Difference between revisions of "Uplink"
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = 25 Liquid-Bags | |name = 25 Liquid-Bags<br>''Liquid bags'' | ||
|image = liquidbags.png | |image = liquidbags.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Setting up barricades. Barbed wire not included. | ||
|strategy = If you're cornered and have to fight, barricades are nice. | |strategy = If you're cornered and have to fight, barricades are nice. | ||
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags. | |description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags. | ||
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|image = pinonfar.png | |image = pinonfar.png | ||
|cost = 5 BC, 5 | |cost = 5 BC, 5 | ||
|usedfor = | |usedfor = Finding things. | ||
|strategy = | |strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. | ||
|description = An advanced pinpointer that can find any target with DNA along with various other items. | |description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you're looking for, use "Toggle pinpointer mode" in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Aviators, Night-Vision | |name = Aviators, Night-Vision<br>''Aviators'' | ||
|image = aviator_thr.png | |image = aviator_thr.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Lets you see in darkness. | ||
|strategy = They can't see; you can. The advantage is obvious. | |strategy = It's dark. They can't see; you can. The advantage is obvious. | ||
|description = A pair of night-vision glasses disguised as aviator shades. | |description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Aviators, Thermal | |name = Aviators, Thermal<br>''Aviators'' | ||
|image = aviator_thr.png | |image = aviator_thr.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Lets you see living creatures through walls. | ||
|strategy = Spy on your target through walls. | |strategy = Spy on your target through walls. | ||
|description = A pair of thermal-vision glasses disguised as aviator shades. | |description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Binary Translator Key | |name = Binary Translator Key<br>''Standard encryption key'' | ||
|image = cypherkey.png | |image = cypherkey.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Communications. | ||
|strategy = Is the AI onto you? Is your hacked AI law working? Listen in and find out. | |strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out. | ||
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. | |description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs. | ||
}} | }} | ||
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|bgcolor1 = orange | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = C-4 (Destroys walls) | |name = C-4 (Destroys walls)<br>''Plastic explosives'' | ||
|image = plastic-explosive.png | |image = plastic-explosive.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Destroying walls, or as a small explosive charge. | ||
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | |strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security. | ||
|description = Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | |description = A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it's on; damages adjacent tiles. Stand back to avoid injury. | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Camera MIU | |name = Camera MIU | ||
|image = s-ninja.png | |image = s-ninja.png | ||
|cost = 6 | |cost = 6 | ||
|usedfor = | |usedfor = Surveillance. | ||
|strategy = See through the eyes of security cameras, just like the AI. | |strategy = See through the eyes of security cameras, just like the AI. | ||
|description = Activate while wearing through top-left toolbar. | |description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. | ||
}} | }} | ||
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|image = locator.png | |image = locator.png | ||
|cost = 20 | |cost = 20 | ||
|usedfor = | |usedfor = Summoning a robot ally. | ||
|strategy = Need backup with a human brain? Use this. Just make sure someone's in the lobby waiting to animate your new buddy. | |strategy = Need backup with a human brain behind it? Use this. Just make sure someone's in the lobby waiting to animate your new buddy. | ||
|description = Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. | |description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. | ||
}} | }} | ||
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|image = emag.png | |image = emag.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Breaks, alters, or removes safeties on machinery. Limited uses. | ||
|strategy = Its uses are legion, and need their own page. | |strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]]. | ||
|description = It's a card with a magnetic strip attached to some circuitry. | |description = Also known as an "emag". It's a card with a magnetic strip attached to some circuitry. | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Door Hacking Tool | |name = Door Hacking Tool<br>''Multitool'' | ||
|image = multitool.png | |image = multitool.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Hacking doors. | ||
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts. | |strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts. | ||
|description = Modify with screwdriver, then click on an airlock. After | |description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door's settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Earmuff Headset | |name = Earmuff Headset<br>''Earmuffs'' | ||
|image = earmuffs.png | |image = earmuffs.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
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|image = electropack.png | |image = electropack.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Torture. | ||
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can't take off the backpack, but their friends can, so make sure their friends aren't anywhere near you. | |strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can't take off the backpack, but their friends can, so make sure their friends aren't anywhere near you. | ||
|description = Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a | |description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Encrypted Radio Channel Key | |name = Encrypted Radio Channel Key<br>''Standard encryption key'' | ||
|image = cypherkey.png | |image = cypherkey.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = Communications. | |usedfor = Communications and surveillance. | ||
|strategy = | |strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies. | ||
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. | |description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel. | ||
}} | }} | ||
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|bgcolor1 = orange | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Firing Pin | |name = Firing Pin<br>''Electronic firing pin'' | ||
|image = firing_pin.png | |image = firing_pin.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Activating firearms. | ||
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. | |strategy = Firearms are often stored with their firing pins removed. This solves that problem. | ||
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. | |description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; screwdriver to remove. | ||
}} | }} | ||
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|bgcolor1 = orange | |bgcolor1 = orange | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Firing Pin Extractor | |name = Firing Pin Extractor | ||
|image = pin_extractor.png | |image = pin_extractor.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Disabling firearms. | ||
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too. | |strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too. | ||
|description = Click in hand to turn on; click on firearm to remove firing pin, disabling it. | |description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Fully Loaded Tool-belt | |name = Fully Loaded Tool-belt<br>''Tool belt'' | ||
|image = utilitybelt.png | |image = utilitybelt.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Building, modifying, and deconstructing equipment and machinery. | ||
|strategy = A fully loaded tool-belt even NanoTrasen's top Chief Engineer would be proud to wear. | |strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you're going to be hacking things. | ||
|description = A fully loaded tool-belt even NanoTrasen's top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio. | |||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Fully Loaded Toolbox | |name = Fully Loaded Toolbox<br>''Suspicious looking toolbox'' | ||
|image = blacktoolbox.png | |image = blacktoolbox.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Building, modifying, and deconstructing equipment and machinery. | ||
|strategy = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. | |strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky. | ||
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Hacked AI Upload Module | |name = Hacked AI Upload Module<br>''Hacked AI module'' | ||
|image = std_mod.png | |image = std_mod.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = Hacking the AI. | |usedfor = Hacking the AI. | ||
|strategy = Reshuffle the AI's priorities. | |strategy = Reshuffle the AI's priorities. Some AIs will be more cooperative than others, but | ||
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities. | |description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities. | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Hacked Supply Beacon (DANGER!) | |name = Hacked Supply Beacon (DANGER!)<br>''Inactive supply beacon'' | ||
|image = beacon.png | |image = beacon.png | ||
|cost = 4 BC, 4 | |cost = 4 BC, 4 | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Heavy Armor Kit | |name = Heavy Armor Kit<br>''Boxed heavy armor kit'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Protection. | ||
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons. | |strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons. | ||
|description = Contents: Combat helmet and plate carrier. | |description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier. | ||
}} | }} | ||
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|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = Gun mod. | |usedfor = Gun mod. | ||
|strategy = | |strategy = Keep track of how many shots you have left. Now you don't have to feel lucky. | ||
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. | |description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = HUDPatch, Night-Vision | |name = HUDPatch, Night-Vision<br>''NITEpatch'' | ||
|image = hudpatch.png | |image = hudpatch.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = Surveillance and stealth. | |usedfor = Surveillance and stealth. | ||
|strategy = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. | |strategy = It's dark. They can't see; you can. The advantage is obvious. | ||
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness. | |||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = HUDPatch, Thermal | |name = HUDPatch, Thermal<br>''HEATpatch'' | ||
|image = hudpatch.png | |image = hudpatch.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = Surveillance | |usedfor = Surveillance. | ||
|strategy = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. | |strategy = Spy on your target through the walls. | ||
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes.Wear and activate (upper-left panel). Lets you see living creatures through walls. | |||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = IPC surge prevention module | |name = IPC surge prevention module<br>''Modified nanopaste'' | ||
|image = tube-surge.png | |image = tube-surge.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Protection. | ||
|strategy = EMPs are a real danger to your IPC character. Let's change that. | |strategy = EMPs are a real danger to your IPC character. Let's change that. | ||
|description = An internal module that | |description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Jetpack | |name = Jetpack<br>''Jetpack (oxygen)'' | ||
|image = jetpack.png | |image = jetpack.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Working in space. | ||
|strategy = | |strategy = If you can maneuver in space and your enemy can't, you have an obvious advantage. Also useful for escapes and zero-g mobility. | ||
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. | |description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activte on top-left bar. Use to navigate in zero gravity. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Keypad Mag-Lock | |name = Keypad Mag-Lock<br>''Magnetic door lock'' | ||
|image = inactive_CENTCOM.png | |image = inactive_CENTCOM.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Locking doors. | ||
|strategy = Slap it on a door to lock it until the battery runs out. | |strategy = Slap it on a door to lock it until the battery runs out. | ||
|description = A maglock that requires the user to enter a passcode to lock and then later unlock. | |description = A maglock that requires the user to enter a passcode to lock and then later unlock. | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Mesons Scanners | |name = Mesons Scanners<br>''Optical meson scanner'' | ||
|image = meson.png | |image = meson.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Navigation. | ||
|strategy = Helpful to find your way around unfamiliar environments. | |strategy = Helpful to find your way around unfamiliar environments. | ||
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. | |description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness. | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Morphic Clerical Kit | |name = Morphic Clerical Kit<br>''Clerical kit'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Forgery. | ||
|strategy = Forge paperwork, blackmail information, orders from SCC command… | |strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command… | ||
|description = Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures. | |description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = mounted suit cooling unit | |name = mounted suit cooling unit<br>''Mounted cooling unit'' | ||
|image = suitcooler.png | |image = suitcooler.png | ||
|cost = 1 | |cost = 1 | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Operations Funding | |name = Operations Funding<br>''Secure briefcase'' | ||
|image = secure.png | |image = secure.png | ||
|cost = 1 BC | |cost = 1 BC | ||
|usedfor = | |usedfor = Trading for goods and services. | ||
|strategy = Bribe people. Buy people's cooperation, silence, or spiffy equipment. | |strategy = Bribe people. Buy people's cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless. | ||
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. | |description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Optical Material Scanner | |name = Optical Material Scanner | ||
|image = material.png | |image = material.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = | |usedfor = Seeing through walls. | ||
|strategy = What's in the vault? Look through these glasses to see. | |strategy = What's in the vault? Look through these glasses to see. | ||
|description = Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness. | |description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness. | ||
}} | }} | ||
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|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Personal AI | |name = Personal AI<br>''Personal AI device'' | ||
|image = pai.png | |image = pai.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
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|image = suitcooler.png | |image = suitcooler.png | ||
|cost = 1 BC, 1 | |cost = 1 BC, 1 | ||
|usedfor = Stops IPCs from overheating in space. | |usedfor = Cooling voidsuits. | ||
|strategy = Stops IPCs from overheating in space. | |||
|description = A suit cooling unit with a high capacity power cell. | |description = A suit cooling unit with a high capacity power cell. | ||
}} | }} | ||
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|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Powersink (DANGER!) | |name = Powersink (DANGER!)<br>''Power sink'' | ||
|image = powersink.png | |image = powersink.png | ||
|cost = 6 BC, 6 | |cost = 6 BC, 6 | ||
|usedfor = | |usedfor = Sabotage. | ||
|strategy = Cripple the ship by pulling power out of the system. | |strategy = Cripple the ship by pulling power out of the system. | ||
|description = Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. | |description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. | ||
}} | }} | ||
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|image = shield.png | |image = shield.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Blocking communications. | ||
|strategy = Keep your victims from calling for help. | |strategy = Keep your victims from calling for help. | ||
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. | |description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location. | ||
}} | }} | ||
Line 1,011: | Line 1,011: | ||
|bgcolor1 = green | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Space Suit | |name = Space Suit<br>''Boxed space suit and helmet'' | ||
|image = syndiebox.png | |image = syndiebox.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Survival in space. | ||
|strategy = Cheap, but it'll keep you alive in space. Just don't try to fight in it. It's easily torn. | |strategy = Cheap, but it'll keep you alive in space. Just don't try to fight in it. It's easily torn. | ||
|description = Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank. | |description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank. | ||
}} | }} | ||
Line 1,022: | Line 1,022: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = Thermal Imaging Glasses | |name = Thermal Imaging Glasses<br>''Optical meson scanner'' | ||
|image = meson.png | |image = meson.png | ||
|cost = 2 BC, 2 | |cost = 2 BC, 2 | ||
|usedfor = | |usedfor = Surveillance. | ||
|strategy = Where's your target? Where's that pesky security guard? Now you know. | |strategy = Where's your target? Where's that pesky security guard? Now you know. | ||
|description = Wear and activate (upper-left panel). Lets you see living creatures through walls. | |description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls. | ||
}} | }} | ||
Line 1,047: | Line 1,047: | ||
|image = recharger_backpack_full.png | |image = recharger_backpack_full.png | ||
|cost = 4 BC, 4 | |cost = 4 BC, 4 | ||
|usedfor = | |usedfor = Charging energy weapons. | ||
|strategy = Works as a portable weapons charger. | |strategy = Works as a portable weapons charger. | ||
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells. | |description = A backpack which can recharge a connected energy weapon. Runs off normal power cells. |
Revision as of 02:48, 20 July 2024
Antagonistic Gear
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a green background are safe to carry/wear, yellow are items that are illegal but don't look illegal at first glance (disguised, identical to a legal item, etc.), orange items are legal in some circumstances, but highly suspicious; and red backgrounds are outright contraband.
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.
Ammunition
All items under this heading are ammo for weapons and firearms. Obviously these are all useless on their own and without a firearm.
In this section, if the gun name is in bold, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in the gear crates instead.
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Badassery
For people who want a challenge.
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Chemical, Biological & Radiological Weaponry
Everybody loves a good war crime. Remember to have a good story behind why you're using these items.
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Corporate Equipment
Voidsuits associated with corporations. To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.
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Devices and tools
The right tools for the job.
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Exosuits
Exosuit droppers look like they’re just binoculars, but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution.
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Exosuit Equipment
To customize your exosuit.
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Gear Loadout
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments.
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Grenades and Thrown Objects
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.
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Hardsuit Modules
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on.
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Highly Visible and Dangerous Weapons
When you need to go loud, and are ready for Security to come down hard on you.
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Implants
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.
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Martial Arts
Learn special fighting moves.
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Medical
Items for medics, support units, and mad scientists.
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Services
Use your telecrystals to call in favors and spoof the announcement system.
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Stealth and Camouflage Items
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.
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