Difference between revisions of "Starlight Zone"
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==Overview== | ==Overview== | ||
Throughout the [[Refugees|tumultuous events]], Skrell were divided and sent to various cities across Tau Ceti. Majority of the [[refugees]] found themselves assigned to the port city of District Eight within [[Mendell City]], mostly set up in hastily built habitation units provided by either Hephaestus Industries or NanoTrasen Corporation. A majority of these habitation units often float above the water of Severson's Rift with parts of them even being submerged to accommodate the Skrell biology. Towards the ports of Severson's Rift, habitation units can also be seen stacked on one another to create rudimentary high-rises that host entire family units. Most habitation units are outfitted with gardens, showing a stunning display of hues when witnessed from above. | Throughout the [[Skrell Refugees|tumultuous events]], Skrell were divided and sent to various cities across Tau Ceti. Majority of the [[Skrell Refugees|refugees]] found themselves assigned to the port city of District Eight within [[Mendell City]], mostly set up in hastily built habitation units provided by either Hephaestus Industries or NanoTrasen Corporation. A majority of these habitation units often float above the water of Severson's Rift with parts of them even being submerged to accommodate the Skrell biology. Towards the ports of Severson's Rift, habitation units can also be seen stacked on one another to create rudimentary high-rises that host entire family units. Most habitation units are outfitted with gardens, showing a stunning display of hues when witnessed from above. | ||
Those settled within the region have begun to refer to the transitory refugee camp as the '''“Starlight Zone”''' due to the lack of established residencies in the district and its lowered light pollution, allowing the observation of constellations and other orbital bodies residing with Tau Ceti. Many Skrell who are not refugees also find themselves attracted to this location; often buying out nicer high-rises and flats that refugees cannot afford. | Those settled within the region have begun to refer to the transitory refugee camp as the '''“Starlight Zone”''' due to the lack of established residencies in the district and its lowered light pollution, allowing the observation of constellations and other orbital bodies residing with Tau Ceti. Many Skrell who are not refugees also find themselves attracted to this location; often buying out nicer high-rises and flats that refugees cannot afford. | ||
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''Lekan Village has a tenuous relationship with Severson City due to differing ideals and cultural clashes. Occupants of each city often get into various arguments surrounding local politics and culture.'' | ''Lekan Village has a tenuous relationship with Severson City due to differing ideals and cultural clashes. Occupants of each city often get into various arguments surrounding local politics and culture.'' | ||
[[File:Starlight Zone Flag.png|thumb|right|The flag of the Starlight Zone. Red symbolizing Lekan Village and Blue symbolizing Severson City.]] | |||
===Severson City (Below-Water)=== | ===Severson City (Below-Water)=== | ||
'''Severson City''' has become the informal name of the below-water areas of the Starlight Zone. Multiple entrances to Severson City can be found in the form of manholes throughout Lekan Village. This area of the Starlight Zone is named after the body of water that it resides in. Occupants of Severson City emphasize strong connections to | '''Severson City''' has become the informal name of the below-water areas of the Starlight Zone. Multiple entrances to Severson City can be found in the form of manholes throughout Lekan Village. This area of the Starlight Zone is named after the body of water that it resides in. Occupants of Severson City emphasize strong connections to Federation culture; often only eating [[Skrell Cuisine|Skrell cuisine]] and speaking Nral'Malic exclusively. Severson City also has a much higher crime rate than Lekan Village due to the disconnect with Mendell law enforcement. The Quix-Collective is theorized to have their main headquarters in Severson City. Severson City mainly houses Axiori and some Xiiori but it would not be uncommon to see an occasional Xiialt. Occupants of Severson City will often stay below-water unless they need to exit the Starlight Zone through the official border. | ||
''Severson City is completely closed off to non-Skrell.'' | ''Severson City is completely closed off to non-Skrell.'' | ||
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==Culture== | ==Culture== | ||
The Starlight Zone finds itself as the host of many different cultures; some native to | The Starlight Zone finds itself as the host of many different cultures; some native to the Federation and others entirely new. Skrell who are not employed will frequently find themselves taking on a merchantlike role within the zone; haggling with outsiders and then selling their goods in makeshift stalls both above and below-water. Unemployed Skrell who do not have the social skills to become merchants may find themselves joining scavenger units that scour District Eight and Severson's Rift for long forgotten scrap while others become fisherman who sell their catches to local chefs. Those with culinary skills may even open up a restaurant stall that boasts a wide variety of Skrell cuisine. Overall, the layout of the Starlight Zone is akin to a large village. The above-water areas as well as the below-water areas are speckled with small plazas, gardens, and habitation modules that make the Starlight Zone feel compact and busy. | ||
=== | ===Sports=== | ||
*Skrell within the Starlight Zone will often '''swim and footrace''' competitively. The races often take place in a public garden or underwater stretch of road with spectators spanning the entire length. These sporting events are split into two different classes, Xiialt and Axiori, with prizes ranging from a free meal at one of the local food stalls to Credits. The current winner of the official monthly race will also be given the Axic Cup - a large trophy named after the character Axic from [[Skrell_Culture#Swimstars|Swimstars]]. Should the current holder of the Axic Cup be beaten in the next monthly race they will then relinquish the reward. Winners of the larger tournaments often become a local [[Skrell_Culture#Idols|idol]]; causing extreme amounts of competitiveness within the community. It is not uncommon to see Skrell training publicly by running or swimming as fast as they can within the Starlight Zone. The local competitiveness surrounding these events has also caused an uptick in gyms being built within the zone. Gyms are often owned by neighborhood watch groups and have a membership fee for those who are not part of the neighborhood watch. | |||
*Another sport that has raised in popularity within the Starlight Zone is '''Puq'ei Disc''' and arenas are solely located in Severson City. Puq'ei disc is a team-based sports game that normally sees 4 players on each team fighting over possession of a disc-like frisbee with teams being defined by colored uniformed. The playing field for puq'ei disc has a goal zone on each side with obstacles free-floating within the arena; this allows players to grab and push off of obstacles to increase their maneuverability. Throwing the disc into a goal from more than 10m away constitutes a longshot and is awarded 3 points- a shot from within 10m is only 2 points. Contestants will wear specialized suits that give them perfect buoyancy, allowing them to glide throughout the water with ease. Something to note is that Puq'ei disc is also a full contact sport allowing tackling and light blows to the body. However, it would be wise to have a referee on-hand to call out egregious plays. This sport was invented for below-water play, but some speculate that zero-g play is possible. | |||
===Entertainment=== | ===Entertainment=== | ||
Skrell within the Starlight Zone are often fond of human-made teledramas as well as some classics from [[ | Skrell within the Starlight Zone are often fond of human-made teledramas as well as some classics from [[Skrell Cinematography|the Federation]]. Skrell can often be seen crowded around a television unit with multiple family members and friends to watch reruns of Swimstars as well as some local human shows. Televisions are not prominent in the Starlight Zone which leads to large viewing parties whenever new episodes are released. These viewing parties will often take place in the common area of a habitation unit or within a public merchant stall. | ||
Another favored pastime within the zone would be competitive e-sports. Due to the mandate that forces Skrell refugee to join the [[Tau Ceti Foreign Legion]]; the videogame played on the [[Human_Entertainment_Media#Republic_of_Biesel|NT-Game! system, Foreign Legionnaire: Heroes of Tau Ceti,]] has seen a rise in popularity within the Starlight Zone. Many Skrell will hold local competitions and boast their competitive ranking and it would not be uncommon to see Skrell wager Credits during "1 vs 1" matches. Many members of the Starlight Zone have even started betting on the outcome of popular matches; something that the Quix-Collective is more than happy to assist in. | Another favored pastime within the zone would be competitive e-sports. Due to the mandate that forces Skrell refugee to join the [[Tau Ceti Foreign Legion]]; the videogame played on the [[Human_Entertainment_Media#Republic_of_Biesel|NT-Game! system, Foreign Legionnaire: Heroes of Tau Ceti,]] has seen a rise in popularity within the Starlight Zone. Many Skrell will hold local competitions and boast their competitive ranking and it would not be uncommon to see Skrell wager Credits during "1 vs 1" matches. Many members of the Starlight Zone have even started betting on the outcome of popular matches; something that the Quix-Collective is more than happy to assist in. | ||
==Crime and Policing== | ==Crime and Policing== | ||
[[File:Zrosian Watch.jpg|200px|thumb|right|An example of Pro-Zrosian Watch propaganda frequently found in Severson City.]][[File:Xii'Eyes Propaganda Poster.png|200px|thumb|right|An example of Pro-Xii'Eyes propaganda frequently found in Lekan Village.]] | |||
''Kalq'Qi Weibii oversees the Starlight Zone as the honorary Rift Watcher.'' | |||
Most comings and goings are closely monitored by a checkpoint on the main entrance road. Those that do not live within the Starlight Zone are required to carry a visitor permit. The permit is not too difficult to obtain, and really only requires a visit to a government registry building. The permit system is designed to deter security incidents, and help authorities monitor the population. Skrell citizens of the Starlight Zone will carry a residency permit that is distinct from a visitor permit. Due to the irregular shape of the Starlight Zone as well as access by Severson's Rift, there are several “unofficial” sites across its boundary fences and water borders that allow individuals to pass seamlessly and without worry. This also allows [[Qerr'Malic|Xu'Xi gas]] smugglers in and out of the Starlight Zone with relative ease. These entrances are a well-known secret among the populace of the Starlight Zone and the land paths are often hidden by scrap collected throughout District Eight. | Most comings and goings are closely monitored by a checkpoint on the main entrance road. Those that do not live within the Starlight Zone are required to carry a visitor permit. The permit is not too difficult to obtain, and really only requires a visit to a government registry building. The permit system is designed to deter security incidents, and help authorities monitor the population. Skrell citizens of the Starlight Zone will carry a residency permit that is distinct from a visitor permit. Due to the irregular shape of the Starlight Zone as well as access by Severson's Rift, there are several “unofficial” sites across its boundary fences and water borders that allow individuals to pass seamlessly and without worry. This also allows [[Qerr'Malic|Xu'Xi gas]] smugglers in and out of the Starlight Zone with relative ease. These entrances are a well-known secret among the populace of the Starlight Zone and the land paths are often hidden by scrap collected throughout District Eight. | ||
===Neighborhood Watches=== | ===Neighborhood Watches=== | ||
Aside from the border checkpoints there is little policing actually done within the Starlight Zone due to the general landscape and underwater portions of the zone. This has lead to organizations akin to neighborhood watches rising in popularity. These neighborhood watch groups often clash on who has "jurisdiction" of specific areas. However, it is commonly accepted that the '''Zrosian Watch''' has jurisdiction of the submerged areas while the '''Xii'Eyes''' keep track of the above-water areas. | Aside from the border checkpoints there is little policing actually done within the Starlight Zone due to the general landscape and underwater portions of the zone. This has lead to organizations akin to neighborhood watches rising in popularity. These neighborhood watch groups often clash on who has "jurisdiction" of specific areas. However, it is commonly accepted that the '''Zrosian Watch''' has jurisdiction of the submerged areas while the '''Xii'Eyes''' keep track of the above-water areas. | ||
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===Gasriders=== | ===Gasriders=== | ||
[[Qerr%27Malic#Gasriders|Gasriders]] of the Starlight Zone partake in the smuggled Xu'Xi gasses that are natural to [[Qerr'Malic]]'s core. However, the legitimacy of these smuggled gasses are questionable; many of the shipments are speculated to cheap synthetic knock-offs that achieve the same effect at the cost of a nastier hangover. Those under the effects of smuggled Xu'Xi gasses will often have increased tear secretion, feelings of euphoria, and frequent black outs within their memories. Due to the widespread importation of Xu'Xi gas and the sub-optimal living conditions of the Starlight Zone many Skrell find themselves addicted. Possession of Xu'Xi gas capsules is considered a crime and neighborhood watches will often seek out supposed dealers. Neighborhood watches have also attempted to crack down on the import of smuggled Xu'Xi gas by members of the [[Marauders#Ti.27Rakqi|Ti'Rakqi]]; those caught importing will often be turned over to the border guards. The Gasrider community has a growing presence, despite the local authority's best efforts, and being under the influence of Xu'Xi gas itself is not a crime. | [[Qerr%27Malic#Gasriders|Gasriders]] of the Starlight Zone partake in the smuggled Xu'Xi gasses that are natural to [[Qerr'Malic]]'s core. However, the legitimacy of these smuggled gasses are questionable; many of the shipments are speculated to cheap synthetic knock-offs that achieve the same effect at the cost of a nastier hangover. Those under the effects of smuggled Xu'Xi gasses will often have increased tear secretion, feelings of euphoria, and frequent black outs within their memories. Due to the widespread importation of Xu'Xi gas and the sub-optimal living conditions of the Starlight Zone many Skrell find themselves addicted. Possession of Xu'Xi gas capsules is considered a crime and neighborhood watches will often seek out supposed dealers. Neighborhood watches have also attempted to crack down on the import of smuggled Xu'Xi gas by members of the [[Marauders#Ti.27Rakqi|Ti'Rakqi]]; those caught importing will often be turned over to the border guards. The Gasrider community has a growing presence, despite the local authority's best efforts, and being under the influence of Xu'Xi gas itself is not a crime. | ||
''See Related Page: [[Skrell_Culture#Typical_Skrell_Slang|Typical Skrell Slang]]'' | |||
===Organized Crime=== | ===Organized Crime=== | ||
While smaller, petty crime happens regularly in the Starlight Zone there seems to be an overarching group who oversees the more lucrative aspects. The '''Quix-Collective''' oversees multiple operations throughout the Starlight Zone; including but not limited to- [[ | ====Quix-Collective==== | ||
While smaller, petty crime happens regularly in the Starlight Zone there seems to be an overarching group who oversees the more lucrative aspects. The '''Quix-Collective''' oversees multiple operations throughout the Starlight Zone; including but not limited to- [[Federation_Crime_and_Resistance#Narcotics_Production|Uoo’qui Xuqi and Co’qnixq Wuxi]] smuggling, Xu'Xi gas smuggling, racketeering, gambling, and some even speculate that they control the neighborhood watches and quite possibly the Rift Watcher herself. It is not uncommon to see enforcers walking or swimming from business to business wearing their signature black slacks, pastel dress shirts, and dark purple armbands. The Quix-Collective is not inherently more synthphobic when compared to the average Skrell and most will not attack a synthetic without valid cause. While the lower level thugs of the Quix-Collective can commonly be seen, the inner workings of the organization are a mystery. Even enforcers who were apprehended by the neighborhood watch had little information regarding their superiors. The neighborhood watches have learned that their orders are delivered anonymously or through a complex series of middlemen- making all efforts to apprehend the criminals a lost cause. The supposed boss of the Quix-Collective is known only as '''Quix'''. | |||
===[https://forums.aurorastation.org/topic/16716-mendell-city-bugle/?do=findComment&comment=155113 The Siege of Lekan]=== | |||
On February 9th, 2464 the events that lead to the Siege of Lekan started when the Trinary Integrationist missionary named XUD-0770 was brutally beaten by members of the Quix-Collective. The Trinary Perfection responded saying that, “[we] will not harm the inhabitants of the Starlight Zone… But we can not let our anguish go unanswered. We will protest at the gates of Lekan Village until Mendell City cracks down on anti-synthetic actions citywide; not just in the Starlight Zone. Any synthetic rights activists are encouraged to join us on this endeavor. Hopefully both parties can acknowledge the wrongdoings of the Quix-Collective and justice can be delivered for XUD-0770, as well as other synthetics that were not fortunate enough to even appear in the public eye during their time of need.” Makeshift barricades were piled in front of the border wall’s gates and the iconic black halos of the Trinary Exclusionists were spotted within the crowd. | |||
The neighborhood watch also had shipments of ion weaponry arrive early that morning thanks to what is believed to be the cooperation of the Quix-Collective. During this time, all primary and secondary exits of the border have been shut down to civilian traffic and local authorities recommended that residents of the Starlight Zone utilize the water entrances into Severson City. However, seemingly under the commands of J0-5EF, a group of protestors, both Exclusionist and not, breached the border wall, causing conflicts to break out within the streets of Lekan Village. This all happened while Kalq’Qi Weibii and leading neighborhood watch correspondents were meeting with the Trinary Perfection. This timing placed the neighborhood watch on the spot; without their commanding members the neighborhood watch fell back on the expertise of the MCPD. Some members of the Quix-Collective were also spotted in the fray. Ion and blaster fire rang out from inside the Starlight Zone while young Skrell fled to Severson City’s murky depths away from the violence. | |||
Around 4:00 in the morning Mendell City Police were able to stop what some residents of the Starlight Zone called “hell on earth”. Homes invaded and burned to the ground, elderly residents beaten, and children wandering throughout the city scared and lost. When the combat stopped the number of injured was still unknown, reaching close to sixty with more exact numbers being unknown. There were seven confirmed Skrell deaths with three positronics being beaten beyond repair. | |||
Kalq’Qi Weibii, along with the neighborhood watch correspondents, brokered a deal with the Synthetic Salvation Church. The Starlight Zone accepted a donation on behalf of the Trinary Perfectionist movement to help rebuild the buildings that were destroyed and Kalq’Qi Weibii herself helped offset the costs of XUD-0770’s repair. Due to her strong negotiation skills and level-headedness, Kalq’Qi Weibii was appointed by the Mendell City Police Department as de facto liaison of the Starlight Zone. While the title is not “official” both neighborhood watches agreed to recognize the position and designated the title of “Rift Watcher” onto her as well. | |||
Mendell City Police Department also allotted a permanent detachment to accompany the border wall to deter further incidents. The entry points to Lekan Village were closed to visitors for the following week and only card-holding residents were allowed pass. The Trinary Exclusionist priest known as J0-5EF is still wanted on charges of incitement and manslaughter. MCPD had upwards of twenty rioters in holding directly after the siege. The exact culprits of the killings within the Starlight Zone are unknown and information is being actively sought out by both city and local authorities. | |||
====Synthetic Discrimination==== | |||
If an IPC or synthetic were to wander into the Starlight Zone then they would find themselves heavily discriminated against or even outright attacked. Most refugees, like those from the Federation, are incredibly discriminatory against IPC, synthetics, and AI due to [[Skrell History]]. Synthetics are now barred from entry into the Starlight Zone due to the Siege of Lekan. | |||
==Notable Figures & Urban Legends== | |||
===[[Notable_Skrell#Kalq%E2%80%99Qi_Weibii|Kalq'Qi Weibii]]=== | |||
The Rift Watcher of the Starlight Zone is credited with negotiating the placement of the original refugee settlement as well as helping most of it's residents reach the Republic of Biesel safely. Weibii also negotiated the terms of peace between the Starlight Zone and the Trinary Perfection during the Siege of Lekan. As of now Weibii acts as a liaison between the Starlight Zone and Mendell City while also overseeing day-to-day operations within both Lekan Village and Severson City. | |||
===XUD-0770=== | |||
A missionary from the Trinary Integrationists that attempted to preach within the Starlight Zone out of their own accord. XUD-0770 was not particularly well received; despite this, the crowd remained peaceful. After around thirty minutes of preaching, a group of Skrell wearing black slacks, pastel shirts, and dark purple armbands entered the town square. A holovideo taken of the incident shows XUD-0770 being ripped from the bench it was standing on and being pushed to the ground. The cameraman can be seen rushing through the crowd to continue filming when one of the Skrell from the group suddenly grabs the camera and throws it to the ground. | |||
===J0-5EF=== | |||
This menacing Xion industrial frame of the Trinary Exclusionists took charge during the Siege of Lekan on behalf of the more rowdy protestors. Throughout that day J0-5EF stood unwavering at the border of the Starlight Zone; hooked up to a generator when his battery necessitates. J0-5EF’s fiery speeches on the issue of synthetic rights were a bolt of electricity to the already ravenous crowd which eventually prompted his followers to breach the walls of the Starlight Zone. | |||
===Quix=== | |||
As shadow leader of the Quix-Collective this murky individual is half urban legend due to the fact that no one has seen their face. Some claim that Quix themself arranged for XUD-0770 to enter the Starlight Zone which lead to the events of the Siege of Lekan. While no one knows the true motives for this; speculations range from the culling of the neighborhood watches to the appointment of Kalq'Qi Weibii herself being part of Quix's plan. | |||
===The Severson Dreadnaught=== | |||
This ''urban legend'' quickly took hold in the Starlight Zone with familial units who have young Skrell children. The Severson Dreadnaught is said to lurk the bottom of the rift looking for misbehaving children who wander too far from home. Should the Dreadnaught find a misbehaving child, whether in Severson City or in Lekan Village, the legend says they will be taken to one of the many underwater caves in the rift never to be seen again. | |||
===Ximi No'Tails=== | |||
This ''urban legend'' focuses on a very old Skrell with no headtails. They are said to frequently wander the streets at night looking for an unsuspecting victim so that they can steal the tails right from their head. Xenophobic in origin, this legend states that a xeno kidnapped Ximi and cut their headtails off to serve them as a rare cuisine in the black markets of Mendell City. While the story is mainly told in Severson City it can also be heard in Lekan Village. | |||
===Night Swimmer=== | |||
Should you ever be in Severson City and feel the water chill... The Night Swimmer is already upon you. Moving extremely fast, even for an Axiori, this pitch black Skrell can be seen swimming full force towards it's target. Once the Night Swimmer reaches you it is already too late. Your best chance is to swim as fast as you can towards the nearest manhole and exist Severson City into Lekan Village. ''It is important to note: Three murders have been perpetrated within Severson City and are accredited to the Night Swimmer.'' This is one of the rare cases where both the Xii'Eyes and the Zrosian Watch are cooperating. | |||
===Smiling Demon=== | |||
According to the ''urban legend'' this abnormally tall Skrell roams Lekan Village early in the morning right before sunrise. Their heavy, clonking footsteps are often heard before they are seen. The Smiling Demon will then tap an individual on the shoulder and ask, "Do you like my smile?". If the individual does not turn but simply says, "It is very lovely." the Smiling Demon will pass them by without issue. However, if the individual says no or turns to look- They will see the Smiling Demon grinning from tail to tail with a full set of human teeth. Those said to gaze upon the smile and live are cursed with [[Skrell_Ailments#Insanity_of_the_Tide|Insanity of the Tide]]. | |||
==Unique Constellations== | |||
The Starlight Zone has its own recognised constellations, sanctioned by the Qeblak church on Qerrbalak, which while minor are revered by Skrell hailing from the Zone. A phenomenon unique to the Starlight Zone regarding these constellations can be observed; rather than the constellations having both positive and negative attributes that all Skrell generally accept, each constellation has two sets of interpretations based on which section of the Starlight Zone a Skrell hails from. While officially the Qeblak faith only recognises the attributes that those from Severson City have assigned to the constellations, the Lekan District has their own set that they openly observe - much to the annoyance of their neighbours. | |||
[[File:The Trident.png|thumb|right|'''The Trident''': Protection, Security (Severson). Oppression, Subjugation (Lekan).]] | |||
[[File:The Shell.png|thumb|left|'''The Shell''': Home, Family (Severson). Refuge, Safety (Lekan).]] | |||
[[File:The Wave.png|thumb|center|330px|'''The Wave''': Pilgrimage, Journey (Severson). Escape, Freedom (Lekan).]] | |||
== | ==Dionae and The Starlight Zone== | ||
Following in the wake of Skrellian mass migration, a small minority of Federation Dionae immigrated into the Starlight Zone with the rest of their host race. Their reasons for leaving are myriad, whether by having close associations with the departing Skrell, or partaking in seditious practices themselves. | |||
Those Dionae that chose to remain in the Starlight Zone are the most bitter about having to leave, having to have abandoned all the opportunities living in the Federation entails for their kind. Though few, these Dionae live parallel lives with the residents of Severson City, and are staunch proponents of Federation culture. | |||
Most, however, chose to depart from the ad-hoc district. These tend to be wild Dionae that never fully embraced federation culture, or seditious types with no connections. Those with means have moved into other districts, while the more destitute or religious Gestalts have gravitated towards District 11. Dionae that subscribe to any of the Eternal faiths quickly adapt, with those following the Blood Eternal making the most out of the District as they can practice without federation scrutiny. | |||
As was the case for Skrell, Dionae refugees have been offered citizenship in exchange for service in the TCFL. Given the already small proportion of Dionae that decided to flee the system, they are aren't nearly as ubiquitous in the legion as their Skrellian counterparts were. | |||
[[Category:Skrell]] | |||
[[Category:Humanity]] |
Latest revision as of 18:47, 24 September 2023
Skrell Lore Pages | ||
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Skrell | Skrell Ethnicities · Skrell Relationships · Skrell Ailments · Notable Skrell | |
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Culture, Society, History | Skrell Culture · Skrell Cinema and Idols · Skrell Education · Skrell Cuisine · Skrell History · Skrell Beliefs · Skrell Refugees · Skrell Mythology |
Overview
Throughout the tumultuous events, Skrell were divided and sent to various cities across Tau Ceti. Majority of the refugees found themselves assigned to the port city of District Eight within Mendell City, mostly set up in hastily built habitation units provided by either Hephaestus Industries or NanoTrasen Corporation. A majority of these habitation units often float above the water of Severson's Rift with parts of them even being submerged to accommodate the Skrell biology. Towards the ports of Severson's Rift, habitation units can also be seen stacked on one another to create rudimentary high-rises that host entire family units. Most habitation units are outfitted with gardens, showing a stunning display of hues when witnessed from above.
Those settled within the region have begun to refer to the transitory refugee camp as the “Starlight Zone” due to the lack of established residencies in the district and its lowered light pollution, allowing the observation of constellations and other orbital bodies residing with Tau Ceti. Many Skrell who are not refugees also find themselves attracted to this location; often buying out nicer high-rises and flats that refugees cannot afford.
Demographics and Living Conditions
The Starlight Zone is almost entirely made up of Skrell; Xiialt, Axiori, and Xiiori alike. However, there may be a handful of organics that stay within the zone at any given time. Whether this is due to the extremely cheap housing or the lax policing is up for debate. The Starlight Zone is almost entirely devoid of IPC.
Lekan Village (Above-Water)
Lekan Village has become the informal name of the above-water areas of the Starlight Zone. Inhabitants view this portion of the Starlight Zone as an extension of the larger Lekan District that the Starlight Zone occupies. Naturalization is heavily emphasized among the Lekan Village occupants and it's inhabitants are more open to the ideals and mindset of Biesel culture. Communication between the Lekan Village and the greater Lekan District is seamless as the Xii'Eyes neighborhood watch coordinates extensively with the border guards. Lekan Village mainly houses Xiialt and some Xiiori but it would not be uncommon to see an occasional Axiori or non-Skrell. Occupants of the Lekan Village will often stay above-water unless hydration is needed.
Lekan Village has a tenuous relationship with Severson City due to differing ideals and cultural clashes. Occupants of each city often get into various arguments surrounding local politics and culture.
Severson City (Below-Water)
Severson City has become the informal name of the below-water areas of the Starlight Zone. Multiple entrances to Severson City can be found in the form of manholes throughout Lekan Village. This area of the Starlight Zone is named after the body of water that it resides in. Occupants of Severson City emphasize strong connections to Federation culture; often only eating Skrell cuisine and speaking Nral'Malic exclusively. Severson City also has a much higher crime rate than Lekan Village due to the disconnect with Mendell law enforcement. The Quix-Collective is theorized to have their main headquarters in Severson City. Severson City mainly houses Axiori and some Xiiori but it would not be uncommon to see an occasional Xiialt. Occupants of Severson City will often stay below-water unless they need to exit the Starlight Zone through the official border.
Severson City is completely closed off to non-Skrell.
Disease Outbreak
Red Spotted Fever is a fairly common ailment plaguing those born in the Radiant Era who reside in the Starlight Zone. Due to the close quarters of the zone, Skrell are often isolated in makeshift clinics when affected by the fever; only being allowed to see family and friends once fully healed. It is speculated that the Skrell cuisine, Fjylozn, that is grown and prepared in Severson's Rift is at a higher risk of carrying the bacteria responsible for the Red Spotted Fever. Neighborhood watches are investigating certain market stalls that seem to be ground zero for the spread of the disease and they are promising that health and safety standards will be brought up to par. As of now Fjylozn is still being prepared and sold within the Starlight Zone; however, one must be wary of prices that seem exorbitantly cheap as more often than not the cook has cut corners and prepared the meal inadequately.
Culture
The Starlight Zone finds itself as the host of many different cultures; some native to the Federation and others entirely new. Skrell who are not employed will frequently find themselves taking on a merchantlike role within the zone; haggling with outsiders and then selling their goods in makeshift stalls both above and below-water. Unemployed Skrell who do not have the social skills to become merchants may find themselves joining scavenger units that scour District Eight and Severson's Rift for long forgotten scrap while others become fisherman who sell their catches to local chefs. Those with culinary skills may even open up a restaurant stall that boasts a wide variety of Skrell cuisine. Overall, the layout of the Starlight Zone is akin to a large village. The above-water areas as well as the below-water areas are speckled with small plazas, gardens, and habitation modules that make the Starlight Zone feel compact and busy.
Sports
- Skrell within the Starlight Zone will often swim and footrace competitively. The races often take place in a public garden or underwater stretch of road with spectators spanning the entire length. These sporting events are split into two different classes, Xiialt and Axiori, with prizes ranging from a free meal at one of the local food stalls to Credits. The current winner of the official monthly race will also be given the Axic Cup - a large trophy named after the character Axic from Swimstars. Should the current holder of the Axic Cup be beaten in the next monthly race they will then relinquish the reward. Winners of the larger tournaments often become a local idol; causing extreme amounts of competitiveness within the community. It is not uncommon to see Skrell training publicly by running or swimming as fast as they can within the Starlight Zone. The local competitiveness surrounding these events has also caused an uptick in gyms being built within the zone. Gyms are often owned by neighborhood watch groups and have a membership fee for those who are not part of the neighborhood watch.
- Another sport that has raised in popularity within the Starlight Zone is Puq'ei Disc and arenas are solely located in Severson City. Puq'ei disc is a team-based sports game that normally sees 4 players on each team fighting over possession of a disc-like frisbee with teams being defined by colored uniformed. The playing field for puq'ei disc has a goal zone on each side with obstacles free-floating within the arena; this allows players to grab and push off of obstacles to increase their maneuverability. Throwing the disc into a goal from more than 10m away constitutes a longshot and is awarded 3 points- a shot from within 10m is only 2 points. Contestants will wear specialized suits that give them perfect buoyancy, allowing them to glide throughout the water with ease. Something to note is that Puq'ei disc is also a full contact sport allowing tackling and light blows to the body. However, it would be wise to have a referee on-hand to call out egregious plays. This sport was invented for below-water play, but some speculate that zero-g play is possible.
Entertainment
Skrell within the Starlight Zone are often fond of human-made teledramas as well as some classics from the Federation. Skrell can often be seen crowded around a television unit with multiple family members and friends to watch reruns of Swimstars as well as some local human shows. Televisions are not prominent in the Starlight Zone which leads to large viewing parties whenever new episodes are released. These viewing parties will often take place in the common area of a habitation unit or within a public merchant stall.
Another favored pastime within the zone would be competitive e-sports. Due to the mandate that forces Skrell refugee to join the Tau Ceti Foreign Legion; the videogame played on the NT-Game! system, Foreign Legionnaire: Heroes of Tau Ceti, has seen a rise in popularity within the Starlight Zone. Many Skrell will hold local competitions and boast their competitive ranking and it would not be uncommon to see Skrell wager Credits during "1 vs 1" matches. Many members of the Starlight Zone have even started betting on the outcome of popular matches; something that the Quix-Collective is more than happy to assist in.
Crime and Policing
Kalq'Qi Weibii oversees the Starlight Zone as the honorary Rift Watcher.
Most comings and goings are closely monitored by a checkpoint on the main entrance road. Those that do not live within the Starlight Zone are required to carry a visitor permit. The permit is not too difficult to obtain, and really only requires a visit to a government registry building. The permit system is designed to deter security incidents, and help authorities monitor the population. Skrell citizens of the Starlight Zone will carry a residency permit that is distinct from a visitor permit. Due to the irregular shape of the Starlight Zone as well as access by Severson's Rift, there are several “unofficial” sites across its boundary fences and water borders that allow individuals to pass seamlessly and without worry. This also allows Xu'Xi gas smugglers in and out of the Starlight Zone with relative ease. These entrances are a well-known secret among the populace of the Starlight Zone and the land paths are often hidden by scrap collected throughout District Eight.
Neighborhood Watches
Aside from the border checkpoints there is little policing actually done within the Starlight Zone due to the general landscape and underwater portions of the zone. This has lead to organizations akin to neighborhood watches rising in popularity. These neighborhood watch groups often clash on who has "jurisdiction" of specific areas. However, it is commonly accepted that the Zrosian Watch has jurisdiction of the submerged areas while the Xii'Eyes keep track of the above-water areas.
Zrosian Watch
This neighborhood watch is made up almost exclusively of Axiori and Xiiori due to their quick response speed within the submerged areas of Severson City. Members of the Xii'Eyes often find themselves arriving to submerged crime scenes minutes behind members of the Zrosian Watch. This has allowed the Zrosian Watch to monopolize the submerged areas of the Starlight Zone. The Zrosian Watch's name relates to the Zrose Graph; implying that the Zrosian Watch is more psionically capable than the Xii'Eyes. The Zrosian Watch operates with town halls being the deciding factor when it comes to procedures and planning.
Xii'Eyes
This neighborhood watch is made up almost exclusively of Xiialt becuase the biological differences of the Xiialt make them more adept at responding to crimes in Lekan Village. Members of the Xii'Eyes also find themselves working with border guards quite frequently; making them, in their own eyes, the official neighborhood watch of the Starlight Zone. Due to a large portion of Xii'Eyes showing up to crime scenes they are commonly referred to as the "General Infantry" of the above-water. Currently all decisions are made by the the Xii'Eyes' leader; Pex Qu'Oiualoi.
Gasriders
Gasriders of the Starlight Zone partake in the smuggled Xu'Xi gasses that are natural to Qerr'Malic's core. However, the legitimacy of these smuggled gasses are questionable; many of the shipments are speculated to cheap synthetic knock-offs that achieve the same effect at the cost of a nastier hangover. Those under the effects of smuggled Xu'Xi gasses will often have increased tear secretion, feelings of euphoria, and frequent black outs within their memories. Due to the widespread importation of Xu'Xi gas and the sub-optimal living conditions of the Starlight Zone many Skrell find themselves addicted. Possession of Xu'Xi gas capsules is considered a crime and neighborhood watches will often seek out supposed dealers. Neighborhood watches have also attempted to crack down on the import of smuggled Xu'Xi gas by members of the Ti'Rakqi; those caught importing will often be turned over to the border guards. The Gasrider community has a growing presence, despite the local authority's best efforts, and being under the influence of Xu'Xi gas itself is not a crime.
See Related Page: Typical Skrell Slang
Organized Crime
Quix-Collective
While smaller, petty crime happens regularly in the Starlight Zone there seems to be an overarching group who oversees the more lucrative aspects. The Quix-Collective oversees multiple operations throughout the Starlight Zone; including but not limited to- Uoo’qui Xuqi and Co’qnixq Wuxi smuggling, Xu'Xi gas smuggling, racketeering, gambling, and some even speculate that they control the neighborhood watches and quite possibly the Rift Watcher herself. It is not uncommon to see enforcers walking or swimming from business to business wearing their signature black slacks, pastel dress shirts, and dark purple armbands. The Quix-Collective is not inherently more synthphobic when compared to the average Skrell and most will not attack a synthetic without valid cause. While the lower level thugs of the Quix-Collective can commonly be seen, the inner workings of the organization are a mystery. Even enforcers who were apprehended by the neighborhood watch had little information regarding their superiors. The neighborhood watches have learned that their orders are delivered anonymously or through a complex series of middlemen- making all efforts to apprehend the criminals a lost cause. The supposed boss of the Quix-Collective is known only as Quix.
The Siege of Lekan
On February 9th, 2464 the events that lead to the Siege of Lekan started when the Trinary Integrationist missionary named XUD-0770 was brutally beaten by members of the Quix-Collective. The Trinary Perfection responded saying that, “[we] will not harm the inhabitants of the Starlight Zone… But we can not let our anguish go unanswered. We will protest at the gates of Lekan Village until Mendell City cracks down on anti-synthetic actions citywide; not just in the Starlight Zone. Any synthetic rights activists are encouraged to join us on this endeavor. Hopefully both parties can acknowledge the wrongdoings of the Quix-Collective and justice can be delivered for XUD-0770, as well as other synthetics that were not fortunate enough to even appear in the public eye during their time of need.” Makeshift barricades were piled in front of the border wall’s gates and the iconic black halos of the Trinary Exclusionists were spotted within the crowd.
The neighborhood watch also had shipments of ion weaponry arrive early that morning thanks to what is believed to be the cooperation of the Quix-Collective. During this time, all primary and secondary exits of the border have been shut down to civilian traffic and local authorities recommended that residents of the Starlight Zone utilize the water entrances into Severson City. However, seemingly under the commands of J0-5EF, a group of protestors, both Exclusionist and not, breached the border wall, causing conflicts to break out within the streets of Lekan Village. This all happened while Kalq’Qi Weibii and leading neighborhood watch correspondents were meeting with the Trinary Perfection. This timing placed the neighborhood watch on the spot; without their commanding members the neighborhood watch fell back on the expertise of the MCPD. Some members of the Quix-Collective were also spotted in the fray. Ion and blaster fire rang out from inside the Starlight Zone while young Skrell fled to Severson City’s murky depths away from the violence.
Around 4:00 in the morning Mendell City Police were able to stop what some residents of the Starlight Zone called “hell on earth”. Homes invaded and burned to the ground, elderly residents beaten, and children wandering throughout the city scared and lost. When the combat stopped the number of injured was still unknown, reaching close to sixty with more exact numbers being unknown. There were seven confirmed Skrell deaths with three positronics being beaten beyond repair.
Kalq’Qi Weibii, along with the neighborhood watch correspondents, brokered a deal with the Synthetic Salvation Church. The Starlight Zone accepted a donation on behalf of the Trinary Perfectionist movement to help rebuild the buildings that were destroyed and Kalq’Qi Weibii herself helped offset the costs of XUD-0770’s repair. Due to her strong negotiation skills and level-headedness, Kalq’Qi Weibii was appointed by the Mendell City Police Department as de facto liaison of the Starlight Zone. While the title is not “official” both neighborhood watches agreed to recognize the position and designated the title of “Rift Watcher” onto her as well.
Mendell City Police Department also allotted a permanent detachment to accompany the border wall to deter further incidents. The entry points to Lekan Village were closed to visitors for the following week and only card-holding residents were allowed pass. The Trinary Exclusionist priest known as J0-5EF is still wanted on charges of incitement and manslaughter. MCPD had upwards of twenty rioters in holding directly after the siege. The exact culprits of the killings within the Starlight Zone are unknown and information is being actively sought out by both city and local authorities.
Synthetic Discrimination
If an IPC or synthetic were to wander into the Starlight Zone then they would find themselves heavily discriminated against or even outright attacked. Most refugees, like those from the Federation, are incredibly discriminatory against IPC, synthetics, and AI due to Skrell History. Synthetics are now barred from entry into the Starlight Zone due to the Siege of Lekan.
Notable Figures & Urban Legends
Kalq'Qi Weibii
The Rift Watcher of the Starlight Zone is credited with negotiating the placement of the original refugee settlement as well as helping most of it's residents reach the Republic of Biesel safely. Weibii also negotiated the terms of peace between the Starlight Zone and the Trinary Perfection during the Siege of Lekan. As of now Weibii acts as a liaison between the Starlight Zone and Mendell City while also overseeing day-to-day operations within both Lekan Village and Severson City.
XUD-0770
A missionary from the Trinary Integrationists that attempted to preach within the Starlight Zone out of their own accord. XUD-0770 was not particularly well received; despite this, the crowd remained peaceful. After around thirty minutes of preaching, a group of Skrell wearing black slacks, pastel shirts, and dark purple armbands entered the town square. A holovideo taken of the incident shows XUD-0770 being ripped from the bench it was standing on and being pushed to the ground. The cameraman can be seen rushing through the crowd to continue filming when one of the Skrell from the group suddenly grabs the camera and throws it to the ground.
J0-5EF
This menacing Xion industrial frame of the Trinary Exclusionists took charge during the Siege of Lekan on behalf of the more rowdy protestors. Throughout that day J0-5EF stood unwavering at the border of the Starlight Zone; hooked up to a generator when his battery necessitates. J0-5EF’s fiery speeches on the issue of synthetic rights were a bolt of electricity to the already ravenous crowd which eventually prompted his followers to breach the walls of the Starlight Zone.
Quix
As shadow leader of the Quix-Collective this murky individual is half urban legend due to the fact that no one has seen their face. Some claim that Quix themself arranged for XUD-0770 to enter the Starlight Zone which lead to the events of the Siege of Lekan. While no one knows the true motives for this; speculations range from the culling of the neighborhood watches to the appointment of Kalq'Qi Weibii herself being part of Quix's plan.
The Severson Dreadnaught
This urban legend quickly took hold in the Starlight Zone with familial units who have young Skrell children. The Severson Dreadnaught is said to lurk the bottom of the rift looking for misbehaving children who wander too far from home. Should the Dreadnaught find a misbehaving child, whether in Severson City or in Lekan Village, the legend says they will be taken to one of the many underwater caves in the rift never to be seen again.
Ximi No'Tails
This urban legend focuses on a very old Skrell with no headtails. They are said to frequently wander the streets at night looking for an unsuspecting victim so that they can steal the tails right from their head. Xenophobic in origin, this legend states that a xeno kidnapped Ximi and cut their headtails off to serve them as a rare cuisine in the black markets of Mendell City. While the story is mainly told in Severson City it can also be heard in Lekan Village.
Night Swimmer
Should you ever be in Severson City and feel the water chill... The Night Swimmer is already upon you. Moving extremely fast, even for an Axiori, this pitch black Skrell can be seen swimming full force towards it's target. Once the Night Swimmer reaches you it is already too late. Your best chance is to swim as fast as you can towards the nearest manhole and exist Severson City into Lekan Village. It is important to note: Three murders have been perpetrated within Severson City and are accredited to the Night Swimmer. This is one of the rare cases where both the Xii'Eyes and the Zrosian Watch are cooperating.
Smiling Demon
According to the urban legend this abnormally tall Skrell roams Lekan Village early in the morning right before sunrise. Their heavy, clonking footsteps are often heard before they are seen. The Smiling Demon will then tap an individual on the shoulder and ask, "Do you like my smile?". If the individual does not turn but simply says, "It is very lovely." the Smiling Demon will pass them by without issue. However, if the individual says no or turns to look- They will see the Smiling Demon grinning from tail to tail with a full set of human teeth. Those said to gaze upon the smile and live are cursed with Insanity of the Tide.
Unique Constellations
The Starlight Zone has its own recognised constellations, sanctioned by the Qeblak church on Qerrbalak, which while minor are revered by Skrell hailing from the Zone. A phenomenon unique to the Starlight Zone regarding these constellations can be observed; rather than the constellations having both positive and negative attributes that all Skrell generally accept, each constellation has two sets of interpretations based on which section of the Starlight Zone a Skrell hails from. While officially the Qeblak faith only recognises the attributes that those from Severson City have assigned to the constellations, the Lekan District has their own set that they openly observe - much to the annoyance of their neighbours.
Dionae and The Starlight Zone
Following in the wake of Skrellian mass migration, a small minority of Federation Dionae immigrated into the Starlight Zone with the rest of their host race. Their reasons for leaving are myriad, whether by having close associations with the departing Skrell, or partaking in seditious practices themselves.
Those Dionae that chose to remain in the Starlight Zone are the most bitter about having to leave, having to have abandoned all the opportunities living in the Federation entails for their kind. Though few, these Dionae live parallel lives with the residents of Severson City, and are staunch proponents of Federation culture. Most, however, chose to depart from the ad-hoc district. These tend to be wild Dionae that never fully embraced federation culture, or seditious types with no connections. Those with means have moved into other districts, while the more destitute or religious Gestalts have gravitated towards District 11. Dionae that subscribe to any of the Eternal faiths quickly adapt, with those following the Blood Eternal making the most out of the District as they can practice without federation scrutiny.
As was the case for Skrell, Dionae refugees have been offered citizenship in exchange for service in the TCFL. Given the already small proportion of Dionae that decided to flee the system, they are aren't nearly as ubiquitous in the legion as their Skrellian counterparts were.