaran militia spacer. | |strategy = Tajaran militia spacer. | ||
Line 1,443: | Line 1,443: | ||
|name = Qukala Assets (Group) | |name = Qukala Assets (Group) | ||
|image = crate.png | |image = crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell. | |usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell. | ||
|strategy = Qukalan specialist squad. | |strategy = Qukalan specialist squad. | ||
Line 1,454: | Line 1,454: | ||
|name = Qukala Assets (Single) | |name = Qukala Assets (Single) | ||
|image = crate.png | |image = crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell. | ||
|strategy = Qukalan operative. | |strategy = Qukalan operative. | ||
Line 1,465: | Line 1,465: | ||
|name = Serene Republic of Elyra Assets (Group) | |name = Serene Republic of Elyra Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans. | |usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans. | ||
|strategy = Elyran attack squad. | |strategy = Elyran attack squad. | ||
Line 1,476: | Line 1,476: | ||
|name = Serene Republic of Elyra Assets (Single) | |name = Serene Republic of Elyra Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans. | ||
|strategy = Elyran warrior. | |strategy = Elyran warrior. | ||
Line 1,487: | Line 1,487: | ||
|name = Sol Alliance Assets (Group) | |name = Sol Alliance Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans. | |usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans. | ||
|strategy = Sol Marine squad. | |strategy = Sol Marine squad. | ||
Line 1,498: | Line 1,498: | ||
|name = Sol Alliance Assets (Single) | |name = Sol Alliance Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans. | ||
|strategy = Sol Marine. | |strategy = Sol Marine. | ||
Line 1,509: | Line 1,509: | ||
|name = Tau Ceti Armed Forces Assets (Group) | |name = Tau Ceti Armed Forces Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 50 | ||
|usedfor = A crate containing gear for a group. | |usedfor = A crate containing gear for a group. | ||
|strategy = TCAF squad. | |strategy = TCAF squad. | ||
Line 1,520: | Line 1,520: | ||
|name = Tau Ceti Armed Forces Assets (Single) | |name = Tau Ceti Armed Forces Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. | |usedfor = A crate containing gear for a single individual. | ||
|strategy = TCAF armsman. | |strategy = TCAF armsman. | ||
Line 1,531: | Line 1,531: | ||
|name = Tau Ceti Foreign Legion Assets (Group) | |name = Tau Ceti Foreign Legion Assets (Group) | ||
|image = tcfl_crate.png | |image = tcfl_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders. | |usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders. | ||
|strategy = TCFL squad. | |strategy = TCFL squad. | ||
Line 1,542: | Line 1,542: | ||
|name = Tau Ceti Foreign Legion Assets (Single) | |name = Tau Ceti Foreign Legion Assets (Single) | ||
|image = tcfl_crate.png | |image = tcfl_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders. | |usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders. | ||
|strategy = TCFL armsman. | |strategy = TCFL armsman. | ||
Line 1,553: | Line 1,553: | ||
|name = Unathi Pirate Assets (Group) | |name = Unathi Pirate Assets (Group) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 35 | ||
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi. | |usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi. | ||
|strategy = Unathi Pirates. | |strategy = Unathi Pirates. | ||
Line 1,564: | Line 1,564: | ||
|name = Unathi Pirate Assets (Single) | |name = Unathi Pirate Assets (Single) | ||
|image = secure_crate.png | |image = secure_crate.png | ||
|cost = | |cost = 10 | ||
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi. | |usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi. | ||
|strategy = Unathi Pirate. | |strategy = Unathi Pirate. | ||
Line 1,578: | Line 1,578: | ||
|name = 3x Napalm Grenades | |name = 3x Napalm Grenades | ||
|image = secbox.png | |image = secbox.png | ||
|cost = | |cost = 8 | ||
|usedfor = A box of three grenades that deploy napalm in the thrown area, and ignite it. | |usedfor = A box of three grenades that deploy napalm in the thrown area, and ignite it. | ||
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people. | |strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people. | ||
Line 1,589: | Line 1,589: | ||
|name = 5xCardox Grenades | |name = 5xCardox Grenades | ||
|image = secbox.png | |image = secbox.png | ||
|cost = | |cost = 2 | ||
|usedfor = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease. | |usedfor = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease. | ||
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn't an IPC and doesn't have their own air supply. | |strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn't an IPC and doesn't have their own air supply. | ||
Line 1,600: | Line 1,600: | ||
|name = 5xEMP Grenades | |name = 5xEMP Grenades | ||
|image = secbox.png | |image = secbox.png | ||
|cost = | |cost = 2 | ||
|usedfor = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. | |usedfor = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. | ||
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics. | |strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics. | ||
Line 1,611: | Line 1,611: | ||
|name = 5xFrag Grenades | |name = 5xFrag Grenades | ||
|image = secbox.png | |image = secbox.png | ||
|cost = | |cost = 6 | ||
|usedfor = A box containing 5 military grade fragmentation grenades.<br> WARNING: Live explosives. Misuse may result in serious injury or death. | |usedfor = A box containing 5 military grade fragmentation grenades.<br> WARNING: Live explosives. Misuse may result in serious injury or death. | ||
|strategy = Pull pin. Throw. Explosion. | |strategy = Pull pin. Throw. Explosion. | ||
Line 1,633: | Line 1,633: | ||
|name = Lubed Viscerator Delivery Grenade | |name = Lubed Viscerator Delivery Grenade | ||
|image = delivery.png | |image = delivery.png | ||
|cost = | |cost = 3 | ||
|usedfor = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. | |usedfor = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. | ||
|strategy = Throw at whoever's chasing you, or to keep Security busy. | |strategy = Throw at whoever's chasing you, or to keep Security busy. | ||
Line 1,644: | Line 1,644: | ||
|name = Viscerator Delivery Grenade | |name = Viscerator Delivery Grenade | ||
|image = delivery.png | |image = delivery.png | ||
|cost = | |cost = 2 | ||
|usedfor = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. | |usedfor = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. | ||
|strategy = Throw at whoever's chasing you, or to keep Security busy. | |strategy = Throw at whoever's chasing you, or to keep Security busy. | ||
Line 1,658: | Line 1,658: | ||
|name = Electrowarfare Suite and Voice Synthesiser | |name = Electrowarfare Suite and Voice Synthesiser | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = | |cost = 1 | ||
|usedfor = Kit for confounding organic and synthetic entities alike. | |usedfor = Kit for confounding organic and synthetic entities alike. | ||
|strategy = Used to imitate voices and hack electronics. | |strategy = Used to imitate voices and hack electronics. | ||
Line 1,669: | Line 1,669: | ||
|name = Integrated Intelligence System | |name = Integrated Intelligence System | ||
|image = IIS.png | |image = IIS.png | ||
|cost = | |cost = 1 | ||
|usedfor = A hardsuit module which allows for a support intelligence to be installed. | |usedfor = A hardsuit module which allows for a support intelligence to be installed. | ||
|strategy = Add a pAI to your hardsuit. | |strategy = Add a pAI to your hardsuit. | ||
Line 1,680: | Line 1,680: | ||
|name = Maneuvering Jets | |name = Maneuvering Jets | ||
|image = thrusters.png | |image = thrusters.png | ||
|cost = | |cost = 1 | ||
|usedfor = A compact gas thruster system for a hardsuit. | |usedfor = A compact gas thruster system for a hardsuit. | ||
|strategy = Jetpack for your hardsuit. | |strategy = Jetpack for your hardsuit. | ||
Line 1,691: | Line 1,691: | ||
|name = Mounted Energy Gun | |name = Mounted Energy Gun | ||
|image = egun.png | |image = egun.png | ||
|cost = | |cost = 6 | ||
|usedfor = A forearm-mounted energy projector. | |usedfor = A forearm-mounted energy projector. | ||
|strategy = Energy gun for your hardsuit. | |strategy = Energy gun for your hardsuit. | ||
Line 1,702: | Line 1,702: | ||
|name = Mounted Laser Cannon | |name = Mounted Laser Cannon | ||
|image = lcannon.png | |image = lcannon.png | ||
|cost = | |cost = 8 | ||
|usedfor = A shoulder-mounted battery-powered laser cannon mount. | |usedfor = A shoulder-mounted battery-powered laser cannon mount. | ||
|strategy = Bigger energy gun for your hardsuit. | |strategy = Bigger energy gun for your hardsuit. | ||
Line 1,713: | Line 1,713: | ||
|name = Mounted Weapon Recharge Module | |name = Mounted Weapon Recharge Module | ||
|image = powersink.png | |image = powersink.png | ||
|cost = | |cost = 6 | ||
|usedfor = A mounted system for recharging energy weapons. | |usedfor = A mounted system for recharging energy weapons. | ||
|strategy = Recharge your hardsuit energy gun. | |strategy = Recharge your hardsuit energy gun. | ||
Line 1,724: | Line 1,724: | ||
|name = Net Projector | |name = Net Projector | ||
|image = enet.png | |image = enet.png | ||
|cost = | |cost = 3 | ||
|usedfor = Some kind of complex energy projector with a hardsuit mount. | |usedfor = Some kind of complex energy projector with a hardsuit mount. | ||
|strategy = Used to capture things. Or people. | |strategy = Used to capture things. Or people. | ||
Line 1,735: | Line 1,735: | ||
|name = Power Sink | |name = Power Sink | ||
|image = powersink.png | |image = powersink.png | ||
|cost = | |cost = 2 | ||
|usedfor = An heavy-duty power sink. | |usedfor = An heavy-duty power sink. | ||
|strategy = Used to suck power from the ship's systems. | |strategy = Used to suck power from the ship's systems. | ||
Line 1,746: | Line 1,746: | ||
|name = Thermal Scanner | |name = Thermal Scanner | ||
|image = thermal.png | |image = thermal.png | ||
|cost = | |cost = 1 | ||
|usedfor = A layered, translucent visor system for a hardsuit. | |usedfor = A layered, translucent visor system for a hardsuit. | ||
|strategy = Makes living creatures visible through walls and in darkness. | |strategy = Makes living creatures visible through walls and in darkness. | ||
Line 1,760: | Line 1,760: | ||
|name = .50 Pistol | |name = .50 Pistol | ||
|image = adhomian_heavy_pistol.png | |image = adhomian_heavy_pistol.png | ||
|cost = | |cost = 5 | ||
|usedfor = 7 shots. | |usedfor = 7 shots. | ||
|strategy = Reload with .50 Pistol Magazine | |strategy = Reload with .50 Pistol Magazine | ||
Line 1,771: | Line 1,771: | ||
|name = 9mm Pistol | |name = 9mm Pistol | ||
|image = pistol.png | |image = pistol.png | ||
|cost = | |cost = 1 | ||
|usedfor = 12 rounds. | |usedfor = 12 rounds. | ||
|strategy = Reload with 9mm magazine. Will fit a suppressor. | |strategy = Reload with 9mm magazine. Will fit a suppressor. | ||
Line 1,782: | Line 1,782: | ||
|name = Assault Rifle | |name = Assault Rifle | ||
|image = arifle.png | |image = arifle.png | ||
|cost = | |cost = 12 | ||
|usedfor = 22 shots, 20 points brute damage. Can be set to 3- or 5-round bursts. | |usedfor = 22 shots, 20 points brute damage. Can be set to 3- or 5-round bursts. | ||
|strategy = Reload with 7.62 Assault Rifle magazine. | |strategy = Reload with 7.62 Assault Rifle magazine. | ||
Line 1,793: | Line 1,793: | ||
|name = Assault Shotgun | |name = Assault Shotgun | ||
|image = assaultshotgun.png | |image = assaultshotgun.png | ||
|cost = | |cost = 15 | ||
|usedfor = 8 shots, 20 points brute damage. Can be set to 3-round bursts. Comes with shotgun slug magazine. | |usedfor = 8 shots, 20 points brute damage. Can be set to 3-round bursts. Comes with shotgun slug magazine. | ||
|strategy = Reload with slug or buckshot magazine ammo. | |strategy = Reload with slug or buckshot magazine ammo. | ||
Line 1,804: | Line 1,804: | ||
|name = Automatic .45 Pistol | |name = Automatic .45 Pistol | ||
|image = mini-uzi-e.png | |image = mini-uzi-e.png | ||
|cost = | |cost = 5 | ||
|usedfor = 16 shots. 30 points brute damage. Settings: 3-shot and 5-shot burst, semiauto, full auto. | |usedfor = 16 shots. 30 points brute damage. Settings: 3-shot and 5-shot burst, semiauto, full auto. | ||
|strategy = Reload with .45 autopistol magazine. Will fit a suppressor. | |strategy = Reload with .45 autopistol magazine. Will fit a suppressor. | ||
Line 1,815: | Line 1,815: | ||
|name = Ballistic Carbine | |name = Ballistic Carbine | ||
|image = bcarbine.png | |image = bcarbine.png | ||
|cost = | |cost = 8 | ||
|usedfor = 22 shots, 20 points brute damage. | |usedfor = 22 shots, 20 points brute damage. | ||
|strategy = Reload with 5.56 carbine magazine. | |strategy = Reload with 5.56 carbine magazine. | ||
Line 1,826: | Line 1,826: | ||
|name = Ballistic Gauntlet | |name = Ballistic Gauntlet | ||
|image = ballisticfist.png | |image = ballisticfist.png | ||
|cost = | |cost = 6 | ||
|usedfor = Holds 2 shotgun rounds. | |usedfor = Holds 2 shotgun rounds. | ||
|strategy = Reload with shotgun shells. | |strategy = Reload with shotgun shells. | ||
Line 1,837: | Line 1,837: | ||
|name = Bolt-Action Rifle | |name = Bolt-Action Rifle | ||
|image = moistnugget.png | |image = moistnugget.png | ||
|cost = | |cost = 3 | ||
|usedfor = 5 shots; 35 brute damage. | |usedfor = 5 shots; 35 brute damage. | ||
|strategy = Reload with 7.62mm cartridges. | |strategy = Reload with 7.62mm cartridges. | ||
Line 1,848: | Line 1,848: | ||
|name = Bullpup Assault Carbine | |name = Bullpup Assault Carbine | ||
|image = carbine.png | |image = carbine.png | ||
|cost = | |cost = 12 | ||
|usedfor = 30 shots, 30 points brute damage. Can be set to 3-round burst or to fire grenades from the underslung grenade launcher. Grenades not included. | |usedfor = 30 shots, 30 points brute damage. Can be set to 3-round burst or to fire grenades from the underslung grenade launcher. Grenades not included. | ||
|strategy = Reload with 5.56 rifle or carbine magazine; also fits standard grenades. | |strategy = Reload with 5.56 rifle or carbine magazine; also fits standard grenades. | ||
Line 1,859: | Line 1,859: | ||
|name = Burst Rifle | |name = Burst Rifle | ||
|image = arx.png | |image = arx.png | ||
|cost = | |cost = 8 | ||
|usedfor = 22 shots, 30 points brute damage; can be set to 2-round burst. | |usedfor = 22 shots, 30 points brute damage; can be set to 2-round burst. | ||
|strategy = Reload with 5.56 carbine magazine. | |strategy = Reload with 5.56 carbine magazine. | ||
Line 1,870: | Line 1,870: | ||
|name = Caltrops | |name = Caltrops | ||
|image = caltrop3.png | |image = caltrop3.png | ||
|cost = | |cost = 1 | ||
|usedfor = Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. | |usedfor = Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. | ||
|strategy = Make them regret chasing you. | |strategy = Make them regret chasing you. | ||
Line 1,881: | Line 1,881: | ||
|name = Chainsaw | |name = Chainsaw | ||
|image = chainsaw_off.png | |image = chainsaw_off.png | ||
|cost = | |cost = 6 | ||
|usedfor = 30 points force, likely to dismember. To use, wield in both hands, then alt-click to turn start the chain saw. | |usedfor = 30 points force, likely to dismember. To use, wield in both hands, then alt-click to turn start the chain saw. | ||
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating. | |strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating. | ||
Line 1,892: | Line 1,892: | ||
|name = Clawed Gauntlets | |name = Clawed Gauntlets | ||
|image = warping_claws.png | |image = warping_claws.png | ||
|cost = | |cost = 3 | ||
|usedfor = Wield. 11 points brute damage. Sharp. | |usedfor = Wield. 11 points brute damage. Sharp. | ||
|strategy = Freddy Krueger, is that you? | |strategy = Freddy Krueger, is that you? | ||
Line 1,903: | Line 1,903: | ||
|name = Combat Laser Rifle | |name = Combat Laser Rifle | ||
|image = trilaser100.png | |image = trilaser100.png | ||
|cost = | |cost = 8 | ||
|usedfor = 12 shots, 20 points fire damage. Can be switched between normal (armor piercing 40) and armor piercing (armor piercing 50) modes. | |usedfor = 12 shots, 20 points fire damage. Can be switched between normal (armor piercing 40) and armor piercing (armor piercing 50) modes. | ||
|strategy = Recharge in weapons recharger. | |strategy = Recharge in weapons recharger. | ||
Line 1,914: | Line 1,914: | ||
|name = Combat Shotgun | |name = Combat Shotgun | ||
|image = cshotgun.png | |image = cshotgun.png | ||
|cost = | |cost = 10 | ||
|usedfor = 13 shots, 55 points brute damage. | |usedfor = 13 shots, 55 points brute damage. | ||
|strategy = Reload with shotgun shells. | |strategy = Reload with shotgun shells. | ||
Line 1,936: | Line 1,936: | ||
|name = Derringer | |name = Derringer | ||
|image = derringer.png | |image = derringer.png | ||
|cost = | |cost = 1 | ||
|usedfor = 2 shots. 40 points brute. | |usedfor = 2 shots. 40 points brute. | ||
|strategy = Reload with .357 bullets | |strategy = Reload with .357 bullets | ||
Line 1,947: | Line 1,947: | ||
|name = EMP Land Mine | |name = EMP Land Mine | ||
|image = phoronlandmine.png | |image = phoronlandmine.png | ||
|cost = | |cost = 3 | ||
|usedfor = Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. | |usedfor = Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. | ||
|strategy = | |strategy = | ||
Line 1,958: | Line 1,958: | ||
|name = Energy Carbine | |name = Energy Carbine | ||
|image = energystun100.png | |image = energystun100.png | ||
|cost = | |cost = 6 | ||
|usedfor = Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. | |usedfor = Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. | ||
|strategy = Recharge in weapons recharger. | |strategy = Recharge in weapons recharger. | ||
Line 1,969: | Line 1,969: | ||
|name = Energy Crossbow | |name = Energy Crossbow | ||
|image = crossbow.png | |image = crossbow.png | ||
|cost = | |cost = 3 | ||
|usedfor = 5 shots. Stuns on hit. | |usedfor = 5 shots. Stuns on hit. | ||
|strategy = Self-recharging | |strategy = Self-recharging | ||
Line 1,980: | Line 1,980: | ||
|name = Energy Pistol | |name = Energy Pistol | ||
|image = epistolstun100.png | |image = epistolstun100.png | ||
|cost = | |cost = 2 | ||
|usedfor = 7 shots. Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings. | |usedfor = 7 shots. Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings. | ||
|strategy = Recharge in weapons recharger. | |strategy = Recharge in weapons recharger. | ||
Line 1,991: | Line 1,991: | ||
|name = Energy Sword | |name = Energy Sword | ||
|image = swordblue.png | |image = swordblue.png | ||
|cost = | |cost = 4 | ||
|usedfor = Activate in hand. 33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets. | |usedfor = Activate in hand. 33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets. | ||
|strategy = It's a lightsaber, but you're not a Jedi, so be careful. | |strategy = It's a lightsaber, but you're not a Jedi, so be careful. | ||
Line 2,002: | Line 2,002: | ||
|name = Flamethrower | |name = Flamethrower | ||
|image = flamethrower.png | |image = flamethrower.png | ||
|cost = | |cost = 10 | ||
|usedfor = Sets fires. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. | |usedfor = Sets fires. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. | ||
|strategy = Reload with phoron tank. | |strategy = Reload with phoron tank. | ||
Line 2,013: | Line 2,013: | ||
|name = Force Gloves | |name = Force Gloves | ||
|image = force_glove.png | |image = force_glove.png | ||
|cost = | |cost = 3 | ||
|usedfor = Augments melee damage by 2.5x. | |usedfor = Augments melee damage by 2.5x. | ||
|strategy = Hit things hard with these. You probably still want a weapon, unless you're trying to cheat at boxing. | |strategy = Hit things hard with these. You probably still want a weapon, unless you're trying to cheat at boxing. | ||
Line 2,024: | Line 2,024: | ||
|name = Gatling Laser | |name = Gatling Laser | ||
|image = gatling.png | |image = gatling.png | ||
|cost = | |cost = 40 | ||
|usedfor = Requires both hands to fire and needs a few seconds to spin up. 10-shot burst, 35 points fire damage. Can be set to spray (22-shot burst) or massive spray (32-shot burst). | |usedfor = Requires both hands to fire and needs a few seconds to spin up. 10-shot burst, 35 points fire damage. Can be set to spray (22-shot burst) or massive spray (32-shot burst). | ||
|strategy = Reload with backpack charger. | |strategy = Reload with backpack charger. | ||
Line 2,035: | Line 2,035: | ||
|name = Gatling Machine Gun | |name = Gatling Machine Gun | ||
|image = holstered.png | |image = holstered.png | ||
|cost = | |cost = 40 | ||
|usedfor = Wear in the backpack slot; activate with top-left toolbar. | |usedfor = Wear in the backpack slot; activate with top-left toolbar. | ||
|strategy = The only way to recharge the gatling laser. | |strategy = The only way to recharge the gatling laser. | ||
Line 2,046: | Line 2,046: | ||
|name = Gauss Thumper | |name = Gauss Thumper | ||
|image = gauss_thumper.png | |image = gauss_thumper.png | ||
|cost = | |cost = 12 | ||
|usedfor = 7 shots. | |usedfor = 7 shots. | ||
|strategy = Reload with tungsten ammo box. | |strategy = Reload with tungsten ammo box. | ||
Line 2,057: | Line 2,057: | ||
|name = Icelance Rifle | |name = Icelance Rifle | ||
|image = icelance100.png | |image = icelance100.png | ||
|cost = | |cost = 3 | ||
|usedfor = 5 shots; 25 Fire damage; 10 Armor Piercing. | |usedfor = 5 shots; 25 Fire damage; 10 Armor Piercing. | ||
|strategy = Recharge by turning the crank (Unique Action). | |strategy = Recharge by turning the crank (Unique Action). | ||
Line 2,068: | Line 2,068: | ||
|name = Ion Rifle | |name = Ion Rifle | ||
|image = ionrifle75.png | |image = ionrifle75.png | ||
|cost = | |cost = 5 | ||
|usedfor = 4 shots. 30 fire damage. | |usedfor = 4 shots. 30 fire damage. | ||
|strategy = Recharge in weapons recharger. | |strategy = Recharge in weapons recharger. | ||
Line 2,079: | Line 2,079: | ||
|name = Kinetic Laser Assembly | |name = Kinetic Laser Assembly | ||
|image = frame01.png | |image = frame01.png | ||
|cost = | |cost = 3 | ||
|usedfor = A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser. | |usedfor = A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser. | ||
|strategy = Recharge by pumping the power cell (Unique Action). | |strategy = Recharge by pumping the power cell (Unique Action). | ||
Line 2,090: | Line 2,090: | ||
|name = Kneebreaker Hammer | |name = Kneebreaker Hammer | ||
|image = kneehammer.png | |image = kneehammer.png | ||
|cost = | |cost = 3 | ||
|usedfor = 31 points brute damage. Also functions as a crowbar. | |usedfor = 31 points brute damage. Also functions as a crowbar. | ||
|strategy = Break knees with it. | |strategy = Break knees with it. | ||
Line 2,101: | Line 2,101: | ||
|name = Land Mine | |name = Land Mine | ||
|image = phoronlandmine.png | |image = phoronlandmine.png | ||
|cost = | |cost = 3 | ||
|usedfor = Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so. Will break the floor. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. | |usedfor = Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so. Will break the floor. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. | ||
|strategy = | |strategy = | ||
Line 2,112: | Line 2,112: | ||
|name = Laser Cannon | |name = Laser Cannon | ||
|image = lasercannon100.png | |image = lasercannon100.png | ||
|cost = | |cost = 12 | ||
|usedfor = 5 shots, 45 points fire damage; 25 armor penetration. | |usedfor = 5 shots, 45 points fire damage; 25 armor penetration. | ||
|strategy = Recharge in weapons recharger. | |strategy = Recharge in weapons recharger. | ||
Line 2,123: | Line 2,123: | ||
|name = Laser Rifle | |name = Laser Rifle | ||
|image = laserrifle100.png | |image = laserrifle100.png | ||
|cost = | |cost = 8 | ||
|usedfor = 15 shots, 30 points fire damage, 20 Armor Penetration. | |usedfor = 15 shots, 30 points fire damage, 20 Armor Penetration. | ||
|strategy = Recharge in weapons recharger. | |strategy = Recharge in weapons recharger. | ||
Line 2,134: | Line 2,134: | ||
|name = Laser Shotgun | |name = Laser Shotgun | ||
|image = lasershotgun100.png | |image = lasershotgun100.png | ||
|cost = | |cost = 10 | ||
|usedfor = 20 shots, 20 points fire damage. 4 shot burst. Armor penetration 10. | |usedfor = 20 shots, 20 points fire damage. 4 shot burst. Armor penetration 10. | ||
|strategy = Recharge in weapons recharger. | |strategy = Recharge in weapons recharger. | ||
Line 2,145: | Line 2,145: | ||
|name = Light Machine Gun | |name = Light Machine Gun | ||
|image = l6closed100.png | |image = l6closed100.png | ||
|cost = | |cost = 20 | ||
|usedfor = 50 shots, 35 points brute damage. Can be set to 5- or 8-round bursts. | |usedfor = 50 shots, 35 points brute damage. Can be set to 5- or 8-round bursts. | ||
|strategy = Reload with 7.62 LMG drum. | |strategy = Reload with 7.62 LMG drum. | ||
Line 2,156: | Line 2,156: | ||
|name = N2O Land Mine | |name = N2O Land Mine | ||
|image = phoronlandmine.png | |image = phoronlandmine.png | ||
|cost = | |cost = 3 | ||
|usedfor = Click in hand to deploy. Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%). | |usedfor = Click in hand to deploy. Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%). | ||
|strategy = | |strategy = | ||
Line 2,167: | Line 2,167: | ||
|name = One Use Recoilless Rifle | |name = One Use Recoilless Rifle | ||
|image = recoilless_rifle.png | |image = recoilless_rifle.png | ||
|cost = | |cost = 5 | ||
|usedfor = 1 shot. Explosive ammo; may break floor and cause breaches. | |usedfor = 1 shot. Explosive ammo; may break floor and cause breaches. | ||
|strategy = | |strategy = | ||
Line 2,178: | Line 2,178: | ||
|name = Plasma Shotgun | |name = Plasma Shotgun | ||
|image = slammer.png | |image = slammer.png | ||
|cost = | |cost = 9 | ||
|usedfor = 10 shots; 20 points brute damage. | |usedfor = 10 shots; 20 points brute damage. | ||
|strategy = Reload with heavy duty plasma cell. | |strategy = Reload with heavy duty plasma cell. | ||
Line 2,189: | Line 2,189: | ||
|name = Point Entry Anti-materiel Cannon | |name = Point Entry Anti-materiel Cannon | ||
|image = peac.png | |image = peac.png | ||
|cost = | |cost = 9 | ||
|usedfor = 1 shot. Requires both hands to fire. Explosive projectiles. | |usedfor = 1 shot. Requires both hands to fire. Explosive projectiles. | ||
|strategy = Reload with anti-materiel cartridges. | |strategy = Reload with anti-materiel cartridges. | ||
Line 2,200: | Line 2,200: | ||
|name = Power Fist | |name = Power Fist | ||
|image = powerfist.png | |image = powerfist.png | ||
|cost = | |cost = 2 | ||
|usedfor = Wear. Will break bones and throw opponents several tiles. | |usedfor = Wear. Will break bones and throw opponents several tiles. | ||
|strategy = | |strategy = | ||
Line 2,211: | Line 2,211: | ||
|name = Psionic Jumpstarter | |name = Psionic Jumpstarter | ||
|image = amp.png | |image = amp.png | ||
|cost = | |cost = 19 | ||
|usedfor = Activate in hand. You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. | |usedfor = Activate in hand. You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. | ||
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your strategy. | |strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your strategy. | ||
Line 2,222: | Line 2,222: | ||
|name = Random Gun | |name = Random Gun | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = | |cost = 6 | ||
|usedfor = | |usedfor = | ||
|strategy = | |strategy = | ||
Line 2,233: | Line 2,233: | ||
|name = Revolver | |name = Revolver | ||
|image = revolver.png | |image = revolver.png | ||
|cost = | |cost = 4 | ||
|usedfor = 8 shots, 40 points brute damage. | |usedfor = 8 shots, 40 points brute damage. | ||
|strategy = Reload with .357 bullets | |strategy = Reload with .357 bullets | ||
Line 2,244: | Line 2,244: | ||
|name = Shortened Assault Rifle | |name = Shortened Assault Rifle | ||
|image = shorty.png | |image = shorty.png | ||
|cost = | |cost = 12 | ||
|usedfor = 22 shots, 20 points brute damage. | |usedfor = 22 shots, 20 points brute damage. | ||
|strategy = Reload with 7.62 Assault Rifle magazine. | |strategy = Reload with 7.62 Assault Rifle magazine. | ||
Line 2,255: | Line 2,255: | ||
|name = Steel Throwing Star | |name = Steel Throwing Star | ||
|image = star.png | |image = star.png | ||
|cost = | |cost = 1 | ||
|usedfor = 15 points damage when thrown. Sharp. | |usedfor = 15 points damage when thrown. Sharp. | ||
|strategy = You get just one throwing star. Might be better to make your own. | |strategy = You get just one throwing star. Might be better to make your own. | ||
Line 2,266: | Line 2,266: | ||
|name = Submachine Gun | |name = Submachine Gun | ||
|image = tommygun.png | |image = tommygun.png | ||
|cost = | |cost = 8 | ||
|usedfor = 20 shots, 30 points brute damage. Can be set to 3- or 5-round bursts. | |usedfor = 20 shots, 30 points brute damage. Can be set to 3- or 5-round bursts. | ||
|strategy = Reload with Submachine Gun Magazine (.45) or Submachine Gun Drum Magazine (.45). | |strategy = Reload with Submachine Gun Magazine (.45) or Submachine Gun Drum Magazine (.45). | ||
Line 2,277: | Line 2,277: | ||
|name = Super Heavy Pistol | |name = Super Heavy Pistol | ||
|image = k2557-loaded.png | |image = k2557-loaded.png | ||
|cost = | |cost = 4 | ||
|usedfor = 5 shots, 60 points brute. | |usedfor = 5 shots, 60 points brute. | ||
|strategy = Reload with K2557 Magazine. | |strategy = Reload with K2557 Magazine. | ||
Line 2,288: | Line 2,288: | ||
|name = Suppressed .45 Pistol | |name = Suppressed .45 Pistol | ||
|image = silenced_pistol.png | |image = silenced_pistol.png | ||
|cost = | |cost = 2 | ||
|usedfor = 9 rounds. | |usedfor = 9 rounds. | ||
|strategy = Reload with .45 pistol magazine. | |strategy = Reload with .45 pistol magazine. | ||
Line 2,299: | Line 2,299: | ||
|name = Suppressed Machine Pistol | |name = Suppressed Machine Pistol | ||
|image = assassin_smg.png | |image = assassin_smg.png | ||
|cost = | |cost = 8 | ||
|usedfor = 30 shots, 30 points brute damage. Can be set to 3- or 5-round bursts. | |usedfor = 30 shots, 30 points brute damage. Can be set to 3- or 5-round bursts. | ||
|strategy = Reload with Submachine Gun Magazine (6mm). | |strategy = Reload with Submachine Gun Magazine (6mm). | ||
Line 2,321: | Line 2,321: | ||
|name = Tesla Glove | |name = Tesla Glove | ||
|image = tesla_glove_on.png | |image = tesla_glove_on.png | ||
|cost = | |cost = 6 | ||
|usedfor = Wear to use. Causes electrical shocks on contact or at range. Takes ~30 seconds to recharge between shots. | |usedfor = Wear to use. Causes electrical shocks on contact or at range. Takes ~30 seconds to recharge between shots. | ||
|strategy = | |strategy = | ||
Line 2,332: | Line 2,332: | ||
|name = Vintage .45 Pistol | |name = Vintage .45 Pistol | ||
|image = colt.png | |image = colt.png | ||
|cost = | |cost = 2 | ||
|usedfor = 9 rounds. | |usedfor = 9 rounds. | ||
|strategy = Reload with .45 pistol magazine. | |strategy = Reload with .45 pistol magazine. | ||
Line 2,343: | Line 2,343: | ||
|name = X-Ray Laser Rifle | |name = X-Ray Laser Rifle | ||
|image = xrifle100.png | |image = xrifle100.png | ||
|cost = | |cost = 12 | ||
|usedfor = 40 shots, 15 points fire damage. 50 points armor penetration. | |usedfor = 40 shots, 15 points fire damage. 50 points armor penetration. | ||
|strategy = Recharge in weapons recharger. | |strategy = Recharge in weapons recharger. | ||
Line 2,357: | Line 2,357: | ||
|name = Combitool Augment Implanter | |name = Combitool Augment Implanter | ||
|image = decloner.png | |image = decloner.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = | ||
|strategy = Activate combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver. | |strategy = Activate combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver. | ||
Line 2,368: | Line 2,368: | ||
|name = Deadman Implant (DANGER!) | |name = Deadman Implant (DANGER!) | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 3 BC | |cost = 3 BC | ||
|usedfor = Contents: Implant pad, implanter, and deadman implant. | |usedfor = Contents: Implant pad, implanter, and deadman implant. | ||
|strategy = Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. | |strategy = Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. | ||
Line 2,379: | Line 2,379: | ||
|name = EMP Implant | |name = EMP Implant | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = | |cost = 1 | ||
|usedfor = Contents: Implant pad, implanter, and EMP implant. | |usedfor = Contents: Implant pad, implanter, and EMP implant. | ||
|strategy = Put the implant in the implanter, target preferred body part, and implant. Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts. | |strategy = Put the implant in the implanter, target preferred body part, and implant. Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts. | ||
Line 2,390: | Line 2,390: | ||
|name = Explosive Implant (DANGER!) | |name = Explosive Implant (DANGER!) | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 3 BC | |cost = 3 BC | ||
|usedfor = Contents: Implant pad, implanter, and explosive implant. | |usedfor = Contents: Implant pad, implanter, and explosive implant. | ||
|strategy = Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable. | |strategy = Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable. | ||
Line 2,401: | Line 2,401: | ||
|name = Freedom Implant | |name = Freedom Implant | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = | |cost = 1 | ||
|usedfor = Contents: Implant pad, implanter, and freedom implant. | |usedfor = Contents: Implant pad, implanter, and freedom implant. | ||
|strategy = Put the implant in the implanter, target preferred body part, and implant. Activate via top-left toolbar to remove handcuffs. One use (sometimes more). | |strategy = Put the implant in the implanter, target preferred body part, and implant. Activate via top-left toolbar to remove handcuffs. One use (sometimes more). | ||
Line 2,412: | Line 2,412: | ||
|name = Health Scanner Augment Implanter | |name = Health Scanner Augment Implanter | ||
|image = decloner.png | |image = decloner.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = | ||
|strategy = Activate health scanner on top-left toolbar to scan your own health. Does not work on others. | |strategy = Activate health scanner on top-left toolbar to scan your own health. Does not work on others. | ||
Line 2,423: | Line 2,423: | ||
|name = Telefreedom Kit | |name = Telefreedom Kit | ||
|image = box.png | |image = box.png | ||
|cost = 15 BC | |cost = 15 BC | ||
|usedfor = Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel. | |usedfor = Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel. | ||
|strategy = Use the kit to build a telepad. Link a telefreedom implant with the telepad, implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated. | |strategy = Use the kit to build a telepad. Link a telefreedom implant with the telepad, implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated. | ||
Line 2,434: | Line 2,434: | ||
|name = Uplink Implant | |name = Uplink Implant | ||
|image = implanter-0.png | |image = implanter-0.png | ||
|cost = | |cost = 10 | ||
|usedfor = Allows you to access your uplink without your PDA. | |usedfor = Allows you to access your uplink without your PDA. | ||
|strategy = Sets an emote to access your uplink. Use the emote to open the uplink window. | |strategy = Sets an emote to access your uplink. Use the emote to open the uplink window. | ||
Line 2,445: | Line 2,445: | ||
|name = Vaurca Hivenet Defense Implanter | |name = Vaurca Hivenet Defense Implanter | ||
|image = decloner.png | |image = decloner.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = | ||
|strategy = | |strategy = | ||
Line 2,456: | Line 2,456: | ||
|name = Vaurca Hivenet Warfare Suite | |name = Vaurca Hivenet Warfare Suite | ||
|image = decloner.png | |image = decloner.png | ||
|cost = 5 BC | |cost = 5 BC | ||
|usedfor = | |usedfor = | ||
|strategy = | |strategy = | ||
Line 2,470: | Line 2,470: | ||
|name = Baghrar | |name = Baghrar | ||
|image = cqcmanual.png | |image = cqcmanual.png | ||
|cost = | |cost = 2 | ||
|usedfor = | |usedfor = | ||
|strategy = Activate in hand. Tajara only. | |strategy = Activate in hand. Tajara only. | ||
Line 2,481: | Line 2,481: | ||
|name = Gun-Kata | |name = Gun-Kata | ||
|image = rulebook.png | |image = rulebook.png | ||
|cost = | |cost = 1 | ||
|usedfor = | |usedfor = | ||
|strategy = Activate in hand. Gun not included. | |strategy = Activate in hand. Gun not included. | ||
Line 2,492: | Line 2,492: | ||
|name = Karak Virul | |name = Karak Virul | ||
|image = cqcmanual.png | |image = cqcmanual.png | ||
|cost = | |cost = 2 | ||
|usedfor = | |usedfor = | ||
|strategy = Activate in hand. Skrell only. | |strategy = Activate in hand. Skrell only. | ||
Line 2,503: | Line 2,503: | ||
|name = Kis-Khan | |name = Kis-Khan | ||
|image = scroll.png | |image = scroll.png | ||
|cost = | |cost = 2 | ||
|usedfor = | |usedfor = | ||
|strategy = Activate in hand. Unathi only. | |strategy = Activate in hand. Unathi only. | ||
Line 2,514: | Line 2,514: | ||
|name = SolCom | |name = SolCom | ||
|image = cqcmanual.png | |image = cqcmanual.png | ||
|cost = | |cost = 2 | ||
|usedfor = | |usedfor = | ||
|strategy = Activate in hand. Use "Recall Solarian Combat" in abilities tab to show special moves available. | |strategy = Activate in hand. Use "Recall Solarian Combat" in abilities tab to show special moves available. | ||
Line 2,525: | Line 2,525: | ||
|name = Swordsmanship | |name = Swordsmanship | ||
|image = rulebook.png | |image = rulebook.png | ||
|cost = | |cost = 2 | ||
|usedfor = | |usedfor = | ||
|strategy = Activate in hand. Learning this martial art gives you a Claymore. | |strategy = Activate in hand. Learning this martial art gives you a Claymore. | ||
Line 2,536: | Line 2,536: | ||
|name = Vk'utet | |name = Vk'utet | ||
|image = harddisk.png | |image = harddisk.png | ||
|cost = | |cost = 2 | ||
|usedfor = | |usedfor = | ||
|strategy = Activate in hand. Vaurca only. | |strategy = Activate in hand. Vaurca only. | ||
Line 2,547: | Line 2,547: | ||
|name = Wrestling | |name = Wrestling | ||
|image = cqcmanual.png | |image = cqcmanual.png | ||
|cost = | |cost = 2 | ||
|usedfor = | |usedfor = | ||
|strategy = Activate in hand. Use "Recall Wrestling" in abilities tab to show special moves available. | |strategy = Activate in hand. Use "Recall Wrestling" in abilities tab to show special moves available. | ||
Line 2,561: | Line 2,561: | ||
|name = Advanced First-Aid Kit | |name = Advanced First-Aid Kit | ||
|image = advfirstaid.png | |image = advfirstaid.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer. | |usedfor = Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer. | ||
|strategy = Treat burns and trauma. | |strategy = Treat burns and trauma. | ||
Line 2,572: | Line 2,572: | ||
|name = Box of Berserk Injectors | |name = Box of Berserk Injectors | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 4 BC | |cost = 4 BC | ||
|usedfor = Contents: 2 autoinjectors, each filled with 5u Red Nightshade. | |usedfor = Contents: 2 autoinjectors, each filled with 5u Red Nightshade. | ||
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters. | |strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters. | ||
Line 2,583: | Line 2,583: | ||
|name = Box of Combat Stimulants | |name = Box of Combat Stimulants | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 4 BC | |cost = 4 BC | ||
|usedfor = Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhaler will transfer all 30u at once when activated. | |usedfor = Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhaler will transfer all 30u at once when activated. | ||
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine. | |strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine. | ||
Line 2,594: | Line 2,594: | ||
|name = Box of Sideeffect-Be-Gone Injectors | |name = Box of Sideeffect-Be-Gone Injectors | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine. | |usedfor = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine. | ||
|strategy = Fix the jitters, dizziness, or confusion from the drugs you've just taken. | |strategy = Fix the jitters, dizziness, or confusion from the drugs you've just taken. | ||
Line 2,605: | Line 2,605: | ||
|name = Box of Sin-Pockets | |name = Box of Sin-Pockets | ||
|image = donkpocketbox.png | |image = donkpocketbox.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Contains 6 Donk-Pockets, modified. Hold in hand and activate to heat up (microwaves are not necessary). Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor's Delight, 1.5 Hyperzine, and 1.25u Synaptizine. | |usedfor = Contains 6 Donk-Pockets, modified. Hold in hand and activate to heat up (microwaves are not necessary). Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor's Delight, 1.5 Hyperzine, and 1.25u Synaptizine. | ||
|strategy = A robust meal for a robust spessman. | |strategy = A robust meal for a robust spessman. | ||
Line 2,616: | Line 2,616: | ||
|name = Combat Defibrillator | |name = Combat Defibrillator | ||
|image = defibpaddles1.png | |image = defibpaddles1.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out from cardiac arrest). It will cause moderate burns. Hold and aim at upper body. | |usedfor = Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out from cardiac arrest). It will cause moderate burns. Hold and aim at upper body. | ||
|strategy = Save your buddy's life… or torture somebody with it, if you're the evil type. | |strategy = Save your buddy's life… or torture somebody with it, if you're the evil type. | ||
Line 2,627: | Line 2,627: | ||
|name = Combat Hypospray | |name = Combat Hypospray | ||
|image = combat_hypo_0.png | |image = combat_hypo_0.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = Hypospray contains 10u kilosemine. Reusable. | |usedfor = Hypospray contains 10u kilosemine. Reusable. | ||
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies. | |strategy = Reuse the hypospray to inject meds into your armor-wearing buddies. | ||
Line 2,638: | Line 2,638: | ||
|name = Combat Medical Kit | |name = Combat Medical Kit | ||
|image = bezerk.png | |image = bezerk.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer | |usedfor = Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer | ||
|strategy = Keep yourself alive. | |strategy = Keep yourself alive. | ||
Line 2,649: | Line 2,649: | ||
|name = Fully Loaded Combat Medical Belt | |name = Fully Loaded Combat Medical Belt | ||
|image = emsbelt.png | |image = emsbelt.png | ||
|cost = 3 BC | |cost = 3 BC | ||
|usedfor = Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin. | |usedfor = Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin. | ||
|strategy = Injectable medication is more effective. For a combat medic. | |strategy = Injectable medication is more effective. For a combat medic. | ||
Line 2,660: | Line 2,660: | ||
|name = O- blood pack | |name = O- blood pack | ||
|image = bloodpack.png | |image = bloodpack.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = | ||
|strategy = Bleeding out is fatal. Slow or stop it with this blood bag. | |strategy = Bleeding out is fatal. Slow or stop it with this blood bag. | ||
Line 2,671: | Line 2,671: | ||
|name = Sanasomnum Injector | |name = Sanasomnum Injector | ||
|image = autoinjector0.png | |image = autoinjector0.png | ||
|cost = 3 BC | |cost = 3 BC | ||
|usedfor = Autoinjector contains 20u sanasomnum. | |usedfor = Autoinjector contains 20u sanasomnum. | ||
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users. | |strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users. | ||
Line 2,682: | Line 2,682: | ||
|name = Slimline Stabilisation Kit | |name = Slimline Stabilisation Kit | ||
|image = firstaid_multi.png | |image = firstaid_multi.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer. | |usedfor = Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer. | ||
|strategy = Useful for non-medics who need quick access to medical care in the field. | |strategy = Useful for non-medics who need quick access to medical care in the field. | ||
Line 2,693: | Line 2,693: | ||
|name = Standard First-Aid Kit | |name = Standard First-Aid Kit | ||
|image = firstaid.png | |image = firstaid.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer. | |usedfor = Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer. | ||
|strategy = For patching yourself up. | |strategy = For patching yourself up. | ||
Line 2,704: | Line 2,704: | ||
|name = Standard First-Aid Kit (Free) | |name = Standard First-Aid Kit (Free) | ||
|image = firstaid.png | |image = firstaid.png | ||
|cost = | |cost = 0 | ||
|usedfor = Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer. | |usedfor = Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer. | ||
|strategy = Everybody gets a free first aid kit. Once. | |strategy = Everybody gets a free first aid kit. Once. | ||
Line 2,715: | Line 2,715: | ||
|name = Surgery Kit | |name = Surgery Kit | ||
|image = purplefirstaid.png | |image = purplefirstaid.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. | |usedfor = Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. | ||
|strategy = Do surgery to fix your buddies' injury. Or to steal your enemy's organs. | |strategy = Do surgery to fix your buddies' injury. Or to steal your enemy's organs. | ||
Line 2,726: | Line 2,726: | ||
|name = Tactical Lunchbox | |name = Tactical Lunchbox | ||
|image = lunchbox_syndie.png | |image = lunchbox_syndie.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Contains 2 random foods and 1 random drink. | |usedfor = Contains 2 random foods and 1 random drink. | ||
|strategy = Forgot your lunch? Here's your solution. | |strategy = Forgot your lunch? Here's your solution. | ||
Line 2,740: | Line 2,740: | ||
|name = Ion Storm Announcement | |name = Ion Storm Announcement | ||
|image = .png | |image = .png | ||
|cost = | |cost = 2 | ||
|usedfor = Defamation. | |usedfor = Defamation. | ||
|strategy = Make them doubt the AI's motives. | |strategy = Make them doubt the AI's motives. | ||
Line 2,751: | Line 2,751: | ||
|name = Radiation Storm Announcement | |name = Radiation Storm Announcement | ||
|image = .png | |image = .png | ||
|cost = | |cost = 3 | ||
|usedfor = Distraction. | |usedfor = Distraction. | ||
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone runs a Geiger counter and realizes it's not a real alert. | |strategy = Forces non-radiation-tolerant crew into the tunnels, until someone runs a Geiger counter and realizes it's not a real alert. | ||
Line 2,820: | Line 2,820: | ||
|name = Chameleon-Projector | |name = Chameleon-Projector | ||
|image = electronic.png | |image = electronic.png | ||
|cost = | |cost = 2 | ||
|usedfor = A device that can be used to mimic common items by scanning, then transforming into them. | |usedfor = A device that can be used to mimic common items by scanning, then transforming into them. | ||
|strategy = Who, me? I'm only an innocent coffee cup. | |strategy = Who, me? I'm only an innocent coffee cup. | ||
Line 2,897: | Line 2,897: | ||
|name = 9mm Camera Gun | |name = 9mm Camera Gun | ||
|image = cameragun.png | |image = cameragun.png | ||
|cost = | |cost = 3 | ||
|usedfor = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. | |usedfor = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. | ||
|strategy = Reload with 9mm magazine. | |strategy = Reload with 9mm magazine. | ||
Line 2,919: | Line 2,919: | ||
|name = Claymore Mines | |name = Claymore Mines | ||
|image = box.png | |image = box.png | ||
|cost = | |cost = 8 | ||
|usedfor = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all. | |usedfor = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all. | ||
|strategy = Make sure you're standing on the safe side of the mine before detonating. | |strategy = Make sure you're standing on the safe side of the mine before detonating. | ||
Line 2,941: | Line 2,941: | ||
|name = Door Rigging Landmines | |name = Door Rigging Landmines | ||
|image = box.png | |image = box.png | ||
|cost = | |cost = 5 | ||
|usedfor = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you. | |usedfor = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you. | ||
|strategy = Make them regret opening that door. | |strategy = Make them regret opening that door. | ||
Line 2,985: | Line 2,985: | ||
|name = Sawn-off Double-Barrel Shotgun | |name = Sawn-off Double-Barrel Shotgun | ||
|image = box.png | |image = box.png | ||
|cost = | |cost = 4 | ||
|usedfor = A box for a sidearm double barrel shotgun, containing a sawn-off double barrel shotgun, a holster and some ammo. | |usedfor = A box for a sidearm double barrel shotgun, containing a sawn-off double barrel shotgun, a holster and some ammo. | ||
|strategy = Concealable shotgun. | |strategy = Concealable shotgun. | ||
Line 3,018: | Line 3,018: | ||
|name = Standstill Landmines | |name = Standstill Landmines | ||
|image = box.png | |image = box.png | ||
|cost = | |cost = 5 | ||
|usedfor = A box with 5 standstill landmines. | |usedfor = A box with 5 standstill landmines. | ||
|strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma! | |strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma! | ||
|description = Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. | |description = Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. | ||
}} | }} |
Revision as of 04:56, 17 July 2024
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Antagonistic Gear
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a green background are safe to carry/wear, yellow are items that are illegal upon further investigation, orange items are legal only in specific circumstances, and highly suspicious; and red backgrounds are outright contraband.
Ammunition
All items under this heading are ammo for weapons and firearms. Obviously these are all useless on their own and without a firearm.
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Badassery
For people who want a challenge.
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Chemical, Biological & Radiological Weaponry
Everybody loves a good war crime.
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Corporate Equipment
Voidsuits associated with corporations.
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Devices and tools
The right tools for the job.
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Exosuits
Exosuit droppers look like they’re just binoculars, but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution.
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Exosuit Equipment
To customize your exosuit.
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Gear Loadout
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments.
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Grenades and Thrown Objects
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.
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Hardsuit Modules
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on.
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Highly Visible and Dangerous Weapons
When you need to go loud, and are ready for Security to come down hard on you.
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Implants
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.
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Martial Arts
Learn special fighting moves.
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Medical
Items for medics, support units, and mad scientists.
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Services
Use your telecrystals to call in favors and spoof the announcement system.
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Stealth and Camouflage Items
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.
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