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'''Ghost roles''' are a unique system on the server that permits the spawning of certain mobs by ghosts observing the round. Most of the time, these roles are on a different ship in the sector the [[SCCV Horizon]] is inhabiting, and they can discover away sites, patrol the sector, roleplay with each other, and interact with the Horizon. To access ghost roles, use <code>Join</code> and press <code>Ghost Spawner</code>, or access the ghost spawner menu while observing by checking the <code>Ghost</code> tab.


=Ghost Roles=
==Guidelines==
* '''OFF-SHIP ROLES ARE NOT INHERENTLY ANTAGONISTS.''' This is important to get out of the way. While some gamemodes might have third-party assets with offship roles that are antagonistic, offship roles are not the same as rolling an antagonist. You are under the same rules of character believability as normal crewmembers.
** Playing offship roles like antagonists is considered self-antagging and should be generally avoided. While offship roles like pirates or smugglers can harass the Spark and the Intrepid when they're away from the Horizon, it should also be kept in mind that the Horizon is a massive cruiser with powerful armaments. If you're going to perform antagonistic actions against the crew, it might be best to keep it to stealing from them and driving them away with guns. Like any antagonist, this should have '''escalation''' and '''roleplay''' behind it.
** The exception to this rule is other offships; while you are expected to roleplay and build up to conflict with them, it's accepted that an Elyran military corvette and an FSF vessel would probably start shooting each other after a few tense words.
* Be at least moderately familiar with the lore before spawning. It's a little awkward if you spawn in on the Kataphract vessel as Zosaa John, and proceed to act the way a Kataphract shouldn't.
* From an OOC standpoint, act like you would with your normal crewmember characters. If conflict makes sense, you are more then welcome to go for it. Don't do things you wouldn't do with a character you care about.
* You are not required to interact with the Horizon, but it's perfectly acceptable to do. You could be stopping for supplies, asking if you could use their facilities to relax after a long journey, or asking to sell goods and wares.
* On the other hand, '''don't immediately go to get involved in on-ship security situations'''. It's unfair and unfun if you show up to chase after a random [[Traitor]] on the ship, and can be considered validhunting.
** An exception to this is when the Horizon has put out a distress beacon and is on code red. You can respond to help out the crew then, but it has to be a very dire situation; you should send a message to administrators to ensure you're clear to get involved.
* Part of playing offship roles is understanding that there may be times where the ship does not require assistance, but also does not want you aboard to tell a story with them. If the Horizon is dealing with a [[Cult]] on board, don't be upset if they can't engage with your roleplay.


Ghost Roles are a unique system on the server that permits the inhabitation of certain mobs by ghosts observing the round. This is usually used to facilitate things such as emergency response teams or off-site special roles, but can also be used to spawn as maintenance drones any time during the round. To access ghost roles, use the “Ghost” tab and press the “Ghost Spawner” button.
==Common Offship Roles==
With the Horizon operating in mostly civilized and explored space, throughout the course of its mission it will encounter those unassociated with the Horizon. Whether it be the crew of an Orion shipping vessel, or the low-paid workers of a space bar near local mining areas, these roles will be played by other players and provide a chance for the crew to interact with the world outside of the ship.


Below is a list of all available default ghost roles and details.
Keep in mind these are only a few of the offship roles that can be played, and are listed here as examples for what players should expect.


=Emergency Response Teams=
===Orion Express Courier Ship===
One of these teams will arrive when the Emergency Distress Beacon is triggered, for better or worse of the station.


==Nanotrasen Emergency Response Team==
''"Faster than light!"''
[[File:EmergencyResponseTeam.png|64px|link=Emergency Response Team]]
 
'''Supervisors:''' [[Orion Express]]
 
Tasked with delivering a multitude of packages across the spur, the OX courier ship can be found in most regions of space, delivering its packages. It's crewed by a captain and team of couriers, who, like the ship, have travelled around the spur. Orion Express employs just about any species from just about anywhere in space.
 
===Freebooters===
 
''"Bring me a bottle or two, me lad, bring me a bottle or four..."''
 
'''Supervisors:''' The Freebooter Captain
 
You like to think of yourself as an adventurer and a businessman. Others, though, would call you a pirate, a bandit, and a thug. As a pirate, you're here to make money by any means necessary, but remember the guidelines for offships; don't bother the Horizon. Of course, this doesn't stop you from harassing the Horizon's shuttles, and any other ill-defended vessel unfortunate to be in your path.
 
You can spawn as any species on the Freebooter ship.
 
===Tajaran Smugglers===
 
''"He has warrres, if you have crrredits."''
 
'''Main articles:''' [[Tajara]], [[Tajara Space Capability#Smugglers|Tajara Space Capability]]
 
'''Supervisors:''' Tajaran Smuggler Captains
 
You're a Tajara smuggler from snowy [[Adhomai]], out to make some money, sell your illegal goods, and run away from the law. Keep in mind that while you are a criminal, '''you're not a pirate and shouldn't act as such'''. You can defend your wares with force and covertly "repossess" some goods, of course. You're on good terms with any [[Democratic People's Republic of Adhomai]] vessel, but the [[People's Republic of Adhomai]] would love to get rid of you; stay ahead of the law.
 
If you don't have a Tajara whitelist, you can spawn as one of the smugglers. If you do, you can spawn as the smuggler captain.
 
===Izweski Hegemony Kataphract Knights===


AKA “''muh frags''
''"Honour, fire, burn thy fear."''


'''Main article:''' [[Emergency Response Team]]
'''Main articles:''' [[Unathi]], [[Vaurca]], [[K'lax in the Izweski Nation]], [[Unathi Honor]]


'''Supervisors:''' [[Nanotrasen Corporation]]
'''Supervisors:''' Chapter Leader


A paramilitary response team employed by NanoTrasen, fireteam “Phoenix” is the one portrayed in-game that is assigned to response in the Aurora’s sector of operations. They are based from the NTCC Odin. These are heavily armed, well-trained specialists dedicated to remedying any number of emergencies that may result in them being called. From engineering disasters to engaging hostiles, they are often prepared for the worst in training and gear. NT-ERT consists entirely of contracted mercenaries who have found employment by NanoTrasen in Tau Ceti, and their numbers are quite immense - themselves serving as the focal military presence in the system.  
Kataphracts, otherwise known as Saa’Izweski in the Sinta’Unathi tongue, are an ancient class of warriors that has recently been revived by [[Notable Unathi#Not'zar Izweski|Not’zar Izweski]] into active service. They are seen as the epitome of warriorhood, recognized by either the Hegemon, an Overlord, or another Kataphract for strength and bravery. They’re sworn to defend the Hegemony and must strictly follow the Unathi Honour Code, but are only called upon in times of active war and thus spend the rest of their lives ranging across the galaxy in search of challenges to test themselves against.


As they protect the corporate bottom line, NT-ERT can often be seen going to great lengths to ensure the station’s longevity and the crew’s survival. All personnel in fireteam “Phoenix” possess knowledge of captain-level classified information, such as the presence of the station’s nuclear failsafe.
This particular band of Kataphracts wields their flashy energy swords and shields, to do battle against whatever evil plagues the good people of the sector. In the meantime, they're happy to explore space, exploring abandoned stations and claiming them in the name of the Izweski Hegemony.


==Tau Ceti Foreign Legion==
If you don't have an Unathi whitelist, you can spawn as a '''Zosaa''', a Kataphract squire. You're likely young, a citizen of the Izweski Hegemony, and learning your chosen field under the watchful eye of the Knight-Captain and the Specialist. You can be a male or female Unathi, but keep in mind that a male Unathi is likely a warrior, and a female Unathi is likely some manner of paramedic or medical intern.
[[File:Tcfl9.png|link=Tau_Ceti_Foreign_Legion]]


AKA “''FOR THE REPUBLIC!''” ad infinitum
If you have a Vaurca whitelist, you can spawn as a '''K'laxan Hopeful'''. You're a Vaurca squire of the Kataphracts, and travelling with your Unathi fellows as a show of good faith between Hive K'lax and the Hegemony. Keep in mind that Queenless Vaurca would not be Kataphracts.


'''Main article:''' [[Tau Ceti Foreign Legion]]
===Interstellar Aid Corps===


'''Supervisors:''' [[Republic of Biesel|The Republic of Biesel]] officially, [[Stellar Corporate Conglomerate|The SCC]] unofficially
''"How many fingers am I holding up?"''


The Tau Ceti Foreign Legion is a renowned military entity in Tau Ceti known for its volunteer service, often utilized by immigrants seeking an easy path to citizenship. Rigorous training permits civilians to be seen in military activity, propped up as Biesel’s best and earning the name “Weekend Warriors.” The effectiveness of such an organization, however, is up for debate as a primary military. Yet, the excellent track record of the TCFL has seen their deployment across the entire system as an anti-piracy measure and a force for interstellar aid. The BLV (Biesel Legion Vessel) “The Tower” is the vessel presently assigned to the NSS Aurora’s sector by the Tau Ceti Foreign Legion. Its solemn dropship, the BLV “The Chariot” has visited the station many times in canonical relief efforts and recruitment drives. The teams assigned to the NSS Aurora consist of Prefects, Legionnaires, and Volunteers in descending order of expertise. Prefects are full-time enlisted individuals, Legionnaires are part time enlistee's with specialist training, while Volunteers may have any lesser degree of training to even the bare minimum.
'''Supervisors:''' The [[Interstellar Aid Corps]] board of directors


TCFL are more often than not decent people in a situation where their government has tasked them to protect the station’s crew. Common sense must be used to align your loyalties accordingly - for example, you are not undyingly loyal to NanoTrasen, but you are trained military personnel all the same. Try to understand that failing to hold up to NT's expectations under their surveillance may get you in massive trouble as well, despite the fact you don't directly work for them.
You're a humble volunteer of the Interstellar Aid Corps, travelling through all manner of conflict-fraught sectors of space to dispatch medical aid and disaster relief when needed. Along the way, you'll get in contact with other ships, probably be chased by pirates, and try to manage your limited medical supplies.


==Izweski Hegemony Kataphract Knights==
You can spawn as any species on an IAC ship.
[[File:Kataphract.png|link=Unathi_Military_Structure#General_Doctrine_and_Battle_Honor]]


AKA “''Toggle run''”
===Space Bar===


'''Main article:''' [[Unathi]], [[Unathi Honor]]
''"Come here often?"''


'''Supervisors:''' Chapter Leader, [[Unathi_Military_Structure#General_Doctrine_and_Battle_Honor|HONOR]]
'''Supervisors:''' Yourself


Kataphracts, otherwise known as Saa’Izweski in the Sinta’Unathi tongue, are an ancient class of warriors that has recently been revived by Not’zar Izweski into active service. They are seen as the epitome of warriorhood and the best or the best of the Unathi species due to their battle prowess, recognized by either the Hegemon, an Overlord, or another Kataphract for strength and bravery as one would a knight. They’re sworn to defend the Hegemony and must strictly follow the Unathi Honor Code, but are only called upon in times of active war and thus spend the rest of their lives ranging across the galaxy in search of challenges to test themselves against. This particular band of Kataphracts has been summoned to the aid of the NSS Aurora as an ERT, wielding their flashy energy swords and shields, to do battle against whatever evil plagues the good people of the station. Their means of doing so are often quite different than other units, though, as Unathi honor favors one-on-one melee combat and fighting dishonorably can quickly have a Kataphract stripped of their illustrious title. Be sure you follow these laws and perhaps don’t charge directly into combat sword first. Or you can-- once.  
Seen in all areas of space, space bars have a simple goal; to serve food and drinks to their customers! You don't care just who they are, so long as they follow the golden rule of not making trouble for you or your other customers while they're docked.


==Freelance Mercenaries==
You can spawn as any species in a space bar, but keep in mind some species (like [[IPC]] or [[Vaurca]]) may not have their essential amenities on the map.
[[File:Freelancer.png]]


AKA “''Money first''”
===Hephaestus Mining Vessel===


'''Main article:''' N/A
''"The anvil on which the world is shaped."''


'''Supervisors:''' Your current employer, the [[Stellar Corporate Conglomerate]]
'''Supervisors:''' [[Hephaestus Industries]]


The Freelancers are an available ERT role that involves playing, well, freelance mercenaries. Your goal is aligned with those of your current employer ; you’re an independent company of people-killers, after all. This is arguably the most simple of the available emergency response teams, however their kit is usually very powerful, making them desirable allies. Playing Freelancers involves your own private military company, provided you’re the leader, any details regarding it are essentially improv.  
You're a crewman on a Cyclops-class Hephaestus Industries vessel. Your job is to mine asteroids, ship valuable minerals, and chase away any pirates who may be thinking of plundering your valuable bounties.


The SCC has already paid for you to respond to any potential distress beacons around your area of operations, '''so do not asked to be paid by facility command once you respond, as doing so is against the rules.'''
You can spawn as any species on a Hephaestus Mining Vessel, but remember that you can only be a K'laxan Vaurca employee.


==Interstellar Aid Corps==
==Emergency Response Teams==
AKA “''Where my guns at''”
In particularly dire cases, an admin may spawn an Emergency Response Team to respond to a distress beacon on the SCCV Horizon. Below are common types of ERTs that may show up when called.


'''Main article:''' [[Interstellar Aid Corps]]
===Nanotrasen Emergency Response Team===
[[File:EmergencyResponseTeam.png|64px|link=Emergency Response Team]]


'''Supervisors:''' The [[Interstellar Aid Corps]]
''"The leader in all things phoron!"''


The Interstellar Aid Corps are an available ERT role that involves playing the members of the famed IAC. Your goal is to, no matter the circumstance, ensure the well-being of all individuals on the station with very little exception. Essentially, if they aren’t trying to murder you, you may as well be helping them no matter the circumstance. It’s not recommended to pick up this role without some basic medical knowledge in-game. It is important to understand as well that the IAC ERT is not going to hold your hand through conflict - as they lack any major weapons of their own. '''This is  an Admin-spawn only ERT, do not expect to see it regularly.'''
'''Main article:''' [[Emergency Response Team]]


==Republican Kosmostrelki==
'''Supervisors:''' [[Nanotrasen Corporation]]
[[File:Cosmonaut.png|link=PRA_Orbital_Fleet_Structure#Kosmostrelki]]


AKA  “''Hadii's Grace Comrades''”
A paramilitary response team employed by NanoTrasen, they are based from the NTCC Odin and other NanoTrasen vessels in the sector, and may venture out to assist the ship. These are heavily armed, well-trained specialists dedicated to remedying any number of emergencies that may result in them being called. NT-ERT consists entirely of contracted mercenaries who have found employment by NanoTrasen in Tau Ceti, and their numbers are quite immense.


'''Main article:''' [[People's Republic of Adhomai]], [[PRA_Orbital_Fleet_Structure#Kosmostrelki|PRA Orbital Fleet Structure]]
As they protect the corporate bottom line, NT-ERT can often be seen going to great lengths to ensure the station’s longevity and the crew’s survival. All personnel in fireteam “Phoenix” possess knowledge of captain-level classified information, such as the code of the ship's nuclear failsafe.


'''Supervisors:''' [[PRA Orbital Fleet Structure|The PRA orbital fleet]], [[Tajaran_Military_Structures#Party_Commissars|the Party Commissar]]
===Tau Ceti Foreign Legion===
[[File:Tcfl9.png|link=Tau_Ceti_Foreign_Legion]]


Republican Kosmostrelki are an available ERT comprised of extensively trained spaceborne infantry hailing from the nation of the [[People's Republic of Adhomai]]. Your goal as the ERT is the same as most others focused on combat, to defeat whatever is threatening the station. However, due to your extensive training, every member will have basic engineering and medical knowledge, with two specialists similar to those of the [[Free Solarian Fleet Fireteam]]. '''As of now, this is an Adminspawn only ERT.'''
''"Keep our light of liberty shining!"''


==FSFV Sforza Marine Detachment==
'''Main article:''' [[Tau Ceti Armed Forces]]
[[file:Free_Solarian_Fleet_Squad.png|64px]]


AKA "''SIR YES SIR OORAH''"
'''Supervisors:''' [[Republic of Biesel|The Republic of Biesel]] officially, [[Stellar Corporate Conglomerate|The SCC]] unofficially


'''Main article:''' [[Free Solarian Fleet Fireteam]]
The Tau Ceti Foreign Legion was formerly the military entity in Tau Ceti known for its volunteer service, often utilized by immigrants seeking an easy path to citizenship. While the Tau Ceti Armed Forces has replaced them in most respects, some vessels are still out patrolling the sectors around Tau Ceti. The teams assigned to Biesel Legion Vessels consist of Prefects, Legionnaires, and Volunteers in descending order of expertise. Prefects are full-time enlisted individuals, Legionnaires are part time enlistee's with specialist training, while Volunteers may have any lesser degree of training to even the bare minimum.


'''Supervisors:''' FSFV Sforza Command, [[Human Wildlands#The Free Solarian Fleets | Admiral Pieter van der Rensburg]], any SCC member corporation command staff
While the Foreign Legion is not undyingly loyal to the Stellar Corporate Conglomerate, failing to uphold their standards while performing a rescue mission may have dire consequences for them. Most soldiers are average people placed in a military situation, and conduct themselves with the appropriate amount of common sense.


The Free Solarian Fleet Marine detachment is a available ERT comprised of a fireteam of former Solarian marines now loyal to the Free Solarian Fleets, and Admiral van der Rensburg. They are mercenaries hired by the SCC to patrol the Romanavich cloud for pirates, as well as respond to any distress signals.
===Kataphracts===
[[File:Kataphract.png|link=Unathi_Military_Structure#General_Doctrine_and_Battle_Honor]]


==Eridani PMC Medical Response Team==
''"For the Hegemon!"''
[[file:strikesuit.png|64px]]


AKA "''What do you need Esteemed Colleague?''"
'''Main articles:''' [[Unathi]], [[Vaurca]], [[K'lax in the Izweski Nation]], [[Unathi Honor]]


'''Main article:''' [[Eridani PMC Medical Response Team]]
'''Supervisors:''' Chapter Leader


'''Supervisors:''' Money, any SCC member corporation command staff
This particular band of Kataphracts wields their flashy energy swords and shields, to do battle against whatever evil plagues the SCCV Horizon. By default, they don't spawn alongside a K'lax hopeful, and are more focused on combat as an ERT.


The EPMC Medical Response Team is a available ERT comprised of a Eridani Medical Section and it's accompany asset protection specialists. They are mercenaries hired by the SCC to respond to potential distress signals onboard it's installations, and have a heavy emphasis on medical knowledge.
===Freelance Mercenaries===
[[File:Freelancer.png]]


=Offship Roles=
''"Show me the colour of your credits."''
With the Horizon operating in mostly civilized and explored space, it will throughout the course of it's mission encounter people who are unassociated with the Horizon, whether it be the crew of an Orion shipping vessel, or the low-paid workers of a space bar near local mining areas. These people will be played by other players, and the positions fall under the category of offship roles, as suggested by the title of this section. There are many different offship roles, but all of them have the same basic idea which governs how they interact with the ship.


==Things to know==
'''Main article:''' N/A
Before we get to what roles there are, and how they should be played, there are some things that need to be made clear, both from the perspective of the ship and those playing the offship roles.
* '''OFF-SHIP ROLES ARE NOT INHERENTLY ANTAGONISTS.'''
** This is important to get out of the way. While some gamemodes might have third-party assets with offship roles that are antagonistic, offship roles are not the same as rolling an antagonist, or getting the spiderqueen spawn on older away sites. You are under the same rules of character believability as normal crewmembers. This also means that interactions between the crew of the Horizon and those playing offship roles are considered canon, with some caveats.
** Playing offship roles like antagonists is a quick way to get a bwoink from the admins. It's considered self-antagging, and shouldn't be done.


* '''The SCC doesn't want harmful incidents with it's flagship project that interfere with making money, and no-one wants to piss off the SCC.'''
'''Supervisors:''' Your current employer, the [[Stellar Corporate Conglomerate]]
** Simply put, whoever employs you, whether as a crewmember of the horizon, or a elyran sailor on a naval patrol boat, does not want any incidents which could harm their relationship with anyone else. Escalation of, or starting any hostile situation except in the most dire of circumstances would be viewed IC'ly in the same way as not doing your job, and most assuredly end up in you being fired. When in doubt, match force, and start attempting to work towards de-escalation.
** OOC'ly, act like you would with your normal crewmember characters, if conflict makes sense you are more then welcome to go for it. Don't do things you wouldn't do with a character you care about.


* '''You're there to Roleplay.'''
The Freelancers are an available ERT role that involves playing, well, freelance mercenaries. Your goal is aligned with those of your current employer; you’re an independent company of people-killers, after all. This is arguably the most simple of the available emergency response teams, but their kit is usually very powerful. Details are usually improvised, but you're likely employed with the [[Private Military Contracting Group]] as one of their subsidiaries.
**While you're not required to interact with the Horizon, it is a nice thing to do. Tell a story with them, this could be stopping for supplies, asking if you could use their facilities to relax after a long journy, or anything your mind can think of, given the previous two points.
**Don't stunt roleplay either, '''dogpiling antagonists and getting involved in security situations when you're presence is unnecessary will be considered valid-hunting in the eyes of administrators and moderators.'''
**Sometimes the ship might also be dealing with too much to be able to tell a story with you as an offship role, there could be an active bloodcult aboard currently escalating with security, and they don't want to engage in the amazing idea you had of telling war stories by the bar as TCFL soldiers. Part of playing offship roles is understanding that there may be times where the ship does not require assistance, but also does not want you aboard to tell a story with them, and realizing that there will be rounds where the only interaction you get with the Horizon is limited and over holo-comms.


==Orion Express Courier Ship==
The SCC has already paid for you to respond to any potential distress beacons around your area of operations. '''Do not asked to be paid by facility command once you respond.'''


AKA "''We have a delivery!''"
===Interstellar Aid Corps===
''"Medic here!"''


'''Supervisors:''' [[Orion Express]]
'''Main article:''' [[Interstellar Aid Corps]]


Tasked with delivering a multitude of packages across the spur, the OX courier ship can be found in most regions of space, delivering it's packages. It's crewed by a captain and team of couriers, who, like the ship, have travelled around the spur.
'''Supervisors:''' The [[Interstellar Aid Corps]] board of directors


==TCFL Prisoner Transport==
The Interstellar Aid Corps are an available ERT role that involves playing the volunteer members of the IAC. Your goal is to, no matter the circumstance, ensure the well-being of all individuals on the station with very little exception. Essentially, if they aren’t trying to murder you, you may as well be helping them no matter the circumstance. It’s not recommended to pick up this role without some basic medical knowledge in-game. It is important to understand as well that the IAC ERT is not going to hold your hand through conflict, as they lack any major weapons of their own.


AKA "''Let us go home...''"
===Republican Kosmostrelki===
[[File:Cosmonaut.png|link=PRA_Orbital_Fleet_Structure#Kosmostrelki]]


'''Supervisors:''' The [[Republic of Biesel]]
''"Hadii's grace, comrades!"''


Fresh out of insurgency ridden world of Mictlan, you are a team of TCFL Peacekeepers led by your Prefect, escorting prisoners to their sentence in Tau Ceti. You won't be found outside of Tau Ceti space, so that limits you to the Romanavich Cloud, Tau Ceti proper, and the Corporate Reconstruction Zone. Your only goal is to get your prisoners back to Tau Ceti, but, you could use some relaxation on the journey.
'''Main articles:''' [[People's Republic of Adhomai]], [[PRA_Orbital_Fleet_Structure#Kosmostrelki|PRA Orbital Fleet Structure]]


==Free Solarian Fleet Corvette==
'''Supervisors:''' [[PRA Orbital Fleet Structure|The PRA orbital fleet]], [[Tajaran_Military_Structures#Party_Commissars|the Party Commissar]]


AKA "''Y'all got some credits?''"
Republican Kosmostrelki are an available ERT comprised of extensively trained spaceborne infantry hailing from the nation of the [[People's Republic of Adhomai]]. Your goal as the ERT is the same as most others focused on combat, to defeat whatever is threatening the station. However, due to your extensive training, every member will have basic engineering and medical knowledge, with two specialists similar to those of the [[Free Solarian Fleet Fireteam]].


'''Supervisors:'''[[Human Wildlands#The Free Solarian Fleets | Admiral Pieter van der Rensburg]]
===FSFV Sforza Marine Detachment===
[[file:Free_Solarian_Fleet_Squad.png|64px]]


Mercenaries for hire, the Free Solarian Fleets patrol Tau Ceti's space on contract with the [[Stellar Corporate Conglomerate]] and Biesel Government. You hunt pirates and look for any work that might net you another payday. You are commanded by a former Lieutenant of the Solarian Navy, now your superior within the Free Solarian Fleets.
''"Sir yes sir!"''


==Space Bar==
'''Main article:''' [[Free Solarian Fleet Fireteam]]


AKA "''Who wants a drink?''"
'''Supervisors:''' FSFV Sforza Command, [[Human Wildlands#The Free Solarian Fleets | Admiral Pieter van der Rensburg]], any SCC member corporation command staff


'''Supervisors:''' Yourself!
The Free Solarian Fleet Marine detachment is a available ERT comprised of a fireteam of former Solarian marines now loyal to the Free Solarian Fleets, and Admiral van der Rensburg. They are mercenaries hired by the SCC to patrol the Romanavich cloud for pirates, as well as respond to any distress signals.


Seen in all areas of space, Space Bars have a simple goal. To serve drinks to their customers! They may be miners, travelers, or anyone! You don't care, as long as they don't do anything untowardly to you or your bar.
===Eridani PMC Medical Response Team===
[[file:strikesuit.png|64px]]


==Southern Fleet Administration Survivors==
''"What can we do for you, esteemed colleague?"''


AKA "''Man fuck the skrell!''"
'''Main article:''' [[Private Military Contracting Group#Eridani Private Military Contractors|Private Military Contracting Group]]


'''Supervisors:''' They're all dead man!
'''Supervisors:''' [[Private Military Contracting Group#Eridani Private Military Contractors|Private Military Contracting Group]], SCC command staff, money


Granted safe-haven by your allies in the [[Republic of Biesel]], you represent the scattered remains of the former Southern Fleet Administration. You managed to escape the utter destruction of your battlefleet by the angered [[Jargon Federation]], and the dividing up of your territory by rivals. Now you reside in dark corners of the Orion Spur, never venturing beyond it. Your only goal is to survive and find work in this strange new space you find yourself in.
The EPMC Medical Response Team is a available ERT comprised of an Eridani contractor group, such as Sekhmet Intergalactic, and its accompanying asset protection specialists, like Ringspire or Eagle Corp. They are mercenaries hired by the SCC to respond to potential distress signals onboard its installations, and are mostly focused on treating injuries and assisting medical department personnel.


{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 22:11, 6 October 2023

Ghost roles are a unique system on the server that permits the spawning of certain mobs by ghosts observing the round. Most of the time, these roles are on a different ship in the sector the SCCV Horizon is inhabiting, and they can discover away sites, patrol the sector, roleplay with each other, and interact with the Horizon. To access ghost roles, use Join and press Ghost Spawner, or access the ghost spawner menu while observing by checking the Ghost tab.

Guidelines

  • OFF-SHIP ROLES ARE NOT INHERENTLY ANTAGONISTS. This is important to get out of the way. While some gamemodes might have third-party assets with offship roles that are antagonistic, offship roles are not the same as rolling an antagonist. You are under the same rules of character believability as normal crewmembers.
    • Playing offship roles like antagonists is considered self-antagging and should be generally avoided. While offship roles like pirates or smugglers can harass the Spark and the Intrepid when they're away from the Horizon, it should also be kept in mind that the Horizon is a massive cruiser with powerful armaments. If you're going to perform antagonistic actions against the crew, it might be best to keep it to stealing from them and driving them away with guns. Like any antagonist, this should have escalation and roleplay behind it.
    • The exception to this rule is other offships; while you are expected to roleplay and build up to conflict with them, it's accepted that an Elyran military corvette and an FSF vessel would probably start shooting each other after a few tense words.
  • Be at least moderately familiar with the lore before spawning. It's a little awkward if you spawn in on the Kataphract vessel as Zosaa John, and proceed to act the way a Kataphract shouldn't.
  • From an OOC standpoint, act like you would with your normal crewmember characters. If conflict makes sense, you are more then welcome to go for it. Don't do things you wouldn't do with a character you care about.
  • You are not required to interact with the Horizon, but it's perfectly acceptable to do. You could be stopping for supplies, asking if you could use their facilities to relax after a long journey, or asking to sell goods and wares.
  • On the other hand, don't immediately go to get involved in on-ship security situations. It's unfair and unfun if you show up to chase after a random Traitor on the ship, and can be considered validhunting.
    • An exception to this is when the Horizon has put out a distress beacon and is on code red. You can respond to help out the crew then, but it has to be a very dire situation; you should send a message to administrators to ensure you're clear to get involved.
  • Part of playing offship roles is understanding that there may be times where the ship does not require assistance, but also does not want you aboard to tell a story with them. If the Horizon is dealing with a Cult on board, don't be upset if they can't engage with your roleplay.

Common Offship Roles

With the Horizon operating in mostly civilized and explored space, throughout the course of its mission it will encounter those unassociated with the Horizon. Whether it be the crew of an Orion shipping vessel, or the low-paid workers of a space bar near local mining areas, these roles will be played by other players and provide a chance for the crew to interact with the world outside of the ship.

Keep in mind these are only a few of the offship roles that can be played, and are listed here as examples for what players should expect.

Orion Express Courier Ship

"Faster than light!"

Supervisors: Orion Express

Tasked with delivering a multitude of packages across the spur, the OX courier ship can be found in most regions of space, delivering its packages. It's crewed by a captain and team of couriers, who, like the ship, have travelled around the spur. Orion Express employs just about any species from just about anywhere in space.

Freebooters

"Bring me a bottle or two, me lad, bring me a bottle or four..."

Supervisors: The Freebooter Captain

You like to think of yourself as an adventurer and a businessman. Others, though, would call you a pirate, a bandit, and a thug. As a pirate, you're here to make money by any means necessary, but remember the guidelines for offships; don't bother the Horizon. Of course, this doesn't stop you from harassing the Horizon's shuttles, and any other ill-defended vessel unfortunate to be in your path.

You can spawn as any species on the Freebooter ship.

Tajaran Smugglers

"He has warrres, if you have crrredits."

Main articles: Tajara, Tajara Space Capability

Supervisors: Tajaran Smuggler Captains

You're a Tajara smuggler from snowy Adhomai, out to make some money, sell your illegal goods, and run away from the law. Keep in mind that while you are a criminal, you're not a pirate and shouldn't act as such. You can defend your wares with force and covertly "repossess" some goods, of course. You're on good terms with any Democratic People's Republic of Adhomai vessel, but the People's Republic of Adhomai would love to get rid of you; stay ahead of the law.

If you don't have a Tajara whitelist, you can spawn as one of the smugglers. If you do, you can spawn as the smuggler captain.

Izweski Hegemony Kataphract Knights

"Honour, fire, burn thy fear."

Main articles: Unathi, Vaurca, K'lax in the Izweski Nation, Unathi Honor

Supervisors: Chapter Leader

Kataphracts, otherwise known as Saa’Izweski in the Sinta’Unathi tongue, are an ancient class of warriors that has recently been revived by Not’zar Izweski into active service. They are seen as the epitome of warriorhood, recognized by either the Hegemon, an Overlord, or another Kataphract for strength and bravery. They’re sworn to defend the Hegemony and must strictly follow the Unathi Honour Code, but are only called upon in times of active war and thus spend the rest of their lives ranging across the galaxy in search of challenges to test themselves against.

This particular band of Kataphracts wields their flashy energy swords and shields, to do battle against whatever evil plagues the good people of the sector. In the meantime, they're happy to explore space, exploring abandoned stations and claiming them in the name of the Izweski Hegemony.

If you don't have an Unathi whitelist, you can spawn as a Zosaa, a Kataphract squire. You're likely young, a citizen of the Izweski Hegemony, and learning your chosen field under the watchful eye of the Knight-Captain and the Specialist. You can be a male or female Unathi, but keep in mind that a male Unathi is likely a warrior, and a female Unathi is likely some manner of paramedic or medical intern.

If you have a Vaurca whitelist, you can spawn as a K'laxan Hopeful. You're a Vaurca squire of the Kataphracts, and travelling with your Unathi fellows as a show of good faith between Hive K'lax and the Hegemony. Keep in mind that Queenless Vaurca would not be Kataphracts.

Interstellar Aid Corps

"How many fingers am I holding up?"

Supervisors: The Interstellar Aid Corps board of directors

You're a humble volunteer of the Interstellar Aid Corps, travelling through all manner of conflict-fraught sectors of space to dispatch medical aid and disaster relief when needed. Along the way, you'll get in contact with other ships, probably be chased by pirates, and try to manage your limited medical supplies.

You can spawn as any species on an IAC ship.

Space Bar

"Come here often?"

Supervisors: Yourself

Seen in all areas of space, space bars have a simple goal; to serve food and drinks to their customers! You don't care just who they are, so long as they follow the golden rule of not making trouble for you or your other customers while they're docked.

You can spawn as any species in a space bar, but keep in mind some species (like IPC or Vaurca) may not have their essential amenities on the map.

Hephaestus Mining Vessel

"The anvil on which the world is shaped."

Supervisors: Hephaestus Industries

You're a crewman on a Cyclops-class Hephaestus Industries vessel. Your job is to mine asteroids, ship valuable minerals, and chase away any pirates who may be thinking of plundering your valuable bounties.

You can spawn as any species on a Hephaestus Mining Vessel, but remember that you can only be a K'laxan Vaurca employee.

Emergency Response Teams

In particularly dire cases, an admin may spawn an Emergency Response Team to respond to a distress beacon on the SCCV Horizon. Below are common types of ERTs that may show up when called.

Nanotrasen Emergency Response Team

EmergencyResponseTeam.png

"The leader in all things phoron!"

Main article: Emergency Response Team

Supervisors: Nanotrasen Corporation

A paramilitary response team employed by NanoTrasen, they are based from the NTCC Odin and other NanoTrasen vessels in the sector, and may venture out to assist the ship. These are heavily armed, well-trained specialists dedicated to remedying any number of emergencies that may result in them being called. NT-ERT consists entirely of contracted mercenaries who have found employment by NanoTrasen in Tau Ceti, and their numbers are quite immense.

As they protect the corporate bottom line, NT-ERT can often be seen going to great lengths to ensure the station’s longevity and the crew’s survival. All personnel in fireteam “Phoenix” possess knowledge of captain-level classified information, such as the code of the ship's nuclear failsafe.

Tau Ceti Foreign Legion

Tcfl9.png

"Keep our light of liberty shining!"

Main article: Tau Ceti Armed Forces

Supervisors: The Republic of Biesel officially, The SCC unofficially

The Tau Ceti Foreign Legion was formerly the military entity in Tau Ceti known for its volunteer service, often utilized by immigrants seeking an easy path to citizenship. While the Tau Ceti Armed Forces has replaced them in most respects, some vessels are still out patrolling the sectors around Tau Ceti. The teams assigned to Biesel Legion Vessels consist of Prefects, Legionnaires, and Volunteers in descending order of expertise. Prefects are full-time enlisted individuals, Legionnaires are part time enlistee's with specialist training, while Volunteers may have any lesser degree of training to even the bare minimum.

While the Foreign Legion is not undyingly loyal to the Stellar Corporate Conglomerate, failing to uphold their standards while performing a rescue mission may have dire consequences for them. Most soldiers are average people placed in a military situation, and conduct themselves with the appropriate amount of common sense.

Kataphracts

Kataphract.png

"For the Hegemon!"

Main articles: Unathi, Vaurca, K'lax in the Izweski Nation, Unathi Honor

Supervisors: Chapter Leader

This particular band of Kataphracts wields their flashy energy swords and shields, to do battle against whatever evil plagues the SCCV Horizon. By default, they don't spawn alongside a K'lax hopeful, and are more focused on combat as an ERT.

Freelance Mercenaries

Freelancer.png

"Show me the colour of your credits."

Main article: N/A

Supervisors: Your current employer, the Stellar Corporate Conglomerate

The Freelancers are an available ERT role that involves playing, well, freelance mercenaries. Your goal is aligned with those of your current employer; you’re an independent company of people-killers, after all. This is arguably the most simple of the available emergency response teams, but their kit is usually very powerful. Details are usually improvised, but you're likely employed with the Private Military Contracting Group as one of their subsidiaries.

The SCC has already paid for you to respond to any potential distress beacons around your area of operations. Do not asked to be paid by facility command once you respond.

Interstellar Aid Corps

"Medic here!"

Main article: Interstellar Aid Corps

Supervisors: The Interstellar Aid Corps board of directors

The Interstellar Aid Corps are an available ERT role that involves playing the volunteer members of the IAC. Your goal is to, no matter the circumstance, ensure the well-being of all individuals on the station with very little exception. Essentially, if they aren’t trying to murder you, you may as well be helping them no matter the circumstance. It’s not recommended to pick up this role without some basic medical knowledge in-game. It is important to understand as well that the IAC ERT is not going to hold your hand through conflict, as they lack any major weapons of their own.

Republican Kosmostrelki

Cosmonaut.png

"Hadii's grace, comrades!"

Main articles: People's Republic of Adhomai, PRA Orbital Fleet Structure

Supervisors: The PRA orbital fleet, the Party Commissar

Republican Kosmostrelki are an available ERT comprised of extensively trained spaceborne infantry hailing from the nation of the People's Republic of Adhomai. Your goal as the ERT is the same as most others focused on combat, to defeat whatever is threatening the station. However, due to your extensive training, every member will have basic engineering and medical knowledge, with two specialists similar to those of the Free Solarian Fleet Fireteam.

FSFV Sforza Marine Detachment

Free Solarian Fleet Squad.png

"Sir yes sir!"

Main article: Free Solarian Fleet Fireteam

Supervisors: FSFV Sforza Command, Admiral Pieter van der Rensburg, any SCC member corporation command staff

The Free Solarian Fleet Marine detachment is a available ERT comprised of a fireteam of former Solarian marines now loyal to the Free Solarian Fleets, and Admiral van der Rensburg. They are mercenaries hired by the SCC to patrol the Romanavich cloud for pirates, as well as respond to any distress signals.

Eridani PMC Medical Response Team

Strikesuit.png

"What can we do for you, esteemed colleague?"

Main article: Private Military Contracting Group

Supervisors: Private Military Contracting Group, SCC command staff, money

The EPMC Medical Response Team is a available ERT comprised of an Eridani contractor group, such as Sekhmet Intergalactic, and its accompanying asset protection specialists, like Ringspire or Eagle Corp. They are mercenaries hired by the SCC to respond to potential distress signals onboard its installations, and are mostly focused on treating injuries and assisting medical department personnel.

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