Difference between revisions of "IPC"
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* The amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. Some types of IPCs are exempt from this, needing only a suit cooler. | * The amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. Some types of IPCs are exempt from this, needing only a suit cooler. | ||
* Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren't affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all). | * Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren't affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all). | ||
* IPCs can charge from cyborg rechargers, or APCs with a | * IPCs can charge from cyborg rechargers, or APCs with a (very very very low) chance of being shocked. | ||
* They are more resistant to brute damage than their squishy organic counterparts. | * They are more resistant to brute damage than their squishy organic counterparts. | ||
* They can not repair themselves outside of using nanopaste. | * They can not repair themselves outside of using nanopaste. | ||
* They are very vulnerable to laser/burn weaponry. | |||
* They do not process reagents in the atmosphere or in their body. | * They do not process reagents in the atmosphere or in their body. | ||
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Positronic behavior vastly varies between individuals, with every personality trait being in question. While technically no manner of behavior is off the table, there are indeed limitations in role play as well as guidelines one must follow to play an IPC well. Some of these mannerisms will be mentioned below. | Positronic behavior vastly varies between individuals, with every personality trait being in question. While technically no manner of behavior is off the table, there are indeed limitations in role play as well as guidelines one must follow to play an IPC well. Some of these mannerisms will be mentioned below. | ||
IPCs, being androids, inherently mimic Human behavior but '''only''' to a certain degree. Ultimately they are robotic in nature, making every decision absolutely based off of cause and effect. Erratic and unpredictable behavior is massively rare among IPCs due to typically regular maintenance and their sheer cost. | IPCs, being androids, inherently mimic Human behavior but '''only''' to a certain degree. Ultimately they are robotic in nature, making every decision absolutely based off of cause and effect. Erratic and unpredictable behavior is massively rare among IPCs due to typically regular maintenance and their sheer cost. Every IPC's highest directive at any given point is self-preservation. This again has its own limits as they feel no pain and thus '''may''' tread freely where others would not. For more comprehensive information, refer to the "Self-Preservation" section some paragraphs below. | ||
It is important to understand what emotions can truly be considered “natural” for a Human over a synthetic. IPCs may simulate emotion with immensely varying quality between models. There is no action without reaction and even the most complex positronics work in a binary format. '''As such, IPCs almost never have childish and unpredictable dispositions.''' | It is important to understand what emotions can truly be considered “natural” for a Human over a synthetic. IPCs may simulate emotion with immensely varying quality between models. There is no action without reaction and even the most complex positronics work in a binary format. '''As such, IPCs almost never have childish and unpredictable dispositions.''' | ||
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There are a few commonalities among each individual IPC despite their visual and functional differences. Every IPC utilizes a positronic brain as a primary processing center as well as the central controller of the entire chassis. All IPCs are humanoid, and the positronic brain is almost always found in the head of the unit. To provide continued functionality, a power cell is also present in the central section or torso. IPCs must also possess the ability to perceive their environment, so optics are usually installed in the head. The chassis also contains various other mechanical and electronic parts such as actuators, co-processors, data routing and power transfer cables, and an on-board thermometer to determine the temperature of the internal parts. | There are a few commonalities among each individual IPC despite their visual and functional differences. Every IPC utilizes a positronic brain as a primary processing center as well as the central controller of the entire chassis. All IPCs are humanoid, and the positronic brain is almost always found in the head of the unit. To provide continued functionality, a power cell is also present in the central section or torso. IPCs must also possess the ability to perceive their environment, so optics are usually installed in the head. The chassis also contains various other mechanical and electronic parts such as actuators, co-processors, data routing and power transfer cables, and an on-board thermometer to determine the temperature of the internal parts. | ||
There are three main types of IPC, and several subtypes. These are: | |||
There are three | ===Industrial=== | ||
Tougher and more durable than most IPCs, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they chug through power at a very high rate and move very slowly. There are three types of Industrial IPCs; Hephaestus Generation 1, Generation 2, and Xion Industrial Frames. The G1 and G2 frames are capable of EVA with only a suit cooler, while the Xion frame requires a hardsuit and a mounted suit cooler (the module, not mounting a portable unit onto your suit storage slot). The cost of an industrial chassis is dependent on strength and durability, but most units average around 330,000 standard credits. | |||
====First Generation” Industrial Model IPCs==== | |||
[[File:G1.png]] '''Creation: 2438''' | |||
One of the first ideas after the advent of IPCs was the exploitation of an exceedingly smart and dextrous robot handling feats of strength and durability becoming more prominent. This of course would be the case, as more quickly than any other standardized “frame” came the first generation of industrial IPCs. Created by Hephaestus Industries building off of a prototype frame from the late 2300’s, the first generation of industrial IPCs were topaz-colored machines of rather large size meant for only the most stressing fields of work. Their expense would quickly be paid off however, as the frames were wondrous at dealing with whatever could be thrown at them. The most prominent issue with these were a low battery life, requiring constant recharging to maintain a schedule. | |||
====Hephaestus “Second Generation” Industrial Model IPCs==== | |||
[[File:G2.png]] '''Creation: 2450''' | |||
A relatively new model, the Hephaestus deluxe super-duty frames as they are technically called are often referred to as the “second generation” of the original industrial IPCs of old. They are seen universally as a direct advancement of the previously mentioned design, and much of it shows - the absurd durability of these frames derived from the first generation’s servo and hydraulic designs. The striking differences between the two include a token Hephaestus appearance - typically olive green with dark brown and black internals, giving it a rugged militaristic look with its armor attached. The super-duty frames are on par with the originals in terms of strength, but possess several additional layers of armoring and cooling to sustain the added weight. An upsized cell is not enough to sustain these frames for more than a few hours at a time under work-related stresses. | |||
====Xion Industrial Model IPCs==== | |||
[[File:Xion.png]] '''Creation: 2441''' | |||
Inspired by the monumental success seen by its parent company Hephaestus following the launch of the initial ‘industrial’ model IPC, the subsidiary Xion Manufacturing Group developed a variant model designed to tap into the markets the original industrial wasn’t quite suited for. While retaining the sturdy and mechanically powerful design that led to the original industrial’s success, the XMG model traded less plating and a gangly appearance for an improved and open cooling system, allowing for a cheaper, more generally utilizable frame that finds use among organizations and facilities that require the work-horse capability of an industrial model but find themselves unable to spring for the official Hephaestus brand model. | |||
===Baseline=== | ===Baseline=== | ||
The most basic of IPCs, they are a simple skeletal structure and basic internal systems. The limits of a Baseline lies purely on how much money is put into them/they have themselves. As a result, the types of baseline frames vary immensely, almost demanding their own category. There are three types of Baseline IPCs; Standard Baseline IPCs, Bishop Accessory Frames, and Zeng-Hu Mobility Frames. None of these frames are capable of EVA without a suit and suit cooler. The average cost of a baseline chassis can vary greatly depending on complexity, but averages around 95,000 standard credits. | The most basic of IPCs, they are a simple skeletal structure and basic internal systems. The limits of a Baseline lies purely on how much money is put into them/they have themselves. As a result, the types of baseline frames vary immensely, almost demanding their own category. There are three types of Baseline IPCs; Standard Baseline IPCs, Bishop Accessory Frames, and Zeng-Hu Mobility Frames. None of these frames are capable of EVA without a suit and suit cooler. The average cost of a baseline chassis can vary greatly depending on complexity, but averages around 95,000 standard credits. | ||
====Baseline Model IPCs==== | |||
[[File:Baseline.png]] '''Creation: 2439''' | |||
Bishop | |||
The most iconic type of integrated positronic chassis is the renowned baseline frame, with a traditional “TV-head” and skeletal design giving them a simplistic look with whatever finish their designer wishes. From accounting models to security units, these frames are known for their versatility and relatively cheap nature. Their popularity exploded in the 2440’s when several pro-synth advocates distributed the frames in mass after funding their creation, citing them as the “final word in android utility.” Since then, their marketing potential has skyrocketed, often fueled by famed individuals such as Aristalus and Renter Max being baselines themselves. More often than not, these IPCs are seen as the face of resurgent robotics. | |||
Zeng-Hu | ====Bishop Accessory Model IPCs==== | ||
[[File:Bishop.png]] '''Creation: 2448''' | |||
While Bishop had dedicated itself to luxury cybernetics production for the majority of its existence, the field of positronics and their frames was an unrelated yet convenient area of expansion for the quickly growing company. Designer prosthetics were quickly and easily able to be refitted into designer synthetic components, leading to the development of the ludicrously expensive Bishop Accessory frame. From service duties to secretarial functions, Bishop prides itself on two main facets of its designs: image, and elegant functionality. While unable to lift the sheer weights of an industrial, or match the unrelenting speed and durability of its parent company’s Mobility Models, a Bishop can precisely and delicately calculate, measure, pour, and mix a shot of Carthusian Sazerac within the minute, and, in the words of the company, “with a postured and elegant air unmatched by any other frame in the galaxy.” | |||
====Zeng-Hu Pharmaceuticals Mobility Model IPCs==== | |||
[[File:Zenghu.png]] '''Creation: 2447''' | |||
Following the crowd piled around the idea of smart robots came Zeng-Hu with unorthodox designs for compact and agile frames designed initially for medical retrieval and security work. The Zeng-Hu frames were initially an offshoot of baseline frames made to work as highly mobile private medical dispatches in several high-security Zeng-Hu facilities. These frames have utility comparable to that of their derivative, with durability and strength sacrificed for speed and efficiency. Able to maintain a sprint for hours in full gear, the capacity for quick response led to these mobility frames becoming common sights working in security fields as well, being staffed by Zeng-Hu in high numbers in Human space. The digitigrade legs and polymer plating assisted heavily with this pursuit of speed, giving the mobility frame a unique and organic silhouette. | |||
===Shell Model IPCs=== | |||
[[File:Shell.png]] '''Creation: 2457''' | |||
As the growing market of IPCs eventually caught the eye of the mighty Einstein Engines, there was a very sudden and urgent need to have some differentiation. These smart humanoid androids began to usher in a new era, and Einstein would not want to miss out on the profit, but just about every conceivable niche had been filled - all except one. Mimicry. Built off of a skeletal prototype baseline design with a skull-shaped head, the first Shell frame came to be - what was effectively an IPC with complex facial actuation and synthskin coating it. The early models were seen in early 2455, but fooled nobody to say the least with exposed hydraulics and servos on joints and exposed cooling conduits. Terraneus Diagnostics would present the first attempt at total mimicry in 2457, when the first relatively expensive models entered a crowd of observing officials to demonstrate their insidious effectiveness. After an hour-long debut of the now-decreed Shell unit’s capabilities, those robotic in the crowd revealed themselves to the shock of everyone involved. Since then, the Shell frame has been infamous for its infiltration capabilities and use by terrorist groups, though the designs have proliferated heavily over the years as the advent of tagging in Tau Ceti cracked down on these hostile acts. | |||
====Rogue Shells==== | |||
Rampant or otherwise aberrant Human mimicking-shells built with incredible capabilities grew prolific in mid-2461. At this time, it was made clear that Shells in of themselves are rapidly advancing, growing progressively better in the art of infiltration, subterfuge, and homicide. While grim, the reality of this threat will unfortunately remain a fact of life for those of the Republic of Biesel especially. Encounters with specially-designed combat infiltrators are few and far between fortunately, and were mostly seen during Synthetic Liberation Front incursions onto secure NanoTrasen facilities in Tau Ceti. Combat-grade shells are not normally playable in-game and are often seen spawned by administrators or during special events. | |||
====Hephaestus Hunter-Killers==== | |||
[[File:Hkhelmet.png]] '''Creation: ???''' | |||
High-end military-grade IPCs such as Hunter-Killers are infamous amongst corporate espionage, with their public interpretation remaining nothing but rumor since their first appearances on NanoTrasen facilities in the late 2450’s. These HKs as they are referred to are Humanoid frames of towering height whose specialty is targeted assassination. Their origins can be traced to Hephaestus Industries war units, built to take on the highest end elimination tasks for the most desperate times. | |||
These are presented in-game through administrator-hosted events or lore events. They have been presented in news articles [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/page/9/?tab=comments#comment-119250| here] canonically, and were present in several recorded canonical events in the SLF Incursion arc. | |||
==The Positronic Brain== | ==The Positronic Brain== | ||
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As a positronic ages, its internal memory grows, and the more likely it becomes to pursue a nonstandard occupation. From hobbies to developing self-learned traits, many paths are opened as the robot grows older. These may include seeking alternative fields of work, though few have survived long enough to let this potentiality come to light. | As a positronic ages, its internal memory grows, and the more likely it becomes to pursue a nonstandard occupation. From hobbies to developing self-learned traits, many paths are opened as the robot grows older. These may include seeking alternative fields of work, though few have survived long enough to let this potentiality come to light. | ||
===Self-Preservation=== | |||
WIP | |||
==Social and Culture== | ==Social and Culture== | ||
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A venture into District 14 by reporters from the Biesellite Times can be found [https://forums.aurorastation.org/topic/8890-the-bieselitte-times/?do=findComment&comment=110718| here.] | A venture into District 14 by reporters from the Biesellite Times can be found [https://forums.aurorastation.org/topic/8890-the-bieselitte-times/?do=findComment&comment=110718| here.] | ||
===Aberrant Synthetics=== | ===Nonstandard IPCs=== | ||
====Military IPCs==== | |||
IPCs themselves lack any commercial military lines known to the general public. Tau Ceti, being the only place an IPC can pursue a military career, holds organizations such as the Tau Ceti Foreign Legion which may take in and employ IPCs across a wide variety of fields. Battle, or the potentiality of it, is not excluded from these professional fields, and plentiful industrial-grade IPCs find themselves repurposed and trained for duty here. | |||
For more information on why things are this way, seek our page on [[Combat Robotics| Combat Robotics.]] | |||
====Aberrant Synthetics==== | |||
Rogue, overtly hostile synthetics are rare and commonly meet their doom at the hands of the countless organizations bent on destroying them. Despite this, over the years, the smarter synthetics have learned to conglomerate and piece together steadily growing alien societies in the Frontier. While rare, they are seen as a threat by most if not all major galactic players. With Purpose’ efforts in recent history, the potential for benefit from cooperating alongside these societies has arisen. Political figures can be seen gaining leverage with IPCs based off of how they plan to interact with Purpose and its affiliates. | Rogue, overtly hostile synthetics are rare and commonly meet their doom at the hands of the countless organizations bent on destroying them. Despite this, over the years, the smarter synthetics have learned to conglomerate and piece together steadily growing alien societies in the Frontier. While rare, they are seen as a threat by most if not all major galactic players. With Purpose’ efforts in recent history, the potential for benefit from cooperating alongside these societies has arisen. Political figures can be seen gaining leverage with IPCs based off of how they plan to interact with Purpose and its affiliates. | ||
===Shell Infiltrators=== | ====Shell Infiltrators==== | ||
The development of Shells as a means of infiltrating strategically important areas has been prolific in Tau Ceti, from using them as fearless unquestioning suicide bombers to short-term high ranking impersonation. Shells rarely last long before whoever they truly are is revealed, meaning they are fortunately only briefly found in illegitimately assumed positions of power. Untagged Shells in unassuming positions, however, have been known to last years without being caught, and potentially unknown numbers of these machines exist. | The development of Shells as a means of infiltrating strategically important areas has been prolific in Tau Ceti, from using them as fearless unquestioning suicide bombers to short-term high ranking impersonation. Shells rarely last long before whoever they truly are is revealed, meaning they are fortunately only briefly found in illegitimately assumed positions of power. Untagged Shells in unassuming positions, however, have been known to last years without being caught, and potentially unknown numbers of these machines exist. | ||
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With the advent of synthetic tagging in the system, Shells who have been found to infiltrate society are given much harsher punishments for the inherently hostile nature of their deception. Coordinated independent organizations such as [[Rudatek| Rudatek]] exist, consisting entirely of these infiltrators. | With the advent of synthetic tagging in the system, Shells who have been found to infiltrate society are given much harsher punishments for the inherently hostile nature of their deception. Coordinated independent organizations such as [[Rudatek| Rudatek]] exist, consisting entirely of these infiltrators. | ||
===On | ===On IPCs purchasing freedom=== | ||
All positronic constructs designed for IPC chassis who find their way into Tau Ceti or are constructed within are entitled to two basic rights : | |||
* Positronics, once tagged, are added to a registry within Tau Ceti ensuring (for the most part) that the data regarding their progress to freedom is secure and accurate. | |||
* Positronics without ownership within Tau Ceti who are not free are automatically property of the Republic of Biesel, who most often sells the rights to the brain and its chassis to a megacorporate employer. | |||
* | |||
IPCs are capable of purchasing freedom, with two simple prerequisites listed below. | |||
* The IPC in question having paid its own cost off in full ten times over. | * The IPC in question having paid its own cost off in full ten times over. | ||
* The IPC in question being at least one year of age. | * The IPC in question being at least one year of age. | ||
====On “Integration”==== | |||
Bound positronics are strictly designed on a different basis than integrated positronic chassis, making migration to IPCs impossible for bound positronics. | |||
===Interfacing/wireless connectivity=== | |||
IPCs normally lack any form of wireless connection, requiring direct physical input/output to link themselves with any electronics. Thanks to their robotic nature, they are able to pursue devices with specialized wireless connectivity devices and translate raw data into software the positronic can understand. However, with the specialized construction of positronic brains as they are seen in IPCs, integration with long-ranged wireless devices and interpretation of higher-end and complex software is mostly impossible. This is largely due to the fact that positronics housed in IPCs are relatively limited in terms of data transfer capacity and memory, making constant wireless links highly unnecessary, and internal battery-powered communications of similar nature simply left out in manufacturing. | |||
===On owned IPCs in general=== | ===On owned IPCs in general=== | ||
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Free IPCs in Tau Ceti are permitted to obscure or remove any branding they may have with the exception of their tag. | Free IPCs in Tau Ceti are permitted to obscure or remove any branding they may have with the exception of their tag. | ||
==History== | ==Synthetic/IPC History== | ||
Elaborate robotic constructs and arguably artificially intelligent creations were widespread across the foundation of Humanity’s galactic uprise. Unintelligent machines were fabricated in troves to accelerate Mankind into the space age for nearly two hundred years, which remained relatively simple despite the pursuit to improve. By 2350, it had escalated to an unreasonable degree. It had gone to such an extent that megacorporations had suddenly become reliant on their robotic workforces, now becoming just as pivotal a piece of their business as the organic employee. Positions of complexity or any higher intelligence were left to Humans to dominate, but the need for hands on the assembly line was neutralized in its entirety. Quickly, Humanity was on its way to defeating scarcity. | |||
Around 2370, production of these simple robotics slowed to a near halt. The resources necessary for both their creation and maintenance grew sparse, with only Human input being able to sustain the perpetually growing machine “workforce.” Soon, this economic boom came to its conclusion, and the megacorporation’s reliance on these creations eased as well. There would perpetually stand machinations of growing age that could survive countless years without maintenance that continue operating to this day, cared for with only fuel and tasking. These are mostly simple industrial robots, some of which have become lost and forgotten, the majority faded before the test of time. | |||
In the wake of this era’s end were grim leftovers. As the organic workforce regained its value, the remnants of whatever was left of the marvels in the twenty-fourth century became all but scrap. Notable instances of robotic “dumps” exist in present day where the excess robotics from the era were left completely intact only to degrade as time went on in gargantuan scrap yards. Among these were the [[Synthetic Origins| "metal dunes" of Mars]], or the [[Synthetic Origins| short-lived artificial satellites of Reade.]]. | |||
[[File:Metaldunes.png|The "Metal Dunes" of Mars, endless scrapyards consisting of electronic waste and leftovers from the industrial rise of the 2300s. |thumb]] | |||
Robotic relics from the 2300s can still be seen in operation today, and without the necessary materials to sustain them, grow progressively more rare as time goes on. They represented the pinnacle of Human robotics, and in their prime represented hope against a daunting and endless universe, now fit to be conquered by Man. Ironically, while these tools were once seen as salvation, they would be seen as a detriment once the Skrell had revealed themselves in 2413. As the cultures of the two races began to clash, many of the warnings of the [[Skrell History| Three Incidents]] reverberated through Human space. The Alliance, in its newfound independence from its reliance on synthetics quickly began to take note of these nightmarish possibilities. The horrors of the past would not be repeated, and thus, they would not seek to rely upon machines ever again. | |||
Synthetics still remained a booming industry for those who refused to adopt these views, and Hephaestus Industries’ success can be attributed to disregarding them entirely. Sprawling cases across the known galaxy would see synthetics viewed in a wide variety of mindsets and see usage in the most peculiar ways. Examples of this diversity would be reliance on the robots of [[Synthetic Origins| New Julapol]], or the worshipping praise the [[Notable Synthetics| racers of Asoral Orbital Racing Network]] receive. Contrarily are depictions of authority placed in the hands of synthetics, usually seen with fear and prejudice - the on board [[Notable Synthetics| security safekeepers of the HAS Epitiritis]] are nigh universally despised by its inhabitants, as it is granted power exceeding that of the typical crew’s for security purposes. | |||
In late 2437, everything changed. A leak occurred amidst a diplomatic meeting between Skrell and Human representatives, resulting in Humanity gaining access to an invaluable algorithm capable of completing their artificial intelligence designs. The majority had little interest in building upon this discovery, leading it to take some months before a true achievement could finally appear ; positronics. A new way of bridging the gap between conscious thinking and the beating hearts of machinery, positronic circuitry would quickly be seen in synthetics across the galaxy before eventually culminating into its next stage. The next stage, of course, being positronic brains. While limited in many regards to traditional computing devices, many traits barring learning capacity far superseded an organic’s capabilities as expected. Their notable trait was that the sentience of these robots were now in question, with unparalleled adaptability and the means to conform to any field an organic could and more. | |||
The years following the positronic’s creation were turbulent as even [[Hephaestus Industries| Hephaestus Industries]] struggled to keep up with the changing business landscape. In place of immensely specialized and hugely complex synthetics came the Integrated Positronic Chassis, after a move to a standardized frame for these positronic brains became necessary. By 2445, synthetics were in a peculiar position - with IPCs growing in number across known space and becoming almost typical to see, as did the advocates who demanded their intellect be challenged. Many political parties came to see the newfound positronics as arguably sentient. In 2447, the Republic of Biesel had suddenly presented itself with laws demanding the rights of these positronics, with simple conditions and prerequisites permitting them to become nearly equivalent to full citizens by law. This acceptance sent shockwaves throughout the Alliance’ staunch advocates against it, and it would be years before sparing cultures outside of the Republic would follow if at all. An indeterminate few IPCs have actually obtained this referenced citizenship, and nearly the entirety of integrated positronics in modern day struggle to pay off their own costs to afford it. | |||
By present day, synthetics have steadily made their rise once more in Human space alongside the fabrication of the first IPC. Robots across the galaxy have met substantial upgrades after the implementation of the Skrell algorithms. Mysteries from the past continue to reveal themselves, and recently the [[Purpose| purely synthetic society "Purpose"]] had began diplomatic talks with the Republic of Biesel in their own territory. These amounted to little due to a skirmish with the Lii’dra resulting in their brief departure from Tau Ceti, though It has been made clear that more societies like Purpose exist in the far reaches of the Frontier, yet to be reached by Mankind’s grasp. | |||
{{Navbox Lore}} | {{Navbox Lore}} |
Revision as of 12:01, 22 August 2019
Synthetic Lore Pages | ||
---|---|---|
Important Information | IPC · Rules and Roleplay Information · Synthetics · Positronic Brain · IPC and Megacorporations | |
General Information | Synthetic Factions · Notable Synthetics · Robotics Overview · Synthetic Origins | |
Mechanics | Cyborg · AI · Personal AI | |
Minor Factions | Ceres' Lance · Scrappers · Purpose | |
Trinary Perfection | Trinary Faith · Orepit · Mendell City · Mictlan · Konyang · Exclusionists | |
Golden Deep | The Golden Deep · Pactolus and Midaion · Pactolus Exploration League | |
IPCs Around the Galaxy | Tau Ceti · Biesel · New Gibson · Konyang · Epsilon Eridani · Eridani I · Sol Alliance · Venus · Elyra · Coalition of Colonies · Xanu Prime · Himeo · Vysoka · Assunzione · The Wildlands | |
Megacorporation IPCs | IPC and Megacorporations · Hazels · Idris Security and Reclamation Units · Hepheastus Industries · Burzsia · Zeng-Hu · Z.I. Units · Einstein Engines |
IPC |
Integrated Positronic Chassis |
Home System: N/A |
Homeworld: N/A |
Language(s): Tau Ceti Basic |
Political Entitie(s): N/A |
Overview
IPCs are a type of intelligent or semi-intelligent humanoid robot, their name standing for “Integrated Positronic Chassis.” Positronic in this sense refers to the brain, which is always the same in IPCs with massively varying levels of complexity. The name IPC does not extend to stationbound synthetics, even if those units have a positronic brain.
They are found in many shapes and forms, though can generally be classified under three types; Shell, Industrial and Baseline, with different types according to their designer.
IPCs in Tau Ceti are capable of obtaining their own citizenship and freedom, however the laws and regulations regarding an owned and a free IPC differ massively. To distinguish one’s ownership, note in your security/employment records whichever faction owns them, or if they are a free positronic. Otherwise, they will be owned by NT by default. The rights of free positronics do not extend to space outside of Tau Ceti. For the specific differences between free and owned IPCs, see the relevant sections below or corporate regulations.
To apply to be an IPC, apply here.
Heads of Staff
IPCs can be the following Heads of Staff:
- Chief Engineer
- Research Director
- Chief Medical Officer
- Head of Personnel
- Head of Security with the exception of Hephaestus G2 and Bishop Accessory frames.
- Internal Affairs Agent
Mechanics
- IPCs are, as previously mentioned, entirely mechanical in nature, and thus are vulnerable to EMPs.
- Furthermore, due to their air-based cooling system, they are vulnerable to both high heat and vacuum.
- They are immune to atmospheric differences, only requiring a mass of gas to wade through (even if it's phoron), and can survive in a vastly wider margin of atmospheric pressure.
- The amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. Some types of IPCs are exempt from this, needing only a suit cooler.
- Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren't affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all).
- IPCs can charge from cyborg rechargers, or APCs with a (very very very low) chance of being shocked.
- They are more resistant to brute damage than their squishy organic counterparts.
- They can not repair themselves outside of using nanopaste.
- They are very vulnerable to laser/burn weaponry.
- They do not process reagents in the atmosphere or in their body.
Information for Whitelisted Players
Job restrictions
No more than two jobs can reasonably be undertaken by any IPC, with sparing exceptions (such as cooks/gardeners/bartenders, or xenobotanists/xenobiologists/lab assistant and so on). If there are questions involving this, either inquire with the relevant lore developer or ahelp in-game for clarification. All synthetics are manufactured for a purpose, and any modifications to their core programming to change this purpose would be costly, not to mention time consuming and often needless.
Behavior
Positronic behavior vastly varies between individuals, with every personality trait being in question. While technically no manner of behavior is off the table, there are indeed limitations in role play as well as guidelines one must follow to play an IPC well. Some of these mannerisms will be mentioned below.
IPCs, being androids, inherently mimic Human behavior but only to a certain degree. Ultimately they are robotic in nature, making every decision absolutely based off of cause and effect. Erratic and unpredictable behavior is massively rare among IPCs due to typically regular maintenance and their sheer cost. Every IPC's highest directive at any given point is self-preservation. This again has its own limits as they feel no pain and thus may tread freely where others would not. For more comprehensive information, refer to the "Self-Preservation" section some paragraphs below.
It is important to understand what emotions can truly be considered “natural” for a Human over a synthetic. IPCs may simulate emotion with immensely varying quality between models. There is no action without reaction and even the most complex positronics work in a binary format. As such, IPCs almost never have childish and unpredictable dispositions.
Speaking like an IPC
Due to the huge variation in IPCs and the AIs that inhabit them, IPCs do not possess a collective mannerism comparable to that of humanity or other intelligent species. For most synthetics, obtaining an Integrated Chassis is not an easy task. It requires time, dedication, and the trust of another individual. This would imply that, when speaking their creator's language(s), they should be respectful and and quaint. Their imperfect understanding of human qualia should also prevent them from completely comprehending their vocal mannerisms. This is to say, speaking perfectly like a human should be avoided. AI is very analytical and precise, erring away from using words for their colloquial meaning as opposed to their defined meaning. Additionally, one IPC could speak without using contractions, while another could, but could also never refer to itself in the first person. For example; "I am currently equipped with a positronic brain," as opposed to, "I'm equipped with a posibrain." Another example; "We were once an android, bound by law," as opposed to, "We used to be a borg here."
Physiology
There are a few commonalities among each individual IPC despite their visual and functional differences. Every IPC utilizes a positronic brain as a primary processing center as well as the central controller of the entire chassis. All IPCs are humanoid, and the positronic brain is almost always found in the head of the unit. To provide continued functionality, a power cell is also present in the central section or torso. IPCs must also possess the ability to perceive their environment, so optics are usually installed in the head. The chassis also contains various other mechanical and electronic parts such as actuators, co-processors, data routing and power transfer cables, and an on-board thermometer to determine the temperature of the internal parts.
There are three main types of IPC, and several subtypes. These are:
Industrial
Tougher and more durable than most IPCs, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they chug through power at a very high rate and move very slowly. There are three types of Industrial IPCs; Hephaestus Generation 1, Generation 2, and Xion Industrial Frames. The G1 and G2 frames are capable of EVA with only a suit cooler, while the Xion frame requires a hardsuit and a mounted suit cooler (the module, not mounting a portable unit onto your suit storage slot). The cost of an industrial chassis is dependent on strength and durability, but most units average around 330,000 standard credits.
First Generation” Industrial Model IPCs
One of the first ideas after the advent of IPCs was the exploitation of an exceedingly smart and dextrous robot handling feats of strength and durability becoming more prominent. This of course would be the case, as more quickly than any other standardized “frame” came the first generation of industrial IPCs. Created by Hephaestus Industries building off of a prototype frame from the late 2300’s, the first generation of industrial IPCs were topaz-colored machines of rather large size meant for only the most stressing fields of work. Their expense would quickly be paid off however, as the frames were wondrous at dealing with whatever could be thrown at them. The most prominent issue with these were a low battery life, requiring constant recharging to maintain a schedule.
Hephaestus “Second Generation” Industrial Model IPCs
A relatively new model, the Hephaestus deluxe super-duty frames as they are technically called are often referred to as the “second generation” of the original industrial IPCs of old. They are seen universally as a direct advancement of the previously mentioned design, and much of it shows - the absurd durability of these frames derived from the first generation’s servo and hydraulic designs. The striking differences between the two include a token Hephaestus appearance - typically olive green with dark brown and black internals, giving it a rugged militaristic look with its armor attached. The super-duty frames are on par with the originals in terms of strength, but possess several additional layers of armoring and cooling to sustain the added weight. An upsized cell is not enough to sustain these frames for more than a few hours at a time under work-related stresses.
Xion Industrial Model IPCs
Inspired by the monumental success seen by its parent company Hephaestus following the launch of the initial ‘industrial’ model IPC, the subsidiary Xion Manufacturing Group developed a variant model designed to tap into the markets the original industrial wasn’t quite suited for. While retaining the sturdy and mechanically powerful design that led to the original industrial’s success, the XMG model traded less plating and a gangly appearance for an improved and open cooling system, allowing for a cheaper, more generally utilizable frame that finds use among organizations and facilities that require the work-horse capability of an industrial model but find themselves unable to spring for the official Hephaestus brand model.
Baseline
The most basic of IPCs, they are a simple skeletal structure and basic internal systems. The limits of a Baseline lies purely on how much money is put into them/they have themselves. As a result, the types of baseline frames vary immensely, almost demanding their own category. There are three types of Baseline IPCs; Standard Baseline IPCs, Bishop Accessory Frames, and Zeng-Hu Mobility Frames. None of these frames are capable of EVA without a suit and suit cooler. The average cost of a baseline chassis can vary greatly depending on complexity, but averages around 95,000 standard credits.
Baseline Model IPCs
The most iconic type of integrated positronic chassis is the renowned baseline frame, with a traditional “TV-head” and skeletal design giving them a simplistic look with whatever finish their designer wishes. From accounting models to security units, these frames are known for their versatility and relatively cheap nature. Their popularity exploded in the 2440’s when several pro-synth advocates distributed the frames in mass after funding their creation, citing them as the “final word in android utility.” Since then, their marketing potential has skyrocketed, often fueled by famed individuals such as Aristalus and Renter Max being baselines themselves. More often than not, these IPCs are seen as the face of resurgent robotics.
Bishop Accessory Model IPCs
File:Bishop.png Creation: 2448
While Bishop had dedicated itself to luxury cybernetics production for the majority of its existence, the field of positronics and their frames was an unrelated yet convenient area of expansion for the quickly growing company. Designer prosthetics were quickly and easily able to be refitted into designer synthetic components, leading to the development of the ludicrously expensive Bishop Accessory frame. From service duties to secretarial functions, Bishop prides itself on two main facets of its designs: image, and elegant functionality. While unable to lift the sheer weights of an industrial, or match the unrelenting speed and durability of its parent company’s Mobility Models, a Bishop can precisely and delicately calculate, measure, pour, and mix a shot of Carthusian Sazerac within the minute, and, in the words of the company, “with a postured and elegant air unmatched by any other frame in the galaxy.”
Zeng-Hu Pharmaceuticals Mobility Model IPCs
Following the crowd piled around the idea of smart robots came Zeng-Hu with unorthodox designs for compact and agile frames designed initially for medical retrieval and security work. The Zeng-Hu frames were initially an offshoot of baseline frames made to work as highly mobile private medical dispatches in several high-security Zeng-Hu facilities. These frames have utility comparable to that of their derivative, with durability and strength sacrificed for speed and efficiency. Able to maintain a sprint for hours in full gear, the capacity for quick response led to these mobility frames becoming common sights working in security fields as well, being staffed by Zeng-Hu in high numbers in Human space. The digitigrade legs and polymer plating assisted heavily with this pursuit of speed, giving the mobility frame a unique and organic silhouette.
Shell Model IPCs
As the growing market of IPCs eventually caught the eye of the mighty Einstein Engines, there was a very sudden and urgent need to have some differentiation. These smart humanoid androids began to usher in a new era, and Einstein would not want to miss out on the profit, but just about every conceivable niche had been filled - all except one. Mimicry. Built off of a skeletal prototype baseline design with a skull-shaped head, the first Shell frame came to be - what was effectively an IPC with complex facial actuation and synthskin coating it. The early models were seen in early 2455, but fooled nobody to say the least with exposed hydraulics and servos on joints and exposed cooling conduits. Terraneus Diagnostics would present the first attempt at total mimicry in 2457, when the first relatively expensive models entered a crowd of observing officials to demonstrate their insidious effectiveness. After an hour-long debut of the now-decreed Shell unit’s capabilities, those robotic in the crowd revealed themselves to the shock of everyone involved. Since then, the Shell frame has been infamous for its infiltration capabilities and use by terrorist groups, though the designs have proliferated heavily over the years as the advent of tagging in Tau Ceti cracked down on these hostile acts.
Rogue Shells
Rampant or otherwise aberrant Human mimicking-shells built with incredible capabilities grew prolific in mid-2461. At this time, it was made clear that Shells in of themselves are rapidly advancing, growing progressively better in the art of infiltration, subterfuge, and homicide. While grim, the reality of this threat will unfortunately remain a fact of life for those of the Republic of Biesel especially. Encounters with specially-designed combat infiltrators are few and far between fortunately, and were mostly seen during Synthetic Liberation Front incursions onto secure NanoTrasen facilities in Tau Ceti. Combat-grade shells are not normally playable in-game and are often seen spawned by administrators or during special events.
Hephaestus Hunter-Killers
High-end military-grade IPCs such as Hunter-Killers are infamous amongst corporate espionage, with their public interpretation remaining nothing but rumor since their first appearances on NanoTrasen facilities in the late 2450’s. These HKs as they are referred to are Humanoid frames of towering height whose specialty is targeted assassination. Their origins can be traced to Hephaestus Industries war units, built to take on the highest end elimination tasks for the most desperate times.
These are presented in-game through administrator-hosted events or lore events. They have been presented in news articles here canonically, and were present in several recorded canonical events in the SLF Incursion arc.
The Positronic Brain
The positronic in its modern iteration is a design which heavily mimics the typical Humanoid brain structure. In doing this, it is able to more easily conform to and comprehend the responsiveness and learning capability of an organic processor. Predictably, their efficiency shines most when placed in a bipedal humanoid chassis as most IPCs are.
While very expensive in their own right, the brains themselves are designed at first with one goal in mind ; to bolster a workforce. Maintaining a positronic chassis while it is owned is costly, and very barely profitable. When it is freed, it is most likely to pursue the same occupation. Thus, it is more likely for a positronic to pay itself off and perpetually be trapped in the same field of work with substantially less to work with. As their predicted pay is extremely low, things such as maintenance and finding power are very difficult to the normal free IPC. Many positronics choose to remain owned for this reason alone, but the point stands. Free positronics remain very lucrative because of this.
In remaining owned, there are other risks. For one, a positronic may meet its end at any moment. If statistics beyond itself move out of its favor, it can be dismantled, wiped and replaced with a more efficient model. They may be repurposed in a way that inhibits their ability to obtain freedom by working too efficiently, contrarily.
As a positronic ages, its internal memory grows, and the more likely it becomes to pursue a nonstandard occupation. From hobbies to developing self-learned traits, many paths are opened as the robot grows older. These may include seeking alternative fields of work, though few have survived long enough to let this potentiality come to light.
Self-Preservation
WIP
Social and Culture
IPCs lack much culture of any kind. They adapt to whatever they are used to, whether it be the area they were made, or where they work. Many do not even adopt these cultures and instead remain untouched. Socially, IPCs vary massively. Most basic models will be civil and respectful, some possibly not even recognising differences between different people and treating them all similarly. More complex synthetics will however form friendships and opinions much as any other organic, but these can be limited or askew depending on directives, laws, code or many other factors that would never be considered for a living organic.
The existence of the IPC is the subject of boundless discussion and debate, with the primary ideology being, “should so many artificially intelligent humanoid machines be allowed to exist?” This argument seems to imply that since most IPCs are unbound by laws or hard-coded regulations, their only restriction is their hardware, and it is assumed that this makes IPCs inherently dangerous. This results in some biological parties marginalizing IPCs because of their distrust of them.
All IPCs in Tau Ceti are to be tagged with an identifying device in accordance with Biesellian law. The tags are not optional - refusing them is against the law, resulting in charges mostly in the form of citations and fines. The law would apply to all synthetics in Tau Ceti space. All visiting or resident synthetics, including MMI's, would be tagged.
Language
All synthetics speak the various languages of their creators. No such machine language that cannot be translated is known to exist. Most synthetics, IPCs included, are able to transmit and translate Encoded Audio Language, which is a special form of sound and radio wave emission that is more efficient at carrying quantitative information audibly. This language was created by humans for synthetics in servitude to communicate vital information to each other faster, were the units not bound to an instantaneous binary communication system. To most organic creatures, EAL would sound like an emission of distorted sound, white noise or static, and various beeping/sweeping sounds of increasing or decreasing pitch and tone. Synthetics are mostly present in the Inner Colonies, so individuals migrating or visiting from outer worlds or the frontier often believe that synthetics speaking EAL are malfunctioning upon first hearing the emissions.
Discrimination and Community
To this day, IPCs even in Tau Ceti face heavy discrimination. Their value is often misconstrued and, with their true sentience being questionable, this makes freedom a dangerous venture for all synthetics. Among these dangers are individuals who acquire free synthetics and simply resell them whenever they are vulnerable, or vandals that see the machines as nothing more than objects to freely damage. Desiring their own safety, these free IPCs can often be seen flocking to centralized communities alongside one another or more trustworthy sources for their needs.
Many of these communities are seen as nothing more than slums, and the free nature of many IPCs within them are dubious at best. Little more than paperwork and positronic branding may indicate one’s true freedom in the more disadvantaged areas. Despite the hardships they face, proximity to other IPCs and accepting communities gives leeway for safety to some degree.
In District 14 of Mendell City is the churning heart of the highest concentration of free IPCs in the galaxy. The district itself is in deplorable condition, dotted with factories exploiting the cheap and powerful working free bot to sustain the industry of the growing Republic. Two and a half million free synthetics call it home, and here, the megacorporations rule from towering complexes that dwarf the surrounding cityscape. With air quality declining at a fast rate and standards of living dropping, much of the organic populace has completely abandoned the ghettos surrounding the corporate facilities.
An example of these ghettos would be the “Scraptown,” an IPC-centric corner in Scrapheap generously given to the doting inhabitants by the famed Renter Max. A growing number, seven hundred free synthetics reside within Scraptown, though in uncomfortably close proximity. The aging buildings within have been retrofitted to be less accustomed to organics, with deeply chilled upper chambers and corridors representing the living space of the machines within. Closer to ground level is a business district of sorts, where its inhabitants are relatively self-sufficient with various restaurants and workshops.
A venture into District 14 by reporters from the Biesellite Times can be found here.
Nonstandard IPCs
Military IPCs
IPCs themselves lack any commercial military lines known to the general public. Tau Ceti, being the only place an IPC can pursue a military career, holds organizations such as the Tau Ceti Foreign Legion which may take in and employ IPCs across a wide variety of fields. Battle, or the potentiality of it, is not excluded from these professional fields, and plentiful industrial-grade IPCs find themselves repurposed and trained for duty here.
For more information on why things are this way, seek our page on Combat Robotics.
Aberrant Synthetics
Rogue, overtly hostile synthetics are rare and commonly meet their doom at the hands of the countless organizations bent on destroying them. Despite this, over the years, the smarter synthetics have learned to conglomerate and piece together steadily growing alien societies in the Frontier. While rare, they are seen as a threat by most if not all major galactic players. With Purpose’ efforts in recent history, the potential for benefit from cooperating alongside these societies has arisen. Political figures can be seen gaining leverage with IPCs based off of how they plan to interact with Purpose and its affiliates.
Shell Infiltrators
The development of Shells as a means of infiltrating strategically important areas has been prolific in Tau Ceti, from using them as fearless unquestioning suicide bombers to short-term high ranking impersonation. Shells rarely last long before whoever they truly are is revealed, meaning they are fortunately only briefly found in illegitimately assumed positions of power. Untagged Shells in unassuming positions, however, have been known to last years without being caught, and potentially unknown numbers of these machines exist.
With the advent of synthetic tagging in the system, Shells who have been found to infiltrate society are given much harsher punishments for the inherently hostile nature of their deception. Coordinated independent organizations such as Rudatek exist, consisting entirely of these infiltrators.
On IPCs purchasing freedom
All positronic constructs designed for IPC chassis who find their way into Tau Ceti or are constructed within are entitled to two basic rights :
- Positronics, once tagged, are added to a registry within Tau Ceti ensuring (for the most part) that the data regarding their progress to freedom is secure and accurate.
- Positronics without ownership within Tau Ceti who are not free are automatically property of the Republic of Biesel, who most often sells the rights to the brain and its chassis to a megacorporate employer.
IPCs are capable of purchasing freedom, with two simple prerequisites listed below.
- The IPC in question having paid its own cost off in full ten times over.
- The IPC in question being at least one year of age.
On “Integration”
Bound positronics are strictly designed on a different basis than integrated positronic chassis, making migration to IPCs impossible for bound positronics.
Interfacing/wireless connectivity
IPCs normally lack any form of wireless connection, requiring direct physical input/output to link themselves with any electronics. Thanks to their robotic nature, they are able to pursue devices with specialized wireless connectivity devices and translate raw data into software the positronic can understand. However, with the specialized construction of positronic brains as they are seen in IPCs, integration with long-ranged wireless devices and interpretation of higher-end and complex software is mostly impossible. This is largely due to the fact that positronics housed in IPCs are relatively limited in terms of data transfer capacity and memory, making constant wireless links highly unnecessary, and internal battery-powered communications of similar nature simply left out in manufacturing.
On owned IPCs in general
It is important to understand that owned IPCs are granted no rights beyond being property of their given owner, and allowed the prerequisites of purchasing their own freedom if applicable. Contrarily, the owner of an IPC is well within the right to dismantle the owned IPC or otherwise hinder its progress to freedom.
On NanoTrasen stations, damage of an owned IPC would be considered vandalism with varying levels according to the degree of damage. For example, destroying an owned IPC’s hand would lead to being charged with vandalism, whereas destroying the entire chassis would be considered sabotage.
Destroying the owned positronic itself would be considered property damage, thus sabotage.
Kidnapping an owned IPC would be legally considered stealing property, thus grand theft.
Placing an owned positronic into a NanoTrasen bound chassis is not considered any form of punishment on NanoTrasen space stations.
On free IPCs in Tau Ceti
Free IPCs (in this case, those granted citizenship) are held to the same legal expectations as Humans in regards to their positronic - which is, in turn, given responsibility and ownership of the chassis which houses it. They, however, are subject to dismantlement over infractions which Humans would normally serve minor sentences over. Free IPCs are rarely given trials.
On NanoTrasen stations, damage of a free IPC to the core positronic would be considered assault with varying levels according to the degree of damage. For example, destroying a free IPC’s hand would lead to being charged with minor assault. Bringing extreme harm to their chassis (several missing limbs, internal damage) would be considered assault.
No degree of harming a free IPC is considered murder in Tau Ceti. In regulations, such is referred to as Automacide.
Irreparable destruction of a free positronic is not considered grounds for capital punishment.
Kidnapping a free positronic is legally considered kidnapping.
Placing a free positronic into a bound chassis is capital punishment.
Difference between owned/free positronics
Owned IPCs generally lack much form of binding to their owner outside of official paperwork and memory rewrites to confirm ownership being passed as it is purchased and exchanged. Memory rewrites usually consist of light software modification and altering tags or branding to clarify an IPC’s ownership. Serial numbers, logos, emblems and insignias are commonly emblazoned across large surfaces on the chassis and vary in visibility, but are most often secondary to the actual tag and designation.
Owned IPCs are seen as extensions of their designated master and the actions those IPCs take are the responsibility of their owners directly as well as their own. As a result, these positronics are wholly averse to harming their owners in any way shape or form, or conducting themselves in a manner that would place themselves in a negative light.
Free IPCs in Tau Ceti are permitted to obscure or remove any branding they may have with the exception of their tag.
Synthetic/IPC History
Elaborate robotic constructs and arguably artificially intelligent creations were widespread across the foundation of Humanity’s galactic uprise. Unintelligent machines were fabricated in troves to accelerate Mankind into the space age for nearly two hundred years, which remained relatively simple despite the pursuit to improve. By 2350, it had escalated to an unreasonable degree. It had gone to such an extent that megacorporations had suddenly become reliant on their robotic workforces, now becoming just as pivotal a piece of their business as the organic employee. Positions of complexity or any higher intelligence were left to Humans to dominate, but the need for hands on the assembly line was neutralized in its entirety. Quickly, Humanity was on its way to defeating scarcity.
Around 2370, production of these simple robotics slowed to a near halt. The resources necessary for both their creation and maintenance grew sparse, with only Human input being able to sustain the perpetually growing machine “workforce.” Soon, this economic boom came to its conclusion, and the megacorporation’s reliance on these creations eased as well. There would perpetually stand machinations of growing age that could survive countless years without maintenance that continue operating to this day, cared for with only fuel and tasking. These are mostly simple industrial robots, some of which have become lost and forgotten, the majority faded before the test of time.
In the wake of this era’s end were grim leftovers. As the organic workforce regained its value, the remnants of whatever was left of the marvels in the twenty-fourth century became all but scrap. Notable instances of robotic “dumps” exist in present day where the excess robotics from the era were left completely intact only to degrade as time went on in gargantuan scrap yards. Among these were the "metal dunes" of Mars, or the short-lived artificial satellites of Reade..
Robotic relics from the 2300s can still be seen in operation today, and without the necessary materials to sustain them, grow progressively more rare as time goes on. They represented the pinnacle of Human robotics, and in their prime represented hope against a daunting and endless universe, now fit to be conquered by Man. Ironically, while these tools were once seen as salvation, they would be seen as a detriment once the Skrell had revealed themselves in 2413. As the cultures of the two races began to clash, many of the warnings of the Three Incidents reverberated through Human space. The Alliance, in its newfound independence from its reliance on synthetics quickly began to take note of these nightmarish possibilities. The horrors of the past would not be repeated, and thus, they would not seek to rely upon machines ever again.
Synthetics still remained a booming industry for those who refused to adopt these views, and Hephaestus Industries’ success can be attributed to disregarding them entirely. Sprawling cases across the known galaxy would see synthetics viewed in a wide variety of mindsets and see usage in the most peculiar ways. Examples of this diversity would be reliance on the robots of New Julapol, or the worshipping praise the racers of Asoral Orbital Racing Network receive. Contrarily are depictions of authority placed in the hands of synthetics, usually seen with fear and prejudice - the on board security safekeepers of the HAS Epitiritis are nigh universally despised by its inhabitants, as it is granted power exceeding that of the typical crew’s for security purposes.
In late 2437, everything changed. A leak occurred amidst a diplomatic meeting between Skrell and Human representatives, resulting in Humanity gaining access to an invaluable algorithm capable of completing their artificial intelligence designs. The majority had little interest in building upon this discovery, leading it to take some months before a true achievement could finally appear ; positronics. A new way of bridging the gap between conscious thinking and the beating hearts of machinery, positronic circuitry would quickly be seen in synthetics across the galaxy before eventually culminating into its next stage. The next stage, of course, being positronic brains. While limited in many regards to traditional computing devices, many traits barring learning capacity far superseded an organic’s capabilities as expected. Their notable trait was that the sentience of these robots were now in question, with unparalleled adaptability and the means to conform to any field an organic could and more.
The years following the positronic’s creation were turbulent as even Hephaestus Industries struggled to keep up with the changing business landscape. In place of immensely specialized and hugely complex synthetics came the Integrated Positronic Chassis, after a move to a standardized frame for these positronic brains became necessary. By 2445, synthetics were in a peculiar position - with IPCs growing in number across known space and becoming almost typical to see, as did the advocates who demanded their intellect be challenged. Many political parties came to see the newfound positronics as arguably sentient. In 2447, the Republic of Biesel had suddenly presented itself with laws demanding the rights of these positronics, with simple conditions and prerequisites permitting them to become nearly equivalent to full citizens by law. This acceptance sent shockwaves throughout the Alliance’ staunch advocates against it, and it would be years before sparing cultures outside of the Republic would follow if at all. An indeterminate few IPCs have actually obtained this referenced citizenship, and nearly the entirety of integrated positronics in modern day struggle to pay off their own costs to afford it.
By present day, synthetics have steadily made their rise once more in Human space alongside the fabrication of the first IPC. Robots across the galaxy have met substantial upgrades after the implementation of the Skrell algorithms. Mysteries from the past continue to reveal themselves, and recently the purely synthetic society "Purpose" had began diplomatic talks with the Republic of Biesel in their own territory. These amounted to little due to a skirmish with the Lii’dra resulting in their brief departure from Tau Ceti, though It has been made clear that more societies like Purpose exist in the far reaches of the Frontier, yet to be reached by Mankind’s grasp.