Difference between revisions of "Uplink"
(Changes bug kits to not be contraband, although specifies using them in sensitive areas is illegal. Also applies moderated header since it is (apparently) a moderated page.) |
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{{ | {{Reference}} | ||
{{toc_right}} | {{toc_right}} | ||
=Antagonistic Gear= | =Antagonistic Gear= | ||
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a <span style="color:green">'''green'''</span> background are | All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. | ||
* Items with a <span style="color:green">'''green'''</span> background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned. | |||
* <span style="color:gold">'''Yellow'''</span> items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.). | |||
* <span style="color:orange">'''Orange'''</span> items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband. | |||
* <span style="color:#c62323">'''Red'''</span> backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. | |||
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities. | |||
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. | When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry. | ||
==Ammunition== | ==Ammunition== | ||
All items under this heading are ammo for weapons and firearms. Obviously | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm. | |||
In this section, if the gun name is in '''bold''', it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in | <div class="mw-collapsible-content"> | ||
In this section, if the gun name is in '''bold''', it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead. | |||
{{UplinkItem | {{UplinkItem | ||
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* '''ballistic carbine''' | * '''ballistic carbine''' | ||
* '''bullpup assault carbine''' | * '''bullpup assault carbine''' | ||
* | * bullpup carbine | ||
* Dominian rifle | * Dominian rifle | ||
* pocket rifle | * pocket rifle | ||
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|strategy = Fits these guns: | |strategy = Fits these guns: | ||
* '''assault rifle''' | * '''assault rifle''' | ||
* '''shortened assault rifle (short-barreled assault rifle)''' | * '''shortened assault rifle (''short-barreled assault rifle'')''' | ||
* automatic rifle | * automatic rifle | ||
|description = Magazine contains 20 rounds of 7.62mm ammo. | |description = Magazine contains 20 rounds of 7.62mm ammo. | ||
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|description = Magazine contains 7 rounds of tungsten slug ammo. | |description = Magazine contains 7 rounds of tungsten slug ammo. | ||
}} | }} | ||
</div></div> | |||
==Badassery== | ==Badassery== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
For people who want a challenge. | For people who want a challenge. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
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|image = syndballoon.png | |image = syndballoon.png | ||
|cost = 20 | |cost = 20 | ||
|usedfor = | |usedfor = Fun. | ||
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest? | |strategy = Carry this balloon in your hand. Maybe use it as part of a protest? | ||
|description = Across the balloon is printed: "FUK CAPITALISM!11!"<br>Makes you look like you have a "Syndicate" tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don't actually have proof you got it | |description = Across the balloon is printed: "FUK CAPITALISM!11!"<br>Makes you look like you have a "Syndicate" tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don't actually have proof you got it from your traitor uplink, in or out of character.) | ||
}} | }} | ||
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|image = ntballoon.png | |image = ntballoon.png | ||
|cost = 20 | |cost = 20 | ||
|usedfor = | |usedfor = Fun. | ||
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn't spring for a pizza party. | |strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn't spring for a pizza party. | ||
|description = Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea." | |description = Across the balloon is printed: "Man, I love corporate soooo much. I use only brand name products. You have NO idea." | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Random Item | |name = Random Item | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Random Items | |name = Random Items | ||
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|description = Buys you as many random items you can afford. Convenient packaging NOT included. | |description = Buys you as many random items you can afford. Convenient packaging NOT included. | ||
}} | }} | ||
</div></div> | |||
==Chemical, Biological & Radiological Weaponry== | ==Chemical, Biological & Radiological Weaponry== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Everybody loves a good war crime. Remember to have a good story behind why you're using these items. | Everybody loves a good war crime. Remember to have a good story behind why you're using these items. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = orange | |bgcolor1 = orange | ||
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|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them. | |strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them. | ||
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs. | |description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs. | ||
* Contraband except when being used for research or chemistry. | |||
}} | }} | ||
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|image = eggs.png | |image = eggs.png | ||
|cost = 4 | |cost = 4 | ||
|usedfor = | |usedfor = Hatching cute baby greimorians. Awww! | ||
|strategy = Useful as a distraction that's not obviously an attack. | |strategy = Useful as a distraction that's not obviously an attack. | ||
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem. | |description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you're where you want them to be.)<br>Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem. | ||
* Contraband except when confined in Xenobiology. | |||
}} | }} | ||
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|usedfor = Delivery of chemicals at a distance. | |usedfor = Delivery of chemicals at a distance. | ||
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation. | |strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation. | ||
|description = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. | |description = Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. | ||
* Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients. | |||
}} | }} | ||
</div></div> | |||
==Corporate Equipment== | ==Corporate Equipment== | ||
Voidsuits associated with corporations. To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Voidsuits associated with corporations. | |||
<div class="mw-collapsible-content"> | |||
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off. | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Banshee Infiltration Suit | |name = Banshee Infiltration Suit | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Caiman Drop Suit | |name = Caiman Drop Suit | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Dragon Biohazard Control Suit | |name = Dragon Biohazard Control Suit | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = NanoTrasen Military-Grade Suit | |name = NanoTrasen Military-Grade Suit | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Revenant Combat Suit | |name = Revenant Combat Suit | ||
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|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank. | |description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.<br>Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank. | ||
}} | }} | ||
</div></div> | |||
==Devices and tools== | ==Devices and tools== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
The right tools for the job. | The right tools for the job. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Advanced pinpointer | |name = Advanced pinpointer | ||
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|cost = 5 BC, 5 | |cost = 5 BC, 5 | ||
|usedfor = Finding things. | |usedfor = Finding things. | ||
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. | |strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects. | ||
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. | |description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. | ||
* Contraband except when used by command staff in an emergency situation. | |||
}} | }} | ||
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|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | |strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | ||
|description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | |description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | ||
* Miners and salvagers may use explosives on the job. They are illegal elsewhere. | |||
}} | }} | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Firing Pin<br>''Electronic firing pin'' | |name = Firing Pin<br>''Electronic firing pin'' | ||
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|usedfor = Activating firearms. | |usedfor = Activating firearms. | ||
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. | |strategy = Firearms are often stored with their firing pins removed. This solves that problem. | ||
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; screwdriver to remove. | |description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin). | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Firing Pin Extractor | |name = Firing Pin Extractor | ||
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|usedfor = Disabling firearms. | |usedfor = Disabling firearms. | ||
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too. | |strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too. | ||
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. | |description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin. | ||
}} | }} | ||
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|image = beacon.png | |image = beacon.png | ||
|cost = 4 BC, 4 | |cost = 4 BC, 4 | ||
|usedfor = | |usedfor = Stealing other people's deliveries. | ||
|strategy = Bugged! Will not recognize exposed cable. | |strategy = Bugged! Will not recognize exposed cable. | ||
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. | |description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Heavy Armor Kit<br>''Boxed heavy armor kit'' | |name = Heavy Armor Kit<br>''Boxed heavy armor kit'' | ||
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|usedfor = Surveillance. | |usedfor = Surveillance. | ||
|strategy = Spy on your target through the walls. | |strategy = Spy on your target through the walls. | ||
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.Wear and activate (upper-left panel). Lets you see living creatures through walls. | |description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls. | ||
}} | }} | ||
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|usedfor = Working in space. | |usedfor = Working in space. | ||
|strategy = If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility. | |strategy = If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility. | ||
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, | |description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant. | ||
}} | }} | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Personal Shield | |name = Personal Shield | ||
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|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells. | |description = A backpack which can recharge a connected energy weapon. Runs off normal power cells. | ||
}} | }} | ||
</div></div> | |||
==Exosuits== | ==Exosuits== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Need a mech? Not a machinist? Here's how you get one. | |||
<div class="mw-collapsible-content"> | |||
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged. | Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged. | ||
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|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). | |description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). | ||
}} | }} | ||
</div></div> | |||
==Exosuit Equipment== | ==Exosuit Equipment== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
To customize your exosuit. | To customize your exosuit. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
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|strategy = Construct your own fortress or hideout; dismantle things the crew need. | |strategy = Construct your own fortress or hideout; dismantle things the crew need. | ||
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems. | |description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.<br>Exosuit Mounts: left hand, right hand.<br>Exosuit Software Requirement: advanced engineering systems. | ||
* General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner's track-layer, are not contraband. | |||
}} | }} | ||
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|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.<br>Exosuit Mounts: Back.<br>Exosuit Software Requirement: medical support systems. | |description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.<br>Exosuit Mounts: Back.<br>Exosuit Software Requirement: medical support systems. | ||
}} | }} | ||
</div></div> | |||
==Gear Loadout== | ==Gear Loadout== | ||
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Crates that come with equipment related to the megacorporations and other entities. | |||
<div class="mw-collapsible-content"> | |||
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another. | |||
{{UplinkItem | {{UplinkItem | ||
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|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit. | |description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit. | ||
}} | }} | ||
</div></div> | |||
==Grenades and Thrown Objects== | ==Grenades and Thrown Objects== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel. | This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
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|usedfor = Hiding. | |usedfor = Hiding. | ||
|strategy = Pop smoke to hide or escape. | |strategy = Pop smoke to hide or escape. | ||
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade | |description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade. | ||
* May be used by Security personnel. | |||
}} | }} | ||
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|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. | |description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. | ||
}} | }} | ||
</div></div> | |||
==Hardsuit Modules== | ==Hardsuit Modules== | ||
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on. | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Pimp my hardsuit! | |||
<div class="mw-collapsible-content"> | |||
These modules must be installed into the hardsuit before you put it on. | |||
{{UplinkItem | {{UplinkItem | ||
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{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Thermal Scanner<br>''Hardsuit thermal scanner'' | |name = Thermal Scanner<br>''Hardsuit thermal scanner'' | ||
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|description = Attaches to hardsuit. | |description = Attaches to hardsuit. | ||
}} | }} | ||
</div></div> | |||
==Highly Visible and Dangerous Weapons== | ==Highly Visible and Dangerous Weapons== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
When you need to go loud, and are ready for Security to come down hard on you. | When you need to go loud, and are ready for Security to come down hard on you. | ||
<div class="mw-collapsible-content"> | |||
Ammunition in '''bold''' can be purchased from the Uplink. | |||
To fire a gun (in general; specific guns may vary): | |||
* Hold the gun in your hand. | |||
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it's in your active hand. | |||
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire. | |||
* To select the firing mode, use the "Toggle firing mode" option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead. | |||
* Click on your target to fire. | |||
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option. | |||
* To unload a gun, click on the gun with your empty hand active. | |||
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from "Fire" to "Auto", and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use). | |||
{{UplinkItem | {{UplinkItem | ||
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|image = Adhomianheavy.png | |image = Adhomianheavy.png | ||
|cost = 5 | |cost = 5 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with .50 Pistol Magazine | |strategy = 7 shots. Reload with '''.50 Pistol Magazine (''magazine (.50)'')'''. | ||
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party. | |description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party. | ||
}} | }} | ||
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|image = pistol.png | |image = pistol.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with 9mm magazine | |strategy = 12 shots. Reload with '''9mm Magazine (''magazine (9mm)'')''' or magazine (9mm flash). | ||
|description = An extremely popular compact handgun, used throughout human space. | |description = An extremely popular compact handgun, used throughout human space. | ||
* Will fit a suppressor. | |||
}} | }} | ||
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|image = assaultrifle.png | |image = assaultrifle.png | ||
|cost = 12 | |cost = 12 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with 7.62 Assault Rifle magazine. | |strategy = 22 shots. Reload with '''7.62 Assault Rifle magazine (''magazine (7.62mm)'')''' or mpr-24/5 carbine magazine (7.62mm). | ||
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked. | |description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked. | ||
* Can be set to 3- or 5-round bursts, semiauto, or full auto. | |||
* Can be fired two-handed. | |||
* 20 points brute damage. | |||
}} | }} | ||
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|image = assaultshotgun.png | |image = assaultshotgun.png | ||
|cost = 15 | |cost = 15 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with slug or | |strategy = 8 shots. Reload with '''slug magazine (''magazine (slug)'')''', '''buckshot magazine (''magazine (shells)'')''', magazine (incendiary shells), or magazine (stun shells). | ||
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies. | |description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies. | ||
* Can be fired two-handed. | |||
* Can be set to 3-round bursts or semiauto. | |||
* 20 points brute damage. | |||
* Comes equipped with shotgun slug magazine. | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Automatic .45 Pistol | |name = Automatic .45 Pistol<br>''.45 machine pistol'' | ||
|image = mini-uzi.png | |image = mini-uzi.png | ||
|cost = 5 | |cost = 5 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with .45 | |strategy = 16 shots. Reload with '''.45 Autopistol Magazine (''stick magazine (.45)'')''' | ||
|description = A lightweight, fast-firing gun. For when you want someone dead. | |description = A lightweight, fast-firing gun. For when you want someone dead. | ||
* Can be set to 3- or 5-round bursts, semiauto, or full auto. | |||
* 30 points brute damage. | |||
* Will fit a suppressor. | |||
}} | }} | ||
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|image = bcarbine.png | |image = bcarbine.png | ||
|cost = 8 | |cost = 8 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with 5.56 carbine magazine. | |strategy = 22 shots. Reload with '''5.56 Rifle Magazine (''carbine magazine (5.56mm)'')''', carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine. | ||
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn't accept large-capacity magazines. It is unmarked. | |description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn't accept large-capacity magazines. It is unmarked. | ||
* Can be fired two-handed. | |||
* 20 points brute damage. | |||
}} | }} | ||
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|image = ballisticfist.png | |image = ballisticfist.png | ||
|cost = 6 | |cost = 6 | ||
|usedfor = Holds 2 shotgun rounds. | |usedfor = Combat. | ||
|strategy = Holds 2 shotgun rounds. Reload with '''shotgun slug''', shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell. | |||
|description = A metal gauntlet armed with a wrist-mounted shotgun. | |description = A metal gauntlet armed with a wrist-mounted shotgun. When you're wearing this gauntlet and you punch someone, the shotgun will go off as well. | ||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Bolt-Action Rifle | |name = Bolt-Action Rifle<br>''Bolt action rifle'' | ||
|image = moistnugget.png | |image = moistnugget.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with 7.62mm | |strategy = 5 shots. Reload with '''7.62mm clip (''ammo clip (7.62mm)'')'''. | ||
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts. | |description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts. | ||
* Before firing, the bolt must be pulled back (Unique Action). | |||
* Can be fired two-handed. | |||
* 35 brute damage. | |||
}} | }} | ||
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|image = carbine.png | |image = carbine.png | ||
|cost = 12 | |cost = 12 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with 5.56 rifle or | |strategy = 30 shots. Reload with '''5.56 Rifle Magazine (''carbine magazine (5.56mm)'')''', '''5.56 carbine magazine (''magazine (5.56mm)'')''', carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades. | ||
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle. | |description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle. | ||
* Can be fired two-handed. | |||
* Settings: Semiauto, 3-round burst, grenades. | |||
* Grenades not included with your purchase. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Burst Rifle | |name = Burst Rifle | ||
|image = arx.png | |image = arx.png | ||
|cost = 8 | |cost = 8 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with 5.56 carbine magazine. | |strategy = 22 shots. Reload with '''5.56 Rifle Magazine (''carbine magazine (5.56mm)'')''', carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine. | ||
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable. | |description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable. | ||
* Can be fired two-handed. | |||
* 30 points brute damage. | |||
*Can be set to 2-round burst or semiauto. | |||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Caltrops | |name = Caltrops | ||
|image = caltrop3.png | |image = caltrop3.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Slowing the enemy. | ||
|strategy = Make them regret chasing you. | |strategy = Make them regret chasing you. | ||
|description = A sharp antipersonnel weapon. Useful to delay advances. | |description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Chainsaw | |name = Chainsaw<br>''Steel chainsaw'' | ||
|image = chainsaw.png | |image = chainsaw.png | ||
|cost = 6 | |cost = 6 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating. | |strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating. | ||
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station. | |description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station. | ||
* 30 points force, likely to dismember. | |||
* To use, wield in both hands, then alt-click to turn start the chain saw. | |||
}} | }} | ||
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|image = warping_claws.png | |image = warping_claws.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Freddy Krueger, is that you? | |strategy = Freddy Krueger, is that you? | ||
|description = A pair of metal gauntlets outfited with menacing sharp blades. | |description = A pair of metal gauntlets outfited with menacing sharp blades. | ||
* 11 points brute damage. Sharp (can dismember). | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Laser Rifle | |name = Combat Laser Rifle | ||
|image = trilaser.png | |image = trilaser.png | ||
|cost = 8 | |cost = 8 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Recharge in weapons recharger. | |strategy = 12 shots. Recharge in weapons recharger. | ||
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry. | |description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry. | ||
* Can be fired two-handed. | |||
* 20 points fire damage. | |||
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes. | |||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
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|image = cshotgun.png | |image = cshotgun.png | ||
|cost = 10 | |cost = 10 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with shotgun | |strategy = 13 shots. Reload with '''shotgun slug''', shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell. | ||
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders. | |description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders. | ||
* Can be fired two-handed. | |||
* Must be pumped (Unique Action) before firing. | |||
* 55 points brute damage. | |||
}} | }} | ||
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|image = dartgun.png | |image = dartgun.png | ||
|cost = 3 BC, 3 | |cost = 3 BC, 3 | ||
|usedfor = 5 darts. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the "unique action" verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range | |usedfor = Combat; incapacitation; assassination. | ||
|strategy = 5 darts. Reload with '''Chemical Darts (''dart cartridge'')''' and your choice of chemicals. | |||
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the "unique action" verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range. | |||
}} | }} | ||
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|image = derringer.png | |image = derringer.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Combat. Easily concealed. | ||
|strategy = Reload with .357 bullets. | |strategy = 2 shots. Reload with .357 bullets. | ||
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear. | |description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear. | ||
* 40 points brute. | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = EMP Land Mine | |name = EMP Land Mine<br>''Land mine'' | ||
|image = phoronlandmine.png | |image = phoronlandmine.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure | |usedfor = Slowing pursuit; area denial; defense. | ||
|strategy = Place where you don't want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery. | |||
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Energy Carbine | |name = Energy Carbine | ||
|image = energystun.png | |image = energystun.png | ||
|cost = 6 | |cost = 6 | ||
|usedfor = | |usedfor = Combat; less-lethal/lethal. | ||
|strategy = Recharge in weapons recharger. | |strategy = 10 shots. Recharge in weapons recharger. | ||
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill. | |description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill. | ||
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes. | |||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Energy Crossbow | |name = Energy Crossbow<br>''Mini energy-crossbow'' | ||
|image = crossbow.png | |image = crossbow.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Combat; less-lethal; incapacitation. | ||
|strategy = Self-recharging | |strategy = 5 shots. Self-recharging. | ||
|description = A weapon favored by many mercenary stealth specialists. | |description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don't plan on committing murder. | ||
* Stuns on hit. | |||
}} | }} | ||
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|image = epistolstun.png | |image = epistolstun.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat (less-lethal/lethal). | ||
|strategy = Recharge in weapons recharger. | |strategy = 7 shots. Recharge in weapons recharger. | ||
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill. | |description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill. | ||
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings. | |||
}} | }} | ||
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|image = swordblue.png | |image = swordblue.png | ||
|cost = 4 | |cost = 4 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = It's a lightsaber, but you're not a Jedi, so be careful. | |strategy = It's a lightsaber, but you're not a Jedi, so be careful. | ||
|description = An energy sword. Quite rare, very dangerous. | |description = An energy sword. Quite rare, very dangerous. | ||
*Activate in hand to turn on. | |||
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets. | |||
* Target limbs for a high chance at severing them. | |||
* When turned off, fits in a pocket. | |||
* Easily slices through walls. | |||
}} | }} | ||
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|image = flamethrower.png | |image = flamethrower.png | ||
|cost = 10 | |cost = 10 | ||
|usedfor = | |usedfor = Pyromania. Intimidation. Sabotage. | ||
|strategy = Reload with phoron tank. | |strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control. | ||
|description = A flamethrower, with a full canister of | |description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires. | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Force Gloves | |name = Force Gloves<br>''Enhanced force gloves'' | ||
|image = force_glove.png | |image = force_glove.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Hit things hard with these. You probably still want a weapon, unless you're trying to cheat at boxing. | |strategy = Hit things hard with these. You probably still want a weapon, unless you're trying to cheat at boxing. | ||
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities. | |description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities. Augments melee damage by 2.5x. | ||
}} | }} | ||
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|image = gatling.png | |image = gatling.png | ||
|cost = 40 | |cost = 40 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = 350 shots. | ||
|description = A highly sophisticated rapid fire laser weapon. | |description = A highly sophisticated rapid fire laser weapon. | ||
*Requires both hands to fire and needs a few seconds to spin up. | |||
* 35 points fire damage. | |||
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst). | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Gatling Machine Gun | |name = Gatling Machine Gun<br>''Backpack power source'' | ||
|image = holstered.png | |image = holstered.png | ||
|cost = 40 | |cost = 40 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = 1000 rounds. Reload with minigun magazine box (7.62mm). | ||
|description = The massive external power source for the gatling gun. | |description = The massive external power source for the gatling gun. | ||
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun. | |||
* Requires both hands to fire. | |||
* 20 points brute. | |||
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto. | |||
* When dropped, the gatling machine gun snaps back into its power source, so it's hard to lose. | |||
}} | }} | ||
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|image = gauss_thumper.png | |image = gauss_thumper.png | ||
|cost = 12 | |cost = 12 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with tungsten | |strategy = 7 shots. Reload with '''Tungsten Ammo Box (''tungsten slug box'')'''. | ||
|description = An outdated gauss weapon which sees sparing use in modern times. | |description = An outdated gauss weapon which sees sparing use in modern times. | ||
* Can be fired two-handed. | |||
}} | }} | ||
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|image = icelance.png | |image = icelance.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = 5 shots. Crank to charge. | ||
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. | |description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don't have power, this is one of your few options. | ||
* Can be fired two-handed. | |||
* 25 Fire damage; 10 Armor Piercing. | |||
* Recharge by turning the crank (Unique Action). | |||
}} | }} | ||
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|image = ionrifle.png | |image = ionrifle.png | ||
|cost = 5 | |cost = 5 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Recharge in weapons recharger. | |strategy = 4 shots. Recharge in weapons recharger. | ||
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen. | |description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen. | ||
* Can be fired two-handed. | |||
* 30 fire damage. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Kinetic Laser Assembly | |name = Kinetic Laser Assembly<br>''Custom kinetic accelerator'' | ||
|image = KA_laser.png | |image = KA_laser.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = 5 shots. Pump recharge. Looks like a miner's equipment at first glance. | ||
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts. | |description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts. | ||
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser. | |||
* This is an illegal version of the miner's kinetic accelerator. | |||
* Recharge by pumping the power cell (Unique Action). | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Kneebreaker Hammer | |name = Kneebreaker Hammer | ||
|image = kneehammer.png | |image = kneehammer.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Construction, combat. | ||
|strategy = Break knees with it. | |strategy = Break knees with it. | ||
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors. | |description = A heavy hammer made of plasteel, the other end could be used to pry open doors. | ||
* 31 points brute damage. | |||
* Also functions as a crowbar. | |||
* Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites. | |||
}} | }} | ||
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|image = phoronlandmine.png | |image = phoronlandmine.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Area denial, defense. | ||
|strategy = | |strategy = Place around your hideout, or hide beneath other items for a nasty surprise. | ||
|description = An anti-personnel explosive device used for area denial. | |description = An anti-personnel explosive device used for area denial. | ||
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath. | |||
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them. | |||
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so. | |||
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection. | |||
}} | }} | ||
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|image = lasercannon.png | |image = lasercannon.png | ||
|cost = 12 | |cost = 12 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Recharge in weapons recharger. | |strategy = 5 shots. Recharge in weapons recharger. | ||
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon. | |description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon. | ||
* 45 points fire damage; 25 armor penetration. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Laser Rifle | |name = Laser Rifle | ||
|image = laserrifle.png | |image = laserrifle.png | ||
|cost = 8 | |cost = 8 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Recharge in weapons recharger. | |strategy = 15 shots. Recharge in weapons recharger. | ||
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts. | |description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts. | ||
* Can be fired two-handed. | |||
* 30 points fire damage, 20 Armor Penetration. | |||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
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|image = lasershotgun.png | |image = lasershotgun.png | ||
|cost = 10 | |cost = 10 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Recharge in weapons recharger. | |strategy = 20 shots. Recharge in weapons recharger. | ||
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times. | |description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times. | ||
* Can be fired two-handed. | |||
* 20 points fire damage. Armor penetration 10. | |||
* 4 shot burst. | |||
}} | }} | ||
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|image = l6closed.png | |image = l6closed.png | ||
|cost = 20 | |cost = 20 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with 7.62 LMG drum. | |strategy = 50 shots. Reload with '''7.62 LMG drum (''magazine box (7.62mm)'')'''. | ||
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load. | |description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load. | ||
* Can be fired two-handed. | |||
* 35 points brute damage. | |||
* Can be set to 5- or 8-round bursts or full auto. | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = N2O Land Mine | |name = N2O Land Mine<br>''Land mine'' | ||
|image = phoronlandmine.png | |image = phoronlandmine.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = Click in hand to deploy. Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%) | |usedfor = Area denial; less-lethal defense. | ||
|strategy = Incapacitate your opponents instead of killing them. | |||
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. | |||
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected. | |||
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%). | |||
}} | }} | ||
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|image = recoilless_rifle.png | |image = recoilless_rifle.png | ||
|cost = 5 | |cost = 5 | ||
|usedfor = | |usedfor = Anti-mech combat. | ||
|strategy = Cannot be reloaded. Make your one shot count. | |strategy = Cannot be reloaded. Make your one shot count. | ||
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces. | |description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces. | ||
* Must be fired two-handed. | |||
* 1 shot. Explosive ammo; may break floor and cause breaches. | |||
}} | }} | ||
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|image = slammer.png | |image = slammer.png | ||
|cost = 9 | |cost = 9 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with heavy duty plasma cell. | |strategy = 10 shots. Reload with '''Plasma Shotgun Magazine (''heavy duty plasma cell'')'''. | ||
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results. | |description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results. | ||
* 20 points brute damage. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Point Entry Anti-materiel Cannon | |name = Point Entry Anti-materiel Cannon | ||
|image = peac.png | |image = peac.png | ||
|cost = 9 | |cost = 9 | ||
|usedfor = | |usedfor = Anti-mech combat. | ||
|strategy = Reload with | |strategy = 1 shot. Reload with '''Anti-materiel Cannon Cartridge''', '''HE Anti-materiel Cannon Cartridge''', or '''Fragmentation Anti-materiel Cannon Cartridge''' | ||
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count. | |description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count. | ||
* Requires both hands to fire. | |||
* Explosive projectiles; can break walls and floors. | |||
* Available to Security and crew militia on high alert. | |||
}} | }} | ||
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|image = powerfist.png | |image = powerfist.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = Wear. Punch. | ||
|description = A metal gauntlet with a piston-powered ram | |description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = pink | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Psionic Jumpstarter | |name = Psionic Jumpstarter | ||
|image = amp.png | |image = amp.png | ||
|cost = 19 | |cost = 19 | ||
|usedfor = | |usedfor = Getting psionic powers. | ||
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your | |strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory. | ||
|description = | |description = Activate in hand. | ||
*Psionic rank goes to Psionically Harmonious. | |||
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. | |||
*This won't work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae. | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Random Gun | |name = Random Gun<br>''Box'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 6 | |cost = 6 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one. | ||
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable. | |description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable. | ||
}} | }} | ||
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|image = revolver.png | |image = revolver.png | ||
|cost = 4 | |cost = 4 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with .357 | |strategy = 8 shots. Reload with '''.357 Speedloader (''speed loader (.357)'')'''. | ||
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing). | |description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing). | ||
* 40 points brute damage. | |||
}} | }} | ||
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|image = shorty.png | |image = shorty.png | ||
|cost = 12 | |cost = 12 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with 7.62 Assault Rifle magazine. | |strategy = 22 shots. Reload with '''7.62 Assault Rifle magazine (''magazine (7.62mm)'')''' or mpr-24/5 carbine magazine (7.62mm). | ||
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles. | |description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the "Shorty" in some circles. | ||
* Can be fired two-handed. | |||
* Can be set to full auto or semiauto. | |||
* 20 points brute damage. | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Steel Throwing Star | |name = Steel Throwing Star<br>''Steel shuriken'' | ||
|image = star.png | |image = star.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Combat, assassination. | ||
|strategy = You get | |strategy = A silent ranged weapon. You get one throwing star. Don't lose it, I guess? | ||
|description = A sharp, perfectly weighted piece of metal. | |description = A sharp, perfectly weighted piece of metal. | ||
* 15 points damage when thrown. Sharp. | |||
}} | }} | ||
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|image = tommygun.png | |image = tommygun.png | ||
|cost = 8 | |cost = 8 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with Submachine Gun Magazine (.45) or Submachine Gun | |strategy = 20 shots. Reload with '''Submachine Gun Drum Magazine (.45) (''drum magazine (.45)'')''' or '''Submachine Gun Magazine (.45) (''magazine (.45)'')'''. | ||
|description = An Adhomian-made submachine gun. | |description = An Adhomian-made submachine gun. | ||
* 30 points brute damage. | |||
* Set to 3-round burst, 5-round burst, semiauto, or full auto. | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Super Heavy Pistol | |name = Super Heavy Pistol<br>''Super-heavy pistol'' | ||
|image = k2557.png | |image = k2557.png | ||
|cost = 4 | |cost = 4 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with K2557 Magazine. | |strategy = 5 shots. Reload with '''K2557 Magazine (''.599 magazine'')'''. | ||
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact. | |description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact. | ||
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun. | |||
* 60 points brute damage. | |||
}} | }} | ||
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|image = silenced_pistol.png | |image = silenced_pistol.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat; assassination. | ||
|strategy = Reload with .45 pistol magazine. | |strategy = 9 rounds. Reload with '''.45 Pistol Magazine (''magazine (.45)'')''', extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45). | ||
|description = | |description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed. | ||
* Suppressor muffles the gunshot; it cannot be heard through walls. | |||
}} | }} | ||
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|image = assassin_smg.png | |image = assassin_smg.png | ||
|cost = 8 | |cost = 8 | ||
|usedfor = | |usedfor = Combat; assassination. | ||
|strategy = Reload with Submachine Gun Magazine (6mm). | |strategy = 30 shots. Reload with '''Submachine Gun Magazine (6mm) (''magazine (6mm)'')'''. | ||
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm. | |description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm. | ||
* 30 points brute damage. | |||
* Can be set to 3- or 5-round bursts, semiauto, or full auto. | |||
}} | }} | ||
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|image = suppressor_item.png | |image = suppressor_item.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Gun mod. | ||
|strategy = Attaches to '''Automatic .45 Pistol (.45 machine pistol)''' and '''9mm Pistol'''. | |strategy = Attaches to '''Automatic .45 Pistol (.45 machine pistol)''' and '''9mm Pistol'''. | ||
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls. | |description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls. | ||
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|image = tesla_glove_on.png | |image = tesla_glove_on.png | ||
|cost = 6 | |cost = 6 | ||
|usedfor = | |usedfor = Combat; backup weapon. | ||
|strategy = | |strategy = Wear. Punch, or zap. | ||
|description = A weaponized gauntlet capable of firing lightning bolts. | |description = A weaponized gauntlet capable of firing lightning bolts. | ||
*Causes electrical shocks on contact or at range. | |||
* Takes ~30 seconds to recharge between shots. | |||
}} | }} | ||
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|image = colt.png | |image = colt.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Reload with .45 pistol magazine. | |strategy = 9 rounds. Reload with '''.45 Pistol Magazine (''magazine (.45)'')''', extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45). | ||
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette. | |description = A robust metal-framed semi-automatic pistol produced in the system of San Colette. | ||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = X-Ray Laser Rifle | |name = X-Ray Laser Rifle<br>''Xray laser rifle'' | ||
|image = xrifle.png | |image = xrifle.png | ||
|cost = 12 | |cost = 12 | ||
|usedfor = | |usedfor = Combat against armored targets. | ||
|strategy = Recharge in weapons recharger. | |strategy = 40 shots. Recharge in weapons recharger. | ||
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts. | |description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts. | ||
* Can be fired two-handed. | |||
* 15 points fire damage, 50 armor penetration. | |||
}} | }} | ||
</div></div> | |||
==Implants== | ==Implants== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it. | When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combitool Augment Implanter | |name = Combitool Augment Implanter<br>''Augment implanter'' | ||
|image = decloner.png | |image = decloner.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Implanting a combitool. | ||
|strategy = | |strategy = A toolset that can't be taken away from you. Lacks a multitool or welder, though. | ||
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver. | |||
}} | }} | ||
Line 2,451: | Line 2,602: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Deadman Implant (DANGER!) | |name = Deadman Implant (DANGER!)<br>''Box (D)'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 3 BC | |cost = 3 BC | ||
|usedfor = | |usedfor = Implanting a deadman switch. | ||
|strategy = | |strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission. | ||
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies. | |description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies. | ||
* Contents: Implant pad, implanter, and deadman implant. | |||
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = EMP Implant | |name = EMP Implant<br>''Box (M)'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Triggering an EMP. | ||
|strategy = | |strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs. | ||
|description = A box containing an EMP implant case and implanter. | |description = A box containing an EMP implant case and implanter. | ||
* Contents: Implant pad, implanter, and EMP implant. | |||
* Put the implant in the implanter, target preferred body part, and implant. | |||
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself). | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Explosive Implant (DANGER!) | |name = Explosive Implant (DANGER!)<br>''Box (E)'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 3 BC | |cost = 3 BC | ||
|usedfor = | |usedfor = Causing explosions. | ||
|strategy = | |strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment. | ||
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code. | |description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code. | ||
* Contents: Implant pad, implanter, and explosive implant. | |||
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Freedom Implant | |name = Freedom Implant<br>''Box (F)'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Freeing yourself from handcuffs. | ||
|strategy = | |strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they'll try to put them back on, so be strategic. | ||
|description = A box containing a freedom implant case and implanter. | |description = A box containing a freedom implant case and implanter. | ||
*Contents: Implant pad, implanter, and freedom implant. | |||
*Put the implant in the implanter, target preferred body part, and implant. | |||
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more). | |||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Health Scanner Augment Implanter | |name = Health Scanner Augment Implanter<br>''Augment implanter'' | ||
|image = decloner.png | |image = decloner.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Monitoring your health. | ||
|strategy = | |strategy = Useful for finding where you're bleeding, whether your organs are badly damaged, how much blood you've lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier. | ||
|description = An augment implanter, with the integrated health scanner augment. | |description = An augment implanter, with the integrated health scanner augment. | ||
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others. | |||
}} | }} | ||
Line 2,509: | Line 2,671: | ||
|image = box.png | |image = box.png | ||
|cost = 15 BC | |cost = 15 BC | ||
|usedfor = | |usedfor = Escape; transportation. | ||
|strategy = | |strategy = Build the telepad in a well-defended location. | ||
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it. | |description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it. | ||
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel. | |||
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Uplink Implant | |name = Uplink Implant<br>''Implanter (U)'' | ||
|image = implanter.png | |image = implanter.png | ||
|cost = 10 | |cost = 10 | ||
|usedfor = Allows you to access your uplink without your PDA. | |usedfor = Supply. | ||
| | |strategy = Allows you to access your uplink without your PDA. | ||
|description = Contains 8 Telecrystals. | |||
* Sets an emote to access your uplink. Use the emote to open the uplink window. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Vaurca Hivenet Defense Implanter | |name = Vaurca Hivenet Defense Implanter<br>''Augment implanter'' | ||
|image = decloner.png | |image = decloner.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Hivenet defense. | ||
|strategy = | |strategy = | ||
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA! | |description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA! | ||
Line 2,539: | Line 2,704: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Vaurca Hivenet Warfare Suite | |name = Vaurca Hivenet Warfare Suite<br>''Augment implanter'' | ||
|image = decloner.png | |image = decloner.png | ||
|cost = 5 BC | |cost = 5 BC | ||
|usedfor = | |usedfor = Hivenet defense and electronic warfare. | ||
|strategy = | |strategy = | ||
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA! | |description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA! | ||
}} | }} | ||
</div></div> | |||
==Martial Arts== | ==Martial Arts== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Learn special fighting moves. | Learn special fighting moves. | ||
<div class="mw-collapsible-content"> | |||
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab. | |||
{{UplinkItem | {{UplinkItem | ||
Line 2,556: | Line 2,724: | ||
|image = cqcmanual.png | |image = cqcmanual.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Activate in hand. Tajara only. | |strategy = Activate in hand. Tajara only. | ||
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara. | |description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.<br>Moves: | ||
* Eye Rake: Harm Disarm Harm. Strikes your target's face, damaging their eyes. | |||
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding. | |||
* Rrak'narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are. | |||
}} | }} | ||
Line 2,567: | Line 2,738: | ||
|image = rulebook.png | |image = rulebook.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Activate in hand. Gun not included. | |strategy = Activate in hand. Gun not included. | ||
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty. | |description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it's empty. | ||
Line 2,578: | Line 2,749: | ||
|image = cqcmanual.png | |image = cqcmanual.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Activate in hand. Skrell only. | |strategy = Activate in hand. Skrell only. | ||
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.<br>Moves: | |description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.<br>Moves: | ||
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain. | |||
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time | |||
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target's limb. | |||
}} | }} | ||
Line 2,589: | Line 2,763: | ||
|image = scroll.png | |image = scroll.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Activate in hand. Unathi only. | |strategy = Activate in hand. Unathi only. | ||
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.<br>Moves: | |description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.<br>Moves: | ||
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time. | |||
* Swift Disarm: Disarm Disarm Grab. Strikes your target's weapon, trying to disarm it from their hands. | |||
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you. | |||
}} | }} | ||
Line 2,600: | Line 2,777: | ||
|image = cqcmanual.png | |image = cqcmanual.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Activate in hand | |strategy = Activate in hand. | ||
|description = A manual designated to teach the user about the martial art of | |description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.<br>Moves:<br> | ||
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while. | |||
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time. | |||
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Swordsmanship | |name = Swordsmanship | ||
|image = rulebook.png | |image = rulebook.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Activate in hand. Learning this martial art gives you a | |strategy = Activate in hand. Learning this martial art gives you a random sword. | ||
|description = A manual containing basic swordsmanship instruction and techniques. | |description = A manual containing basic swordsmanship instruction and techniques. | ||
}} | }} | ||
Line 2,622: | Line 2,802: | ||
|image = harddisk.png | |image = harddisk.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Activate in hand. Vaurca only. | |strategy = Activate in hand. Vaurca only. | ||
|description = A data disk containing instructions on the Vaurca martial art of Vk'utet. Only usable by Vaurca. Moves: | |description = A data disk containing instructions on the Vaurca martial art of Vk'utet. Only usable by Vaurca. Moves: | ||
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding. | |||
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles. | |||
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage. | |||
}} | }} | ||
Line 2,633: | Line 2,816: | ||
|image = cqcmanual.png | |image = cqcmanual.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = Activate in hand. Use "Recall Wrestling" in abilities tab to show special moves available. | |strategy = Activate in hand. Use "Recall Wrestling" in abilities tab to show special moves available. | ||
|description = A manual designated to teach the user about the art of wrestling. | |description = A manual designated to teach the user about the art of wrestling. Moves: | ||
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful. | |||
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor. | |||
* Advanced grab: Grab. Passively causes pain when grabbing someone. | |||
}} | }} | ||
</div></div> | |||
==Medical== | ==Medical== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Items for medics, support units, and mad scientists. | Items for medics, support units, and mad scientists. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Advanced First-Aid Kit | |name = Advanced First-Aid Kit | ||
|image = advfirstaid.png | |image = advfirstaid.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer | |usedfor = Health care. | ||
|strategy = Keep yourself healthy when going to Medbay would get you arrested. | |||
|description = Note: doesn't come with a medical scanner. (The description lies. It does come with a medical scanner.) | |||
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer. | |||
}} | }} | ||
Line 2,658: | Line 2,847: | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 4 BC | |cost = 4 BC | ||
|usedfor = | |usedfor = Inducing a berserk state. | ||
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters. | |strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters. | ||
|description = Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure. | |description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade. | ||
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure. | |||
}} | }} | ||
Line 2,666: | Line 2,856: | ||
|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Box of Combat Stimulants | |name = Box of Combat Stimulants<br>''Box of stimulants'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 4 BC | |cost = 4 BC | ||
|usedfor = | |usedfor = Making you move faster. | ||
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine. | |strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine. | ||
|description = | |description = | ||
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated. | |||
}} | }} | ||
Line 2,680: | Line 2,871: | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Making it less obvious that you're doping yourself up. | ||
|strategy = Fix the jitters, dizziness, or confusion from the drugs you've just taken. | |strategy = Fix the jitters, dizziness, or confusion from the drugs you've just taken. | ||
|description = | |description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine. | ||
}} | }} | ||
Line 2,688: | Line 2,879: | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Box of Sin-Pockets | |name = Box of Sin-Pockets<br>''Box of donk-pockets'' | ||
|image = donkpocketbox.png | |image = donkpocketbox.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = A meal and a quick chemical boost. | ||
|strategy = A robust meal for a robust spessman. | |strategy = A robust meal for a robust spessman. | ||
|description = | |description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes. | ||
* Contains 6 Donk-Pockets, modified. | |||
* Hold in hand and activate to heat up (microwaves are not necessary). | |||
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor's Delight, 1.5 Hyperzine, and 1.25u Synaptizine. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Defibrillator | |name = Combat Defibrillator<br>''Defibrillator Paddles'' | ||
|image = defibpaddles1.png | |image = defibpaddles1.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Restarting a heart. | ||
|strategy = Save your buddy's life… or torture somebody with it, if you're the evil type. | |strategy = Save your buddy's life… or torture somebody with it, if you're the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery). | ||
|description = A pair of fully autonomous | |description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles. | ||
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Hypospray | |name = Combat Hypospray | ||
|image = combat_hypo.png | |image = combat_hypo.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Administering drugs. | ||
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies. | |strategy = Reuse the hypospray to inject meds into your armor-wearing buddies. | ||
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. | |description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Combat Medical Kit | |name = Combat Medical Kit | ||
|image = bezerk.png | |image = bezerk.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Treating injuries. | ||
|strategy = Keep yourself alive. | |strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect. | ||
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment. | |description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment. | ||
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Fully Loaded Combat Medical Belt | |name = Fully Loaded Combat Medical Belt<br>''Tactical medical belt'' | ||
|image = emsbelt.png | |image = emsbelt.png | ||
|cost = 3 BC | |cost = 3 BC | ||
|usedfor = | |usedfor = Keeping your buddies alive. | ||
|strategy = Injectable medication is more effective. For a combat medic. | |strategy = Injectable medication is more effective. For a combat medic. | ||
|description = A fully loaded medical belt even Zeng-Hu's top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately. | |description = A fully loaded medical belt even Zeng-Hu's top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately. | ||
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = O- blood pack | |name = O- blood pack<br>''IV bag - O- blood'' | ||
|image = bloodpack.png | |image = bloodpack.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Treating low blood volume. | ||
|strategy = | |strategy = Blood is the fastest cure for low blood volume that's starting to affect brain function. If it's too low to be treated with iron pills or a good meal, you need a transfusion. | ||
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully. | |description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully. | ||
}} | }} | ||
Line 2,754: | Line 2,951: | ||
|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Sanasomnum Injector | |name = Sanasomnum Injector<br>''Sanasomnum autoinjector'' | ||
|image = autoinjector.png | |image = autoinjector.png | ||
|cost = 3 BC | |cost = 3 BC | ||
Line 2,768: | Line 2,965: | ||
|image = firstaid_multi.png | |image = firstaid_multi.png | ||
|cost = 2 BC | |cost = 2 BC | ||
|usedfor = | |usedfor = Quick-and-dirty stabilization, possibly while running from Security. | ||
|strategy = Useful for non-medics who need quick access to medical care in the field. | |strategy = Useful for non-medics who need quick access to medical care in the field. | ||
|description = A pocket-sized medkit filled with lifesaving equipment. | |description = A pocket-sized medkit filled with lifesaving equipment. | ||
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer. | |||
}} | }} | ||
Line 2,776: | Line 2,974: | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Standard First-Aid Kit | |name = Standard First-Aid Kit<br>''First aid kit'' | ||
|image = firstaid.png | |image = firstaid.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Treating injuries. | ||
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb. | |||
|description = It's an emergency medical kit for those serious boo-boos. | |description = It's an emergency medical kit for those serious boo-boos. | ||
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Standard First-Aid Kit (Free) | |name = Standard First-Aid Kit (Free)<br>''First aid kit'' | ||
|image = firstaid.png | |image = firstaid.png | ||
|cost = 0 | |cost = 0 | ||
|usedfor = Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer | |usedfor = Treating injuries. | ||
|strategy = Go ahead and buy this; it's free. You never know when you'll want some basic first-aid. | |||
|description = It's an emergency medical kit for those serious boo-boos. | |||
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Surgery Kit | |name = Surgery Kit | ||
|image = surgerykit.png | |image = surgerykit.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Surgery. | ||
|strategy = Do surgery to fix your | |strategy = Do surgery to fix your buddy's injury... or to steal your enemy's organs. | ||
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don't break in transit. How considerate. | |description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don't break in transit. How considerate. | ||
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools. | |||
}} | }} | ||
Line 2,809: | Line 3,010: | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Tactical Lunchbox | |name = Tactical Lunchbox<br>''Black and red lunchbox'' | ||
|image = lunchbox_syndie.png | |image = lunchbox_syndie.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Eating and drinking. | ||
|strategy = Forgot your lunch? Here's your solution. | |strategy = Forgot your lunch? Here's your solution. | ||
|description = A little lunchbox. This one is a sleek black and red. | |description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink. | ||
}} | }} | ||
</div></div> | |||
==Services== | ==Services== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Use your telecrystals to call in favors and spoof the announcement system. | Use your telecrystals to call in favors and spoof the announcement system. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
Line 2,827: | Line 3,029: | ||
|cost = 2 | |cost = 2 | ||
|usedfor = Defamation. | |usedfor = Defamation. | ||
|strategy = Make them doubt the AI' | |strategy = Make them doubt the motives of the AI and borgs. That wasn't you who uploaded that nasty AI law; it was an ion storm! You're blameless! | ||
|description = Interferes with the station's ion sensors. Triggers immediately upon investment. | |description = Interferes with the station's ion sensors. Triggers immediately upon investment. | ||
}} | }} | ||
Line 2,838: | Line 3,040: | ||
|cost = 3 | |cost = 3 | ||
|usedfor = Distraction. | |usedfor = Distraction. | ||
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone | |strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it's not a real alert. | ||
|description = Interferes with the station's radiation sensors. Triggers immediately upon investment. | |description = Interferes with the station's radiation sensors. Triggers immediately upon investment. | ||
}} | }} | ||
Line 2,849: | Line 3,051: | ||
|cost = 5 BC, 5 | |cost = 5 BC, 5 | ||
|usedfor = Disinformation. | |usedfor = Disinformation. | ||
|strategy = Impersonate the boss. | |strategy = Impersonate the boss. Create a story to give context to your character's actions. | ||
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data. | |description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data. | ||
}} | }} | ||
</div></div> | |||
==Stealth and Camouflage Items== | ==Stealth and Camouflage Items== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory. | For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory. | ||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Agent ID card | |name = Agent ID card<br>''Agent card'' | ||
|image = id.png | |image = id.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = A | |usedfor = A programmable fake ID. | ||
|strategy = Set your identity, or fake your identity. | |strategy = Set your identity, or fake your identity. | ||
|description = A | |description = A card used to identify people and determine access. Its appearance and data can be changed. | ||
}} | }} | ||
Line 2,870: | Line 3,074: | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Balaclava | |name = Balaclava<br>''Grey balaclava'' | ||
|image = balaclava_grey.png | |image = balaclava_grey.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Stealth. | ||
|strategy = Hide your identity. | |strategy = Hide your identity. | ||
|description = Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID. | |description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever's on your ID or "Unknown", if you're not carrying a visible ID. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Bug Kit | |name = Bug Kit<br>''Spy kit'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = For when you want to conduct voyeurism from afar. | |usedfor = Surveillance. | ||
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy's office, the bridge... | |||
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. While it '''is not''' illegal on its own, using bugs in sensitive locations like the Captain's Office would lead to espionage charges. | |||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Chameleon Kit | |name = Chameleon Kit | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. | |usedfor = Disguise. | ||
|strategy = Create a uniform to go with your fake ID and newly-altered face. | |||
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. | |||
}} | }} | ||
Line 2,903: | Line 3,107: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Chameleon-Projector | |name = Chameleon-Projector<br>''Chameleon projector'' | ||
|image = shield.png | |image = shield.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Stealth and surveillance. | ||
|strategy = Who, me? I'm only an innocent coffee cup. | |strategy = Who, me? I'm only an innocent coffee cup. I couldn't possibly be listening in to your conversation, and I'm certainly not the desperate criminal you're chasing. | ||
|description = Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures. | |description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item's. While disguised, you move slowly. Cannot be used to mimic living creatures. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Closet Teleportation Set-up | |name = Closet Teleportation Set-up<br>''Box'' | ||
|image = box.png | |image = box.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Transportation. | ||
|strategy = For a quick getaway, or an impressive magic trick. | |strategy = For a quick getaway, or an impressive magic trick. | ||
|description = Attach each teleporter to a locker. Step into one locker to appear in the other. | |description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other. | ||
}} | }} | ||
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|image = depthscanner.png | |image = depthscanner.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. | |usedfor = Changing appearance. | ||
|strategy = It's plastic surgery. While awake. Without anesthesia. Are you desperate enough? | |||
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use. | |||
* Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member's new appearance. | |||
}} | }} | ||
Line 2,936: | Line 3,141: | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = No-Slip Shoes | |name = No-Slip Shoes<br>''Brown shoes'' | ||
|image = brown.png | |image = brown.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Not slipping. | ||
|strategy = The janitor is now powerless against you. | |strategy = The janitor is now powerless against you. | ||
|description = Wearing these lets you run across wet or lubricated surfaces without falling. | |description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn't help with zero-g; they're not magboots. | ||
}} | }} | ||
Line 2,947: | Line 3,152: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Stealthpops | |name = Stealthpops<br>''Snap pop box'' | ||
|image = spbox.png | |image = spbox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Popping smoke. Literally. | ||
|strategy = Hide in the smoke, or use it to escape. | |strategy = Hide in the smoke, or use it to escape. | ||
|description = Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud. | |description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud. | ||
}} | }} | ||
Line 2,958: | Line 3,163: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Vial of Venenum | |name = Vial of Venenum<br>''Vial'' | ||
|image = vial.png | |image = vial.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Changing appearance. | ||
|strategy = The person who did those crimes no longer exists. How convenient. | |strategy = The person who did those crimes no longer exists. How convenient. | ||
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. | |description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it's not a very effective disguise if they are already watching you. | ||
}} | }} | ||
Line 2,969: | Line 3,174: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Voice Changer | |name = Voice Changer<br>''Gas mask'' | ||
|image = gasmask.png | |image = gasmask.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Impersonation or disguise. | ||
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms? | |strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms? | ||
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. | |description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air. | ||
}} | }} | ||
</div></div> | |||
==Stealthy and Inconspicuous Weapons== | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
Weapons that don't look like weapons; weapons that can be hidden. | |||
<div class="mw-collapsible-content"> | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = 9mm Camera Gun | |name = 9mm Camera Gun<br>''Camera'' | ||
|image = cameragun.png | |image = cameragun.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. | |usedfor = Taking great shots. With bullets. | ||
|strategy = 12 shots. Reload with '''9mm Magazine (''magazine (9mm)'')''' or magazine (9mm flash). | |||
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun. | |||
}} | }} | ||
Line 2,991: | Line 3,200: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Cigarette Kit | |name = Cigarette Kit<br>''Tricky smokes'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Smoking, and usually immediately regretting it. | ||
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. | |strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig. | ||
|description = Comes with the following brands of cigarettes, in this order: | |description = Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked. | ||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Claymore Mines | |name = Claymore Mines<br>''Box of claymore landmines'' | ||
|image = box.png | |image = box.png | ||
|cost = 8 | |cost = 8 | ||
|usedfor = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all. | |usedfor = Defense. | ||
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines. | |||
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all. | |||
*Contains 5 claymore landmines and 6 remote signaling devices. | |||
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it. | |||
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Concealed Cane Sword | |name = Concealed Cane Sword<br>''Cane'' | ||
|image = cane.png | |image = cane.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Leaning on, and pretending it's a harmless cane. | ||
|strategy = A hidden sword could come in handy. | |strategy = A hidden sword could come in handy. | ||
|description = Activate in hand to draw the cane sword. 25 points brute (Sharp). | |description = A cane used by a true gentlemen. Or a clown. | ||
* Activate in hand to draw the cane sword. | |||
* 25 points brute (Sharp). | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Door Rigging Landmines | |name = Door Rigging Landmines<br>''Box of door rigging landmines'' | ||
|image = box.png | |image = box.png | ||
|cost = 5 | |cost = 5 | ||
|usedfor = | |usedfor = Sticking a mine into a doorway. | ||
|strategy = Make them regret opening that door. | |strategy = Make them regret opening that door. | ||
|description = Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. | |description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you. | ||
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance). | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Paralysis Pen | |name = Paralysis Pen<br>''Parapen kit'' | ||
|image = box.png | |image = box.png | ||
|cost = 3 BC, 3 | |cost = 3 BC, 3 | ||
|usedfor = | |usedfor = Paralyzing people. | ||
|strategy = For kidnapping, or less-lethal incapacitation. | |strategy = For kidnapping, or less-lethal incapacitation. | ||
|description = Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper. | |description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early. | ||
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Pen-jector Kit | |name = Pen-jector Kit<br>''Penjector kit'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Stealthy chemical delivery. | ||
|strategy = Heal yourself, boost your speed, or pacify your enemy. | |strategy = Heal yourself, boost your speed, or pacify your enemy. | ||
|description = Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens. | |description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen. | ||
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens. | |||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Punji Trap | |name = Punji Trap<br>''Box of punji traps'' | ||
|image = box.png | |image = box.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Setting spiked traps. | ||
|strategy = Ouch. | |strategy = Ouch. Set on natural ground; won't work on metal. | ||
|description = Contains 5 traps. Activate by using in-hand. | |description = Contains 5 traps. Activate by using in-hand. | ||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Sawn-off Double-Barrel Shotgun | |name = Sawn-off Double-Barrel Shotgun<br>''Sawn-off Dduble-barrel shotgun kit'' | ||
|image = box.png | |image = box.png | ||
|cost = 4 | |cost = 4 | ||
|usedfor = | |usedfor = Combat. | ||
|strategy = | |strategy = This shotgun's short barrel makes it concealable. Holds 2 shotgun rounds. Reload with '''shotgun slug''', shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell. | ||
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster. | |description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster. | ||
}} | }} | ||
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|bgcolor1 = orange | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Sharpened Bear Trap | |name = Sharpened Bear Trap<br>''Sharpened mechanical trap'' | ||
|image = beartrap.png | |image = beartrap.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Grabbing your enemy and holding them still while you escape. | ||
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. | |strategy = Has a better chance of triggering and holding your enemy than a standard bear trap. | ||
|description = Activate by using in hand. | |description = A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand. | ||
* Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Sleepy Ring | |name = Sleepy Ring<br>''Silver ring'' | ||
|image = box.png | |image = box.png | ||
|cost = 3 BC, 3 | |cost = 3 BC, 3 | ||
|usedfor = | |usedfor = Stealthy chemical delivery. | ||
|strategy = Trick someone into putting it on, then kidnap them. | |strategy = Trick someone into putting it on, then kidnap them. | ||
|description = When worn, the ring injects 10u polysomnine and | |description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It'll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe. | ||
}} | }} | ||
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|bgcolor1 = #c62323 | |bgcolor1 = #c62323 | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Standstill Landmines | |name = Standstill Landmines<br>''Box of standstill landmines'' | ||
|image = box.png | |image = box.png | ||
|cost = 5 | |cost = 5 | ||
|usedfor = | |usedfor = Forcing someone to stand still. | ||
|strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma! | |strategy = If someone steps onto the mine, they can't step off or they'll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma! | ||
|description = Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. | |description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it. | ||
}} | }} | ||
Line 3,112: | Line 3,330: | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Subversive Soap | |name = Subversive Soap<br>''Soap'' | ||
|image = soapsyndie.png | |image = soapsyndie.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
Line 3,118: | Line 3,336: | ||
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers. | |strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers. | ||
|description = A lackluster bar of soap. It smells like cranberries.}} | |description = A lackluster bar of soap. It smells like cranberries.}} | ||
</div></div> |
Revision as of 01:08, 10 September 2024
Note: This page or section is moderated and can be used as a reference. This page or section should not be edited without good reason. |
Antagonistic Gear
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.
- Items with a green background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.
- Yellow items are illegal, but don't look illegal at first glance (disguised, identical to a legal item, etc.).
- Orange items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.
- Red backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner.
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities.
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.
Ammunition
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.
In this section, if the gun name is in bold, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.
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Badassery
For people who want a challenge.
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Chemical, Biological & Radiological Weaponry
Everybody loves a good war crime. Remember to have a good story behind why you're using these items.
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Corporate Equipment
Voidsuits associated with corporations.
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.
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Devices and tools
The right tools for the job.
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Exosuits
Need a mech? Not a machinist? Here's how you get one.
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.
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Exosuit Equipment
To customize your exosuit.
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Gear Loadout
Crates that come with equipment related to the megacorporations and other entities.
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.
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Grenades and Thrown Objects
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.
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Hardsuit Modules
Pimp my hardsuit!
These modules must be installed into the hardsuit before you put it on.
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Highly Visible and Dangerous Weapons
When you need to go loud, and are ready for Security to come down hard on you.
Ammunition in bold can be purchased from the Uplink.
To fire a gun (in general; specific guns may vary):
- Hold the gun in your hand.
- If necessary/desired, stabilize the gun in both hands by clicking on the gun while it's in your active hand.
- Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.
- To select the firing mode, use the "Toggle firing mode" option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.
- Click on your target to fire.
- Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.
- To unload a gun, click on the gun with your empty hand active.
- To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from "Fire" to "Auto", and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).
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Implants
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.
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Martial Arts
Learn special fighting moves.
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.
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Medical
Items for medics, support units, and mad scientists.
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Services
Use your telecrystals to call in favors and spoof the announcement system.
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Stealth and Camouflage Items
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.
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Stealthy and Inconspicuous Weapons
Weapons that don't look like weapons; weapons that can be hidden.
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