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{{Navbox_Lore}}
{{Navbox Lore}}
{{Navbox_Skrell_Lore}}
{{Navbox Skrell Lore}}
{{Infobox Planet
{{Template:Region-Traverse}}
|Name = Aweiji
{{toc_right}}
|System = Aweiji
|Image = Aweiji.png
|Sector = [[The_Orion_Spur#Inner_Systems|Inner Systems]]
|Capital = Tresja
|Species = Skrell
|Languages = Nral'malic
|Demonyms = Aweijin
|Nation = [[Nralakk Federation]]
}}
'''Aweiji''' is the first non-Nralakk system colony, located in the modern Inner Systems. While arid and rocky in comparison to [[Qerrbalak]], by 810 BCE terraforming programs converted the planet into a Qerrbalak-like planet for its colonists. The very first colonists settled Aweiji in 700 BCE, beginning in an atoll located between vast, narrow mountain ranges. The landing site became the basis for the city of Tresja, which hosted the location of the largest political meeting in the [[Nralakk Federation]]’s history, the '''Tresja Agreement'''.
{{TOC Hidden}}
==History==
Discovered in 1171 BCE, Aweiji was considered a potential future colony, though its climate was considered inhospitable to skrell. An immense, long-term terraforming project was deemed necessary before any colonization effort began. Terraforming equipment arrived in Aweiji’s orbit by 810 BCE, and slowly shifted to a Qerrbalak-like planet for the comfort of its future colonists. Soon, Aweiji was assigned as a priority, with a colonization spacecraft beginning construction, dubbed the Qu’Qerrvolis, or the Homestar Vessel.


Colonization efforts began in earnest in 700 BCE, with the first colonists initially suffering from Nlom withdrawal due Aweiji’s distance from the Nralakk system. Nlom withdrawal caused the inhabitants to develop anxiety or depression because of their separation from the Nlom, eventually persevering. Aweiji’s first city, '''Tresja''', formed in spite of the psionic malaise, with colonists beginning construction of a Nlom beacon to connect the planet to Qerrbalak once more. During this period, most skrell colonies focused on resource extraction to help fuel the colonization effort, with Aweiji pivoting towards agriculture and aquaculture to take advantage of the climate’s conditions in creating an environment for industrial farming and fishing industries.
= Tattuqig =
Tattuqig is a primarily swampy moon, found orbiting a gas giant in the Ghialok system in the [[Notable_Skrell_Systems_and_Locations#Estuaries|Estuaries]] of the Traverse. The tropical, boggy environment of Tattuqig hosts extensive fossils and traces of its past ecologies, with extensive archaeological efforts still underway. Tattuqig’s exotic atmospheric composition hosts a permanent fog on its surface, where psionic predators stalk for their prey and skrell alike. Its hostile wildlife and weather makes Tattuqig notably dangerous, and one of the few with travel advisories outside of the Traverse.


During the colonial [[Skrell_Early_History#Advancement_of_Skrellkind|independence movement]], many Aweijiin skrell rejected Commonwealth authority over the colony, agitating for independence. Aweiji the first colony to demand autonomy from the Commonwealth of the Three, shutting down their Nlom beacon when negotiations fell through. With the beacon disabled, Aweiji removed the Commonwealth’s pacifying presence over the Nlom, forcing the Commonwealth to capitulate in light of the colony being the breadbasket of the colonies. These talks continued for decades, ending with Aweiji eventually rejoining the Commonwealth by 866.
== History ==


Aweiji was not spared from [[Skrell_Synthetic_Age#Reign_of_Glorsh-Omega|Glorsh-Omega’s]] rule, being looting the planet through the '''Orbital Spaceport XY-558''' and distributing it across the Federation, mostly devoting towards the production of the AI’s surveillance network. The mining town of Plebu'zlip was Glorsh-Omega’s primary focus, turning it into a massive manufacturing hub for building materials. With the AI’s disappearance, Aweiji’s infrastructural collapse left it isolated from the rest of the remaining Nralakk Federation.
Tattuqig was discovered pre-[[Skrell_Synthetic_Age#Reign_of_Glorsh-Omega|Synthetic Age]], with colonization only taking place well afterwards in 2267 due to the Nralakk Federation’s collapse post-synthetic age. Tattuqig’s colonial efforts were made with newer Federation colonial policies, cognizant of X'Lu'oa leaving the species’s future precarious, with manned drones and prefabricated habitats to be constructed pre-landfall.  


The resulting isolation from [[Skrell Culture|skrell society]] was immensely difficult for the remaining colonists, who struggled to rebuild in the aftermath. Decades of recovery led to the eventual appointment of a government that would organize them, reassuring that Aweijiin skrell across the planet would prosper even in their isolation. When the Nralakk Federation re-established communications, Aweiji society was reluctant to reaccept federal governance, having remembered the original independence movement instigated centuries earlier. Aweiji’s council eventually relented, hosting the '''Tresja Agreement''' and its signing by 2245. This solidified the second Nralakk Federation’s legitimacy, and is considered a landmark moment in the second Federation succeeding the first.
Preliminary probes in the 1630s identified Tattuqig’s electromagnetic fields as notably stronger than the fields around Qerrbalak and the other colonies, though this information was lost until the first colonization efforts in 2254. Trouble began when the colony’s prefabricated habitats and manned drones malfunctioned, and failed to properly deploy before the colonists arrived. New designs had to be developed that could withstand the electromagnetic interference, and more equipment had to be shipped from the inner systems before construction could resume and the colonists could safely make landfall.  
==Environment==
[[File:aweijimapunlabelled.png|360px|thumb|right|An unlabelled map of Aweiji.]]


Pre-terraformation, Aweiji was primarily hot and arid, with a rocky surface. Temperatures had regular highs of 60° centigrade, with no humidity due to a lack of natural water. Skrell ecologists and medical specialists speculated that any colonists would suffer from the severe environment regardless of their landing site, pausing any colonization efforts until it was alleviated through a terraforming effort.
By 2267, the colonists arrived at their designated landing site, intended to be a transportation hub to lessen the logistical burden from supplying the outer colonies. The establishment of the first outposts revealed one of the skrell’s biggest discoveries before first contact with humankind, which was evidence of more sentient life developing within the Orion Spur.  


Terraforming of Aweiji was achieved through the use of a [[Terraforming#Categories_of_Terraforming|Seeding-Platform]], a new technology that would allow planets to be completely terraformed to the Skrell's liking. Terraforming efforts took nearly eighty years to finish and was considered a great investment as the environment became a humid, tropical climate ideal for Skrell. Once the climate was changed to suit their needs, efforts were made to [[Nralakk_Federation#Fauna_and_Flora|transplant]] a large number of species native to Qerrbalak onto the planet which quickly populated the planet's newly formed oceans. The terraforming process was considered a success, but also unintentionally resulted in stormy weather being notably more destructive than on the Skrell's Home planet.
Federation scientific communities were shocked at the prospect of intelligent life developing close to their territories, in comparison to Diona being sentient but having arrived from outside of the Orion Spur due to their lack of zona bovinae. Tattuqig’s discoveries were monumental, with the research efforts embedding themselves into the colony soon after, and expeditions were organised to discover more sites belonging to this ancient, absent civilisation.  
===Seasons===


The planet's [[Nralakk_Federation#Calendar_System|year]] is 170 days divided into 5 months, with 34 days each. The planet's Qu-Paalq and Lu-Paalq seasons are noticeably warmer than Qerrbalak, with the Qu-Paalq season lasting for three months of the year while Lu-Paalq only lasts for two months.
Preserved villages deep within the peat swamps of Tattuqig were discovered soon after, with their level of preservation allowing archaeologists to gain insight into their culture, society, and technological level of the planet’s old inhabitants with extreme clarity. Although the remains of the civilisation were well-preserved, no bodies were ever discovered at any of the sites, considered an anomaly that baffles anthropologists to this day.
 
Beyond the civilization remnants and strong electromagnetic field, the colonists discovered another distinct feature in the form of a thick fog that covered the majority of the surface. Originally considered an obstacle to their visibility, the colonists soon found that the fog was home to adapted predators. Strings of disappearances occurred in the months post-landing, pinned on the local wildlife with a specific species preying upon skrell. The creature was described by eyewitnesses as monstrous, burly, and with grey, marble-esque skin. This creature would stalk unaware skrell as they became separated from others, with only a telltale bellowing heard before they pounced. Using a '''Neaera''', another animal native to Tattuqig as bait, a specimen was captured for study.
 
Named the '''Fog Crawler''' by Tattuqig’s colonists, fog crawlers are hulking, reptilian species that utilizes psionics to hunt prey while hidden in the dense fog. The sudden influx of skrell caused a shift in the planet’s Nlom, resulting in the fog crawlers hunting skrell due to their psionic signatures being stronger than its usual prey. While hostile xenofauna is not unheard of by skrell colonists, the thick fog causing visibility issues, and the strong electromagnetic field making most advanced forms of machinery unavailable meant they were left vulnerable. The discovery of the fog crawlers led to Tattuqig being given exemption from Federation gun laws, allowing the colonists to organise patrols and sentries for self-defense of settlements. In response, the settlers established the '''Roaming Routes''', a mapped series of alternating paths through the fog that they used to move across the planet. The '''Ubulreak Corps''' were also formed, being tasked with tracking and keeping the Fog Crawlers from attacking inhabited areas or the roaming routes between settlements.
 
Tattuqig was left to its own devices by the Nralakk Federation until 2332 after first contact with Humanity, with [[Zeng-Hu Pharmaceuticals]] taking an interest in Tattuqig's ecosystem, who proposed a deal with the Nralakk Federation to establish a presence on the Tattuqig in return for aiding the funding of all scientific endeavours conducted planetside. While initially only interested in the flora and fauna of the planet, Zeng-Hu took an interest in Tattuqig's archaeological findings, and set up their own branch of xenoarchaeologists. The sudden influx of outside groups on Tattuqig led to the establishment of '''Fog Wardens''', an unofficial group that dedicates itself to protecting Tattuqif from potentially damaging practices by the humans working here.
 
Tattuqig was one of many Traverse colonies involved in the [[Warbling_:_The_Traverse_Strikes_Back|exodus]] following Grand Councillor Weashbi Jrugl's victory in the 2463 primary elections. Most disgruntled colonists followed candidate [[Notable_Skrell#Kalq’Qi_Weibii|Kalq'Qi Weibii]] to the Republic of Biesel, and eventually forming the [[Starlight Zone]]. While the actual number of fleeting Tattuqigan colonists was small, the impact of the exodus was still noticeable. Scientists, educators, labourers, and many other specialized workers needed for a functioning colony left in droves, causing many settlements to collapse, no longer able to support themselves. Those who remained on Tattuqig resent the exodus for its impact on the planet, especially by those who had to abandon their homes, and are considered responsible for the pro-Federation alignment of the planet, though that is at odds with the colony's lack of support and its poor status.
== Government ==
 
Tattuqig's capital city is Aujaq'wesi, located on the planet’s central island, and is one of the largest settlements on the planet. Governor '''Tarqi Plaqo''' has governed the colony since its inception, although they hold little power outside of the capital due to the fog-induced isolation. This is exacerbated by the strong electromagnetic field making most long-range communications and travel unavailable, leaving the other islands working autonomously from the government.
 
The planet consists of four regions:
 
'''Aujaq Region''' - Named after the planet's capital, the Aujaq Region consists of the two central islands of Tattuqig , as well as its capital city of Qaroq'xlip. The region is responsible for the administration and cross-planetary infrastructure of the Tattuqig, with its position making it ideal for its role. Both major cities work against the isolating conditions the colony deals with. Aujaq'wesi, being the capital, is responsible for the administration and coordination of the other islands, with Qaroq'xlip being a vital port that ensures long-distance sea travel is possible.
 
'''Mo'qa'Noa Region''' - Named after the Mo'qa'Noa ice sheets and the two islands closest to it, the region sees the most Zeng-Hu activity due to the number of ruins surrounding it. The investment by Zeng-Hu allowed more development to the region’s settlements, giving it a semblance of life closer to that of [[Notable_Skrell_Systems_and_Locations#The_Contingent_Systems:_The_Second_Waves|Contingent Systems]]. The region is considered much safer than most of Tattuqig, but the terrain on these islands leaves little room for expansion.
 
'''Kanosak Region''' - Named after the Kanosak mountain range on the northern island, the region includes Kanosak Point, a dormant volcano, and Ublureak'qwip. With higher Fog Crawler sightings, the region is most known for the Ublureak Corps, who maintain the city of Ublureak'qwip as their headquarters. Kanosak Point and Ublureak'qwip act as landmarks for the most northern and southern points where skrell can safely inhabit the island, with most areas north of the mountain range deemed inhospitable, while the lands south of Ublureak'qwip are too encased in fog for permanent settlements to be built.
 
'''Tartok Mesa Region''' - Consisting of Tartok'qlip and the surrounding area, the region remains undeveloped outside of its sole city, acting as a vital link between Tattuqig and the rest of the Federation. The mesa on which Tartok'qlip is built on is high enough to not be encased in fog, allowing for the building of spaceports.
 
== Environment ==
Due to Tattuqig’s atmospheric composition and orbital position to its star, the planet is primarily tropical wetlands, with a dense fog that recedes seasonally. The planet is dominated by nutrient-rich soil, hosting a diverse range of flora and fauna that forms its highly active ecosystem. Most of Tattuqig’s positive characteristics are unable to be exploited by the Federation due to the fog. The oceans of Tattuqig, while mostly unexplored, are potentially ecologically diverse.
In lieu of Tattuqig’s potential industry, its swamp gases remain its primary export, with its availability and simple extraction making it easily exploited. Tattuqig is one of the biggest suppliers of natural gas, with natural gas primarily used in less developed colonies, making it an important export for settlements on the fringes of the Traverse.


As Aweiji is the first colony outside of [[Notable_Skrell_Systems_and_Locations|the Nralakk system]], it was terraformed with Qerrbalak’s climate in mind. Flora and fauna were transplanted to inhabit the planet, with terraforming efforts making Aweiji into a Qerrbalak-like planet. Weather pattern changes cooled the temperature highs to around 50° centigrade, with 90% humidity during Qu-Paalq, while Lu-Paalq’s temperatures enter lows of 15° centigrade with 60% humidity. Violent weather patterns are a visible side effect of terraforming, with tropical storms forming less often and being more destructive. Most coastal towns and cities are designed to weather the storms, but flooding and destruction is a common sight during particularly strong storms.
==Economy==
==Economy==
Tattuqig’s economic weight in the Nralakk Federation is considered negligible, being seen as a poorer Traverse colony and poor prospects for future development. The primary exports of the planet consists of food and scientific research, with the neaera being a recently widely-accepted culinary addition to skrell cuisine. Ranching and harvesting neaera is the second most well-known feature of Tattuqig, with every single part of the animal considered delicious and usable. Scientific endeavours and research data remains the primary draw to Tattuqig, with Zeng-Hu Pharmaceuticals maintaining an exclusive deal in funding all research efforts in return for being the sole corporate presence on the planet. Federation-backed researchers are a common sight as visitors and tourists, with the applications of Tattuqig’s wildlife and its ruins drawing in enough outsiders to keep its local service industry afloat.
=== Wildlife ===


Aweiji forms the backbone of the Nralakk Federation’s logistics network, being a major center for food and material exports. Plebu’qlip’s vast industrial sprawl is a considerable source of refined materials like steel and plasteel, as well as its heavier industries surrounding automobile, boat, and agricultural equipment production. Gwikip and Weibi’zlip are the major centers of food, with Weibi considered the parent of the Nralakk Federation’s agricultural practices, and Gwikip’s immense aquacultures and fishing industries making up the bulk of food exports off-planet. These cities are connected to the greater federal trade network via Orbital Spaceport XY-558, which functions as its central port and commercial center, receiving hundreds of freighter vessels and tourists daily.
'''Oom’Tiiriq (Fog Crawlers)'''


Aweiji’s special economic zone is shared between [[Hephaestus Industries]] and [[NanoTrasen]]. Hephaestus has begun integration into the local manufacturing and mining industries of Plebu’qlip, with the intention to send Hephaestus employees to Aweiji in a newly-built ship assembly factory. The corporation also offers optional training programs for miners interested in expanding their techniques, headed by veteran miners from both terrestrial and space-based operations.
The infamous predator of Tattuqig, Fog Crawlers grow to almost 2.4 meters in height upright, and can weigh as much as 110 kilogram, with its skin described as similar to an alligator’s, being particularly rough and thick. Fog Crawlers are bipedal and have four arms to clutch their prey. When not hunting, they are organized in prides of ten to twelve individuals, with the pride dividing itself into hunting pairs that coordinate through their psionic abilities. A carnivorous species, the Oom'Tiiriq is considered a threat to the skrell on Tattuqig, and is the reason why the planet has been given private gun ownership allowances to its inhabitants.


NanoTrasen’s GetMore subsidiary is collaborating with Weibi agricultural scientists to create new crop strains to bolster Aweiji’s crop yields, with stated plans to build hydroponic facilities dedicated to the production and export of skrell food products. Examples include items such as Skrellsnax, a protein bar made from shredded mushrooms, as well as Cooling Breeze, being canned and carbonated dyn tea.
'''Neaera (Tree Lurkers)'''


==Government==
Tree Lurkers are one of the most common animals on Tattuqig, resembling an amphibious primate. They inhabit the dense forests of the planet, utilising its powerful leap and adhesive grip to avoid predators on the forest floor. They grow to almost a meter in height, and weigh around 20 kilograms, and form troops of twenty to thirty. The species is wildly popular for its culinary uses, being incorporated in skrell cuisine as a new-found staple of their diet, causing it to be a prized export.


During the interim between [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|Glorsh-Omega’s disappearance]] and the reformation of the Nralakk Federation, Aweiji adopted a rudimentary form of [[Skrell_Politics#Grand_Council|Grand Council]]. The Aweijiin Grand Council was simplified due to the reduced scale, with a Grand Councillor at the head being advised by regional councillors. Peripheral advisory boards from Aweiji’s remaining civic structures and social groups were also present, from economic planners to influential figures, such as religious and community leaders, who represented the interests of their groups on legislation.
'''Tupiq’Sir-Qii (Root Grazers)'''


Today Aweiji consists of four regions, managed by Planetary Governor '''Maqq’qel Xoi''':
Root Grazers are speculated to be another extremely common species on Tattuqig, but remain elusive with their natural camouflage and small stature. They regularly grow up to thirty centimetres in length, with collected specimens weighing roughly one kilogram. Root Grazers resemble crustaceans, closely resembling Qerrbalak’s buurgis, and Earth’s horseshoe crab. They are herbivorous and opportunistically carnivorous, regularly eating roots and insects. While solitary outside of the mating season, they tend to congregate around fresh corpses, potentially being carrion-feeders.


*'''Tresja Region''' - The Tresja region, named after the [[Aweiji#Tresja|capital]] of the Aweiji, encompasses its namesake and the surrounding landmass. It is the designated bureaucratic center of the planet, with most of Aweiji’ civil service sector based within it.
'''Ar'vr Teferb (Screaming Bulbs)'''


*'''Su’karr Region''' - Named after the Su’karr Bay, the Su’karr Region includes the cities of Plebu’qlip and Hyu’blaq’wesi, their landmasses, the far southern island in the Kol’karr sea. The region manages Aweiji’s sole mineral extraction and processing sector, located solely around Plebu’qlip. Hyu’blaq’wesi is the religious center, with multiple Qeblak observatories located there, and is home to the largest Orthodox Eternal church within Nralakk Federation beyond [[Xrim]].
The Screaming Bulbs are a treasured specimen of Tattuqig. When flowering, Screaming Bulbs will grow six, bright blue bioluminescent bulbs on each of its three stalks, which slowly balloon before bursting with a noise reported as long, drawn-out screams. Cultivated specimens are grown for the gasses they produce, which produce vibrant blue flames when ignited. These gases are used as lamppost fuel along the Roaming Routes and aboard sea vessels, with their bright light cutting through the fog to make it easier to navigate between settlements.  


*'''Weibi Region''' - The Weibi region is named after the city of , [[Aweiji#Weibi'zlip|Weibi’zlip]], and consists solely of the island surrounding it. This region hosts most of Aweiji’s agricultural sector, and is commonly referred to as the Federation's breadbasket.
'''Gikiluak (Qhulyin Mushrooms)'''


*'''Ignakii Region''' - The Ignakii region is named after the Ignakii Ocean, and consists of Gwikip and the island to its southeast. The region manages most of Aweiji’s industrial fishing and aquaculture sector, and is the maritime equivalent to the Weibi Region in terms of food production. Both Ignakii and Weibi’s exports make up for '''19%''' of the Nralakk Federation's food production.
Gikiluak are bright red fungi that primarily parasitize foliage, found in particularly dark and damp environments. It hardens around its host plant as it envelops it, using it as structural support. After suffocating its host, the mature fungus begins to produce fruiting bodies to release spores to the wind. It is considered a pest by the Tattuqig Colonial Government, notorious for nearly destroying the early settlements by invading farmland and ruining crops.
'''Her’qla’vrii (Hanging Pendula)'''


==Culture and Demographics==
Hanging Pendula are large, thin trees that grow along the coasts and produce low-hanging fruit. While pleasant-tasting, it contains a paralyzing neurotoxic poison, killing smaller animals and starving larger animals to death, fertilizing the surrounding soil. While not commonly cultivated, the fruit of the hanging pendula is carefully harvested and used by the Ubulreak Corps as a poison against Fog Crawlers.


Known as "The Federation's Breadbasket", Aweijin skrell represent the Nralakk Federation’s prized diligence and work ethic, with their values focused on hard work and contributing for the good of society. These ideals remain cultivated by the Aweijin government, who are wary of the past independence movements on the planet.  
== Seasons ==
[[File:Tattuqig_Base.png|thumb|360px|An unlabelled map of Tattuqig.]]
Tattuqig has a 9 month [[Nralakk_Federation#Calendar_System|year]], with 37 days in each month, totalling 340 days. Seasonal temperatures remain stable year-round, with the planet's Qu-Paalq averaging at 39° centigrade and a humidity of 80%, while the Lu-Paalq season averages at 30° centigrade, and a humidity of 72%. The Qu-Paalq season lasts for the first three months of the year, with the Lu-Paalq season taking up the later months, being defined by notably calmer seas. Tattuqig’s Qu-Paalq season develops violent oceanic patterns, which only compounds the dangers of travelling between islands. Most travel by sea is done during the Lu-Paalq season, with rare spells of calm weather during the warmer months.


Citizens from Aweiji are considered more respectful of tradition, emphasising the importance of [[Skrell Relationships|quyas]] as a cornerstone of social harmony. Most Aweijin skrell are motivated to work to the betterment of the Federation, and considered [[Skrell_Culture#Inductive_Behaviours|model citizens]]. Social mobility within the Social Compatibility Index is notably higher on the planet, with multiple idols and Primary Numericals having origins on it. The number of idols from Aweiji spawned a trend of Primary Numericals and idols emulating the Aweijin accent, forming the often heard “Fauxweiji”. Most Aweijin natives have a low view of the trend, however, but are aware of the futility in resisting it.
The fog of Tattuqig is also seasonal, with safe routes changing as the fog fluctuates throughout the year, with regions becoming inaccessible for months at a time. Expeditions to remote archaeological sites depend on predicted changes in the fog, along with most trade routes depending on route availability.


Quyas on Aweiji focus on instilling useful skills, positive habits, and federal values to their children. This is reinforced through their community and schooling, in the hopes of perpetuating the cycle when their children move to form their own later in life. This cycle results in most quyas involving themselves in the lives of their children to the point of continuing it long after their children are independent, with cultural importance on forming and maintaining families, believing that their quya should come first.  
== Cities and Landmarks ==
[[File:Tattuqig_Cities.png|thumb|360px|A labelled map of Tattuqig and its cities.]]
===Aujaq’wesi===
Nestled inside a mountain range, '''Aujaq'wesi''' is the capital of Tattuqig, chosen for its central location and lack of permanent fog. The city was unknowingly built on top of a large mine belonging to the original inhabitants of the planet, which was renovated and expanded for the colony's own mining operation.


Aweiji’s importance in the Nralakk Federation’s economy has granted it incentives and benefits from the government, giving it a distinctly improved quality of life in comparison to the rest of the  [[Notable_Skrell_Systems_and_Locations#The_Elemental_Systems:_The_First_Waves|first wave region]].
Aside from mining, the city is primarily the political heart of Tattuqig, functioning as the administrative center. Aujaq'wesi's administration is made much more difficult with the fog, and lack of advanced technology that allows for safe long-distance travel and communications. This has resulted in most inhabitants being more isolated, considerably more than elsewhere in the Federation. Its central location and access to Qaroq'xlip alleviates this somewhat, but developments are still slow to be heard by the capital, stuck in a constant state of handling administrative and bureaucratic issues that would otherwise be considered minor issues elsewhere.  
===Holidays===


* '''Founding Day:''' Aweiji’s Founding Day is not celebrated on the date of its establishment, separate from the traditional date viewed by the rest of the Nralakk Federation. Instead, the holiday is viewed at the start of the anniversary week of the '''Tresja Agreement'''‘s signing. Official festivities are brief, being a preamble to the proper celebrations during the agreement’s anniversary. Most celebrations consist of gathering in remembrance of the hardship the planet endured through Glorsh-Omega’s reign, followed by visiting Weibi’zlip’s farmers markets for excess produce at the end of Aweiji’s harvest season. 
Aujaq'wesi is quite small, and lacks any readily stable food source, being almost completely reliant on Qaroq'xlip for its food. The city, in turn, is one of the few sources of domestic minerals, ensuring that it is kept well supplied. The Nralakk Federation's policies with regards to the Traverse result in many planets being forced to rely on their own industry to supplement what the Federation provides them, leaving this mutual trade intact.
* '''Yoq’Maa’Aweiji:''' Translating to ‘The Reconnection of Aweiji’, this holiday celebrates the signing of the Tresja Agreement in 2245, and its significance in returning Aweiji to the Nralakk Federation. Celebrants host large banquets hosted between neighborhoods, sharing stories from the year and celebrating Aweiji’s perseverance in the face of hardship.
* '''Qe’Lya-Maq:''' Qe’Lya-Maq is a yearly pilgrimage, beginning in the middle of Aweji’s Lu’Paalq season. Thousands of [[Skrell_Faith#Qeblak|Qeblak]] followers take pilgrimage to Hyu’blaq’wesi to participate in Stargazing processions held by the eight largest observatory domes in the city. During the pilgrimage, the local [[The_Eternal#Orthodox_Eternal|Orthodox Eternal]] community will offer their help to the city through providing food, lodging, and assisting to the visiting pilgrims. Their charity receives great support from Aweiji's government, with their volunteering compensated, and has cemented the religious minority's place within the city.


===Demographics and Aliens===
===Qaroq’xlip===
[[file:AweijiDemographics.jpeg|thumb|350px|A pie chart showing the demographics of skrell living on Aweiji.]]
Qaroq'xlip is found at the northern strait between its island and Aujaq'wesi's, and shares the responsibilities with its neighboring city in keeping the colony connected. As the city is the halfway point between east and west, its port is vital for long-distance travel and relaying information between the islands. While the city's port is primarily for trade and travel, it is also an important source of food for the region, with Qaroq'xlip fishing vessels being renowned for their ability to navigate the treacherous waters of Tattuqig and comfortably feed both islands.
Most of Aweiji’s established cities are coastal and variably submerged, resulting in Axiori skrell making up a majority of its residents, with a sizeable Xiialt minority. Xiiori skrell also make up a notable portion of the population, thanks to the intermingling of both.


Aweiji has no local vaurca communities on Aweiji or its orbital installations, leaving diona as the majority non-skrell demographic. With the establishment of Aweiji’s special economic zone, a small human population is facilitated between Hephaestus and NanoTrasen.
Qaroq'xlip is also responsible for maintaining the water routes between islands. With the Lu-Paalq months calmer weather allowing for water buoys to be set up at key points as signposts, allowing vessels to safely traverse the oceans. These buoys are moved as the fog changes, eventually removed entirely once the violent storms of the Qu-Paalq begin again.  


====Skrell====
On the outskirts of Qaroq'xlip, the multiple ancient ruins have been extensively explored. While lacking a tourist industry, these ruins are quite popular among scientists from Zeng-Hu Pharmaceuticals, and elsewhere in the Federation as their orientation before setting out for active archaeological sites. Zeng-Hu Pharmaceuticals' biggest presence in Qaroq'xlip is within these ruins, which they maintain in order to properly orientate their staff who come to work on the planet.


Skrell make up roughly '''94%''' of Aweiji's population. The percentages below are of the '''skrell''' population only.
===Sura’zlip===
Sura'zlip is a small village on one of the southern islands making up the Mo'qa'Noa Region, most known for the extensive system of ruins that surrounds it. Pre-first contact with humanity, the village’s isolation left it in neglect, kept alive through the rare scientific expeditions on the island for their research. Following Zeng-Hu's investments on Tattuqig, Sura'zlip rapidly became a bustling centre for research into its local ancient ruins, growing from a few houses and a small communal lodge to a well-developed colony in under a few years, furnished with the corporation’s money.


*62% Axiori
Sura'zlip’s eager acceptance of Zeng-Hu’s investments grew into hosting the corporation outright, and hosts a majority of their employees. Now a major hub for corporate interests, further development towards keeping their investments has turned it into one of the most developed settlements on the planet.
*28% Xiialt
*10% Xiiori


====Non-Skrell====
Despite the welcomed renewal of the village, Zeng-Hu’s employees slowly outnumbered the original villagers, with most work in the region supplanted by workers and limited to those willing to work under the corporation’s contracts. Now alienated or forced to move elsewhere, most of Sura’zlip’s original residents dispersed elsewhere, with one group eventually moving on to form the Fog Wardens. 


Non-Skrell make up roughly '''6%''' of Aweiji's population. The percentages below are of the '''Non-skrell''' population only.
===Tartok’qlip===
Tattuqig's northeastern island is predominantly an elevated, flat mesa, making it an ideal landing site for the original colonists. The mesa now hosts the sprawling city of '''Tartok'qlip''', which maintains the lifeline between Tattuqig and the rest of the Nralakk Federation. The mesa’s elevation keeps it clear of fog, with its flat terrain suitable enough for ships to land without being visually impaired, making Tartok'qlip the planet’s sole spaceport.


*98% Diona
Tattuqig’s local starships are ruggedized civilian models, built to withstand the planet’s intense electromagnetic fields, sacrificing mobility and most onboard systems in exchange. These vessels ferry goods and passengers between visiting vessels and the planet itself, but remain limited due to concerns regarding their lack of onboard systems, and are incapable of cross-planetary travel.
*2% Human


==Major Cities and Landmarks==
Tartok'qlip is considered equal to Sura'zlip as one of the more developed areas on the planet, with those avoiding the corporate influence in the Mo'qa'Noa region settling there instead. Job opportunities are scarce, with most of the city and its surroundings solely supporting the spaceport. The city’s other major sector is its service industry for visitors, who are typically corporate or Federation representatives assigned to oversee one of the many archaeological projects underway.


[[File:aweijimap.png|360px|thumb|right|A map of Aweiji and its cities.]]
===Ublureak’qwip===
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Ubulreak'qwip is located in a valley on the westernmost island of Tattuqig, mostly inhabited by xenobiologists studying the native Fog Crawlers. Due to the density of their population within the valley and the surrounding area, both Zeng-Hu and Federation scientists work here, with most research focusing on the Fog Crawlers’ use of psionics.
===Tresja===
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'''Tresja''' is the capital of Aweiji, and is located in a mountain-shielded atoll. Within Tresja is the '''Tresja Monument''', a statue of the Qu’Qerrvolis sculpted by [[Notable Skrell|Rixulin Fliioux’Quualt]] as a memorial to the colonists. The city is culturally important across the Federation, being the city that held the '''Tresja Agreement''', a conference that formed the foundation of the second Nralakk Federation and considered the point of its legitimacy as a successor state.


The city is divided into two sections, consisting of the aboveground section built the atoll’s central island, and the submerged section that expands deep underwater. The surface section of Tresja is the center of the city, with most buildings housing the planetary government. The surface is also a notable tourist and educational hotspot, with a notable portion of Tresja's income coming from field trips from Federation educational centers, with most young skrell claiming to have visited the capital at least once.
Ublureak’qwip’s history with the Fog Crawlers began when the original colonists first confirmed their existence, attacked by their hunting prides in the months preceding their discovery. Their large population in the valley persists to the modern day, still home to the most Fog Crawler attacks on the planet, and where the '''Ubulreak Corps''' established themselves.


The submerged section of Tresja acts as the residential center of the city, with an underwater transportation system connecting it to the surface. While the surface is the central source of the city’s income, local economies under the water flourish from Tresja’s proximity to the Kol’karr sea. Day trips and personal tours of the sea are common, with prestigious universities focusing on ecological and biological sciences regularly arranging trips, making up the bulk of income from field trips for students studying how transplanted fauna and flora adapted to living in Aweiji's waters.
While the settlement is considered the southernmost point of safely habitable land, regular excursions into the valley and surrounding areas are still held. These excursions are performed by the Ublureak Corps to train their recruits, with some scientists organizing their own expeditions while escorted by trained corps members.
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===Plebu’qlip===
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'''Plebu’qlip''' is the third largest population center on Aweiji, and is the planet’s industrial center. Established in 200 BCE, Plebu’qlip rests along the mountain range across the western island chain to access the mineral deposits present in order to support early expansion of the colonies. With poor access to minerals and small reserves, Plebu’qlip’s mines were closed and instead focused on its agricultural industry early, and was the sole mining facility on Aweiji.


Despite Aweiji’s lack of mineral resources, its non-arable land surrounding Plebu’qlip were utilized for industrial expansion, most notably by Glorsh-Omega. Glorsh-Omega’s expansion of the city was a receiving point for the [[Notable_Skrell_Systems_and_Locations#The_Trichotomous_Systems:_The_Traverse|Traverse]]’s raw materials, which were refined and then sent to the inner systems. Plebu’qlip’s steel and plasteel refineries are its most notable export, as well as the [[Nralakk_Federation#Vehicles|automobile industry]], boating manufacturers, and agricultural equipment. Because of this, Plebu’qlip is the main economic center of Aweiji, and an integral logistics center of the Nralakk Federation as a whole. Amenities within the city are notably of higher quality out of federal interest in keeping the city loyal and in-step with its interests, well aware of the potential second independence movement’s disastrous effects.
===Holai Bay===
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Holai Bay is a large coastal region close to Ublureak'qwip. The bay has notably thin fogbanks, allowing the establishment of a port to connect the island to the rest of Tattuqig. Several small villages and outposts dot its coastline, making it one of the more populated regions on the island. Holai Bay was affected greatly by the [[Warbling_:_The_Traverse_Strikes_Back|exodus]] of skrell headed by Weibii in 2463, with many of the settlements abandoned due to most of their inhabitants fleeing the Traverse.
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===Hyu’blaq’wesi===
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'''Hyu’blaq’wesi''' is located in the northern mountain ranges, isolated from the rest of Aweiji’s other cities. Due to its isolation and relatively small population, Hyu'blaq'wesi has notably low light pollution. This has made the region an ideal place to stargaze for followers of Qeblak and Weishii, and is considered the religious center of the planet.


Founded in 2270 by pilgrims visiting the Wonqio Monastery Observatory Dome, the monastery is culturally significant due to housing the original [[Skrell_Faith|Qeblak]] manuscripts surrounding its earliest history. This information was considered lost with the locking of the [[Nralakk_Federation#The_Archive_Project|Tzqul Archive]], with the manuscripts transported back to Qerrbalak for archival. Copies of the original manuscripts are stored in the Wonqio Monastery to this day, being an attraction for pilgrims.
===Kanosak Point===
The Kanoask Mountains are located to the north of Ublureak'qwip, with its highest point atop a dormant volcano being Kanosak Point. Most notable is the pristinely intact ruins at its base, being so vast and intact that it is visible during the lighter fog season from Holai Bay. Despite its visibility, Kanosak Point’s ruins remain out of reach, with the surrounding fog at the base of the mountain rendering travel impossible.


Hyu’blaq’wesi hosts eight observatories, each capable of hosting ten thousand visitors in their interiors. These observatories are dwarfed by the Wonqio Monastary, which is the largest Qeblak Observatory Dome within the Nralakk Federation, hosting a total of thirty-five thousand. These observatories are pilgrimage sites for Aweiji’s citizens, who are predominantly followers of Qeblak. Despite this, Hyu’blaq’wesi hosts a growing community of Weishii followers and members of the [[Dionae_Culture#Religion|Orthodox Eternal]] faith.  
== Holidays ==
'''Founding Day''' - Tattuqig's Founding Day celebrations are considerably humble, being one of the poorer Traverse planets. Only two cities, Tartok'qlip and Sura'zlip, are able to host proper festivities. Festivities involve local gatherings in one of the communal buildings, where colonists share food and celebrate. In Tartok'qlip, festivities are more extravagant, with decorations and art displays being common ways of celebrating. Despite its wealth, Sura'zlip's festivities are nonexistent due to the village’s original residents having left, with the local Zeng-Hu employees leaving the holiday unobserved.  


Despite few suitable natural sites for [[Skrell_Faith|Weishii]] followers near Hyu’blaq’wesi, some secluded grottos or other bodies of water near the coast are established sanctuaries. Unlike Qeblak followers who make annual pilgrimages to the city, Weishii followers have permanent communes on the outskirts of Hyu’blaq’wesi within the sanctuaries, which have formed the largest Weishii centers on Aweiji.
'''Lu'Nioh-Weibii''' - Translated directly to Stardust of Weibii, this holiday marks Kal'Qi Weibii's exodus to the Republic of Biesel, along with those who left Tattuqig with them. Derived from the [[Skrell_Relationships#Lu'Nioh_-_Stardust|relationship term of the same name]], it signifies that while no ill-will is held, those who left are no longer considered welcome. Sky lanterns are constructed during the day, and are released at the festival held at night. The lanterns are lit and observed as they float into the night sky, representing the exodus and abandonment of those who stayed.


Orthodox Eternal’s followers have established their church near the center of the city within a [[Dionae_Forms#Penuma|Penuma gestalt]]. This is the only sanctioned Penumas within the Nralakk Federation that exists outside of the [[Diona_in_the_Federation#Spiral_Gardens_and_Dionae_Living_Spaces|Spiral Gardens]], with the exception that the gestalt be cared for by a non-affiliated group of skrell scientists. Although the Eternal community is a religious minority, they are well known due to their charity towards first-time pilgrims, hosting them in free lodgings, and guiding them if needed. The followers also man tourist kiosks and host public events out of their church.
'''Paalq'triq''' - Directly translated to Change of the Currents, Paalq'triq is a celebration of the end of the Qu-Paalq season, and the transition to the Lu-Paalq season, when the sea weather becomes much calmer. The holiday is held mostly by coastal settlements, with Qaroq'xlip being the most notable. Festivities involve large gatherings along the coastline, with the larger settlements taking boats out into the water to celebrate. This holiday is also the start of Qaroq'xlip's work setting up buoys, allowing safe travel between the islands.
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===Weibi’zlip===
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'''Weibi’zlip''' is the second smallest city on Aweiji, being established on the planet’s equatorial island chain in order to exploit the chain’s fertile land for agricultural output.  


Pre-Glorsh-Omega, most farm work in Weibi’zlip was automated, with synthetics strictly managed for optimal plant growth. After Glorsh-Omega’s disappearance, all agriculture in the city was forced to be done manually in order to continue its role  as Aweiji’s primary source of food. The workers of Weibi’zlip developed the Weibi Method across fifty years in order to handle the immense workloads. After the '''Tresja Agreement''' in 2245, the agricultural philosophy was spread to other planets within the Nralakk Federation. With the city’s techniques revolutionizing agricultural efficiency across Federation space, Weibi’zlip and Aweiji are revered as the “Parents of Agriculture” to this day.
== Demographics ==
Weibi’zlip is no longer the sole food production center of Aweiji in the modern day, but still produces two-thirds of the planet’s total agricultural output, and is the main processing hub for exports to be sent to '''Spaceport XY-558'''.


While Weibi’zlip is remembered for its revolutionary farming methods and being the key to the survival of Aweiji in post-Glorsh-Omega before the re-establishment of the second Nralakk Federation, the city also houses a critical [[Nralakk_Federation#The_Archive_Project|archive]] for the Nralakk Federation. The Weibi Archive stores the majority of the species’ knowledge of agricultural science, as well as a seed vault containing samples of all skrell crops.
Tattuqig has a relatively small population in comparison to other colonies in the region from its recent establishment, as well as the difficulties of colonizing the planet itself. The habitable parts of Tattuqig are small, isolated pockets that have minimal to no fog year round, where it is considered safest. The majority of skrell that were part of the initial colonization effort were primarily Xiialt, followed by smaller Axiori and Xiiori groups.
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===Gwikip===
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'''Gwikip''' was established on the coast of a small island near Aweiji’s northern pole, where the planet was seeded with the majority of the Qerrbalak marine life post-terraformation. Currently, Gwikip is tied with Weibi’zlip for smallest total population.


Despite its size, Gwikip represents a significant portion of Aweiji’s food production, accounting for a third of total food exports. The city specialises in traditional fishing in the Ignakii Ocean and aquaculture along its coastline, representing the majority of Aweiji’s maritime industry.  
Non-skrell on Tattuqig consist primarily of dionae colonists, with human and vaurcae employees of Zeng-Hu Pharmaceuticals forming the rest. The non-skrell population is notably higher and more diverse on Tattuqig as a result of Zeng-Hu’s investments.


Citizens from Gwikip are typically stereotyped simple fishermen, though most in its fishing industry are marine biologists, ecologists, and veterinarians who ensure the fishing industry is sustainable and not detrimental to the marine population. While their counterparts in Weibi’zlip are environmentally conscious for their agriculture, Gwikip’s specialists monitor the ocean and their fishing industries.
=== Percentages ===
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==== Skrell Demographics ====
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===Orbital Spaceport XY-558===
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'''Orbital Spaceport XY-558''' was the Nralakk Federation's first deployment of a [[Terraforming#Categories_of_Terraforming|Seeding Platform]], tasked with terraforming Aweiji to be habitable and capable of supporting colonies. XY-558 is a pre-AI installation, with its comparatively imprecise terraforming of Aweiji creating the new common violent tropical storm cells. Large scale terraforming projects were shelved after Aweiji was terraformed, then reintroduced following the adoption of AI, before its subsequent abandonment again after Glorsh-Omega and the Federation’s AI bans.


Modern XY-558 is considered an orbital city with thousands of skrell aboard, with residents using the pre-existing habitation blocks. Retrofits allow it to function as a spaceport for shipping freight and host simultaneously docked vessels, with dozens of ships and shuttlecraft capable of being docked simultaneously within its many airlocks and exterior hangars.
Skrell make up roughly 81.7% of the total population. The percentages below are of the '''skrell''' population only.


Visitors to Aweiji typically spend their first day in the spaceport, browsing the massive commercial deck known as the Aweijiin Bazaar. This region of the spaceport has roughly two dozen permanent retailers and restaurants, with many more smaller fronts that rotate seasonally.
*'''Xiialt''': 60.8%
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*'''Axiori''': 30.9%
==Unique Constellations==
*'''Xiiori''': 8.3%
==== Non-Skrell Demographics ====


Due to the period of Aweiji’s colonization, the planet has a notable [[Skrell Faith|Qeblak]] congregation. As Qeblak is the dominant religion on Aweiji, multiple minor constellations in its skies are considered religiously important.
Non-skrell make up roughly 18.3% of the total population. The percentages below are of the '''non-skrell''' population only.


Catalogued early on in Aweiji’s history by [[Skrell Faith|Starkeepers]], these constellations have influenced its residents to be more self-sufficient and introspective. When Glorsh-Omega disappeared, this influence became especially prominent during Aweiji’s isolation and troubled period, with its inhabitants enduring greater hardship. Modern Aweijin skrell preserve this behavior in the modern day by training themselves in survival skills and self-sufficiency.
*'''Dionae''': 60.8%
*'''Humans''': 22.1%
[[File:The Nioh.png|thumb|right|'''The Nioh''': Trust. Reliance. Perseverance. Survival.]]
*'''Vaurcae''': 17.1%
== Culture and Life on Tattuqig ==
 
The permanent fog on Tattuqig’s surface, combined with the turbulent sea weather and strong electromagnetic activity, has made life vastly different from other colonies elsewhere in the Nralakk Federation. Travel options remain limited due to technological limitations and dense fog, with most settlements isolated from one another. Settlements rely on a network of safe routes, known as the Roaming Routes, that allow passage through the fog. These routes require constant maintenance and patrols by local militias and the Ublureak Corps, as these routes can stretch for kilometers between populated areas in dense wilderness. This isolation is most felt by the planetary administration, as they struggle with relying on couriers and a lack of administrative technology to aid them.
 
The electromagnetic activity of the planet renders most modern technology useless, forcing the colonists to rely on older technology, or pay to have modern equipment ruggedized. Natural gas reserves are exploited for lighting, and simpler vehicles are used where the terrain allows it, with most ships using sails or combustion engines. While not entirely without modern equipment, what exists is expensive to have hardened to Tattuqig’s fields, being relegated to areas critical for the colony. The most notable example of this is the retrofitted vessels in Tartok'qlip's spaceport, rendered slower and lacking equipment deemed critical for interplanetary travel, which are used to ferry goods and people between vessels in orbit and the planet itself. Modified psionic devices are placed at larger cities’ borders and along the Roaming Routes to deter Fog Crawlers, being based off of the same technology in the Nlom Relays.
 
Most settlements on Tattuqig are simplistic and made from local materials, primarily stone and brick, and reach up to four stories in height to offset the restrictions from the fog. The verticality allows them to host a larger population than considered feasible, housing double or triple the inhabitants expected to live under constraints. Most settlements are self-sufficient, bartering between each other for goods. Tartok'qlip and Sura'zlip are both able to reach standards similar to that of other cities in the Traverse, being the sole exceptions.
 
Tattuqigan skrell are regularly stereotyped as uneducated and backwater due to their simplistic lives and barebones living standards by others, though this holds little weight with Tattuqig’s scientific importance and Zeng-Hu Pharmaceuticals’ presence. The ruins in particular have guaranteed the colonies’ continued existence with Zeng-Hu’s interest, who have funded and maintained the archaeological sites as part of an arrangement with the Nralakk Federation. Job opportunities for non-scientists wishing to take part consist of artifact hunters, explorers, construction workers, and escorts through the scientific community of Tattuqig. Illegal exploitation of the ruins from independent treasure hunters and black market operations are also lucrative opportunities, though they must contend with Zeng-Hu’s well-equipped corporate security despite being beyond the government’s reach.
 
Tattuqig's status as an underdeveloped colony stems from the Nralakk Federation's hands-off approach to the colonies of the Traverse, being left to their own devices in spite of holding scientific value. While originally seen as a boon, the presence of Zeng-Hu Pharmaceuticals has done little to change its prospects. The corporation's one-sided policies, lack of involvement beyond Sura'zlip, and favouritism for its own scientific endeavours has fostered resentment towards its presence. Despite this, many see its involvement as an opportunity for themselves, taking on contracts with Zeng-Hu and transferring off-world in the hopes of a better life.
 
Despite being kept distant from the Nralakk Federation, Tattuqig remains loyal to it in the aftermath of [[Warbling_:_The_Traverse_Strikes_Back|Weibii's exodus]], where most settlements were abandoned from their residents fleeing. The impact of the exodus, along with most anti-Federation skrell having fled, pushed the remaining colonists further into supporting the Federation. Tattuqig sees those who fled as traitors, and by extension considers themselves Lu'Nioh to the [[Federation_Crime_and_Resistance#The_Resistance|Lyukal]].
 
==Roaming Routes==
The '''Roaming Routes''' are a network of safe routes for traveling through the fog. These paths change throughout the year, with new paths routing through where the fog shifts and thins. Lampposts burning the gas of the '''Screaming Bulbs''' illuminate these routes, bright enough to cut through the fog for travellers using them. Psionic beacons are used extensively to deter Fog Crawlers from entering the paths, with local militias making regular patrols. Most routes remain treacherous as they enter the dense wilderness between settlements, with these sections still prone to Fog Crawler incursion where beacons fail, visibility reduces where lampposts aren't refuelled, and patrols grow scarce. These areas rely on the '''Ublureak Corps''', instead.
 
Travel through these routes are done on foot or by vehicle, though vehicles remain a scarce commodity. Most routes will stretch for kilometers before arriving at another settlement, which has influenced the creation of temporary shelters along these routes. These shelters are basic structures for travelers to use to grant refuge, and vary wildly in size and quality. Despite this, they remain a welcome sight for travelers.
 
Outside of the Roaming Routes, unofficial paths cut through the fog where the other routes shift around them, cutting travel times significantly while being much more dangerous and having unpredictable terrain. Unofficial paths are kept secret, being used by [[Federation_Crime_and_Resistance|criminals]] and smugglers. A guide is required for those using these paths, referred to as Fogcutters, who are paid well in return for faster, unseen travel.
==Fog Wardens==
 
'''Fog Wardens''' are a collective term for those dedicating themselves to protecting Tattuqig from perceived, exploitative "outsiders". Originally founded in light of Zeng-Hu Pharmaceuticals' impact on Sura'zlip, the movement has grown to encompass anti-Federation elements.
 
Zeng-Hu Pharmaceuticals formed business arrangements with the Nralakk Federation soon after first contact, allowing it to study the wildlife on Tattuqig and conduct its own archaeological research. In exchange, Zeng-Hu was to self-fund all research conducted on the planet, corporate or otherwise. Sura'zlip and its surrounding ruins were selected to be the base of operations on Tattuqig, turning it from a small village to a center for scientific research. It soon became apparent that this was more for the benefit of Zeng-Hu than the original inhabitants, with buildings and infrastructure focusing on what their operations required rather than to the village as a whole. Most work opportunities were only available to those that took Zeng-Hu contracts, leaving the locals pushed out of their own homes. The arrangement left the villagers disgruntled, eventually leaving.
 
Those that left shared their experiences, with many agreeing that Sura'zlip’s state was an outrage, only feeling more strongly on the matter when Federation officials responded with indifference. Despite the villagers' feelings, the Federation saw no issue with what they saw as subsidised development of one of their colonies, and saw the complaints as just another form of anti-Federation sentiment.
 
The lack of support led these Tattuqigans to take matters into their own hands, founding the '''Fog Wardens'''. While each group varies on their aims and methods, they all act against foreign involvement and the exploitation of Tattuqig. More peaceful Wardens will use peaceful demonstrations, petition cities to invest more resources towards overseeing Zeng-Hu and Federation research teams, and recruit members into their movement. Militant groups are ostracised by the rest of the Fog Wardens for their methods, which include attacking researchers and destroying dig sites.
==Ublureak Corps==
 
The Ublureak Corps are an official organisation established to protect the settlements from Fog Crawlers and other predators through patrolling and maintaining the '''Roaming Routes''', and escort scientists on their expeditions into the swamps of Tattuqig. The corps takes its name from Ublureak'qwip, a city plagued by Fog Crawler attacks even today due to their high population in the area. The city was chosen as the Ublureak Corps' headquarters, and is where they train recruits and plan its operations. The Ublureak Corps' corpsmen will typically work in teams of three, usually found in the large sections of the Roaming Routes kilometers away from civilization to keep them maintained.  
 
The scientific community of Tattuqig regularly cooperates with the Ublureak Corps, hiring them as escorts to travel to remote dig sites, with the scientists at Ublureak'qwip enjoying ready access to corpsmen for escorts, which are used as training exercises for recruits. The corps also performs its own training excursions into the valley close to Ublureak'qwip, with the aim of monitoring Fog Crawler activity and culling the population if needed.  


[[File:The Mountain.png|thumb|left|'''The Mountain''': Self-analysis. Feelings of accomplishment. Clearer view.]]
The Ublureak Corps emphasises survival skills to its members, teaching recruits how to use the local surroundings, wildlife, and the fog to their advantage. Most members of the corps will know how to extract the paralytic agent from the fruit of the Hanging Pendula, and use it to great effect on Fog Crawlers. Recruiting standards remain strict due to the dangerous nature of their mission, with many skrell looking to join being rejected. This is not seen as a failure, however, as those who aren't accepted are still taught some of the skills required to survive in the wilds of Tattuqig. The act of signing up with the Ublureak Corps is seen as a rite of passage in the colonies, with being accepted into its ranks being seen as a great achievement.


[[File:The Sraso.png|thumb|center|330px|'''The Sraso''': Sustainability. Growth. Safety.]]
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[[Category:Skrell]]
[[Category:Skrell]]
[[Category:Planets and Systems]]
[[Category:Planets and Systems]]

Revision as of 02:49, 10 June 2025

REGION - Traverse
This location is centred in the Traverse region.
The Traverse is the frontier of Federation society. Research and mining outposts, newly-established colonies, and manufacturing facilities can be found dotted throughout this large-spanning section of Federation space. While the quality of life and purpose of settlements in the Traverse vary drastically, they will all follow similar trends based on which district they are in. The Traverse is also home to independence movements, resistance cells, and other criminal organisations that operate in Federation space.

Tattuqig and Xrim are located in the Traverse.

Tattuqig

Tattuqig is a primarily swampy moon, found orbiting a gas giant in the Ghialok system in the Estuaries of the Traverse. The tropical, boggy environment of Tattuqig hosts extensive fossils and traces of its past ecologies, with extensive archaeological efforts still underway. Tattuqig’s exotic atmospheric composition hosts a permanent fog on its surface, where psionic predators stalk for their prey and skrell alike. Its hostile wildlife and weather makes Tattuqig notably dangerous, and one of the few with travel advisories outside of the Traverse.

History

Tattuqig was discovered pre-Synthetic Age, with colonization only taking place well afterwards in 2267 due to the Nralakk Federation’s collapse post-synthetic age. Tattuqig’s colonial efforts were made with newer Federation colonial policies, cognizant of X'Lu'oa leaving the species’s future precarious, with manned drones and prefabricated habitats to be constructed pre-landfall.

Preliminary probes in the 1630s identified Tattuqig’s electromagnetic fields as notably stronger than the fields around Qerrbalak and the other colonies, though this information was lost until the first colonization efforts in 2254. Trouble began when the colony’s prefabricated habitats and manned drones malfunctioned, and failed to properly deploy before the colonists arrived. New designs had to be developed that could withstand the electromagnetic interference, and more equipment had to be shipped from the inner systems before construction could resume and the colonists could safely make landfall.

By 2267, the colonists arrived at their designated landing site, intended to be a transportation hub to lessen the logistical burden from supplying the outer colonies. The establishment of the first outposts revealed one of the skrell’s biggest discoveries before first contact with humankind, which was evidence of more sentient life developing within the Orion Spur.

Federation scientific communities were shocked at the prospect of intelligent life developing close to their territories, in comparison to Diona being sentient but having arrived from outside of the Orion Spur due to their lack of zona bovinae. Tattuqig’s discoveries were monumental, with the research efforts embedding themselves into the colony soon after, and expeditions were organised to discover more sites belonging to this ancient, absent civilisation.

Preserved villages deep within the peat swamps of Tattuqig were discovered soon after, with their level of preservation allowing archaeologists to gain insight into their culture, society, and technological level of the planet’s old inhabitants with extreme clarity. Although the remains of the civilisation were well-preserved, no bodies were ever discovered at any of the sites, considered an anomaly that baffles anthropologists to this day.

Beyond the civilization remnants and strong electromagnetic field, the colonists discovered another distinct feature in the form of a thick fog that covered the majority of the surface. Originally considered an obstacle to their visibility, the colonists soon found that the fog was home to adapted predators. Strings of disappearances occurred in the months post-landing, pinned on the local wildlife with a specific species preying upon skrell. The creature was described by eyewitnesses as monstrous, burly, and with grey, marble-esque skin. This creature would stalk unaware skrell as they became separated from others, with only a telltale bellowing heard before they pounced. Using a Neaera, another animal native to Tattuqig as bait, a specimen was captured for study.

Named the Fog Crawler by Tattuqig’s colonists, fog crawlers are hulking, reptilian species that utilizes psionics to hunt prey while hidden in the dense fog. The sudden influx of skrell caused a shift in the planet’s Nlom, resulting in the fog crawlers hunting skrell due to their psionic signatures being stronger than its usual prey. While hostile xenofauna is not unheard of by skrell colonists, the thick fog causing visibility issues, and the strong electromagnetic field making most advanced forms of machinery unavailable meant they were left vulnerable. The discovery of the fog crawlers led to Tattuqig being given exemption from Federation gun laws, allowing the colonists to organise patrols and sentries for self-defense of settlements. In response, the settlers established the Roaming Routes, a mapped series of alternating paths through the fog that they used to move across the planet. The Ubulreak Corps were also formed, being tasked with tracking and keeping the Fog Crawlers from attacking inhabited areas or the roaming routes between settlements.

Tattuqig was left to its own devices by the Nralakk Federation until 2332 after first contact with Humanity, with Zeng-Hu Pharmaceuticals taking an interest in Tattuqig's ecosystem, who proposed a deal with the Nralakk Federation to establish a presence on the Tattuqig in return for aiding the funding of all scientific endeavours conducted planetside. While initially only interested in the flora and fauna of the planet, Zeng-Hu took an interest in Tattuqig's archaeological findings, and set up their own branch of xenoarchaeologists. The sudden influx of outside groups on Tattuqig led to the establishment of Fog Wardens, an unofficial group that dedicates itself to protecting Tattuqif from potentially damaging practices by the humans working here.

Tattuqig was one of many Traverse colonies involved in the exodus following Grand Councillor Weashbi Jrugl's victory in the 2463 primary elections. Most disgruntled colonists followed candidate Kalq'Qi Weibii to the Republic of Biesel, and eventually forming the Starlight Zone. While the actual number of fleeting Tattuqigan colonists was small, the impact of the exodus was still noticeable. Scientists, educators, labourers, and many other specialized workers needed for a functioning colony left in droves, causing many settlements to collapse, no longer able to support themselves. Those who remained on Tattuqig resent the exodus for its impact on the planet, especially by those who had to abandon their homes, and are considered responsible for the pro-Federation alignment of the planet, though that is at odds with the colony's lack of support and its poor status.

Government

Tattuqig's capital city is Aujaq'wesi, located on the planet’s central island, and is one of the largest settlements on the planet. Governor Tarqi Plaqo has governed the colony since its inception, although they hold little power outside of the capital due to the fog-induced isolation. This is exacerbated by the strong electromagnetic field making most long-range communications and travel unavailable, leaving the other islands working autonomously from the government.

The planet consists of four regions:

Aujaq Region - Named after the planet's capital, the Aujaq Region consists of the two central islands of Tattuqig , as well as its capital city of Qaroq'xlip. The region is responsible for the administration and cross-planetary infrastructure of the Tattuqig, with its position making it ideal for its role. Both major cities work against the isolating conditions the colony deals with. Aujaq'wesi, being the capital, is responsible for the administration and coordination of the other islands, with Qaroq'xlip being a vital port that ensures long-distance sea travel is possible.

Mo'qa'Noa Region - Named after the Mo'qa'Noa ice sheets and the two islands closest to it, the region sees the most Zeng-Hu activity due to the number of ruins surrounding it. The investment by Zeng-Hu allowed more development to the region’s settlements, giving it a semblance of life closer to that of Contingent Systems. The region is considered much safer than most of Tattuqig, but the terrain on these islands leaves little room for expansion.

Kanosak Region - Named after the Kanosak mountain range on the northern island, the region includes Kanosak Point, a dormant volcano, and Ublureak'qwip. With higher Fog Crawler sightings, the region is most known for the Ublureak Corps, who maintain the city of Ublureak'qwip as their headquarters. Kanosak Point and Ublureak'qwip act as landmarks for the most northern and southern points where skrell can safely inhabit the island, with most areas north of the mountain range deemed inhospitable, while the lands south of Ublureak'qwip are too encased in fog for permanent settlements to be built.

Tartok Mesa Region - Consisting of Tartok'qlip and the surrounding area, the region remains undeveloped outside of its sole city, acting as a vital link between Tattuqig and the rest of the Federation. The mesa on which Tartok'qlip is built on is high enough to not be encased in fog, allowing for the building of spaceports.

Environment

Due to Tattuqig’s atmospheric composition and orbital position to its star, the planet is primarily tropical wetlands, with a dense fog that recedes seasonally. The planet is dominated by nutrient-rich soil, hosting a diverse range of flora and fauna that forms its highly active ecosystem. Most of Tattuqig’s positive characteristics are unable to be exploited by the Federation due to the fog. The oceans of Tattuqig, while mostly unexplored, are potentially ecologically diverse.

In lieu of Tattuqig’s potential industry, its swamp gases remain its primary export, with its availability and simple extraction making it easily exploited. Tattuqig is one of the biggest suppliers of natural gas, with natural gas primarily used in less developed colonies, making it an important export for settlements on the fringes of the Traverse.

Economy

Tattuqig’s economic weight in the Nralakk Federation is considered negligible, being seen as a poorer Traverse colony and poor prospects for future development. The primary exports of the planet consists of food and scientific research, with the neaera being a recently widely-accepted culinary addition to skrell cuisine. Ranching and harvesting neaera is the second most well-known feature of Tattuqig, with every single part of the animal considered delicious and usable. Scientific endeavours and research data remains the primary draw to Tattuqig, with Zeng-Hu Pharmaceuticals maintaining an exclusive deal in funding all research efforts in return for being the sole corporate presence on the planet. Federation-backed researchers are a common sight as visitors and tourists, with the applications of Tattuqig’s wildlife and its ruins drawing in enough outsiders to keep its local service industry afloat.

Wildlife

Oom’Tiiriq (Fog Crawlers)

The infamous predator of Tattuqig, Fog Crawlers grow to almost 2.4 meters in height upright, and can weigh as much as 110 kilogram, with its skin described as similar to an alligator’s, being particularly rough and thick. Fog Crawlers are bipedal and have four arms to clutch their prey. When not hunting, they are organized in prides of ten to twelve individuals, with the pride dividing itself into hunting pairs that coordinate through their psionic abilities. A carnivorous species, the Oom'Tiiriq is considered a threat to the skrell on Tattuqig, and is the reason why the planet has been given private gun ownership allowances to its inhabitants.

Neaera (Tree Lurkers)

Tree Lurkers are one of the most common animals on Tattuqig, resembling an amphibious primate. They inhabit the dense forests of the planet, utilising its powerful leap and adhesive grip to avoid predators on the forest floor. They grow to almost a meter in height, and weigh around 20 kilograms, and form troops of twenty to thirty. The species is wildly popular for its culinary uses, being incorporated in skrell cuisine as a new-found staple of their diet, causing it to be a prized export.

Tupiq’Sir-Qii (Root Grazers)

Root Grazers are speculated to be another extremely common species on Tattuqig, but remain elusive with their natural camouflage and small stature. They regularly grow up to thirty centimetres in length, with collected specimens weighing roughly one kilogram. Root Grazers resemble crustaceans, closely resembling Qerrbalak’s buurgis, and Earth’s horseshoe crab. They are herbivorous and opportunistically carnivorous, regularly eating roots and insects. While solitary outside of the mating season, they tend to congregate around fresh corpses, potentially being carrion-feeders.

Ar'vr Teferb (Screaming Bulbs)

The Screaming Bulbs are a treasured specimen of Tattuqig. When flowering, Screaming Bulbs will grow six, bright blue bioluminescent bulbs on each of its three stalks, which slowly balloon before bursting with a noise reported as long, drawn-out screams. Cultivated specimens are grown for the gasses they produce, which produce vibrant blue flames when ignited. These gases are used as lamppost fuel along the Roaming Routes and aboard sea vessels, with their bright light cutting through the fog to make it easier to navigate between settlements.

Gikiluak (Qhulyin Mushrooms)

Gikiluak are bright red fungi that primarily parasitize foliage, found in particularly dark and damp environments. It hardens around its host plant as it envelops it, using it as structural support. After suffocating its host, the mature fungus begins to produce fruiting bodies to release spores to the wind. It is considered a pest by the Tattuqig Colonial Government, notorious for nearly destroying the early settlements by invading farmland and ruining crops.

Her’qla’vrii (Hanging Pendula)

Hanging Pendula are large, thin trees that grow along the coasts and produce low-hanging fruit. While pleasant-tasting, it contains a paralyzing neurotoxic poison, killing smaller animals and starving larger animals to death, fertilizing the surrounding soil. While not commonly cultivated, the fruit of the hanging pendula is carefully harvested and used by the Ubulreak Corps as a poison against Fog Crawlers.

Seasons

An unlabelled map of Tattuqig.

Tattuqig has a 9 month year, with 37 days in each month, totalling 340 days. Seasonal temperatures remain stable year-round, with the planet's Qu-Paalq averaging at 39° centigrade and a humidity of 80%, while the Lu-Paalq season averages at 30° centigrade, and a humidity of 72%. The Qu-Paalq season lasts for the first three months of the year, with the Lu-Paalq season taking up the later months, being defined by notably calmer seas. Tattuqig’s Qu-Paalq season develops violent oceanic patterns, which only compounds the dangers of travelling between islands. Most travel by sea is done during the Lu-Paalq season, with rare spells of calm weather during the warmer months.

The fog of Tattuqig is also seasonal, with safe routes changing as the fog fluctuates throughout the year, with regions becoming inaccessible for months at a time. Expeditions to remote archaeological sites depend on predicted changes in the fog, along with most trade routes depending on route availability.

Cities and Landmarks

A labelled map of Tattuqig and its cities.

Aujaq’wesi

Nestled inside a mountain range, Aujaq'wesi is the capital of Tattuqig, chosen for its central location and lack of permanent fog. The city was unknowingly built on top of a large mine belonging to the original inhabitants of the planet, which was renovated and expanded for the colony's own mining operation.

Aside from mining, the city is primarily the political heart of Tattuqig, functioning as the administrative center. Aujaq'wesi's administration is made much more difficult with the fog, and lack of advanced technology that allows for safe long-distance travel and communications. This has resulted in most inhabitants being more isolated, considerably more than elsewhere in the Federation. Its central location and access to Qaroq'xlip alleviates this somewhat, but developments are still slow to be heard by the capital, stuck in a constant state of handling administrative and bureaucratic issues that would otherwise be considered minor issues elsewhere.

Aujaq'wesi is quite small, and lacks any readily stable food source, being almost completely reliant on Qaroq'xlip for its food. The city, in turn, is one of the few sources of domestic minerals, ensuring that it is kept well supplied. The Nralakk Federation's policies with regards to the Traverse result in many planets being forced to rely on their own industry to supplement what the Federation provides them, leaving this mutual trade intact.

Qaroq’xlip

Qaroq'xlip is found at the northern strait between its island and Aujaq'wesi's, and shares the responsibilities with its neighboring city in keeping the colony connected. As the city is the halfway point between east and west, its port is vital for long-distance travel and relaying information between the islands. While the city's port is primarily for trade and travel, it is also an important source of food for the region, with Qaroq'xlip fishing vessels being renowned for their ability to navigate the treacherous waters of Tattuqig and comfortably feed both islands.

Qaroq'xlip is also responsible for maintaining the water routes between islands. With the Lu-Paalq months calmer weather allowing for water buoys to be set up at key points as signposts, allowing vessels to safely traverse the oceans. These buoys are moved as the fog changes, eventually removed entirely once the violent storms of the Qu-Paalq begin again.

On the outskirts of Qaroq'xlip, the multiple ancient ruins have been extensively explored. While lacking a tourist industry, these ruins are quite popular among scientists from Zeng-Hu Pharmaceuticals, and elsewhere in the Federation as their orientation before setting out for active archaeological sites. Zeng-Hu Pharmaceuticals' biggest presence in Qaroq'xlip is within these ruins, which they maintain in order to properly orientate their staff who come to work on the planet.

Sura’zlip

Sura'zlip is a small village on one of the southern islands making up the Mo'qa'Noa Region, most known for the extensive system of ruins that surrounds it. Pre-first contact with humanity, the village’s isolation left it in neglect, kept alive through the rare scientific expeditions on the island for their research. Following Zeng-Hu's investments on Tattuqig, Sura'zlip rapidly became a bustling centre for research into its local ancient ruins, growing from a few houses and a small communal lodge to a well-developed colony in under a few years, furnished with the corporation’s money.

Sura'zlip’s eager acceptance of Zeng-Hu’s investments grew into hosting the corporation outright, and hosts a majority of their employees. Now a major hub for corporate interests, further development towards keeping their investments has turned it into one of the most developed settlements on the planet.

Despite the welcomed renewal of the village, Zeng-Hu’s employees slowly outnumbered the original villagers, with most work in the region supplanted by workers and limited to those willing to work under the corporation’s contracts. Now alienated or forced to move elsewhere, most of Sura’zlip’s original residents dispersed elsewhere, with one group eventually moving on to form the Fog Wardens.

Tartok’qlip

Tattuqig's northeastern island is predominantly an elevated, flat mesa, making it an ideal landing site for the original colonists. The mesa now hosts the sprawling city of Tartok'qlip, which maintains the lifeline between Tattuqig and the rest of the Nralakk Federation. The mesa’s elevation keeps it clear of fog, with its flat terrain suitable enough for ships to land without being visually impaired, making Tartok'qlip the planet’s sole spaceport.

Tattuqig’s local starships are ruggedized civilian models, built to withstand the planet’s intense electromagnetic fields, sacrificing mobility and most onboard systems in exchange. These vessels ferry goods and passengers between visiting vessels and the planet itself, but remain limited due to concerns regarding their lack of onboard systems, and are incapable of cross-planetary travel.

Tartok'qlip is considered equal to Sura'zlip as one of the more developed areas on the planet, with those avoiding the corporate influence in the Mo'qa'Noa region settling there instead. Job opportunities are scarce, with most of the city and its surroundings solely supporting the spaceport. The city’s other major sector is its service industry for visitors, who are typically corporate or Federation representatives assigned to oversee one of the many archaeological projects underway.

Ublureak’qwip

Ubulreak'qwip is located in a valley on the westernmost island of Tattuqig, mostly inhabited by xenobiologists studying the native Fog Crawlers. Due to the density of their population within the valley and the surrounding area, both Zeng-Hu and Federation scientists work here, with most research focusing on the Fog Crawlers’ use of psionics.

Ublureak’qwip’s history with the Fog Crawlers began when the original colonists first confirmed their existence, attacked by their hunting prides in the months preceding their discovery. Their large population in the valley persists to the modern day, still home to the most Fog Crawler attacks on the planet, and where the Ubulreak Corps established themselves.

While the settlement is considered the southernmost point of safely habitable land, regular excursions into the valley and surrounding areas are still held. These excursions are performed by the Ublureak Corps to train their recruits, with some scientists organizing their own expeditions while escorted by trained corps members.

Holai Bay

Holai Bay is a large coastal region close to Ublureak'qwip. The bay has notably thin fogbanks, allowing the establishment of a port to connect the island to the rest of Tattuqig. Several small villages and outposts dot its coastline, making it one of the more populated regions on the island. Holai Bay was affected greatly by the exodus of skrell headed by Weibii in 2463, with many of the settlements abandoned due to most of their inhabitants fleeing the Traverse.

Kanosak Point

The Kanoask Mountains are located to the north of Ublureak'qwip, with its highest point atop a dormant volcano being Kanosak Point. Most notable is the pristinely intact ruins at its base, being so vast and intact that it is visible during the lighter fog season from Holai Bay. Despite its visibility, Kanosak Point’s ruins remain out of reach, with the surrounding fog at the base of the mountain rendering travel impossible.

Holidays

Founding Day - Tattuqig's Founding Day celebrations are considerably humble, being one of the poorer Traverse planets. Only two cities, Tartok'qlip and Sura'zlip, are able to host proper festivities. Festivities involve local gatherings in one of the communal buildings, where colonists share food and celebrate. In Tartok'qlip, festivities are more extravagant, with decorations and art displays being common ways of celebrating. Despite its wealth, Sura'zlip's festivities are nonexistent due to the village’s original residents having left, with the local Zeng-Hu employees leaving the holiday unobserved.

Lu'Nioh-Weibii - Translated directly to Stardust of Weibii, this holiday marks Kal'Qi Weibii's exodus to the Republic of Biesel, along with those who left Tattuqig with them. Derived from the relationship term of the same name, it signifies that while no ill-will is held, those who left are no longer considered welcome. Sky lanterns are constructed during the day, and are released at the festival held at night. The lanterns are lit and observed as they float into the night sky, representing the exodus and abandonment of those who stayed.

Paalq'triq - Directly translated to Change of the Currents, Paalq'triq is a celebration of the end of the Qu-Paalq season, and the transition to the Lu-Paalq season, when the sea weather becomes much calmer. The holiday is held mostly by coastal settlements, with Qaroq'xlip being the most notable. Festivities involve large gatherings along the coastline, with the larger settlements taking boats out into the water to celebrate. This holiday is also the start of Qaroq'xlip's work setting up buoys, allowing safe travel between the islands.

Demographics

Tattuqig has a relatively small population in comparison to other colonies in the region from its recent establishment, as well as the difficulties of colonizing the planet itself. The habitable parts of Tattuqig are small, isolated pockets that have minimal to no fog year round, where it is considered safest. The majority of skrell that were part of the initial colonization effort were primarily Xiialt, followed by smaller Axiori and Xiiori groups.

Non-skrell on Tattuqig consist primarily of dionae colonists, with human and vaurcae employees of Zeng-Hu Pharmaceuticals forming the rest. The non-skrell population is notably higher and more diverse on Tattuqig as a result of Zeng-Hu’s investments.

Percentages

Skrell Demographics

Skrell make up roughly 81.7% of the total population. The percentages below are of the skrell population only.

  • Xiialt: 60.8%
  • Axiori: 30.9%
  • Xiiori: 8.3%

Non-Skrell Demographics

Non-skrell make up roughly 18.3% of the total population. The percentages below are of the non-skrell population only.

  • Dionae: 60.8%
  • Humans: 22.1%
  • Vaurcae: 17.1%

Culture and Life on Tattuqig

The permanent fog on Tattuqig’s surface, combined with the turbulent sea weather and strong electromagnetic activity, has made life vastly different from other colonies elsewhere in the Nralakk Federation. Travel options remain limited due to technological limitations and dense fog, with most settlements isolated from one another. Settlements rely on a network of safe routes, known as the Roaming Routes, that allow passage through the fog. These routes require constant maintenance and patrols by local militias and the Ublureak Corps, as these routes can stretch for kilometers between populated areas in dense wilderness. This isolation is most felt by the planetary administration, as they struggle with relying on couriers and a lack of administrative technology to aid them.

The electromagnetic activity of the planet renders most modern technology useless, forcing the colonists to rely on older technology, or pay to have modern equipment ruggedized. Natural gas reserves are exploited for lighting, and simpler vehicles are used where the terrain allows it, with most ships using sails or combustion engines. While not entirely without modern equipment, what exists is expensive to have hardened to Tattuqig’s fields, being relegated to areas critical for the colony. The most notable example of this is the retrofitted vessels in Tartok'qlip's spaceport, rendered slower and lacking equipment deemed critical for interplanetary travel, which are used to ferry goods and people between vessels in orbit and the planet itself. Modified psionic devices are placed at larger cities’ borders and along the Roaming Routes to deter Fog Crawlers, being based off of the same technology in the Nlom Relays.

Most settlements on Tattuqig are simplistic and made from local materials, primarily stone and brick, and reach up to four stories in height to offset the restrictions from the fog. The verticality allows them to host a larger population than considered feasible, housing double or triple the inhabitants expected to live under constraints. Most settlements are self-sufficient, bartering between each other for goods. Tartok'qlip and Sura'zlip are both able to reach standards similar to that of other cities in the Traverse, being the sole exceptions.

Tattuqigan skrell are regularly stereotyped as uneducated and backwater due to their simplistic lives and barebones living standards by others, though this holds little weight with Tattuqig’s scientific importance and Zeng-Hu Pharmaceuticals’ presence. The ruins in particular have guaranteed the colonies’ continued existence with Zeng-Hu’s interest, who have funded and maintained the archaeological sites as part of an arrangement with the Nralakk Federation. Job opportunities for non-scientists wishing to take part consist of artifact hunters, explorers, construction workers, and escorts through the scientific community of Tattuqig. Illegal exploitation of the ruins from independent treasure hunters and black market operations are also lucrative opportunities, though they must contend with Zeng-Hu’s well-equipped corporate security despite being beyond the government’s reach.

Tattuqig's status as an underdeveloped colony stems from the Nralakk Federation's hands-off approach to the colonies of the Traverse, being left to their own devices in spite of holding scientific value. While originally seen as a boon, the presence of Zeng-Hu Pharmaceuticals has done little to change its prospects. The corporation's one-sided policies, lack of involvement beyond Sura'zlip, and favouritism for its own scientific endeavours has fostered resentment towards its presence. Despite this, many see its involvement as an opportunity for themselves, taking on contracts with Zeng-Hu and transferring off-world in the hopes of a better life.

Despite being kept distant from the Nralakk Federation, Tattuqig remains loyal to it in the aftermath of Weibii's exodus, where most settlements were abandoned from their residents fleeing. The impact of the exodus, along with most anti-Federation skrell having fled, pushed the remaining colonists further into supporting the Federation. Tattuqig sees those who fled as traitors, and by extension considers themselves Lu'Nioh to the Lyukal.

Roaming Routes

The Roaming Routes are a network of safe routes for traveling through the fog. These paths change throughout the year, with new paths routing through where the fog shifts and thins. Lampposts burning the gas of the Screaming Bulbs illuminate these routes, bright enough to cut through the fog for travellers using them. Psionic beacons are used extensively to deter Fog Crawlers from entering the paths, with local militias making regular patrols. Most routes remain treacherous as they enter the dense wilderness between settlements, with these sections still prone to Fog Crawler incursion where beacons fail, visibility reduces where lampposts aren't refuelled, and patrols grow scarce. These areas rely on the Ublureak Corps, instead.

Travel through these routes are done on foot or by vehicle, though vehicles remain a scarce commodity. Most routes will stretch for kilometers before arriving at another settlement, which has influenced the creation of temporary shelters along these routes. These shelters are basic structures for travelers to use to grant refuge, and vary wildly in size and quality. Despite this, they remain a welcome sight for travelers.

Outside of the Roaming Routes, unofficial paths cut through the fog where the other routes shift around them, cutting travel times significantly while being much more dangerous and having unpredictable terrain. Unofficial paths are kept secret, being used by criminals and smugglers. A guide is required for those using these paths, referred to as Fogcutters, who are paid well in return for faster, unseen travel.

Fog Wardens

Fog Wardens are a collective term for those dedicating themselves to protecting Tattuqig from perceived, exploitative "outsiders". Originally founded in light of Zeng-Hu Pharmaceuticals' impact on Sura'zlip, the movement has grown to encompass anti-Federation elements.

Zeng-Hu Pharmaceuticals formed business arrangements with the Nralakk Federation soon after first contact, allowing it to study the wildlife on Tattuqig and conduct its own archaeological research. In exchange, Zeng-Hu was to self-fund all research conducted on the planet, corporate or otherwise. Sura'zlip and its surrounding ruins were selected to be the base of operations on Tattuqig, turning it from a small village to a center for scientific research. It soon became apparent that this was more for the benefit of Zeng-Hu than the original inhabitants, with buildings and infrastructure focusing on what their operations required rather than to the village as a whole. Most work opportunities were only available to those that took Zeng-Hu contracts, leaving the locals pushed out of their own homes. The arrangement left the villagers disgruntled, eventually leaving.

Those that left shared their experiences, with many agreeing that Sura'zlip’s state was an outrage, only feeling more strongly on the matter when Federation officials responded with indifference. Despite the villagers' feelings, the Federation saw no issue with what they saw as subsidised development of one of their colonies, and saw the complaints as just another form of anti-Federation sentiment.

The lack of support led these Tattuqigans to take matters into their own hands, founding the Fog Wardens. While each group varies on their aims and methods, they all act against foreign involvement and the exploitation of Tattuqig. More peaceful Wardens will use peaceful demonstrations, petition cities to invest more resources towards overseeing Zeng-Hu and Federation research teams, and recruit members into their movement. Militant groups are ostracised by the rest of the Fog Wardens for their methods, which include attacking researchers and destroying dig sites.

Ublureak Corps

The Ublureak Corps are an official organisation established to protect the settlements from Fog Crawlers and other predators through patrolling and maintaining the Roaming Routes, and escort scientists on their expeditions into the swamps of Tattuqig. The corps takes its name from Ublureak'qwip, a city plagued by Fog Crawler attacks even today due to their high population in the area. The city was chosen as the Ublureak Corps' headquarters, and is where they train recruits and plan its operations. The Ublureak Corps' corpsmen will typically work in teams of three, usually found in the large sections of the Roaming Routes kilometers away from civilization to keep them maintained.

The scientific community of Tattuqig regularly cooperates with the Ublureak Corps, hiring them as escorts to travel to remote dig sites, with the scientists at Ublureak'qwip enjoying ready access to corpsmen for escorts, which are used as training exercises for recruits. The corps also performs its own training excursions into the valley close to Ublureak'qwip, with the aim of monitoring Fog Crawler activity and culling the population if needed.

The Ublureak Corps emphasises survival skills to its members, teaching recruits how to use the local surroundings, wildlife, and the fog to their advantage. Most members of the corps will know how to extract the paralytic agent from the fruit of the Hanging Pendula, and use it to great effect on Fog Crawlers. Recruiting standards remain strict due to the dangerous nature of their mission, with many skrell looking to join being rejected. This is not seen as a failure, however, as those who aren't accepted are still taught some of the skills required to survive in the wilds of Tattuqig. The act of signing up with the Ublureak Corps is seen as a rite of passage in the colonies, with being accepted into its ranks being seen as a great achievement.