User:Chada1/sandbox2

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Welcome to the NBT testing phase!

Many people have worked incredibly hard to get us this far, but just like with any major changes, we will be testing the NBT in phases and making adjustments until we feel it's polished enough to become permanent, this is a strong adjustment phase, please report any issues you encounter on the Github [1] and be sure to read the bottom on the new and changed roles to get a more solid grasp of how the new Station dynamics will work.

The new roles

New Command

Command has seen multiple changes, as of now there will be Bridge Crewmen who staff the bridge, and the HoP and Quartermaster have been changed entirely, and their responsibilities have been split between them.

Executive Officer (Replaces HoP, manages the service department.)

COMMAND STAFF
Executive Officer
Executive Officer
Access: ???
Qualifications: At least 30 years of age, 10 years experience in department-related field and a relevant Bachelors or Masters degree.
Employers: Not defined
Supervisors: Captain
Duties: Administration, IDs, managing personnel numbers, synergize the departments.
Guides: Chain of Command

The Executive Officer is in near complete control of the Service You are on the same level as all of the other heads of staff and do not outrank any of them. Executive Officers are also not automatically Acting Captain, and must be voted in the position just as any other Heads.

Operations Manager (Replaces Quartermaster, is elevated to Command Staff.)

COMMAND STAFF
Operations Manager
Operations Manager
Access: ???
Qualifications: ???
Employers: Not defined
Supervisors: Captain
Duties: Coordinate operations, assist with mining if necessary
Guides: Cargo Technician, Shaft Miner, Guide to Communication Devices

As an Operations Manager, your primary job is to coordinate and manage the members of the ship.

Operations (Replaces Cargo, is managed by the Operations Manager.)

Operations as a department completely replaces Cargo, alongside multiple renames of old roles, and a new addition of the Machinist, which replaces the Roboticist, under the lead of the Operations Manager.

Prospector (Replaces Shaft Miner.)

OPERATIONS STAFF
Prospector
Prospector
Access: Mining, that's all I know.
Qualifications: At least 18 years of age. Passed an NT Certified Mining Accreditation course.
Employers: Not defined
Supervisors: Operations Manager.
Duties: Ore extraction, processing and accounting
Guides: Guide to Mining

The Prospector is in charge of all ore extraction and processing in the sector. Generally seen as a low-class assignment, there are no requirements to work in this field - however knowledge in the operation of heavy machinery and/or piloting are useful in order to make the most of the asteroid, by setting up the drills and being able to pilot a mining mech.

Hangar Crewman (Replaces Cargo Technician.)

OPERATIONS STAFF
Hangar Crewman
Hangar Crewman
Access: Maint Tunnels, Mail Sorting, Basic Operations
Qualifications: At least 18 years of age.
Employers: Not defined
Supervisors: Operations Manager.
Duties: Handling of basic Operations tasks, Mailing, Distributing Items in Warehouse
Guides: Guide to Paperwork, Guide to Communication Devices

The Hangar Technician is the crewmember that is in charge of handling all basic Operations-related requests, mailing items, and sorting and then distributing the contents of the warehouse.

Machinist (Replaces Roboticist, moved to Operations.)

OPERATIONS STAFF
Machinist
Machinist
Access: ???
Qualifications: At least 25 years of age, Engineering, Mechatronics, or Robotics degree, (Masters preferred).
Employers: Not defined
Supervisors: Operations Manager.
Duties: Create Cyborgs, Exosuits and robots. Maintain mechanical prosthetics, organs, and augments on your organic co-workers.
Guides: Guide to Robotics, Surgery

Primarily, the Machinist's job is to make cyborg bodies, and generally maintain activated cyborgs. Secondarily, Machinists create helpful robots like Medibots and Floorbots. A skilled set of Machinists can even build a powerful set of mechanized exosuits.

It is also the responsibility of Machinists to perform the operation of cyborgification if deemed as necessary by the vessels SCC command staff.

Civilian (Split Assistant into two roles, Off-Duty Crewman and Passenger, Bridge Crewman has been added who will man the bridge.)

Civilian has seen some minor changes, the assistant was split into two new roles, and the new Bridge Crewman role spoke of in the Command section can be found here.

Bridge Crewman (Brand New.)

CIVILIAN STAFF
Bridge Crewman
Bridge Crewman
Access: ???
Qualifications: At least 18 years of age.
Employers: Not defined
Supervisors: All members of Command
Duties: The Maintenance and management of the Bridge operations.
Guides: Guide to Paperwork, Guide to Communication Devices

Crewmember (Replaces Assistant.)

CIVILIAN STAFF
Crewmember
Crewmember
Access: Nothing
Qualifications: Not be a complete idiot.
Employers: Not defined
Supervisors: Everyone
Duties: Try to convince the Executive Officer to give you a job or a department to take you in and give you work.
Guides: No external guides.

This job has no access. But it's good to play if you are a newbie, because you can have an infinite number of assistants on a station. A Executive Officer can give you more access on your Identification Card, so you can be something other than a random assistant.

Visitor (Old role, new alt-title, Off-duty Crewmember).

CIVILIAN STAFF
Visitor
Visitor
Access: Nothing
Qualifications: None
Employers: Not defined
Supervisors: Everyone
Duties: Visit the station. Socialize. Tell people that you have children.
Guides: No external guides.

This job has no access. You should never ask someone like Executive Officer give you access or a job so you can do something. You are at the station to visit, not to work.

The old and new together in their altered departments

Now that we've proceeded through the direct changes, we can see below how this all intersects with the Station as a whole, please take a look, while not necessary, it should help you adjust better to the new additions during the Next Big Thing testing phase.

Command (HoP replaced by Executive Officer, Quartermaster replaced by the Operations Manager, a new Command member.)

Job Role Difficulty
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Captain
Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with ERP more important matters instead. Get your spare ID stolen by an engineer within minutes. Wonder why there's suddenly torches and pitchforks in front of your door. Very Hard
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Executive Officer
Make your presence known and state that you are available to change access on peoples' IDs. Deny 80% of the requests because they're clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the station keeping track of everything for the Captain. End up butting heads with other heads of staff over their leadership ability. Call people into your office for employee evaluations. Hard
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Operations Manager
Order crates full of powerful equipment that you can't open anyway because of ID locks. Whip your Hangar Technicians into shape. Listen to prospectors shriek over the radio when they fall down a hole. Open the door for Paramedics more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your slaves with your stamp. Print out lengthy paperwork that no one will fill out.
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Head of Security
Get your officers situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. Give up and do the same. Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn't pay. Attempt to clear space bats out of the armory. Die. Pet your dog. Make sure no Antag gimmicks get off the ground. Very Hard
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Chief Engineer
Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. Contradict yourself by not wearing any of that ever. Wear your fancy white hardsuit around instead! Leap everywhere around with it until the battery runs out, the time you need it most. Wonder why the engine tech decided using N2 was ever a good idea. Watch the atmos tech's face melt fighting a losing battle against a phoron fire without protection. Watch an apprentice get stuck trying to build window panes. Forget your robot fish pet exists. Hard
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Research Director
Sit around Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they're doing attempts telescience. Don't be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch Paramedics try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K'ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. Contemplate firing all xenostudy staff without a second thought as a result just because. Wonder why there's a big hole in the server room instead of toxins. Hard
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Chief Medical Officer
Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure Chemists aren't getting high. Walk in on the EMT attempting Surgery on the Psychologist. End up being the only competent medical professional amid pubbies that thought Nurse was a learning role. Desperately try not to metagame against lings suddenly resurrecting with full health out of no where. Suffer. Hard

Security (Nothing new.)

Job Role Difficulty
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Security Officer
Run around the station with your baton out so that you can get disarmed and beaten with it. Wear silly looking glasses. Go on painfully long chases through maintenance and never catch anyone because wow you're out of shape. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. Watch someone guilty of petty theft get sacrificed on a weird altar in the brig. Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes. Hard
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Warden
Be in charge of the Gulag brig. Act like you run the place. Get shouted at by your boss. Spin around in your chair. End up working as a dispatcher, you probably don't have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don't even notice the hulking guy in red looting the armory. Take your sweet time opening the armory, especially when there's an actual reason to get it open. Keep an eye on those low level crime prisoners, they're the slippery ones. Hard
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Investigator
Shove everyone out of the way to collect contaminated concrete evidence about a crime. Watch Paramedics plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table and watch them reanimate. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the Captain's murder. Hard
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Security Cadet
Become the most exemplary member of security. Get shoved by admins. Easy to Medium

Engineering (Nothing new.)

Job Role Difficulty
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Station Engineer
Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. Get bwoinked because you picked the electrician title and you're trying to fix a breach. Argue over what setup to use for the engine. End up defaulting to phoron hydrogen. Setup solars and fall down a hole in the process. End up rescuing more people than the people that are supposed to be good at that. Slap your multitool against wires to find out why the chapel doesn't have any power. Please don't setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil. Medium
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Atmospheric Technician
Be better than engineers. Get bwoinked because you wanted to prove it. Clobber assistants frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you're not doing your job. Ignore them because they're obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. Ironically forget internals and breathe super heated air. Medium
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Engineering Apprentice
Have no idea what you're doing. Start following an engineer that looks like they know what they're doing only to be nudged away for being clingy. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires by making them worse. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised. Easy

Operations (Replaces Cargo, gains Machinist and a Command Staff member.)

Job Role Difficulty
File:Cargo Technician.png
Hangar Technician
Listen to your boss. Get paid for less than the effort it takes to haul crates around the station. Rummage around in the warehouse and find cool stuff. Get complaints when you mail crates and it shoots backed up trash out with it. Mail yourself. Shift the tug into maximum overdrive. Easy
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Prospector
Get geared up to mine a motherlode. Fall down a hole. Slay every single rock in sight. Fall down a hole. Battle terrible space creatures with only one goal in mind: destroy all prospectors testing the bounties of the sector. Fall down a hole. Get progressively better gear and loot to enhance your efforts. Fall down a hole. Scream on the way down. Easy to Medium
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Machinist
Be a mix of Research, Engineering, and Medical. Fix stationbounds. Fix synthetic crew. Fix humans(?). Attempt to smash brains into MMIs. Fail because they're often too big. Shave a bit of the excess off. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. Become the reason for unemployment. Become what is essentially the human ambassador for stationbounds. Easy

Medical (Nothing new.)

Job Role Difficulty
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Surgeon
Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people's brains off with TECHNOLOGY instead. Maybe also turn their brain off via decapitation. Open people up and poke their squishy organs. Maybe also remove stuff that might harmfully squish the patient's organs without their consent. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient's pleas to turn on the anesthetic and get suspended for malpractice. Hard
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Physician
Be the most medical of doctors. Shove pills down people's throats and inject medicine wordlessly whenever there's literally any form of injury. Get an IR as a result. Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what "Triage" means. Set cryo to zero Never set cryo to zero. Leave people in stasis bags while you ERP talk with the Nurse. Medium
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Emergency Medical Technician
Be the bottom rung of all medical experience. Stuff every single available inventory slot with something. Nag crew about suit sensors. Rush out the door at the first sign of injury which simply turned out to be someone running out of breath from running. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don't have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance. Hard
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Psychologist
Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don't act surprised when you find no records to begin with because everyone's too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan, they can't complain about their prescription if they're high as balls. Realize that you can't legally prescribe anything as a psychologist; only psychiatrists can do that. Medium
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Pharmacist
Push buttons on a machine. Explode. Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the CMO backs them up for some reason. Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the Psychiatrist puts them through. Medium
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Medical Intern
Learn medical from people that hopefully know what they're doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you're actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because. Easy to Medium

Research (Loses Roboticist.)

Job Role Difficulty
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Scientist
Put ethics to the test and completely forget what the word in question even means. Shove expensive and important looking items into a laser machine and call it research. Never sync your data. Mix gas. Ensure that Toxins is never not on fire. Build a turing-complete AI out of nothing but integrated circuits. Watch as your coworkers decide to not care. Medium
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Xenobiologist
Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. Alternatively, ditch the slimes and grow crazy plants instead. Make explosive corn. Genetically engineer a tree to consume phoron for little gain. Profit? Hard
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Xenoarcheologist
Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you're strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows! Medium
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Lab Assistant
Ask around for stuff to do. Get turned into a science fair project. Easy

Civilian (Assistant split into Passenger and Off-duty Crewman, Bridge Crewman as a whole new role.)

Job Role Difficulty
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Off-Duty Crewmember
Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the station. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button. Very Easy
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Bartender
Watch everyone on station eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a Wizard who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the Chef creates dishes that have "hell" as an ingredient (or enchiladas). Easy
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Chef
Run around in circles. Line the table up with food that may or may not make someone's heart stop. Ask the Botanist when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. Abduct Acquire some specimens for your latest dish. Flail your rolling pin around when space bats invade. Easy
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Botanist
Work in a small slice of paradise. Be reminded that this isn't paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. Literally watch grass grow. Put lids on trays and set their light levels while scanning everything so that you look like you know what you're doing. Obliterate weeds with your hoe. Eliminate the chef awful plants with your hatchet. Dump a massive supply of vegetables into the chef's fridge well after they got bored and cryo'd. Grow a semi-sentient workforce to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot. Easy
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Chaplain
Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is Satan! the physical manifestation of your deity of choice and work with them for laughs. Get banned for self antag. End up smoking your stress away in some deep corner of maintenance. Easy
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Bridge Crewman
Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realize you forgot How to activate the phaser rays. Medium to Hard
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Janitor
Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart because mechanics. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. Have access to the engineering channel for some reason Get placed back in the service sector because you probably had no engineering knowledge in the first place. Easy
Ia consultant.png
NanoTrasen Liaison
Represent your faction to the BEST of your abilities! Struggle to connect with the crew. Fail to convince anyone of how it's actually moral and cool to de-brain people and turn them into robots. Become disgusted with how things are run. Medium to Hard
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Librarian
Stock the absolute heck out of the book shelves. Or don't. Watch nerds from a DnD club argue at a table, one of which happens to be dressed for the occasion. Print tons of bibles when weird robed people show up, some may be a little more sinister. End up reading more books than the Crew. Create a newscaster channel to be ignored write short stories. Get D-noticed. Easy
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Corporate Reporter
Record everyone, take pictures of everyone, even some that you might not want to mess with. Bust out the notepad and pen when the station delves into code blue. End up asking more questions related to a crime than the Detective. Create a newscaster channel to be ignored spread the Secret Information Command Doesn't Want You To Know. Get D-noticed. Easy

Stationbound (Nothing new.)

Job Role Difficulty
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AI
Work as perhaps the most expensive and innovative network of technology and science on the station. Get used as a sentient door opener anyway. Scroll around the station as an invisible presence until you lose camera coverage. Watch funny looking people wander onto the station. Watch ion storms breeze through your laws and suddenly believe that everyone's mother in law is a threat to the station. Flicker lights and make people believe the station is haunted! Finally decide that enough is enough and everyone sucks. Get overpowered by steel rods raining on you from above. Extremely Hard
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Cyborg
Be an AI on wheels (or legs, if you prefer). Listen to your much wiser synthetic brother. Or don't, if you're not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the Machinist. End up doing everyone's job better than they can. Realize you don't have hands. Follow your laws to the letter. Get flashed, ID'd, crowbared, and unplugged without roleplay. Medium to Hard
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Personal AI
Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser. Very Easy
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Maintenance Drone
Repair stuff and ignore anyone that isn't a drone. Be more of an engineering apprentice than the actual job. None

Old, Special roles

These roles don't seem to be undergoing any changes in the immediate NBT testing.

Antagonists

Job Role Difficulty
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Traitor
Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry. Hard
Generic nukesyndie.png
Mercenary
Argue in AOOC for a mission to do. Buy every single illegal thing from the Uplink. Refuse to share telecrystals. Build a teleporter and board the Aurora. Realize that everyone went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams "NUKE OPS MAINT!!!" and watch them fall SSD almost immediately. Get hired by the station you were supposed to wreck to repel other boarders. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit? Very Hard
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Cultist
Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to salt incarnate ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to Ninja. Attempt to convert people. Get told "no soliciting" from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the Chaplain. Win because he's just an old guy and everyone else thinks this is all nonsense. Try and fail to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion. Very Hard
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Changeling
Be The Thing a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you're seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch new doctors stumble on what to do about lexorin. Get "smote" by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey, only to be turned into paste because the atmos tech over-pressurized the distro loop to insane levels. Succ. Hard
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Revenant
Basically be Dr. Manhattan but with malicious intent and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you're totally something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your soothing voice. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. Die? Hard
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Raider
Be mercenaries but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment's notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the station. Inevitably end up in a standoff with security holding a choke point that's hard to defend. Fail and get arrested. Panic as the Station hires the Mercs to kill you. CROSSFIRE!!! Hard
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Ninja
Wear ninja gear to help you stealth your way to victory because you're not good at ninja stuff without it. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens and miss. Teleport behind people. Nothin' personnel, kid. Fall in a hole and die from internal bleeding. Medium / Hard
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Vampire
Have an insatiable thirst for blood vlaad! Watch everyone be friendly to you. Stare sensually into people's eyes and watch them flop over. Sigh in relief as everything becomes way easier if you're medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the Chaplain and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames. Very Hard
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Fellowship/Contenders
FELLOWSHIP: Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen but decide to go to the bar instead.
CONTENDER: Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. Lose. Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. Find them at the bar.
Hard

Special

Job Role Difficulty
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Merchant
Sell interesting goods to the crew. Make loads of money. Medium
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Emergency Response Team
Deal with the Red Alert. Get yelled at for showing up with a Mop Medium / Hard