Difference between revisions of "Uplink"

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(Explanation for why some uniforms are marked red (i.e., they are not meant to be subtle).)
 
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{{Wip|assign=SatinsPristOTD}}
{{Reference}}
{{Needs revision|reason=There's probably a ton of new stuff to add here.}}
{{toc_right}}
{{toc_right}}
=Antagonistic Gear=
=Antagonistic Gear=
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are safe to carry/wear, while <span style="color:gold">'''yellow'''</span> are items that are illegal upon further investigation, and <span style="color:#c62323">'''red'''</span> backgrounds are outright contraband.
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.
* Items with a <span style="color:green">'''green'''</span> background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.
* <span style="color:gold">'''Yellow'''</span> items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.).
* <span style="color:orange">'''Orange'''</span> items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.
* <span style="color:#c62323">'''Red'''</span> backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. Some Red items are uniforms meant for operatives, agents, or soldiers of rival companies, governments, or other groups. Antagonists who use them are assumed not to be trying to blend in in the first place.
 
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities.
 
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.


==Ammunition==
==Ammunition==
All items under this heading are ammo for weapons and firearms. Obviously these are all useless on their own and without a firearm.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.
<div class="mw-collapsible-content">
In this section, if the gun name is in '''bold''', it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.
 
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = 9mm ammo
|name = .357 Speedloader<br>''Speed loader (.357)''
|image = 9mmmag.png
|image = T38.png
|cost = 1
|cost = 1
|usedfor = Reloading firearms chambering 9mm.
|usedfor = Reloading.
|strategy = Order when needed, stock up, or only order a few to easily dispose of if you get caught.
|strategy = Fits the '''revolver'''.
|description = A magazine storing 10 9mm parabellum rounds.
|description = Speedloader contains 8 rounds of .357 ammo.
}}
}}


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|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Darts
|name = .38 Speedloader<br>''Speed loader (.38)''
|image = chemdarts.png
|image = 38-6.png
|cost = 1
|cost = 1
|usedfor = Reloading a dart gun.
|usedfor = Reloading.
|strategy = Create the chemical mix of your choice ''before'' ordering these.
|strategy = Fits these guns:
|description = Darts that are automatically loaded into the gun from the magazine. Draws from a beaker attached to the gun. Stores 5 darts.
* antique revolver
* grapeshot revolver
* knife-revolver
* reclaimed revolver
|description = Magazine contains 6 rounds of .38 ammo.
}}
}}


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|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Submachine Gun Magazine (.45)
|name = .38 Speedloader (Haywire)<br>''Speed loader (.38 haywire))''
|image = tommy-mag.png
|image = 38-6.png
|cost = 2
|cost = 2
|usedfor = Reloading firearms chambering .45
|usedfor = Reloading.
|strategy = Order as necessary.
|strategy = Fits these guns:
|description = A slim magazine utilizing powerful rounds. Stores 20 .45 rounds.
* antique revolver
* grapeshot revolver
* knife-revolver
* reclaimed revolver
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.
}}
}}


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|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Submachine Gun Drum Magazine (.45)
|name = .45 Autopistol Magazine<br>''Stick magazine (.45)''
|image = tommy-drum.png
|image = uzi45-16.png
|cost = 4
|cost = 1
|usedfor = Reloading the submachine gun.
|usedfor = Reloading.
|strategy = Order if you have a room to clear out.
|strategy =
|description = A drum magazine with 50 .45 rounds.
Fits these guns:
* '''automatic .45 Pistol (''.45 machine pistol'')'''
* improvised machine pistol
|description = Magazine contains 16 rounds of .45 ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = .45 Pistol Magazine<br>''Magazine (.45)''
|image = 45-9.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits these guns:
* '''suppressed .45 pistol (''suppressed pistol'')'''
* '''vintage .45 pistol (''.45 combat pistol'')'''
* .45 pistol
* automatic .45 pistol
* improvised handgun
* Konyang police submachine gun
|description = Magazine contains 9 rounds of .45 ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = .50 Pistol Magazine<br>''Magazine (.50)''
|image = 50ae-7.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits these guns:
* '''.50 Pistol (Adhomian heavy pistol)'''
* .50 magnum pistol
|description = Magazine contains 7 rounds of .50 ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 5.56 carbine magazine<br>''Magazine (5.56mm)''
|image = 5.56c.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits these guns:
* '''ballistic carbine'''
* '''bullpup assault carbine'''
* bullpup carbine
* Dominian rifle
* pocket rifle
* scout rifle
|description = Magazine contains 15 rounds of 5.56mm ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 5.56 Rifle Magazine<br>''Carbine magazine (5.56mm)''
|image = 5.56.png
|cost = 2
|usedfor = Reloading.
|strategy = Fits these guns:
* '''ballistic carbine'''
* '''bullpup assault carbine'''
* '''burst rifle'''
* bullpup carbine
|description = Magazine contains 30 rounds of 5.56mm ammo.
}}
}}


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|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = .357
|name = 7.62 Assault Rifle magazine<br>''Magazine (7.62mm)''
|image = 357mag.png
|image = c762-0.png
|cost = 2
|cost = 2
|usedfor = Reloading revolvers chambering .357.
|usedfor = Reloading.
|strategy = Save the loader if you want, they can be reloaded with rounds you didn't use if you accidentally empty your revolver.
|strategy = Fits these guns:
|description = A speed loader with 7 .357 rounds.
* '''assault rifle'''
* '''shortened assault rifle (''short-barreled assault rifle'')'''
* automatic rifle
|description = Magazine contains 20 rounds of 7.62mm ammo.
}}
}}


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|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Box of Shells
|name = 7.62 LMG drum<br>''Magazine box (7.62mm)''
|image = Shotgunbox.png
|image = a762-0.png
|cost = 5
|cost = 5
|usedfor = Reloading a shotgun.
|usedfor = Reloading.
|strategy = Order as necessary.
|strategy = Fits the '''light machine gun'''.
|description = Contains eight shotgun buckshot shells.
|description = Magazine contains 50 rounds of 7.62mm ammo.
}}
}}


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|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = .45 Pistol Magazine
|name = 7.62 Marksman Magazine<br>''Magazine (7.62mm)''
|image = New45mag.png
|image = SVD.png
|cost = 4
|usedfor = Reloading.
|strategy = Fits the Adhomian marksman rifle.
|description = Magazine contains 10 rounds of 7.62mm ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 7.62mm clip<br>''Ammo clip (7.62mm)''
|image = 762-5.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits these guns:
* '''bolt-action rifle (''bolt action rifle'')'''
* Adhomian automatic rifle
* Dominian sniper rifle
* sniper bolt action rifle
|description =  Magazine contains 5 rounds of 7.62mm ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 9mm Magazine<br>''Magazine (9mm)''
|image = 9x19p.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits these guns:
* '''9mm camera gun (''camera'')'''
* '''9mm pistol'''
* 9mm signal pistol
* Adhomian service pistol
* compact 9mm pistol
* Solarian service pistol
|description = Magazine contains 12 rounds of 9mm ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Anti-materiel Cannon Cartridge
|image = peac.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits the '''point entry anti-materiel cannon'''.
|description = One AP anti-materiel cannon cartridge.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Box of .45-70 Govt. ammo<br>''Box of .45-70 Govt. rounds''
|image = ammobox.png
|cost = 2
|cost = 2
|usedfor = Reloading a .45 pistol.
|usedfor = Reloading.
|strategy = Order as necessary. Can be used to reload security's pistols.
|strategy = Fits the lever action rifle.
|description = Contains seven rounds of .45 bullets.
|description = Ammo box contains 8 rounds of .45-70 Government ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Box of Shells<br>''Box of shotgun shells''
|image = shellbox.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits these guns & magazines:
* '''ballistic gauntlet'''
* '''Buckshot Magazine (''magazine (shells)'')'''
* '''combat shotgun'''
* '''sawn-off double-barrel shotgun (''sawn-off shotgun'')'''
* '''Slug Magazine (''magazine (slug)'')'''
* double-barreled shotgun
* foldable shotgun
* grapeshot revolver
* improvised shotgun
* Konyang shotgun magazine.
* magazine (buckshot)
* magazine (for dNAC-12)
* magazine-fed shotgun
* pump shotgun
* sawn-off improvised shotgun
* signal shotgun
* Solarian combat shotgun
* zip gun
|description = Cardboard box contains 8 shotgun shells filled with buckshot.
}}
}}


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|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = 7.62mm clip
|name = Buckshot Magazine<br>''Magazine (shells)''
|image = Clip.png
|image = csm.png
|cost = 4
|cost = 4
|usedfor = Reloading a bolt action rifle
|usedfor = Reloading.
|strategy = Order as necessary.
|strategy = Fits the '''assault shotgun'''.
|description = Contains five rounds of 7.62mm bullets.
|description = Magazine contains 8 shotgun shells filled with buckshot.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Chemical Darts<br>''Dart cartridge''
|image = darts-5.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits the '''dart gun'''.
|description = Magazine contains 5 chemical darts.<br>These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.
}}
}}


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|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Plasma Shotgun Magazine
|name = Fragmentation Anti-materiel Cannon Cartridge
|image = Plasmaammo.png
|image = peac.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits the '''point entry anti-materiel cannon'''.
|description =  One fragmentation anti-materiel cannon cartridge.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = HE Anti-materiel Cannon Cartridge
|image = peac.png
|cost = 2
|usedfor = Reloading.
|strategy = Fits the '''point entry anti-materiel cannon'''.
|description = One HE anti-materiel cannon cartridge.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = K2557 Magazine<br>''.599 magazine''
|image = k2557-5.png
|cost = 2
|usedfor = Reloading.
|strategy = Fits the '''super-heavy pistol (''super heavy pistol'')'''.
|description = Magazine contains 5 rounds of .599 kumar super.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Plasma Shotgun Magazine<br>''Heavy duty plasma cell''
|image = heavy_plasma_cell.png
|cost = 2
|usedfor =
|strategy = Fits the '''plasma shotgun'''.
|description = Magazine contains 10 heavy duty plasma shells.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Shotgun Slug
|image = slshell.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits these guns & magazines:
* '''ballistic gauntlet'''
* '''Buckshot Magazine (''magazine (shells)'')'''
* '''combat shotgun'''
* '''sawn-off double-barrel shotgun (''sawn-off shotgun'')'''
* '''Slug Magazine (''magazine (slug)'')'''
* double-barreled shotgun
* foldable shotgun
* grapeshot revolver
* improvised shotgun
* Konyang shotgun magazine.
* magazine (buckshot)
* magazine (for dNAC-12)
* magazine-fed shotgun
* pump shotgun
* sawn-off improvised shotgun
* signal shotgun
* Solarian combat shotgun
* zip gun
|description = Single round; one shotgun slug.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Slug Magazine<br>''Magazine (slug)''
|image = csmb.png
|cost = 8
|usedfor = Reloading.
|strategy = Fits the '''assault shotgun'''.
|description = Magazine contains 8 shotgun slug cartridges.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Submachine Gun Drum Magazine (.45)<br>''Drum magazine (.45)''
|image = tommy-drum.png
|cost = 2
|usedfor = Reloading.
|strategy = Fits the '''submachine gun'''.
|description =  Magazine contains 50 rounds of .45 ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Submachine Gun Magazine (.45)<br>''Magazine (.45)''
|image = tommy-mag.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits these guns:
* '''submachine gun'''
* Dominian submachine gun
* Konyang police submachine gun
|description = Magazine contains 20 rounds of .45 ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Submachine Gun Magazine (6mm)<br>''Magazine (6mm)''
|image = tommy-mag.png
|cost = 1
|usedfor = Reloading.
|strategy = Fits the '''Suppressed Machine Pistol (''integrally suppressed machine pistol'')'''.
|description = Magazine contains 30 rounds of 6mm ammo.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Tungsten Ammo Box <br>''Tungsten slug box''
|image = slugbox.png
|cost = 2
|usedfor = Reloading.
|strategy = Fits the '''gauss thumper'''.
|description = Magazine contains 7 rounds of tungsten slug ammo.
}}
</div></div>
==Badassery==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
For people who want a challenge.
<div class="mw-collapsible-content">
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Crayon MRE
|image = crayonmre.png
|cost = 20
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.
|description = An exceptionally robust MRE.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = For showing that You Are The BOSS (Useless Balloon)<br>'' 'criminal' balloon''
|image = syndballoon.png
|cost = 20
|usedfor = Fun.
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?
|description = Across the balloon is printed: "FUK CAPITALISM!11!"<br>Makes you look like you have a "Syndicate" tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don't actually have proof you got it from your traitor uplink, in or out of character.)
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = For showing that you love NT SOO much (Useless Balloon) '' 'motivational' balloon''
|image = ntballoon.png
|cost = 20
|usedfor = Fun.
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn't spring for a pizza party.
|description = Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea."
}}
 
{{UplinkItem
|bgcolor1 = pink
|bgcolor2 = grey
|name = Random Item
|image = question.png
|cost = 0
|usedfor = Randomizing.
|strategy = Do you need inspiration? Order a random item.
|description = Buys you one random item.
}}
 
{{UplinkItem
|bgcolor1 = pink
|bgcolor2 = grey
|name = Random Items
|image = question.png
|cost = ALL
|usedfor = A challenge.
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.
|description = Buys you as many random items you can afford. Convenient packaging NOT included.
}}
</div></div>
==Chemical, Biological & Radiological Weaponry==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Everybody loves a good war crime. Remember to have a good story behind why you're using these items.
<div class="mw-collapsible-content">
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Chlorine Gas Tank<br>''Canister(Cl2)''
|image = poisonous.png
|cost = 5
|cost = 5
|usedfor = Reloading the plasma shotgun.
|usedfor = Contains 5 kPa of Chlorine.
|strategy = Order as necessary.
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.
|description = Contains ten plasma cells.
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.
* Contraband except when being used for research or chemistry.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Dirty Bomb
|image = plastic-explosive.png
|cost = 4
|usedfor = Irradiating people, or threatening to do so.
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).<br>Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer.  
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = orange
|bgcolor2 = grey
|bgcolor2 = grey
|name = 14.5
|name = Greimorian Eggs<br>''egg cluster''
|image = Box.png
|image = eggs.png
|cost = 4
|cost = 4
|usedfor = Reloading snipers chambering 14.5
|usedfor = Hatching cute baby greimorians. Awww!
|strategy = Comes in an inconspicuous box that looks like an internals box. Should be safe to carry around if you don't think Security will search boxes.
|strategy = Useful as a distraction that's not obviously an attack.
|description = A box with 7 individual 14.5 rounds.
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.
* Contraband except when confined in Xenobiology.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Parasitic Worms Kit - Heart Fluke<br>''heart fluke kit''
|image = syndiebox.png
|cost = 5
|usedfor = Killing an enemy.
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.<br>Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Parasitic Worms Kit - Nerve Fluke<br>''nerve fluke kit''
|image = syndiebox.png
|cost = 3
|usedfor = Incapacitating an enemy.
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.<br>Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Radiation Suit<br>''Radiation suit kit''
|image = syndiebox.png
|cost = 1 BC, 1
|usedfor = Protecting oneself from radiation.
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Random Toxins Kit<br>''Toxins kit''
|image = syndiebox.png
|cost = 1
|usedfor = Poisoning, intoxication, or profit.
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.<br>A kit that contains 3 vials containing random toxins. Comes with a syringe!
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Syringe Gun Kit
|image = syndiebox.png
|cost = 3 BC, 3
|usedfor = Delivery of chemicals at a distance.
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle.
* Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients.
}}
</div></div>
 
==Corporate Equipment==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Voidsuits associated with corporations.
<div class="mw-collapsible-content">
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Banshee Infiltration Suit
|image = banshee.png
|cost = 5 BC, 5
|usedfor = Protection. Breathing in space.
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Caiman Drop Suit
|image = caiman.png
|cost = 5 BC, 5
|usedfor = Protection. Breathing in space.
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Dragon Biohazard Control Suit
|image = dragon.png
|cost = 5 BC, 5
|usedfor = Protection. Breathing in space.
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = NanoTrasen Military-Grade Suit
|image = ert_commander_rig.png
|cost = 8 BC, 8
|usedfor = Protection. Breathing in space.
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.<br>Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.<br>This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the "Deploy" option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.<br>The hardsuit comes without any modules installed, but has space for some.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Revenant Combat Suit
|image = revenant.png
|cost = 5 BC, 5
|usedfor = Protection. Breathing in space.
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.
}}
</div></div>
==Devices and tools==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
The right tools for the job.
<div class="mw-collapsible-content">
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = 25 Liquid-Bags<br>''Liquid bags''
|image = liquidbags.png
|cost = 2 BC, 2
|usedfor = Setting up barricades. Barbed wire not included.
|strategy = If you're cornered and have to fight, barricades are nice.
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Advanced pinpointer
|image = pinonfar.png
|cost = 5 BC, 5
|usedfor = Finding things.
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.
* Contraband except when used by command staff in an emergency situation.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Aviators, Night-Vision<br>''Aviators''
|image = aviator_thr.png
|cost = 1 BC, 1
|usedfor = Lets you see in darkness.
|strategy = It's dark. They can't see; you can. The advantage is obvious.
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar).  
}}
}}


==Exosuit==
This section covers exosuits that can be ordered.
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Combat Exosuit Dropper
|name = Aviators, Thermal<br>''Aviators''
|image = Drilldopper.png
|image = aviator_thr.png
|cost = 40
|cost = 2 BC, 2
|usedfor = Deploying a combat exosuit on field.
|usedfor = Lets you see living creatures through walls.
|strategy = Useful when you are expecting a lot of resistance from the station.
|strategy = Spy on your target through walls.
|description =A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar).  
}}
}}


Line 133: Line 676:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Heavy Exosuit Dropper
|name = Binary Translator Key<br>''Standard encryption key''
|image = Drilldopper.png
|image = cypherkey.png
|cost = 35
|cost = 1 BC, 1
|usedfor = Deploying a heavy exosuit on field.
|usedfor = Communications.
|strategy = Useful when you are expecting a lot of resistance from the station, but can't spend too many telecrystals.
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = C-4 (Destroys walls)<br>''Plastic explosives''
|image = plastic-explosive.png
|cost = 1 BC, 1
|usedfor = Destroying walls, or as a small explosive charge.
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury.
* Miners and salvagers may use explosives on the job. They are illegal elsewhere.
}}
}}


Line 144: Line 699:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Light Exosuit Dropper
|name = Camera MIU
|image = Drilldopper.png
|image = s-ninja.png
|cost = 25
|cost = 6
|usedfor = Deploying a light exosuit on field.
|usedfor = Surveillance.
|strategy = Useful when you need a faster exosuit.
|strategy = See through the eyes of security cameras, just like the AI.
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar.  
}}
}}


Line 155: Line 710:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Powerloader Exosuit Dropper
|name = Combat Robot Teleporter
|image = Drilldopper.png
|image = locator.png
|cost = 20
|cost = 20
|usedfor = Deploying a powerloader on field.
|usedfor = Summoning a robot ally.
|strategy = Useful when you need an industrial exosuit.
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone's in the lobby waiting to animate your new buddy.
|description = A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous.
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Cryptographic Sequencer
|image = emag.png
|cost = 1 BC, 1
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].
|description = Also known as an "emag". It's a card with a magnetic strip attached to some circuitry.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Door Hacking Tool<br>''Multitool''
|image = multitool.png
|cost = 1 BC, 1
|usedfor = Hacking doors.
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door's settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Earmuff Headset<br>''Earmuffs''
|image = earmuffs.png
|cost = 1 BC, 1
|usedfor = Communications.
|strategy = Wear. Keeps people standing next to you from hearing what's coming through your radio.
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.
}}
}}
==Corporate Equipment==
 
Crates that come with equipment related to the megacorporations that exist in the Aurora lore.
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Electropack
|image = electropack.png
|cost = 1 BC, 1
|usedfor = Torture.
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can't take off the backpack, but their friends can, so make sure their friends aren't anywhere near you.
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Encrypted Radio Channel Key<br>''Standard encryption key''
|image = cypherkey.png
|cost = 1 BC, 1
|usedfor = Communications and surveillance.
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Firing Pin<br>''Electronic firing pin''
|image = firing_pin.png
|cost = 1 BC
|usedfor = Activating firearms.
|strategy = Firearms are often stored with their firing pins removed. This solves that problem.
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Firing Pin Extractor
|image = pin_extractor.png
|cost = 1 BC, 1
|usedfor = Disabling firearms.
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Fully Loaded Tool-belt<br>''Tool belt''
|image = utilitybelt.png
|cost = 1 BC, 1
|usedfor = Building, modifying, and deconstructing equipment and machinery.
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you're going to be hacking things.
|description = A fully loaded tool-belt even NanoTrasen's top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Fully Loaded Toolbox<br>''Suspicious looking toolbox''
|image = blacktoolbox.png
|cost = 1 BC, 1
|usedfor = Building, modifying, and deconstructing equipment and machinery.
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Hacked AI Upload Module<br>''Hacked AI module''
|image = std_mod.png
|cost = 2 BC, 2
|usedfor = Hacking the AI.
|strategy = Reshuffle the AI's priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Hacked Supply Beacon (DANGER!)<br>''Inactive supply beacon''
|image = beacon.png
|cost = 4 BC, 4
|usedfor = Stealing other people's deliveries.
|strategy = Bugged! Will not recognize exposed cable.
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Heavy Armor Kit<br>''Boxed heavy armor kit''
|image = syndiebox.png
|cost = 2 BC, 2
|usedfor = Protection.
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Holographic Ammo Display
|image = ammo_display.png
|cost = 1 BC, 1
|usedfor = Gun mod.
|strategy = Keep track of how many shots you have left. Now you don't have to feel lucky.
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = HUDPatch, Night-Vision<br>''NITEpatch''
|image = hudpatch.png
|cost = 1 BC, 1
|usedfor = Surveillance and stealth.
|strategy = It's dark. They can't see; you can. The advantage is obvious.
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = HUDPatch, Thermal<br>''HEATpatch''
|image = hudpatch.png
|cost = 2 BC, 2
|usedfor = Surveillance.
|strategy = Spy on your target through the walls.
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = IPC surge prevention module<br>''Modified nanopaste''
|image = tube-surge.png
|cost = 3
|usedfor = Protection.
|strategy = EMPs are a real danger to your IPC character. Let's change that.
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Jetpack<br>''Jetpack (oxygen)''
|image = jetpack.png
|cost = 1 BC, 1
|usedfor = Working in space.
|strategy = If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility.
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Keypad Mag-Lock<br>''Magnetic door lock''
|image = inactive_CENTCOM.png
|cost = 1 BC, 1
|usedfor = Locking doors.
|strategy = Slap it on a door to lock it until the battery runs out.
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Mesons Scanners<br>''Optical meson scanner''
|image = meson.png
|cost = 1 BC, 1
|usedfor = Navigation.
|strategy = Helpful to find your way around unfamiliar environments.
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Morphic Clerical Kit<br>''Clerical kit''
|image = syndiebox.png
|cost = 1
|usedfor = Forgery.
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.
}}
 
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Revenant Combat Suit
|name = mounted suit cooling unit<br>''Mounted cooling unit''
|image = Necrocrate.png
|image = suitcooler.png
|cost = 14
|cost = 1
|usedfor = To equip a [[Zavodskoi Interstellar]] operative.
|usedfor = Keeps IPCs from overheating in vacuum.
|strategy = Order when you are in need of armor or a voidsuit.
|strategy = For IPCs who have to work in space.
|description = A full spaceworthy kit of a Necropolis Industries Revenant-type combat suit. Heavily resistant against fast projectiles and backpack-portable. Only wearable by Humans and Humanoid IPCs. Contains: one revenant voidsuit, magboots and an oxygen tank.
|description = A mounted suit cooling unit for use with hardsuits.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Dragon Biohazard Control Suit
|name = Operations Funding<br>''Secure briefcase''
|image = Zenghucrate.png
|image = secure.png
|cost = 12
|cost = 1 BC
|usedfor = To equip a [[Zeng-Hu Pharmaceuticals]] operative.
|usedfor = Trading for goods and services.
|strategy = Order when you are in need of armor or a voidsuit.
|strategy = Bribe people. Buy people's cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Entirely resistant against radiation in most circumstances. Only wearable by Humans and Humanoid IPCs. Contains: one dragon biohazard voidsuit, magboots and an oxygen tank.
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Caiman Drop Suit
|name = Optical Material Scanner
|image = Hephcrate.png
|image = material.png
|cost = 16
|cost = 1 BC, 1
|usedfor = To equip a [[Hephaestus Industries]] operative.
|usedfor = Seeing through walls.
|strategy = Order when you are in need of armor or a voidsuit.
|strategy = What's in the vault? Look through these glasses to see.
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Very resistant against slow-moving blunt force, but heavy. Only wearable by Humans and Humanoid IPCs. Contains: one caiman drop voidsuit, magboots and an oxygen tank.
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Banshee Combat Suit
|name = Personal AI<br>''Personal AI device''
|image = Eisteincrate.png
|image = pai.png
|cost = 14
|cost = 1 BC, 1
|usedfor = To equip a [[Einstein Engines]] operative.
|usedfor = Shell to download a pAI into.
|strategy = Order when you are in need of armor or a voidsuit.
|strategy = Request a personality to let another player spawn in as your little minion.
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs. Contains: one banshee combat voidsuit, magboots and an oxygen tank.
|description = An unmodified personal AI that can assist you in your ventures.
}}
}}


==Exosuit Equipment==
This section covers exosuits equipment that can be ordered. Only useful if you have access to an exosuit.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Electrolaser Carbine
|name = Personal Shield
|image = Mechtaser.png
|image = personal_shield.png
|cost = 8
|cost = 1
|usedfor = Taking prisoners.
|usedfor = Protection.
|strategy = Useful when you don't want to kill your victims.
|strategy = Hold in hand and activate. Shows as a visible force field around your character.
|description = A dual fire mode electrolaser system connected to the exosuit's targetting system.
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.
}}
 
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Portable suit cooling unit
|image = suitcooler.png
|cost = 1 BC, 1
|usedfor = Cooling voidsuits.
|strategy = Stops IPCs from overheating in space.
|description = A suit cooling unit with a high capacity power cell.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Powersink (DANGER!)<br>''Power sink''
|image = powersink.png
|cost = 6 BC, 6
|usedfor = Sabotage.
|strategy = Cripple the ship by pulling power out of the system.
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on.  
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Ion Rifle
|name = Radio Jammer
|image = Mechion.png
|image = shield.png
|cost = 12
|cost = 2 BC, 2
|usedfor = Disabling eletronics.
|usedfor = Blocking communications.
|strategy = Order when you are facing other exosuits or IPCs.
|strategy = Keep your victims from calling for help.
|description = A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can't be fitted onto shoulder slots.
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Laser Carbine
|name = Space Suit<br>''Boxed space suit and helmet''
|image = Mechlaser.png
|image = syndiebox.png
|cost = 10
|cost = 2 BC, 2
|usedfor = Dealing some serious damage.
|usedfor = Survival in space.
|strategy = Order when you need to mow down a lot of enemies.
|strategy = Cheap, but it'll keep you alive in space. Just don't try to fight in it. It's easily torn.
|description = A A laser rifle fitted onto a mech. Ten shots, all lethal. Can't be fitted onto shoulder slots.
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Machine Gun
|name = Thermal Imaging Glasses<br>''Optical meson scanner''
|image = Mechsmg.png
|image = meson.png
|cost = 10
|cost = 2 BC, 2
|usedfor = Dealing some serious damage.
|usedfor = Surveillance.
|strategy = Order when you need to mow down a lot of enemies.
|strategy = Where's your target? Where's that pesky security guard? Now you know.
|description = A very robust ballistic autocannon for mech usage, very lethal.
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Missile Rack
|name = Thermal Safe Drill
|image = Mechmissile.png
|image = hardened_drill.png
|cost = 20
|cost = 3 BC, 3
|usedfor = Dealing some serious damage.
|usedfor = Breaking into safes.
|strategy = Order when you need to mow down a lot of enemies or walls.
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.
|description = An SRM-8 missile rack loaded with explosive missiles.
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.
}}
}}


Line 268: Line 1,062:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted RFD-C
|name = Weapon Recharger Backpack
|image = ModularRFD.png
|image = recharger_backpack_full.png
|cost = 12
|cost = 4 BC, 4
|usedfor = Breaking into places and building walls.
|usedfor = Charging energy weapons.
|strategy = Order when you need to break into places or build extra obstacles in your way.
|strategy = Works as a portable weapons charger.
|description = A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.
}}
</div></div>
==Exosuits==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Need a mech? Not a machinist? Here's how you get one.
<div class="mw-collapsible-content">
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Combat Exosuit Dropper<br>''Mecha dropper''
|image = binoculars.png
|cost = 25
|usedfor = A device that can be used to drop in a combat exosuit.
|strategy = For heavy resistance.
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).  
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Heavy Exosuit Dropper<br>''Mecha dropper''
|image = binoculars.png
|cost = 20
|usedfor = A device that can be used to drop in a heavy exosuit.
|strategy = Cheaper than a combat exosuit, but still reasonably robust.
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS "Immolator" laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).  
}}
}}


Line 279: Line 1,101:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Clamp
|name = Light Exosuit Dropper<br>''Mecha dropper''
|image = Mechclamp.png
|image = binoculars.png
|cost = 4
|cost = 15
|usedfor = Carrying things around.
|usedfor = A device that can be used to drop in a light exosuit.
|strategy = Order when you need haul things with you, can also be used in melee combat.
|strategy = Fast, relatively fragile exosuit.
|description = A large, heavy industrial cargo loading clamp.
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).  
}}
}}


Line 290: Line 1,112:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Gravitational Catapult
|name = Powerloader Exosuit Dropper<br>''Mecha dropper''
|image = Mechworm.png
|image = binoculars.png
|cost = 10
|cost = 10
|usedfor = Throwing things around.
|usedfor = A device that can be used to drop in a powerloader exosuit.
|strategy = Order when you need to move objects or people around.
|strategy = Industrial exosuit. Can move heavy stuff.
|description = An exosuit-mounted gravitational catapult.
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).
}}
</div></div>
==Exosuit Equipment==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
To customize your exosuit.
<div class="mw-collapsible-content">
{{UplinkItem
|bgcolor1 = green
|bgcolor2 = grey
|name = Mounted Clamp
|image = mecha_clamp.png
|cost = 1
|usedfor = Hauling.
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.
|description =A large, heavy industrial cargo loading clamp.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: utility equipment.
}}
}}


Line 301: Line 1,138:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Drill
|name = Mounted Crisis Dronebay<br>''Crisis dronebay''
|image = Mechdill.png
|image = med_droid.png
|cost = 6
|cost = 1
|usedfor = Drilling things.
|usedfor = Healing/Support.
|strategy = Order when you need to break into places, can also be used in melee combat.
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.
|description = An exosuit-mounted drill.
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.<br>Exosuit Mounts: left shoulder.<br>Exosuit Software Requirement: medical support systems.
}}
}}


Line 312: Line 1,149:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Passenger Compartment
|name = Mounted Drill<br>''Drill''
|image = Mechpassanger.png
|image = mecha_drill.png
|cost = 4
|cost = 1
|usedfor = Carrying people around with you.
|usedfor = Drilling.
|strategy = Useful when you are operating with a fellow operative.
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.
|description = An exosuit-mounted passenger compartment.
|description = A drill that can pierce solid rock... or walls.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: utility equipment.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Electrolaser Carbine
|image = mecha_taser.png
|cost = 2
|usedfor = Combat.
|strategy = Less-lethal weapon, but still plenty disabling.
|description = A dual fire mode electrolaser system connected to the exosuit's targeting system.<br>Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.<br>Exosuit Software Requirement: exosuit weapon systems.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Gravitational Catapult<br>''Gravitational catapult''
|image = mecha_teleport.png
|cost = 2
|usedfor = Combat and moving objects.
|strategy = Throws people and objects around.
|description = An exosuit-mounted gravitational catapult.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: utility equipment.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Ion Rifle
|image = mecha_clamp.png
|cost = 7
|usedfor = Combat.
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.
|description = An exosuit-mounted ion rifle. Handle with care.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: utility equipment.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Laser Rifle<br>''CH-PS "Immolator" laser''
|image = mecha_laser.png
|cost = 3
|usedfor = Combat.
|strategy = Useful against large groups of enemies.
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS "Immolator" laser.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: exosuit weapon systems.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Machine Gun<br>''Mounted submachinegun''
|image = mecha_ballistic.png
|cost = 3
|usedfor = Combat
|strategy = Useful against large groups of enemies.
|description = An exosuit-mounted automatic weapon. Handle with care.<br>Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.<br>Exosuit Software Requirement: exosuit weapon systems.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Missile Rack<br>''Missile rack''
|image = mech_missile_pod.png
|cost = 10
|usedfor = Combat, sabotage.
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.
|description = An SRM-8 missile rack loaded with explosive missiles.<br>Exosuit Mounts: back, left shoulder, right shoulder.<br>Exosuit Software Requirement: exosuit weapon systems.
}}
}}


Line 323: Line 1,226:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Sleeper
|name = Mounted Passenger Compartment
|image = Mechsleeper.png
|image = mecha_passenger_open.png
|cost = 8
|cost = 1
|usedfor = Healing others.
|usedfor = Transportation.
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives.
|strategy = Carry your partner with you.
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.
|description = An exosuit-mounted passenger compartment.<br>Exosuit Mounts: left hand, right hand.
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Mounted RFD-C<br>''Mounted RFD''
|image = mecha_rfd.png
|cost = 5
|usedfor = Construction; sabotage; breaking in, breaking out.
|strategy = Construct your own fortress or hideout; dismantle things the crew need.
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems.
* General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner's track-layer, are not contraband.
}}
}}


Line 334: Line 1,249:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Crisis Dronebay
|name = Mounted Sleeper<br>''Exosuit sleeper''
|image = Mechdrone.png
|image = mech_sleeper.png
|cost = 8
|cost = 1
|usedfor = Healing others.
|usedfor = Patient transport.
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives by standing close to them.
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.<br>Exosuit Mounts: Back.<br>Exosuit Software Requirement: medical support systems.
}}
</div></div>
==Gear Loadout==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Crates that come with equipment related to the megacorporations and other entities.
<div class="mw-collapsible-content">
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Coalition of Colonies Assets (Group)
|image = secure_crate.png
|cost = 35
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.
|strategy = For groups from the CoC.
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Coalition of Colonies Assets (Single)
|image = secure_crate.png
|cost = 10
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.
|strategy = For single individuals from the CoC.
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Einstein Engines Assets (Group)
|image = einstein_crate.png
|cost = 35
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.
|strategy = Einstein Engines groups.
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Einstein Engines Assets (Single)
|image = einstein_crate.png
|cost = 10
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.
|strategy = Einstein Engines individuals.
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Empire of Dominia Assets (Group)
|image = secure_crate.png
|cost = 35
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.
|strategy = Dominian groups.
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman's modkit box, 1 multi-species modkit box.
}}
}}


==Grenades and Thrown Objects==
This section covers thrown explosives, among other types of grenades, ranging from making areas dark to messing people the h*ck up with shrapnel.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Manhack Delivery Grenade
|name = Empire of Dominia Assets (Single)
|image = delivery.png
|image = secure_crate.png
|cost = 3
|cost = 10
|usedfor = Spawning manhacks to spur confusion.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.
|strategy = It's worth mentioning that they will attack anyone indiscriminately, <s>including</s> luckily excluding you, so feel free to toss these around wherever.
|strategy = Dominian individuals.
|description = A grenade packed with quickly deploying manhacks, ready to shred anything in the way.
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman's voidsuit kit, 1 unathi voidsuit modification kit.
}}
}}


Line 358: Line 1,332:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Photon Disruption Grenades
|name = Eridani Corporate Federation Assets (Group)
|image = emp.png
|image = secure_crate.png
|cost = 4
|cost = 35
|usedfor = Temporarily darkening areas completely.
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
|strategy = Best used in small rooms with an easy exit.
|strategy = EPMC groups.
|description = A box with five grenades designed to disrupt photons and remove light from areas.
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).
}}
}}


Line 369: Line 1,343:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Smoke Grenades
|name = Eridani Corporate Federation Assets (Single)
|image = flashbang.gif
|image = secure_crate.png
|cost = 4
|cost = 10
|usedfor = Providing cover via wall of smoke.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.
|strategy = Best used while retreating under enemy fire.
|strategy = EPMC individuals.
|description = A box with five smoke grenades.
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.
}}
}}


Line 380: Line 1,354:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = EMP Grenades
|name = Exclusionist Assets (Group)
|image = emp.png
|image = secure_crate.png
|cost = 6
|cost = 35
|usedfor = Disrupting/damaging anything electronic.
|usedfor = A crate containing gear for a group.
|strategy = Synthetics and crew with prosthetics will all suffer greatly to a grenade like this.
|strategy = Exclusionists, with chainswords.
|description = A box with five EMP grenades.
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.
}}
}}


Line 391: Line 1,365:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Frag Grenades
|name = Exclusionist Assets (Single)
|image = frag.png
|image = secure_crate.png
|cost = 12
|cost = 10
|usedfor = Severely injuring biological crew.
|usedfor = A crate containing gear for a single individual.
|strategy = While expensive, the fact that they explode roughly 70 pieces of shrapnel in all directions more than makes up for the cost.
|strategy = An exclusionist with a chainsword.
|description = A box with five anti-personnel fragmentation grenades.
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.
}}
}}


==Highly Visible and Dangerous Weapons==
Everything under here is, obviously, very illegal and will attract the attention and potential wrath of Security.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Dart Gun
|name = Frontier Cowboy (Single)
|image = dgun.png
|image = secure_crate.png
|cost = 5
|cost = 5
|usedfor = Injecting targets with darts loaded with whatever mix you choose.
|usedfor = A crate containing gear for a single individual. Yeehaw.
|strategy = Best ordered when you have an array of chemicals already made. Three beakers can fit on the gun, and it comes with an interface allowing you to mix any of the three into darts.
|strategy = Space cowboy.
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances.
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Frontier Cowboys (Group)
|image = secure_crate.png
|cost = 15
|usedfor = A crate containing gear for a group. Yeehaw.
|strategy = Space cowboys.
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Hammertail Smiths Assets (Group)
|image = secure_crate.png
|cost = 35
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.
|strategy = The classic blood-red Unathi voidsuit mercenary look.
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.
}}
}}


Line 415: Line 1,409:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Energy Crossbow
|name = Hammertail Smiths Assets (Single)
|image = ebow.png
|image = secure_crate.png
|cost = 6
|cost = 10
|usedfor = Shooting targets with bolts of energy.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
|strategy = It recharges itself, so it's a nice weapon to fall back to if your other weapons are empty.
|strategy = The classic blood-red Unathi voidsuit mercenary look.
|description = A weapon favored by many mercenary stealth specialists.
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.
}}
}}


Line 426: Line 1,420:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Force Gloves
|name = Imperial Army Assets (Group)
|image = forceglove.png
|image = secure_crate.png
|cost = 8
|cost = 50
|usedfor = Punching the heck out of everything.
|usedfor = A crate containing gear for a group.
|strategy = A good thing to order if you're not confident in firearms and would like to just stab everything instead.
|strategy = Dominan Army squad.
|description = These gloves bend gravity and bluespace, providing a boost to your melee damage output by 2.5x
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.
}}
}}


Line 437: Line 1,431:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Energy Sword
|name = Imperial Army Assets (Single)
|image = esword.png
|image = secure_crate.png
|cost = 8
|cost = 15
|usedfor = Stabbing everything when all else fails.
|usedfor = A crate containing gear for a single individual.
|strategy = The go-to melee weapon. The sprite is quite small which can be both good and bad. Deals about 30 brute.
|strategy = Dominian Army soldier.
|description = May the force be within you.
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.
}}
}}


Line 448: Line 1,442:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Silenced 9mm
|name = Izweski Hegemony Assets (Group)
|image = silenco.png
|image = secure_crate.png
|cost = 8
|cost = 35
|usedfor = Taking care of business... quietly.
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.
|strategy = Doesn't do that much damage, but it's easy to overwhelm someone if you unload a full magazine into them.
|strategy = Izweski Hegemony Navy squad.
|description = A silenced, small pistol for quiet business.
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer's uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain's helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain's voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Kneebreaker Hammer
|name = Izweski Hegemony Assets (Single)
|image = hammer.png
|image = secure_crate.png
|cost = 7
|cost = 10
|usedfor = Breaking knees, obviously.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
|strategy = Deals 20 brute damage, so if you wanted to interrogate someone, just aim for their hands or feet. May also double as a crowbar.
|strategy = Izweski Hegemony Navy.
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.
}}
}}


Line 470: Line 1,464:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Revolver
|name = Kataphract Knight Assets (Group)
|image = Newrevolver.png
|image = secure_crate.png
|cost = 12
|cost = 35
|usedfor = Taking care of business '''loudly.'''
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.
|strategy = Uses powerful .357 magnum rounds. Want someone dead quick? Use this.
|strategy = Klaxan warrior squad.
|description = The classic Necropolis Industries .357 revolver, for when you only want to shoot once.
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.
}}
}}


Line 481: Line 1,475:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Submachine Gun
|name = Kataphract Knight Assets (Single)
|image = Tommygunnew.png
|image = secure_crate.png
|cost = 14
|cost = 10
|usedfor = Taking care of multiple instances of business quickly.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
|strategy = Has multiple firing modes. Be sure to use them, since 5 round bursts can be inaccurate on top of wasting a lot of ammo.
|strategy = Klaxan warrior.
|description = A classic submachine gun. Uses .45 rounds.
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.
}}
}}


Line 492: Line 1,486:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Icelance Rifle
|name = Kosmostrelki Assets (Group)
|image = New icelance.png
|image = secure_crate.png
|cost = 6
|cost = 35
|usedfor = Taking care of business with hand-cranked lasers.
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.
|strategy = Tired of ammo management? Try this! Just be aware that each crank takes about two seconds to accomplish.
|strategy = Kosmostrelki squad.
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually.
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.
}}
}}


Line 503: Line 1,497:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Bolt Action Rifle
|name = Kosmostrelki Assets (Single)
|image = Boltaction.png
|image = secure_crate.png
|cost = 8
|cost = 10
|usedfor = Taking care of business '''loudly.'''
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.
|strategy = A cheap and effective gun. You can print more clips in the autolathe.
|strategy = Kosmostrelki.
|description = A Tajaran made bolt action rifle. Uses 7.62mm rounds.
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).
}}
}}


Line 514: Line 1,508:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Vintage .45 Pistol
|name = NanoTrasen Assets (Group)
|image = Colt.png
|image = nanotrasen_crate.png
|cost = 6
|cost = 50
|usedfor = Taking care of business '''loudly.'''
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.
|strategy = Uses commonly found .45 rounds, security has a supply of those and you can print more magazines in the autolathe.
|strategy = NT squad.
|description = A cheap Martian knock-off of a Colt M1911. Uses .45 rounds.
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.
}}
}}


Line 525: Line 1,519:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Plasma Shotgun
|name = NanoTrasen Assets (Single)
|image = Slammer.png
|image = nanotrasen_crate.png
|cost = 15
|cost = 15
|usedfor = Taking care of business with fire.
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.
|strategy = Fires deadly plasma rounds that can penetrate armor and set targets on fire. Spare ammo can't be produced or found on the station.
|strategy = NT operative.
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = People's Volunteer Spacer Militia Assets (Group)
|image = secure_crate.png
|cost = 35
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.
|strategy = Tajaran militia squad.
|description = Contents: 3 people's volunteer spacer militia uniform, 4 jackboots, 1 people's volunteer spacer militia captain uniform, 1 people's volunteer spacer militia beret, 4 people's volunteer spacer militia voidsuit, 4 people's volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.
}}
}}


Line 536: Line 1,541:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Gun
|name = People's Volunteer Spacer Militia Assets (Single)
|image = Newrevolver.png
|image = secure_crate.png
|cost = 12
|cost = 10
|usedfor = Taking care of business, if you are lucky.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.
|strategy = Spawns a random gun, might be useful if you are feeling lucky.
|strategy = Tajaran militia spacer.
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.
|description = Contents: 1 people's volunteer spacer militia uniform, 1 jackboots, 1 people's volunteer spacer militia voidsuit, 1 people's volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)
}}
}}


Line 547: Line 1,552:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Land Mine
|name = Qukala Assets (Group)
|image = minehe.png
|image = crate.png
|cost = 5
|cost = 35
|usedfor = Dispatching intrusive crew.
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.
|strategy = Probably best used on choke points. Just don't accidentally trap yourself in a corner with them. A verb should come up with the ability to hide them under items on the same tile.
|strategy = Qukalan specialist squad.
|description = An anti-personnel explosive device used for area denial.
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.
}}
}}


Line 558: Line 1,563:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = EMP Land Mine
|name = Qukala Assets (Single)
|image = mineemp.png
|image = crate.png
|cost = 4
|cost = 10
|usedfor = Same as a regular mine but for synthetics.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.
|strategy = May be a good idea to place these near sensitive equipment.
|strategy = Qukalan operative.
|description = An EMP mine capable of disrupting anything electronic.
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.
}}
}}


Line 569: Line 1,574:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = N2O Land Mine
|name = Serene Republic of Elyra Assets (Group)
|image = minen2o.png
|image = secure_crate.png
|cost = 7
|cost = 35
|usedfor = Releasing anesthetic gas upon detonation.
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
|strategy = A good way to safely capture biological crew. Gas masks are capable of filtering out N2O.
|strategy = Elyran attack squad.
|description = A sleepy mine that disperses N2O into the atmosphere.
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.
}}
}}


Line 580: Line 1,585:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Power Fist
|name = Serene Republic of Elyra Assets (Single)
|image = powerfist.png
|image = secure_crate.png
|cost = 4
|cost = 10
|usedfor = Punching people. Hard.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.
|strategy = On top of granting stronger punches, this also knocks foes back.
|strategy = Elyran warrior.
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch.
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.
}}
}}


Line 591: Line 1,596:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Ballistic Gauntlet
|name = Sol Alliance Assets (Group)
|image = Ballisticfist.png
|image = secure_crate.png
|cost = 12
|cost = 35
|usedfor = Punching people. Really hard.
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
|strategy = This gloves will fire a shotgun shell when you punch someone, you can also recharge it with any kind of shotgun ammo.
|strategy = Sol Marine squad.
|description = A metal gauntlet armed with a wrist-mounted shotgun.
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.
}}
}}


Line 602: Line 1,607:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Clawed Gauntlets
|name = Sol Alliance Assets (Single)
|image = clawgloves.png
|image = secure_crate.png
|cost = 5
|cost = 10
|usedfor = Shredding people.
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.
|strategy = Given that they're sharp, the target will almost certainly start bleeding. They're also slightly armored.
|strategy = Sol Marine.
|description = A pair of metal gauntlets outfited with menacing sharp blades.
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Wrestling Manual
|name = Tau Ceti Armed Forces Assets (Group)
|image = cqcbook.png
|image = secure_crate.png
|cost = 6
|cost = 50
|usedfor = Learning how to wrassle.
|usedfor = A crate containing gear for a group.
|strategy = Wrestling is always fun. Use this for gimmicks in the holodeck.
|strategy = TCAF squad.
|description = A manual designated to teach the user about the art of wrestling.
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = SolCom Manual
|name = Tau Ceti Armed Forces Assets (Single)
|image = cqcbook.png
|image = secure_crate.png
|cost = 6
|cost = 10
|usedfor = Learning how to combat things better.
|usedfor = A crate containing gear for a single individual.
|strategy = It's martial arts. Nothing can go wrong. '''Nothing.'''
|strategy = TCAF armsman.
|description = A manual designated to teach the user about the martial art of solarian combat, a style based on traditional human martial arts.
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.
}}
}}


Line 635: Line 1,640:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Anti-materiel Rifle
|name = Tau Ceti Foreign Legion Assets (Group)
|image = amr.png
|image = tcfl_crate.png
|cost = 25
|cost = 35
|usedfor = Eliminating armored targets.
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.
|strategy = This rifle doesn't play around, and neither does the price tag. Don't waste this on cannon fodder, aim for the big wigs in bullet proof armor.
|strategy = TCFL squad.
|description = A portable anti-armour rifle fitted with a scope, the PTR-7 is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells.
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Chainsaw
|name = Tau Ceti Foreign Legion Assets (Single)
|image = chainsaw.png
|image = tcfl_crate.png
|cost = 10
|cost = 10
|usedfor = Shredding everything and everyone.
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.
|strategy = A powerful saw capable of ruining anyone's day. Requires two hands to operate.
|strategy = TCFL armsman.
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.
}}
}}


Line 657: Line 1,662:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Steel Throwing Star
|name = Unathi Pirate Assets (Group)
|image = shuriken.png
|image = secure_crate.png
|cost = 2
|cost = 35
|usedfor = Throwing sharp and pointy pieces of metal at people.
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.
|strategy = I guess if you wanted more weeb on top of your weeb you can order this and watch stars embed into wounds.
|strategy = Unathi Pirates.
|description = A sharp, perfectly weighted piece of metal.
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.
}}
}}


==Stealthy and Inconspicuous Weapons==
These items are designed to be inconspicuous and hard to ascertain their true nature without intensive investigation.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Unathi Pirate Assets (Single)
|image = secure_crate.png
|cost = 10
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
|strategy = Unathi Pirate.
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.
}}
</div></div>
==Grenades and Thrown Objects==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.
<div class="mw-collapsible-content">
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Subversive Soap
|name = 3x Napalm Grenades<br>''Box of napalm grenades''
|image = synsoap.png
|image = secbox.png
|cost = 1
|cost = 8
|usedfor = Slipping pursuers.
|usedfor = Setting fires.
|strategy = Someone chasing you? Drop this behind you. They'll probably slip over it.
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.
|description = An untrustworthy bar of soap. Smells of fear.
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Cigarette Kit
|name = 5x Cardox Grenades<br>''Box of cardox grenades''
|image = redbox.png
|image = secbox.png
|cost = 2
|cost = 2
|usedfor = Flashing, smoke bombing, poisoning, healing... a whole lot.
|usedfor = Poisoning people; killing k'ois.
|strategy = Cigarettes are pretty good to use in a bind, especially when guns are being pointed at your head and you're about to be arrested. Just ask for a smoke.
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn't an IPC and doesn't have their own air supply.
|description = Various cigarettes with different reagents.
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease. Contents: 5 Cardox Grenade.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Toxin - Beaker
|name = 5x EMP Grenades<br>''Box of EMP grenades''
|image = beaker.png
|image = secbox.png
|cost = 2
|cost = 2
|usedfor = Poisoning.
|usedfor = Creating EMPs.
|strategy = Food works as a reagent container. Take a syringe and inject poison into the target's food and watch them suffer. May contain mindbreaker, space drugs, carpotoxin, impedrezine, or zombie powder.
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.
|description = An apple will not be enough to keep the doctor away after this.
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 5x Frag Grenades<br>''Box of frag grenades''
|image = secbox.png
|cost = 6
|usedfor = Blowing stuff up.
|strategy = Pull pin. Throw. Explosion.
|description = A box containing 5 military grade fragmentation grenades.<br> WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across).
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = 5x Smoke Grenades<br>''Box of smoke bombs''
|image = secbox.png
|cost = 1 BC, 1
|usedfor = Hiding.
|strategy = Pop smoke to hide or escape.
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade.
* May be used by Security personnel.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Detomatix PDA Cartridge
|name = Lubed Viscerator Delivery Grenade<br>''Viscerator delivery grenade''
|image = detocart.png
|image = delivery.png
|cost = 4
|cost = 3
|usedfor = Remotely bombing PDAs.
|usedfor = Summoning viscerators.
|strategy = PDA bombs don't actually do a whole lot of damage, but it's good for making your intentions clear to your target.
|strategy = Throw at whoever's chasing you, or to keep Security busy.
|description = A cartridge that makes other PDAs blow up!
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Paralysis Pen
|name = Viscerator Delivery Grenade''Viscerator delivery grenade''
|image = pen.png
|image = delivery.png
|cost = 6
|cost = 2
|usedfor = Paralyzing.
|usedfor = Summoning viscerators.
|strategy = Probably best used when you're alone with someone, otherwise everyone will wonder why someone dropped dead ''directly in front of you.''
|strategy = Throw at whoever's chasing you, or to keep Security busy.
|description = An inconspicuous pen full of zombie powder.
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them.  
}}
}}
</div></div>
==Hardsuit Modules==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Pimp my hardsuit!
<div class="mw-collapsible-content">
These modules must be installed into the hardsuit before you put it on.


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Concealed Cane Sword
|name = Electrowarfare Suite and Voice Synthesiser<br>''Electrowarfare suite and voice synthesiser kit''
|image = canesword.png
|image = syndiebox.png
|cost = 9
|cost = 1
|usedfor = Looking old, but dangerous.
|usedfor = Kit for confounding organic and synthetic entities alike.
|strategy = No one expects the old, innocent grandpa to stab them in the back! Exploit the benefit of the doubt bestowed upon you.
|strategy = Used to imitate voices and hack electronics.
|description = An old cane to help with walking.
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Sleepy Ring
|name = Integrated Intelligence System<br>''IIS Module''
|image = ring.png
|image = IIS.png
|cost = 7
|cost = 1
|usedfor = Proposing to someone you really want asleep.
|usedfor = A hardsuit module which allows for a support intelligence to be installed.
|strategy = It injects 15u of Chloral Hydrate the moment it's worn. Just make sure ''you'' don't put it on.
|strategy = Add a pAI to your hardsuit.
|description = A ring with a secret inside!
|description = Attaches to hardsuit.
}}
}}


==Stealth and Camouflage Items==
Items that are ''really'' designed to be inconspicuous.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = No-Slip Shoes
|name = Maneuvering Jets<br>''Hardsuit maneuvering jets''
|image = Brshoe.png
|image = modulejets.png
|cost = 1
|cost = 1
|usedfor = Avoiding slips.
|usedfor = A compact gas thruster system for a hardsuit.
|strategy = Best worn when combined with flooding hallways full of lube, soap, and bananas.
|strategy = Jetpack for your hardsuit.
|description = A pair of brown shoes. They seem to have extra grip.
|description = Attaches to hardsuit.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Mounted Energy Gun
|image = Moduleegun.png
|cost = 6
|usedfor = A forearm-mounted energy projector.
|strategy = Energy gun for your hardsuit.
|description = Attaches to hardsuit.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Bug Kit
|name = Mounted Laser Cannon
|image = Redbox.png
|image = modulecannon.png
|cost = 2
|cost = 8
|usedfor = Bugging rooms and people to listen in on them.
|usedfor = A shoulder-mounted battery-powered laser cannon mount.
|strategy = Don't believe someone? Bug their office or work place. Configured by whacking bugs with the bug monitor. Activating the bug in hand will tell you the monitoring frequency.
|strategy = Bigger energy gun for your hardsuit.
|description = Nothing to see here.
|description = Attaches to hardsuit.
}}
}}


Line 771: Line 1,828:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Agent ID Card
|name = Mounted Weapon Recharge Module<br>''Weapon recharge module''
|image = Id_regular.png
|image = powersink.png
|cost = 6
|usedfor = A mounted system for recharging energy weapons.
|strategy = Recharge your hardsuit energy gun.
|description = Attaches to hardsuit.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Net Projector
|image = enet.png
|cost = 3
|cost = 3
|usedfor = Avoiding AI tracking, stealing access, renaming.
|usedfor = Some kind of complex energy projector with a hardsuit mount.
|strategy = A pretty safe item to buy, gives you access to syndicate facilities, lets you rename and set your job, and can copy access from another card.
|strategy = Used to capture things. Or people.
|description = An ID capable of a variety of things.
|description = Attaches to hardsuit.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Power Sink<br>''Hardsuit power sink''
|image = powersink.png
|cost = 2
|usedfor = An heavy-duty power sink.
|strategy = Used to suck power from the ship's systems.
|description = Attaches to hardsuit.
}}
}}


Line 782: Line 1,861:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Chameleon Kit
|name = Thermal Scanner<br>''Hardsuit thermal scanner''
|image = Redbox.png
|image = thermal.png
|cost = 1
|usedfor = A layered, translucent visor system for a hardsuit.
|strategy = Makes living creatures visible through walls and in darkness.
|description = Attaches to hardsuit.
}}
</div></div>
==Highly Visible and Dangerous Weapons==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
When you need to go loud, and are ready for Security to come down hard on you.
<div class="mw-collapsible-content">
Ammunition in '''bold''' can be purchased from the Uplink.
 
To fire a gun (in general; specific guns may vary):
* Hold the gun in your hand.
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it's in your active hand.
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.
* To select the firing mode, use the "Toggle firing mode" option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.
* Click on your target to fire.
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.
* To unload a gun, click on the gun with your empty hand active.
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from "Fire" to "Auto", and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = .50 Pistol<br>''Adhomian heavy pistol''
|image = Adhomianheavy.png
|cost = 5
|cost = 5
|usedfor = ''Stealth.''
|usedfor = Combat.
|strategy = Good for impersonating ranks and the like.
|strategy = 7 shots. Reload with '''.50 Pistol Magazine (''magazine (.50)'')'''.
|description = Contains chameleon jumpsuit, hat, suit, shoes, backpack, gloves, masks, glasses, and a gun that can all be configured and changed!
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = 9mm Pistol
|image = pistol.png
|cost = 1
|usedfor = Combat.
|strategy = 12 shots. Reload with '''9mm Magazine (''magazine (9mm)'')''' or magazine (9mm flash).
|description = An extremely popular compact handgun, used throughout human space.
* Will fit a suppressor.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Assault Rifle
|image = assaultrifle.png
|cost = 12
|usedfor = Combat.
|strategy = 22 shots. Reload with '''7.62 Assault Rifle magazine (''magazine (7.62mm)'')''' or mpr-24/5 carbine magazine (7.62mm).
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.
* Can be set to 3- or 5-round bursts, semiauto, or full auto.
* Can be fired two-handed.
* 20 points brute damage.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Assault Shotgun
|image = assaultshotgun.png
|cost = 15
|usedfor = Combat.
|strategy = 8 shots. Reload with '''slug magazine (''magazine (slug)'')''', '''buckshot magazine (''magazine (shells)'')''', magazine (incendiary shells), or magazine (stun shells).
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.
* Can be fired two-handed.
* Can be set to 3-round bursts or semiauto.
* 20 points brute damage.
* Comes equipped with shotgun slug magazine.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Voice Changer
|name = Automatic .45 Pistol<br>''.45 machine pistol''
|image = gasmask.png
|image = mini-uzi.png
|cost = 5
|cost = 5
|usedfor = Impersonation.
|usedfor = Combat.
|strategy = This is, for the most part, just a gas mask. Activate in-hand to set what voice you want to impersonate.
|strategy = 16 shots. Reload with '''.45 Autopistol Magazine (''stick magazine (.45)'')'''
|description = A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.
|description = A lightweight, fast-firing gun. For when you want someone dead.
* Can be set to 3- or 5-round bursts, semiauto, or full auto.
* 30 points brute damage.
* Will fit a suppressor.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Ballistic Carbine
|image = bcarbine.png
|cost = 8
|usedfor =  Combat.
|strategy = 22 shots. Reload with '''5.56 Rifle Magazine (''carbine magazine (5.56mm)'')''', carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn't accept large-capacity magazines. It is unmarked.
* Can be fired two-handed.
* 20 points brute damage.
}}
}}


Line 804: Line 1,967:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Chameleon-Projector
|name = Ballistic Gauntlet
|image = cham.png
|image = ballisticfist.png
|cost = 6
|usedfor = Combat.
|strategy = Holds 2 shotgun rounds. Reload with '''shotgun slug''', shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you're wearing this gauntlet and you punch someone, the shotgun will go off as well.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Bolt-Action Rifle<br>''Bolt action rifle''
|image = moistnugget.png
|cost = 3
|usedfor = Combat.
|strategy = 5 shots. Reload with '''7.62mm clip (''ammo clip (7.62mm)'')'''.
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.
* Before firing, the bolt must be pulled back (Unique Action).
* Can be fired two-handed.
* 35 brute damage.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Bullpup Assault Carbine
|image = carbine.png
|cost = 12
|usedfor = Combat.
|strategy = 30 shots. Reload with '''5.56 Rifle Magazine (''carbine magazine (5.56mm)'')''', '''5.56 carbine magazine (''magazine (5.56mm)'')''', carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle.
* Can be fired two-handed.
* Settings: Semiauto, 3-round burst, grenades.
* Grenades not included with your purchase.
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Burst Rifle
|image = arx.png
|cost = 8
|cost = 8
|usedfor = Hiding.
|usedfor = Combat.
|strategy = Want to leave sec officers stumped? Scan any object and activate in hand to camo yourself as that object. Note that anyone trying to interact with whatever you're impersonating as will cause the disguise to fail.
|strategy = 22 shots. Reload with '''5.56 Rifle Magazine (''carbine magazine (5.56mm)'')''', carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.
|description = A device that scans and impersonates.
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.
* Can be fired two-handed.
* 30 points brute damage.
*Can be set to 2-round burst or semiauto.
* Available to Security and crew militia on high alert.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Caltrops
|image = caltrop3.png
|cost = 1
|usedfor = Slowing the enemy.
|strategy = Make them regret chasing you.
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Chainsaw<br>''Steel chainsaw''
|image = chainsaw.png
|cost = 6
|usedfor = Combat.
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.
* 30 points force, likely to dismember.
* To use, wield in both hands, then alt-click to turn start the chain saw.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Clawed Gauntlets
|image = warping_claws.png
|cost = 3
|usedfor = Combat.
|strategy = Freddy Krueger, is that you?
|description = A pair of metal gauntlets outfited with menacing sharp blades.
*  11 points brute damage. Sharp (can dismember).
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Combat Laser Rifle
|image = trilaser.png
|cost = 8
|usedfor = Combat.
|strategy = 12 shots. Recharge in weapons recharger.
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.
* Can be fired two-handed.
* 20 points fire damage.
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.
* Available to Security and crew militia on high alert.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Combat Shotgun
|image = cshotgun.png
|cost = 10
|usedfor = Combat.
|strategy = 13 shots. Reload with '''shotgun slug''', shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.
* Can be fired two-handed.
* Must be pumped (Unique Action) before firing.
* 55 points brute damage.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Vial of Venenum
|name = Dart Gun
|image = beaker.png
|image = dartgun.png
|cost = 4
|cost = 3 BC, 3
|usedfor = Simulating an identity crisis.
|usedfor = Combat; incapacitation; assassination.
|strategy = Useful when you are trying to hide yourself or someone else's identity
|strategy = 5 darts. Reload with '''Chemical Darts (''dart cartridge'')''' and your choice of chemicals.
|description = A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Note that this only works if injected.
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the "unique action" verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Balaclava
|name = Derringer
|image = Balaclava.png
|image = derringer.png
|cost = 1
|cost = 1
|usedfor = Hiding your face.
|usedfor = Combat. Easily concealed.
|strategy = Order when you want to hide your face or if you are planning a heist.
|strategy = 2 shots. Reload with .357 bullets.
|description = Designed to both hide identities and keep your face comfy and warm.
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.
* 40 points brute.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = EMP Land Mine<br>''Land mine''
|image = phoronlandmine.png
|cost = 3
|usedfor = Slowing pursuit; area denial; defense.
|strategy = Place where you don't want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure.  
}}
}}


==Devices and Tools==
Name says it all. An assortment of tools of varying levels of illegal to help you do things you're probably not allowed to do under normal circumstances.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = orange
|bgcolor2 = grey
|bgcolor2 = grey
|name = Fully Loaded Toolbox
|name = Energy Carbine
|image = blacktoolbox.png
|image = energystun.png
|cost = 2
|cost = 6
|usedfor = Having a lot of tools.
|usedfor = Combat; less-lethal/lethal.
|strategy = Like hacking but too lazy to gather tools up? Here you are.
|strategy = 10 shots. Recharge in weapons recharger.
|description = A suspicious looking toolbox.
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.
* Available to Security and crew militia on high alert.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Fully Loaded Tool-belt
|name = Energy Crossbow<br>''Mini energy-crossbow''
|image = Beltengineer.png
|image = crossbow.png
|cost = 3
|cost = 3
|usedfor = Having a lot of tools around your waist.
|usedfor = Combat; less-lethal; incapacitation.
|strategy = Like hacking but too lazy to gather tools up? Here you are.
|strategy = 5 shots. Self-recharging.  
|description = A fully loaded tool-belt even Nanotrasen's top Chief Engineer would be proud to wear.
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don't plan on committing murder.
* Stuns on hit.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Operations Funding
|name = Energy Pistol
|image = securebriefcase.png
|image = epistolstun.png
|cost = 2
|cost = 2
|usedfor = Funding.
|usedfor = Combat (less-lethal/lethal).
|strategy = Besides being able to buy pretty much anything, from an RP perspective you can use this for bribing.
|strategy = 7 shots. Recharge in weapons recharger.
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities.
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Energy Sword
|image = swordblue.png
|cost = 4
|usedfor = Combat.
|strategy = It's a lightsaber, but you're not a Jedi, so be careful.
|description = An energy sword. Quite rare, very dangerous.
*Activate in hand to turn on.
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.
* Target limbs for a high chance at severing them.
* When turned off, fits in a pocket.
* Easily slices through walls.
}}
}}


Line 872: Line 2,173:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Firing Pin
|name = Flamethrower
|image = pin.png
|image = flamethrower.png
|cost = 2
|cost = 10
|usedfor = Unlocking weapons.
|usedfor = Pyromania. Intimidation. Sabotage.
|strategy = Essentially, if you have a weapon that won't fire, shove this inside.
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.
|description = A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard.
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.
}}
}}


Line 883: Line 2,184:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Morphic Clerical Kit
|name = Force Gloves<br>''Enhanced force gloves''
|image = redbox.png
|image = force_glove.png
|cost = 3
|cost = 3
|usedfor = Falsification.
|usedfor = Combat.
|strategy = Provided you know how to write, you can use this to imitate anyone's writing.
|strategy = Hit things hard with these. You probably still want a weapon, unless you're trying to cheat at boxing.
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities. Augments melee damage by 2.5x.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Gatling Laser
|image = gatling.png
|cost = 40
|usedfor = Combat.
|strategy = 350 shots.  
|description = A highly sophisticated rapid fire laser weapon.
*Requires both hands to fire and needs a few seconds to spin up.
* 35 points fire damage.
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).
}}
}}


Line 894: Line 2,209:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = C-4
|name = Gatling Machine Gun<br>''Backpack power source''
|image = Seismic_Charge.png
|image = holstered.png
|cost = 4
|cost = 40
|usedfor = <s>Making shortcuts</s> Breaching into places.
|usedfor = Combat.
|strategy = Want a wall blown up? C4. Trapped? C4. Vent atmosphere into space? C4.
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).
|description = Used to put holes in specific areas without too much extra hole.
|description = The massive external power source for the gatling gun.
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.
* Requires both hands to fire.
* 20 points brute.
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.
* When dropped, the gatling machine gun snaps back into its power source, so it's hard to lose.
}}
}}


Line 905: Line 2,225:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Heavy Armor Kit
|name = Gauss Thumper
|image = heavyarmor.png
|image = gauss_thumper.png
|cost = 4
|cost = 12
|usedfor = Extra defense.
|usedfor = Combat.
|strategy = Excellent all-around defense against melee, bullets, and lasers. May save your life, but you're not invincible.
|strategy = 7 shots. Reload with '''Tungsten Ammo Box (''tungsten slug box'')'''.
|description = A high-quality armor vest and helmet in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.
|description = An outdated gauss weapon which sees sparing use in modern times.
* Can be fired two-handed.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Encrypted Radio Channel Key
|name = Icelance Rifle
|image = radiokey.png
|image = icelance.png
|cost = 4
|cost = 3
|usedfor = Listening in on everyone.
|usedfor = Combat.
|strategy = Pop this into your headset to get access to channels you normally wouldn't be able to listen to.
|strategy = 5 shots. Crank to charge.
|description = None
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don't have power, this is one of your few options.
* Can be fired two-handed.
* 25 Fire damage; 10 Armor Piercing.
* Recharge by turning the crank (Unique Action).
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Binary Translator Key
|name = Ion Rifle
|image = radiokey.png
|image = ionrifle.png
|cost = 5
|cost = 5
|usedfor = Listening in on stationbounds.
|usedfor = Combat.
|strategy = AI's going hard and making your life miserable? Ordering this might give you more insight into what they've got on you.
|strategy = 4 shots. Recharge in weapons recharger.
|description = None
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.
* Can be fired two-handed.
* 30 fire damage.
}}
}}


Line 938: Line 2,264:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Cryptographic Sequencer
|name = Kinetic Laser Assembly<br>''Custom kinetic accelerator''
|image = emag.png
|image = KA_laser.png
|cost = 6
|cost = 3
|usedfor = Messing up electronics in various ways.
|usedfor = Combat.
|strategy = A favorite. Can be used on anything electronic and acts differently depending on what you swipe it on. Doors (if unbolted) will short out and open, medibots will inject poison, prosthetic limbs will explode when removed, etc.
|strategy = 5 shots. Pump recharge. Looks like a miner's equipment at first glance.
|description = It's a card with a magnetic strip attached to some circuitry.
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.
* This is an illegal version of the miner's kinetic accelerator.
* Recharge by pumping the power cell (Unique Action).
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Kneebreaker Hammer
|image = kneehammer.png
|cost = 3
|usedfor = Construction, combat.
|strategy = Break knees with it.
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.
* 31 points brute damage.
* Also functions as a crowbar.
* Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Door Hacking Tool
|name = Land Mine
|image = multitool.png
|image = phoronlandmine.png
|cost = 6
|cost = 3
|usedfor = Hacking doors in particular.
|usedfor = Area denial, defense.
|strategy = An Emag for doors minus the obvious damage. This is, to everyone else, just a regular multitool until it's unlocked with a screwdriver, in which case it's basically a skeleton key.
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.
|description = Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.
|description = An anti-personnel explosive device used for area denial.
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Space Suit
|name = Laser Cannon
|image = syndiespacesuit.png
|image = lasercannon.png
|cost = 6
|cost = 12
|usedfor = Conducting EVA activities.
|usedfor = Combat.
|strategy = It's red, which is pretty obnoxious and screams "Hi I'm evil," (not that anyone should believe that ICly right off the bat), otherwise it's just a space suit that keeps you from succumbing to vacuum.
|strategy = 5 shots. Recharge in weapons recharger.
|description = A box that comes with a space suit, helmet, gas mask, and double extended emergency oxygen tanks.
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.
* 45 points fire damage; 25 armor penetration.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = orange
|bgcolor2 = grey
|bgcolor2 = grey
|name = Thermal Imaging Glasses
|name = Laser Rifle
|image = MGlasses.png
|image = laserrifle.png
|cost = 6
|cost = 8
|usedfor = Seeing who's behind where.
|usedfor = Combat.
|strategy = Where Mesons show turfs and material scanners show objects, thermal glasses show mobs. They also look like regular meson goggles.
|strategy = 15 shots. Recharge in weapons recharger.
|description = Just a regular pair of meson goggles.
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.
* Can be fired two-handed.
* 30 points fire damage, 20 Armor Penetration.
* Available to Security and crew militia on high alert.
}}
}}


Line 982: Line 2,333:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Powersink
|name = Laser Shotgun
|image = powersink.png
|image = lasershotgun.png
|cost = 10
|cost = 10
|usedfor = Sinking power.
|usedfor = Combat.
|strategy = If you want power knocked out in an area (or the whole station if you're lucky), go ahead and setup this device on a knotted wire. NOTE: It will only drain power from the grid it's connected to; if engineering has setup substations and disabled bypasses, the effectiveness of a powersink will be greatly limited.
|strategy = 20 shots. Recharge in weapons recharger.
|description = A nulling power sink which drains energy from electrical systems.
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.
* Can be fired two-handed.
* 20 points fire damage. Armor penetration 10.
* 4 shot burst.  
}}
}}


Line 993: Line 2,347:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Hacked AI Upload Module
|name = Light Machine Gun
|image = moduleai.png
|image = l6closed.png
|cost = 14
|cost = 20
|usedfor = Subverting the AI.
|usedfor = Combat.
|strategy = Obviously this should only be ordered if an AI is actually present. Make sure you word the law right with no obvious loopholes.
|strategy = 50 shots. Reload with '''7.62 LMG drum (''magazine box (7.62mm)'')'''.
|description = None
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.
* Can be fired two-handed.
* 35 points brute damage.
* Can be set to 5- or 8-round bursts or full auto.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Hacked Supply Beacon
|name = N2O Land Mine<br>''Land mine''
|image = beacon.png
|image = phoronlandmine.png
|cost = 14
|cost = 3
|usedfor = Getting supplies.
|usedfor = Area denial; less-lethal defense.
|strategy = Wrench onto a power cable and it'll dispense gear where it was deployed. '''WARNING:''' This is a ''ballistic'' supply pod, meaning it doesn't teleport in, it crashes into the target destination. Also sends out a rather obvious CC announcement. Can drop anything from botany seeds to laser weapons.
|strategy = Incapacitate your opponents instead of killing them.
|description = An inactive, hacked supply beacon stamped with the Tau Ceti Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Advanced Pinpointer
|name = One Use Recoilless Rifle<br>''Adhomian recoilless rifle''
|image = pinpointer.gif
|image = recoilless_rifle.png
|cost = 15
|cost = 5
|usedfor = Locating people.
|usedfor = Anti-mech combat.
|strategy = Order when you really want to find someone. Won't give you their coordinates, but will instead point you in the direction they are relative to you. NOTE: May not work on changelings.
|strategy = Cannot be reloaded. Make your one shot count.
|description = An advanced pinpointer that can find any target with DNA along with various other items.
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.
* Must be fired two-handed.
* 1 shot. Explosive ammo; may break floor and cause breaches.  
}}
}}


Line 1,026: Line 2,387:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Syndicate Cyborg Teleporter
|name = Plasma Shotgun
|image = cyborgtele.png
|image = slammer.png
|cost = 35
|cost = 9
|usedfor = Spawning a synthetic with a bunch of neat tools.
|usedfor = Combat.
|strategy = Unless you're a [[Mercenary]], you'll need the cooperation of a few other traitors to get this. For the most part, it's a borg designed to assist you in any way possible.
|strategy = 10 shots. Reload with '''Plasma Shotgun Magazine (''heavy duty plasma cell'')'''.
|description = A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time.
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.
* 20 points brute damage.
}}
 
{{UplinkItem
|bgcolor1 = orange
|bgcolor2 = grey
|name = Point Entry Anti-materiel Cannon
|image = peac.png
|cost = 9
|usedfor = Anti-mech combat.
|strategy = 1 shot. Reload with '''Anti-materiel Cannon Cartridge''', '''HE Anti-materiel Cannon Cartridge''', or '''Fragmentation Anti-materiel Cannon Cartridge'''
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.
* Requires both hands to fire.
* Explosive projectiles; can break walls and floors.
* Available to Security and crew militia on high alert.
}}
}}


Line 1,037: Line 2,413:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Thermal HUDPatch
|name = Power Fist
|image = patch.png
|image = powerfist.png
|cost = 2
|usedfor = Combat.
|strategy = Wear. Punch.
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.
}}
 
{{UplinkItem
|bgcolor1 = pink
|bgcolor2 = grey
|name = Psionic Jumpstarter
|image = amp.png
|cost = 19
|usedfor = Getting psionic powers.
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.
|description = Activate in hand.
*Psionic rank goes to Psionically Harmonious.
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop.
*This won't work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Random Gun<br>''Box''
|image = syndiebox.png
|cost = 6
|cost = 6
|usedfor = Seeing who's behind where, but with one eye!
|usedfor = Combat.
|strategy = Works the same as the thermal glasses, just as an eye patch. This one is also less subtle.
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Night-Vision HUDPatch
|name = Revolver
|image = patch.png
|image = revolver.png
|cost = 4
|cost = 4
|usedfor = Seeing in the dark, but with one eye!
|usedfor = Combat.
|strategy = Name says it all, you can see in the dark.
|strategy = 8 shots. Reload with '''.357 Speedloader (''speed loader (.357)'')'''.
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark.
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).
* 40 points brute damage.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Shortened Assault Rifle<br>''Short-barreled assault rifle''
|image = shorty.png
|cost = 12
|usedfor = Combat.
|strategy = 22 shots. Reload with '''7.62 Assault Rifle magazine (''magazine (7.62mm)'')''' or mpr-24/5 carbine magazine (7.62mm).
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles.
* Can be fired two-handed.
* Can be set to full auto or semiauto.
* 20 points brute damage.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Steel Throwing Star<br>''Steel shuriken''
|image = star.png
|cost = 1
|usedfor = Combat, assassination.
|strategy = A silent ranged weapon. You get one throwing star. Don't lose it, I guess?
|description = A sharp, perfectly weighted piece of metal.
* 15 points damage when thrown. Sharp.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Aviators, Thermal
|name = Submachine Gun
|image = Aviatorthermal.png
|image = tommygun.png
|cost = 6
|cost = 8
|usedfor = Seeing who's behind where.
|usedfor = Combat.
|strategy = Works the same as the thermal glasses. This one is also less subtle.
|strategy = 20 shots. Reload with '''Submachine Gun Drum Magazine (.45) (''drum magazine (.45)'')''' or '''Submachine Gun Magazine (.45) (''magazine (.45)'')'''.
|description = A pair of thermal-vision glasses disguised as aviator shades.
|description = An Adhomian-made submachine gun.
* 30 points brute damage.
* Set to 3-round burst, 5-round burst, semiauto, or full auto.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Aviators, Night-Vision
|name = Super Heavy Pistol<br>''Super-heavy pistol''
|image = Aviatornight.png
|image = k2557.png
|cost = 4
|cost = 4
|usedfor = Seeing in the dark.
|usedfor = Combat.
|strategy = Name says it all, you can see in the dark.
|strategy = 5 shots. Reload with '''K2557 Magazine (''.599 magazine'')'''.
|description = A pair of night-vision glasses disguised as aviator shades.
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.
* 60 points brute damage.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Suppressed .45 Pistol<br>''Suppressed pistol''
|image = silenced_pistol.png
|cost = 2
|usedfor = Combat; assassination.
|strategy = 9 rounds. Reload with '''.45 Pistol Magazine (''magazine (.45)'')''', extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.
* Suppressor muffles the gunshot; it cannot be heard through walls.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Suppressed Machine Pistol<br>''Integrally suppressed machine pistol''
|image = assassin_smg.png
|cost = 8
|usedfor = Combat; assassination.
|strategy = 30 shots. Reload with '''Submachine Gun Magazine (6mm) (''magazine (6mm)'')'''.
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.
* 30 points brute damage.
* Can be set to 3- or 5-round bursts, semiauto, or full auto.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Portable suit cooling unit
|name = Suppressor
|image = Suit cooler.png
|image = suppressor_item.png
|cost = 4
|cost = 1 BC, 1
|usedfor = Doing EVA as an IPC.
|usedfor = Gun mod.
|strategy = Order when you are planning to do EVA as an IPC.
|strategy = Attaches to '''Automatic .45 Pistol (.45 machine pistol)''' and '''9mm Pistol'''.
|description = A suit cooling unit with a high capacity power cell.
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Keypad Mag-Lock
|name = Tesla Glove
|image = Maglock.png
|image = tesla_glove_on.png
|cost = 4
|cost = 6
|usedfor = Used to lock airlocks.
|usedfor = Combat; backup weapon.
|strategy = Order when you need stop someone from opening some airlocks.
|strategy = Wear. Punch, or zap.
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.
|description = A weaponized gauntlet capable of firing lightning bolts.
*Causes electrical shocks on contact or at range.
* Takes ~30 seconds to recharge between shots.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Personal AI
|name = Vintage .45 pistol<br>''.45 combat pistol''
|image = PAI.png
|image = colt.png
|cost = 2
|cost = 2
|usedfor = Used to acquire your very own [[Personal AI]].
|usedfor = Combat.
|strategy = Order when you need you need a trustworthy sidekick.
|strategy = 9 rounds. Reload with '''.45 Pistol Magazine (''magazine (.45)'')''', extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).
|description = An unmodified personal AI that can assist you in your ventures.
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = X-Ray Laser Rifle<br>''Xray laser rifle''
|image = xrifle.png
|cost = 12
|usedfor = Combat against armored targets.
|strategy = 40 shots. Recharge in weapons recharger.
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.
* Can be fired two-handed.
* 15 points fire damage, 50 armor penetration.
}}
}}
</div></div>


==Implants==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.
<div class="mw-collapsible-content">
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Jetpack
|name = Combitool Augment Implanter<br>''Augment implanter''
|image = Jetpack black.gif
|image = decloner.png
|cost = 5
|cost = 1 BC
|usedfor = Used to navigate environments without gravity.
|usedfor = Implanting a combitool.
|strategy = Order when you need you need to do EVA.
|strategy = A toolset that can't be taken away from you. Lacks a multitool or welder, though.
|description = A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution.
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.
}}
}}


Line 1,125: Line 2,602:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Firing Pin Extractor
|name = Deadman Implant (DANGER!)<br>''Box (D)''
|image = Pinremover.png
|image = syndiebox.png
|cost = 2
|cost = 3 BC
|usedfor = Removing firing pins from weapons without breaking them.
|usedfor = Implanting a deadman switch.
|strategy = Order when you plan to steal a firing pin or replace the one in your gun.
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.
|description = An extractor tool capable of extracting firing pins from most firearms.
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.
* Contents: Implant pad, implanter, and deadman implant.
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.
}}
}}


Line 1,136: Line 2,615:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Radio Jammer
|name = EMP Implant<br>''Box (M)''
|image = Jammer.png
|image = syndiebox.png
|cost = 2
|cost = 1
|usedfor = Blocking radio, pda and hivenet signals.
|usedfor = Triggering an EMP.
|strategy = Order when you need total radio silence from your targets.
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters.
|description = A box containing an EMP implant case and implanter.
* Contents: Implant pad, implanter, and EMP implant.
* Put the implant in the implanter, target preferred body part, and implant.
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).
}}
}}


Line 1,147: Line 2,629:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = IPC surge prevention module
|name = Explosive Implant (DANGER!)<br>''Box (E)''
|image = Nanopasteevil.png
|image = syndiebox.png
|cost = 12
|cost = 3 BC
|usedfor = Protecting IPCs from EMP.
|usedfor = Causing explosions.
|strategy = Order when you are an IPC facing enemies using EMP.
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.
|description = An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses.
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.
* Contents: Implant pad, implanter, and explosive implant.
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Electropack
|name = Freedom Implant<br>''Box (F)''
|image = Eletrocpack.png
|image = syndiebox.png
|cost = 6
|cost = 1
|usedfor = To shock people.
|usedfor = Freeing yourself from handcuffs.
|strategy = It goes on the victim's back, they can not remove it without someone's else help.
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they'll try to put them back on, so be strategic.
|description = A backpack wired with electrodes. Sync up with a signaller, attach to an unwilling host and pulse the signal to shock them.
|description = A box containing a freedom implant case and implanter.
*Contents: Implant pad, implanter, and freedom implant.
*Put the implant in the implanter, target preferred body part, and implant.
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).
}}
}}


==Implants==
All items here go into whatever you implant. Getting put in a body scanner will probably reveal the presence of these, so keep that in mind.
{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Freedom Implant
|name = Health Scanner Augment Implanter<br>''Augment implanter''
|image = redbox.png
|image = decloner.png
|cost = 6
|cost = 1 BC
|usedfor = Freeing yourself.
|usedfor = Monitoring your health.
|strategy = If you're pretty sure you're going to get caught, injecting this is a safe bet. Lets you escape cuffs and shackles with an emote. Has between one and five uses.
|strategy = Useful for finding where you're bleeding, whether your organs are badly damaged, how much blood you've lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.
|description = None
|description = An augment implanter, with the integrated health scanner augment.
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Compressed Matter Implant
|name = Telefreedom Kit
|image = redbox.png
|image = box.png
|cost = 8
|cost = 15 BC
|usedfor = Hiding objects in a tiny space.
|usedfor = Escape; transportation.
|strategy = Indeed, you can hide anything you can hold in your hand inside this implant. Just make sure you put the item in ''before'' implanting yourself.
|strategy = Build the telepad in a well-defended location.
|description = None
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Explosive Implant
|name = Uplink Implant<br>''Implanter (U)''
|image = redbox.png
|image = implanter.png
|cost = 10
|cost = 10
|usedfor = Exploding individuals.
|usedfor = Supply.
|strategy = If you're pretty sure you're going to die, at least make it look pretty. Size of the explosion can be adjusted from simply blowing a limb off to clearing the width of a hallway. Simply say the set phrase and kaboom! Alternatively, you can implant this in someone else for giggles. EMPs can set these off as well.
|strategy = Allows you to access your uplink without your PDA.
|description = None
|description = Contains 8 Telecrystals.
* Sets an emote to access your uplink. Use the emote to open the uplink window.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Uplink Implant
|name = Vaurca Hivenet Defense Implanter<br>''Augment implanter''
|image = redbox.png
|image = decloner.png
|cost = Half your TC, and 80% of that half
|cost = 1 BC
|usedfor = Keeping the uplink if you lose your other stuff.
|usedfor = Hivenet defense.
|strategy = While it does remove quite a bit of TC available to you, you'll have access to this unless you get operated on. Good for when you're stuck in the brig.
|strategy =  
|description = None
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!
}}
}}


==Medical==
A number of medical-related items here, mostly to help rather than harm you or others.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Box of Sin-Pockets
|name = Vaurca Hivenet Warfare Suite<br>''Augment implanter''
|image = donkpocket.png
|image = decloner.png
|cost = 2
|cost = 5 BC
|usedfor = Quick combat heals.
|usedfor = Hivenet defense and electronic warfare.
|strategy = Contains [[Guide_to_Food_and_Drinks#Non-Alcoholic_Drinks|Doc's Delight]], [[Guide to Chemistry#Performance_Enhancers|Hyperzine, and Synaptizine]], good for healing and getting stimulant buffs.
|strategy =  
|description = The food of choice for the veteran. Do '''NOT''' overconsume.
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!
}}
}}
</div></div>
==Martial Arts==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Learn special fighting moves.
<div class="mw-collapsible-content">
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Combat Hypospray
|name = Baghrar
|image = combathypo.png
|image = cqcmanual.png
|cost = 6
|cost = 2
|usedfor = Quick application of various medicines.
|usedfor = Combat.
|strategy = Pre-loaded with [[Guide to Chemistry#Painkillers.2FStabilizers|Oxycodone]], [[Guide to Chemistry#Performance_Enhancers|Synaptizine, Hyperzine]], and [[Guide to Chemistry#Specialist Treatments|Arithrazine]], mainly to get someone back on their feet rather than actually heal them.
|strategy = Activate in hand. Tajara only.  
|description = A hypospray loaded with combat stimulants.
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.<br>Moves:
* Eye Rake: Harm Disarm Harm. Strikes your target's face, damaging their eyes.
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.
* Rrak'narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.
}}
}}


Line 1,239: Line 2,735:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Surgery Kit
|name = Gun-Kata
|image = surgerykit.png
|image = rulebook.png
|cost = 10
|cost = 1
|usedfor = Surgery, obviously.
|usedfor = Combat.
|strategy = Contains all of the surgical tools needed to perform, well, surgery. Be sure to consult the [[Surgery|surgery guide]] to ensure you do things right.
|strategy = Activate in hand. Gun not included.
|description = Contains tools for surgery. Has precise foam fitting for safe transport
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty.
}}
}}


Line 1,250: Line 2,746:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Standard First-Aid Kit
|name = Karak Virul
|image = SMed.png
|image = cqcmanual.png
|cost = 6
|cost = 2
|usedfor = Healing an assortment of injuries.
|usedfor = Combat.
|strategy = Contains three rolls of gauze, two ointment tubes, one health analyzer and one inaprovaline autoinjector.
|strategy = Activate in hand. Skrell only.
|description = Contains basic medical treatments.
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.<br>Moves:
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target's limb.
}}
}}


Line 1,261: Line 2,760:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Combat Medical Kit
|name = Kis-Khan
|image = combatkit.png
|image = scroll.png
|cost = 12
|cost = 2
|usedfor = Healing an assortment of injuries.
|usedfor = Combat.
|strategy = Contains pill bottles full of Bicaridine, Dermaline, Dexalin Plus, Dylovene, Tramadol, (non-functional) Thetamycin pills, and splints.
|strategy = Activate in hand. Unathi only.
|description = Contains advanced medical treatments.
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.<br>Moves:
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.
* Swift Disarm: Disarm Disarm Grab. Strikes your target's weapon, trying to disarm it from their hands.
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Box of Combat Stimulants
|name = SolCom
|image = redbox.png
|image = cqcmanual.png
|cost = 6
|cost = 2
|usedfor = Doping up on "winner" drugs.
|usedfor = Combat.
|strategy = This comes with drugs that you ''inhale'' and breathe, and even comes with an empty cartridge to use if you have access to chemistry. These three cartridges hold 30u of reagents, and the combat inhaler sprays all of the contents of a cartridge in one go. <s>You probably shouldn't inhale the hyperzine cartridge seriously what the hell.</s>
|strategy = Activate in hand.
|description = Comes with a combat inhaler, a large cartridge of hyperzine, a large cartridge of Inaprovaline, and a large empty cartridge.
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.<br>Moves:<br>
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time.
}}
}}


==Hardsuit Modules==
If you don't have a hardsuit, this section is probably best left alone. If you do, however, have a hardsuit, almost all of these items will be hidden within your control module as long as they're inactive.
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Thermal Scanner
|name = Swordsmanship
|image = modulethermal.png
|image = rulebook.png
|cost = 4
|cost = 2
|usedfor = Seeing where people are.
|usedfor = Combat.
|strategy = Unless someone else decides to wear the suit, you'll be the only one who knows that you can see everyone.
|strategy = Activate in hand. Learning this martial art gives you a random sword.
|description = A layered, translucent visor system for a hardsuit.
|description = A manual containing basic swordsmanship instruction and techniques.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Net Projector
|name = Vk'utet
|image = modulenet.png
|image = harddisk.png
|cost = 5
|cost = 2
|usedfor = Capturing/ensnaring people.
|usedfor = Combat.
|strategy = This will fire a net at whoever you click on and, should it hit them, will prevent them from moving. They can, however still use items. Uses 60 energy per use. Costs 4 TC if you're a ninja.
|strategy = Activate in hand. Vaurca only.
|description = An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.
|description = A data disk containing instructions on the Vaurca martial art of Vk'utet. Only usable by Vaurca. Moves:
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Electrowarfare Suite and Voice Synthesiser
|name = Wrestling
|image = groundingrod.png
|image = cqcmanual.png
|cost = 6
|cost = 2
|usedfor = Impersonation and hiding from the AI.
|usedfor = Combat.
|strategy = Box contains a voice changer and a suite to keep the AI from tracking you.
|strategy = Activate in hand. Use "Recall Wrestling" in abilities tab to show special moves available.
|description = A bewilderingly complex bundle of fiber optics and chips.
|description = A manual designated to teach the user about the art of wrestling. Moves:
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.
* Advanced grab: Grab. Passively causes pain when grabbing someone.
}}
}}
</div></div>


==Medical==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Items for medics, support units, and mad scientists.
<div class="mw-collapsible-content">
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Maneuvering Jets
|name = Advanced First-Aid Kit
|image = modulejets.png
|image = advfirstaid.png
|cost = 8
|cost = 1 BC
|usedfor = Maneuvering in space.
|usedfor = Health care.
|strategy = Because the RIG you're wearing is occupying your pack, this is one of very few ways of navigating through space.  
|strategy = Keep yourself healthy when going to Medbay would get you arrested.
|description = A compact gas thruster system for a hardsuit.
|description = Note: doesn't come with a medical scanner. (The description lies. It does come with a medical scanner.)
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.
}}
}}


Line 1,329: Line 2,844:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Energy Gun
|name = Box of Berserk Injectors
|image = moduleegun.png
|image = syndiebox.png
|cost = 12
|cost = 4 BC
|usedfor = Shooting things dead. Look ma', no hands!
|usedfor = Inducing a berserk state.
|strategy = Considering you don't need hands to use RIG modules, this is a neat thing to have if your hands are occupied with other items.
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.
|description = A forearm-mounted energy projector.
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.
}}
}}


Line 1,340: Line 2,856:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Power Sink
|name = Box of Combat Stimulants<br>''Box of stimulants''
|image = modulesink.png
|image = syndiebox.png
|cost = 12
|cost = 4 BC
|usedfor = Draining power, recharging.
|usedfor = Making you move faster.
|strategy = Using this on a knotted wire can drain power from an area and recharge your suit with it. Pretty useful since manually recharging your battery can leave you terribly exposed. Costs 4 TC if you're a ninja.
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.
|description = An [sic] heavy-duty power sink.
|description =
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Laser Cannon
|name = Box of Sideeffect-Be-Gone Injectors
|image = modulecannon.png
|image = syndiebox.png
|cost = 16
|cost = 2 BC
|usedfor = Shooting things deader.
|usedfor = Making it less obvious that you're doping yourself up.
|strategy = Basically a much more powerful version of the mounted e-gun, capable of dealing massive amounts of incapacitating burn damage quickly.
|strategy = Fix the jitters, dizziness, or confusion from the drugs you've just taken.
|description = A shoulder-mounted battery-powered laser cannon mount.
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.
}}
}}


Line 1,362: Line 2,879:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Mounted Suit Cooling Unit
|name = Box of Sin-Pockets<br>''Box of donk-pockets''
|image = Suit cooler.png
|image = donkpocketbox.png
|cost = 8
|cost = 1 BC
|usedfor = Using hardsuits in space as an IPC.
|usedfor = A meal and a quick chemical boost.
|strategy = Order when you want to have the spare suit slot in your hardsuit.  
|strategy = A robust meal for a robust spessman.
|description = A mounted suit cooling unit for use with hardsuits.
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.
* Contains 6 Donk-Pockets, modified.
* Hold in hand and activate to heat up (microwaves are not necessary).
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor's Delight, 1.5 Hyperzine, and 1.25u Synaptizine.
}}
}}


==Fake Announcements==
Fake announcements. That's about it. All of these will activate the moment you invest in them.
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Update Announcement
|name = Combat Defibrillator<br>''Defibrillator Paddles''
|image = PDA.png
|image = defibpaddles1.png
|cost = Half your total
|cost = 2 BC
|usedfor = Making false announcements.
|usedfor = Restarting a heart.
|strategy = These can really be about anything: inform the crew that someone is totally a bad guy, intimidate people, pretend to be CC! Just put in the title of the announcement and the message in the next prompt.
|strategy = Save your buddy's life… or torture somebody with it, if you're the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).
|description = Causes a falsified update. Triggers immediately after supplying additional data.
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Ion Storm Announcement
|name = Combat Hypospray
|image = PDA.png
|image = combat_hypo.png
|cost = 2
|cost = 2 BC
|usedfor = Making a false ion storm announcement.
|usedfor = Administering drugs.
|strategy = Informs the crew that an ion storm has passed by. Not entirely useful on it's own, it's a good fallback in case you need to place the blame of chaos on synthetics. Works particularly well if you've already subverted some.
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.
|description = Interferes with the station's ion sensors. Triggers immediately upon investment.
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Radiation Storm Announcement
|name = Combat Medical Kit
|image = PDA.png
|image = bezerk.png
|cost = 6
|cost = 2 BC
|usedfor = Influencing crew to go into maintenance tunnels.
|usedfor = Treating injuries.
|strategy = If you'd like to get into places you're not supposed to be in and would like no one to see, this is a nice thing to buy, since anyone that bothered to pay attention to the announcements will be cowering in the tunnels.
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment.
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.
}}
}}


==Badassery==
How to be a cool kid: the guide: the subheading: the text.
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Useless Balloon
|name = Fully Loaded Combat Medical Belt<br>''Tactical medical belt''
|image = sballoon.png
|image = emsbelt.png
|cost = All
|cost = 3 BC
|usedfor = <s>Immediately validating your demise.</s>
|usedfor = Keeping your buddies alive.
|strategy = I mean... hats off to you for blowing all of your crystals on this. It's just a balloon. There's also a NT variant.
|strategy = Injectable medication is more effective. For a combat medic.
|description = There is a tag on the back that reads ''"FUK NT!11!''".
|description = A fully loaded medical belt even Zeng-Hu's top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Item
|name = O- blood pack<br>''IV bag - O- blood''
|image = sballoon.png
|image = bloodpack.png
|cost = Variable
|cost = 1 BC
|usedfor = Whenever you're indecisive.
|usedfor = Treating low blood volume.
|strategy = Exhausted all of your options and can't decide what to do for a gimmick? This'll hopefully give you an idea.
|strategy = Blood is the fastest cure for low blood volume that's starting to affect brain function. If it's too low to be treated with iron pills or a good meal, you need a transfusion.
|description = Buys you one random item.
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Random Items
|name = Sanasomnum Injector<br>''Sanasomnum autoinjector''
|image = sballoon.png
|image = autoinjector.png
|cost = Variable
|cost = 3 BC
|usedfor = When you're ''really'' indecisive.
|usedfor = Autoinjector contains 20u sanasomnum.
|strategy = Will buy you multiple random items. Might be good, might be awful. Also it all spawns at your feet. Good luck.
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.
|description = Buys you as many random items you can afford. Convenient packaging NOT included.
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.
}}
}}


==Telecrystals==
{{UplinkItem
Various options to empty your uplink of telecrystals, mainly used if you'd like to transfer them to another uplink. <s>Sharing is caring</s>
|bgcolor1 = green
|bgcolor2 = grey
|name = Slimline Stabilisation Kit
|image = firstaid_multi.png
|cost = 2 BC
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.
|strategy = Useful for non-medics who need quick access to medical care in the field.
|description = A pocket-sized medkit filled with lifesaving equipment.
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.
}}


=Mercenary Only=
All items under here are only unlocked if the round has [[Mercenary|mercenaries]].
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Crew Arrival Announcement/Records
|name = Standard First-Aid Kit<br>''First aid kit''
|image = PDA.png
|image = firstaid.png
|cost = 8
|cost = 1 BC
|usedfor = Making crew believe you and your team are crew!
|usedfor = Treating injuries.
|strategy = This will basically announce your arrival to the station as whatever job you pick, and uploads medical, employment, and security records along with your picture (which uses whatever you're wearing/holding for the picture) so that you can run around freely to discretely do your mercenary work.
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.
|description = Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!
|description = It's an emergency medical kit for those serious boo-boos.
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Teleporter Circuit Board
|name = Standard First-Aid Kit (Free)<br>''First aid kit''
|image = Circuit_board.png
|image = firstaid.png
|cost = 10
|cost = 0
|usedfor = Teleporting onto the station.
|usedfor = Treating injuries.
|strategy = If your team doesn't really want to dock with the station, getting this will allow you to teleport onto the station.
|strategy = Go ahead and buy this; it's free. You never know when you'll want some basic first-aid.
|description = A circuit board to build a teleporter.
|description = It's an emergency medical kit for those serious boo-boos.
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Surplus Crate
|name = Surgery Kit
|image = SurplusCrate.png
|image = surgerykit.png
|cost = 100
|cost = 1 BC
|usedfor = When, not only you, but your ''entire team'' is indecisive.
|usedfor = Surgery.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate. Contains about six uplinks worth of uplink items.
|strategy = Do surgery to fix your buddy's injury... or to steal your enemy's organs.
|description = A crate containing ''x'' telecrystals worth of surplus leftovers
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don't break in transit. How considerate.
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.
}}
}}


==Gear Loadout==
Those crates contains items related to one of the factions in Aurora's lore. Very useful for gimmicks.
{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|name = Tactical Lunchbox<br>''Black and red lunchbox''
|image = lunchbox_syndie.png
|cost = 1 BC
|usedfor = Eating and drinking.
|strategy = Forgot your lunch? Here's your solution.
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.
}}
</div></div>
==Services==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Use your telecrystals to call in favors and spoof the announcement system.
<div class="mw-collapsible-content">
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Coalition of Colonies Assets (Group)
|name = Ion Storm Announcement
|image = SurplusCrate.png
|image = ss13.png
|cost = 100
|cost = 2
|usedfor = To equip an entire mercenary team.
|usedfor = Defamation.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = Make them doubt the motives of the AI and borgs. That wasn't you who uploaded that nasty AI law; it was an ion storm! You're blameless!
|description = A crate containing [[Coalition of Colonies]] gear. Contains: One equipped gunslinger hardsuit control module, five coalition vulture voidsuits, one mateba revolver, two retrolasers and three gauss thumpers.
|description = Interferes with the station's ion sensors. Triggers immediately upon investment.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Coalition of Colonies Assets (Single)
|name = Radiation Storm Announcement
|image = SurplusCrate.png
|image = ss13.png
|cost = 25
|cost = 3
|usedfor = To equip one mercenary.
|usedfor = Distraction.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it's not a real alert.
|description = A crate containing [[Coalition of Colonies]] gear. Contains: One coalition vulture voidsuit and one gauss thumpers.
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Eridani Corporate Federation Assets (Group)
|name = Stellar Corporate Conglomerate Update Announcement
|image = SurplusCrate.png
|image = ss13.png
|cost = 100
|cost = 5 BC, 5
|usedfor = To equip an entire mercenary team.
|usedfor = Disinformation.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = Impersonate the boss. Create a story to give context to your character's actions.  
|description = A crate containing [[Eridani Federation]] gear. Contains: One equipped strike hardsuit control module, five cruiser voidsuits, two advanced energy gun, two stun revolvers, one netgun and one Lawgiver.
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.
}}
}}
</div></div>
==Stealth and Camouflage Items==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.
<div class="mw-collapsible-content">


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Eridani Corporate Federation Assets (Single)
|name = Agent ID card<br>''Agent card''
|image = SurplusCrate.png
|image = id.png
|cost = 25
|cost = 1 BC, 1
|usedfor = To equip one mercenary.
|usedfor = A programmable fake ID.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|strategy = Set your identity, or fake your identity.
|description = A crate containing [[Eridani Federation]] gear. Contains: One cruise voidsuit, one advanced energy gun and one stun revolver.
|description = A card used to identify people and determine access. Its appearance and data can be changed.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Republic of Elyra Assets (Group)
|name = Balaclava<br>''Grey balaclava''
|image = SurplusCrate.png
|image = balaclava_grey.png
|cost = 100
|cost = 1 BC, 1
|usedfor = To equip an entire mercenary team.
|usedfor = Stealth.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = Hide your identity.
|description = A crate containing [[Republic of Elyra]] gear. Contains: One equipped elyran battlesuit control module, five valkyrie voidsuits, two plasma shotguns, four plasma bolters and three cardox grenades.
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Republic of Elyra Assets (Single)
|name = Bug Kit<br>''Spy kit''
|image = SurplusCrate.png
|image = syndiebox.png
|cost = 25
|cost = 1 BC, 1
|usedfor = To equip one mercenary.
|usedfor = Surveillance.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge...
|description = A crate containing [[Eridani Federation]] gear. Contains: One valkyrie voidsuit, one plasma bolters, a 9mm pistol and one cardox grenades.
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. While it '''is not''' illegal on its own, using bugs in sensitive locations like the Captain's Office would lead to espionage charges.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Sol Alliance Assets (Group)
|name = Chameleon Kit
|image = SurplusCrate.png
|image = syndiebox.png
|cost = 100
|cost = 1 BC, 1
|usedfor = To equip an entire mercenary team.
|usedfor = Disguise.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = Create a uniform to go with your fake ID and newly-altered face.
|description = A crate containing [[Sol Alliance]] gear. Contains: Solarian Uniforms, one equipped military control module, five military voidsuits, one naval shotgun, two battle rifles and three service pistols.
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol.  
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Sol Alliance Assets (Single)
|name = Chameleon-Projector<br>''Chameleon projector''
|image = SurplusCrate.png
|image = shield.png
|cost = 25
|cost = 2
|usedfor = To equip one mercenary.
|usedfor = Stealth and surveillance.
|strategy = Solarian uniform, one mercenary can spend all of their TCs in to get this crate.  
|strategy = Who, me? I'm only an innocent coffee cup. I couldn't possibly be listening in to your conversation, and I'm certainly not the desperate criminal you're chasing.
|description = A crate containing [[Sol Alliance]] gear. Contains: One military voidsuit, one battle rifle and one service pistol.
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Frontier Cowboy Assets (Group)
|name = Closet Teleportation Set-up<br>''Box''
|image = SurplusCrate.png
|image = box.png
|cost = 50
|cost = 1 BC, 1
|usedfor = To equip an entire mercenary team.
|usedfor = Transportation.
|strategy = Four mercenaries will need to pitch all of their TCs in to get this crate.  
|strategy = For a quick getaway, or an impressive magic trick.
|description = A crate containing Frontier Cowboy gear. Contains: Cowboy clothing, six revolvers and six whips.
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = white
|bgcolor1 = orange
|bgcolor2 = grey
|bgcolor2 = grey
|name = Frontier Cowboy Assets (Single)
|name = Cosmetic Surgery Auto-Kit
|image = SurplusCrate.png
|image = depthscanner.png
|cost = 12
|cost = 1 BC, 1
|usedfor = To equip one mercenary.
|usedfor = Changing appearance.
|strategy = One mercenary can spend all of their TCs in to get this crate.  
|strategy = It's plastic surgery. While awake. Without anesthesia. Are you desperate enough?
|description = A crate containing Frontier Cowboy gear. Contains: Cowboy clothing, one revolver and one whip.
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.
* Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member's new appearance.
}}
}}


=Ninja Only=
These items are only available to ninjas. Some items found in other sections are cheaper here!
{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Emergency Power Generator
|name = No-Slip Shoes<br>''Brown shoes''
|image = moduleepg.png
|image = brown.png
|cost = 4
|cost = 1 BC, 1
|usedfor = Getting suit power in a hurry.
|usedfor = Not slipping.
|strategy = If you don't buy a power sink and don't like carrying around a cell charger, this is a pretty safe thing to buy.
|strategy = The janitor is now powerless against you.
|description = An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown.
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn't help with zero-g; they're not magboots.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Stealthpops<br>''Snap pop box''
|image = spbox.png
|cost = 1 BC, 1
|usedfor = Popping smoke. Literally.
|strategy = Hide in the smoke, or use it to escape.
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.
}}
 
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Vial of Venenum<br>''Vial''
|image = vial.png
|cost = 1 BC, 1
|usedfor = Changing appearance.
|strategy = The person who did those crimes no longer exists. How convenient.
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it's not a very effective disguise if they are already watching you.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|name = Voice Changer<br>''Gas mask''
|image = gasmask.png
|cost = 1 BC, 1
|usedfor = Impersonation or disguise.
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.
}}
</div></div>
==Stealthy and Inconspicuous Weapons==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Weapons that don't look like weapons; weapons that can be hidden.
<div class="mw-collapsible-content">
{{UplinkItem
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Stealth Field
|name = 9mm Camera Gun<br>''Camera''
|image = modulestealth.png
|image = cameragun.png
|cost = 6
|cost = 3
|usedfor = '''S T E A L T H'''
|usedfor = Taking great shots. With bullets.
|strategy = Unless you're a real hardcore ninja, this will help keep you invisible to the crew.
|strategy = 12 shots. Reload with '''9mm Magazine (''magazine (9mm)'')''' or magazine (9mm flash).
|description = A module that allows the user to go invisible. Consumes power when active.
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Standard Grenade Launcher
|name = Cigarette Kit<br>''Tricky smokes''
|image = modulelauncher.png
|image = syndiebox.png
|cost = 6
|cost = 1 BC, 1
|usedfor = Deploying useful grenades.
|usedfor = Smoking, and usually immediately regretting it.
|strategy = Has three of each support grenade, useful for smoke bombing and fleeing from danger.
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.
|description = A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades. It can be refilled with more grenades.
|description = Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.
}}
}}


Line 1,628: Line 3,211:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Energy Blade and Dart Launcher
|name = Claymore Mines<br>''Box of claymore landmines''
|image = moduleblade.png
|image = box.png
|cost = 8
|cost = 8
|usedfor = Slicing and sleeping.
|usedfor = Defense.
|strategy = Energy blade is basically an e-sword that doesn't drop when you fall over. It can also cut things open like lockers and bolted doors. Stun darts stun instantly and deal minor toxins.
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.
|description = A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts.
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.
*Contains 5 claymore landmines and 6 remote signaling devices.
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.
}}
}}


Line 1,639: Line 3,225:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Matter Fabricator
|name = Concealed Cane Sword<br>''Cane''
|image = modulenet.png
|image = cane.png
|cost = 4
|cost = 1 BC, 1
|usedfor = Producing shurikens.
|usedfor = Leaning on, and pretending it's a harmless cane.
|strategy = If you really like throwing stuff, this may be the module for you.
|strategy = A hidden sword could come in handy.
|description = A hardsuit matter fabricator that can produce sharp steel ninja stars used for throwing.
|description = A cane used by a true gentlemen. Or a clown.
* Activate in hand to draw the cane sword.
* 25 points brute (Sharp).
}}
}}


Line 1,650: Line 3,238:
|bgcolor1 = #c62323
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = EMAG Hand Module
|name = Door Rigging Landmines<br>''Box of door rigging landmines''
|image = emag.png
|image = box.png
|cost = 5
|cost = 5
|usedfor = Emagging.
|usedfor = Sticking a mine into a doorway.
|strategy = I mean... it's an Emag in your hand. Emag stuff.
|strategy = Make them regret opening that door.
|description = A module that allows the user to apply an EMAG effect to the targeted item.
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Chemical Injector
|name = Paralysis Pen<br>''Parapen kit''
|image = modulechem.png
|image = box.png
|cost = 3
|cost = 3 BC, 3
|usedfor = Injecting yourself with useful stuff.
|usedfor = Paralyzing people.
|strategy = Contains Tricordrazine, Tramadol, Dexalin Plus, Thetamycin, Dylovene, Nutrients, Hyronalin, and Radium.
|strategy = For kidnapping, or less-lethal incapacitation.
|description = A chemical injector that allows the user to inject themsleves [sic] with medical chemicals.
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.
}}
}}


Line 1,672: Line 3,262:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Combat Injector
|name = Pen-jector Kit<br>''Penjector kit''
|image = modulechem.png
|image = syndiebox.png
|cost = 4
|cost = 2 BC, 2
|usedfor = Injecting yourself with other useful stuff.
|usedfor = Stealthy chemical delivery.
|strategy = Contains Synaptizine, Hyperzine, Oxycodone, and Nutrients.
|strategy = Heal yourself, boost your speed, or pacify your enemy.
|description = A chemical injector that allows the user to inject themsleves [sic] with combat chemicals.
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.
}}
 
{{UplinkItem
|bgcolor1 = #c62323
|bgcolor2 = grey
|name = Punji Trap<br>''Box of punji traps''
|image = box.png
|cost = 2 BC, 2
|usedfor = Setting spiked traps.
|strategy = Ouch. Set on natural ground; won't work on metal.
|description = Contains 5 traps. Activate by using in-hand.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Active EMP Shielding
|name = Sawn-off Double-Barrel Shotgun<br>''Sawn-off Dduble-barrel shotgun kit''
|image = moduleepg.png
|image = box.png
|cost = 4
|cost = 4
|usedfor = Shielding from EMP and ionospherics.
|usedfor = Combat.
|strategy = Best way to take out a hardsuit is to EMP it. Using this will help reduce the damage you may receive from ion rifles from security.
|strategy = This shotgun's short barrel makes it concealable. Holds 2 shotgun rounds. Reload with '''shotgun slug''', shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.
|description = A very complicated module for a hardsuit that protects it to some degree from EMPs.
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.
}}
}}
=Revolution Only=
 
These items are only available to revolutionaries. Some items found in other sections are cheaper here!
{{UplinkItem
{{UplinkItem
|bgcolor1 = yellow
|bgcolor1 = orange
|bgcolor2 = grey
|bgcolor2 = grey
|name = Armory Dropper
|name = Sharpened Bear Trap<br>''Sharpened mechanical trap''
|image = Drilldopper.png
|image = beartrap.png
|cost = 45
|cost = 2 BC, 2
|usedfor = Arming your fellow revolutionaries.
|usedfor = Grabbing your enemy and holding them still while you escape.
|strategy = Useful when you can not acquire the weapons on station or cargo. Remember to be ready to collect the weapons outside of the station.
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.
|description = A device that can be used to drop in an armory-worth of guns. Can only be used outside station areas, unless emagged, which is hazardous.
|description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.
* Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew.
}}
}}


Line 1,706: Line 3,308:
|bgcolor1 = yellow
|bgcolor1 = yellow
|bgcolor2 = grey
|bgcolor2 = grey
|name = Box of Aggression Implants
|name = Sleepy Ring<br>''Silver ring''
|image = redbox.png
|image = box.png
|cost = 10
|cost = 3 BC, 3
|usedfor = Making someone very angry.
|usedfor = Stealthy chemical delivery.
|strategy = Useful when you need a help when convincing the crew to join your revolution.
|strategy = Trick someone into putting it on, then kidnap them.
|description = A box containing implants that will make their owners increasingly aggressive.
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It'll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.
}}
}}


{{UplinkItem
{{UplinkItem
|bgcolor1 = green
|bgcolor1 = #c62323
|bgcolor2 = grey
|bgcolor2 = grey
|name = Box of Encryption Keys
|name = Standstill Landmines<br>''Box of standstill landmines''
|image = Box.png
|image = box.png
|cost = 10
|cost = 5
|usedfor = Coordinating with other revolutionaries.
|usedfor = Forcing someone to stand still.
|strategy = Very useful item when you need to remain in contact with other revolutionaries.
|strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!
|description = A box of encryption keys that gives the user a safe channel to chatter in. Access safe channel with :x.
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.
}}
}}


Line 1,728: Line 3,330:
|bgcolor1 = green
|bgcolor1 = green
|bgcolor2 = grey
|bgcolor2 = grey
|name = Crate of Softsuits
|name = Subversive Soap<br>''Soap''
|image = SurplusCrate.png
|image = soapsyndie.png
|cost = 10
|cost = 1 BC, 1
|usedfor = Preparing up your revolutionaries for space
|usedfor = Cleaning.
|strategy = Useful when you plan to go on EVA and not everyone has a voidsuit.
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.
|description = A crate containing six softsuits, their helmets, and oxygen tanks. Useful for getting out of a pinch.
|description = A lackluster bar of soap. It smells like cranberries.}}
}}
</div></div>
 
[[Category:Antagonist Guides]]

Latest revision as of 04:23, 22 November 2024

Note: This page or section is moderated and can be used as a reference. This page or section should not be edited without good reason.

Antagonistic Gear

All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.

  • Items with a green background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.
  • Yellow items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.).
  • Orange items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.
  • Red backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. Some Red items are uniforms meant for operatives, agents, or soldiers of rival companies, governments, or other groups. Antagonists who use them are assumed not to be trying to blend in in the first place.

Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities.

When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.

Ammunition

All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.

In this section, if the gun name is in bold, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.


T38.png
.357 Speedloader
Speed loader (.357)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits the revolver.
Description
Speedloader contains 8 rounds of .357 ammo.


38-6.png
.38 Speedloader
Speed loader (.38)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns:
  • antique revolver
  • grapeshot revolver
  • knife-revolver
  • reclaimed revolver
Description
Magazine contains 6 rounds of .38 ammo.


38-6.png
.38 Speedloader (Haywire)
Speed loader (.38 haywire))
Cost: 2 TC
Used for: Reloading.
Strategy: Fits these guns:
  • antique revolver
  • grapeshot revolver
  • knife-revolver
  • reclaimed revolver
Description
Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.


Uzi45-16.png
.45 Autopistol Magazine
Stick magazine (.45)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns:
  • automatic .45 Pistol (.45 machine pistol)
  • improvised machine pistol
Description
Magazine contains 16 rounds of .45 ammo.


45-9.png
.45 Pistol Magazine
Magazine (.45)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns:
  • suppressed .45 pistol (suppressed pistol)
  • vintage .45 pistol (.45 combat pistol)
  • .45 pistol
  • automatic .45 pistol
  • improvised handgun
  • Konyang police submachine gun
Description
Magazine contains 9 rounds of .45 ammo.


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.50 Pistol Magazine
Magazine (.50)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns:
  • .50 Pistol (Adhomian heavy pistol)
  • .50 magnum pistol
Description
Magazine contains 7 rounds of .50 ammo.


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5.56 carbine magazine
Magazine (5.56mm)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns:
  • ballistic carbine
  • bullpup assault carbine
  • bullpup carbine
  • Dominian rifle
  • pocket rifle
  • scout rifle
Description
Magazine contains 15 rounds of 5.56mm ammo.


5.56.png
5.56 Rifle Magazine
Carbine magazine (5.56mm)
Cost: 2 TC
Used for: Reloading.
Strategy: Fits these guns:
  • ballistic carbine
  • bullpup assault carbine
  • burst rifle
  • bullpup carbine
Description
Magazine contains 30 rounds of 5.56mm ammo.


C762-0.png
7.62 Assault Rifle magazine
Magazine (7.62mm)
Cost: 2 TC
Used for: Reloading.
Strategy: Fits these guns:
  • assault rifle
  • shortened assault rifle (short-barreled assault rifle)
  • automatic rifle
Description
Magazine contains 20 rounds of 7.62mm ammo.


A762-0.png
7.62 LMG drum
Magazine box (7.62mm)
Cost: 5 TC
Used for: Reloading.
Strategy: Fits the light machine gun.
Description
Magazine contains 50 rounds of 7.62mm ammo.


SVD.png
7.62 Marksman Magazine
Magazine (7.62mm)
Cost: 4 TC
Used for: Reloading.
Strategy: Fits the Adhomian marksman rifle.
Description
Magazine contains 10 rounds of 7.62mm ammo.


762-5.png
7.62mm clip
Ammo clip (7.62mm)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns:
  • bolt-action rifle (bolt action rifle)
  • Adhomian automatic rifle
  • Dominian sniper rifle
  • sniper bolt action rifle
Description
Magazine contains 5 rounds of 7.62mm ammo.


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9mm Magazine
Magazine (9mm)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns:
  • 9mm camera gun (camera)
  • 9mm pistol
  • 9mm signal pistol
  • Adhomian service pistol
  • compact 9mm pistol
  • Solarian service pistol
Description
Magazine contains 12 rounds of 9mm ammo.


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Anti-materiel Cannon Cartridge
Cost: 1 TC
Used for: Reloading.
Strategy: Fits the point entry anti-materiel cannon.
Description
One AP anti-materiel cannon cartridge.


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Box of .45-70 Govt. ammo
Box of .45-70 Govt. rounds
Cost: 2 TC
Used for: Reloading.
Strategy: Fits the lever action rifle.
Description
Ammo box contains 8 rounds of .45-70 Government ammo.


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Box of Shells
Box of shotgun shells
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns & magazines:
  • ballistic gauntlet
  • Buckshot Magazine (magazine (shells))
  • combat shotgun
  • sawn-off double-barrel shotgun (sawn-off shotgun)
  • Slug Magazine (magazine (slug))
  • double-barreled shotgun
  • foldable shotgun
  • grapeshot revolver
  • improvised shotgun
  • Konyang shotgun magazine.
  • magazine (buckshot)
  • magazine (for dNAC-12)
  • magazine-fed shotgun
  • pump shotgun
  • sawn-off improvised shotgun
  • signal shotgun
  • Solarian combat shotgun
  • zip gun
Description
Cardboard box contains 8 shotgun shells filled with buckshot.


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Buckshot Magazine
Magazine (shells)
Cost: 4 TC
Used for: Reloading.
Strategy: Fits the assault shotgun.
Description
Magazine contains 8 shotgun shells filled with buckshot.


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Chemical Darts
Dart cartridge
Cost: 1 TC
Used for: Reloading.
Strategy: Fits the dart gun.
Description
Magazine contains 5 chemical darts.
These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.


Peac.png
Fragmentation Anti-materiel Cannon Cartridge
Cost: 1 TC
Used for: Reloading.
Strategy: Fits the point entry anti-materiel cannon.
Description
One fragmentation anti-materiel cannon cartridge.


Peac.png
HE Anti-materiel Cannon Cartridge
Cost: 2 TC
Used for: Reloading.
Strategy: Fits the point entry anti-materiel cannon.
Description
One HE anti-materiel cannon cartridge.


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K2557 Magazine
.599 magazine
Cost: 2 TC
Used for: Reloading.
Strategy: Fits the super-heavy pistol (super heavy pistol).
Description
Magazine contains 5 rounds of .599 kumar super.


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Plasma Shotgun Magazine
Heavy duty plasma cell
Cost: 2 TC
Used for:
Strategy: Fits the plasma shotgun.
Description
Magazine contains 10 heavy duty plasma shells.


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Shotgun Slug
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns & magazines:
  • ballistic gauntlet
  • Buckshot Magazine (magazine (shells))
  • combat shotgun
  • sawn-off double-barrel shotgun (sawn-off shotgun)
  • Slug Magazine (magazine (slug))
  • double-barreled shotgun
  • foldable shotgun
  • grapeshot revolver
  • improvised shotgun
  • Konyang shotgun magazine.
  • magazine (buckshot)
  • magazine (for dNAC-12)
  • magazine-fed shotgun
  • pump shotgun
  • sawn-off improvised shotgun
  • signal shotgun
  • Solarian combat shotgun
  • zip gun
Description
Single round; one shotgun slug.


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Slug Magazine
Magazine (slug)
Cost: 8 TC
Used for: Reloading.
Strategy: Fits the assault shotgun.
Description
Magazine contains 8 shotgun slug cartridges.


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Submachine Gun Drum Magazine (.45)
Drum magazine (.45)
Cost: 2 TC
Used for: Reloading.
Strategy: Fits the submachine gun.
Description
Magazine contains 50 rounds of .45 ammo.


Tommy-mag.png
Submachine Gun Magazine (.45)
Magazine (.45)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits these guns:
  • submachine gun
  • Dominian submachine gun
  • Konyang police submachine gun
Description
Magazine contains 20 rounds of .45 ammo.


Tommy-mag.png
Submachine Gun Magazine (6mm)
Magazine (6mm)
Cost: 1 TC
Used for: Reloading.
Strategy: Fits the Suppressed Machine Pistol (integrally suppressed machine pistol).
Description
Magazine contains 30 rounds of 6mm ammo.


Slugbox.png
Tungsten Ammo Box
Tungsten slug box
Cost: 2 TC
Used for: Reloading.
Strategy: Fits the gauss thumper.
Description
Magazine contains 7 rounds of tungsten slug ammo.

Badassery

For people who want a challenge.

Crayonmre.png
Crayon MRE
Cost: 20 TC
Used for: Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.
Strategy: Use them for graffiti, grind them into crayon dust, or just eat them.
Description
An exceptionally robust MRE.


Syndballoon.png
For showing that You Are The BOSS (Useless Balloon)
'criminal' balloon
Cost: 20 TC
Used for: Fun.
Strategy: Carry this balloon in your hand. Maybe use it as part of a protest?
Description
Across the balloon is printed: "FUK CAPITALISM!11!"
Makes you look like you have a "Syndicate" tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don't actually have proof you got it from your traitor uplink, in or out of character.)


Ntballoon.png
For showing that you love NT SOO much (Useless Balloon) 'motivational' balloon
Cost: 20 TC
Used for: Fun.
Strategy: Give it out to your corporate minions and expect them not to be disappointed that you wouldn't spring for a pizza party.
Description
Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea."


Question.png
Random Item
Cost: 0 TC
Used for: Randomizing.
Strategy: Do you need inspiration? Order a random item.
Description
Buys you one random item.


Question.png
Random Items
Cost: ALL TC
Used for: A challenge.
Strategy: Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.
Description
Buys you as many random items you can afford. Convenient packaging NOT included.

Chemical, Biological & Radiological Weaponry

Everybody loves a good war crime. Remember to have a good story behind why you're using these items.

Poisonous.png
Chlorine Gas Tank
Canister(Cl2)
Cost: 5 TC
Used for: Contains 5 kPa of Chlorine.
Strategy: Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.
Description
A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.
  • Contraband except when being used for research or chemistry.


Plastic-explosive.png
Dirty Bomb
Cost: 4 TC
Used for: Irradiating people, or threatening to do so.
Strategy: Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.
Description
A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).
Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer.


Eggs.png
Greimorian Eggs
egg cluster
Cost: 4 TC
Used for: Hatching cute baby greimorians. Awww!
Strategy: Useful as a distraction that's not obviously an attack.
Description
A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)
Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.
  • Contraband except when confined in Xenobiology.


Syndiebox.png
Parasitic Worms Kit - Heart Fluke
heart fluke kit
Cost: 5 TC
Used for: Killing an enemy.
Strategy: Poison food or drinks for a subtle assassination attempt, or inject.
Description
Contains the eggs of a Heart Fluke. Lethal if left untreated.
Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.


Syndiebox.png
Parasitic Worms Kit - Nerve Fluke
nerve fluke kit
Cost: 3 TC
Used for: Incapacitating an enemy.
Strategy: Poison food or drinks to keep Medical busy, or frame the cook.
Description
Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.
Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.


Syndiebox.png
Radiation Suit
Radiation suit kit
Cost: 1 BC, 1 TC
Used for: Protecting oneself from radiation.
Strategy: If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.
Description
Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.


Syndiebox.png
Random Toxins Kit
Toxins kit
Cost: 1 TC
Used for: Poisoning, intoxication, or profit.
Strategy: Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.
Description
Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.
A kit that contains 3 vials containing random toxins. Comes with a syringe!


Syndiebox.png
Syringe Gun Kit
Cost: 3 BC, 3 TC
Used for: Delivery of chemicals at a distance.
Strategy: Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.
Description
Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle.
  • Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients.

Corporate Equipment

Voidsuits associated with corporations.

To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.


Banshee.png
Banshee Infiltration Suit
Cost: 5 BC, 5 TC
Used for: Protection. Breathing in space.
Strategy: Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
Description
A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.
Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.


Caiman.png
Caiman Drop Suit
Cost: 5 BC, 5 TC
Used for: Protection. Breathing in space.
Strategy: Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
Description
A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.
Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.


Dragon.png
Dragon Biohazard Control Suit
Cost: 5 BC, 5 TC
Used for: Protection. Breathing in space.
Strategy: Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
Description
A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.
Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.


Ert commander rig.png
NanoTrasen Military-Grade Suit
Cost: 8 BC, 8 TC
Used for: Protection. Breathing in space.
Strategy: Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.
Description
A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.
Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.
This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the "Deploy" option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.
The hardsuit comes without any modules installed, but has space for some.


Revenant.png
Revenant Combat Suit
Cost: 5 BC, 5 TC
Used for: Protection. Breathing in space.
Strategy: Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.
Description
A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.
Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.

Devices and tools

The right tools for the job.

Liquidbags.png
25 Liquid-Bags
Liquid bags
Cost: 2 BC, 2 TC
Used for: Setting up barricades. Barbed wire not included.
Strategy: If you're cornered and have to fight, barricades are nice.
Description
Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.


Pinonfar.png
Advanced pinpointer
Cost: 5 BC, 5 TC
Used for: Finding things.
Strategy: Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.
Description
An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.
  • Contraband except when used by command staff in an emergency situation.


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Aviators, Night-Vision
Aviators
Cost: 1 BC, 1 TC
Used for: Lets you see in darkness.
Strategy: It's dark. They can't see; you can. The advantage is obvious.
Description
A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar).


Aviator thr.png
Aviators, Thermal
Aviators
Cost: 2 BC, 2 TC
Used for: Lets you see living creatures through walls.
Strategy: Spy on your target through walls.
Description
A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar).


Cypherkey.png
Binary Translator Key
Standard encryption key
Cost: 1 BC, 1 TC
Used for: Communications.
Strategy: Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.
Description
An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.


Plastic-explosive.png
C-4 (Destroys walls)
Plastic explosives
Cost: 1 BC, 1 TC
Used for: Destroying walls, or as a small explosive charge.
Strategy: Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.
Description
A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury.
  • Miners and salvagers may use explosives on the job. They are illegal elsewhere.


S-ninja.png
Camera MIU
Cost: 6 TC
Used for: Surveillance.
Strategy: See through the eyes of security cameras, just like the AI.
Description
A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar.


Locator.png
Combat Robot Teleporter
Cost: 20 TC
Used for: Summoning a robot ally.
Strategy: Need backup with a human brain behind it? Use this. Just make sure someone's in the lobby waiting to animate your new buddy.
Description
A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs.


Emag.png
Cryptographic Sequencer
Cost: 1 BC, 1 TC
Used for: Breaks, alters, or removes safeties on machinery. Limited uses.
Strategy: Its uses are legion, and need their own page.
Description
Also known as an "emag". It's a card with a magnetic strip attached to some circuitry.


Multitool.png
Door Hacking Tool
Multitool
Cost: 1 BC, 1 TC
Used for: Hacking doors.
Strategy: Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.
Description
Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door's settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.


Earmuffs.png
Earmuff Headset
Earmuffs
Cost: 1 BC, 1 TC
Used for: Communications.
Strategy: Wear. Keeps people standing next to you from hearing what's coming through your radio.
Description
This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.


Electropack.png
Electropack
Cost: 1 BC, 1 TC
Used for: Torture.
Strategy: Torture someone for information, or for fun, or to make their friends do what you want. Your victim can't take off the backpack, but their friends can, so make sure their friends aren't anywhere near you.
Description
A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned.


Cypherkey.png
Encrypted Radio Channel Key
Standard encryption key
Cost: 1 BC, 1 TC
Used for: Communications and surveillance.
Strategy: Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.
Description
An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.


Firing pin.png
Firing Pin
Electronic firing pin
Cost: 1 BC TC
Used for: Activating firearms.
Strategy: Firearms are often stored with their firing pins removed. This solves that problem.
Description
An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).


Pin extractor.png
Firing Pin Extractor
Cost: 1 BC, 1 TC
Used for: Disabling firearms.
Strategy: Useful to disable unattended weapons. You might want to steal spare firing pins, too.
Description
An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.


Utilitybelt.png
Fully Loaded Tool-belt
Tool belt
Cost: 1 BC, 1 TC
Used for: Building, modifying, and deconstructing equipment and machinery.
Strategy: Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you're going to be hacking things.
Description
A fully loaded tool-belt even NanoTrasen's top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.


Blacktoolbox.png
Fully Loaded Toolbox
Suspicious looking toolbox
Cost: 1 BC, 1 TC
Used for: Building, modifying, and deconstructing equipment and machinery.
Strategy: Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.
Description
A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.


Std mod.png
Hacked AI Upload Module
Hacked AI module
Cost: 2 BC, 2 TC
Used for: Hacking the AI.
Strategy: Reshuffle the AI's priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.
Description
A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.


Beacon.png
Hacked Supply Beacon (DANGER!)
Inactive supply beacon
Cost: 4 BC, 4 TC
Used for: Stealing other people's deliveries.
Strategy: Bugged! Will not recognize exposed cable.
Description
A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.


Syndiebox.png
Heavy Armor Kit
Boxed heavy armor kit
Cost: 2 BC, 2 TC
Used for: Protection.
Strategy: Protect yourself from ballistic weapons and, to some extent, energy weapons.
Description
Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.


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Holographic Ammo Display
Cost: 1 BC, 1 TC
Used for: Gun mod.
Strategy: Keep track of how many shots you have left. Now you don't have to feel lucky.
Description
A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.


Hudpatch.png
HUDPatch, Night-Vision
NITEpatch
Cost: 1 BC, 1 TC
Used for: Surveillance and stealth.
Strategy: It's dark. They can't see; you can. The advantage is obvious.
Description
A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.


Hudpatch.png
HUDPatch, Thermal
HEATpatch
Cost: 2 BC, 2 TC
Used for: Surveillance.
Strategy: Spy on your target through the walls.
Description
A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.


Tube-surge.png
IPC surge prevention module
Modified nanopaste
Cost: 3 TC
Used for: Protection.
Strategy: EMPs are a real danger to your IPC character. Let's change that.
Description
An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.


Jetpack.png
Jetpack
Jetpack (oxygen)
Cost: 1 BC, 1 TC
Used for: Working in space.
Strategy: If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility.
Description
A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.


Inactive CENTCOM.png
Keypad Mag-Lock
Magnetic door lock
Cost: 1 BC, 1 TC
Used for: Locking doors.
Strategy: Slap it on a door to lock it until the battery runs out.
Description
A maglock that requires the user to enter a passcode to lock and then later unlock.


Meson.png
Mesons Scanners
Optical meson scanner
Cost: 1 BC, 1 TC
Used for: Navigation.
Strategy: Helpful to find your way around unfamiliar environments.
Description
These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.


Syndiebox.png
Morphic Clerical Kit
Clerical kit
Cost: 1 TC
Used for: Forgery.
Strategy: Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…
Description
Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.


Suitcooler.png
mounted suit cooling unit
Mounted cooling unit
Cost: 1 TC
Used for: Keeps IPCs from overheating in vacuum.
Strategy: For IPCs who have to work in space.
Description
A mounted suit cooling unit for use with hardsuits.


Secure.png
Operations Funding
Secure briefcase
Cost: 1 BC TC
Used for: Trading for goods and services.
Strategy: Bribe people. Buy people's cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.
Description
A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.


Material.png
Optical Material Scanner
Cost: 1 BC, 1 TC
Used for: Seeing through walls.
Strategy: What's in the vault? Look through these glasses to see.
Description
These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.


Pai.png
Personal AI
Personal AI device
Cost: 1 BC, 1 TC
Used for: Shell to download a pAI into.
Strategy: Request a personality to let another player spawn in as your little minion.
Description
An unmodified personal AI that can assist you in your ventures.


Personal shield.png
Personal Shield
Cost: 1 TC
Used for: Protection.
Strategy: Hold in hand and activate. Shows as a visible force field around your character.
Description
A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.


Suitcooler.png
Portable suit cooling unit
Cost: 1 BC, 1 TC
Used for: Cooling voidsuits.
Strategy: Stops IPCs from overheating in space.
Description
A suit cooling unit with a high capacity power cell.


Powersink.png
Powersink (DANGER!)
Power sink
Cost: 6 BC, 6 TC
Used for: Sabotage.
Strategy: Cripple the ship by pulling power out of the system.
Description
A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on.


Shield.png
Radio Jammer
Cost: 2 BC, 2 TC
Used for: Blocking communications.
Strategy: Keep your victims from calling for help.
Description
A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.


Syndiebox.png
Space Suit
Boxed space suit and helmet
Cost: 2 BC, 2 TC
Used for: Survival in space.
Strategy: Cheap, but it'll keep you alive in space. Just don't try to fight in it. It's easily torn.
Description
A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.


Meson.png
Thermal Imaging Glasses
Optical meson scanner
Cost: 2 BC, 2 TC
Used for: Surveillance.
Strategy: Where's your target? Where's that pesky security guard? Now you know.
Description
Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.


Hardened drill.png
Thermal Safe Drill
Cost: 3 BC, 3 TC
Used for: Breaking into safes.
Strategy: A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.
Description
Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.


Recharger backpack full.png
Weapon Recharger Backpack
Cost: 4 BC, 4 TC
Used for: Charging energy weapons.
Strategy: Works as a portable weapons charger.
Description
A backpack which can recharge a connected energy weapon. Runs off normal power cells.

Exosuits

Need a mech? Not a machinist? Here's how you get one.

Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.


Binoculars.png
Combat Exosuit Dropper
Mecha dropper
Cost: 25 TC
Used for: A device that can be used to drop in a combat exosuit.
Strategy: For heavy resistance.
Description
Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).


Binoculars.png
Heavy Exosuit Dropper
Mecha dropper
Cost: 20 TC
Used for: A device that can be used to drop in a heavy exosuit.
Strategy: Cheaper than a combat exosuit, but still reasonably robust.
Description
Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS "Immolator" laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).


Binoculars.png
Light Exosuit Dropper
Mecha dropper
Cost: 15 TC
Used for: A device that can be used to drop in a light exosuit.
Strategy: Fast, relatively fragile exosuit.
Description
Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).


Binoculars.png
Powerloader Exosuit Dropper
Mecha dropper
Cost: 10 TC
Used for: A device that can be used to drop in a powerloader exosuit.
Strategy: Industrial exosuit. Can move heavy stuff.
Description
Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target).

Exosuit Equipment

To customize your exosuit.

Mecha clamp.png
Mounted Clamp
Cost: 1 TC
Used for: Hauling.
Strategy: For hauling things along with you. Can also be used as a blunt weapon in combat.
Description
A large, heavy industrial cargo loading clamp.
Exosuit Mounts: left hand, right hand.
Exosuit Software Requirement: utility equipment.


Med droid.png
Mounted Crisis Dronebay
Crisis dronebay
Cost: 1 TC
Used for: Healing/Support.
Strategy: For medical mechs. Essentially a small medibot; can buy you time while you fight.
Description
A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
Exosuit Mounts: left shoulder.
Exosuit Software Requirement: medical support systems.


Mecha drill.png
Mounted Drill
Drill
Cost: 1 TC
Used for: Drilling.
Strategy: Useful for breaking into things or drilling rock. Can be used in combat.
Description
A drill that can pierce solid rock... or walls.
Exosuit Mounts: left hand, right hand.
Exosuit Software Requirement: utility equipment.


Mecha taser.png
Mounted Electrolaser Carbine
Cost: 2 TC
Used for: Combat.
Strategy: Less-lethal weapon, but still plenty disabling.
Description
A dual fire mode electrolaser system connected to the exosuit's targeting system.
Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.
Exosuit Software Requirement: exosuit weapon systems.


Mecha teleport.png
Mounted Gravitational Catapult
Gravitational catapult
Cost: 2 TC
Used for: Combat and moving objects.
Strategy: Throws people and objects around.
Description
An exosuit-mounted gravitational catapult.
Exosuit Mounts: left hand, right hand.
Exosuit Software Requirement: utility equipment.


Mecha clamp.png
Mounted Ion Rifle
Cost: 7 TC
Used for: Combat.
Strategy: Useful against exosuits, IPCs, and people with mechanical organs.
Description
An exosuit-mounted ion rifle. Handle with care.
Exosuit Mounts: left hand, right hand.
Exosuit Software Requirement: utility equipment.


Mecha laser.png
Mounted Laser Rifle
CH-PS "Immolator" laser
Cost: 3 TC
Used for: Combat.
Strategy: Useful against large groups of enemies.
Description
An exosuit-mounted laser rifle. Handle with care. CH-PS "Immolator" laser.
Exosuit Mounts: left hand, right hand.
Exosuit Software Requirement: exosuit weapon systems.


Mecha ballistic.png
Mounted Machine Gun
Mounted submachinegun
Cost: 3 TC
Used for: Combat
Strategy: Useful against large groups of enemies.
Description
An exosuit-mounted automatic weapon. Handle with care.
Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.
Exosuit Software Requirement: exosuit weapon systems.


Mech missile pod.png
Mounted Missile Rack
Missile rack
Cost: 10 TC
Used for: Combat, sabotage.
Strategy: Useful against large groups of enemies, and will also break walls and cause breaches.
Description
An SRM-8 missile rack loaded with explosive missiles.
Exosuit Mounts: back, left shoulder, right shoulder.
Exosuit Software Requirement: exosuit weapon systems.


Mecha passenger open.png
Mounted Passenger Compartment
Cost: 1 TC
Used for: Transportation.
Strategy: Carry your partner with you.
Description
An exosuit-mounted passenger compartment.
Exosuit Mounts: left hand, right hand.


Mecha rfd.png
Mounted RFD-C
Mounted RFD
Cost: 5 TC
Used for: Construction; sabotage; breaking in, breaking out.
Strategy: Construct your own fortress or hideout; dismantle things the crew need.
Description
A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.
Exosuit Mounts: left hand, right hand.
Exosuit Software Requirement: advanced engineering systems.
  • General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner's track-layer, are not contraband.


Mech sleeper.png
Mounted Sleeper
Exosuit sleeper
Cost: 1 TC
Used for: Patient transport.
Strategy: Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.
Description
An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.
Exosuit Mounts: Back.
Exosuit Software Requirement: medical support systems.

Gear Loadout

Crates that come with equipment related to the megacorporations and other entities.

Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.


Secure crate.png
Coalition of Colonies Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.
Strategy: For groups from the CoC.
Description
Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.


Secure crate.png
Coalition of Colonies Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.
Strategy: For single individuals from the CoC.
Description
Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.


Einstein crate.png
Einstein Engines Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.
Strategy: Einstein Engines groups.
Description
Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.


Einstein crate.png
Einstein Engines Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans.
Strategy: Einstein Engines individuals.
Description
Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.


Secure crate.png
Empire of Dominia Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.
Strategy: Dominian groups.
Description
Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman's modkit box, 1 multi-species modkit box.


Secure crate.png
Empire of Dominia Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.
Strategy: Dominian individuals.
Description
Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman's voidsuit kit, 1 unathi voidsuit modification kit.


Secure crate.png
Eridani Corporate Federation Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
Strategy: EPMC groups.
Description
Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).


Secure crate.png
Eridani Corporate Federation Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans.
Strategy: EPMC individuals.
Description
Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.


Secure crate.png
Exclusionist Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group.
Strategy: Exclusionists, with chainswords.
Description
Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.


Secure crate.png
Exclusionist Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual.
Strategy: An exclusionist with a chainsword.
Description
Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.


Secure crate.png
Frontier Cowboy (Single)
Cost: 5 TC
Used for: A crate containing gear for a single individual. Yeehaw.
Strategy: Space cowboy.
Description
Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.


Secure crate.png
Frontier Cowboys (Group)
Cost: 15 TC
Used for: A crate containing gear for a group. Yeehaw.
Strategy: Space cowboys.
Description
Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.


Secure crate.png
Hammertail Smiths Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits are are only usable by Unathi.
Strategy: The classic blood-red Unathi voidsuit mercenary look.
Description
Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.


Secure crate.png
Hammertail Smiths Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
Strategy: The classic blood-red Unathi voidsuit mercenary look.
Description
Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.


Secure crate.png
Imperial Army Assets (Group)
Cost: 50 TC
Used for: A crate containing gear for a group.
Strategy: Dominan Army squad.
Description
2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge, 3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.


Secure crate.png
Imperial Army Assets (Single)
Cost: 15 TC
Used for: A crate containing gear for a single individual.
Strategy: Dominian Army soldier.
Description
Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.


Secure crate.png
Izweski Hegemony Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits are only usable by Unathi.
Strategy: Izweski Hegemony Navy squad.
Description
Contents: 4 izweski navy uniform, 1 izweski navy officer's uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain's helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain's voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.


Secure crate.png
Izweski Hegemony Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
Strategy: Izweski Hegemony Navy.
Description
Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.


Secure crate.png
Kataphract Knight Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.
Strategy: Klaxan warrior squad.
Description
Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.


Secure crate.png
Kataphract Knight Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
Strategy: Klaxan warrior.
Description
Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.


Secure crate.png
Kosmostrelki Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.
Strategy: Kosmostrelki squad.
Description
Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.


Secure crate.png
Kosmostrelki Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Tajara.
Strategy: Kosmostrelki.
Description
Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).


Nanotrasen crate.png
NanoTrasen Assets (Group)
Cost: 50 TC
Used for: A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.
Strategy: NT squad.
Description
Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.


Nanotrasen crate.png
NanoTrasen Assets (Single)
Cost: 15 TC
Used for: A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.
Strategy: NT operative.
Description
Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.


Secure crate.png
People's Volunteer Spacer Militia Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits are only usable by Tajara.
Strategy: Tajaran militia squad.
Description
Contents: 3 people's volunteer spacer militia uniform, 4 jackboots, 1 people's volunteer spacer militia captain uniform, 1 people's volunteer spacer militia beret, 4 people's volunteer spacer militia voidsuit, 4 people's volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.


Secure crate.png
People's Volunteer Spacer Militia Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Tajara.
Strategy: Tajaran militia spacer.
Description
Contents: 1 people's volunteer spacer militia uniform, 1 jackboots, 1 people's volunteer spacer militia voidsuit, 1 people's volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)


Crate.png
Qukala Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.
Strategy: Qukalan specialist squad.
Description
Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.


Crate.png
Qukala Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Skrell.
Strategy: Qukalan operative.
Description
Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.


Secure crate.png
Serene Republic of Elyra Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
Strategy: Elyran attack squad.
Description
Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.


Secure crate.png
Serene Republic of Elyra Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans.
Strategy: Elyran warrior.
Description
Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.


Secure crate.png
Sol Alliance Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.
Strategy: Sol Marine squad.
Description
Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.


Secure crate.png
Sol Alliance Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by humans.
Strategy: Sol Marine.
Description
Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.


Secure crate.png
Tau Ceti Armed Forces Assets (Group)
Cost: 50 TC
Used for: A crate containing gear for a group.
Strategy: TCAF squad.
Description
Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.


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Tau Ceti Armed Forces Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual.
Strategy: TCAF armsman.
Description
Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.


Tcfl crate.png
Tau Ceti Foreign Legion Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.
Strategy: TCFL squad.
Description
Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.


Tcfl crate.png
Tau Ceti Foreign Legion Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.
Strategy: TCFL armsman.
Description
Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.


Secure crate.png
Unathi Pirate Assets (Group)
Cost: 35 TC
Used for: A crate containing gear for a group. The voidsuits are only usable by Unathi.
Strategy: Unathi Pirates.
Description
Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.


Secure crate.png
Unathi Pirate Assets (Single)
Cost: 10 TC
Used for: A crate containing gear for a single individual. The voidsuit is only usable by Unathi.
Strategy: Unathi Pirate.
Description
Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.

Grenades and Thrown Objects

This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.

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3x Napalm Grenades
Box of napalm grenades
Cost: 8 TC
Used for: Setting fires.
Strategy: Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.
Description
A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.


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5x Cardox Grenades
Box of cardox grenades
Cost: 2 TC
Used for: Poisoning people; killing k'ois.
Strategy: Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn't an IPC and doesn't have their own air supply.
Description
A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease. Contents: 5 Cardox Grenade.


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5x EMP Grenades
Box of EMP grenades
Cost: 2 TC
Used for: Creating EMPs.
Strategy: Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.
Description
A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.


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5x Frag Grenades
Box of frag grenades
Cost: 6 TC
Used for: Blowing stuff up.
Strategy: Pull pin. Throw. Explosion.
Description
A box containing 5 military grade fragmentation grenades.
WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across).


Secbox.png
5x Smoke Grenades
Box of smoke bombs
Cost: 1 BC, 1 TC
Used for: Hiding.
Strategy: Pop smoke to hide or escape.
Description
A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade.
  • May be used by Security personnel.


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Lubed Viscerator Delivery Grenade
Viscerator delivery grenade
Cost: 3 TC
Used for: Summoning viscerators.
Strategy: Throw at whoever's chasing you, or to keep Security busy.
Description
A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them.


Delivery.png
Viscerator Delivery GrenadeViscerator delivery grenade
Cost: 2 TC
Used for: Summoning viscerators.
Strategy: Throw at whoever's chasing you, or to keep Security busy.
Description
A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them.

Hardsuit Modules

Pimp my hardsuit!

These modules must be installed into the hardsuit before you put it on.


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Electrowarfare Suite and Voice Synthesiser
Electrowarfare suite and voice synthesiser kit
Cost: 1 TC
Used for: Kit for confounding organic and synthetic entities alike.
Strategy: Used to imitate voices and hack electronics.
Description
Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.


IIS.png
Integrated Intelligence System
IIS Module
Cost: 1 TC
Used for: A hardsuit module which allows for a support intelligence to be installed.
Strategy: Add a pAI to your hardsuit.
Description
Attaches to hardsuit.


Modulejets.png
Maneuvering Jets
Hardsuit maneuvering jets
Cost: 1 TC
Used for: A compact gas thruster system for a hardsuit.
Strategy: Jetpack for your hardsuit.
Description
Attaches to hardsuit.


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Mounted Energy Gun
Cost: 6 TC
Used for: A forearm-mounted energy projector.
Strategy: Energy gun for your hardsuit.
Description
Attaches to hardsuit.


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Mounted Laser Cannon
Cost: 8 TC
Used for: A shoulder-mounted battery-powered laser cannon mount.
Strategy: Bigger energy gun for your hardsuit.
Description
Attaches to hardsuit.


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Mounted Weapon Recharge Module
Weapon recharge module
Cost: 6 TC
Used for: A mounted system for recharging energy weapons.
Strategy: Recharge your hardsuit energy gun.
Description
Attaches to hardsuit.


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Net Projector
Cost: 3 TC
Used for: Some kind of complex energy projector with a hardsuit mount.
Strategy: Used to capture things. Or people.
Description
Attaches to hardsuit.


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Power Sink
Hardsuit power sink
Cost: 2 TC
Used for: An heavy-duty power sink.
Strategy: Used to suck power from the ship's systems.
Description
Attaches to hardsuit.


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Thermal Scanner
Hardsuit thermal scanner
Cost: 1 TC
Used for: A layered, translucent visor system for a hardsuit.
Strategy: Makes living creatures visible through walls and in darkness.
Description
Attaches to hardsuit.

Highly Visible and Dangerous Weapons

When you need to go loud, and are ready for Security to come down hard on you.

Ammunition in bold can be purchased from the Uplink.

To fire a gun (in general; specific guns may vary):

  • Hold the gun in your hand.
  • If necessary/desired, stabilize the gun in both hands by clicking on the gun while it's in your active hand.
  • Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.
  • To select the firing mode, use the "Toggle firing mode" option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.
  • Click on your target to fire.
  • Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.
  • To unload a gun, click on the gun with your empty hand active.
  • To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from "Fire" to "Auto", and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).


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.50 Pistol
Adhomian heavy pistol
Cost: 5 TC
Used for: Combat.
Strategy: 7 shots. Reload with .50 Pistol Magazine (magazine (.50)).
Description
A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.


Pistol.png
9mm Pistol
Cost: 1 TC
Used for: Combat.
Strategy: 12 shots. Reload with 9mm Magazine (magazine (9mm)) or magazine (9mm flash).
Description
An extremely popular compact handgun, used throughout human space.
  • Will fit a suppressor.


Assaultrifle.png
Assault Rifle
Cost: 12 TC
Used for: Combat.
Strategy: 22 shots. Reload with 7.62 Assault Rifle magazine (magazine (7.62mm)) or mpr-24/5 carbine magazine (7.62mm).
Description
A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.
  • Can be set to 3- or 5-round bursts, semiauto, or full auto.
  • Can be fired two-handed.
  • 20 points brute damage.


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Assault Shotgun
Cost: 15 TC
Used for: Combat.
Strategy: 8 shots. Reload with slug magazine (magazine (slug)), buckshot magazine (magazine (shells)), magazine (incendiary shells), or magazine (stun shells).
Description
A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.
  • Can be fired two-handed.
  • Can be set to 3-round bursts or semiauto.
  • 20 points brute damage.
  • Comes equipped with shotgun slug magazine.


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Automatic .45 Pistol
.45 machine pistol
Cost: 5 TC
Used for: Combat.
Strategy: 16 shots. Reload with .45 Autopistol Magazine (stick magazine (.45))
Description
A lightweight, fast-firing gun. For when you want someone dead.
  • Can be set to 3- or 5-round bursts, semiauto, or full auto.
  • 30 points brute damage.
  • Will fit a suppressor.


Bcarbine.png
Ballistic Carbine
Cost: 8 TC
Used for: Combat.
Strategy: 22 shots. Reload with 5.56 Rifle Magazine (carbine magazine (5.56mm)), carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.
Description
A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn't accept large-capacity magazines. It is unmarked.
  • Can be fired two-handed.
  • 20 points brute damage.


Ballisticfist.png
Ballistic Gauntlet
Cost: 6 TC
Used for: Combat.
Strategy: Holds 2 shotgun rounds. Reload with shotgun slug, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.
Description
A metal gauntlet armed with a wrist-mounted shotgun. When you're wearing this gauntlet and you punch someone, the shotgun will go off as well.


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Bolt-Action Rifle
Bolt action rifle
Cost: 3 TC
Used for: Combat.
Strategy: 5 shots. Reload with 7.62mm clip (ammo clip (7.62mm)).
Description
A cheap ballistic rifle, often found in the hands of Tajaran conscripts.
  • Before firing, the bolt must be pulled back (Unique Action).
  • Can be fired two-handed.
  • 35 brute damage.


Carbine.png
Bullpup Assault Carbine
Cost: 12 TC
Used for: Combat.
Strategy: 30 shots. Reload with 5.56 Rifle Magazine (carbine magazine (5.56mm)), 5.56 carbine magazine (magazine (5.56mm)), carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.
Description
The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle.
  • Can be fired two-handed.
  • Settings: Semiauto, 3-round burst, grenades.
  • Grenades not included with your purchase.


Arx.png
Burst Rifle
Cost: 8 TC
Used for: Combat.
Strategy: 22 shots. Reload with 5.56 Rifle Magazine (carbine magazine (5.56mm)), carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.
Description
The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.
  • Can be fired two-handed.
  • 30 points brute damage.
  • Can be set to 2-round burst or semiauto.
  • Available to Security and crew militia on high alert.


Caltrop3.png
Caltrops
Cost: 1 TC
Used for: Slowing the enemy.
Strategy: Make them regret chasing you.
Description
A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.


Chainsaw.png
Chainsaw
Steel chainsaw
Cost: 6 TC
Used for: Combat.
Strategy: Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.
Description
A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.
  • 30 points force, likely to dismember.
  • To use, wield in both hands, then alt-click to turn start the chain saw.


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Clawed Gauntlets
Cost: 3 TC
Used for: Combat.
Strategy: Freddy Krueger, is that you?
Description
A pair of metal gauntlets outfited with menacing sharp blades.
  • 11 points brute damage. Sharp (can dismember).


Trilaser.png
Combat Laser Rifle
Cost: 8 TC
Used for: Combat.
Strategy: 12 shots. Recharge in weapons recharger.
Description
The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.
  • Can be fired two-handed.
  • 20 points fire damage.
  • Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.
  • Available to Security and crew militia on high alert.


Cshotgun.png
Combat Shotgun
Cost: 10 TC
Used for: Combat.
Strategy: 13 shots. Reload with shotgun slug, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.
Description
Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.
  • Can be fired two-handed.
  • Must be pumped (Unique Action) before firing.
  • 55 points brute damage.


Dartgun.png
Dart Gun
Cost: 3 BC, 3 TC
Used for: Combat; incapacitation; assassination.
Strategy: 5 darts. Reload with Chemical Darts (dart cartridge) and your choice of chemicals.
Description
A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the "unique action" verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.


Derringer.png
Derringer
Cost: 1 TC
Used for: Combat. Easily concealed.
Strategy: 2 shots. Reload with .357 bullets.
Description
A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.
  • 40 points brute.


Phoronlandmine.png
EMP Land Mine
Land mine
Cost: 3 TC
Used for: Slowing pursuit; area denial; defense.
Strategy: Place where you don't want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.
Description
An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure.


Energystun.png
Energy Carbine
Cost: 6 TC
Used for: Combat; less-lethal/lethal.
Strategy: 10 shots. Recharge in weapons recharger.
Description
A NanoTrasen designed energy-based carbine with two settings: Stun and kill.
  • Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.
  • Available to Security and crew militia on high alert.


Crossbow.png
Energy Crossbow
Mini energy-crossbow
Cost: 3 TC
Used for: Combat; less-lethal; incapacitation.
Strategy: 5 shots. Self-recharging.
Description
A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don't plan on committing murder.
  • Stuns on hit.


Epistolstun.png
Energy Pistol
Cost: 2 TC
Used for: Combat (less-lethal/lethal).
Strategy: 7 shots. Recharge in weapons recharger.
Description
A NanoTrasen energy-based pistol gun with two settings: Stun and kill.
  • Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.


Swordblue.png
Energy Sword
Cost: 4 TC
Used for: Combat.
Strategy: It's a lightsaber, but you're not a Jedi, so be careful.
Description
An energy sword. Quite rare, very dangerous.
  • Activate in hand to turn on.
  • 33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.
  • Target limbs for a high chance at severing them.
  • When turned off, fits in a pocket.
  • Easily slices through walls.


Flamethrower.png
Flamethrower
Cost: 10 TC
Used for: Pyromania. Intimidation. Sabotage.
Strategy: Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.
Description
A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.


Force glove.png
Force Gloves
Enhanced force gloves
Cost: 3 TC
Used for: Combat.
Strategy: Hit things hard with these. You probably still want a weapon, unless you're trying to cheat at boxing.
Description
These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities. Augments melee damage by 2.5x.


Gatling.png
Gatling Laser
Cost: 40 TC
Used for: Combat.
Strategy: 350 shots.
Description
A highly sophisticated rapid fire laser weapon.
  • Requires both hands to fire and needs a few seconds to spin up.
  • 35 points fire damage.
  • Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).


Holstered.png
Gatling Machine Gun
Backpack power source
Cost: 40 TC
Used for: Combat.
Strategy: 1000 rounds. Reload with minigun magazine box (7.62mm).
Description
The massive external power source for the gatling gun.
  • Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.
  • Requires both hands to fire.
  • 20 points brute.
  • Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.
  • When dropped, the gatling machine gun snaps back into its power source, so it's hard to lose.


Gauss thumper.png
Gauss Thumper
Cost: 12 TC
Used for: Combat.
Strategy: 7 shots. Reload with Tungsten Ammo Box (tungsten slug box).
Description
An outdated gauss weapon which sees sparing use in modern times.
  • Can be fired two-handed.


Icelance.png
Icelance Rifle
Cost: 3 TC
Used for: Combat.
Strategy: 5 shots. Crank to charge.
Description
A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don't have power, this is one of your few options.
  • Can be fired two-handed.
  • 25 Fire damage; 10 Armor Piercing.
  • Recharge by turning the crank (Unique Action).


Ionrifle.png
Ion Rifle
Cost: 5 TC
Used for: Combat.
Strategy: 4 shots. Recharge in weapons recharger.
Description
The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.
  • Can be fired two-handed.
  • 30 fire damage.


KA laser.png
Kinetic Laser Assembly
Custom kinetic accelerator
Cost: 3 TC
Used for: Combat.
Strategy: 5 shots. Pump recharge. Looks like a miner's equipment at first glance.
Description
A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.
  • A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.
  • This is an illegal version of the miner's kinetic accelerator.
  • Recharge by pumping the power cell (Unique Action).


Kneehammer.png
Kneebreaker Hammer
Cost: 3 TC
Used for: Construction, combat.
Strategy: Break knees with it.
Description
A heavy hammer made of plasteel, the other end could be used to pry open doors.
  • 31 points brute damage.
  • Also functions as a crowbar.
  • Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites.


Phoronlandmine.png
Land Mine
Cost: 3 TC
Used for: Area denial, defense.
Strategy: Place around your hideout, or hide beneath other items for a nasty surprise.
Description
An anti-personnel explosive device used for area denial.
  • Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.
  • Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.
  • Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.
  • Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.


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Laser Cannon
Cost: 12 TC
Used for: Combat.
Strategy: 5 shots. Recharge in weapons recharger.
Description
A nanotrasen designed laser cannon capable of acting as a powerful support weapon.
  • 45 points fire damage; 25 armor penetration.


Laserrifle.png
Laser Rifle
Cost: 8 TC
Used for: Combat.
Strategy: 15 shots. Recharge in weapons recharger.
Description
A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.
  • Can be fired two-handed.
  • 30 points fire damage, 20 Armor Penetration.
  • Available to Security and crew militia on high alert.


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Laser Shotgun
Cost: 10 TC
Used for: Combat.
Strategy: 20 shots. Recharge in weapons recharger.
Description
A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.
  • Can be fired two-handed.
  • 20 points fire damage. Armor penetration 10.
  • 4 shot burst.


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Light Machine Gun
Cost: 20 TC
Used for: Combat.
Strategy: 50 shots. Reload with 7.62 LMG drum (magazine box (7.62mm)).
Description
A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.
  • Can be fired two-handed.
  • 35 points brute damage.
  • Can be set to 5- or 8-round bursts or full auto.


Phoronlandmine.png
N2O Land Mine
Land mine
Cost: 3 TC
Used for: Area denial; less-lethal defense.
Strategy: Incapacitate your opponents instead of killing them.
Description
An anti-personnel explosive device used for area denial. Click in hand to deploy.
  • Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.
  • Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).


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One Use Recoilless Rifle
Adhomian recoilless rifle
Cost: 5 TC
Used for: Anti-mech combat.
Strategy: Cannot be reloaded. Make your one shot count.
Description
An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.
  • Must be fired two-handed.
  • 1 shot. Explosive ammo; may break floor and cause breaches.


Slammer.png
Plasma Shotgun
Cost: 9 TC
Used for: Combat.
Strategy: 10 shots. Reload with Plasma Shotgun Magazine (heavy duty plasma cell).
Description
A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.
  • 20 points brute damage.


Peac.png
Point Entry Anti-materiel Cannon
Cost: 9 TC
Used for: Anti-mech combat.
Strategy: 1 shot. Reload with Anti-materiel Cannon Cartridge, HE Anti-materiel Cannon Cartridge, or Fragmentation Anti-materiel Cannon Cartridge
Description
An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.
  • Requires both hands to fire.
  • Explosive projectiles; can break walls and floors.
  • Available to Security and crew militia on high alert.


Powerfist.png
Power Fist
Cost: 2 TC
Used for: Combat.
Strategy: Wear. Punch.
Description
A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.


Amp.png
Psionic Jumpstarter
Cost: 19 TC
Used for: Getting psionic powers.
Strategy: Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.
Description
Activate in hand.
  • Psionic rank goes to Psionically Harmonious.
  • You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop.
  • This won't work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.


Syndiebox.png
Random Gun
Box
Cost: 6 TC
Used for: Combat.
Strategy: If you (or your character) are unable to choose which gun to get, you might want to get a random one.
Description
An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.


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Revolver
Cost: 4 TC
Used for: Combat.
Strategy: 8 shots. Reload with .357 Speedloader (speed loader (.357)).
Description
The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).
  • 40 points brute damage.


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Shortened Assault Rifle
Short-barreled assault rifle
Cost: 12 TC
Used for: Combat.
Strategy: 22 shots. Reload with 7.62 Assault Rifle magazine (magazine (7.62mm)) or mpr-24/5 carbine magazine (7.62mm).
Description
A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles.
  • Can be fired two-handed.
  • Can be set to full auto or semiauto.
  • 20 points brute damage.


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Steel Throwing Star
Steel shuriken
Cost: 1 TC
Used for: Combat, assassination.
Strategy: A silent ranged weapon. You get one throwing star. Don't lose it, I guess?
Description
A sharp, perfectly weighted piece of metal.
  • 15 points damage when thrown. Sharp.


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Submachine Gun
Cost: 8 TC
Used for: Combat.
Strategy: 20 shots. Reload with Submachine Gun Drum Magazine (.45) (drum magazine (.45)) or Submachine Gun Magazine (.45) (magazine (.45)).
Description
An Adhomian-made submachine gun.
  • 30 points brute damage.
  • Set to 3-round burst, 5-round burst, semiauto, or full auto.


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Super Heavy Pistol
Super-heavy pistol
Cost: 4 TC
Used for: Combat.
Strategy: 5 shots. Reload with K2557 Magazine (.599 magazine).
Description
A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.
  • Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.
  • 60 points brute damage.


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Suppressed .45 Pistol
Suppressed pistol
Cost: 2 TC
Used for: Combat; assassination.
Strategy: 9 rounds. Reload with .45 Pistol Magazine (magazine (.45)), extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).
Description
A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.
  • Suppressor muffles the gunshot; it cannot be heard through walls.


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Suppressed Machine Pistol
Integrally suppressed machine pistol
Cost: 8 TC
Used for: Combat; assassination.
Strategy: 30 shots. Reload with Submachine Gun Magazine (6mm) (magazine (6mm)).
Description
An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.
  • 30 points brute damage.
  • Can be set to 3- or 5-round bursts, semiauto, or full auto.


Suppressor item.png
Suppressor
Cost: 1 BC, 1 TC
Used for: Gun mod.
Strategy: Attaches to Automatic .45 Pistol (.45 machine pistol) and 9mm Pistol.
Description
A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.


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Tesla Glove
Cost: 6 TC
Used for: Combat; backup weapon.
Strategy: Wear. Punch, or zap.
Description
A weaponized gauntlet capable of firing lightning bolts.
  • Causes electrical shocks on contact or at range.
  • Takes ~30 seconds to recharge between shots.


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Vintage .45 pistol
.45 combat pistol
Cost: 2 TC
Used for: Combat.
Strategy: 9 rounds. Reload with .45 Pistol Magazine (magazine (.45)), extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).
Description
A robust metal-framed semi-automatic pistol produced in the system of San Colette.


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X-Ray Laser Rifle
Xray laser rifle
Cost: 12 TC
Used for: Combat against armored targets.
Strategy: 40 shots. Recharge in weapons recharger.
Description
A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.
  • Can be fired two-handed.
  • 15 points fire damage, 50 armor penetration.

Implants

When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.

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Combitool Augment Implanter
Augment implanter
Cost: 1 BC TC
Used for: Implanting a combitool.
Strategy: A toolset that can't be taken away from you. Lacks a multitool or welder, though.
Description
An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.


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Deadman Implant (DANGER!)
Box (D)
Cost: 3 BC TC
Used for: Implanting a deadman switch.
Strategy: Useful for concealing your identity and destroying evidence if you are killed during your mission.
Description
A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.
  • Contents: Implant pad, implanter, and deadman implant.
  • Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.


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EMP Implant
Box (M)
Cost: 1 TC
Used for: Triggering an EMP.
Strategy: EMPs will open most doors, damage synthetics, and damage people with artificial organs.
Description
A box containing an EMP implant case and implanter.
  • Contents: Implant pad, implanter, and EMP implant.
  • Put the implant in the implanter, target preferred body part, and implant.
  • Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).


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Explosive Implant (DANGER!)
Box (E)
Cost: 3 BC TC
Used for: Causing explosions.
Strategy: Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.
Description
A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.
  • Contents: Implant pad, implanter, and explosive implant.
  • Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.


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Freedom Implant
Box (F)
Cost: 1 TC
Used for: Freeing yourself from handcuffs.
Strategy: Instantly breaks out of handcuffs. Of course, if Security is watching you, they'll try to put them back on, so be strategic.
Description
A box containing a freedom implant case and implanter.
  • Contents: Implant pad, implanter, and freedom implant.
  • Put the implant in the implanter, target preferred body part, and implant.
  • Activate via top-left toolbar to remove handcuffs. One use (sometimes more).


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Health Scanner Augment Implanter
Augment implanter
Cost: 1 BC TC
Used for: Monitoring your health.
Strategy: Useful for finding where you're bleeding, whether your organs are badly damaged, how much blood you've lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.
Description
An augment implanter, with the integrated health scanner augment.
  • Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.


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Telefreedom Kit
Cost: 15 BC TC
Used for: Escape; transportation.
Strategy: Build the telepad in a well-defended location.
Description
A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.
  • Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.
  • Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.


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Uplink Implant
Implanter (U)
Cost: 10 TC
Used for: Supply.
Strategy: Allows you to access your uplink without your PDA.
Description
Contains 8 Telecrystals.
  • Sets an emote to access your uplink. Use the emote to open the uplink window.


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Vaurca Hivenet Defense Implanter
Augment implanter
Cost: 1 BC TC
Used for: Hivenet defense.
Strategy:
Description
An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!


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Vaurca Hivenet Warfare Suite
Augment implanter
Cost: 5 BC TC
Used for: Hivenet defense and electronic warfare.
Strategy:
Description
A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!

Martial Arts

Learn special fighting moves.

After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.


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Baghrar
Cost: 2 TC
Used for: Combat.
Strategy: Activate in hand. Tajara only.
Description
A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.
Moves:
  • Eye Rake: Harm Disarm Harm. Strikes your target's face, damaging their eyes.
  • Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.
  • Rrak'narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.


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Gun-Kata
Cost: 1 TC
Used for: Combat.
Strategy: Activate in hand. Gun not included.
Description
A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty.


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Karak Virul
Cost: 2 TC
Used for: Combat.
Strategy: Activate in hand. Skrell only.
Description
A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.
Moves:
  • Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.
  • Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time
  • Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target's limb.


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Kis-Khan
Cost: 2 TC
Used for: Combat.
Strategy: Activate in hand. Unathi only.
Description
A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.
Moves:
  • Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.
  • Swift Disarm: Disarm Disarm Grab. Strikes your target's weapon, trying to disarm it from their hands.
  • Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.


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SolCom
Cost: 2 TC
Used for: Combat.
Strategy: Activate in hand.
Description
A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.
Moves:
  • Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.
  • Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.
  • Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time.


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Swordsmanship
Cost: 2 TC
Used for: Combat.
Strategy: Activate in hand. Learning this martial art gives you a random sword.
Description
A manual containing basic swordsmanship instruction and techniques.


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Vk'utet
Cost: 2 TC
Used for: Combat.
Strategy: Activate in hand. Vaurca only.
Description
A data disk containing instructions on the Vaurca martial art of Vk'utet. Only usable by Vaurca. Moves:
  • Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.
  • Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.
  • Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.


Cqcmanual.png
Wrestling
Cost: 2 TC
Used for: Combat.
Strategy: Activate in hand. Use "Recall Wrestling" in abilities tab to show special moves available.
Description
A manual designated to teach the user about the art of wrestling. Moves:
  • Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.
  • Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.
  • Advanced grab: Grab. Passively causes pain when grabbing someone.

Medical

Items for medics, support units, and mad scientists.

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Advanced First-Aid Kit
Cost: 1 BC TC
Used for: Health care.
Strategy: Keep yourself healthy when going to Medbay would get you arrested.
Description
Note: doesn't come with a medical scanner. (The description lies. It does come with a medical scanner.)
  • Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.


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Box of Berserk Injectors
Cost: 4 BC TC
Used for: Inducing a berserk state.
Strategy: Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.
Description
Contents: 2 autoinjectors, each filled with 5u Red Nightshade.

Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.


Syndiebox.png
Box of Combat Stimulants
Box of stimulants
Cost: 4 BC TC
Used for: Making you move faster.
Strategy: Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.
Description
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.


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Box of Sideeffect-Be-Gone Injectors
Cost: 2 BC TC
Used for: Making it less obvious that you're doping yourself up.
Strategy: Fix the jitters, dizziness, or confusion from the drugs you've just taken.
Description
4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.


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Box of Sin-Pockets
Box of donk-pockets
Cost: 1 BC TC
Used for: A meal and a quick chemical boost.
Strategy: A robust meal for a robust spessman.
Description
Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.
  • Contains 6 Donk-Pockets, modified.
  • Hold in hand and activate to heat up (microwaves are not necessary).
  • Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor's Delight, 1.5 Hyperzine, and 1.25u Synaptizine.


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Combat Defibrillator
Defibrillator Paddles
Cost: 2 BC TC
Used for: Restarting a heart.
Strategy: Save your buddy's life… or torture somebody with it, if you're the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).
Description
A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.
  • Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.


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Combat Hypospray
Cost: 2 BC TC
Used for: Administering drugs.
Strategy: Reuse the hypospray to inject meds into your armor-wearing buddies.
Description
A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.


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Combat Medical Kit
Cost: 2 BC TC
Used for: Treating injuries.
Strategy: Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.
Description
A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.
  • Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.


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Fully Loaded Combat Medical Belt
Tactical medical belt
Cost: 3 BC TC
Used for: Keeping your buddies alive.
Strategy: Injectable medication is more effective. For a combat medic.
Description
A fully loaded medical belt even Zeng-Hu's top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.
  • Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.


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O- blood pack
IV bag - O- blood
Cost: 1 BC TC
Used for: Treating low blood volume.
Strategy: Blood is the fastest cure for low blood volume that's starting to affect brain function. If it's too low to be treated with iron pills or a good meal, you need a transfusion.
Description
If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.


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Sanasomnum Injector
Sanasomnum autoinjector
Cost: 3 BC TC
Used for: Autoinjector contains 20u sanasomnum.
Strategy: Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.
Description
A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.


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Slimline Stabilisation Kit
Cost: 2 BC TC
Used for: Quick-and-dirty stabilization, possibly while running from Security.
Strategy: Useful for non-medics who need quick access to medical care in the field.
Description
A pocket-sized medkit filled with lifesaving equipment.
  • Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.


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Standard First-Aid Kit
First aid kit
Cost: 1 BC TC
Used for: Treating injuries.
Strategy: Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.
Description
It's an emergency medical kit for those serious boo-boos.
  • Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.


Firstaid.png
Standard First-Aid Kit (Free)
First aid kit
Cost: 0 TC
Used for: Treating injuries.
Strategy: Go ahead and buy this; it's free. You never know when you'll want some basic first-aid.
Description
It's an emergency medical kit for those serious boo-boos.
  • Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.


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Surgery Kit
Cost: 1 BC TC
Used for: Surgery.
Strategy: Do surgery to fix your buddy's injury... or to steal your enemy's organs.
Description
A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don't break in transit. How considerate.
  • Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.


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Tactical Lunchbox
Black and red lunchbox
Cost: 1 BC TC
Used for: Eating and drinking.
Strategy: Forgot your lunch? Here's your solution.
Description
A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.

Services

Use your telecrystals to call in favors and spoof the announcement system.

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Ion Storm Announcement
Cost: 2 TC
Used for: Defamation.
Strategy: Make them doubt the motives of the AI and borgs. That wasn't you who uploaded that nasty AI law; it was an ion storm! You're blameless!
Description
Interferes with the station's ion sensors. Triggers immediately upon investment.


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Radiation Storm Announcement
Cost: 3 TC
Used for: Distraction.
Strategy: Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it's not a real alert.
Description
Interferes with the station's radiation sensors. Triggers immediately upon investment.


Ss13.png
Stellar Corporate Conglomerate Update Announcement
Cost: 5 BC, 5 TC
Used for: Disinformation.
Strategy: Impersonate the boss. Create a story to give context to your character's actions.
Description
Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.

Stealth and Camouflage Items

For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.


Id.png
Agent ID card
Agent card
Cost: 1 BC, 1 TC
Used for: A programmable fake ID.
Strategy: Set your identity, or fake your identity.
Description
A card used to identify people and determine access. Its appearance and data can be changed.


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Balaclava
Grey balaclava
Cost: 1 BC, 1 TC
Used for: Stealth.
Strategy: Hide your identity.
Description
Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID.


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Bug Kit
Spy kit
Cost: 1 BC, 1 TC
Used for: Surveillance.
Strategy: Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge...
Description
For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. While it is not illegal on its own, using bugs in sensitive locations like the Captain's Office would lead to espionage charges.


Syndiebox.png
Chameleon Kit
Cost: 1 BC, 1 TC
Used for: Disguise.
Strategy: Create a uniform to go with your fake ID and newly-altered face.
Description
Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol.


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Chameleon-Projector
Chameleon projector
Cost: 2 TC
Used for: Stealth and surveillance.
Strategy: Who, me? I'm only an innocent coffee cup. I couldn't possibly be listening in to your conversation, and I'm certainly not the desperate criminal you're chasing.
Description
A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures.


Box.png
Closet Teleportation Set-up
Box
Cost: 1 BC, 1 TC
Used for: Transportation.
Strategy: For a quick getaway, or an impressive magic trick.
Description
A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.


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Cosmetic Surgery Auto-Kit
Cost: 1 BC, 1 TC
Used for: Changing appearance.
Strategy: It's plastic surgery. While awake. Without anesthesia. Are you desperate enough?
Description
A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.
  • Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member's new appearance.


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No-Slip Shoes
Brown shoes
Cost: 1 BC, 1 TC
Used for: Not slipping.
Strategy: The janitor is now powerless against you.
Description
A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn't help with zero-g; they're not magboots.


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Stealthpops
Snap pop box
Cost: 1 BC, 1 TC
Used for: Popping smoke. Literally.
Strategy: Hide in the smoke, or use it to escape.
Description
Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.


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Vial of Venenum
Vial
Cost: 1 BC, 1 TC
Used for: Changing appearance.
Strategy: The person who did those crimes no longer exists. How convenient.
Description
Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it's not a very effective disguise if they are already watching you.


Gasmask.png
Voice Changer
Gas mask
Cost: 1 BC, 1 TC
Used for: Impersonation or disguise.
Strategy: Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?
Description
Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.

Stealthy and Inconspicuous Weapons

Weapons that don't look like weapons; weapons that can be hidden.

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9mm Camera Gun
Camera
Cost: 3 TC
Used for: Taking great shots. With bullets.
Strategy: 12 shots. Reload with 9mm Magazine (magazine (9mm)) or magazine (9mm flash).
Description
A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.


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Cigarette Kit
Tricky smokes
Cost: 1 BC, 1 TC
Used for: Smoking, and usually immediately regretting it.
Strategy: The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.
Description
Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.


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Claymore Mines
Box of claymore landmines
Cost: 8 TC
Used for: Defense.
Strategy: Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.
Description
A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.
  • Contains 5 claymore landmines and 6 remote signaling devices.
  • Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.
  • Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.


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Concealed Cane Sword
Cane
Cost: 1 BC, 1 TC
Used for: Leaning on, and pretending it's a harmless cane.
Strategy: A hidden sword could come in handy.
Description
A cane used by a true gentlemen. Or a clown.
  • Activate in hand to draw the cane sword.
  • 25 points brute (Sharp).


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Door Rigging Landmines
Box of door rigging landmines
Cost: 5 TC
Used for: Sticking a mine into a doorway.
Strategy: Make them regret opening that door.
Description
A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.
  • Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).


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Paralysis Pen
Parapen kit
Cost: 3 BC, 3 TC
Used for: Paralyzing people.
Strategy: For kidnapping, or less-lethal incapacitation.
Description
A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.
  • Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.


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Pen-jector Kit
Penjector kit
Cost: 2 BC, 2 TC
Used for: Stealthy chemical delivery.
Strategy: Heal yourself, boost your speed, or pacify your enemy.
Description
A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.
  • Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.


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Punji Trap
Box of punji traps
Cost: 2 BC, 2 TC
Used for: Setting spiked traps.
Strategy: Ouch. Set on natural ground; won't work on metal.
Description
Contains 5 traps. Activate by using in-hand.


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Sawn-off Double-Barrel Shotgun
Sawn-off Dduble-barrel shotgun kit
Cost: 4 TC
Used for: Combat.
Strategy: This shotgun's short barrel makes it concealable. Holds 2 shotgun rounds. Reload with shotgun slug, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.
Description
Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.


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Sharpened Bear Trap
Sharpened mechanical trap
Cost: 2 BC, 2 TC
Used for: Grabbing your enemy and holding them still while you escape.
Strategy: Has a better chance of triggering and holding your enemy than a standard bear trap.
Description
A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.
  • Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew.


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Sleepy Ring
Silver ring
Cost: 3 BC, 3 TC
Used for: Stealthy chemical delivery.
Strategy: Trick someone into putting it on, then kidnap them.
Description
When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It'll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.


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Standstill Landmines
Box of standstill landmines
Cost: 5 TC
Used for: Forcing someone to stand still.
Strategy: If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!
Description
A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.


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Subversive Soap
Soap
Cost: 1 BC, 1 TC
Used for: Cleaning.
Strategy: Clean up after your criminal activities, or drop it behind you to trip your pursuers.
Description
A lackluster bar of soap. It smells like cranberries.