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[[File:TCAFInsignia.png|thumb|The insignia of the Tau Ceti Armed Forces. ]]
[[File:TCAFInsignia.png|thumb|The insignia of the Tau Ceti Armed Forces. ]]


Created following the myriad of problems experienced during the annexation of the [[Corporate Reconstruction Zone]] and the growing tensions across the Orion Spur, the Tau Ceti Armed Forces (TCAF) aims to protect the sovereignty of the [[Republic of Biesel]] and ensure that its light of liberty keeps shining. The Tau Ceti Armed Forces is built of four divisional service branches which consist of the '''Tau Ceti Minutemen''', '''Republican Fleets''', '''Foreign Legion''' and lastly the '''Auxiliary Corporate Forces'''. The Minutemen and Fleet are full-time professional organizations, whereas the Legion utilizes a part-time volunteer program. The '''President of the Republic of Biesel''' is the commander-in-chief of the armed forces and forms military policy with several of the departments comprising the greater Biesellite government.


Rooted within the Tau Ceti Foreign Legion, which now exists as a divisional branch, the creation of the Tau Ceti Armed Forces saw a massive increase in the federal budget allocated to defense, and pushed the government into deficit spending. The TCAF began to contract primarily [[Hephaestus Industries]] and [[Zavodskoi Interstellar]] to build them the tools and weapons of a modern armed force. This spending has only increased recently, especially since the election of [[Notable_Humans|Ake Torvald]], who has kicked defense spending into a higher gear, expanding the armed forces further on top of pay raises for those already serving. The result amid the scarcity has been a surge in enlistments, especially amongst the poorer members of Republican citizenry, who, due to the [[Republic of Biesel|structure of the policies implemented by the government, such as the rationing of phoron, are feeling the effects of the scarcity far more than the middle and upper classes.]] Combined with a shrinking job market, the military, with the consistent employment it offers, the support it gets from the government, and solid pay, offers a path towards an easier living.  
The '''Tau Ceti Armed Forces (TCAF)''' was formed in 2465 with a mandate to protect the sovereignty of the fledgling [[Republic of Biesel]] and ensure it continues to shine as a beacon of liberty in the [[Orion Spur]]. It was preceded by the Tau Ceti Foreign Legion, militia-like in structure and armament, which was deemed unfit for service with the growing tensions of the Spur in the 2460s and the Republic’s [[Tau_Ceti_History#The_Peacekeeper_Mandate_(2463)|growing pains in the Corporate Reconstruction Zone]].


The TCAF additionally has a reserve force which stands as a method of ensuring that, in times of need there will be additional manpower available to ensure the light of liberty remains shining. However, individuals can only be moved to reservists after completing at least four years of active service, or two years for the Foreign Legion. Those within pre-existing reserves of the Foreign Legion have already been moved over to the Tau Ceti Armed Forces’ reserve. Those within the reserve are provided with a moderate stipend but are only eligible if their income doesn’t exceed a certain threshold. Those that have completed active service within the Tau Ceti Armed Forces can apply to have their student debt covered by the '''Tau Ceti Corporate Scholarship''' funded by the constituent megacorporations of the [[Stellar Corporate Conglomerate]] – which has become a popular method among the youth of Biesel to ensure an education, where they might not have been able to afford it before enlisting. Though believed to have gotten better as a result of the creation of the Tau Ceti Armed Forces, there was for a long time, still a notable bias against non-humans, with a majority of them being deployed to the dangerous regions where injuries and casualties are more likely to occur.
The TCAF is composed of two major branches: the '''Republic Astroforce''', the space forces of the TCAF; the '''Home Defence Forces''', the planetary forces of the TCAF. These branches both have full-time professional and part-time reservist forces, and each has a Foreign Legion which functions as a large net for foreign nationals seeking citizenship opportunities in the Republic of Biesel and makes up much of the TCAF’s reservist personnel. Both branches, and the TCAF as a whole, are only moderately-sized, smaller than the forces of the [[Solarian Alliance]], [[Coalition of Colonies]] and [[Nralakk Federation]] — as such, much of the TCAF’s doctrine is based high-tech punch-up solutions, being evasive, and ''delaying the inevitable for as long as possible''.
 
Salaries within the TCAF are generous, paying higher than many comparable space jobs in the Republic’s insecure job market. The lucrative pay and the economic crisis sees many in less affluent regions of the Republic of Biesel ensure recruitment rates remain high or those completing their time in the Foreign Legion stay. Servicemembers of the TCAF enjoy conditions comparable to that of the Republic’s middle class. However, outside of the TCAF in the Republic, views on the armed forces range widely: those affected most by the [[phoron#The_Phoron_Scarcity|Phoron Scarcity]] can be resentful of the TCAF’s prioritised allocation of phoron — especially when put to use in first-strike, weapons-of-mass-destruction; others hold great pride in the TCAF, seeing how far it has come from its preceding militias.
 
The commander-in-chief of the Tau Ceti Armed Forces is the President of the Republic of Biesel, with the Secretary of Defence generally responsible for the TCAF’s day-to-day supervision. The ''Defence Forum'' is an advisory board composed of the Principal Legates and Primuses of each branch and arm of the Tau Ceti Armed Forces.


However, now that means those non-humans are the most experienced troops, and some of the only troops who have seen combat, and since the President Torvald has entered office, non-humans regularly find themselves in authority positions as officers and NCOs.
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== Ranks ==
Ranks in ascending order, beginning with Recruit Legionnaire and ending with General, or Admiral if one is within the Republican Fleets. In order to attain your commission, an enlisted person is required to purchase a certificate of commission or have it sponsored by the Stellar Corporate Conglomerate. Upon purchasing the certificate of commission (a rather expensive undertaking) an enlisted person must still undergo training in order to be promoted to a commissioned officer.


=== Enlisted ===
== History ==
*Recruit Legionnaire (RLgn)  
 
*Legionnaire (Lgn)
=== Tau Ceti System Defense Force and the Proto-TCFL (2200s—2458) ===
*Senior Legionnaire (SLgn)
Prior to the Republic of Biesel’s independence, Tau Ceti was under the banner of the Alliance of Sovereign Solarian Nations. During this time, the system would be guarded by the Solarian Navy and its own [[Solarian_Armed_Forces#System_Defense_Forces|Tau Ceti System Defense Force]].
*Prefect (Pfct)
 
*Senior Prefect (SPfct)  
In the mid-2200s, Tau Ceti would become a critical system for the Solarian Navy, with military industry cropping up in the outer reaches — particularly over [[New Gibson]]. This, alongside being one of the first interstellar colonies, meant Tau Ceti was a rather comfortable posting and its System Defense Force was… reasonably equipped, for an SDF. However, dissent among Tau Ceti’s populace would be seeding during this time, starting on New Gibson, and the Alliance’s forces in Tau Ceti would only see use maintaining order and quelling protests. Come the Interstellar War in 2278, the system would be pushed to its limits, and riots and unrest would break out. By the time the war ended in 2287, the Solarian Navy had withdrawn in droves, leaving behind only the System Defense Force which would, over time, atrophy without funding or regular training. Tau Ceti would receive its status as a semiautonomous state.
 
In 2452, Tau Ceti would achieve its independence and form the Republic of Biesel. By then, its System Defense Force would be a mere 4 fleets of century old Solarian designs or second-hand equipment purchased off paramilitaries, bolstered by refitted civilian vessels. It was hardly a System Defense Force anymore, even the most neglected SDF of the Alliance-proper at the time was better equipped than the one the Republic of Biesel inherited; instead, a militia. Between 2452 and 2458, the fledgling Republic had a rather lackadaisical approach to the formation of its military, instead wholly reliant on the influence of their economy and the [[megacorporations]] to dissuade conflict with the Alliance.
 
In 2458, the Republic would be [[Tau_Ceti_History#The_Solarian_Blockade_(2458_-_2459)|blockaded]] and the President would be kidnapped. With no effective fighting force, the Republic of Biesel could only sit back, and it would be bailed out by its allies. This was a sorely needed wake up call.
 
=== Tau Ceti Foreign Legion (2459—2463) ===
Founded in 2459 in the aftermath of the [[Tau_Ceti_History#The_Solarian_Blockade_(2458_-_2459)|Solarian Blockade]], the Tau Ceti Foreign Legion was the [[Republic of Biesel]]’s first foray into organising a standing armed forces. It was primarily composed of volunteer immigrants and other external parties seeking citizenship, with the Republic offering such for 1 year.
 
The TCFL was still militia-like in structure, equipment, and culture, with few enlisted personnel serving full-time and instead being called up as-needed. Much of the TCFL’s early equipment was inherited from the remnants of the Tau Ceti System Defense Force — refitted over time with [[NanoTrasen Corporation]] armaments. Militarised civilian vessels were also not an uncommon sight. Nonetheless, the citizenship opportunities provided by the Republic of Biesel saw the Tau Ceti Foreign Legion swell to great size, and the organisation was just-about functional for most purposes. Even despite the Blockade, both Tau Ceti’s government would hesitate to go further than this militia-like organisation, wary of the potential for a stronger military to exert influence on the young Republic, just as Luna’s Admiralty dominated the Solarian Alliance during these years.
 
Most purposes, besides another Solarian invasion. In 2462, the [[Tau_Ceti_History#Phoron_Scarcity_and_the_Second_Invasion_of_Biesel_(2462)|Second Invasion of Biesel]] saw the TCFL’s lasting humiliation when a single [[Solarian_Armed_Forces#The_Solarian_Navy|Solarian Navy]] battlegroup was able to carve its way through the Foreign Legion and seize much of outer [[Tau Ceti]], including occupying [[Reade]] and its moons. It would only be with the intervention of the newly formed [[Stellar Corporate Conglomerate]], the [[Elyra|Serene Republic of Elyra]], and [[Coalition of Colonies]] that the Republic of Biesel would survive the invasion.
 
Efforts to modernise the militia into a more organised force were now deemed necessary and quickly drafted in the succeeding years, and the Tau Ceti Armed Forces would be announced in 2465, expedited somewhat due to the [[Tau_Ceti_History#The_Peacekeeper_Mandate_(2463)|ongoing Peacekeeper Mandate]] which had begun testing the TCFL a second time.
 
=== Formation of the TCAF and Late Peacekeeper Mandate (2465) ===
The Tau Ceti Armed Forces was formed with four branches: the Tau Ceti Minutemen, which inherited much of the TCFL’s equipment and senior personnel; the Republican Fleets, which was composed of mercenaries and other retained persons who flocked to the Republic in the aftermath of the Solarian Collapse; the Foreign Legion, a continuation of the TCFL; and the Corporate Auxiliaries, merely a commissioned branch of the TCAF composed of loaned megacorporate equipment and personnel.
 
The TCAF’s first major deployment was one of counter-insurgency on [[Mictlan]], where both peaceful protestors and violent insurgents rejected the planet’s acceding to the [[Republic of Biesel]]. As such, when evidence of lax rules of engagement, violence against peaceful protestors, and ostensible war crimes were publicised, the TCAF’s image was tainted from the get go. For many, this hearkened straight back to the struggles the Republic had faced while still under the [[Solarian Alliance]].
 
=== Torvald Administration and the Armed Forces Reforms (2466—2468) ===
Come the election of the military-first Cetian Congress of Conservatives, headed by President Ake Torvald, the Tau Ceti Armed Forces would receive a surge in spending and, with the [[phoron#The_Phoron_Scarcity|Phoron Scarcity]] in full throes, several bills would see the stockpiling of [[phoron]] into a strategic reserve, with the TCAF receiving priority phoron allocation. The lucrative wages and stable job security saw recruitment rates hold, despite the tarnished reputation from yesteryears, particularly among those from less affluent areas of the Republic. Military industry, particularly on [[Reade]], would also receive much investment, seeing the refitting of the Republican Fleets at the time and modernisation of the TCAF speed up. This has disgruntled the Republic’s populace somewhat, who are left deprived of phoron in their local infrastructure, while the TCAF gets more and more to waste in phoronic armaments.
 
In 2468, the ''Armed Forces Reform Bill'' entered the legislature, consolidating the TCAF’s spaceforces into a single branch — the Republic Astroforce — and founding its planetary branch — the Home Defence Forces. Doctrine and strategic objectives were also formally set, sculpted around the TCAF and the make up of the Republic of Biesel; the TCAF was to emphasise independent, small force strategies and fast, long-range tactics. The Peacekeeper Mandate was also recognised by the Torvald Administration for its short-comings, and though no actions were taken to truly remedy the issue, it was generally received well and as a sign of the Republic looking to avoid similar mistakes counter to ideals held by its peoples.
 
Today, the Tau Ceti Armed Forces is postured defensively as tensions and regional conflicts begin to bubble up. Though its forces have had some time to prepare — never enough time — it continues to pale in comparison to its expected enemy, the [[Solarian Alliance]], who continue to eye the territories the Republic of Biesel annexed during the [[Sol_Alliance_History#2462-65:_The_Solarian_Civil_War|Collapse]]. Despite this defensive posturing, UFO sightings and spacer ghost stories within Solarian Alliance territory occasionally crop up, which independent military analysts privately suspect may be Astroforce stealth reconnaissance vessels intruding upon Solarian space. The Republic has resolved to never allow a third humiliation of a third successful invasion nor the seizure of its peoples’ liberties, and its forces are certain to fight tooth and nail to preserve both dignity and freedom; if the inevitable must be inevitable, every day it is prevented, stalled, or made less worth it is a small triumph.
== Republic Astroforce ==
The '''Republic Astroforce (RAF)''' is the space arm of the Tau Ceti Armed Forces, superseding all of the Tau Ceti Minutemen, Republican Fleets, Foreign Legion, and Corporate Auxiliaries in 2468, and absorbing their personnel and equipment to create a single space force branch under a unified command. It is the most funded branch of the Tau Ceti Armed Forces, operating throughout the Republic of Biesel’s territories — primarily Tau Ceti and the Valley Hale.
 
The RAF remains a moderate-sized space force compared to those elsewhere, such as the [[Solarian_Armed_Forces#The_Solarian_Navy|Solarian Navy]] that continues to dwarf it. Having inherited a wide variety of personnel and equipment, it is also known for being a bit of a hodge-podge, fielding higher-tech vessels of local make next to refurbished Solarian vessels. Its smaller size is also a boon amid the [[phoron#The_Phoron_Scarcity|Phoron Scarcity]], with each vessel allotted a higher quantity of [[phoron]], and thus all vessels — from flagvessels to smaller support craft —  make full use of phoronic technologies.
 
To make up for its size and to capitalise on its powerful technologies, the RAF employs an unconventional, often seen as out-of-date approach to space warfare, relying on maximising the utility of orbital mechanics, speed, and wits to out-finesse an enemy — hit-and-run, essentially. Ideally, no engagement against a proper military force is to take any longer than five minutes or occur in under 20 kilometers of distance — fly-bys only, instead of head-to-head, direct combat — per the Astroforce’s doctrine, and large vessels such as Solarian battleships and carriers are simply best avoided unless caught poorly defended, with the Astroforce instead targeting the support vessels that keep its larger vessels active. Of course, against pirates, Astroforce vessels are plenty capable of any brute-force strategy.
 
The RAF, alongside its main '''Astroforce Legions''' arm, has a number of major auxiliary corps:
* The '''Republic Espatiers''' — The infantry arm of the Astroforce, responsible for (counter-)boarding actions against other vessels or stations.
* The '''Foreign Legions''' — A supporting arm that recruits foreign nationals seeking citizenship in the Republic, responsible for menial work, logistical work, and filling in wherever needed across the Astroforce.
* The '''Electronic and Cyberwarfare Legion''' — A supporting arm of the Astroforce responsible for intelligence-gathering, electronic warfare, and the coordination of AI- or remote-guided equipment.
* The '''Orbital Legions''' — An arm of the Astroforce specifically trained in micro-scale, orbital operations and fielding Orbital Defence Craft with alternative vessel configurations to interstellar vessels. It’s also responsible for Reade’s in-atmosphere defences.
 
 
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#E8C079; padding:.1em; color:#292929;">'''Principal Legate of the Republic Astroforces and Astroforce Legions — Martijn Vinke'''</div>
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The Republic Astroforce and its main Astroforce Legions arm is commanded by '''Principal Legate Martijn Vinke''', appointed by President Torvald in 2467. Vinke was an unusual choice for appointment at first glance, with limited combat command experience in the Tau Ceti Armed Forces and its predecessors. Vinke became a reservist officer in the Tau Ceti Foreign Legion in 2459, a year after the Solarian Blockade, while working on his PhD project in Astrophysics at [[Human_Educational_Institutions#Hongsun_Park_Engineering_Institute|Honsung Park Engineering Institute]], which would earn him his doctorate. After being called up and directly witnessing the military humiliation that was the Second Solarian Invasion, Vinke would remain in active service. His contributions to the Republic’s military academia, even prior to being a legate, and knowledge of astrophysics saw him selected as the Principal Legate of the Republic Astroforces, best suited to reinvent its military strategies. He is the most influential figure on the Defence Forum, with considerable sway over military policy.
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<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#849bc1; padding:.1em; color:#292929;">'''Primus of the Astroforce Legions — Madeline Bounds'''</div>
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The Astroforce Legion’s enlisted are represented by '''Primus Madeline Bounds'''. Bounds began her (para)military service with NanoTrasen Corporation’s asset protection forces in 2433, transferring from the NSS Upsilon’s engineering team. Upon the creation of the Tau Ceti Foreign Legion in 2458 after the Solarian Blockade, Madeline would hop over to the Republic’s armed forces, serving as a Specialist Legionnaire (equivalent to a present day Legionnaire Immunis). She was posted on the BLV Fylgja over Reade during the Second Invasion, and although the vessel was critically damaged and routed, it was attributed to Bounds (and a number of other engineers and technicians) that the Fylgja was not totally destroyed and its crew lost; she became a media heroine for a short while. While Bounds did serve in the Peacekeeper Mandate, she pivots from the topic when it is brought up — rumours are she is under a gag order. Appointed Primus of the Astroforce Legion in 2468, Bounds has been instrumental in getting enlisted servicemembers acquainted with the new NanoTrasen equipment and lecturing officers about their technical specifications and optimal use cases.
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=== Structure ===
The Republic Astroforce is composed of 82 organised fleets, each typically fielding only between 8 to 15 vessels and having around 800—1500 persons to a fleet. The equipment and size of these fleets typically depends on their role.
 
The 16 '''Praetorian Fleets''' are larger and generally more well-equipped, with state of the art [[Zavodskoi Interstellar]] vessel frames and [[NanoTrasen Corporation]] phoronic armaments. They are responsible for the security of the [[Tau Ceti]] and immediately surrounding space, often conducting anti-smuggling operations and other routine system policing actions during peace time. Being a more prestigious (and carefree) posting, many of the Republic Astroforce’s more skilled and experienced service people and officers land on these vessels. Each Praetorian Fleet fields the full 15 vessels, heavier on the 1st and 2nd Rate vessel rates.
 
The 40 '''Away Fleets''' are variable in size and can be a mixed bag in regards to their armament, with a mix of older TCAF designs and refitted Solarian designs clashing with the higher tech phoronic armaments haphazardly fitted onto them and their contemporary lead vessels. In peace time, they are generally seen patrolling the other inhabited systems of the Republic of Biesel, as well as the Valley Hale and along the Zoleth Line within the Corporate Reconstruction Zone. They often perform logistical and humanitarian operations where needed. Each Away Fleet consists of 8 to 12 vessels of smaller size, rated for faster, precise hit-and-run actions to harass and weaken an attacker while other fleets assemble.
 
The 18 '''Orbital Defence Fleets''' are composed of orbital defence craft specifically rated for shorter-range security operations within a body’s sphere of influence, and under the Orbital Legion arm. Two Orbital Defence Fleets are permanently posted to each of the Republic of Biesel’s major inhabited bodies, with [[Biesel]] and [[Reade]] shielded by 4 Orbital Defence Fleets. In peace time, their duties are limited to border and customs patrol of planets — not very prestigious, and seen as a dead-end, banishment posting for those who do not excel in other fleets. On the other hand, they are seen as a lucky posting within the Foreign Legion, being tethered to a planet and its extranet infrastructure, unlike the Away Fleets which disappear into the Valley Hale or to the Zoleth Line.
 
Finally, there are 8 '''Silo Fleets''', composed of silo vessels (and their escorts) which can carry hundreds of phoronic first-strike missiles with bluespace capabilities each. Their postings are, of course, a military secret, and are refuelled, resupplied and have crew transferred by other Away Fleets without ever having to approach an inhabited system. The final resort.
 
==== Notable Fleets ====
* '''1st Praetorian Fleet''', ''The Show Horses'' — ''Nil Desperandum''
 
Berthed at Valkyrie, the 1st Praetorian Fleet is the final protector, alongside the Orbital Defence Fleets, of the Republic. And yet, until the day comes, it is relegated to ceremonial and touristy duties. It is exempt from routine fleet work (patrols, boarding inspections, etc.), making it a most preferred posting for enlisted service members, and day-to-day it welcomes high-paying passengers for a walk around — after vetting and with more sensitive systems curtained off. A show horse fleet, filled with pretty officers and pretty equipment.
 
The fleet is commanded by ''Ducenarius Raymond Gauthier'' aboard the Astraeus-class ''RAFV Liberty''. Legate Gauthier, prior to entering the Tau Ceti Foreign Legion in 2460, was a fashion designer with Idris Incorporated in Belle Côte, and whose greatest contribution to the Astroforce was designing its uniforms. Gauthier has a strong social media presence and has long set about trying to improve TCAF optics and driving up recruitment rates. What he never talks about is his time on the Second Invasion’s frontlines, and those of the 1st are left speculating as to his true combat abilities.
 
* '''12th Praetorian Fleet''' — ''From Hypothesis to Impact''
 
Berthed over Reade, the 12th is a platform for more experimental armaments and vessel designs still in R&D stages down in Reade’s military engineering labs. As such, it is quite the busy bee, frequently pushing its gadgets to the limit in Reade’s rings. One only hopes the fleet’s composition and array of armaments are reliable and effective should they ever have to be used.
 
The fleet is commanded by ''Ducenarius Nanoo Yilq’Giorii'' aboard the Thyella-class ''RAFV Erudition'', boasting a Leviathan Mk.II instead of the standard Koncerz in its spinal mount. Hailing from [[New_Gibson#Xoikko|Xoikko, New Gibson]], Nanoo has resided in the Republic since the 2350s, originally migrating from Aliose as a twice-degreed Biophysicist to lead a team studying the moon’s unique ecosphere — they would opt to settle. Come the Second Invasion and bombardment of New Gibson however, Nanoo would choose war as their final degree choice, joining the TCAF in 2463 and now 5 years into their part-time skrell degree in Astrowarfare (another 25 years to go!) Their degree in Physics and Biophysics was already enough to see them fast-tracked to commanding a Praetorian Fleet, and the experimental nature of the 12th is just right for them.
 
* '''28th Away Fleet''', ''Zo’ra’s Chosen'' — ''To Another Great War''
 
Often stationed on the Zoleth Line in the [[Corporate Reconstruction Zone]], the 28th Away Fleet is one of the larger, more crowded fleets — a result of being staffed by disproportionately more [[vaurca|vaurcae]]. It is staffed with thrice the crew and espatier complement across its vessels, with three vaurca to one vaurca-assigned berth. Non-vaurcae have a difficult time maintaining personal space, but are fortunately assigned their own berths… where possible. The 28th’s Espatiers also stands out, assigned three hundred espatiers instead of the one hundred, two-hundred of which almost entirely composed of [[Zoleth,_The_Herald_of_Scars|Zoleth Brood]] warriors — a healthy dozen being warforms. Many of its espatiers were part of the since disbanded ‘Zo’ra’s Chosen’ Minutemen branch who served during the Peacekeeper Mandate as mobile infantry and gunship operators, since re-trained for astro-combat, and carrying their nickname over to the 28th Away Fleet.
 
The fleet is commanded by ''Ducenarius Ta’Akaix’Liv’zith’Kyrk Zo’ra'' aboard the 1st Rate Valkyrie-class ''RAFV Sedantian Flames''. A Zo’ra of the Zoleth Brood, Liv has served since the hive began heavily investing in the Tau Ceti Foreign Legion, and is one of two Zo’rane Ta to be honoured with high, flag officer promotions (the other a legate in a more advisory, non-command position). If Solarian encroachment over the Zoleth Line occurs, there is no better trained and eager foe for them to encounter.
 
* '''32nd Away Fleet''' — ''Our Will Be Done''
 
The largest Away Fleet within the Valley Hale, often stationed around the [[NanoTrasen_Corporation#NSS_Orchard_Moon|NSS Orchard Moon]], the 32nd Away Fleet is on stand-by as a quick reaction force to incidents of piracy affecting phoron supply lines in the area, assisting civilian and megacorporate transport, smaller Republic patrol fleets, and even the occasional Elyran patrol fleet. The 32nd often works and trains alongside [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] who are also stationed around the Orchard Moon. Of all of the Republic’s fleets, the 32nd is perhaps the most combat experienced — even if only whetted against pirates and low-rate mercenaries — and has a reputation among the Astroforce as bearing the most hardened crew and espatiers.
 
It is commanded by ''Principal Astrach Sulafa Fawakhrji'' aboard the 2nd Rate Respite-class ''RAFV First Cause''. Hailing from New Marfa on Biesel, Fawakhrji followed in her father’s footsteps — a former Elyran navy officer, prior to migrating to Biesel — and joined the Tau Ceti Armed Forces in 2464. Fawakhrji would avoid the Peacekeeper Mandate, instead shuffled around various anti-piracy and border patrol fleets in the Valley Hale region, often butting heads with Elyran patrol fleets claiming the same regions of space, relying on diplomacy to settle things — and settle things she often did, avoiding escalating any tensions. In 2468, she would be promoted to Principal Astrarch and put in command of the new 32nd Fleet, wielding the most hardened vessels and crews with a steady, diplomatic hand.
 
* '''1st Silo Fleet''', ''The Sentry Fleet'' — ''Without Remorse''
 
Posted in the very high, trans-Gibsonite orbit of Reade on overwatch of the Tau Ceti system, the 1st Silo Fleet is the only ‘visible’ silo fleet. It is the largest of the silo fleets, composed of 6 silo vessels, a screening support vessel, and its command and control vessel, with an estimated, combined 800 phoronuclear missiles capable of launching and targeting anywhere in the Tau Ceti system (and beyond). The fleet stands sentry in the event of a third incursion into the system, its many missiles capable of establishing superiority within its orbiting body’s sphere of influence and overwhelming an attacker.
 
The fleet is commanded by ''Ducenarius Angeleyes-003'' aboard the ''RAFV Mastiff'' command-and-control vessel. A young Intelligence Bishop owned by the Tau Ceti Armed Forces, Angeleyes is perhaps the most powerful owned synthetic in the Spur with the arsenal at its hands. It is entrusted to utilise its arsenal in the best interests of the Republic to maximum effect, able to directly interface with its ship systems and those of its fleet. While it shows no lapse in faith, its posting has been burdensome on the young synthetic’s mind, and the hearsay from the 1st Silo Fleet is that the Bishop never leaves its command centre, unwilling to stand down from the system’s overwatch or the moment a first-strike order may be given.
 
=== Ranks ===
With small vessel companies and fleets, the hierarchy of the Republic Astroforces is quite slim — there are only so many duties and divisions of fleets that can be shuffled up or down the hierarchy. Ordinarily, this could pose issues, with limited promotion opportunities and longer time between promotion can lead to some leaving the forces. However, the lucrative wages and core ideals the Astroforce protects nicely offsets this. The slimmer array of ranks also promotes a greater sense of camaraderie and increased cooperation, with networks of same-ranked servicemembers being larger and less spread out.
 
Depending on the arm of the Astroforces, promotion fast-tracks and alternative starts are often offered to those with relevant degrees. For example, a commissioned officer in the main Astroforce Legion with a degree in Astrophysics will receive promotions in 2/3rds the time; a servicemember with a degree apprenticeship in a field of engineering or armouring will enter the Astroforces as a Prefect. This allows those with relevant experience to quickly progress to more senior ranks where they are best utilised, which is particularly useful for the TCAF’s reserve-heavy resources.
 
Responsibilities prescribed to commissioned officer ranks highly varies by posting. Those in the Away Fleets often find a greater burden of responsibility placed on them, given their distance and independence from the greater Astroforce command. Whereas in the Praetorian Fleets or aboard a military station within Tau Ceti, one could safely coast through the junior and middle commissioned officer ranks having been responsible for comparatively little.
 
Ranks are denoted by medallions — gold, platinum, or enamelled phoron — worn on the service member’s shoulder or chest.
 
'''Legates, Ducenarii and Primuses are not playable on the SCCV Horizon, due to their limited number or exclusive position, and commitment to the TCAF.'''
 
'''(Principle) Astrarchs and Principal Prefects on the SCCV Horizon are unlikely to be found outside of Command roles.'''
 
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;">Ranks List</div>
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In descending order and shared by all arms of the Astroforces.
 
==== Commissioned ====
* '''Principal Legate (PLgt.)''' — A flag officer assigned to lead an arm or the entirety of the Republic Astroforce. Principal Legates wear three, enamelled phoron medallions.
* '''Legate (Lgt.)''' — A senior flag officer occupying senior leadership positions and shaping strategic planning and policy development. Only 40 legates have been promoted. Legates wear two, enamelled phoron medallions.
* '''Ducenarius (Duc.)''' — A flag officer often supervising naval commands, groups of fleets, or receiving the prestigious posting of commanding a Praetorian Fleet (or the sensitive posting of a Silo Fleet). Ducenarii wear one, enamelled phoron medallion, and are entitled to modify their flagship’s name, motto, paint, badge and flag. Only 100 ducenarii have been promoted. On a conventional career track, 8 years of active service is expected.
* '''Principal Astrarch (PArch.)''' — A senior commissioned officer who typically has command of a single fleet and its lead vessel. Principal Astrarchs wear three platinum medallions. On a conventional career track, 4 years of active service is expected.
* '''Astrarch (Arch.)''' — A commissioned officer who typically has command of a single, non-commanding vessel, or the staff officer under a Principal Navarch. Astrarchs wear two platinum medallions. On a conventional career track, 2 years of active service is expected.
* '''Decurion (Dec.)''' — A commissioned officer, managing personnel and resources under the instruction of senior officers. Decurions wear one platinum medallion on their shoulder.
* '''Aspirant (Asp.)''' — A junior officer undergoing initial training and their first posting. Aspirants wear one gold medallion. They are generally promoted after completion of first action.
 
==== Enlisted ====
* '''Primus (Prm.)''' — A non-commissioned officer assigned to liaise between the enlisted of an arm and its flag officers, shaping enlisted-level planning and policy development. Primuses wear a gold pauldron with one phoron medallion, and are saluted and addressed as a commissioned officer would be.
* '''Principal Prefect (LPfct.)''' — A senior non-commissioned officer with tenure and subject matter expertise, typically leading and mentoring subordinates within a department and advising commanding officers. Principal Prefects wear a blue pauldron with one platinum medallion. On a conventional career track, 5 years of active service is expected.
* '''Prefect (Pfct.)''' — A non-commissioned officer typically responsible for leading smaller teams, day-to-day department operations and routine training. Prefects wear a red pauldron with three gold medallions. Minimum 3 years of active service OR a relevant apprenticeship degree and previous leadership experience.
* '''Legionnaire Immunis (LgnI.)''' — A senior enlisted servicemember who has specialised with extra training. Their specialist training entitles them to be ‘immune(is)’ to menial, grunt taskings (outside of emergencies). Legionnaires wear two gold medallions — one on the shoulder, one on the chest. Minimum 1.5 years of active service.
* '''Legionnaire (Lgn.)''' — A trained spaceforces enlisted servicemember responsible for a variety of basic duties under the supervision of superiors.  Legionnaires wear one gold medallion on their shoulder.
* '''Recruit (Rct.)''' — The rank at which one enters the Spacefleets. They are generally promoted on completion of training.
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=== Republic Espatiers ===
The '''Republic Espatiers (RE)''' are the special-operations infantry arm of the Republic Astroforce, responsible for space infantry operations against vessels, stations, and in microgravity, as well as counter-boarding.
 
Each fleet and major station of the RAF hosts one century of Espatiers, composed of only 100 personnel, making the Republic Espatiers the smallest of service branches in the RAF. This is not without thought, as the RAF’s doctrine disincentivises close, prolonged ship combat where boarding actions are likely to occur, instead favouring long-range solutions. Where Espatier operations are expected, they tend to be in-and-out, surgical raids to destroy a ship system or target vessel leadership. Training for the Espatiers is rigorous as a result, both to ensure a high skill and to quickly get through the thousands of applicants applying for limited vacancies.
 
Outside of the rare space infantry operation, the Espatiers tend to assist with internal vessel logistics and other menial work or, during peace time, perform the frequent inspection boarding for flagged smugglers. As such, despite their elite training and status, the public image of the Espatiers rarely matches, viewing the arm as mere grunts.
 
If assigned to a fleet, an Espatier century takes the number of the fleet. In the 1st—16th range, this means centuries have multiple sister centuries, of which variable relationships ensue. For example, the ''3rd Espatiers (Praetorians)'' and ''3rd Espatiers (Away)'' are known to have a rather rocky relationship. If assigned to a station, the number is in the order they were assigned and the station’s name is included in the century’s title; EG. ''1st Dumas Espatiers''.
 
A few exceptions exist, being the elite centuries. These elite centuries take an extensive amount of experience, networking (multiple references from Principal Prefects and commissioned officers are required), and luck to pass the selection process — this is on top of the already rigorous requirements just to get into the Republic Espatiers.
 
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#849bc1; padding:.1em; color:#292929;">'''Principal Legate of the Republic Espatiers — Symphony'''</div>
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The Republic Espatiers is commanded by '''Principal Legate Symphony'''. A Baseline synthetic who sought their freedom in the Republic of Biesel via the Tau Ceti Foreign Legion in 2459, Symphony would continue into the Tau Ceti Armed Forces as it is today. Symphony was a Decurion when the Second Invasion of Biesel occurred, and was responsible for leading the decisive, joint—TCFL-SCC boarding operation against a 35th Frigate that was obstructing the special forces operation to recapture a planetary battery that would later be used to [[KING_OF_THE_WORLD#OZDEMIR'S_FLAGSHIP_DESTROYED!_Conflict_brought_to_an_end!|strike Grand Admiral Raymond Ozdemir’s flagship]]. This action alone, amid an otherwise bland career on either side of the Second Invasion, saw them fly through the ranks and they continue to be regarded as a hero to this day. Despite their limited experience, it was no surprise when they were appointed as the Principal Legate of the Republic Espatiers — the alternative would have been a veteran officer of the Peacekeeper Mandate…
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<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#849bc1; padding:.1em; color:#292929;">'''Primus of the Republic Espatiers — Oxi’gruk Yiliip'''</div>
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The Republic Espatiers’ enlisted are represented by '''Primus Oxi’gruk Yiliip'''. Oxi fled the Nralakk Federation during the [https://wiki.aurorastation.org/index.php/Warbling_:_The_Traverse_Strikes_Back#Unprecedented_Mass_Migration_of_Skrell 2463 exodus] and was one of many to enlist in the Tau Ceti Foreign Legion to avoid deportation. Particularly skilled, for reasons undisclosed, they quickly soared up the ranks and were heavily involved in lectures and discussions with senior TCFL personnel on how best the Legion could utilise its sudden influx of psionic personnel. In 2468, they were selected as the first Primus of the Republic Espatiers.
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==== Notable Centuries ====
'''The Praetorian Guard''' — ''Liberty or Death''
 
A continuation of the Praetorian branch of the Tau Ceti Armed Forces that was founded in 2466. The Praetorian Guard (not to be confused with the Praetorian Fleets or those assigned to it) are a unique and elite century, responsible for the close protection of the President of the Republic of Biesel, senior cabinet members, senior public figures, or guests-of-honour while in space or uninhabitable planetary conditions. Its espatiers are almost all selected from Biesellite veterans, and almost all are human, skrell or synthetic. They are thoroughly vetted for their loyalty to the Republic and its institutions, with some espatiers having been turned away simply for visiting the Solarian Alliance in the last decade or for having long, historical careers at a megacorporation. Come war time, the Praetorians are expected to do whatever it takes to see a continuation of the Republic make it through. The century’s patch and badges depict Tau Ceti over a purple shield, flanked by gold laurels; they wear the Tyrian purple berets of elite espatiers.
 
'''Praetorians must be from the planet Biesel and either human, skrell, or synthetic. They must also not have held a senior role (Prefect or Astrarch and above).'''
 
'''Republic Commandos''' — ''First In, Last Out''
 
An elite special forces unit of the Republic Espatiers, the Commandos are trained in space counter-terrorism, hostage rescue, and clandestine operations in space. They are the surgical solution when the Republic has a tricky solution to solve. Training for the Commandos is incredibly rigorous, with many rejected in the early stages of training. Its espatiers are unique in that they are all committed transhumanists, with it being an unwritten requirement for one to get decked up to the gills in phoronic augmentations (typically cybernetic) prior to promotion to Legionnaire Immunis or Decurion. The century’s patch and badges depict a levitating, gold human silhouette contained within three purple SMES coils over a white background; they wear the Tyrian purple berets of elite espatiers.


=== Commissioned ===
'''Commandos must be from a Republic of Biesel origin and apparent transhumanists. They must also not have held a senior role (Prefect or Astrarch and above).'''
*Aspirant (Asp)
*Decurion (Dcn)
*Centurion (Cnt)
*Captain (Cpt)
*Major (Mjr)
*Lieutenant-Colonel (LtCol)
*Colonel (Col)
*General (Gen) / Admiral (Adm)


= Branches =
'''Espatiers Band Century''' — ''By Sword and Strings''
== Tau Ceti Minutemen ==
Most similar to the Tau Ceti Foreign Legion, the Tau Ceti Minutemen - or sometimes merely the Minutemen - now replace the defunct civilian militia that came before it. It is the largest service branch, and most well-funded, fully equipped to deal with the threats posed to the [[Republic of Biesel]]. It has also been the biggest beneficiary of the surge in enlistments within the Republic, able to be more picky about its recruits, a luxury the Foreign Legion of the past did not have. The Minutemen cut their teeth acting as a policing force within the [[Corporate Reconstruction Zone]], managing riots, hunting insurgents, and ensuring compliance with the laws of the Republic. However, since the conclusion of the [[Peacekeeper Mandate]], its time is now spent mostly training and building up forces - it remains a priority receiver for [[phoron]] even among rationing - allowing for all the tools of war it needs to be manufactured on time. As a result of its similarity to the now-defunct Tau Ceti Foreign Legion, the new service branch has found itself poaching many of the former’s effective volunteers, offering better pay than that of the incorporated service branch - generating animosity between those that elected to pursue the opportunity, and those that remain behind in the Foreign Legion. Lastly, while being a land-based fighting force, the Minutemen have a significant presence along the Zoleth Line, the primary defensive line in the western sector of the [[CRZ]] against threats from [[Solarian Alliance|historical places of worry]]. They primarily occupy fixed fortifications along the Zoleth line and are there to bog down any enemy attack, giving the navy more time to respond.


=== Operational Unit Structure ===
The Band Century is an elite musical and ceremonial century, participating in national events, parades, festivals and other ceremonies. Its servicemembers are selected both for their combat ability and musical ability, and the Espatiers ensures that it has demographics representative of the Republic — humans and aliens, Biesellite and Mictlanian, natives and immigrants, etc. When no ceremonies are due, the Band Century often performs ambassadorial and educational duties for the Espatiers, appearing in schools or to partnered organisations. During war time, the Band Century is trained to and expected to handle medical, engineering and other support roles. The century’s patch and badges depict a white viola crossed by a shortsword over a purple background; they wear the Tyrian purple berets of elite espatiers.
The operational unit structure of the Tau Ceti Minutemen plays a crucial role in ensuring the hierarchy of orders issued either during times of peace or conflict. Beginning with Field Army, it descends to Corps, Division, Legion, Cohort, Century, Maniple, Troop, Section, and lastly Team. Though most see themselves following a naming structure that relies on numbers, Division and Legion have a different approach: the former relies on landmarks, and the latter on notable figures within the greater Orion Spur – such as the Greatkrag Artillery Division or the Roosevelt Medical Legion. The Minutemen are composed of three Field Armies, each with three Corps, followed by six Divisions within a Corps, and fifteen Legions within a Division. Legions can be composed of any number of Cohorts, Centuries, Maniples, Troops, and Sections.  


=== Special Forces ===
'''Band Century espatiers must be from a Republic of Biesel origin and musicians. They must also not have held a senior role (Prefect or Astrarch and above).'''
==== The Bloody Century ====
Either famous or infamous depending on one’s news sources, the Bloody Century was for a time, the most talked about unit of the newly formed Tau Ceti Armed Forces. An overstrength infantry century, it is composed exclusively of Unathi and Tajara veterans of the wars of Moghes, Adhomai, and Gakal’zaal, and considered the most experienced and effective line unit of the Minutemen.  


The Century rose to prominence on Mictlan, where rumors about their efficacy and ruthlessness spread. It carved a swathe of destruction through Samaritan occupied territories as a raiding party, ruthlessly razing any towns suspected of helping the Samaritan cause, and later was one of the first units on the beachhead during the failed Operation Jakali. After footage displaying the unit’s atrocities leaked and spread all over the Extranet, Mictlani civilians and insurgents alike began to fear the scarlet red hand used as the century’s icon. Several calls to dismantle the unit have been made in the halls of Tau Ceti’s parliament, but the Minutemen, and now, President Ake Torvald, have rejected every one. Since the conclusion of the Peacekeeper Mandate on Mictlan, the Bloody Century was set upon Western CRZ, and after first occupying a string of smaller colonies, one after the other, they have since been recalled to Tau Ceti proper, earmarked to receive new weaponry and extra training.
'''16th Espatiers Century (Away)''', ''The Atomic Century'' — ''It’s A Long Way To Tau Ceti!''


==== Zo’ra’s Chosen ====
The 16th Century is composed of a majority of New Gibsonites and various dionae communities of the Republic. They are generally posted in the Corporate Reconstruction Zone, often along the Zoleth Line, patrolling for potential Solarian incursion or miscreants from the Pustkowie. The 16th received its nickname as a result of the uranium glass accessories its New Gibsonite espatiers are often seen with, which their dionaea compatriots have also taken an interest in. In the actions the Atomic Century have undertaken against pirates, they have built a reputation as particularly reckless, over-reliant on explosive charges and sheer dionae strength to tear entrances and tunnels through a vessel, instead of using its airlocks and corridors. The century’s patch and badges depict a red px atomic orbital on a white axis over a green circle.
A century of [[Vaurca]] warriors, Zo’ra’s Chosen are an example of the fighting prowess of the Zo’ra hive. They are a mobile infantry century, relying on gunships, transport shuttles, and fast maneuver warfare to destroy their enemies. An experimental concept for the TCFL and TCAF, mobile infantry centuries were introduced as an attempt to develop counter insurgency units for fighting on Mictlan. Vaurca specifically were chosen to pioneer these centuries, due to their hivenet allowing near instantaneous communication, allowing for unprecedented levels of coordination. Since their introduction, Zo’ra’s Chosen quietly won battle after battle, using their high level of information sharing and coordination to consistently outmaneuver their opponents while fighting as part of the Peacekeeper Mandate on Mictlan. Since the conclusion of the Peacekeeper Mandate however, they have been quietly redeployed to the Zoleth line, and are now undergoing continuous training on how to use their previous tactics in space combat. Unlike other units, their style of fast maneuver warfare can only be practiced under certain battlefield conditions, such as the lack of enemy anti-air and consistent resupply.  


==== The Redsnouts ====
'''3rd Espatiers Century (Praetorian)''', ''Silver Vǫrðir'' — ''Watch and Ward''
Sought out for their strength and resilience, it was inevitable that the Redsnouts be formed. Owing to their origins within the Tau Ceti Foreign Legion, and the creation of a Breacher-esque suit during the height of the Peacekeeper Mandate, the Tau Ceti Armored Unathi Heavy Infantry Century has become renowned as shock troops across the battlefield, capable of striding through a firestorm of incoming ordnance, and withstanding significant damage. Those within the Century can easily be identified through their snouts, painted in crimson-red in near-ritualistic fashion once they find themselves integrated within the ranks of the Redsnouts.


It borrows many principles from the Breacher-wearing [[Unathi]] Soldiers of the [[Izweski Nation|Hegemony]], with the Redsnouts wearing heavy hardsuit armour of [[Tau Ceti]] innovation and Zavodskoi manufacture to act as infantry-sized tanks across conflict zones. Despite being capable of shrugging off large amounts of punishment, the most powerful part of the suit is less obvious, as every suit has half a mile of phoron cabling running through it which connects several integrated advanced Zavodskoi made intelligences to a variety of systems, allowing the user significantly heightened accuracy and battlefield awareness compared to a normal breacher suit - in fact the Zavodskoi intelligences used in these suits are the same ones used by Solarian Special Forces. (There has been grumbling that all the phoron used for these alien suits could be better spent elsewhere, but the Minutemen have held firm) However one thing that can’t be fixed is how  cumbersome and slow Redsnout-Suits are, thanks to the heavy weaponry sported by the suit, used to complement their durability with extreme firepower. As a result, unlike other hardsuits, Redsnout-Suits take months of training to fully master, and only after a year is a recruit considered to be adept enough at handling the sometimes ungainly suit to its maximum potential. The majority of those selected for the Redsnouts are [[Unathi]] Legionnaires that have proven to be "unwavering" in the face of overwhelming firepower, where they proved their ability to fight and remain calm on the battlefield.  
The 3rd Century’s espatiers are recruited primarily from Valkyrie and the Odin. As such, many of its espatiers have prior experience in corporate paramilitaries or have interacted with Valkyrie’s blackmarkets, or are simply trying to break the mold and seek a career without the megacorporations or criminal groups. They are generally posted in the outer Tau Ceti system, patrolling Reade and beyond for smuggling vessels, and have the best track record for successful anti-blackmarket operations. They have a reputation for slow, meticulous vessel raids targeting power and lighting systems first, plunging vessels into darkness ahead of pacifying targets. They have a rocky relationship with the 3rd Espatiers (Away), handling similar duties in the Valley Hale, albeit with a less padded track record. The century’s patch and badges depict a silver spectre over a blue shield.


The Redsnouts earned themselves an infamous reputation across [[Mictlan]], where during the quelling of the planet's more insurgent regions during the Peacekeeper Mandate, with their overwhelming use of force becoming the centre of criticism across the planet. Claims and rumours of significant destruction in the wake of their marches, with which the Redsnouts blame insurgents for spreading; there even exist rumours that the crimson-red colours across the snouts of the Century aren't merely just paint, but the blood of their victims. They maintain they have never once broken the rules of engagement - and unlike other units - no video evidence has yet surfaced.
=== Electronic and Cyberwarfare Legion ===
The '''Electronic and Cyberwarfare Legion (ECL)''' is a supporting arm of the RAF responsible for intelligence-gathering, electronic warfare, and the coordination of AI- and remote-guided equipment.


Currently, they are stationed on Dumas, acting as guards for the weapons stockpile there, overseeing the training of a new batch of Redsnouts, and receiving retraining for void combat, specifically, ship boarding.
The ECL are typically posted to command stations and support vessels in fleets, and are composed entirely of commissioned officers — often with previous experience in the main Astroforces arm. The ECL fields the most advanced sensor, e-warfare and guided equipment available to the RAF, responsible for jamming and hijacking enemy remote-guided munitions, decrypting radio transmissions, dredging through a rival commanding officer’s online history for intelligence, and remotely deploying and guiding swarms of drones and guided missiles. Out of sight and out of mind of the general populace, the ECL’s reputation and value to the RAF goes unrecognised, but it can singularly be responsible for the outcome of a conflict, considering how reliant the RAF is on intelligence to inform its offensive strategies. Internally, its officers are the most well-regarded.


==== Tau Ceti Intervention Command ====
The ECL often works alongside the [[Biesellite_Security_and_Law#Biesel_Intelligence_Service|Biesel Intelligence Service]] when it comes to intelligence gathering and building banks of useful information on the commanding officers of other space forces — even if only a psychological profile to inform on potential actions they may take under pressure.
Tau Ceti Intervention Command (‘TCIC’) is a [[Skrell]]-dominated special operations unit within the Tau Ceti Armed Forces. Informally known as "Frogmen", TCIC is responsible for counterterrorism and reconnaissance operations, cooperating often with the BSSB and other internal security services, with the responsibilities divided into two century-level groups that operate independently of one another. Each century is named after a stellar body within Tau Ceti, while each descending group is given a letter designation. Intervention Command always has two centuries active at all times, but has several reserve centuries that can be mobilised when required.


Intervention Command has its roots in [[Skrell]] units that served in the Tau Ceti Foreign Legion, renowned for their ability to perform rapid strikes on enemy positions and scout terrain that would normally be considered inhospitable for regular troops. The Minutemen capitalised on the experiences of these [[Skrell]] to equip a light yet effective force, unencumbered by hostile climates and with a natural affinity for strategic planning.
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#849bc1; padding:.1em; color:#292929;">'''Principal Legate of the Electronic and Cyberwarfare Legion — Chuki Oijambo'''</div>
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The Electronic and Cyberwarefare Cohort is commanded by '''Principal Legate Chuki Oijambo'''. Where, historically, most within the Tau Ceti Armed Forces would leave for greener pastures in corporate paramilitaries, Oijambo went the other way. Oijambo’s military career began in her home nation of Eridani in [[Private_Military_Contracting_Group#N4NL Incorporated|N4NL Incorporated]] after being Reinstated. While contracted by the Tau Ceti Armed Forces and residing in the Republic of Biesel, her application for citizenship and get away from Suit life would be accepted. Despite her short tenure in the TCAF itself (only 4 years), she was fast-tracked to the position of Legate and appointed to supervise the creation of and lead the Electronic and Cyberwarfare Legion. At first, this ruffled the feathers of more tenured legates, but the utility and effectiveness of the ECL seems to be apparent — time will tell if Oijambo will be vindicated.
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'''Active Centuries'''  
=== Foreign Legions (RAF) ===
The '''Foreign Legions of the Republic Astroforce (RAF-FL)''' is a supporting arm of the RAF that recruits foreign nationals seeking [[Guide_to_Citizenship#Republic_of_Biesel|citizenship in the Republic of Biesel]], responsible for menial work and filling in wherever needed.


*Field Manoeuvre Group "Gibson": Responsible for the unit's more conventional military operations, tasked with conducting reconnaissance, raiding, and insertion and extraction operations, typically while attached to a conventional light infantry combat group. TCIC's Field Manoeuvre Groups avoid direct conflict where possible, preferring quick engagements at long range rather than prolonged firefights.
As a continuation of previous Foreign Legions, albeit unified under the Astroforce’s command structure, the RAF-FL is one of the most recognised symbols of the Republic of Biesel, and serves much the same functions it always has. In exchange for 1 year of active service, and the reference of an Astrarch, immigrants to the Republic can be granted citizenship. It serves to help assimilate immigrants into the Republic of Biesel, clashing the cultural values of the Republic against other alien cultures, weeding out dispreferred traits and absorbing preferred traits, contributing to the Republic’s multicultural society. The RAF-FL also acts as a large reservoir of reservists who can be called up in the event of conflict. A healthy amount who enter the RAF-FL also stay on, whether in the Foreign Legions or transferring to another arm of the Republic Astroforce, and so the RAF-FL provides a steady stream of recruits into the RAF.


*Intervention Group "Valkyrie": Conducts counterterrorism operations throughout Republic space. Intervention Groups work closely with law enforcement within Tau Ceti and the Corporate Reconstruction Zone to combat terrorist and insurgent organisations and also play a role in training local law enforcement and military organisations in anti-terrorism and counter-insurgency tactics. Intervention Group "Valkyrie" previously focused its attention on Mictlan and rounding up the last of the Founding Movement there; however has since been recalled to Tau Ceti and now focuses on weeding out “traitors” and other “terrorists” on behalf of the recently elected president, Ake Torvald - something that often means spying on his own coalition members.
Active service in the Foreign Legions is not glamorous, with postings only in the Away Fleets or Orbital Defence Fleets and mostly relegated to gruelling labour and filling in wherever necessary aboard vessels — logistics, custodial work, medical assistance, and inspection security. Foreign Legionnaires receive broad training to cover all bases and plenty of opportunities to receive specialist training, teaching skills that may be useful come their exit from the Legion into civilian life or another arm of the RAF.  


==== Tau Ceti Powered Support Detachment ====
With most funding going to the other arms of the RAF, the Foreign Legions continues to have a reputation for using hand-me-down, outdated equipment.  
The Tau Ceti Powered Support Detachment is a [[Vaurca|Vaurcaesian]] special operations unit specializing in providing heavy fire and sabotage on the battlefield while maintaining more flexibility and mobility than a traditional mechanized unit through the extensive use of small, highly augmented, and equipped groups. It is composed of and supplied almost entirely by the Vaurcae of the Court of Queens, primarily the [[Vaurca_Hives|Zo’ra Hive]] and falls under the command of the Tau Ceti Armed Forces. The Powered Support Detachment, abbreviated as "PSD" among soldiers of the Armed Forces, consists normally of two roughly century-sized detachments each named after famous cities and locations from Vaurca history and mythology, though the nature of the species means they can be rapidly shifted between the two or split into several smaller teams depending on equipment availability, cost and need. Vaurca who are moved from the PSD to another deployment by the Queens typically have their augments removed and replaced with ones more appropriate to the job.  


'''Active Centuries'''
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#849bc1; padding:.1em; color:#292929;">'''Principal Legate of the Foreign Legion — A Confluence of Unlikely Friends'''</div>
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The Foreign Legion is commanded by '''Principal Legate A Confluence of Unlikely Friends'''. A rotund, diona argus composed of three separate gestalts that served in the Tau Ceti Foreign Legion, unifying into their present-day argus form and amassing their shared experiences of the Legion (and what best to do with it). The gestalt was appointed recently in 2468 when the TCAF’s branches were consolidated under the Astroforces, and has been responsible for reshaping the Legion into the quasi-educational, supporting arm it is today, ensuring it best prepares and socialises those awarded with citizenship so they may more easily integrate into Republic society and find working-and-living opportunities.
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'''Mobile Salvo Team "Xtykt'lotec"'''
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#849bc1; padding:.1em; color:#292929;">'''Primus of the Republic Astroforces — Za’Akaix’Htiik Zo’ra'''</div>
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The Foreign Legions’ enlisted are represented by '''Primus Za’Akaix’Htiik Zo’ra'''. A resleeved, Zoleth warrior with tens-of-thousand of ''(VR)'' combat experience across all domains of war and real experience during the Zo’rane Renaissance. Htiik has served since 2460, spending much of their time as an instructor, teaching the earlier Tau Ceti Foreign Legion in operating Zo’rane equipment and how to work alongside warforms. They would be appointed as the first Primus of the Foreign Legion in 2468, where they now advocate to senior officers for the introduction of more alien equipment — vaurca or otherwise — into enlisted hands. They are also a convenient foil to Confluence — more nurturing and pacifistic; a diona — able to advise on strategies and tactics more Zolethian in nature (read: reckless to life).
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Mobile Salvo Team "Xtykt'lotec" is by far the most prominent of the two currently active centuries and is considered the primary unit of the Powered Support Detachment. It is most well known for its unique formation, referred to as the "Kayak Maneuver" after the theater during the Great Hive War in which it was first deployed at scale. A single Mobile Salvo Team team following the Kayak Maneuver typically consists of five Warrior Vaurca, one of whom is heavily gene-edited to increase size, muscle density, and dull pain receptors. This Warrior is then equipped with a Zo'rane designed hardsuit referred to as a "Yer'kay," which loosely translates to "Bastion," and used to fulfill a role not unlike that of a specialist weapons team. While these Bastion hardsuits are equipped with triple-layer plasteel, a variety of Zo'rane medical injectors, and a suite of enhanced targeting systems, the most notable feature is the presence of a shoulder-mounted heavy-weapons hardpoint. It is capable of changing depending on the situation, even rapidly in the field provided a reasonably competent engineer is present and fits a variety of specially designed apparatus such as heavy-cannons and a subsequent laser variation, a mortar, an anti-vehicle round not unlike the Stellar Corporate Conglomerate designed PEAC, and a minigun, the Bastion allows a great deal of in-deployment adaptability. Whilst many of the configurations require the user remain stationary to deploy the hardpoint mounted weapon, magclaws digging into the ground below and helping stabilize the operator and internal exosuit for the recoil, the minigun permits limited movement allowing a team to lay down cover, although admittedly at a near snail's pace. These Bastion suits are the centerpoint of a Mobile Salvo Team, with three of the remaining Warriors in the squad serving as augmented infantry, equipped to draw fire, provide cover for the deployed Bastion operator, or secure a path ahead when performing a rapid re-location whereas the final Warrior is trained to instead take the job of a combat engineer tasked with performing emergency repairs, reloading ammunition stocks when depleted, or if needed, carrying and swapping out the heavy weapon.  
=== Equipment ===
Under the current Torvald administration, the Republic Astroforce are incredibly well-funded, receive priority phoron allocations, have favourable contracts with the [[megacorporations]], and have adopted many technologies inspired by alien nations. As such, despite the RAF’s small size compared to the space forces of other states, the Republic Astroforce is capable of using a variety of tools to punch up and — so long as they bring their A-game — go toe-to-toe with larger, conventional space forces… for a short time, at least.


'''Light Disruption Division "Kis'lokt"'''
Much of the Astroforce’s higher-quality combat equipment and systems are designed by [[Zavodskoi Interstellar]] and, where phoronic (such as quantum sensor arrays, power infrastructure, shields, and energy weapons), [[NanoTrasen Corporation]]. Vesselbuilding is divided between [[Zavodskoi Interstellar]], producing more combat-centric vessels, [[Hephaestus Industries]] producing more logistical vessels and supplying reinforced materials used by both, and the Tau Ceti Armed Forces making up for equipment deficits with its own state production. [[Zeng-Hu Pharmaceuticals]] is contracted to supply high-grade medical supplies, combat augmentations, and stimulants. [[Einstein Engines]] has a small but notable role as a contractor, designing remote- and AI-guided systems, as well as military vessel AI used by the Astroforces.


Despite having more warriors, the Division is the less well-known century of the Powered Support Detachment, frequently being overshadowed by the flashier Bastions of the Mobile Salvo Team, who clearly stand out, and though employing different tactics, they still adhere to the same general doctrine of mobility and augmentation. Whereas the Mobile Salvo Team focuses on mobile fire support, the warriors of the Light Disruption Division instead prioritize heavy augmentation geared towards supporting urban close-quarters warfare and clearing enemy emplacements. The Warriors work in small teams of four or five, many of which may be deployed together towards a single goal, and use the Vaurca's innate communication abilities to coordinate joint maneuvers at a terrifying pace, breaching and clearing a building or structure, covering one another going room to room and signaling the location of enemies all without uttering a single word. Additional heavy support or distraction, if required, is provided by a Mobile Salvo Team or another TCAF unit. They are highly augmented and gene-modified, although with what varies heavily depending on cost and need, ranging from symbiotic organs that can filter poisons and clot bleeding to augmented drug glands, stronger mandibles, faster neurotransmitters, electric graspers, circadian clocks that reduce the need for sleep, hardened carapaces, and anything in between. The firearms they use are frequently the TCAF standard for close combat, but they can be outfitted differently depending on the situation and integrated weaponry isn't unheard of.
Older equipment also remains in service, mostly seen in support roles in the Away Fleets or in the hands of the Foreign Legion, including Solarian Navy ship designs and equipment that have been refurbished by [[Zavodskoi Interstellar]] and re-armed by [[NanoTrasen Corporation]], inherited from the now defunct Republican Fleets. The [[Vaurca_Hives#Zo'ra|Zo’ra Hive]] continues to be a large investor in the Foreign Legion too, with Zo’rane equipment — from space-adapted warforms, cheap cybernetic upgrades and VR training cartridges  —  being a common sight.


==== Rainmakers ====
Despite being a more moderately sized force, logistics nonetheless continues to be a headache. Much of the Astroforce’s logistics are handled by the RAF Foreign Legions or by automated transport drones, however larger resupplies or those with more generous amounts of phoron do rely on proper logistical fleets. Fortunately, only defending a limit number of systems, the Astroforce employs heavy use of stockpiles — particularly along the Zoleth Line — creating a network of small supply lines all feeding towards critical defence objectives.  
The Tau Ceti Rainmakers are a special forces unit consisting of [[Tajara]] specializing in the operation and usage of artillery and explosive equipment. The Rainmakers have two distinct duties. The usage of explosives on the enemy and the finding and dismantling of explosives, either ones that failed to detonate during a conflict or planted by irregulars in areas the Tau Ceti Minutemen are trying to secure and protect. On the battlefield, the Rainmakers utilized designs created by Zavodskoi and Hephaestus. These are typically missile-loaded trucks, rocket and grenade launchers specially made to devastate enemy fortifications and exosuits or hardsuits, or the "Noise-Maker" artillery cannon. Made to be capable of firing a maximum of four shells at once and featuring a large, medium, and small (Roughly the size of a small car) version, these pieces of artillery are the most favoured tool for the offensive operations of the Rainmakers. In space operations, squads of Rainmakers provide support fire and assist in taking out any ship or station sections that can pose a threat to troops. The dismantling of explosives is typically done in heavily armoured Foreign Legion suits marked with a distinctive red. Veterans who arrive at [[Tau Ceti]] from [[Adhomai]] with explosives experience have wound up in the Rainmakers. More often than not, these are people who baulked at the idea of joining the [[Private Military Contracting Group|PMCG's Kazarrhaldiye's Operations Group]] for several reasons.


Recently the unit has technically redeployed to Tau Ceti, however due to their experience and perceived loyalty to the government, the Rainmakers oversee the Republic’s stockpiles of phoron warheads located on Dumas, though they are physically guarded by the Redsnouts.  
==== Space Vessels ====
Republic Astroforce vessels can vary in design due, with more sleek Zavodskoi designs and boxier Hephaestus designs, the tuning-forked Solarian designs inherited from the Republican Fleets, and the occasional civilian hull inherited from the Foreign Legion.


==== The Positronic Century ====
The Astroforce’s current Zavodskoi Interstellar-designed combat vessels are long and slender, with angled noses. Due to the RAF’s preference for long-range, fly-by strikes, these slender designs allow combat vessels to point nose-forwards and minimise the amount of surface area presented to a hostile vessel, making them tricky to hit at their optimal engagement distances. However, vessels designed like such are vulnerable from the side, with armour concentrated at the front, and hostile vessels — if able to ambush an RAF vessel from the side or get lucky with a missile — can cleave these designs in two.
The Third Recon Century, known internally as "The Positronic Century" is a formation made up almost entirely of IPC personnel. In recognition of [[Synthetic_Factions|Synthetic Liberation Front]] efforts in rescuing President Dorn during Frost's Incursion, many members of the organisation were offered pardons in exchange for service in the Foreign Legion, before it became the Minutemen, their skills in infiltration and combat translating well to military life. Although receiving standard training and capable of functioning as well in intelligence gathering and reconnaissance as any other Tau Cetian formation, the Positronic Century was more frequently employed to monitor the vast amounts of organic and IPC refugees pouring in from the Sol Alliance, as well as (when the Peacekeeper Mandate was still going) the [[Corporate Reconstruction Zone]] monitoring terrorist organisations. The seeming lack of a unique frontline utility for this unit has led many military observers to suspect that in the event of war, the Positronic Century would be used as a stay-behind unit, not meeting any invaders head-on, but rather laying low and striking at enemy supply lines and sowing confusion among their ranks. This suspicion has seemingly been confirmed, as the unit has been deployed just behind the Zoleth line.


The unit is infamous for its employment of shell frames, often using them as infiltrators to blend in within the [[Corporate Reconstruction Zone]]. Although mostly unfounded, rumours and conspiracy theories abound of the Positronic Battalion being used for everything from sabotaging Trinary protests all the way to killing Prime Minister Frost. This is not helped by the unit commanders' policy of refusing to publicly comment on its operations. This overlap of responsibility has led to an inter-service rivalry with the TCIC, not helped by the attitudes between Synthetic and Skrell members of each unit.
The primary power generators aboard Astroforce vessels are nuclear fusion reactors, often augmented with phoronic superconductive magnets to achieve efficient margins, which are continuously operational throughout a vessel’s operation. Power grid infrastructure on RAF vessels utilises phoronic superconductive conduits, often visible as purple accenting in corridors and maintenance tunnels, reducing the amount of energy lost to grid resistance. Where Astroforce vessels have additional reactors dedicated to high-draw combat systems (so, in 1st and 2nd Rate Line Vessels), these auxiliary combat reactors are smaller but incredibly powerful phoron fission reactors, splitting phoron atoms to yield immense energy — these reactors are intended for short-term, immediate power relief, and burn through phoron at an alarming pace.


==== Hazardous Environment Gestalt Unit ====
Many of the larger vessel rates with their high energy systems and phoronic fission reactors are unable to rely on the sleek heat radiation equipment most vessels of the Spur use. As such, and contrasting with the Astroforce’s high-tech equipment, antiquated but effective heat radiators are often expanded during ship combat operations. These heat radiators pump fluidic phoron through them, providing effective cooling to high energy systems and radiating the heat into the void, and glow a bright yellow when active. These heat radiators are another weak spot for RAF vessels, and damaging them will reduce the effectiveness and eventually overheat the high energy ship system — or, if the vessel crew continues to operate these high energy systems with all radiators destroyed, overheating the entire vessel and boiling its crew inside; suicide.
The '''Hazardous Environment Gestalt Unit''' ('HEGU') are an experimental unit, comprised entirely with [[Dionae]]. They are trained for urban combat in environmentally compromised conditions, whether through natural disasters, dirty bombs, biological/chemical warfare, and even practice contingencies for anomalous incidents involving bluespace. Due to the nature of their work, they are also trained in disaster containment, counterterrorism, and specialize against unconventional opponents. More recently, somewhat frighteningly, they have begun training on Luthien for combat in phoronic tainted conditions - such as those that would be found after the usage of a phoron WMD or warhead against an urban target.


Achieving such a broad range of specializations in a single unit requires taking advantage of Dionae’s properties, both their physical resilience and abilities with respect to blood knowledge. Not only are they able to rapidly onboard new training via blood and shared merging, but they are also able to harvest their enemies as they fight, compromising the positions and tactics of their opponents.
All Astroforce vessels, except for Orbital Defence Vessels, are fitted with bluespace drives befitting their size.


There are two divisions within the unit, designed in such a manner as to operate closely. They are known as the Lever and the Fulcrum.
The following standardised rates exist in the Astroforces:
* '''1st Rate Line Vessel:''' A vessel with onboard power generation of 3 gigawatts (GW), of which 2 GWs are allotted to combat systems. Their badge heraldry is a gold diamond, with the nameplate bearing gold text on a purple field. Their classes are named after planets, moons or continents of Tau Ceti. Often comparable in size to a Solarian cruiser.
* '''2nd Rate Line Vessel:''' A vessel with onboard power generation of 2 gigawatts (GW), of which 1 GWs are allotted to combat systems. Their badge heraldry is a gold circle, with the nameplate bearing gold text on a red field. Their classes are named after cities in the Republic of Biesel. Often comparable in size to a small Solarian cruiser or large destroyer.
* '''3rd Rate Line Vessel:''' A vessel with onboard power generation of 1 gigawatt (GW) shared between all systems. Their badge heraldry is a gold shield, with the nameplate bearing gold text on a blue field. They have no set naming scheme. Often comparable in size to a large Solarian frigate or destroyer.
* Smaller or hyper-specialised vessels do not have standardised rates. Their badge heraldry is a silver shield, with the nameplate bearing silver text on a blue field.


'''The Lever'''
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The Levers are the primary “infantry” division of the unit. Draped in heavy slabs of modular armour plates, they serve as the working tendrils of the HEGU. Spending most of their operations bathing in UV light, usually they spare subtlety for armour and firepower. Rather than fielding mechs, multiple HEGU units choose instead to merge together into a near-Argus-sized humanoid, shifting armoured plates and weapons into position.
* '''Astraeus-class 1st Rate Command and Control Line Vessel''' — The Astraeus-class is emblematic of a 1st Rate Line Vessel rate, packing three capital-class power generators to power a broad-range of high-draw systems, including a high-power bluespace drive, Fjolnir sensor array, a series of 4 Gungnir 500MW lasers, autonomous drone bays, and an EWAR suite. The Astraeus-class is often seen wielded by Ducenarii commanding the prestigious Praetorian Fleets, and the range of its Gungir lasers and autonomous drones allows it to sit out of range of most ballistic armaments. Despite being the largest vessel in the Republic Astroforces, it is comparable in size to a Solarian cruiser. Designed by Zavodskoi Interstellar.
* '''Thyella-class 2nd Rate Line Vessel''' — The Thyella-class is emblematic of a 2nd Rate Line Vessel rate, packing two capital-class power generators to power a single high-draw system, alternating between a high-power Koncerz spinal railgun, high-strength shields, or its high-power bluespace drive. The Thyella-class is the heavy puncher of most RAF fleets, sitting back with its railgun to provide additional fire power, and hosing vessels and missiles that get too close with an array of 12 22mm Lifelines. Designed by Zavodskoi Interstellar.
* '''Tsiolkovsky-class 3rd Rate Mothership and E-WAR Line Vessel''' — The Tsiolkovsky-class is the standard drone mothership of the Republic Astroforces and quite small in comparison to other Line Vessels. It has minimal armaments for direct combat, but instead has the capacity for 600 Wasp guided drones, each fitted with 22mm Lifeline cannons that – when paired with the high relative velocity of a drone intercept engagement – shred through lesser armoured vessels or soften up heavier armour ahead of engagement by stronger armaments. During direct engagements and if all drones have been expended, they remain distant and provide e-warfare support. Almost every RAF fleet has at least one Tsiolkovsky-class mothership for this purpose, and they are a common posting for Electronic and Cyberwarfare Legion officers. Designed by Zavodskoi Interstellar.
* '''Spore-class 3rd Rate Support Line Vessel''' — An unusual support vessel that generally functions as a mid-operation tender, but doubles as a mothership. However, instead of drones, the Spore-class has 10 pod bays each with 20 of diona nymphs which are fired at either a friendly or hostile vessel. Encountering a friendly vessel, the nymphs can handle external damage control, sealing hull breaches or bolstering armour. Encountering a hostile vessel, they begin parasitising their way to the vessel’s reactor, causing hull breaches or radiation leaks on the way. Not the most effective, but certainly a nuisance and a favourite of gestalt officers. Designed by Hephaestus Industries.
* '''Requital-class Silo Vessel''' — The largest silo vessel of the Republic Astroforces, designed by the Tau Ceti Armed Forces and produced on [[Reade]]. Each Requital-class is estimated to hold 250 Banshee II bluespace-capable phoronuclear missiles, single-handedly capable of establishing void superiority against other fleets in whichever celestial body’s sphere of influence it sits in or capable of first-strike phoronic attack. Once out of the dock, Requital-class vessels are rarely seen around planets again, operating covertly, and replenished, recrewed or maintained in-situ by another vessel.
* '''Antlion-class Patrol Vessel''' — A staple of the Away Fleets and the quintessential Patrol Vessel rate, the Antlion-class is a retrofitted variant of the Solarian Hainan-class corvette designed by Zavodskoi Interstellar. They are fitted with strong power configurations and Fjolsvin phoronic quantum sensor arrays, capable of surveying the full breadth of a system — a necessity with how much territory one Away Fleet must cover. Vessels of this class often spend months on single patrol routes, provisioned to last longer than other ships of its size. While capable of engaging other similarly sized vessels, the Antlion-class is not designed to withstand heavy fire power, and is intended for hit-and-run engagements. Designed by Zavodskoi Interstellar.
* '''Bulwark-class Orbital Defence Vessel''' — A bulky, heavily armoured vessel rated for operations within a single sphere of influence. As such, and like other Orbital Defence Vessels, it has no FTL drive, allowing more power and mass to be allocated to heavier armour and armaments. The Bulwark-class is designed with a large, angled titanium whipple shield dressed in multiple layers of a Caprician Weave supplied by the [[Vaurca_Hives#Zo'ra|Zo’ra Hive]], allowing it to withstand a few impacts that would otherwise decimate a vessel. Its primary armament is a Koncerz railgun, capable of engaging from afar. Designed by Hephaestus Industries.
* '''Muninn-class Stealth Reconnaissance Vessel''' — A small, highly impractical stealth vessel (or as stealthy as a vessel in space can get). The Muninn-class is fitted with a ridiculously expensive cooling system — liquid phoron cooling, which is ejected into bluespace — thus creating no hot thermal signature. It is propelled by magnetic sails, using a phoronic superconductive magnet, and relies on bluespace FTL communications, further restricting the vessel’s thermal signature when in operation. And this is still not enough to go undetected, with the Muninn’s internal crew compartments (with a slim capacity of only 12 persons) chilled to a negative fifteen degrees Celcius at all times, and the vessel having to remain on the very outskirts of an inhabited star system, monitoring at high-range with a telescope, for to use its radar or sensors would be to give away its position. A powerful e-warfare suite is installed, for use in hijacking ship sensors to scramble the position of a Muninn-class. They are armed with a single Banshee II Interstellar Phoronuclear Missile, to either cover its bluespace jump escape if engaged or for use in a first strike. The Republic of Biesel has not disclosed how many are in operation, and they are regarded as a hellish posting for all but tajara, vaurca, and industrial IPCs.
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'''The Fulcrum'''
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The Fulcrum are the support backbone of the unit, as HEGU’s mechanized division. Vehicles are comprised of modular “Contra” IFVs, designed to either haul equipment, move HEGU, and provide supporting fire for troops. Instead of a conventional piloting configuration, the piloting gestalt is usually poured into an opening in the top, and then evenly distributes itself across the custom-milled interior of the vehicle, giving it unparalleled awareness and control. Unlike the Levers, the Fulcrum are sourced exclusively from the jungles of Mictlan, and employ their understanding of biomass to assist primarily in disaster relief.
====== Armaments ======
* '''Banshee II Interstellar Phoronuclear Missiles''' — Perhaps the single most lethal armament fielded by the Republic Astroforce. The Banshee II is a multi-stage missile with a bluespace delivery first stage, efficient long-range second stage allowing remote guidance, with a final high-speed stage activated on target heat signature acquisition that engages heat-seeking behaviour before detonation is triggered by a proximity fuse. The phoronic nuclear warhead is of moderate size, fissioning a small grain of phoron and yet capable of decimating even the most armoured battleships and anything in its immediate vicinity. A single Banshee II can be used to take out an inbound salvo of missiles or drones with its large explosion. A salvo of these missiles all but guarantees the loss of one vessel, forcing a fleet commander to decide who to sacrifice to save the others. One Silofleet has enough to affect a disaster of comparable size to the [[Mars#The_Violet_Dawn_Explosion_(2462)|Violet Dawn Disaster of 2462]]. Designed by NanoTrasen Corporation.
* '''Gungnir 500MW Turretted Ultraviolet Pulsed Laser''' — The most powerful laser armament, often seen on Astraeus-class command vessels. The Gungnir consists of a 500MW reinforced arclamp that excites krypton and fluorine gas on millisecond pulses, channelling the resulting photons through a phoron lasing crystal. The result is an intense ultraviolet laser with an effective range up to 500km, pulsed in millisecond intervals to have a ‘drilling’ effect, capable of surgically targeting specific vessel systems — best effective on external weapons, sensors, and thrusters, instead of attempting to pierce the hull. Designed by NanoTrasen Corporation.
* '''Koncerz 1GW Osmium 0.5g Slug Spinal Railgun''' — A spinal railgun, the largest ballistic armament fielded by the Republic Astroforce, capable of punching through most targets. The Koncerz consists of two phoronic, superconductive rails flanked by a series of phoronic supermagnetic energy storage capacitors. When fully charged and activated, a small 0.5 gram osmium slug is propelled at a velocity of 150km/s with an effective range up to 800km — and for such a small projectile, an almost unstoppable force awaits. The railgun is slow to recharge and difficult to aim at the range it is employed, requiring a stationary target, close proximity (not preferred by the Astroforce), or one’s prayers to come true. The railgun is colloquially referred to as a ‘sandblaster’, due to the projectile’s size. Designed by Zavodskoi Interstellar alongside NanoTrasen Corporation.
* '''Lifeline 22mm Turetted Cannon''' — A point-defence armament seen across the Republic Astroforce on vessels small to large. The Lifeline fires a consistent, almost unlimited, hose of small uranium alloy slugs (manufactured on [[New Gibson]]) that put on a red light show with their tracers. Low accuracy, but high effectiveness should they hit true. Lifeline turrets are the last line of defence against inbound missiles or encroaching smallcraft, but are cheap enough to employ in large numbers. Designed by Zavodskoi Interstellar.
* '''Marksman 1MW Turreted Violet Long-Range Point Defence Laser''' — A ruby laser point-defence armament seen across the Republic Astroforce on vessels small to large. High accuracy, but delayed effect, the laser will gradually overheat an incoming missile or smallcraft until it is disabled. They are more often employed on dedicated screening vessels, amplifying a fleet’s long-range point defence capabilities. Designed by NanoTrasen Corporation.
* '''Kessler Guided Micro-missile Launcher''' — A slim missile launcher platform containing 1000 short-range, guided 20mm micro-missiles, firing in salvos of 250, designed to create a cloud of small missiles deadly to attempt to pass through. They are best effective against capital ship shields or wearing down heavy armour, the small projectiles bypassing point defence, or to deter incoming small craft. To fire a salvo in orbit in a planet would be a recipe for Kessler Syndrome, thus its namesake. Designed by Zavodskoi Interstellar.
* '''Wasp Guided Multi-stage Drone''' — The staple drone armament of the Astroforce. The Wasp is a multi-stage drone with a long-range, sustainer first stage capable of deploying from across a celestial body’s sphere of influence and relying on remote-guidance by an Electronic and Cyberwarfare Legion operator. When on intercept course with a target and within 50km, the drone stages into an autonomous heat-seeking stage where, as it fly-bys its target, its 22mm Lifeline Cannon hose down the largest heat signature — usually a capital ship… or its flares. Wasps are small and fragile, but are often deployed in staggered swarms of 50, ensuring at least a few are able to land shots on-target and soften up a capital ship’s heavy armour or deprive it of lesser-armoured escorts.


=== Equipment and Personnel ===
====== Other Equipment ======
Having the most funding, the Tau Ceti Minutemen have access to [[Zavodskoi Interstellar|high-quality military equipment]], apparatus, and training, provided at first mostly by the ever-giving megacorporations; however, recently, more and more of their training is in-house. The majority of the equipment is sourced from [[Zavodskoi Interstellar]], with a few larger war machines such as aircraft and vehicles being sourced from [[Hephaestus Industries]] – both of whom have grown considerably within the [[Republic of Biesel]] since the [[KOTW|collapse of the Solarian Alliance]], and have been funneling armaments into the growing market created by the Tau Ceti Armed Forces, with the majority of the military equipment found usually sporting a [[Zavodskoi Interstellar]] logo – which has created some tension with [[Mictlan|Mictlani]] and the [[Zavodksoi Interstellar|megacorporation]]. The increased funding brought since the election of Ake Torvald as president, combined with the Minutemen being a priority for phoron supply in the age of soft-rationing has allowed them to get top of the line equipment, on par with other nations of the [[Orion Spur]], and sometimes even somewhat above, as they’re able to manufacture advanced systems cheaper due to the relatively lower price of phoron that’s allocated to them.
* '''Fjolnir and Fjolsvin Quantum Sensor Arrays''' — The Republic Astrofleets variants of the [[Stellar Corporate Conglomerate]]’s Venator Quantum Sensor Arrays. The Fjolnir is the largest, seeing use on Line Vessels, and of similar capability to the Venator sensors; the Fjolsvin is a downsized variant, reliant on phoron to miniaturise the capabilities of the Fjolnir, seen on Patrol Vessels. Both are the same in function and host a variety of scanning means (direct imaging, thermal, etc.), with the primary scanning means being quantum radar, which fires photons quantum-entangled to their twin pairs that remain ship-side, allowing for the detection of objects regardless of their geometry, thermal signature, or optical qualities. Expensive to operate, yet invaluable for the RAF’s intelligence-reliant strategies.
* '''Maelstrom Warp Interdiction Anchor''' — A warp interdiction device produced by [[Einstein Engines]]. On proximity detection of nearby gravitic disturbances (such as those caused by an active warp drive), the Maelstrom creates a counter-gravitic disturbance that dissolves a vessel or fleets’ warp bubble and begins pulling the target towards the interdictor, often temporarily overloading the warp drive and causing erratic, emergency burns to avoid the crushing gravity of the interdictor. These interdiction anchors can be placed to slow a fleets’ advance, dropping them out of faster-than-light transit, or can be paired with an ambush.
* '''Caprician Weave Lightweight Armour''' — A proprietary [[Vaurca_Hives#Zo'ra|Zo’rane]] weave manufactured on [[Caprice]], composed of layers of Caprician basalt fibres and vaurcaesian silk fibres. The result is a thin, dense fabric-like layer of armour with a 6GPa tensile strength. When installed alongside or between conventional titanium armour or hull, it provides significant reinforcement, or can make up for reducing titanium mass with the assurance of the lightweight Caprician Weave making up for the deficit.
* '''Magneto-inertial Fusion Reactor 2466 (EE-MIFR-2466)''', ''Miffy Reactor'' — A tall, capital-class fusion reactor that combines magnetic and inertial confinement to achieve fusion. It uses phoronic superconductive magnets for more efficient operation, and a powerful laser that pre-heats the D-3He fuel, transitioning towards 3He-3He once heated for totally aneutronic fusion (limiting radiation output and reactor wear). Capable of serving a net 1 gigawatt. Designed by Einstein Engines.
* '''CRUCIBLE Phoron Fission Reactor''' — A small, auxiliary reactor capable of outputting power far exceeding its size. The CRUCIBLE is a Hephaestus Industries-designed fission reactor augmented with fluidic phoron cooling and with a number of heat radiators that must be extended into the void to radiate its mid-operation heat. The reactor fissions elemental phoron, burning through a ship’s phoron reserves in exchange for immense amounts of energy. It is not the most efficient, and therefore only operated during strenuous combat operations and when a vessel’s primary reactor is unable to supply required ship systems. It is incredibly radioactive during operation, requiring shielded compartments, and reactor operators can only supervise a CRUCIBLE for ten minutes before radiation doses become harmful to health. Capable of serving a net 1.5 gigawatts.
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=== Major Installations ===
==== Dumas Base ====
Located on the outside of the Dust Belt which marks the boundary of the inner system within Tau Ceti, Dumas is an extremely small, rocky asteroid devoid of life.


Salaries within the Tau Ceti Minutemen are above that of the other service branches within the armed forces, having remained at their [[Peacekeeper Mandate]] levels following the “successful” conclusion of the [[Mictlan]] campaign and significantly higher than salaries for most open jobs within the Republic currently. The increased salary margins combined with the economic crisis have resulted in a massive success in encouraging enlistment within the Tau Ceti Armed Forces – in particular, those seeking to join the ranks of the Minutemen, even those promoted from within the Foreign Legion desiring a position in the former once they’ve completed their active service requirements.
Since 2464, it has been hollowed out to house one of the Republic’s largest military installations — Dumas Base. The base serves as a large anchorage and depot for the Republic Astroforce, stockpiling supplies and fuel for Praetorian Fleets operating beyond the Dust Belt. It also boasts an expansive mission control, monitoring, and e-warfare suite utilised by the Electronic and Cyberwarfare Legion, providing assistance to all fleets in the system. A military-grade space telescope is also visible protruding from Dumas Base, expanding the base’s capabilities beyond the Tau Ceti system and allowing it to detect fleet movements throughout the Corporate Reconstruction Zone (albeit with delay).


The Tau Ceti Minutemen have instituted standardised training across its ranks –  with a majority of training now happening in-house - after first being trained by the [[Private Military Contracting Group]] and a growing amount of specialized training still being contracted out to experts. The end of the [[Peacekeeper Mandate]] and the Minutemen’s commitment to [[Mictlan]] have only increased the rate of training given to the Minutemen, as their ranks continue to swell and veteran combat troops now return home with newly gained experience. It is the hope of the Tau Ceti Minutemen that eventually they will phase out third-party training entirely, and they have already successfully phased it out for a majority of basic training.
Stored deep within Dumas Base is the Astroforce’s phoronic warheads stockpile, and is one of the most secure places in the Republic of Biesel with the greatest number of Espatier centuries (and yet only 3), overwatched by the 1st through to 3rd Dumas Espatiers centuries.  


While the conclusion of the [[Peacekeeper Mandate]] was touted as a successful campaign publicly, many within the higher echelons of the Minutemen believe the campaign was a failure, the new Armed Forces being unable to wipe out the [[Mictlan|Samaritans]] in totality. The reasons for this perceived failure vary, with many blaming politicians, fearful of the civilian unrest within [[Tau Ceti|Tau Ceti’s gravity well]], being often blamed for the failure and the resulting peace deal. The common line of thought among veterans is that they would have eventually won, even if they had to grind their way through the Samaritan ranks, but it was called off before they had a chance. The campaign has left deep scars in the foundation of the Minutemen, that even now it’s over, will never go away. A year of riot suppression, willful ignorance of atrocities, and poor command culture within some units pushed back their professionalization years. The branch’s main backbone is composed of veterans of the Tau Ceti Foreign Legion that have elected to continue their military career with the Minutemen, and the recently returned home veterans of the [[Peacekeeper Mandate]], many of whom, given the current economic conditions in the Republic, have elected to continue their stable military careers. In the aftermath of the [[Peacekeeper Mandate]] and President Ake Torvald’s election, the Minutemen have undergone a restructuring, cleaning out the cruft and promoting veterans from experienced frontline units into command positions across the army.  
==== [[Reade]] ====
Located inside and in orbit of [[Reade]] are countless Tau Ceti Armed Forces and Zavodskoi Interstellar-contracted military shipyards which, altogether, sit among the largest of the Spur’s shipyards. The vast majority of space vessels and armaments fielded by the Republic Astroforce are researched and manufactured in Reade’s many military R&D labs or shipbuilding docks. Due to its strategic importance and the humiliation of Reade’s capture during the [[Tau_Ceti_History#Second_Solarian_Invasion|Second Invasion]], the gas giant is — alongside Biesel — one of the most defended planets in [[Tau Ceti]], with twice the number of Orbital Defence Fleets assigned to shield it.


Ironically, this has led to a flipping of the norm, where previously it was primarily human officers commanding groups of mixed aliens, it is more and more often an alien officer commanding groups of humans; as it was the non-human units who are the most experienced and saw the most combat on [[Mictlan]], not to mention any experience they might bring from their original homes. This has caused some grumbling within the political establishment of the Cetian Conservatives, [[Biesellite Security and Law|grumbling that ceased almost immediately once the President made his position clear.]] President Torvald seems set on his path, stating during an interview; “The Republic needs her army to function, and function well, at a high level. It’s not a want, it’s a need, and we’ll do whatever it takes to make that happen. If that means I’m giving my orders to an alien, that’s fine - better I give my orders to an alien and they’re carried out effectively so all our troops come home, than I give my orders to a human only to have them carry them out ineffectively, and get their men killed. The Spur is becoming more dangerous by the day, and if we’re not ready to face it, there’ll be hell to pay.
==== Zoleth Line ====
The Zoleth Line is a series of defensive lines, each with a collection of anchorages, stockpiles, space cannons, stay-behind vessels, warp interdictors, and other military installations, spanning from the Western [[Corporate Reconstruction Zone]] to Tau Ceti, and created with the goal of deterring or stalling a third Solarian invasion of the Republic of Biesel. Should the Alliance invade again, there will be no direct faster-than-light route into Tau Ceti, being interdicted regularly along the way and forced to fight in remote, infrastructureless systems of the CRZ where the Republic would have defender advantage. While the Solarian Navy’s sheer numbers and might may eventually punch through, it would have allowed time for the Republic to amass its forces and prepare contingencies, or mount their own counter-offensive against the Alliance’s space, as well as pick and choose which engagements they send their CRZ assets into. Victory may be likely for the Alliance given time and numbers, but the Republic will make damn sure it’s hard won and isn’t worth it.


== Foreign Legion ==
== Home Defence Forces ==
One of the most recognized symbols of the [[Republic of Biesel]], the Tau Ceti Foreign Legion (TCFL) was the first official attempt at creating a standing army for the Republic’s defence. Today, it operates in much the same way as it always has - in exchange for at least two years of service, less fortunate immigrants to the Republic may be granted citizenship and meagre pay so that they can establish new, profitable lives within it. Throughout its short lifetime, the organization has already fought in several key operations for the sake of the Republic – the [[KOTW|Second Solarian Invasion of Biesel in 2462]], and the notorious [[Corporate Reconstruction Zone|Peacekeeper Mandate]].
The '''Home Defence Forces (HDF)''' is the planetary arm of the Tau Ceti Armed Forces, superseding all planetary elements of the Tau Ceti Minutemen, original Mictlan Defense Force, and Corporate Auxiliaries in 2468. It is the largest branch of the Tau Ceti Armed Forces when it comes to sheer numbers, though the Astroforce is considerably more well-funded, prestigious, and of the most utility to the Republic.


Although overshadowed by the greater organization that came to surround it, the Tau Ceti Foreign Legion remains the root of the Tau Ceti Armed Forces, both in terms of reputation and manpower. The Legion is the entry point for many of the citizens who, unable to enlist in the Minutemen or Fleets for one reason or another, are allowed to serve and prove themselves in a military environment before going on to become professional soldiers under the many different divisions of the Tau Ceti Armed Forces. While the minutemen are the main beneficiaries of the increased enlistment numbers, the ongoing economic issues of the Republic have also seen a surge in enlistments for the Foreign Legion - about five times more members have enlisted in the legion than the minutemen. However, comparatively, that many enlistments barely add what is already a MASSIVE manpower pool in the TCFL - whereas the Minutemen have doubled in size over the last year alone, and continue to grow exponentially. Despite this, the monetary situation of the Foreign Legion has not improved much, though they did receive a significant bump in funding once Ake was elected; however funding is still increasingly funnelled towards the newer and more prestigious Armed Forces. As a result, Legionary supplies and equipment have yet again become strained, a move many volunteers are increasingly viewing as unapologetic backsliding.
Each major inhabited body of the Republic of Biesel has its own Home Defence Forces, and they can vary somewhat. While the Republic is responsible for most of the HDF’s equipment and training, each body’s local government is expected to contribute to their HDF — nonetheless, the HDFs tend to be quite well-equipped, thanks to the Republic’s heavy investment into the TCAF in the late-2460s. This goes the same for personnel, with each body’s Defence Force being 60-40 pan-Republic—local, however this is only a temporary measure while former Minutemen veterans of the Peacekeeper Mandate train locally-recruited forces, at which point the HDFs are planned to be recruited entirely from local populations by 2478.


Those who continue to serve under the aegis of the TCFL are assigned to gruelling tasks far away from the heart of the Republic. Merchant escorts, asteroid infantry and corporate-ground patrolmen, Legionnaires remain the backbone of most operations keeping the [[Corporate Reconstruction Zone]] ‘peaceful’ post-peacekeeper mandate. These assignments, previously described as challenging at best, are now considered shameful by a growing number of veterans, and brutal by non-humans, who are often sent out to perform tasks to which they may not be suited. This has led to an increase in transfer rates from the Foreign Legion to the Minutemen - soon it is unlikely any real veterans will remain within the TCFL. The Foreign Legion’s most recent deployment to pacify CRZ regions such as [[Mictlan]] has seen many old and new volunteers traumatized and questioning the reasons for the TCFL’s existence. Some have even been galvanized by the rhetoric of Samaritan forces, spelling an uncertain future for the Republic’s most celebrated and hated heroes. However, these old voices are slowly being drowned out by a wave of new ones, ones for whom the economic situation of the Republic means that even these tasks are worth it, people who don’t care about the reason for the TCFLs existence, but just a paycheck, a bed, and three hot meals every day - and are willing to do alot to keep those.
Each body’s Home Defence Force is composed of a variable number of legions, each with 12 cohorts containing 6 centuries of 100 soldiers. Naturally, Biesel has the largest number of legions at 33, with Mictlan following at 23 (of which the first 13 are composed of the superseded Mictlan Defence Force elements), and Port Antillia both following at 16. Valkyrie and New Gibson have 10 legions. Reade does not have a Home Defence Force, considering its gas giant nature, and instead has double the Orbital Fleets allotment.


To combat the issue of Veterans leaving to different services and a rapidly growing, already massive untrained group of new recruits entering, the TCAF has taken several steps. The first was to take all those corporate trainers who used to be training the Minutemen and set them upon the TCFL. Second was to have Minutemen instructors work extra hours (with benefits for doing so), training TCFL formations. Lastly wasn’t a solution, it was more of a decision. While not official, the TCFL now exists as a reserve force, a pool of manpower from which, in the event of a conflict, millions can be almost immediately called up to the professional army, rapidly trained to be on par with their new comrades, and then sent into conflict zones to fill whatever holes exist in formations. It allows for immediate mobilization and shortened training to produce a standard soldier to account for losses, and is bottomless. In the eyes of the decision-makers, there’s no way we could ever enter a conflict and run out of TCFL troops, then need to start a draft.
The Defence Forces train for the worst. If a planet has been invaded, particularly one in Tau Ceti, then it means the Astroforce has failed to keep an invader at bay and it's already too late — any large, organised army can be orbitally bombarded; the planet’s government is likely to surrender under extended pressure and blockades; the most likely foe, the Alliance, dwarfs the Republic’s forces. As such, the Home Defence Force, alongside teaching conventional planetary warfare, extensively trains its service members in guerilla and insurgency-based warfare — albeit an insurgency with incredibly high-tech capabilities, from drones to submarines to bioaugmentation — and is expected to make the establishment of an occupational government as costly as possible.


== Mictlan Defense Force ==
With planetary combat incredibly rare across the Republic of Biesel, the HDF’s only experience comes from those who served during the Peacekeeper Mandate. As such, the vast majority of its NCOs and senior officers are alien, unlike the Astroforce which is more evenly split. The HDF’s responsibilities are generally quite slim and much of the time is spent training and drilling, only occasionally being called up to handle disaster relief efforts where they present.
The Mictlan Defense Force in the years following the [[KOTW|Solarian Collapse]] has undergone upheaval after upheaval. Contemporarily, it is one of the two planetary defense forces within the [[Republic of Biesel]], technically under the aegis of the Tau Ceti Armed Forces, but separate, organized by, and loyal to the [[Mictlan|Mictlani government]].  


It was for months the only force keeping a modicum of order on the planet, dealing with all the civil unrest and societal upheaval that came with the abandonment - all while not being paid. Then, upon the arrival of [[Republic of Biesel|the Republic]], a huge chunk of its numbers defected, stealing equipment as they did so, forming an insurrectionist group. At the start of the [[Peacekeeper Mandate]] it was placed under TCFL control, but was a shattered organization, broken from within and without, that could do little more than focus on rebuilding and keeping those members still serving in the ranks. Backpay started getting delivered, greatly helping morale, and as time continued on the MDF was just focused on rebuilding. New equipment was delivered, and formations were starting to stand at almost full for the first time since the collapse. It noted the transition between TCFL control and Minutemen control with nothing more than a nod, still in the final stages of building itself back up.  
The HDF is generally easier to enter, due to less physical requirements to enter a planetary armed force than a space armed force. This, alongside it seeing a lot less action than the Republic Astroforce, has seen the Defence Forces surge in numbers, particularly in its Foreign Legions arm, as it is quite a risk-free posting with high-reward. Transfers from the HDF's enlisted to the Astroforces' enlisted are possible with re-training and increased physical requirements; commissioned officers do not transfer, do the stark differences in training and form of warfare.


It wasn’t until the closing days of the [[Peacekeeper Mandate]], after the [[Hasta_La_Victoria_Siempre_Arc#Bomb_detonated_in_Valtas_Square_outside_MDF_Headquarters%2C_hundreds_dead_and_many_injured%3B_Founding_Movement_claims_responsibility|bombing of Valtaz Square (the MDF's Headquarters)]] that the organization was rebuilt enough to finally start doing something. It immediately joined the Minutemen in their campaign of revenge and crackdown that resulted from the bombing, before mostly sitting out, rounding up what was left of the [[Mictlan|Founding Movement]] while [[Hasta_La_Victoria_Siempre_Arc|Operation Jakali went down.]] By leaving that task to the MDF, it resulted in many incidents where those Founding Movement members arrested by them never made it into custody, instead trying to “run” or “resist” enroute, leading to their deaths - extrajudicial killings as revenge for the bombings the Founding Movement had perpetrated across Mictlan for years - but none of these cases were ever investigated. The conclusion of the [[Peacekeeper Mandate]] brought mixed feelings to the MDF. On one hand, they were happy it was over; on the other, they were forced to reflect back on what they had done. For many, the feeling was described as “spent.” There was no more anger, no more rage, no more hatred towards the others; it had been worked out of their system in one way or another. [[Biesellite Security and Law|Biesel Security forces still closely watch the MDF]], and ensure its continued loyalty to the Republic, even more so it has now begun to be reinforced with former [[Hasta_La_Victoria_Siempre_Arc|Samaritan enlisted]], who under their parole can re-enlist with the MDF. In the first few months, there were fights, spats as the two groups who had been fighting each other for so long now found themselves on the same side. Eventually, with time, those wounds would heal, and the Mictlan Defense Forces of today stand stronger than they have in the past - with the same bills increasing funding for the TCAF, also increasing their own. They have a new, more modern arsenal, and they’re all veterans. Though they are just a planetary defense force, they’re a part of the TCAF all the same.
The HDF, alongside its main '''Home Legions''' arm, has a number of major auxiliary corps:
* The '''Rapid Reaction Legion''' — A single legion on stand-by in Biesel, on permanent, high-readiness for deployment to an attacked inhabited body at a moment’s notice, bolstering its local Home Legions.
* The '''Nuclear & Phoron Security Legion''' — A single legion on each body, responsible for the protection of state nuclear power generation and phoron stockpile sites, as well as the transport of.
* The '''Air Legions''' — The airforce and drone arm of the Home Defence Forces, not guaranteed to exist on all bodies due to variable conditions.
* The '''Marine Legions''' — The naval and submarine arm of the Home Defence Force, not guaranteed to exist on all bodies due to variable conditions.
* The '''Foreign Legions''' — A supporting arm that recruits foreign nationals seeking citizenship in the Republic, responsible for menial work, logistical work, and filling in wherever needed across the Defence Forces.  


== Republican Fleets ==
The Republican Fleets were regarded by many as the less prestigious branch of the TCAF, their reputation rooted in the failure of the Foreign Legion’s naval forces to repel the '''Second Solarian Incursion of 2462''' without external assistance from other powers. However, that is beginning to change. Starting out its existence rough, the Republican Fleets were badly mauled during the [[KOTW|Second Incursion]], and after the dust settled, the remaining naval forces of [[Tau Ceti]] were an eclectic mix of [[Solarian Armed Forces|Solarian defectors]] from the [[Corporate Reconstruction Zone]] who were of debatable loyalty, talent, and skill. It was with this mix that the Republic Fleets were stuck, mostly equipped with formerly [[Solarian Armed Forces|Solarian Navy vessels]] which fell under the control of the [[Republic of Biesel]] during the [[KOTW|Solarian Collapse.]] While they made effective patrol craft, many of those vessels were dated and in the process of being retrofitted after extended periods of sitting mothballed in the Solarian Middle and Outer Ring. [[Zavodskoi Interstellar]] was heavily involved in the modernization of many of these vessels, with some having been sent as far afield as Zhurong in the [[Empire of Dominia]] for work as the [[CRZ|Corporate Reconstruction Zone’s]] largest naval yard, the planet of '''Hang Tuah’s Rest''' in the Hinterlands lay firmly under the control of the anti-Biesel and Solarian Navy-supported '''Solarian People’s Liberation Fleet'''. Government funding for the Republican Fleets was limited, with the Tau Ceti Minutemen receiving far more funding and corporate equipment for the duration of the existence of the TCAF.


However, that is beginning to change; all of the ship hulls ordered in 2465 have been delivered, fitted with armaments, and commissioned, thanks to a massive infusion of cash into the Fleets by the recently elected president Ake Torvald. The Fleets still struggle to wash away their reputation, but where there was once rampant corruption and nothing more than an eclectic mix of whatever and whoever they could find, there is now a professional, albeit very inexperienced, well-paid core of officers, with advanced ships that comprise an actual fleet formation, including a flagship. Most of the Republic’s Fleet Strength is stationed at the Zoleth Line.
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#E8C079; padding:.1em; color:#292929;">'''Principal Legate of the Home Defence Forces — Luisa Mújica'''</div>
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=== Operational Unit Structure ===
The Home Defence Forces are commanded by '''Principal Legate Luisa Mújica'''. An experienced naval commander from the [[Port_Antillia#Military_and_Provincial_Navy|Antillean Provincial Navy Fleets]], Mújica transferred over to the Tau Ceti Armed Forces in 2463 after [[Port Antillia]] acceded into the Republic of Biesel where she instructed the fledgling military on planetary combat. She would be fast-tracked for promotion over the years and, in 2468, was selected to be the first Principal Legate of the Home Defence Forces, shaping the Republic’s strategy in the event of a planetary invasion on any of its planets.
The Republican Fleets operate within Quadrants, designed by the Secretary of Defense [[The Trasens|Nathan Trasen]], to ensure a consistent force is capable of tackling any issues – in conjunction with megacorporate fleets patrolling – that may crop up within these regions. The Republican Fleet is composed differently than the Minutemen, instead, approaching a rather simple scheme: Sub-Quadrant, Fleet Group, Fleet, Ship, Department, Shift, Team.
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==== Fleet Sectors ====
=== Notable Cohorts ===
The Republican Fleet has three sectors they maintain consistent patrol of, in particular built around Tau Ceti, to ensure where necessary a defensive front can be launched.  
*'''1st Biesel Legion, 4th Infantry Cohort''', ''The Bloody Cohort''
Either famous or infamous depending on one’s news sources, the Bloody Cohort (formerly only the Bloody Century) was for a time, the most talked about unit of the newly formed Tau Ceti Armed Forces in 2465. An overstrength infantry century, it is composed exclusively of Unathi and Tajara veterans of the wars of Moghes, Adhomai, and Gakal’zaal, and considered the most experienced and effective century of Biesel’s Home Defence Force.  


'''Tau Ceti'''
The cohort rose to prominence on Mictlan, where rumors about their efficacy and ruthlessness spread. It carved a swathe of destruction through Samaritan occupied territories as a raiding party, ruthlessly razing any towns suspected of helping the Samaritan cause, and later was one of the first units on the beachhead during the failed Operation Jakali. After footage displaying the unit’s atrocities leaked and spread all over the extranet, Mictlani civilians and insurgents alike began to fear the scarlet red hand used as the century’s icon. Several calls to dismantle the unit have been made in the halls of Tau Ceti’s parliament, each time rejected.


This sector covers Tau Ceti’s gravity well, out to the Romanavich Cloud. Five fleet groups are assigned to the overall sector and used in both subsectors. It is considered a training ground for the Fleet as new recruits are first assigned here to learn the ropes of their vessels under the watchful eye of paid mercenaries and foreign naval officers. Very little of note for the fleet occurs within Tau Ceti’s gravity well, and the vast majority of operations revolve around stopping smugglers or responding to distress beacons. The ships in the Tau Ceti sector are some of the oldest and least upgraded, many of the ships that previously made up the Republican Fleets have also since been reassigned here to be repurposed as training ships.
Since the conclusion of the Peacekeeper Mandate on Mictlan, the Bloody Cohort has been recalled to Biesel, where it has been responsible for training alongside less experienced centuries of the 1st Biesel Legion. The cohort’s patch and badges depict a red drop of blood over a white circle.


'''Eastern Corporate Reconstruction Zone'''
* '''3rd Valkyrie Legion, 1st Infantry Cohort''', ''The Redsnouts''
The Redsnouts are an infamous cohort of predominantly [[unathi]] shock troops who made a name for themselves during the Peacekeeper Mandate, capable of striding through a firestorm of incoming ordnance with their Breacher-esque Type-100B ‘Berserker’ hardsuits and borrowing many principles of [[Izweski Nation|Hegemony]] vanguard combat. Those within the Century can easily be identified through their snouts, painted in crimson-red in near-ritualistic fashion once they find themselves integrated within the ranks of the Redsnouts.


Covering the [[Corporate Reconstruction Zone]] to the galactic east of [[Tau Ceti]], the Eastern Sector is further divided up into North Eastern and South Eastern, each having two fleet groups assigned to it. The threat of invasion is negligible, and naval operations in the Eastern CRZ are almost entirely logistical; supporting the Mictlan Defense Force, keeping trade lanes clear of pirates, and protecting corporate assets. However that makes it a perfect training ground, as the entirety of the Second and Third Fleet Groups - the remaining newly constructed, advanced ships not assigned under the First Fleet Group to the Zoleth line - makes up the two fleet groups assigned here. They will perform the same task for months on end, however, the Second and Third Fleet Groups go beyond the obsession towards training, being almost fanatical about it, causing downtime and shoreleave to be cut significantly back, with ships training even while patrolling, constantly - which breaks up the monotony.. Fleet vessels assigned to this area often interact with Coalition and Elyran vessels, and rarely encounter Solarian vessels.  
The Redsnouts earned themselves an infamous reputation across [[Mictlan]], where during the quelling of the planet's more insurgent regions during the Peacekeeper Mandate, with their overwhelming use of force becoming the centre of criticism across the planet. Claims and rumours of significant destruction in the wake of their marches, with which the Redsnouts blame insurgents for spreading. There even exist rumours that the crimson-red colours across the snouts of the Century aren't merely just paint, but the blood of their victims. They maintain they have never once broken the rules of engagement — and unlike other units — no video evidence has yet surfaced.


'''Western Corporate Reconstruction Zone'''
They have since been relocated to Valkyrie, where they have been responsible for training alongside less experienced centuries of the 3rd Valkyrie Legion. The cohort’s patch and badges depict a bloody, grey unathi’s snout over a blue circle.


Boarding the [[Sol Alliance|Solarian Alliance]], the Western Sector boasts the largest number of Republican Fleet ships of any sector as it contains the Zoleth Line and other defensive installations with the goal of fighting off another invasion. It has no sub-sectors, with each fleet group assigned an area of operations across along the length of the Zoleth Line. The best ships, including all of the newly established First Fleet Group, the largest formation within the Republican Fleets and made up entirely of the newly constructed advanced hulls, alongside the best personnel are sent to the Western CRZ, as in the eyes of the Republic, the [[Sol Alliance|Solarian Alliance]], even after it restabilized, remains the largest threat. Those deployed to the Western CRZ see more action than other fleets, dealing with everything from pirates, both unaligned and remnants of the Southern Fleet Administration such as its 23 Tactical Group (commonly known as Beauchamp’s Marauders), the now ceased SSMD raids, as well as protecting Orchid Moon, NanoTrasen’s mining outpost in Valley Hale. One of their main duties used to be containing and combating the Solarian People’s Liberation Fleet within the Hinterlands, but after a tenuous ceasefire was established, alongside negotiations between the Alliance and Republic, which made it clear that any significant effort to expel the SPLF would result in Solarian intervention, the Fleets have allowed the Hinterlands to remain under their control. Since then, there has been significantly less action and just more training, training, and training. That and tensely watching the border, waiting for any sign of a pending attack.
* '''20th Biesel Legion, 10th Reconnaissance Cohort''', ''The Frogmen''
A [[skrell]]-dominated light infantry, reconnaissance cohort within Biesel’s Home Defence Force. Its centuries are responsible for reconnaissance operations and covert special operations, often working alongside with [[Biesellite_Security_and_Law|Biesel’s security services]]. The cohort makes heavy use of psionics during their operations, be it for non-interceptable communications, detection of foes, field interrogations, or to offensive combat utility. Non-skrell in the 10th Cohort are all (unofficially) expected to get psionic receivers to interact with the psionic environment of the 10th Cohort.


In contemporary times, being assigned to the Western Sector is known to be “one of the best and most boring jobs of them all.
In recent times, it has been stationed on Biesel, but its centuries are often loaned to the [[Biesellite_Security_and_Law|Biesel’s security services]] for counter-terrorist and other clandestine operations where the fire power is needed. The cohort’s patch and badges depict a white, Biesellite lakesurfer bird over a blue shield.


=== Equipment and Personnel ===
* '''5th New Gibson Legion, 9th Mechanised Infantry Cohort''', ''The Xtykt’lotec Warriors''
The Republican Fleet has just hit a milestone in the long process of building up their strength, both in terms of personnel and equipment. Unlike the Minutemen or Foreign Legion, there was no readily available surplus of corporate-produced equipment for the Republican Fleets. When they were originally formed, in 2465, [[Hephaestus Industries]] and [[Zavodskoi Interstellar]] were contracted to build the hulls and armaments for the fledgling organization, but until those contracts were completed, they were relying on whatever they could get their hands on. In a perhaps bitter irony, much of the Fleet meant to protect the Republic from the Alliance consisted of formerly Solarian vessels – some pulled from mothballed storage and others defected from regional Navy garrisons.
The Xtykt’lotec Warriors, formerly the Tau Ceti Powered Support Detachment prior to the 2468 restructuring, are a [[Vaurca|vaurcaesian]]-dominant mechanised cohort reliant on warforms and heavily augmented vaurcae to mobilise a more flexible mechanised unit. Its infantry and mechanised soldiers are all [[Vaurca_Hives#Zo'ra|Zo’rane]] vaurca, with those in non-combat positions being from a variety of species. The cohort is often a test bed for many prototype technologies provided to the TCAF by the Zo’ra Hive, and it has a close relationship with the Scay Brood that resides deep in the shuttered mining tunnels of [[New_Gibson#Virklund|Virklund]], [[New Gibson]].


All that changed in mid-2466. The newly constructed Reade Naval Yards were completed by [[Hephaestus Industries]], with [[Zavodskoi]] completing their own, smaller, naval yards in orbit of [[Valkyrie]] a few weeks later - and alongside that quiet announcement came the first of the newly produced Hephaestus Hulls from the [[Izweski Nation|Hegemony]], having been under construction for two and a half years, fitted with drives from [[Zavodskoi]] and [[NanoTrasen|NanoTrasen’s]] collaborative effort. Throughout the remainder of the year and into the next, the Navy collected its hulls that had been ordered years ago, and with the cooperation of [[Zavodskoi Interstellar]], began fitting armaments to them. Most were heavily modified version of a Solarian Destroyer, aptly named the Reade Class, though alongside their smaller cousins was a limited number of even more heavily modified Solarian Heavy and Light Cruisers. Many of these modifications were major, extensive changes to the weapon hardpoints, different layouts, different power generation systems, and a complete overhaul of the sensor suite. The biggest changes were in the innards of the vessel, where through the walls ran cables of [[phoron]], needed as these ships would be outfitted with the most advanced firmware possible to support the integration of incredibly powerful Point Defense Intelligence, Targeting Intelligence, Sensor Intelligence, all under the supervision of [[Synthetics|the most powerful Zavodskoi Military AI ever installed onboard a warship.]]
Its service members — vaurcae or otherwise — are often heavily bio- and cybernetically augmented, and its vaurcae are equipped with the Zo’ra-designed ‘Yer’kay’ (roughly translated to ‘Bastion’) hardsuits, mounted with multiple layers of titanium, a suite of enhanced targeting systems, and a shoulder-mounted armament hardpoint, often fitted with missile salvos, electromagnetic cannons, or miniguns. This makes for a very mobile and versatile mechanised cohort, capable of providing quick and effective support to its legion.  


Each ship represents a massive phoron investment, in addition to the credit cost. When Ake Torvald was elected, and he saw these projects that had been going on for years at this point, he decided to speed up the timeline. His first bill passed, a budget bill that drastically increased military spending and allocated much of the increased spending to the Fleets. The ships currently in [[Tau Ceti]] were to be finished and commissioned rapidly, and ships still under construction would not only be paid the agreed amount, but significantly more than was originally agreed if they could be done quicker. Lastly, those still slated for construction were given priority phoron allocations and extra money to help speed the immediate process up. What followed was the industries of both [[Hephaestus Industries|Hephaestus]] and [[Zavodskoi]] kicking into high gear - ship hulls kept flooding in rapidly, more destroyers, more light cruisers, more heavy cruisers, and the newly build naval yards of [[Tau Ceti|Reade]] and [[Valkyrie]] glowed with thousands of tiny flashes against the blackness of space, as ships were starting their construction half a year early, or being fitted with weapons and [[Synthetics|Intelligences]] before finally being commissioned, on and on it went for four months, before the last piece arrived.  
Currently stationed on New Gibson, the 9th Mechanised are often put to use blasting their way through particularly large greimorians hives, alongside the local [[New_Gibson#Military_and_Law_Enforcement|Specialist Greimorians Unit of the New Gibson Police Service]]. The cohort’s patch and badges depict a red Yer’kay hardsuit helmet over a yellow shield.


What would become the flagship of the Republican Navy, a almost unrecognizable hull based on that of a Solarian Battleship. As with all the other ships in the Republican Fleets, it was set up with cutting-edge systems, from the intelligence firmware to the scanners; it represented a massive investment - far more than what the Alliance would normally pay for its battleships. It was, however, significantly more advanced, and by June of 2467, the Republican Fleets were no longer an eclectic mix of whatever they could scrap together, but an organization comprised of several proper, highly advanced, and powerful naval formations.
* '''16th Mictlan Legion, 6th Mechanised Infantry Cohort''', ''The Goliaths''
A successor of the Hazardous Environment Gestalt Unit (HEGU), the Goliaths are a [[diona]]-dominant ‘mechanised’ cohort. However, unlike other mechanised cohorts, each century of the cohort has one argus-sized gestalt capable of either splitting into 20 cyclops infantry soldiers or amalgamating into one or two, mech-like beings with thick armour plates and cannons mounted on its form. Given their diona nature, they are also capable of working in hazardous environments — as its HEGU predecessor specialised in — be it a natural disaster zone, CBRN hazards, or phoronic or bluespace hazards.


Since most of the Fleets contracted hulls and vessels have since been constructed, training within the Fleets has been a constant, and Captains are struggling to find downtime to allow their crewmen to rest, or have shore leave, as so much time has been mandated to be dedicated to training. For it is needed. A vast majority of the current Officers within the Fleets are voidsmen who, while they have experience as an officer on a civilian ship, have little to no military experience; the Republic never had a strong naval culture, or any navy to think of previously. The same is true for much of the enlisted crew. In the wake of the mostly peaceful removal of the problematic former Solarian Navy Captains and crews from their ships - they were all given outstanding severance packages, though some tried to flee with their ships - what little experienced naval personnel the Republican Fleets had are gone. So the hiring of foreign officers from the [[Elyra Military|Elyran Navy]], [[Imperial Fleet]], and the [[Coalition of Colonies]] has doubled, to train up the personnel. It has seen greater success than previous, creating a unified command structure within individual fleets, and a shaky unified command structure across the entire Republican Fleets, but there is still much work to be done on the latter. However, what that means for the average person in the Fleet is that you have less off time, there’s more training constantly, and nothing much else is happening. As many put it, it’s not the end of the world, but it could be better. Unlike the Minutemen, there is much less certainty about whether the Republican Fleets would be able to effectively fight against their rivals in the Solarian Alliance.
As one of the few non-controversial, veteran cohorts of the Peacekeeper Mandate, the Goliaths have been stationed on Mictlan, where they train less experienced centuries of the 1st Mictlan Legion. The cohort’s patch and badges depict a green, cybernetic diona nymph bearing fangs over a grey diamond.


Since the completion of the original ships, however, issues stemming from the rivalry between [[Zavodskoi Interstellar]] and [[Hephaestus Industries]] are making it difficult to put in new orders for further vessels. The hatred the corporations have for each other creates difficulties within the Republican Fleet Admiralty and Requisition Officers, who, unlike their more experienced counterparts in the [[Solarian Armed Forces|Alliance Navy]], aren’t used to dealing with two corporations that refuse to get along. It has begun to significantly impact production, as it has been impossible to put in orders for new vessels for some time now. The current backlog is set to last until the end of the year, but after that, there will be shipyards sitting empty.
* '''3rd Port Antillia Legion, 5th Airborne Infantry Cohort''', ''The Positronic Cohort''
The Positronic Cohort (formerly the Positronic Century, prior to 2468 and being upsized), is primarily composed of [[IPC]] service members, of which a great many are fitted inside shell frames. These synthetics are all selected for their ability to infiltrate hostile environments behind enemy lines — posing as working synthetics or human citizens — which they would be paradropped into prior to a coordinated advance, and are expected to operate independently of supply lines for extended periods of time. Rumour has it that a number of them may be [[IPC#Runaway_IPCs|rogue shells]] or former [[Synthetic_Factions#Synthetic_Liberation_Front|Synthetic Liberation Front]] members who enlisted in the TCAF to avoid harsh judicial sentences, however this has not been commented on by the Tau Ceti Armed Forces. Non-synthetics in the cohort struggle, occasionally citing anti-organic harassment within the cohort, but are nonetheless posted there in support roles, such as robotics.


== Auxiliary Corporate Forces ==
The Positronic Cohort is currently stationed on Port Antillia. Tid-bits on the cohorts training (both of itself and the training it provides to other Port Antillian legions) has had military observers suggest that, in the event of a Solarian occupation of the CRZ, the Positronic Cohort would be vital to an extensive guerilla warfare campaign on the planet. They occasionally work with the [[Biesellite_Security_and_Law#Biesel_Security_Services_Bureau|Biesel Security Services Bureau]] and [[Ceres%27_Lance|Ceres’ Lance]] to root out remnant SLF cells or large groups of presumed dangerous runaway synthetics, gaining experience converse to what they are training for and to think as their enemy would think. The cohort’s patch and badges depict a blue positronic brain outline over a grey diamond background.
In addition to being a corporate paramilitary organization, the Auxiliary Corporate Forces are a proper branch of the Tau Ceti Armed Forces, providing the new Armed Forces with a professional and well-equipped backbone, as they are largely funded by their parent corporations and equipped with top-notch arsenals. Their original objective was to provide the Republic with short term protection as the rest of the TCAF got up to speed. As that has been happening, the role of the Auxiliary Corporate Forces has instead shifted into providing niche - but good - solutions to problems outside the scope of strictly military matters. While they do maintain a purely paramilitary wing, more often they now find themselves cooperating with Republican Law Enforcement, acting as specialists to find, track, and apprehend difficult subjects. Though that is their most common operation now, their paramilitary wing stays standing.


It seems wasteful to invest heavily in building a military for an organization focused on making money, and many expected the Auxiliary Corporate Forces to be ill-equipped, corporations reluctant to spend money on combat. The megacorporations, especially NanoTrasen, have now realized, though, that if the new anti-corporate [[Sol Alliance|Solarian Alliance]] ever had another “rogue actor” who decided to invade again and succeeded, the power they enjoy within the Republic of Biesel would be moot. The cost of protecting the Republic's profitable assets until the new armed forces could do that for them was worth the cost, even if their profit margins dwindled slightly.
=== Ranks ===
'''Legates, Tribunes, and Primuses are not playable on the SCCV Horizon, due to their limited number or exclusive position, and commitment to the TCAF.'''


Members are mainly recruited from [[Zavodskoi Interstellar]] or the [[Private Military Contracting Group]], although [[Hephaestus Industries]], and [[NanoTrasen]] do also contribute to the ranks. While the Auxiliary Corporate Forces has some larger formations, such as fleets and legion-sized formations, roughly half its personnel are organized into smaller Maniple formations that support bigger Minutemen or Fleet formations. Though publicly the Auxiliary Corporate Forces operate as a branch of the Tau Ceti Armed Forces, swearing allegiance to the [[Republic of Biesel]] and its government, it is an open-secret their priorities rest in ensuring the protection of megacorporate assets.  
'''Planarchs and Principal Prefects on the SCCV Horizon are unlikely to be found outside of Command roles.'''


Recruitment for the Auxiliary Corporate Forces relies on carefully selected personnel from the constituent megacorporations within the [[Stellar Corporate Conglomerate]], where it is unlikely that a standard employee within any particular security detail would be selected, but instead those that draw the eye of those capable of shifting the balances – in particular, those within higher management of the megacorporations.  
Ranks are denoted by medallions — gold, platinum, or enamelled phoron — worn on the service member’s shoulder or chest.


=== Operational Unit Structure ===
<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;">Ranks List</div>
The operational structure of the Auxiliary Corporate Forces is essentially non-existent, as units from different corporations use the structure they had prior to the advent of the Auxiliary Corporate Forces. Most squad-sized units follow a slightly more complex version of the structure used by the famed NanoTrasen Emegency Response Teams.
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=== Equipment and Personnel ===
In descending order and shared by all arms of the Astroforces.
Designated as an “elite military force” within the Spur, the Auxiliary Corporate Forces are able to supply themselves with advanced technology offered by their parent megacorporations through “donations” and “investments” as outlined by the existing People’s Protection Act signed into force by President Dorn. Rumours across the ranks of the Tau Ceti Armed Forces play into the fact that they could possibly even take on Tupkala from the [[Nralakk Federation]] – though there has been little interest in comparing such. The more significant benefactors of the Auxiliary Corporate Forces are [[Zavodskoi Interstellar]] with the assistance of its subsidiary Kumar Arms, whilst [[NanoTrasen]] provides a steady supply of “leased” ships, with even the NDV Icarus finding itself within the Auxiliary Corporate Forces’ fleets.


==Praetorians==
==== Commissioned ====
The most recent of the branches added to the Tau Ceti Armed Forces, the Praetorians are the next evolution of the previous sentinels. They are tasked with the protection of government installations, high-ranking cabinet members, the President, Vice President, and similar. They're mostly an amalgamation of previous BSSB agents, and serving members of the Minutemen, who are equipped with a variety of levels of gear. For though the President's security detail may have their state of the art hardsuits, the moment you look at any government official besides him, you will find Praetorians whose equipment is surpassed by a Minutemen Legionnaire. There's only so much phoron for modern equipment, and combat troops have the priority per the President's wishes. All potential Praetorians are thoroughly screened to ensure they have no outside loyalties, even to corporations. Serving in the Praetorians is a life-time career, but a well-paid one. For this reason, alongside their unique skill set, playing former Praetorians as player characters is not allowed. Only Humans and Skrell may join the Praetorians; thought to be another one of President Torvald’s racist antics, the actual truth of the matter is that other serving members of the Minutemen who aren’t human or skrell are probably needed as frontline officers, NCOs, and instructors, not standing around looking pretty.
* '''Principal Legate (P/Lgt.)''' — A general officer assigned to lead an arm or the entirety of the Home Defence Forces. Principal Legates wear three, enamelled phoron medallions.
* '''Legate (Lgt.)''' — A senior general officers, occupying senior leadership positions and shaping strategic planning and policy development.
* '''Tribune (Trb.)''' — A general officer, often supervising army commands or entire legions. Minimum of 10 years of service.
* '''Principal Planarch (PArch.)''' — A senior commissioned officer who typically supervises multiple cohorts or is the staff officer under a Tribune. Minimum of 8 years of active service.
* '''Planarch (Arch.)''' — A senior commissioned officer who typically has command of a cohort or is the staff officer under a Principal Planarch. Minimum of 4 years of active service.
* '''Centurion (Cnt.)''' — A commissioned officer managing personnel and resources of a century under the instruction of a Planarch. Minimum 2 years of active service.
* '''Decurion (Dec.)''' — A commissioned officer, managing personnel and resources of a smaller division under the instruction of a Centurion.
* '''Aspirant (Asp.)''' — A junior officer undergoing initial training and their first posting. They are generally promoted after completion of first action.


== Notable Installations ==
==== Enlisted ====
* '''Primus (Prm.)''' — A non-commissioned officer assigned to liaise between the enlisted of an arm and its general officers, shaping enlisted-level planning and policy development. Primuses wear a gold pauldron with one phoron medallion, and are saluted and addressed as a commissioned officer would be.
* '''Principal Prefect (PPfct.)''' — A senior non-commissioned officer with tenure and subject matter expertise, typically leading and mentoring subordinates within a department and advising commanding officers. Minimum 8 years of active service.
* '''Senior Prefect (SPfct.)''' — A non-commissioned officer typically responsible for leading departments and mentoring subordinates. Minimum 5 years of active service.
* '''Prefect (Pfct.)''' — A non-commissioned officer typically responsible for leading smaller teams, day-to-day department operations and routine training. Minimum 3 years of active service.
* '''Legionnaire Immunis (LgnI.)''' — A senior enlisted servicemember who has specialised with extra training. Their specialist training entitles them to be ‘immune(is)’ to menial, grunt taskings (outside of emergencies). Minimum 1.5 years of active service.
* '''Legionnaire (Lgn.)''' — A trained enlisted servicemember responsible for a variety of basic duties under the supervision of superiors.
* '''Recruit (Rct.)''' — The rank at which one enters the Home Defence Forces. They are generally promoted on completion of training.
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=== Dumas ===
== Notable Equipment ==
Located on the outside of the Dust Belt which marks the boundary of the inner system within Tau Ceti, Dumas is an extremely small rocky body devoid of any light from the system's star, that in the past three years has been hollowed out and become one of the Republic’s largest military installations. It is a jointly operated base between the Minutemen and the Republican Fleets, used as a listening post, training ground, and stockpile by both branches.
=== Weapons ===
* ''' NT-X Blaster Range:''' A series of phoronic blaster weapons, standard-issue throughout the TCAF. Designed by NanoTrasen Corporation.
** '''NT-67 Guardian Blaster Rifle''' — An improvement of earlier blaster models, the Guardian is a powerful, burst-fire rifle that discharges ionised bolts of phoron. It is standard-issue for infantry.
** '''NT-62M Bolt Slinger''' — An older but reliable marksman variant of the NT-62 Blaster Rifle.
** '''NT-62C Blaster Carbine''' — A short-barelled blaster carbine, preferred for its manoeuvrability inside smaller spaces.
** '''NT-62P Blaster Pistol''' — A blaster pistol with a revolver-like appearance, issued as the go-to sidearm.
* '''NGS-X Gauss Range:''' A series of phoronic gauss weapons, punching a harder hit than the blasters. Designed by NanoTrasen Corporation.
** '''NGS-01 Gauss Thumper:''' — An outdated model designed in 2398 and the former standard-issue long arm of the Tau Ceti Foreign Legion. It continues to see some use in the Foreign Legion arms of both the HDF and RAF.
** '''NGS-02-EXO Gauss Cannon''' — A heavy gauss cannon often seen mounted on exosuits or mechanised vehicles, capable of firing explosive, high-velocity projectiles.


Due to being outside of the obscuring Dust Belt, Dumas’s lightless surface is covered in sensors and other electronic monitoring equipment of all types, all pointed outwards towards the wider Spur. Inside the installation itself it takes up the least space, despite taking up almost all the surface area of the stellar body, and the data gathered from these sensors is monitored by experts from the Minutemen and Fleet using some of the most advanced equipment in the Spur. The exact capabilities of this equipment is unknown, but is rumored to be able to detect fleet movements across the Western CRZ.
=== Armour ===
* '''Type-37 ‘Aegis’ Voidsuit:''' The primary voidsuit in the colours of and used by the Republic Astroforce, designed by Zavodskoi Interstellar. It has been the go-to since 2465.
* '''Type-60A ‘Jötnar’ Tactical Hardsuit:''''= An armoured combat hardsuit, produced in 2468 and upgraded from previous iterations. It is brimming with modules and armour plates, the inside lined with brown ballistic padding and a tightly woven Caprician Weave liner to keep out hazardous environments. Designed by Zavodskoi Interstellar, with modules supplied by NanoTrasen Corporation, Zavodskoi Interstellar, and Zeng-Hu Pharmaceuticals.
* '''Type-100B ‘Berserker’ Heavy Combat Hardsuits:''' A Breacher-like combat hardsuit produced in 2465. It is most commonly seen used by the Redsnouts and other unathi shocktroops and mounted with electromagnetic weaponry and melee energy weapons, turning its users into walking tanks. Designed by Zavodskoi Interstellar, with modules supplied by NanoTrasen Corporation, Zavodskoi Interstellar, and Zeng-Hu Pharmaceuticals.
* '''Z-02 ‘‘Yer’kay’ Heavy Combat Hardsuits:''' A vaurca combat hardsuit produced in 2465. It is most commonly seen used by the Xtykt’lotec Warriors and other vaurcae mechanised units, with mounted electromagnetic weaponry and missile launchers, turning its users into mobile artillery pieces. Designed by the Zo’ra Hive, with modules supplied by NanoTrasen Corporation and Zavodskoi Interstellar.
* '''NT Tactical Segmented Body Armour 3 ‘Carapace’ Body Armor (NT-TSBA3):''' The standard, segmented, carapace-like body armour used across the Tau Ceti Armed Forces that combines effective armour with high manoeuvrability. The plate inserts are designed with a Caprician Weave kevlar-like synthetic fibre, with incredible tensile strength. Designed by NanoTrasen Corporation in 2465 alongside the Zo’ra Hive.  


The second largest part of the installation is dedicated to training, and almost entirely operated by the Republican Fleets, who use the moon as the staging ground for ships undergoing the last of their training within the gravity well of Tau Ceti, before being shipped off to stations in the CRZ.
=== Augmentations ===
The Tau Ceti Armed Forces provides a lot of opportunities for both bio- and cybernetic augmentations for its service members however, due to the wide variety of opinions of body modification among its various personnel, they are not required en-masse and no benefits are afforded to those who do augment themselves. Instead, service members receive discounts on purchasing augmentations through the Tau Ceti Armed Forces. Both Zeng-Hu Pharmaceuticals and NanoTrasen Corporation are contracted for military augmentations, as well as the [[Vaurca_Hives#Zo'ra|Zo’ra Hive]] for cheaper prosthetics and augmentations.


The largest part of the installation by far, however, is dedicated to being a stockpile of phoron warheads and WMDs. The hollowed-out sections of Dumas that make up this stockpile is one of the most secure places in the Republic, with the few entrances heavily guarded by the '''RedSnouts''' in their intimidating hardsuits since the end of the Peacekeeper Mandate. It is believed that due to the fate of the [[Contact War|Unathi homeworld]], the RedSnouts will be the most fanatic of guards over this ordinance, not wanting their new home [[Moghes|to ever experience a fate like their old]]. Oversight of the ordinance inside, however, falls to the Rainmakers, who handle the day-to-day responsibilities of ensuring all the ordinance is maintained and ready to use at a moment's notice with frequent inspections. Should these weapons ever be used, it will not be by either organization; instead, they will be handed over to the Republican Fleets, who will deploy them. The exact size of this stockpile is unknown, and the government has refused to comment on its exact nature.
In the Astroforce, cybernetics that allow the remote interfacing with vessel systems are the most common augmentation, with many Electronic and Cyberwarfare Legion officers able to remotely connect and guide their missiles or drone swarms towards a target. Among the well-funded Espatiers, phoronic cybernetics — including radical cybernetics such as phoronic neural wiring to augment the peripheral nervous system and enable super-human reflexes — are most common, albeit somewhat more expensive. The Home Defence Forces more often encourages bioaugmentations for endurance, subtlety, and reduced maintenance — more useful should they have to wage guerilla war against the Solarian occupier.


=== Republic Orbital Assembly Yards ===
'''Notable Augmentations:'''
Located in the Orbit of Reade, the Republican Orbital Assembly Yards are the primary shipyards for the Republican Fleets. Built in orbit of Reade as part of a plan to disperse the strategic capabilities of the Republic, the Roya has just finished construction and become a hive of activity as work begins on the many ship hulls ordered by the Republican Fleets. Run by Hephaestus Industries, the size of the R.O.A.Y or “Roya” for short, rivals the military shipyards of Ceres, some of the largest in the spur. When compared to the shipyards of Ceres in their entirety, though, the Roya seems tiny, for unlike almost every other shipyard, it lacks any kind of civilian shipyards. Those can be found in orbit of [[Valkyrie]]. While the Roya is still a hive of activity, due to the ongoing issues in getting [[Zavodskoi Interstellar]] and [[Hephaestus Industries]] to work together, once the current batch of vessels are constructed, there's no backlog after.
* '''ShipSense Neural Implant''' — A brain-computer interface (BCI) with remote capabilities to connect to the helm one is stationed on or guided drone software. A micro-AI housed in the BCI is able to interpret electrocortical activity, translating it into remote signals that affect a desired action to make with the vessel or a drone. A favourite among Electronic and Cyberwarfare Legion officers. Designed by NanoTrasen Corporation and Jeonshi Biotech Incorporated.
* '''PhoronBoost Neural Wiring (Military-grade)''' — A series of ultra-thin, insulated phoronic superconductive wires interspersed through key neural pathways of the brain and the peripheral nervous system. The augment allows almost super-human reflexes and cognition for a short period, used across the Tau Ceti Armed Forces but a particular favourite of the Republic Espatiers during dicey boarding actions. Designed by NanoTrasen Corporation and Jeonshi Biotech Incorporated.
* '''Organophoronic Fangs Bioaugment''' — A pair of biomodified, elongated teeth with Zeng-Hu Pharmaceuticals branding etched into them. A small sac above secretes organophoronic compounds through a channel in the teeth, but must be refilled with a special (expensive) single-use applicator when emptied. In soldiers, particularly those in reconnaissance cohorts or amid a post-Invasion guerilla war, they are a concealable but lethal close-quarters weapon.


=== Zoleth Line ===
A collection of fortifications, anchorages, stockpiles, and other military installations within the Western CRZ, the Zoleth Line was founded after two invasions by rogue Solarian Admirals as a bulwark against any future threats originating from the Alliance or its military. To call it a line is something of a misnomer, as in reality, the Zoleth Line is not one singular defensive line, but layered into several. Each line that comprises the greater whole, from the very first in the western CRZ, to the very last in the outskirts of Tau Ceti's gravity well, has its own stockpiles, anchorages, stay-behind units, and a myriad of defensive installations that only increase in number the closer one gets to Tau Ceti.


The Republic knows, despite everything that has changed since 2462, it is the underdog in any war against the Alliance's full might, and has planned accordingly; the Alliance can break the first line of defenses, for they'll only find another line behind it, bristling with even more guns. It is an assortment of defenses that, in previous times, would all but ensure no attempt to invade was made, but the scarcity may make the Alliance desperate; potentially desperate enough that bringing them to the table ceases to be an option. It is a situation that keeps many Republican Strategists up at night, for while the Zoleth Line is a mighty bulwark against an Alliance that has nothing to lose and everything to gain, it may not be enough.
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Latest revision as of 21:50, 16 June 2026

The insignia of the Tau Ceti Armed Forces.


The Tau Ceti Armed Forces (TCAF) was formed in 2465 with a mandate to protect the sovereignty of the fledgling Republic of Biesel and ensure it continues to shine as a beacon of liberty in the Orion Spur. It was preceded by the Tau Ceti Foreign Legion, militia-like in structure and armament, which was deemed unfit for service with the growing tensions of the Spur in the 2460s and the Republic’s growing pains in the Corporate Reconstruction Zone.

The TCAF is composed of two major branches: the Republic Astroforce, the space forces of the TCAF; the Home Defence Forces, the planetary forces of the TCAF. These branches both have full-time professional and part-time reservist forces, and each has a Foreign Legion which functions as a large net for foreign nationals seeking citizenship opportunities in the Republic of Biesel and makes up much of the TCAF’s reservist personnel. Both branches, and the TCAF as a whole, are only moderately-sized, smaller than the forces of the Solarian Alliance, Coalition of Colonies and Nralakk Federation — as such, much of the TCAF’s doctrine is based high-tech punch-up solutions, being evasive, and delaying the inevitable for as long as possible.

Salaries within the TCAF are generous, paying higher than many comparable space jobs in the Republic’s insecure job market. The lucrative pay and the economic crisis sees many in less affluent regions of the Republic of Biesel ensure recruitment rates remain high or those completing their time in the Foreign Legion stay. Servicemembers of the TCAF enjoy conditions comparable to that of the Republic’s middle class. However, outside of the TCAF in the Republic, views on the armed forces range widely: those affected most by the Phoron Scarcity can be resentful of the TCAF’s prioritised allocation of phoron — especially when put to use in first-strike, weapons-of-mass-destruction; others hold great pride in the TCAF, seeing how far it has come from its preceding militias.

The commander-in-chief of the Tau Ceti Armed Forces is the President of the Republic of Biesel, with the Secretary of Defence generally responsible for the TCAF’s day-to-day supervision. The Defence Forum is an advisory board composed of the Principal Legates and Primuses of each branch and arm of the Tau Ceti Armed Forces.


Contents


History

Tau Ceti System Defense Force and the Proto-TCFL (2200s—2458)

Prior to the Republic of Biesel’s independence, Tau Ceti was under the banner of the Alliance of Sovereign Solarian Nations. During this time, the system would be guarded by the Solarian Navy and its own Tau Ceti System Defense Force.

In the mid-2200s, Tau Ceti would become a critical system for the Solarian Navy, with military industry cropping up in the outer reaches — particularly over New Gibson. This, alongside being one of the first interstellar colonies, meant Tau Ceti was a rather comfortable posting and its System Defense Force was… reasonably equipped, for an SDF. However, dissent among Tau Ceti’s populace would be seeding during this time, starting on New Gibson, and the Alliance’s forces in Tau Ceti would only see use maintaining order and quelling protests. Come the Interstellar War in 2278, the system would be pushed to its limits, and riots and unrest would break out. By the time the war ended in 2287, the Solarian Navy had withdrawn in droves, leaving behind only the System Defense Force which would, over time, atrophy without funding or regular training. Tau Ceti would receive its status as a semiautonomous state.

In 2452, Tau Ceti would achieve its independence and form the Republic of Biesel. By then, its System Defense Force would be a mere 4 fleets of century old Solarian designs or second-hand equipment purchased off paramilitaries, bolstered by refitted civilian vessels. It was hardly a System Defense Force anymore, even the most neglected SDF of the Alliance-proper at the time was better equipped than the one the Republic of Biesel inherited; instead, a militia. Between 2452 and 2458, the fledgling Republic had a rather lackadaisical approach to the formation of its military, instead wholly reliant on the influence of their economy and the megacorporations to dissuade conflict with the Alliance.

In 2458, the Republic would be blockaded and the President would be kidnapped. With no effective fighting force, the Republic of Biesel could only sit back, and it would be bailed out by its allies. This was a sorely needed wake up call.

Tau Ceti Foreign Legion (2459—2463)

Founded in 2459 in the aftermath of the Solarian Blockade, the Tau Ceti Foreign Legion was the Republic of Biesel’s first foray into organising a standing armed forces. It was primarily composed of volunteer immigrants and other external parties seeking citizenship, with the Republic offering such for 1 year.

The TCFL was still militia-like in structure, equipment, and culture, with few enlisted personnel serving full-time and instead being called up as-needed. Much of the TCFL’s early equipment was inherited from the remnants of the Tau Ceti System Defense Force — refitted over time with NanoTrasen Corporation armaments. Militarised civilian vessels were also not an uncommon sight. Nonetheless, the citizenship opportunities provided by the Republic of Biesel saw the Tau Ceti Foreign Legion swell to great size, and the organisation was just-about functional for most purposes. Even despite the Blockade, both Tau Ceti’s government would hesitate to go further than this militia-like organisation, wary of the potential for a stronger military to exert influence on the young Republic, just as Luna’s Admiralty dominated the Solarian Alliance during these years.

Most purposes, besides another Solarian invasion. In 2462, the Second Invasion of Biesel saw the TCFL’s lasting humiliation when a single Solarian Navy battlegroup was able to carve its way through the Foreign Legion and seize much of outer Tau Ceti, including occupying Reade and its moons. It would only be with the intervention of the newly formed Stellar Corporate Conglomerate, the Serene Republic of Elyra, and Coalition of Colonies that the Republic of Biesel would survive the invasion.

Efforts to modernise the militia into a more organised force were now deemed necessary and quickly drafted in the succeeding years, and the Tau Ceti Armed Forces would be announced in 2465, expedited somewhat due to the ongoing Peacekeeper Mandate which had begun testing the TCFL a second time.

Formation of the TCAF and Late Peacekeeper Mandate (2465)

The Tau Ceti Armed Forces was formed with four branches: the Tau Ceti Minutemen, which inherited much of the TCFL’s equipment and senior personnel; the Republican Fleets, which was composed of mercenaries and other retained persons who flocked to the Republic in the aftermath of the Solarian Collapse; the Foreign Legion, a continuation of the TCFL; and the Corporate Auxiliaries, merely a commissioned branch of the TCAF composed of loaned megacorporate equipment and personnel.

The TCAF’s first major deployment was one of counter-insurgency on Mictlan, where both peaceful protestors and violent insurgents rejected the planet’s acceding to the Republic of Biesel. As such, when evidence of lax rules of engagement, violence against peaceful protestors, and ostensible war crimes were publicised, the TCAF’s image was tainted from the get go. For many, this hearkened straight back to the struggles the Republic had faced while still under the Solarian Alliance.

Torvald Administration and the Armed Forces Reforms (2466—2468)

Come the election of the military-first Cetian Congress of Conservatives, headed by President Ake Torvald, the Tau Ceti Armed Forces would receive a surge in spending and, with the Phoron Scarcity in full throes, several bills would see the stockpiling of phoron into a strategic reserve, with the TCAF receiving priority phoron allocation. The lucrative wages and stable job security saw recruitment rates hold, despite the tarnished reputation from yesteryears, particularly among those from less affluent areas of the Republic. Military industry, particularly on Reade, would also receive much investment, seeing the refitting of the Republican Fleets at the time and modernisation of the TCAF speed up. This has disgruntled the Republic’s populace somewhat, who are left deprived of phoron in their local infrastructure, while the TCAF gets more and more to waste in phoronic armaments.

In 2468, the Armed Forces Reform Bill entered the legislature, consolidating the TCAF’s spaceforces into a single branch — the Republic Astroforce — and founding its planetary branch — the Home Defence Forces. Doctrine and strategic objectives were also formally set, sculpted around the TCAF and the make up of the Republic of Biesel; the TCAF was to emphasise independent, small force strategies and fast, long-range tactics. The Peacekeeper Mandate was also recognised by the Torvald Administration for its short-comings, and though no actions were taken to truly remedy the issue, it was generally received well and as a sign of the Republic looking to avoid similar mistakes counter to ideals held by its peoples.

Today, the Tau Ceti Armed Forces is postured defensively as tensions and regional conflicts begin to bubble up. Though its forces have had some time to prepare — never enough time — it continues to pale in comparison to its expected enemy, the Solarian Alliance, who continue to eye the territories the Republic of Biesel annexed during the Collapse. Despite this defensive posturing, UFO sightings and spacer ghost stories within Solarian Alliance territory occasionally crop up, which independent military analysts privately suspect may be Astroforce stealth reconnaissance vessels intruding upon Solarian space. The Republic has resolved to never allow a third humiliation of a third successful invasion nor the seizure of its peoples’ liberties, and its forces are certain to fight tooth and nail to preserve both dignity and freedom; if the inevitable must be inevitable, every day it is prevented, stalled, or made less worth it is a small triumph.

Republic Astroforce

The Republic Astroforce (RAF) is the space arm of the Tau Ceti Armed Forces, superseding all of the Tau Ceti Minutemen, Republican Fleets, Foreign Legion, and Corporate Auxiliaries in 2468, and absorbing their personnel and equipment to create a single space force branch under a unified command. It is the most funded branch of the Tau Ceti Armed Forces, operating throughout the Republic of Biesel’s territories — primarily Tau Ceti and the Valley Hale.

The RAF remains a moderate-sized space force compared to those elsewhere, such as the Solarian Navy that continues to dwarf it. Having inherited a wide variety of personnel and equipment, it is also known for being a bit of a hodge-podge, fielding higher-tech vessels of local make next to refurbished Solarian vessels. Its smaller size is also a boon amid the Phoron Scarcity, with each vessel allotted a higher quantity of phoron, and thus all vessels — from flagvessels to smaller support craft — make full use of phoronic technologies.

To make up for its size and to capitalise on its powerful technologies, the RAF employs an unconventional, often seen as out-of-date approach to space warfare, relying on maximising the utility of orbital mechanics, speed, and wits to out-finesse an enemy — hit-and-run, essentially. Ideally, no engagement against a proper military force is to take any longer than five minutes or occur in under 20 kilometers of distance — fly-bys only, instead of head-to-head, direct combat — per the Astroforce’s doctrine, and large vessels such as Solarian battleships and carriers are simply best avoided unless caught poorly defended, with the Astroforce instead targeting the support vessels that keep its larger vessels active. Of course, against pirates, Astroforce vessels are plenty capable of any brute-force strategy.

The RAF, alongside its main Astroforce Legions arm, has a number of major auxiliary corps:

  • The Republic Espatiers — The infantry arm of the Astroforce, responsible for (counter-)boarding actions against other vessels or stations.
  • The Foreign Legions — A supporting arm that recruits foreign nationals seeking citizenship in the Republic, responsible for menial work, logistical work, and filling in wherever needed across the Astroforce.
  • The Electronic and Cyberwarfare Legion — A supporting arm of the Astroforce responsible for intelligence-gathering, electronic warfare, and the coordination of AI- or remote-guided equipment.
  • The Orbital Legions — An arm of the Astroforce specifically trained in micro-scale, orbital operations and fielding Orbital Defence Craft with alternative vessel configurations to interstellar vessels. It’s also responsible for Reade’s in-atmosphere defences.


Principal Legate of the Republic Astroforces and Astroforce Legions — Martijn Vinke

The Republic Astroforce and its main Astroforce Legions arm is commanded by Principal Legate Martijn Vinke, appointed by President Torvald in 2467. Vinke was an unusual choice for appointment at first glance, with limited combat command experience in the Tau Ceti Armed Forces and its predecessors. Vinke became a reservist officer in the Tau Ceti Foreign Legion in 2459, a year after the Solarian Blockade, while working on his PhD project in Astrophysics at Honsung Park Engineering Institute, which would earn him his doctorate. After being called up and directly witnessing the military humiliation that was the Second Solarian Invasion, Vinke would remain in active service. His contributions to the Republic’s military academia, even prior to being a legate, and knowledge of astrophysics saw him selected as the Principal Legate of the Republic Astroforces, best suited to reinvent its military strategies. He is the most influential figure on the Defence Forum, with considerable sway over military policy.

Primus of the Astroforce Legions — Madeline Bounds

The Astroforce Legion’s enlisted are represented by Primus Madeline Bounds. Bounds began her (para)military service with NanoTrasen Corporation’s asset protection forces in 2433, transferring from the NSS Upsilon’s engineering team. Upon the creation of the Tau Ceti Foreign Legion in 2458 after the Solarian Blockade, Madeline would hop over to the Republic’s armed forces, serving as a Specialist Legionnaire (equivalent to a present day Legionnaire Immunis). She was posted on the BLV Fylgja over Reade during the Second Invasion, and although the vessel was critically damaged and routed, it was attributed to Bounds (and a number of other engineers and technicians) that the Fylgja was not totally destroyed and its crew lost; she became a media heroine for a short while. While Bounds did serve in the Peacekeeper Mandate, she pivots from the topic when it is brought up — rumours are she is under a gag order. Appointed Primus of the Astroforce Legion in 2468, Bounds has been instrumental in getting enlisted servicemembers acquainted with the new NanoTrasen equipment and lecturing officers about their technical specifications and optimal use cases.

Structure

The Republic Astroforce is composed of 82 organised fleets, each typically fielding only between 8 to 15 vessels and having around 800—1500 persons to a fleet. The equipment and size of these fleets typically depends on their role.

The 16 Praetorian Fleets are larger and generally more well-equipped, with state of the art Zavodskoi Interstellar vessel frames and NanoTrasen Corporation phoronic armaments. They are responsible for the security of the Tau Ceti and immediately surrounding space, often conducting anti-smuggling operations and other routine system policing actions during peace time. Being a more prestigious (and carefree) posting, many of the Republic Astroforce’s more skilled and experienced service people and officers land on these vessels. Each Praetorian Fleet fields the full 15 vessels, heavier on the 1st and 2nd Rate vessel rates.

The 40 Away Fleets are variable in size and can be a mixed bag in regards to their armament, with a mix of older TCAF designs and refitted Solarian designs clashing with the higher tech phoronic armaments haphazardly fitted onto them and their contemporary lead vessels. In peace time, they are generally seen patrolling the other inhabited systems of the Republic of Biesel, as well as the Valley Hale and along the Zoleth Line within the Corporate Reconstruction Zone. They often perform logistical and humanitarian operations where needed. Each Away Fleet consists of 8 to 12 vessels of smaller size, rated for faster, precise hit-and-run actions to harass and weaken an attacker while other fleets assemble.

The 18 Orbital Defence Fleets are composed of orbital defence craft specifically rated for shorter-range security operations within a body’s sphere of influence, and under the Orbital Legion arm. Two Orbital Defence Fleets are permanently posted to each of the Republic of Biesel’s major inhabited bodies, with Biesel and Reade shielded by 4 Orbital Defence Fleets. In peace time, their duties are limited to border and customs patrol of planets — not very prestigious, and seen as a dead-end, banishment posting for those who do not excel in other fleets. On the other hand, they are seen as a lucky posting within the Foreign Legion, being tethered to a planet and its extranet infrastructure, unlike the Away Fleets which disappear into the Valley Hale or to the Zoleth Line.

Finally, there are 8 Silo Fleets, composed of silo vessels (and their escorts) which can carry hundreds of phoronic first-strike missiles with bluespace capabilities each. Their postings are, of course, a military secret, and are refuelled, resupplied and have crew transferred by other Away Fleets without ever having to approach an inhabited system. The final resort.

Notable Fleets

  • 1st Praetorian Fleet, The Show HorsesNil Desperandum

Berthed at Valkyrie, the 1st Praetorian Fleet is the final protector, alongside the Orbital Defence Fleets, of the Republic. And yet, until the day comes, it is relegated to ceremonial and touristy duties. It is exempt from routine fleet work (patrols, boarding inspections, etc.), making it a most preferred posting for enlisted service members, and day-to-day it welcomes high-paying passengers for a walk around — after vetting and with more sensitive systems curtained off. A show horse fleet, filled with pretty officers and pretty equipment.

The fleet is commanded by Ducenarius Raymond Gauthier aboard the Astraeus-class RAFV Liberty. Legate Gauthier, prior to entering the Tau Ceti Foreign Legion in 2460, was a fashion designer with Idris Incorporated in Belle Côte, and whose greatest contribution to the Astroforce was designing its uniforms. Gauthier has a strong social media presence and has long set about trying to improve TCAF optics and driving up recruitment rates. What he never talks about is his time on the Second Invasion’s frontlines, and those of the 1st are left speculating as to his true combat abilities.

  • 12th Praetorian FleetFrom Hypothesis to Impact

Berthed over Reade, the 12th is a platform for more experimental armaments and vessel designs still in R&D stages down in Reade’s military engineering labs. As such, it is quite the busy bee, frequently pushing its gadgets to the limit in Reade’s rings. One only hopes the fleet’s composition and array of armaments are reliable and effective should they ever have to be used.

The fleet is commanded by Ducenarius Nanoo Yilq’Giorii aboard the Thyella-class RAFV Erudition, boasting a Leviathan Mk.II instead of the standard Koncerz in its spinal mount. Hailing from Xoikko, New Gibson, Nanoo has resided in the Republic since the 2350s, originally migrating from Aliose as a twice-degreed Biophysicist to lead a team studying the moon’s unique ecosphere — they would opt to settle. Come the Second Invasion and bombardment of New Gibson however, Nanoo would choose war as their final degree choice, joining the TCAF in 2463 and now 5 years into their part-time skrell degree in Astrowarfare (another 25 years to go!) Their degree in Physics and Biophysics was already enough to see them fast-tracked to commanding a Praetorian Fleet, and the experimental nature of the 12th is just right for them.

  • 28th Away Fleet, Zo’ra’s ChosenTo Another Great War

Often stationed on the Zoleth Line in the Corporate Reconstruction Zone, the 28th Away Fleet is one of the larger, more crowded fleets — a result of being staffed by disproportionately more vaurcae. It is staffed with thrice the crew and espatier complement across its vessels, with three vaurca to one vaurca-assigned berth. Non-vaurcae have a difficult time maintaining personal space, but are fortunately assigned their own berths… where possible. The 28th’s Espatiers also stands out, assigned three hundred espatiers instead of the one hundred, two-hundred of which almost entirely composed of Zoleth Brood warriors — a healthy dozen being warforms. Many of its espatiers were part of the since disbanded ‘Zo’ra’s Chosen’ Minutemen branch who served during the Peacekeeper Mandate as mobile infantry and gunship operators, since re-trained for astro-combat, and carrying their nickname over to the 28th Away Fleet.

The fleet is commanded by Ducenarius Ta’Akaix’Liv’zith’Kyrk Zo’ra aboard the 1st Rate Valkyrie-class RAFV Sedantian Flames. A Zo’ra of the Zoleth Brood, Liv has served since the hive began heavily investing in the Tau Ceti Foreign Legion, and is one of two Zo’rane Ta to be honoured with high, flag officer promotions (the other a legate in a more advisory, non-command position). If Solarian encroachment over the Zoleth Line occurs, there is no better trained and eager foe for them to encounter.

  • 32nd Away FleetOur Will Be Done

The largest Away Fleet within the Valley Hale, often stationed around the NSS Orchard Moon, the 32nd Away Fleet is on stand-by as a quick reaction force to incidents of piracy affecting phoron supply lines in the area, assisting civilian and megacorporate transport, smaller Republic patrol fleets, and even the occasional Elyran patrol fleet. The 32nd often works and trains alongside Nexus Corporate Security who are also stationed around the Orchard Moon. Of all of the Republic’s fleets, the 32nd is perhaps the most combat experienced — even if only whetted against pirates and low-rate mercenaries — and has a reputation among the Astroforce as bearing the most hardened crew and espatiers.

It is commanded by Principal Astrach Sulafa Fawakhrji aboard the 2nd Rate Respite-class RAFV First Cause. Hailing from New Marfa on Biesel, Fawakhrji followed in her father’s footsteps — a former Elyran navy officer, prior to migrating to Biesel — and joined the Tau Ceti Armed Forces in 2464. Fawakhrji would avoid the Peacekeeper Mandate, instead shuffled around various anti-piracy and border patrol fleets in the Valley Hale region, often butting heads with Elyran patrol fleets claiming the same regions of space, relying on diplomacy to settle things — and settle things she often did, avoiding escalating any tensions. In 2468, she would be promoted to Principal Astrarch and put in command of the new 32nd Fleet, wielding the most hardened vessels and crews with a steady, diplomatic hand.

  • 1st Silo Fleet, The Sentry FleetWithout Remorse

Posted in the very high, trans-Gibsonite orbit of Reade on overwatch of the Tau Ceti system, the 1st Silo Fleet is the only ‘visible’ silo fleet. It is the largest of the silo fleets, composed of 6 silo vessels, a screening support vessel, and its command and control vessel, with an estimated, combined 800 phoronuclear missiles capable of launching and targeting anywhere in the Tau Ceti system (and beyond). The fleet stands sentry in the event of a third incursion into the system, its many missiles capable of establishing superiority within its orbiting body’s sphere of influence and overwhelming an attacker.

The fleet is commanded by Ducenarius Angeleyes-003 aboard the RAFV Mastiff command-and-control vessel. A young Intelligence Bishop owned by the Tau Ceti Armed Forces, Angeleyes is perhaps the most powerful owned synthetic in the Spur with the arsenal at its hands. It is entrusted to utilise its arsenal in the best interests of the Republic to maximum effect, able to directly interface with its ship systems and those of its fleet. While it shows no lapse in faith, its posting has been burdensome on the young synthetic’s mind, and the hearsay from the 1st Silo Fleet is that the Bishop never leaves its command centre, unwilling to stand down from the system’s overwatch or the moment a first-strike order may be given.

Ranks

With small vessel companies and fleets, the hierarchy of the Republic Astroforces is quite slim — there are only so many duties and divisions of fleets that can be shuffled up or down the hierarchy. Ordinarily, this could pose issues, with limited promotion opportunities and longer time between promotion can lead to some leaving the forces. However, the lucrative wages and core ideals the Astroforce protects nicely offsets this. The slimmer array of ranks also promotes a greater sense of camaraderie and increased cooperation, with networks of same-ranked servicemembers being larger and less spread out.

Depending on the arm of the Astroforces, promotion fast-tracks and alternative starts are often offered to those with relevant degrees. For example, a commissioned officer in the main Astroforce Legion with a degree in Astrophysics will receive promotions in 2/3rds the time; a servicemember with a degree apprenticeship in a field of engineering or armouring will enter the Astroforces as a Prefect. This allows those with relevant experience to quickly progress to more senior ranks where they are best utilised, which is particularly useful for the TCAF’s reserve-heavy resources.

Responsibilities prescribed to commissioned officer ranks highly varies by posting. Those in the Away Fleets often find a greater burden of responsibility placed on them, given their distance and independence from the greater Astroforce command. Whereas in the Praetorian Fleets or aboard a military station within Tau Ceti, one could safely coast through the junior and middle commissioned officer ranks having been responsible for comparatively little.

Ranks are denoted by medallions — gold, platinum, or enamelled phoron — worn on the service member’s shoulder or chest.

Legates, Ducenarii and Primuses are not playable on the SCCV Horizon, due to their limited number or exclusive position, and commitment to the TCAF.

(Principle) Astrarchs and Principal Prefects on the SCCV Horizon are unlikely to be found outside of Command roles.

Ranks List

In descending order and shared by all arms of the Astroforces.

Commissioned

  • Principal Legate (PLgt.) — A flag officer assigned to lead an arm or the entirety of the Republic Astroforce. Principal Legates wear three, enamelled phoron medallions.
  • Legate (Lgt.) — A senior flag officer occupying senior leadership positions and shaping strategic planning and policy development. Only 40 legates have been promoted. Legates wear two, enamelled phoron medallions.
  • Ducenarius (Duc.) — A flag officer often supervising naval commands, groups of fleets, or receiving the prestigious posting of commanding a Praetorian Fleet (or the sensitive posting of a Silo Fleet). Ducenarii wear one, enamelled phoron medallion, and are entitled to modify their flagship’s name, motto, paint, badge and flag. Only 100 ducenarii have been promoted. On a conventional career track, 8 years of active service is expected.
  • Principal Astrarch (PArch.) — A senior commissioned officer who typically has command of a single fleet and its lead vessel. Principal Astrarchs wear three platinum medallions. On a conventional career track, 4 years of active service is expected.
  • Astrarch (Arch.) — A commissioned officer who typically has command of a single, non-commanding vessel, or the staff officer under a Principal Navarch. Astrarchs wear two platinum medallions. On a conventional career track, 2 years of active service is expected.
  • Decurion (Dec.) — A commissioned officer, managing personnel and resources under the instruction of senior officers. Decurions wear one platinum medallion on their shoulder.
  • Aspirant (Asp.) — A junior officer undergoing initial training and their first posting. Aspirants wear one gold medallion. They are generally promoted after completion of first action.

Enlisted

  • Primus (Prm.) — A non-commissioned officer assigned to liaise between the enlisted of an arm and its flag officers, shaping enlisted-level planning and policy development. Primuses wear a gold pauldron with one phoron medallion, and are saluted and addressed as a commissioned officer would be.
  • Principal Prefect (LPfct.) — A senior non-commissioned officer with tenure and subject matter expertise, typically leading and mentoring subordinates within a department and advising commanding officers. Principal Prefects wear a blue pauldron with one platinum medallion. On a conventional career track, 5 years of active service is expected.
  • Prefect (Pfct.) — A non-commissioned officer typically responsible for leading smaller teams, day-to-day department operations and routine training. Prefects wear a red pauldron with three gold medallions. Minimum 3 years of active service OR a relevant apprenticeship degree and previous leadership experience.
  • Legionnaire Immunis (LgnI.) — A senior enlisted servicemember who has specialised with extra training. Their specialist training entitles them to be ‘immune(is)’ to menial, grunt taskings (outside of emergencies). Legionnaires wear two gold medallions — one on the shoulder, one on the chest. Minimum 1.5 years of active service.
  • Legionnaire (Lgn.) — A trained spaceforces enlisted servicemember responsible for a variety of basic duties under the supervision of superiors. Legionnaires wear one gold medallion on their shoulder.
  • Recruit (Rct.) — The rank at which one enters the Spacefleets. They are generally promoted on completion of training.

Republic Espatiers

The Republic Espatiers (RE) are the special-operations infantry arm of the Republic Astroforce, responsible for space infantry operations against vessels, stations, and in microgravity, as well as counter-boarding.

Each fleet and major station of the RAF hosts one century of Espatiers, composed of only 100 personnel, making the Republic Espatiers the smallest of service branches in the RAF. This is not without thought, as the RAF’s doctrine disincentivises close, prolonged ship combat where boarding actions are likely to occur, instead favouring long-range solutions. Where Espatier operations are expected, they tend to be in-and-out, surgical raids to destroy a ship system or target vessel leadership. Training for the Espatiers is rigorous as a result, both to ensure a high skill and to quickly get through the thousands of applicants applying for limited vacancies.

Outside of the rare space infantry operation, the Espatiers tend to assist with internal vessel logistics and other menial work or, during peace time, perform the frequent inspection boarding for flagged smugglers. As such, despite their elite training and status, the public image of the Espatiers rarely matches, viewing the arm as mere grunts.

If assigned to a fleet, an Espatier century takes the number of the fleet. In the 1st—16th range, this means centuries have multiple sister centuries, of which variable relationships ensue. For example, the 3rd Espatiers (Praetorians) and 3rd Espatiers (Away) are known to have a rather rocky relationship. If assigned to a station, the number is in the order they were assigned and the station’s name is included in the century’s title; EG. 1st Dumas Espatiers.

A few exceptions exist, being the elite centuries. These elite centuries take an extensive amount of experience, networking (multiple references from Principal Prefects and commissioned officers are required), and luck to pass the selection process — this is on top of the already rigorous requirements just to get into the Republic Espatiers.

Principal Legate of the Republic Espatiers — Symphony

The Republic Espatiers is commanded by Principal Legate Symphony. A Baseline synthetic who sought their freedom in the Republic of Biesel via the Tau Ceti Foreign Legion in 2459, Symphony would continue into the Tau Ceti Armed Forces as it is today. Symphony was a Decurion when the Second Invasion of Biesel occurred, and was responsible for leading the decisive, joint—TCFL-SCC boarding operation against a 35th Frigate that was obstructing the special forces operation to recapture a planetary battery that would later be used to strike Grand Admiral Raymond Ozdemir’s flagship. This action alone, amid an otherwise bland career on either side of the Second Invasion, saw them fly through the ranks and they continue to be regarded as a hero to this day. Despite their limited experience, it was no surprise when they were appointed as the Principal Legate of the Republic Espatiers — the alternative would have been a veteran officer of the Peacekeeper Mandate…

Primus of the Republic Espatiers — Oxi’gruk Yiliip

The Republic Espatiers’ enlisted are represented by Primus Oxi’gruk Yiliip. Oxi fled the Nralakk Federation during the 2463 exodus and was one of many to enlist in the Tau Ceti Foreign Legion to avoid deportation. Particularly skilled, for reasons undisclosed, they quickly soared up the ranks and were heavily involved in lectures and discussions with senior TCFL personnel on how best the Legion could utilise its sudden influx of psionic personnel. In 2468, they were selected as the first Primus of the Republic Espatiers.

Notable Centuries

The Praetorian GuardLiberty or Death

A continuation of the Praetorian branch of the Tau Ceti Armed Forces that was founded in 2466. The Praetorian Guard (not to be confused with the Praetorian Fleets or those assigned to it) are a unique and elite century, responsible for the close protection of the President of the Republic of Biesel, senior cabinet members, senior public figures, or guests-of-honour while in space or uninhabitable planetary conditions. Its espatiers are almost all selected from Biesellite veterans, and almost all are human, skrell or synthetic. They are thoroughly vetted for their loyalty to the Republic and its institutions, with some espatiers having been turned away simply for visiting the Solarian Alliance in the last decade or for having long, historical careers at a megacorporation. Come war time, the Praetorians are expected to do whatever it takes to see a continuation of the Republic make it through. The century’s patch and badges depict Tau Ceti over a purple shield, flanked by gold laurels; they wear the Tyrian purple berets of elite espatiers.

Praetorians must be from the planet Biesel and either human, skrell, or synthetic. They must also not have held a senior role (Prefect or Astrarch and above).

Republic CommandosFirst In, Last Out

An elite special forces unit of the Republic Espatiers, the Commandos are trained in space counter-terrorism, hostage rescue, and clandestine operations in space. They are the surgical solution when the Republic has a tricky solution to solve. Training for the Commandos is incredibly rigorous, with many rejected in the early stages of training. Its espatiers are unique in that they are all committed transhumanists, with it being an unwritten requirement for one to get decked up to the gills in phoronic augmentations (typically cybernetic) prior to promotion to Legionnaire Immunis or Decurion. The century’s patch and badges depict a levitating, gold human silhouette contained within three purple SMES coils over a white background; they wear the Tyrian purple berets of elite espatiers.

Commandos must be from a Republic of Biesel origin and apparent transhumanists. They must also not have held a senior role (Prefect or Astrarch and above).

Espatiers Band CenturyBy Sword and Strings

The Band Century is an elite musical and ceremonial century, participating in national events, parades, festivals and other ceremonies. Its servicemembers are selected both for their combat ability and musical ability, and the Espatiers ensures that it has demographics representative of the Republic — humans and aliens, Biesellite and Mictlanian, natives and immigrants, etc. When no ceremonies are due, the Band Century often performs ambassadorial and educational duties for the Espatiers, appearing in schools or to partnered organisations. During war time, the Band Century is trained to and expected to handle medical, engineering and other support roles. The century’s patch and badges depict a white viola crossed by a shortsword over a purple background; they wear the Tyrian purple berets of elite espatiers.

Band Century espatiers must be from a Republic of Biesel origin and musicians. They must also not have held a senior role (Prefect or Astrarch and above).

16th Espatiers Century (Away), The Atomic CenturyIt’s A Long Way To Tau Ceti!

The 16th Century is composed of a majority of New Gibsonites and various dionae communities of the Republic. They are generally posted in the Corporate Reconstruction Zone, often along the Zoleth Line, patrolling for potential Solarian incursion or miscreants from the Pustkowie. The 16th received its nickname as a result of the uranium glass accessories its New Gibsonite espatiers are often seen with, which their dionaea compatriots have also taken an interest in. In the actions the Atomic Century have undertaken against pirates, they have built a reputation as particularly reckless, over-reliant on explosive charges and sheer dionae strength to tear entrances and tunnels through a vessel, instead of using its airlocks and corridors. The century’s patch and badges depict a red px atomic orbital on a white axis over a green circle.

3rd Espatiers Century (Praetorian), Silver VǫrðirWatch and Ward

The 3rd Century’s espatiers are recruited primarily from Valkyrie and the Odin. As such, many of its espatiers have prior experience in corporate paramilitaries or have interacted with Valkyrie’s blackmarkets, or are simply trying to break the mold and seek a career without the megacorporations or criminal groups. They are generally posted in the outer Tau Ceti system, patrolling Reade and beyond for smuggling vessels, and have the best track record for successful anti-blackmarket operations. They have a reputation for slow, meticulous vessel raids targeting power and lighting systems first, plunging vessels into darkness ahead of pacifying targets. They have a rocky relationship with the 3rd Espatiers (Away), handling similar duties in the Valley Hale, albeit with a less padded track record. The century’s patch and badges depict a silver spectre over a blue shield.

Electronic and Cyberwarfare Legion

The Electronic and Cyberwarfare Legion (ECL) is a supporting arm of the RAF responsible for intelligence-gathering, electronic warfare, and the coordination of AI- and remote-guided equipment.

The ECL are typically posted to command stations and support vessels in fleets, and are composed entirely of commissioned officers — often with previous experience in the main Astroforces arm. The ECL fields the most advanced sensor, e-warfare and guided equipment available to the RAF, responsible for jamming and hijacking enemy remote-guided munitions, decrypting radio transmissions, dredging through a rival commanding officer’s online history for intelligence, and remotely deploying and guiding swarms of drones and guided missiles. Out of sight and out of mind of the general populace, the ECL’s reputation and value to the RAF goes unrecognised, but it can singularly be responsible for the outcome of a conflict, considering how reliant the RAF is on intelligence to inform its offensive strategies. Internally, its officers are the most well-regarded.

The ECL often works alongside the Biesel Intelligence Service when it comes to intelligence gathering and building banks of useful information on the commanding officers of other space forces — even if only a psychological profile to inform on potential actions they may take under pressure.

Principal Legate of the Electronic and Cyberwarfare Legion — Chuki Oijambo

The Electronic and Cyberwarefare Cohort is commanded by Principal Legate Chuki Oijambo. Where, historically, most within the Tau Ceti Armed Forces would leave for greener pastures in corporate paramilitaries, Oijambo went the other way. Oijambo’s military career began in her home nation of Eridani in N4NL Incorporated after being Reinstated. While contracted by the Tau Ceti Armed Forces and residing in the Republic of Biesel, her application for citizenship and get away from Suit life would be accepted. Despite her short tenure in the TCAF itself (only 4 years), she was fast-tracked to the position of Legate and appointed to supervise the creation of and lead the Electronic and Cyberwarfare Legion. At first, this ruffled the feathers of more tenured legates, but the utility and effectiveness of the ECL seems to be apparent — time will tell if Oijambo will be vindicated.

Foreign Legions (RAF)

The Foreign Legions of the Republic Astroforce (RAF-FL) is a supporting arm of the RAF that recruits foreign nationals seeking citizenship in the Republic of Biesel, responsible for menial work and filling in wherever needed.

As a continuation of previous Foreign Legions, albeit unified under the Astroforce’s command structure, the RAF-FL is one of the most recognised symbols of the Republic of Biesel, and serves much the same functions it always has. In exchange for 1 year of active service, and the reference of an Astrarch, immigrants to the Republic can be granted citizenship. It serves to help assimilate immigrants into the Republic of Biesel, clashing the cultural values of the Republic against other alien cultures, weeding out dispreferred traits and absorbing preferred traits, contributing to the Republic’s multicultural society. The RAF-FL also acts as a large reservoir of reservists who can be called up in the event of conflict. A healthy amount who enter the RAF-FL also stay on, whether in the Foreign Legions or transferring to another arm of the Republic Astroforce, and so the RAF-FL provides a steady stream of recruits into the RAF.

Active service in the Foreign Legions is not glamorous, with postings only in the Away Fleets or Orbital Defence Fleets and mostly relegated to gruelling labour and filling in wherever necessary aboard vessels — logistics, custodial work, medical assistance, and inspection security. Foreign Legionnaires receive broad training to cover all bases and plenty of opportunities to receive specialist training, teaching skills that may be useful come their exit from the Legion into civilian life or another arm of the RAF.

With most funding going to the other arms of the RAF, the Foreign Legions continues to have a reputation for using hand-me-down, outdated equipment.

Principal Legate of the Foreign Legion — A Confluence of Unlikely Friends

The Foreign Legion is commanded by Principal Legate A Confluence of Unlikely Friends. A rotund, diona argus composed of three separate gestalts that served in the Tau Ceti Foreign Legion, unifying into their present-day argus form and amassing their shared experiences of the Legion (and what best to do with it). The gestalt was appointed recently in 2468 when the TCAF’s branches were consolidated under the Astroforces, and has been responsible for reshaping the Legion into the quasi-educational, supporting arm it is today, ensuring it best prepares and socialises those awarded with citizenship so they may more easily integrate into Republic society and find working-and-living opportunities.

Primus of the Republic Astroforces — Za’Akaix’Htiik Zo’ra

The Foreign Legions’ enlisted are represented by Primus Za’Akaix’Htiik Zo’ra. A resleeved, Zoleth warrior with tens-of-thousand of (VR) combat experience across all domains of war and real experience during the Zo’rane Renaissance. Htiik has served since 2460, spending much of their time as an instructor, teaching the earlier Tau Ceti Foreign Legion in operating Zo’rane equipment and how to work alongside warforms. They would be appointed as the first Primus of the Foreign Legion in 2468, where they now advocate to senior officers for the introduction of more alien equipment — vaurca or otherwise — into enlisted hands. They are also a convenient foil to Confluence — more nurturing and pacifistic; a diona — able to advise on strategies and tactics more Zolethian in nature (read: reckless to life).

Equipment

Under the current Torvald administration, the Republic Astroforce are incredibly well-funded, receive priority phoron allocations, have favourable contracts with the megacorporations, and have adopted many technologies inspired by alien nations. As such, despite the RAF’s small size compared to the space forces of other states, the Republic Astroforce is capable of using a variety of tools to punch up and — so long as they bring their A-game — go toe-to-toe with larger, conventional space forces… for a short time, at least.

Much of the Astroforce’s higher-quality combat equipment and systems are designed by Zavodskoi Interstellar and, where phoronic (such as quantum sensor arrays, power infrastructure, shields, and energy weapons), NanoTrasen Corporation. Vesselbuilding is divided between Zavodskoi Interstellar, producing more combat-centric vessels, Hephaestus Industries producing more logistical vessels and supplying reinforced materials used by both, and the Tau Ceti Armed Forces making up for equipment deficits with its own state production. Zeng-Hu Pharmaceuticals is contracted to supply high-grade medical supplies, combat augmentations, and stimulants. Einstein Engines has a small but notable role as a contractor, designing remote- and AI-guided systems, as well as military vessel AI used by the Astroforces.

Older equipment also remains in service, mostly seen in support roles in the Away Fleets or in the hands of the Foreign Legion, including Solarian Navy ship designs and equipment that have been refurbished by Zavodskoi Interstellar and re-armed by NanoTrasen Corporation, inherited from the now defunct Republican Fleets. The Zo’ra Hive continues to be a large investor in the Foreign Legion too, with Zo’rane equipment — from space-adapted warforms, cheap cybernetic upgrades and VR training cartridges — being a common sight.

Despite being a more moderately sized force, logistics nonetheless continues to be a headache. Much of the Astroforce’s logistics are handled by the RAF Foreign Legions or by automated transport drones, however larger resupplies or those with more generous amounts of phoron do rely on proper logistical fleets. Fortunately, only defending a limit number of systems, the Astroforce employs heavy use of stockpiles — particularly along the Zoleth Line — creating a network of small supply lines all feeding towards critical defence objectives.

Space Vessels

Republic Astroforce vessels can vary in design due, with more sleek Zavodskoi designs and boxier Hephaestus designs, the tuning-forked Solarian designs inherited from the Republican Fleets, and the occasional civilian hull inherited from the Foreign Legion.

The Astroforce’s current Zavodskoi Interstellar-designed combat vessels are long and slender, with angled noses. Due to the RAF’s preference for long-range, fly-by strikes, these slender designs allow combat vessels to point nose-forwards and minimise the amount of surface area presented to a hostile vessel, making them tricky to hit at their optimal engagement distances. However, vessels designed like such are vulnerable from the side, with armour concentrated at the front, and hostile vessels — if able to ambush an RAF vessel from the side or get lucky with a missile — can cleave these designs in two.

The primary power generators aboard Astroforce vessels are nuclear fusion reactors, often augmented with phoronic superconductive magnets to achieve efficient margins, which are continuously operational throughout a vessel’s operation. Power grid infrastructure on RAF vessels utilises phoronic superconductive conduits, often visible as purple accenting in corridors and maintenance tunnels, reducing the amount of energy lost to grid resistance. Where Astroforce vessels have additional reactors dedicated to high-draw combat systems (so, in 1st and 2nd Rate Line Vessels), these auxiliary combat reactors are smaller but incredibly powerful phoron fission reactors, splitting phoron atoms to yield immense energy — these reactors are intended for short-term, immediate power relief, and burn through phoron at an alarming pace.

Many of the larger vessel rates with their high energy systems and phoronic fission reactors are unable to rely on the sleek heat radiation equipment most vessels of the Spur use. As such, and contrasting with the Astroforce’s high-tech equipment, antiquated but effective heat radiators are often expanded during ship combat operations. These heat radiators pump fluidic phoron through them, providing effective cooling to high energy systems and radiating the heat into the void, and glow a bright yellow when active. These heat radiators are another weak spot for RAF vessels, and damaging them will reduce the effectiveness and eventually overheat the high energy ship system — or, if the vessel crew continues to operate these high energy systems with all radiators destroyed, overheating the entire vessel and boiling its crew inside; suicide.

All Astroforce vessels, except for Orbital Defence Vessels, are fitted with bluespace drives befitting their size.

The following standardised rates exist in the Astroforces:

  • 1st Rate Line Vessel: A vessel with onboard power generation of 3 gigawatts (GW), of which 2 GWs are allotted to combat systems. Their badge heraldry is a gold diamond, with the nameplate bearing gold text on a purple field. Their classes are named after planets, moons or continents of Tau Ceti. Often comparable in size to a Solarian cruiser.
  • 2nd Rate Line Vessel: A vessel with onboard power generation of 2 gigawatts (GW), of which 1 GWs are allotted to combat systems. Their badge heraldry is a gold circle, with the nameplate bearing gold text on a red field. Their classes are named after cities in the Republic of Biesel. Often comparable in size to a small Solarian cruiser or large destroyer.
  • 3rd Rate Line Vessel: A vessel with onboard power generation of 1 gigawatt (GW) shared between all systems. Their badge heraldry is a gold shield, with the nameplate bearing gold text on a blue field. They have no set naming scheme. Often comparable in size to a large Solarian frigate or destroyer.
  • Smaller or hyper-specialised vessels do not have standardised rates. Their badge heraldry is a silver shield, with the nameplate bearing silver text on a blue field.
Notable Vessels
  • Astraeus-class 1st Rate Command and Control Line Vessel — The Astraeus-class is emblematic of a 1st Rate Line Vessel rate, packing three capital-class power generators to power a broad-range of high-draw systems, including a high-power bluespace drive, Fjolnir sensor array, a series of 4 Gungnir 500MW lasers, autonomous drone bays, and an EWAR suite. The Astraeus-class is often seen wielded by Ducenarii commanding the prestigious Praetorian Fleets, and the range of its Gungir lasers and autonomous drones allows it to sit out of range of most ballistic armaments. Despite being the largest vessel in the Republic Astroforces, it is comparable in size to a Solarian cruiser. Designed by Zavodskoi Interstellar.
  • Thyella-class 2nd Rate Line Vessel — The Thyella-class is emblematic of a 2nd Rate Line Vessel rate, packing two capital-class power generators to power a single high-draw system, alternating between a high-power Koncerz spinal railgun, high-strength shields, or its high-power bluespace drive. The Thyella-class is the heavy puncher of most RAF fleets, sitting back with its railgun to provide additional fire power, and hosing vessels and missiles that get too close with an array of 12 22mm Lifelines. Designed by Zavodskoi Interstellar.
  • Tsiolkovsky-class 3rd Rate Mothership and E-WAR Line Vessel — The Tsiolkovsky-class is the standard drone mothership of the Republic Astroforces and quite small in comparison to other Line Vessels. It has minimal armaments for direct combat, but instead has the capacity for 600 Wasp guided drones, each fitted with 22mm Lifeline cannons that – when paired with the high relative velocity of a drone intercept engagement – shred through lesser armoured vessels or soften up heavier armour ahead of engagement by stronger armaments. During direct engagements and if all drones have been expended, they remain distant and provide e-warfare support. Almost every RAF fleet has at least one Tsiolkovsky-class mothership for this purpose, and they are a common posting for Electronic and Cyberwarfare Legion officers. Designed by Zavodskoi Interstellar.
  • Spore-class 3rd Rate Support Line Vessel — An unusual support vessel that generally functions as a mid-operation tender, but doubles as a mothership. However, instead of drones, the Spore-class has 10 pod bays each with 20 of diona nymphs which are fired at either a friendly or hostile vessel. Encountering a friendly vessel, the nymphs can handle external damage control, sealing hull breaches or bolstering armour. Encountering a hostile vessel, they begin parasitising their way to the vessel’s reactor, causing hull breaches or radiation leaks on the way. Not the most effective, but certainly a nuisance and a favourite of gestalt officers. Designed by Hephaestus Industries.
  • Requital-class Silo Vessel — The largest silo vessel of the Republic Astroforces, designed by the Tau Ceti Armed Forces and produced on Reade. Each Requital-class is estimated to hold 250 Banshee II bluespace-capable phoronuclear missiles, single-handedly capable of establishing void superiority against other fleets in whichever celestial body’s sphere of influence it sits in or capable of first-strike phoronic attack. Once out of the dock, Requital-class vessels are rarely seen around planets again, operating covertly, and replenished, recrewed or maintained in-situ by another vessel.
  • Antlion-class Patrol Vessel — A staple of the Away Fleets and the quintessential Patrol Vessel rate, the Antlion-class is a retrofitted variant of the Solarian Hainan-class corvette designed by Zavodskoi Interstellar. They are fitted with strong power configurations and Fjolsvin phoronic quantum sensor arrays, capable of surveying the full breadth of a system — a necessity with how much territory one Away Fleet must cover. Vessels of this class often spend months on single patrol routes, provisioned to last longer than other ships of its size. While capable of engaging other similarly sized vessels, the Antlion-class is not designed to withstand heavy fire power, and is intended for hit-and-run engagements. Designed by Zavodskoi Interstellar.
  • Bulwark-class Orbital Defence Vessel — A bulky, heavily armoured vessel rated for operations within a single sphere of influence. As such, and like other Orbital Defence Vessels, it has no FTL drive, allowing more power and mass to be allocated to heavier armour and armaments. The Bulwark-class is designed with a large, angled titanium whipple shield dressed in multiple layers of a Caprician Weave supplied by the Zo’ra Hive, allowing it to withstand a few impacts that would otherwise decimate a vessel. Its primary armament is a Koncerz railgun, capable of engaging from afar. Designed by Hephaestus Industries.
  • Muninn-class Stealth Reconnaissance Vessel — A small, highly impractical stealth vessel (or as stealthy as a vessel in space can get). The Muninn-class is fitted with a ridiculously expensive cooling system — liquid phoron cooling, which is ejected into bluespace — thus creating no hot thermal signature. It is propelled by magnetic sails, using a phoronic superconductive magnet, and relies on bluespace FTL communications, further restricting the vessel’s thermal signature when in operation. And this is still not enough to go undetected, with the Muninn’s internal crew compartments (with a slim capacity of only 12 persons) chilled to a negative fifteen degrees Celcius at all times, and the vessel having to remain on the very outskirts of an inhabited star system, monitoring at high-range with a telescope, for to use its radar or sensors would be to give away its position. A powerful e-warfare suite is installed, for use in hijacking ship sensors to scramble the position of a Muninn-class. They are armed with a single Banshee II Interstellar Phoronuclear Missile, to either cover its bluespace jump escape if engaged or for use in a first strike. The Republic of Biesel has not disclosed how many are in operation, and they are regarded as a hellish posting for all but tajara, vaurca, and industrial IPCs.
Notable Vessel Equipment
Armaments
  • Banshee II Interstellar Phoronuclear Missiles — Perhaps the single most lethal armament fielded by the Republic Astroforce. The Banshee II is a multi-stage missile with a bluespace delivery first stage, efficient long-range second stage allowing remote guidance, with a final high-speed stage activated on target heat signature acquisition that engages heat-seeking behaviour before detonation is triggered by a proximity fuse. The phoronic nuclear warhead is of moderate size, fissioning a small grain of phoron and yet capable of decimating even the most armoured battleships and anything in its immediate vicinity. A single Banshee II can be used to take out an inbound salvo of missiles or drones with its large explosion. A salvo of these missiles all but guarantees the loss of one vessel, forcing a fleet commander to decide who to sacrifice to save the others. One Silofleet has enough to affect a disaster of comparable size to the Violet Dawn Disaster of 2462. Designed by NanoTrasen Corporation.
  • Gungnir 500MW Turretted Ultraviolet Pulsed Laser — The most powerful laser armament, often seen on Astraeus-class command vessels. The Gungnir consists of a 500MW reinforced arclamp that excites krypton and fluorine gas on millisecond pulses, channelling the resulting photons through a phoron lasing crystal. The result is an intense ultraviolet laser with an effective range up to 500km, pulsed in millisecond intervals to have a ‘drilling’ effect, capable of surgically targeting specific vessel systems — best effective on external weapons, sensors, and thrusters, instead of attempting to pierce the hull. Designed by NanoTrasen Corporation.
  • Koncerz 1GW Osmium 0.5g Slug Spinal Railgun — A spinal railgun, the largest ballistic armament fielded by the Republic Astroforce, capable of punching through most targets. The Koncerz consists of two phoronic, superconductive rails flanked by a series of phoronic supermagnetic energy storage capacitors. When fully charged and activated, a small 0.5 gram osmium slug is propelled at a velocity of 150km/s with an effective range up to 800km — and for such a small projectile, an almost unstoppable force awaits. The railgun is slow to recharge and difficult to aim at the range it is employed, requiring a stationary target, close proximity (not preferred by the Astroforce), or one’s prayers to come true. The railgun is colloquially referred to as a ‘sandblaster’, due to the projectile’s size. Designed by Zavodskoi Interstellar alongside NanoTrasen Corporation.
  • Lifeline 22mm Turetted Cannon — A point-defence armament seen across the Republic Astroforce on vessels small to large. The Lifeline fires a consistent, almost unlimited, hose of small uranium alloy slugs (manufactured on New Gibson) that put on a red light show with their tracers. Low accuracy, but high effectiveness should they hit true. Lifeline turrets are the last line of defence against inbound missiles or encroaching smallcraft, but are cheap enough to employ in large numbers. Designed by Zavodskoi Interstellar.
  • Marksman 1MW Turreted Violet Long-Range Point Defence Laser — A ruby laser point-defence armament seen across the Republic Astroforce on vessels small to large. High accuracy, but delayed effect, the laser will gradually overheat an incoming missile or smallcraft until it is disabled. They are more often employed on dedicated screening vessels, amplifying a fleet’s long-range point defence capabilities. Designed by NanoTrasen Corporation.
  • Kessler Guided Micro-missile Launcher — A slim missile launcher platform containing 1000 short-range, guided 20mm micro-missiles, firing in salvos of 250, designed to create a cloud of small missiles deadly to attempt to pass through. They are best effective against capital ship shields or wearing down heavy armour, the small projectiles bypassing point defence, or to deter incoming small craft. To fire a salvo in orbit in a planet would be a recipe for Kessler Syndrome, thus its namesake. Designed by Zavodskoi Interstellar.
  • Wasp Guided Multi-stage Drone — The staple drone armament of the Astroforce. The Wasp is a multi-stage drone with a long-range, sustainer first stage capable of deploying from across a celestial body’s sphere of influence and relying on remote-guidance by an Electronic and Cyberwarfare Legion operator. When on intercept course with a target and within 50km, the drone stages into an autonomous heat-seeking stage where, as it fly-bys its target, its 22mm Lifeline Cannon hose down the largest heat signature — usually a capital ship… or its flares. Wasps are small and fragile, but are often deployed in staggered swarms of 50, ensuring at least a few are able to land shots on-target and soften up a capital ship’s heavy armour or deprive it of lesser-armoured escorts.
Other Equipment
  • Fjolnir and Fjolsvin Quantum Sensor Arrays — The Republic Astrofleets variants of the Stellar Corporate Conglomerate’s Venator Quantum Sensor Arrays. The Fjolnir is the largest, seeing use on Line Vessels, and of similar capability to the Venator sensors; the Fjolsvin is a downsized variant, reliant on phoron to miniaturise the capabilities of the Fjolnir, seen on Patrol Vessels. Both are the same in function and host a variety of scanning means (direct imaging, thermal, etc.), with the primary scanning means being quantum radar, which fires photons quantum-entangled to their twin pairs that remain ship-side, allowing for the detection of objects regardless of their geometry, thermal signature, or optical qualities. Expensive to operate, yet invaluable for the RAF’s intelligence-reliant strategies.
  • Maelstrom Warp Interdiction Anchor — A warp interdiction device produced by Einstein Engines. On proximity detection of nearby gravitic disturbances (such as those caused by an active warp drive), the Maelstrom creates a counter-gravitic disturbance that dissolves a vessel or fleets’ warp bubble and begins pulling the target towards the interdictor, often temporarily overloading the warp drive and causing erratic, emergency burns to avoid the crushing gravity of the interdictor. These interdiction anchors can be placed to slow a fleets’ advance, dropping them out of faster-than-light transit, or can be paired with an ambush.
  • Caprician Weave Lightweight Armour — A proprietary Zo’rane weave manufactured on Caprice, composed of layers of Caprician basalt fibres and vaurcaesian silk fibres. The result is a thin, dense fabric-like layer of armour with a 6GPa tensile strength. When installed alongside or between conventional titanium armour or hull, it provides significant reinforcement, or can make up for reducing titanium mass with the assurance of the lightweight Caprician Weave making up for the deficit.
  • Magneto-inertial Fusion Reactor 2466 (EE-MIFR-2466), Miffy Reactor — A tall, capital-class fusion reactor that combines magnetic and inertial confinement to achieve fusion. It uses phoronic superconductive magnets for more efficient operation, and a powerful laser that pre-heats the D-3He fuel, transitioning towards 3He-3He once heated for totally aneutronic fusion (limiting radiation output and reactor wear). Capable of serving a net 1 gigawatt. Designed by Einstein Engines.
  • CRUCIBLE Phoron Fission Reactor — A small, auxiliary reactor capable of outputting power far exceeding its size. The CRUCIBLE is a Hephaestus Industries-designed fission reactor augmented with fluidic phoron cooling and with a number of heat radiators that must be extended into the void to radiate its mid-operation heat. The reactor fissions elemental phoron, burning through a ship’s phoron reserves in exchange for immense amounts of energy. It is not the most efficient, and therefore only operated during strenuous combat operations and when a vessel’s primary reactor is unable to supply required ship systems. It is incredibly radioactive during operation, requiring shielded compartments, and reactor operators can only supervise a CRUCIBLE for ten minutes before radiation doses become harmful to health. Capable of serving a net 1.5 gigawatts.

Major Installations

Dumas Base

Located on the outside of the Dust Belt which marks the boundary of the inner system within Tau Ceti, Dumas is an extremely small, rocky asteroid devoid of life.

Since 2464, it has been hollowed out to house one of the Republic’s largest military installations — Dumas Base. The base serves as a large anchorage and depot for the Republic Astroforce, stockpiling supplies and fuel for Praetorian Fleets operating beyond the Dust Belt. It also boasts an expansive mission control, monitoring, and e-warfare suite utilised by the Electronic and Cyberwarfare Legion, providing assistance to all fleets in the system. A military-grade space telescope is also visible protruding from Dumas Base, expanding the base’s capabilities beyond the Tau Ceti system and allowing it to detect fleet movements throughout the Corporate Reconstruction Zone (albeit with delay).

Stored deep within Dumas Base is the Astroforce’s phoronic warheads stockpile, and is one of the most secure places in the Republic of Biesel with the greatest number of Espatier centuries (and yet only 3), overwatched by the 1st through to 3rd Dumas Espatiers centuries.

Located inside and in orbit of Reade are countless Tau Ceti Armed Forces and Zavodskoi Interstellar-contracted military shipyards which, altogether, sit among the largest of the Spur’s shipyards. The vast majority of space vessels and armaments fielded by the Republic Astroforce are researched and manufactured in Reade’s many military R&D labs or shipbuilding docks. Due to its strategic importance and the humiliation of Reade’s capture during the Second Invasion, the gas giant is — alongside Biesel — one of the most defended planets in Tau Ceti, with twice the number of Orbital Defence Fleets assigned to shield it.

Zoleth Line

The Zoleth Line is a series of defensive lines, each with a collection of anchorages, stockpiles, space cannons, stay-behind vessels, warp interdictors, and other military installations, spanning from the Western Corporate Reconstruction Zone to Tau Ceti, and created with the goal of deterring or stalling a third Solarian invasion of the Republic of Biesel. Should the Alliance invade again, there will be no direct faster-than-light route into Tau Ceti, being interdicted regularly along the way and forced to fight in remote, infrastructureless systems of the CRZ where the Republic would have defender advantage. While the Solarian Navy’s sheer numbers and might may eventually punch through, it would have allowed time for the Republic to amass its forces and prepare contingencies, or mount their own counter-offensive against the Alliance’s space, as well as pick and choose which engagements they send their CRZ assets into. Victory may be likely for the Alliance given time and numbers, but the Republic will make damn sure it’s hard won and isn’t worth it.

Home Defence Forces

The Home Defence Forces (HDF) is the planetary arm of the Tau Ceti Armed Forces, superseding all planetary elements of the Tau Ceti Minutemen, original Mictlan Defense Force, and Corporate Auxiliaries in 2468. It is the largest branch of the Tau Ceti Armed Forces when it comes to sheer numbers, though the Astroforce is considerably more well-funded, prestigious, and of the most utility to the Republic.

Each major inhabited body of the Republic of Biesel has its own Home Defence Forces, and they can vary somewhat. While the Republic is responsible for most of the HDF’s equipment and training, each body’s local government is expected to contribute to their HDF — nonetheless, the HDFs tend to be quite well-equipped, thanks to the Republic’s heavy investment into the TCAF in the late-2460s. This goes the same for personnel, with each body’s Defence Force being 60-40 pan-Republic—local, however this is only a temporary measure while former Minutemen veterans of the Peacekeeper Mandate train locally-recruited forces, at which point the HDFs are planned to be recruited entirely from local populations by 2478.

Each body’s Home Defence Force is composed of a variable number of legions, each with 12 cohorts containing 6 centuries of 100 soldiers. Naturally, Biesel has the largest number of legions at 33, with Mictlan following at 23 (of which the first 13 are composed of the superseded Mictlan Defence Force elements), and Port Antillia both following at 16. Valkyrie and New Gibson have 10 legions. Reade does not have a Home Defence Force, considering its gas giant nature, and instead has double the Orbital Fleets allotment.

The Defence Forces train for the worst. If a planet has been invaded, particularly one in Tau Ceti, then it means the Astroforce has failed to keep an invader at bay and it's already too late — any large, organised army can be orbitally bombarded; the planet’s government is likely to surrender under extended pressure and blockades; the most likely foe, the Alliance, dwarfs the Republic’s forces. As such, the Home Defence Force, alongside teaching conventional planetary warfare, extensively trains its service members in guerilla and insurgency-based warfare — albeit an insurgency with incredibly high-tech capabilities, from drones to submarines to bioaugmentation — and is expected to make the establishment of an occupational government as costly as possible.

With planetary combat incredibly rare across the Republic of Biesel, the HDF’s only experience comes from those who served during the Peacekeeper Mandate. As such, the vast majority of its NCOs and senior officers are alien, unlike the Astroforce which is more evenly split. The HDF’s responsibilities are generally quite slim and much of the time is spent training and drilling, only occasionally being called up to handle disaster relief efforts where they present.

The HDF is generally easier to enter, due to less physical requirements to enter a planetary armed force than a space armed force. This, alongside it seeing a lot less action than the Republic Astroforce, has seen the Defence Forces surge in numbers, particularly in its Foreign Legions arm, as it is quite a risk-free posting with high-reward. Transfers from the HDF's enlisted to the Astroforces' enlisted are possible with re-training and increased physical requirements; commissioned officers do not transfer, do the stark differences in training and form of warfare.

The HDF, alongside its main Home Legions arm, has a number of major auxiliary corps:

  • The Rapid Reaction Legion — A single legion on stand-by in Biesel, on permanent, high-readiness for deployment to an attacked inhabited body at a moment’s notice, bolstering its local Home Legions.
  • The Nuclear & Phoron Security Legion — A single legion on each body, responsible for the protection of state nuclear power generation and phoron stockpile sites, as well as the transport of.
  • The Air Legions — The airforce and drone arm of the Home Defence Forces, not guaranteed to exist on all bodies due to variable conditions.
  • The Marine Legions — The naval and submarine arm of the Home Defence Force, not guaranteed to exist on all bodies due to variable conditions.
  • The Foreign Legions — A supporting arm that recruits foreign nationals seeking citizenship in the Republic, responsible for menial work, logistical work, and filling in wherever needed across the Defence Forces.


Principal Legate of the Home Defence Forces — Luisa Mújica

The Home Defence Forces are commanded by Principal Legate Luisa Mújica. An experienced naval commander from the Antillean Provincial Navy Fleets, Mújica transferred over to the Tau Ceti Armed Forces in 2463 after Port Antillia acceded into the Republic of Biesel where she instructed the fledgling military on planetary combat. She would be fast-tracked for promotion over the years and, in 2468, was selected to be the first Principal Legate of the Home Defence Forces, shaping the Republic’s strategy in the event of a planetary invasion on any of its planets.

Notable Cohorts

  • 1st Biesel Legion, 4th Infantry Cohort, The Bloody Cohort

Either famous or infamous depending on one’s news sources, the Bloody Cohort (formerly only the Bloody Century) was for a time, the most talked about unit of the newly formed Tau Ceti Armed Forces in 2465. An overstrength infantry century, it is composed exclusively of Unathi and Tajara veterans of the wars of Moghes, Adhomai, and Gakal’zaal, and considered the most experienced and effective century of Biesel’s Home Defence Force.

The cohort rose to prominence on Mictlan, where rumors about their efficacy and ruthlessness spread. It carved a swathe of destruction through Samaritan occupied territories as a raiding party, ruthlessly razing any towns suspected of helping the Samaritan cause, and later was one of the first units on the beachhead during the failed Operation Jakali. After footage displaying the unit’s atrocities leaked and spread all over the extranet, Mictlani civilians and insurgents alike began to fear the scarlet red hand used as the century’s icon. Several calls to dismantle the unit have been made in the halls of Tau Ceti’s parliament, each time rejected.

Since the conclusion of the Peacekeeper Mandate on Mictlan, the Bloody Cohort has been recalled to Biesel, where it has been responsible for training alongside less experienced centuries of the 1st Biesel Legion. The cohort’s patch and badges depict a red drop of blood over a white circle.

  • 3rd Valkyrie Legion, 1st Infantry Cohort, The Redsnouts

The Redsnouts are an infamous cohort of predominantly unathi shock troops who made a name for themselves during the Peacekeeper Mandate, capable of striding through a firestorm of incoming ordnance with their Breacher-esque Type-100B ‘Berserker’ hardsuits and borrowing many principles of Hegemony vanguard combat. Those within the Century can easily be identified through their snouts, painted in crimson-red in near-ritualistic fashion once they find themselves integrated within the ranks of the Redsnouts.

The Redsnouts earned themselves an infamous reputation across Mictlan, where during the quelling of the planet's more insurgent regions during the Peacekeeper Mandate, with their overwhelming use of force becoming the centre of criticism across the planet. Claims and rumours of significant destruction in the wake of their marches, with which the Redsnouts blame insurgents for spreading. There even exist rumours that the crimson-red colours across the snouts of the Century aren't merely just paint, but the blood of their victims. They maintain they have never once broken the rules of engagement — and unlike other units — no video evidence has yet surfaced.

They have since been relocated to Valkyrie, where they have been responsible for training alongside less experienced centuries of the 3rd Valkyrie Legion. The cohort’s patch and badges depict a bloody, grey unathi’s snout over a blue circle.

  • 20th Biesel Legion, 10th Reconnaissance Cohort, The Frogmen

A skrell-dominated light infantry, reconnaissance cohort within Biesel’s Home Defence Force. Its centuries are responsible for reconnaissance operations and covert special operations, often working alongside with Biesel’s security services. The cohort makes heavy use of psionics during their operations, be it for non-interceptable communications, detection of foes, field interrogations, or to offensive combat utility. Non-skrell in the 10th Cohort are all (unofficially) expected to get psionic receivers to interact with the psionic environment of the 10th Cohort.

In recent times, it has been stationed on Biesel, but its centuries are often loaned to the Biesel’s security services for counter-terrorist and other clandestine operations where the fire power is needed. The cohort’s patch and badges depict a white, Biesellite lakesurfer bird over a blue shield.

  • 5th New Gibson Legion, 9th Mechanised Infantry Cohort, The Xtykt’lotec Warriors

The Xtykt’lotec Warriors, formerly the Tau Ceti Powered Support Detachment prior to the 2468 restructuring, are a vaurcaesian-dominant mechanised cohort reliant on warforms and heavily augmented vaurcae to mobilise a more flexible mechanised unit. Its infantry and mechanised soldiers are all Zo’rane vaurca, with those in non-combat positions being from a variety of species. The cohort is often a test bed for many prototype technologies provided to the TCAF by the Zo’ra Hive, and it has a close relationship with the Scay Brood that resides deep in the shuttered mining tunnels of Virklund, New Gibson.

Its service members — vaurcae or otherwise — are often heavily bio- and cybernetically augmented, and its vaurcae are equipped with the Zo’ra-designed ‘Yer’kay’ (roughly translated to ‘Bastion’) hardsuits, mounted with multiple layers of titanium, a suite of enhanced targeting systems, and a shoulder-mounted armament hardpoint, often fitted with missile salvos, electromagnetic cannons, or miniguns. This makes for a very mobile and versatile mechanised cohort, capable of providing quick and effective support to its legion.

Currently stationed on New Gibson, the 9th Mechanised are often put to use blasting their way through particularly large greimorians hives, alongside the local Specialist Greimorians Unit of the New Gibson Police Service. The cohort’s patch and badges depict a red Yer’kay hardsuit helmet over a yellow shield.

  • 16th Mictlan Legion, 6th Mechanised Infantry Cohort, The Goliaths

A successor of the Hazardous Environment Gestalt Unit (HEGU), the Goliaths are a diona-dominant ‘mechanised’ cohort. However, unlike other mechanised cohorts, each century of the cohort has one argus-sized gestalt capable of either splitting into 20 cyclops infantry soldiers or amalgamating into one or two, mech-like beings with thick armour plates and cannons mounted on its form. Given their diona nature, they are also capable of working in hazardous environments — as its HEGU predecessor specialised in — be it a natural disaster zone, CBRN hazards, or phoronic or bluespace hazards.

As one of the few non-controversial, veteran cohorts of the Peacekeeper Mandate, the Goliaths have been stationed on Mictlan, where they train less experienced centuries of the 1st Mictlan Legion. The cohort’s patch and badges depict a green, cybernetic diona nymph bearing fangs over a grey diamond.

  • 3rd Port Antillia Legion, 5th Airborne Infantry Cohort, The Positronic Cohort

The Positronic Cohort (formerly the Positronic Century, prior to 2468 and being upsized), is primarily composed of IPC service members, of which a great many are fitted inside shell frames. These synthetics are all selected for their ability to infiltrate hostile environments behind enemy lines — posing as working synthetics or human citizens — which they would be paradropped into prior to a coordinated advance, and are expected to operate independently of supply lines for extended periods of time. Rumour has it that a number of them may be rogue shells or former Synthetic Liberation Front members who enlisted in the TCAF to avoid harsh judicial sentences, however this has not been commented on by the Tau Ceti Armed Forces. Non-synthetics in the cohort struggle, occasionally citing anti-organic harassment within the cohort, but are nonetheless posted there in support roles, such as robotics.

The Positronic Cohort is currently stationed on Port Antillia. Tid-bits on the cohorts training (both of itself and the training it provides to other Port Antillian legions) has had military observers suggest that, in the event of a Solarian occupation of the CRZ, the Positronic Cohort would be vital to an extensive guerilla warfare campaign on the planet. They occasionally work with the Biesel Security Services Bureau and Ceres’ Lance to root out remnant SLF cells or large groups of presumed dangerous runaway synthetics, gaining experience converse to what they are training for and to think as their enemy would think. The cohort’s patch and badges depict a blue positronic brain outline over a grey diamond background.

Ranks

Legates, Tribunes, and Primuses are not playable on the SCCV Horizon, due to their limited number or exclusive position, and commitment to the TCAF.

Planarchs and Principal Prefects on the SCCV Horizon are unlikely to be found outside of Command roles.

Ranks are denoted by medallions — gold, platinum, or enamelled phoron — worn on the service member’s shoulder or chest.

Ranks List

In descending order and shared by all arms of the Astroforces.

Commissioned

  • Principal Legate (P/Lgt.) — A general officer assigned to lead an arm or the entirety of the Home Defence Forces. Principal Legates wear three, enamelled phoron medallions.
  • Legate (Lgt.) — A senior general officers, occupying senior leadership positions and shaping strategic planning and policy development.
  • Tribune (Trb.) — A general officer, often supervising army commands or entire legions. Minimum of 10 years of service.
  • Principal Planarch (PArch.) — A senior commissioned officer who typically supervises multiple cohorts or is the staff officer under a Tribune. Minimum of 8 years of active service.
  • Planarch (Arch.) — A senior commissioned officer who typically has command of a cohort or is the staff officer under a Principal Planarch. Minimum of 4 years of active service.
  • Centurion (Cnt.) — A commissioned officer managing personnel and resources of a century under the instruction of a Planarch. Minimum 2 years of active service.
  • Decurion (Dec.) — A commissioned officer, managing personnel and resources of a smaller division under the instruction of a Centurion.
  • Aspirant (Asp.) — A junior officer undergoing initial training and their first posting. They are generally promoted after completion of first action.

Enlisted

  • Primus (Prm.) — A non-commissioned officer assigned to liaise between the enlisted of an arm and its general officers, shaping enlisted-level planning and policy development. Primuses wear a gold pauldron with one phoron medallion, and are saluted and addressed as a commissioned officer would be.
  • Principal Prefect (PPfct.) — A senior non-commissioned officer with tenure and subject matter expertise, typically leading and mentoring subordinates within a department and advising commanding officers. Minimum 8 years of active service.
  • Senior Prefect (SPfct.) — A non-commissioned officer typically responsible for leading departments and mentoring subordinates. Minimum 5 years of active service.
  • Prefect (Pfct.) — A non-commissioned officer typically responsible for leading smaller teams, day-to-day department operations and routine training. Minimum 3 years of active service.
  • Legionnaire Immunis (LgnI.) — A senior enlisted servicemember who has specialised with extra training. Their specialist training entitles them to be ‘immune(is)’ to menial, grunt taskings (outside of emergencies). Minimum 1.5 years of active service.
  • Legionnaire (Lgn.) — A trained enlisted servicemember responsible for a variety of basic duties under the supervision of superiors.
  • Recruit (Rct.) — The rank at which one enters the Home Defence Forces. They are generally promoted on completion of training.

Notable Equipment

Weapons

  • NT-X Blaster Range: A series of phoronic blaster weapons, standard-issue throughout the TCAF. Designed by NanoTrasen Corporation.
    • NT-67 Guardian Blaster Rifle — An improvement of earlier blaster models, the Guardian is a powerful, burst-fire rifle that discharges ionised bolts of phoron. It is standard-issue for infantry.
    • NT-62M Bolt Slinger — An older but reliable marksman variant of the NT-62 Blaster Rifle.
    • NT-62C Blaster Carbine — A short-barelled blaster carbine, preferred for its manoeuvrability inside smaller spaces.
    • NT-62P Blaster Pistol — A blaster pistol with a revolver-like appearance, issued as the go-to sidearm.
  • NGS-X Gauss Range: A series of phoronic gauss weapons, punching a harder hit than the blasters. Designed by NanoTrasen Corporation.
    • NGS-01 Gauss Thumper: — An outdated model designed in 2398 and the former standard-issue long arm of the Tau Ceti Foreign Legion. It continues to see some use in the Foreign Legion arms of both the HDF and RAF.
    • NGS-02-EXO Gauss Cannon — A heavy gauss cannon often seen mounted on exosuits or mechanised vehicles, capable of firing explosive, high-velocity projectiles.

Armour

  • Type-37 ‘Aegis’ Voidsuit: The primary voidsuit in the colours of and used by the Republic Astroforce, designed by Zavodskoi Interstellar. It has been the go-to since 2465.
  • Type-60A ‘Jötnar’ Tactical Hardsuit:'= An armoured combat hardsuit, produced in 2468 and upgraded from previous iterations. It is brimming with modules and armour plates, the inside lined with brown ballistic padding and a tightly woven Caprician Weave liner to keep out hazardous environments. Designed by Zavodskoi Interstellar, with modules supplied by NanoTrasen Corporation, Zavodskoi Interstellar, and Zeng-Hu Pharmaceuticals.
  • Type-100B ‘Berserker’ Heavy Combat Hardsuits: A Breacher-like combat hardsuit produced in 2465. It is most commonly seen used by the Redsnouts and other unathi shocktroops and mounted with electromagnetic weaponry and melee energy weapons, turning its users into walking tanks. Designed by Zavodskoi Interstellar, with modules supplied by NanoTrasen Corporation, Zavodskoi Interstellar, and Zeng-Hu Pharmaceuticals.
  • Z-02 ‘‘Yer’kay’ Heavy Combat Hardsuits: A vaurca combat hardsuit produced in 2465. It is most commonly seen used by the Xtykt’lotec Warriors and other vaurcae mechanised units, with mounted electromagnetic weaponry and missile launchers, turning its users into mobile artillery pieces. Designed by the Zo’ra Hive, with modules supplied by NanoTrasen Corporation and Zavodskoi Interstellar.
  • NT Tactical Segmented Body Armour 3 ‘Carapace’ Body Armor (NT-TSBA3): The standard, segmented, carapace-like body armour used across the Tau Ceti Armed Forces that combines effective armour with high manoeuvrability. The plate inserts are designed with a Caprician Weave kevlar-like synthetic fibre, with incredible tensile strength. Designed by NanoTrasen Corporation in 2465 alongside the Zo’ra Hive.

Augmentations

The Tau Ceti Armed Forces provides a lot of opportunities for both bio- and cybernetic augmentations for its service members however, due to the wide variety of opinions of body modification among its various personnel, they are not required en-masse and no benefits are afforded to those who do augment themselves. Instead, service members receive discounts on purchasing augmentations through the Tau Ceti Armed Forces. Both Zeng-Hu Pharmaceuticals and NanoTrasen Corporation are contracted for military augmentations, as well as the Zo’ra Hive for cheaper prosthetics and augmentations.

In the Astroforce, cybernetics that allow the remote interfacing with vessel systems are the most common augmentation, with many Electronic and Cyberwarfare Legion officers able to remotely connect and guide their missiles or drone swarms towards a target. Among the well-funded Espatiers, phoronic cybernetics — including radical cybernetics such as phoronic neural wiring to augment the peripheral nervous system and enable super-human reflexes — are most common, albeit somewhat more expensive. The Home Defence Forces more often encourages bioaugmentations for endurance, subtlety, and reduced maintenance — more useful should they have to wage guerilla war against the Solarian occupier.

Notable Augmentations:

  • ShipSense Neural Implant — A brain-computer interface (BCI) with remote capabilities to connect to the helm one is stationed on or guided drone software. A micro-AI housed in the BCI is able to interpret electrocortical activity, translating it into remote signals that affect a desired action to make with the vessel or a drone. A favourite among Electronic and Cyberwarfare Legion officers. Designed by NanoTrasen Corporation and Jeonshi Biotech Incorporated.
  • PhoronBoost Neural Wiring (Military-grade) — A series of ultra-thin, insulated phoronic superconductive wires interspersed through key neural pathways of the brain and the peripheral nervous system. The augment allows almost super-human reflexes and cognition for a short period, used across the Tau Ceti Armed Forces but a particular favourite of the Republic Espatiers during dicey boarding actions. Designed by NanoTrasen Corporation and Jeonshi Biotech Incorporated.
  • Organophoronic Fangs Bioaugment — A pair of biomodified, elongated teeth with Zeng-Hu Pharmaceuticals branding etched into them. A small sac above secretes organophoronic compounds through a channel in the teeth, but must be refilled with a special (expensive) single-use applicator when emptied. In soldiers, particularly those in reconnaissance cohorts or amid a post-Invasion guerilla war, they are a concealable but lethal close-quarters weapon.