Difference between revisions of "Starlight Zone"

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Skrell within the Starlight Zone are often fond of human-made teledramas as well as some classics from [[Jargon]]. Skrell can often be seen crowded around a television unit with multiple family members and friends to watch reruns of Swimstars as well as some local human shows. Televisions are not prominent in the Starlight Zone which leads to large viewing parties whenever new episodes are released. These viewing parties will often take place in the common area of a habitation unit or within a public merchant stall.  
Skrell within the Starlight Zone are often fond of human-made teledramas as well as some classics from [[Jargon]]. Skrell can often be seen crowded around a television unit with multiple family members and friends to watch reruns of Swimstars as well as some local human shows. Televisions are not prominent in the Starlight Zone which leads to large viewing parties whenever new episodes are released. These viewing parties will often take place in the common area of a habitation unit or within a public merchant stall.  


Another favored pastime within the zone would be competitive e-sports. Due to the mandate that forces Skrell refugee to join the TCFL- the videogame played on the [[Human_Entertainment_Media#Republic_of_Biesel|NT-Game! system, Foreign Legionnaire: Heroes of Tau Ceti,]] has seen a rise in popularity within the Starlight Zone. Many Skrell will old local competitions and boast their competitive ranking and it would not be uncommon to see Skrell wager Credits during "1 vs 1" matches. Many members of the Starlight Zone have even started betting on the outcome of popular matches; something that the Quix-Collective is more than happy to assist in.
Another favored pastime within the zone would be competitive e-sports. Due to the mandate that forces Skrell refugee to join the [[Tau Ceti Foreign Legion]]; the videogame played on the [[Human_Entertainment_Media#Republic_of_Biesel|NT-Game! system, Foreign Legionnaire: Heroes of Tau Ceti,]] has seen a rise in popularity within the Starlight Zone. Many Skrell will old local competitions and boast their competitive ranking and it would not be uncommon to see Skrell wager Credits during "1 vs 1" matches. Many members of the Starlight Zone have even started betting on the outcome of popular matches; something that the Quix-Collective is more than happy to assist in.


==Crime and Policing==
==Crime and Policing==

Revision as of 03:08, 9 September 2021

Overview

Throughout the tumultuous events, Skrell were divided and sent to various cities across Tau Ceti. Majority of the refugees found themselves assigned to the port city of District Eight within Mendell City, mostly set up in hastily built habitation units provided by either Hephaestus Industries or NanoTrasen Corporation. A majority of these habitation units often float above the water of Severson's Rift with parts of them even being submerged to accommodate the Skrell biology. Towards the ports of Severson's Rift, habitation units can also be seen stacked on one another to create rudimentary high-rises that host entire family units. Most habitation units are outfitted with gardens, showing a stunning display of hues when witnessed from above.

Those settled within the region have begun to refer to the transitory refugee camp as the “Starlight Zone” due to the lack of established residencies in the district and its lowered light pollution, allowing the observation of constellations and other orbital bodies residing with Tau Ceti. Many Skrell who are not refugees also find themselves attracted to this location; often buying out nicer high-rises and flats that refugees cannot afford.

Demographics

The Starlight Zone is almost entirely made up of Skrell; Xiialt, Axiori, and Xiiori alike. However, there may be a handful of organics that stay within the zone at any given time. Whether this is due to the extremely cheap housing or the lax policing is up for debate. The Starlight Zone is almost entirely devoid of IPC.

Culture

The Starlight Zone finds itself as the host of many different cultures; some native to Jargon and others entirely new. Skrell who are not employed will frequently find themselves taking on a merchantlike role within the zone; haggling with outsiders and then selling their goods in makeshift stalls both above and below water. Unemployed Skrell who do not have the social skills to become merchants may find themselves joining scavenger units that scour District Eight and Severson's Rift for long forgotten scrap. Those with culinary skills may even open up a restaurant stall that boasts a wide variety of Skrell cuisine. Overall, the layout of the Starlight Zone is akin to a large village. The above water areas as well as the below water areas are speckled with small plazas, gardens, and habitation modules that make the Starlight Zone feel compact and busy.

Sports

Skrell within the Starlight Zone will often swim and footrace competitively. The races often take place in a public garden or underwater stretch of road with spectators spanning the entire length. These sporting events are split into two different classes, Xiialt and Axiori, with prizes ranging from a free meal at one of the local food stalls to Credits. The current winner of the official monthly race will also be given the Axic Cup - a large trophy named after the character Axic from Swimstars. Should the current holder of the Axic Cup be beaten in the next monthly race they will then relinquish the reward. Winners of the larger tournaments often become a local idol; causing extreme amounts of competitiveness within the community. It is not uncommon to see Skrell training publicly by running or swimming as fast as they can within the Starlight Zone. The local competitiveness surrounding these events has also caused an uptick in gyms being built within the zone. Gyms are often owned by neighborhood watch groups and have a membership fee for those who are not part of the neighborhood watch.

Entertainment

Skrell within the Starlight Zone are often fond of human-made teledramas as well as some classics from Jargon. Skrell can often be seen crowded around a television unit with multiple family members and friends to watch reruns of Swimstars as well as some local human shows. Televisions are not prominent in the Starlight Zone which leads to large viewing parties whenever new episodes are released. These viewing parties will often take place in the common area of a habitation unit or within a public merchant stall.

Another favored pastime within the zone would be competitive e-sports. Due to the mandate that forces Skrell refugee to join the Tau Ceti Foreign Legion; the videogame played on the NT-Game! system, Foreign Legionnaire: Heroes of Tau Ceti, has seen a rise in popularity within the Starlight Zone. Many Skrell will old local competitions and boast their competitive ranking and it would not be uncommon to see Skrell wager Credits during "1 vs 1" matches. Many members of the Starlight Zone have even started betting on the outcome of popular matches; something that the Quix-Collective is more than happy to assist in.

Crime and Policing

Most comings and goings are closely monitored by a checkpoint on the main entrance road. Those that do not live within the Starlight Zone are required to carry a visitor permit. The permit is not too difficult to obtain, and really only requires a visit to a government registry building. The permit system is designed to deter security incidents, and help authorities monitor the population. Skrell citizens of the Starlight Zone will carry a residency permit that is distinct from a visitor permit. Due to the irregular shape of the Starlight Zone as well as access by Severson's Rift, there are several “unofficial” sites across its boundary fences and water borders that allow individuals to pass seamlessly and without worry. This also allows Xu'Xi gas smugglers in and out of the Starlight Zone with relative ease. These entrances are a well-known secret among the populace of the Starlight Zone and the land paths are often hidden by scrap collected throughout District Eight.

Neighborhood Watches

Aside from the border checkpoints there is little policing actually done within the Starlight Zone due to the general landscape and underwater portions of the zone. This has lead to organizations akin to neighborhood watches rising in popularity. These neighborhood watch groups often clash on who has "jurisdiction" of specific areas. However, it is commonly accepted that the Zrosian Watch has jurisdiction of the submerged areas while the Xii'Eyes keep track of the above-water areas.

  • Zrosian Watch: This neighborhood watch is made up almost exclusively of Axiori and Xiiori due to their quick response speed within the submerged areas of the Starlight Zone. Members of the Xii'Eyes often find themselves arriving to submerged crime scenes minutes behind members of the Zrosian Watch. This has allowed the Zrosian Watch to monopolize the submerged areas of the Starlight Zone. The Zrosian Watch's name relates to the Zrose Graph; implying that the Zrosian Watch is more psionically capable than the Xii'Eyes. The Zrosian Watch operates with town halls being the deciding factor when it comes to procedures and planning.
  • Xii'Eyes: This neighborhood watch is made up almost exclusively of Xiialt becuase the biological differences of the Xiialt make them more adept at responding to above-water crimes. Members of the Xii'Eyes also find themselves working with border guards quite frequently; making them, in their own eyes, the official neighborhood watch of the Starlight Zone. Due to a large portion of Xii'Eyes showing up to crime scenes they are commonly referred to as the "General Infantry" of the above-water. Currently all decisions are made by the the Xii'Eyes' leader; Pex Qu'Oiualoi.

Gasriders

Gasriders of the Starlight Zone partake in the smuggled Xu'Xi gasses that are natural to Qerr'Malic's core. However, the legitimacy of these smuggled gasses are questionable; many of the shipments are speculated to cheap synthetic knock-offs that achieve the same effect at the cost of a nastier hangover. Those under the effects of smuggled Xu'Xi gasses will often have increased tear secretion, feelings of euphoria, and frequent black outs within their memories. Due to the widespread importation of Xu'Xi gas and the sub-optimal living conditions of the Starlight Zone many Skrell find themselves addicted. Possession of Xu'Xi gas capsules is considered a crime and neighborhood watches will often seek out supposed dealers. Neighborhood watches have also attempted to crack down on the import of smuggled Xu'Xi gas by members of the Ti'Rakqi; those caught importing will often be turned over to the border guards. The Gasrider community has a growing presence, despite the local authority's best efforts, and being under the influence of Xu'Xi gas itself is not a crime.

Organized Crime

While smaller, petty crime happens regularly in the Starlight Zone there seems to be an overarching group who oversees the more lucrative aspects. The Quix-Collective oversees multiple operations throughout the Starlight Zone; including but not limited to- Uoo’qui Xuqi and Co’qnixq Wuxi smuggling, Xu'Xi gas smuggling, racketeering, and some even speculate that they control the neighborhood watches. It is not uncommon to see enforcers walking or swimming from business to business wearing their signature black slacks, pastel dress shirts, and black armbands. While the lower level thugs of the Quix-Collective can commonly be seen, the inner workings of the organization are a mystery. Even enforcers who were apprehended by the neighborhood watch had little information regarding their superiors. The neighborhood watches have learned that their orders are delivered anonymously or through a complex series of middlemen- making all efforts to apprehend the criminals a lost cause. The supposed boss of the Quix-Collective is known only as Quix.

Synthetic Discrimination

If an IPC or synthetic were to wander into the Starlight Zone then they would find themselves heavily discriminated against or even outright attacked. Most refugees, like those from Jargon, are incredibly discriminatory against IPC, synthetics, and AI due to Skrell History. Should a synthetic find themselves needing to enter the Starlight Zone they will often be accompanied by a checkpoint guard for the duration of their visit.