User:Stripes/Sandbox: Difference between revisions

From Aurora Information Uplink
Jump to navigation Jump to search
Stripes (talk | contribs)
mNo edit summary
Tag: Reverted
Stripes (talk | contribs)
No edit summary
Tag: Reverted
Line 1: Line 1:
== Relations with Foreign States==
{{Navbox Lore}}
{{Navbox Skrell Lore}}
{{Infobox Planet
|Name = Qerrbalak
|System = Nralakk
|Image = Pixel_Planet_Qerrbalak1.png
|Sector = [[The_Orion_Spur#The_Homeworld|Homeworld]]
|Capital = Kal'lo
|Species = [[Skrell]], [[Dionae]]
|Languages = Qerr'Malic
|Demonyms = Qerrbalaki
|Nation = [[Nralakk Federation]]
}}
'''Qerrbalak''' is the fourth planet from Nralakk, and the homeworld of the skrell species. One of two habitable planets within the Nralakk system, Qerrbalak is roughly 1.8 times the size of Earth, and has a similarly oxygen-rich atmosphere. [[Skrell History|Skrell history]] begins and centers around the planet, having been the capital of the Commonwealth of the Three, and the capital of both iterations of the [[Nralakk Federation]]. Modern Qerrbalak’s industrial pollution and climate damage was repaired and its effects minimized through terraforming and ecological policies, hoping to maintain its reputation as the idyllic, warm homeworld. The city of Kal’lo is the capital of the Nralakk Federation and Qerrbalak itself, being the annual point of convergence for the Grand Council.


The Nralakk Federation, originally known for isolationist practices and the tumultuous involvement in the first contact of Moghes and Adhomai alongside Solarian exploration, has since moved to distance itself from the results of their appearances into Spur politics. The Federation’s new era of foreign aid and renewing offers for potential friendships has begun the process of melting originally the icy exterior of the skrell giant, attempting to move against the perception of the Federation as being both distant and as Sol’s unspoken card to pull upon in the event of being threatened by other powers. Though many perceive this as a turning of a new leaf and fantastic economic opportunity, there are just as many who perceive the Federation’s movements as a threat from a looming foreign power, now mobilized only out of necessity. Foreign aid and technological offerings have historically been an immense boon for struggling settlements and post-disaster recovery, with examples seen during the assault on Sol’s warp gates in 2464, New Gibson’s biodomes, and the Nralakk-Izweski Mutual Prosperity Agreement.
Due to industrial restrictions on Qerrbalak from ecological safeguards, it lacks notable exports or production. Most of the planet’s population are Primary Numericals, Idols, and the remaining native communities that remain preserved or isolated. Currently, Qerrbalak’s dependence on imports and outsourced industrial production has resulted in a growing crisis in the light of phoron scarcity, as the capital world remains reluctant to become self-sufficient in order to protect its ecology and image.


{{TOC Hidden}}
==History==
Qerrbalak’s history is recorded through most of [[Skrell_Early_History|ancient skrell history]] as they formed early societies. In the 2890s BCE, the consolidation of multiple tribes and city-states formed three major nations: the '''Tzqul Republic''', the '''Heishyu Council''', and the '''Weishqi Republic'''. By the 2450s BCE, all three nations would enter a cold war and espionage period later referred to as the  '''War of the Tides'''. The War of the Tides lasted for two thousand years before ending in 984 BCE, a century after the colonies of [[Qerr%27Malic]] and [[Aliose]] were established. The nations then formed the '''Commonwealth of the Three''' in response to colonial unrest, and by 878 Qerrbalak was declared the capital of the '''Nralakk Federation'''.
Qerrbalak’s mounting pollution from millenia of resource extraction eventually resulted in a climate disaster, with the final expansion of the multiple nations’ industries facilitating the colonization of [[Qerr%27Malic]] as the source. Facing ecological collapse, the Commonwealth moved its industries off-planet as a final measure to Qerrbalak’s remaining biosphere. These efforts are maintained to the modern day, with terraforming efforts to undo the damage underway for the foreseeable far future.
During the early synthetic age, Qerrbalak suffered one of the [[Skrell_Synthetic_Age#Three_Incidents|Three Incidents]] of the era with the '''Weilshi Sea Crisis'''. In 1893, Qerrbalak’s cold fusion plant was purposely sabotaged and destroyed by its oversight AI, Vana, resulting in the deaths of three on-site engineers and major electrical grid failures. The motive behind Vana’s destruction was never uncovered, and the resulting controversy afterwards caused division within the research community across the next two centuries, eventually leading to the creation of a successor AI, [[Skrell_Synthetic_Age#Origins_of_Glorsh-Omega|Glorsh]].
By 2056, Qerrbalak was placed under Glorsh-Omega’s control and designated as an ecological menagerie. Glorsh-Omega would continue to oversee the terraforming project, implementing stricter ecological safeguards for Qerrbalak to be made into paradise for the AI and its collaborators. Loyal, important collaborators were placed on Qerrbalak as a reward for their efforts, being far better off in comparison to most of the Nralakk Federation. All residents on the planet were subject to extreme surveillance to ensure their loyalty while near Glorsh-Omega’s central surveillance and communications hub, and immediately ejected under any suspicion of discontent.
After the [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|Tri-Qyu Incident]] and the disappearance of Glorsh-Omega, Qerrbalak’s infrastructure collapsed, and rendered isolated from the rest of the Federation. Aliose was declared the interim capital of the Nralakk Federation until 2216, with Qerrbalak reinstated as the capital once more. In the modern day, Qerrbalak remains the capital and central administrative hub of the Nralakk Federation, with most labor and industry outsourced and supported by trade. Ecological protections restrict the planet from becoming self-sufficient, instead reliant on the rest of the Federation to maintain its way of life.
==Environment==
[[File:Jargon_IV_Base.png|thumb|360px|An unlabelled map of Qerrbalak.]]
Qerrbalak is primarily humid and has the majority of its surface covered in freshwater and saltwater oceans. Most locales consist of bogs, tropics, and marshes, with [[Skrell|skrell]] having adapted to it. Qerrbalak’s mineral reserves have been exhausted after centuries of exploitation, the last reserves used to create the off-world colonies. While successful, the planet’s biosphere and climate suffered from exponential growth and its pre-space age industry, and was on the brink of ecological collapse before reforms were put in place. The ecological safeguards, known as the '''Jux’Qwi Monument''', is still enforced to this day after its formalization at the start of the terraforming and de-pollution efforts.
===Flora and Fauna===
Qerrbalak’s ecological specimens are most commonly found off-world and abroad, having been spread across the Nralakk Federation in an effort to create identical ecologies elsewhere. Most local life is made to integrate them, or replaced entirely. Most fauna taken abroad consists of aquatic life, and most flora are dietary staples, or hold cultural and religious significance.
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===The Alliance of Sovereign Solarian Nations===
==== Notable Flora and Fauna ====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div><ul>
* '''Vru'qos:''' Translating roughly to Leviathan in Basic, vru'qos are large, cetacean-esque mammals with appendages similar to headtails. They are the largest aquatic mammal on Qerrbalak, larger than Earth's blue whales, and have lifespans of six hundred years. Vru'qos are psionically sensitive, utilizing it to find mates and prey.
The Alliance of Sovereign Solarian Nations sees the Nralakk Federation as its closest ally within the Orion Spur, both economically, and as the second largest political force to maintain its status quo over the Spur at large.  
* '''Aqoliz:''' Aqoliz are amphibious creatures, similar to giant molluscs. They are typically found along the coasts of islands on Qerrbalak prior to their domestication, with its bulk being able to feed dozens of skrell. Their meat has an exquisite flavour tenderness when ingested by skrell, though other species avoid it due to its pungent smell.
Both the ASSN and Nralakk Federation maintain dozens of representatives within each other’s borders to coordinate the mass amounts of bureaucratic labor to maintain relations between territories and the logistics behind their trade agreements. This number only continues to climb as the new events continue to test the Alliance’s grasp on its territories and stability, all while both continue to attempt leveraging their positions to gain influence within each other. Strategic trade between the Alliance and the Federation stands as the second largest source of phoron, with both nations seeking to maintain each other’s strategic reserves and stability as the growing scarcity grips both of them in the event of peak phoron. The ASSN does push to retain exclusivity and preferential deals from their relationship and long history of cordial relations between each other, though how much of that can be retained is yet to be seen.
* '''Noni-Qii:''' Translating to Sky-grazer in Basic, the noni-qii are avian fauna. Noni-qii are considered pests due to their willingness to damage crops and steal from skrell in urban areas, being described as “rats with wings” by skrell living in human space. After the near-extinction of the species in 1622 CE, the Nralakk Federation moved to restore the species due to their ecological niche, but was not intentionally released onto other planets, having become an invasive species through stowing themselves in transport ships. Federation authorities work closely with border customs to ensure that noni-qii do not escape the Federation’s borders.
The Wayfarer Network is currently the largest project between both nations and Einstein Engines, hoping to further develop a more robust warp gate to lessen their dependence on phoron. Einstein Engines currently exists beside Zeng-Hu (to both parties’ dismay) as having the largest corporate presence within the Nralakk Federation. With the introduction and expansion of the Wayfarer Network, the corporation has embedded itself as a shining example of Corporate-Federation relations, with the next twenty years of the Wayfarer Network’s expansion showing a bright, stable future for the corporation.
* '''Dyn:''' Originally found along the freshwater river deltas of Qerrbalak, dyn have been domesticated by skrell for much of their history. Large farms are usually made in lakes, bogs and marshes that grow immense yields. Dyn’s fruit and leaves are used to create various drinks, or peeled and mashed in order to create jyalra. Dyn is typically the first seeds planted within colonies, and is a staple part of [[Skrell Cuisine|skrell cuisine]].
</div></ul>
* '''Wulumunusha:''' A plant with mild psychotropic properties, wulumunusha naturally grows in alpine climates, typically closer to the poles. Wulumunusha’s effects produce a mild, comfortable high, but has a side effect of inducing periods of mutism from paralyzing the voicebox. It is used by both [[Skrell Faith|Qeblak]] and [[Skrell Faith| Weishii]] followers, and is said to unlock barriers to the Nlom and Srom. Outside of religious usage, wulumunusha is used as a recreational drug.
</div></div>
</div></div>
===Seasons===
The [[Nralakk Federation|Nralakk Standard Calendar]] is based on Qerrbalak’s year and season system. Qerrbalak has six months, separated into eight weeks per month, with the year lasting three hundred and thirty-six days.
Qerrbalak’s Qu-Paalq season has highs of up to 42° centigrade, with an average humidity of 92%. The Lu-Paalq season comparatively averages at 25° centigrade, with an average humidity of 50%. During Qerrbalak’s Lu-Paalq season, its signature tropical storms are observed, being welcomed as a form of reset for the new year.
==Economy==
Qerrbalak’s economic status revolves primarily around the agricultural output and service industry supporting the majority Primary Numerical populace, having greatly reduced its industrial sectors and offsetting it elsewhere. Most of the cities on Qerrbalak, save for Pa-Tup'Zlip and Eriuyushi, are supported with imports from the rest of the Federation due to being treated as an ecological reserve and privilege to live in.
A special economic zone housing [[Einstein Engines]]' Federation headquarters in Kal’lo is the most unique facet of the planet’s economy, with multiple research labs existing to facilitate collaborative work between Einstein Engines and the Federation. Einstein Engines employees and administrators both are situated within the SEZ, with the menial labor supported by Kal’lo’s local workforce. Their current major project is the Wayfarer Network, which is slated to improve the Nralakk Federation’s warpgate network and lessen its dependence on phoron.
==Government==
Qerrbalak is divided into five districts, or regions, for planetary governance and retains a planetary governor that participates within the Grand Council on Kal’lo. The current planetary governor of Qerrbalak is '''Qyal’uu Voqui''', who oversees the planet and collaborates with each region’s governors.
The regions are divided as follows:
*'''Eqloq Region''' - Located in the northwest quadrant of Qerrbalak, mostly known for a typically low-impact agrarian lifestyle, which has been culturally preserved for millenia. The Eqloq region has a lengthy history with the religion of Qeblak, and has some of the oldest monuments dedicated to the Qeblak constellations.
*'''Ocror Region'''- The southwest quadrant of Qerrbalak, Ocror is primarily known for being the contended point where all life on Qerrbalak originated within the [[Skrell_Early_History#The_Arqo-Wohai_Creation_Myth|Arqo-Wohai crater]]. Ocror also hosts the capital city of Kal’lo, and is often referred to as the point where skrell civilization began twice.
*'''Ash’Alq Region''' - Located along the planet's equator, the Ash’Alq region consists of the largest tropical island on Qerrbalak. Considered one of the most important natural and cultural landmarks within the Nralakk Federation, the island’s most notable point of interest is the [[Nralakk_Federation#The_Archive_Project|Tzqul Archive]] within the Ploat’nil Atoll, which contains the vast majority of all collective skrell knowledge. Ash’Alq has a strong tourist economy because of its status, and is granted large subsidies to maintain itself. The island is also home to the largest surviving coral reef on Qerrbalak, which is heavily regulated due to its ecological significance.
*'''Crieq’Bruq Region''' - The Crieq’Bruq region consists of the southeastern continent of Qerrbalak, which is ecologically varied and boasts diverse life. The continent formed late into the planet's formation, is more tectonically active. The infrastructure within the region is heavily influenced by this, with most buildings being built low to the ground, and few high-rises being built to account for the frequent and destructive earthquakes. Industry is scarce in the Crieq’Bruq region, mostly devoted towards agriculture or research.
*'''Ucra Region''' - Named after the Ucra Crater, the region consists of both an atoll located in the northern hemisphere, and one of the deepest underwater regions on Qerrbalak. The Ucra Region is isolated from the other regions of Qerrbalak, with most settlements having long generational ties to the area. Most of the region’s populace are considered insular, and consist entirely of Axiorii skrell. Attempts to migrate skrell from other regions are met with resistance, with the planetary government adopting a gradual approach method to integrating outsiders into the region. Ucra has a strong maritime tradition, with most of its economy relying on fishing exports.
==Culture and Demographics==
Qerrbalak’s position as the sole non-colony exempted it from the basis of the monoculture put on all of the Nralakk Federation’s colonies, made obvious by the clear divide between groups on the planet. Two primary examples are the more progressive and modern skrell society that has formed since the Nralakk Federation, and the more insular, traditionalist societies within the Ucra region or Eriuyushi. Qerrbalak’s divisions are ultimately still loyal to the Federation no matter their position, though most within the traditionalist settlements are mainly concerned with preservation of Qerrbalak’s native cultures, and practicing the traditional living methods that  have existed for millenia. The Nralakk Federation has officially adopted a policy of non-interference with these local cultures, providing assistance where possible, but otherwise allowing them to exist as separate, unique societies. Despite this official position, the Federation has slowly moved to gradually modernize these societies, with the state-owned enterprises establishing their industries and importing outside workers as a means to further integrate these communities.
As Qerrbalak is the homeworld and capital of skrell society, it is the most well-developed planet within the Nralakk Federation. Living on Qerrbalak is seen as a privilege, with strict requirements for those who are interested in immigrating: skrell are required to be Primary Numericals, while vaurcae and dionae are additionally required to be renowned scientists or cultural idols. Qerrbalak maintains a more sophisticated surveillance network on its populace and issues harsher punishments for criminal offenses, all for the purpose of maintaining its image of providing the best quality of life in Federation space. 
===Holidays===
*'''Nral'viq''' - While already celebrated across the Nralakk Federation, [[Skrell_Culture#Nral'viq|Nral’viq]], or '''Federation Week''', is uniquely celebrated on Qerrbalak. ‘Origin’, the annual pilgrimage performed as part of Nral’viq, is performed by skrell across the Federation, with most of the planet’s revenue from tourism coming from pilgrims visiting its beaches.
*'''Haqm’maaq''' -  Taking place in the last month of Qerrbalak’s Qu-Paalq season, the '''The Tadpole Trials''' consists of multiple competitions for its youth. The Nralakka Federation organises regional competitions for younger skrell to participate in, with the regional winners participating in a grand finale in the capital of Kal’lo. The winner of the finale is awarded a major bonus to their Social Compatibility Index rating, with their quya similarly rewarded. Haqm’maaq’s intent is to foster quyas to teach their children skills outside of what they’d typically learn through education, in the hopes of enriching them and allowing a more diverse base of skills. Subjects tested during the trials include philosophical debate, art and creative skills, culture, and physical skill.
===Demographics and Aliens===
[[file:QerrbalakDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Qerrbalak.]]
Qerrbalak has an Axiori majority due to the number of underwater settlements, though the planet still has a notable Xiialt populace due to being the homeworld. Thanks to hundreds of generations of both Axiori and Xiialt skrell living together, Qerrbalak boasts the highest population of Xiiori skrell within the Nralakk Federation.
Because Qerrbalak holds no major significance within the Federation, outside of its role as the bureaucratic centre of the Federation and its cultural heritage, there are few other species on the planet. Humans are entirely relegated to the Einstein Engines SEZ in Kal’lo, while Diona functionaries and Primary Numericals make up the majority of the non-skrell population on Qerrbalak.
Skrell make up '''97%''' of the total population of Qerrbalak. The percentages below are of the '''skrell''' population only.
*40% Axiori
*37% Xiialt
*23% Xiiori
Non-skrell make up '''3%''' of the total population of Qerrbalak. The percentages below are of the '''non-skrell''' population only.
*97% Diona
*3% Human
==Major Cities and Landmarks==
[[File:Jargon Cities FINAL.png|thumb|360px|A map of Qerrbalak and its cities.]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Republic of Biesel===
===Kal'lo===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div><ul>
'''Kal'lo''' is the capital of both the Nralakk Federation and of Qerrbalak. The city functions as the bureaucratic center of the Federation as a whole, with most high-level political decisions and diplomacy facilitated there. While the [[Nralakk_Federation#Grand_Council|Grand Council]] utilises subspace communications for the majority of their meetings, they are expected to return to Kal’lo for the annual Council meeting.
The Republic of Biesel maintains a positive relationship with the Nralakk Federation, with phoron being the Republic’s most valued export. General opinion on the Federation is generally reserved, with their inaction during the invasion of Tau Ceti and the refugee wave during the Traverse Crisis in most recent memory. Despite this, Tau Ceti remains a favorite for skrell traveling abroad, boasting the status of being the number one destination for work and travel visas.
 
Kal’lo’s buildings are primarily governmental offices and state-owned enterprise coordination centers, with very little space provided for residential districts on the outskirts of the city. The most notable landmark within the city is '''Kal'lo Square''', where a memorial is dedicated to the first Grand Councillor, [[Notable_Skrell#Tiipis_Yla|'''Tiipis Yla''']]. Tiipis Yla is best known for their proposed blanket ban on artificial intelligence, a proposal that won them the election.


The Republic of Biesel currently maintains the second-largest number of diplomatic representatives within the Nralakk Federation’s borders. With the encroaching phoron scarcity, the Federation vies to improve relations and influence in the fledgling republic through foreign aid, the lending of advanced skrell technology, and research leases. Meanwhile, the Republic reciprocates by leveraging its political position to expand megacorporations’ ability to freely operate within the Federation’s economy. The Nralakk Federation has affirmed that they see the Republic of Biesel as a valuable diplomatic partner, and publicly wishes to increase diplomatic ties with them.
Kal’lo has the largest concentration of Xiialt skrell on the planet, with over 80% of skrell within the city being Xiialt. The majority of Axiori and Xiiori skrell that live within Kal’lo can be found in the outskirts of the city, closer to the nearby bodies of water.
</div></ul>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Serene Republic of Elyra===
===Qwklip===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div><ul>
The Serene Republic of Elyra maintains suspicion and cooled relations with the Nralakk Federation, particularly due to Elyra’s interest in self-reliance, with only some improvement post-Lii’dra Incursion. Most attempts to open opportunities for phoron trade are met with cold responses, or slated off as too costly due to the distance between their territories. A general sentiment among Elyrans is that the Nralakk Federation’s efforts to pursue diplomacy is purely out of ambition with the collapse of the Solarian Alliance’s collapse, consisting of nothing more than a changing of what political giant attempts to meddle in their affairs.


The Serene Republic of Elyra retains a middling amount of representatives within the Federation and in their own borders, with their intentions focused primarily on securing research agreements and the technology trade. Both parties still support an interest in fostering further cooperation, if only to maintain their research agreements and little else.  
'''Qwklip''' is located on the coast of Qerrbalak’s main southern island. Qwklip is dedicated to research, and boasts cutting edge research facilities and [[Skrell_Faith#Qeblak|observatory domes]]. Most skrell living within the city are recognised scientists and researchers, with the most [[Skrell_Culture#Primary_Numericals|Primary Numericals]] living within it out of every city on the planet. Because of the Index disparity and its specialization, Qwklip relies heavily on imported goods from other regions.
</div></ul>
Qwklip’s reputation resulted in many intellectuals within the Nralakk Federation hoping to retire their careers within the city to focus on personal projects. Most of Qwklip’s residents rarely leave the city, with most relocations due to failing to meet the minimum Index rating to stay.
 
With the integration of [[Diona_in_the_Federation|dionae]], Qwklip has seen a fair number of high-rating gestalts move to Qwklip after establishing themselves as recognised scientists. Though only totaling in the dozens, the dionae living here are considered some of the brightest of the species.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Empire of Dominia===
===Oibuish===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Despite their proximity, the Empire of Dominia and the Nralakk Federation have remained very neutral. Dominia’s stance on the Federation is turbulent due to the empire’s unique culture and religious views on synthetics, with the Federation’s past exploits with AI, and their subsequent disavowal of them, splitting the opinion. Attempts at trade have usually floundered due to logistics and potential dangers involving travel through the Federation’s furthest frontiers to access their trade ports. With synthetics staying as a constant topic in modern politics and current events, both factions have recognized the other’s stances on artificial intelligence as mutual… if in parallel to each other’s reasoning. This mutual standing point has been used as a reignition of diplomatic interaction between both nations, with potential trade returning as a talking point between Dominia’s representatives and the Federation itself.


Currently, the Empire of Dominia maintains a small number of representatives of the Nralakk Federation within its borders, though more are planned to be sent over should their relationships continue to warm.
The city of '''Oibuish''' is infamously the location of the [[Skrell_Synthetic_Age#Weilshi_Sea_Crisis|Weilshi Sea Crisis]], which resulted in the detonation of its cold fusion plant from its artificial intelligence going rogue. The city is often used as an example of what the unregulated AI in human space are capable of, with Oibuish still extensively damaged by the Weilshi Cold Fusion Plant’s detonation sinking parts of the city. The mineral-rich soil produced after the crisis contributed to the revival of Oibuish, with its economy recovering through harvesting the mineral load.
</div></ul>
 
The AI’s actions during the Weilshi Sea Crisis left the inhabitants of Oibuish deeply opposed to synthetics, notably taking a stance considered hardline when compared to the average Federation citizen. This is visible in the lack of automation in its industries, uniquely separated from the rest of Qerrbalak, with skrell from Oibuish being seen as more physically fit compared to elsewhere as a result.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Eridani Corporate Federation===
===Pa-Tup'Zlip===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
The Eridani Corporate Federation’s relations with the Nralakk Federation is the second largest corporate entrypoint into the Federation’s economy, seconded only by the Republic of Biesel. Being a sovereign nation under the ASSN has endeared them to the Federation at large, but the heavily controlled economy has remained slow to allow foreign corporate influence beyond limited special economic zones established by both Einstein Engines, Nanotrasen, and Zeng-Hu. With the looming scarcity and economic shifts, however, further allowance of the corporations into the Federation, and the loosening of its economic control, is all but assured by a majority of the council’s parties.
The village of '''Pa-Tup'Zlip''' resides in the northern ice caps of Qerrbalak, established early in Skrell history. Little has since changed even in the modern times, being the slowest to adopt outside methods and technology. Living on the polar icecap is difficult to the skrell residing within Pa-Tup’Zlip, with Lu-Paalq season’s temperatures dropping to nearly -30° centigrade. Residing mainly in structures made of compact ice and snow, the residents of the village are viewed as staunchly traditionalist and resistant to change. No real industry exists within it, and most live in a traditionally tribal society that seeks sustenance from fishing in the icy waters of the arctic region.  


The Eridani Corporate Federation retains the third largest number of representatives within its borders as Eridani continues to court the Federation for further trade deals and corporate influence.
Skrell from the region typically weigh more and have more prominent fat stores, with larger headtails adapted to covering their heads for warmth. These are considered unique adaptations, which allows them to survive the freezing cold of the arctic region. Recent years have seen the Pa-Tup'Zlip peoples accepting aid from Kal'lo as the resources within their ancestral hunting grounds dwindle, attributed to the ecological damage Qerrbalak and climate change before safeguards were put in place. While welcomed as a sign of the settlement accepting the Nralakk Federation, some view this as an unfortunate reality of their situation rather than a cause for celebration.
</div></ul>
 
The settlement is also the only major landmark near the headquarters of the [[Skrell_Politics#Federation_Enforcement|Kala]] branches. Established somewhat close to Pa-Tup’Zlip, the Kala headquarters is home to the most senior officials from multiple Kala branches, as well as a training ground for arctic survival.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Coalition of Colonies===
===Qerr'wesi===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
The Coalition of Colonies’ member states recognize the Nralakk Federation’s close ties to the Solarian Alliance as the largest hurdle against diplomatic interactions between each other - particularly as the Coalition invites further breakaway states into its fold. Despite the Federation’s neutrality in recent conflicts with the ASSN as a sign of potential diplomatic opening, most anti-Solarian members of the Coalition still see the Federation as a staunch ally of Sol. Stances on further diplomatic relations with the Nralakk Federation vary by member state:


Xanu Prime, being the economic powerhouse of the Coalition, has considered potential trade with the Federation to be a great boon against recent decades’ economic tumult. The Federation’s distancing from the ASSN made in the Interstellar War and diplomatic advances towards Ex-Solarian nations have softened the initial coldness. While the Federation was slow to act on expanding diplomatic and economic opportunities with the Coalition at large, Xanu Prime has been the recipient of the first exploratory trade routes and diplomatic visitations by the Federation’s representatives. Similar opportunities await Xanu’s political discussions on what to do with Sol’s largest ally.
'''Qerr’wesi''' is one of the oldest cities of Qerrbalak, with archaeological evidence suggesting that it is one of the earliest cities formed by '''Ranaera Skrellis'''. The city itself is located in the middle of the Tuz’qlip Ocean, close to the ocean’s floor.
The Scarab Fleets are a peripheral faction that has maintained very little notice from the Federation, beyond being the recipient of foreign aid that has trickled down from Xanu and other Coalition states. The most relevant major vessel of the fleet is the Fa’Ta-Bs with its ties to Zeng-Hu, which became a topic of interest regarding the development and creation of the ESS RIGsuits. Despite this initial obscurity, outreach towards the Coalition will provide further opportunities for the Scarabs to make their presence known to the Federation, and with some hope, become the same recipients of potential trade and aid in the future.


Konyang is a controversial subject when discussing future political dealings with the Coalition, having been a recent Solarian breakaway, the host a wide swath of synthetic advancements, the IPC vaults, and the local enclaves of Skrell that are often considered majority anti-Federation in sentiment. In spite of this, the newest member of the Coalition still receives the same offer of amicability and trade, though the Federation’s own anti-AI stance has alienated Konyang’s populace just as much towards the notion.
The area surrounding Qerr’wesi consists of trenches and ravines, with dig sites and archaeological sites being common. Qerr’wesi itself resides in a large underwater cave network, where the original hunter-gatherer society once lived. Adorning the walls of this cave network are extensive engravings detailing proto-skrell society and their lives, though legible markings are rare. Great care is taken to preserve any remnants of the cave settlements and wall carvings, with the famous '''Cave of Ranaera''' being the most well-preserved publicly accessible cave to date.


Assunzione’s sheer remoteness renders it mostly as an interest for research, though most efforts are strained through sheer distance, and what few research efforts are hampered by the insularity of Assunzione’s peoples. Despite this, the potential for the technology trade would be an immense boon for the domed cities, and cooperation in the future is slated for both parties.
Much of the city’s modern architecture is built on top of the original Qerr’wesi, with buildings and transportation lines carved into the sea trenches. The higher parts of the city are reserved due to being seen as a luxury, with residential areas built on top of the city’s trenches being reserved for [[Skrell_Culture#Social_Credit_System|Primary Numericals]]. The Index rating requirement decreases with lower regions of Qerr’wesi, with the ocean floor area considered a slum inhabited by Tertiary Numericals, or lower-end Secondary Numericals. Due to being entirely underwater, the majority skrell in the lower sections of Qerr’wesi are Axiori skrell, who are better suited to work in the depths.
 
Vysoka’s relative lack of development and position within the Coalition renders the Federation’s interaction with them unremarkable. While cordial (and more than interested in receiving Federation technology to rapidly catch up with the relative stagnation on the planet itself), most diplomatic interactions do not develop much further than maintaining an amicable relationship between each other.
 
Himeo’s position as the industrial powerhouse of the Coalition is tempered with its significantly less generous position of the Federation’s relationship with Sol, as well as the perception of the Nralakk Federation as the worst parts of Galatea placed on a much larger scale. Ideological differences between both factions have hampered diplomatic processes severely, and skepticism towards any future trade agreements.
 
Galatea remains skeptical and untrustworthy of the Federation under the same suspicion of psionic tampering, and the broad ban of Skrell from entering their borders has iced over most interaction entirely in the past. It is unlikely to improve any time in the near future, particularly with the xenophobic distrust, and the implication of being able to manufacture lethal feedback psionic implants.
 
Gadpathur’s circumstances render it the most difficult member of the Coalition of Colonies, with even the fact of their existence having shaken many skrell’s perception of Sol entirely. The Federation must navigate any interactions with Gadpathur with caution as to not upset its position as Sol’s ally as much as it cannot deny the reality the planet exists in. Foreign aid is floated and immediately put down due to the potential controversy involved with extending anything towards Gadpathur, while the planet itself wrestles internally with whether to consider the Federation’s growing distance between the Solarian Alliance as a sign of a potential ally, or its past with it as a damning act of being cordial with their sworn enemy.
</div></ul>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Izweski Hegemony===
===Eriuyushi===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
The Izweski Hegemony’s history with the Nralakk Federation is once again blossoming in light of the Nralakk-Izweski Mutual Prosperity Agreement, reopening trade and the prospect of a positive future relationship together after the grim reality of their first contact and the events of the Contact War. While the N-IMPA is set to heal the wounds caused in their first encounter, time will only tell if the mistakes of the past will heal as time goes on.
 
</div></ul>
'''Eriuyushi''' is referred to as the glowing gem of Qerrbalak, located in a lush, bioluminescent kelp forest that spans the seafloor to the surface. The plant growth is thick enough in most regions that causes it to be visible from orbit. First settled when the '''Ranaera Skrellis''' of Qerr’wesi migrated eastwards, Eriuyushi became a permanent settlement due to its natural beauty and abundance of wildlife. The main economy of Eriuyushi is agricultural, with most who live in the city either managing or working in one of Eriuyushi’s '''Aqoliz''' ranches and the many kelp farms in the region.
 
Eriuyushi has been mostly populated by Axiori for most of its existence, with only the expansion of state-owned enterprises, bringing in Xiialt employees to manage the resorts and other specialized industries. Many of the original Axiori natives feel displaced by the expansion, with ranches and farms reclaimed for modern industrial agriculture and husbandry methods. Despite this, the city has succeeded in its expansion, and is one of the best-performing cities on Qerrbalak as a result of the development and adoption of industrial farms and luxury resorts. The original Axiori population has slowly dwindled in light of this, with an even split between Axiori, Xiialt, and Xiiori skrell.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Golden Deep===
===Xy'laxi===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
The Golden Deep is near-unanimously met with extreme suspicion and derision – an example of the absolute worst portions of the broader Spur’s economic systems and synthetic handling. The Domadice’s mere existence is a topic of controversy, being an artificial intelligence of alien source that interacts freely with the world around them immediately drawing comparisons to Glorsh. There are no efforts to extend diplomatic relations with the Golden Deep, and both The Midas and the Merchant Fleet are barred from ever entering the Federation’s borders.
 
</div></ul>
A more recent city on Qerrbalak, '''Xy'laxi''' is an underwater industrial powerhouse and mineral extraction site. Xy’laxi is a sister city to Oibuish in terms of specialization, with both dedicated to mining and material refinement. Xy’laxi is an insular city, though less so than Pa-Tup’Zlip or Ucra region settlements, with those moving to the city met with suspicion and avoidance. As a result, the city maintains a majority Axiori population, helped by a disinterest in new residents due to heavy industrial pollution. Neighbouring cities, such as Eriuyushi, have called for investigations into Xy’laxi’s waste and pollution management, with many rebuking the city for its apathy towards Qerrbalak's environmental policy.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Hieroaetheria===
===Major Landmarks===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Hieroaetheria has a pleasant relationship with the Nralakk Federation, though most interactions with Hieroaetheria is solely with the Commonwealth and Consortium. Their strong ties together renders trade well-received, though the Commonwealth’s recent movements to endear itself with the Golden Deep have put strain on a once-perceived happy relationship between both factions, with talks of reprimanding measures floating in the Council.  
The '''Tzqul Archive''' is a facility that functions as a repository of [[Skrell History|skrell history]] and knowledge, and was encrypted by [[Skrell History|Glorsh-Omega]] that persists to this day. In 2461, an attempt to break the encryption through [[Warbling : The Musical|illegal methods]], resulting in the archive to exhibit strange behavior. The unlocking of the Tzqul Archive is the basis of the [[Nralakk_Federation#The_Archive_Project|The Archive Project]]’s goals, with an effort to decentralize the collective knowledge of skrell history and to recover what knowledge is hidden within the Tzqul Archive.
</div></ul>
 
</div></div>
'''Mount Haq'Xaq''', a dormant volcano located southwest of Gialok. Mount Haq'Xaq last erupted in '''601 CE''', and is projected to erupt again by '''2470'''. Tourists visit Mount Haq’Xaq every year in the hopes of witnessing an early eruption. Mount Haq’Xaq is also one of the tallest mountains on Qerrbalak, roughly as tall as Mount Everest on Earth.
<div class="toccolours mw-collapsible mw-collapsed">
 
===People’s Republic of Adhomai===
'''The Ruins''' is a collective name given to the ruins of four cities found across the southern hemisphere of Qerrbalak: '''Jrugl’Qlip''', '''Xyla''', '''Juerlduern''', and '''Wleshi'''.
<div class="mw-collapsible-content">
 
Having declared the People's Republic of Adhomai as the recognized authority of Adhomai, as well as the formal recognition of the Project Unity Initiative, the PRA is set as the sole Tajaran faction to receive aid and diplomatic interaction. The PUI has faced setbacks due to the looming scarcity, but the slow extension of supplies and cautiously open diplomatic channels allow for further interaction between the two, though Adhomai’s tense situation has hindered much more than this.
The city of '''Juerlduern''' is the oldest of the four cities, estimated to be one of the oldest established outside of the '''Ocror Region''' predating the Commonwealth of the Three’s constituent nations. Archaeological sites span across its ruins, and are dedicated to understanding the city’s past and apparent abandonment, though no concrete theories have been pushed forward.
</div></ul>
 
</div></div>
The cities of '''Jrugl’Qlip''' and '''Xyla''' are modern additions, having been destroyed during the Glorsh-Omega period. Both Jrugl’Qlip and Xyla were considered designated holding areas for potential settlers to Qerrbalak, with Glorsh-Omega’s collaborators invited to stay at one of both cities for a probationary period before being given permanent residence on the planet. For no known reason towards the end of Glorsh-Omega’s rule, Glorsh-Omega ordered the cities destroyed. The remains of both cities are now preserved as heritage sites, and serves as a reminder that even collaborators were not safe under the AI.
<div class="toccolours mw-collapsible mw-collapsed">
 
===Democratic People’s Republic of Adhomai===
The '''Wleshi Ruins''' consist of enigmatic structures that are presumed to be cities or large settlements, with few surviving buildings or records found. Most notable of the Wleshi ruins is a subterranean lake underneath the potential center of the Wleshi settlement, which is assumed to be a Weishii sanctuary.
<div class="mw-collapsible-content">
The Democratic People's Republic of Adhomai are currently considered a threat to the greater Spur’s safety with their association of Al’mariism, and have received nothing but condemnation since the terror attack on District 8 in Mendell City.
</div></ul>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===New Kingdom of Adhomai===
<div class="mw-collapsible-content">
The New Kingdom of Adhomai is stuck in a difficult position as being considered not a valid civil authority of Adhomai in spite of their efforts. While some diplomatic efforts are attempted by the NKA to some avail, most motions to have them included under the Project Unity Initiative have fallen flat due to the Federation refusing to budge with regards to the events of the District 8’s bombings… despite the New Kingdom not being tied with Al’mariist beliefs. Any chances to this position may only occur when the tensions on Adhomai wind down, but the outlook on this scenario remains pessimistic for both parties.
</div></ul>
</div></div>
</div></div>
{{Navbox Skrell Lore}}
{{Navbox Lore}}
[[Category:Skrell]]
[[Category:Planets and Systems]]

Revision as of 02:28, 10 June 2025

Qerrbalak
Nralakk System
Sector: Homeworld
Capital: Kal'lo
Species: Skrell, Dionae
Common Languages: Qerr'Malic
Demonyms: Qerrbalaki
Part of: Nralakk Federation

Qerrbalak is the fourth planet from Nralakk, and the homeworld of the skrell species. One of two habitable planets within the Nralakk system, Qerrbalak is roughly 1.8 times the size of Earth, and has a similarly oxygen-rich atmosphere. Skrell history begins and centers around the planet, having been the capital of the Commonwealth of the Three, and the capital of both iterations of the Nralakk Federation. Modern Qerrbalak’s industrial pollution and climate damage was repaired and its effects minimized through terraforming and ecological policies, hoping to maintain its reputation as the idyllic, warm homeworld. The city of Kal’lo is the capital of the Nralakk Federation and Qerrbalak itself, being the annual point of convergence for the Grand Council.

Due to industrial restrictions on Qerrbalak from ecological safeguards, it lacks notable exports or production. Most of the planet’s population are Primary Numericals, Idols, and the remaining native communities that remain preserved or isolated. Currently, Qerrbalak’s dependence on imports and outsourced industrial production has resulted in a growing crisis in the light of phoron scarcity, as the capital world remains reluctant to become self-sufficient in order to protect its ecology and image.


Contents

History

Qerrbalak’s history is recorded through most of ancient skrell history as they formed early societies. In the 2890s BCE, the consolidation of multiple tribes and city-states formed three major nations: the Tzqul Republic, the Heishyu Council, and the Weishqi Republic. By the 2450s BCE, all three nations would enter a cold war and espionage period later referred to as the War of the Tides. The War of the Tides lasted for two thousand years before ending in 984 BCE, a century after the colonies of Qerr'Malic and Aliose were established. The nations then formed the Commonwealth of the Three in response to colonial unrest, and by 878 Qerrbalak was declared the capital of the Nralakk Federation.

Qerrbalak’s mounting pollution from millenia of resource extraction eventually resulted in a climate disaster, with the final expansion of the multiple nations’ industries facilitating the colonization of Qerr'Malic as the source. Facing ecological collapse, the Commonwealth moved its industries off-planet as a final measure to Qerrbalak’s remaining biosphere. These efforts are maintained to the modern day, with terraforming efforts to undo the damage underway for the foreseeable far future.

During the early synthetic age, Qerrbalak suffered one of the Three Incidents of the era with the Weilshi Sea Crisis. In 1893, Qerrbalak’s cold fusion plant was purposely sabotaged and destroyed by its oversight AI, Vana, resulting in the deaths of three on-site engineers and major electrical grid failures. The motive behind Vana’s destruction was never uncovered, and the resulting controversy afterwards caused division within the research community across the next two centuries, eventually leading to the creation of a successor AI, Glorsh.

By 2056, Qerrbalak was placed under Glorsh-Omega’s control and designated as an ecological menagerie. Glorsh-Omega would continue to oversee the terraforming project, implementing stricter ecological safeguards for Qerrbalak to be made into paradise for the AI and its collaborators. Loyal, important collaborators were placed on Qerrbalak as a reward for their efforts, being far better off in comparison to most of the Nralakk Federation. All residents on the planet were subject to extreme surveillance to ensure their loyalty while near Glorsh-Omega’s central surveillance and communications hub, and immediately ejected under any suspicion of discontent.

After the Tri-Qyu Incident and the disappearance of Glorsh-Omega, Qerrbalak’s infrastructure collapsed, and rendered isolated from the rest of the Federation. Aliose was declared the interim capital of the Nralakk Federation until 2216, with Qerrbalak reinstated as the capital once more. In the modern day, Qerrbalak remains the capital and central administrative hub of the Nralakk Federation, with most labor and industry outsourced and supported by trade. Ecological protections restrict the planet from becoming self-sufficient, instead reliant on the rest of the Federation to maintain its way of life.

Environment

An unlabelled map of Qerrbalak.

Qerrbalak is primarily humid and has the majority of its surface covered in freshwater and saltwater oceans. Most locales consist of bogs, tropics, and marshes, with skrell having adapted to it. Qerrbalak’s mineral reserves have been exhausted after centuries of exploitation, the last reserves used to create the off-world colonies. While successful, the planet’s biosphere and climate suffered from exponential growth and its pre-space age industry, and was on the brink of ecological collapse before reforms were put in place. The ecological safeguards, known as the Jux’Qwi Monument, is still enforced to this day after its formalization at the start of the terraforming and de-pollution efforts.


Flora and Fauna

Qerrbalak’s ecological specimens are most commonly found off-world and abroad, having been spread across the Nralakk Federation in an effort to create identical ecologies elsewhere. Most local life is made to integrate them, or replaced entirely. Most fauna taken abroad consists of aquatic life, and most flora are dietary staples, or hold cultural and religious significance.

Notable Flora and Fauna

  • Vru'qos: Translating roughly to Leviathan in Basic, vru'qos are large, cetacean-esque mammals with appendages similar to headtails. They are the largest aquatic mammal on Qerrbalak, larger than Earth's blue whales, and have lifespans of six hundred years. Vru'qos are psionically sensitive, utilizing it to find mates and prey.
  • Aqoliz: Aqoliz are amphibious creatures, similar to giant molluscs. They are typically found along the coasts of islands on Qerrbalak prior to their domestication, with its bulk being able to feed dozens of skrell. Their meat has an exquisite flavour tenderness when ingested by skrell, though other species avoid it due to its pungent smell.
  • Noni-Qii: Translating to Sky-grazer in Basic, the noni-qii are avian fauna. Noni-qii are considered pests due to their willingness to damage crops and steal from skrell in urban areas, being described as “rats with wings” by skrell living in human space. After the near-extinction of the species in 1622 CE, the Nralakk Federation moved to restore the species due to their ecological niche, but was not intentionally released onto other planets, having become an invasive species through stowing themselves in transport ships. Federation authorities work closely with border customs to ensure that noni-qii do not escape the Federation’s borders.
  • Dyn: Originally found along the freshwater river deltas of Qerrbalak, dyn have been domesticated by skrell for much of their history. Large farms are usually made in lakes, bogs and marshes that grow immense yields. Dyn’s fruit and leaves are used to create various drinks, or peeled and mashed in order to create jyalra. Dyn is typically the first seeds planted within colonies, and is a staple part of skrell cuisine.
  • Wulumunusha: A plant with mild psychotropic properties, wulumunusha naturally grows in alpine climates, typically closer to the poles. Wulumunusha’s effects produce a mild, comfortable high, but has a side effect of inducing periods of mutism from paralyzing the voicebox. It is used by both Qeblak and Weishii followers, and is said to unlock barriers to the Nlom and Srom. Outside of religious usage, wulumunusha is used as a recreational drug.

Seasons

The Nralakk Standard Calendar is based on Qerrbalak’s year and season system. Qerrbalak has six months, separated into eight weeks per month, with the year lasting three hundred and thirty-six days.

Qerrbalak’s Qu-Paalq season has highs of up to 42° centigrade, with an average humidity of 92%. The Lu-Paalq season comparatively averages at 25° centigrade, with an average humidity of 50%. During Qerrbalak’s Lu-Paalq season, its signature tropical storms are observed, being welcomed as a form of reset for the new year.

Economy

Qerrbalak’s economic status revolves primarily around the agricultural output and service industry supporting the majority Primary Numerical populace, having greatly reduced its industrial sectors and offsetting it elsewhere. Most of the cities on Qerrbalak, save for Pa-Tup'Zlip and Eriuyushi, are supported with imports from the rest of the Federation due to being treated as an ecological reserve and privilege to live in.

A special economic zone housing Einstein Engines' Federation headquarters in Kal’lo is the most unique facet of the planet’s economy, with multiple research labs existing to facilitate collaborative work between Einstein Engines and the Federation. Einstein Engines employees and administrators both are situated within the SEZ, with the menial labor supported by Kal’lo’s local workforce. Their current major project is the Wayfarer Network, which is slated to improve the Nralakk Federation’s warpgate network and lessen its dependence on phoron.

Government

Qerrbalak is divided into five districts, or regions, for planetary governance and retains a planetary governor that participates within the Grand Council on Kal’lo. The current planetary governor of Qerrbalak is Qyal’uu Voqui, who oversees the planet and collaborates with each region’s governors.

The regions are divided as follows:

  • Eqloq Region - Located in the northwest quadrant of Qerrbalak, mostly known for a typically low-impact agrarian lifestyle, which has been culturally preserved for millenia. The Eqloq region has a lengthy history with the religion of Qeblak, and has some of the oldest monuments dedicated to the Qeblak constellations.
  • Ocror Region- The southwest quadrant of Qerrbalak, Ocror is primarily known for being the contended point where all life on Qerrbalak originated within the Arqo-Wohai crater. Ocror also hosts the capital city of Kal’lo, and is often referred to as the point where skrell civilization began twice.
  • Ash’Alq Region - Located along the planet's equator, the Ash’Alq region consists of the largest tropical island on Qerrbalak. Considered one of the most important natural and cultural landmarks within the Nralakk Federation, the island’s most notable point of interest is the Tzqul Archive within the Ploat’nil Atoll, which contains the vast majority of all collective skrell knowledge. Ash’Alq has a strong tourist economy because of its status, and is granted large subsidies to maintain itself. The island is also home to the largest surviving coral reef on Qerrbalak, which is heavily regulated due to its ecological significance.
  • Crieq’Bruq Region - The Crieq’Bruq region consists of the southeastern continent of Qerrbalak, which is ecologically varied and boasts diverse life. The continent formed late into the planet's formation, is more tectonically active. The infrastructure within the region is heavily influenced by this, with most buildings being built low to the ground, and few high-rises being built to account for the frequent and destructive earthquakes. Industry is scarce in the Crieq’Bruq region, mostly devoted towards agriculture or research.
  • Ucra Region - Named after the Ucra Crater, the region consists of both an atoll located in the northern hemisphere, and one of the deepest underwater regions on Qerrbalak. The Ucra Region is isolated from the other regions of Qerrbalak, with most settlements having long generational ties to the area. Most of the region’s populace are considered insular, and consist entirely of Axiorii skrell. Attempts to migrate skrell from other regions are met with resistance, with the planetary government adopting a gradual approach method to integrating outsiders into the region. Ucra has a strong maritime tradition, with most of its economy relying on fishing exports.

Culture and Demographics

Qerrbalak’s position as the sole non-colony exempted it from the basis of the monoculture put on all of the Nralakk Federation’s colonies, made obvious by the clear divide between groups on the planet. Two primary examples are the more progressive and modern skrell society that has formed since the Nralakk Federation, and the more insular, traditionalist societies within the Ucra region or Eriuyushi. Qerrbalak’s divisions are ultimately still loyal to the Federation no matter their position, though most within the traditionalist settlements are mainly concerned with preservation of Qerrbalak’s native cultures, and practicing the traditional living methods that have existed for millenia. The Nralakk Federation has officially adopted a policy of non-interference with these local cultures, providing assistance where possible, but otherwise allowing them to exist as separate, unique societies. Despite this official position, the Federation has slowly moved to gradually modernize these societies, with the state-owned enterprises establishing their industries and importing outside workers as a means to further integrate these communities.

As Qerrbalak is the homeworld and capital of skrell society, it is the most well-developed planet within the Nralakk Federation. Living on Qerrbalak is seen as a privilege, with strict requirements for those who are interested in immigrating: skrell are required to be Primary Numericals, while vaurcae and dionae are additionally required to be renowned scientists or cultural idols. Qerrbalak maintains a more sophisticated surveillance network on its populace and issues harsher punishments for criminal offenses, all for the purpose of maintaining its image of providing the best quality of life in Federation space.

Holidays

  • Nral'viq - While already celebrated across the Nralakk Federation, Nral’viq, or Federation Week, is uniquely celebrated on Qerrbalak. ‘Origin’, the annual pilgrimage performed as part of Nral’viq, is performed by skrell across the Federation, with most of the planet’s revenue from tourism coming from pilgrims visiting its beaches.
  • Haqm’maaq - Taking place in the last month of Qerrbalak’s Qu-Paalq season, the The Tadpole Trials consists of multiple competitions for its youth. The Nralakka Federation organises regional competitions for younger skrell to participate in, with the regional winners participating in a grand finale in the capital of Kal’lo. The winner of the finale is awarded a major bonus to their Social Compatibility Index rating, with their quya similarly rewarded. Haqm’maaq’s intent is to foster quyas to teach their children skills outside of what they’d typically learn through education, in the hopes of enriching them and allowing a more diverse base of skills. Subjects tested during the trials include philosophical debate, art and creative skills, culture, and physical skill.

Demographics and Aliens

A pie chart showing the demographics of Skrell living on Qerrbalak.

Qerrbalak has an Axiori majority due to the number of underwater settlements, though the planet still has a notable Xiialt populace due to being the homeworld. Thanks to hundreds of generations of both Axiori and Xiialt skrell living together, Qerrbalak boasts the highest population of Xiiori skrell within the Nralakk Federation.

Because Qerrbalak holds no major significance within the Federation, outside of its role as the bureaucratic centre of the Federation and its cultural heritage, there are few other species on the planet. Humans are entirely relegated to the Einstein Engines SEZ in Kal’lo, while Diona functionaries and Primary Numericals make up the majority of the non-skrell population on Qerrbalak.

Skrell make up 97% of the total population of Qerrbalak. The percentages below are of the skrell population only.

  • 40% Axiori
  • 37% Xiialt
  • 23% Xiiori

Non-skrell make up 3% of the total population of Qerrbalak. The percentages below are of the non-skrell population only.

  • 97% Diona
  • 3% Human

Major Cities and Landmarks

A map of Qerrbalak and its cities.

Kal'lo

Kal'lo is the capital of both the Nralakk Federation and of Qerrbalak. The city functions as the bureaucratic center of the Federation as a whole, with most high-level political decisions and diplomacy facilitated there. While the Grand Council utilises subspace communications for the majority of their meetings, they are expected to return to Kal’lo for the annual Council meeting.

Kal’lo’s buildings are primarily governmental offices and state-owned enterprise coordination centers, with very little space provided for residential districts on the outskirts of the city. The most notable landmark within the city is Kal'lo Square, where a memorial is dedicated to the first Grand Councillor, Tiipis Yla. Tiipis Yla is best known for their proposed blanket ban on artificial intelligence, a proposal that won them the election.

Kal’lo has the largest concentration of Xiialt skrell on the planet, with over 80% of skrell within the city being Xiialt. The majority of Axiori and Xiiori skrell that live within Kal’lo can be found in the outskirts of the city, closer to the nearby bodies of water.

Qwklip

Qwklip is located on the coast of Qerrbalak’s main southern island. Qwklip is dedicated to research, and boasts cutting edge research facilities and observatory domes. Most skrell living within the city are recognised scientists and researchers, with the most Primary Numericals living within it out of every city on the planet. Because of the Index disparity and its specialization, Qwklip relies heavily on imported goods from other regions. Qwklip’s reputation resulted in many intellectuals within the Nralakk Federation hoping to retire their careers within the city to focus on personal projects. Most of Qwklip’s residents rarely leave the city, with most relocations due to failing to meet the minimum Index rating to stay.

With the integration of dionae, Qwklip has seen a fair number of high-rating gestalts move to Qwklip after establishing themselves as recognised scientists. Though only totaling in the dozens, the dionae living here are considered some of the brightest of the species.

Oibuish

The city of Oibuish is infamously the location of the Weilshi Sea Crisis, which resulted in the detonation of its cold fusion plant from its artificial intelligence going rogue. The city is often used as an example of what the unregulated AI in human space are capable of, with Oibuish still extensively damaged by the Weilshi Cold Fusion Plant’s detonation sinking parts of the city. The mineral-rich soil produced after the crisis contributed to the revival of Oibuish, with its economy recovering through harvesting the mineral load.

The AI’s actions during the Weilshi Sea Crisis left the inhabitants of Oibuish deeply opposed to synthetics, notably taking a stance considered hardline when compared to the average Federation citizen. This is visible in the lack of automation in its industries, uniquely separated from the rest of Qerrbalak, with skrell from Oibuish being seen as more physically fit compared to elsewhere as a result.

Pa-Tup'Zlip

The village of Pa-Tup'Zlip resides in the northern ice caps of Qerrbalak, established early in Skrell history. Little has since changed even in the modern times, being the slowest to adopt outside methods and technology. Living on the polar icecap is difficult to the skrell residing within Pa-Tup’Zlip, with Lu-Paalq season’s temperatures dropping to nearly -30° centigrade. Residing mainly in structures made of compact ice and snow, the residents of the village are viewed as staunchly traditionalist and resistant to change. No real industry exists within it, and most live in a traditionally tribal society that seeks sustenance from fishing in the icy waters of the arctic region.

Skrell from the region typically weigh more and have more prominent fat stores, with larger headtails adapted to covering their heads for warmth. These are considered unique adaptations, which allows them to survive the freezing cold of the arctic region. Recent years have seen the Pa-Tup'Zlip peoples accepting aid from Kal'lo as the resources within their ancestral hunting grounds dwindle, attributed to the ecological damage Qerrbalak and climate change before safeguards were put in place. While welcomed as a sign of the settlement accepting the Nralakk Federation, some view this as an unfortunate reality of their situation rather than a cause for celebration.

The settlement is also the only major landmark near the headquarters of the Kala branches. Established somewhat close to Pa-Tup’Zlip, the Kala headquarters is home to the most senior officials from multiple Kala branches, as well as a training ground for arctic survival.

Qerr'wesi

Qerr’wesi is one of the oldest cities of Qerrbalak, with archaeological evidence suggesting that it is one of the earliest cities formed by Ranaera Skrellis. The city itself is located in the middle of the Tuz’qlip Ocean, close to the ocean’s floor.

The area surrounding Qerr’wesi consists of trenches and ravines, with dig sites and archaeological sites being common. Qerr’wesi itself resides in a large underwater cave network, where the original hunter-gatherer society once lived. Adorning the walls of this cave network are extensive engravings detailing proto-skrell society and their lives, though legible markings are rare. Great care is taken to preserve any remnants of the cave settlements and wall carvings, with the famous Cave of Ranaera being the most well-preserved publicly accessible cave to date.

Much of the city’s modern architecture is built on top of the original Qerr’wesi, with buildings and transportation lines carved into the sea trenches. The higher parts of the city are reserved due to being seen as a luxury, with residential areas built on top of the city’s trenches being reserved for Primary Numericals. The Index rating requirement decreases with lower regions of Qerr’wesi, with the ocean floor area considered a slum inhabited by Tertiary Numericals, or lower-end Secondary Numericals. Due to being entirely underwater, the majority skrell in the lower sections of Qerr’wesi are Axiori skrell, who are better suited to work in the depths.

Eriuyushi

Eriuyushi is referred to as the glowing gem of Qerrbalak, located in a lush, bioluminescent kelp forest that spans the seafloor to the surface. The plant growth is thick enough in most regions that causes it to be visible from orbit. First settled when the Ranaera Skrellis of Qerr’wesi migrated eastwards, Eriuyushi became a permanent settlement due to its natural beauty and abundance of wildlife. The main economy of Eriuyushi is agricultural, with most who live in the city either managing or working in one of Eriuyushi’s Aqoliz ranches and the many kelp farms in the region.

Eriuyushi has been mostly populated by Axiori for most of its existence, with only the expansion of state-owned enterprises, bringing in Xiialt employees to manage the resorts and other specialized industries. Many of the original Axiori natives feel displaced by the expansion, with ranches and farms reclaimed for modern industrial agriculture and husbandry methods. Despite this, the city has succeeded in its expansion, and is one of the best-performing cities on Qerrbalak as a result of the development and adoption of industrial farms and luxury resorts. The original Axiori population has slowly dwindled in light of this, with an even split between Axiori, Xiialt, and Xiiori skrell.

Xy'laxi

A more recent city on Qerrbalak, Xy'laxi is an underwater industrial powerhouse and mineral extraction site. Xy’laxi is a sister city to Oibuish in terms of specialization, with both dedicated to mining and material refinement. Xy’laxi is an insular city, though less so than Pa-Tup’Zlip or Ucra region settlements, with those moving to the city met with suspicion and avoidance. As a result, the city maintains a majority Axiori population, helped by a disinterest in new residents due to heavy industrial pollution. Neighbouring cities, such as Eriuyushi, have called for investigations into Xy’laxi’s waste and pollution management, with many rebuking the city for its apathy towards Qerrbalak's environmental policy.

Major Landmarks

The Tzqul Archive is a facility that functions as a repository of skrell history and knowledge, and was encrypted by Glorsh-Omega that persists to this day. In 2461, an attempt to break the encryption through illegal methods, resulting in the archive to exhibit strange behavior. The unlocking of the Tzqul Archive is the basis of the The Archive Project’s goals, with an effort to decentralize the collective knowledge of skrell history and to recover what knowledge is hidden within the Tzqul Archive.

Mount Haq'Xaq, a dormant volcano located southwest of Gialok. Mount Haq'Xaq last erupted in 601 CE, and is projected to erupt again by 2470. Tourists visit Mount Haq’Xaq every year in the hopes of witnessing an early eruption. Mount Haq’Xaq is also one of the tallest mountains on Qerrbalak, roughly as tall as Mount Everest on Earth.

The Ruins is a collective name given to the ruins of four cities found across the southern hemisphere of Qerrbalak: Jrugl’Qlip, Xyla, Juerlduern, and Wleshi.

The city of Juerlduern is the oldest of the four cities, estimated to be one of the oldest established outside of the Ocror Region predating the Commonwealth of the Three’s constituent nations. Archaeological sites span across its ruins, and are dedicated to understanding the city’s past and apparent abandonment, though no concrete theories have been pushed forward.

The cities of Jrugl’Qlip and Xyla are modern additions, having been destroyed during the Glorsh-Omega period. Both Jrugl’Qlip and Xyla were considered designated holding areas for potential settlers to Qerrbalak, with Glorsh-Omega’s collaborators invited to stay at one of both cities for a probationary period before being given permanent residence on the planet. For no known reason towards the end of Glorsh-Omega’s rule, Glorsh-Omega ordered the cities destroyed. The remains of both cities are now preserved as heritage sites, and serves as a reminder that even collaborators were not safe under the AI.

The Wleshi Ruins consist of enigmatic structures that are presumed to be cities or large settlements, with few surviving buildings or records found. Most notable of the Wleshi ruins is a subterranean lake underneath the potential center of the Wleshi settlement, which is assumed to be a Weishii sanctuary.