SCCV Horizon: Difference between revisions
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<center>[[File:Horizon undocking.jpg|900px]] | <center>[[File:Horizon undocking.jpg|900px]] | ||
'''''The SCCV Horizon undocking from the NTCC Odin for one of its first missions.''''' | '''''The SCCV Horizon undocking from the NTCC Odin for one of its first missions.''''' | ||
</center> | </center> | ||
The SCCV Horizon is a | The SCCV Horizon is a large, expeditionary vessel commissioned by the [[Stellar Corporate Conglomerate]] as its flagship and prime phoron surveying vessel. Outfitted and updated with the latest, high-resolution sensor suite, the SCCV Horizon is capable of surveying at incredible distances. Besides the primary objective of locating new deposits of phoron, the SCCV Horizon is additionally tasked with the investigation of potential colony sites and deep space anomalies for the Stellar Corporate Conglomerate and [[Republic of Biesel]], and also serves the whims and agendas of the Stellar Corporate Conglomerate's constituent megacorporations. | ||
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{| class="wikitable" style="border:1px solid black; font-size: 12px;margin:auto;width: 80%" cellpadding="10px" | |||
! colspan="2" style="background-color:#336699;color:gold;" |SCCV Horizon | |||
|- | |||
|'''Class & Type'''||''Venator-class'' Expeditionary Cruiser | |||
|- | |||
|'''Operator'''||[[Stellar Corporate Conglomerate]] | |||
|- | |||
|'''Home Port'''|| Vickers Shipwright Dock, [[Valkyrie]], [[Republic of Biesel]] | |||
|- | |||
| || '''HISTORY''' | |||
|- | |||
|'''Laid Down''' || Undisclosed | |||
|- | |||
|'''Launched''' || 2464-04-09 | |||
|- | |||
|'''Manufacturer''' || [[Hephaestus Industries]], [[Zavodskoi Interstellar]] | |||
|- | |||
|'''Status''' || Active | |||
|- | |||
| || '''SPECIFICATIONS''' | |||
|- | |||
|'''Capacity'''|| 3,000 Persons; Additional 1000 Cryostasis Capacity | |||
|- | |||
| '''Cost''' || Undisclosed | |||
|- | |||
|'''Power Generation'''|| [[Supermatter]] Generator, [[INDRA]] Mk2 Tokamak Fusion Reactor | |||
|- | |||
|'''Sensors'''|| Venator Sensors Array (15,000,000km) | |||
|- | |||
| '''STL Propulsion'''||18x Chemical Propulsion Thrusters (Phoron); 2x Chemical Pulse Manoeuvring Thrusters | |||
|- | |||
|'''FTL Propulsion'''|| C-Goliath Hybrid Drive (Bluespace and Warp) | |||
|- | |||
|'''FTL Range & Speed'''|| 50LY at 1LY/Day (Bluespace) OR 0.3LY/Day (Warp) | |||
|- | |||
| '''Telecommunications''' || Intranet Relay, Bluespace FTL Extranet Relay | |||
|- | |||
| '''Armament''' || 1x [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]] 406mm High Velocity ''“Longbow”'' Cannon, 1x [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]] 90mm flak ''“Grauwolf”'' Cannon, 1x Empty Hardpoint | |||
|- | |||
|'''Shuttle Facilities'''||1x Unpressurised Hangar; 1x Large Hangar; 2x Small Hangars; 2x 3-Port Docking Arms.; 2x Single Docking Ports | |||
|- | |||
|'''Shuttles'''|| SCCV Intrepid, SCCV Canary, SCCV Quark, SCCV Spark | |||
|} | |||
</div> | |||
= | = Ship Specifications = | ||
The SCCV Horizon's construction was delegated to [[Hephaestus Industries]] and [[Zavodskoi Interstellar]], marking a rare moment of cooperation between the feuding megacorporations while the Chainlink's optimism was still high. The vessel's construction took place at [[Valkyrie]]'s Vickers Shipwright Dock, and its [https://forums.aurorastation.org/topic/15636-orion-spur-oracle/page/2/#findComment-155674 maiden voyage began on the 9th of April, 2464]. | |||
All of the SCCV Horizon's ship systems are supervised by chief engineers holding doctorates, capable of permitting experimental modifications that push the limits of their power generation, specific impulses, and phoron efficiency, ensuring the SCCV Horizon's systems are always top-of-the-line. | |||
The ship is quipped with 2 power generators: a [[Supermatter]] Power Generator and an [[INDRA]] Mark 2 Tokamak Fusion Reactor. Both are considerably powerful sources of energy, capable of meeting the exorbitant demands of the expeditionary vessel. | |||
The SCCV Horizon utilises no-expense-spared phoron chemical propulsion as its [[Interstellar_Travel#Sublight_Interstellar_Propulsion|Slower-Than-Light]] travel option, capitalising on the huge amount of energy within and the mass of phoron to achieve worthwhile subluminal velocities. However, where refuelling is sparse, other chemical propulsion fuels, such as hydrogen, are available. | |||
As for Faster-Than-Light options, the SCCV Horizon is equipped with the [[Interstellar_Travel#Bluespace_Drives|C-Goliath Hybrid Drive]], primarily capable of bluespace travel, though with an emergency warp travel mode. Intended for the Stellar Corporate Conglomerate's surveying vessels in times of the Phoron Scarcity, in the event the SCCV Horizon is unable to acquire phoron for refuelling, the C-Goliath Drive can be repurposed to permit singularity-augmented warp transit. | |||
The SCCV Horizon is equipped with a small but notable ship weapons armament, supplied by [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]], primarily intended as a deterrant and for hazard clearing. One hardpoint remains empty for prototype weapons testing, historically occupied by Kumar Arm's prototype 'Leviathan' artillery cannon until its experimental testing concluded in 2466. | |||
= | = Occupational & Living Decks = | ||
The SCCV Horizon is outfitted with several decks, including three Occupational & Living decks. Taking up the majority of the SCCV Horizon, the Occupational & Living Decks are outfitted with all facilities vital to the ship's and crew's function, including department workspaces, housing medical facilities and power generators, as well as the the Service area that serves as the primary, shared crew living space (as not all residential rooms come equipped with the living spaces and facilities housed by the Service department). Also scattered around the Occupational & Living Deck are recreational facilities, including a communal fitness room, holodecks, and a library. | |||
It is from the Occupational & Living Decks that the SCCV Horizon's crew purchase much of their essentials. Hydroponics not only supplies the Service Department, but also crew looking for fresh produce to purchase. The Operations Department is the first option for purchasing other goods, and is where most large orders are collected from, and its Machining Workshop is the go-to for crew members taking their troublesome appliances for maintenance. | |||
The | '''The departments on the Occupational & Living Deck are contracted out as follows:''' | ||
'''Medical:''' [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Private Military Contracting Group]]. | |||
'''Security:''' [[Private Military Contracting Group]], [[Idris Incorporated]], and [[Zavodskoi Interstellar]]. | |||
'''Service:''' [[Idris Incorporated]], [[NanoTrasen Corporation]], and [[Orion Express]]. | |||
'''Science:''' [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Zavodskoi Interstellar]]. | |||
'''Operations:''' [[Hephaestus Industries]] and [[Orion Express]]. | |||
'''Engineering:''' [[Hephaestus Industries]] and [[Zavodskoi Interstellar]]. | |||
'''Command:''' [[Stellar Corporate Conglomerate]]. | |||
= | = Residential Decks = | ||
The | The SCCV Horizon's design philosophy, compact and frugal, is not excluded from the three Residential Decks. While the Occupational & Living Decks have no expense spared and varied, almost luxury service and recreational facilities that aim to maintain mental wellness (and, in turn, productivity), much of the Residential Deck is composed of narrow corridors and cramped, smaller housing options. The same luxury afforded to the Occupational & Living Decks only becomes apparent again in the more expensive housing options, and any communal areas provided to them. | ||
The Horizon offers a wide array of housing options for the crew, with a Bunk assigned by default if no other preference is expressed — it is not possible to go without a living space. Employees are permitted to relocate to another living space, including to upsized or downsized housing options (with altered payment plans). All of these housing options have rent collected that pays for the continual maintenance of the SCCV Horizon's Residential Decks, and is automatically taken out of an employee's paycheque. Reasonable customization is allowed for rooms if the right paperwork is filed and does not directly affect the SCCV Horizon's electrical or atmospheric systems. The specifics of the prices of the Horizon's housing and which occupations can afford what can be found on the '''[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | Housing Aboard the Horizon section]]'''. | |||
The Stellar Corporate Conglomerate takes care to assign crewmembers to blocks where crew conflict is unlikely. As an example, it is incredibly rare for a member of the crew who adheres to the [[Moroz Holy Tribunal]] to share a block with an [[IPC]]; there are rare exceptions, but it is in the best interest of the SCC to avoid conflicts in Residential areas. | |||
There are no entertainment systems, eateries, gyms or otherwise installed on Residential Decks; the crew are expected to use the facilities provided on the Occupational & Living Decks above for those needs. Neither are there work departments on the Residential Decks, such as Residential Engineering or Residential Security. | |||
Though the Horizon has an internal relay for PDA client communications, it is also equipped with an FTL extranet connection. The extranet connection largely relies on the local infrastructure, so areas such as deep space or the frontier will have extremely slow speeds or no connection at all. | |||
The | The Residential Decks are outfitted with escape pods in the event of an existential threat to the SCCV Horizon, which the Residential Decks are not arbitrarily exempt from. | ||
The | == Residential Deck Assignment & Numbering == | ||
The Residential Deck consists of 3 decks (numbered 1, 2 and 3, to much confusion when referring to the Occuptional & Living Deck's 1, 2 and 3) and arranged in blocks of housing arrangements (eg. Bunk Blocks; Dormitory Blocks). Each Residential Deck boasts 100 blocks. | |||
''' | A room is prescribed the following format: '''Deck-Block-Room''', such as '''1-23-4''', which denotes a room on the Residential Deck 1, in Block 23, Room 4. Sometimes, a letter is appended to the Block Number to denote what type of block it is; EG. a '''1-23B-4''' to denote the room as a Bunk Block. | ||
The lower the block number, the nearer it is to the Residential Lift, and so newly arriving crew often hope for the lowest available. Every 5th Block (beginning Block 5) is positioned such that is has external view ports for the rooms within — this makes these rooms also more desirable than others. These more desirable rooms often fall into the hands of those known or expected to be more pro-corporate, such as [[Republic_of_Biesel|Biesellites]], [[Eridani_Federation#Eridanian_Citizens|Eridianian 'suits']], or long-time employees of a megacorporation. | |||
=== Residential Deck 3: Bunks, Dormitories, IPC Recharging Cabinets === | |||
Residential Deck 3 is composed wholly of more affordable housing arrangements, Bunks, Dormitories, and IPC Recharging Cabinets. It is known for its incredibly narrow hallways that are sparsely decorated, with only the odd vending machine or motivational poster along the route to the Residential Lift to the Occupational & Living Deck. The commute through the tangled corridors are often plagued by holo-advertisements and their accompanying jingles and spoken messages: information on the 'next level of protection' afforded by the [[Guide_to_Wages_and_Pay#SCC_Contractor_Insurance_Package|SCC's Contractor Insurance Package]]; employment opportunities available from corporate representatives available the Occupational & Living Decks, and similar. The deck is notably grimier than the other Residential Decks, and maintenance requests often have to be sent once, twice, thrice. The extranet communication down in Residential Deck 3 often portents coming connection problems as the SCCV Horizon strays from built-up spaces, being the first to suffer from poor connectivity or throttling at the benefit of others. | |||
''' | Blocks '''1—30''' are '''Dormitory Blocks'''. Blocks '''31—80''' are '''Bunk Blocks'''. Blocks '''81—100''' are '''IPC Recharging Cabinet Blocks'''. | ||
' | ==== Vaurca Blocks ==== | ||
Deck 3's Bunk Blocks 75B—80B are reserved for [[Vaurca]] personnel, and are slightly modified to facilitate them — notably, bunk beds are removed, given vaurca are capable of sleeping standing. Vaurca also get away with cramming more than 6 individuals to a room; up to 12, in their case — a very tight fit. Individual rooms tend to be shared by the same hivecell. The more independent of the [[Vaurca#The_Unbound|Unbound]] often seek housing beyond these vaurca blocks, looking to better integrate into the ship's general populace. | |||
''' | === Residential Deck 2 & 1: Cubicles, Condos, Corapts === | ||
Residential Decks 2 and 1 are composed of Cubicles, Condominiums, and Corporate Apartments. The hallways, though still narrow, occasionally have seating areas besides the external viewports and are kept a lot tidier. Holo-advertisements still play, though at a quieter volume and often less predatory: a ''once in a life time'' opportunity to see the stars 'like never before' with [[Idris_Incorporated#Celestial_Cruises|Celestial Cruises]], or simply the latest movie from [[NanoTrasen_Corporation#Ingi_Usang_Entertainment_Company | Ingi Usang Entertainment Company]]. | |||
''' | Blocks '''1—20''' are '''Corapt Blocks'''. Blocks '''21—50''' are '''Condominium Blocks'''. Blocks '''51—100''' are '''Cubicle Blocks'''. | ||
' | Deck 1's Block 1—2 are reserved for external, short-stay VIPs, such as Chainlink directors and senior government officials. They are not assigned to crew of the SCCV Horizon. | ||
== | == Housing Options == | ||
[[File:DormitoryEG.png|thumb|The floorplan of a singular Dormitory Room.]] | [[File:DormitoryEG.png|thumb|The floorplan of a singular Dormitory Room.]] | ||
=== Cryogenics === | |||
Residential Deck 3 is also where the SCCV Horizon's Cryogenics Storage is, with all cryopods around the SCCV Horizon feeding those in cryostasis to storage, supercooled by a large phoron array which maintains cryogenic temperatures. It is inaccessable from Residential Deck 3's hallways, only reachable via maintenance tunnels utilised by engineering personnel performing maintenance. | |||
Though not the cheapest option and while being harmful to health if relied upon for durations greater than a year, it is the most hassle-free: one can schedule when they wake up; eat, drink and shower on the Occupational & Living Deck; any personal effects are stored in their pod's storage compartment. | |||
The Cryogenics system is often used by employees on shorter contracts. Renting a place in cryo storage costs '''[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].''' | |||
===IPC Recharging Cabinets (S)=== | |||
Only available to [[IPC|Integrated Positronic Chasses]], and ''typically'' but not exclusively those corporate or privately owned, an IPC recharging cabinet consists only of a prohibitively small space with only an IPC recharger within and, at most, a shelf or rack for personal effects (if an IPC even using such a cabinet would have such). They are clustered together in groups of 8 with no communal areas. Privately-owned, [[Vaurca#The_Bound|Bound Vaurca]] rented out to individuals as opposed to a corporation also often find themselves shacked up in these cabinets, so as to avoid creating a stench in their owner's main residence. Hive-owned Bound would remain with their Hivecell. '''[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}} * 0.5)}}cr a month]].''' | |||
[[File:CubicleEG.png|thumb|left|The floorplan of a singular Cubicle Room. ]] | [[File:CubicleEG.png|thumb|left|The floorplan of a singular Cubicle Room. ]] | ||
===Bunk Rooms (B)=== | |||
The lowest cost and smallest room for those contracted aboard the SCCV Horizon. Bunks offer no privacy, with 3 bunkbeds seeing 6 crew members crammed into a small living space, with only a wall-inset storage container for a limited number of personal effects. No furniture is permitted, nor modifications available. Bunks are arranged in a series of 6 Bunk Rooms to create a Bunk Block. A large, communal bathroom is included in the block. Other living facilities, including kitchen and recreational, are only available on the Occuptional & Living Decks. '''[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}} * 0.6) }}cr a month]].''' | |||
[[File:CondoEG.png|thumb|The floorplan of a singular Condominium Room.]] | [[File:CondoEG.png|thumb|The floorplan of a singular Condominium Room.]] | ||
=== Dormitories (D) === | |||
Structured identically to the Bunks, Dormitories are instead reserved for 1 crew member (or 2 if the single bed is replaced with a bunkbed). They can house not more than 3 items of furniture and are equipped with a fold-up bed. Dormitories are clustered together in groups of 5 to make a Dormitory Block, with what would be a 6th Dormitory being turned into a living area. There remains the large communal bathroom. The living area — being the same size as a dormitory itself — can hardly be called such, containing only a stove and countertop for 1 person to manoeuvre around (and limited shelving and fridge space, meaning cooking & eating ware and 'luxury' food ingredients you don't want pinched are often stored in dormitories), and usually either a single sofa or a small table with two chairs. '''[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].''' | |||
[[File:Corapt2EG.png|thumb|left|The floorplan of a singular Corapt Room. ]] | [[File:Corapt2EG.png|thumb|left|The floorplan of a singular Corapt Room. ]] | ||
=== Cubicles (Cu) === | |||
Cubicles are, arguably, the first comfortable room aboard the Horizon, and the most accessible to crew. They have a single bedroom, a kitchen, fused into a singular living space. They additionally come with a compacted bed that is capable of being folded into the wall, similar to dormitories. Cubicles are clustered together in groups of 4 to create a Cubicle Block. Cubicles lead to a communal bathroom and living area — both considered more comfortable. The communal living area is more sizeable than those of downsized rooms, with space for 2 stoves, fridges, and enough space to store most cooking ware and ingredients; enough room is available to modify the living area to include a large dining table, or shared game area, or shared gym — though not enough space to handle everything. '''[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{AlrightSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].''' | |||
=== Condominiums (Co) === | |||
A rather expensive room, Condominiums are designed to cater to couples that wish to share a singular room, or to members of the crew in higher-paying positions. It has additional room for furniture, and an attached bedroom with a compacted bed that is capable of being folded into the wall, as well as the attached wardrobe. They are the first room to have their own ensuite bathroom! Condominiums are clustered together in groups of 3. They lead to a communal living area, significantly more comfortable and spacious than other housing options. '''[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{WelloffSalary}} * ({{RentCosts}} / {{AverageSalary}}) * 1.3 }}cr a month]].''' | |||
[[File:FCoraptEG.png|thumb|The floorplan of a singular Family Corapt Room.]] | [[File:FCoraptEG.png|thumb|The floorplan of a singular Family Corapt Room.]] | ||
=== Corapts & Family Corapts (Ca) === | |||
Corapts, or Corporate-Level Apartments, are the most expensive living arrangements on the SCCV Horizon. However, even without the price tag, due to their size and limited number '''only members of the Horizon Command Team, or Consular Officers, are allowed to rent Corapts and Family Corapts.''' The Captain, alongside the Consular Officer, are the only two occupations aboard that receive a Corapt or Family Corapt for free. Members of the Horizon Command team also receive some discounts on Family Corapts provided they have a family member aboard who is also employed on the Horizon. The standard version features an attached bedroom, ensuite, as well as a separate office; with the Family version featuring two attached bedrooms, sharing an ensuite, without an attached office. However, per arrangement, the customization of the room is permitted to add a separate office from the main living room. Corapts & Family Corapts are grouped together into 3 rooms, though lack any communal area, a design choice believes to encourage networking between higher-level employees to be done on the Occupational & Living Decks (under oversight). '''[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{LavishSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].''' | |||
'''Floorplans presented here are considered the default ones. You can change them to include or exclude furniture, as well as rearrange said furniture. An example is perhaps replacing a bed with a bunk bed, or replacing a desk with a single bed. | '''Floorplans presented here are considered the default ones. You can change them to include or exclude furniture, as well as rearrange said furniture. An example is perhaps replacing a bed with a bunk bed, or replacing a desk with a single bed. Very limited changes can also occur, but be reasonable and attempt to stick to the aforementioned structural descriptions above. Additionally, the measurements presented are not accurate, and should not be used as a basis of measurement.''' | ||
=== | === Housing Permissions === | ||
* Pets are allowed aboard the SCCV Horizon, however, it must be reasonable. Animals similar in size to a cat, or a small dog, would be reasonable. An animal such as [[Adhomai#Fauna| Mata'ke Rafama]] would be considered too big to be comfortable within the confines of an employees cabin. | * Pets are allowed aboard the SCCV Horizon, however, it must be reasonable. Animals similar in size to a cat, or a small dog, would be reasonable. An animal such as [[Adhomai#Fauna| Mata'ke Rafama]] would be considered too big to be comfortable within the confines of an employees cabin. | ||
* Children, and/or pregnancies, are explicitly not allowed aboard the SCCV Horizon. This is due to | * Children under the age of 18, and/or pregnancies, are explicitly not allowed aboard the SCCV Horizon. This is due to a number of reasons, from adverse physiological and psychological effects to company legal liability. This includes oviparous species. Dionae are exempt from this. '''This is also enforceable by both Moderators and Administrators, do not roleplay having children under the age of 18 and/or pregnancies aboard the SCCV Horizon'''. | ||
*No privately-owned firearms are allowed aboard the SCCV Horizon, including laser-based firearms. Firearms are limited to those given one for their job (and it will remain in their department or office, not within any person's living quarters). You are allowed to purchase a weapon from a merchant and send it back to your place of residence, if you have one. | |||
=== Common Species Room Modifications === | |||
Besides common, reasonable room modifications (exchanged furniture; relocated countertops; room dividers), a number of species-specific room modifications have also become popular installations. | |||
* '''Psionic Privacy Screens:''' Various privacy screen models exist, however the most affordable and easy to install tend to be remote-controlled, sliding panels which envelop a small room (a whole dormitory or cubicle, or the office/bedroom of a condominium or corapt. These panels are made out of ''aluminium'', [[The_Srom#The_Srom|which can isolate a skrell's Srom and Nlom from the greater populace]], allowing some privacy. | |||
* '''Biomass Glow Bulbs:''' One of the most common structures seen in diona residential rooms are ''Glow Bulbs'', used by diona to create a brighter living space. The depositing and fashioning objects and structures out of biomass is not prohibited within a diona's room, so long as it does not impede upon regulated installations (eg. fire alarms, scrubber and vents) or otherwise tamper with room functions (eg. entry airlocks, electrical/atmospheric/plumbing systems). | |||
* '''IPC Recharging Units:''' While all communal bathrooms contain at least one IPC Recharging Unit, some synthetics opt to have one installed in their own room — be it for privacy, not trusting other room mates with the communal recharger, or similar. These personal recharging units are somewhat expensive though, and often provide slower charging times compared to communal recharging units in the bathrooms or on the Occupational & Living Deck. | |||
== Residential Deck Culture == | |||
With the SCCV Horizon having been on its mission for a good number of years, and with many employees posted to it since the beginning, the Residential Deck has had time to develop its own little culture reflected by crew who have settled in and been aboard for a notable time. | |||
'''Crew Services: '''With limited facilities on the Occupational & Living Deck and with the potential of being away from ports-of-call for significant durations, the Horizon's crew are known to offer services out of the rooms or communal living space. These services are cash-in-hand and small-scale, such as hairdressing, beauty sessions, tailoring. Larger scale or more regulated business activities (for profit or not), such as running a medical practise or consultancy out of a residential room, are not permitted aboard the SCCV Horizon. | |||
'''Hotbunking:''' While not an official programme offered on the SCCV Horizon due to variable work schedules per crewmember, some crew members — typically in ''Bunks'', ''Dormitories'', and ''Cubicles'' — have been known to hotbunk. This involves two crew members sharing the same (bunk)bed, however self-regulating their sleep/work-cycles to ensure they are awake/asleep at opposite times. This can be awkward when such attempts fail, but does mean an extra person can be roomshared with to help cut down on expenses. | |||
'''Communal Cleanliness:''' Block cleanliness is a duty of its residents; custodial staff do not clean residential blocks, only the main hallways leading to the Residential Lift and other blocks. A Block's hallway between rooms has a little cupboard containing a company-supplied vacuum and mop — cleaning agents and other supplies must be supplied by residents — as well as a large disposals chute. It is up to residents of a block to decide on cleaning duties — whether there is a daily rota; whether different residents handle different facets of cleaning (mopping, vacuuming, kitchen surface wiping, etc); if no one does it, the communal living space will quickly degrade into a festering mess. It is also up to residents of a block to decide how to handle those more slothenly who ''neglect'' to partake in cleaning their block's space. | |||
'''Communal Theft:''' Sometimes, particularly in blocks where residents do not know each other so well, ''theft'' of appliances or food items left in the communal living area and its fridges or cabinets is known to occur. In most instances, even if reported to Security, nothing can be done about it — the theft is too petty and simply taken for granted in such communal living spaces. As a result, crew in these blocks are known to resort to padlocking containers with their food ingredients and cooking ware, or simply storing them in their actual room — some go so far as to have mini-fridges in their living area. | |||
=== Notable Blocks === | |||
Over time, some block numbers have become synonymous with a certain negative trait, or have otherwise wormed their way into the ship's culture. Most of which are located on Deck 3, where issues more often present. | |||
* '''Deck 3's Blocks 35B—37B''', nicknamed the ''‘Captain's Bunks’'' — not that a captain would be found in a Bunk Room, are named such for being positioned near escape pods that are believed to not work. Grounded in a maintenance request way back in 2464, the escape pods appeared depowered and nonresponsive with maintenance ongoing for a month until they were fixed. The rumour is, the escape pods remain non-functional, and only lighting was restored to give them the impression they were fixed! As such, those in Blocks 33—37 either humorously or resentfully say that, should the Horizon ever see an evacuation, they will just have to ''‘go down with the ship’''. | |||
* '''Deck 3's Blocks 27D—32B''', nicknamed the ''‘Rat Dorms’'' and ''‘Rat Bunks’'', are named such for the ''frequent'' disturbances heard in the crawlspaces above and below the Bunks, Dormitories and their living areas, beginning in 2466. Maintenance issues are even more common within these blocks, with Engineering personnel often reporting damage to plumbing pipes, cabling fleeced of insulation, floor and ceiling tiles missing, etc. Food and ingredients stored in the Dormitory living areas often go missing very quickly too — drips and drabs of someone's uncooked pasta vanishing faster than they've been eating it; someone's favourite, unopened hot chocolate tub going missing — and so, residents of this block have to stash away their favourite ingredients within their dormitories (not uncommon in Dormitories, but ''necessary'' in the Rat Dorms). Curiously, rats and other pests are only as common here as they are in other blocks, nor has a nest ever been found within these blocks. The growing frustration has seen residents of these blocks eyeing their fellow blockmates as potentially being the source of the damages and food theft. | |||
* '''Deck 2's Blocks 46Co—55Cu''' are known for their design flaws that have stuck with the ship since its launch, believed to be the result of a blueprint error — perhaps plans that changed early in construction, or an engineer's mis-implementation of an architect's plan. Some of the rooms may be ''slightly'' misshapen compared to standard cubicles or condos, occasionally at the detriment of plumbing or electrical supplies for kitchen equipment or intra/extranet equipment. Hallways between these blocks often twist a little more than elsewhere, bending around the malformed rooms. Despite the obvious structural errors and the resulting, increased maintenance concerns, few have been lucky in appealling for reduced rent. | |||
Other curious blocks like these exist (''feel free to headcanon them!''), though have yet to enter the crew's shared consciousness. | |||
= Internal Operations = | |||
== Brig & Legal == | |||
Due to the Horizon's nature as a vessel going on long-term voyages and its inevitability that it will cross into various nations with diverse legal systems, it has been deemed necessary for the Security Department to have the authority to deal with criminals. Its authority stems from a legal agreement between the Republic of Biesel and the Stellar Corporate Conglomerate. | |||
The brig is used to house those who break regulations of any sort and are unwilling or unable to be fined. It is also where non-crew and unauthorized boarders are expected to be held when captured. While in-game these times are shorter for the sake of brevity, in reality, these times are much longer. Low-tier infractions will net hours, sometimes a day or two depending on how many charges the person has. Medium-tier will be a few days, perhaps even over a week. High-tier will give the same charges as dictated by corporate regulations: holding until transfer, tracking implants, and/or cyborgification or marooning. People held inside of the brig until transfer are kept inside under the watch of the warden until the Horizon is able to arrange for shuttle transport for the prisoner at an installation. | |||
Governed by the Luna Accords of Interstellar Law, the SCCV Horizon will uphold the laws of the Republic of Biesel regarding its internal operation, meaning that certain members of the crew are protected from local laws. An additional agreement between the Conglomerate and these nations further protects members of the crew from facing possible punishments for merely being present within their territories. However, leaving the Horizon will result in these persons being subjected to whatever local laws are enforced. Shuttles are considered part of the SCCV Horizon. | |||
== Medical Services == | |||
Medical services on the Horizon are covered by plans included within the contract for SCC workers. Each contract covers that employee injuries sustained in the line of work such as a security officer being shot defending the ship, a engineer getting shocked while doing repairs, or a miner breaking a leg from a fall will be covered by their employer - '''unless the injury is proven to have been caused by the negligence of the injured employee'''. However, injuries sustained off duty, or other medical services that occur when the employee is not on the clock, such as regular appointments, will be covered either by a prepaid insurance plan or paid for out of pocket. The costs vary depending on the insurance plan of the injured employee and how much medical care is needed. If a person is unable to pay these costs, they will be put into debt, with the SCC offering contract extensions to help deal with said debt. Prosthetic repair is included in these plan, but fees are included for implantation even if it was done for a work injury. Pre-existing conditions are not covered by most of these medical plans, and billing will occur after the shift. [[Skrell]] of the [[Nralakk Federation]] can have assistance from the Federation for paying bills. For [[Vaurca|Vaurcae]], the fees of all Vaurcae in a corporation are collectively purchased by their Hive. Owned [[IPC|IPCs]] have their damage costs paid for by their corporation, while self-owned ones will need to buy into their corporation's warranty program. In this case, repairs are covered so long as the IPC continues to prove its value in whatever field it works within. An IPC lagging behind can be removed from the warranty program and thus be forced to pay for its repairs itself. | |||
The different types of insurance packages, their prices, and which occupations get them as standard can be found on the [https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay#Insurance Guide to Wages and Pay] page. | |||
== Crew & Living Space Supply == | |||
As the Residential Decks contain no facilities of their own, the Occupational & Living Deck is where residing crew go to supply themselves, their rooms, and their communal areas. Fortunately, being designed to go without port-of-call for considerable amounts of time (at least 3 months under normal conditions; longer with impromptu refits, rationing, etc.), the vessel is equipped to permit self-sufficiency, and all crew are available to source ''most'' things from facilities on the Occupational & Living Deck. | |||
'''Hydroponics:''' Hydroponics is equipped to produce and sell fresh fruit, vegetables and grains for crew consumption, as well as for any crew pets. Also capable of [[Guide_to_Hydroponics#Biogeneration|producing organic items]], Hydroponics is the first place to source cheap clothing, bags, paper, etc. Non-prescription, herbal remedies may also be made available at Hydroponics. | |||
'''Machinist's Workshop:''' The Machinist's Workshop is capable of selling various hardware, such as power cells, replacement parts for damaged appliances, and similar hardware that a crew member would legitimately need outside of the Occupational & Living Decks. The Workshop is also the go-to for putting in an order for personal hardware repairs, such as mobile phones, damaged home appliances, etc. | |||
'''Operations & the Commissary:''' All packages and parcels enter the SCCV Horizon via the Operations Department. Anything that gets held up in Operations can be collected at the desk, and new orders can be placed. The Warehouse often has a reserve of miscellaneous items held onto from previous ports of calls that cannot be produced on ship, such as branded products and cleaning supplies — paid-for requisitions for these can also be made. The Commissary is stocked from this reserve. | |||
'''Pharmacy:''' Besides picking up and consulting on prescriptions, the Pharmacy is the go-to for the purchase of over-the-counter medications and other personal health items, such as bandages or sanitary products. | |||
'''Library & Tech Support:''' The library is available for both the renting and purchase of physical copies of books. | |||
= External Operations = | |||
Due to the nature of the SCCV Horizon's mission and owner, any mining, exploration, salvage, or scientific operation conducted by the crew is presumed legal unless stated otherwise. This means that any away site around the ship is a valid location for operations unless it is deemed otherwise by Command Staff, the owner of the system, or by server staff. | |||
== Priorities == | |||
'''Priority 1 - Phoron Surveying & Research:''' The surveying of novel phoron deposits and any information or sites that may lead to such. Any discovery of a novel phoron deposit immediately overrides all other considerations. This includes the research of phoron, bluespace, and related phenomena that may provide information that could lead to a deposit discovery. | |||
'''Priority 2 - Colony Surveying:''' The surveying of potentially habitable or resource-rich bodies that can be flagged to the [[Stellar Corporate Conglomerate]] for colonisation or the establishment of a corporate facility. | |||
'''Priority 3 - Other SCC/Constituent Megacorporate Interests:''' The representation of the [[Stellar Corporate Conglomerate]] and of its other interests, often those levied by constituent daughter megacorporations who have [[Stellar_Corporate_Conglomerate#Corporate_Agendas|their own agendas]]. Often hand-in-hand with the interests of the [[Republic of Biesel]]. The most variable of priorities that made guide the SCCV Horizon's operations. | |||
== Regional Operational Considerations == | |||
These are permissions and restrictions enforced by the ''respective, local state'', '''not''' the [[Stellar Corporate Conglomerate]] (though it may inform punitive decision-making if you put the company in legal jeopardy). | |||
Expand each collapsible to see region-specific considerations for Horizon operations ▶ | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== [[Republic of Biesel]] === | |||
The [[Republic of Biesel]] and the [[Stellar Corporate Conglomerate]] work hand-in-hand, and it is no secret that the Stellar Corporate Conglomerate (via [[NanoTrasen Corporation]]) is deeply embedded in the state's apparatus. As such, countless deals exist between the two groups which permit the SCCV Horizon to act autonomously and without threat of legal action. | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
! width="300px"| '''Region/State''' | |||
| '''Permitted Operations''' | |||
| '''Exceptions''' | |||
| '''Compliance with Local Enforcement''' | |||
| '''Other Notes''' | |||
|- | |||
| '''[[Tau Ceti]]''' | |||
| All | |||
| None | |||
| '''Reasonable or Lawful Requests''', from any [[Republic of Biesel]] enforcement organisation. | |||
| None. | |||
|- | |||
| '''[[Corporate Reconstruction Zone]]''' | |||
| All | |||
| None | |||
| '''Reasonable or Lawful Requests''', from any [[Republic of Biesel]] enforcement organisation. | |||
| None. | |||
|- | |||
| '''[[Mictlan|Sankta Tereza]]''' | |||
| All | |||
| None | |||
| '''Reasonable or Lawful Requests''', from any [[Republic of Biesel]] enforcement organisation. | |||
| None. | |||
|- | |||
| '''[[Port Antillia|Estrella de las Iselas]]''' | |||
| All | |||
| None | |||
| '''Reasonable or Lawful Requests''', from any [[Republic of Biesel]] enforcement organisation. | |||
| None. | |||
|- | |||
|} | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== [[Coalition of Colonies]] === | |||
The Coalition has limited centralised mining, salvage and exploration regulations, with member states imposing their own local regulations. As such, the SCCV Horizon can conduct any and all operations (with one exception) outside of the home systems of member states without special permission. These home systems of member states often have very different operational considerations. Some member states, such as [[Himeo]] and [[Gadpathur]], are likely to respond with force if this is disregarded. | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
! width="300px"| '''Region/State''' | |||
| '''Permitted Operations''' | |||
| '''Exceptions''' | |||
| '''Compliance with Local Enforcement''' | |||
| '''Other Notes''' | |||
|- | |||
| '''[[Coalition of Colonies]] (Non—Home Systems)''' | |||
| Resource Harvesting, Salvage, Scientific Investigation, Bounty Hunting | |||
| Salvage of Interstellar War-era facility/vessels (License-only; SCCV Horizon is unlicensed) | |||
| '''Lawful Requests''', from the [[Coalition_of_Colonies#The_Frontier_Protection_Bureau_(FPB)|Frontier Protection Bureau]] and any CoC member state enforcement organisation. | |||
| None. | |||
|- | |||
| '''[[Xanu Prime|Xanu]]''' | |||
| Scientific Investigation, Resource Harvesting (Uninhabited Bodies Only), Salvage (Uninhabited Bodies Only) | |||
| Resource Harvesting and Salvage Operations are ''not'' permitted on Inhabited Bodies, including Xanu Prime itself! | |||
| '''Reasonable or Lawful Requests''', from any Xanan enforcement organisation. | |||
| The results of scientific investigations are expected to be shared with the Xanan government. | |||
|- | |||
| '''[[Burzsia]]''' | |||
| All | |||
| None | |||
| '''Reasonable or Lawful Requests''', from [[Hephaestus Industries]] asset protection. | |||
| None. | |||
|- | |||
|} | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== [[Adhomai]] === | |||
S'randmarr and Adhomai hosts three states with variable agreements and views of the Stellar Corporate Conglomerate, and so extra effort is required to identify which operations and level of compliance are expected. Caution is also advised due to the xenophobia, political instability, frequency of terror attacks, and banditry present in S'randmarr and on Adhomai, particularly within rural areas and for [[tajara]] not politically/culturally aligned with the respective state. | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
! width="300px"| '''Region/State''' | |||
| '''Permitted Operations''' | |||
| '''Exceptions''' | |||
| '''Compliance with Local Enforcement''' | |||
| '''Other Notes''' | |||
|- | |||
| '''Adhomai ([[People's Republic of Adhomai]])''' | |||
| Resource Harvesting, Scientific Investigation, Salvage | |||
| None | |||
| '''Reasonable or Lawful Requests''', from any PRA enforcement organisation. | |||
| Caution advised in rural regions. | |||
|- | |||
| '''Adhomai ([[New Kingdom of Adhomai]])''' | |||
| Resource Harvesting, Scientific Investigation, Salvage | |||
| None | |||
| '''Reasonable or Lawful Requests''', from any NKA enforcement organisation. | |||
| Caution advised in rural regions. | |||
|- | |||
| '''Adhomai ([[Democratic People's Republic of Adhomai]])''' | |||
| None | |||
| None | |||
| '''No Compliance''' | |||
| While the [[Democratic People's Republic of Adhomai]] permits no operations, the Stellar Corporate Conglomerate does not prohibit operations within DPRA territory; extreme caution is advised. | |||
|- | |||
|} | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== [[Izweski Hegemony]] === | |||
A feudal, interstellar empire made up of hundreds of noble clans and their vessels. New to the interstellar stage, suffering from growing pains and the fallout of the [[Contact War]], it has since firmly aligned with [[Hephaestus Industries]], which now allows near-unfettered access to its territories for the [[Stellar Corporate Conglomerate]]. | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
! width="300px"| '''Region/State''' | |||
| '''Permitted Operations''' | |||
| '''Exceptions''' | |||
| '''Compliance with Local Enforcement''' | |||
| '''Other Notes''' | |||
|- | |||
| '''[[Uueoa-Esa]]''' | |||
| Resource Harvesting, Scientific Investigation, Salvage, Bounty Hunting | |||
| None | |||
| '''Reasonable or Lawful Requests''', from any Izweski Hegemony enforcement organisation. | |||
| Caution remains advised in the [[The_Wasteland|Wasteland]] regions of Moghes due to [[The_Wasteland#Clan_"Gawgaryn"_-_The_Punished_Clans|raiders]], xenophobia, radioactive hazards, and unexploded ordnance.<br><br>The [[Unathi_Educational_Institutions#Skalamar_Academy_of_the_Natural_Sciences|Skalamar Academy of the Natural Sciences]] offers bounties to SCC [[Scientist|research]] personnel who provide valuable survey data or uncover lost artifacts from before the [[Contact War]]. | |||
|- | |||
| '''Other Izweski Hegemony Systems''' | |||
| Resource Harvesting, Scientific Investigation, Salvage, Bounty Hunting | |||
| Caution advised in rural regions. | |||
| '''Lawful Requests''', from any Izweski Hegemony enforcement organisation. | |||
| Caution is advised due to rampant [[Unathi_Piracy|piracy]]. | |||
|- | |||
|} | |||
</div></div> | |||
===Operations=== | |||
'''Resource Harvesting*:''' The Operations Department may field shaft miners to conduct mining operations, harvesting ''non-phoron'' minerals. | |||
'''Resource Harvesting (Phoron):''' The Operations Department may field miners to conduct mining operations, harvesting all minerals including phoron. Of course, the company would like you to mine it whether or not the local state permits you to. | |||
'''Scientific Investigation*:''' The Science Department may field any science personnel to conduct scientific sampling and investigations. | |||
'''Salvage*:''' The Operations and Engineering Department may field personnel to conduct salvage operations, in accordance with internal [[Standard_Operating_Procedure#Salvage_Operations|standard operating procedure]]. | |||
'''Bounty Hunting:''' The SCCV Horizon is permitted to engage individuals who have been confirmed to have ''large bounties'' (often those on-the-run for high-level crimes) posted by the local state. Small-fry criminals and general law enforcement remain unpermitted. | |||
'''Enforcement:''' The SCCV Horizon is permitted to operate ''alongside local law enforcement as a supporting vessel'', aiding boarding actions and backing-up offensive combat positioning. This also includes bounty-hunting of any level. | |||
'''All:''' The SCCV Horizon is permitted to conduct all of the above operations. | |||
'''None:''' The SCCV Horizon is permitted to conduct none of the above operations. | |||
===Compliance=== | |||
'''No Compliance:''' The SCCV Horizon may disregard any instructions given by local enforcement. | |||
'''Lawful Requests*:''' The SCCV Horizon must follow lawful instructions given by local enforcement. It is at Command's discretion whether the local enforcement has lawful grounds to instruct or impede the SCCV Horizon's Operations. | |||
'''Reasonable or Lawful Requests:''' The SCCV Horizon must follow lawful instructions given by local enforcement, as well as any instruction that is reasonable (even if the SCCV Horizon isn't infringing upon any law or sovereignty at the time). 'Reasonable' is open to Command interpretation. | |||
'''Total Compliance:''' The SCCV Horizon must comply with any instruction issued by local enforcement, even if they seem unreasonable and so long as it does not put the SCCV Horizon in apparent danger. | |||
''* If a region is not included on the table, the asterisk-marked considerations are assumed to apply by default.'' | |||
= Major Ports and Shore Leave = | |||
Periodically, the Horizon will be required to resupply its dwindled stores at major ports, during which the crew will be allowed a spell of shore leave. Alternating between a period of several days, shuttle transits are arranged for these resupplies and shore leaves. These major ports will be relative to the region in which the Horizon currently is travelling through. | |||
''Port of Calls are announced on the SCCV Horizon's internal [https://discord.com/channels/157516682288562176/1163485401151975434 SCC Bulletin] and are also included in the game's welcome text.'' | |||
Latest revision as of 13:05, 26 August 2025
▶ This wiki page is currently behind the Phoron Scarcity update ◀
Information concerning phoron or the phoron scarcity may be outdated, lacking or unsatisfactory. Questions related to the phoron rework can be raised on Lore Discord.
The SCCV Horizon undocking from the NTCC Odin for one of its first missions.
The SCCV Horizon is a large, expeditionary vessel commissioned by the Stellar Corporate Conglomerate as its flagship and prime phoron surveying vessel. Outfitted and updated with the latest, high-resolution sensor suite, the SCCV Horizon is capable of surveying at incredible distances. Besides the primary objective of locating new deposits of phoron, the SCCV Horizon is additionally tasked with the investigation of potential colony sites and deep space anomalies for the Stellar Corporate Conglomerate and Republic of Biesel, and also serves the whims and agendas of the Stellar Corporate Conglomerate's constituent megacorporations.
| Contents |
|---|
| SCCV Horizon | |
|---|---|
| Class & Type | Venator-class Expeditionary Cruiser |
| Operator | Stellar Corporate Conglomerate |
| Home Port | Vickers Shipwright Dock, Valkyrie, Republic of Biesel |
| HISTORY | |
| Laid Down | Undisclosed |
| Launched | 2464-04-09 |
| Manufacturer | Hephaestus Industries, Zavodskoi Interstellar |
| Status | Active |
| SPECIFICATIONS | |
| Capacity | 3,000 Persons; Additional 1000 Cryostasis Capacity |
| Cost | Undisclosed |
| Power Generation | Supermatter Generator, INDRA Mk2 Tokamak Fusion Reactor |
| Sensors | Venator Sensors Array (15,000,000km) |
| STL Propulsion | 18x Chemical Propulsion Thrusters (Phoron); 2x Chemical Pulse Manoeuvring Thrusters |
| FTL Propulsion | C-Goliath Hybrid Drive (Bluespace and Warp) |
| FTL Range & Speed | 50LY at 1LY/Day (Bluespace) OR 0.3LY/Day (Warp) |
| Telecommunications | Intranet Relay, Bluespace FTL Extranet Relay |
| Armament | 1x Kumar Arms 406mm High Velocity “Longbow” Cannon, 1x Kumar Arms 90mm flak “Grauwolf” Cannon, 1x Empty Hardpoint |
| Shuttle Facilities | 1x Unpressurised Hangar; 1x Large Hangar; 2x Small Hangars; 2x 3-Port Docking Arms.; 2x Single Docking Ports |
| Shuttles | SCCV Intrepid, SCCV Canary, SCCV Quark, SCCV Spark |
Ship Specifications
The SCCV Horizon's construction was delegated to Hephaestus Industries and Zavodskoi Interstellar, marking a rare moment of cooperation between the feuding megacorporations while the Chainlink's optimism was still high. The vessel's construction took place at Valkyrie's Vickers Shipwright Dock, and its maiden voyage began on the 9th of April, 2464.
All of the SCCV Horizon's ship systems are supervised by chief engineers holding doctorates, capable of permitting experimental modifications that push the limits of their power generation, specific impulses, and phoron efficiency, ensuring the SCCV Horizon's systems are always top-of-the-line.
The ship is quipped with 2 power generators: a Supermatter Power Generator and an INDRA Mark 2 Tokamak Fusion Reactor. Both are considerably powerful sources of energy, capable of meeting the exorbitant demands of the expeditionary vessel.
The SCCV Horizon utilises no-expense-spared phoron chemical propulsion as its Slower-Than-Light travel option, capitalising on the huge amount of energy within and the mass of phoron to achieve worthwhile subluminal velocities. However, where refuelling is sparse, other chemical propulsion fuels, such as hydrogen, are available.
As for Faster-Than-Light options, the SCCV Horizon is equipped with the C-Goliath Hybrid Drive, primarily capable of bluespace travel, though with an emergency warp travel mode. Intended for the Stellar Corporate Conglomerate's surveying vessels in times of the Phoron Scarcity, in the event the SCCV Horizon is unable to acquire phoron for refuelling, the C-Goliath Drive can be repurposed to permit singularity-augmented warp transit.
The SCCV Horizon is equipped with a small but notable ship weapons armament, supplied by Kumar Arms, primarily intended as a deterrant and for hazard clearing. One hardpoint remains empty for prototype weapons testing, historically occupied by Kumar Arm's prototype 'Leviathan' artillery cannon until its experimental testing concluded in 2466.
Occupational & Living Decks
The SCCV Horizon is outfitted with several decks, including three Occupational & Living decks. Taking up the majority of the SCCV Horizon, the Occupational & Living Decks are outfitted with all facilities vital to the ship's and crew's function, including department workspaces, housing medical facilities and power generators, as well as the the Service area that serves as the primary, shared crew living space (as not all residential rooms come equipped with the living spaces and facilities housed by the Service department). Also scattered around the Occupational & Living Deck are recreational facilities, including a communal fitness room, holodecks, and a library.
It is from the Occupational & Living Decks that the SCCV Horizon's crew purchase much of their essentials. Hydroponics not only supplies the Service Department, but also crew looking for fresh produce to purchase. The Operations Department is the first option for purchasing other goods, and is where most large orders are collected from, and its Machining Workshop is the go-to for crew members taking their troublesome appliances for maintenance.
The departments on the Occupational & Living Deck are contracted out as follows:
Medical: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Private Military Contracting Group.
Security: Private Military Contracting Group, Idris Incorporated, and Zavodskoi Interstellar.
Service: Idris Incorporated, NanoTrasen Corporation, and Orion Express.
Science: NanoTrasen Corporation, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar.
Operations: Hephaestus Industries and Orion Express.
Engineering: Hephaestus Industries and Zavodskoi Interstellar.
Command: Stellar Corporate Conglomerate.
Residential Decks
The SCCV Horizon's design philosophy, compact and frugal, is not excluded from the three Residential Decks. While the Occupational & Living Decks have no expense spared and varied, almost luxury service and recreational facilities that aim to maintain mental wellness (and, in turn, productivity), much of the Residential Deck is composed of narrow corridors and cramped, smaller housing options. The same luxury afforded to the Occupational & Living Decks only becomes apparent again in the more expensive housing options, and any communal areas provided to them.
The Horizon offers a wide array of housing options for the crew, with a Bunk assigned by default if no other preference is expressed — it is not possible to go without a living space. Employees are permitted to relocate to another living space, including to upsized or downsized housing options (with altered payment plans). All of these housing options have rent collected that pays for the continual maintenance of the SCCV Horizon's Residential Decks, and is automatically taken out of an employee's paycheque. Reasonable customization is allowed for rooms if the right paperwork is filed and does not directly affect the SCCV Horizon's electrical or atmospheric systems. The specifics of the prices of the Horizon's housing and which occupations can afford what can be found on the Housing Aboard the Horizon section.
The Stellar Corporate Conglomerate takes care to assign crewmembers to blocks where crew conflict is unlikely. As an example, it is incredibly rare for a member of the crew who adheres to the Moroz Holy Tribunal to share a block with an IPC; there are rare exceptions, but it is in the best interest of the SCC to avoid conflicts in Residential areas.
There are no entertainment systems, eateries, gyms or otherwise installed on Residential Decks; the crew are expected to use the facilities provided on the Occupational & Living Decks above for those needs. Neither are there work departments on the Residential Decks, such as Residential Engineering or Residential Security.
Though the Horizon has an internal relay for PDA client communications, it is also equipped with an FTL extranet connection. The extranet connection largely relies on the local infrastructure, so areas such as deep space or the frontier will have extremely slow speeds or no connection at all.
The Residential Decks are outfitted with escape pods in the event of an existential threat to the SCCV Horizon, which the Residential Decks are not arbitrarily exempt from.
Residential Deck Assignment & Numbering
The Residential Deck consists of 3 decks (numbered 1, 2 and 3, to much confusion when referring to the Occuptional & Living Deck's 1, 2 and 3) and arranged in blocks of housing arrangements (eg. Bunk Blocks; Dormitory Blocks). Each Residential Deck boasts 100 blocks.
A room is prescribed the following format: Deck-Block-Room, such as 1-23-4, which denotes a room on the Residential Deck 1, in Block 23, Room 4. Sometimes, a letter is appended to the Block Number to denote what type of block it is; EG. a 1-23B-4 to denote the room as a Bunk Block.
The lower the block number, the nearer it is to the Residential Lift, and so newly arriving crew often hope for the lowest available. Every 5th Block (beginning Block 5) is positioned such that is has external view ports for the rooms within — this makes these rooms also more desirable than others. These more desirable rooms often fall into the hands of those known or expected to be more pro-corporate, such as Biesellites, Eridianian 'suits', or long-time employees of a megacorporation.
Residential Deck 3: Bunks, Dormitories, IPC Recharging Cabinets
Residential Deck 3 is composed wholly of more affordable housing arrangements, Bunks, Dormitories, and IPC Recharging Cabinets. It is known for its incredibly narrow hallways that are sparsely decorated, with only the odd vending machine or motivational poster along the route to the Residential Lift to the Occupational & Living Deck. The commute through the tangled corridors are often plagued by holo-advertisements and their accompanying jingles and spoken messages: information on the 'next level of protection' afforded by the SCC's Contractor Insurance Package; employment opportunities available from corporate representatives available the Occupational & Living Decks, and similar. The deck is notably grimier than the other Residential Decks, and maintenance requests often have to be sent once, twice, thrice. The extranet communication down in Residential Deck 3 often portents coming connection problems as the SCCV Horizon strays from built-up spaces, being the first to suffer from poor connectivity or throttling at the benefit of others.
Blocks 1—30 are Dormitory Blocks. Blocks 31—80 are Bunk Blocks. Blocks 81—100 are IPC Recharging Cabinet Blocks.
Vaurca Blocks
Deck 3's Bunk Blocks 75B—80B are reserved for Vaurca personnel, and are slightly modified to facilitate them — notably, bunk beds are removed, given vaurca are capable of sleeping standing. Vaurca also get away with cramming more than 6 individuals to a room; up to 12, in their case — a very tight fit. Individual rooms tend to be shared by the same hivecell. The more independent of the Unbound often seek housing beyond these vaurca blocks, looking to better integrate into the ship's general populace.
Residential Deck 2 & 1: Cubicles, Condos, Corapts
Residential Decks 2 and 1 are composed of Cubicles, Condominiums, and Corporate Apartments. The hallways, though still narrow, occasionally have seating areas besides the external viewports and are kept a lot tidier. Holo-advertisements still play, though at a quieter volume and often less predatory: a once in a life time opportunity to see the stars 'like never before' with Celestial Cruises, or simply the latest movie from Ingi Usang Entertainment Company.
Blocks 1—20 are Corapt Blocks. Blocks 21—50 are Condominium Blocks. Blocks 51—100 are Cubicle Blocks.
Deck 1's Block 1—2 are reserved for external, short-stay VIPs, such as Chainlink directors and senior government officials. They are not assigned to crew of the SCCV Horizon.
Housing Options

Cryogenics
Residential Deck 3 is also where the SCCV Horizon's Cryogenics Storage is, with all cryopods around the SCCV Horizon feeding those in cryostasis to storage, supercooled by a large phoron array which maintains cryogenic temperatures. It is inaccessable from Residential Deck 3's hallways, only reachable via maintenance tunnels utilised by engineering personnel performing maintenance.
Though not the cheapest option and while being harmful to health if relied upon for durations greater than a year, it is the most hassle-free: one can schedule when they wake up; eat, drink and shower on the Occupational & Living Deck; any personal effects are stored in their pod's storage compartment.
The Cryogenics system is often used by employees on shorter contracts. Renting a place in cryo storage costs 635cr a month.
IPC Recharging Cabinets (S)
Only available to Integrated Positronic Chasses, and typically but not exclusively those corporate or privately owned, an IPC recharging cabinet consists only of a prohibitively small space with only an IPC recharger within and, at most, a shelf or rack for personal effects (if an IPC even using such a cabinet would have such). They are clustered together in groups of 8 with no communal areas. Privately-owned, Bound Vaurca rented out to individuals as opposed to a corporation also often find themselves shacked up in these cabinets, so as to avoid creating a stench in their owner's main residence. Hive-owned Bound would remain with their Hivecell. 317.5cr a month.

Bunk Rooms (B)
The lowest cost and smallest room for those contracted aboard the SCCV Horizon. Bunks offer no privacy, with 3 bunkbeds seeing 6 crew members crammed into a small living space, with only a wall-inset storage container for a limited number of personal effects. No furniture is permitted, nor modifications available. Bunks are arranged in a series of 6 Bunk Rooms to create a Bunk Block. A large, communal bathroom is included in the block. Other living facilities, including kitchen and recreational, are only available on the Occuptional & Living Decks. 381cr a month.

Dormitories (D)
Structured identically to the Bunks, Dormitories are instead reserved for 1 crew member (or 2 if the single bed is replaced with a bunkbed). They can house not more than 3 items of furniture and are equipped with a fold-up bed. Dormitories are clustered together in groups of 5 to make a Dormitory Block, with what would be a 6th Dormitory being turned into a living area. There remains the large communal bathroom. The living area — being the same size as a dormitory itself — can hardly be called such, containing only a stove and countertop for 1 person to manoeuvre around (and limited shelving and fridge space, meaning cooking & eating ware and 'luxury' food ingredients you don't want pinched are often stored in dormitories), and usually either a single sofa or a small table with two chairs. 635cr a month.

Cubicles (Cu)
Cubicles are, arguably, the first comfortable room aboard the Horizon, and the most accessible to crew. They have a single bedroom, a kitchen, fused into a singular living space. They additionally come with a compacted bed that is capable of being folded into the wall, similar to dormitories. Cubicles are clustered together in groups of 4 to create a Cubicle Block. Cubicles lead to a communal bathroom and living area — both considered more comfortable. The communal living area is more sizeable than those of downsized rooms, with space for 2 stoves, fridges, and enough space to store most cooking ware and ingredients; enough room is available to modify the living area to include a large dining table, or shared game area, or shared gym — though not enough space to handle everything. 3810cr a month.
Condominiums (Co)
A rather expensive room, Condominiums are designed to cater to couples that wish to share a singular room, or to members of the crew in higher-paying positions. It has additional room for furniture, and an attached bedroom with a compacted bed that is capable of being folded into the wall, as well as the attached wardrobe. They are the first room to have their own ensuite bathroom! Condominiums are clustered together in groups of 3. They lead to a communal living area, significantly more comfortable and spacious than other housing options. 7429.5cr a month.

Corapts & Family Corapts (Ca)
Corapts, or Corporate-Level Apartments, are the most expensive living arrangements on the SCCV Horizon. However, even without the price tag, due to their size and limited number only members of the Horizon Command Team, or Consular Officers, are allowed to rent Corapts and Family Corapts. The Captain, alongside the Consular Officer, are the only two occupations aboard that receive a Corapt or Family Corapt for free. Members of the Horizon Command team also receive some discounts on Family Corapts provided they have a family member aboard who is also employed on the Horizon. The standard version features an attached bedroom, ensuite, as well as a separate office; with the Family version featuring two attached bedrooms, sharing an ensuite, without an attached office. However, per arrangement, the customization of the room is permitted to add a separate office from the main living room. Corapts & Family Corapts are grouped together into 3 rooms, though lack any communal area, a design choice believes to encourage networking between higher-level employees to be done on the Occupational & Living Decks (under oversight). 11430cr a month.
Floorplans presented here are considered the default ones. You can change them to include or exclude furniture, as well as rearrange said furniture. An example is perhaps replacing a bed with a bunk bed, or replacing a desk with a single bed. Very limited changes can also occur, but be reasonable and attempt to stick to the aforementioned structural descriptions above. Additionally, the measurements presented are not accurate, and should not be used as a basis of measurement.
Housing Permissions
- Pets are allowed aboard the SCCV Horizon, however, it must be reasonable. Animals similar in size to a cat, or a small dog, would be reasonable. An animal such as Mata'ke Rafama would be considered too big to be comfortable within the confines of an employees cabin.
- Children under the age of 18, and/or pregnancies, are explicitly not allowed aboard the SCCV Horizon. This is due to a number of reasons, from adverse physiological and psychological effects to company legal liability. This includes oviparous species. Dionae are exempt from this. This is also enforceable by both Moderators and Administrators, do not roleplay having children under the age of 18 and/or pregnancies aboard the SCCV Horizon.
- No privately-owned firearms are allowed aboard the SCCV Horizon, including laser-based firearms. Firearms are limited to those given one for their job (and it will remain in their department or office, not within any person's living quarters). You are allowed to purchase a weapon from a merchant and send it back to your place of residence, if you have one.
Common Species Room Modifications
Besides common, reasonable room modifications (exchanged furniture; relocated countertops; room dividers), a number of species-specific room modifications have also become popular installations.
- Psionic Privacy Screens: Various privacy screen models exist, however the most affordable and easy to install tend to be remote-controlled, sliding panels which envelop a small room (a whole dormitory or cubicle, or the office/bedroom of a condominium or corapt. These panels are made out of aluminium, which can isolate a skrell's Srom and Nlom from the greater populace, allowing some privacy.
- Biomass Glow Bulbs: One of the most common structures seen in diona residential rooms are Glow Bulbs, used by diona to create a brighter living space. The depositing and fashioning objects and structures out of biomass is not prohibited within a diona's room, so long as it does not impede upon regulated installations (eg. fire alarms, scrubber and vents) or otherwise tamper with room functions (eg. entry airlocks, electrical/atmospheric/plumbing systems).
- IPC Recharging Units: While all communal bathrooms contain at least one IPC Recharging Unit, some synthetics opt to have one installed in their own room — be it for privacy, not trusting other room mates with the communal recharger, or similar. These personal recharging units are somewhat expensive though, and often provide slower charging times compared to communal recharging units in the bathrooms or on the Occupational & Living Deck.
Residential Deck Culture
With the SCCV Horizon having been on its mission for a good number of years, and with many employees posted to it since the beginning, the Residential Deck has had time to develop its own little culture reflected by crew who have settled in and been aboard for a notable time.
Crew Services: With limited facilities on the Occupational & Living Deck and with the potential of being away from ports-of-call for significant durations, the Horizon's crew are known to offer services out of the rooms or communal living space. These services are cash-in-hand and small-scale, such as hairdressing, beauty sessions, tailoring. Larger scale or more regulated business activities (for profit or not), such as running a medical practise or consultancy out of a residential room, are not permitted aboard the SCCV Horizon.
Hotbunking: While not an official programme offered on the SCCV Horizon due to variable work schedules per crewmember, some crew members — typically in Bunks, Dormitories, and Cubicles — have been known to hotbunk. This involves two crew members sharing the same (bunk)bed, however self-regulating their sleep/work-cycles to ensure they are awake/asleep at opposite times. This can be awkward when such attempts fail, but does mean an extra person can be roomshared with to help cut down on expenses.
Communal Cleanliness: Block cleanliness is a duty of its residents; custodial staff do not clean residential blocks, only the main hallways leading to the Residential Lift and other blocks. A Block's hallway between rooms has a little cupboard containing a company-supplied vacuum and mop — cleaning agents and other supplies must be supplied by residents — as well as a large disposals chute. It is up to residents of a block to decide on cleaning duties — whether there is a daily rota; whether different residents handle different facets of cleaning (mopping, vacuuming, kitchen surface wiping, etc); if no one does it, the communal living space will quickly degrade into a festering mess. It is also up to residents of a block to decide how to handle those more slothenly who neglect to partake in cleaning their block's space.
Communal Theft: Sometimes, particularly in blocks where residents do not know each other so well, theft of appliances or food items left in the communal living area and its fridges or cabinets is known to occur. In most instances, even if reported to Security, nothing can be done about it — the theft is too petty and simply taken for granted in such communal living spaces. As a result, crew in these blocks are known to resort to padlocking containers with their food ingredients and cooking ware, or simply storing them in their actual room — some go so far as to have mini-fridges in their living area.
Notable Blocks
Over time, some block numbers have become synonymous with a certain negative trait, or have otherwise wormed their way into the ship's culture. Most of which are located on Deck 3, where issues more often present.
- Deck 3's Blocks 35B—37B, nicknamed the ‘Captain's Bunks’ — not that a captain would be found in a Bunk Room, are named such for being positioned near escape pods that are believed to not work. Grounded in a maintenance request way back in 2464, the escape pods appeared depowered and nonresponsive with maintenance ongoing for a month until they were fixed. The rumour is, the escape pods remain non-functional, and only lighting was restored to give them the impression they were fixed! As such, those in Blocks 33—37 either humorously or resentfully say that, should the Horizon ever see an evacuation, they will just have to ‘go down with the ship’.
- Deck 3's Blocks 27D—32B, nicknamed the ‘Rat Dorms’ and ‘Rat Bunks’, are named such for the frequent disturbances heard in the crawlspaces above and below the Bunks, Dormitories and their living areas, beginning in 2466. Maintenance issues are even more common within these blocks, with Engineering personnel often reporting damage to plumbing pipes, cabling fleeced of insulation, floor and ceiling tiles missing, etc. Food and ingredients stored in the Dormitory living areas often go missing very quickly too — drips and drabs of someone's uncooked pasta vanishing faster than they've been eating it; someone's favourite, unopened hot chocolate tub going missing — and so, residents of this block have to stash away their favourite ingredients within their dormitories (not uncommon in Dormitories, but necessary in the Rat Dorms). Curiously, rats and other pests are only as common here as they are in other blocks, nor has a nest ever been found within these blocks. The growing frustration has seen residents of these blocks eyeing their fellow blockmates as potentially being the source of the damages and food theft.
- Deck 2's Blocks 46Co—55Cu are known for their design flaws that have stuck with the ship since its launch, believed to be the result of a blueprint error — perhaps plans that changed early in construction, or an engineer's mis-implementation of an architect's plan. Some of the rooms may be slightly misshapen compared to standard cubicles or condos, occasionally at the detriment of plumbing or electrical supplies for kitchen equipment or intra/extranet equipment. Hallways between these blocks often twist a little more than elsewhere, bending around the malformed rooms. Despite the obvious structural errors and the resulting, increased maintenance concerns, few have been lucky in appealling for reduced rent.
Other curious blocks like these exist (feel free to headcanon them!), though have yet to enter the crew's shared consciousness.
Internal Operations
Brig & Legal
Due to the Horizon's nature as a vessel going on long-term voyages and its inevitability that it will cross into various nations with diverse legal systems, it has been deemed necessary for the Security Department to have the authority to deal with criminals. Its authority stems from a legal agreement between the Republic of Biesel and the Stellar Corporate Conglomerate.
The brig is used to house those who break regulations of any sort and are unwilling or unable to be fined. It is also where non-crew and unauthorized boarders are expected to be held when captured. While in-game these times are shorter for the sake of brevity, in reality, these times are much longer. Low-tier infractions will net hours, sometimes a day or two depending on how many charges the person has. Medium-tier will be a few days, perhaps even over a week. High-tier will give the same charges as dictated by corporate regulations: holding until transfer, tracking implants, and/or cyborgification or marooning. People held inside of the brig until transfer are kept inside under the watch of the warden until the Horizon is able to arrange for shuttle transport for the prisoner at an installation.
Governed by the Luna Accords of Interstellar Law, the SCCV Horizon will uphold the laws of the Republic of Biesel regarding its internal operation, meaning that certain members of the crew are protected from local laws. An additional agreement between the Conglomerate and these nations further protects members of the crew from facing possible punishments for merely being present within their territories. However, leaving the Horizon will result in these persons being subjected to whatever local laws are enforced. Shuttles are considered part of the SCCV Horizon.
Medical Services
Medical services on the Horizon are covered by plans included within the contract for SCC workers. Each contract covers that employee injuries sustained in the line of work such as a security officer being shot defending the ship, a engineer getting shocked while doing repairs, or a miner breaking a leg from a fall will be covered by their employer - unless the injury is proven to have been caused by the negligence of the injured employee. However, injuries sustained off duty, or other medical services that occur when the employee is not on the clock, such as regular appointments, will be covered either by a prepaid insurance plan or paid for out of pocket. The costs vary depending on the insurance plan of the injured employee and how much medical care is needed. If a person is unable to pay these costs, they will be put into debt, with the SCC offering contract extensions to help deal with said debt. Prosthetic repair is included in these plan, but fees are included for implantation even if it was done for a work injury. Pre-existing conditions are not covered by most of these medical plans, and billing will occur after the shift. Skrell of the Nralakk Federation can have assistance from the Federation for paying bills. For Vaurcae, the fees of all Vaurcae in a corporation are collectively purchased by their Hive. Owned IPCs have their damage costs paid for by their corporation, while self-owned ones will need to buy into their corporation's warranty program. In this case, repairs are covered so long as the IPC continues to prove its value in whatever field it works within. An IPC lagging behind can be removed from the warranty program and thus be forced to pay for its repairs itself.
The different types of insurance packages, their prices, and which occupations get them as standard can be found on the Guide to Wages and Pay page.
Crew & Living Space Supply
As the Residential Decks contain no facilities of their own, the Occupational & Living Deck is where residing crew go to supply themselves, their rooms, and their communal areas. Fortunately, being designed to go without port-of-call for considerable amounts of time (at least 3 months under normal conditions; longer with impromptu refits, rationing, etc.), the vessel is equipped to permit self-sufficiency, and all crew are available to source most things from facilities on the Occupational & Living Deck.
Hydroponics: Hydroponics is equipped to produce and sell fresh fruit, vegetables and grains for crew consumption, as well as for any crew pets. Also capable of producing organic items, Hydroponics is the first place to source cheap clothing, bags, paper, etc. Non-prescription, herbal remedies may also be made available at Hydroponics.
Machinist's Workshop: The Machinist's Workshop is capable of selling various hardware, such as power cells, replacement parts for damaged appliances, and similar hardware that a crew member would legitimately need outside of the Occupational & Living Decks. The Workshop is also the go-to for putting in an order for personal hardware repairs, such as mobile phones, damaged home appliances, etc.
Operations & the Commissary: All packages and parcels enter the SCCV Horizon via the Operations Department. Anything that gets held up in Operations can be collected at the desk, and new orders can be placed. The Warehouse often has a reserve of miscellaneous items held onto from previous ports of calls that cannot be produced on ship, such as branded products and cleaning supplies — paid-for requisitions for these can also be made. The Commissary is stocked from this reserve.
Pharmacy: Besides picking up and consulting on prescriptions, the Pharmacy is the go-to for the purchase of over-the-counter medications and other personal health items, such as bandages or sanitary products.
Library & Tech Support: The library is available for both the renting and purchase of physical copies of books.
External Operations
Due to the nature of the SCCV Horizon's mission and owner, any mining, exploration, salvage, or scientific operation conducted by the crew is presumed legal unless stated otherwise. This means that any away site around the ship is a valid location for operations unless it is deemed otherwise by Command Staff, the owner of the system, or by server staff.
Priorities
Priority 1 - Phoron Surveying & Research: The surveying of novel phoron deposits and any information or sites that may lead to such. Any discovery of a novel phoron deposit immediately overrides all other considerations. This includes the research of phoron, bluespace, and related phenomena that may provide information that could lead to a deposit discovery.
Priority 2 - Colony Surveying: The surveying of potentially habitable or resource-rich bodies that can be flagged to the Stellar Corporate Conglomerate for colonisation or the establishment of a corporate facility.
Priority 3 - Other SCC/Constituent Megacorporate Interests: The representation of the Stellar Corporate Conglomerate and of its other interests, often those levied by constituent daughter megacorporations who have their own agendas. Often hand-in-hand with the interests of the Republic of Biesel. The most variable of priorities that made guide the SCCV Horizon's operations.
Regional Operational Considerations
These are permissions and restrictions enforced by the respective, local state, not the Stellar Corporate Conglomerate (though it may inform punitive decision-making if you put the company in legal jeopardy).
Expand each collapsible to see region-specific considerations for Horizon operations ▶
The Republic of Biesel and the Stellar Corporate Conglomerate work hand-in-hand, and it is no secret that the Stellar Corporate Conglomerate (via NanoTrasen Corporation) is deeply embedded in the state's apparatus. As such, countless deals exist between the two groups which permit the SCCV Horizon to act autonomously and without threat of legal action.
| Region/State | Permitted Operations | Exceptions | Compliance with Local Enforcement | Other Notes |
|---|---|---|---|---|
| Tau Ceti | All | None | Reasonable or Lawful Requests, from any Republic of Biesel enforcement organisation. | None. |
| Corporate Reconstruction Zone | All | None | Reasonable or Lawful Requests, from any Republic of Biesel enforcement organisation. | None. |
| Sankta Tereza | All | None | Reasonable or Lawful Requests, from any Republic of Biesel enforcement organisation. | None. |
| Estrella de las Iselas | All | None | Reasonable or Lawful Requests, from any Republic of Biesel enforcement organisation. | None. |
The Coalition has limited centralised mining, salvage and exploration regulations, with member states imposing their own local regulations. As such, the SCCV Horizon can conduct any and all operations (with one exception) outside of the home systems of member states without special permission. These home systems of member states often have very different operational considerations. Some member states, such as Himeo and Gadpathur, are likely to respond with force if this is disregarded.
| Region/State | Permitted Operations | Exceptions | Compliance with Local Enforcement | Other Notes |
|---|---|---|---|---|
| Coalition of Colonies (Non—Home Systems) | Resource Harvesting, Salvage, Scientific Investigation, Bounty Hunting | Salvage of Interstellar War-era facility/vessels (License-only; SCCV Horizon is unlicensed) | Lawful Requests, from the Frontier Protection Bureau and any CoC member state enforcement organisation. | None. |
| Xanu | Scientific Investigation, Resource Harvesting (Uninhabited Bodies Only), Salvage (Uninhabited Bodies Only) | Resource Harvesting and Salvage Operations are not permitted on Inhabited Bodies, including Xanu Prime itself! | Reasonable or Lawful Requests, from any Xanan enforcement organisation. | The results of scientific investigations are expected to be shared with the Xanan government. |
| Burzsia | All | None | Reasonable or Lawful Requests, from Hephaestus Industries asset protection. | None. |
S'randmarr and Adhomai hosts three states with variable agreements and views of the Stellar Corporate Conglomerate, and so extra effort is required to identify which operations and level of compliance are expected. Caution is also advised due to the xenophobia, political instability, frequency of terror attacks, and banditry present in S'randmarr and on Adhomai, particularly within rural areas and for tajara not politically/culturally aligned with the respective state.
| Region/State | Permitted Operations | Exceptions | Compliance with Local Enforcement | Other Notes |
|---|---|---|---|---|
| Adhomai (People's Republic of Adhomai) | Resource Harvesting, Scientific Investigation, Salvage | None | Reasonable or Lawful Requests, from any PRA enforcement organisation. | Caution advised in rural regions. |
| Adhomai (New Kingdom of Adhomai) | Resource Harvesting, Scientific Investigation, Salvage | None | Reasonable or Lawful Requests, from any NKA enforcement organisation. | Caution advised in rural regions. |
| Adhomai (Democratic People's Republic of Adhomai) | None | None | No Compliance | While the Democratic People's Republic of Adhomai permits no operations, the Stellar Corporate Conglomerate does not prohibit operations within DPRA territory; extreme caution is advised. |
A feudal, interstellar empire made up of hundreds of noble clans and their vessels. New to the interstellar stage, suffering from growing pains and the fallout of the Contact War, it has since firmly aligned with Hephaestus Industries, which now allows near-unfettered access to its territories for the Stellar Corporate Conglomerate.
| Region/State | Permitted Operations | Exceptions | Compliance with Local Enforcement | Other Notes |
|---|---|---|---|---|
| Uueoa-Esa | Resource Harvesting, Scientific Investigation, Salvage, Bounty Hunting | None | Reasonable or Lawful Requests, from any Izweski Hegemony enforcement organisation. | Caution remains advised in the Wasteland regions of Moghes due to raiders, xenophobia, radioactive hazards, and unexploded ordnance. The Skalamar Academy of the Natural Sciences offers bounties to SCC research personnel who provide valuable survey data or uncover lost artifacts from before the Contact War. |
| Other Izweski Hegemony Systems | Resource Harvesting, Scientific Investigation, Salvage, Bounty Hunting | Caution advised in rural regions. | Lawful Requests, from any Izweski Hegemony enforcement organisation. | Caution is advised due to rampant piracy. |
Operations
Resource Harvesting*: The Operations Department may field shaft miners to conduct mining operations, harvesting non-phoron minerals.
Resource Harvesting (Phoron): The Operations Department may field miners to conduct mining operations, harvesting all minerals including phoron. Of course, the company would like you to mine it whether or not the local state permits you to.
Scientific Investigation*: The Science Department may field any science personnel to conduct scientific sampling and investigations.
Salvage*: The Operations and Engineering Department may field personnel to conduct salvage operations, in accordance with internal standard operating procedure.
Bounty Hunting: The SCCV Horizon is permitted to engage individuals who have been confirmed to have large bounties (often those on-the-run for high-level crimes) posted by the local state. Small-fry criminals and general law enforcement remain unpermitted.
Enforcement: The SCCV Horizon is permitted to operate alongside local law enforcement as a supporting vessel, aiding boarding actions and backing-up offensive combat positioning. This also includes bounty-hunting of any level.
All: The SCCV Horizon is permitted to conduct all of the above operations.
None: The SCCV Horizon is permitted to conduct none of the above operations.
Compliance
No Compliance: The SCCV Horizon may disregard any instructions given by local enforcement.
Lawful Requests*: The SCCV Horizon must follow lawful instructions given by local enforcement. It is at Command's discretion whether the local enforcement has lawful grounds to instruct or impede the SCCV Horizon's Operations.
Reasonable or Lawful Requests: The SCCV Horizon must follow lawful instructions given by local enforcement, as well as any instruction that is reasonable (even if the SCCV Horizon isn't infringing upon any law or sovereignty at the time). 'Reasonable' is open to Command interpretation.
Total Compliance: The SCCV Horizon must comply with any instruction issued by local enforcement, even if they seem unreasonable and so long as it does not put the SCCV Horizon in apparent danger.
* If a region is not included on the table, the asterisk-marked considerations are assumed to apply by default.
Major Ports and Shore Leave
Periodically, the Horizon will be required to resupply its dwindled stores at major ports, during which the crew will be allowed a spell of shore leave. Alternating between a period of several days, shuttle transits are arranged for these resupplies and shore leaves. These major ports will be relative to the region in which the Horizon currently is travelling through.
Port of Calls are announced on the SCCV Horizon's internal SCC Bulletin and are also included in the game's welcome text.