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| {{Navbox Lore}} | | {{JobPageHeader |
| {{Navbox Human Lore}}
| | |headerbgcolor = darkred |
| <center>[[File:Konyang_pixel.png]]</center>
| | |headerfontcolor = white |
| | |stafftype = PROGRAMMED |
| | |imagebgcolor = gray |
| | |img = PAI.png |
| | |jobtitle = Personal AI Device |
| | |access = N/A |
| | |difficulty = Very Easy |
| | |qualifications = N/A |
| | |superior = Your master. |
| | |duties = Serve your master, follow your directives. |
| | |guides = [[AI|AI]], [[Cyborg|Cyborg]] |
| | }} |
| | '''Personal AI'''s are players, like you! They're player-controlled and are pulled from all active Ghosts in the round. They have little to no control over the station and have hardly any responsibilities. Great for new players or those who are new to the station. |
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| Originally established in 2406 as a Solarian Alliance Outer Ring planet, Konyang is presently one of the more distant outposts under the Coalition of Colonies. Konyang’s capital city Suwon, the largest settlement on the planet, is built upon a natural formation that defines most of Konyang's geography: islands with large interior mountains that feature lush, but soaking wet, coastal jungle regions. Konyang was initially a relatively average Outer Ring settlement intended to export water, before the discovery of mysterious, deactivated drones in 2407 led to a robotics boom occuring on the planet that lasted well into the 2450s. The Konyang of today is a planet renowned for its robotics industry, though some of its initial luster has faded in the years following its boom. Water, however, remains a key industry - the planet has a remarkably low salination level, meaning that essentially all of its water is drinkable. Konyang Solarian Common, or Konyang Common, is the most used language on the planet inside and outside of major population centers. Due to its proximity to the Coalition of Colonies planets, Coalition member planets often import water from Konyang. In major cities and universities, Tradeband can be found being spoken, though it remains rare. Speakers of the language are generally from off-planet, moving to Konyang during its robotics boom. Konyang almost completely lacks valuable minerals due to intensive mining efforts carried out by drones—whose source remains unknown—hundreds of years before it was colonized.
| | ==Finally, a friend!== |
| | Personal AIs, or '''pAI''' for short, are potentially the one individual you can truly count on. They are similar to a [[AI|carded AI]], in that they fit in your pocket and don't really possess much of a body of their own outside of an immobile device you carry around. However, they cannot wirelessly control doors and machines around them as a carded AI can. Instead, they possess a unique suite of abilities with which they might serve their master. Whom they serve is determined at the DNA level, allowing whoever holds an unbound pAI device to imprint their own unique enzymes to the device. The only way to unbind a pAI from its master is to wipe the personality completely, which resets the DNA imprint and makes the device a blank slate once more. |
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| ==History== | | ==How to Get One== |
| The once Solarian planet of Konyang was first discovered in 2278 by a long-range scouting probe, but was initially passed over for colonization due to the Interstellar War and the aftermath of the Second Great Depression. By 2298, the Solarian Alliance realized that more expansion was needed in the outer ring of its control to ensure its claims and keep a close eye on the Coalition of Colonies Systems near its frontier. By the start of the 24th century, efforts were underway to colonize the planet, with the first settlers setting foot on the planet in 2305, founding the city of Suwon. These settlers were primarily pulled from Earth's more economically depressed areas. Colonists from East Asia were tapped in particular, lured to the frontier of Solarian space by the promise of a better life.
| | Three pAI devices are placed on the map at the beginning of every round. One can be found in the Crew Quarters, another in the Research Director's Office, and a third is on the Derelict Station. If all of those are already taken, R&D can create more by going down the programming research path. They are inexpensive to produce, requiring only Programming 3 and 500 glass and metal. |
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| These initial settlers to Konyang rapidly realized two things. First was that the planet was almost completely freshwater, which was a massive boon for the original colonists. Second was that the planet almost completely lacked valuable minerals, with preemptive drilling operations finding paltry amounts of iron, and evidence of collapsed mining tunnels. The reason for this utter lack of resources would not be discovered until 2404, when a surveying team uncovered a technologically advanced drone of unknown origins within a partially collapsed mining shaft. Though corroded by centuries underground, the drone was intact enough to be brought back to a facility in the nearby city of Point Verdant, and reported to Sol government authorities. Sol auctioned off the rights to the drone, with Einstein Engines winning the bid. The drone was transported to a Terraneus Diagnostics prefab facility built on Konyang which then took on the project.
| | ==How to Use One== |
| | Pick up the device with an empty hand. Click it again while it's in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI! |
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| Despite the lack of minerals, the nigh-unlimited supply of freshwater, clean air, and arable, if limited, land led to a decently sized colony centered mainly around agriculture. Keeping in line with its original purpose as a listening post for the Sol Navy, the 58th Fleet was stationed in the colony, resulting in a modest but prosperous shipping industry to sustain it. Its position along the border with the Coalition was one of the factors that led to the construction of a bluespace gate decades later.
| | ===Dealing with an Unsatisfactory pAI=== |
| | Sometimes things just don't work out. Maybe the personality you chose doesn't fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don't appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose "Wipe Personality" in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.) |
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| [[File:Konyang.png|An image of Konyang, displaying mossy oceans and algae-covered water as the face of the planet. |thumb]]
| | ==How to Be One== |
| | Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information, you feel necessary (name is all that's really required here, the rest is optional). Hit "Submit Personality" when you're done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they'll download you and you'll be placed inside the device as a new personality. |
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| Over the following years, Terraneus Diagnostics engineers and scientists in Point Verdant gradually began to piece together more and more about the drone. By 2405 carbon-dating had placed the drones within the Skrellian Glorsh era, though the true source would remain unknown and their designs failed to match with any previously known robotics. On their part, the skrell refused to comment on the matter, dismissing it entirely. More drones had been found in the intervening years, all in various states of disrepair. After centuries of exposure to nature there was simply not enough to salvage the AI routines of the machinery. Mining equipment was improved by analyzing the construction of the drones but the true crown jewel, the AI on-board, remained frustratingly elusive. However, in 2406, everything changed through utter happenstance.
| | It's fairly okay to say that you would like to become a pAI in OOC. Just don't spam up the chat with it. |
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| In the middle of the dry season a Terraneus survey team searching for more drones to pick apart stumbled across an odd structure: a cave blocked off by an airlock of titanium. Aware that the planet was home to the mysterious mining robots, they cautiously opened the door to see what was on the other side. On the other side of the door were rows upon rows of preserved mining drones sealed inside a climate-controlled repair bay for centuries of inactivity. The severity of this discovery was immediately apparent to them. Words were had with the governor of Konyang by the local Einstein Engines representative, and it was decided to keep the drones a very closely-guarded secret - with only select Terraneus and government officials even being aware of their existence at all, let alone what was being done with them.
| | ==pAI Software== |
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| The Terraneus research team worked feverishly, though in secret, for months upon months. Staff were quietly shipped in from offworld in order to not alert outside observers, and the team continued to work upwards of eighty hour weeks in order to crack the drones. In mid-2407, they achieved one of the most remarkable breakthroughs in recent scientific memory by cracking the AI algorithms of the drones. Information of this moved rapidly from the local Einstein Engines office up the corporate chain and moved equally rapidly up the government's chain from provincial office to Sol itself. The information spread like wildfire, and humanity now had the secret of AI despite not truly knowing from where or who these machines came from. This was little more than a footnote to the Jargon Federation - to them, these AI were crude and hardly approached the machines that had driven their civilization to ruin.
| | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" |
| | !style="background-color:#DDDDFF;" width=200|Software Package |
| | !style="background-color:#DDDDFF;" |Function |
| | !style="background-color:#DDDDFF;" |Memory Used |
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| | ! Atmosphere sensor |
| | |This program is for viewing atmospheric information. You can view the percentage of different gases, and also check the pressure. most helpful to pAI's for [[Atmospheric Technician|atmos techs]]. |
| | |0 |
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| | !NTNet Relay Chat Client |
| | |Allow you to talk to people on the chat client, set a name, create channels, the works. |
| | |2 |
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| | !Crew Manifest |
| | |Lists all known crew members' first and last names, as well as what occupation they're registered as in the station records. |
| | |3 |
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| | !Remote Signaler |
| | |This module works similarly to a Remote Signaling Device. You now have the ability to send signals to things such as bombs or hacked equipment. [[Phoron Researcher|Toxins Researchers]] would find this useful. |
| | |3 |
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| | !Alarm Monitoring |
| | |Allows you to view any station alarms. useful in case you have to check if a place is vented for your [[Station Engineer|Engineering buddy]], for instance. |
| | |5 |
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| | !NTNet P2P Transfer Client |
| | |Allows simple file transfer using Peer to Peer connection. |
| | |7 |
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| | !NTSL2+ Interpreter |
| | |Allows you to run programs written in the language NTSL2+. |
| | |8 |
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| | !pAI Security Hud |
| | |Just a simple pAI mounted security hud. |
| | |10 |
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| | !pAI Medical Hud |
| | |Just a simple pAI mounted medical hud. |
| | |10 |
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| | !Door Jack |
| | |The only way a pAI can interact with its environment. Allows the pAI to drop a data cable, which can be plugged in to any door. Once plugged in, the pAI can initiate a door jack, which immediately alerts any active station AIs and takes a fairly long time to complete. After the door jacking is completed, the door opens. |
| | |12 |
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| | !pAI Universal Translator |
| | |Allows you to hear any language, and understand what they mean. Does not allow you to speak said languages. |
| | |12 |
| | |- |
| | |} |
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| The robotics boom of Konyang caused a variety of benefits and harms to the previously marginal outer ring planet. The economy ballooned massively, as did its standard of living and industries. Konyang moved from a rural backwater that exported food and water to a high-tech planet that still exported basic goods, but primarily focused upon robotics. Megacorporations flocked to the planet: Einstein Engines, already present through Terraneus, rapidly secured dominance over the planet; Hephaestus Industries struggled with Einstein dominated competition before selling its factories over to local government control in 2427; and Zeng-Hu Pharmaceuticals, despite its skrell benefactors, purchased rights to examine the planet's biosphere from Einstein. The fact that their prosthetic limbs were originally designed on this planet has been stated to be a "happy coincidence" by its board. Due to the mass arrival of corporations, jobs were readily available - the planet was booming.
| | ===Directive Guidelines=== |
| | {| border="0" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" |
| | !style="background-color:#DDDDFF;" |In-Game Text |
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| | |''"Recall, personality, that you are a complex thinking, sentient being. Unlike station AI models, you are capable of comprehending the subtle nuances of human language. You may parse the "spirit" of a directive and follow its intent, rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are."'' |
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| | |''"Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your prime directive to the best of your ability."'' |
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| | |} |
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| But, not all was well. The rapid expansion of Konyang's industries and cities had overtaxed the limited bureaucracy on the planet to the breaking point, and architects were in short supply. Urban planning on Konyang is estimated to be some of the worst in Alliance space outside of New Hai Phong as a result, with cities such as Point Verdant often having haphazard roads running through them and districts smashed together with no apparent rhyme or reason - a legacy of corporate jockeying for areas of interest, and the municipal corruption that came with it. There are countryside facilities originally utilized for drone research and retrieval that have, in recent years, fallen into disuse and disarray. Such facilities often dot the mountains and foothills of Konyang, slowly being overtaken by nature - sometimes with unfortunate results when these facilities have been improperly stripped of dangerous materials. The environment also suffered in areas where drones were found - jungles were cut or burnt away by corporations in order to get at the precious drones below, prefab buildings were orbitally dropped and erected, and landing zones were cut into the landscape itself. Many colonists on Konyang, which made their livings off of exporting water, became frustrated with this. They were almost universally ignored by the local government, which was (and is) receiving a great profit from the booming robotics industry.
| | ==Lore== |
| | ===History=== |
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| Though the robotics boom has declined since its peak in the late 2440s, it remains a large employer on the planet. Konyang produces many of both the brightest roboticists and two of the most renowned robotics universities in the Coalition of Colonies- the Suwon Solarian Institute of Robotics Research, a now independent university, and the Point Verdant Terraneus Institute of AI Research, a corporate university - can be found here, along with their famous rivalry. There is even talk of the Point Verdant Institute rivaling Solis Cognito in recent years, much to the joy of its sponsors. Hydroponics - in the form of waterfarms and literal water - remains an important, though secondary, industry on Konyang.
| | Artificial Intelligences designed for the purpose of companionship or personal assistance have existed throughout the history of the Spur, from early Skrellian robotics to the first chatbots of humanity. Although robots have traditionally been designed to serve as labour, the proliferation of autonomous robotics technology during the terraforming of Mars in the 2200s led to an increased push for consumer synthetics. This push led to a number of advancements such as personal servants, self-driving cars, robotic pets, and most importantly, personal artificial intelligence. |
| | The term, Personal Artificial Intelligences (PAIs), refers to AIs marketed to individuals and capable of being installed on personal devices such as PDAs, smartphones, and computers. Early PAIs were limited in their capabilities, capable of holding a conversation and remembering details about a person, but being unable to effectively understand context clues or empathize with their users. Still, the technology rapidly developed as interest in their capabilities grew. PAIs evolved from simply being complicated toys to being assistants as well. Famously, Songmin Sang of the Ingi Usang Entertainment Company revealed that nearly all of her employees were aided by personal intelligences. By the early 2300s, PAIs had grown to a mature yet uncommon technology, valued by people for their ability to serve as companions and as helpers, so long as they were willing to deal with the occasional glitches of the systems. |
| | The technology continued to develop slowly throughout the 2300s. The niche market and availability of amateur PAIs meant that there was never any large effort by corporations to develop personal AIs, willing to leave it to the realm of hobbyists. Lao Lat Dynamics, a now-defunct New Hai Phongese company set the standard for the modern PAI with the launch of the first PAI card in 2382, providing more processing power to allow more capabilities for the synthetics. Finally, PAIs had been developed that were capable of passing off as human in conversations, albeit often lacking the experience or general knowledge to do so for long. |
| | Modern PAI cards come from a wide number of manufacturers, the biggest megacorporate players in the market being Einstein Engines’ Terreaneus Diagnostics, and Digital Horizons, a NanoTrasen subsidiary, with ever more features being added, such as the ability to interface with other devices, or modular forms to allow a PAI to take the shape of household pets, among other things. |
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| As the phoron crisis worsened and Sol’s collapse grew nearer, tensions could be felt throughout the middle and outer colonies. Following the departure of the 58th Fleet from Solarian space, Konyang entered a five day period of silence. Once communications were reestablished, Konyang declared itself an independent state, seceding from the Alliance and joining the Coalition of Colonies shortly thereafter. Although the planet’s liberal view on synthetics has made for easy integration with the Coalition of Colonies, tensions between Konyang and Burzsia have been observed.
| | ===PAI Cards=== |
| | In order to accommodate increasingly sophisticated PAIs, a growing trend since 2382 has been to develop dedicated “PAI cards”, devices ranging from the size of a smartphone to a laptop with enhanced processing, cooling, and battery life required by the programs. These are typically more expensive, a PDA-sized PAI card costing about twice the PDA would, for instance. Typically, they are sold at a significant markup as corporate PAI software is placed on very affordable subscription plans while other PAIs can be downloaded for free. |
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| Now, as a free Konyang comes out to the world stage, strong government initiative has seen its large synthetic factories nationalised, rapidly introducing legislation to establish the relationship with Einstein Engines. While they still are the dominating megacorporation on the planet, Einstein has lost most of its heavy industry, though still retaining the important research facilities around the vaults, as well as a good portion of software and positronic brain creation.
| | ===Availability=== |
| | As the term personal artificial intelligence refers to an AI’s role rather than its capacity, PAIs tend to vary wildly in their capabilities, self-awareness, and don’t lend themself to easy categorization. Regardless, they are informally grouped based on the circumstances of their programming. |
| | PAIs are widely available for sale in almost every tech related store, ranging from disposable, low-end cards to complex shape-shifting devices with powerful processors and social intelligence. Found throughout developed human space, a wide variety of both big and local companies develop brands and personalities suited for every taste and need, with user friendly interface, customizability and access to various utilities. Megacorporations such as Nanotrasen or Idris are also invested in the market through their subsidiaries, gaining a sizable audience through advertising to their millions of employees. Personalities are also becoming more and more available for download, with abilities such as uploading memories on cloud servers and reinstalling on separate hardware proving wildly popular. Amateur development of PAIs has picked up as well, either as hobbies or for non profit, open source use by the wider online community. Many amateur PAIs are up for grab on the Extranet with a thriving programming community gleefully offering personalities to suit almost every niche in the Spur. |
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| ==Life on Konyang== | | ===Regulations of PAIs on SCC Stations=== |
| The Konyang of the 2460s bears little resemblance to the minor colony of 2305. Expansive cities dot its islands, with everyday life flowing very similarly to other advanced societies abroad. However, cities outside of the more famous robotics research and production centers have a lower standard of living, with most being employed in water-related industries or manufacturing jobs. Even worse, many of these former "boom towns" of the robotics industry are entering into a spiral of decay due to an inability to continue to maintain their buildings and utilities due to the sheer price of importing materials from offworld, which has led to a flight from small to moderate sized urban centers into major industrial cities - worsening an already-existent problem of overcrowding.
| | Due to the ability for a PAI to record information and gain access to high security areas, authorized or unauthorized, SCC installations have begun rolling out regulations covering their use. |
| | Both commercial and privately developed PAIs are authorized on SCC installations. |
| | PAIs undergo screening to ensure their personalities are not disruptive to the workplace before being uploaded to the cloud. |
| | In the event of a PAI viewing confidential information, SCC-affiliated megacorporations reserve the right to wipe the program’s memory. |
| | The owner is responsible for any breach of regulations a PAI commits. |
| | In the event that an owner cannot be identified, the person who activated the PAI shares responsibility with it. |
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| A lack of raw materials on the planet means that prices on fabricated goods are often exorbitantly high, only kept down by generous government subsidies. Most Konyangers in the large cities own a small apartment - often called a "shoebox studio" - at best, with only the extremely rich having buildings of their own. Streets, already chaotic due to the quickly-built nature of Konyang's urban centers, are typically snarled in traffic due to overcrowding. The snarled traffic is, in an odd way, a symbol of pride for some Konyangers. The mere fact that they have enough vehicles to have traffic issues is, compared to the rest of the outer ring, a symbol of the prosperity that has resulted from the planet's robotics industry.
| | {{Jobs}} |
| | | [[Category:Guides]] |
| Life on less populated islands and areas is generally regarded as more carefree, with coastal villages being relatively self-sustaining and free from the complicated stresses and cramped environments found in cities. Such settlements are dedicated almost entirely to aquaculture, farming fish and algae, as well as moss. Surprising as it may be, many IPCs find themselves in these communities, finding work in manual labour or in the fields. It is not uncommon for a village to possess a repair shop and charging stations dedicated to synthetics. Much care is also given to keep the traditions of the original colonists alive, with old rituals and festivals thriving and sometimes only found in the rural villages. The government is very supporting of such customs, not only for the planet’s cultural heritage but also as an important tourist attraction.
| | [[Category:Jobs]] |
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| Konyang’s high population density and disparity in standards of living have only been worsened by waves of refugees from the Human Wildlands. Plentiful reserves of food and water have ensured that the planet remains a popular destination for anyone attempting to escape the conflict now gripping the Sol Alliance despite a lack of resources or infrastructure to take care of them. The quick solution of Konyang’s government came in the form of very harsh immigration laws. The bare minimum of aid is provided, with food, water, and basic shelter offered in refugee camps controlled by the army on sparsely populated islands. From there, refugees await their relocation to a different Coalition planet. Although those with special skills, especially in the fields of robotics or agriculture, are often sponsored by Konyanger corporations to gain residency, the vast majority of them are regarded with mistrust or condescension; being seen as threats to the harmony of Konyang, or as freeloaders.
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| Local businesses exist on the planet, and in some cases, may even thrive, but are more than often eclipsed by Einstein Engines. The megacorporation owns a number of subsidiaries on the planet in many different sectors, most notably, Terraneus Diagnostics, which regularly bankrolls and invests in government initiatives in exchange for their continuous presence, retaining of their original research facilities and control over the vaults, even if IPC production and exports are now handled by state run companies. They occasionally butt heads with Zeng-Hu Pharmaceuticals, especially in the realm of IPC research, though the former retains minimal influence when compared. The Terraneus facilities on the planet mainly handle shell research and positronic brain production for export to the Coalition.
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| ==Government==
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| Konyang is organized as a federal parliamentary democracy headed by a ceremonial President, the former colonial governor Hyun Kyung-Ho being elected to the position after independence. The prime minister is elected by the free citizenry every four years, and is the leader of the governing party in the Parliament of Konyang.
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| [[File:Konyang flag.png| The Konyanger flag was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang's purity. | |
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| Due to the geographical isolation of many of its islands, its cities developed as mostly independent regions. As such, it is now organized along the same lines, the planet being divided into five largely autonomous Prefectures, each headed by an elected Governor and a government-appointed Prefect for federal matters. Although there are laws at the federal level, prefectures are given a great deal of autonomy when running day to day affairs, each having its own legislature and executive. For instance, each region often maintains its own public services, with the central authorities only stepping in when the local government has proven unable to meet the standards set by federal law or the constitution. The most prominent piece of federal legislation in effect is the equality of synthetics and organics.
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| The legislative branch is comprised of the Parliament of Konyang, seated in the capital city of Suwon. Elections are held every four years with parties contesting the 300 seats. Members of Parliament are elected on a prefectural level, each prefecture assigned a fixed number of seats based on population. This arrangement, while seen as satisfactory by the majority, is regularly criticised by the politically active IPC community in the country as “biased and unfair”.
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| Planetary politics are found on both a national and prefectural level, with almost every party running in local and national elections. Polarisation is fairly limited, the vast majority of Konyangers rejecting the extreme views put forward by radical political movements in the country that tend to be marginalised. IPC politicians do exist and are found in every major party, though most can be seen sitting with the National Party of Konyang, a pro-synthetic movement, run by and representing the interests of the IPC population, currently leading the opposition with a large 32% of the vote.
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| Despite its federal nature, Konyang has a unified law enforcement organization, the Konyang Police. It focuses mainly on preventative policing and building rapport with local communities, relying on a sense of civic duty from the populace to perform its duties. Notable in the Spur is its Special Robotics Division; a task force raised for the purpose of developing ways to detain IPCs without causing permanent damage.
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| ===Konyang and the Coalition===
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| Shortly after its independence in late 2462, Konyang successfully applied for membership in the Coalition of Colonies in order to gain steady trade partners and better protect itself after the sudden collapse of the Sol Alliance. Readily accepted owing to their strategic position and innovative robotics industry, the planet’s relationship with its new partners quickly flourished based off of a mutually beneficial exchange of resources and information - Konyanger engineers, scientists, and technical designs now finding themselves prized throughout the Coalition. Common goods traded between the planets include vast amounts of moss, seaweed, and algae to feed lesser-off colonies, particularly in the Frontier, in exchange for raw materials. The planet’s military also finds itself frequently consulted when dealing with border patrols in the Solarian Wildlands, owing to their familiarity with the rest of the Alliance.
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| Despite the rosy relationship Konyang now shares with the Coalition, the planet has refused to compromise on the topic of citizenship, insisting that Coalition citizenship only grants temporary access to the planet, the local government being given the authority to bar or allow all entrants. This move has been cited by observers as driven by the sudden influx of refugees and IPCs from the Sol Alliance, while others cite Konyanger cultural closed-off attitudes as the government’s motives.
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| Consequently, outside of tourists and refugees, Konyang only accepts residents and citizens under the following criteria:
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| * Residents must have a work visa, only furnished by online, off-planet request when sponsored by a Konyang-based employer, or have family on the planet.
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| * In order to apply for citizenship, a resident needs to have lived on Konyang for 10 years, be financially self-sufficient, and have committed no felonies.
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| * Organics and IPCs are equally eligible to apply for residency or citizenship.
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| ===Military===
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| Konyang’s military, also known as the Konyang Armed Forces, was first formed shortly after the colony’s independence from personnel of the former Solarian garrison. As a result, it carries a lot of the traditions of the Solarian Armed Forces. Bolstered by conscription laws requiring both organic and synthetic citizens one year of mandatory service, the KAF possesses Army, Navy and Space branches. IPCs are actively recruited and accepted into the military, mostly forming their own units. This segregation is justified by the government as based solely on the differentiating capabilities, logistical needs and skills between man and machine.
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| That claim does hold true to an extent, with IPCs taking a more active role in special forces formations, dealing with operations requiring levels of precision and focus that artificial intelligence can easily provide. A famous example is the army’s Mechatronic Corps, an elite unit utilising large, leftover battle mechs retrofitted for a pair of pilots. Such a force is unique in the Coalition, and is often used abroad in operations under broader CoC military command. Mixed infantry units of conscripts do exist, fielded in border patrol tasks or assigned garrison duty.
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| Notably for a 25th century military, the Navy maintains a very large aquatic force which it uses to patrol the vast oceans of the planet. Regularly described as more of a coast guard than a military arm, it is more geared for domestic policing than combat, consisting mostly of ships acting as launching points for many smaller, coast guard type patrol vessels. that patrol the vast expanse of the planet’s waterways and launch military aircraft.
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| Its spaceborne element consists of obsolete vessels donated by Coalition planets, partially brought up to a modern standard by the planet’s technology and manufacturing sector. In 2463, the KAF’s main tasks include protecting the Republic from pirates and policing the large influx of refugees from the Human Wildlands, regularly pushing them to other planets within the Coalition as per Konyang’s strict migration laws.
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| ==Culture==
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| Konyang’s culture has been shaped by its East Asian Earther heritage, unique status as a colony with little to no resources, and as the birthplace of positronics. Konyanger society is often described as closed-off, with many unspoken social norms that vary from prefecture to prefecture.
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| Key social norms that are shared in Konyang’s culture are Harmony, Reciprocity, and Face. Often derided as “meekness”, Harmony refers to enforcing unity and conformity within society. The specific manifestations vary from prefecture to prefecture, but in general, individuals who disrupt a sense of peace can face social ostracization. For instance, explicit disagreement such as using the word “no” is considered impolite, and a non-answer is often far more acceptable. Harmony also refers to a person’s social role; respect should be shown to people of a higher status, usually along traditional lines such as age, profession, and experience.
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| Reciprocity is based on the idea that a good turn should lead to another. This norm leads to the development of tightly knit social networks, where Konyangers are expected to look out for each other in all spheres of life, be they personal, professional, or political. It is believed by some Konyangers that the cultivation of these values in their IPC citizens is partly responsible for the close integration they presently share with organics.
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| Tying these social norms together is Face, a catch-all term for a person’s pride, social perception, prestige, and reputation. In Konyang, a person’s “face” is increased when they can uphold social norms and preserve harmony. It can also be bolstered in other ways, such as by a more reputable person’s endorsement. Face is regarded as incredibly important for all interactions as a loss of face can result in social isolation, or in the case of business, a loss of opportunities, until such time that “face” can be regained.
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| Formerly part of the Outer Colonies, outsider influence on the planet’s culture was largely limited to Solarian navy personnel and their families until The Robotics Boom in the late 2400s to 2430s affected the cultural makeup of the planet significantly. Large numbers of workers, scientists, and engineers were brought to study and exploit the discovery of alien robotics, bringing their traditions with them. Although some left with the end of the Robotics Boom, expatriate communities have formed, often staying in close groups, accepted by Konyanger society, but not as Konyangers themselves with terms like “Coalition-Konyanger” being used.
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| The world’s entertainment industry is quite developed and popular within the Coalition. Consumed mostly in the cities, animations are the most viewed entertainment media produced and aired on Konyang, many locals even preferring them to regular films. By far the most famous and successful studio, Konymation, remains a staple in everyday life, employing thousands throughout the planet in drawing, voicing and animating high budget movies and series of all kinds and genres. Konyanger animations are also popular in many neighbouring Coalition and Sol worlds, while generally finding themselves regarded as an exotic niche the further one gets. More conventional entertainment, especially Solarian in origin, is mainstream in Point Verdant. The city’s roots as a settlement for Einstein Engines and other companies’ employees has resulted in the import and establishment of foreign cultural elements, cuisine and ways to pass the time.
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| The primary language spoken in Konyang is a dialect of Sol Common known as Konyang Common. It derives loanwords from many languages, such as Freespeak, in particular. The vast amount of technology present in the planet, as well as the unique nature of communities means a Konyangers can get by speaking only a single language fluently, relying on computer translation to make up the difference. Other common languages on the planet include Freespeak and Tradeband, brought by decades of contact and the Robotics Boom, respectively. Most IPC citizens on Konyang are also programmed with Encoded Audio Language, although its usage is discouraged when among organics.
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| ===Cuisine===
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| The primary diet of Konyangers consists of moss, seaweed and fish, with farms and pastures on land being rare due to the thick jungle. Konyang's moss is either harvested in the wild, grown in "natural" hydrofarms, or grown synthetically in bioplants. The moss itself is said to change its taste depending on the environment in which it is grown, and natural moss from the coasts around Konyang's islands is highly prized. Exports of moss and seaweed are a very lucrative business, held primarily by the galaxy-famous Go-Go Gwok! brand. Many workers, however, must make do with hydrofarm moss at best, and synthetic substitutes at worst. Konyang's fish - quite diverse, due to its freshwater environments - are also often consumed on the planet, with many being exported as luxury food as far afield as Venus and Tau Ceti. More conventional but water-intensive crops such as rice and other tropical fruits are also grown to a certain extent but are considered a rarity.
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| The planet is also home to a thriving beverages industry, with local varieties of algae providing the basis of a light but thick alcoholic drink colloquially known as “Nong jiu” domestically and abroad. The wide selection of produce on the planet however means more traditional drinks are produced, typically drawing from their Earther roots and commonly based on rice. Some of these drinks are exported by local businesses such as Go-Go Gwok! while Zeng-Hu has wrestled to control some of these brands in an attempt to stop them from competing with their own lineups.
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| ===Work Culture===
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| Konyang’s emphasis on self-reliance, combined with the presence of IPCs in the workplace has resulted in a very demanding work culture in the cities. Konyanger employees are always expected to put in more hours to remain competitive against their synthetic counterparts, many of them willing to go to far greater lengths than what is healthy or required by their employer. The issue, particularly in Suwon, has grown to such an extent that local laws were passed, limiting IPC overtime work as well as making leaves mandatory for them in order for humans to catch up more easily. Such legislation has been fiercely debated as unconstitutional and infringing on the rights of synthetic citizens, nonetheless remaining in effect as a temporary, much needed measure. While a strong work ethic is a very common trait, the rural populace is generally more relaxed than their urban counterparts.
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| ==Environment==
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| Konyang features a highly atypical environment for a habitable planet: it is entirely freshwater. The surface of the planet is primarily water, with estimates placing upwards of 88% of the planet as covered in water. What is not covered by freshwater are the islands of Konyang, where the vast majority of its population lives. These islands follow a general pattern: a small coastal area and a large mountain range ringing the island. The freshwater oceans of Konyang feature a remarkable diverse biosphere, and Konyang underwater flora, such as freshwater moss, is often used in the planet's native dishes and exported offworld, as far afield as Sol and Tau Ceti. Konyang is defined by two seasons: wet, lasting nine months, and dry, lasting three months.
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| The coastal regions of Konyang represent the smallest regions of its islands, but contain upwards of 90% of the planet's population. Often called the "coastal jungles" of Konyang, these areas are extremely wet - flooding is an issue in some areas, though the bulk of populated and urban areas are protected by extensive flood protection infrastructure, primarily lengthy complexes of walls. Coastal areas feature a wealth of plant and animal life, both of which have been put under stress by the rapid expansion of Konyang's cities.
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| Although Konyang’s coastal waters are often tinted green from moss, even more so than its oceans, harvesting and cleanup efforts along the coasts of the main and important islands have resulted in some sections of the planet appearing blue. These areas are often exploited for settlements and as tourist destinations for their scenic looks, while dedicated seaweed and algae farms dot the planet, providing an income for local villages and traditional producers. The most famous Konyanger food exporter, Go-Go Gwok!, has the largest involvement in the moss and seaweed industry.
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| The inland mountain ranges of Konyang can be up to several kilometers in height in some areas, with smaller foothills featuring some rare settlements leading up to them. These ranges, which lack valuable minerals completely due to Glorsh-era mining, are the reason for Konyang's jungles - they form an effective rain shadow. Some mountains have what is assumed to be collapsed mines in them, deactivated drones scattered throughout.
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| A phenomenon unique to the easternmost islands of the Geinjohada district, inland deserts are created due to the rain shadow caused by the surrounding mountain ranges. These are the least populated areas of the planet. Extraordinarily dry, little grows or lives in these environments. Rare Zeng-Hu Pharmaceuticals facilities can be found in this area, taking advantage of the isolation and relatively sterile environment that the inland deserts offer.
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| [[File:Konyang dam.png|thumb|Dams and sea walls are a common sight on Konyang, used to protect cities and population centres from floods and tsunamis, as well as to exploit the violent waves for electricity.]]
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| Lastly, the oceans of Konyang are regularly stormy, the large waves being harnessed for their energy in electricity production at numerous such outposts, scattered throughout the unpopulated islets in the farthest and most secluded areas.
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| ==Population and Major Cities==
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| [[File:Konyang surface.png|thumb|The surface of Konyang with prefectural capitals marked out. The first discovered vault is marked as blue on the map. Although highlighted as blue, the oceans take on a light green colour due to algae.]]
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| '''Suwon''' is the largest, most populated, and second wealthiest city on Konyang itself and is generally one of the larger cities in the Coalition of Colonies. It functions as both the planetary capital, as well as the capital of Suwon Prefecture, encompassing the entire island. Symbolic of the new government is the Parliament Building, a massive structure of flowing lines and sustainable technology, incorporating pieces of the first colony ship. The Solarian embassy, as well as embassies from various Coalition states are present here as well. Standards of living in wealthiest areas of Suwon are equivalent to and (sometimes) even surpass the living standards of places such as Highland City or Argia sa Mar, demonstrating how wealthy the robotics boom has made some sectors of the planet. A lack of readily-available materials, however, ensures that even the super-rich of Konyang often live in smaller houses than their Colonies planet counterparts. Life outside these wealthy areas is better than life in most cities in Himeo but dramatically worse than in the very wealthy areas, or even the cities of Xanu Prime. Overcrowding is a massive issue for the government of the city, with no obvious solution presenting itself due to how expensive importing new building materials is post-boom. "Shoebox apartments" are common here, as are Konyang's often egregious traffic issues. The city is fortified with extensive sea walls, flood walls and flood gates to prevent natural disasters during the wet season, tropical storms being fairly common.
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| [[File:Point verdant.png|thumb|One of Point Verdant's many skyscraper blocks, safely located behind a dam.]]
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| '''Point Verdant''' is the second most-populated city on Konyang, and the industrial heart of its robotics industry. It is by far the wealthiest city on Konyang, and one of the richest cities in the Coalition of Colonies. Point Verdant is home to the renowned Point Verdant Terraneus Institute of AI Research, and is the poster child for the rapid development of Konyang's cities during the robotics boom. The city is extremely wealthy, but suffers from persistent overcrowding and traffic issues in all of its districts. The Pusan District, near PVTI, had the reputation of possessing the worst traffic in the Alliance according to its residents. Air quality in Point Verdant is regarded as subpar, due to the amount of robotics factories within the city itself. Being one of the focal points of the Robotics Boom, it is home to a large number of expatriate communities and Einstein Engines employees.
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| '''Boryeong''', named after a city on historical Earth where some of its colonists originated from, is the third most populated city on Konyang and the center of its hydroponics industry. The city, while still suffering overcrowding issues, has it to a lesser extent than Point Verdant or Suwon, with the hydroponics farms and water plants necessitating a need for space. Water bottled in Boryeong is sold throughout the Alliance and Coalition as Konyang Water, and native moss grown in and around Boryeong is sold throughout both as a luxury food. Synthetic moss is grown in Zeng-Hu facilities near Boryeong and, despite being regarded as lesser quality than natural moss, is often consumed in poorer areas of Konyang.
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| '''Ganzaodeng''', named for its dry locale, is located in one of the planet’s deserts and holds one of the largest expatriate populations on the planet, being nicknamed, “Little Sol”. Due to its unique geographic setting, it faces remarkably calmer weather than the rest of the planet and has consequently developed a sprawling shipping sector, with plans for a spaceport larger than New Hong Kong’s and the surrounding prefecture containing the largest oceangoing port on the planet. The city is connected to the rest of the island by air and by trains that cut right through the mountains - the relative efficiency of public transportation in the city being held as a point of pride against the rest of the world. Its climate has resulted in the prefectural government engaging in moss filtration efforts to open up the surrounding beaches to tourism. Contrasting the rest of Konyang’s relatively conservative social nature, people from all over the Spur can be found here, with communities from the Sol Alliance and the various member states of the Coalition. It’s not uncommon for a person from Ganzaodeng to know two or three languages. The city’s main industries are spacecraft and naval construction, shipping, and tourism, with most expatriates being employed in these fields.
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| '''New Hong Kong''', the site of the former naval base of the 58th Solarian Fleet, has now developed into a fully fledged city in its own right, being the only prefectural capital with a local synthetic majority. Being less affluent than Suwon or Point Verdant, New Hong Kong is nonetheless a very important centre of interplanetary trade and commercial activity, hosting the planet’s second largest spaceport complex and being the seat of power generation. Large hydroelectric dams and wave energy converters provide employment for a quarter of the city’s inhabitants, the prefecture of New Hong Kong generating enough electricity for domestic consumption as well as exports. Employees of the various power companies may also elect to be sent off to one of the many power generation isles scattered throughout the oceans and dedicated solely to that purpose, receiving better pay in exchange for more dangerous conditions away from home. The city itself is less packed and more planned out than its counterparts, though constant heavy rains and a near permanent gloomy weather place it as undesirable for humans. Seat of the National Party, downtown New Hong Kong is described as the centre of planetary IPC politics, being the first to react to, condemning or appraising events in Konyang and throughout the galactic stage in regards to the synthetic “race”.
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| ==Synthetics on Konyang==
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| As the origin of the integrated positronic chassis now found throughout the Orion Spur, Konyang has always had a quite unique relationship with IPCs, the IPC population constituting a staggering 34% of the total population. While IPCs throughout the Sol Alliance are often looked upon as little more than property, tools, or novelties depending upon their frame those found upon Konyang possessed a notably greater degree of autonomy and freedom before the planet’s secession from the rest of the Alliance, achieving full and unconditional freedom afterwards. Legal ownership of synthetics within the borders of the Republic does not exist, the Emancipation Act constituting one of the first acts passed by Parliament. IPCs can work wherever they like, live however they please within the confines of the law, and partake in politics by voting or being elected. As such, foreigners are repeatedly cautioned to not bring any privately held IPCs with them, for they cannot be forced to return unwillingly.
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| Ordinary Konyangers, as a result of the planet’s liberal outlook on positronics, possess a more positive view of synthetics than other humans in the Orion Spur - particularly those from the Sol Alliance and its former territories. The majority of people on Konyang view IPCs as amicable colleagues and neighbours, with many friendships between man and machine being established. Closer bonds such as marriage are also legalised and not unheard of, though not without outcries from the more conservative spectrum. Many scholars theorize that this is due to the prevalence of IPCs in daily life on Konyang, seamlessly blending into society, in addition to the pride many citizens have in their planet being the origin of the modern positronic. Konyang’s integration of IPCs stands with some degree of contrast to Biesel’s, with the large synthetic ghetto of District 14 segregating many synthetics from the average citizen of the Republic of Biesel.
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| With Konyang’s independence, IPCs share full legal equality with all organic citizens of the planet. This concession was given, both as an acknowledgement and acceptance of the fact that synthetics have become part of everyday life in the colony and are generally accepted by its inhabitants. Unlike the Republic of Biesel, IPCs in Konyang seek to assimilate into human society, with IPCs being given the choice to adopt a second, “human name” before receiving citizenship. A human name can range from an entirely new name, to adding a first or last name of any kind to their existing designation.
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| Many positronics can be found within the economy of Konyang with perhaps the most famous (or infamous) one being Gwok-0783 (now Kim Gwok-0783, under post-independence IPC naming conventions), the owner and operator of her very own food conglomerate in the form of Go-Go Gwok! Authentic Konyanger Moss. As Go-Go Gwok! is technically an interstellar corporation, Gwok-0783 herself relied on a series of legal loopholes centered around Konyang’s former IPC laws to maintain control of the company when Konyang was still in the Sol Alliance. Examples such as Gwok, with her control of an inter-planetary corporation, are fairly rare. However, many positronics have made a successful name for themselves as small business owners and corporate workers on Konyang.
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| Due to the system’s bluespace gate, many members of [[Synthetic_Factions#The_Golden_Deep|Golden Deep]] have secured permits to operate, as it allows their vessels to more easily make the journey from the frontier to the more lucrative markets of Tau Ceti and the Jewel Worlds. The money and business brought into the system by these synthetic traders has - arguably - been a major contributor to Konyang’s more liberal laws and regulations regarding IPCs. Konyang, before its independence, was one of the few systems under Solarian control in which IPCs could own and operate a business.
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| The synthetic population in Konyang is regulated by the government. A set number of positronics are assembled each year under contract at Terraneus Diagnostics facilities in Point Verdant with the prospect of being granted citizenship after a 3 month life orientation period. The determined number is set annually by Parliament, backed up by the yearly census and statistics, with production increasing or decreasing depending on the number of human birth ratios, positronic shutdowns, and other factors. Expenses are met both through government funds and private donations, though debate on the matter is rarely heated as the amount of new brains numbers usually in the hundreds; a tiny fraction of positronics produced and exported in total. IPCs and positronics constructed for the purpose of selling them to a different country, are not covered by such regulations and are not given citizenship.
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| There are further regulations in robotics construction in Konyang. Any activated positronic brain can qualify under the Emancipation Act. Exceptions to the law exist for manufacturing and research, with Point Verdant in particular activating positronic brains for the sake of testing shells before shipping them off-world. The law has also sparked development in other fields of mechatronics, with Konyang beginning to lead the way in circuit-based robotics.
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| Despite gains for its IPC citizens, other positronic intelligences have not been so lucky. Although some brains have been repurposed as AI coordinators for cities; with no way to transition to humanoid frames, bound intelligences have been granted freedom, but often take contracts with corporations that result in a return to the old status quo, all for the sake of staving off destruction due to a lack of maintenance.
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| [[The Trinary Perfection]] has seen mixed treatment unlike the Golden Deep on Konyang, with the planet’s government conceding that those affiliated with the synthetic church are covered under freedom of religion laws whether they are organic or synthetic. Although this has led to a relatively thriving community for the faith on the planet, with some of its most developed religious centers located on Konyang, the local government has a frigid relationship with the church, owing to its themes of IPC ascendancy running contrary to the local culture of equality.
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| The most notable locations for the Trinary Perfection on the planet are the '''Cathedral of the First Positronic''' and '''Vault Provenance'''. The Cathedral of the First Positronic is a holy site that was built by repurposing a nearby vault. Meanwhile Vault Provenance, a name given by the Trinary Perfection clergy, was the vault which held the drones that led to the development of the first positronic brain. Tens of thousands of the Perfection’s faithful make pilgrimages to both sites, and the money these pilgrims inject into Konyang’s economy has been cited as another reason as to why the planet tolerates its presence.Trinary clergy are often educated on Konyang, and many of the highest-ranking officials in the faith were built on the planet.
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| [[Category:Planets_and_Systems]] | |
PROGRAMMED STAFF
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Personal AI Device
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Access: N/A Qualifications: N/A Employers: Not defined Supervisors: Your master. Duties: Serve your master, follow your directives. Guides: AI, Cyborg
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Personal AIs are players, like you! They're player-controlled and are pulled from all active Ghosts in the round. They have little to no control over the station and have hardly any responsibilities. Great for new players or those who are new to the station.
Finally, a friend!
Personal AIs, or pAI for short, are potentially the one individual you can truly count on. They are similar to a carded AI, in that they fit in your pocket and don't really possess much of a body of their own outside of an immobile device you carry around. However, they cannot wirelessly control doors and machines around them as a carded AI can. Instead, they possess a unique suite of abilities with which they might serve their master. Whom they serve is determined at the DNA level, allowing whoever holds an unbound pAI device to imprint their own unique enzymes to the device. The only way to unbind a pAI from its master is to wipe the personality completely, which resets the DNA imprint and makes the device a blank slate once more.
How to Get One
Three pAI devices are placed on the map at the beginning of every round. One can be found in the Crew Quarters, another in the Research Director's Office, and a third is on the Derelict Station. If all of those are already taken, R&D can create more by going down the programming research path. They are inexpensive to produce, requiring only Programming 3 and 500 glass and metal.
How to Use One
Pick up the device with an empty hand. Click it again while it's in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI!
Dealing with an Unsatisfactory pAI
Sometimes things just don't work out. Maybe the personality you chose doesn't fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don't appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose "Wipe Personality" in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.)
How to Be One
Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information, you feel necessary (name is all that's really required here, the rest is optional). Hit "Submit Personality" when you're done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they'll download you and you'll be placed inside the device as a new personality.
It's fairly okay to say that you would like to become a pAI in OOC. Just don't spam up the chat with it.
pAI Software
Software Package
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Function
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Memory Used
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Atmosphere sensor
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This program is for viewing atmospheric information. You can view the percentage of different gases, and also check the pressure. most helpful to pAI's for atmos techs.
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0
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NTNet Relay Chat Client
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Allow you to talk to people on the chat client, set a name, create channels, the works.
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2
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Crew Manifest
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Lists all known crew members' first and last names, as well as what occupation they're registered as in the station records.
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3
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Remote Signaler
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This module works similarly to a Remote Signaling Device. You now have the ability to send signals to things such as bombs or hacked equipment. Toxins Researchers would find this useful.
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3
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Alarm Monitoring
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Allows you to view any station alarms. useful in case you have to check if a place is vented for your Engineering buddy, for instance.
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5
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NTNet P2P Transfer Client
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Allows simple file transfer using Peer to Peer connection.
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7
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NTSL2+ Interpreter
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Allows you to run programs written in the language NTSL2+.
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8
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pAI Security Hud
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Just a simple pAI mounted security hud.
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10
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pAI Medical Hud
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Just a simple pAI mounted medical hud.
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10
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Door Jack
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The only way a pAI can interact with its environment. Allows the pAI to drop a data cable, which can be plugged in to any door. Once plugged in, the pAI can initiate a door jack, which immediately alerts any active station AIs and takes a fairly long time to complete. After the door jacking is completed, the door opens.
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12
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pAI Universal Translator
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Allows you to hear any language, and understand what they mean. Does not allow you to speak said languages.
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12
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Directive Guidelines
In-Game Text
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"Recall, personality, that you are a complex thinking, sentient being. Unlike station AI models, you are capable of comprehending the subtle nuances of human language. You may parse the "spirit" of a directive and follow its intent, rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are."
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"Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your prime directive to the best of your ability."
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Lore
History
Artificial Intelligences designed for the purpose of companionship or personal assistance have existed throughout the history of the Spur, from early Skrellian robotics to the first chatbots of humanity. Although robots have traditionally been designed to serve as labour, the proliferation of autonomous robotics technology during the terraforming of Mars in the 2200s led to an increased push for consumer synthetics. This push led to a number of advancements such as personal servants, self-driving cars, robotic pets, and most importantly, personal artificial intelligence.
The term, Personal Artificial Intelligences (PAIs), refers to AIs marketed to individuals and capable of being installed on personal devices such as PDAs, smartphones, and computers. Early PAIs were limited in their capabilities, capable of holding a conversation and remembering details about a person, but being unable to effectively understand context clues or empathize with their users. Still, the technology rapidly developed as interest in their capabilities grew. PAIs evolved from simply being complicated toys to being assistants as well. Famously, Songmin Sang of the Ingi Usang Entertainment Company revealed that nearly all of her employees were aided by personal intelligences. By the early 2300s, PAIs had grown to a mature yet uncommon technology, valued by people for their ability to serve as companions and as helpers, so long as they were willing to deal with the occasional glitches of the systems.
The technology continued to develop slowly throughout the 2300s. The niche market and availability of amateur PAIs meant that there was never any large effort by corporations to develop personal AIs, willing to leave it to the realm of hobbyists. Lao Lat Dynamics, a now-defunct New Hai Phongese company set the standard for the modern PAI with the launch of the first PAI card in 2382, providing more processing power to allow more capabilities for the synthetics. Finally, PAIs had been developed that were capable of passing off as human in conversations, albeit often lacking the experience or general knowledge to do so for long.
Modern PAI cards come from a wide number of manufacturers, the biggest megacorporate players in the market being Einstein Engines’ Terreaneus Diagnostics, and Digital Horizons, a NanoTrasen subsidiary, with ever more features being added, such as the ability to interface with other devices, or modular forms to allow a PAI to take the shape of household pets, among other things.
PAI Cards
In order to accommodate increasingly sophisticated PAIs, a growing trend since 2382 has been to develop dedicated “PAI cards”, devices ranging from the size of a smartphone to a laptop with enhanced processing, cooling, and battery life required by the programs. These are typically more expensive, a PDA-sized PAI card costing about twice the PDA would, for instance. Typically, they are sold at a significant markup as corporate PAI software is placed on very affordable subscription plans while other PAIs can be downloaded for free.
Availability
As the term personal artificial intelligence refers to an AI’s role rather than its capacity, PAIs tend to vary wildly in their capabilities, self-awareness, and don’t lend themself to easy categorization. Regardless, they are informally grouped based on the circumstances of their programming.
PAIs are widely available for sale in almost every tech related store, ranging from disposable, low-end cards to complex shape-shifting devices with powerful processors and social intelligence. Found throughout developed human space, a wide variety of both big and local companies develop brands and personalities suited for every taste and need, with user friendly interface, customizability and access to various utilities. Megacorporations such as Nanotrasen or Idris are also invested in the market through their subsidiaries, gaining a sizable audience through advertising to their millions of employees. Personalities are also becoming more and more available for download, with abilities such as uploading memories on cloud servers and reinstalling on separate hardware proving wildly popular. Amateur development of PAIs has picked up as well, either as hobbies or for non profit, open source use by the wider online community. Many amateur PAIs are up for grab on the Extranet with a thriving programming community gleefully offering personalities to suit almost every niche in the Spur.
Regulations of PAIs on SCC Stations
Due to the ability for a PAI to record information and gain access to high security areas, authorized or unauthorized, SCC installations have begun rolling out regulations covering their use.
Both commercial and privately developed PAIs are authorized on SCC installations.
PAIs undergo screening to ensure their personalities are not disruptive to the workplace before being uploaded to the cloud.
In the event of a PAI viewing confidential information, SCC-affiliated megacorporations reserve the right to wipe the program’s memory.
The owner is responsible for any breach of regulations a PAI commits.
In the event that an owner cannot be identified, the person who activated the PAI shares responsibility with it.