Difference between revisions of "Unathi in Dominia"
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Despite barely making up a single percent of the entire Dominian Population at most, the [[Empire of Dominia|Empire]]’s Unathi population is noteworthy for their action, history, and | Despite barely making up a single percent of the entire Dominian Population at most, the [[Empire of Dominia|Empire]]’s Unathi population is noteworthy for their action, history, and influence over the military, culture, and eventually, history of the Empire. Arriving in 2440, the [[Unathi]] of clan Han’san and Kazhkz have shown their uses and will to stay in the empire, to the joy of some, and the dismay of others. | ||
== History == | == History == | ||
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=== First Contact === | === First Contact === | ||
The discovery of [[Moroz]], and the [[Empire of Dominia]] in late 2440 was more than just a promise for a long-needed reprieve. The locals had surprisingly many things in common with Moghesian culture for Humans, namely the importance of faith, or the prevalence of a code of honor; and the Emperor | The discovery of [[Moroz]], and the [[Empire of Dominia]] in late 2440 was more than just a promise for a long-needed reprieve. The locals had surprisingly many things in common with Moghesian culture for Humans, namely the importance of faith, or the prevalence of a code of honor; and once the Emperor learned of the warrior past of these Unathi, he saw the potential in bolstering the Empire’s forces. It was the Unathi’s chance at a new life, something more proper than survival through piracy. | ||
The leaders of both clans agreed to swear fealty to the Empire, but not all approved of this decision. Some members of the fleet disagreed, either refusing to be at the order of Humans, living in an alien civilization (after all, many fought the Hegemony to push back against “alien influence” on Moghes), or simply refusing to let go of a life of piracy they would have grown accustomed to. This led to a part of the fleet refusing to land on Moroz, with a rebellious Kazhkz at their head, and eventually devolved into a battle, in which the rebels were defeated and forced to flee, led by the rebel leader’s wife, Fer'is, who would create the fleet of the [[Unathi_Piracy#Hiskyn's_Revanchists|Hiskyn Revanchists]] soon after; a thorn in the Empire’s side, and a mortal enemy to all Dominian Unathi nowadays. | The leaders of both clans agreed to swear fealty to the Empire, but not all approved of this decision. Some members of the fleet disagreed, either refusing to be at the order of Humans, living in an alien civilization (after all, many fought the Hegemony to push back against “alien influence” on Moghes), or simply refusing to let go of a life of piracy they would have grown accustomed to. This led to a part of the fleet refusing to land on Moroz, with a rebellious Kazhkz at their head, and eventually devolved into a battle, in which the rebels were defeated and forced to flee, led by the rebel leader’s wife, Fer'is, who would create the fleet of the [[Unathi_Piracy#Hiskyn's_Revanchists|Hiskyn Revanchists]] soon after; a thorn in the Empire’s side, and a mortal enemy to all Dominian Unathi nowadays. | ||
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Over the weeks following their arrival on Moroz, Dominia would undergo a minor phase of turmoil as both humans and Unathi had to acclimate to each other. It was the first time many Dominians would meet non-humans. And for the Unathi, not only were many meeting Humans face-to-face for the first time, they were now to live among them. Thankfully, the Emperor took matters into his own hands and ensured that the whole affair went as smoothly as possible, quickly enough establishing a seat for the Chief Minister of Unathi Affairs in the [[Empire_of_Dominia#Imperial_Cabinet|Chief Minister of Unathi Affairs in the Imperial Cabinet]], , one that was given to Kasz Han’san, the other option being the much-less politically correct Salak Kazhkz. | Over the weeks following their arrival on Moroz, Dominia would undergo a minor phase of turmoil as both humans and Unathi had to acclimate to each other. It was the first time many Dominians would meet non-humans. And for the Unathi, not only were many meeting Humans face-to-face for the first time, they were now to live among them. Thankfully, the Emperor took matters into his own hands and ensured that the whole affair went as smoothly as possible, quickly enough establishing a seat for the Chief Minister of Unathi Affairs in the [[Empire_of_Dominia#Imperial_Cabinet|Chief Minister of Unathi Affairs in the Imperial Cabinet]], , one that was given to Kasz Han’san, the other option being the much-less politically correct Salak Kazhkz. | ||
Not every Dominian welcomed, let alone tolerated their new Unathi neighbor, but their use was undeniable. | Not every Dominian welcomed, let alone tolerated their new Unathi neighbor, but their use was undeniable. Many complained about the Unathi being let in the empire, at all, but the might of Han’san warriors helped bolster the ranks of the Imperial Army, and the Kazhkz fleet’s support to the Empire’s as loyal privateers was of great use, especially against the Hegemony as tensions were slowly rising between them and the Empire. | ||
=== The Fall of the Han’san === | === The Fall of the Han’san === | ||
Over the following years, the two Unathi Clans would slowly adjust themselves to Dominian society. Proper Unathi communities would form across the Empire, and their presence would slowly make itself felt over Imperial culture, even if slightly. While the Grudgebearers helped the Empire, they were still officially privateers, their work not directly under the orders of the Emperor, while the Han’san, as part of the Imperial army, were. This situation led to the Han’san being considered the more important of the two Clans at the time. | |||
Over the following years, the two Unathi Clans | |||
This changed after the battle of Three Peaks, on the 3rd of April 2454. As part of their service to the Emperor, Unathi Regiments, mainly comprised of Han’san troops, were sent to [[Fisanduh|Fisanduhan]] lands, starting in 2450 to root out and eliminate the threat of the [[Fisanduh#Resistance_Movements|Fisanduhan Freedom Front]], as well as any other terrorist element once and for all. Though their presence was enough to drastically reduce 3F presence, the number of their operations, and even their success rate, asymmetrical warfare proved to be something they had difficulty adjusting themselves to, something that reached its climax in the battle of Three Peaks. This battle saw the Han’san throw nearly all of their forces into what was assumed to be a sudden and final strike against the Fisanduhan Freedom Front. The 32nd Mountain Brigade of the 3F, along with various other forces had been routed into the Three-Peaks mountain range after a battle against Imperial Fisanduhian Gendarmerie forces. With seemingly nowhere to run, it seemed like the Fisanduhan fighters were done for, and thus it was ordered that the Han’san would come to utterly crush them and get rid of these at long last, hopefully crippling the 3F and stealing them of any chance to commit to any kind of effective operation against the Empire. | This changed after the battle of Three Peaks, on the 3rd of April 2454. As part of their service to the Emperor, Unathi Regiments, mainly comprised of Han’san troops, were sent to [[Fisanduh|Fisanduhan]] lands, starting in 2450 to root out and eliminate the threat of the [[Fisanduh#Resistance_Movements|Fisanduhan Freedom Front]], as well as any other terrorist element once and for all. Though their presence was enough to drastically reduce 3F presence, the number of their operations, and even their success rate, asymmetrical warfare proved to be something they had difficulty adjusting themselves to, something that reached its climax in the battle of Three Peaks. This battle saw the Han’san throw nearly all of their forces into what was assumed to be a sudden and final strike against the Fisanduhan Freedom Front. The 32nd Mountain Brigade of the 3F, along with various other forces had been routed into the Three-Peaks mountain range after a battle against Imperial Fisanduhian Gendarmerie forces. With seemingly nowhere to run, it seemed like the Fisanduhan fighters were done for, and thus it was ordered that the Han’san would come to utterly crush them and get rid of these at long last, hopefully crippling the 3F and stealing them of any chance to commit to any kind of effective operation against the Empire. | ||
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However, the Han’san landing site happened to be near a Fisanduhan settlement, one in which the population remained loyal to the Confederated States of Fisanduh. The Han’san up to now remained undefeated in direct confrontation, but they were used to “proper” warfare, to the battlefields of Moghes, or even piracy done in the more “honorable” Unathi way. Thus, sabotage and other acts of civilian resistance were rarely if ever taken into account by the Han’san forces. This proved to be a fatal error. All but two of the landing crafts were taken out of the skies by defenses hidden and operated by the locals, letting the forces of the 3F swoop in and finish the rest. This utterly humiliating defeat was made all the more terrible for the Han’san clan’s reputation when it turned out that the 3F had captured and kept most of the Unathi soldiers in captivity for months, over which they would make demands and start executing them if these were not listened to. The Emperor refused to cooperate, with Kasz Han’san’s backing, and followed months of attempts of transmission of executions of Han’san prisoners by the 3F in an attempt at psychological warfare and propaganda by the Fisanduhan rebels. | However, the Han’san landing site happened to be near a Fisanduhan settlement, one in which the population remained loyal to the Confederated States of Fisanduh. The Han’san up to now remained undefeated in direct confrontation, but they were used to “proper” warfare, to the battlefields of Moghes, or even piracy done in the more “honorable” Unathi way. Thus, sabotage and other acts of civilian resistance were rarely if ever taken into account by the Han’san forces. This proved to be a fatal error. All but two of the landing crafts were taken out of the skies by defenses hidden and operated by the locals, letting the forces of the 3F swoop in and finish the rest. This utterly humiliating defeat was made all the more terrible for the Han’san clan’s reputation when it turned out that the 3F had captured and kept most of the Unathi soldiers in captivity for months, over which they would make demands and start executing them if these were not listened to. The Emperor refused to cooperate, with Kasz Han’san’s backing, and followed months of attempts of transmission of executions of Han’san prisoners by the 3F in an attempt at psychological warfare and propaganda by the Fisanduhan rebels. | ||
Besides the utter humiliation that crushed the Han’san Clan’s reputation, the defeat of the battle of Three Peaks led to the loss of over three-quarters of their adult men; any Han’san men, soldier or otherwise. Some families were so devasted by the loss that they shunned the militaristic nature of their own clan and chose to focus on other matters. In any case, this utterly crushed any chance of political presence for the Han’san, already seen as a faction among the smallest | Besides the utter humiliation that crushed the Han’san Clan’s reputation, the defeat of the battle of Three Peaks led to the loss of over three-quarters of their adult men; any Han’san men, soldier or otherwise. Some families were so devasted by the loss that they shunned the militaristic nature of their own clan and chose to focus on other matters. In any case, this utterly crushed any chance of political presence or representation for the Han’san, already seen as a faction among the smallest group in the Empire. | ||
=== Settling Down === | === Settling Down === | ||
As time went on, the Unathi of Dominia properly got to settle down and get used to life on Moroz, and over the Empire. Many got used to the frigid temperatures of the Imperial Homeworld, while others moved to different worlds like the much warmer [[Empire_of_Dominia#Alterim_Balteulis|Alterim Balteulis]]. Most secondaries are not too welcoming of their new Unathi neighbors, however, and most Imperial Unathi have taken to forming communities where they tend to live amongst each other. | |||
As time went on, the Unathi of Dominia properly got to settle down and get used to life on Moroz, and over the Empire. Many got used to the frigid temperatures of the Imperial Homeworld, while others moved to different worlds like the much warmer [[Empire_of_Dominia#Alterim_Balteulis|Alterim Balteulis]]. | |||
To this day, the Han’san side of the Unathi | To this day, the Han’san side of the Imperial Unathi remains greatly damaged. Though the new generation started to take over the broken one of the days of the defeat, it will most likely take many more generations to properly fix the damages of the Battle of Three Peaks. Thankfully for them, Kasz Han’san lives on and still retains the seat of Chief Minister of Unathi Affairs in the Imperial Cabinet, representing all Unathi in the Empire to the best of his abilities, but also ensuring the survival of his own Clan. They still provide the Empire with few but fearsome soldiers who are generally put into the small but effective Unathi Regiments. While ultimately led by Human-staffed high command (generally Strelitz, though reluctant at leading Han’san troops after their humiliating defeat), it is also often where Han’san men get to shine as officers as well, and not just mere troopers, giving them hope for a chance to become relevant once more on the political scene. Other members of the clan have also taken to more civilian paths, horrified or otherwise disgusted by war after both the Contact War and the Battle of Three Peaks. | ||
Circumstances for the Kazhkz have been thankfully much better than with their Han’san counterparts. A sizable part of the clan got used to life in space, and wanted to continue working in this field. With incredibly limited options for a career in the Imperial Fleet due to Zhao leadership proving mostly hostile to Unathi, they would instead work for the Empire as privateers. Salak Kazhkz himself chose this path and, to this day, takes the opportunity of the freedom that privateering offers to strike Hegemonic assets, naming his fleet of privateers “The Grudgebearers”. But the majority of the Kazhkz clan does not specialize in this field, or any other specific one, contrary to the Han’san, with most of their members taking to various careers. Most remain within Unathi communities, but it’s not rare to see others mixing with the rest of the Empire, either opening small shops or providing services for the locals, or working for among other secondaries, or even in some cases, for/with primaries. | |||
== Unathi Role in the Empire == | == Unathi Role in the Empire == | ||
=== The | === The Kazhkz-Han’san Oath === | ||
<center>''“I, [first name], of clan [Kazhkz or Han’san], swear today my allegiance to the Emperor, to the Empire of Dominia, and to Goddess and Tribunal. For their kindness in welcoming me and in their fold, I will honor the debt I owe them, and devote myself to serving the Empire and its interest, the Goddess and her will.”'' | |||
First paragraph of the Kazhkz-Han’san Oath</center> | |||
The Kazhkz-Han’san Oath, known as the Unathi Oath by other Dominians, refers not only to the oath sworn to Emperor himself by the original wave of Kazhkz and Han’san Unathi as they arrived on Moroz, but also the life obligation these same Unathi have to follow. The Empire did not welcome the Kazhkz-Han’san out of kindness, but because the Emperor saw a use in thousands of grizzled Unathi warriors and sailors serving Dominia’s interest. | |||
The Oath also serves as an alternative to the [[Empire_of_Dominia#The_Mo’ri’zal|Mo’ri’zal]], for these same Unathi. It was assumed that most of these Unathi migrants would never be able to pay for the Mo’ri’zal, considering that they had nothing but their ships and the clothes on their backs. The Oath ensured another way to pay the debt they owed to the Empire, not through monetary means, but through service. Beyond that, it also proved to be an excellent way to earn the loyalty of the recent alien arrivals, taking advantage of the very honorbound mindset of the many warriors of the Kazhkz-Han’san. Newer generations of Unathi born on Dominian soil have to pay the Mor’ri’zal like any Dominian citizen, however, but many of them still willingly follow the Oath like their parents did, treating it like a tradition. | |||
The Kazhkz-Han’san Oath demands that the Unathi that took it follow four main commands.: | |||
* Allegiance to the Empire. | |||
* Service to the empire through work in fields they excel in. | |||
* Allegiance to the Goddess through Tribunal worship, leaving traditional Unathi religion behind. | |||
* Adaptation to Imperial culture. | |||
This Oath, beyond attempting to ensure their loyalty, would define what role the first generation of Dominian Unathi played in Dominian society. The Kazhkz clan, just like on Moghes, would delve in many kinds of activities, each Unathi focusing on their craft and slowly mixing with the Morozi population, with a sizeable part of the clan taking to privateering again, having already developed the skill and experience pre-settlement in the Empire. The Han’san, on their end, would unsurprisingly bolster the Imperial Army’s ranks with the majority of their population. | |||
To violate the Oath is not only a criminal offense in the eyes of the Empire, but also a grave failure to the eyes of other Imperial Unathi. Punishment depends on how the Oath was broken, with various Imperial and Tribunal (in the case of edict-breaking) laws already covering such acts. Though extremely rare, violation of the Oath is generally expressed through openly-expressed anti-Imperial or anti-tribunal sentiments or actions. Assuming an oathbreaker is still free or alive after his Imperial punishment, they are very quickly shunned away by members of their clan. Without the support of their clan, and the unpopularity of being a Unathi oathbreaker in the Empire, these Unathi are inevitably forced to leave the Empire altogether… A practice that isn’t too dissimilar to turning a Unathi into a Guwan. | |||
=== Political Influence === | === Political Influence === | ||
The Unathi have little political influence in the Empire, but it is still somewhat noticeable. As Chief Minister of Unathi Affairs, Kasz Han’san is part of the Imperial Cabinet and is able to take part in the politics of the Empire to a small degree. While his influence is technically limited, Kasz can make arrangements with other members of the Cabinet to better achieve this goal, as the Han’san Clan Lord does retain a lot of influence over other Dominian members of his species. In the end, however, most of these political maneuvers are made to provide Dominian Unathi with more opportunities, ensuring their living conditions remain acceptable-enough to him. This conduct hasn’t led to Han’san stepping over the other cabinet’s members' toes, which is probably why he has been tolerated so far by the cabinet. | |||
=== Unathi REgiments === | |||
The Unathi Regiments are the Imperial Military’s way to handle its Unathi forces. Set up after the Battle of Three Peaks, they are small, mainly infantry-based regiments led by Human (generally Strelitz) officers. Many of the Empire’s Unathi served, or have served in the past in these Regiments, including nearly all male Han’san. These regiments play a certain role in their culture, and it's not rare to see Dominian Sinta bond over shared service in a regiment. It is tradition for members of a Unathi to give their regiment a name too, earned from its achievement and role, generally. | |||
You can learn more about Unathi regiments in general [[Dominian_Imperial_Military#Unathi_in_the_Imperial_Army|here]]. | |||
== Life for the Dominian Unathi == | == Life for the Dominian Unathi == | ||
=== Life Conditions === | === Life Conditions === | ||
Dominian Unathi enjoy the life conditions of a Secondary. While not having access to great wealth, they live a relatively comfortable life. Dominian Unathi tend to rely on each other quite a lot, as most of them are from the same clan, which can help some access things that would require considerable funds; for instance, one of the two clan could pay the costs of higher education for one of their own, or provide the funds necessary to open up a business, if it is deemed that the Unathi in question is not only promising-enough, but also deserves such support. | |||
=== Cultural Differences === | === Cultural Differences === | ||
Being entirely different species, many cultural differences can be noticed right away between the Unathi and Humans. Perhaps the most striking, though one most expected, might be fashion. Moroz is cold even by the standards of Humanity, but for the average sinta it has the potential to be outright lethal. Even in the relatively warmer equator, Unathi that are not properly dressed when outside can risk passing out, and even dying if outside for too long. This leads to the common sinta generally being seen in multiple layers of clothing of heavy, fur-stuffed coats and jackets. This led to the “puffed up Unathi” cliché, the idea that sinta cover themselves in so much clothing that they appear round from it; an image both popular in Dominian satire, but also Hegemonic and Ma'zal media when mocking the Unathi of Dominia. | Being entirely different species, many cultural differences can be noticed right away between the Unathi and Humans. Perhaps the most striking, though one most expected, might be fashion. Moroz is cold even by the standards of Humanity, but for the average sinta it has the potential to be outright lethal. Even in the relatively warmer equator, Unathi that are not properly dressed when outside can risk passing out, and even dying if outside for too long. This leads to the common sinta generally being seen in multiple layers of clothing of heavy, fur-stuffed coats and jackets. This led to the “puffed up Unathi” cliché, the idea that sinta cover themselves in so much clothing that they appear round from it; an image both popular in Dominian satire, but also Hegemonic and Ma'zal media when mocking the Unathi of Dominia. They also prefer to wear brightly-colored clothes. | ||
Diet is also a very important aspect, as Unathi are after all, carnivorous. Ever since their arrival, both the fishing and cattle industries were drastically expanded. Importation of Buthanol and other sinta-friendly drinks was to be made as well, and it’s not rare to see restaurants and bars in major cities of Moroz, offering Unathi-friendly options. When heading to villages and other smaller settlements, however, Unathi tend to bring their own food. | Diet is also a very important aspect, as Unathi are after all, carnivorous. Ever since their arrival, both the fishing and cattle industries were drastically expanded. Importation of Buthanol and other sinta-friendly drinks was to be made as well, and it’s not rare to see restaurants and bars in major cities of Moroz, offering Unathi-friendly options. When heading to villages and other smaller settlements, however, Unathi tend to bring their own food. | ||
Unathi-owned businesses are rare, but not for a lack of trying, nor any kind of Dominian | Unathi-owned businesses are rare, especially outside of Unathi Communities, but not for a lack of trying, nor any kind of Dominian hostility. The main issue is simply the Dominian system, like any Human society’s, being widely different from anything Unathi were used to up to now with economies ruled by guilds and customary contracts. Unathi can engage in and work for businesses, and nothing prevents them from attaining powerful positions within said businesses on paper, but Unathi-owned businesses in Dominia are a rare sight and are generally led by particularly progressive sinta or ones that managed to adapt to the local system. | ||
[[Unathi#Gender_Roles|Unathi gender roles]] have been a point of contention in some instances, with it being generally frowned upon by many Dominians; though at large there have been no major issues on this specific topic. | [[Unathi#Gender_Roles|Unathi gender roles]] have been a point of contention in some instances, with it being generally frowned upon by many Dominians; though at large there have been no major issues on this specific topic. | ||
Hobbies and other forms of entertainment can often differ from the average Dominian. [[Dominian_Culture#Fencing|Fencing]] is very popular among Unathi, just like with the rest of Dominia, though they rarely fence against Humans, both due to the physical differences of both species and interests, with most Unathi choosing sabers over the more popular rapiers. Wrestling is also popular, and for | Hobbies and other forms of entertainment can often differ from the average Dominian. [[Dominian_Culture#Fencing|Fencing]] is very popular among Unathi, just like with the rest of Dominia, though they rarely fence against Humans, both due to the physical differences of both species and interests, with most Unathi choosing sabers over the more popular rapiers. Wrestling is also popular, and some of the best Dominian Unathi wrestlers have been responsible for training future Zandiziite fighters to represent Dominia, Unathi or Human. Hunting is also something highly appreciated, though rarely practiced as it is a pastime mainly reserved for Primaries. Finally, the younger generation of properly Dominian-born also turned out to be surprisingly fond of video games. | ||
=== Languages === | |||
The overwhelming majority spoke Sinta’azaziba before first contact with Moroz, and they still do, even teaching the newer, Moroz-born generations the old Moghesian tongue. However, they still had to adapt and learn the Imperial tongues, or attempt to. So far the Unathi haven’t fully mastered the alien languages, and instead rely to the few members of their communities that managed to learn one of the two languages, depending on their needs, work environment, and so on. | |||
=== Religious Matters === | === Religious Matters === | ||
Perhaps a major point of contention between Unathi and Humans in Dominia is religion. Unathi tend to be incredibly spiritual, and religion is also extremely important to the Empire. | Perhaps a major point of contention between Unathi and Humans in Dominia is religion. Unathi tend to be incredibly spiritual, and religion is also extremely important to the Empire. | ||
On the one hand, the importance of faith in Dominia is one of the reasons why the Kazhkz-Han’san ever considered joining the Empire in the first place, finding an alien society that shares values with them. An issue, however, might be what faith is being followed. Many of the more conservative Unathi, generally on the Han’san side, had a | On the one hand, the importance of faith in Dominia is one of the reasons why the Kazhkz-Han’san ever considered joining the Empire in the first place, finding an alien society that shares values with them. An issue, however, might be what faith is being followed. Many of the more conservative Unathi, generally on the Han’san side, had a hard time converting to the [[Moroz_Holy_Tribunal|Imperial faith]], and to take the Oath over this very issue. Many think that, if not for Kasz Han’san’s work as Chief Minister of Unathi affairs, they would never have. Instead of focusing on the faith itself, Kasz convinced his kin to convert over honor, as it would be dishonorable to not oblige to the customs of the people that welcomed them to their world. Nowadays, all Dominian Unathi follow the tribunal, officially, though some obviously do with much less zealously than others, seeing this more as a chore than anything else. | ||
Nevertheless, a large portion of Dominian Sinta eagerly embraced the Moroz Holy Tribunal, | Nevertheless, a large portion of Dominian Sinta eagerly embraced the Moroz Holy Tribunal. Noticing commonalities between Unathi faiths and the Tribunal, some Sinta have claimed that these are all interpretations of the same truth. The Great Spirit or the Goddess being the same entity, souls and spirits being different words for the same things, and so on. There are still issues on the proper interpretation of the Dominian state religion, however. More conservative ones, generally Han’san that chose to worship the Goddess, take a more radical route, usually following the Katarinian interpretation of the Edicts. Kazhkz and other more progressive Sinta, however, would tend to follow the Jarmilian route. While rare, some Unathi do get involved with the Tribunal, with a few seen working as acolytes, though there have yet to be proper Unathi initiates. | ||
=== Non Han’san-Kazhkz Unathi === | |||
=== | The overwhelming majority of Unathi in Dominia are part of the Kazhkz or Han'san clans. Some non-Kazhkz-Han’san Unathi can be found in exceptional cases, but they rarely stay this way, or at all. These are almost universally recent Unathi migrants, and almost always end up joining the Kazhkz or Han’san clan. Those that do not tend not to support life on their own in the Empire, and are generally quick to leave. | ||
== Unathi Communities == | |||
As Unathi settled down on Moroz, the issue of lodgings was raised, as there simply wasn’t enough housing to cope with the sudden arrival of thousands of Unathi. To remedy this problem, Nova Luxembourg, Jinxiang, and Domelkos were provided with the funds to build a new district, dedicated to housing these new arrivals. | |||
In order to save on money and time, buildings in these new districts were built with pieces of ship hull from parts of the Kazhkz-Han’san fleet. While a section of the fleet was kept by the Grudgebearers privateers, most of the ships were recycled by the Empire, and as part of the recycling process, hulls were used to make walls and other structural parts for these new buildings, leading to these districts holding a particularly unique take on the typical Dominian architecture. | |||
As these districts were used to house Unathi almost entirely, these were quickly referred to as Unathi Communities by the Dominian population, and remain where the overwhelming majority of Dominian Unathi reside. Though some Unathi do live among other Secondaries, they are very rare cases. | |||
Though there are cases of Unathi living among their Human counterparts and outside of these Unathi communities, they are a minority, and most Dominian Sinta can be found in these districts. | |||
===New Hope District, Nova Luxembourg - “Landsite”=== | |||
<div class="mw-collapsible-content"> | |||
Completed in late December of 2440, mere months after the arrival of the Kazhkz and Han’san clan, the New Hope District is the first and largest of the “Unathi Communities”. Aside from its official name, however, many have referred to New Hope District as “Landsite”, or the “Landsite District”, due to it being built at the very same place where the Kazhkz-Han’san ships first touched down on Moroz. According to the last census of early 2466, the district’s population features a majority of Kazhkz clan members with present but rarer Han’san, and a minuscule Human presence. | |||
Perhaps what makes this Unathi community unique, aside from its size, is the presence of a relatively large tribunal church, built after the Caladius Great House contributed to the district’s funds during its construction. The New Hope Church, is staffed by Human Morozi, mainly, but it is also the main spot where most future Unathi acolytes start their careers. | |||
Aside from the unique Unathi Community architecture, the New Hope District itself is organized like any other Nova Luxembourg district, and has been surprisingly-well integrated into the rest of the city, with locals being able to effortlessly move in and out of the district. This has allowed extensive cultural exchanges in and around the district, and plays a massive role in the integration of the Unathi population into Dominia at large, and the Morozi’s population discovery and acceptance of their new alien neighbors. | |||
</div></div> | |||
===Anvil District, Jinxiang - “Anvil Towers”=== | |||
<div class="mw-collapsible-content"> | |||
Jinxiang’s Anvil District is the second largest Unathi Community. It is the largest Unathi Community population-wise, with a nine-to-one Kazkz-to-Han’san ratio. What makes the Anvil District special is its disposition. Anvil District is incredibly compact, being composed of only two large buildings, hence the name it was given by many locals: “Anvil Towers”. These massive “habitation blocks” include residential areas, but also commercial ones, along with some areas for service and administrative work. | |||
Most of the towers’ population works outside of the District, however, in the extensive industrial zones of Jinxiang, among other secondaries. Though they are paid decently and not disrespected outright, working conditions for Unathi industrial workers of Jinxiang are harsh, mainly due to them needing to adapt Human schedules and obligations. While they are generally stronger than most non-geneboosted Humans, Unathi stamina is far lesser than their Human counterparts’, and it gets quite hard for them to keep up. Kasz Han’san has been hard at work to try and have work schedules fit for Unathi be implemented, but the demand for Morozi shipbuilding, both for civilian purposes and the Fleet, are high, and efforts have been inconclusive so far. Most of these Unathi industrial workers currently stick to part-time work, with the adequate, low pay, and thus have to rely on each other for any expenses beyond essentials. | |||
</div></div> | |||
===Hunter’s District, Domelkos - “Widowtown”=== | |||
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Domelkos is known for many things, the extensive hunting grounds surrounding the city among other things. Hunter’s District was built in what used to be part of these hunting grounds, though deserted by wildlife long ago due to the expanding city. Hunter’s District is the largest of the three original districts in space occupied, yet paradoxically, counts the smallest population. | |||
It wasn’t always like this, of course. Hunter’s District was built with a larger population in mind, and housed a much larger one for a time with an overwhelmingly Han’san population. After the monstrous losses taken during the battle of three peaks, however, and the loss of most Han’san adult men, the population plummeted down. It was after this event that Hunter’s District heard an unfortunate name, for the many families left broken by the battle: “Widowtown.” | |||
Hunter’s District is mainly a residential area, with rare, small Unathi-owned businesses sparkled here and there, though most work outside of the area. Most of the local, male Han’san population, works abroad, as members of the various Unathi Regiments, while others tend to work various jobs within Domelkos at large. | |||
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===Suna Village, Alterim Balteulis=== | |||
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Thanks to its very comfortable climate, Alterim Balteulis many Unathi were quick to move to the Imperial colony. Though the planet didn’t have the same housing issues as Moroz, thanks to Unathi moving there more progressively, many were still quick to gather up, eventually ending up forming Suna Village. With a half-and-half split in Han’san and Kazhkz population, roughly, it is not the only place where imperial Unathi live on Alterim Balteulis, but noteworthy for its population being entirely made up of Unathi. | |||
There have been rumors that, due to its distance from Moroz, and the lesser scrutiny, the locals have managed to continue practicing more Unathi traditions than the rest of their clans, though nothing has been proved yet. | |||
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====Minor Unathi Districts==== | |||
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There exists many more Unathi Districts across Moroz, Alterim Balteulis, and other Imperial colonies, may they be part of larger cities, or small settlements like the Suna Village. These tend to be much smaller, with a population of a thousand souls tops. | |||
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== Relationships == | == Relationships == | ||
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The Kazhkz and the Han’san maintain a sort of brotherly rivalry nowadays. Tensions between the two are obvious, and even Humans can pick up on the occasional spat between members of the two clans. The first and main reason may come from their original failure against the Hegemony during the contact war, with Han’san Unathi blaming their Kazhkz counterpart for Seyro’s plan being their downfall, while the Kazhkz blame the Han’san for this defeat with Kasz being the main strategist behind the landing at the time. | The Kazhkz and the Han’san maintain a sort of brotherly rivalry nowadays. Tensions between the two are obvious, and even Humans can pick up on the occasional spat between members of the two clans. The first and main reason may come from their original failure against the Hegemony during the contact war, with Han’san Unathi blaming their Kazhkz counterpart for Seyro’s plan being their downfall, while the Kazhkz blame the Han’san for this defeat with Kasz being the main strategist behind the landing at the time. | ||
Along with that comes more general banter, as historical issues are left to the older generations that fought on Moghes, with Unathi mocking each other for being landlocked, a fortune navy, lackeys for this or that greater house, and more. All of these tensions, however, tend to vanish regarding issues that go beyond strictly Unathi affairs. When it comes to facing | Along with that comes more general banter, as historical issues are left to the older generations that fought on Moghes, with Unathi mocking each other for being landlocked, a fortune navy, lackeys for this or that greater house or other humans in general, and more. All of these tensions, however, tend to vanish regarding issues that go beyond strictly Unathi affairs. When it comes to facing problems that come from the rest of Dominia, or even the Spur as a whole, the entirety of the Dominian Unathi, no matter what name they bear, quickly gets to unite to face and resolve these. | ||
=== With | === With Primaries === | ||
Some of [[Empire_of_Dominia_Great_Houses#Emperor_Bolesław|House Keeser]], such as the Emperor himself, see Dominian Unathi in | Some of [[Empire_of_Dominia_Great_Houses#Emperor_Bolesław|House Keeser]], such as the Emperor himself, see Dominian Unathi in a generally positive light for their contribution to the Empire. Dominian Unathi tend to be loyal to the Emperor, more than to any other House. The heir apparent, [[Keeser_Royal_Family#Crown_Princess_Priscilla_Keeser|Crown Princess Priscilla]], is rumored to have a much dimmer outlook on these Unathi, perhaps due to her connections with Houses Strelitz and Volvalaad. | ||
[[Empire_of_Dominia_Great_Houses#House_Strelitz|House Strelitz]], perhaps due to their roots in military service, looks down upon the Empire’s Unathi as failures who were beaten by the Fisanduhians and have, as a result, prolonged the Empire’s longest military conflict for decades. The ire between Dominia’s Unathi and the Strelitz is perhaps only more intensely felt by House Zhao’s naval officers, and many Strelitz officers view every death in Fisanduh as the direct result of trusting Unathi military “tactics.” The Strelitz have long stymied the progress of Unathi in the Imperial Army, as even the modern Unathi regiments ultimately rely on Strelitz high command, even when it would benefit the Army, and are the major force behind the dearth of Unathi officers beyond the most junior ranks. | [[Empire_of_Dominia_Great_Houses#House_Strelitz|House Strelitz]], perhaps due to their roots in military service, looks down upon the Empire’s Unathi as failures who were beaten by the Fisanduhians and have, as a result, prolonged the Empire’s longest military conflict for decades. The ire between Dominia’s Unathi and the Strelitz is perhaps only more intensely felt by House Zhao’s naval officers, and many Strelitz officers view every death in Fisanduh as the direct result of trusting Unathi military “tactics.” The Strelitz have long stymied the progress of Unathi in the Imperial Army, as even the modern Unathi regiments ultimately rely on Strelitz high command, even when it would benefit the Army, and are the major force behind the dearth of Unathi officers beyond the most junior ranks. | ||
Generally seen as a progressive great house, [[Empire_of_Dominia_Great_Houses#House_Volvalaad|House Volvalaad]] has long refused to work with the Unathi, who they view as brutish thugs utilized by more conservative factions in the Empire, to hang onto their power at the expense of the broader Empire. Little cooperation exists between the houses and suspicion runs rampant, though Volvalaad scientists are | Generally seen as a progressive great house, [[Empire_of_Dominia_Great_Houses#House_Volvalaad|House Volvalaad]] has long refused to work with the Unathi, who they view as brutish thugs utilized by more conservative factions in the Empire, to hang onto their power at the expense of the broader Empire. Little cooperation exists between the houses and suspicion runs rampant, though Volvalaad scientists are willing to offer their counterparts gene-boosting — even if at a high price. It is currently agreed among Dominian Unathi that such expenses should only be made for medical reasons, and not “enhancements.” | ||
[[Empire_of_Dominia_Great_Houses#House_Caladius|House Caladius]] is divided on the Unathi. Its religious arm largely sees the Unathi in a generally good light, mostly thanks to shared interests. Even putting aside the rare Unathi acolytes seen by the side of Tribunalist priests, the usually very spiritual nature of the average Unathi is something that many priestly Caladius hold in high regard. The merchant faction, which aligns itself more with House Volvalaad’s views, has long been leerier. | [[Empire_of_Dominia_Great_Houses#House_Caladius|House Caladius]] is divided on the Unathi. Its religious arm largely sees the Unathi in a generally good light, mostly thanks to shared interests. Even putting aside the rare Unathi acolytes seen by the side of Tribunalist priests, the usually very spiritual nature of the average Unathi is something that many priestly Caladius hold in high regard. The merchant faction, which aligns itself more with House Volvalaad’s views, has long been leerier. | ||
Out of all of the Great Houses, [[Empire_of_Dominia_Great_Houses#House_Zhao|House Zhao]] is the least Unathi-friendly and is often outright hostile towards their alien counterpart. The main point of contention is their rivalry with the Kazhkz as the Empire’s means of naval supremacy. In practice, this rivalry generally leads to disputes in the Imperial Cabinets and very limited options and disadvantageous treatments to Unathi engaging in His Imperial Majesty’s Fleet. | Out of all of the Great Houses, [[Empire_of_Dominia_Great_Houses#House_Zhao|House Zhao]] is the least Unathi-friendly and is often outright hostile towards their alien counterpart. The main point of contention is their rivalry with the Kazhkz as the Empire’s means of naval supremacy. In practice, this rivalry generally leads to disputes in the Imperial Cabinets and very limited options and disadvantageous treatments to Unathi engaging in His Imperial Majesty’s Fleet. | ||
=== Imperial Relationships === | |||
Unathi are generally seen in a negative light by most [[Empire_of_Dominia#Secondaries|Secondaries]], who view them as “lesser” compared to true Morozians. Most of the Empire’s [[Empire_of_Dominia#Ma'zals|Ma'zal]] population is hostile towards the Unathi, and most of these forms of hostility take on a xenophobia-laced anti-Imperial aspect. Burning effigies of Unathi is a common form of protest against the Empire due to their use as enforcement troops, and they are commonly featured in anti-Dominian media across the Spur. | |||
Most [[Fisanduh|Fisanduhans]] have proved to be extraordinarily hostile to Dominia’s Unathi population, due to their role in the occupation. Fisanduh Freedom Front saboteurs often try to target Unathi buildings and populations even if “softer” targets are available, and few Unathi last long in Fisanduh outside of the Imperial Army. Human Imperial Army units assigned to Fisanduh, such as the [[Dominian_Imperial_Military#Notable_Imperial_Army_Units|56th Jadranic]], often refuse Unathi auxiliaries due to the ire they bring from Fisanduhians. | |||
=== With the Hegemony === | === With the Hegemony === | ||
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=== With other Unathi === | === With other Unathi === | ||
Unathi pirates tend to have mixed opinions, ones as varied as their own fleets. One thing they all agree on, however, is that they do not consider the Kazhkz | Unathi pirates tend to have mixed opinions, ones as varied as their own fleets. One thing they all agree on, however, is that they do not consider the Kazhkz Fleet, before or after Moroz, to be proper pirates, recognizing that their piracy days were more of a transitory phase and that the Grudgebearers’ ties are way too close-knit to the Empire to be treated like proper pirates. Naturally, this means that no Dominian Unathi ever had access to the council of Fangs. Though it is rumored that some individually know about Haza’na’s location, the Grudgebearers officially do not go to the pirate homeworld. | ||
[[File:Hiskyn.png|180px|thumb|right|Flag of the Hiskyn Revanchists Unathi fleet, once part of the same clans, now mortal enemies of all Dominian Unathi.]] | [[File:Hiskyn.png|180px|thumb|right|Flag of the Hiskyn Revanchists Unathi fleet, once part of the same clans, now mortal enemies of all Dominian Unathi.]] | ||
Perhaps the most notable fleet to the Dominian Unathi might be the [[Unathi_Piracy#Hiskyn's_Revanchists|Hiskyns]]. Naturally, besides being ex-Han’san-Kazhkz themselves, the Hiskyns are mortal enemies who will often go out of their way to hunt down their Dominian peers. On the other hand, the [[Unathi_Piracy#Izharshan's_Raiders|Izharshan]] see the Dominian Unathi, mostly through the Grudgebearers, in a mostly positive light for their shared hatred of the Hegemony. | Perhaps the most notable fleet to the Dominian Unathi might be the [[Unathi_Piracy#Hiskyn's_Revanchists|Hiskyns]]. Naturally, besides being ex-Han’san-Kazhkz themselves, the Hiskyns are mortal enemies who will often go out of their way to hunt down their Dominian peers. On the other hand, the [[Unathi_Piracy#Izharshan's_Raiders|Izharshan]] see the Dominian Unathi, mostly through the Grudgebearers, in a mostly positive light for their shared hatred of the Hegemony. | ||
Despite being originally part of the Traditionalist Coalition, most traditionalist Unathi living away from the Empire do not see their Dominian peers in a necessary positive light. Though opinions are diverse, the main point of contention generally is that, by getting so involved in an alien civilization, the Han’san-Kazhkz betrayed themselves, perhaps even going beyond what they could’ve accused the Hegemony of before the Contact War. | Despite being originally part of the Traditionalist Coalition, most traditionalist Unathi living away from the Empire do not see their Dominian peers in a necessary positive light. Though opinions are diverse, the main point of contention generally is that, by getting so involved in an alien civilization, the Han’san-Kazhkz betrayed themselves, perhaps even going beyond what they could’ve accused the Hegemony of before the Contact War. | ||
== Notable Individuals == | == Notable Individuals == | ||
=== Salak Kazhkz === | === Salak Kazhkz === | ||
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''Daughter of Fa’rak Kazhkz, Chief Minister of Unathi Affairs’ aide, “Dark Cloud”'' | ''Daughter of Fa’rak Kazhkz, Chief Minister of Unathi Affairs’ aide, “Dark Cloud”'' | ||
Zukri Kazhkz hatched in September of 2439, on a Kazhkz ship. Never getting to see Moghes with her own eyes, she was properly raised on Moroz, making her a purely Dominian product. From a young age, Zukri turned out to be a very charismatic woman, both with sinta and Humans. Part of a rather progressive family for Unathi, she was allowed, and even encouraged by her family to engage in a political career, where she first became an aide for a | Zukri Kazhkz hatched in September of 2439, on a Kazhkz ship. Never getting to see Moghes with her own eyes, she was properly raised on Moroz, making her a purely Dominian product. From a young age, Zukri turned out to be a very charismatic woman, both with sinta and Humans. Part of a rather progressive family for Unathi, she was allowed, and even encouraged by her family to engage in a political career, where she first became an aide for a Caladius politician. | ||
Eventually, she was invited by the Chief Minister of Unathi Affairs to serve as his aide, as Kasz had noticed her particularly politically skilled nature. Both proud to be Kazhkz and Dominian, many see her as a much more interesting option than Salak to represent the Kazhkz themselves, and even he does not mind, choosing to let her speak in his place while he is off privateering. Named “Dark Cloud” by the Dominians for her dark scales, and apparent soft and kind personality, she turns out to be a surprisingly progressive figure for the Unathi. | Eventually, she was invited by the Chief Minister of Unathi Affairs to serve as his aide, as Kasz had noticed her particularly politically skilled nature. Both proud to be Kazhkz and Dominian, many see her as a much more interesting option than Salak to represent the Kazhkz themselves, and even he does not mind, choosing to let her speak in his place while he is off privateering. Named “Dark Cloud” by the Dominians for her dark scales, and apparent soft and kind personality, she turns out to be a surprisingly progressive figure for the Unathi. |
Revision as of 11:40, 17 December 2024
Unathi Lore Pages | ||
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Planets and Systems | Moghes · Ouerea · Uueoa-Esa · Notable Unathi Colonies · Gakal'zaal · Tret | |
Factions | Izweski Hegemony · Unathi Guilds · Unathi Piracy · K'lax in the Izweski Nation · The Queendom of Sezk-Hakh · Free City of Vezdukh · Unathi in Dominia | |
History | Unathi History · Contact War · Unathi Recent Events · Notable Unathi | |
Religions | Sk'akh · Th'akh · Aut'akh · Si'akh | |
Society and Culture | Unathi Entertainment · Unathi Honor · Unathi Military Structure · Unathi Crime And Enforcement · Unathi Educational Institutions · Unathi Spaceflight · Unathi Abroad · Zandiziite Games | |
Regions of Moghes | Izweski Heartland · Tza Prairie · Southlands · Broken Coalition · Torn Cities · Zazalai Mountains · The Wasteland | |
Lore Arcs | The Titan Rises Arc · New Blades, Old Wounds Arc · They Who Hath Become Lord Arc |
Despite barely making up a single percent of the entire Dominian Population at most, the Empire’s Unathi population is noteworthy for their action, history, and influence over the military, culture, and eventually, history of the Empire. Arriving in 2440, the Unathi of clan Han’san and Kazhkz have shown their uses and will to stay in the empire, to the joy of some, and the dismay of others.
History
Though not all Dominian Unathi bear these names, the history of Dominia’s Unathi population is often tied to the history of the Kazhkz and Han’san clans.
Pre-Contact War
Scarce records were made and even scarcer with the devastation brought by the Contact War, so much so that the only sources for the two clan’s pre-Contact War history are stories told by members of the clans themselves, sources of which the validity are often discussed. Nevertheless, most seem to agree on the following elements.
Earliest known elements of the Kazhkz clan describe their kingdom as a bit of a jack of all trades. With their clan originating in a small city East of Lake Sahltyr, it grew in size over the centuries, from fishing originally, then incorporating more workers, artisans, and soldiers, until the late 2200s when the Kazhkz became a proper Kingdom thanks to their growing wealth, territories, but also political dabbling. Even before the First Contact, however, the Kazhkz Kingdom was far from being popular with those most loyal to the Hegemon. The Kazhkz were known for being overly boastful, leading to the occasional diplomatic incidents and slip-ups. After the First Contact, as tensions started to rise in Moghes, the Kazhkz were quick to pick a side, though it wasn’t until Firebrand Summit that Clan Lord Seryo Kazhkz officially announced his Kingdom’s new allegiance.
The Han’san are much more elusive, though testimony generally indicates that it had always been a very military-focused clan. While it wasn’t a proper Kingdom, it was still a very influential clan in its immediate surrounding, maintaining unique relationships with its neighbors. By the time the Kazhkz clan turned into a proper Kingdom, the Han’san had already reached their zenith. With their clan Lords living in a massive fortress located North-West of Darakath, they were praised by other clans for their fearsome warriors, seen as paragons of might and discipline. Cooperation with other clans by sending Han’san men, either to fight wars for them, bolster their numbers, protect essential elements, or train troops, among many other jobs, allowed Han’san leaders to influence their partner clans. Han’san often had a say in the political affairs of friendly Kingdoms in the area, and this could hardly be more true with the Kazhkz Kingdom, which by the time the First Contact happened, had half of its forces either being Han’san directly or otherwise trained or bolstered by Han’san elements. Being surrounded by Traditionalist allies, the Han’san joined the Coalition when the time for war came.
The Contact War
It is once again hard to know where or how the Han’san and Kazhkz fought exactly during the war, the main sources for the little information at hand being claimed first-hand accounts or partial records found by the Hegemony on Moghes. The final battle of these two clans and its outcome is undisputed, however.
The 6th of June 2439, merely two months before the Nuclear Exchange, would see a battle known as Seryo’s Last Landing unfold. By June, the forces of the Hegemony had managed to take the upper hand and were now advancing, though slowly, into Traditionalist land. Bloody battle after bloody battle only gave Hegemonic troops a few kilometers of land for each victory, but it was undeniable that they had the advantage, and the Traditionalists were starting to lose hope in a victory. Many daring plans to put a swift end to the war were drafted, but only one was ever put in motion, Seryo Kazhkz’s.
In a desperate move to end the war, and “save Moghes from the alien-backed, corrupt Hegemony”, the Kazhkz lord sold his entire Kingdom to neighboring powers for funds that he’d use to acquire alien weapons of his own: advanced shuttles. Though not armed, they could be used for incredibly fast travel to wherever they wished on Moghes, and he acquired hundreds. The plan was to engage in a daring landing on Skalamar, to take over the Hegemony’s capital itself and dethrone the Hegemon directly. It was a young clan Lord Kasz Han’san that was ordered to prepare the battle plan for this entire operation.
Due to the Kazhkz Kingdom no longer existing, with its lands sold to neighboring powers, Seryo was forced to let his force, along with many civilians who were loyal enough to their lord to follow, remain in Han’san territory which by then happened to be dangerously close to the frontline as the Hegemony had already broken through Bahard’s mountain range. It was expected that they’d have enough time to prepare, but a sudden breakthrough by the Hegemon’s troops saw them get close enough to let them spot the massive base the Kazhkz had set up, and the countless shuttles within it. Soon enough, overwhelming artillery fire rained upon Kazhkz-Han’san forces, taking out half of their shuttles before they could even take off, and resulting in massive casualties. Despite the whole operation being nipped in the bud, Seryo ordered all of his combat-capable men to head to their shuttle and head for the Hegemonic capital. The little shuttle fleet found itself harassed during the whole flight, taking losses from both defenses based on Moghes, and early forms of Unathi military spacecraft. The operation itself ended 15 kilometers above Skalamar when Seryo’s own shuttle was taken down by a missile fired by a Hegemonic Sky Behemoth. Right after, it is told that Kasz Han’san contacted the shuttle of Seryo’s son, Salak Kazhkz, aged 19 at the time, to ask for a retreat.
The order for a general retreat was given, and the remaining shuttles left. With their base lost and Han’san lands being taken over with next to little resistance as most of their men had been mobilized during the landing operation, Salak ordered that the remaining forces of the two clans leave Moghes. The remaining shuttles landed by the Han’san fort to gather nobles of their clans, troops, and civilians and left for Ouerea.
The Piracy Days
The flight to Ouerea itself was a bloodbath, with early military spacecraft opening fire on the escaping shuttles. Claims that civilians were onboard were ignored, as the very same shuttles were just about to unleash traditionalist forces upon the Hegemonic Capital. They did, however, manage to reach the colony. With the whole operation complete, and both Clans having lost nearly everything, the Kazhkz’ authority over the Han’san was gone, with many even blaming the Kazhkz for Seryo’s recklessness. Yet, Kasz still saw it wise to stay with the Kazhkz side of this shuttle fleet, deeming that they’d stand better chances to survive together.
Before better access to warp technology and the discovery of Ha’zana by pirates, Unathi piracy was purely limited to the Uueoa-Esa system. When not sailing through the system, most rested on Ouerea, with its criminal underbelly, at the time, being almost entirely made up of pirates. The Nuclear Exchange and its consequences on Moghes prevented the Hegemony from doing anything meaningful to stop it for years, allowing the Han’san and Kazhkz to grow once more as they found a new way to survive in piracy. Salak Kazhkz turned out to be a surprisingly talented tactician in naval combat, and their shuttle fleet provided countless crafts to deliver Han’san warriors to targets to board. Kasz himself ensured that relationships with the slowly developing fleets of the time remained mostly positive, and even had the fleet acquire greater ships, all of alien manufacture, may it be through transactions or hijackings. By January 2440, the Han’san-Kazhkz turned into a proper fleet, and with enough warp-capable ships, extended their operations.
The Han’san-Kazhkz still had the issue of their civilian population, however. The presence of countless families of refugees from the fallen Kazhkz Kingdom and Han’san clan in their ships, which included women and hatchlings, went against the Star Code itself and was always something to keep in mind when engaging in any kind of piracy. Though Salak seemed to have accepted this new way of life, and so did many of the Kazhkz, it was clear that the pirate life was unsustainable for their people.
First Contact
The discovery of Moroz, and the Empire of Dominia in late 2440 was more than just a promise for a long-needed reprieve. The locals had surprisingly many things in common with Moghesian culture for Humans, namely the importance of faith, or the prevalence of a code of honor; and once the Emperor learned of the warrior past of these Unathi, he saw the potential in bolstering the Empire’s forces. It was the Unathi’s chance at a new life, something more proper than survival through piracy.
The leaders of both clans agreed to swear fealty to the Empire, but not all approved of this decision. Some members of the fleet disagreed, either refusing to be at the order of Humans, living in an alien civilization (after all, many fought the Hegemony to push back against “alien influence” on Moghes), or simply refusing to let go of a life of piracy they would have grown accustomed to. This led to a part of the fleet refusing to land on Moroz, with a rebellious Kazhkz at their head, and eventually devolved into a battle, in which the rebels were defeated and forced to flee, led by the rebel leader’s wife, Fer'is, who would create the fleet of the Hiskyn Revanchists soon after; a thorn in the Empire’s side, and a mortal enemy to all Dominian Unathi nowadays.
Over the weeks following their arrival on Moroz, Dominia would undergo a minor phase of turmoil as both humans and Unathi had to acclimate to each other. It was the first time many Dominians would meet non-humans. And for the Unathi, not only were many meeting Humans face-to-face for the first time, they were now to live among them. Thankfully, the Emperor took matters into his own hands and ensured that the whole affair went as smoothly as possible, quickly enough establishing a seat for the Chief Minister of Unathi Affairs in the Chief Minister of Unathi Affairs in the Imperial Cabinet, , one that was given to Kasz Han’san, the other option being the much-less politically correct Salak Kazhkz.
Not every Dominian welcomed, let alone tolerated their new Unathi neighbor, but their use was undeniable. Many complained about the Unathi being let in the empire, at all, but the might of Han’san warriors helped bolster the ranks of the Imperial Army, and the Kazhkz fleet’s support to the Empire’s as loyal privateers was of great use, especially against the Hegemony as tensions were slowly rising between them and the Empire.
The Fall of the Han’san
Over the following years, the two Unathi Clans would slowly adjust themselves to Dominian society. Proper Unathi communities would form across the Empire, and their presence would slowly make itself felt over Imperial culture, even if slightly. While the Grudgebearers helped the Empire, they were still officially privateers, their work not directly under the orders of the Emperor, while the Han’san, as part of the Imperial army, were. This situation led to the Han’san being considered the more important of the two Clans at the time.
This changed after the battle of Three Peaks, on the 3rd of April 2454. As part of their service to the Emperor, Unathi Regiments, mainly comprised of Han’san troops, were sent to Fisanduhan lands, starting in 2450 to root out and eliminate the threat of the Fisanduhan Freedom Front, as well as any other terrorist element once and for all. Though their presence was enough to drastically reduce 3F presence, the number of their operations, and even their success rate, asymmetrical warfare proved to be something they had difficulty adjusting themselves to, something that reached its climax in the battle of Three Peaks. This battle saw the Han’san throw nearly all of their forces into what was assumed to be a sudden and final strike against the Fisanduhan Freedom Front. The 32nd Mountain Brigade of the 3F, along with various other forces had been routed into the Three-Peaks mountain range after a battle against Imperial Fisanduhian Gendarmerie forces. With seemingly nowhere to run, it seemed like the Fisanduhan fighters were done for, and thus it was ordered that the Han’san would come to utterly crush them and get rid of these at long last, hopefully crippling the 3F and stealing them of any chance to commit to any kind of effective operation against the Empire.
However, the Han’san landing site happened to be near a Fisanduhan settlement, one in which the population remained loyal to the Confederated States of Fisanduh. The Han’san up to now remained undefeated in direct confrontation, but they were used to “proper” warfare, to the battlefields of Moghes, or even piracy done in the more “honorable” Unathi way. Thus, sabotage and other acts of civilian resistance were rarely if ever taken into account by the Han’san forces. This proved to be a fatal error. All but two of the landing crafts were taken out of the skies by defenses hidden and operated by the locals, letting the forces of the 3F swoop in and finish the rest. This utterly humiliating defeat was made all the more terrible for the Han’san clan’s reputation when it turned out that the 3F had captured and kept most of the Unathi soldiers in captivity for months, over which they would make demands and start executing them if these were not listened to. The Emperor refused to cooperate, with Kasz Han’san’s backing, and followed months of attempts of transmission of executions of Han’san prisoners by the 3F in an attempt at psychological warfare and propaganda by the Fisanduhan rebels.
Besides the utter humiliation that crushed the Han’san Clan’s reputation, the defeat of the battle of Three Peaks led to the loss of over three-quarters of their adult men; any Han’san men, soldier or otherwise. Some families were so devasted by the loss that they shunned the militaristic nature of their own clan and chose to focus on other matters. In any case, this utterly crushed any chance of political presence or representation for the Han’san, already seen as a faction among the smallest group in the Empire.
Settling Down
As time went on, the Unathi of Dominia properly got to settle down and get used to life on Moroz, and over the Empire. Many got used to the frigid temperatures of the Imperial Homeworld, while others moved to different worlds like the much warmer Alterim Balteulis. Most secondaries are not too welcoming of their new Unathi neighbors, however, and most Imperial Unathi have taken to forming communities where they tend to live amongst each other.
To this day, the Han’san side of the Imperial Unathi remains greatly damaged. Though the new generation started to take over the broken one of the days of the defeat, it will most likely take many more generations to properly fix the damages of the Battle of Three Peaks. Thankfully for them, Kasz Han’san lives on and still retains the seat of Chief Minister of Unathi Affairs in the Imperial Cabinet, representing all Unathi in the Empire to the best of his abilities, but also ensuring the survival of his own Clan. They still provide the Empire with few but fearsome soldiers who are generally put into the small but effective Unathi Regiments. While ultimately led by Human-staffed high command (generally Strelitz, though reluctant at leading Han’san troops after their humiliating defeat), it is also often where Han’san men get to shine as officers as well, and not just mere troopers, giving them hope for a chance to become relevant once more on the political scene. Other members of the clan have also taken to more civilian paths, horrified or otherwise disgusted by war after both the Contact War and the Battle of Three Peaks.
Circumstances for the Kazhkz have been thankfully much better than with their Han’san counterparts. A sizable part of the clan got used to life in space, and wanted to continue working in this field. With incredibly limited options for a career in the Imperial Fleet due to Zhao leadership proving mostly hostile to Unathi, they would instead work for the Empire as privateers. Salak Kazhkz himself chose this path and, to this day, takes the opportunity of the freedom that privateering offers to strike Hegemonic assets, naming his fleet of privateers “The Grudgebearers”. But the majority of the Kazhkz clan does not specialize in this field, or any other specific one, contrary to the Han’san, with most of their members taking to various careers. Most remain within Unathi communities, but it’s not rare to see others mixing with the rest of the Empire, either opening small shops or providing services for the locals, or working for among other secondaries, or even in some cases, for/with primaries.
Unathi Role in the Empire
The Kazhkz-Han’san Oath
The Kazhkz-Han’san Oath, known as the Unathi Oath by other Dominians, refers not only to the oath sworn to Emperor himself by the original wave of Kazhkz and Han’san Unathi as they arrived on Moroz, but also the life obligation these same Unathi have to follow. The Empire did not welcome the Kazhkz-Han’san out of kindness, but because the Emperor saw a use in thousands of grizzled Unathi warriors and sailors serving Dominia’s interest.
The Oath also serves as an alternative to the Mo’ri’zal, for these same Unathi. It was assumed that most of these Unathi migrants would never be able to pay for the Mo’ri’zal, considering that they had nothing but their ships and the clothes on their backs. The Oath ensured another way to pay the debt they owed to the Empire, not through monetary means, but through service. Beyond that, it also proved to be an excellent way to earn the loyalty of the recent alien arrivals, taking advantage of the very honorbound mindset of the many warriors of the Kazhkz-Han’san. Newer generations of Unathi born on Dominian soil have to pay the Mor’ri’zal like any Dominian citizen, however, but many of them still willingly follow the Oath like their parents did, treating it like a tradition.
The Kazhkz-Han’san Oath demands that the Unathi that took it follow four main commands.:
- Allegiance to the Empire.
- Service to the empire through work in fields they excel in.
- Allegiance to the Goddess through Tribunal worship, leaving traditional Unathi religion behind.
- Adaptation to Imperial culture.
This Oath, beyond attempting to ensure their loyalty, would define what role the first generation of Dominian Unathi played in Dominian society. The Kazhkz clan, just like on Moghes, would delve in many kinds of activities, each Unathi focusing on their craft and slowly mixing with the Morozi population, with a sizeable part of the clan taking to privateering again, having already developed the skill and experience pre-settlement in the Empire. The Han’san, on their end, would unsurprisingly bolster the Imperial Army’s ranks with the majority of their population.
To violate the Oath is not only a criminal offense in the eyes of the Empire, but also a grave failure to the eyes of other Imperial Unathi. Punishment depends on how the Oath was broken, with various Imperial and Tribunal (in the case of edict-breaking) laws already covering such acts. Though extremely rare, violation of the Oath is generally expressed through openly-expressed anti-Imperial or anti-tribunal sentiments or actions. Assuming an oathbreaker is still free or alive after his Imperial punishment, they are very quickly shunned away by members of their clan. Without the support of their clan, and the unpopularity of being a Unathi oathbreaker in the Empire, these Unathi are inevitably forced to leave the Empire altogether… A practice that isn’t too dissimilar to turning a Unathi into a Guwan.
Political Influence
The Unathi have little political influence in the Empire, but it is still somewhat noticeable. As Chief Minister of Unathi Affairs, Kasz Han’san is part of the Imperial Cabinet and is able to take part in the politics of the Empire to a small degree. While his influence is technically limited, Kasz can make arrangements with other members of the Cabinet to better achieve this goal, as the Han’san Clan Lord does retain a lot of influence over other Dominian members of his species. In the end, however, most of these political maneuvers are made to provide Dominian Unathi with more opportunities, ensuring their living conditions remain acceptable-enough to him. This conduct hasn’t led to Han’san stepping over the other cabinet’s members' toes, which is probably why he has been tolerated so far by the cabinet.
Unathi REgiments
The Unathi Regiments are the Imperial Military’s way to handle its Unathi forces. Set up after the Battle of Three Peaks, they are small, mainly infantry-based regiments led by Human (generally Strelitz) officers. Many of the Empire’s Unathi served, or have served in the past in these Regiments, including nearly all male Han’san. These regiments play a certain role in their culture, and it's not rare to see Dominian Sinta bond over shared service in a regiment. It is tradition for members of a Unathi to give their regiment a name too, earned from its achievement and role, generally.
You can learn more about Unathi regiments in general here.
Life for the Dominian Unathi
Life Conditions
Dominian Unathi enjoy the life conditions of a Secondary. While not having access to great wealth, they live a relatively comfortable life. Dominian Unathi tend to rely on each other quite a lot, as most of them are from the same clan, which can help some access things that would require considerable funds; for instance, one of the two clan could pay the costs of higher education for one of their own, or provide the funds necessary to open up a business, if it is deemed that the Unathi in question is not only promising-enough, but also deserves such support.
Cultural Differences
Being entirely different species, many cultural differences can be noticed right away between the Unathi and Humans. Perhaps the most striking, though one most expected, might be fashion. Moroz is cold even by the standards of Humanity, but for the average sinta it has the potential to be outright lethal. Even in the relatively warmer equator, Unathi that are not properly dressed when outside can risk passing out, and even dying if outside for too long. This leads to the common sinta generally being seen in multiple layers of clothing of heavy, fur-stuffed coats and jackets. This led to the “puffed up Unathi” cliché, the idea that sinta cover themselves in so much clothing that they appear round from it; an image both popular in Dominian satire, but also Hegemonic and Ma'zal media when mocking the Unathi of Dominia. They also prefer to wear brightly-colored clothes.
Diet is also a very important aspect, as Unathi are after all, carnivorous. Ever since their arrival, both the fishing and cattle industries were drastically expanded. Importation of Buthanol and other sinta-friendly drinks was to be made as well, and it’s not rare to see restaurants and bars in major cities of Moroz, offering Unathi-friendly options. When heading to villages and other smaller settlements, however, Unathi tend to bring their own food.
Unathi-owned businesses are rare, especially outside of Unathi Communities, but not for a lack of trying, nor any kind of Dominian hostility. The main issue is simply the Dominian system, like any Human society’s, being widely different from anything Unathi were used to up to now with economies ruled by guilds and customary contracts. Unathi can engage in and work for businesses, and nothing prevents them from attaining powerful positions within said businesses on paper, but Unathi-owned businesses in Dominia are a rare sight and are generally led by particularly progressive sinta or ones that managed to adapt to the local system.
Unathi gender roles have been a point of contention in some instances, with it being generally frowned upon by many Dominians; though at large there have been no major issues on this specific topic.
Hobbies and other forms of entertainment can often differ from the average Dominian. Fencing is very popular among Unathi, just like with the rest of Dominia, though they rarely fence against Humans, both due to the physical differences of both species and interests, with most Unathi choosing sabers over the more popular rapiers. Wrestling is also popular, and some of the best Dominian Unathi wrestlers have been responsible for training future Zandiziite fighters to represent Dominia, Unathi or Human. Hunting is also something highly appreciated, though rarely practiced as it is a pastime mainly reserved for Primaries. Finally, the younger generation of properly Dominian-born also turned out to be surprisingly fond of video games.
Languages
The overwhelming majority spoke Sinta’azaziba before first contact with Moroz, and they still do, even teaching the newer, Moroz-born generations the old Moghesian tongue. However, they still had to adapt and learn the Imperial tongues, or attempt to. So far the Unathi haven’t fully mastered the alien languages, and instead rely to the few members of their communities that managed to learn one of the two languages, depending on their needs, work environment, and so on.
Religious Matters
Perhaps a major point of contention between Unathi and Humans in Dominia is religion. Unathi tend to be incredibly spiritual, and religion is also extremely important to the Empire.
On the one hand, the importance of faith in Dominia is one of the reasons why the Kazhkz-Han’san ever considered joining the Empire in the first place, finding an alien society that shares values with them. An issue, however, might be what faith is being followed. Many of the more conservative Unathi, generally on the Han’san side, had a hard time converting to the Imperial faith, and to take the Oath over this very issue. Many think that, if not for Kasz Han’san’s work as Chief Minister of Unathi affairs, they would never have. Instead of focusing on the faith itself, Kasz convinced his kin to convert over honor, as it would be dishonorable to not oblige to the customs of the people that welcomed them to their world. Nowadays, all Dominian Unathi follow the tribunal, officially, though some obviously do with much less zealously than others, seeing this more as a chore than anything else.
Nevertheless, a large portion of Dominian Sinta eagerly embraced the Moroz Holy Tribunal. Noticing commonalities between Unathi faiths and the Tribunal, some Sinta have claimed that these are all interpretations of the same truth. The Great Spirit or the Goddess being the same entity, souls and spirits being different words for the same things, and so on. There are still issues on the proper interpretation of the Dominian state religion, however. More conservative ones, generally Han’san that chose to worship the Goddess, take a more radical route, usually following the Katarinian interpretation of the Edicts. Kazhkz and other more progressive Sinta, however, would tend to follow the Jarmilian route. While rare, some Unathi do get involved with the Tribunal, with a few seen working as acolytes, though there have yet to be proper Unathi initiates.
Non Han’san-Kazhkz Unathi
The overwhelming majority of Unathi in Dominia are part of the Kazhkz or Han'san clans. Some non-Kazhkz-Han’san Unathi can be found in exceptional cases, but they rarely stay this way, or at all. These are almost universally recent Unathi migrants, and almost always end up joining the Kazhkz or Han’san clan. Those that do not tend not to support life on their own in the Empire, and are generally quick to leave.
Unathi Communities
As Unathi settled down on Moroz, the issue of lodgings was raised, as there simply wasn’t enough housing to cope with the sudden arrival of thousands of Unathi. To remedy this problem, Nova Luxembourg, Jinxiang, and Domelkos were provided with the funds to build a new district, dedicated to housing these new arrivals.
In order to save on money and time, buildings in these new districts were built with pieces of ship hull from parts of the Kazhkz-Han’san fleet. While a section of the fleet was kept by the Grudgebearers privateers, most of the ships were recycled by the Empire, and as part of the recycling process, hulls were used to make walls and other structural parts for these new buildings, leading to these districts holding a particularly unique take on the typical Dominian architecture.
As these districts were used to house Unathi almost entirely, these were quickly referred to as Unathi Communities by the Dominian population, and remain where the overwhelming majority of Dominian Unathi reside. Though some Unathi do live among other Secondaries, they are very rare cases.
Though there are cases of Unathi living among their Human counterparts and outside of these Unathi communities, they are a minority, and most Dominian Sinta can be found in these districts.
New Hope District, Nova Luxembourg - “Landsite”
Completed in late December of 2440, mere months after the arrival of the Kazhkz and Han’san clan, the New Hope District is the first and largest of the “Unathi Communities”. Aside from its official name, however, many have referred to New Hope District as “Landsite”, or the “Landsite District”, due to it being built at the very same place where the Kazhkz-Han’san ships first touched down on Moroz. According to the last census of early 2466, the district’s population features a majority of Kazhkz clan members with present but rarer Han’san, and a minuscule Human presence.
Perhaps what makes this Unathi community unique, aside from its size, is the presence of a relatively large tribunal church, built after the Caladius Great House contributed to the district’s funds during its construction. The New Hope Church, is staffed by Human Morozi, mainly, but it is also the main spot where most future Unathi acolytes start their careers.
Aside from the unique Unathi Community architecture, the New Hope District itself is organized like any other Nova Luxembourg district, and has been surprisingly-well integrated into the rest of the city, with locals being able to effortlessly move in and out of the district. This has allowed extensive cultural exchanges in and around the district, and plays a massive role in the integration of the Unathi population into Dominia at large, and the Morozi’s population discovery and acceptance of their new alien neighbors.
Anvil District, Jinxiang - “Anvil Towers”
Jinxiang’s Anvil District is the second largest Unathi Community. It is the largest Unathi Community population-wise, with a nine-to-one Kazkz-to-Han’san ratio. What makes the Anvil District special is its disposition. Anvil District is incredibly compact, being composed of only two large buildings, hence the name it was given by many locals: “Anvil Towers”. These massive “habitation blocks” include residential areas, but also commercial ones, along with some areas for service and administrative work.
Most of the towers’ population works outside of the District, however, in the extensive industrial zones of Jinxiang, among other secondaries. Though they are paid decently and not disrespected outright, working conditions for Unathi industrial workers of Jinxiang are harsh, mainly due to them needing to adapt Human schedules and obligations. While they are generally stronger than most non-geneboosted Humans, Unathi stamina is far lesser than their Human counterparts’, and it gets quite hard for them to keep up. Kasz Han’san has been hard at work to try and have work schedules fit for Unathi be implemented, but the demand for Morozi shipbuilding, both for civilian purposes and the Fleet, are high, and efforts have been inconclusive so far. Most of these Unathi industrial workers currently stick to part-time work, with the adequate, low pay, and thus have to rely on each other for any expenses beyond essentials.
Hunter’s District, Domelkos - “Widowtown”
Domelkos is known for many things, the extensive hunting grounds surrounding the city among other things. Hunter’s District was built in what used to be part of these hunting grounds, though deserted by wildlife long ago due to the expanding city. Hunter’s District is the largest of the three original districts in space occupied, yet paradoxically, counts the smallest population.
It wasn’t always like this, of course. Hunter’s District was built with a larger population in mind, and housed a much larger one for a time with an overwhelmingly Han’san population. After the monstrous losses taken during the battle of three peaks, however, and the loss of most Han’san adult men, the population plummeted down. It was after this event that Hunter’s District heard an unfortunate name, for the many families left broken by the battle: “Widowtown.”
Hunter’s District is mainly a residential area, with rare, small Unathi-owned businesses sparkled here and there, though most work outside of the area. Most of the local, male Han’san population, works abroad, as members of the various Unathi Regiments, while others tend to work various jobs within Domelkos at large.
Suna Village, Alterim Balteulis
Thanks to its very comfortable climate, Alterim Balteulis many Unathi were quick to move to the Imperial colony. Though the planet didn’t have the same housing issues as Moroz, thanks to Unathi moving there more progressively, many were still quick to gather up, eventually ending up forming Suna Village. With a half-and-half split in Han’san and Kazhkz population, roughly, it is not the only place where imperial Unathi live on Alterim Balteulis, but noteworthy for its population being entirely made up of Unathi.
There have been rumors that, due to its distance from Moroz, and the lesser scrutiny, the locals have managed to continue practicing more Unathi traditions than the rest of their clans, though nothing has been proved yet.
Minor Unathi Districts
There exists many more Unathi Districts across Moroz, Alterim Balteulis, and other Imperial colonies, may they be part of larger cities, or small settlements like the Suna Village. These tend to be much smaller, with a population of a thousand souls tops.
Relationships
Kazhkz-Hansan relationship
The Kazhkz and the Han’san maintain a sort of brotherly rivalry nowadays. Tensions between the two are obvious, and even Humans can pick up on the occasional spat between members of the two clans. The first and main reason may come from their original failure against the Hegemony during the contact war, with Han’san Unathi blaming their Kazhkz counterpart for Seyro’s plan being their downfall, while the Kazhkz blame the Han’san for this defeat with Kasz being the main strategist behind the landing at the time.
Along with that comes more general banter, as historical issues are left to the older generations that fought on Moghes, with Unathi mocking each other for being landlocked, a fortune navy, lackeys for this or that greater house or other humans in general, and more. All of these tensions, however, tend to vanish regarding issues that go beyond strictly Unathi affairs. When it comes to facing problems that come from the rest of Dominia, or even the Spur as a whole, the entirety of the Dominian Unathi, no matter what name they bear, quickly gets to unite to face and resolve these.
With Primaries
Some of House Keeser, such as the Emperor himself, see Dominian Unathi in a generally positive light for their contribution to the Empire. Dominian Unathi tend to be loyal to the Emperor, more than to any other House. The heir apparent, Crown Princess Priscilla, is rumored to have a much dimmer outlook on these Unathi, perhaps due to her connections with Houses Strelitz and Volvalaad.
House Strelitz, perhaps due to their roots in military service, looks down upon the Empire’s Unathi as failures who were beaten by the Fisanduhians and have, as a result, prolonged the Empire’s longest military conflict for decades. The ire between Dominia’s Unathi and the Strelitz is perhaps only more intensely felt by House Zhao’s naval officers, and many Strelitz officers view every death in Fisanduh as the direct result of trusting Unathi military “tactics.” The Strelitz have long stymied the progress of Unathi in the Imperial Army, as even the modern Unathi regiments ultimately rely on Strelitz high command, even when it would benefit the Army, and are the major force behind the dearth of Unathi officers beyond the most junior ranks.
Generally seen as a progressive great house, House Volvalaad has long refused to work with the Unathi, who they view as brutish thugs utilized by more conservative factions in the Empire, to hang onto their power at the expense of the broader Empire. Little cooperation exists between the houses and suspicion runs rampant, though Volvalaad scientists are willing to offer their counterparts gene-boosting — even if at a high price. It is currently agreed among Dominian Unathi that such expenses should only be made for medical reasons, and not “enhancements.”
House Caladius is divided on the Unathi. Its religious arm largely sees the Unathi in a generally good light, mostly thanks to shared interests. Even putting aside the rare Unathi acolytes seen by the side of Tribunalist priests, the usually very spiritual nature of the average Unathi is something that many priestly Caladius hold in high regard. The merchant faction, which aligns itself more with House Volvalaad’s views, has long been leerier.
Out of all of the Great Houses, House Zhao is the least Unathi-friendly and is often outright hostile towards their alien counterpart. The main point of contention is their rivalry with the Kazhkz as the Empire’s means of naval supremacy. In practice, this rivalry generally leads to disputes in the Imperial Cabinets and very limited options and disadvantageous treatments to Unathi engaging in His Imperial Majesty’s Fleet.
Imperial Relationships
Unathi are generally seen in a negative light by most Secondaries, who view them as “lesser” compared to true Morozians. Most of the Empire’s Ma'zal population is hostile towards the Unathi, and most of these forms of hostility take on a xenophobia-laced anti-Imperial aspect. Burning effigies of Unathi is a common form of protest against the Empire due to their use as enforcement troops, and they are commonly featured in anti-Dominian media across the Spur.
Most Fisanduhans have proved to be extraordinarily hostile to Dominia’s Unathi population, due to their role in the occupation. Fisanduh Freedom Front saboteurs often try to target Unathi buildings and populations even if “softer” targets are available, and few Unathi last long in Fisanduh outside of the Imperial Army. Human Imperial Army units assigned to Fisanduh, such as the 56th Jadranic, often refuse Unathi auxiliaries due to the ire they bring from Fisanduhians.
With the Hegemony
Naturally, the relationship between Dominian and Hegemony Unathi is far from friendly. Putting aside the already tense relationship between the Hegemony and the Empire itself, the Hegemony still sees the Kazhkz and Han’san for what they were during the Contact War: enemies. Acts of piracy by Salak Kazhkz’s Grudgebearers are still seen by some as a continuation of the Contact War, namely many of these Grudgebearers themselves, and Hegemonic forces are generally allowed to open fire on these privateers at their discretion.
Thankfully enough for the Grudgebearers, the Hegemony’s navy sees more immediate threats that deserve more means than Kazhkz Privateers, namely the Izharshan fleet, and thus, while they are generally fired at when seen, they are not actively hunted down by Hegemonic forces.
With other Unathi
Unathi pirates tend to have mixed opinions, ones as varied as their own fleets. One thing they all agree on, however, is that they do not consider the Kazhkz Fleet, before or after Moroz, to be proper pirates, recognizing that their piracy days were more of a transitory phase and that the Grudgebearers’ ties are way too close-knit to the Empire to be treated like proper pirates. Naturally, this means that no Dominian Unathi ever had access to the council of Fangs. Though it is rumored that some individually know about Haza’na’s location, the Grudgebearers officially do not go to the pirate homeworld.
Perhaps the most notable fleet to the Dominian Unathi might be the Hiskyns. Naturally, besides being ex-Han’san-Kazhkz themselves, the Hiskyns are mortal enemies who will often go out of their way to hunt down their Dominian peers. On the other hand, the Izharshan see the Dominian Unathi, mostly through the Grudgebearers, in a mostly positive light for their shared hatred of the Hegemony.
Despite being originally part of the Traditionalist Coalition, most traditionalist Unathi living away from the Empire do not see their Dominian peers in a necessary positive light. Though opinions are diverse, the main point of contention generally is that, by getting so involved in an alien civilization, the Han’san-Kazhkz betrayed themselves, perhaps even going beyond what they could’ve accused the Hegemony of before the Contact War.
Notable Individuals
Salak Kazhkz
Lord of Clan Kazhkz, Son of Seryo Kazhkz, Fang Captain of the Grudgebearers, Lord of House Kazhkz.
As the one and only son of Clan Lord Seryo Kazhkz, with his mother dying soon after his egg was laid, Salak was sheltered from the moment he hatched in August 2420, seen as the only lifeline the Kazhkz Kingdom had for a peaceful transition for when the time came. This however proved detrimental. Salak was adventurous, like his father and, in truth, most Kazhkz. A life spent pampered and protected only had his wanderlust grow with time. It’s no surprise then that when the Kazhkz and their Han’san allies were forced to retreat and leave Moghes entirely, Salak embraced the pirate life; and that, even after reaching Moroz, as he chose to keep on working as a privateer.
More than just adventurous, however, Salak is infamous for being cocky, rude, and generally quite politically incorrect, may it be in his takes or just his overall conduct. Coupled with the fact that most consider Kasz Han’san to be the de-facto leader of the Unathi of Dominia, many, Humans or sinta, took to underestimating the Kazhkz clan lord, sometimes even treating him like a foolish brute. Rare are the foes that underestimate him in such a way for long, however, for if Salak may be lacking in political tact, he more than makes up for it in tactical genius. Over his countless years spent privateering, and even before, Salak proved time and time again that he made a surprisingly cunning strategist and even a force to be reckoned with in direct combat.
Though he spends little time on Moroz proper to handle political affairs, leaving this to other Kazhkz figures, as well as to Kasz Han’san, Salak turned out to be an excellent leader as the "Fang Captain" of the Grudgebearers, one that remains personally undefeated in a space battle, and the Grudgebearer fleet has managed to even earn the respect of a handful of Unathi pirate fleets, namely the Izharshan themselves, with who he shares an unbridled hatred for the Hegemony. Still, the Grudgebearers and Salak himself are seen as agents of the Empire first and foremost by other pirates and were never given the coordinates of Ha’zana.
To this day, Salak is certainly known for his practice of forcing the crews of the ship he boards himself to prepare a feast for him, a way to repay for what was done to his father, and the rest of the Kazhkz Kingdom and his father. The ferocity with which he fights the Hegemony has led to the Hegemon very often calling out the Empire for their actions, something the Emperor can easily dissociate with considering the Grudgebearer’s status as privateers and Salak’s eagerness to claim that his acts against the Hegemon are his, and his alone.
Kasz Han'san
Lord of Clan Han’san, Son of Uerasz Han’san, First Captain of the War Drum, Chief Minister of Unathi Affairs.
Hatched in February of 2405, Kasz Han’san was practically born to lead. With his father dying in battle while he was still a hatchling, his mother took to leading the Han’san until Kasz's 16th birthday, after a childhood spent being taught about leadership, politics, and military matters. On Moghes just like on Moroz, Kasz Han’san has always been an incredibly serious and disciplined man. His talents, may it be in battle (on the front in his younger years, then on a more tactical side) or in politics had him become more than one to respect for all Han’san and other Unathi, but also a model, even for some Humans.
His work as Chief Minister of Unathi Affairs to this day has ensured that the integration of the Unathi population went as smoothly as possible, without undermining the interests of the Empire either. He also managed to balance the authority of both Unathi Clans, as by the time they fled Moghes, the Han’san were no longer beholden to work for or with the Kazhkz, yet he made sure that the two people would stick together and work in relative harmony in order to give his fellow sinta the most chances.
Not everything is perfect, though, and some have reservations about the old Unathi. Among other things, several see him as basically leading not just the Han’san, but also the Kazhkz from his position, no matter if he has the right to or not, effectively abusing his power as chairman to lead the Kazhkz too, if not all Unathi in Dominia. Perhaps the worst, however, is the large number of Han’san families resenting the decision of their leader after the blunder of the battle of Three Peaks, when he chose to back up Emperor Keeser’s decision in refusing any kind of negotiation of the Fisanduhan in the name of loyalty to said Emperor, and thus dooming any Han’san survivor of the battle that had been captured by the enemy. Besides the countless broken families, some feel like the Han’san would not be in their current position of weakness had he tried anything, and it is rumored that such a decision was something he came to regret even himself, at least in private.
Nevertheless, Kasz remains an overwhelmingly liked figure among Unathi and Dominians overall. Though he is starting to age, and some are already starting to look for who could be a replacement for the Chief Minister of Unathi Affairs, rare are those that consider currently getting rid of him, especially not the Emperor himself who has yet to be (publically) disappointed by the Kasz clan Lord.
Ksarkat Han’san
Son of Haraki Han’san, Lieutenant-Colonel of the 2nd Unathi Regiment “The Claws of Revenge”
Hatched in September of 2435, Ksarkat and his family left Moghes as the Kazhkz-Han’san forces evacuated what they had left before leaving their home world. From a young age, he dedicated himself to fighting just like his father, and the rest of the Han’san men, as paragons of military discipline and might, though more out of personal interest than anything political. This took a drastic change when the battle of Three Peaks in 2454 came, and Ksarkat’s family was one of the many left without a father. Aged 17 at the time of the battle, he joined the Imperial army the very next year, no longer in the search of glory and self-improvement, but in the search of vengeance.
The defeat of the Han’san saw a total reorganization of how Unathi were handled in the Imperial Army. By now, Unathi would either be seen in Unathi Regiments, or in rare cases, as part of small squads of special forces where their talent might prove relevant; in any case, in places where they would always ultimately be led by Strelitz elements. Contemptuous Strelitz leadership thus made it extremely hard for Unathi to get promoted even in their own Regiments.
Despite this, Ksarkat managed to rise through the ranks surprisingly quickly, something both due to his discipline, talent as a footman and then an officer, and a handful of heroics that managed to save the life of quite a few Gendarmes, fellow soldiers, and even the occasional Strelitz house member. Ksarkat’s work not only made him a popular war hero among the Unathi populace but soon enough among a part of the Human one too. If it wasn’t for his exploits, then Strelitz higher-ups would be forced to grant him his promotions because of the pressure that could come with any kind of perceived unfair treatment. Ksarkat’s own statements of seeing himself limited in his service to the Empire, and his vengeance against the “foul terrorists of the three Fs” certainly did help him too.
Ksarkat’s rise through the ranks seems to have stopped though, as he reached the rank of Lieutenant-Colonel. A dead end, as no other Unathi have ever reached this rank, let alone went beyond, and for good reasons to the Strelitz, as another promotion would put him at the lead of a purely Unathi regiment, second only to generals and the will of the Emperor, something they see as unacceptable. Still, the fact that Ksarkat went further than any other Unathi, and never gave up, even to this day, made him an extremely popular figure to Dominia’s sinta populace as well as some more Unathi-friendly Humans and a contentious one to the rest of the Empire. He has also become an example, or at least someone to empathize with for the better part of the current generation of Han’san, raised in families often broken by their monumental defeat in 2454, growing and eager to bring back their clan the glory it once had, or at least, take revenge upon the rebels of Fisanduh.
Zukri Kazhkz
Daughter of Fa’rak Kazhkz, Chief Minister of Unathi Affairs’ aide, “Dark Cloud”
Zukri Kazhkz hatched in September of 2439, on a Kazhkz ship. Never getting to see Moghes with her own eyes, she was properly raised on Moroz, making her a purely Dominian product. From a young age, Zukri turned out to be a very charismatic woman, both with sinta and Humans. Part of a rather progressive family for Unathi, she was allowed, and even encouraged by her family to engage in a political career, where she first became an aide for a Caladius politician.
Eventually, she was invited by the Chief Minister of Unathi Affairs to serve as his aide, as Kasz had noticed her particularly politically skilled nature. Both proud to be Kazhkz and Dominian, many see her as a much more interesting option than Salak to represent the Kazhkz themselves, and even he does not mind, choosing to let her speak in his place while he is off privateering. Named “Dark Cloud” by the Dominians for her dark scales, and apparent soft and kind personality, she turns out to be a surprisingly progressive figure for the Unathi.
Though still young, and having much to learn, many believe that she may have a grand future in Dominia’s political scene, thanks to her ability to understand both the needs of her kin and those of the Human population of Dominia, letting her effectively assist the Chief Minister of Unathi Affairs in his tasks. Some even theorize that she could be the one to take Kasz’s role when the time to replace the old Han’san would come, something that neither he nor Zukri herself has commented on.
Unathi Lore Pages | ||
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Planets and Systems | Moghes · Ouerea · Uueoa-Esa · Notable Unathi Colonies · Gakal'zaal · Tret | |
Factions | Izweski Hegemony · Unathi Guilds · Unathi Piracy · K'lax in the Izweski Nation · The Queendom of Sezk-Hakh · Free City of Vezdukh · Unathi in Dominia | |
History | Unathi History · Contact War · Unathi Recent Events · Notable Unathi | |
Religions | Sk'akh · Th'akh · Aut'akh · Si'akh | |
Society and Culture | Unathi Entertainment · Unathi Honor · Unathi Military Structure · Unathi Crime And Enforcement · Unathi Educational Institutions · Unathi Spaceflight · Unathi Abroad · Zandiziite Games | |
Regions of Moghes | Izweski Heartland · Tza Prairie · Southlands · Broken Coalition · Torn Cities · Zazalai Mountains · The Wasteland | |
Lore Arcs | The Titan Rises Arc · New Blades, Old Wounds Arc · They Who Hath Become Lord Arc |