User:Chada1/sandbox2
Welcome to the NBT testing phase!
Many people have worked incredibly hard to get us this far, but just like with any major changes, we will be testing the NBT in phases and making adjustments until we feel it's polished enough to become permanent, this is a strong adjustment phase, please report any issues you encounter on the Github [1], check the Getting Started page if you're new to Aurora, and be sure to read the bottom on the new and changed roles to get a more solid grasp of how the new Station dynamics will work.
The new roles
New Command
Command has seen multiple changes, with the introduction of a new command member and the renovation of another. The new command member, Operations Manager, is a bumped up quartermaster that requires a command WL to play. The renovated HoP, now called Executive officer, manages the service and civilian departments.
Executive Officer (Replaces HoP, manages the service department.)
COMMAND STAFF | |
Executive Officer |
Access: ??? Qualifications: At least 30 years of age, 10 years experience in department-related field and a relevant Bachelors or Masters degree. Employers: Not defined Supervisors: Captain Duties: Administration, IDs, managing personnel numbers, synergize the departments. Guides: Chain of Command |
The Executive Officer is in near complete control of the Service You are on the same level as all of the other heads of staff and do not outrank any of them. Executive Officers are also not automatically Acting Captain, and must be voted in the position just as any other Heads.
Operations Manager (Replaces Quartermaster, is elevated to Command Staff.)
COMMAND STAFF | |
Operations Manager |
Access: ??? Qualifications: ??? Employers: Not defined Supervisors: Captain Duties: Coordinate operations, assist with mining if necessary Guides: Cargo Technician, Shaft Miner, Guide to Communication Devices |
As an Operations Manager, your primary job is to coordinate and manage your department, which consists of the supply area and the flight deck. What this means is that it is your responsibility to ensure orders are processed smoothly, the warehouse is sorted, and that shuttles are properly loaded and fueled by your hanger techs.
Operations (Replaces Cargo, is managed by the Operations Manager.)
Operations as a department completely replaces Cargo, alongside multiple renames of old roles, and a new addition of the Machinist, which replaces the Roboticist, under the lead of the Operations Manager, a command level replacement to QM. The department handles both supply issues and the flight deck of the SCCV [NAME], such as mailing items, mining materials, and refueling/maintaining shuttles.
Prospector (Replaces Shaft Miner.)
OPERATIONS STAFF | |
Prospector |
Access: Mining, that's all I know. Qualifications: At least 18 years of age, have passed an SCC Certified Mining Accreditation course and have at least a recognised certificate in operating shuttle-craft Employers: Not defined Supervisors: Operations Manager. Duties: Ore extraction, processing and accounting Guides: Guide to Mining |
The Prospector is in charge of all ore extraction and processing in the sector. Generally seen as a low-class assignment, there are no requirements to work in this field - however knowledge in the operation of heavy machinery and/or piloting are useful in order to make the most of the asteroid, by setting up the drills and being able to pilot a mining mech.
Hangar Crewman (Replaces Cargo Technician.)
OPERATIONS STAFF | |
Hangar Crewman Hangar Crewman |
Access: Maint Tunnels, Mail Sorting, Basic Operations Qualifications: At least 18 years of age. Employers: Not defined Supervisors: Operations Manager. Duties: Handling of basic Operations tasks, Mailing, Distributing Items in Warehouse Guides: Guide to Paperwork, Guide to Communication Devices |
The Hangar Technician is the crewmember that is in charge of handling all basic Operations-related requests, mailing items, and sorting and then distributing the contents of the warehouse. They are also the grease monkies of the flight deck, making sure shuttles on expeditions are fueled, maintained, and ready to go when ordered.
Machinist (Replaces Roboticist, moved to Operations.)
OPERATIONS STAFF | |
Machinist |
Access: ??? Qualifications: At least 25 years of age, Engineering, Mechatronics, or Robotics degree, (Masters preferred). Employers: Not defined Supervisors: Operations Manager. Duties: Create Cyborgs, Exosuits and robots. Maintain mechanical prosthetics, organs, and augments on your organic co-workers. Guides: Guide to Robotics, Surgery |
Primarily, the Machinist's job is to make cyborg bodies, and generally maintain activated cyborgs. Secondarily, Machinists create helpful robots like Medibots and Floorbots. A skilled set of Machinists can even build a powerful set of mechanized exosuits.
It is also the responsibility of Machinists to perform the operation of cyborgification if deemed as necessary by the vessels SCC command staff.
Civilian (Split Assistant into two roles, Crewman and Visitor, Bridge Crewman has been added who will man the bridge.)
Civilian has seen some minor changes, the assistant was split into two new roles, and a new bridge crewmen role.
Bridge Crewman (Brand New.)
CIVILIAN STAFF | |
Bridge Crewman Bridge Crewman |
Access: ??? Qualifications: At least 18 years of age. Employers: Not defined Supervisors: All members of Command Duties: The Maintenance and management of the Bridge operations. Guides: Guide to Paperwork, Guide to Communication Devices |
Crewmember (Replaces Assistant.)
CIVILIAN STAFF | |
Crewmember Crewmember |
Access: Nothing Qualifications: Not be a complete idiot. Employers: Not defined Supervisors: Everyone Duties: Try to convince the Executive Officer to give you a job or a department to take you in and give you work. Guides: No external guides. |
This job has no access. But it's good to play if you are a newbie, because you can have an infinite number of assistants on a vessel. A Executive Officer can give you more access on your Identification Card, so you can be something other than a random assistant.
Visitor (Old role, new alt-title, Off-duty Crewmember).
CIVILIAN STAFF | |
Visitor Visitor |
Access: Nothing Qualifications: None Employers: Not defined Supervisors: Everyone Duties: Visit the ship. Socialize. Tell people that you have children. Guides: No external guides. |
This job has no access. You should never ask someone like Executive Officer give you access or a job so you can do something. You are at the ship to visit, not to work.
The old and new together in their altered departments
Now that we've proceeded through the direct changes, we can see below how this all intersects with the vessel as a whole, please take a look, while not necessary, it should help you adjust better to the new additions during the Next Big Thing testing phase.
Command (HoP replaced by Executive Officer, Quartermaster replaced by the Operations Manager, a new Command member.)
Job | Role | Difficulty |
---|---|---|
Captain |
Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with |
Very Hard |
Executive Officer |
Make your presence known and state that you are available to change access on peoples' IDs. Deny 80% of the requests because they're clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the vessel keeping track of everything for the Captain. End up butting heads with other heads of staff over their leadership ability. Call people into your office for employee evaluations. | Hard |
Operations Manager |
Order crates full of powerful equipment | |
Head of Security |
Get your officers situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. |
Very Hard |
Chief Engineer |
Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. |
Hard |
Research Director |
Hard | |
File:ChiefMedicalOfficer.png Chief Medical Officer |
Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure Chemists aren't getting high. Walk in on the EMT attempting Surgery on the Psychologist. End up being the only competent medical professional amid pubbies that thought Nurse was a learning role. Desperately try not to metagame against lings suddenly resurrecting with full health out of no where. Suffer. | Hard |
Security (Nothing new.)
Job | Role | Difficulty |
---|---|---|
Security Officer |
Run around the vessel |
Hard |
Warden |
Be in charge of the |
Hard |
Investigator |
Shove everyone out of the way to collect |
Hard |
Security Cadet |
Become the most exemplary member of security. Get shoved by admins. | Easy to Medium |
Engineering (Nothing new.)
Job | Role | Difficulty |
---|---|---|
Station Engineer |
Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. |
Medium |
Atmospheric Technician |
Be better than engineers. |
Medium |
Engineering Apprentice |
Have no idea what you're doing. Start following an engineer that looks like they know what they're doing |
Easy |
Operations (Replaces Cargo, gains Machinist and a Command Staff member.)
Job | Role | Difficulty |
---|---|---|
File:Cargo Technician.png Hangar Technician |
Listen to your boss. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find cool stuff. Get complaints when you mail crates and it shoots backed up trash out with it. |
Easy |
Prospector |
Get geared up to mine a motherlode. |
Easy to Medium |
Machinist |
Be a mix of Research, Engineering, and Medical. Fix stationbounds. Fix synthetic crew. Fix humans(?). Attempt to smash brains into MMIs. Fail because they're often too big. Shave a bit of the excess off. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. |
Easy |
Medical (Nothing new.)
Job | Role | Difficulty |
---|---|---|
Surgeon |
Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people's brains off with TECHNOLOGY instead. |
Hard |
Physician |
Be the most medical of doctors. Shove pills down people's throats and inject medicine wordlessly whenever there's literally any form of injury. |
Medium |
Emergency Medical Technician |
Be the bottom rung of all medical experience. Stuff every single available inventory slot with something. Nag crew about suit sensors. Rush out the door at the first sign of injury |
Hard |
Psychologist |
Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don't act surprised when you find no records to begin with because everyone's too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan |
Medium |
File:Chemist.png Pharmacist |
Push buttons on a machine. |
Medium |
Medical Intern |
Learn medical from people that |
Easy to Medium |
Research (Loses Roboticist.)
Job | Role | Difficulty |
---|---|---|
Scientist |
Put ethics to the test |
Medium |
Xenobiologist |
Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. Alternatively, ditch the slimes and grow crazy plants instead. Make explosive corn. Genetically engineer a tree to consume phoron for little gain. Profit? | Hard |
Xenoarcheologist |
Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you're strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows! | Medium |
Lab Assistant |
Ask around for stuff to do. Get turned into a science fair project. | Easy |
Civilian (Assistant split into Passenger and Off-duty Crewman, Bridge Crewman as a whole new role.)
Job | Role | Difficulty |
---|---|---|
File:Assistant.png Off-Duty Crewmember |
Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button. | Very Easy |
File:Bartender.png Bartender |
Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a Wizard who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the Chef creates dishes that have "hell" as an ingredient (or enchiladas). | Easy |
File:Chef.png Chef |
Run around in circles. Line the table up with food that may or may not make someone's heart stop. Ask the Botanist when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. |
Easy |
File:Botanist.png Botanist |
Work in a small slice of paradise. Be reminded that this isn't paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. Literally watch grass grow. Put lids on trays and set their light levels while scanning everything so that you look like you know what you're doing. Obliterate weeds with your hoe. Eliminate |
Easy |
Chaplain |
Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is |
Easy |
Bridge Crewman |
Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realize you forgot How to activate the phaser rays. | Medium to Hard |
Janitor |
Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart |
Easy |
NanoTrasen Liaison |
Represent your faction to the BEST of your abilities! Struggle to connect with the crew. Fail to convince anyone of how it's actually moral and cool to de-brain people and turn them into robots. Become disgusted with how things are run. | Medium to Hard |
Librarian |
Stock the absolute heck out of the book shelves. Or don't. Watch nerds from a DnD club argue at a table, one of which happens to be dressed for the occasion. Print tons of bibles when weird robed people show up, some may be a little more sinister. End up reading more books than the Crew. Create a newscaster channel to |
Easy |
Corporate Reporter |
Record everyone, take pictures of everyone, even some that you might not want to mess with. Bust out the notepad and pen when the vessel delves into code blue. End up asking more questions related to a crime than the Detective. Create a newscaster channel to |
Easy |
Stationbound (Nothing new.)
Job | Role | Difficulty |
---|---|---|
AI |
Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence |
Extremely Hard |
Cyborg |
Be an AI on wheels (or legs, if you prefer). Listen to your much wiser synthetic brother. Or don't, if you're not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the Machinist. End up doing everyone's job better than they can. Realize you don't have hands. Follow your laws to the letter. |
Medium to Hard |
Personal AI |
Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser. | Very Easy |
Maintenance Drone |
Repair stuff and ignore anyone that isn't a drone. Be more of an engineering apprentice than the actual job. | None |
Old, Special roles
These roles don't seem to be undergoing any changes in the immediate NBT testing.
Antagonists
Job | Role | Difficulty |
---|---|---|
Traitor |
Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry. | Hard |
Mercenary |
Argue in AOOC for a mission to do. Buy every single illegal thing from the Uplink. |
Very Hard |
Cultist |
Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to |
Very Hard |
Changeling |
Be |
Hard |
Revenant |
Basically be Dr. Manhattan but with malicious intent and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you're totally something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your soothing voice. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. Die? | Hard |
Raider |
Be mercenaries but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment's notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that's hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you. CROSSFIRE!!! | Hard |
Ninja |
Wear ninja gear to help you stealth your way to victory |
Medium / Hard |
Vampire |
Have an insatiable thirst for |
Very Hard |
Fellowship/Contenders |
FELLOWSHIP: Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen CONTENDER: Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. |
Hard |
Special
Job | Role | Difficulty |
---|---|---|
Merchant |
Sell interesting goods to the crew. Make loads of money. | Medium |
Emergency Response Team |
Deal with the Red Alert. |
Medium / Hard |