Difference between revisions of "Uplink"
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{{ | {{Reference}} | ||
{{toc_right}} | {{toc_right}} | ||
=Antagonistic Gear= | =Antagonistic Gear= | ||
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are | All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. | ||
* Items with a <span style="color:green">'''green'''</span> background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned. | |||
* <span style="color:gold">'''Yellow'''</span> items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.). | |||
* <span style="color:orange">'''Orange'''</span> items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband. | |||
* <span style="color:#c62323">'''Red'''</span> backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. Some Red items are uniforms meant for operatives, agents, or soldiers of rival companies, governments, or other groups. Antagonists who use them are assumed not to be trying to blend in in the first place. | |||
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities. | |||
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. | When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. | ||
==Ammunition== | ==Ammunition== | ||
All items under this heading are ammo for weapons and firearms. Obviously | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm. | |||
In this section, if the gun name is in '''bold''', it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in | <div class="mw-collapsible-content"> | ||
In this section, if the gun name is in '''bold''', it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead. | |||
{{UplinkItem | {{UplinkItem | ||
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* '''ballistic carbine''' | * '''ballistic carbine''' | ||
* '''bullpup assault carbine''' | * '''bullpup assault carbine''' | ||
* | * bullpup carbine | ||
* Dominian rifle | * Dominian rifle | ||
* pocket rifle | * pocket rifle | ||
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|strategy = Fits these guns: | |strategy = Fits these guns: | ||
* '''assault rifle''' | * '''assault rifle''' | ||
* '''shortened assault rifle (short-barreled assault rifle)''' | * '''shortened assault rifle (''short-barreled assault rifle'')''' | ||
* automatic rifle | * automatic rifle | ||
|description = Magazine contains 20 rounds of 7.62mm ammo. | |description = Magazine contains 20 rounds of 7.62mm ammo. | ||
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|description = Magazine contains 7 rounds of tungsten slug ammo. | |description = Magazine contains 7 rounds of tungsten slug ammo. | ||
}} | }} | ||
</div></div> | |||
==Badassery== | ==Badassery== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
For people who want a challenge. | For people who want a challenge. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
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|image = syndballoon.png | |image = syndballoon.png | ||
|cost = 20 | |cost = 20 | ||
|usedfor = | |usedfor = Fun. | ||
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest? | |strategy = Carry this balloon in your hand. Maybe use it as part of a protest? | ||
|description = Across the balloon is printed: "FUK CAPITALISM!11!"<br>Makes you look like you have a "Syndicate" tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don't actually have proof you got it | |description = Across the balloon is printed: "FUK CAPITALISM!11!"<br>Makes you look like you have a "Syndicate" tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don't actually have proof you got it from your traitor uplink, in or out of character.) | ||
}} | }} | ||
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|image = ntballoon.png | |image = ntballoon.png | ||
|cost = 20 | |cost = 20 | ||
|usedfor = | |usedfor = Fun. | ||
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn't spring for a pizza party. | |strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn't spring for a pizza party. | ||
|description = Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea." | |description = Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea." | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Random Item | |name = Random Item | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Random Items | |name = Random Items | ||
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|description = Buys you as many random items you can afford. Convenient packaging NOT included. | |description = Buys you as many random items you can afford. Convenient packaging NOT included. | ||
}} | }} | ||
</div></div> | |||
==Chemical, Biological & Radiological Weaponry== | ==Chemical, Biological & Radiological Weaponry== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Everybody loves a good war crime. Remember to have a good story behind why you're using these items. | Everybody loves a good war crime. Remember to have a good story behind why you're using these items. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = orange | |bgcolor1 = orange | ||
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|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them. | |strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them. | ||
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs. | |description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs. | ||
* Contraband except when being used for research or chemistry. | |||
}} | }} | ||
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|image = eggs.png | |image = eggs.png | ||
|cost = 4 | |cost = 4 | ||
|usedfor = | |usedfor = Hatching cute baby greimorians. Awww! | ||
|strategy = Useful as a distraction that's not obviously an attack. | |strategy = Useful as a distraction that's not obviously an attack. | ||
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem. | |description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem. | ||
* Contraband except when confined in Xenobiology. | |||
}} | }} | ||
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|usedfor = Delivery of chemicals at a distance. | |usedfor = Delivery of chemicals at a distance. | ||
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation. | |strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation. | ||
|description = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. | |description = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. | ||
* Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients. | |||
}} | }} | ||
</div></div> | |||
==Corporate Equipment== | ==Corporate Equipment== | ||
Voidsuits associated with corporations. To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Voidsuits associated with corporations. | |||
<div class="mw-collapsible-content"> | |||
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off. | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Banshee Infiltration Suit | |name = Banshee Infiltration Suit | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Caiman Drop Suit | |name = Caiman Drop Suit | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Dragon Biohazard Control Suit | |name = Dragon Biohazard Control Suit | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = NanoTrasen Military-Grade Suit | |name = NanoTrasen Military-Grade Suit | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Revenant Combat Suit | |name = Revenant Combat Suit | ||
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|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank. | |description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank. | ||
}} | }} | ||
</div></div> | |||
==Devices and tools== | ==Devices and tools== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
The right tools for the job. | The right tools for the job. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Advanced pinpointer | |name = Advanced pinpointer | ||
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|cost = 5 BC, 5 | |cost = 5 BC, 5 | ||
|usedfor = Finding things. | |usedfor = Finding things. | ||
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. | |strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects. | ||
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. | |description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. | ||
* Contraband except when used by command staff in an emergency situation. | |||
}} | }} | ||
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|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | |strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | ||
|description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | |description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | ||
* Miners and salvagers may use explosives on the job. They are illegal elsewhere. | |||
}} | }} | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Firing Pin<br>''Electronic firing pin'' | |name = Firing Pin<br>''Electronic firing pin'' | ||
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|usedfor = Activating firearms. | |usedfor = Activating firearms. | ||
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. | |strategy = Firearms are often stored with their firing pins removed. This solves that problem. | ||
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; screwdriver to remove. | |description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin). | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Firing Pin Extractor | |name = Firing Pin Extractor | ||
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|usedfor = Disabling firearms. | |usedfor = Disabling firearms. | ||
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too. | |strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too. | ||
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. | |description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin. | ||
}} | }} | ||
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|image = beacon.png | |image = beacon.png | ||
|cost = 4 BC, 4 | |cost = 4 BC, 4 | ||
|usedfor = | |usedfor = Stealing other people's deliveries. | ||
|strategy = Bugged! Will not recognize exposed cable. | |strategy = Bugged! Will not recognize exposed cable. | ||
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. | |description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Heavy Armor Kit<br>''Boxed heavy armor kit'' | |name = Heavy Armor Kit<br>''Boxed heavy armor kit'' | ||
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|usedfor = Surveillance. | |usedfor = Surveillance. | ||
|strategy = Spy on your target through the walls. | |strategy = Spy on your target through the walls. | ||
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.Wear and activate (upper-left panel). Lets you see living creatures through walls. | |description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls. | ||
}} | }} | ||
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|usedfor = Working in space. | |usedfor = Working in space. | ||
|strategy = If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility. | |strategy = If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility. | ||
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, | |description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant. | ||
}} | }} | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Personal Shield | |name = Personal Shield | ||
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|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells. | |description = A backpack which can recharge a connected energy weapon. Runs off normal power cells. | ||
}} | }} | ||
</div></div> | |||
==Exosuits== | ==Exosuits== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Need a mech? Not a machinist? Here's how you get one. | |||
<div class="mw-collapsible-content"> | |||
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged. | Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged. | ||
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|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). | |description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). | ||
}} | }} | ||
</div></div> | |||
==Exosuit Equipment== | ==Exosuit Equipment== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
To customize your exosuit. | To customize your exosuit. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
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|strategy = Construct your own fortress or hideout; dismantle things the crew need. | |strategy = Construct your own fortress or hideout; dismantle things the crew need. | ||
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems. | |description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems. | ||
* General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner's track-layer, are not contraband. | |||
}} | }} | ||
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|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.<br>Exosuit Mounts: Back.<br>Exosuit Software Requirement: medical support systems. | |description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.<br>Exosuit Mounts: Back.<br>Exosuit Software Requirement: medical support systems. | ||
}} | }} | ||
</div></div> | |||
==Gear Loadout== | ==Gear Loadout== | ||
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Crates that come with equipment related to the megacorporations and other entities. | |||
<div class="mw-collapsible-content"> | |||
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another. | |||
{{UplinkItem | {{UplinkItem | ||
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|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit. | |description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit. | ||
}} | }} | ||
</div></div> | |||
==Grenades and Thrown Objects== | ==Grenades and Thrown Objects== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel. | This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
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|usedfor = Hiding. | |usedfor = Hiding. | ||
|strategy = Pop smoke to hide or escape. | |strategy = Pop smoke to hide or escape. | ||
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade | |description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade. | ||
* May be used by Security personnel. | |||
}} | }} | ||
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|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. | |description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. | ||
}} | }} | ||
</div></div> | |||
==Hardsuit Modules== | ==Hardsuit Modules== | ||
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Pimp my hardsuit! | |||
<div class="mw-collapsible-content"> | |||
These modules must be installed into the hardsuit before you put it on. | |||
{{UplinkItem | {{UplinkItem | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Thermal Scanner<br>''Hardsuit thermal scanner'' | |name = Thermal Scanner<br>''Hardsuit thermal scanner'' | ||
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|description = Attaches to hardsuit. | |description = Attaches to hardsuit. | ||
}} | }} | ||
</div></div> | |||
==Highly Visible and Dangerous Weapons== | ==Highly Visible and Dangerous Weapons== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
When you need to go loud, and are ready for Security to come down hard on you. | When you need to go loud, and are ready for Security to come down hard on you. | ||
<div class="mw-collapsible-content"> | |||
Ammunition in '''bold''' can be purchased from the Uplink. | Ammunition in '''bold''' can be purchased from the Uplink. | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Burst Rifle | |name = Burst Rifle | ||
Line 1,982: | Line 2,015: | ||
* 30 points brute damage. | * 30 points brute damage. | ||
*Can be set to 2-round burst or semiauto. | *Can be set to 2-round burst or semiauto. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Caltrops | |name = Caltrops | ||
Line 1,996: | Line 2,030: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Chainsaw<br>''Steel chainsaw'' | |name = Chainsaw<br>''Steel chainsaw'' | ||
Line 2,021: | Line 2,055: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Laser Rifle | |name = Combat Laser Rifle | ||
Line 2,032: | Line 2,066: | ||
* 20 points fire damage. | * 20 points fire damage. | ||
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes. | * Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
Line 2,083: | Line 2,118: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Energy Carbine | |name = Energy Carbine | ||
Line 2,092: | Line 2,127: | ||
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill. | |description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill. | ||
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. | * Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
Line 2,240: | Line 2,276: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Kneebreaker Hammer | |name = Kneebreaker Hammer | ||
Line 2,250: | Line 2,286: | ||
* 31 points brute damage. | * 31 points brute damage. | ||
* Also functions as a crowbar. | * Also functions as a crowbar. | ||
* Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites. | |||
}} | }} | ||
Line 2,280: | Line 2,317: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Laser Rifle | |name = Laser Rifle | ||
Line 2,290: | Line 2,327: | ||
* Can be fired two-handed. | * Can be fired two-handed. | ||
* 30 points fire damage, 20 Armor Penetration. | * 30 points fire damage, 20 Armor Penetration. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
Line 2,359: | Line 2,397: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Point Entry Anti-materiel Cannon | |name = Point Entry Anti-materiel Cannon | ||
Line 2,369: | Line 2,407: | ||
* Requires both hands to fire. | * Requires both hands to fire. | ||
* Explosive projectiles; can break walls and floors. | * Explosive projectiles; can break walls and floors. | ||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
Line 2,383: | Line 2,422: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Psionic Jumpstarter | |name = Psionic Jumpstarter | ||
Line 2,543: | Line 2,582: | ||
* 15 points fire damage, 50 armor penetration. | * 15 points fire damage, 50 armor penetration. | ||
}} | }} | ||
</div></div> | |||
==Implants== | ==Implants== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it. | When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
Line 2,670: | Line 2,711: | ||
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA! | |description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA! | ||
}} | }} | ||
</div></div> | |||
==Martial Arts== | ==Martial Arts== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Learn special fighting moves. | Learn special fighting moves. | ||
<div class="mw-collapsible-content"> | |||
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab. | After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab. | ||
Line 2,780: | Line 2,823: | ||
* Advanced grab: Grab. Passively causes pain when grabbing someone. | * Advanced grab: Grab. Passively causes pain when grabbing someone. | ||
}} | }} | ||
</div></div> | |||
==Medical== | ==Medical== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Items for medics, support units, and mad scientists. | Items for medics, support units, and mad scientists. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
Line 2,846: | Line 2,891: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Defibrillator<br>''Defibrillator Paddles'' | |name = Combat Defibrillator<br>''Defibrillator Paddles'' | ||
Line 2,858: | Line 2,903: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Hypospray | |name = Combat Hypospray | ||
Line 2,881: | Line 2,926: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Fully Loaded Combat Medical Belt<br>''Tactical medical belt'' | |name = Fully Loaded Combat Medical Belt<br>''Tactical medical belt'' | ||
Line 2,893: | Line 2,938: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = O- blood pack<br>''IV bag - O- blood'' | |name = O- blood pack<br>''IV bag - O- blood'' | ||
Line 2,951: | Line 2,996: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Surgery Kit | |name = Surgery Kit | ||
Line 2,972: | Line 3,017: | ||
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink. | |description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink. | ||
}} | }} | ||
</div></div> | |||
==Services== | ==Services== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Use your telecrystals to call in favors and spoof the announcement system. | Use your telecrystals to call in favors and spoof the announcement system. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
Line 3,008: | Line 3,054: | ||
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data. | |description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data. | ||
}} | }} | ||
</div></div> | |||
==Stealth and Camouflage Items== | ==Stealth and Camouflage Items== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory. | For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Agent ID card<br>''Agent card'' | |name = Agent ID card<br>''Agent card'' | ||
Line 3,035: | Line 3,083: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Bug Kit<br>''Spy kit'' | |name = Bug Kit<br>''Spy kit'' | ||
Line 3,042: | Line 3,090: | ||
|usedfor = Surveillance. | |usedfor = Surveillance. | ||
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge... | |strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge... | ||
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. | |description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. While it '''is not''' illegal on its own, using bugs in sensitive locations like the Captain's Office would lead to espionage charges. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Chameleon Kit | |name = Chameleon Kit | ||
Line 3,068: | Line 3,116: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Closet Teleportation Set-up<br>''Box'' | |name = Closet Teleportation Set-up<br>''Box'' | ||
Line 3,087: | Line 3,135: | ||
|strategy = It's plastic surgery. While awake. Without anesthesia. Are you desperate enough? | |strategy = It's plastic surgery. While awake. Without anesthesia. Are you desperate enough? | ||
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use. | |description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use. | ||
* Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member's new appearance. | |||
}} | }} | ||
Line 3,132: | Line 3,181: | ||
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air. | |description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air. | ||
}} | }} | ||
</div></div> | |||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Weapons that don't look like weapons; weapons that can be hidden. | |||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
Line 3,180: | Line 3,231: | ||
|strategy = A hidden sword could come in handy. | |strategy = A hidden sword could come in handy. | ||
|description = A cane used by a true gentlemen. Or a clown. | |description = A cane used by a true gentlemen. Or a clown. | ||
* Activate in hand to draw the cane sword. | |||
* 25 points brute (Sharp). | * 25 points brute (Sharp). | ||
}} | }} | ||
Line 3,251: | Line 3,302: | ||
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. | |strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. | ||
|description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand. | |description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand. | ||
* Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew. | |||
}} | }} | ||
Line 3,284: | Line 3,336: | ||
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers. | |strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers. | ||
|description = A lackluster bar of soap. It smells like cranberries.}} | |description = A lackluster bar of soap. It smells like cranberries.}} | ||
</div></div> |
Latest revision as of 04:23, 22 November 2024
Note: This page or section is moderated and can be used as a reference. This page or section should not be edited without good reason. |
Antagonistic Gear
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.
- Items with a green background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.
- Yellow items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.).
- Orange items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.
- Red backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. Some Red items are uniforms meant for operatives, agents, or soldiers of rival companies, governments, or other groups. Antagonists who use them are assumed not to be trying to blend in in the first place.
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities.
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.
Ammunition
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.
In this section, if the gun name is in bold, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.
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Badassery
For people who want a challenge.
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Chemical, Biological & Radiological Weaponry
Everybody loves a good war crime. Remember to have a good story behind why you're using these items.
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Corporate Equipment
Voidsuits associated with corporations.
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.
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Devices and tools
The right tools for the job.
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Exosuits
Need a mech? Not a machinist? Here's how you get one.
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.
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Exosuit Equipment
To customize your exosuit.
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Gear Loadout
Crates that come with equipment related to the megacorporations and other entities.
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.
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Grenades and Thrown Objects
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.
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Hardsuit Modules
Pimp my hardsuit!
These modules must be installed into the hardsuit before you put it on.
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Highly Visible and Dangerous Weapons
When you need to go loud, and are ready for Security to come down hard on you.
Ammunition in bold can be purchased from the Uplink.
To fire a gun (in general; specific guns may vary):
- Hold the gun in your hand.
- If necessary/desired, stabilize the gun in both hands by clicking on the gun while it's in your active hand.
- Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.
- To select the firing mode, use the "Toggle firing mode" option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.
- Click on your target to fire.
- Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.
- To unload a gun, click on the gun with your empty hand active.
- To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from "Fire" to "Auto", and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).
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Implants
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.
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Martial Arts
Learn special fighting moves.
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.
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Medical
Items for medics, support units, and mad scientists.
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Services
Use your telecrystals to call in favors and spoof the announcement system.
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Stealth and Camouflage Items
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.
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Stealthy and Inconspicuous Weapons
Weapons that don't look like weapons; weapons that can be hidden.
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