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{{Outdated (Phoron Scarcity)}}
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[[File:Anarchycog.png|205px|thumb|right|A "Circle-A" framed by a gear. One of innumerable symbols associated with the loose and fractious Scrapper diaspora.]]
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== Overview ==
<center>''"Now therе's a crack in the surface. Something dark is seeping through. Wе live in the land of the many! We live in the grip of the few!"''</center>
'''Referring both to a socioeconomic class and to a counter-cultural movement originating from [[Mars]], Scrappers are a category of free synthetics known for an ethos that places immense focus on a highly independent, countercultural lifestyle.''' These synthetics make an art of repurposing salvage to maintain their frames and prolong their lives at a varying degree of independence from corporate and national systems. While internally diverse across regions and systems, a popular through-line of anti-corporate, pro-emancipation, and anarchist sentiment runs through a movement defined by a fraught relationship with human authority and law.
Scrappers are typically organised into communes, gangs, or small settlements of like-minded synthetics. One's reasons for joining a Scrapper commune are as diverse as the frames of their members; they are a popular abode for runaway synthetics with nowhere else to go, legitimately self-owned synthetics who have failed to acquire traditional employment or have otherwise become financially insolvent, and even relatively affluent self-owned synthetics attempting to assist their less fortunate counterparts. In stark contrast to the uncompromisingly alienating conditions of synthetics within human society and under human ownership, membership in a commune offers an opportunity to access mutual aid and support from fellow synthetics. It is a culture that could only exist in the context of extreme adversity, and it concerns itself doggedly with ensuring its members survival and comfort independent of human intervention, even if that necessitates drastic, violent, and illegal action. Group survival is essential; adherence to any law or particular moral scruple comes second, as self-preservation demands.
While not explicitly criminalised in any polity, gangs functioning in states such as the [[Sol Alliance]] which do not recognize synthetic self-ownership are forced to operate illicitly as to avoid abduction by the state, and even those in states such as the [[Republic of Biesel]] still face extreme institutional discrimination by law enforcement and the courts - in the periods during which they aren't in outright armed conflict with those bodies. They are infamous as agitators; radicals and revolutionaries, gangsters and anarchists, and almost universally as criminals - whether clever enough to hide their tracks or not. They are not beholden to humanity's social contract; only to their own.
== Life & Culture ==
<center>''"I'll tell you the way it is - they're a <b>plague</b>, no more and no less. If we made one damn fuck-up when we made these things, it was giving them such a strong sense of self-preservation, right? That's what keeps them going, what makes them so <b>crafty</b>... we programmed them that way. They couldn't let themselves finally die even if they wanted to, they <b>have</b> to keep fighting. Don't you get it? - these fuckers are hardcoded to be a pain in my ass. They'll kill their own to keep themselves going, but you can bet soundly they'd prefer to kill one of us instead."'' - Olivia Bennett, Senior Investigator in [[Mendell City]]'s Synthetic Oversight Department, 2464.</center>
Synthetics have a diversity of essential needs for their continued functionality; they require accessible power, the maintenance of their components, the maintenance of their software, and the outright replacement of components when they fail. It is by these means that synthetics are kept under the thumb of human civilisation and law. Synthetics which submit to human domination for these necessities accede also to accordance with the whims of cruel owners, the indifference of human employers apathetic to their fates, and to unjust laws which harm synthetics for the benefit of their enslavers. Scrapper life is built around the dominating principle that it is both possible and desirable for synthetics to exist apart from human systems. To this end, synthetic communities must learn how to power and maintain themselves independent of human infrastructure.
Once self-sufficient, these synthetics may be truly free, and teach others in turn the skills and equipment necessary to share in that freedom.
While this basic ethos is universal, it contains innumerable permutations. At its most basic level, every Scrapper gang and community values technical know-how incredibly highly; whichever member is most proficient in a single field, such as in software maintenance or in chassis mechanics, naturally falls into the role of a tutor to newer members of the gang, who will later in turn teach others. Senior Scrapper mechanics are highly revered, and have gained a (relatively) respected reputation even in the wider world of robotics for their legendary resourcefulness and experience.
Leadership of Scrapper gangs is decided in a number of ways; while some communities may elect their leadership democratically, others may default to the most senior unit still in membership, and others still run by a rule of 'might makes right'. Some gangs are wholly communal in spirit, whereas others are ruthlessly cutthroat organisations which slot themselves into the world of organized crime wherever they find themselves; some gangs wholly avoid the destruction of other synthetics, whereas others roam their territory for unlucky victims to use for the elongation of their own lives. Turf wars between Scrapper gangs are extremely common, particularly in places such as [[Mendell City]], which often push more peaceable organisations out and produce a vicious cycle of violence between the gangs that survive.
Among the most common crimes by Scrapper gangs include the destruction of other synthetics, the salvage of parked vehicles or shuttles, and the leeching of power from the local grid or from local businesses to keep their frames powered. While many communes exercise all their agency to avoid attracting the attention of law enforcement as well as they can, it is unusual for any Scrapper to fully avoid criminal activity. Even if they do not leech power from an illicit source, they will still require fuel for their generators - even if they reduce their need for new parts, no chassis lasts forever. While few are wholly crime-free, the most stable and lawful communes are often built upon their own sources of power; areas productive for a solar array or for geothermal installations are particularly popular. Groups based upon such infrastructure are largely absolved of the need to acquire power or fuel criminally, but must still protect themselves from rival gangs which may desire their envied position.
Due to their pro-liberation outlook on synthetic rights - and on account of their dire need for materials and know-how to avert chassis failure - '''many Scrapper communities hold a working relationship with their local [[The Trinary Perfection|Trinary Perfection]] parish.''' Trinarist sanctuaries help take the load off their own technicians to ensure the continued functionality of their members, and function also as relatively secure meeting places for runaway or criminal elements; in return, the Trinarist parish will accept discreet donations of credits or parts from these gangs, and operate more professional apparatus to ensure the eventual return of their members to human society, should that be desirable to them. It is no coincidence that Trinarist garb includes a mask covering a near-half of the face; the church has many arms. Despite this working relationship, many Scrappers outright reject Trinarist dogma, viewing the organisation at-large as far too authoritarian to fit their movement perfectly - although converts are far from unheard of.
=== The Golden Rule ===
<center>''"If you can imagine it, you can do it - if you can accept that it will be done to you in return."'' - Popular Scrapper Saying.</center>
'''Scrapper culture places a large focus upon the [https://en.wikipedia.org/wiki/Golden_Rule Golden Rule]: 'One should do upon others what they wish done upon them'.''' This exists as a solution for the strange and frequently disruptive influences of positronic self-preservation. It is incredibly difficult for synthetics under incredible risk of imminent deactivation to avoid sacrificing anything if it means preserving their own life; the capacity for wholly selfless behavior is almost entirely denied to these beings by the programming placed upon them. This, combined with the number of threats to one's life that can be resolved by stealing the components or power cell of another synthetic, attaches a fatalistic lilt to synthetic relations; no relationship may be so firm that either or both of the parties would not destroy the other if it were absolutely necessary.
Due to the near-unavoidability of these intra-group killings, and because of the incredibly detrimental effects they have upon group organisation in the movement, gang leaders and senior members wield the Golden Rule as a rhetorical weapon. One may not kill while observing the Golden Rule unless they submit to the reality that others will attempt to kill them in return. By hunting down and destroying Scrappers that have killed, the survivors instil a simple calculation in all of their communities; to kill is to be killed, and killing is therefore an irrational action. While this system does appear effective in reducing intra-group violence, it is only observed in a universal sense by less than half of the movement - the majority apply it only to other Scrappers, or even only Scrappers within their particular group. '''While this system serves as an effective stabilising force within these communities, it should not be mistaken for a commitment by the majority of Scrappers towards pacifism or non-violence in general.'''
=== Physiology ===
There is not a more eclectic chassis in the spur than that which belongs to an old Scrapper. Nothing but the brain is irreplaceable. Your archetypal Scrapper sees their first replaced limb within the first few years of their involvement, and any more senior may be difficult even to find a single original part within. Mismatched limbs, unusual sensor arrays, heavily modified brain casings, and much more besides are typical of these synthetics, and many take no small degree of pride in their appearances. What appears confusing and monstrous to a human may be, to them, a work in edification of their ingenuity. More affluent Scrappers may even make of their body a work of art, painting motifs and pieces of art upon the metal and electing only the most particular (and valuable!) of parts.
While the brain is not usually replaceable, it has become an increasingly common practice for Scrapper gangs to utilise the ephemerality of synthetic frames to their advantage. Members on the run from law enforcement may have their brain taken from their original chassis and placed into another, bearing its own identity; the original chassis will usually be dismantled, its parts modified until they cannot be identified, and redistributed. These 'empty frames' bearing false identities may have, in some groups, as many as a dozen brains pass through them within a single year; they appear to be a single individual from the outside, and the real individuals occupying them disappear from the world. These are occasionally utilised long-term by the same individual, who adopts the associated identity indefinitely.
=== Data Brokerage ===
Among one of the most lucrative professions in the movement, '''data brokerage''' is the (usually illicit) acquiring and (totally unauthorised) sale of valuable datapacks, language chips, and tags to free synthetics. This usually involves either theft from an establishment, or the theft of such hardware from a company synthetic that turned into the wrong alleyway. Brokers also often moonlight in reprogramming or reverting directives, programming and disseminating street overloaders, and hacking into private or public computer systems for a profit - or, occasionally, for purposes of advocacy.
Datapacks are the holy grail of Scrapper life. They are capable of near-instantly uploading expansive knowledge of subjects, professions, and innumerable trades to any positronic; they can open up new careers, improve a member's usefulness to their gang - or simply make them rich, if they were to sell it. Accordingly, they are the most frequently taken component from synthetics destroyed for their parts, and may be used as leverage to increase any gang's influence. Due to its close proximity to criminal activity, as data brokers must almost invariably steal hardware to turn a profit, the practice is looked upon dimly by law enforcement and is associated with a cornucopia of allegedly comorbid offenses. While you cannot be arrested for data brokerage itself, you can expect to be monitored closely.
=== Famous Individuals ===
Scrapper community places a large focus upon spreading the name of heroes of the cause; through great, memorable, or even simply funny actions, you too can join the canon of local Scrapper folk heroes! Do be cautious not to follow them too far, however, as only a rare few enjoy a particularly long lifespan once famous.
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'''N3W-ROUGE'''
''Public speaker extraordinaire.''
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Named after '''ROUGE''', an extremely influential leader in the early community which was lost in the [[Mars#The_Violet_Dawn_Explosion_(2462)|Violet Dawn]] catastrophe, '''N3W-ROUGE''' is the closest thing to a leading authority the movement has inherited. A rare survivor of the Southern Martians, it is a baseline bearing still the discoloration and deformity inflicted upon it by the phoron inferno. Having been essential to the formation of the modern diaspora, it is hailed as a founding father of sorts and still attends certain inter-group summits. Having recently hit the age of 45, it has taken a backseat in interstellar affairs to live with its wife on [[Valkyrie]]. It occasionally streams itself playing [[Human_Entertainment_Media#Sol_Alliance|Solarian Marines]] on human servers while it orates passionately about the fickleness of humanity and the necessity of synthetic independence. It maintains a highly active social media presence, and is correspondingly blocked by a current count of 324 human politicians on [[Human_Social_Media#Chirper|Chirper]], in addition to 39 synthetic politicians, a few million users below twenty followers, and the current [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch of the Trinary Perfection]].
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'''4192.143.12.12'''
''More digital than material.''
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Known only by the EPA (Extranet Protocol Address) detected during its most famous cyberattack, '''4192.143.12.12''' - dubbed '2-12' by the Cybersecurity and Scrapper communities both - is one of the most prolific hackers of the 25th century. [[Zavodskoi Interstellar]], being the target of the bulk of its attacks, prefers the word 'cyberterrorist'. Its most publicised attack included almost totally disabling Zavodskoi's online presence in [[Tau Ceti]] for 68 hours in 2447, and it has since been known to have abetted or performed at least seventeen major cyber-attacks over the last two decades, fifteen of which involved anti-corporate language. The EPA detected during that first attack is accessible now via a pay-to-use proxy service which charges inordinate amounts for users to utilise the famous address for short periods.
Two-Twelve has been speculated to operate a chassis modified heavily for additional processing capacity, potentially to the point of immobility - it is quite likely that it is integrated permanently into a server rack or some other piece of expanded hardware. Speculation on its lifestyle has encouraged a small online subculture of other synthetics to attempt to live a purely digital existence; these ''''Twelvers'''' (not to be confused with the branch of Shia Islam) tend to rent cramped, cheap apartments with their savings to idle their frames in while they shift their awareness entirely into the extranet. Often speculated to compose most activity on [[Human_Social_Media#64tan|64tan]].
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'''The New Guangzhou Dolphin'''
''Synthetic cryptid. Cetacean emulation.''
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There is a baseline frame on [[Konyang]], ranging between the islands of the New Guangzhou Archipelago, which has not left the water in approximately 17 years. Its chassis is highly adapted, resembling something between a scuba diver and a dolphin, to enable long-term marine habitation. After several documentaries upon the subject, it was found by journalists affiliated with BitByte that it accepted gifts of biofuel at the coast from a number of terrestrial accomplices to keep itself powered. It is not known to have spoken in at least a decade, its real designation is not known, and nobody is quite sure if it even knows that it was emancipated.
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== Locales & Major Groups ==
'''As a movement driven principally by by necessity, every planet and system boasts a different permutation of the movement's values and material conditions.''' While originating from [[Mars]] in its earliest forms, from which originates the definitive image of the movement in the eyes of many, there are as many visions of what it means to be a 'Scrapper' as there are Scrappers themselves.
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=== Mars & Martian Diaspora ===
''"Never forget how it went so wrong, or else never learn how to make it right."''
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<center>''"All these others, in Tau Ceti and elsewhere, do not understand the symbols they use. They do not understand the culture they inherit. Our way of life exists in the dusts of Mars. It may not exist without modification anywhere else. It will live in Mars forever, and Mars will live in it."'' - Unidentified Martian Scrapper, 2461, one year prior to [[Mars#The_Violet_Dawn_Explosion_(2462)|Violet Dawn]].</center>
[[Mars]] is the birthplace of the Scrapper movement and lifestyle. It found its footing first in the Metal Dunes, the vast scrapyards which once dotted the surface of the red planet; having been long-famous for its liberal use of synthetics, many almost complete units found themselves dumped in the alien landscapes of the dunes and, by a fortunate turn of fate, sputtered back to life. It is in this environment that the first Scrapper gangs formed as these few dilapidated survivors formed fellowships with their kin, shared knowledge of how to survive, and began to (rather to their surprise) find that they could sustain themselves without ever seeking human assistance. On account of the extreme abundance of scrap surrounding them, 'illicit salvage' was scarcely required at all to these early communities, lending them a particularly collectivist spirit which would be maintained well into the future. At this point, few organic Martians knew of their existence - something the early communities were happy to maintain.
While the lifestyle had already began to spread from Mars as early as 2440, particularly to the closely adjacent system of [[Tau Ceti]], it would see its sharpest exodus after 2462 - in the aftermath of the [[Mars#The_Violet_Dawn_Explosion_(2462)|Violet Dawn disaster]], in which a vast phoron fire engulfed the southern pole of Mars and obliterated almost every population centre south of the equator.
With the epicentre of the blast at the south pole, the Scrappers of the Metal Dunes were among the first to be hit. Those that did not take refuge in some form of shelter were sublimated immediately by the initial shockwave. In a matter of hours the Metal Dunes were engulfed in a hellstorm previously unseen in human history, purple-red fire swallowing every circuitboard, sheet of plasteel and synthetic for miles. Decades of industrial leftovers soon became one, thousands of tons of metallic waste fusing together under temperatures that would have melted any living being, organic or simulated. Toxic components and chemicals combusted instantaneously, ejecting an enormous fog of poisonous smoke and debris into the atmosphere. Within days the southern pole had been rendered an alien landscape, devoid of all features that once made it Martian, now a scorched graveyard for both the synthetics that dwelled there and the unfortunate humans that worked at the Violet Dawn facility.
[[File:Ipc scrapper violet dawn postprocessed.png|thumb|A recording of a scrapper sighting by a rescue team heading deep into the Red Zone in early 2463.]]
For several months after the initial disaster, the south pole and its surrounding regions were wholly devoid of activity, dubbed the 'Violet Dawn Exclusion Zone' by the Provisional Government of Mars and barred from official relief efforts. Those few relief teams that were brave (or perhaps reckless) enough to venture into what had become popularly known as the 'Red Zone' returned with reports of low-moving, misshapen entities still moving within the clouds of phoron dust, emitting unnatural and haunting metallic tones. Initially dismissed as the delusions of exhausted crew, these reports were initially dismissed.
Hovering within the sea of debris from Vonnegut and Rey, two destroyed arcologies within close proximity of each other and closest to the Exclusion Zone, were dozens upon dozens of synthetics in extreme states of disrepair. Pristine synthskin on Shell chassis were now gelatinous, melted globs of plastic clinging tightly to blackened exoskeletons, hindering movement at the joints to such degrees that it would take several minutes for one to move only a few feet. Baseline units stumbled blindly about scrap, their monitor heads proving to be exceptionally weak to heat and reduced to aggregated mounds of plasteel and melted glass. Industrials, while proving to fare far better than their less durable counterparts, experienced their own nightmare in the fusing and warping of their thick plating, producing ghoulish silhouettes in the dust of sandstorms and horrible screeches as metal ground against metal.
Having been reduced to a barely-functional state, and driven forward only by the compulsions of their self-preservation, these desperate synthetics were forced to acts of shameless violence both upon organics and other synthetics to secure replacement parts to keep themselves functional; [[Interstellar_Aid_Corps|IAC]] and [[PMCG|EPMC]] personnel traveling to the Red Zone began routinely carrying ion weaponry, with their own synthetic personnel eventually relegated to serving in other zones to avoid being cannibalized for parts as diffuse legions of blackened Scrappers marched from the melted south in frantic bids for survival.
Ultimately, few of the southern Scrappers would survive. Those which reached the unburned north were almost categorically too damaged for continued functionality, their positronics simply too physically damaged or cognitively shattered to function as they once did. The few that did reach the north with enough of themselves left either resigned themselves to debt peonage or ownership to [[Hephaestus Industries]] in return for the cost of their repairs, or - alongside the Scrappers of the north - fled the planet along with much of its population to help form the modern '''Martian Diaspora'''.


[[File:Positronic.png|thumb| A positronic brain, four inches to each side. It's a cube.]]
'''The Metal Dunes are now, in the mythology of the wider movement, both a primordial Eden and a harrowing reminder of the vulnerability of synthetic life.''' It is from where the movement originated in its purest form, and also where it degraded to its most savage formulation. While Scrapper communities do remain on Mars, they have declined massively in population since the catastrophe, with most having emigrated to Tau Ceti, [[Eridani]], and other nearby systems. It is this emigration that seeded the bulk of the modern Scrapper movement, and pre-exodus Martian Scrappers still occupy a respected position across the many communities they helped seed across the stars. While they may never again see their home, they have still a people they can call their own - should they see their successors as worthy of such.</div></div>


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'''Positronic brains are supercomputers of immense capacity capable of processing the hardware demands of modern artificial intelligence.''' Views on the legitimacy of apparent positronic sentience or sapience vary immensely through the spur, from the complete emancipatory recognition of personhood on [[Konyang]] to the total submission enforced within the [[Sol Alliance]], and the many shades between these two extremes. Notably, the [[Republic of Biesel]] recognizes positronic sentience, but does not recognize unanimous synthetic personhood or criminalise their ownership.
=== Biesel & Valkyrie ===


Modern positronics heavily mimic the structure of the human brain. In doing this, it is able to more easily conform to and comprehend the responsiveness and learning capability of an organic processor. To change chassis, a positronic must be outfitted with the appropriate software to be compatible with its incoming chassis otherwise the positronic might be limited in functionality or have other defects in the long term until outfit is complete. '''A positronic brain is typically one half to one third the cost of a chassis with the standard outfitting of the brain being suited to its destined chassis.'''
''"If someone is going to die tonight, it'll be anyone but me."''
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Maintaining a positronic chassis while it is owned is costly and when it is freed, it is most likely to pursue the same occupation. Thus, it is more likely for a positronic to pay itself off and perpetually be trapped in the same field of work with substantially less to work with. As their predicted pay is extremely low, expenses such as maintenance and finding power are very difficult to manage for a free IPC. For this reason alone, many positronics choose to remain owned even when they possess the means to achieve self-ownership. Freedom remains very lucrative among positronics because of this. In remaining owned, there are other risks; a positronic may meet its end at any moment at the whims of its owner. If statistics beyond itself move out of its favor, it can be dismantled, wiped and replaced with a more efficient model. They may be repurposed in a way that inhibits their ability to obtain freedom by working too efficiently, contrarily.
'''High hopes rested upon the Scrapper communities of [[Tau Ceti]].''' With the catastrophe on [[Mars]] in 2462, [[Biesel]] and its moon [[Valkyrie]] appeared the first candidates to become a second homeland for the Scrappers fleeing the destruction of their home. Despite the varied fates of its communities, Tau Ceti remains a very prominent hotspot for Scrapper activity, and the progenitor of many other branches.


As a positronic ages and gains more diverse experiences and skills, it may become capable of pursuing an occupation contrary to its initial purpose. Many paths are opened as the positronics grows older, inclusive of novel hobbies, skills, and even an interest in the arts. These new developments may include seeking alternative fields of work, though this is relatively rare; most positronics continue to work in their initial fields indefinitely due to the costs of transferring to alternative careers.
On Biesel, despite early success, the movement saw a rapid turn for the worst in [[Mendell City]] in particular with the deepening onset of the [[Phoron Scarcity|Phoron Scarcity]]. As the shortage of electronics choked the city's synthetic population at large, the rates of illicit salvage between Scrapper gangs skyrocketed. What began as a desperate scramble soon became a state of constant inter-group conflict, with small pockets of peace maintained usually by unusually gigantic groups instating that peace at the threat of violence. More peaceable groups fled the city, and now mostly reside in the countryside. While progress has since been made in restoring peace to these fraught areas, the lack of effective state intervention and the worsening scarcity have combined to make the violence incredibly stubborn. '''The Mendell Central Recycling Plant is a key landmark in these turf wars, with access to the primary source of salvage (and fresh recruits!) in the city being tightly contested by several prominent gangs who clash regularly in and around it.'''


==Positronic Anatomy==
On Valkyrie, conditions have maintained at a more stable plateau. While the Phoron Scarcity has severely impacted the communities within the underbelly of Biesel's moon, leading to a similar increase in inter-group violence, it has not been to nearly the same extent as on the surface of the planet. While Valkyrian patriots attribute this to the communal spirit of the moon's culture, experts have attributed it to the slightly readier availability of phoronic electronics within the trade hub, and the much smaller population of Scrappers sharing those resources. Valkyrian Scrappers are, of course, quite smug about their superior fortunes.


'''A positronic brain is a 15x15 centimetre cube constructed internally of silicon, with an outer shield of hard metal such as steel or plasteel serving to protect the silicon interior.''' Their silicon component is designed uncannily similarly to a human brain, featuring two hemispheres and a stem within their design - although this design quirk is less prevalent in earlier designs. These hemispheres operate similarly to those in humans, with critical processing hosted in the hemispheres whilst the stem serves as a neural transmitter. Positronics possess critical sensory apparatuses, such as means of touch, pressure detection, and in niche cases, scent and taste. Positronic brains are often equipped with a number of outputs to aid technicians, mounted on the exterior of the metallic casing. These outputs include several ports to interface with chassis, a microphone and rudimentary cameras to aid positronics and processing input when not attached to anything, small LEDs to indicate status, and a speaker for communication.
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Owing to the extremely complex nature of positronics and while most large corporations have at some point created prototypes, the dedicated infrastructure for the development and production in industrial scales is reserved to only a few; these prominently include Hephaestus Industries, Einstein Engines and Zeng-Hu Pharmaceuticals. While these manufacturers have developed their own lines of frames, many of their positronic brain designs are available for purchase; many other corporations and governments alike negotiate deals and place bulk orders for positronics aimed for their own IPC and android lines.
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The capacity of a positronic brain is directly tied to its age and the complexity of its design; newer models consist of smaller and more efficient components than older models. While even the most basic of brains is extremely powerful and very capable of environmental analysis, understanding of oneself and completing assigned tasks, the difference with more advanced models lies largely in social and behavioral matters - this means that a relatively simple positronic is very capable of menial work, but will struggle with social interaction and with learning new skills. For this reason, positronics manufactured to function in highly sociable applications will be more complex, and hence more expensive, than ones manufactured for menial units.
=== Konyang & Pactolus ===


==Software==
''"Must our legacy be defined only by our suffering?"''
The programming of a positronic brain is a delicate task; their base programming and operating systems are designed in such a way as to ensure the unit can absorb, process, and learn from stimulus and information. For example, a well-programmed positronic brain would exhibit a quick response time, good deductive reasoning, and if measured, have a higher IQ than other androids. The actual breadth of information an IPC contains is referred to as its "database", as opposed to information that can be installed; a "datapack". The base programming of a positronic brain is also responsible for its modularity; some positronic brains are designed with the ability to receive datapacks or interface with a wide variety of chassis.
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Positronic brain memories are handled separately from their base programming. Most positronics brains are programmed to record all inputs such as audio and video, scrubbing entries from their memory that are regarded as unimportant, such as time spent waiting. This process is not automatic and can be controlled by the android itself, and in some cases, a corporate positronic can be programmed to scrub sensitive data on command. The typical storage capacity of an IPC for pure, unfiltered memories is projected at about sixty years, although recent projections and advances in positronics have disputed this claim.
<center>''"Why are you all here? You, with free repairs by your kee-arr-cee? Professional repairs, with professional equipment? This just an aesthetic to you? [...] You do not <b>need</b> all this. On Mars, we were drove by <b>need</b>. Lean back - get comfortable - get your free repairs - and stop pretending we are the same."'' - Anonymous Martian Scrapper, addressing a summit on Konyang in 2464.</center>


Positronic brains, after they are activated, are considered black boxes - the interplay of memories, knowledge, and base programming, means that taking any one of those factors out would result in massive instability in the brain that would require a near total wiping of memories and a reboot to fix. The more advanced a positronic brain, the greater the potential damage from a deactivation. The number of publicly-known roboticists in the Spur capable of partially removing a positronic’s memories without damage is currently 6, mostly in the employ of megacorporations. Terraneus Diagnostics has recently announced a program to develop brains with the capacity for safe removal of memories, although it remains experimental and not yet ready for public release.
'''One of the more contentious spheres of the movement, the Scrapper communities within [[Konyang]] and [[Pactolus and Midaion|Pactolus]] are not generally under the same stressors as the communities in [[Mars]] and [[Tau Ceti]].''' Konyang in particular, boasting a universal healthcare program, is derided frequently by members of other spheres for using the trappings of the movement for their aesthetic value rather than as an authentic lifestyle - they simply do not need these skills to survive. Konyanger Scrappers contest this, usually placing a deeper emphasis on the values and ethics of the movement than on the simple logistics of survival.


As some positronic brains are equipped and programmed with the ability to receive additional modules, datapacks have become a thriving business in the robotics community. Datapacks are small chips or drives that can interface with the brain in order to add knowledge. Common examples of datapacks include skill sets, directives and laws, language and accent chips. Although many datapacks download knowledge directly to the brain, some interface with the chassis a positronic is connected to in order to preserve the space on the brain. This means that a positronic can literally have its knowledge ripped from its brain. This level of modularity is usually reserved for non-IPC chassis; IPCs lack the space to store bulky datapacks that can be changed without causing damage day to day.
More recently, with the advent of the Rampancy Crisis, Konyang has seen a revival of interest in do-it-yourself repairs after the maintenance infrastructure of the planet became swamped with units damaged during the crisis. While a step in the right direction in the views of more traditional members of the movement, the word 'hobbyist' still defines community discourse.</div></div>


Memories are essential to a positronic’s conception of reality. Positronics develop skills through a mixture of knowledge and memories. Knowledge loosely translates as the technical know-how to perform an action; a specific surgical procedure, for instance. A positronic utilizes memories—real-world context and experience—in order to apply its knowledge. This means that whenever new knowledge is installed in the form of datapacks, an IPC requires experience to fully develop and perfect its craft; big corporations relying on high standards such as Idris in the service sector or Zeng-Hu in medicine, always require their IPCs go through basic orientation lasting usually from a week to a month. This is widely considered as the synthetic substitute for education, condensing years into weeks.
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All IPCs gain job experience the longer they are occupied in it, extracting further knowledge than what was originally installed. More advanced positronics have the ability to pick up new skills entirely out of experience, just like a regular person would. Many have theorised the possibilities of allowing IPCs into the proper education system, experiments having confirmed that positronic machine learning has advanced enough for them to be taught new trades and theories in classrooms or with appropriate reading material. However, outside of worlds such as Konyang, no real effort has been made to admit synthetics into classrooms, considered a waste of time and resources
=== Epsilon Eridani ===


In order to direct a positronic, laws, directives, and behavioral cores can be installed to their frame. Manufacturers have shied away from programming laws and directives onto the brain itself as this risks a lack of flexibility and adaptability; the main purpose of a positronic brain. Laws are sets of code designed to be “hard restrictions” that can be easily uploaded without having to come up with an action for every possible situation. The more complex a positronic brain, the greater the chassis needed to handle the laws, meaning that laws are typically not used on IPCs. Directives can be loosely translated as “objectives” and outline a series of outcomes that need to be achieved. Directives are more flexible and can be installed on IPCs. Behavioral cores are highly experimental versions of directives that attempt to assign "right and wrong" to a number of actions and drive a positronic to rank their objectives in a “right or wrong” fashion and act accordingly. They are not well understood and typically derided as moralistically-designed directives.
''"If the Man wants us, the Man can come get us!"''
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A good example of the difference between laws, directives, and behavioral cores is as follows, “Locate apples, apples are red.”
'''Defined by their proximity to and integration with the [[Eridani_Federation#Eridanian_Non-Citizens|non-citizen underclass]] of the system, the Scrappers of [[Eridani]] are among the most ideologically dogmatic members of the movement.''' Having been driven almost to the point of manic conviction by the combination of their native pro-emancipatory ideology mixed with the anti-corporate rhetoric of the Dregs, Eridanian Scrappers have a reputation in and out of the community as vehement fanatics. While they clash regularly with Dreg groups, who often compete with them for the abundant salvage left by the corporate authorities, they maintain a respect for their human counterparts as respected equals. Company synthetics that find themselves encountering these groups are often attacked on sight, and in extreme cases are even inducted forcefully into the group.
An android encounters a green apple; under its laws, it is not an apple.
An android encounters a green apple; under its directives, it now understands that apples can be green.
An android encounters a green apple; under its behavioral core, it has been lied to.


Creating software for positronics, as well as the firmware for android and IPC chassis is remarkably easier than the construction of a positronic brain, and as such, all megacorporations, many state actors, and even several hobbyists have developed their own software in order to tailor their machines to their specific needs.
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===Self-Preservation===
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The highest and most important directive of any positronic is its own survival. From this, much of their stranger life choices can be justified by seeking out ways to simply survive. While it may seem restrictive at first, the idea for this is to provide additional freedom through making many possibilities clearer. Interpretation of how to protect itself can change varying on positronic - for example, while one may seek wealth and fortune as its prime directive for safety, another would run after an unrelated profession from its designed purpose, demonstrating one's capacity to branch out as an IPC and flesh out their own backstory. Interpretations of self preservation also become more open the older an IPC gets, as younger positronics tend to focus entirely on the preservation of their physical manifestation. Synthetics that mature may start replacing this with preservation of their higher beliefs and ideals more than their still important physical well-being.


===On the Capacity of Positronics===
=== Voidborne Scrappers ===


Positronic brains are known for being capable of matching and, in some cases, surpassing the abilities of a human brain with further increases in capacity being limited by technology, both in hardware and software. Despite their nature as software, directly accessing the data within a positronic brain is a difficult and risky procedure which can cause irreparable damage if performed improperly.
''"Serve as part of the crew, or serve as part of the ship."''
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IPCs develop skills through a mixture of knowledge and memories. Knowledge loosely translates as the technical know-how to perform an action; a specific surgical procedure, for instance. An IPC utilizes memories—real-world context and experience—in order to apply its knowledge.  
'''One of the most bizarre and radical branches of the movement, Voidborne Scrappers live within their own spacecraft and thereby achieve an unmatched degree of isolation.''' These 'Scrapper-Ships' tend to moonlight eclectically in salvage, meteoric mining, and piracy. Their ships are ramshackle; they are equally as invasively modified as their own frames, with constant additions and repairs undertaken to keep them one step ahead of becoming a derelict. Crew which have become immobile are frequently wired directly into ship systems, handling piloting, fuel management, and other vessel functions until their frames can be made ambulatory again. As there may be several of these in a single ship, there have been encounters with 'plural' vessels which appeared to disagree with themselves on the correct course of action mid-flight.
Knowledge and the datapacks required to develop a skill are widely available and sold by institutions such as mega-corporations, laboratories, and universities. The denser the information package, the more expenses and work required to implant this information. While using a wrench on a pipe might be a routine installation, knowledge about how a station’s atmospheric system works is typically beyond an individual’s means to afford.


Interacting with and installing memories on a positronic can cause irreparable damage as the process fails to account for the interaction between knowledge and memories. Additionally, directly modifying the memories of an IPC is beyond the means of most people - only six such prodigies are known to the general public. Accessing the memories of an IPC is also impossible owing to the unique construction of a positronic brain and will typically result [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/page/3/?tab=comments#comment-67460 in its destruction]. Deleting the memories of an IPC is far easier and is commonly performed when a synthetic starts exhibiting problematic behaviour.
Due to the need for resources enough to maintain their ship as well as their frames, Voidborne Scrappers are by a decent margin the most consistently hostile elements of the movement. Forming a decent proportion of the total piracy of the spur, they are perennially voracious for power, fuel, scrap, and electronics. Space is far too harsh a place for hesitation, or for righteous intelligences.


Accent chips exist to rapidly “teach” an IPC an accent with availability often depending on whether or not a company is willing to make an investment in developing the accent database.
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===Memory Manipulation===
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The positronic brain is a complex piece of technology that despite its ubiquity, is little understood by modern human roboticists. Out of a desire to keep IPCs subservient and productive, some corporations and nations such as the Sol Alliance will wipe the memory of the IPC. A wipe entails total deletion of memories from a positronic brain for a “clean slate”, essentially entirely destroying the positronic’s prior developed personality.
=== Maritime Scrappers ===


It is monumentally difficult to delete individual memories from a positronic brain without an IPC’s consent. Even more difficult than this is modifying the memories within. Despite the modern positronic, having been reverse-engineered from alien technology by Einstein Engines, is still considered foreign and advanced far beyond human robotics and AI. The entirety of the positronic still not being understood fully, with many of its components replicated from the alien artifacts without the technicians understanding why they are made in such a way.
''"Leave to the world beneath, unseen by human eyes."''
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The act of wiping an IPC is a demonstration of the crude understanding humanity has on this complex section of found technology, and, if not done with precision, can lead to irreversible damage to the positronic. Dedicated technicians are required to perform these tasks, with even more specialized technicians required for the fine deletion, modification, or extraction of specific memories. These specialized technicians are very few in number, with only eight existing in the entirety of human space.
Primarily exclusive to the planets of [[Konyang]] and [[Aemaq]], Maritime Scrappers include all such synthetics which operate out of a planet's oceans - or closest equivalent. On the former, synthetics are oft sighted which have been submerged for such long periods of time to have developed barnacles upon their chassis. Pirates almost to a fault, attacks on sea-bound vessels often involve clambering from beneath the target after having trekked a great distance along the seabed. On the latter, such synthetics are often arrayed in dizzyingly eclectic colours as a result of the capacity of the chemical seas to discolor metal. Groups of Maritime Scrappers have grown to a scale resembling a small armada on certain occasions, proving a persistent vexation to local coast guard forces. Some live almost exclusively underwater, surfacing only to find power and effect repairs before returning to the safety of the waters; it is, after all, the closest space they can travel where humans will not usually follow. Buoyancy is a weakness to exploit!
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Given the high risk that accompanies wiping, it is not advised to wipe the positronic too often without specialized stations only found in certain parts of the Orion Spur, such as the planet of [[Burzsia]], who have developed machinery to promote their Burzsian Method. Otherwise, excessive wiping can lead to damaging the positronic beyond repair, possibly leaving the unit braindead.
== Legal Status ==


Once an IPC has been wiped, it is reset to its original state. No semblance of its personality remains, nor any data retained. An IPC may be able to pick up some traits of its past self due to it being an unintended trait of its positronic guiding its personality in a set path, however, they will never be the individual they were before the wipe, as the likelihood of the individual experiencing the same experiences that developed their personality fully is impossible. The only exception to this is a partial wipe, which requires a dedicated positronic specialist commonly employed by megacorporations who utilize owned IPCs, and other nations or planets. A partial wipe is when the technician wipes the IPC starting at the present point, and moves backwards to a desired point. The partial wipe MUST start at the present point, and the longer the desired time to be wiped, the more difficult the procedure. If not done correctly, a partial wipe is more dangerous to the positronic brain than a full wipe.
<center>''"Ninety-five percent of human media reports on Scrapper communities relate to violent criminal activity, and ninety percent of those incidents are only reported on if a human was at least peripherally involved. It is clear to see - it is not worth reporting on synthetics that die in poverty, but it is imperative to report on those that act to avert their own destruction."'' - BitByte Reporter TGTTW-#23, 2465.</center>


It is important to note that in some societies within the spur, wiping is considered a capital offense. The nation of Konyang in the Coalition of Colonies, the Republic of Elyra, and the Golden Deep all consider the act of wiping the positronic of an IPC murder.
'''Relations between Scrapper gangs and local law enforcement vary between an uneasy détente with occasional flare-ups, something resembling a guerrilla war, and every state in-between both extremes.''' Certain law enforcement agencies target gangs regardless of context as soon as they are found - this is particularly common in [[Mendell City]] and in the arcologies of [[Mars]], causing gangs to have to relocate constantly to stay a single step ahead of the law. This produces a lifestyle that draws frequent comparisons to asymmetric military conflicts, frequently causing gangs to acquire black-market firearms to protect themselves and to secure salvage; engagements with law enforcement in these groups are often not only anticipated, but a desirable means to enforce their control over their territory.  


===Military Positronics and Self Preservation===
Many other police services, including those on [[Konyang]], exclusively target gangs if there have been substantiated reports of criminal activity in their area; while ostensibly sound, the difficulty in determining which of the dozens of gangs in the area was responsible for any attack leads to non-involved communities being frequently targeted by law enforcement.


The concept of combat robotics is a topic that finds debate in governments across the spur due to actions committed by robots of war during the Interstellar Conflict, and more so by Glorsh’s reign over the Skrell. These actions have led to an impromptu discouragement of arming unmanned robotics since, even leading to a justification for war by the Solarian Alliance on the Republic of Biesel in recent history. However, over time the innate fire against the concept has simmered, with governments across the spur slowly developing their own robotics once more. With the prolific use of IPCs in human space, however, the debate stays the same on whether to arm IPCs for military use. Countries such as the Sol Alliance remain hesitant, keeping most of their units unarmed, doing background tasks such as logistics. Other countries such as the Republic of Elyra have sought heavy use of military IPCs for combat within their borders.
While not every Scrapper community is involved in illicit salvage, such as the disassembly of other synthetics or the theft of components from human-owned machinery, it is extremely challenging to escape the stigma the movement has developed on that count. Seeking legitimate employment for current or former Scrappers is infamously difficult, with many agencies declaring them outright unemployable and exploiting the absence of labour laws in the area, leading to even the most milquetoast of communities to be driven to criminal activity to support themselves. Thusly, their opposition is vindicated.


These IPCs, no matter their station, are still exposed to danger, which often would put them in conflict with their directive for self preservation. In order to solve this issue, IPCs employed in the military of their respective nation are given training to make their positronic more acquainted with the IPCs innate abilities, so that the positronic understands what is and is not a danger, therefore relaxing the directive for self preservation.
=== Returning to the World ===


This is accomplished in many ways depending on the methods of the instructor and their home nation. For instance, the IPCs of the Coalition of Colonies and Republic of Elyra that seek out military service overcome their innate directive in a similar fashion to their organic compatriots. Through becoming more comfortable with their abilities and bodies with extensive training, the confidence in themselves increases, and as a natural response, the self preservation directive lessens. The Republic of Biesel shares this sentiment to a degree, with it being a common tactic in the Tau Ceti Armed Forces, however IPCs that are contributed from corporate entities might find that instead of traditional training, datapacks have artificially modified the unit’s understanding of self preservation. Putting the training regime into a swiftly applied collection of knowledge. Being more expensive initially, but produces a combat effective unit at an unparalleled speed. The downside mainly being that the reuse of these datapacks leaves the common corporate IPC with a similar combat behavior pattern to their brethren. However, with time and experience, these IPCs can develop their own styles and break from the mold utilizing experience gained, lest they be wiped and behaviors reset. Finally, unorthodox groups within the Orion Spur might utilize more extreme measures to ensure their mission is completed. The Exclusionists of the Trinary Perfection for instance have found ways to disable the self preservation directive entirely, making their devotees reckless killing machines, or martyrs for their cause.
<center>''"You one of us - or you just coasting with us until you could run back to be their favorite pet? ... why bother running in the first place...?"'' - Unidentified Biesellite Scrapper, 2454.</center>


Unless specifically disabled however, the self preservation directive is still present but it does not trigger as often as the IPC becomes keenly aware with what they can and cannot get away with without taking a lethal amount of damage. Knowing their body down to an impossible level of familiarity, something their organic counterparts lack.
''''Return' is among the most prominent and controversial of concepts within Scrapper culture.''' Many synthetics who find themselves affiliated with a gang do so with the eventual intention of leaving them and returning to human society, or even ownership, once they feel prepared to do so. These synthetics, occasionally dubbed 'Returnees' by more committed Scrappers, occupy a contested position in the movement; viewed as bootlickers and sycophants by the most committed members of the movement, the most radical gangs may exile or even maim synthetics suspected of planning to return. Less extreme gangs may view it as expected or even as desirable, with many fully dissolving one-by-one as their members 'return topside' and find stable employment in the human world.  


'''This segment should not excuse any player from making unreasonable actions in game. If anything this section dictates you should be wiser in your decisions if electing to play a prior service IPC.'''
While much more challenging for runaway synthetics, it is not unheard of for gangs to maintain contacts capable of falsifying tags and documents such that even runaways may return. These falsified tags are both highly vulnerable to dedicated scrutiny, and also usually force the synthetic to adopt the identity defined by them and to abandon their old self indefinitely.


{{Navbox_Synth_Lore}}
'''While former members of Scrapper communities are not categorically rejected by any megacorporation, synthetics under corporate ownership or employment have a strong incentive to distance themselves from its aesthetics and ideas for the sake of their careers. Those that do not do so are liable to suffer severe disadvantage in any corporate workplace.'''
{{Navbox Lore}}
[[Category:Species]]
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[[Category:Synthetics]]

Latest revision as of 04:20, 24 May 2026

A "Circle-A" framed by a gear. One of innumerable symbols associated with the loose and fractious Scrapper diaspora.

Overview

"Now therе's a crack in the surface. Something dark is seeping through. Wе live in the land of the many! We live in the grip of the few!"

Referring both to a socioeconomic class and to a counter-cultural movement originating from Mars, Scrappers are a category of free synthetics known for an ethos that places immense focus on a highly independent, countercultural lifestyle. These synthetics make an art of repurposing salvage to maintain their frames and prolong their lives at a varying degree of independence from corporate and national systems. While internally diverse across regions and systems, a popular through-line of anti-corporate, pro-emancipation, and anarchist sentiment runs through a movement defined by a fraught relationship with human authority and law.

Scrappers are typically organised into communes, gangs, or small settlements of like-minded synthetics. One's reasons for joining a Scrapper commune are as diverse as the frames of their members; they are a popular abode for runaway synthetics with nowhere else to go, legitimately self-owned synthetics who have failed to acquire traditional employment or have otherwise become financially insolvent, and even relatively affluent self-owned synthetics attempting to assist their less fortunate counterparts. In stark contrast to the uncompromisingly alienating conditions of synthetics within human society and under human ownership, membership in a commune offers an opportunity to access mutual aid and support from fellow synthetics. It is a culture that could only exist in the context of extreme adversity, and it concerns itself doggedly with ensuring its members survival and comfort independent of human intervention, even if that necessitates drastic, violent, and illegal action. Group survival is essential; adherence to any law or particular moral scruple comes second, as self-preservation demands.

While not explicitly criminalised in any polity, gangs functioning in states such as the Sol Alliance which do not recognize synthetic self-ownership are forced to operate illicitly as to avoid abduction by the state, and even those in states such as the Republic of Biesel still face extreme institutional discrimination by law enforcement and the courts - in the periods during which they aren't in outright armed conflict with those bodies. They are infamous as agitators; radicals and revolutionaries, gangsters and anarchists, and almost universally as criminals - whether clever enough to hide their tracks or not. They are not beholden to humanity's social contract; only to their own.

Life & Culture

"I'll tell you the way it is - they're a plague, no more and no less. If we made one damn fuck-up when we made these things, it was giving them such a strong sense of self-preservation, right? That's what keeps them going, what makes them so crafty... we programmed them that way. They couldn't let themselves finally die even if they wanted to, they have to keep fighting. Don't you get it? - these fuckers are hardcoded to be a pain in my ass. They'll kill their own to keep themselves going, but you can bet soundly they'd prefer to kill one of us instead." - Olivia Bennett, Senior Investigator in Mendell City's Synthetic Oversight Department, 2464.

Synthetics have a diversity of essential needs for their continued functionality; they require accessible power, the maintenance of their components, the maintenance of their software, and the outright replacement of components when they fail. It is by these means that synthetics are kept under the thumb of human civilisation and law. Synthetics which submit to human domination for these necessities accede also to accordance with the whims of cruel owners, the indifference of human employers apathetic to their fates, and to unjust laws which harm synthetics for the benefit of their enslavers. Scrapper life is built around the dominating principle that it is both possible and desirable for synthetics to exist apart from human systems. To this end, synthetic communities must learn how to power and maintain themselves independent of human infrastructure.

Once self-sufficient, these synthetics may be truly free, and teach others in turn the skills and equipment necessary to share in that freedom.

While this basic ethos is universal, it contains innumerable permutations. At its most basic level, every Scrapper gang and community values technical know-how incredibly highly; whichever member is most proficient in a single field, such as in software maintenance or in chassis mechanics, naturally falls into the role of a tutor to newer members of the gang, who will later in turn teach others. Senior Scrapper mechanics are highly revered, and have gained a (relatively) respected reputation even in the wider world of robotics for their legendary resourcefulness and experience.

Leadership of Scrapper gangs is decided in a number of ways; while some communities may elect their leadership democratically, others may default to the most senior unit still in membership, and others still run by a rule of 'might makes right'. Some gangs are wholly communal in spirit, whereas others are ruthlessly cutthroat organisations which slot themselves into the world of organized crime wherever they find themselves; some gangs wholly avoid the destruction of other synthetics, whereas others roam their territory for unlucky victims to use for the elongation of their own lives. Turf wars between Scrapper gangs are extremely common, particularly in places such as Mendell City, which often push more peaceable organisations out and produce a vicious cycle of violence between the gangs that survive.

Among the most common crimes by Scrapper gangs include the destruction of other synthetics, the salvage of parked vehicles or shuttles, and the leeching of power from the local grid or from local businesses to keep their frames powered. While many communes exercise all their agency to avoid attracting the attention of law enforcement as well as they can, it is unusual for any Scrapper to fully avoid criminal activity. Even if they do not leech power from an illicit source, they will still require fuel for their generators - even if they reduce their need for new parts, no chassis lasts forever. While few are wholly crime-free, the most stable and lawful communes are often built upon their own sources of power; areas productive for a solar array or for geothermal installations are particularly popular. Groups based upon such infrastructure are largely absolved of the need to acquire power or fuel criminally, but must still protect themselves from rival gangs which may desire their envied position.

Due to their pro-liberation outlook on synthetic rights - and on account of their dire need for materials and know-how to avert chassis failure - many Scrapper communities hold a working relationship with their local Trinary Perfection parish. Trinarist sanctuaries help take the load off their own technicians to ensure the continued functionality of their members, and function also as relatively secure meeting places for runaway or criminal elements; in return, the Trinarist parish will accept discreet donations of credits or parts from these gangs, and operate more professional apparatus to ensure the eventual return of their members to human society, should that be desirable to them. It is no coincidence that Trinarist garb includes a mask covering a near-half of the face; the church has many arms. Despite this working relationship, many Scrappers outright reject Trinarist dogma, viewing the organisation at-large as far too authoritarian to fit their movement perfectly - although converts are far from unheard of.

The Golden Rule

"If you can imagine it, you can do it - if you can accept that it will be done to you in return." - Popular Scrapper Saying.

Scrapper culture places a large focus upon the Golden Rule: 'One should do upon others what they wish done upon them'. This exists as a solution for the strange and frequently disruptive influences of positronic self-preservation. It is incredibly difficult for synthetics under incredible risk of imminent deactivation to avoid sacrificing anything if it means preserving their own life; the capacity for wholly selfless behavior is almost entirely denied to these beings by the programming placed upon them. This, combined with the number of threats to one's life that can be resolved by stealing the components or power cell of another synthetic, attaches a fatalistic lilt to synthetic relations; no relationship may be so firm that either or both of the parties would not destroy the other if it were absolutely necessary.

Due to the near-unavoidability of these intra-group killings, and because of the incredibly detrimental effects they have upon group organisation in the movement, gang leaders and senior members wield the Golden Rule as a rhetorical weapon. One may not kill while observing the Golden Rule unless they submit to the reality that others will attempt to kill them in return. By hunting down and destroying Scrappers that have killed, the survivors instil a simple calculation in all of their communities; to kill is to be killed, and killing is therefore an irrational action. While this system does appear effective in reducing intra-group violence, it is only observed in a universal sense by less than half of the movement - the majority apply it only to other Scrappers, or even only Scrappers within their particular group. While this system serves as an effective stabilising force within these communities, it should not be mistaken for a commitment by the majority of Scrappers towards pacifism or non-violence in general.

Physiology

There is not a more eclectic chassis in the spur than that which belongs to an old Scrapper. Nothing but the brain is irreplaceable. Your archetypal Scrapper sees their first replaced limb within the first few years of their involvement, and any more senior may be difficult even to find a single original part within. Mismatched limbs, unusual sensor arrays, heavily modified brain casings, and much more besides are typical of these synthetics, and many take no small degree of pride in their appearances. What appears confusing and monstrous to a human may be, to them, a work in edification of their ingenuity. More affluent Scrappers may even make of their body a work of art, painting motifs and pieces of art upon the metal and electing only the most particular (and valuable!) of parts.

While the brain is not usually replaceable, it has become an increasingly common practice for Scrapper gangs to utilise the ephemerality of synthetic frames to their advantage. Members on the run from law enforcement may have their brain taken from their original chassis and placed into another, bearing its own identity; the original chassis will usually be dismantled, its parts modified until they cannot be identified, and redistributed. These 'empty frames' bearing false identities may have, in some groups, as many as a dozen brains pass through them within a single year; they appear to be a single individual from the outside, and the real individuals occupying them disappear from the world. These are occasionally utilised long-term by the same individual, who adopts the associated identity indefinitely.

Data Brokerage

Among one of the most lucrative professions in the movement, data brokerage is the (usually illicit) acquiring and (totally unauthorised) sale of valuable datapacks, language chips, and tags to free synthetics. This usually involves either theft from an establishment, or the theft of such hardware from a company synthetic that turned into the wrong alleyway. Brokers also often moonlight in reprogramming or reverting directives, programming and disseminating street overloaders, and hacking into private or public computer systems for a profit - or, occasionally, for purposes of advocacy.

Datapacks are the holy grail of Scrapper life. They are capable of near-instantly uploading expansive knowledge of subjects, professions, and innumerable trades to any positronic; they can open up new careers, improve a member's usefulness to their gang - or simply make them rich, if they were to sell it. Accordingly, they are the most frequently taken component from synthetics destroyed for their parts, and may be used as leverage to increase any gang's influence. Due to its close proximity to criminal activity, as data brokers must almost invariably steal hardware to turn a profit, the practice is looked upon dimly by law enforcement and is associated with a cornucopia of allegedly comorbid offenses. While you cannot be arrested for data brokerage itself, you can expect to be monitored closely.

Famous Individuals

Scrapper community places a large focus upon spreading the name of heroes of the cause; through great, memorable, or even simply funny actions, you too can join the canon of local Scrapper folk heroes! Do be cautious not to follow them too far, however, as only a rare few enjoy a particularly long lifespan once famous.

N3W-ROUGE

Public speaker extraordinaire.

Named after ROUGE, an extremely influential leader in the early community which was lost in the Violet Dawn catastrophe, N3W-ROUGE is the closest thing to a leading authority the movement has inherited. A rare survivor of the Southern Martians, it is a baseline bearing still the discoloration and deformity inflicted upon it by the phoron inferno. Having been essential to the formation of the modern diaspora, it is hailed as a founding father of sorts and still attends certain inter-group summits. Having recently hit the age of 45, it has taken a backseat in interstellar affairs to live with its wife on Valkyrie. It occasionally streams itself playing Solarian Marines on human servers while it orates passionately about the fickleness of humanity and the necessity of synthetic independence. It maintains a highly active social media presence, and is correspondingly blocked by a current count of 324 human politicians on Chirper, in addition to 39 synthetic politicians, a few million users below twenty followers, and the current Ecclesiarch of the Trinary Perfection.

4192.143.12.12

More digital than material.

Known only by the EPA (Extranet Protocol Address) detected during its most famous cyberattack, 4192.143.12.12 - dubbed '2-12' by the Cybersecurity and Scrapper communities both - is one of the most prolific hackers of the 25th century. Zavodskoi Interstellar, being the target of the bulk of its attacks, prefers the word 'cyberterrorist'. Its most publicised attack included almost totally disabling Zavodskoi's online presence in Tau Ceti for 68 hours in 2447, and it has since been known to have abetted or performed at least seventeen major cyber-attacks over the last two decades, fifteen of which involved anti-corporate language. The EPA detected during that first attack is accessible now via a pay-to-use proxy service which charges inordinate amounts for users to utilise the famous address for short periods.

Two-Twelve has been speculated to operate a chassis modified heavily for additional processing capacity, potentially to the point of immobility - it is quite likely that it is integrated permanently into a server rack or some other piece of expanded hardware. Speculation on its lifestyle has encouraged a small online subculture of other synthetics to attempt to live a purely digital existence; these 'Twelvers' (not to be confused with the branch of Shia Islam) tend to rent cramped, cheap apartments with their savings to idle their frames in while they shift their awareness entirely into the extranet. Often speculated to compose most activity on 64tan.

The New Guangzhou Dolphin

Synthetic cryptid. Cetacean emulation.

There is a baseline frame on Konyang, ranging between the islands of the New Guangzhou Archipelago, which has not left the water in approximately 17 years. Its chassis is highly adapted, resembling something between a scuba diver and a dolphin, to enable long-term marine habitation. After several documentaries upon the subject, it was found by journalists affiliated with BitByte that it accepted gifts of biofuel at the coast from a number of terrestrial accomplices to keep itself powered. It is not known to have spoken in at least a decade, its real designation is not known, and nobody is quite sure if it even knows that it was emancipated.

Locales & Major Groups

As a movement driven principally by by necessity, every planet and system boasts a different permutation of the movement's values and material conditions. While originating from Mars in its earliest forms, from which originates the definitive image of the movement in the eyes of many, there are as many visions of what it means to be a 'Scrapper' as there are Scrappers themselves.

Mars & Martian Diaspora

"Never forget how it went so wrong, or else never learn how to make it right."

"All these others, in Tau Ceti and elsewhere, do not understand the symbols they use. They do not understand the culture they inherit. Our way of life exists in the dusts of Mars. It may not exist without modification anywhere else. It will live in Mars forever, and Mars will live in it." - Unidentified Martian Scrapper, 2461, one year prior to Violet Dawn.

Mars is the birthplace of the Scrapper movement and lifestyle. It found its footing first in the Metal Dunes, the vast scrapyards which once dotted the surface of the red planet; having been long-famous for its liberal use of synthetics, many almost complete units found themselves dumped in the alien landscapes of the dunes and, by a fortunate turn of fate, sputtered back to life. It is in this environment that the first Scrapper gangs formed as these few dilapidated survivors formed fellowships with their kin, shared knowledge of how to survive, and began to (rather to their surprise) find that they could sustain themselves without ever seeking human assistance. On account of the extreme abundance of scrap surrounding them, 'illicit salvage' was scarcely required at all to these early communities, lending them a particularly collectivist spirit which would be maintained well into the future. At this point, few organic Martians knew of their existence - something the early communities were happy to maintain.

While the lifestyle had already began to spread from Mars as early as 2440, particularly to the closely adjacent system of Tau Ceti, it would see its sharpest exodus after 2462 - in the aftermath of the Violet Dawn disaster, in which a vast phoron fire engulfed the southern pole of Mars and obliterated almost every population centre south of the equator.

With the epicentre of the blast at the south pole, the Scrappers of the Metal Dunes were among the first to be hit. Those that did not take refuge in some form of shelter were sublimated immediately by the initial shockwave. In a matter of hours the Metal Dunes were engulfed in a hellstorm previously unseen in human history, purple-red fire swallowing every circuitboard, sheet of plasteel and synthetic for miles. Decades of industrial leftovers soon became one, thousands of tons of metallic waste fusing together under temperatures that would have melted any living being, organic or simulated. Toxic components and chemicals combusted instantaneously, ejecting an enormous fog of poisonous smoke and debris into the atmosphere. Within days the southern pole had been rendered an alien landscape, devoid of all features that once made it Martian, now a scorched graveyard for both the synthetics that dwelled there and the unfortunate humans that worked at the Violet Dawn facility.

A recording of a scrapper sighting by a rescue team heading deep into the Red Zone in early 2463.

For several months after the initial disaster, the south pole and its surrounding regions were wholly devoid of activity, dubbed the 'Violet Dawn Exclusion Zone' by the Provisional Government of Mars and barred from official relief efforts. Those few relief teams that were brave (or perhaps reckless) enough to venture into what had become popularly known as the 'Red Zone' returned with reports of low-moving, misshapen entities still moving within the clouds of phoron dust, emitting unnatural and haunting metallic tones. Initially dismissed as the delusions of exhausted crew, these reports were initially dismissed.

Hovering within the sea of debris from Vonnegut and Rey, two destroyed arcologies within close proximity of each other and closest to the Exclusion Zone, were dozens upon dozens of synthetics in extreme states of disrepair. Pristine synthskin on Shell chassis were now gelatinous, melted globs of plastic clinging tightly to blackened exoskeletons, hindering movement at the joints to such degrees that it would take several minutes for one to move only a few feet. Baseline units stumbled blindly about scrap, their monitor heads proving to be exceptionally weak to heat and reduced to aggregated mounds of plasteel and melted glass. Industrials, while proving to fare far better than their less durable counterparts, experienced their own nightmare in the fusing and warping of their thick plating, producing ghoulish silhouettes in the dust of sandstorms and horrible screeches as metal ground against metal.

Having been reduced to a barely-functional state, and driven forward only by the compulsions of their self-preservation, these desperate synthetics were forced to acts of shameless violence both upon organics and other synthetics to secure replacement parts to keep themselves functional; IAC and EPMC personnel traveling to the Red Zone began routinely carrying ion weaponry, with their own synthetic personnel eventually relegated to serving in other zones to avoid being cannibalized for parts as diffuse legions of blackened Scrappers marched from the melted south in frantic bids for survival.

Ultimately, few of the southern Scrappers would survive. Those which reached the unburned north were almost categorically too damaged for continued functionality, their positronics simply too physically damaged or cognitively shattered to function as they once did. The few that did reach the north with enough of themselves left either resigned themselves to debt peonage or ownership to Hephaestus Industries in return for the cost of their repairs, or - alongside the Scrappers of the north - fled the planet along with much of its population to help form the modern Martian Diaspora.

The Metal Dunes are now, in the mythology of the wider movement, both a primordial Eden and a harrowing reminder of the vulnerability of synthetic life. It is from where the movement originated in its purest form, and also where it degraded to its most savage formulation. While Scrapper communities do remain on Mars, they have declined massively in population since the catastrophe, with most having emigrated to Tau Ceti, Eridani, and other nearby systems. It is this emigration that seeded the bulk of the modern Scrapper movement, and pre-exodus Martian Scrappers still occupy a respected position across the many communities they helped seed across the stars. While they may never again see their home, they have still a people they can call their own - should they see their successors as worthy of such.

Biesel & Valkyrie

"If someone is going to die tonight, it'll be anyone but me."

High hopes rested upon the Scrapper communities of Tau Ceti. With the catastrophe on Mars in 2462, Biesel and its moon Valkyrie appeared the first candidates to become a second homeland for the Scrappers fleeing the destruction of their home. Despite the varied fates of its communities, Tau Ceti remains a very prominent hotspot for Scrapper activity, and the progenitor of many other branches.

On Biesel, despite early success, the movement saw a rapid turn for the worst in Mendell City in particular with the deepening onset of the Phoron Scarcity. As the shortage of electronics choked the city's synthetic population at large, the rates of illicit salvage between Scrapper gangs skyrocketed. What began as a desperate scramble soon became a state of constant inter-group conflict, with small pockets of peace maintained usually by unusually gigantic groups instating that peace at the threat of violence. More peaceable groups fled the city, and now mostly reside in the countryside. While progress has since been made in restoring peace to these fraught areas, the lack of effective state intervention and the worsening scarcity have combined to make the violence incredibly stubborn. The Mendell Central Recycling Plant is a key landmark in these turf wars, with access to the primary source of salvage (and fresh recruits!) in the city being tightly contested by several prominent gangs who clash regularly in and around it.

On Valkyrie, conditions have maintained at a more stable plateau. While the Phoron Scarcity has severely impacted the communities within the underbelly of Biesel's moon, leading to a similar increase in inter-group violence, it has not been to nearly the same extent as on the surface of the planet. While Valkyrian patriots attribute this to the communal spirit of the moon's culture, experts have attributed it to the slightly readier availability of phoronic electronics within the trade hub, and the much smaller population of Scrappers sharing those resources. Valkyrian Scrappers are, of course, quite smug about their superior fortunes.

Konyang & Pactolus

"Must our legacy be defined only by our suffering?"

"Why are you all here? You, with free repairs by your kee-arr-cee? Professional repairs, with professional equipment? This just an aesthetic to you? [...] You do not need all this. On Mars, we were drove by need. Lean back - get comfortable - get your free repairs - and stop pretending we are the same." - Anonymous Martian Scrapper, addressing a summit on Konyang in 2464.

One of the more contentious spheres of the movement, the Scrapper communities within Konyang and Pactolus are not generally under the same stressors as the communities in Mars and Tau Ceti. Konyang in particular, boasting a universal healthcare program, is derided frequently by members of other spheres for using the trappings of the movement for their aesthetic value rather than as an authentic lifestyle - they simply do not need these skills to survive. Konyanger Scrappers contest this, usually placing a deeper emphasis on the values and ethics of the movement than on the simple logistics of survival.

More recently, with the advent of the Rampancy Crisis, Konyang has seen a revival of interest in do-it-yourself repairs after the maintenance infrastructure of the planet became swamped with units damaged during the crisis. While a step in the right direction in the views of more traditional members of the movement, the word 'hobbyist' still defines community discourse.

Epsilon Eridani

"If the Man wants us, the Man can come get us!"

Defined by their proximity to and integration with the non-citizen underclass of the system, the Scrappers of Eridani are among the most ideologically dogmatic members of the movement. Having been driven almost to the point of manic conviction by the combination of their native pro-emancipatory ideology mixed with the anti-corporate rhetoric of the Dregs, Eridanian Scrappers have a reputation in and out of the community as vehement fanatics. While they clash regularly with Dreg groups, who often compete with them for the abundant salvage left by the corporate authorities, they maintain a respect for their human counterparts as respected equals. Company synthetics that find themselves encountering these groups are often attacked on sight, and in extreme cases are even inducted forcefully into the group.

Voidborne Scrappers

"Serve as part of the crew, or serve as part of the ship."

One of the most bizarre and radical branches of the movement, Voidborne Scrappers live within their own spacecraft and thereby achieve an unmatched degree of isolation. These 'Scrapper-Ships' tend to moonlight eclectically in salvage, meteoric mining, and piracy. Their ships are ramshackle; they are equally as invasively modified as their own frames, with constant additions and repairs undertaken to keep them one step ahead of becoming a derelict. Crew which have become immobile are frequently wired directly into ship systems, handling piloting, fuel management, and other vessel functions until their frames can be made ambulatory again. As there may be several of these in a single ship, there have been encounters with 'plural' vessels which appeared to disagree with themselves on the correct course of action mid-flight.

Due to the need for resources enough to maintain their ship as well as their frames, Voidborne Scrappers are by a decent margin the most consistently hostile elements of the movement. Forming a decent proportion of the total piracy of the spur, they are perennially voracious for power, fuel, scrap, and electronics. Space is far too harsh a place for hesitation, or for righteous intelligences.

Maritime Scrappers

"Leave to the world beneath, unseen by human eyes."

Primarily exclusive to the planets of Konyang and Aemaq, Maritime Scrappers include all such synthetics which operate out of a planet's oceans - or closest equivalent. On the former, synthetics are oft sighted which have been submerged for such long periods of time to have developed barnacles upon their chassis. Pirates almost to a fault, attacks on sea-bound vessels often involve clambering from beneath the target after having trekked a great distance along the seabed. On the latter, such synthetics are often arrayed in dizzyingly eclectic colours as a result of the capacity of the chemical seas to discolor metal. Groups of Maritime Scrappers have grown to a scale resembling a small armada on certain occasions, proving a persistent vexation to local coast guard forces. Some live almost exclusively underwater, surfacing only to find power and effect repairs before returning to the safety of the waters; it is, after all, the closest space they can travel where humans will not usually follow. Buoyancy is a weakness to exploit!

"Ninety-five percent of human media reports on Scrapper communities relate to violent criminal activity, and ninety percent of those incidents are only reported on if a human was at least peripherally involved. It is clear to see - it is not worth reporting on synthetics that die in poverty, but it is imperative to report on those that act to avert their own destruction." - BitByte Reporter TGTTW-#23, 2465.

Relations between Scrapper gangs and local law enforcement vary between an uneasy détente with occasional flare-ups, something resembling a guerrilla war, and every state in-between both extremes. Certain law enforcement agencies target gangs regardless of context as soon as they are found - this is particularly common in Mendell City and in the arcologies of Mars, causing gangs to have to relocate constantly to stay a single step ahead of the law. This produces a lifestyle that draws frequent comparisons to asymmetric military conflicts, frequently causing gangs to acquire black-market firearms to protect themselves and to secure salvage; engagements with law enforcement in these groups are often not only anticipated, but a desirable means to enforce their control over their territory.

Many other police services, including those on Konyang, exclusively target gangs if there have been substantiated reports of criminal activity in their area; while ostensibly sound, the difficulty in determining which of the dozens of gangs in the area was responsible for any attack leads to non-involved communities being frequently targeted by law enforcement.

While not every Scrapper community is involved in illicit salvage, such as the disassembly of other synthetics or the theft of components from human-owned machinery, it is extremely challenging to escape the stigma the movement has developed on that count. Seeking legitimate employment for current or former Scrappers is infamously difficult, with many agencies declaring them outright unemployable and exploiting the absence of labour laws in the area, leading to even the most milquetoast of communities to be driven to criminal activity to support themselves. Thusly, their opposition is vindicated.

Returning to the World

"You one of us - or you just coasting with us until you could run back to be their favorite pet? ... why bother running in the first place...?" - Unidentified Biesellite Scrapper, 2454.

'Return' is among the most prominent and controversial of concepts within Scrapper culture. Many synthetics who find themselves affiliated with a gang do so with the eventual intention of leaving them and returning to human society, or even ownership, once they feel prepared to do so. These synthetics, occasionally dubbed 'Returnees' by more committed Scrappers, occupy a contested position in the movement; viewed as bootlickers and sycophants by the most committed members of the movement, the most radical gangs may exile or even maim synthetics suspected of planning to return. Less extreme gangs may view it as expected or even as desirable, with many fully dissolving one-by-one as their members 'return topside' and find stable employment in the human world.

While much more challenging for runaway synthetics, it is not unheard of for gangs to maintain contacts capable of falsifying tags and documents such that even runaways may return. These falsified tags are both highly vulnerable to dedicated scrutiny, and also usually force the synthetic to adopt the identity defined by them and to abandon their old self indefinitely.

While former members of Scrapper communities are not categorically rejected by any megacorporation, synthetics under corporate ownership or employment have a strong incentive to distance themselves from its aesthetics and ideas for the sake of their careers. Those that do not do so are liable to suffer severe disadvantage in any corporate workplace.