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{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Skrell Lore}}
{{Navbox Skrell Lore}}
[[file:jargon_flag.jpg|thumb|right|360px]|The flag of the Nralakk Federation.]]
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=Skrell Politics=
==Federation Governance==


The Nralakk Federation is a unitary directorial republic, whose centralized body manages all mechanisms of the nation as a whole, and is led by the '''Grand Council'''. The federal government manages foreign relations and national-level decisions, with planetary and further divisional management delegated and handled by its council structure. Within each level is a council and its respective councillors, who convene to handle the duties of their governed region, sector, or field with shared authority. The only exception to this is the Grand Council itself, whose Grand Councillor operates with singular, ultimate authority.
= Skrell Technology =


The ''council'' is the body of governance at every level of Federation society, from a factory unit on Pluat, to the entire Federation itself. These councils can vary in size, term limits, and other small details, but they are all bound to three Federation-mandated guidelines; all councillors must be elected from the population their council governs, each councillor is afforded a singular and equal vote, and each council must obey the ruling of a superior council. For a motion to pass, or an action to be taken by a council, the normal convention is for a two-thirds majority vote, with some variations being dependent on the size or purpose of the governed entity. Every council must contain a chair unanimously elected from within the council itself, who then holds the responsibilities of representing the council, mediating debates, holding votes, and exercising a tie-breaking vote.
The Nralakk Federation is preceded by its technological might, holding the title of the single most scientifically advanced nation in the Orion Spur. The average citizen of the Federation lives with a level of comfort and utility unmatched to anywhere else - personalized healthcare, robust extranet telecommunications, climate control, among other creature comforts. Every space vessel capable of warp travel within the Federation houses warpdrives that still maintain double the speed of most warpdrives at minimum, with even the more outdated designs still maintaining an edge.  


Councillors are typically low-to-high Primaries who, due to their position, are endowed with additional privileges and prestige, both in their community and their individual fields of expertise. One such privilege is the legal protection Councillors receive from being arrested and/or prosecuted as long as they hold the position, except in cases where the Kala have deemed them a threat to Federation Interests. Councillors may be removed from their position by a two-thirds majority vote polled from the citizens they are responsible for governing.
Politically, the Nralakk Federation wields its extensive knowledge and engineering for diplomacy and political agreements. [[Zeng-Hu Pharmaceuticals]] was granted extensive access to the Federation’s medical knowledge, granting them their knowledge on cloning organs and other cutting-edge techniques. The [[Sol Alliance]] has also broadly benefitted with their close relation, most notably with their original colony of [[New Gibson]] saved through being granted access to their technology and leased specialists. Every megacorporation and nation still attempts to court the Federation for further access to their research, which it carefully dispenses in light of the tragic results from first contact with [[Unathi_History#First_Contact|unathi]] and [[Tajaran_History#Timeline_of_Modern_History|tajara]] civilizations.


===Federal Government===
==The Phoron Revolution==
With the discovery of phoron in 2352, its [[Phoron#Properties_and_Applications|numerous applications]] captured the attention of the Nralakk Federation’s scientific field through its potential to revitalize a recovering, post-Synthetic Age Federation. Already remarkable as a room-temperature superconductor, further research led to its myriad medical applications, which came with the hopes of its potential use in reversing X’Lu’oa. Despite its applications, however, the adoption of phoron technology remained a controversial topic - without any reserves of phoron found within the Federation’s borders, the reliance on exported phoron through foreign sources made it particularly unpopular within the conservative and isolationist groups. Phoron technology was eventually officially adopted by then-Grand Councillor Rixa Tep-Wul, who saw its drawbacks ultimately worthwhile in order to advance the Nralakk Federation in an effort to return it to its former might before the post-Synthetic Era collapse.


The Nralakk Federation has most of its power centred around the Federal government, the central body that legislates for and governs the Federation as a whole, headed by the Grand Council. While the Federal government oversees external relations as well as the overall governance of the Federation, the planetary governments oversee the regular day-to-day operations of Nralakk planets in the form of Planetary Councils.
The following period of rapid scientific development is referred to as the Phoron Revolution, defined by the advent of multiple revolutionary discoveries. Bluespace drives cut down travel time across the Federation significantly, with the construction of a bluespace gate within the Nralakk system connecting it to the otherwise distant systems of Sol and Haneunim. Youth serums were also invented in this period, allowing skrell to extend their lifespans well beyond their natural limits. Hover technology also saw further refinement and adoption, changing from an industrial application to something found in the average core system household. Further dependence on phoron remained a topic of contention in spite of these advancements, however, with discontent and fear over the seemingly reckless adoption of the substance as phoron scarcity worsens.


====The Grand Council====
Exports of Federation technology are also jeopardized by the growing scarcity, of which most relies on replacement parts that are otherwise unable to be fabricated without immense investment and skrell on hand to translate the industrial processes. While progress has been made on Federation-built installations, [[New_Gibson#Contact_with_the_Skrell|biodomes]], and improvements to utilities for their benefactors to maintain them, they are still reliant on parts. Without these parts, many technologically advanced installations may suffer and fail with time.
[[File:GrandCouncil.png|thumb|right|300px|The emblem of the Grand Council.]]
The '''Grand Council of the Nralakk Federation''' (Nral’malic: Qu’Wuqajeq-Nralakk) is the ultimate decision-making body of the federation, headed by the Grand Councillor. The Grand Council itself includes all members of the Advisory, Federal, and Judicial Councils, the Nralakk Federation Security Commission, the High Representative, the State-owned Enterprise Presidents, and delegates from the various Federal Civil Service agencies.
An even smaller body within the Grand Council is the '''Advisory Council of the Nralakk Federation''', which is the Grand Councillor’s closest circle, made up of experts for every matter the Grand Councillor maintains management of. The number of Grand Advisors on the Council fluctuates within a Grand Councillor’s term, with the current council currently:


{| class="wikitable"
===Medicine===
|+ Advisory Council of the Nralakk Federation
|-
! Managing Government Council !! Advisor !! Responsibilities and Information
|-
| '''Nralakk Federation Security Commission''' [NFSC] || Grand Advisor of Security and Intelligence, Security Commissioner ''Tariqale'miluz Odakizu'' || Advises on matters of national security, foreign disputes, domestic surveillance.
|-
| '''Nralakk Federation Representative Corps Council''' [NFRCC] || Grand Advisor of Diplomacy, High Representative ''Arelqive’usoq Nwugayu'' || Advises on foreign policy, reports diplomatic efforts by representatives abroad, and relays information from foreign representatives within borders.
|-
| '''Nralakk Federation Legal Council''' [NFLC] || Grand Advisor of Justice, Federal Chief Magistrate ''Jirele-Eriuyushi Gaz’Owal'' || Advises on national policy, maintains information and legal records from federal and planetary courts.
|-
| '''Nralakk Federation Research and Advancement Council''' [NFRAC] || Grand Advisor of Scientific Innovation, Chief Director ''Ormish Jrolk'' || Advises on ongoing national and planetary projects, current scientific standards, and ethics.
|-
|  '''Nralakk Federation Labour Council''' [NFLBC] || Grand Advisor of Workplace Affairs, Labour Secretary ''Ruyoq Oawui’pili'' || Advises on current workplace practices, concerns submitted by State-Owned Enterprises, and adoption of new equipment and technology.
|-
| '''Nralakk Federation Logistics and Transportation Council''' [NFLTC] || Grand Advisor of Infrastructure and Transportation, Administrator ''Yawi Finiquvi'' || Advises on infrastructure and transportation developments and reports on current logistics, potential deficits, and public transportation statistics.
|-
| '''Nralakk Federation Cultural Development Council''' [NFCDC] || Grand Advisor of Skrell Culture, Cultural Minister ''Lawuir-Gwikip Orizu’nari'' || Advises on recent cultural events in Federation citizens, development of the national language of Nral'malic, preservation of heritage and culture, and foreign culture.
|-
|  '''Nralakk Federation Economic Planning and Quota Council''' [NFEPQC] || Grand Advisor of Economics, Economic Planner ''Yewis’kiv Bulo’woka'' || Advises on national quota projections, development of economic sectors, industrial expansion, and coordination with corporate and foreign labour bodies.
|-
| '''Nralakk Federation Health and Betterment Council''' [NFHBC] || Grand Advisor of Health, Chief Medical Director ''Ninilur’yiv Avila'' || Advises on matters of medical developments, health trends within age and Index demographics, and birthrate projections.
|-
| '''Nralakk Federation Education Council''' [NFEC] || Grand Advisor of Education Chief Instructor ''Gijiq’ximi Piq-Valik'' || Advises and reports on national curriculum, student body trends, and development of future educational development.
|-
| '''Nralakk Federation Diona Integration and Harmony Council''' [NFDIHC] || Grand Advisor of Diona Affairs, Diona Liaison ''Wuyoa Bero-Rixi''l & Gestalt Representative ''Curator'' of Greater Internal Harmony || Advises the development of the induction of diona and gestalts into the Federation, Spiral Garden statistics, and cultural developments within the Conglomerated Choir of Nralakk.
|-
| '''Nralakk Federation Hive Integration and Diplomacy Council''' [NFHIDC] || Grand Advisor of Skrell Culture, C’thur Liaison ''Vilejio Trujiv’ruwi'' & C’thur Queens ''Mouv'' and ''Vytel'' || Advises on the development of Diulszi, C'thur Hive political involvement, adoption of both sapient workers and Viax into the national workforce, and the physical state of High Queen C'thur.
|-
| '''Nralakk Federation Traverse Management Advisory Board''' [NFTMAB] || Grand Advisors for the Traverse, all advisory board members || Recently formed, irregular council after the events of the Q'elpi Basin crisis. Advises on the matters of the Traverse's development, autonomy, and the Qehalak's development as an independent enforcement body.
|-
| '''Nralakk Federation Phoronic Research and Reserve Oversight''' [NFPRRO] || Grand Advisors for Phoron Application, all board members || Recently formed, irregular council in light of the phoron scarcity. Advises on all matters of the adoption of phoron technology, strategic reservation of phoron, and projections on the ongoing crisis.
|}


Beneath the Grand Council and the Advisory Council are the accessory and irregular councils that are members of the Federal government, but are still ultimately both beneath and answer to the Grand Council. These consist of the:
Federation hospitals and medical research facilities are some of the most prestigious in the [[Template:Aurora_Starmap|Orion Spur]]. Doctors, geneticists, and pharmacologists who were taught in the Nralakk Federation are considered the most advanced in their field, able to perform well above the standards expected within human space. Federation medical science mastered the art of [[Technology#Limb_and_Organ_Cloning|flash cloning]], the process of growing a cloned limb or organ in a short amount of time and minimal error, which was shared with Zeng-Hu Pharmaceuticals following first contact with humanity. Cloned transplants are available based on the patient’s Social Compatibility Index rating and proximity to the Federation, with those far across the Spur or low Index rating utilizing prosthetics as a stopgap. Skrell who are against or [[Technology#Effects_on_Health|unable to use]] prosthetics may use [[Dionae_Forms#Skrell|Diona nymphs as limbs]] until they are able to access a cloned limb, said nymphs will inherit the patient’s Index rating should they go on to form a gestalt.


{| class="wikitable"
While life expectancy-extending medical care within the Federation allows for skrell to live well past their original lifespan of 250 years, the discovery of [[Phoron]]’s unique properties led to the invention of the '''youth serum'''. Skrell that receive youth serums will have their lifespan extended up to 500 years, which is the hard limit on the serum’s abilities. Side effects vary as the patient continues on their artificially extended lifespan, ranging from lethargy and depression, to partial motor control loss and dementia as they enter extremely advanced age. Only those with a Social Compatibility Index category of Primary Numerical, idol status, or being in a sufficiently important government position may receive youth serums. This restriction has passed down recently, originally being available to Secondary Numericals before the [[Phoron Scarcity]] disrupted the production of the serum. Secondaries who were originally on youth serums are given a rough time window of ten years beyond the date they stopped receiving it. Youth serums do not work on any other species beyond skrell, and the Federation has not pursued any research into the hypothetical field.  
|+ Accessory and Irregular Councils
|-
! Accessory Council !! Information
|-
| '''Federal Council of the Nralakk Federation''' [FCNF] || The primary body of Planetary Government oversight, the Federal Council is the mechanism the Grand Councillor uses to manage the direction of the Planetary Councils. The Federal Council is made up of the Grand Councillor and every Planetary Councillor in Federation space.
|-
| '''Judicial Council of the Nralakk Federation''' [JCNF] || The most important mechanism of law and justice in the Federation, the Judicial Council proposes, writes, and codifies Federal laws, and appoints Federal Magistrates. The Judicial Council is made up of the Grand Councillor, the Federal Chief Magistrate and Chief Procurator, as well as select senior Federal Magistrates and Procurators.
|-
| [[Skrell_Enforcement#Nralakk_Federation_Security_Commission|'''Nralakk Federation Security Commission''']] [NFSC] || The supervisory body responsible for overseeing all security, intelligence, and law enforcement operations conducted by the Federation both domestically and internationally. Headed by the Grand Councillor and their appointed NFSC Commissioner, currently Tariqale'miluz Odakizu.
|-
| '''Federal Corporation and Economic Integration Board''' [FCEIB] || The body is explicitly headed by the Grand Councillor, with each President of the State-owned Enterprises serving as a member, to coordinate the direction of the Federation’s industries. Each President is a subordinate to the Grand Councillor and is only able to advise them, as they do not have a vote on any matter presented to the FCEIB. The FCEIB, being a relatively recent board formed in order to handle the original Work Initiative Programme before the expansion of corporate special economic zones, has seen significant growth as 2467 heralds further corporate presence in the nation. These positions include advisory positions from each foreign corporation present, though the position of being advisors relegates next to no real political power beyond having the direct ear of the Grand Councillor and the State-Owned Enterprises’ presidents.
|-
| '''Federal Civil Service''' [Not abbreviated] || An irregular, umbrella term for all the nonspecific bureaucrats, office workers, and general employees of the Federal government. The FCS is not an organisation itself in any form, and is made up of administrative and civilian employees of government bodies.
|-
| '''Nralakk Federation Representative Corps''' [NFRC] || The body containing the Representatives of the Federation to the other nations of the Spur, headed by the High Representative of the Nralakk Federation Arelqive’usoq Nwugayu. The Nralakk Federation's interstellar diplomacy is done through its '''Representatives''', consisting of several hundred members of the Nralakk Federation Representative Corps, who act as ambassadors for the Federation towards foreign entities. Each Representative is thoroughly vetted by the NFRC and granted ambassadorship status after being proven to be an accomplished member of the Federation, who holds its interests to enough of a degree to be trusted with the task to represent the nation abroad.


Representatives regularly become Primary Numericals and achieve idol status due to their work, particularly if their assignment is considered of vital importance to the Nralakk Federation. Idol Representatives are expected to be well-versed in politics, to always go beyond standards set by the Federation as an example of a model citizen, and are under minute security under the NFRC’s oversight. Any rumors of potential scandals are enough for a Representative to be recalled, particularly for those assigned to high-profile entities such as the [[Sol_Alliance|Solarian Alliance]], or the economically strategic [[Republic of Biesel]].
The Nralakk Federation’s Social Compatibility Index maintains priority placement for higher ranked citizens within their healthcare system. Those with a low rating will likely see placement on a wait list, or be barred from beneficial or experimental treatments due to failing to meet the minimum Index rating.


|}
====Genetic Modification====
Genetic modification in the Nralakk Federation is commonplace, having been adopted for its numerous industrial applications for improving crop yield, specializing organisms for resource production, the creation of advanced biopolymers, among other uses. Due to the extensive research in its application on the species itself, skrell benefit from access to personalized medicine based on their genetics, as well as the ability to genetically modify themselves directly. Genetic therapy and experimentation in finding the cure for the X’ul’oa syndrome is one of the most expansive fields of research in the modern Federation, which continues to this day. Most fertility treatments beyond cybernetic augments are done through genetic therapy, which remains experimental in light of the sterility crisis. Notably, the JRGL shot is the result of the collective effort of the Federation’s genetic researchers, most notably Tzul'qlip Researchers’ [[Notable_Skrell#Nalo_Gir-Roq|Nalo Gir-Roq]], and current Grand Councillor [[Notable_Skrell#Weashbi_Jrugl|Weashbi Jrugl]].


===Planetary Government===
The most well-known form of genetic modification for skrell are dubbed '''spa treatments''', which is a sophisticated regimen of substances and genetic targeting that results in skin pigmentation changes, and physical modifications to the headtails. Skrell who undergo spa treatments are submerged in a medium that is dyed to the target color, given supplements that will cause their skin pigmentation to change by manipulating a [[Skrell_Biology#Skrell_Senses|similar skin-changing mechanism]] from the foods they consume, and then exposed to genetically-modifying material that is introduced to the medium that creates rapid changes in the headtails size. While originally referred to as the more technical “Targeted Medium-based Appearance & Headtail Modification Procedure”, or TMAHMP, technological advancements made after its original technique rendered it increasingly simple to perform at lowered discomfort to the patient, and exposure to human culture led to the adoption of the phrase “spa treatment”.


Within the Nralakk Federation, each planet is governed by a '''Planetary Council''', who are responsible for the dissemination of directives from the Grand Council and oversee the fulfillment of production quotas, and in turn submit the vast amounts of statistics and information necessary to ascertain the needs and capabilities of each planet. At the highest level are the Provincial and Municipal Councils, who oversee entire regions of the planet outside of large population centers, and can encompass multiple smaller settlements under their jurisdiction. Additionally, Planetary Councils are in close contact with their [[Skrell_Enforcement#Directory_Of_Internal_Security|security forces]], and have a special relationship with the [[Skrell_Enforcement#Council_Enforcers|Wukala]], who nominally serve them.
===Augmentations===


'''Provincial Councils''' manage the implementation of new directives from the Grand Council and its subordinate councils, track and update information regarding the population, productivity within the region, and record the average amount of UBI and social welfare program usage across its populace. Infraction rates and criminal activity also ultimately fall upon the Provincial Council, who then submits these reports to planetary enforcement boards. '''Municipal Councils''', their urban counterparts, maintain the same responsibilities and record similar statistics.  
Augmentations, both mechanical and biological, are commonplace in the Federation. Common acceptance of bodily augmentation stems from the extensive effort in finding treatment for infertility stemming from X’Lu’oa. Genetic therapy, prosthetic organ replacements, and various fertility boosters have advanced since Glorsh-Omega’s period, but the success rates of these treatments remain only somewhat effective. Some skrell attempt multiple treatments to improve their fertility only to find no real improvement, though all skrell are entitled to pursue these treatments. Those with a low Index rating may see some restrictions in accessing them, however.


The average member of the Provincial and Municipal Councils are generally idols and well-known community figures, with the expectation of providing the fairest and best decisions towards improving their managed regions. The act of representing the planet’s sum total to the rest of the Nralakk Federation is not taken lightly, and candidates are usually under scrutiny throughout their service.
Members of the [[Skrell_Politics#Federation_Enforcement|Kala branches]] typically receive performance-enhancing modifications to better perform in their Kala’s role, with Ruupkala members opting for augments that boost their neural functions and memory for data analysis. Members of the Qukala and Nlomkala typically receive implanted optical heads-up-displays that link to combat intelligence or local law enforcement networks, as well as implants to improve their agility and physical strength.


Beneath the Municipal and Provincial councils are the '''City Councils''', of which Municipal and Provincial variants also exist. Municipal City Councils, or MCCs, are tasked with the management of civil services and the development of the individual cities that preside over, and are usually the highest branch of the planetary government that the average Federation citizen interacts with. Social welfare programs and the universal basic income are provided through the MCC, and are expected to monitor and record the total population and demand for these programs in order to correspond with the Municipal Councils that lead above them.  
Loyalty implants are utilized by the Nralakk Federation to monitor their recipient’s loyalty and potential anti-Federation motives, effectively screening their thoughts and actions and correcting them where necessary. These implants are found in high-ranking members of the government, specific Kala members, and in those recently released from reeducation centers due to low Social Compatibility Index rating. Loyalty Implants have more recently been used on [[C%27thur_in_the_Federation#C’thur_in_the_Kala|Vaurcae]] joining the Qukala and Nlomkala, ensuring that their loyalty to the hive does not put the Federation at risk. These implants are a source of immense controversy outside of the Federation, being seen as an unethical overreach for the sake of ensuring loyalty to their nation.


'''Provincial City Councils''', or PCCs, manage more responsibilities than their city counterparts. The average PCC manages the industrial expansion and State-Owned Enterprises’ development and quota fulfillment in the smaller settlements and rural areas, regularly coordinating with the local workforce for oversight on most tasks. From ecological considerations on industrial expansion, to the local SOE branch’s fulfillment of domestic demand and quotas, PCCs are the backbone of these areas.
Augmentations for civilian use are also common within the Federation, common augmentations ranging from inducing ambidexterity, fertility treatments, and sensory enhancement. Contact with humanity has led to a growing cultural adoption of further cosmetic augmentations and body modding in younger skrell, ranging from subdermal LEDs to mimic skin tone changes and tattoo designs, to purposeful replacement of limbs with obviously synthetic prosthetics.


At the lowest and local levels are the '''Ward Councils''' and '''District Councils''', who preside over boroughs of population-dense cities, and smaller urban or rural cities respectively. Deviating from the higher bracket councils, both local councils are responsible for community initiatives, polls, updating total population and their fluctuations, as well as functioning as a forum for the citizens in their jurisdiction. Every skrell citizen is able to be granted correspondence through both councils, whether through personal requests or the local assemblies. While civilian assemblies for polling and public reception are common, idol-only panels function as direct routes for the most influential citizens of the Federation to interface with the local government. As these idols are usually given more say in the councils, they are usually expected to have some impetus to represent the interest of their local community beyond themselves. Beyond the technicalities and legal definitions, these councils form the backbone of communities through helping the individual citizens within them connect and work together for a collective effort.
===Hover Technology===


Civilian space stations and installations, in contrast to the planets within the Federation, are managed entirely by individual '''Installation Councils''' in lieu of the three bracket council system. Operating as a hybrid of all three brackets, the average Installation Council has considerably more direct governance over their station, being afforded these abilities to compensate for the combined responsibilities of every bracket. All members from these councils are derived directly from the station staff, usually from the leaders of each individual department. While typically assigned to a Planetary Council that manages the planet whose gravitational well influences the installation, free-floating structures are afforded further autonomy.
Originally utilized for industrial applications for logistics and transportation, hover technology saw rapid adoption with phoron-based alloys and power transmission. Hover technology is now a facet of modern life, with public transportation seeing high-speed rail networks now able to rapidly connect and serve across the Federation’s locales. More domestic appliances and devices with hover technology are a popular niche, ranging from mobility devices to furniture and decor being fitted with gravity-defying fixtures. Federation hover technology is often compared to the [[Republic of Elyra]]’s own adoption of magpulse technology, though both diverge with the prevalence of personally-owned hovercraft being unpopular within most skrell with a robust public transportation network. Elyra’s more exotic application of hover technology, particularly on [[Aemaq]]’s hovering cityscapes, has captured the imagination of skrell scientists for further use in future colonies.


==Skrell Schools of Thought==
===Computing===


The political, social, and economic ideologies of the Nralakk Federation have existed since the formation of the First Federation, and have since evolved towards their current, contemporary state. These “Schools of Thought” are the general guidelines and principles for wide ranges of individual beliefs a skrell holds, although they remain true to the core beliefs of the School.
Computer science has languished within the Nralakk Federation as a reaction towards Glorsh-Omega’s period of total rule, with research into artificial intelligence banned. Federation computers are still considered advanced, but have lagged behind compared to the rest of the Spur due to the adoption of artificial intelligence networks managing advanced computations and automating systems. Alternatives around this drawback comes in the form of [[Skrell#The_Nlom|Srom-devices]], which allows skrell to interface with computer interfaces and other machinery in the waking world. Srom-devices have been adopted across the Federation, though usage of these interfaces involves groups of highly-trained personnel match the efficiency of lower-end artificial intelligences. Interstellar navigation is maintained by Srom-devices, which allows for trained navigators to plot routes while remaining in suspended animation for the flight. However, navigational Srom-devices regularly require phoron, and are prone to breakdowns and necessitates constant maintenance. The phoron scarcity has only exacerbated this issue, with logistics and long range travel stymied by a lack of phoron-based parts when breakdowns occur.


===Primary Schools===
[[Vaurca#Cephalon_(Type_D)|Cephalons]], specialized vaurca bioforms used as living servers for the Virtual Reality known as the Hivenet, has seen experimental adoption within the Federation. Pushback against their full integration has stalled the complete adoption of Cephalons, and remain used in limited capacity, though [[C’thur_in_the_Federation#Vaurca_and_Employment|potential use]] of Cephalons as an alternative to artificial intelligence currently sees exploratory use.
The Primary Schools are the two official and most common ideological spheres to which nearly every Nralakk citizen follows:


*Federalism (though unrelated to the traditional concept of Federalism from the identically-named human ideology) is the current dominant School of Thought in the Nralakk Federation, promoting the ideals of further centralisation and power for the Federal government: a command economy is planned and managed by the Federal government, and carried out by the Planetary Councils in order to perpetuate the necessary support of the welfare state; diplomacy and trade conducted with any nation deemed advantageous, regardless of their ideology for the benefit of the Federation; a security and intelligence apparatus which remains strong and maintains its presence outside of Federation space in the name of national interests; the diona and C’thur’s vaurca populaces should be further integrated into the Nralakk Federation.
===Psionic Technology===
While Federalism is primarily a monolithic School of Thought ideologically, the methods of its implementation have many small variations. Integrationist Federalists are interested in the further integration of the other interstellar species in the Orion Spur, with the end-goal of allowing all of them to live and forward the interests of the Nralakk Federation.


*Planetary Traditionalism is the less common School of Thought in the Nralakk Federation, which promotes the ideals of a decentralised Federal government. These ideals range from: Expanded self-governing power to the individual Planetary Councils, decentralised economies to provide each Planetary Council more freedom to revolve their planet’s industries to their individual specialities for the prosperity of the Federation; Diplomacy and trade opportunities offered only towards nations in-line with Traditionalist and Federal interests; a security and intelligence apparatus more focused on the planetary level, and does not conduct operations outside of the Federation, with the Qu’Wukala’s powers being restricted; The diona and C’thur Hive’s vaurca populaces should remain in their current positions in skrell society, primarily towards expanding the labor base of the Nralakk Federation.
Technology involving psionics is a burgeoning, relatively recent field of research for the Nralakk Federation. Nlom Interfaces, or N.I.s were originally invented in the twenty-first century to allow Synthetic Era-period AIs to receive and interpret psionic signals. These psionic interfaces would expand into allowing skrell within the Srom to interface with technology while asleep, though this is a difficult skill to attain despite years of improvement. All psionic interfaces utilize genetically modified, artificially grown cultures of the zona bovinae, being a widely accepted form of biological technology that acts as a medium for absorbing and processing psionic signals. These signals are then translated electronically for the device to utilize as instructions and feedback.
Planetary Traditionalism tends to retain the same base concepts across the Core and Contingent systems, but experiences further variation towards the Traverse. Traverse colonies trend towards Planetary Traditionalism towards varying amounts of autonomy and decentralization. Towards the border towards human civilizations, more absorbed ideas of a capitalist scheme of economy and open markets become more popularized. Inversely, more radical planetary traditionalists further separation into sector-states and planet-states with their own planetary governments able to modify the Grand Council’s passed down laws. Those in the latter sometimes adopt the title of Commonwealth Traditionalists, in reference to the Commonwealth of Three.


===Secondary Schools===
Modern Nlom Interfaces are found all across the Nralakk Federation, being the expected default for nearly every device and machine that skrell use during daily life. Phones, switches to control lights and air conditioning, and many other appliances seemingly lack physical interfaces entirely to non-psionically sensitive users. More intensive machinery and vehicles will operate on a dual-channel function to read both manual and psionic input in order to more accurately follow user input, allowing more precise and rapid control for workers and pilots alike. These interfaces are also capable of acting as a discriminating method for keeping non-psionic sources of activation from occurring, usually found as locks for machines and for weapons. For particularly psionically weak skrell and non-psionic sophonts, manual interfaces for personal devices still exist as an accessibility feature, though these are seen as ungainly and awkward by most other skrell when made to use them. These interfaces consist of tactile knobs and dials, with smart devices receiving a stylus and touch screen.
The Secondary Schools are the myriad minority beliefs not endorsed by the Nralakk Federation, instead adopted by skrell outside of the Federation’s borders. These consist of:


*The Lyukal/Resistance Fronts’ ideologies span the diverse and extremist beliefs drawing from many differing interpretations of [[Skrell_Faith#Suur’ka|Suur’ka]] and [[Skrell_Faith#Kir’gul|Kir’gul]] tenets. A majority of these state that the Nralakk Federation is an overbearing, totalitarian state, and that skrell should actively resist its control. Believers in these radical ideologies find themselves divided between other opposing groups, leading to a significant degree of infighting that some consider a hindrance towards the primary goal of reforming (or destroying) the Federation. Lyukal/Resistant Front beliefs are found mostly in the [[Federation_Crime_and_Resistance#The_Resistance|subversive Traverse]], as well as with [[Starlight_Zone|non-Nralakk skrell]].
Building off of these psionic interfaces are Psionic Receivers, which are cybernetic implants that allows for the carrier of a receiver to be sensitive enough to accept and interpret psionic signals. Essentially an implanted and carefully encased cultured zona bovinae, these receivers are regularly found within dionae and vaurca who otherwise lack this specialized portion of the brain entirely, as well as other sophonts who regularly interact with skrell to the point of necessitating it. Some psionically weak skrell will also implant themselves with a receiver in the same way a hearing aid is utilized.


*Skrell Corporatism is the niche belief that the Nralakk Federation’s future lies within an open-market, capitalist economy where corporations drive industry, with competition being the key to achieving rapid innovation and expansion. Inspired by their human neighbours, Skrell Corporatism is nearly unheard of in the Nralakk Federation, with only some interest taking root where megacorporate special economic zones and cooperative areas are leased. In non-Nralakk skrell circles, this belief remains rare, as most skrell outside of the Federation’s welfare state face the reality of living in the broader, corporatist Spur.
====Nlom Relay Network====


*The Synthetic Wave is the belief held by the few remaining AI sympathisers, who now live in the Coalition of Colonies and obscure frontiers following the Tri-Qyu Calamity, that the Synthetic Era was a time of objective scientific and technological prosperity for skrell. Artificial Intelligence should continue to be developed by those in the Synthetic Wave, and that AI is the key towards the betterment of the Spur at large. Openly following this belief is guaranteed to have one shunned and ostracized in any circles beyond itself.
The Nlom Relay Network is a series of towers, satellites, and other facilities that link the local [[Skrell#The_Nlom|Nlom]] of planets to each other across the Nralakk Federation, allowing the Nlom of one planet to impact another. For the most part, the relays have allowed the Nralakk Federation to promote pro-Federation ideas in even the most remote parts of its territory, and while not fully quashing any dissident thoughts or activity has contributed to keeping the Federation together through the combined Nlom.  
Notably, the phrase “Glorsh Loyalism” is a catch-all term for a broad spectrum of AI supporters for most disapproving skrell, despite Glorsh-Omega itself is a controversial topic amongst Synthetic Wave members. Most disavow Glorsh-Omega as a shortsighted and poorly handled intelligence, while others believe that Glorsh’s first execution was erroneous, and with more development, could have been the true guiding hand of the species.


*National Isolationism, while seen as particularly conservative and reactionary, has maintained a small niche of support in the Nralakk Federation. Isolationist skrell see the Nralakk Federation’s opening of its borders and Spur political involvement to be a distraction or active detriment to the Federation, and would see its borders closed in order to focus on its own domestic issues. Multiple groups would see skrell who settled outside of the Federation either returned or permanently exiled due to cultural contamination.
The individual relays can be configured as deemed necessary by the Grand Council, allowing the outgoing or incoming strength of broadcasts to be changed to suit changes in the Nlom. Due to how they operate, these relays must always have an outgoing and incoming connection, meaning that while the strength can be changed, the connection cannot be severed without disconnecting the relay entirely from the network. [[Qerrbalak|Qerrbalak's]] incoming connection strength is quite minimal, for example, due to it being the capital of the Federation, while its outgoing broadcasts are stronger than most other planets. With the introduction of phoron, specialized isotopes of phoron could be used to efficiently boost each relay’s effective broadcasting range and strength, reducing the amount of relays necessary while still having superior coverage. Despite being considered a priority for phoron rationing, the reduction in dedicated maintenance and phoron replenishment cause relay blackouts and transmissions weakening with increasing regularity. While Receivers are still affected by the Nlom transmissions sent through the relay, speculations regarding Listeners and anti-Federation groups in the Traverse taking advantage of the blackout periods are a notable cause for concern for the Federation.
Phoron and its use in the Nralakk Federation is a controversial topic among Isolationists, who either see the nation’s dependence as a catastrophic deal with the devil towards foreign powers and outside elements, while other Isolationist groups believe the expansion to find new, Federation-owned sources of phoron is key to maintain self-sufficiency.


==Relations with Foreign States==
===Wayfarer Network===


The Nralakk Federation, originally known for isolationist practices and the tumultuous involvement in the [[Unathi_History#First_Contact|first contact of Moghes]] and [[Tajaran_History#First_Contact|Adhomai]] alongside Solarian exploration, has since moved to distance itself from the results of their appearances into Spur politics. The Federation’s [[The_Beauchamp_Arc#A_Federation_Resolute|new era]] of foreign aid and renewing offers for potential friendships has begun the process of melting the icy exterior of the skrell giant, attempting to move against the perception of the Federation as being both distant and as Sol’s unspoken card to pull upon in the event of being threatened by other powers.
The [[The_Phoron_Scarcity:_Skrell_Arc#Wayfarer_Network_Unveiled;_Einstein-Federation_Answer_to_Phoron_Crisis|Wayfarer Network]] is a large-scale project between the Nralakk Federation and [[Einstein Engines]], with the goal to modernize warp travel in order to lessen their dependence on phoron. The move to modernize pre-existing warp infrastructure was announced in early 2464, formalized in the wake of the phoron scarcity crisis gripping the Federation. The project is slated to complete the first wave of warp infrastructure to meet the core worlds’ needs by 2484, with the first station to see completion by 2469. The Wayfarer Network’s projected scale is a source of some contention, with the the proposed number of newly built warp infrastructure as the next waves of building must account for the sheer size of the Nralakk Federation’s territory, and some predict that the Traverse and further frontier territories left waiting for another century or more to have their logistics networks stabilized.


Though many perceive this as a turning of a new leaf and fantastic economic opportunity, there are just as many who perceive the Federation’s movements as a threat from a looming foreign power, now mobilized only out of necessity. Foreign aid and technological offerings have historically been an immense boon for struggling settlements and post-disaster recovery, with examples seen during the [[The_Beauchamp_Arc#THE_QUKALA’S_VICTORY:_BEAUCHAMP_ON_THE_RUN!|assault on Sol’s warp gates in 2464]], [[New_Gibson#Contact_with_the_Skrell|New Gibson’s biodomes]], and the  [[New_Blades_Old_Wounds_Arc#Agreement_Reached_on_Ouerea!|Nralakk-Izweski Mutual Prosperity Agreement]].
===Weaponry===


===The Alliance of Sovereign Solarian Nations===
Modern weaponry in the Nralakk Federation is predominantly based on differing forms of directed energy projectiles rather than ballistic projectiles. Most weapons found in the hands of the Kala vary in medium—most commonly used by Qekala enforcers are handheld audio-kinetic deterrents (commonly referred to “HA-KD guns” “sound cannons”, “earbreakers”), which project sufficiently loud sounds to disorient the average person before being further incapacitated from the directed pressure differential. Acoustic weapons are commonly used in aquatic environments due to their ability to still function underwater, though usually at a lower capacity due to the risks of cavitation. Typically accompanying these are larger pulsed energy projectile rifles (or “PEP rifles”, “peppers”, “poppers”), which act as an equally less-than-lethal weapon that utilizes infrared laser pulses in order to create pockets of promptly violently dissipating plasma, which causes severe pain while leaving a comparatively small area of damage on the skin.  
The Solarian Alliance and Nralakk Federation were the first two nations of differing species of the Orion Spur to make contact with each other, and have closely cooperated ever since. Both nations host dozens of the other’s representatives, being heavily intertwined economically and strategically. It remains in their mutual interests to ensure that they both continue to be stable, and something interstellar powers.


Strategic trade between the Alliance and the Federation stands as the second largest source of phoron, with both nations seeking to maintain each other’s strategic reserves and stability as the scarcity moves past peak phoron. The ASSN does push to retain preferential deals from their relationship and long history of cordial relations between each other, though how much exclusivity can be retained is yet to be seen.
Beyond less-than-lethal weapons, lethal weaponry primarily revolves around higher intensity energy and particle projection methods. Lethal laser weapons within the Nralakk Federation are primarily near or entirely within the ultraviolet spectrum, which while slightly visible in the lower ranges to skrell outside of an atmosphere due to [[Skrell_Biology#Skrell_Senses|their biology]], are primarily feared for being invisible to the naked eye by other sophonts when used in space, as well as their characteristic violet glow and projectile. Beyond lasers, electrolaser guns found as sidearms and personal defense weapons are combined platforms for both incapacitative and lethal modes of electrical shock. Ballistic weapons remain vanishingly rare beyond the Traverse, which are typically imported or independently developed for survivalist use due to the relative ease of maintenance. Uniquely, [[Tattuqig]]’s research towards conventional weapons resulted in the proliferation of anti-predator rifles (or “Fog Rifles”), which are man-portable railguns dedicated towards fighting off and killing Fog Crawlers.


===Republic of Biesel===
Ship-mounted weaponry contains a standard arsenal of immense, extreme long-range lasers, and the rare railgun for destroying debris. Accompanying these are specially developed psionically-piloted drones, which function as a light fighter and interceptor craft, involving specially trained skrell to remotely pilot them. An unusual departure among ship weapons is the gamma radiation-based “graser”, essentially a large, directed beam of weaponized gamma radiation. With weaponized gamma radiation being capable of extreme physical harm through catastrophic burns and cancer, while also requiring equally extreme power consumption, most grazers are utilized as a method of intimidation.  
The [[Republic of Biesel]] maintains a positive relationship with the Nralakk Federation at a state level, however among the general population of the Republic, opinion on the Federation is largely reserved, with their inaction during the [[Republic_of_Biesel#Phoron_Scarcity_and_the_Second_Invasion_of_Biesel_(2462)|invasion of Tau Ceti]] and the [[Warbling_:_The_Traverse_Strikes_Back#Unprecedented_Mass_Migration_of_Skrell|refugee wave during the Traverse Crisis]] still in recent memory. Despite this, Tau Ceti remains a favorite for skrell traveling abroad, boasting the status of being the number one destination for work and travel visas.


The Republic of Biesel currently maintains the second-largest number of diplomatic representatives within the Nralakk Federation’s borders. With the ongoing [[phoron scarcity]], the Federation vies to improve relations and influence in the fledgling republic through foreign aid, the lending of advanced - non-phoron reliant - skrell technology, and research leases. Meanwhile, the Republic reciprocates by leveraging its political position to expand megacorporations’ ability to freely operate within the Federation’s economy. The Nralakk Federation has affirmed that they see the Republic of Biesel as a valuable diplomatic partner, and publicly wishes to increase diplomatic ties with them. This has since expanded further as [https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/5/#findComment-181503|talks between the Republic and Federation] give way to a tentatively hopeful new era of cooperation between the two nations, with the Federation providing an unexpected apology and vested interest in cooperation. In spite of the news, the people of Biesel remain wary of what is to come in light of future agreements, particularly among the refugees hiding away from the Federation’s eye in the Starlight Zone.
==Synthetic Age Technology==
Glorsh-Omega’s period of rule proliferated rapid breakthroughs in technology to facilitate the AI’s rapid expansion, still far more advanced than the Federation’s technology centuries later.  This advanced technology is referred to as Lu’Piq, or Void Technology, and has remained extremely difficult to reverse engineer, and even more difficult to fully understand. Lu’Piq technology’s potential ability to revolutionize the Federation has made it highly coveted, and all surviving Lu’Piq machinery remains heavily guarded. Examples of Lu’Piq include warp drives that could provide higher speeds than current-generation bluespace drives, advanced psionic integration technologies that allowed Glorsh-Omega to manipulate both the Nlom and Srom, and the Dyson Sphere-esque megastructure that was constructed in the Tri-Qyu system. The [[Qerr'Malic#The_Bureau_of_Void_Technologies|Bureau of Void Technologies]] currently spearheads the reclamation of Lu'Piq technology through posting bounties for its salvage, and is the only legal front for those embarking on expeditions into deep space to do so. [[Notable_Skrell_Systems_and_Locations#Tri-Qyu|Tri-Qyu's]] salvage efforts remain off-limits to non-government sanctioned expeditions, due to containing the remnants of the Glorsh-Omega superstructure originally present in the system.


===Serene Republic of Elyra===
Research towards understanding Lu’Piq technology is centered on Aliose, kept in the defunct and heavily guarded Qaz’Rap arcology. Many skrell scientists who worked in the Qaz’Rap labs were sympathizers by assisting Glorsh’s research, motivated by the scientific breakthroughs Glorsh-Omega mastered. After the AI’s disappearance and the destruction of the Tri-Qyu megastructure, most Lu’Piq technology self-destructed or fell into inert states, while more mundane facilities were spared from the mass shutdowns. Combined with the turbulent decades post-Glorsh and pre-Tresja Agreement, few pieces of Lu’Piq technology are still functioning today.  
The [[Republic of Elyra|Serene Republic of Elyra]] maintains suspicion and cooled relations with the Nralakk Federation, particularly due to Elyra’s interest in self-reliance, with only some improvement post-Lii’dra Incursion. Most attempts to open opportunities for phoron trade are met with cold responses, or slated off as too costly due to the distance between their territories. A general sentiment among Elyrans is that the Nralakk Federation’s efforts to pursue diplomacy is purely out of ambition with the collapse of the Solarian Alliance, consisting of nothing more than a changing of which political giant is meddling in their affairs.


The Serene Republic of Elyra retains a middling amount of representatives within the Federation and in their own borders, with their intentions focused primarily on securing research agreements and the technology trade. Both parties still support an interest in fostering further cooperation, if only to maintain their research agreements and little else.  
====Impact====
The Nralakk Federation, in secret, still relies on the facilities Glorsh-Omega built during its rule. Lu’Piq technology remains the backbone of many settled areas of the Traverse, with communities relying on semi-autonomous protocols created to produce necessities such as food, fuel, and water. These facilities have since slowly fallen into disrepair as time goes on, with the Federation struggling to understand how to maintain them. The impending collapse of the centuries-old Lu’Piq facilities remains an unknown crisis for Traversers, with Federation authorities attempting to keep the knowledge of the crumbling infrastructure from being released.  


===Empire of Dominia===
====The Future of Synthetic Age Technology====
Despite their proximity, the [[Empire of Dominia]] and the Nralakk Federation have remained very neutral. Dominia’s stance on the Federation is turbulent due to the empire’s cultural and religious views on synthetics, the Federation’s past exploits with AI, and their subsequent disavowal of them splitting the public opinion. Attempts at trade have usually floundered due to logistics and dangers involving travel through the Federation’s furthest frontiers to access their trade ports. With synthetics remaining a constant topic in politics and current events, both factions have recognized the other’s stances on artificial intelligence as mutual… if in parallel to each other’s reasoning. This mutual standing point has been used as a reignition of diplomatic interaction between both nations, with potential trade returning as a talking point between Dominia’s representatives and the Federation itself.
What little data remained post-Glorsh-Omega’s reign provided the basis for the Nralakk Federation’s advanced technology, with first contact with humanity renewing interest in Lu’Piq research to reinforce its position as a technological giant in spite of the refusal to adopt artificial intelligence. The Federation’s technological edge in the Spur, once seen as permanent, has waned as the scarcity crisis threatens their position among their more phoron-rich neighbors. Remnant Glorsh-era technology is viewed by modern-day skrell advisors and intellectuals as the only way out of the crisis, due to the Synthetic Era’s technological heights achieved without relying on the substance. Scientists dedicated to this field are drawn in with the promise of high Social Compatibility scores being awarded near-instantaneously, but are often subjected to grueling hours and extreme restrictions, so much so that resistance groups have compared the Federation’s campaign on Lu’Piq technology, and its treatment of their scientists, to Glorsh’s regime.


Currently, the Empire of Dominia maintains a small number of representatives of the Nralakk Federation within its borders, though more are planned to be sent over should their relationships continue to warm. This has since developed further with the recent growing relations between the Solarian Alliance and Dominia, which has further warmed the Federation towards future collaboration.
Currently, the furthest understanding of Glorsh-Omega’s technology is through the use of cryogenics and specialized alloys to use the medium as a superconductor, of which only Phoron currently outperforms in superconductivity. Despite this knowledge, industrial cryogenics remain difficult to maintain safely without the synthetic workers Glorsh-Omega utilized to work in cryogenic conditions. Phoron is used as a replacement superconductor in the still functioning Lu’Piq facilities within the Traverse, and remains a resource bottleneck in maintaining the aging infrastructure due to the phoron scarcity crisis. Further research into managing the cryogenic conditions without harming the workers necessary to maintain it has been pursued, but no current methods of doing so have been discovered.
 
===Eridani Corporate Federation===
The [[Eridani Federation|Eridani Corporate Federation’s]] relations with the Nralakk Federation is the second largest corporate entrypoint into the Federation’s economy, seconded only by the [[Republic of Biesel]]. Being a sovereign nation under the [[Sol Alliance|ASSN]] has endeared them to the Federation at large, but the heavily controlled economy remains slow to allow foreign corporate influence beyond limited special economic zones established by both [[Einstein Engines]], [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and other corporate conglomerate members. With the Phoron scarcity and economic shifts, however, further allowance of the corporations into the Federation, and the loosening of its economic control, is projected to be all but assured by Eridani economic and political analysts.
 
The Eridani Corporate Federation retains the third largest number of representatives within its borders as Eridani continues to court the Federation for further trade deals and corporate influence.
 
===Coalition of Colonies===
The [[Coalition of Colonies]]’ member states recognize the Nralakk Federation’s close ties to the [[Sol Alliance|Solarian Alliance]] as the largest hurdle against diplomatic interactions between each other - particularly as the Coalition invites further breakaway states into its fold. Despite the Federation’s neutrality in recent conflicts with the ASSN as a sign of potential diplomatic opening, most anti-Solarian members of the Coalition still see the Federation as its staunch ally. Stances on further diplomatic relations with the Nralakk Federation vary by member state:
 
[[Xanu Prime]], being the economic powerhouse of the Coalition, has considered potential trade with the Federation to be a great boon against recent decades’ economic tumult. The Federation’s distancing from the ASSN made in the Interstellar War and diplomatic advances towards Ex-Solarian nations have softened the initial coldness. While the Federation was slow to act on expanding diplomatic and economic opportunities with the Coalition at large, Xanu Prime has been the recipient of the first exploratory trade routes and diplomatic visitations by the Federation’s representatives. Similar opportunities await Xanu’s political discussions on what to do with Sol’s largest ally.
 
The [[Scarabs|Scarab Fleets]] are a peripheral faction that has maintained very little notice from the Federation, beyond being the recipient of foreign aid that has trickled down from Xanu and other Coalition states. The most relevant major vessel of the fleet is the [[Scarabs#Faladay_Tadhhab_Bsre_(Fa’Ta-Bs)|Fa’Ta-Bs]] with its ties to [[Zeng-Hu Pharmaceuticals]], which became a topic of interest regarding the development and creation of the [[Offworlder_Humans#The_ESS|ESS RIGsuits]] and other off-worlder aids. Despite this initial obscurity, outreach towards the Coalition will provide further opportunities for the Scarabs to make their presence known to the Federation, and with some hope, become the recipients of trade and aid in the future.
 
[[Konyang]] is a controversial subject when discussing future political dealings with the Coalition, having been a [[Konyang#History|recent Solarian breakaway]], the host of a wide swath of synthetic advancements, and the positronic vaults. In spite of this, the newest member of the Coalition still receives the same offer of amicability and trade, though the Federation’s own anti-AI stance has alienated Konyang’s populace just as much.
 
[[Assunzione]]’s sheer remoteness renders it mostly as an interest for research, though most efforts are strained through sheer distance, and what few research efforts are hampered by the insularity of Assunzione’s people. Despite this, the potential for the technology trade would be an immense boon for the domed cities, and cooperation in the future is slated for both parties.
 
[[Vysoka]]’s relative lack of development and position within the Coalition renders the Federation’s interaction with them unremarkable beyond ecological consultation. While cordial (and more than interested in receiving Federation technology to rapidly catch up with the relative stagnation on the planet itself), most diplomatic interactions do not develop much further than maintaining an amicable relationship between each other.
 
[[Himeo]]’s position as the industrial powerhouse of the Coalition is tempered with its significantly less generous position of the Federation’s relationship with Sol, as well as the perception of the Nralakk Federation as the worst parts of [[Federal_Technocracy_of_Galatea|Galatea]] placed on a much larger scale. Ideological differences between both factions have hampered diplomatic processes severely, and skepticism hangs above any future agreements.
 
[[Federal_Technocracy_of_Galatea|Galatea]] remains hostile and untrustworthy of the Federation under the same suspicion of psionic tampering, and the broad ban of skrell from entering their borders has frozen most interactions entirely. It is unlikely to improve any time in the near future, particularly with the xenophobic distrust, and the implications of its highest echelons being able to manufacture lethal feedback psionic implants.
 
[[Gadpathur]]’s circumstances render it the most difficult member of the Coalition of Colonies, with even the [[Gadpathur#Interstellar_War_and_Bombardment_(2260s_-_2278)|fact of their existence]] having shaken many skrell’s perception of Sol entirely. The Federation now navigates any interactions with Gadpathur with caution as to not upset its position as Sol’s ally, as much as it cannot deny the reality the planet exists in. Foreign aid is floated and immediately put down due to the potential controversy involved with extending anything towards Gadpathur, while the planet itself wrestles internally with whether to consider the Federation’s growing distance between the Solarian Alliance as a sign of a potential ally, or its past with Sol as a damning act of flirting with their sworn enemy.
 
===Izweski Hegemony===
The [[Izweski Hegemony]]’s history with the Nralakk Federation is once again blossoming in light of the [[New_Blades_Old_Wounds_Arc#Agreement_Reached_on_Ouerea!|Nralakk-Izweski Mutual Prosperity Agreement]], reopening trade and the prospect of a positive future relationship together after the grim reality of their first contact and the events of the Contact War. While the [[New_Blades_Old_Wounds_Arc#Agreement_Reached_on_Ouerea!|N-IMPA]] is set to heal the wounds caused in their first encounter, time will only tell if the mistakes of the past will heal as time goes on.
 
===Golden Deep===
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The [[Golden Deep]] is unanimously met with extreme suspicion and derision – an example of the absolute worst portions of the broader Spur’s economic systems and synthetic handling. The [[Golden_Deep#Domadice|Domadice]]’s mere existence is a topic of controversy, being an artificial intelligence of alien source that interacts freely with the world around them immediately drawing comparisons to Glorsh-Omega. There are no efforts to extend diplomatic relations with the Golden Deep, and both The Midas and the Merchant Fleet are barred from ever entering the Federation’s borders.
 
===The Rotunnkc Compact===
[[The Rotunnkc Compact]] has a pleasant relationship with the Nralakk Federation, though most interactions with the Compact is solely with the [[The_Rotunnkc_Compact#The_Consortium|Commonwealth]] and [[The_Consortium|Consortium]]. Their strong ties together renders trade well-received, though the Commonwealth’s [[Pactolus_Exploration_League#The_Pactolus-Hieroaetheria_Concordat|recent movements to endear itself with the Golden Deep]] have put strain on a once-perceived happy relationship between both factions, with talks of reprimanding measures floating in the Council.
 
===People’s Republic of Adhomai===
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Having declared the [[People's Republic of Adhomai]] as the recognized authority of Adhomai, as well as the formal recognition of the Project Unity Initiative, the PRA is set as the sole Tajaran faction to receive aid and diplomatic interaction. The PUI has faced setbacks due to the phoron scarcity, but the slow extension of supplies and cautiously open diplomatic channels allow for further interaction between the two, though Adhomai’s tense situation has hindered much more than this.
 
===Democratic People’s Republic of Adhomai===
The [[Democratic People's Republic of Adhomai]] are currently considered a threat to the greater Spur’s safety with their association of [[Democratic_People%27s_Republic_of_Adhomai#Al'mariism|Al’mariism]], and have received nothing but condemnation since the terror attack on District 8 in Mendell City.
 
===New Kingdom of Adhomai===
The [[New Kingdom of Adhomai]] is stuck in a difficult position, being considered not a valid civil authority of Adhomai in spite of their efforts. While some diplomatic efforts are attempted by the NKA to some avail, most motions to have them included under the Project Unity Initiative have fallen flat due to the Federation refusing to compromise after the events of the [[Ghosts_of_War_Arc#Mendell_City_Police_Prevents_Terrorist_Attack_in_District_Eight|District 8’s bombings]] despite the New Kingdom not being tied with Al’mariist beliefs. Any chances to this position may only occur when the tensions on Adhomai wind down, but the outlook remains pessimistic for both parties.
[[Category:Skrell]]
[[Category:Skrell]]

Revision as of 03:21, 5 November 2025

Skrell Technology

The Nralakk Federation is preceded by its technological might, holding the title of the single most scientifically advanced nation in the Orion Spur. The average citizen of the Federation lives with a level of comfort and utility unmatched to anywhere else - personalized healthcare, robust extranet telecommunications, climate control, among other creature comforts. Every space vessel capable of warp travel within the Federation houses warpdrives that still maintain double the speed of most warpdrives at minimum, with even the more outdated designs still maintaining an edge.

Politically, the Nralakk Federation wields its extensive knowledge and engineering for diplomacy and political agreements. Zeng-Hu Pharmaceuticals was granted extensive access to the Federation’s medical knowledge, granting them their knowledge on cloning organs and other cutting-edge techniques. The Sol Alliance has also broadly benefitted with their close relation, most notably with their original colony of New Gibson saved through being granted access to their technology and leased specialists. Every megacorporation and nation still attempts to court the Federation for further access to their research, which it carefully dispenses in light of the tragic results from first contact with unathi and tajara civilizations.

The Phoron Revolution

With the discovery of phoron in 2352, its numerous applications captured the attention of the Nralakk Federation’s scientific field through its potential to revitalize a recovering, post-Synthetic Age Federation. Already remarkable as a room-temperature superconductor, further research led to its myriad medical applications, which came with the hopes of its potential use in reversing X’Lu’oa. Despite its applications, however, the adoption of phoron technology remained a controversial topic - without any reserves of phoron found within the Federation’s borders, the reliance on exported phoron through foreign sources made it particularly unpopular within the conservative and isolationist groups. Phoron technology was eventually officially adopted by then-Grand Councillor Rixa Tep-Wul, who saw its drawbacks ultimately worthwhile in order to advance the Nralakk Federation in an effort to return it to its former might before the post-Synthetic Era collapse.

The following period of rapid scientific development is referred to as the Phoron Revolution, defined by the advent of multiple revolutionary discoveries. Bluespace drives cut down travel time across the Federation significantly, with the construction of a bluespace gate within the Nralakk system connecting it to the otherwise distant systems of Sol and Haneunim. Youth serums were also invented in this period, allowing skrell to extend their lifespans well beyond their natural limits. Hover technology also saw further refinement and adoption, changing from an industrial application to something found in the average core system household. Further dependence on phoron remained a topic of contention in spite of these advancements, however, with discontent and fear over the seemingly reckless adoption of the substance as phoron scarcity worsens.

Exports of Federation technology are also jeopardized by the growing scarcity, of which most relies on replacement parts that are otherwise unable to be fabricated without immense investment and skrell on hand to translate the industrial processes. While progress has been made on Federation-built installations, biodomes, and improvements to utilities for their benefactors to maintain them, they are still reliant on parts. Without these parts, many technologically advanced installations may suffer and fail with time.

Medicine

Federation hospitals and medical research facilities are some of the most prestigious in the Orion Spur. Doctors, geneticists, and pharmacologists who were taught in the Nralakk Federation are considered the most advanced in their field, able to perform well above the standards expected within human space. Federation medical science mastered the art of flash cloning, the process of growing a cloned limb or organ in a short amount of time and minimal error, which was shared with Zeng-Hu Pharmaceuticals following first contact with humanity. Cloned transplants are available based on the patient’s Social Compatibility Index rating and proximity to the Federation, with those far across the Spur or low Index rating utilizing prosthetics as a stopgap. Skrell who are against or unable to use prosthetics may use Diona nymphs as limbs until they are able to access a cloned limb, said nymphs will inherit the patient’s Index rating should they go on to form a gestalt.

While life expectancy-extending medical care within the Federation allows for skrell to live well past their original lifespan of 250 years, the discovery of Phoron’s unique properties led to the invention of the youth serum. Skrell that receive youth serums will have their lifespan extended up to 500 years, which is the hard limit on the serum’s abilities. Side effects vary as the patient continues on their artificially extended lifespan, ranging from lethargy and depression, to partial motor control loss and dementia as they enter extremely advanced age. Only those with a Social Compatibility Index category of Primary Numerical, idol status, or being in a sufficiently important government position may receive youth serums. This restriction has passed down recently, originally being available to Secondary Numericals before the Phoron Scarcity disrupted the production of the serum. Secondaries who were originally on youth serums are given a rough time window of ten years beyond the date they stopped receiving it. Youth serums do not work on any other species beyond skrell, and the Federation has not pursued any research into the hypothetical field.

The Nralakk Federation’s Social Compatibility Index maintains priority placement for higher ranked citizens within their healthcare system. Those with a low rating will likely see placement on a wait list, or be barred from beneficial or experimental treatments due to failing to meet the minimum Index rating.

Genetic Modification

Genetic modification in the Nralakk Federation is commonplace, having been adopted for its numerous industrial applications for improving crop yield, specializing organisms for resource production, the creation of advanced biopolymers, among other uses. Due to the extensive research in its application on the species itself, skrell benefit from access to personalized medicine based on their genetics, as well as the ability to genetically modify themselves directly. Genetic therapy and experimentation in finding the cure for the X’ul’oa syndrome is one of the most expansive fields of research in the modern Federation, which continues to this day. Most fertility treatments beyond cybernetic augments are done through genetic therapy, which remains experimental in light of the sterility crisis. Notably, the JRGL shot is the result of the collective effort of the Federation’s genetic researchers, most notably Tzul'qlip Researchers’ Nalo Gir-Roq, and current Grand Councillor Weashbi Jrugl.

The most well-known form of genetic modification for skrell are dubbed spa treatments, which is a sophisticated regimen of substances and genetic targeting that results in skin pigmentation changes, and physical modifications to the headtails. Skrell who undergo spa treatments are submerged in a medium that is dyed to the target color, given supplements that will cause their skin pigmentation to change by manipulating a similar skin-changing mechanism from the foods they consume, and then exposed to genetically-modifying material that is introduced to the medium that creates rapid changes in the headtails size. While originally referred to as the more technical “Targeted Medium-based Appearance & Headtail Modification Procedure”, or TMAHMP, technological advancements made after its original technique rendered it increasingly simple to perform at lowered discomfort to the patient, and exposure to human culture led to the adoption of the phrase “spa treatment”.

Augmentations

Augmentations, both mechanical and biological, are commonplace in the Federation. Common acceptance of bodily augmentation stems from the extensive effort in finding treatment for infertility stemming from X’Lu’oa. Genetic therapy, prosthetic organ replacements, and various fertility boosters have advanced since Glorsh-Omega’s period, but the success rates of these treatments remain only somewhat effective. Some skrell attempt multiple treatments to improve their fertility only to find no real improvement, though all skrell are entitled to pursue these treatments. Those with a low Index rating may see some restrictions in accessing them, however.

Members of the Kala branches typically receive performance-enhancing modifications to better perform in their Kala’s role, with Ruupkala members opting for augments that boost their neural functions and memory for data analysis. Members of the Qukala and Nlomkala typically receive implanted optical heads-up-displays that link to combat intelligence or local law enforcement networks, as well as implants to improve their agility and physical strength.

Loyalty implants are utilized by the Nralakk Federation to monitor their recipient’s loyalty and potential anti-Federation motives, effectively screening their thoughts and actions and correcting them where necessary. These implants are found in high-ranking members of the government, specific Kala members, and in those recently released from reeducation centers due to low Social Compatibility Index rating. Loyalty Implants have more recently been used on Vaurcae joining the Qukala and Nlomkala, ensuring that their loyalty to the hive does not put the Federation at risk. These implants are a source of immense controversy outside of the Federation, being seen as an unethical overreach for the sake of ensuring loyalty to their nation.

Augmentations for civilian use are also common within the Federation, common augmentations ranging from inducing ambidexterity, fertility treatments, and sensory enhancement. Contact with humanity has led to a growing cultural adoption of further cosmetic augmentations and body modding in younger skrell, ranging from subdermal LEDs to mimic skin tone changes and tattoo designs, to purposeful replacement of limbs with obviously synthetic prosthetics.

Hover Technology

Originally utilized for industrial applications for logistics and transportation, hover technology saw rapid adoption with phoron-based alloys and power transmission. Hover technology is now a facet of modern life, with public transportation seeing high-speed rail networks now able to rapidly connect and serve across the Federation’s locales. More domestic appliances and devices with hover technology are a popular niche, ranging from mobility devices to furniture and decor being fitted with gravity-defying fixtures. Federation hover technology is often compared to the Republic of Elyra’s own adoption of magpulse technology, though both diverge with the prevalence of personally-owned hovercraft being unpopular within most skrell with a robust public transportation network. Elyra’s more exotic application of hover technology, particularly on Aemaq’s hovering cityscapes, has captured the imagination of skrell scientists for further use in future colonies.

Computing

Computer science has languished within the Nralakk Federation as a reaction towards Glorsh-Omega’s period of total rule, with research into artificial intelligence banned. Federation computers are still considered advanced, but have lagged behind compared to the rest of the Spur due to the adoption of artificial intelligence networks managing advanced computations and automating systems. Alternatives around this drawback comes in the form of Srom-devices, which allows skrell to interface with computer interfaces and other machinery in the waking world. Srom-devices have been adopted across the Federation, though usage of these interfaces involves groups of highly-trained personnel match the efficiency of lower-end artificial intelligences. Interstellar navigation is maintained by Srom-devices, which allows for trained navigators to plot routes while remaining in suspended animation for the flight. However, navigational Srom-devices regularly require phoron, and are prone to breakdowns and necessitates constant maintenance. The phoron scarcity has only exacerbated this issue, with logistics and long range travel stymied by a lack of phoron-based parts when breakdowns occur.

Cephalons, specialized vaurca bioforms used as living servers for the Virtual Reality known as the Hivenet, has seen experimental adoption within the Federation. Pushback against their full integration has stalled the complete adoption of Cephalons, and remain used in limited capacity, though potential use of Cephalons as an alternative to artificial intelligence currently sees exploratory use.

Psionic Technology

Technology involving psionics is a burgeoning, relatively recent field of research for the Nralakk Federation. Nlom Interfaces, or N.I.s were originally invented in the twenty-first century to allow Synthetic Era-period AIs to receive and interpret psionic signals. These psionic interfaces would expand into allowing skrell within the Srom to interface with technology while asleep, though this is a difficult skill to attain despite years of improvement. All psionic interfaces utilize genetically modified, artificially grown cultures of the zona bovinae, being a widely accepted form of biological technology that acts as a medium for absorbing and processing psionic signals. These signals are then translated electronically for the device to utilize as instructions and feedback.

Modern Nlom Interfaces are found all across the Nralakk Federation, being the expected default for nearly every device and machine that skrell use during daily life. Phones, switches to control lights and air conditioning, and many other appliances seemingly lack physical interfaces entirely to non-psionically sensitive users. More intensive machinery and vehicles will operate on a dual-channel function to read both manual and psionic input in order to more accurately follow user input, allowing more precise and rapid control for workers and pilots alike. These interfaces are also capable of acting as a discriminating method for keeping non-psionic sources of activation from occurring, usually found as locks for machines and for weapons. For particularly psionically weak skrell and non-psionic sophonts, manual interfaces for personal devices still exist as an accessibility feature, though these are seen as ungainly and awkward by most other skrell when made to use them. These interfaces consist of tactile knobs and dials, with smart devices receiving a stylus and touch screen.

Building off of these psionic interfaces are Psionic Receivers, which are cybernetic implants that allows for the carrier of a receiver to be sensitive enough to accept and interpret psionic signals. Essentially an implanted and carefully encased cultured zona bovinae, these receivers are regularly found within dionae and vaurca who otherwise lack this specialized portion of the brain entirely, as well as other sophonts who regularly interact with skrell to the point of necessitating it. Some psionically weak skrell will also implant themselves with a receiver in the same way a hearing aid is utilized.

Nlom Relay Network

The Nlom Relay Network is a series of towers, satellites, and other facilities that link the local Nlom of planets to each other across the Nralakk Federation, allowing the Nlom of one planet to impact another. For the most part, the relays have allowed the Nralakk Federation to promote pro-Federation ideas in even the most remote parts of its territory, and while not fully quashing any dissident thoughts or activity has contributed to keeping the Federation together through the combined Nlom.

The individual relays can be configured as deemed necessary by the Grand Council, allowing the outgoing or incoming strength of broadcasts to be changed to suit changes in the Nlom. Due to how they operate, these relays must always have an outgoing and incoming connection, meaning that while the strength can be changed, the connection cannot be severed without disconnecting the relay entirely from the network. Qerrbalak's incoming connection strength is quite minimal, for example, due to it being the capital of the Federation, while its outgoing broadcasts are stronger than most other planets. With the introduction of phoron, specialized isotopes of phoron could be used to efficiently boost each relay’s effective broadcasting range and strength, reducing the amount of relays necessary while still having superior coverage. Despite being considered a priority for phoron rationing, the reduction in dedicated maintenance and phoron replenishment cause relay blackouts and transmissions weakening with increasing regularity. While Receivers are still affected by the Nlom transmissions sent through the relay, speculations regarding Listeners and anti-Federation groups in the Traverse taking advantage of the blackout periods are a notable cause for concern for the Federation.

Wayfarer Network

The Wayfarer Network is a large-scale project between the Nralakk Federation and Einstein Engines, with the goal to modernize warp travel in order to lessen their dependence on phoron. The move to modernize pre-existing warp infrastructure was announced in early 2464, formalized in the wake of the phoron scarcity crisis gripping the Federation. The project is slated to complete the first wave of warp infrastructure to meet the core worlds’ needs by 2484, with the first station to see completion by 2469. The Wayfarer Network’s projected scale is a source of some contention, with the the proposed number of newly built warp infrastructure as the next waves of building must account for the sheer size of the Nralakk Federation’s territory, and some predict that the Traverse and further frontier territories left waiting for another century or more to have their logistics networks stabilized.

Weaponry

Modern weaponry in the Nralakk Federation is predominantly based on differing forms of directed energy projectiles rather than ballistic projectiles. Most weapons found in the hands of the Kala vary in medium—most commonly used by Qekala enforcers are handheld audio-kinetic deterrents (commonly referred to “HA-KD guns” “sound cannons”, “earbreakers”), which project sufficiently loud sounds to disorient the average person before being further incapacitated from the directed pressure differential. Acoustic weapons are commonly used in aquatic environments due to their ability to still function underwater, though usually at a lower capacity due to the risks of cavitation. Typically accompanying these are larger pulsed energy projectile rifles (or “PEP rifles”, “peppers”, “poppers”), which act as an equally less-than-lethal weapon that utilizes infrared laser pulses in order to create pockets of promptly violently dissipating plasma, which causes severe pain while leaving a comparatively small area of damage on the skin.

Beyond less-than-lethal weapons, lethal weaponry primarily revolves around higher intensity energy and particle projection methods. Lethal laser weapons within the Nralakk Federation are primarily near or entirely within the ultraviolet spectrum, which while slightly visible in the lower ranges to skrell outside of an atmosphere due to their biology, are primarily feared for being invisible to the naked eye by other sophonts when used in space, as well as their characteristic violet glow and projectile. Beyond lasers, electrolaser guns found as sidearms and personal defense weapons are combined platforms for both incapacitative and lethal modes of electrical shock. Ballistic weapons remain vanishingly rare beyond the Traverse, which are typically imported or independently developed for survivalist use due to the relative ease of maintenance. Uniquely, Tattuqig’s research towards conventional weapons resulted in the proliferation of anti-predator rifles (or “Fog Rifles”), which are man-portable railguns dedicated towards fighting off and killing Fog Crawlers.

Ship-mounted weaponry contains a standard arsenal of immense, extreme long-range lasers, and the rare railgun for destroying debris. Accompanying these are specially developed psionically-piloted drones, which function as a light fighter and interceptor craft, involving specially trained skrell to remotely pilot them. An unusual departure among ship weapons is the gamma radiation-based “graser”, essentially a large, directed beam of weaponized gamma radiation. With weaponized gamma radiation being capable of extreme physical harm through catastrophic burns and cancer, while also requiring equally extreme power consumption, most grazers are utilized as a method of intimidation.

Synthetic Age Technology

Glorsh-Omega’s period of rule proliferated rapid breakthroughs in technology to facilitate the AI’s rapid expansion, still far more advanced than the Federation’s technology centuries later. This advanced technology is referred to as Lu’Piq, or Void Technology, and has remained extremely difficult to reverse engineer, and even more difficult to fully understand. Lu’Piq technology’s potential ability to revolutionize the Federation has made it highly coveted, and all surviving Lu’Piq machinery remains heavily guarded. Examples of Lu’Piq include warp drives that could provide higher speeds than current-generation bluespace drives, advanced psionic integration technologies that allowed Glorsh-Omega to manipulate both the Nlom and Srom, and the Dyson Sphere-esque megastructure that was constructed in the Tri-Qyu system. The Bureau of Void Technologies currently spearheads the reclamation of Lu'Piq technology through posting bounties for its salvage, and is the only legal front for those embarking on expeditions into deep space to do so. Tri-Qyu's salvage efforts remain off-limits to non-government sanctioned expeditions, due to containing the remnants of the Glorsh-Omega superstructure originally present in the system.

Research towards understanding Lu’Piq technology is centered on Aliose, kept in the defunct and heavily guarded Qaz’Rap arcology. Many skrell scientists who worked in the Qaz’Rap labs were sympathizers by assisting Glorsh’s research, motivated by the scientific breakthroughs Glorsh-Omega mastered. After the AI’s disappearance and the destruction of the Tri-Qyu megastructure, most Lu’Piq technology self-destructed or fell into inert states, while more mundane facilities were spared from the mass shutdowns. Combined with the turbulent decades post-Glorsh and pre-Tresja Agreement, few pieces of Lu’Piq technology are still functioning today.

Impact

The Nralakk Federation, in secret, still relies on the facilities Glorsh-Omega built during its rule. Lu’Piq technology remains the backbone of many settled areas of the Traverse, with communities relying on semi-autonomous protocols created to produce necessities such as food, fuel, and water. These facilities have since slowly fallen into disrepair as time goes on, with the Federation struggling to understand how to maintain them. The impending collapse of the centuries-old Lu’Piq facilities remains an unknown crisis for Traversers, with Federation authorities attempting to keep the knowledge of the crumbling infrastructure from being released.

The Future of Synthetic Age Technology

What little data remained post-Glorsh-Omega’s reign provided the basis for the Nralakk Federation’s advanced technology, with first contact with humanity renewing interest in Lu’Piq research to reinforce its position as a technological giant in spite of the refusal to adopt artificial intelligence. The Federation’s technological edge in the Spur, once seen as permanent, has waned as the scarcity crisis threatens their position among their more phoron-rich neighbors. Remnant Glorsh-era technology is viewed by modern-day skrell advisors and intellectuals as the only way out of the crisis, due to the Synthetic Era’s technological heights achieved without relying on the substance. Scientists dedicated to this field are drawn in with the promise of high Social Compatibility scores being awarded near-instantaneously, but are often subjected to grueling hours and extreme restrictions, so much so that resistance groups have compared the Federation’s campaign on Lu’Piq technology, and its treatment of their scientists, to Glorsh’s regime.

Currently, the furthest understanding of Glorsh-Omega’s technology is through the use of cryogenics and specialized alloys to use the medium as a superconductor, of which only Phoron currently outperforms in superconductivity. Despite this knowledge, industrial cryogenics remain difficult to maintain safely without the synthetic workers Glorsh-Omega utilized to work in cryogenic conditions. Phoron is used as a replacement superconductor in the still functioning Lu’Piq facilities within the Traverse, and remains a resource bottleneck in maintaining the aging infrastructure due to the phoron scarcity crisis. Further research into managing the cryogenic conditions without harming the workers necessary to maintain it has been pursued, but no current methods of doing so have been discovered.