Difference between revisions of "Dionae"

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{{Navbox Lore}}
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{{Infobox Species
 
|Species = Dionae
<center>[[File:DionaeMainpage.png|1000px|The cold, desolate void of space, the only home Dionae have always known.|link=]]</center>
|Scientific = D. Primo
 
|Image = Dionae410x320.png
|System = N/A
|World = N/A
|Language = Rootsong
|Politic = N/A
}}
{{toc_right}}
==Overview==
==Overview==
A rather strange, cryptic species in comparison to the rest, Dionae are actually a bipedal fusion of smaller, singular organisms working collectively to create a whole. The smaller organisms are wood-fleshed, cat-sized to large, dog-sized caterpillar-like creatures with a curious, childlike disposition. Nearly every aspect of the species is a mystery; their origins, their behavior, and functions. What is known is that they are capable of great intellectual and biological feats alike... for a price. Biologically, they are as much of an amalgam as their forms, similar to both plant and animal alike and yet not, surviving primarily off of the electromagnetic spectrum with a healthy diet of biological matter to supplement their growth. This has resulted in a weakness to lack of radiation and can lead to death if not exposed to at least proper lighting, and when fused with others can move incredibly slow due to a shared hivemind and the need to make decisions as a group than a single entity.


A unique race of fungoid creatures, the Dionae are a unique blend of biological and intellectual capabilities that distinguishes them from other known life within the Orion Spur, or the greater galaxy. With a physical resemblance to slugs, they have the ability to form "gestalts" which are complex, collective entities that enhance cognitive abilities and perform more intricate tasks than in their baseline forms. They may also exhibit sophisticated behaviour, showcasing a collective intelligence that evolves with the number of Dionae within a gestalt. Dionae have the ability to gain information through genetic absorption; meaning they are able to assimilate knowledge and skills from a genetic sample, allowing them to gain knowledge through biological interaction. This has allowed Dionae to rapidly adapt to the societies present within the Orion Spur. Dionae rely on radiotrophy, in which they derive energy for growth and sustenance from ionizing radiation. Dionae convert radiation into usable chemical energy, which in turn allows them to survive in otherwise inhospitable environments as long as radiation exists.


To become one of the strange, plant-like Dionae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]
=== Heads of Staff ===  


==Heads of Staff==
Dionae can be the following Heads of Staff:
Dionae can be the following Heads of Staff:


* Research Director
* [[Executive Officer]]
* Chief Engineer
 
* Chief Medical Officer
* [[Research Director]]
 
* [[Chief Engineer]]
 
* [[Chief Medical Officer]]


==Occupational==
* [[Operations Manager]]
Dionae cannot be any of the following positions:
* Emergency Medical Technician
* Paramedic


==Mechanics==
=== Mechanics ===


*Access to the specie’s unique language, Rootsong, with ,q prefix.
*Access to the species' unique language, Rootsong with,q prefix.
*Lives off of light and radiation, dies without either for a long period of time.
*Lives off of light and radiation, will take damage and eventually die if they lack either for too long
*Heals damage while in light or radiation.
*Heals damage while in light or radiation.
*Heals from radiation chemicals, gains damage from anti-radiation and weedkillers.
*Not affected by lack of atmosphere or pressure.
*Not affected by lack of atmosphere or pressure.
*Moves slower than most other species, even slower when in darkness. Speed increases when in good light or irradiated.
*Inability to run.
*Can split a nymph from their gestalt and control it. Can also switch between between the split nymph and original gestalt at will.
*Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will, as well as still hear what’s happening near the other.
*Can split completely into several nymphs, as well as reform into a gestalt with enough biomass.
*Can split completely into several nymphs through an ability or when they take too much damage, as well as reform into a gestalt with enough biomass.
*Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
*Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
*Can *chirp and *chirp_song.
*Can devour certain creatures and objects by grabbing them, aiming for the mouth, and clicking yourself.
*Can take nutrition from the air, as well as check the light levels in a current area if it is acceptable for them to live in or not.
*Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.
*In an emergency can absorb the local atmosphere for nutrients.
*Can be stunned with a flash, causing them to fall down for a few seconds. Cannot be protected against with normal equipment due to the nature of a Dionae’s eyes.


{{Infobox Diona
|Species    = Dionae
|Scientific = D. Primis
|Image  = Dionae410x320.png
|Language = Rootsong
|Factions = [[Xrim]], [[Hieroaetheria]], [[Moghes]], [[Nralakk Federation]], [[Mictlan|Primitive Sirens]], [[Vaurcae & Dionae|Titan Prime]] and [[Minor Dionae Factions|Others]].
|Location = Everywhere
}}
{{toc_right}}


== Biology ==


Non-Mechanic Traits
=== Forms ===
 
*Does not like wearing many layers of clothes, if any at all to allow them to feed better off of a lower-radiation environment like a station
 
==Biology==
The Dionae, by virtue of being an unique lifeform, feature an anatomy seen almost nowhere else.
 
===Physiology===
Ranging from a petit cat to growing as heavy as one-hundred pounds, the Nymph is a '''highly adaptable''' creature, capable living in terrestrial, aquatic, and atmosphere-less, weightless environments. The caterpillar-like shape that most are familiar with is actually a torpedo-shaped body covered in tough tendrils. These tendrils form a collar which fans out to great lengths just beneath the large, singular eye, near which two long, thinner tendrils act as delicate sensory organs. These tendrils tightly wrap themselves around the body to cocoon it in a thick, protective layer, using six thick, shorter tendrils for locomotion.
 
The typical Gestalt shape that is seen in civilization is the Cyclops, which is a four-limbed biped created out of a fusion of several Nymphs. Merging typically happens by fusing the body or most commonly an eye to another Nymph, sometimes even through tendrils while the rest of the appendages wrap around the other Nymphs and interlock with the other's tendrils to form a tight bond. As tendrils constrict, they harden enough to form a structure to support the rest of the Gestalt. For most Cyclops Gestalts that are integrated into society, the nymphs forming its bipedal body form two arms and two legs, with a central torso trunk. These all fuse to the top Nymph, who is usually the most vocal and the one with the biggest eye, however there are exceptions since every gestalt is different. While merged, each Nymph surprisingly manage to keep their sense of self and individuality as they share their thoughts and communicate between one another as separate entities while acting as one.
 
===Nymph Splitting===
A Dionae Gestalt is able to split a nymph from itself and move semi-independently. This process is done by the two '''“singing”''' to each other on a frequency only they can understand. Since individual nymphs hold individual experiences, removing a nymph from a gestalt will cause minor amnesia while they're apart. This can mean that the gestalt might forget languages or ideas on nymph separation until the nymph returns to the physical body.
 
To best explain the idea, the Dionae philosophers in the The Overgrowth of Xrim cluster describe the feeling as ... '''''"Thoughts are liquid, winding as a river does. When the river splits, they are different beings with different experiences. When they return to each other, they share both experiences of both paths."'''''
 
===Metabolism===
Dionae are capable of taking just about any matter from their surroundings and able to metabolize it into nutrition for themselves, being opportunistic feeders. Soil, fluids, biological matter, even particles from the air- biomatter being the most beneficial in the form of matter-to-energy conversion. If something is consumed and cannot be digested, the material is ejected through the process of regurgitation as the species appear to only have one orifice, their rather effective digestive system not producing waste unlike most other organics. However their main source of energy comes from the electromagnetic spectrum in the form of radiation, the most common being ultraviolet. While they can go without nutritious matter, being in the presence of radiation- ultraviolet being the minimum tolerated- is a necessity at all times. Without it Dionae are soon to wither, enter a comatose state, and shortly die within the span of a few hours. A powerful source of radiation is highly beneficial to the species, and when provided biomatter can heal themselves at an accelerated rate; reproduction and growth is also done in exponentially short periods of time in such perfect conditions.
 
Means of neutralizing energy found on the electromagnetic spectrum would be disorienting to Dionae, but because they have evolved with radiation as their primary form of sustenance and must be exposed to the energy source at all times, substances that neutralize it in particular are toxic to the species.
 
=== Reproduction ===
The Dionae follow a more plant-like reproduction cycle; they are asexual, and approximately once per year, a gestalt will release a large amount of seeds in it's surroundings (regardless of it's location), which will be carrying by whichever forces are applied upon them (the spores having a configuration that is even adequate to be spread by solar winds).


Once the seeds reach an adequate location, the seed anchors itself and starts developing into a Diona replicant pod - which is, in essence, a Diona egg. The pod absorbs the nutrient it needs - water, oxygen, carbon and other elements - from it's surroundings, when available, to grow and eventually hatch. Once hatched, a pod will produce an almost mature nymph.
'''See:''' [[Dionae Forms]]


Given proper conditions, a pod can fully grow a nymph within half an hour - however, should the pod run out, it will go into dormancy until proper conditions are met - and as such, in particularly barren conditions, it can take centuries for a pod to complete development.  
The process of merging and separation for Dionae is a rather strenuous affair, taking both a significant amount of time and energy. Nymphs are considered the smallest form, however, Nymphs are Dionae in their 'baseline' form. Nymphs will then typically come together to form larger structures, a process which can span several hours, sometimes days for the larger forms. The majority of Dionae exist in Cyclops-forms, which is a bipedal, human-like formation. Before a formation is made, Dionae will typically gorge themselves on biomatter, and supplement themselves with radiation, as a method of ensuring that the stockpiled energy and resources needed for the demanding process are not exhausted at the end. In contrast to merging, there is separation. It is a rare, drastic measure typically reserved for situations where survival seems unlikely. It is a traumatic process, and very rarely done. Sustained, repeatedly separation may lead to the loss of knowledge, and even the loss of life in some circumstances.


===Forms===
=== Mindtypes ===
The merging and separation of Nymphs takes much time and energy to complete, sometimes days or even weeks on much larger structures. For smaller collections such as Cyclopes, it typically only takes an hour or so before they are ready to function. This is due to the Nymph bodies fusing together and creating a sturdy body that will be able to reasonably support itself and move, adapting it to the current environment. Before preforming a change, Nymphs and Gestalts will gorge themselves on biomatter in preparation. Separation is only ever done in life-or-death emergencies or special situations such as growing a larger Gestalt as it can often be traumatic to Nymphs if done in a hurry, causing the knowledge gathered to be improperly stored in each individual or even lost without the correct precautions taken. With each change the new form will always take up a new name to represent the new information and experiences collaborated.


The Dionae, being by its very nature a compound creature, comes in several known and theoretical forms with several characteristics:
'''See:''' [[Dionae Mindtypes]]


'''Nymph:''' The default form tackled above. Medium intelligence, extremely curious, extreme learning potential.  
Dionae, dissimilar to other sophonts, have personalities formed from the unique interplay of the biological and cognitive characteristics exhibited in the species: mindtypes. Mindtypes are essentially the personality of the collective gestalt and often involve how the Dionae presents itself to others. Mindtypes represent the myriad of ways in which gestalts process information, form identities, and develop consciousness. The formation of a mindtype is influenced by several factors, including the method in which they merged, continued separation of Dionae, the accumulation of experiences, and the manner in which these memories or experiences are shared or retained within the gestalt. There are several different types of document mindtypes, with more still being discovered as time marches on.


'''Cyclops:''' The most commonly seen form, this occurs when a minimum of three to six nymphs link together and grow a humanoid body. Highly intelligent.
=== Physiology ===


'''Argus:''' A rare form, the Diona Argus is a large network - often upward of a dozen - of nymphs inter-connected, forming a veritable physical and information net. The Skrell are looking into inducing this form and using it as a controlled organic processor for facilities. Very high intelligence, low learning potential.
'''See:''' [[Dionae Biology]]


'''Colossus:''' An even rarer form, a Diona Colossus is a large-scale structure - the ones found were made of more than hundreds of nymphs - exhibiting advanced intelligence and isolationist tendencies. One particular example was found growing around a derelict space station - it is also believed that the "Organic Craft" that attached itself to the human cruiser reached at least this state. Extreme intelligence, assumed low learning potential.
The lifespan of Dionae is not determinable, with some living for minutes and others for millennia. The species is categorized into six critical stages, which do not necessarily follow a linear timeline. The stages include Gesnatio, Coeus, Medio, Geras, Vetus, and Penuma. Each stage has distinct characteristics, such as the growth of chitin, and increased pain tolerance. The stages are influenced by contextual circumstances, such as environmental factors and the formation of a Gestalt. Dionae have a unique ability to absorb genetic material from other species, allowing them to modify their genome and adapt to new environments. This process, known as genetic assimilation, can also result in the unintentional absorption of harmful genes. Additionally, Dionae can mimic the neural structures of other organisms, which can result in the transfer of memories and skills but also carries risks such as the transmission of neurological pathologies. Dionae also exhibit genetic and environmental mimicry, allowing them to adapt to their surroundings by mimicking the appearance and traits of other species. This ability is studied by various organizations across the Spur, including the Skrell and Zeng-Hu Pharmaceuticals. Overall, the complex life cycle and unique abilities of Dionae make them fascinating and potentially valuable subjects for research and study.


'''Cetus:''' Only two such forms were ever observed (that being the gestalt above Mralakk, the second being the recent Venter's Cetus), a Diona Cetus is just that - a mass of Diona so immense, in the orders of a million nymphs, that it can be considered a stellar body. The specimen observed seems reluctant to communicate despite showing they are capable, and show a natural (but weak) magnetic field and radiation emission. Unknown capabilities - theorized to be more intelligent than most other forms of intelligence, organic or synthetic. It is suspected that the original Dionae gestalt, where it may be, is at least this form if not the form below.
=== Psychology ===


'''Titan:''' A theoretical form of the Diona - a planet, or even star-sized diona form consisting of maybe more nymphs than is currently known to exist, may be the pinnacle of organic processing and thought. Uncharted intelligence. The Skrell has an order to destroy any Diona structure that could reach, or has reached, this size due to the inherent risk of intelligence singularity and other classified risks.
Dionae differ incredibly compared to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what sets them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘cognitive obstacles’ and can easily be seen as mental disorders. Cognitive obstacles parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These cognitive obstacles affect Dionae uniquely in the sense that each nymph can experience these differently from another. Dionae can form cognitive obstacles similar to that of Post Traumatic Stress Disorder, Anxiety, and Tourettes. It can be expected that Dionae that fall into this category of cognitive obstacles will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia and periods where they will experience an existential crisis.


== Social ==
Dionae can also form cognitive obstacles similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed a hazard to the entire gestalt are usually cast and left to find a treatment or possibly perish if unable to find or receive one. Splitting Disorder is a temporary disorder that occurs in gestalts that have split off into smaller forms. The disorder is characterized by increased anxiety within the Dionae at being apart from each other and intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies from gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by the happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a depressive disorder. The death or injury of a split partner tends to be extremely traumatizing for the other Dionae, with the level and manner of the trauma dependent on each nymph, with some being “braver” than others.


===Language===
== Culture ==  
While they can understand all languages, if exposed to the genes of a speaker, their physical limitations only allow them to speak a handful; most Dionae that work aboard human facilities only know Common and their language - however they are capable, due to their biological flexibility, to emulate most other languages - Gutter and Tradeband are easily spoken (if a little slow with certain subjects who use only one Nymph to communicate), while Sinta'Unathi is spoken perfectly. Their physical slowness, however, makes it difficult to talk Sik'Maas, the meaning sometimes being lost in the slowness of their "ear" and "tail" limbs when grown.


Their language, named "Rootsong" (as translated), uses various limbs and membranes to imitate what most would see as "natural" sounds - leaves whisking in the wind, branches rubbing - and even some instrumental sounds, at times (flute-like sounds and drumming being common). However, to those who can discern it - Rootsong is a true orchestra of language. Syntax and grammar are simply part of the song, reflected in tempo and beats, while emotions are conveyed through pitch and the imitation of weather effects, such as wind and moisture. Most interestingly - the sound itself is only a byproduct of their body structure, as some humans have successfully learned Rootsong (without the emotional intonations) through violin and calliope organs. Xenohistorians often use the Rootsong as evidence that the Dionae evolved in conditions involving an atmosphere.
=== Language ===
Unlike most other species of the Spur, Dionae are grown already knowing their native language, Rootsong. Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated, these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute. Emotion and intent can be understood through the pitches and speed of the sounds, with faster, lighter pitches used for happier words, and lower, slower pitches for more negatively-inclined words. Dionae are capable of comprehending and oftentimes speaking a plethora of languages found throughout the spur, although they can have some difficulties with speaking languages that require certain facial features or body parts used in motions and gestures whilst speaking. To overcome this Dionae are capable of growing or designating a Nymph to create a mimicry of what they’re missing, such as by designating a Nymph to act as a tail to assist them in speaking certain languages or using biomass to create appendages that can act as fingers for sign language.  


Dionae are fully capable of learning and speaking most human languages including Solarian Common, Tradeband, and Freespeak. Examples of how they would be acquired is a gestalt raised by a rich Sol family being taught Sol Common, while one cultivated by a Suit in Eridani might know Tradeband or one grown on Mars knowing Freespeak.
=== Naming ===


Most languages only use a singular Nymph to speak, most often the Nymph taking up the head, while Rootsong specifically uses each and every nymph to create a harmonious sound.
The naming conventions of Dionae are as diverse and intricate as the beings themselves, varying significantly depending on the origin of the gestalt. Unlike other sophonts within the Orion Spur, in which there exists a conventional naming system that generally is applied to all members of the species, Dionae are deeply rooted in their experiences, emotions, actions or ideals, in which their names serve as a reflection of their identity. They are highly fluid, changing as the Dionae evolves and undergoes new experiences, and can be both literal and metaphorical in nature. A Dionae's name might stem from daily routines, significant memories of interactions with others, particular fascinations or emotions, unique locations where important events occurred, or even distinctive physical features. The broad range of inspirations indicates there exists no limit to the length or complexity of a Dionae's name, through for practical reasons, they are typically shortened to make them more manageable in written form.


===Emotions and Integration===
=== Voidic Dionae ===
'''''The act of a Diona beginning to integrate into society requires a single, crucial moment: The moment the blood of a sentient is gifted, taken, or found.'''''


A '''Nymph''' feels emotions rather simply at first, beginning its life with the intellect and emotion of a dog or cat, and able to quickly adapt at a moments notice. Once a nymph intakes the '''blood''', or '''genetic code''', of a '''sentient being''', their capacity for knowledge increases and they will begin to understand more complex ideas such as deep emotion, tool-making, society, and language. Other sources of this knowledge could be from merging with a more experienced Diona, shortening the process exponentially.
'''See:''' [[Voidic_Proto-Culture|Voidic Proto-Culture]]


The most common form of sentient life in the known galaxy are bipedal humanoids, thus making it the most common body for Diona as well, with two legs and two arms. However, the act of a diona changing its form is not exact and often fails to meet the standards to mimic completely, since a Diona cannot exactly change its bark colour or add fingers.
Voidic Proto-Culture refers to the oral traditions, behaviours, and beliefs held by feral or wild Dionae gestalts that exist within the vast expanse of open space. These gestalts, often removed from the influence of more structured and technologically advanced societies, develop a unique cultural framework shaped by the harsh and isolating conditions of their environment. Despite the vast distances and isolation inherent in space, the Voidic Proto-Culture is remarkably widespread and uniform among Dionae, indicating a deep-seated set of survival strategies and shared understandings. Among the Dionae, this proto-culture is known simply as the Voidic.


==Culture==
=== Terrestial Dionae ===
Due to their highly nomadic nature, Dionae do not experience a universal culture outside of certain behaviors that appear to be biologically ingrained and somehow hard-wired into their genetics. Information on individual group cultures can be found in their
[[#History|History]].


===Naming===
Unlike their voidic counterparts, terrestrial Dionae do not have a uniform culture. It is heavily dependant on the origin of the gestalt, this variation stems from the wide range of environments, societies and experiences encountered by the Dionae living on different planets or within other terrestrial settings such as the Pests of Titan Prime. As a result, the cultural practices, beliefs, and behaviours of such Dionae are as varied as the worlds they inhabit. There is a complex integration of ecological, social, and historical influences that give rise to these unique cultures across the planets of the Orion Spur.
Diona naming conventions vary heavily based on gestalt, but have one consistency; They do not go by first name, last name, but instead use '''experiences, emotions, actions,''' or '''ideals''' as their source of identification. These experiences that define them can change just as the individual changes, and can be both literal and metaphorical. Some examples of where these might come from can be from routines in their lives, remembrances of mortals, a particular fascination in an emotion, a unique location where an important moment occurred, or even just a defining feature on their body. '''''As a player, it is up to you to decide what makes an experience, and you have a whole galaxy of cosmically ageless ideas to choose from. Be creative!'''''


====Experience Is What Matters====
=== The Eternal ===
The only time when one Diona is venerated above any other is when a more experienced and therefore more knowledgeable gestalt is present. This more experienced Diona is seen as more valuable due to their vaster stores of knowledge and therefore are protected over less experienced ones in a dangerous situation. A more experienced Diona will often take up the responsibility to educate a new one on their environment- including but not limited to the ways of local alien civilization. This is to simply get the newbie up to speed so they can be quicker on their way to learn more about their particular interests, whatever that may be.
[[File:Eternal.png|thumb|alt=Eternal Icons.|From left to right: Symbol of the Iron Eternal, symbol of the Orthodox Eternal, symbol of the Omnivirate, symbol of the Ichor Eternal.]]
More often than not, the older Diona is the more experienced, however this is not always true as a Diona gestalt may have spent its whole immortal life simply floating in a gas giant until it was scooped up into the fuel tank of a starship.
'''See:''' [[The Eternal]]


===Art===
The Eternal has spread far and wide across the Orion Spur. It is largely considered the most influential organisation within Dionae society, having branched into three different Schools of Thought that each has its own interpretation of the Eternal; ranging from ingesting blood to augmenting oneself with biotechnology to transcend into a reality with the Eternal in accordance with their faith. Othrodox Eternal is the most followed branch of the religion, followed by the Iron Eternal, and lastly the Ichor Eternal. Operating as an interstellar theocracy, headed by the Omnivirate, they call for all Dionae to follow the Eternal, and pledge themselves to it.  The future of the faith is uncertain as it continues to develop and evolve from its circumstances in the Orion Spur. '''The majority of Dionae are well acquainted with the Eternal, with it being a facet of life in most factions. It is advised for players to familiarize themselves with it.'''
While the species may make incredible artists in civilized space due to their longevity and capacity to learn, another form of visual art exists for Dionae that they practice as a recreational activity known simply as "Forma" and have two versions. Both utilize only their own bodies to make Gestalts in creative and practical ways alike. The first and most popular of the two is the Artem, or Art-Form. These are more for form than function and are used to display a Gestalt's creativity in strange and unique ways. Artem are typically observed being made in the void of space where they are free of the restrictions of gravity and require no rhyme nor reason to their design and exists purely as a hobby.


The second and perhaps most shocking of them is Vita, or Life-Form. Seen most often in some type of environment with gravity, there are two different forms: symbiotic which is done in the presence of other life forms, and competitive, preformed in areas where the concentration of Dionae are high. The symbiotic version is seen every day and is a form of passive mimicry to blend in with their extraterrestrial neighbors whereas the competitive version is a surprising display of violence. One is to increase their chance of survival in an alien landscape, the other used as a strange yet creative form of population control.
== History ==


Competitive Vita is a theoretical evolution simulator where each Gestalt will merge, often as fantastical forms of creatures, which is then tested with the current environment they are in under different conditions. If present, they will then be tested against other non-sentient life forms before finally each other. Throughout the competition the losing Gestalts are either consumed or absorbed into their forms as additions, the final battle being the most dramatic display of a Gestalt's abilities. While most sapients would find this practice barbaric and contradictory to the species' desire to gain and preserve knowledge, the fallen and their knowledge simply become a part of the victorious.
'''See:''' [[Dionae History]]


===Integration===
Dionae have a varied history, with three defined instances of first contact with the [[Skrell]]. Humans and the [[Unathi]]. Though these first contact situations each differ, they all led to the fundamental discovery of the species in a new capacity; the [[Skrell]] sought to use the species as a stop-gap measure as they built a new society without the incorporation of artificial intelligence, in the wake of the reign of Glorsh-Omega and the Genophage. They were integrated and subsequently became an integral component of the Nralakk Federation in the decades following their discovery. However, their ability to act as a replacement for the lost workforce of the Federation was merely one element of their abilities.  
With being a complex multi-formed and sometimes ever-changing organism such as a Diona, one can imagine that becoming a part of a society can be rather complex. Dionae can be found nearly everywhere except for the coldest and radioactive-free of places. With money meaning little to them, others see them as cheap labor and both seem to be content with this, as Dionae do not need much outside of proper radiation. A clever species, Dionae often take advantage of a solar system's sunlight during the daylight hours and bask before taking a night shift, and during day shifts they will often live together and collectively pay for housing, heating, and light. If others are willing, they will also become housemates with other species and assist in menial tasks and paying rent in exchange for safe shelter.


====Citizenship====
The discovery of the [[Rueltab|Rueltab Titan]] brought forward an era of concern regarding the presence of Dionae. A joint Human-Skrell expedition into [[Rueltab]] turned into a gruesome conflict following the destruction of the SAMV Ophion as a result of the largest conglomerate of Dionae to ever, and likely have ever existed in the Orion Spur, launched an attack on the expedition. This attack ultimately changed the view of Dionae for many within the Orion Spur, and after the attack surviving gestalts were forced into servitude to repay the [[Solarian Alliance]] reparations for their actions. The ensuing years saw Dionae proliferate across the Orion Spur as they found themselves assisting the [[Solarian Alliance]] in bolstering their colonisation forces in some instances. Following the discharge of their debt, many found themselves within the [[Republic of Biesel]], building themselves a life from the scattered remnants of the Rueltab Titan.
Dionae are able to obtain citizenship in most nations, although the way they obtain and hold it tends to differ from most other species. Within most nations, they must get each nymph chipped, with the chip containing information about the nymph. They also must defend their citizenship every time a merge or splitting happens within the citizen gestalt.
For more information on their citizenship, you can check it on this page: [[Dionaea Citizenship]]


====Education====
The caution concerning Dionae only began to wane upon the discovery of their biological abilities to essentially terraform upon the unearthing of the species on [[Moghes]]. Though it is unknown how they came to arrive to the irradiated wastelands, their beneficial presence largely discounted any such further enquiry. In a matter of months, areas highly populated with Dionae and previously thought to be uninhabitable as a result of the overwhelming presence of radiation began to transform into many oases in the growing wasteland. Soon thereafter, Dionae found themselves embedded within some of the Unathi Clans, but also captured and forced into servitude similar to the survivors of the [[Rueltab|Rueltab Titan]].
Although Dionae can contain vast amounts of knowledge and possess extreme intelligence, the species still have to obtain the appropriate degrees for the occupation they wish to pursue in their chosen location of residence. This can be accomplished after being registered for citizenship. All newly-registered Dionae must complete and pass the courses required for their field if their degrees from past planetary systems is not recognized in the new location, or they lack one all together. Their education must be defended one year following the awarding of a degree, and then every five years there on out. However, that timer is reset due to the fact that after each merging, Dionae are required to defend their education along with their re-registration for citizenship due to the possibility of accumulation of new knowledge, and possible loss of information depending on the nature of the new merging.


==Philosophy==
In recent times, Dionae have established themselves as a species within the Orion Spur that wishes to have presence on the interstellar stage. [[The Commonwealth of Hieroaetheria]] is one such example, as well as the [[Covenant of Xrim]]. Both are among the only known instances of communities having been created, and sustained, by Dionae. Though, the former more prominent than the latter, considering the vassalage of the Covenant of Xrim with the Nralakk Federation. Only time will tell whether they truly integrate within the greater Spur, besides merely being a population encompassed by the other factions present within the Orion Spur.
Dionae do not have a religion that is comparable to others, but rather a unique philosophy that they all observe. Despite being more or less immortal, misfortune may befall their kind occasionally and it is known that other species are not as long-lived as they are. Amalgamated nomads by nature on their endless search for knowledge through the vastness of space, they cannot afford to feel lonely nor grieve or they would cease to function as a species. With that being said, they have a different approach to death than others as seen in the case of Weirun Tup on the Dionae-colonized planet of Epsilon Ursae Minoris. Using the way of how they process biological matter, Dionae see the consumption of corpses as a sort of reincarnation or ascension for the deceased. As a body is consumed, the entirety of that individual's life, their "essence", is absorbed into the Dionae and becomes a part of them. To them it is not an end, but simply a way life continues and is not met with sadness but rather optimism. Only when a body of one of their own is not recovered that they become regretful for the knowledge lost and becoming depressed for a short time when a Sage's knowledge cannot be passed down this way.


Some Dionae even offer the service of consuming the dearly departed to other species, the task being treated with reverence. Once completed, there may be an option where the Dionae offers to even part with a Nymph with the deceased's essence upon request, and will give it to those that were close to the deceased as a form of reincarnation. Especially with fresher Nymphs, the essence can be used to continue the deceased's life and impart wisdom or words unsaid, acting on the deceased's behalf. While controversial to many, there are those find this method a great comfort in the grieving process. When the Diona becomes a Gestalt, it may chose to remain with the family for however long it is allowed or continue it's journey. Currently, this practice is allowed in Tau Ceti and is designated as "Reincarnation by Dionae", and can be requested through last wishes, wills, or wishes of the family if neither of the latter were provided upon death. If it is not allowed in a system, there is an option to have the deceased transported to Epsilon Ursae Minoris for the process.
== Major Factions ==


=== Primitive Sirens of Mictlan ===
{{Infobox Planet
|Name = Mictlan
|System = Sankta Tereza
|Image = Mictlan flag new.png
|Sector = [[Corporate Reconstruction Zone]]
|Capital = Arequipa
|Species = Human, [[Skrell]], [[Unathi]], [[Diona]], [[IPC]]
|Languages = Tau Ceti Basic, Tradeband, Sol Common
|Demonyms = Mictlani
|Nation = [[Republic of Biesel]]
|Former = [[Sol Alliance]]
}}
'''See:''' [[Mictlan]]


Dionae desire to be where things happen, and to seek endlessly. Lacking political entities,
Rooted within the emigrants from [[Rueltab]], following the completion of their debt as a result of the Rueltab Incident, Dionae have nestled themselves within their own city of “Fallowed Meadows” in the Mictlani Sertão. However, different from other Dionae settlements across the Orion Spur, the Primitive Sirens follow an ideology of technophobic primacy, where they deny themselves the pleasures and convenience of advanced technology to ensure the preservation of the true tenets of a Dionae – connection to nature, and to themselves. Though their foundations remain the same, the Primitive Sirens have evolved their approach to their understanding, and assimilated themselves within Mictlani society, to a degree, of course. Following the cornerstone of gaining experience, the Primitive Sirens regularly leave the Fallowed Meadows and work in the surrounding Mictlani cities, most of the time forming the basis of the cities’ common labourers – construction workers, operations employees and even farmhands.


==History==
=== Commonwealth of Hieroaetheria ===
The Dionae's history is highly debated - with no significant evidence, xenoarcheological or actual, towards an origin point - most notably due to the tendency of space-bound gestalt's seeds to travel immense distances. The species itself does not have concrete information on this subject - however many people of all species have linked them to mythological being, as it is thought that the species is old enough to have spread to a significant portion of the galaxy, including all of the currently colonized areas, some even being recorded in Vaurca histories, half-way across the galaxy.


===Discovery, Part One - The Conglomerate===
'''See:''' [[Hieroaetheria]]
The first discovery - the one that proved their existence, in '''2320''' - was an immense pod-like gestalt. It is theorized to have contained upwards of a thousand nymphs, protected in a thick, haphazard organic shell that took the shape around whatever body it hit and integrated within itself. The entity was put into observation by its Skrell discoverers, being labeled as a simple organic anomaly - the lack of atmosphere and contact making communication not even a thought. Interaction did not happen until nine years later, 2329. Skrell scientists created a device to translate the chirping and popping of the pod, and exchanged greetings. This sent interest through Skrell society, as these Diona were the first sentient beings that the Skrell had met. The Skrell put forward more simple communications, and found out what this pod of life was. The two parties spoke in simple information exchanges, and this led to the Dionae pod explaining how to better communicate with each other - via blood samples.


With this new-found information, the large object - the Original Conglomerate - was finally officially contacted by ambassadors of the Skrell. The contact delivered a wealth of information - about star movement, physics behaviors, material properties, and so on. In the end, the "Original Conglomerate" was towed, with their glee, in orbit of Nralakk, where it remains to this day the main source of Dionae pods, cyclopes, nymphs, and seeds. Diona have gradually gained a better standing in Skrell society, and the Federation began slowly integrating Diona into their workforce in the late '''2360's'''.
Standing as a beacon of interstellar cooperation and unity amidst the vast expanse of the Spur and its political system, the Commonwealth of Hieroaetheria represents a collaborative effort to foster mutual prosperity and security for the Dionae of the planet; at its core lies a commitment to diplomatic dialogue, economic integration and collective defence, aimed at ensuring stability and progress for all member entities. Hieroaetheria is unique in that it is amongst one of the few planets within the Spur dominated primarily by Dionae, but with varying views on their existence. There currently exists three factions within the Commonwealth of Hieroaetheria; [[The Consortium]], who strives to realize the principles of freedom, equality and fairness; The [[Eternal Republic of the Ekane]], who are religious fanatics that do not take kindly to non-Dionae or heresy; The [[Union of Gla'orr]], a nationalistic entity that seeks to prove the supremacy of Dionae, and the inferiority of non-Dionae.


===Discovery, Part Two - The Organic Craft - "DSS Ophion" ===
=== Mourning Survivors of Rueltab ===


The Dionae were found, the second time, in '''2426''', almost a full hundred years after the first encounter. An anomalous reading tipped off a scout ship - part of a Human-Skrell joint practice operation. A low-intensity yet high-frequency energy signature in the middle of seemingly nowhere, far in deep space. Upon investigation, a large mass - now known to be the result of six hundred nymphs being overgrown - was present. It was definitely organic - yet it showed readings similar to a space craft, including a simple (and empty) supermatter reactor and some sort of rudimentary drive. It seemed inactive.
'''See:''' [[Rueltab]]


However, upon approach - the craft took life, quickly dashing towards one of the human frigates, shrugging off the firepower and attaching itself to a ship called the Ophion. It moved like nothing they had ever seen - a captain of the nearby frigate even provided this description: "Like a fish moving as if space was an ocean". It quickly infiltrated the Ophion, bending hull and causing breeches, eventually reaching the ship's own power plant, siphoning power off. The ship saw no further damage - however it was already done, all the engineering decks were breached and the ship no longer had enough power for the engines. Under the orders of the Skrell Fleet Admiral (at least the equivalent of it) and with the approval of the incapacitated ship's captain, the exercise was canceled and the ships returned home, requesting a few science vessels and a rescue shuttle to be sent to them. Unfortunately, when they did arrive roughly a week later, no life was found aboard. The ship was considered derelict - and the vessels returned home, with a warning being placed on both of their star maps about a possibly hostile lifeform there.  
The resting place of the largest formation of Dionae, the Last Vociferation of The Superlative Consensus, a Titan-class the size of Mars. Initial contact between Humanity and the Rueltab Titan resulted in the breaking out of a conflict that led to the destruction of the latter, forced to reside on Rueltab I and perform menial work to 'pay reparations' for the damage that it had inflicted during First Contact. Rueltab I is a glorified landfill for the discarded refuse of the Solarian Alliance, the Dionae put to work scavenging anything salvageable in hopes of being relocated to more prosperous colonies within the Alliance. Many eventually were distributed across the Solarian Alliance as indentured workers, some establishing their own communities such as the Primitive Sirens of Mictlan, or the Hierophants of the Eternal Gardens. Those who remained on Rueltab, even following the collapse of the [[Solarian Alliance]], continue attempting to pay off their reparations, likely as a result of a unified guilt present in all those originating from Rueltab.


This event also caused a rigorous security increase in the observation of the first structure, causing the Dionae to be officially labeled as "potentially hostile to Humans and Skrell". The Fleet returned later with a science ship, and a Dionae ambassador. The ambassador communicated with the colossus surrounding the Ophion, and the Ophion responded, stating it was simply 'Growing'. Of course, with the current status, the question was asked: where is the crew? Correlated with the logs acquired later, the scenario became clear. The Diona's infiltration of the power plant not only caused the engines to fail, but life support. With all the breeches present, it did not take long for the crew to suffocate and die. And once that was done, the Diona (and it is quoted) "simply assimilated their form to learn about your species and conserve matter".
=== Hierophants of the Eternal Gardens ===


'''Culture:''' Jokingly given the nickname "Dionae Space Station Ophion, Keeper of Life", the Ophion Cyclopes are regularly hauled between Ophion and Tau Ceti - as while they are seen as methodical and even cold, there is no denying their scientific methodology. However - all stations whom host one are instructed to keep an eye on them, should they become hostile for whichever reason.
'''See:''' [[Eternal Gardens]]


===Discovery, Part Three - The Planet of Eden===
Having settled in District 11 following the discharge of their debt to the [[Solarian Alliance]], the Hierophants of the [[Eternal Gardens]] are mostly Dionae that have elected to pursue a life in accordance with one of the three branches of [[the Eternal]]. Within the centre of Eternal Gardens exists the Eternal Temple, amongst the largest religious monuments to the faith within the entirety of the Orion Spur. The way of life within District 11 is significantly influenced by the presence of the Eternal Temple, who often seek to run humanitarian campaigns to both improve the perspective of the species, but also uplift those in close proximity to the Temple. Though not considered a 'faction' in the same way as others are, it arguably has the most influence over Dionae. The Omnivirate, the head of the theocratic order of the Eternal, deliberates on decisions that may ultimately change the direction of Dionae, seeking to insert themselves in most affairs that concern the species.


The final time the Dionae were found was in Epsilon Ursae Minoris (EUM) in '''2430''', discovered by Skrell Captain '''Weirun Tup''' who had been exploring stars on the behalf of the Jargon Federation in order to find new habitable planets for expansion. Upon passing through a particular sector, a planet was analyzed from afar to have possibly desirable conditions for life. But upon drawing closer, the planet itself seemed to be alive- the expedition team picked up strange sounds from their equipment, haunting songs being broadcasted on their radios when there should have been the white noise of static. Dumbfounded and excited, the team worked to understand the cause of this anomaly. Unfortunately their equipment was not up to the challenge, leaving the team no choice but to send out a few experimental signals in an attempt to copy and possibly communicate with whatever was creating the sounds, and send an exploratory team to the surface to see if they could locate the cause. Descending with the crew was Captain Weirun Tup, out of excitement and concern for his crew alike.
=== Pests of Titan Prime ===


Upon landing, it was immediately noted that the planet was rich in untouched wilderness. The crew had touched down near a site with a strong signal of the strange sounds and cautiously pushed forth through the alien flora and fauna to happen upon something that was even more alien. It was a large structure made of a living creature, and one that was already a previously discovered oddity. It was a colony of Dionae Colossus, a massive tower constructed out of Nymphs that acted as a radio tower while a village of Argus and Cyclopes worked and moved around it. The team was warmly welcomed and after exchanging genetic samples, communications were established between the crew and a Cyclops that acted as their guide. It was explained that the planet's only sapient creatures were the Dionae that have colonized the entirety of the surface, the species themselves finding the low gravity and thinner ozone to be beneficial to their purposes. They had also deemed to leave the landscape otherwise untouched and leave the local wildlife alone while taking the more uninhabitable areas for themselves, stating that it was "their home", while the Dionae were merely "guests" to the visiting team.
'''See:''' [[Vaurcae_%26_Dionae|Pests of Titan Prime]]


The exploration crew had contacted their main vessel and sent a report back to Jargon of their find. The team members had decided to remain for the duration of their expedition to learn more about this colonized planet and it's inhabitants, finding that the Dionae present contained a vast wealth of information. Working together, the scientists and Dionae managed to create a device capable of deciphering long-distance Rootsong so crew aboard the main vessel may communicate with the Dionae as they studied the planet. A team of researchers were sent to the ground as well, with Captain Weirun Tup often accompanying them to engage in discussion with their hosts. After a short time of consideration, an agreement was made between the Jargon Federation and the Dionae. The colony would supply the Federation with what information they could as well as provide a workforce while the Federation would enrich the Dionae with opportunities to further their interests, supplying both materials (organic and otherwise) as well as the equipment to do so. There was another condition that was mutually agreed upon; the Dionae seemed rather protective of the planet, and while the visitors remained they were to follow the Dionae's example and were to leave the landscape undisturbed for the most part.
Having survived in the shadows within the Vaurcae Hiveship of Titan Prime for over half a millennia, the Pests of Titan Prime are believed to have originated from a Voidic Cetus travelling amongst the stars before colliding with the Hiveship – with stories told from the survivors of the original encounter recalling flight across clouds of hydrogen, refuelling themselves to continue their own journey before being vacuumed into the hydrogen harvesters of Titan Prime. Trapping them for the next five hundred years. They were subjected to repeated onslaughts by the Vaurcae of Titan Prime, having been forced to continuously split and reform to ensure their survival. There is a deep-rooted fear of the Vaurcae for the majority of the Pests of Titan Prime, with the arrival of Titan Prime to Tau Ceti mostly allowing them to flee and begin their lives anew elsewhere. However, there still exists a minority that have chosen to forgive the Vaurcae, and assist them in integrating themselves within the Orion Spur.


When the time came for the expedition to return back to the Jargon Federation, a permanent agent was requested to act as an ambassador between the two species. Having learned more about the Dionae and finding to have a fondness with them as well as wanting to learn more of what they knew, Captain Weirun Tup volunteered to step down from their position of Captain and remain behind. A few other expedition teams visited EUM and the planet the Dionae considered home, nicknaming it Eden for it's wealth in natural resources and wildlife. A small colony of Skrell were established upon Eden to assist the now esteemed researcher and ex-Captain Weirun Tup over the years, and all was well. After nine years however, now Director Weirun Tup had suddenly disappeared after walking off into the nearby forest at night, saying that they wanted a "clearer view of the stars before I sleep" according to his colleagues. By morning, Weirun's affects were returned to the researchers cryptically stating that the man was "well and a part of them, now". When further questioned, the Dionae stated that the man had been suffering a terminal illness and had decided to become a part of the collective. This had left the other Skrell skeptical, as their Director had not been showing signs of said illness.
=== Servants of the Covenant ===
{{Infobox Planet
|Name = Covenant of Xrim
|System = Xrim
|Image = Covenant of Xrim Flag.png
|Sector = [[Notable_Skrell_Systems_and_Locations#Xrim|The Estuaries]]
|Capital = Sanctus
|Species = Dionae  
|Languages = Nral'Malic and Rootsong.  
|Nation = [[Nralakk Federation]]
}}
'''See:''' [[Covenant of Xrim]]


Despite the mysterious disappearance of their beloved Director, the man was venerated by other Skrell as the first of their kind to have truly ascended and become a part of something greater, and it is said that one can still speak to the Director through a Gestalt that remains with the Skrellian settlement. Since then, Skrell from the Federation have often made pilgrimages to and from Eden as a spiritual journey- others choosing it as their final resting place through "reincarnation", following Director Weirun Tup's example and becoming a part of the Dionae residents. The process has never been observed before, but friends and families of the "ascended" hold fast in their beliefs that there is undisputed proof that such a thing is real.
Within the deep frontier of the Nralakk Federation, the Covenant of Xrim exists in a precarious situation. Attempting to juggle their own internal strife, alongside ensuring amicable relations with its suzerain, Xrim's initial purpose significantly changed following the introduction of Dionae. With a history of religious conflict and a deep reverence to a now-departed artificial intelligence, Xrim has slowly begun to adapt to its new circumstances, at least in some regions of the planet, with others calling for an end to the Federation's control and subsequent return to their original roots. However, others call for a more systematic suppression of those calling for independence, seeking to align themselves closer to the Nralakk Federation so as to protect their positions of authority in its governance.  


'''Culture:''' The largest Dionae to have communicated with other sapients, Dionae from EUM have become highly focused on being efficient, having learned and adapted to Skrell culture. Most notably - the system has become notorious for being a checkpoint shipyard as the Dionae there within orbit most often specialize in engineering tasks while those planetside excel in the natural sciences. Of course - the exposition to the Skrell has made them wary of synthetic intelligence. Furthermore, they are the only known group with an unified creation theory - according to them, Dionae have been at home in "the Great Void" - as paraphrased - since the beginning of their existence, and their creation should have been nothing short of impossible.
=== Indentured Wanderers of Moghes ===


===Venter's Cetus, Reade's Argus, and Other Groups===
'''See:''' [[Moghresian_Dionae|Dionae in the Hegemony]]
A recent discovery, Venter's Cetus is one of the few known Cetus-class Dionae. Rather reclusive, they seem to have an immense amount of knowledge in atmospheric systems, having designed a circulatory array within themselves. Slow and meticulous - this group has elected to provide the Sol Alliance with Cyclops bodies in exchange for large amounts of biomass from various species - with supplementary "credit" for sapient specimens. They do not seem to fear extinction at the phase they have found themselves to be in, with "shards" of the gestalt being of almost nil importance.


Discovered in orbit of [[Tau Ceti#Reade|Reade]], there is also an isolated and small group that is sometimes seen on facilities across Tau Ceti. They are reported to be highly social, a Biesel bar even boasting an occasional Dionae bartending experience. This particular gestalt seems rather knowledgeable about the goings of supply and civilian departments- though they are often seen with distrust due to the rumors of Reade. Of course, these are the large known groups. Among these two more recent additions, there is a total of eighty-one known subgroups with various traits - and an unknown amount of yet undiscovered groups. More information will be added when available.
Concentrated primarily within the growing nuclear wastelands of Moghes, Dionae have become a unique demographic within the sphere of influence of the Izweski Hegemony. Having first established contact in the early 2450s CE, they have sought coexistence with the Unathi, primarily Wastelanders, in which they have been used to assist in surviving the wastelands thanks to their abilities to essentially clear radiation. Though they have become integrated within some Unathi Clans, mostly the Oasis Clans, they have also become an indentured workforce not dissimilar to those in [[Rueltab]]. It is not uncommon to see Dionae being traded as objects within the Wastelands, or being used for nefarious acts.


=== Integration in Society ===
=== Prisoners of the Narrows ===
Their value, however - along with general helpfulness, high curiosity and impressive intelligence, even to the Skrell (who have approved them onto titles as high as Representatives since 2432)  - gave the Dionae enough going for them that they were not phased out, and are commonly seen aboard space stations and spacecraft, especially human-owned. The Skrell have, however, started a new program to find and appropriate any other Dionae groups to ensure proper incorporation - or destruction, should the group be too dangerous. This program has already uncovered four dozen gestalts.


====Mythological associations====
'''See:''' [[The Narrows]]
Bearing a wood-like appearance, a small bulbous nymph and with the tales of necrophagy, the Dionae have been said to actually have been the species behind several mythical creatures - such as the humans' Green Man and Leshy, and even the Mandragora and Man-Eating Tree. Most notably - it has been linked to a wise, ancient God of Life by some Skrell - the Oernabi (Tree-God), who was said to be benevolent to those seemed worthy. Such a belief spawned the Dienabi religion - the term literally meaning "tree child" - which stipulates that it is possible to ascend to the status of a noble Diona by protecting them with your life - after which they absorb and transform the martyr. Captain Weirun Tup is considered to be the first "ascended" of this kind, earning him almost as much veneration.


==Beyond the Knowledge==
The Narrows was a penal ship, an initial footstep for Hephaestus Industries into punitive labour. However, a cataclysmic uprising resulted in the destruction of the Narrows, with almost no survivors. The only survivors were Dionae who had been sentenced aboard the penal ship. Through repairing and expanding, Dionae would seek to claim the Narrows as their own, reclaiming the expanse of the stars as they drifted throughout it. It now serves as one of the largest 'independent' mining corporations within the [[Coalition of Colonies]], having significantly multiplied the vessel's previous mining abilities. Though loyalty to the Narrows is uncontested, there exists subsets that do not believe that the Narrows should associate with Hephaestus Industries, but instead to forge their own path. Dionae from the Narrows that find themselves on the SCCV Horizon are typically contracted by Hephaestus Industries unless one has sought fit to desert their origin.
As seen with reports of Ophion, this species is still mostly unknown - in capabilities, origins and intentions. Many scientific organizations are willing to pay a good price for any useful data on the Dionae.


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Latest revision as of 04:39, 10 July 2024


The cold, desolate void of space, the only home Dionae have always known.

Overview

A unique race of fungoid creatures, the Dionae are a unique blend of biological and intellectual capabilities that distinguishes them from other known life within the Orion Spur, or the greater galaxy. With a physical resemblance to slugs, they have the ability to form "gestalts" which are complex, collective entities that enhance cognitive abilities and perform more intricate tasks than in their baseline forms. They may also exhibit sophisticated behaviour, showcasing a collective intelligence that evolves with the number of Dionae within a gestalt. Dionae have the ability to gain information through genetic absorption; meaning they are able to assimilate knowledge and skills from a genetic sample, allowing them to gain knowledge through biological interaction. This has allowed Dionae to rapidly adapt to the societies present within the Orion Spur. Dionae rely on radiotrophy, in which they derive energy for growth and sustenance from ionizing radiation. Dionae convert radiation into usable chemical energy, which in turn allows them to survive in otherwise inhospitable environments as long as radiation exists.

Heads of Staff

Dionae can be the following Heads of Staff:

Mechanics

  • Access to the species' unique language, Rootsong with,q prefix.
  • Lives off of light and radiation, will take damage and eventually die if they lack either for too long
  • Heals damage while in light or radiation.
  • Not affected by lack of atmosphere or pressure.
  • Inability to run.
  • Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will, as well as still hear what’s happening near the other.
  • Can split completely into several nymphs through an ability or when they take too much damage, as well as reform into a gestalt with enough biomass.
  • Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.
  • Can devour certain creatures and objects by grabbing them, aiming for the mouth, and clicking yourself.
  • Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.
  • In an emergency can absorb the local atmosphere for nutrients.
  • Can be stunned with a flash, causing them to fall down for a few seconds. Cannot be protected against with normal equipment due to the nature of a Dionae’s eyes.
Dionae
D. Primis
Dionae410x320.png
Native Language(s): Rootsong
Faction(s): Xrim, Hieroaetheria, Moghes, Nralakk Federation, Primitive Sirens, Titan Prime and Others.
Location(s): Everywhere

Biology

Forms

See: Dionae Forms

The process of merging and separation for Dionae is a rather strenuous affair, taking both a significant amount of time and energy. Nymphs are considered the smallest form, however, Nymphs are Dionae in their 'baseline' form. Nymphs will then typically come together to form larger structures, a process which can span several hours, sometimes days for the larger forms. The majority of Dionae exist in Cyclops-forms, which is a bipedal, human-like formation. Before a formation is made, Dionae will typically gorge themselves on biomatter, and supplement themselves with radiation, as a method of ensuring that the stockpiled energy and resources needed for the demanding process are not exhausted at the end. In contrast to merging, there is separation. It is a rare, drastic measure typically reserved for situations where survival seems unlikely. It is a traumatic process, and very rarely done. Sustained, repeatedly separation may lead to the loss of knowledge, and even the loss of life in some circumstances.

Mindtypes

See: Dionae Mindtypes

Dionae, dissimilar to other sophonts, have personalities formed from the unique interplay of the biological and cognitive characteristics exhibited in the species: mindtypes. Mindtypes are essentially the personality of the collective gestalt and often involve how the Dionae presents itself to others. Mindtypes represent the myriad of ways in which gestalts process information, form identities, and develop consciousness. The formation of a mindtype is influenced by several factors, including the method in which they merged, continued separation of Dionae, the accumulation of experiences, and the manner in which these memories or experiences are shared or retained within the gestalt. There are several different types of document mindtypes, with more still being discovered as time marches on.

Physiology

See: Dionae Biology

The lifespan of Dionae is not determinable, with some living for minutes and others for millennia. The species is categorized into six critical stages, which do not necessarily follow a linear timeline. The stages include Gesnatio, Coeus, Medio, Geras, Vetus, and Penuma. Each stage has distinct characteristics, such as the growth of chitin, and increased pain tolerance. The stages are influenced by contextual circumstances, such as environmental factors and the formation of a Gestalt. Dionae have a unique ability to absorb genetic material from other species, allowing them to modify their genome and adapt to new environments. This process, known as genetic assimilation, can also result in the unintentional absorption of harmful genes. Additionally, Dionae can mimic the neural structures of other organisms, which can result in the transfer of memories and skills but also carries risks such as the transmission of neurological pathologies. Dionae also exhibit genetic and environmental mimicry, allowing them to adapt to their surroundings by mimicking the appearance and traits of other species. This ability is studied by various organizations across the Spur, including the Skrell and Zeng-Hu Pharmaceuticals. Overall, the complex life cycle and unique abilities of Dionae make them fascinating and potentially valuable subjects for research and study.

Psychology

Dionae differ incredibly compared to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what sets them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘cognitive obstacles’ and can easily be seen as mental disorders. Cognitive obstacles parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These cognitive obstacles affect Dionae uniquely in the sense that each nymph can experience these differently from another. Dionae can form cognitive obstacles similar to that of Post Traumatic Stress Disorder, Anxiety, and Tourettes. It can be expected that Dionae that fall into this category of cognitive obstacles will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia and periods where they will experience an existential crisis.

Dionae can also form cognitive obstacles similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed a hazard to the entire gestalt are usually cast and left to find a treatment or possibly perish if unable to find or receive one. Splitting Disorder is a temporary disorder that occurs in gestalts that have split off into smaller forms. The disorder is characterized by increased anxiety within the Dionae at being apart from each other and intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies from gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by the happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a depressive disorder. The death or injury of a split partner tends to be extremely traumatizing for the other Dionae, with the level and manner of the trauma dependent on each nymph, with some being “braver” than others.

Culture

Language

Unlike most other species of the Spur, Dionae are grown already knowing their native language, Rootsong. Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated, these sounds tend to sound more "natural", with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute. Emotion and intent can be understood through the pitches and speed of the sounds, with faster, lighter pitches used for happier words, and lower, slower pitches for more negatively-inclined words. Dionae are capable of comprehending and oftentimes speaking a plethora of languages found throughout the spur, although they can have some difficulties with speaking languages that require certain facial features or body parts used in motions and gestures whilst speaking. To overcome this Dionae are capable of growing or designating a Nymph to create a mimicry of what they’re missing, such as by designating a Nymph to act as a tail to assist them in speaking certain languages or using biomass to create appendages that can act as fingers for sign language.

Naming

The naming conventions of Dionae are as diverse and intricate as the beings themselves, varying significantly depending on the origin of the gestalt. Unlike other sophonts within the Orion Spur, in which there exists a conventional naming system that generally is applied to all members of the species, Dionae are deeply rooted in their experiences, emotions, actions or ideals, in which their names serve as a reflection of their identity. They are highly fluid, changing as the Dionae evolves and undergoes new experiences, and can be both literal and metaphorical in nature. A Dionae's name might stem from daily routines, significant memories of interactions with others, particular fascinations or emotions, unique locations where important events occurred, or even distinctive physical features. The broad range of inspirations indicates there exists no limit to the length or complexity of a Dionae's name, through for practical reasons, they are typically shortened to make them more manageable in written form.

Voidic Dionae

See: Voidic Proto-Culture

Voidic Proto-Culture refers to the oral traditions, behaviours, and beliefs held by feral or wild Dionae gestalts that exist within the vast expanse of open space. These gestalts, often removed from the influence of more structured and technologically advanced societies, develop a unique cultural framework shaped by the harsh and isolating conditions of their environment. Despite the vast distances and isolation inherent in space, the Voidic Proto-Culture is remarkably widespread and uniform among Dionae, indicating a deep-seated set of survival strategies and shared understandings. Among the Dionae, this proto-culture is known simply as the Voidic.

Terrestial Dionae

Unlike their voidic counterparts, terrestrial Dionae do not have a uniform culture. It is heavily dependant on the origin of the gestalt, this variation stems from the wide range of environments, societies and experiences encountered by the Dionae living on different planets or within other terrestrial settings such as the Pests of Titan Prime. As a result, the cultural practices, beliefs, and behaviours of such Dionae are as varied as the worlds they inhabit. There is a complex integration of ecological, social, and historical influences that give rise to these unique cultures across the planets of the Orion Spur.

The Eternal

Eternal Icons.
From left to right: Symbol of the Iron Eternal, symbol of the Orthodox Eternal, symbol of the Omnivirate, symbol of the Ichor Eternal.

See: The Eternal

The Eternal has spread far and wide across the Orion Spur. It is largely considered the most influential organisation within Dionae society, having branched into three different Schools of Thought that each has its own interpretation of the Eternal; ranging from ingesting blood to augmenting oneself with biotechnology to transcend into a reality with the Eternal in accordance with their faith. Othrodox Eternal is the most followed branch of the religion, followed by the Iron Eternal, and lastly the Ichor Eternal. Operating as an interstellar theocracy, headed by the Omnivirate, they call for all Dionae to follow the Eternal, and pledge themselves to it. The future of the faith is uncertain as it continues to develop and evolve from its circumstances in the Orion Spur. The majority of Dionae are well acquainted with the Eternal, with it being a facet of life in most factions. It is advised for players to familiarize themselves with it.

History

See: Dionae History

Dionae have a varied history, with three defined instances of first contact with the Skrell. Humans and the Unathi. Though these first contact situations each differ, they all led to the fundamental discovery of the species in a new capacity; the Skrell sought to use the species as a stop-gap measure as they built a new society without the incorporation of artificial intelligence, in the wake of the reign of Glorsh-Omega and the Genophage. They were integrated and subsequently became an integral component of the Nralakk Federation in the decades following their discovery. However, their ability to act as a replacement for the lost workforce of the Federation was merely one element of their abilities.

The discovery of the Rueltab Titan brought forward an era of concern regarding the presence of Dionae. A joint Human-Skrell expedition into Rueltab turned into a gruesome conflict following the destruction of the SAMV Ophion as a result of the largest conglomerate of Dionae to ever, and likely have ever existed in the Orion Spur, launched an attack on the expedition. This attack ultimately changed the view of Dionae for many within the Orion Spur, and after the attack surviving gestalts were forced into servitude to repay the Solarian Alliance reparations for their actions. The ensuing years saw Dionae proliferate across the Orion Spur as they found themselves assisting the Solarian Alliance in bolstering their colonisation forces in some instances. Following the discharge of their debt, many found themselves within the Republic of Biesel, building themselves a life from the scattered remnants of the Rueltab Titan.

The caution concerning Dionae only began to wane upon the discovery of their biological abilities to essentially terraform upon the unearthing of the species on Moghes. Though it is unknown how they came to arrive to the irradiated wastelands, their beneficial presence largely discounted any such further enquiry. In a matter of months, areas highly populated with Dionae and previously thought to be uninhabitable as a result of the overwhelming presence of radiation began to transform into many oases in the growing wasteland. Soon thereafter, Dionae found themselves embedded within some of the Unathi Clans, but also captured and forced into servitude similar to the survivors of the Rueltab Titan.

In recent times, Dionae have established themselves as a species within the Orion Spur that wishes to have presence on the interstellar stage. The Commonwealth of Hieroaetheria is one such example, as well as the Covenant of Xrim. Both are among the only known instances of communities having been created, and sustained, by Dionae. Though, the former more prominent than the latter, considering the vassalage of the Covenant of Xrim with the Nralakk Federation. Only time will tell whether they truly integrate within the greater Spur, besides merely being a population encompassed by the other factions present within the Orion Spur.

Major Factions

Primitive Sirens of Mictlan

Mictlan
Sankta Tereza System
Mictlan flag new.png
Sector: Corporate Reconstruction Zone
Capital: Arequipa
Species: Human, Skrell, Unathi, Diona, IPC
Common Languages: Tau Ceti Basic, Tradeband, Sol Common
Demonyms: Mictlani
Part of: Republic of Biesel
Formerly part of: Sol Alliance

See: Mictlan

Rooted within the emigrants from Rueltab, following the completion of their debt as a result of the Rueltab Incident, Dionae have nestled themselves within their own city of “Fallowed Meadows” in the Mictlani Sertão. However, different from other Dionae settlements across the Orion Spur, the Primitive Sirens follow an ideology of technophobic primacy, where they deny themselves the pleasures and convenience of advanced technology to ensure the preservation of the true tenets of a Dionae – connection to nature, and to themselves. Though their foundations remain the same, the Primitive Sirens have evolved their approach to their understanding, and assimilated themselves within Mictlani society, to a degree, of course. Following the cornerstone of gaining experience, the Primitive Sirens regularly leave the Fallowed Meadows and work in the surrounding Mictlani cities, most of the time forming the basis of the cities’ common labourers – construction workers, operations employees and even farmhands.

Commonwealth of Hieroaetheria

See: Hieroaetheria

Standing as a beacon of interstellar cooperation and unity amidst the vast expanse of the Spur and its political system, the Commonwealth of Hieroaetheria represents a collaborative effort to foster mutual prosperity and security for the Dionae of the planet; at its core lies a commitment to diplomatic dialogue, economic integration and collective defence, aimed at ensuring stability and progress for all member entities. Hieroaetheria is unique in that it is amongst one of the few planets within the Spur dominated primarily by Dionae, but with varying views on their existence. There currently exists three factions within the Commonwealth of Hieroaetheria; The Consortium, who strives to realize the principles of freedom, equality and fairness; The Eternal Republic of the Ekane, who are religious fanatics that do not take kindly to non-Dionae or heresy; The Union of Gla'orr, a nationalistic entity that seeks to prove the supremacy of Dionae, and the inferiority of non-Dionae.

Mourning Survivors of Rueltab

See: Rueltab

The resting place of the largest formation of Dionae, the Last Vociferation of The Superlative Consensus, a Titan-class the size of Mars. Initial contact between Humanity and the Rueltab Titan resulted in the breaking out of a conflict that led to the destruction of the latter, forced to reside on Rueltab I and perform menial work to 'pay reparations' for the damage that it had inflicted during First Contact. Rueltab I is a glorified landfill for the discarded refuse of the Solarian Alliance, the Dionae put to work scavenging anything salvageable in hopes of being relocated to more prosperous colonies within the Alliance. Many eventually were distributed across the Solarian Alliance as indentured workers, some establishing their own communities such as the Primitive Sirens of Mictlan, or the Hierophants of the Eternal Gardens. Those who remained on Rueltab, even following the collapse of the Solarian Alliance, continue attempting to pay off their reparations, likely as a result of a unified guilt present in all those originating from Rueltab.

Hierophants of the Eternal Gardens

See: Eternal Gardens

Having settled in District 11 following the discharge of their debt to the Solarian Alliance, the Hierophants of the Eternal Gardens are mostly Dionae that have elected to pursue a life in accordance with one of the three branches of the Eternal. Within the centre of Eternal Gardens exists the Eternal Temple, amongst the largest religious monuments to the faith within the entirety of the Orion Spur. The way of life within District 11 is significantly influenced by the presence of the Eternal Temple, who often seek to run humanitarian campaigns to both improve the perspective of the species, but also uplift those in close proximity to the Temple. Though not considered a 'faction' in the same way as others are, it arguably has the most influence over Dionae. The Omnivirate, the head of the theocratic order of the Eternal, deliberates on decisions that may ultimately change the direction of Dionae, seeking to insert themselves in most affairs that concern the species.

Pests of Titan Prime

See: Pests of Titan Prime

Having survived in the shadows within the Vaurcae Hiveship of Titan Prime for over half a millennia, the Pests of Titan Prime are believed to have originated from a Voidic Cetus travelling amongst the stars before colliding with the Hiveship – with stories told from the survivors of the original encounter recalling flight across clouds of hydrogen, refuelling themselves to continue their own journey before being vacuumed into the hydrogen harvesters of Titan Prime. Trapping them for the next five hundred years. They were subjected to repeated onslaughts by the Vaurcae of Titan Prime, having been forced to continuously split and reform to ensure their survival. There is a deep-rooted fear of the Vaurcae for the majority of the Pests of Titan Prime, with the arrival of Titan Prime to Tau Ceti mostly allowing them to flee and begin their lives anew elsewhere. However, there still exists a minority that have chosen to forgive the Vaurcae, and assist them in integrating themselves within the Orion Spur.

Servants of the Covenant

Covenant of Xrim
Xrim System
Covenant of Xrim Flag.png
Sector: The Estuaries
Capital: Sanctus
Species: Dionae
Common Languages: Nral'Malic and Rootsong.
Part of: Nralakk Federation

See: Covenant of Xrim

Within the deep frontier of the Nralakk Federation, the Covenant of Xrim exists in a precarious situation. Attempting to juggle their own internal strife, alongside ensuring amicable relations with its suzerain, Xrim's initial purpose significantly changed following the introduction of Dionae. With a history of religious conflict and a deep reverence to a now-departed artificial intelligence, Xrim has slowly begun to adapt to its new circumstances, at least in some regions of the planet, with others calling for an end to the Federation's control and subsequent return to their original roots. However, others call for a more systematic suppression of those calling for independence, seeking to align themselves closer to the Nralakk Federation so as to protect their positions of authority in its governance.

Indentured Wanderers of Moghes

See: Dionae in the Hegemony

Concentrated primarily within the growing nuclear wastelands of Moghes, Dionae have become a unique demographic within the sphere of influence of the Izweski Hegemony. Having first established contact in the early 2450s CE, they have sought coexistence with the Unathi, primarily Wastelanders, in which they have been used to assist in surviving the wastelands thanks to their abilities to essentially clear radiation. Though they have become integrated within some Unathi Clans, mostly the Oasis Clans, they have also become an indentured workforce not dissimilar to those in Rueltab. It is not uncommon to see Dionae being traded as objects within the Wastelands, or being used for nefarious acts.

Prisoners of the Narrows

See: The Narrows

The Narrows was a penal ship, an initial footstep for Hephaestus Industries into punitive labour. However, a cataclysmic uprising resulted in the destruction of the Narrows, with almost no survivors. The only survivors were Dionae who had been sentenced aboard the penal ship. Through repairing and expanding, Dionae would seek to claim the Narrows as their own, reclaiming the expanse of the stars as they drifted throughout it. It now serves as one of the largest 'independent' mining corporations within the Coalition of Colonies, having significantly multiplied the vessel's previous mining abilities. Though loyalty to the Narrows is uncontested, there exists subsets that do not believe that the Narrows should associate with Hephaestus Industries, but instead to forge their own path. Dionae from the Narrows that find themselves on the SCCV Horizon are typically contracted by Hephaestus Industries unless one has sought fit to desert their origin.