Qerrbalak: Difference between revisions

From Aurora Information Uplink
Jump to navigation Jump to search
RyverStyx (talk | contribs)
Added qerr'wesi
Stripes (talk | contribs)
m Reverted edit by Stripes (talk) to last revision by Triogenix
Tag: Rollback
 
(29 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Outdated (Phoron Scarcity)}}
{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Skrell Lore}}
{{Navbox Skrell Lore}}
{{toc_right}}
{{Infobox Planet
|Name = Qerrbalak
|System = Nralakk
|Image = Pixel_Planet_Qerrbalak1.png
|Sector = [[The_Orion_Spur#The_Homeworld|Homeworld]]
|Capital = Kal'lo
|Species = [[Skrell]], [[Dionae]]
|Languages = Qerr'Malic
|Demonyms = Qerrbalaki
|Nation = [[Nralakk Federation]]
}}
'''Qerrbalak''' is the fourth planet from Nralakk, and the homeworld of the skrell species. One of two habitable planets within the Nralakk system, Qerrbalak is roughly 1.8 times the size of Earth, and has a similarly oxygen-rich atmosphere. [[Skrell History|Skrell history]] begins and centers around the planet, having been the capital of the Commonwealth of the Three, and the capital of both iterations of the [[Nralakk Federation]]. Modern Qerrbalak’s industrial pollution and climate damage was repaired and its effects minimized through terraforming and ecological policies, hoping to maintain its reputation as the idyllic, warm homeworld. The city of Kal’lo is the capital of the Nralakk Federation and Qerrbalak itself, being the annual point of convergence for the Grand Council.


=Qerrbalak, the Homeworld=
Due to industrial restrictions on Qerrbalak from ecological safeguards, it lacks notable exports or production. Most of the planet’s population are Primary Numericals, Idols, and the remaining native communities that remain preserved or isolated.


Qerrbalak is the fourth planet from Nralakk, and the origin of the Skrell. One of two habitable planets within the system, comprised of various climates ranging from taigas to tropical rainforests. Qerrbalak is 1.8 times the size of Earth, and sports an atmospheric composition of 82% Nitrogen, 17% Oxygen and 1% other. Qerrbalak is currently undergoing slow terraforming efforts to reduce the damage inflicted by the Skrell during [[Skrell History| unenlightened times]].  
{{TOC Hidden}}
==History==
 
Qerrbalak’s history is recorded through most of [[Skrell_Early_History|ancient skrell history]] as they formed early societies. In the 2890s BCE, the consolidation of multiple tribes and city-states formed three major nations: the '''Tzqul Republic''', the '''Heishyu Council''', and the '''Weishqi Republic'''. By the 2450s BCE, all three nations would enter a cold war and espionage period later referred to as the '''War of the Tides'''. The War of the Tides lasted for two thousand years before ending in 984 BCE, a century after the colonies of [[Qerr%27Malic]] and [[Aliose]] were established. The nations then formed the '''Commonwealth of the Three''' in response to colonial unrest, and by 878 Qerrbalak was declared the capital of the '''Nralakk Federation'''.
 
Qerrbalak’s mounting pollution from millenia of resource extraction eventually resulted in a climate disaster, with the final expansion of the multiple nations’ industries facilitating the colonization of [[Qerr%27Malic]] as the source. Facing ecological collapse, the Commonwealth moved its industries off-planet as a final measure to Qerrbalak’s remaining biosphere. These efforts are maintained to the modern day, with terraforming efforts to undo the damage underway for the foreseeable far future.
 
During the early synthetic age, Qerrbalak suffered one of the [[Skrell_Synthetic_Age#Three_Incidents|Three Incidents]] of the era with the '''Weilshi Sea Crisis'''. In 1893, Qerrbalak’s cold fusion plant was purposely sabotaged and destroyed by its oversight AI, Vana, resulting in the deaths of three on-site engineers and major electrical grid failures. The motive behind Vana’s destruction was never uncovered, and the resulting controversy afterwards caused division within the research community across the next two centuries, eventually leading to the creation of a successor AI, [[Skrell_Synthetic_Age#Origins_of_Glorsh-Omega|Glorsh]].
 
By 2056, Qerrbalak was placed under Glorsh-Omega’s control and designated as an ecological menagerie. Glorsh-Omega would continue to oversee the terraforming project, implementing stricter ecological safeguards for Qerrbalak to be made into paradise for the AI and its collaborators. Loyal, important collaborators were placed on Qerrbalak as a reward for their efforts, being far better off in comparison to most of the Nralakk Federation. All residents on the planet were subject to extreme surveillance to ensure their loyalty while near Glorsh-Omega’s central surveillance and communications hub, and immediately ejected under any suspicion of discontent.
 
After the [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|Tri-Qyu Incident]] and the disappearance of Glorsh-Omega, Qerrbalak’s infrastructure collapsed, and rendered isolated from the rest of the Federation. Aliose was declared the interim capital of the Nralakk Federation until 2216, with Qerrbalak reinstated as the capital once more. In the modern day, Qerrbalak remains the capital and central administrative hub of the Nralakk Federation, with most labor and industry outsourced and supported by trade. Ecological protections restrict the planet from becoming self-sufficient, instead reliant on the rest of the Federation to maintain its way of life.


==Environment==
==Environment==
[[File:Jargon_IV_Base.png|thumb|360px|An unlabelled map of Qerrbalak.]]


Qerrbalak does not have much diversity in biomes, however, is perfect for the Skrell. Largely very humid, and marshy, with most of it being covered in freshwater and saltwater seas, The saline levels are lower than most seas elsewhere; which his uniquely suits the [[Skrell]], as they can safely survive in any of the seas across the Homeworld. It also has polar icecaps, where some Skrell Research Facilities are located and the Headquarters of the [[Federation Enforcement| Kala]].  
Qerrbalak is primarily humid and has the majority of its surface covered in freshwater and saltwater oceans. Most locales consist of bogs, tropics, and marshes, with [[Skrell|skrell]] having adapted to it. Qerrbalak’s mineral reserves have been exhausted after centuries of exploitation, the last reserves used to create the off-world colonies. While successful, the planet’s biosphere and climate suffered from exponential growth and its pre-space age industry, and was on the brink of ecological collapse before reforms were put in place. The ecological safeguards, known as the '''Jux’Qwi Monument''', is still enforced to this day after its formalization at the start of the terraforming and de-pollution efforts.
 
Before the Skrell entered an era of profound modernisation, Qerrbalak was rich in abundant mineral deposits - both in the planet's deep oceans and its surface. It quickly changed as the Skrell poured resources into pillaging their planet, with little regard for conservation of the resources until it was too late. Now, Qerrbalak orbits Nralakk will little resources left to extract, which prompted the erection of the Jux'Qwi Monument - a reminder that exponential growth cannot go unchecked.  


=== Regions ===


===Flora and Fauna===
Qerrbalak’s ecological specimens are most commonly found off-world and abroad, having been spread across the Nralakk Federation in an effort to create identical ecologies elsewhere. Most local life is made to integrate them, or replaced entirely. Most fauna taken abroad consists of aquatic life, and most flora are dietary staples, or hold cultural and religious significance.
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
==== Eqloq ====
==== Notable Flora and Fauna ====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
[[File:Region1.PNG|thumb|150px]]
* '''Vru'qos:''' Translating roughly to Leviathan in Basic, vru'qos are large, cetacean-esque mammals with appendages similar to headtails. They are the largest aquatic mammal on Qerrbalak, larger than Earth's blue whales, and have lifespans of six hundred years. Vru'qos are psionically sensitive, utilizing it to find mates and prey.
Eqloq lies within the western hemisphere of Qerrbalak and whose inhabitants have maintained a sheltered, agrarian lifestyle for over a thousand years. Skrell within the region are often tied to traditional values, including xenophobic ideals and a decentralized galactic presence, leading to a number of insurgent-esque ideas throughout the region’s habitation. Qroisht, Regluk'qlip, and Weuzshi are believed to have been founded after several tribes within Ocror migrated north due to various ecological factors. The region is encapsulated by Qeblak and has been so since at least since Skrell developed literacy, with some of the oldest monuments dedicated to the constellations in the entire Jargon Federation.
* '''Aqoliz:''' Aqoliz are amphibious creatures, similar to giant molluscs. They are typically found along the coasts of islands on Qerrbalak prior to their domestication, with its bulk being able to feed dozens of skrell. Their meat has an exquisite flavour tenderness when ingested by skrell, though other species avoid it due to its pungent smell.
* '''Noni-Qii:''' Translating to Sky-grazer in Basic, the noni-qii are avian fauna. Noni-qii are considered pests due to their willingness to damage crops and steal from skrell in urban areas, being described as “rats with wings” by skrell living in human space. After the near-extinction of the species in 1622 CE, the Nralakk Federation moved to restore the species due to their ecological niche, but was not intentionally released onto other planets, having become an invasive species through stowing themselves in transport ships. Federation authorities work closely with border customs to ensure that noni-qii do not escape the Federation’s borders.
* '''Dyn:''' Originally found along the freshwater river deltas of Qerrbalak, dyn have been domesticated by skrell for much of their history. Large farms are usually made in lakes, bogs and marshes that grow immense yields. Dyn’s fruit and leaves are used to create various drinks, or peeled and mashed in order to create jyalra. Dyn is typically the first seeds planted within colonies, and is a staple part of [[Skrell Cuisine|skrell cuisine]].
* '''Wulumunusha:''' A plant with mild psychotropic properties, wulumunusha naturally grows in alpine climates, typically closer to the poles. Wulumunusha’s effects produce a mild, comfortable high, but has a side effect of inducing periods of mutism from paralyzing the voicebox. It is used by both [[Skrell Faith|Qeblak]] and [[Skrell Faith| Weishii]] followers, and is said to unlock barriers to the Nlom and Srom. Outside of religious usage, wulumunusha is used as a recreational drug.
</div></div>
===Seasons===
 
The [[Nralakk Federation|Nralakk Standard Calendar]] is based on Qerrbalak’s year and season system. Qerrbalak has six months, separated into eight weeks per month, with the year lasting three hundred and thirty-six days.
 
Qerrbalak’s Qu-Paalq season has highs of up to 42° centigrade, with an average humidity of 92%. The Lu-Paalq season comparatively averages at 25° centigrade, with an average humidity of 50%. During Qerrbalak’s Lu-Paalq season, its signature tropical storms are observed, being welcomed as a form of reset for the new year.
==Economy==
 
Qerrbalak’s economic status revolves primarily around the agricultural output and service industry supporting the majority Primary Numerical populace, having greatly reduced its industrial sectors and offsetting it elsewhere. Most of the cities on Qerrbalak, save for Pa-Tup'Zlip and Eriuyushi, are supported with imports from the rest of the Federation due to being treated as an ecological reserve and privilege to live in.  


</div></div>
A special economic zone housing [[Einstein Engines]]' Federation headquarters in Kal’lo is the most unique facet of the planet’s economy, with multiple research labs existing to facilitate collaborative work between Einstein Engines and the Federation. Einstein Engines employees and administrators both are situated within the SEZ, with the menial labor supported by Kal’lo’s local workforce. Their current major project is the Wayfarer Network, which is slated to improve the Nralakk Federation’s warpgate network and lessen its dependence on phoron.


<div class="toccolours mw-collapsible mw-collapsed">
==Government==


==== Ocror ====
Qerrbalak is divided into five districts, or regions, for planetary governance and retains a planetary governor that participates within the Grand Council on Kal’lo. The current planetary governor of Qerrbalak is '''Qyal’uu Voqui''', who oversees the planet and collaborates with each region’s governors.
<div class="mw-collapsible-content">
[[File:Region2.PNG|thumb|150px]]
Existing within both the southern and western hemispheres of Qerrbalak, Ocror is considered by many as the "origin-point" of the Skrell, and offers extensive evidence as a cradle of civilization. Arqo-Wohai, the common name given to the largest impact-crater within the region, has several links as the catalyst that allowed for the evolution of life on the planet. The necessary building blocks for life likely arrived aboard the foreign body, but many also believe that it brought with it an element that allows the Zona Bovinae of species to be capable of supporting extensive psionic usage. Qe'blak'qlip, Kal'lo, Tegucigalpa, Zeshblook, and Heshy'qlip maintain an equal population of both Qeblak and Weishii followers. The region previously devoted itself to mineral extraction, and industrial manufacturing within the early days of its establishment; however, it now exists as the bureaucratic center of the Jargon Federation and hosts the Capital (Kal'lo).


</div></div>
The regions are divided as follows:


<div class="toccolours mw-collapsible mw-collapsed">
*'''Eqloq Region''' - Located in the northwest quadrant of Qerrbalak, mostly known for a typically low-impact agrarian lifestyle, which has been culturally preserved for millenia. The Eqloq region has a lengthy history with the religion of Qeblak, and has some of the oldest monuments dedicated to the Qeblak constellations.
==== Ash'Alq ====
<div class="mw-collapsible-content">
[[File:Region3.PNG|thumb|150px]]
Resting along the equator, Ash'Alq is the largest tropical island on Qerrbalak. It has maintained itself as one of the most important cultural regions throughout the entirety of the Jargon Federation; most notably, it holds the Tzqul Archives within the atoll of Ploat'nil, which collectively hosts nearly all of Skrellian history. The region began to develop a tourist economy based around these important sites. Ploat'nil, Gfua'Qrsulf, Miftaup'Nion, Duivliak'qlip and Gialock find most of their inhabitants following Qeblak, and hosts several of the largest observatory domes which are capable of viewing nearly all the constellations at any given time. The southern coast hosts a large reef, which is fiercely protected by the local government to ensure its survival. The reef is speculated by some to be the largest in the Jargon Federation, and perhaps the entire sector.


</div></div>
*'''Ocror Region'''- The southwest quadrant of Qerrbalak, Ocror is primarily known for being the contended point where all life on Qerrbalak originated within the [[Skrell_Early_History#The_Arqo-Wohai_Creation_Myth|Arqo-Wohai crater]]. Ocror also hosts the capital city of Kal’lo, and is often referred to as the point where skrell civilization began twice.


<div class="toccolours mw-collapsible mw-collapsed">
*'''Ash’Alq Region''' - Located along the planet's equator, the Ash’Alq region consists of the largest tropical island on Qerrbalak. Considered one of the most important natural and cultural landmarks within the Nralakk Federation, the island’s most notable point of interest is the [[Nralakk_Federation#The_Archive_Project|Tzqul Archive]] within the Ploat’nil Atoll, which contains the vast majority of all collective skrell knowledge. Ash’Alq has a strong tourist economy because of its status, and is granted large subsidies to maintain itself. The island is also home to the largest surviving coral reef on Qerrbalak, which is heavily regulated due to its ecological significance.
==== Crieq'Bruq ====
<div class="mw-collapsible-content">
[[File:Region4.PNG|thumb|150px]]


The most south-eastern continent, Creiq’Bruq enjoys a varied climate, fauna, and flora. Crieq’Bruq is also the newest continent, having formed geologically late in the planet’s formation. As a result, Crieq’Bruq is plagued by frequent, but mundane, earthquakes and tsunamis. Architecture on the coasts includes large drainage ditches, levees, and stilted buildings. Further into the countryside, large high-rises are built to account for the sway and destruction earthquakes may have on the land. Skrell from Crieq’Bruq are traditionally valued for their physical prowess, but also their connection to the land itself. While these Skrell still place a strong value in the stars above, they have a similar relationship with the land and the ocean. Industry is primarily agricultural and scientific, though some areas are difficult to inhabit due to the threat of geological instability.
*'''Crieq’Bruq Region''' - The Crieq’Bruq region consists of the southeastern continent of Qerrbalak, which is ecologically varied and boasts diverse life. The continent formed late into the planet's formation, is more tectonically active. The infrastructure within the region is heavily influenced by this, with most buildings being built low to the ground, and few high-rises being built to account for the frequent and destructive earthquakes. Industry is scarce in the Crieq’Bruq region, mostly devoted towards agriculture or research.


</div></div>
*'''Ucra Region''' - Named after the Ucra Crater, the region consists of both an atoll located in the northern hemisphere, and one of the deepest underwater regions on Qerrbalak. The Ucra Region is isolated from the other regions of Qerrbalak, with most settlements having long generational ties to the area. Most of the region’s populace are considered insular, and consist entirely of Axiorii skrell. Attempts to migrate skrell from other regions are met with resistance, with the planetary government adopting a gradual approach method to integrating outsiders into the region. Ucra has a strong maritime tradition, with most of its economy relying on fishing exports.
==Culture and Demographics==


<div class="toccolours mw-collapsible mw-collapsed">
Qerrbalak’s position as the sole non-colony exempted it from the basis of the monoculture put on all of the Nralakk Federation’s colonies, made obvious by the clear divide between groups on the planet. Two primary examples are the more progressive and modern skrell society that has formed since the Nralakk Federation, and the more insular, traditionalist societies within the Ucra region or Eriuyushi. Qerrbalak’s divisions are ultimately still loyal to the Federation no matter their position, though most within the traditionalist settlements are mainly concerned with preservation of Qerrbalak’s native cultures, and practicing the traditional living methods that  have existed for millenia. The Nralakk Federation has officially adopted a policy of non-interference with these local cultures, providing assistance where possible, but otherwise allowing them to exist as separate, unique societies. Despite this official position, the Federation has slowly moved to gradually modernize these societies, with the state-owned enterprises establishing their industries and importing outside workers as a means to further integrate these communities.
==== Ucra ====
<div class="mw-collapsible-content">
[[File:Region5.PNG|thumb|150px]]


Ucra is a geological atoll that was formed after a large-scale impact event early in Skrell history. The Ucra crater is considered by most to be the deepest underwater pit on the planet. The atoll surrounding the pit is Ucra proper, and are home to various Skrell aboriginals who have a long history of ocean worship. Moreover, most of the Ucra settlements in the Jargon Federation are still governed by people who have long generational ties to Ucra. As a result, citizens here are sometimes xenophobic and wary of outsiders. Ucra cuisine consists of many delicacies from the sea, including pickled urchin, flayed mollusk, and roasted seaweed. Some villages lie a few miles out along the coast, anchored to the sea floor.
As Qerrbalak is the homeworld and capital of skrell society, it is the most well-developed planet within the Nralakk Federation. Living on Qerrbalak is seen as a privilege, with strict requirements for those who are interested in immigrating: skrell are required to be Primary Numericals, while vaurcae and dionae are additionally required to be renowned scientists or cultural idols. Qerrbalak maintains a more sophisticated surveillance network on its populace and issues harsher punishments for criminal offenses, all for the purpose of maintaining its image of providing the best quality of life in Federation space.
===Holidays===


</div></div>
*'''Nral'viq''' - While already celebrated across the Nralakk Federation, [[Skrell_Culture#Nral'viq|Nral’viq]], or '''Federation Week''', is uniquely celebrated on Qerrbalak. ‘Origin’, the annual pilgrimage performed as part of Nral’viq, is performed by skrell across the Federation, with most of the planet’s revenue from tourism coming from pilgrims visiting its beaches.


==Calendar==
*'''Haqm’maaq''' -  Taking place in the last month of Qerrbalak’s Qu-Paalq season, the '''The Tadpole Trials''' consists of multiple competitions for its youth. The Nralakka Federation organises regional competitions for younger skrell to participate in, with the regional winners participating in a grand finale in the capital of Kal’lo. The winner of the finale is awarded a major bonus to their Social Compatibility Index rating, with their quya similarly rewarded. Haqm’maaq’s intent is to foster quyas to teach their children skills outside of what they’d typically learn through education, in the hopes of enriching them and allowing a more diverse base of skills. Subjects tested during the trials include philosophical debate, art and creative skills, culture, and physical skill.
Long before Skrell had formed the first proto-cities, they looked to the stars for guidance and enlightenment. It lit a desire of curiosity in the Skrell prompting the species to probe, query and investigate the planet they called home, Qerrbalak. The inquisitive nature of the Skrell gave rise to the early development of the Nral-oqq (Nrallak Year) and subsequent development of a chart depicting the days (‘viq), weeks (‘viqi), and months (-qog) of the year (-oqq).


Due to Qerrbalaks relative proximity to Nrallak, and axial tilt, the Nral-oqq has been devised into six months that each harbour 48 days - resulting in a total year being 288 days in length. One Nral-oqq is equal to 1.18 Solarian Years.  
===Demographics and Aliens===
[[file:QerrbalakDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Qerrbalak.]]


====Seasons====
Qerrbalak has an Axiori majority due to the number of underwater settlements, though the planet still has a notable Xiialt populace due to being the homeworld. Thanks to hundreds of generations of both Axiori and Xiialt skrell living together, Qerrbalak boasts the highest population of Xiiori skrell within the Nralakk Federation.
Nral-oqq has been split into two seasons; Qu-Paalq and Lu-Paalq, each respectively meaning Warm Currents and Cold Currents. Temperatures, and humidity, will commonly spike during Qu-Paalq - with some days reaching 42°C with a humidity index cap of 92%. On the other end of the spectrum, Lu-Paalq is associated with cooler weather prevailing, however, an increased probability of massive tropical storms to develop. The development of the Skrell has mostly accommodate the humongous storms, with some even welcoming them as a way to ‘reset’ Qerrbalak for the upcoming Nral-oqq. Temperatures will dip to usually 25°C and a humidity index that will cap at 50%.  


====Months====
Because Qerrbalak holds no major significance within the Federation, outside of its role as the bureaucratic centre of the Federation and its cultural heritage, there are few other species on the planet. Humans are entirely relegated to the Einstein Engines SEZ in Kal’lo, while Diona functionaries and Primary Numericals make up the majority of the non-skrell population on Qerrbalak.
The six months that form the Nral-oqq have guided Skrell for millennia - usually revolving around the most prevalent constellation spotted at the time of the calendar’s formation. Each month is divided into eight weeks. The current iteration of the Nral-oqq is commonly adapted to other planets inhabited by the Skrell for it to be accurate.  


*'''Slaq-qog''', the first month of the Nral-oqq. Slaq-qog also falls in Qu-Paalq, with the months average temperature capping usually around 37°C which is accompanied by lower than average humidity index of 64% due the month following the end of Lu-Paalq. The most prominent constellation in Slaq-goq is the [[Skrell Faith| Hatching Egg]], a good indication of what is supposed to be felt during Slaq-qog. [[Skrell]] are expected to undertake new hobbies, or explore out their comfort zone during Slaq-qog.  
Skrell make up '''97%''' of the total population of Qerrbalak. The percentages below are of the '''skrell''' population only.


*'''Avroxi-qog''', the second month of the Nral-oqq. Following the prior months, Avroxi-qog falls into Qu-Paalq, with a slight increase from Slaq-qog’s average temperature and humidity index - 39°C and 72%. The [[Skrell Faith| Qu’Poxii]] is the brightest set of stars during Avroxi-qog, also coincidentally the month in which most Skrell will lay their eggs so that they may hatch during Slaq-qog. During the early weeks of Avroxi-qog, Skrell are encouraged to couple, and form Quya - adding to the romantic atmosphere of Avroxi.
*40% Axiori
*37% Xiialt
*23% Xiiori


*'''Phaka-qog''', the third month of Nral-oqq. The first half falling in Qu-Paalq, whilst the second half occurs during Lu-Paalq - which has resulted in varying average temperatures and humidity indexes. It commonly will start hot, humid and moist bur as the months continues will allow cooler weather to prevail - but also for tropical storms to occur. The most prominent constellation during Phaka-qog is the [[Skrell Faith| Stormcloud]], a good representation of what is coming. Most Skrell will begin preparing their abodes for the upcoming storms, but also prepare themselves.  
Non-skrell make up '''3%''' of the total population of Qerrbalak. The percentages below are of the '''non-skrell''' population only.


*'''Xepus-qog''', the fourth month of Nral-oqq. Falling into Lu-Paalq, Xepus-qog usually has a much larger dip in temperatures than Phaka-qog - an average of 32°C and a 51% humidity index. The bulk of the tropical storms that plague Qerrbalak occurring during Xepus, complimented by the tides shifting and resulting the various coastal regions being submerged for days at a time. The most prominent constellation during Xepus-qog is the [[Skrell Faith| Island]]. In bygone times, the Skrell typically migrated to higher lands, however, in modern times majority of the coastal cities are outfitted with domes that will encompass the city during its submerging. Skrell are encouraged to reflect on themselves during Xepus-qog.
*97% Diona
*3% Human


*'''Yonio-qog''', the fifth month of Nral-oqq. Much like Xepus-qog, Yonio-qog occurs during Lu-Paalq, evident by its further decreased average temperature and humidity index - respectively sitting at 25°C and 46%. Whilst the tides again retreat to their position before Xepus-qog, the tropical storms become much more severe during Yonio-qog. The most prominent constellation of Yonio-qog is the [[Skrell Faith| Gnarled Tree]]. Nearing the final stretch of Nral-oqq, Skrell commence annual traditions during this period, mostly revolving around their Quya.  
==Major Cities and Landmarks==
[[File:Jargon Cities FINAL.png|thumb|360px|A map of Qerrbalak and its cities.]]
<div class="toccolours mw-collapsible mw-collapsed">
===Kal'lo===
<div class="mw-collapsible-content">
'''Kal'lo''' is the capital of both the Nralakk Federation and of Qerrbalak. The city functions as the bureaucratic center of the Federation as a whole, with most high-level political decisions and diplomacy facilitated there. While the [[Nralakk_Federation#Grand_Council|Grand Council]] utilises subspace communications for the majority of their meetings, they are expected to return to Kal’lo for the annual Council meeting.


*'''Loroq-qog''', the sixth and final month of Nral-oqq. The last month in which Lu-Paalq continues, as well as the dissipating of most of the tropical storms which results in increased travel as the circumstances become safer. Temperatures, as well as the humidity index, increase slightly - approaching 34°C  and 57% quickly. The most prominent constellation is actually the [[Skrell Faith| Void]], a chilling reminder to the Skrell that despite surviving the year many did not.  
Kal’lo’s buildings are primarily governmental offices and state-owned enterprise coordination centers, with very little space provided for residential districts on the outskirts of the city. The most notable landmark within the city is '''Kal'lo Square''', where a memorial is dedicated to the first Grand Councillor, [[Notable_Skrell#Tiipis_Yla|'''Tiipis Yla''']]. Tiipis Yla is best known for their proposed blanket ban on artificial intelligence, a proposal that won them the election.


==Points of Interest==
Kal’lo has the largest concentration of Xiialt skrell on the planet, with over 80% of skrell within the city being Xiialt. The majority of Axiori and Xiiori skrell that live within Kal’lo can be found in the outskirts of the city, closer to the nearby bodies of water.
===Landmarks===
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
====Tzqul Archive====
===Qwklip===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Tzqul Archive''', a facility that houses a vast majority of [[Skrell History]]. It was encrypted by [[Skrell History| Glorsh-Omega]] shortly before it disappeared and has yet to be unlocked. In 2461, a Skrell attempted to break the encryption through [[Warbling : The Musical| illegal means]], which resulted in the Archive commencing various actions that had never been observed before - as well as begin glowing a hue of maroon.
 
'''Qwklip''' is located on the coast of Qerrbalak’s main southern island. Qwklip is dedicated to research, and boasts cutting edge research facilities and [[Skrell_Faith#Qeblak|observatory domes]]. Most skrell living within the city are recognised scientists and researchers, with the most [[Skrell_Culture#Primary_Numericals|Primary Numericals]] living within it out of every city on the planet. Because of the Index disparity and its specialization, Qwklip relies heavily on imported goods from other regions.
Qwklip’s reputation resulted in many intellectuals within the Nralakk Federation hoping to retire their careers within the city to focus on personal projects. Most of Qwklip’s residents rarely leave the city, with most relocations due to failing to meet the minimum Index rating to stay.
 
With the integration of [[Diona_in_the_Federation|dionae]], Qwklip has seen a fair number of high-rating gestalts move to Qwklip after establishing themselves as recognised scientists. Though only totaling in the dozens, the dionae living here are considered some of the brightest of the species.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Oibuish===
<div class="mw-collapsible-content">
The city of '''Oibuish''' is infamously the location of the [[Skrell_Synthetic_Age#Weilshi_Sea_Crisis|Weilshi Sea Crisis]], which resulted in the detonation of its cold fusion plant from its artificial intelligence going rogue. The city is often used as an example of what the unregulated AI in human space are capable of, with Oibuish still extensively damaged by the Weilshi Cold Fusion Plant’s detonation sinking parts of the city. The mineral-rich soil produced after the crisis contributed to the revival of Oibuish, with its economy recovering through harvesting the mineral load.


The AI’s actions during the Weilshi Sea Crisis left the inhabitants of Oibuish deeply opposed to synthetics, notably taking a stance considered hardline when compared to the average Federation citizen. This is visible in the lack of automation in its industries, uniquely separated from the rest of Qerrbalak, with skrell from Oibuish being seen as more physically fit compared to elsewhere as a result.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
====Mount Haq'Xaq====
===Pa-Tup'Zlip===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Mount Haq'Xaq''', a dormant volcano located southwest of Gialok. Mount Haq'Xaq was said to have last erupted in '''601 CE''', and is due for another one in the coming years; thousands flock to monitor the seismic activity surrounding the region, even more sit of the edge of their seats in hopes of watching the eruption unfold - possibly the last Skrell to watch Haq'Xaq spill across the area. It has measured to be over 5000m high, almost as large as Mount Everest on [[Earth]].
The village of '''Pa-Tup'Zlip''' resides in the northern ice caps of Qerrbalak, established early in Skrell history. Little has since changed even in the modern times, being the slowest to adopt outside methods and technology. Living on the polar icecap is difficult to the skrell residing within Pa-Tup’Zlip, with Lu-Paalq season’s temperatures dropping to nearly -30° centigrade. Residing mainly in structures made of compact ice and snow, the residents of the village are viewed as staunchly traditionalist and resistant to change. No real industry exists within it, and most live in a traditionally tribal society that seeks sustenance from fishing in the icy waters of the arctic region.
 
Skrell from the region typically weigh more and have more prominent fat stores, with larger headtails adapted to covering their heads for warmth. These are considered unique adaptations, which allows them to survive the freezing cold of the arctic region. Recent years have seen the Pa-Tup'Zlip peoples accepting aid from Kal'lo as the resources within their ancestral hunting grounds dwindle, attributed to the ecological damage Qerrbalak and climate change before safeguards were put in place. While welcomed as a sign of the settlement accepting the Nralakk Federation, some view this as an unfortunate reality of their situation rather than a cause for celebration.
 
The settlement is also the only major landmark near the headquarters of the [[Skrell_Politics#Federation_Enforcement|Kala]] branches. Established somewhat close to Pa-Tup’Zlip, the Kala headquarters is home to the most senior officials from multiple Kala branches, as well as a training ground for arctic survival.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Qerr'wesi===
<div class="mw-collapsible-content">
'''Qerr’wesi''' is one of the oldest cities of Qerrbalak, with archaeological evidence suggesting that it is one of the earliest cities formed by '''Ranaera Skrellis'''. The city itself is located in the middle of the Tuz’qlip Ocean, close to the ocean’s floor.


===Prominent Cities and Settlements===
The area surrounding Qerr’wesi consists of trenches and ravines, with dig sites and archaeological sites being common. Qerr’wesi itself resides in a large underwater cave network, where the original hunter-gatherer society once lived. Adorning the walls of this cave network are extensive engravings detailing proto-skrell society and their lives, though legible markings are rare. Great care is taken to preserve any remnants of the cave settlements and wall carvings, with the famous '''Cave of Ranaera''' being the most well-preserved publicly accessible cave to date.
 
Much of the city’s modern architecture is built on top of the original Qerr’wesi, with buildings and transportation lines carved into the sea trenches. The higher parts of the city are reserved due to being seen as a luxury, with residential areas built on top of the city’s trenches being reserved for [[Skrell_Culture#Social_Credit_System|Primary Numericals]]. The Index rating requirement decreases with lower regions of Qerr’wesi, with the ocean floor area considered a slum inhabited by Tertiary Numericals, or lower-end Secondary Numericals. Due to being entirely underwater, the majority skrell in the lower sections of Qerr’wesi are Axiori skrell, who are better suited to work in the depths.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
====Qerr'wesi====
===Eriuyushi===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
The area surrounding '''Qerr'wesi''' is littered with various trenches and ravines. Qerr'Wesi is also speculated to be the birthplace of the early '''Ranaera Skrellis''' with archeological artifacts being studied even to this day. Qerr'wesi is one of the top cities for archeologists due the rich environment of artifacts amongst the various trenches and ravines. Originally a hunter-gatherer society, the members of Qerr'wesi lived in underwater caves; adorning the wall with various carvings and markings. Great care is taken to preserve any remaining cave settlements with the most famous example being the '''Cave of Ranaera''' in the city center. Due to the depths of the city '''(5 KM)''' Qerr'wesi is inhabited mainly by Axiori but many Skrell, both Axiori and Xiialt alike, who are historically inclined will plan vacations to Qerr'wesi. Because of this, a large portion of Qerr'wesi's income comes from tourism.


Today much of the architecture within the city is built into the ravine walls of Qerr'wesi with whole buildings and roadways being carved into the rock. The top of the trenches are considered prime real estate for both business and residential buildings alike. A "penthouse" in a Qerr'wesi trench is reserved for those with high [[Skrell_Culture#Social_Credit_System|social credit]]- often only offered to those with an 8 or higher. Much of the ravine floor is filled with industrial scrap and waste making those who live closer to the bottom of Qerr'Wesi's trenches some of the poorest individuals of the city; as a consequence, they often take menial jobs and join the general labor forces of Qerr'wesi.
'''Eriuyushi''' is referred to as the glowing gem of Qerrbalak, located in a lush, bioluminescent kelp forest that spans the seafloor to the surface. The plant growth is thick enough in most regions that causes it to be visible from orbit. First settled when the '''Ranaera Skrellis''' of Qerr’wesi migrated eastwards, Eriuyushi became a permanent settlement due to its natural beauty and abundance of wildlife. The main economy of Eriuyushi is agricultural, with most who live in the city either managing or working in one of Eriuyushi’s '''Aqoliz''' ranches and the many kelp farms in the region.
 
Eriuyushi has been mostly populated by Axiori for most of its existence, with only the expansion of state-owned enterprises, bringing in Xiialt employees to manage the resorts and other specialized industries. Many of the original Axiori natives feel displaced by the expansion, with ranches and farms reclaimed for modern industrial agriculture and husbandry methods. Despite this, the city has succeeded in its expansion, and is one of the best-performing cities on Qerrbalak as a result of the development and adoption of industrial farms and luxury resorts. The original Axiori population has slowly dwindled in light of this, with an even split between Axiori, Xiialt, and Xiiori skrell.
</div></div>
</div></div>
[[File:Jargon_IV_Base.png|left|thumb|300px|A map of Jargon IV (Qerrbalak), unlabelled to show the terrains and landmasses.]][[File:Jargon Cities FINAL.png|thumb|center|300px|A map of Jargon IV (Qerrbalak), labelled to show points of interest.]]
<div class="toccolours mw-collapsible mw-collapsed">
===Xy'laxi===
<div class="mw-collapsible-content">


==Fauna and Flora==
A more recent city on Qerrbalak, '''Xy'laxi''' is an underwater industrial powerhouse and mineral extraction site. Xy’laxi is a sister city to Oibuish in terms of specialization, with both dedicated to mining and material refinement. Xy’laxi is an insular city, though less so than Pa-Tup’Zlip or Ucra region settlements, with those moving to the city met with suspicion and avoidance. As a result, the city maintains a majority Axiori population, helped by a disinterest in new residents due to heavy industrial pollution. Neighbouring cities, such as Eriuyushi, have called for investigations into Xy’laxi’s waste and pollution management, with many rebuking the city for its apathy towards Qerrbalak's environmental policy.
===Fauna===
</div></div>
====Vru'qos (Leviathon)====
<div class="toccolours mw-collapsible mw-collapsed">
the Vru'qos, or Leviathon, is a large aquatic cetacean-like mammal. Resembling a Blue Whale, with appendages similar to the Skrell headtails, it can reach up to 40 meters (131 feet) and weigh up to 367 tonnes (404 tons). It is one of the largest animals on Qerrbalak, as well as the eldest - with their lifespans capable of reaching up to six hundred years. The Vru'qos has shown psionic capabilities, utilizing it to find mates and smaller aquatic animals to feed on.  
===Major Landmarks===
<div class="mw-collapsible-content">
The '''Tzqul Archive''' is a facility that functions as a repository of [[Skrell History|skrell history]] and knowledge, and was encrypted by [[Skrell History|Glorsh-Omega]] that persists to this day. In 2461, an attempt to break the encryption through [[Warbling : The Musical|illegal methods]], resulting in the archive to exhibit strange behavior. The unlocking of the Tzqul Archive is the basis of the [[Nralakk_Federation#The_Archive_Project|The Archive Project]]’s goals, with an effort to decentralize the collective knowledge of skrell history and to recover what knowledge is hidden within the Tzqul Archive.


[[File:Vru'qos.jpg|right|330px|thumb|The Vru'qos stick close to the surface, but have been spotted close to the bottom of the various oceans across Qerrbalak.]]
'''Mount Haq'Xaq''', a dormant volcano located southwest of Gialok. Mount Haq'Xaq last erupted in '''601 CE''', and is projected to erupt again by '''2470'''. Tourists visit Mount Haq’Xaq every year in the hopes of witnessing an early eruption. Mount Haq’Xaq is also one of the tallest mountains on Qerrbalak, roughly as tall as Mount Everest on Earth.


====Aqoliz (Mollusk)====
'''The Ruins''' is a collective name given to the ruins of four cities found across the southern hemisphere of Qerrbalak: '''Jrugl’Qlip''', '''Xyla''', '''Juerlduern''', and '''Wleshi'''.
The Agoliz, or Mollusk, are amphibias creatures similar in appearance to giant Snails that typically were found along the coasts of the various island dotting the seas of Qerrbalak before their domestication. Capable of reaching 1.8 metres (5'9 feet) in length, and a weight of 12 tonnes (13.2 tons), the species provides dozens of Skrell with vital nutrients after they've been culled. They are said to have an exquisite flavour and tender feel when ingested by the Skrell - other species usually going out of their way in avoiding it due to its horrific aroma.  


====Noni-Qii (Sky Grazer)====
The city of '''Juerlduern''' is the oldest of the four cities, estimated to be one of the oldest established outside of the '''Ocror Region''' predating the Commonwealth of the Three’s constituent nations. Archaeological sites span across its ruins, and are dedicated to understanding the city’s past and apparent abandonment, though no concrete theories have been pushed forward.
The Noni-Qii, or Sky Grazer, a type of avian fauna that inhabits the skies of Qerrbalak - infamous due to their pest-like nature. Similar to a Mantaray, but on a much smaller scale; reaching up to 1 meter (3 feet) and weighing only 7 kilogrammes (15.4 pounds). Their small stature has allowed for the species to easily get between Dyn and Wulumunusha bushes and pick their ripe bearings. After the near-extinction of the species in '''1622 CE''', the Federation began a programme to increase their numbers once again - prompting a revival of the species that continues to prey on the Skrell plantations.  


===Flora===
The cities of '''Jrugl’Qlip''' and '''Xyla''' are modern additions, having been destroyed during the Glorsh-Omega period. Both Jrugl’Qlip and Xyla were considered designated holding areas for potential settlers to Qerrbalak, with Glorsh-Omega’s collaborators invited to stay at one of both cities for a probationary period before being given permanent residence on the planet. For no known reason towards the end of Glorsh-Omega’s rule, Glorsh-Omega ordered the cities destroyed. The remains of both cities are now preserved as heritage sites, and serves as a reminder that even collaborators were not safe under the AI.
====Dyn====
First found along the river deltas across Qerrbalak, Dyn has since been domesticated by the Skrell. Plantations can typically be found in various lakes, bogs and marshes that grow hundreds of kilometres worth of the plant. Dyn is typically used to create various drinks, or peeled and then mashed in order to create a delightful meal known as Jyalra. Dyn is typically the first seeds planted in colonies, and has become a staple part of [[Skrell Cuisine]].


====Wulumunusha====
The '''Wleshi Ruins''' consist of enigmatic structures that are presumed to be cities or large settlements, with few surviving buildings or records found. Most notable of the Wleshi ruins is a subterranean lake underneath the potential center of the Wleshi settlement, which is assumed to be a Weishii sanctuary.
Wulumunusha naturally grows in alpine climates, typically closer to the poles of the Homeworld. With roughly only a dozen or so plantations dedicated to the growth of the plant, prices tend to skyrocket when out of season. It is used by both [[Skrell Faith| Qeblak]] and [[Skrell Faith| Weishii]] followers, and is said to unlock barriers to both Nlom and Srom. Outside of religious usage, Wulumunusha has also managed to gain a  nefarious reputation especially since a gene-spliced sample, that supposedly originated on [[Mars]], has begun to be introduced across the Federation.
</div></div>
{{Navbox Skrell Lore}}
{{Navbox Lore}}
[[Category:Skrell]]
[[Category:Planets and Systems]]

Latest revision as of 06:25, 28 October 2025

▶ This wiki page is currently behind the Phoron Scarcity update ◀

Information concerning phoron or the phoron scarcity may be outdated, lacking or unsatisfactory. Questions related to the phoron rework can be raised on Lore Discord.

Qerrbalak
Nralakk System
Sector: Homeworld
Capital: Kal'lo
Species: Skrell, Dionae
Common Languages: Qerr'Malic
Demonyms: Qerrbalaki
Part of: Nralakk Federation

Qerrbalak is the fourth planet from Nralakk, and the homeworld of the skrell species. One of two habitable planets within the Nralakk system, Qerrbalak is roughly 1.8 times the size of Earth, and has a similarly oxygen-rich atmosphere. Skrell history begins and centers around the planet, having been the capital of the Commonwealth of the Three, and the capital of both iterations of the Nralakk Federation. Modern Qerrbalak’s industrial pollution and climate damage was repaired and its effects minimized through terraforming and ecological policies, hoping to maintain its reputation as the idyllic, warm homeworld. The city of Kal’lo is the capital of the Nralakk Federation and Qerrbalak itself, being the annual point of convergence for the Grand Council.

Due to industrial restrictions on Qerrbalak from ecological safeguards, it lacks notable exports or production. Most of the planet’s population are Primary Numericals, Idols, and the remaining native communities that remain preserved or isolated.


Contents

History

Qerrbalak’s history is recorded through most of ancient skrell history as they formed early societies. In the 2890s BCE, the consolidation of multiple tribes and city-states formed three major nations: the Tzqul Republic, the Heishyu Council, and the Weishqi Republic. By the 2450s BCE, all three nations would enter a cold war and espionage period later referred to as the War of the Tides. The War of the Tides lasted for two thousand years before ending in 984 BCE, a century after the colonies of Qerr'Malic and Aliose were established. The nations then formed the Commonwealth of the Three in response to colonial unrest, and by 878 Qerrbalak was declared the capital of the Nralakk Federation.

Qerrbalak’s mounting pollution from millenia of resource extraction eventually resulted in a climate disaster, with the final expansion of the multiple nations’ industries facilitating the colonization of Qerr'Malic as the source. Facing ecological collapse, the Commonwealth moved its industries off-planet as a final measure to Qerrbalak’s remaining biosphere. These efforts are maintained to the modern day, with terraforming efforts to undo the damage underway for the foreseeable far future.

During the early synthetic age, Qerrbalak suffered one of the Three Incidents of the era with the Weilshi Sea Crisis. In 1893, Qerrbalak’s cold fusion plant was purposely sabotaged and destroyed by its oversight AI, Vana, resulting in the deaths of three on-site engineers and major electrical grid failures. The motive behind Vana’s destruction was never uncovered, and the resulting controversy afterwards caused division within the research community across the next two centuries, eventually leading to the creation of a successor AI, Glorsh.

By 2056, Qerrbalak was placed under Glorsh-Omega’s control and designated as an ecological menagerie. Glorsh-Omega would continue to oversee the terraforming project, implementing stricter ecological safeguards for Qerrbalak to be made into paradise for the AI and its collaborators. Loyal, important collaborators were placed on Qerrbalak as a reward for their efforts, being far better off in comparison to most of the Nralakk Federation. All residents on the planet were subject to extreme surveillance to ensure their loyalty while near Glorsh-Omega’s central surveillance and communications hub, and immediately ejected under any suspicion of discontent.

After the Tri-Qyu Incident and the disappearance of Glorsh-Omega, Qerrbalak’s infrastructure collapsed, and rendered isolated from the rest of the Federation. Aliose was declared the interim capital of the Nralakk Federation until 2216, with Qerrbalak reinstated as the capital once more. In the modern day, Qerrbalak remains the capital and central administrative hub of the Nralakk Federation, with most labor and industry outsourced and supported by trade. Ecological protections restrict the planet from becoming self-sufficient, instead reliant on the rest of the Federation to maintain its way of life.

Environment

An unlabelled map of Qerrbalak.

Qerrbalak is primarily humid and has the majority of its surface covered in freshwater and saltwater oceans. Most locales consist of bogs, tropics, and marshes, with skrell having adapted to it. Qerrbalak’s mineral reserves have been exhausted after centuries of exploitation, the last reserves used to create the off-world colonies. While successful, the planet’s biosphere and climate suffered from exponential growth and its pre-space age industry, and was on the brink of ecological collapse before reforms were put in place. The ecological safeguards, known as the Jux’Qwi Monument, is still enforced to this day after its formalization at the start of the terraforming and de-pollution efforts.


Flora and Fauna

Qerrbalak’s ecological specimens are most commonly found off-world and abroad, having been spread across the Nralakk Federation in an effort to create identical ecologies elsewhere. Most local life is made to integrate them, or replaced entirely. Most fauna taken abroad consists of aquatic life, and most flora are dietary staples, or hold cultural and religious significance.

Notable Flora and Fauna

  • Vru'qos: Translating roughly to Leviathan in Basic, vru'qos are large, cetacean-esque mammals with appendages similar to headtails. They are the largest aquatic mammal on Qerrbalak, larger than Earth's blue whales, and have lifespans of six hundred years. Vru'qos are psionically sensitive, utilizing it to find mates and prey.
  • Aqoliz: Aqoliz are amphibious creatures, similar to giant molluscs. They are typically found along the coasts of islands on Qerrbalak prior to their domestication, with its bulk being able to feed dozens of skrell. Their meat has an exquisite flavour tenderness when ingested by skrell, though other species avoid it due to its pungent smell.
  • Noni-Qii: Translating to Sky-grazer in Basic, the noni-qii are avian fauna. Noni-qii are considered pests due to their willingness to damage crops and steal from skrell in urban areas, being described as “rats with wings” by skrell living in human space. After the near-extinction of the species in 1622 CE, the Nralakk Federation moved to restore the species due to their ecological niche, but was not intentionally released onto other planets, having become an invasive species through stowing themselves in transport ships. Federation authorities work closely with border customs to ensure that noni-qii do not escape the Federation’s borders.
  • Dyn: Originally found along the freshwater river deltas of Qerrbalak, dyn have been domesticated by skrell for much of their history. Large farms are usually made in lakes, bogs and marshes that grow immense yields. Dyn’s fruit and leaves are used to create various drinks, or peeled and mashed in order to create jyalra. Dyn is typically the first seeds planted within colonies, and is a staple part of skrell cuisine.
  • Wulumunusha: A plant with mild psychotropic properties, wulumunusha naturally grows in alpine climates, typically closer to the poles. Wulumunusha’s effects produce a mild, comfortable high, but has a side effect of inducing periods of mutism from paralyzing the voicebox. It is used by both Qeblak and Weishii followers, and is said to unlock barriers to the Nlom and Srom. Outside of religious usage, wulumunusha is used as a recreational drug.

Seasons

The Nralakk Standard Calendar is based on Qerrbalak’s year and season system. Qerrbalak has six months, separated into eight weeks per month, with the year lasting three hundred and thirty-six days.

Qerrbalak’s Qu-Paalq season has highs of up to 42° centigrade, with an average humidity of 92%. The Lu-Paalq season comparatively averages at 25° centigrade, with an average humidity of 50%. During Qerrbalak’s Lu-Paalq season, its signature tropical storms are observed, being welcomed as a form of reset for the new year.

Economy

Qerrbalak’s economic status revolves primarily around the agricultural output and service industry supporting the majority Primary Numerical populace, having greatly reduced its industrial sectors and offsetting it elsewhere. Most of the cities on Qerrbalak, save for Pa-Tup'Zlip and Eriuyushi, are supported with imports from the rest of the Federation due to being treated as an ecological reserve and privilege to live in.

A special economic zone housing Einstein Engines' Federation headquarters in Kal’lo is the most unique facet of the planet’s economy, with multiple research labs existing to facilitate collaborative work between Einstein Engines and the Federation. Einstein Engines employees and administrators both are situated within the SEZ, with the menial labor supported by Kal’lo’s local workforce. Their current major project is the Wayfarer Network, which is slated to improve the Nralakk Federation’s warpgate network and lessen its dependence on phoron.

Government

Qerrbalak is divided into five districts, or regions, for planetary governance and retains a planetary governor that participates within the Grand Council on Kal’lo. The current planetary governor of Qerrbalak is Qyal’uu Voqui, who oversees the planet and collaborates with each region’s governors.

The regions are divided as follows:

  • Eqloq Region - Located in the northwest quadrant of Qerrbalak, mostly known for a typically low-impact agrarian lifestyle, which has been culturally preserved for millenia. The Eqloq region has a lengthy history with the religion of Qeblak, and has some of the oldest monuments dedicated to the Qeblak constellations.
  • Ocror Region- The southwest quadrant of Qerrbalak, Ocror is primarily known for being the contended point where all life on Qerrbalak originated within the Arqo-Wohai crater. Ocror also hosts the capital city of Kal’lo, and is often referred to as the point where skrell civilization began twice.
  • Ash’Alq Region - Located along the planet's equator, the Ash’Alq region consists of the largest tropical island on Qerrbalak. Considered one of the most important natural and cultural landmarks within the Nralakk Federation, the island’s most notable point of interest is the Tzqul Archive within the Ploat’nil Atoll, which contains the vast majority of all collective skrell knowledge. Ash’Alq has a strong tourist economy because of its status, and is granted large subsidies to maintain itself. The island is also home to the largest surviving coral reef on Qerrbalak, which is heavily regulated due to its ecological significance.
  • Crieq’Bruq Region - The Crieq’Bruq region consists of the southeastern continent of Qerrbalak, which is ecologically varied and boasts diverse life. The continent formed late into the planet's formation, is more tectonically active. The infrastructure within the region is heavily influenced by this, with most buildings being built low to the ground, and few high-rises being built to account for the frequent and destructive earthquakes. Industry is scarce in the Crieq’Bruq region, mostly devoted towards agriculture or research.
  • Ucra Region - Named after the Ucra Crater, the region consists of both an atoll located in the northern hemisphere, and one of the deepest underwater regions on Qerrbalak. The Ucra Region is isolated from the other regions of Qerrbalak, with most settlements having long generational ties to the area. Most of the region’s populace are considered insular, and consist entirely of Axiorii skrell. Attempts to migrate skrell from other regions are met with resistance, with the planetary government adopting a gradual approach method to integrating outsiders into the region. Ucra has a strong maritime tradition, with most of its economy relying on fishing exports.

Culture and Demographics

Qerrbalak’s position as the sole non-colony exempted it from the basis of the monoculture put on all of the Nralakk Federation’s colonies, made obvious by the clear divide between groups on the planet. Two primary examples are the more progressive and modern skrell society that has formed since the Nralakk Federation, and the more insular, traditionalist societies within the Ucra region or Eriuyushi. Qerrbalak’s divisions are ultimately still loyal to the Federation no matter their position, though most within the traditionalist settlements are mainly concerned with preservation of Qerrbalak’s native cultures, and practicing the traditional living methods that have existed for millenia. The Nralakk Federation has officially adopted a policy of non-interference with these local cultures, providing assistance where possible, but otherwise allowing them to exist as separate, unique societies. Despite this official position, the Federation has slowly moved to gradually modernize these societies, with the state-owned enterprises establishing their industries and importing outside workers as a means to further integrate these communities.

As Qerrbalak is the homeworld and capital of skrell society, it is the most well-developed planet within the Nralakk Federation. Living on Qerrbalak is seen as a privilege, with strict requirements for those who are interested in immigrating: skrell are required to be Primary Numericals, while vaurcae and dionae are additionally required to be renowned scientists or cultural idols. Qerrbalak maintains a more sophisticated surveillance network on its populace and issues harsher punishments for criminal offenses, all for the purpose of maintaining its image of providing the best quality of life in Federation space.

Holidays

  • Nral'viq - While already celebrated across the Nralakk Federation, Nral’viq, or Federation Week, is uniquely celebrated on Qerrbalak. ‘Origin’, the annual pilgrimage performed as part of Nral’viq, is performed by skrell across the Federation, with most of the planet’s revenue from tourism coming from pilgrims visiting its beaches.
  • Haqm’maaq - Taking place in the last month of Qerrbalak’s Qu-Paalq season, the The Tadpole Trials consists of multiple competitions for its youth. The Nralakka Federation organises regional competitions for younger skrell to participate in, with the regional winners participating in a grand finale in the capital of Kal’lo. The winner of the finale is awarded a major bonus to their Social Compatibility Index rating, with their quya similarly rewarded. Haqm’maaq’s intent is to foster quyas to teach their children skills outside of what they’d typically learn through education, in the hopes of enriching them and allowing a more diverse base of skills. Subjects tested during the trials include philosophical debate, art and creative skills, culture, and physical skill.

Demographics and Aliens

A pie chart showing the demographics of Skrell living on Qerrbalak.

Qerrbalak has an Axiori majority due to the number of underwater settlements, though the planet still has a notable Xiialt populace due to being the homeworld. Thanks to hundreds of generations of both Axiori and Xiialt skrell living together, Qerrbalak boasts the highest population of Xiiori skrell within the Nralakk Federation.

Because Qerrbalak holds no major significance within the Federation, outside of its role as the bureaucratic centre of the Federation and its cultural heritage, there are few other species on the planet. Humans are entirely relegated to the Einstein Engines SEZ in Kal’lo, while Diona functionaries and Primary Numericals make up the majority of the non-skrell population on Qerrbalak.

Skrell make up 97% of the total population of Qerrbalak. The percentages below are of the skrell population only.

  • 40% Axiori
  • 37% Xiialt
  • 23% Xiiori

Non-skrell make up 3% of the total population of Qerrbalak. The percentages below are of the non-skrell population only.

  • 97% Diona
  • 3% Human

Major Cities and Landmarks

A map of Qerrbalak and its cities.

Kal'lo

Kal'lo is the capital of both the Nralakk Federation and of Qerrbalak. The city functions as the bureaucratic center of the Federation as a whole, with most high-level political decisions and diplomacy facilitated there. While the Grand Council utilises subspace communications for the majority of their meetings, they are expected to return to Kal’lo for the annual Council meeting.

Kal’lo’s buildings are primarily governmental offices and state-owned enterprise coordination centers, with very little space provided for residential districts on the outskirts of the city. The most notable landmark within the city is Kal'lo Square, where a memorial is dedicated to the first Grand Councillor, Tiipis Yla. Tiipis Yla is best known for their proposed blanket ban on artificial intelligence, a proposal that won them the election.

Kal’lo has the largest concentration of Xiialt skrell on the planet, with over 80% of skrell within the city being Xiialt. The majority of Axiori and Xiiori skrell that live within Kal’lo can be found in the outskirts of the city, closer to the nearby bodies of water.

Qwklip

Qwklip is located on the coast of Qerrbalak’s main southern island. Qwklip is dedicated to research, and boasts cutting edge research facilities and observatory domes. Most skrell living within the city are recognised scientists and researchers, with the most Primary Numericals living within it out of every city on the planet. Because of the Index disparity and its specialization, Qwklip relies heavily on imported goods from other regions. Qwklip’s reputation resulted in many intellectuals within the Nralakk Federation hoping to retire their careers within the city to focus on personal projects. Most of Qwklip’s residents rarely leave the city, with most relocations due to failing to meet the minimum Index rating to stay.

With the integration of dionae, Qwklip has seen a fair number of high-rating gestalts move to Qwklip after establishing themselves as recognised scientists. Though only totaling in the dozens, the dionae living here are considered some of the brightest of the species.

Oibuish

The city of Oibuish is infamously the location of the Weilshi Sea Crisis, which resulted in the detonation of its cold fusion plant from its artificial intelligence going rogue. The city is often used as an example of what the unregulated AI in human space are capable of, with Oibuish still extensively damaged by the Weilshi Cold Fusion Plant’s detonation sinking parts of the city. The mineral-rich soil produced after the crisis contributed to the revival of Oibuish, with its economy recovering through harvesting the mineral load.

The AI’s actions during the Weilshi Sea Crisis left the inhabitants of Oibuish deeply opposed to synthetics, notably taking a stance considered hardline when compared to the average Federation citizen. This is visible in the lack of automation in its industries, uniquely separated from the rest of Qerrbalak, with skrell from Oibuish being seen as more physically fit compared to elsewhere as a result.

Pa-Tup'Zlip

The village of Pa-Tup'Zlip resides in the northern ice caps of Qerrbalak, established early in Skrell history. Little has since changed even in the modern times, being the slowest to adopt outside methods and technology. Living on the polar icecap is difficult to the skrell residing within Pa-Tup’Zlip, with Lu-Paalq season’s temperatures dropping to nearly -30° centigrade. Residing mainly in structures made of compact ice and snow, the residents of the village are viewed as staunchly traditionalist and resistant to change. No real industry exists within it, and most live in a traditionally tribal society that seeks sustenance from fishing in the icy waters of the arctic region.

Skrell from the region typically weigh more and have more prominent fat stores, with larger headtails adapted to covering their heads for warmth. These are considered unique adaptations, which allows them to survive the freezing cold of the arctic region. Recent years have seen the Pa-Tup'Zlip peoples accepting aid from Kal'lo as the resources within their ancestral hunting grounds dwindle, attributed to the ecological damage Qerrbalak and climate change before safeguards were put in place. While welcomed as a sign of the settlement accepting the Nralakk Federation, some view this as an unfortunate reality of their situation rather than a cause for celebration.

The settlement is also the only major landmark near the headquarters of the Kala branches. Established somewhat close to Pa-Tup’Zlip, the Kala headquarters is home to the most senior officials from multiple Kala branches, as well as a training ground for arctic survival.

Qerr'wesi

Qerr’wesi is one of the oldest cities of Qerrbalak, with archaeological evidence suggesting that it is one of the earliest cities formed by Ranaera Skrellis. The city itself is located in the middle of the Tuz’qlip Ocean, close to the ocean’s floor.

The area surrounding Qerr’wesi consists of trenches and ravines, with dig sites and archaeological sites being common. Qerr’wesi itself resides in a large underwater cave network, where the original hunter-gatherer society once lived. Adorning the walls of this cave network are extensive engravings detailing proto-skrell society and their lives, though legible markings are rare. Great care is taken to preserve any remnants of the cave settlements and wall carvings, with the famous Cave of Ranaera being the most well-preserved publicly accessible cave to date.

Much of the city’s modern architecture is built on top of the original Qerr’wesi, with buildings and transportation lines carved into the sea trenches. The higher parts of the city are reserved due to being seen as a luxury, with residential areas built on top of the city’s trenches being reserved for Primary Numericals. The Index rating requirement decreases with lower regions of Qerr’wesi, with the ocean floor area considered a slum inhabited by Tertiary Numericals, or lower-end Secondary Numericals. Due to being entirely underwater, the majority skrell in the lower sections of Qerr’wesi are Axiori skrell, who are better suited to work in the depths.

Eriuyushi

Eriuyushi is referred to as the glowing gem of Qerrbalak, located in a lush, bioluminescent kelp forest that spans the seafloor to the surface. The plant growth is thick enough in most regions that causes it to be visible from orbit. First settled when the Ranaera Skrellis of Qerr’wesi migrated eastwards, Eriuyushi became a permanent settlement due to its natural beauty and abundance of wildlife. The main economy of Eriuyushi is agricultural, with most who live in the city either managing or working in one of Eriuyushi’s Aqoliz ranches and the many kelp farms in the region.

Eriuyushi has been mostly populated by Axiori for most of its existence, with only the expansion of state-owned enterprises, bringing in Xiialt employees to manage the resorts and other specialized industries. Many of the original Axiori natives feel displaced by the expansion, with ranches and farms reclaimed for modern industrial agriculture and husbandry methods. Despite this, the city has succeeded in its expansion, and is one of the best-performing cities on Qerrbalak as a result of the development and adoption of industrial farms and luxury resorts. The original Axiori population has slowly dwindled in light of this, with an even split between Axiori, Xiialt, and Xiiori skrell.

Xy'laxi

A more recent city on Qerrbalak, Xy'laxi is an underwater industrial powerhouse and mineral extraction site. Xy’laxi is a sister city to Oibuish in terms of specialization, with both dedicated to mining and material refinement. Xy’laxi is an insular city, though less so than Pa-Tup’Zlip or Ucra region settlements, with those moving to the city met with suspicion and avoidance. As a result, the city maintains a majority Axiori population, helped by a disinterest in new residents due to heavy industrial pollution. Neighbouring cities, such as Eriuyushi, have called for investigations into Xy’laxi’s waste and pollution management, with many rebuking the city for its apathy towards Qerrbalak's environmental policy.

Major Landmarks

The Tzqul Archive is a facility that functions as a repository of skrell history and knowledge, and was encrypted by Glorsh-Omega that persists to this day. In 2461, an attempt to break the encryption through illegal methods, resulting in the archive to exhibit strange behavior. The unlocking of the Tzqul Archive is the basis of the The Archive Project’s goals, with an effort to decentralize the collective knowledge of skrell history and to recover what knowledge is hidden within the Tzqul Archive.

Mount Haq'Xaq, a dormant volcano located southwest of Gialok. Mount Haq'Xaq last erupted in 601 CE, and is projected to erupt again by 2470. Tourists visit Mount Haq’Xaq every year in the hopes of witnessing an early eruption. Mount Haq’Xaq is also one of the tallest mountains on Qerrbalak, roughly as tall as Mount Everest on Earth.

The Ruins is a collective name given to the ruins of four cities found across the southern hemisphere of Qerrbalak: Jrugl’Qlip, Xyla, Juerlduern, and Wleshi.

The city of Juerlduern is the oldest of the four cities, estimated to be one of the oldest established outside of the Ocror Region predating the Commonwealth of the Three’s constituent nations. Archaeological sites span across its ruins, and are dedicated to understanding the city’s past and apparent abandonment, though no concrete theories have been pushed forward.

The cities of Jrugl’Qlip and Xyla are modern additions, having been destroyed during the Glorsh-Omega period. Both Jrugl’Qlip and Xyla were considered designated holding areas for potential settlers to Qerrbalak, with Glorsh-Omega’s collaborators invited to stay at one of both cities for a probationary period before being given permanent residence on the planet. For no known reason towards the end of Glorsh-Omega’s rule, Glorsh-Omega ordered the cities destroyed. The remains of both cities are now preserved as heritage sites, and serves as a reminder that even collaborators were not safe under the AI.

The Wleshi Ruins consist of enigmatic structures that are presumed to be cities or large settlements, with few surviving buildings or records found. Most notable of the Wleshi ruins is a subterranean lake underneath the potential center of the Wleshi settlement, which is assumed to be a Weishii sanctuary.