Difference between revisions of "Vampire"
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== Antag OOC == | == Antag OOC == |
Revision as of 00:08, 8 August 2017
Antag OOC
This is a feature implemented to assist in certain antagonist groups plan things out, as a vampire. You will not really be needing it. Do keep in mind that abusing this and metagaming will lead to a warning and a possible antagonist ban. If you have any questions, please feel free to ahelp.
IMPORTANT: It is highly recommended to NOT feast on AFK/SSD players as means to gaining power, please attempt to roleplay it and if you have any questions, feel free to seek administration assistance.
Backstory Synopsis
Vampires are individuals who, after attempting blood magic or being converted by a vampire themselves, have been corrupted by the Veil and given insidious power. As creatures of the night they have lost all need to eat or drink and are instead consumed with an unquenching thirst for blood to sustain themselves and to grow more powerful and grow ever closer to tapping the full power of The Veil.
Mechanics
Blood - Blood comes in two forms: usable and total. The usable blood can be considered your mana pool. It gets trained as you use more powers. Total blood can be thought of as experience points. They cannot be removed, and they will move you further up the power tree.
You start with 30 units of usable blood. Be careful with your initial pool: if you expend it, you will start slowly frenzying.
Progression - Vampire's progression is linear. The more total blood you train, the more powers you unlock. As the final step, you will unlock the Veil's full power, which augments the existing powers.
Frenzy - With the raw corruption of the Veil locked within your body, maintaining your sanity is a constant battle. Should you ever run out of usable blood, or become enraged through other means, you may find yourself frenzied. You are reverted to a snarling creature who only wants to consume blood until you are able to break out of it, and regain control. This is done by draining blood.
Everything Holy - As a creature of the Veil to some degree, you are vulnurable to holy influence. You will very quickly find the Chaplain resistant to your blood magic, and his artifacts harmful to your sanity.
Powers
Vampire's powers all come from blood magic. In essence, it's similar to the Cult of Nar'sie's magic, but instead of relying on runes and knowledge of the casters, it uses the blood of the vampire's victims as payment for the super natural acts.
Drain Blood - The most basic power a vampire needs. Feeding. Your victim will be unable to resist from the moment you've sunk your fangs into them, and will not remember anything about the encounter, beyond having a pleasant interaction with your character. For every 10 points of blood gained, you drain roughly twice that from your victim. While draining blood, you also sate the Veil's desires, and thus lower your frenzy counter.
Blood Heal - Uses the blood of your victims to heal you. You must not move or be interrupted in any other way while doing this act of magic. Eventually, all damage will be healed, including broken bones and damaged organs.
Glare - An area of effect stun ability. Knocks out everyone not wearing proper eyeprotection within a 2 tile radius.
Hypnotise - A targeted stun ability. Requires that you and your target remain stationary for a short amount of time. The stun effect lasts longer than that applied by Glare.
Presence - When toggled and activated, you begin emitting a positive influence towards other characters. Other players within sight range, if influencable through blood magic, will see messages encouraging them to be warmer and more receptive towards your character than they normally would be.
Veil Step - Activated by right clicking on any tile in the game. You jump to that tile, provided that it's covered in shadows to some degree. If you're a vampire that's gained full power, you will also take anyone you're grabbing along with you.
Dominate - Activation mechanics are the same as hypnotise: both you and your target need to remain stationary and undisturbed for a short amount of time. Once you succeed in activating it, you get to issue a command to your target. These commands have to be accomplishable in the short term future. For example, you can ask someone to open the doors to the armoury, but you cannot ask someone to remain as your ally forever. A vampire having reached his full potential can dominate a victim instantly.
Diseased Touch - Infects a target with a lethal disease. The disease starts out in its last stage, and should kill the target relatively quickly. Or, at least disable them. This disease will not, however, spread to other people.
Summon Bats - Summons a set of bats that attack nearby people. The only creatures they ignore are the vampire who summoned them and their thralls.
Chiropteran Screech - An area of effect destructive and damage ability. You will destroy all windows and lights within a 7 tile radius, and stun all characters within a 4 tile radius.
Veil Walking - Similar to the wizard's jaunt ability, you become a Veil ghost. Activate the ability again to revert to your normal form. While in this form, you cannot be attacked, harmed, or touched in any way. As you remain in this form, you will continously lose blood. Though you will lose more blood if you stay on a tile that's lit.
Enthrall - You create a blood bond between yourself and a mortal. You must have the victim in a grab to begin. Once enthralled, the victim will have to listen to your every command. You will become the most important person to them.
Embrace - You create a new vampire. Through replacing the blood of your victim completely, you can spread the corruption of the Veil to another mortal soul. The new vampire will awaken frenzied and hungry. And they will be, by no means loyal or bound to you.
Antagonist roles
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Antagonists | Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer |
Jobs on Aurora
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Command | Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager |
Command Support | Corporate Liaison - Consular Officer - Bridge Crewman |
Security | Security Officer - Warden - Investigator - Security Cadet |
Engineering | Engineer - Atmospheric Technician - Engineering Apprentice |
Medical | Surgeon - Physician - Paramedic - Psychologist - Pharmacist - Medical Intern |
Research | Scientist - Xenobiologist - Xenobotanist - Lab Assistant |
Operations | Hangar Technician - Shaft Miner - Machinist |
Service | Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter |
Non-human | AI - Cyborg - Personal AI |
Special | Merchant - Ghost Roles |