Difference between revisions of "Hangar Technician"
LordBalkara (talk | contribs) (→Duties) |
LordBalkara (talk | contribs) |
||
Line 31: | Line 31: | ||
===Handling Orders=== | ===Handling Orders=== | ||
As the Cargo Technician, you will be expected to handle the ordering and distribution of ordered items, and to do your best to minimize the cost of the shuttle. | As the Cargo Technician, you will be expected to handle the ordering and distribution of ordered items, and to do your best to minimize the cost of the shuttle. | ||
#'''Order:'''Somebody can place an order for equipment or materials for their department, using the Cargo Order program. They will sometimes have a choice between suppliers. Each supplier will have a fee for the shuttle to go to them. The amount ordered from them, however, will not affect this fee. So the best policy is to order more at once, and from the same/few suppliers. You can also adjust the Cargo Handling fee, to make up the difference, if needed. | |||
Somebody can place an order for equipment or materials for their department, using the Cargo Order program. They will sometimes have a choice between suppliers. Each supplier will have a fee for the shuttle to go to them. The amount ordered from them, however, will not affect this fee. So the best policy is to order more at once, and from the same/few suppliers. You can also adjust the Cargo Handling fee, to make up the difference, if needed. | #'''Approve/Reject:''' | ||
If an order has been placed, and you can look at it in the Submitted section of the Cargo Control program. You will see the name of who has submitted it, and how much it costs. Clicking the Details option will allow you to see more information, such as what has been ordered, the reason for the order, and the individual prices of each ordered item. You may then Approve, or Reject the order, depending on who has ordered it, what has been ordered, and whether or not the funds for the order, either in the cargo account, or in their account, are available. | If an order has been placed, and you can look at it in the Submitted section of the Cargo Control program. You will see the name of who has submitted it, and how much it costs. Clicking the Details option will allow you to see more information, such as what has been ordered, the reason for the order, and the individual prices of each ordered item. You may then Approve, or Reject the order, depending on who has ordered it, what has been ordered, and whether or not the funds for the order, either in the cargo account, or in their account, are available. | ||
#'''Ship:''' | |||
Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away. Then, call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks. Again, like said in the '''Order''' section, the less individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait, and try to ship multiple items at once, rather than send and recall the shuttle for each and every order. | Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away. Then, call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks. Again, like said in the '''Order''' section, the less individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait, and try to ship multiple items at once, rather than send and recall the shuttle for each and every order. | ||
#'''Deliver/Pay:''' | |||
Now that the shuttle is docked, and the order(s) are here, it is time to deliver them, and obtain payment for them. The easiest way is | Now that the shuttle is docked, and the order(s) are here, it is time to deliver them, and obtain payment for them. The easiest way is to call whoever ordered to Cargo, and open the Cargo Delivery program on a console, then open their order, and have them insert their ID and press the payment key. The funds will be added to the Cargo Account, and you can hand over their order. If the EFTPOS is set up by the HoP, you could charge them the amount needed with it, and then give them their order. | ||
The | |||
==Equipment== | ==Equipment== |
Revision as of 19:38, 7 February 2018
This section or article is a Work in Progress.
Assigned to: None
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to complain on the forums or try summoning another staff member.
SUPPLY STAFF | |
Cargo Technician Cargo Technician |
Access: Cargo Lobby, Mailing/Disposals area, Cargo Storage and Dock Qualifications: At least 18 years of age. Employers: Not defined Supervisors: Quartermaster, Head of Personnel Duties: Handling of Cargo, Mailing, Distributing Items in Warehouse Guides: None |
The Cargo Technician is the crewmember that is in charge of handling all cargo-related requests, mailing items, and sorting and then distributing the contents of the warehouse.
Overview
The Cargo Technician has three responsibilities:
- Handle Cargo Orders
- Manage the Disposals Mailing System
- Sort, and then distribute the contents of the warehouse
Duties
Cargo Account
The Cargo Department has an account with 5000 credits in it. You can charge people to ensure that it isn't drained of all funds, or ship crates, phoron, and platinum in order to add to the funds. The phoron and platinum must be inside a crate, or it will be lost, and not contribute to the overall funds of the cargo account. Phoron, platinum, and crates are worth about 100 credits each.
Handling Orders
As the Cargo Technician, you will be expected to handle the ordering and distribution of ordered items, and to do your best to minimize the cost of the shuttle.
- Order:Somebody can place an order for equipment or materials for their department, using the Cargo Order program. They will sometimes have a choice between suppliers. Each supplier will have a fee for the shuttle to go to them. The amount ordered from them, however, will not affect this fee. So the best policy is to order more at once, and from the same/few suppliers. You can also adjust the Cargo Handling fee, to make up the difference, if needed.
- Approve/Reject:
If an order has been placed, and you can look at it in the Submitted section of the Cargo Control program. You will see the name of who has submitted it, and how much it costs. Clicking the Details option will allow you to see more information, such as what has been ordered, the reason for the order, and the individual prices of each ordered item. You may then Approve, or Reject the order, depending on who has ordered it, what has been ordered, and whether or not the funds for the order, either in the cargo account, or in their account, are available.
- Ship:
Now that you have one or more Approved Orders waiting to be shipped, you may send the shuttle to go pick them up. First, ensure the shuttle is away. Then, call it back. Remember when sending the shuttle away to ask if anyone is on it at the moment, or in one of the airlocks. Again, like said in the Order section, the less individual suppliers, and the larger amount of items being shipped, the cheaper the fee per item. So it may be best to wait, and try to ship multiple items at once, rather than send and recall the shuttle for each and every order.
- Deliver/Pay:
Now that the shuttle is docked, and the order(s) are here, it is time to deliver them, and obtain payment for them. The easiest way is to call whoever ordered to Cargo, and open the Cargo Delivery program on a console, then open their order, and have them insert their ID and press the payment key. The funds will be added to the Cargo Account, and you can hand over their order. If the EFTPOS is set up by the HoP, you could charge them the amount needed with it, and then give them their order.
Equipment
As a technician, you have a wide array of tools to help you help the station beyond the cargo console.
Autolathe
Sometimes, crewmembers will need simpler items that cannot be ordered - such as buckets, tools or beanbag shells for the bartender. The Autolathe covers these items - simply make sure they sign an equipment requisition form. A list of materials is available on the link provided.
Mulebot
Not available by default, they are orderable from Central. They function rather simply - simply drag a crate onto them, set up a destination and let it go and unload. By default, it should return once that's done - but you can activate a setting to let it stay there, for the recipients to unload the crate at their department and load it back - so that you don't have to hunt it down.
Of course, it IS electric - as such, once in a while, you will need to replace the power cell. To do so, unlock the controls, then simply open the maintenance panel with a screwdriver, remove the old power cell and insert a fresh one, before closing once more the panel with a screwdriver. Don't forget to put the depleted cell on the charger.
Cargo Tug
A relatively complex machine to use - the cargo tug is essentially a small train to manually transport multiple crates. To link it up, drag the chain link from the unhooked wagon to the hooked wagon (or tug). Make sure that the chain link is in the right direction, however - that can be ensured by pushing the cart into the tug/train.
To activate the tug's engine, locate the keys and turn them in the ignition (do not lose these keys as they will render the tug inoperable).
To load the tug's platforms, simply place yourself firmly in front of the wagon and lift the crate onto it.
The cargo tug is ALSO electric - and as such the power cell needs to be replaced, as well. This model of cargo tug features a panel and a latch - undo the panel with a screwdriver, extract the power cell from the latch using a crowbar, insert a new power cell then secure the panel back into place with a screwdriver.
Pneumatic System
The Pneumatic system - also called mailing or disposals system. It spans the entire station, and the main terminal is located in the Mailing room. While you do not directly interact with it, you do initiate it's two main features.
Trash Sorting
All of the station's trash, originating from the disposals terminal, will end up on a conveyor belt in Mailing. Sort through the items for unusual/illicit/useful items, then activate both levers present in the room to sent it on it's way. All items that are not marked in the Mailing process proceeds to the Processing and Recycling center, where they are either ground into base materials or passed through unprocessed.
Mailing
By far the most useful means of delivery, Mailing is a process that allows the various sensors of the system to send items to the various disposals outlets across the station. To mark an item for Mailing, the process is as follows:
- Using a roll of parcel paper, wrap your item/crate.
- Grab a Mail Tagging Tool (which looks like a red label maker) and set a destination.
- Mark the parcel with the destination.
- Put the item/crate on the terminal's conveyor belts, and activate levers to send the parcel through the system.
- (Optional)Request your crate back from the department
Beyond the Job
Of course, these are the basic duties - you can be as proactive as you like (most command crew consider a pizza and/or party crate to be points well spent when there is a large surplus of points during a calm shift). And should you be alone, you most likely will need to do most of the job of a Quartermaster as well.
Jobs on Aurora
| |
Command | Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager |
Command Support | Corporate Liaison - Consular Officer - Bridge Crewman |
Security | Security Officer - Warden - Investigator - Security Cadet |
Engineering | Engineer - Atmospheric Technician - Engineering Apprentice |
Medical | Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern |
Research | Scientist - Xenobiologist - Xenobotanist - Lab Assistant |
Operations | Hangar Technician - Shaft Miner - Machinist |
Service | Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter |
Non-human | AI - Cyborg - Personal AI |
Special | Merchant - Ghost Roles |