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{{Navbox Lore}}
{{Navbox Lore}}
{{Navbox Skrell Lore}}
{{Navbox Skrell Lore}}
{{Infobox Nations
{{Infobox Nations
|Nation = Nralakk Federation
|Nation = Second Nralakk Federation
|Shortname = Federation
|Shortname = Nralakk Federation
|Flag = Jargon flag.jpg
|Flag = Jargon flag.jpg
|Galatic Position = Position Fed.png
|Galatic Position = Position Fed.png
|Capital City = Kal'lo
|Capital City = Kal'lo
|Capital Planet = Qerrbalak
|Capital Planet = [[Qerrbalak]]
|Language = Nral'Malic
|Language = Nral'Malic
|Species = [[Skrell]] (Majority)<br>[[Dionae]] (Minority)<br>[[Vaurca]] (Minority)
|Species = [[Skrell]] <sub>80%</sub><br>[[Vaurca]] <sub>10%</sub><br>[[Dionae]] <sub>9%</sub><br> Other  <sub>1%</sub>
|Religion = Qeblak
|Religion = Qeblak (official)<br>Weishii (official)<br>Suur'ka<br>Kir'gul
|Demonym = Skrellian
|Demonym = Nralakk<br>Federal (local term only)
|Government = ???
|Government = Unitary Directorial Republic
|Head of State = Grand Councillor Weashbi Jrugl
|Head of State = Grand Councillor Weashbi Jrugl
|Legislature = Council
|Legislature = Council
|Upper House = Grand Council
|Upper House = Grand Council
|Established = 29th July 2385
|Established = 2245 (originally 878)
}}
}}
Headed by [[Notable Skrell|Weashbi Jrugl]], the '''Nralakk Federation''' is governed by a Grand Council that aims to uplift the Skrell in all aspects - socially, politically and economically. Since its formation in '''878 CE''', it has accomplished great feats that have propelled the ancient race across the - however - a looming reminder of the past still clings dearly to the species. Ruled by the tyrannical [[Skrell History| Glorsh-Omega]], a manipulative intelligence that nearly rendered the Skrell extinct through the use of infertility, until its disappearance in '''2192 CE''' that thrust the Skrell into a modern dark age that was difficult to recover from.  
Located to the galactic west of [[Tau Ceti]], the '''Nralakk Federation''' is the oldest nation still functioning in the modern day, having originally formed in 878 CE, then reforming in 2192 CE after the [[Skrell_Synthetic_Age|turbulent period of total dominance by a rogue AI]]. The Nralakk Federation’s government is a [[Skrell_Politics#Government_Structure|unitary directorial republic]], of which it maintains a fully nationalized industrial base with corporate involvement only becoming a recent addition within the last decade, a command economy, and control over most facets of interior life. They are the technological and scientific powerhouse of the [[The_Orion_Spur|Orion Spur]], wielding the most [[Skrell_Technology|advanced technology]] and dedicated research base to expand and maintain its system-spanning holdings across its vast territories. They are primarily perceived as an isolationist, totalitarian nation, as well as a situational ally of the [[Sol Alliance]], of whom they benefit greatly from their exclusive trade cooperation in explorative endeavours further into the Spur. [[Zeng-Hu Pharmaceuticals]] and [[Einstein Engines]] have also flourished since the Federation’s diplomatic success with Sol, being granted exclusive allowances and special economic zones into their borders for cooperation with the Federation’s controlled economy and access to their research. Both corporations maintained this exclusive agreement, and were originally the only two with the distinction.
 
This exclusivity has since changed after the [[Interstellar_Travel#Phoron|discovery of phoron in 2417]], which sparked multiple, large-scale scientific breakthroughs collectively referred to as the '''Phoron Revolution''', which further cemented its position as being the single most [[Skrell_Technology|scientifically advanced]] nation in the Orion Spur. [[Nanotrasen Corporation]], and by association the [[Republic of Biesel]], made diplomatic headways into securing preferential trade agreements due to its near-monopoly of phoron. While the multiple breakthroughs that benefited the Nralakk Federation have since buckled under the phoron scarcity, as most of these advancements depend on a constant supply of the phoron. Diplomatic outreach by the Federation has since expanded exponentially as it attempts to secure positive relations and improved interstellar trade options, as well as allowing megacorporations to court the Federation as it moves to economic deregulation, which originally barred them from placing themselves within the Federation’s economy outside of restrictive zones.
 
These measures have only slowed the growing resource crisis, of which has led to the loosening of the Federation’s grip on its frontier territories known as the '''Traverse''' as rationing measures worsen already existing political tensions as anti-Federation sentiments spread due to the perceived failures of its government.


Now, with a profound emphasis on securing its own interests, the Federation has managed to grow its influence throughout the [[Template:Aurora_Starmap| Orion Spur]]; through the use of an elusive branch of their military, known as [[Skrell_Politics#Federation_Enforcement| Ruupkala]], and diplomacy.
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== Population and Planets ==
== Population and Planets ==
'''[[Qerrbalak]]''', the Skrell Homeworld. It has some of the largest cities on land and underwater - each with unique aspects, and houses both the Federation's headquarters, as well as the largest [[Sol Alliance| Solarian Embassy]]. The capital, Kal'lo, is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states.  
[[Image:Minimap jargon.png|thumb|A closer image focusing on the factions surrounding the Nralakk Federation's territory.]]
'''[[Qerrbalak]]''' is the skrell homeworld, and the current location of the capital city of the Nralakk Federation, Kal’lo. Located within Kal’lo is the single largest [[Sol Alliance|Solarian embassy]] for political cooperation between the two powers, as well as the seat of the annual meeting of every member of the [[Skrell_Politics#Grand_Council|Grand Council]]. Qerrbalak is known for its [[Qerrbalak#Major_Landmarks|extensive historical sites]], high Primary Numerical populace, and a relative lack of industry due to environmental protections.  


'''[[Qerr'Malic]]''', the moon of the Homeworld. Qerr’Malic is a bustling population centre, as well as a popular destination for aspiring engineers. It is home to dozens of warehouses that help facilitate trade throughout the Federation, as well as transport goods to and from other interstellar nations across the [[Template:Aurora_Starmap| Orion Spur]].  
'''[[Qerr'Malic]]''' is the sole moon of Qerrbalak, which currently functions as the main port for interstellar trade, and as a tourist destination. Notably, Qerr’Malic’s underground “second surface” houses a majority of the workers that maintain the surface installations, with those workers primarily being vaurca from Hive C’thur. The moon is known for its tourism venues, the [[Qerr%27Malic#The_Bureau_of_Void Technologies|Museum of Ink]], and as a source of [[Qerr%27Malic#Gasriders|Xu’Xi Gas]].


'''[[Aliose]]''', largely considered the heart of the Federation’s scientific endeavours, with most research conducted by the Aliose University of Medical Sciences. Its frosty composition makes its inhabitants easily noticed due to their cold, white and thick skin derived from genetic treatments to greatly increase their ability to inhabit the planet.
'''[[Aliose]]''' is primarily an arctic planet, and the first planet colonized by skrell outside of Qerrbalak’s moon. Originally inhospitable without protective equipment and an internal atmosphere, terraforming efforts from the first landing in 1203 BCE and onwards rendered Aliose habitable and safe to breathe for the colonists on its surface. The planet now known for its scientific community, the prestigious [[Federation_Education#The_Aliose_University_of_Medical_Sciences|Aliose University of Medical Sciences]], and the [[Aliose#Veterans%27_Lodge|veterans lodge]] of the Lyukal resistance cell.


'''[[Aweiji]]''', the first Skrell Colony established outside of Nralakk. Whilst initially much rocker and drier than Homeworld, in 1050 BCE the Skrell initiated a vast terraforming program to convert the planet into an Eden in the Homeworld's own image. The very first colonists settled on their new home in 938 BCE, in a plain located between vast mountain ranges, which soon become the bustling city of Tresja. It was eventually selected for the location of the largest political meeting in the Nralakk Federation’s history, the renowned Tresja Agreement.
'''[[Aweiji]]''', is a heavily terraformed planet, being the first colony to be founded outside of the Nralakk system. Originally arid and rocky, extensive terraforming efforts from 1050 BCE through the use of large spacecraft in its orbit before being settled by colonists in 938 BCE. The first of these colony sites, Tresja, would later become the largest city on Aweiji, and would go on to be host of the '''Tresja Agreement''' under which the Nralakk Federation formed a second time. Aweiji is primarily known for being “The Federation's Breadbasket” due to its extensive hydroponics and aquaculture, its special economic zone in cooperation with [[Hephaestus Industries]] and Nanotrasen, and its remaining orbital spaceport.
 
'''[[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi]]''' is a small solar system consisting of five planets, most notably [[Diulszi]], which is the current capital of the vaurca hive known as [[Vaurca|C'thur]]. The current [[Vaurca|Queen]] of Hive C’thur is kept on Diulszi while on life-support provided by the Nralakk Federation. Beyond Diulszi, most of the planets within Glorashi only have their potential mineral value as standout traits of the system. More information on the C'thur and their colonised worlds can be found [[Colonized_Vaurca_Worlds#The_C'thur|here]].


'''[[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi]]''', comprised of various outposts that dedicate their time to research, and military aims. It houses a large population of the [[Vaurca| C'thur]] - due to the presence of the species' [[Vaurca| High Queen]] being maintained on round-the-clock life-support provided by the Nralakk Federation. Whilst the system is not vital to the Federation, it is paramount to the [[Vaurca| C'thur]] who assist the Skrell in various ways to repay for the care given to their [[Vaurca| High Queen]]. More information on the C'thur and their colonised worlds can be found [[Colonized_Vaurca_Worlds#The_C'thur|here]].
== Economy ==
== Economy ==
The Nralakk Federation operates under a command economy - where investment, production, and the allocation of resources are distributed according to predetermined economic production plans set by the governments’ councils. Quotas are set during the first few months of the year, and are to be fulfilled by state-owned enterprises, which are large scale industrial entities owned and operated by the Federation’s government. These state-owned enterprises coordinate and manage production across the entirety of the Federation’s planets and cities to meet the set quotas. While this allows for an extremely centralized and easily controlled format for the nation to modify its own industrial capabilities for its own needs, this completely isolates their economy to themselves alone. No foreign or external industries have ever successfully involved themselves with the Nralakk Federation’s economy without its explicit permission, which while intentional, limits its industrial potential to exactly the State-Owned Enterprises’ limits.


The Nralakk Federation, as a whole, operates as an authoritarian planned economy - where investment, production and the allocation of resources are distributed according to nation-wide economic plans and production plans. Usually, the quotas are set during the first few months of the year, whereupon they are expected to be fulfilled by state-owned-enterprises: a business where the state has significant control over its operations.
Despite the planned nature of the Federation’s economic system, the Nralakk Federation outsources most manual labor to non-skrell citizens. Dionae and vaurca have seen increasing adoption in the manufacturing and agricultural sectors, as well as a push towards positions that are generally considered unappealing by the skrell populace. These positions, being primarily staffed by Tertiary numericals, have maintained their unappealing nature in the aftermath of the Synthetic Era, where most of these positions were fully automated and maintained by artificial intelligences and robotics. This aversion to manual labor has lingered as a noticeable slump in the Nralakk Federation’s production, and has yet to achieve the level of production that the First Federation maintained before its collapse.
===Universal Stipends===
 
Individuals who find themselves with a Primary or Secondary Social Compatability Index rating are awarded a '''universal stipend''' each month. The higher an individual's index rating is, the higher the stipend. Skrell who find themselves working abroad also benefit from this system; with Zeng-Hu contractors finding a near identical amount each month that is paid in sqiips. Those who signed a separate company contract will often see a stipend of 1/2 their original amount (often paid in the local currency). If an individual leaves the Federation for any other reason they would often only see a 1/3rd replacement on their monthly stipend.
Most exports from the Nralakk Federation consist of industrial and specialized sector products, with imports primarily being food and consumer goods.  While initially isolated and unwilling to accept outside economic influence, megacorporations have slowly gained access to special economic zones and the state-owned enterprises’ cooperation. [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], and the [[Nanotrasen Corporation]] have established themselves as key players in opening the Federation’s economy to the rest of the Spur, which has begun to expand due to the growing phoron scarcity. Trade agreements with the Nralakk Federation are primarily defined by research cooperation and the trading of the Federation’s advanced technology, both seen as particularly lucrative by the rest of the Spur’s nations.
 
With the Spur’s megacorporations involving themselves with the Nralakk Federation, all corporate-Federation cooperation has been limited solely to avoid any competition with corporations against their own nationalized industries. Despite this, [[Hephaestus Industries]]’ sheer industrial might within the Federation’s allotted zones is nearly on-par with the Nralakk Federation, due to their lack of constraints on ecological considerations, and adoption of a synthetic workforce, with their potential not left unnoticed by the government. [[Idris Incorporated]]’s work on Qerr’Malic has also courted the nation’s public with its vast access to luxury goods, as well as being one of the sole points of access for trading the national currency, sqiips, for the Biesel Standard Credit, which maintains much stronger purchasing power outside of the Federation itself.
 
As of [https://forums.aurorastation.org/topic/15636-orion-spur-oracle/page/4/#findComment-181680| 2467], every corporate member of the Stellar Corporate Conglomerate has been granted expanded opportunities in working within the Federation’s borders. [[Orion Express]]’s key position within the Traverse’s ailing logistics network in light of the phoron scarcity allows it to play an important part in preserving the Nralakk Federation’s frontier, while [[Nanotrasen]] itself uses its remaining reserves of phoron as a negotiating measure for access to the nation’s technological research.
 
With this new turn towards outside economic involvement, concerns of dependency and growing recognition of failing to obtain the self-sufficiency held by the first incarnation of the Nralakk Federation. The State-Owned Enterprises are equally concerned with being outcompeted and potentially being driven to being removed as the central industry authorities that allows the Nralakk economy to remain planned and controlled, particularly as the question of the opening of the market is courted by corporations and other nations.
 
===Universal Stipends and Social Welfare===
Individuals considered Primary or Secondary Numericals are awarded a '''universal stipend''' each month, a form of universal basic income to ensure citizens of the Nralakk Federation have their basic needs met, which scales per their Social Compatibility Index rating. Skrell who work outside of the Federation’s borders still benefit from this system, with Zeng-Hu contractors and other Work Initiative Programme-participating corporations receiving a matched amount of their stipend each month, paid in sqiips. Those who work abroad in unrelated companies outside of the Work Initiative Programme will often see a halved stipend, often paid in the local currency. When otherwise abroad for non-work related reasons, they will still receive one third of typical stipend each month.
 
Beyond the universal stipend system, all skrell are guaranteed basic needs are met by the Nralakk Federation’s social welfare system. All skrell citizens are provided housing, basic foodstuffs, clothing, and toiletries in order to live basic, but undeprived, lives. Sqiips and income are more tied towards being able to purchase luxury goods and comforts that are not covered by the welfare system, with more comfortable housing and domestic goods requiring higher income than is covered by the universal stipend and no current occupation. As corporations are allowed greater access to the Federation’s economy, however, many goods outside of Federation-produced goods are seen as luxurious and exotic, but are regularly much more expensive.
 
With growing economic concerns in light of the phoron scarcity, the universal stipend has seen proposed cuts in order to reduce government spending. Proposed changes would see travel abroad without involved labor reduced to a fourth, or completely paused until their return to the Federation’s borders. These changes are under intense debate within the government and Grand Council, but further cost-cutting measures may soon be passed as the Nralakk Federation faces a worsening economic situation.


===Currency===
===Currency===
For thousands of years, the Nralakk Federation the '''sqiip''' (℘) as currency. It sees practically zero use outside the Nralakk Federation besides being paid to those in the Work Initiative Programme and is available in both electronic and physical formats. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called "shells". This slang has caught on outside of the Nralakk Federation and many who do not speak Nral'malic would not even know the currency's true name.
The Nralakk’s Federation official currency is the '''sqiip''' (℘). Sqiip sees extremely little use outside the Nralakk Federation, primarily seen in paychecks to those in the Work Initiative Programme in electronic and physical formats. Sqiips in their coin form can be secured in stacks, thanks to special magnetic properties for easy transportation. Higher valued sqiips will come in the form of a paper bill, printed on different types of water-safe seaweed. The coins and bills will have markings of aquatic life on them to denote their value (with shells, molluscs, buurgis, cosmozoans, and other sea life as examples). Outside of Nral’malic the most common slang term for sqiips is “shells”, referencing the currency’s iconography. This slang has caught on outside of the Nralakk Federation, and many who do not speak Nral'malic are unaware of its original name.
 
Sqiips face an increasing loss of value against more competitively traded currencies in the Orion Spur, with the Biesel Standard Credit gaining an increasingly superior trade value within the Nralakk Federation. With more sqiips having to enter circulation in order to meet the inflation, as well as rising expenditures within the Federation’s government in order to maintain itself, the BSC has seen increasing preference and adoption by its citizens, in spite of its adoption being considered undesirable.


===State-Owned Enterprises===
===State-Owned Enterprises===
Due to the incredibly advanced age of the species, some of the state-owned enterprises have been established for millennia - with different aims and goals to fulfil to keep the Nralakk Federation functioning to its best ability. Each is essential to the Federation, and is considered a foundation for all economic activity to originate from. Enterprises have [[Skrell_Culture#Fashion|uniforms]] that show the industry an individual works in, as well as their rank within the [[Nralakk_Federation#Social_Compatability_Index|Social Compatability Index]]. '''[https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&comment=154602 On 28/01/2464]''', the '''Work Initiative Programme''' was introduced, which has allowed Skrell from across Federation society to seek employment abroad. The programme allows Skrell to transfer their contract from their State-Owned Enterprise to a partnered human megacorporation and work abroad for a limited time before either renewing their contract or returning back to the Federation.
State-owned Enterprises are government entities that facilitate the Nralakk Federation’s workforce and industrial sectors, and have existed since roughly the earliest years of the Federation itself. Each enterprise has a unique [[Skrell_Culture#Fashion|uniform]] to show the industry an individual works in, as well as their rank within the [[Nralakk_Federation#Social_Compatability_Index|Social Compatibility Index]]. '''[https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&comment=154602 On 28/01/2464]''', the '''Work Initiative Programme''' was introduced, allowing skrell the Federation to seek employment outside of its borders. The Work Initiative Programme allows skrell to transfer their contract from their state-owned enterprise to a partnered megacorporation, allowing them to work abroad for the duration of their contract before being renewed, or otherwise return to the Federation.
<div class="toccolours mw-collapsible mw-collapsed">
 
==== Nralakk State-Owned Enterprises ====
=====Qerr'Zolvq Industries=====
<div class="mw-collapsible-content">
Created shortly after the founding of the first Nralakk Federation in '''907 CE''', Qerr’Zolvq Industries is responsible for all aspects of power generation, resource extraction, and industrial production. Before its establishment, the private sector was the primary source of industry, with Qerr’Zolvq as an early company. Backed by state subsidies, the company saw itself develop a monopoly on the power generation and production industries before being nationalized by the Nralakk Federation, and used as a model for future state-owned enterprises. In the modern day, Qerr’Zolvq has since expanded to asteroid mining and the management of fusion energy facilities as the Federation’s technology advanced. Those with specialized knowledge and degrees in the mining and engineering sectors have most likely been employed by Qerr'Zolvq Industries. It is currently headed by [[Notable Skrell|Chancellor Xul Lurg]]. With the Nralakk Federation inviting human megacorporations into Federation space, Qerr’Zolvq Industries has partnered with [[Hephaestus Industries]] and [[Orion Express]], and those employed by this enterprise who take contracts abroad typically do so through Hephaestus. Miners, however, are encouraged to work with Orion Express thanks to the connections of their Chief External Affairs Officer, Tuiqi Xao’Luup.
*'''Qerr'Zolvq Industries''' - Created shortly after the founding of the first Federation in '''907 CE''', Qerr’Zolvq Industries is responsible for all aspects of power generation, resource extraction, and production. Before its establishment, the private sector both dominated and cornered the market, however with the establishment of this enterprise this changed entirely. Backed by state subsidies that reduced its cost of production across Qerrbalak, it saw itself rise from a fledgeling company to having a monopoly on the power generation and production industries. Technological advances only saw its growth continue exponentially as asteroid mining became a commonality, as well as better power sources that were capable of sustaining the unparalleled growth of the Skrell. Those with any knowledge in Mining and Engineering are most likely to have been employed by Qerr'Zolvq Industries. It is headed by [[Notable Skrell|Chancellor Xul Lurg]]. With the Nralakk Federation inviting human megacorporations into Federation space, Qerr’Zolvq Industries has found itself partnering with Hephaestus Industries and Orion Express; those employed by this enterprise who take contracts abroad typically do so through Hephaestus, but miners are often encouraged to work with Orion thanks to the connections of their Chief External Affairs Officer Tuiqi Xao’Luup
 
In the growing phoron scarcity, Qerr’Zolvq Industries struggles to maintain quotas necessary to meet the growing demand for phoron-based machinery and components. The mining vessels, while still given priority, face stricter windows for their deployment into unmined regions due to the fuel rationing. Reliance on Nralakk Logistics’ freighter craft has also caused a slowing effect on the movement of their exports, with their own craft forced to rely on slower warp drives in order to conserve fuel and delaying their critical exports reaching their recipients within quota windows. Most pressing is the enterprise’s projections on power generation, having forecasted the eventual point where demand outstrips their capabilities to expand the power network once [[Phoron#Properties_and_Applications|phoron-seeded fusion reactors]] become unfeasible to produce.
 
=====Tuz'qlip Researchers=====
An enterprise established after the formation of the first Nralakk Federation in '''902 CE''', Tuz’qlip Researchers oversees all aspects of research and development within the Federation, having formed in order to centralize all research efforts on Qerrbalak as the Federation grew. These facilities in the Federation were amalgamated underneath Tuz'qlip Researchers, and now works in cooperation with [[Zeng-Hu Pharmaceuticals]]. Both the enterprise and the megacorporation freely exchange research information, which has significantly benefited Zeng-Hu throughout its involvement in the Solarian-Federation Alliance. The relationship between Zeng-Hu and Tuz’qlip is most obviously seen on the planet of Aliose, where they work closely with the planet’s universities and research institutes dotted across the planet. Tuz'qlip Researchers the primary source of new technological breakthroughs across the Federation, being credited towards a majority of all recent technological advancements. It is currently headed by [[Notable Skrell|Overseer Nalo Gir-Roq]]. Because of Zeng-Hu’s relationship with Tuz’qlip Researchers, many scientifically-minded skrell that wish to work abroad will find quick employment with Zeng-Hu Pharmaceuticals.
 
Tuz’qlip Researchers, overseeing all research into phoronic technology, has been put under significant burden in order to find both more efficient methods of phoron consumption, as well as alternatives in the event of total resource exhaustion. Alternatives to phoron remain scarce, with some of its properties remaining so unique to itself that some revolutionary discoveries may no longer be possible to produce if the worst comes to pass. [[Skrell_Technology#Medicine|Youth serums]] in particular remain in extreme precarity due to its extensive use of organophoronic compounds, with no alternative methods for replacing it found. Zeng-Hu, while working closely with Tuz’qlip, is equally at an impasse for any replacements for phoron.
 
=====Nralakk Logistics=====
An enterprise that was established in '''905 CE''', Nralakk Logistics manages telecommunications, logistics, and transport across the Federation. Nralakk Logistics was formed out of necessity due to the exponential complexity in managing communications logistics necessary for any colonization effort off of Qerrbalak. The state-owned enterprise manages shipping routes, observation posts, Nlom Relays, the bluespace gates, and the warp gates throughout the entirety of the Federation. Most skrell employed by this enterprise are either pilots, porters, operational managers, or other positions related to transport and logistics. It is currently headed by [[Notable Skrell|President Alot Sonq]]. Similarly to Qerr’Zolvq Industries, skrell employed by Nralakk Logistics are typically employed by Hephaestus Industries or Orion Express for contract transfers into the Work Initiative Programme. As Orion Express is responsible for a majority of exports headed from human space into the Nralakk Federation and vice versa, they see a majority of contractors from Nralakk Logistics.
 
With bluespace’s sheer advantage in speed over warp technology, its adoption as the standard for moving freight and shipping has turned to cripple the overall logistics of the Federation with phoron becoming increasingly scarce. Fuel rationing and the required use of much slower warp drives leaves Nralakk Logistics hamstrung, with increasing lateness and lost cargo due to [[Federation_Crime_and_Resistance#Marauders|increased piracy]] in the Traverse becoming more common in their quota reports. With its position as the sole managing body over the nation’s logistics and shipping lanes, a distinct sense of fear has begun to grip the entire enterprise.
 
=====Xomor=====
Xomor was originally established to provide private security services for businesses within the Nralakk Federation in 901 CE. While originally a private security conglomerate, the Federation nationalised them, merging them with the First Nralakk Federation’s national security structure as they transitioned into a command economy. After the rise of Glorsh-Omega, Xomor was made redundant as synthetics were the sole policing force within skrell space. The enterprise saw a brief revival after Glorsh-Omega’s disappearance, with many taking up the role of informal city and state security before the establishment of the second Nralakk Federation. Now existing in-name only, Xomor is now the most unique State-Owned Enterprise, charged with training newly recruited skrell into being future Kala enforcers. With pacifism and physical violence considered abhorrent in the Federation’s society, Xomor’s training regimen and staff work to desensitize and prepare potential recruits in understanding how and when to use force as an enforcer, lethal or otherwise. It is currently headed by [[Notable Skrell|Director Vraka Xora-Nel]], who has since partnered with [[Idris Incorporated]] to allow Xomor staff and inductees interested in working abroad as part of the Work Initiative Programme, with skrell being employed within Idris’s security branch.
 
Xomor has faced increasing amounts of skrell interested in working abroad and as Kala recruits in light of the phoron scarcity, with a worrying majority wanting to curb the growing unrest in the public because of it. Despite being the enterprise dedicated towards preparing skrell for the use of violence, the growing number of desperate recruits using them as a way to either fix or escape Federation society has unnerved them. Increased allowances in weaponry and anti-civil disturbance equipment, notably from Zavodskoi Interstellar after [https://forums.aurorastation.org/topic/15636-orion-spur-oracle/page/4/#findComment-181680|2467’s corporate cooperation agreements] has done nothing to dissuade these concerns, as the organization prepares itself for the troubles ahead.
 
=====Ziip’Ta Medicinal=====
Ziip’Ta was founded in '''950 CE''' as the Nralakk Federation formally nationalized its healthcare system, formed in response to the growing populace and increasing life expectancy of its citizens. Ziip’Ta Medicinal’s focus on medical research is credited with the expansion of the average lifespan of skrell by roughly a century past the normal life expectancy. In the modern day, Ziip’Ta manages multiple hospitals, general practice clinics, [[Skrell_Biology#Skrell_Subspecies|spas]], and medical research centers. A majority of skrell who work abroad at medical centers and hospitals are contract-transfers from Ziip’Ta to Zeng-Hu.
 
With organic phoron’s numerous applications for [[Phoron#Properties_and_Applications|advanced medical substances]], key drugs such as peridaxon, ryetalyn, and its applications in cryogenic therapy, all have come under the threat of entering extended shortages. Most controversially, youth serum applicants are under increasingly stringent requirements in order to receive their life-extending medications, with most being removed from qualifying under higher Index rating minimums. Zeng-Hu’s cooperation with Ziip’Ta has entered a state of growing reliance on the partnered megacorporation to provide aid to mitigate the shortages, which some higher-ranking members of the enterprise worry over an increasing dependence on the foreign corporation.
 
=====Qel’Zvol Hospitality=====
Qel’Zvol Hospitality was established in '''932 CE''' to oversee all hospitality and tourism sectors within the Nralakk Federation. Most notably, this enterprise manages the massive tourism industry on [[Qerr'Malic]], with most skrell on the Qerr’Malic in their employ found in every hotel, resort, or similar facilities bearing the state-owned enterprise’s logo. [[Idris Incorporated]] has partnered with Qel’Zvol Hospitality as part of the Work Initiative Programme to provide work outside of the Federation for employees in its service branch.
 
Tourism has been largely disrupted in light of rising phoron-based fuel costs across the Spur, particularly within the Nralakk Federation where domestic tourism remains non-priority for rationing efforts. Coupled with the growing logistics issues faced by Nralakk Logistics itself, Qel’Zvol’s cooperation with Idris Incorporated has slowly shifted towards a dependence on luxury goods being brought in through their own networks, as well as a notable increase in Work Initiative Programme members finding work abroad within the corporation. Qerr’Malic’s own future remains uncertain, with its specialization in service and tourism suddenly having most of its clientele restricted from traveling to it.
 
'''OOC Note: Playing as a Skrell working under the Work Initiative Programme means you are under the scrutiny of both the enterprise in question and its partnered megacorporation. This means that your faction should be set to the appropriate corporation when creating a character. Characters working on the Horizon must mention their participation in the Programme in their records and have their Social Compatibility Index rating displayed at all times, either using a passport or a tailband. This doesn't necessarily mean a Federation-born skrell has to be employed this way, and skrell can choose to work directly with a human megacorporation of their choice. Regardless of your Index rating, you are expected by both the Federation and the megacorporation to be professional, and repeated actions deemed unacceptable may result in harsher punishments compared to other employees. Dionae and Vaurcae are also included in the programme but still face the same species restrictions. The Work Initiative Programme does not include SCC, corporate representative, or consular positions.'''


*'''Tuz'qlip Researchers''' - An enterprise established after the formation of the first Federation in '''902 CE''', Tuz’qlip Researchers oversees all aspects of Research and Development within the entirety of the Federation. Preceding its formation, each nation across Qerrbalak had something similar, however, after the formation of the Federation the requirement for a unified front for all aspects of science was needed. Eventually, facilities across the Federation were amalgamated underneath Tuz'qlip Researchers, and now the enterprise works hand in hand with Zeng-Hu Pharmaceuticals. Both companies share their research in various fields, a boon that’s considered one of the key byproducts of the Solarian-Federation Alliance. The relationship between Zeng-Hu and Tuz’qlip can be seen primarily on the planet of Aliose, where they work closely with the many universities and research institutes dotted across the planet. Mostly comprised of Skrell that are educated in the fields of Science, Tuz'qlip Researchers is considered the main provider of new technologies across the Federation - with the most recent Skrell advances being a result of Tuz’qlip Researchers. It is headed by [[Notable Skrell|Overseer Nalo Gir-Roq]]. Because of Zeng-Hu’s relationship with Tuz’qlip Researchers, many Skrell that wish to work abroad will find quick employment with Zeng-Hu Pharmaceuticals.
== Effects of the Phoron Scarcity ==
With the [[Skrell_Technology|Phoron Leap]] defining the second mass-technological advancement of the Nralakk Federation, the nation bound its identity as a scientific giant on a constant source of the resource. Most vital infrastructure within the Federation relies on phoron-based technology post-revolution, which sustains their high quality of life and technology. As news from the [[Republic of Biesel]]’s shows no signs of the scarcity’s end, the Federation’s leadership now faces the monumental task of diverting the collapse of its national infrastructure. Efforts to mitigate phoron expenses have since passed down, ranging from [[The_Phoron_Scarcity:_Skrell_Arc#Phoron_Crisis_Reaches_Home;_Travel_Restrictions_and_Rationing_in_Effect|increased travel and bluespace gate restrictions]], healthcare delays, reduced access to trade goods, and reduced maintenance within areas considered low priority - coinciding with areas primarily housing Tertiaries, as well as the frontier systems beyond the core worlds.


*'''Nralakk Logistics''' - An enterprise that was established in '''905 CE''', Nralakk Logistics manages telecommunications, logistics, and most transport across the Federation. Its creation was deemed necessary as the Skrell continued to expand across the stars; as interstellar communications and a well-organised logistics network would be needed to allow for colonisation to continue steadily. Nralakk Logistics typically manages shipping routes, observation posts, and Nlom Relays throughout the entirety of the Federation. Most Skrell employed by this enterprise are either pilots, ship crew, or other positions related to transport and mailing. It is headed by [[Notable Skrell|President Alot Sonq]]. Similarly to Qerr’Zolvq Industries, Skrell employed by Nralakk logistics can find easy employment with Hephaestus Industries or Orion Express if they wish to work outside of the Nralakk Federation. As Orion Express is responsible for a large portion of exports headed from the Federation to human space, they see the majority of contractors from Nralakk Logistics working for them rather than Hephaestus.
Phoron rationing measures are most tangibly felt with travel restrictions and fueling priority, having limited most civilian travel and placing variable levels on logistics routes for Nralakk Logistics’ freighter vessels. These measures trickle down to a general slowing effect on the Federation’s supply and industry, with windows of shortages for domestic goods, as well as a lack of both exporting finished products and receiving new raw materials for factories. While military vessels still retain priority for phoron rationing, the extensively long periods required for patrolling the Traverse results in fewer patrols towards the furthermost regions of Federation territory, with those patrolling craft remaining being retrofitted with older, non-phoron based weaponry. Felt most within the Traverse, however, are the growing periods of maintenance windows being delayed or missed entirely. Nlom Relay beacons, orbital facilities, and colony infrastructure have all faced increased delays in their maintenance, having fallen into disrepair or outright outages from failure.  


*'''Xomor''' - Xomor was established to provide security services for businesses within the Federation in 901 CE. The industry was privatised previous to this, but the Federation pursued an interest in a nationalised security enterprise that would be able to provide security where having a permanent Kala presence would be a waste of resources. Xomor is responsible for all small-scale security work within the Federation; from shopping centres to office buildings, the enterprise allowed the Kala branches to focus on their other duties. However, after the rise of Glorsh-Omega Xomor was made redundant as synthetics were the sole policing and security forces within Skrell space. The enterprise saw a revival nearly immediately after Glorsh-Omega disappeared, with many Skrell taking up the role of protecting establishments from looters. Eventually, the enterprise was formally reformed with the establishment of the Second Nralakk Federation. Most Skrell employed by Xomor are simple security officers for low-security businesses or facilities, although some have a background in prison work as wardens. It is headed by [[Notable Skrell|Director Vraka Xora-Nel]]. Idris has partnered with Xomor to allow its employees to work abroad as part of the Work Initiative Programme, with Skrell being employed within Idris Incorporated’s security branch.
While rationing efforts are the most obvious method of reducing phoron usage, the skrell populace who grew to expect the high standards afforded by the Federation are less than willing to accept the compromises. Pushback against the rationing has grown across the Nrlakk Federation, most felt where the phoron-based [[Skrell_Technology#Nlom_Relay_Network|Nlom Relays]] have fallen into disrepair or reduced transmission, and anti-Federation sentiments have festered in its wake. Limited anti-piracy and law enforcement patrols have led to dangerous regions [[Notable_Skrell_Systems_and_Locations#The_Tetramerous_Systems:_The_Traverse|outside of the Federation’s core worlds]], where [[Federation_Crime_and_Resistance#The_Resistance|rebels]] and [[Federation_Crime_and_Resistance#Marauders|pirates]] have expanded into. The single most controversial rationing is the increased restrictions on the [[Skrell_Technology#Medicine|youth serums]] that allow skrell to live beyond their natural life expectancy, now only accessible to Primary Numericals. Skrell who were dependent on youth serums as Secondaries are now pushed out of their expected life spans now rally against the move, seeing it as an inherent unfairness in the [[#Social_Compatability_Index|Social Compatibility Index’s]] system.


*'''Ziip’Ta Medicinal''' - Ziip’Ta is leading the Nralakk Federation in advanced medical research alongside Zeng Hu Pharmaceuticals. Ziip’Ta was founded in '''950 CE''' some years after the Federation was formed in direct response to increasing the lifespan and quality of life in the average Skrell. With the backing of the Federation itself, Ziip’Ta Medicinal was able to expand the lifespan of a Skrell by over 100 years past the normal expectancy rate. Nowadays, aside from medical research, Ziip’Ta also manages many hospitals, general practices, and spas. Many Skrell who work under Zeng-Hu both in the Federation and beyond are under Ziip’Ta exchange contracts.
Despite mounting unrest, the largest issue remains in phoron’s role in the nation’s infrastructure. Phoron is a key element within their power generation, the high-power superconducting electrical lines, its surrounding support network, and limits the ability to expand itself as demand grows. The task of retrofitting cities and the mass expansion of alternative sources of power is a monumental task that is now on a hard time limit before brownouts and total grid failures threaten the Federation’s cities. Quotas for state-owned enterprises have also been met with increasing deficits, lagging the command economy and hampering logistics. While not enough to threaten a collapse of the supply chain, this is a wake-up call that all is not well within the Federation.  


*'''Qel’Zvol Hospitality''' - Qel’Zvol Hospitality was established in '''932 CE''' to oversee all custodial, service, and tourism sectors within the Nralakk Federation. Most notably, this enterprise manages the massive tourism industry on Qerr’Malic, with most Skrell on the moon being employed by them and all hotels, resorts, or similar facilities bear its logo. Idris has partnered with Qel’Zvol Hospitality as part of the Work Initiative Programme to provide work outside of the Federation for employees in its service branch.
[[Skrell_Politics#Relations_with_Foreign_States|Diplomatic outreach]] has seen greater emphasis as the Federation searches for trade agreements to alleviate the increasing burden, hoping to move past their isolationist past. Representatives, foreign aid, and tech lending have pushed the Nralakk Federation into most nations, though many still remember it as [[Skrell_Politics#Solarian_Alliance|an ally of the Solarian Alliance]], and [[Skrell_Politics#Serene_Republic_of_Elyra|some]] regard this move as aggressive expansion. This outreach has also led to the Solarian Alliance’s vocal concerns of losing its closest ally as the Federation continues to court its political rivals, forming a rift that continues to grow between the two nations. Many now wait to see if the venerable Solarian-Federation alliance might come to an end.


'''OOC Note: Playing as a Skrell working under the Work Initiative Programme means you are under the scrutiny of both the enterprise in question and its partnered Megacorporation. This means that your faction should be set to the appropriate corporation when creating a character. Characters working on the Horizon must mention their participation in the Programme in their records and have their Social Compatability Index rating displayed at all times, either using a passport or a tailband. This doesn't necessarily mean a Federation-born Skrell has to be employed this way, and Skrell can choose to work directly with a human megacorporation of their choice. Regardless of your Index rating, you are expected by both the Federation and the megacorporation to be professional, and repeated actions deemed unacceptable may result in harsher punishments compared to other employees. Dionae and Vaurcae are also included in the programme but still face the same species restrictions. The Work Initiative Programme does not include SCC, corporate representative, or consular positions.'''
</div></div>
== Politics and Government ==
== Politics and Government ==
The Nralakk Federation is an authoritarian state that is governed by a Grand Council, presided over by its Grand Councillor. The current Grand Councillor is Weashi Jrugl, who was elected in 2453.  
The Nralakk Federation is a unitary directorial republic, governed by a central council of shared executive powers referred to as the Grand Council, of which is presided over by a Grand Councilor. The current Grand Councillor is [[Notable_Skrell#Weashbi_Jrugl|Weashbi Jrugl]], who was elected in 2453.
=== Social Compatability Index ===
=== Social Compatibility Index ===
[[file:SCS_bell.png|300px|thumb|right|A bell curve showing the distribution of Numericals in the Social Compatability Index.]]
[[file:SCS_bell.png|300px|thumb|right|A bell curve showing the distribution of Numericals in the Social Compatibility Index.]]
The '''Social Compatability Index''' (Nral'Malic: bli'zi wlaqijii qal'mi-hra) is an interstellar system developed by the Grand Council of the Nralakk Federation. It is a data registry of every single record lodged and is a system often used by businesses, individuals, and bureaucrats. It calculates various factors before outputting a numerical string, usually expressed as a fraction over ten with no more than two decimal places. Depending on the numerical output, citizens may have privileges awarded or even stripped. It was first implemented shortly after the reunification of the Nralakk Federation post-Glorsh-Omega, to ensure the trustworthiness of their citizens and to best secure the interests of their entire society.
The '''Social Compatibility Index''' (Nral'Malic: bli'zi wlaqijii qal'mi-hra) is a federal system developed by the Grand Council of the Nralakk Federation. The Index is a vast data store of nearly every single action taken by Federation citizens used by businesses, individuals, and bureaucrats. The Social Compatibility Index is calculated through various, state-secret algorithms and grading systems that results in a numerical string: a fraction over ten with no more than two decimal places that is assigned to the graded citizen. An index of specific tiers dictates their placement on the Social Compatibility Index’s scale, from which their benefits are then drawn from. It was first implemented after the reunification of the Nralakk Federation post-Glorsh-Omega as a mechanism to ensure the trustworthiness of their citizens, and to best secure the interests of the Federation at large.


'''OOC Note: Players are asked to be sensible when giving their Skrell a Social Compatability Index rating. Consulars would have a fairly high rating, while a regular citizen that chooses to live permanently outside the Federation would not. Skrell in the Nralakk Federation have many privileges they would not find elsewhere in the Spur with a high rating, so their motivations for leaving would have to be logical. Rebels or criminals would not have a high rating unless they had fake credentials (such as a passport). If their passport is fake, include it in your character exploits and be aware that it could result in deportation and you losing your character. Non-Skrell species living in the Federation and how they interact with the system are discussed on their [[Diona_in_the_Federation|respective]] [[C'thur_in_the_Federation|pages]].  
'''OOC Note: Players are asked to be sensible when giving their skrell a Social Compatibility Index rating. Consulars would have a fairly high rating, while a regular citizen that chooses to live permanently outside the Federation would not. Skrell in the Nralakk Federation have many privileges they would not find elsewhere in the Spur with a high rating, so their motivations for leaving would have to be logical. Rebels or criminals would not have a high rating unless they had fake credentials (such as a passport). If their passport is fake, include it in your character exploits and be aware that it could result in deportation and you losing your character. Non-skrell species living in the Federation and how they interact with the system are discussed on their [[Diona_in_the_Federation|respective]] [[C'thur_in_the_Federation|pages]].
==== Policies ====
==== Policies ====


Line 72: Line 121:


*Outwardly displaying loyalty to the Nralakk Federation
*Outwardly displaying loyalty to the Nralakk Federation
*Improving oneself through further skills development and training
*Improving oneself through further skill development, educational pursuit, and training
*Reproducing and/or forming a Quya
*Reproducing and/or forming a Quya
*Devoting and/or donating oneself to the furtherment of Science and Medicine
*Devoting and/or donating oneself to the Federation for the furtherment of science and medicine
*Following [[Skrell Faith|Qeblak or Weishii]]. While officially both are considered equal, Weishii followers may have difficulty improving their Index rating.
*Following [[Skrell Faith|Qeblak or Weishii]]. While officially both are considered equal, Weishii followers may have difficulty improving their Index rating.


Line 84: Line 133:
*Reproducing and/or being conceived outside of the Nralakk Federation
*Reproducing and/or being conceived outside of the Nralakk Federation
*Following a religion that is not enforced by the state, such as [[Skrell Faith|Kir'gul or Suur'ka]]
*Following a religion that is not enforced by the state, such as [[Skrell Faith|Kir'gul or Suur'ka]]
*Cheating with reference to education sources (eg an examination)
*Cheating with reference to education (eg. an examination)


<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
==== Social Compatability Subclassifications ====
==== Social Compatibility Subclassifications ====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
[[File:SCS Symbols.png|300px|thumb|right|'''Ox:''' Tertiary
[[File:SCS Symbols.png|300px|thumb|right|'''Ox:''' Tertiary
Line 96: Line 145:
<br>
<br>
'''Iqi:''' Mid to High Primary]]
'''Iqi:''' Mid to High Primary]]
===== Primary Numericals (Code Classification:  7/10 - 10/10)=====
'''Primary Numericals (Code Classification:  7/10 - 10/10)'''


Primary Numericals are seen as model citizens of the Nralakk Federation and are rewarded for being so. Sponsored vacations, free public transport, unrestricted travel, bureaucratic priority, healthcare privileges enabling a greater life expectancy, high [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and exclusive residence within designated areas hosting other primaries are but some of the few advantages for those that are declared model citizens of the Nralakk Federation. Primaries make up a small yet influential minority within the Federation, with all higher roles in all fields and within the Government itself being held mainly by primaries.
Primary Numericals are considered model citizens of the Nralakk Federation, and are granted rewards and incentives to uphold their model forms. Sponsored vacations, free public transport, unrestricted travel, bureaucratic priority, healthcare privileges enabling a greater life expectancy, high [[Nralakk_Federation#Universal_Stipends|universal stipends]] both at home and abroad, and exclusive residence within designated areas hosting other Primary Numericals, are some examples of the many advantages for those that are declared model citizens. Primaries make up a small, influential minority within the Federation, with all higher roles in all fields and within the government itself being held mainly by Primaries.


===== Secondary Numericals (Code Classification: 4/10 - 6.99/10) =====
While still considered the priority recipients of youth serums to extend their lifespans, Primary Numericals are growing aware of the recent reduction in youth serum production. They are still guaranteed access to timely doses of the medicine for now, but fears over increased restrictions remain a topic amongst Primary communities.


Secondary Numericals are the largest group of citizens within the Nralakk Federation, and are awarded slightly fewer privileges than the Primaries. Charged public transport, restricted opportunities for travel and migration, medium [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and slight official and legal discrimination are amongst a few of the "advantages" offered to those in this band. Reproductive rights are often restricted for Secondary Numericals in the lower end of this band, as a healthy environment in order to grow and learn is in the best interest of a child, and the inability to provide such is often used as an excuse for children to be taken into more stable homes. Secondaries are one of the most common groups of Skrell to live abroad through [[Nralakk_Federation#State-Owned_Enterprises|work exchange programmes]] between the megacorporations and the Federation’s State-Owned Enterprises, with many seeing it as an opportunity to live abroad without the bureaucracy that comes with the process when migrating by other means.
'''Secondary Numericals (Code Classification: 4/10 - 6.99/10)'''


===== Tertiary Numericals (Code Classification: 0/10 - 3.99/10) =====
Secondary Numericals are the largest group of citizens within the Nralakk Federation, and are awarded slightly fewer privileges than the Primaries. Charged public transport, opportunities for travel and migration with restrictions, medium [[Nralakk_Federation#Universal_Stipends|universal stipends]] both at home and abroad, and variable levels of priority/deprioritization within legal and official channels based on Index rating are amongst a few of the advantages offered to Secondaries. Reproductive rights are restricted for Secondary Numericals in the lower end of this band, with the Federation’s vested interest in providing a safe environment for children used to rehome them deemed necessary due to poor rating and governmental scrutiny. Secondaries are the second most common groups of skrell to live abroad through the [[Nralakk_Federation#State-Owned_Enterprises|Work Initiative Programme]] between the megacorporations and the Federation’s state-owned enterprises, with many seeing it as an opportunity to live abroad without the bureaucracy that comes with the process when migrating by other means.


Tertiary Numericals are the lowest-standard citizens within the Nralakk Federation and are awarded zero privileges. Those that are placed in this category will usually face intense discrimination, and are often swept off to rehabilitation centers where they'll find their value reset to 5/10 after they are believed to have "recovered". Tertiary Numericals are disbarred from almost every aspect of society, and often times will result in the usage of "services" which falsify their numerical category to allow them a brief period in which they are able to flee the Nralakk Federation or obtain a new identification. Those within this category are restricted from reproducing and will have temporary measures (such as birth control) implemented to ensure such. Tertiaries are often associated with criminal activity and low-skilled labour, as they are unable to find work in most fields due to their rating. Tertiaries who show improvement without the need for rehabilitation are gradually given certain rights back to them until their rating reaches 4, where the privileges are reinstated in full for a Secondary Numerical of a similar rating.
In the wake of the phoron scarcity, further travel restrictions and other benefit reductions towards lower-end Secondaries have been considered to stay within new rationing guidelines. Secondary Numericals, while recipients of youth serums in the past, are now barred from receiving youth serums as phoron rationing drastically reduces their production rate, and the Grand Council’s decision to preserve the supply in the event of future restrictions. '''Non-Primary Numericals may no longer live past the age of 400, and those characters already beyond this age now remain with a remaining lifespan of roughly 10 years.'''.  


=====Uncategorised (Code Classification: N/A)=====
'''Tertiary Numericals (Code Classification: 0/10 - 3.99/10)'''


Non-Skrell/Diona/C’thuric Vaurca living and working within the Federation are given this ranking as a means to keep them registered within the system without the bureaucratic difficulty of adjusting the Social Compatability Index’s algorithms to account for the Spur’s diaspora. Those within this classification are given similar privileges to Secondaries, but with several restrictions; they are barred from entering any sort of Government position, they are unable to travel to other planets within the Federation without notifying local authorities, and are also not allowed to migrate to other planets. Those who are classed as Uncategorised are also given no support financially or through state resources, similar to Tertiary Numericals. As the Federation currently has no plans to integrate non-citizen species into Federation society, Non-Skrell/Diona/C’thuric Vaurca who have lived or worked within Federation space will only be able to attain this classification. Skrell and Diona who are not citizens of the Federation are also given this classification, but a more detailed record is kept in the event that they apply for citizenship.
Tertiary Numericals are the lowest-ranked citizens within the Nralakk Federation’s Index system, and are subject to heavy scrutiny due to being considered at-risk for antisocial behaviors, or for rebellious/seditious sentiments. Tertiaries will usually face social discrimination socially and reduced priority in the state’s systems, with the chance to be sent to a reeducation center where they will have their Index rating reset to 5.00 after having their antisocial behaviors undone, and an instilled understanding of the Nralakk Federation’s ideals and why they should be adhered to. Tertiary Numericals are barred from multiple aspects of Federation society due to social ostracization and legal exemption, resulting in the usage of illegal routes to falsify their ratings to allow them an opportunity to flee the Nralakk Federation or fully falsify a new identification. Reproductive rights for Tertiaries are notably reduced, being given temporary contraceptive measures to ensure enforcement of the rule. Tertiaries are often associated with criminal activity and less desirable manual labour, as they are unlikely to find more lucrative positions due to their rating. Citizens who show improvement without the need for rehabilitation are slowly returned to standard social and legal status until their rating reaches 4.00 and higher, where privileges are then reinstated in full for a Secondary Numerical of a similar rating.
'''
Uncategorised (Code Classification: N/A)'''
 
Non-Skrell/Diona/C’thuric Vaurca living and working within the Federation are given this ranking as a means to keep them registered within the system without a true rating assigned to them. Uncategorised residents and citizens are given similar treatment compared to Secondary Numericals, but with several restrictions: they are barred from entering any sort of position within the government; they are unable to travel to other planets within the Federation without notifying local authorities; they are not allowed to migrate to other planets beyond their original settling location, and are not granted a universal stipend or other social welfare, similar to Tertiary Numericals. As the Federation currently has no plans to integrate non-citizen species into Federation society, Non-Skrell/Diona/C’thuric Vaurca who have lived or worked within Federation space will only be able to attain this classification. Skrell and diona who are not citizens of the Federation are also given this classification, but retain a detailed record in the event that they apply for citizenship.
</div></div>
</div></div>
====Citizens Abroad and the Social Compatability Index====
 
====Citizens Abroad and the Social Compatibility Index====
   
   
It should be noted that all Skrell throughout the Spur are considered citizens by the Nralakk Federation. In practice, this means that any Skrell is eligible for receiving benefits from the state, but this also comes with its own drawbacks; Skrell born outside the Federation typically have protection from persecution by the Federation government depending on the nation they come from, and a Skrell applying for a passport and state-provided benefits effectively removes their protection from official actions by the Federation. The [[Sol Alliance]] provides no such protections, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion. The Coalition of Colonies has no standard policy regarding Skrell and the Federation, and protections, if any, will vary by planet. For more information on this specifically, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].
All skrell within the Orion Spur are considered de-facto citizens by the Nralakk Federation, as it considers itself the sole nation for the forwarding of all skrell. This allows any skrell to be eligible for receiving benefits from the Federation, with some stipulations. Skrell born outside the Federation are granted legal protection from persecution by the Federation, depending on the nation they were born in or currently reside. Skrell who apply for citizenship within their current nation effectively removes their protection from official actions by the Federation, being considered effectively citizens of a foreign nation. The [[Sol Alliance]] provides no such protections, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion. The Coalition of Colonies has no standard policy regarding Skrell, and its relationship with both the Federation and species-based protections will vary by planet. For more information on this specifically, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].
   
   
Citizens of the Nralakk Federation are typically unable to avoid the Social Compatability Index while abroad. [[NanoTrasen_Liaison#Nralakk_Federation_Consular_Officer|Federation Officials]] working abroad are given instructions to report back on an individual's activity where possible, both negative and positive. A fax or other long-range communication is sent back to the Federation for review of the incident, and from there the citizen is updated on how their Index rating has changed. Considering that this activity is outside of Federation space, the impact on a Skrell’s rating is minimal, and more often than not warnings are utilised for lesser offences. Outside of severe cases, it is rare to see a citizen's rating move much while abroad, with their rating usually being static until they return to the Federation for a full review.
Citizens of the Nralakk Federation are typically unable to avoid the Social Compatibility Index while abroad. [[NanoTrasen_Liaison#Nralakk_Federation_Consular_Officer|Federation Officials]] working abroad are given instructions to report back on an individual's activity where possible for all rating-affecting behaviors. A fax or other long-range communication is sent back to the Federation for review of the incident, and from there the citizen is updated on how their Index rating has changed. Considering that this activity is outside of Federation space, the impact on a Skrell’s rating is minimal, and more often than not warnings are utilised for lesser offences. Outside of severe cases, it is rare to see a citizen's rating move much while abroad, remaining relatively static until they return to the Nralakk Federation for a full review.
   
   
Citizens abroad still receive a certain amount of benefits from being a citizen, depending on their rating and their circumstances. Primaries are given prioritised support where needed by embassies and consulates, while also receiving their UBI payments in full. Secondaries who work abroad as part of the [[Nralakk_Federation#State-Owned_Enterprises|Work Initative Programme]] will also see a full payment, while secondaries who are living or working abroad for other reasons will only see half of their expected payment. How healthcare is provided to citizens abroad works on a similar system; those who work abroad as part of the work exchange programme between the state-owned enterprises and megacorporations will receive coverage based on their rating, while anyone else will have to rely on their employer’s coverage. Skrell who have not interacted with the Federation in any official capacity, such as those who were born outside the Federation, are reviewed on a case-by-case basis to establish their initial index rating and what benefits they are eligible for.
Citizens abroad still receive a number of benefits from being a citizen of the Federation. Primary Numericals are given prioritised support where needed by embassies and consulates, and receive their universal stipends in full. Secondaries who work abroad as part of the [[Nralakk_Federation#State-Owned_Enterprises|Work Initiative Programme]] will also see a full payment, while Secondaries who are living or working abroad for other reasons will only see half of their expected payment. How healthcare is provided to citizens abroad works on a similar system; those who work abroad as part of the Work Initiative Programme will receive coverage based on their rating, while all other citizens abroad will have to rely on their employer’s coverage. Skrell who have not interacted with the Federation in any official capacity, such as those who were born outside the Federation, are reviewed on a case-by-case basis to establish their initial index rating and what benefits they are eligible for.


==== Public Display ====
==== Public Display ====


Throughout the day, the Nralakk Federation will display both the one hundred highest and lowest scoring citizens across large screens typically in open locations, such as billboards or on skyscrapers. Skrell who have renounced their Federation citizenship are also displayed here. This has become a way of life and has even managed to perverse itself into entertainment as a thirty-second ad. These lists usually revolve around either the most notable of idols, and the most notorious "rebels" and includes most of the [[Federation_Crime_and_Resistance#The_Resistance | resistance leaders]] outlined by the State. At the end of the day, typically at sunset, these screens will switch displays to the "most improved citizen of the day" and "least improved citizen of the day". It is said that this acts as both an '''incentive''' and a '''deterrent''' to the citizens within the Nralakk Federation, and to highlight their behavior and the consequences stemming from such.
Throughout the day, the Nralakk Federation will display both the one hundred highest and lowest scoring citizens across large screens typically in open locations such as billboards or skyscrapers. Skrell who have renounced their Federation citizenship are also displayed here. This method of displaying the Index is normalized, and is a form of entertainment via thirty-second ads. These lists usually revolve around either the most notable of idols and the most notorious rebels, including most of the [[Federation_Crime_and_Resistance#The_Resistance |resistance leaders]] outlined by the state. At the end of the day at sunset, these screens will switch displays to showcase both the most improved citizen of the day alongside the least improved citizen of the day. This acts as both an incentive and a deterrent to citizens within the Nralakk Federation to highlight their behavior, as well as the consequences stemming from such.


==== The Drylist ====
==== The Drylist ====


While the Social Compatability Index does not extend to non-federation Skrell, those who are considered deviant or those who have renounced their citizenship may find themselves under surveillance by the Ruupkala. While Nralakk has not confirmed or denied the existence of surveillance against citizens many are calling the surveilled individuals “drylisters”.
While the Social Compatibility Index does not extend to non-Federation skrell, those who are considered deviant, or those who have renounced their citizenship, may find themselves under surveillance by the Ruupkala. While the Nralakk Federation has not confirmed or denied the existence of surveillance against citizens, many regularly refer to surveilled individuals as ''drylisters''.


===Federation Population Initiative===
===Federation Population Initiative===


In the years before 2363 the Nralakk Federation saw a stark population decline due to the X’Lu’oa and it’s effect on the fertility of Skrell galaxy-wide. The Grand Council was tasked with finding a solution to this steady decline; and thus, the FPI was born. Originally meant to simply modify the genes of an infertile Skrell the program quickly evolved. While reversing infertility was simply not possible in most cases due to the reach of the X’Lu’oa, researchers quickly found that by taking samples of two willing participants and “merging” them into a Skrell-made egg an embryo would become viable. The ensuing offspring would be a near-perfect genetic split of the two donors. This information sent waves through the Nralakk Federation and the initiative was given additional funding by the Grand Council on the stipulation that numbers would become public every 100 years.
In the years before 2363, the Nralakk Federation saw a stark birth rate and population decline due to X’Lu’oa‘s effects skrell fertility. The Grand Council was tasked with finding a solution to this steady decline, eventually forming the Federation Population Initiative. Originally intended to modify the genes of infertile skrell, the program expanded as the solution’s scope grew beyond genetic therapy. Complete reversal infertility was considered impossible in most cases due to the complex changes to the genetics of X’Lu’oa victims, researchers found that taking samples of two participants and modifying them into artificially-made sperm and egg cells was still viable. The ensuing offspring would be a near-perfect genetic split of the two donors, and would always be carried to term. This information sent shockwaves through the Nralakk Federation, and the initiative was given additional funding by the Grand Council under the condition that the number of total successful births would become public each century.


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'''REPORTER:''' “Wow… Well- You heard it here first! Do expect another 100 years of the FPI. Thank you very much for coming, Dr. Jrolk! And star-speed on your future research.”
'''REPORTER:''' “Wow… Well- You heard it here first! Do expect another 100 years of the FPI. Thank you very much for coming, Dr. Jrolk! And star-speed on your future research.”


</div></div>
</div></div>   
 
== Military ==
Enforcers, or Kala, are responsible for upholding the law within the Nralakk Federation. Functioning in a strict hierarchy, the Kala are governed by a legislative body known as the Nralakk Federation Security Council. Formed in '''901 CE''' as a means to unify all enforcement branches after the unification of the Commonwealth of the Three, the Kala were regarded one of the most important bodies of the Nralakk Federation, as Skrell who devote their lives to ensuring the wellbeing of others and their society.
 
Their doctrines revolve around mobility, flexibility and precision. Whereas other units use a blunt approach, the Kala instead aim for the permanent neutralization of the situation - surgically striking to prevent it from growing out of control. Presently, the Kala maintain two core objectives. Firstly, ensuring the safety, security and cooperation of all systems under the Federation flag and protecting their borders. Secondly, reaching out to foreign communities outside their borders, be it within the Traverse or even the human Frontier. Representatives describe these operations as purely altruistic, aiding these communities both from a protection and economic point of view as part of the "Unity Initiative Project". One such example of these operations was the Nralakk Federation's involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S'rend'marr Coalition]]. The Skrell civilians providing [https://forums.aurorastation.org/topic/4674-warble-inquirer/page/2/?tab=comments#comment-123991 aid] there suffered little casualties, with the advanced technology of their Nlomkala protectors dissuading any ALA strikes.
 
[[File:Srom.PNG|thumb|125px|The unique emblem of the Sromkala]]
===Sromkala===
<center>''"Prevent & Protect."''</center>
 
Sromkala, translating to Dream Enforcers, are Skrell selected to ensure that major planetary dreambubbles are safe from malicious lucidity. Agents are selected for their high psychic potential to oversee the Srom to ensure that no illegal or anti-Federation activities occur, particularly through the malicious use of Nlom-capable devices. They are commonly situated close to Nlom Relays - using the technology to amplify their capabilities tenfold. It is said that for every Nlom Relay across the Nralakk Federation, there is a Sromkala nestled within a special cryogenic pod that allows for their body to be in suspended animation, but allows their minds to project and continue working within Srom.
[[File:Nlom.PNG|thumb|125px|The unique emblem of the Nlomkala.]]
 
===Nlomkala===
<center>''"Service with Excellence."''</center>
 
Nlomkala, or Wake Enforcers, are often compared to police across alien space. The Nlomkala are expected to ensure the stability and safety of the Nralakk Federation at a physical level; mostly pertaining to simple duties such as patrolling, executing warrants and responding to emergencies relayed by the Ruupkala. There are extensive requisites to join the Nlomkala - ranging from athletic ability, understanding of the law and mandatory public relation classes to ensure that those selected to join can respond to situations correctly. Nlomkala are also expected to operate both on land and beneath the waves of the various planets across the Nralakk Federation.
 
Recently, the C'thur Hive has began to supply the Nlomkala with Vaurca Warriors to bolster the Nlomkala's forces. These Warriors are largely from [[Vytel]]'s brood and have been loyalty implanted, making the Federation's orders equal to those of a Queen's. If the Warriors experience a conflict of interest, they enter hibernation until it's resolved. Thankfully, due to Vaurca adaptability, these Warriors function just as well underwater as above it.
[[File:Ruup.PNG|thumb|125px|The unique emblem of the Ruupkala.]]
 
===Ruupkala===
<center>''"Always Vigilant."''</center>
 
Ruupkala - or Intelligence Enforcers - are the Federation's official security intelligence agency, designed around the need to maintain Skrell harmony as unobtrusively as possible and ensure a safe position in galactic politics. While one of the most respected Kala, their agents are often characterised as the least martially inclined of the enforcement branches, owing in part to Federation media's efforts to present them as dedicated and principled data gatherers. Similarly, the agency's role is declared strictly as internal and focused on counterintelligence; public Federation figures often praise the Ruupkala non-interventionist policy and dismiss accusations of espionage as ignorant of Federation policy, or malicious. The only exception to their internal operations policy, Ruupkala also tend to keep tabs on the various Representatives throughout the Orion Spur, ensuring both their safety and that their work is satisfactory. Largely, this is accepted by most nations as the Ruupkala will only monitor the Representatives and not interfere with any diplomatic functions in any capacity.
 
The Ruupkala are rumored to monitor the fabled “Drylist”. This list supposedly holds the names of all Skrell living abroad who have performed deductive behaviors against the Nralakk Federation, displayed worrying ideals, joined an opposing faction, or renounced their citizenship. Some theorize that this list even covers non-Skrell who may pose a threat to the Federation.
[[File:Qukala.PNG|thumb|125px|The unique emblem of the Qukala.]]
 
===Qukala===
<center>''"Perpetually Primed."''</center>
 
Qukala, or Star Enforcers, function as the Navy of the Nralakk Federation. Ranging from soldiers, to highly qualified personnel educated in engineering, or medical. Positions within the Qukala often require degrees from recognised universities across the Nralakk Federation, meaning in only very rare circumstances will undereducated candidates be considered for the Qukala. The Qukala is one of the most powerful Navies in the Spur, due to the Federation's old age and advanced technological level.
 
The '''Lukala''' was a branch of the Qukala once comprised of only [[Dionae]] and [[Vaurca]], but as of '''2463''', the Directory of Defense Operations decided to dissolve the subbranch in favor in of integrating [[Dionae]] and [[Vaurca]] into the lower ranks of the Qukala as full members. This decision largely stemmed from the success the Lukala had in stopping insurgent activity in the Travese during the fallout of the recent Election. Furthermore, after striking a deal with the Grand Council, the C'thur Hive (namely [[Vytel]]'s brood) have begun to supply a steady stream of new Warriors for the Qukala. These new Warriors have a Federation-designed Loyalty Implant that equalizes the Federation's orders to that of a Queen's. If a conflict of interest arises, the Warriors merely enter hibernation until the conflict is resolved.
 
====Qehalak====
<center>''"Duty and Homeland."''</center>
 
The Qehalak, or Homeguard in Basic, is a new branch of the Qukala formed as a result of the Traverse gaining increased autonomy following reforms agreed upon by the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] and the Nralakk Federation; with the increased autonomy granted to the Traverse, the responsibility of defence now fell on local government rather than the central government and Qukala.
 
The primary objective of the Qehalak is to provide the main defence force for the Traverse states, with each state organising, training, and equipping its own force, while also acting as an auxiliary force where required by the Qukala during domestic operations. The Qehalak not only allows each Traverse state to properly defend itself from internal and external threats but has also lessened the burden of the Qukala, which was solely responsible for the military defence of the Nralakk Federation; events involving the Ti'Raqki and the Independent Traverser Movement concluded that a centralised force was no longer effective in properly responding to security threats within the Federation.
 
The Qehalak is a part-time, voluntary organisation, which relies on more local governments to equip and train, and has been compared to the early Tau Ceti Foreign Legion - both favourably and unfavourably. Some praise the concept for its potential to further secure the Traverse, while others have raised concerns regarding the potential for inconsistency in the quality of Qehalak organisations between the Traverse states. As the organisation was only formed recently, the accuracy of these concerns is still unknown.
[[File:Tup.PNG|thumb|125px|The unique emblem of the Tupkala.]]
 
===Tupkala===
<center>''"Courage, Bravery and Dedication."''</center>
 
Tupkala, usually shorted to Tup, are highly revered Skrell. Only those with a long, distinguished career are capable of being elevated to the position of a Tup; a position that encompasses increased security clearance - as well as minor Idol status. Tupkala are able to originate from all the other branches of the Kala, but are additionally trained and implanted to prevent any security breaches in the unlikely event that they are captured by enemies of the Nralakk Federation. These Skrell are commonly in their advanced age, with the mean being that of 276 years. When a Tup dies, their name will be added to the Tupkala Wall hosted in the Grand Councilor's Chamber on Kal'lo.
 
The Tupkala serve a variety of roles within the Federation. They dedicate Tups to the protection of prominent figures, black sites, and Special Operations. Oftentimes when the Federation needs something done quickly and quietly, the Tupkala are called to carry out the operation. Tups are rarely spotted outside the Federation, though that does not necessarily mean they are not present. Utilizing various Tupkala from the various different branches, Skrell who have pledged their unquestioning loyalty to the Nralakk Federation, aided by loyalty implants not different to the discontinued line released by [[Nanotrasen Corporation| NanoTrasen]].
 
In '''2463''', after a series of diplomatic incidents caused by Tupkala operating outside their orders, for the first time in history the Tupkala were disbanded, following Grand Councilor Weashbi's condemnation. A few months later, Weashbi rebuilt them with Skrell he personally handpicked from the other branches of the Kala. The Tupkala are now under Commander Kezoq Torq-Bep, Weashbi's chosen Leader. Oddly enough, Commander Kezoq was promoted from the Sromkala, an unlikely place to find candidates for the Tups.
 
'''OOC Note: Characters that were former Tupkala are not allowed.'''
 
== Technology ==
 
===Medicine===
 
Skrell hospitals and medical research facilities are seen as some of the most prestigious in the [[Template:Aurora_Starmap|Spur]]; Doctors, geneticists, and chemists who were taught in Federation space are considered the most advanced in their field, able to perform well above what is considered normal in human space. The Nralakk Federation's medical industry was also the first to unlock the ability of [[Technology#Limb_and_Organ_Cloning|flash cloning]] - the process of growing a cloned limb or organ in a short amount of time and with little degradation, which was shared with Zeng-Hu Pharmaceuticals following first contact with humanity. Cloned replacements are made available based on Social Compatability Index rating and proximity; those who find themselves with a low rating or in a remote location will use regular prosthetic limbs as a stopgap, while Skrell who are against or [[Technology#Effects_on_Health|unable to use]] prosthetics may use [[Dionae_Forms#Skrell|Diona limbs]] until they are able to access a cloned limb. The nymphs that form these limbs will have a Social Compatability Index rating based on their user's rating if they ever go on to form a gestalt.
 
Skrellian medical science has also allowed the species to double its lifespan through the use of "youth serums", a term for medications that prolong one's lifespan. While by no means a method of allowing Skrell to live indefinitely - only being able to extend a Skrell's lifespan to 500 years - the medication is used extensively to prolong the life of citizens who want it and have the Index rating to access it. Medical care in Federation space in general has allowed Skrell to live well past their natural lifespan of 250 years, but regular application of youth serums is seen as the most reliable way of extending one's life. The effectiveness and side effects of youth serums vary depending on the individual and the medication itself; some are broadly effective with few side effects, allowing most Skrell to use them, while others are seen as more extreme and only used in certain cases. The more widely used serums will usually result in a general extension of 100-150 years, with mild side effects that only manifest nearer to the end of a Skrell's life. More extreme medications are usually reserved for primary Numericals that wish to see the end of a lifelong project, and while effective at prolonging one's life, will typically result in more aggressive side effects such as dementia, lethargy and depression, as well as loss of motor function once a Skrell nears the end of their life. The research behind youth serums is kept secret - even from Zeng-Hu Pharmaceuticals, which the Federation closely collaborates with on many other endeavours. Youth serums do not work on non-Skrell, and the Federation does not seem willing to fund research on the matter.
 
The culture of the Nralakk Federation means that these advancements in medicine are typically prioritised for those deemed worthy; those with a low rating will likely see long waiting lists or outright disqualification from many treatments while high-rating citizens will be prioritised in almost all cases.
 
===Augmentations===
 
Augmentation, both mechanical and biological, is commonplace in the Federation. Most, if not all Skrell, have tried procedures that attempt to revert the effects of the X'Lu'oa to varying degrees of success. Treatments range from fertility boosters to surgery to genetic modification, and while advances have been made in the centuries since Glorsh-Omega the success rates of these treatments are not 100% effective. Some Skrell may spend decades attempting treatments, with many not even seeing a successful change in their fertility rate. All Skrell are entitled to pursue fertility treatments, although those with a low Social Compatability Index rating may be restricted in having children.
 
Members of the various [[Skrell_Politics#Federation_Enforcement|Kala branches]] typically receive modifications that serve more practical purposes to amplify their pre-existing skills. For example, Ruupkala officers will receive augments that boost their brain function, allowing for quicker data analysis, and officers in the Qukala or Nlomkala are more likely to have integrated Heads Up Displays that link to battlefield reports or local police data systems.
 
Those in positions whose loyalty to the Federation must be ensured will be given a Loyalty Implant, a device that monitors behaviour and thought patterns and identifies behaviours or responses that can be signs of anti-Federation sentiment. Soldiers, high-ranking members of Government or important industries, and those who have been released from Rehabilitation Centres will typically wear these implants. The implants are known about both domestically and abroad, with nations banning their use on their citizens - and in some cases even denouncing the use as unethical. Loyalty Implants have more recently been used on [[C%27thur_in_the_Federation#C’thur_in_the_Kala|Vaurcae]] joining the Qukala and Nlomkala, ensuring that their loyalty to the hive does not put the Federation at risk.
 
Civilian augmentations are also common but are usually more simple. Ambidexterity, restoring hearing and eyesight, and the previously mentioned fertility treatments are the most common. [[Skrell_Ethnicities#Colours_and_Markings|Spa treatments]] are also quite common, with Skrell being able to alter their skin colour, markings, and the length of their headtails and tuux with relative ease. With first contact with humanity, however, there has been a growing trend for cosmetic implants and body modification - especially by younger Skrell. LED lights implanted just below the skin can form designs ranging from replicating natural body markings to elaborate tattoo-like images. As these modifications are not popular, they are more expensive than Spa treatments or other modifications available.
 
===Computing===
 
Glorsh-Omega's tyrannical rule over the Skrell has left a permanent scar still felt by the species to this day, and its impact on the species can be seen from [[Skrell_Ailments#X’Lu’oa|genetic deformities and infertility]], to the numerous ruins from the era and the monuments dedicated to those that suffered and perished under the intelligence's rule.
 
The consequences of Glorsh's reign have seen Skrell shun all forms of sophisticated artificial intelligence, leaving the Federation with few options when it comes to complex computing; Skrell, even with their intellectual capacity, do not have the innate ability to analyse vast amounts of data, plot intricate warp lanes, or solve complex equations by themselves. Skrell computers are advanced but fall short of staying ahead of Humanity and their widespread usage of Artificial Intelligence, making the field of computing one of the few areas where Skrell lag behind the rest of the Spur technologically.
 
There are a few alternatives to using AI at the Federation's disposal, with the most prominent being the use of [[Skrell#The_Nlom|Srom-devices]]. While in the Srom, a Skrell can interface with a Srom-device to manipulate machinery in the waking world. The use of Srom-devices is widespread in the Federation, although it requires highly-trained personnel working in groups to use them in a manner that would put its efficiency on par with using lower-end Artificial Intelligence. One of the more prominent uses of Srom-devices in lieu of using AI is in navigation. Warp-capable vessels will have a Srom-device that can be interfaced by three navigators simultaneously, who will work together while in the Srom to plot a route.
 
[[Vaurca#Cephalon_(Type_D)|Cephalons]], the Vaurca form used as biological servers for their Virtual Reality spaces, have begun to see some use in the Federation. Pushback by various groups has stalled the complete adoption of Cephalons, but they are still used in a limited capacity and the [[C%27thur_in_the_Federation#Vaurca_and_Employment|potential use]] of Cephalons as an alternative to AI is being explored by the Federation.
 
===Nlom Relay Network===
 
The Nlom Relay Network is a series of towers, satellites, and other facilities that link the local [[Skrell#The_Nlom|Nlom]] of planets to each other across the Nralakk Federation, allowing the Nlom of one planet to impact another. For the most part, the relays have allowed the Nralakk Federation to promote pro-Federation ideas in even the most remote parts of its territory, and while not fully quashing any dissident thoughts or activity has contributed to keeping the Federation together through the combined Nlom.
 
The individual relays can be configured as deemed necessary by the Grand Council, allowing the outgoing or incoming strength of broadcasts to be changed to suit changes in the Nlom. Due to how they operate, these relays must always have an outgoing and incoming connection, meaning that while the strength can be changed, the connection cannot be severed without disconnecting the relay entirely from the network. [[Qerrbalak|Qerrbalak's]] incoming connection strength is quite minimal, for example, due to it being the capital of the Federation, while its outgoing broadcasts are stronger than most other planets.
 
===Wayfarer Network===
 
The phoron crisis forced the Nralakk Federation to recognise its overreliance on phoron, and that it was not as insulated from the shortage as it originally thought. In collaboration with Einstein Engines, the Federation developed a project that would make interstellar warp travel viable over long distances: [[The_Phoron_Scarcity:_Skrell_Arc|The Wayfarer Network]].
 
The project is an interstellar network of stations acting as waystations and hubs for ships using warp travel. While not solving the issue of warp speeds being slower when compared to Bluespace speeds, the network will help alleviate the logistical issues posed by forcing warp drive-equipped vessels to travel long distances with less time given for breaks or servicing - a side-effect of the phoron crisis where the same timeframes must be kept for shipments across the Federation, but without the same speeds provided by Bluespace travel.
 
===Synthetic Age Technologies===
The reign of Glorsh-Omega saw the rapid research and implementation of advanced technology throughout Federation space, its computing power allowing for an era of bleeding-edge technological development measured in months instead of years or decades. This technology, popularly referred to as Lu’Piq or Void Technology, is often so enigmatic in design that attempts to examine the technology in-depth have proven fruitless. Nonetheless, the immense potential of Lu’Piq has made it highly coveted by the Federation, and any surviving examples of it are usually heavily guarded by the Federation for its own goals. Examples of Lu’Piq include warp drives that were purported by many who lived during Glorsh’s rule to move nearly as fast as current-generation bluespace drives, highly advanced psionic integration technologies that gave Glorsh-Omega power to manipulate the Nlom and Srom, and a structure similar to a Dyson Sphere that was constructed in the Tri-Qyu system. The research of Lu’Piq technologies centered on Aliose in the now shut-down Qaz’Rap arcology, which is under strict guard by Kala forces. Many notable Skrell scientists who worked in the Qaz’Rap labs were turned sympathizers by assisting Glorsh’s research of Lu’Piq technologies, as they were motivated by the scientific breakthroughs Glorsh was making at a breakneck pace. After Glorsh-Omega’s rule, many more dangerous technologies destroyed themselves or were rendered inert. Still, the more mundane facilities were mainly spared from the effects of Glorsh-Omega’s disappearance. Combined with the turbulent decades post-Glorsh and pre-Tresja Agreement, only a few surviving pieces of Lu’Piq technology are still functioning today.
====Impact====
The Federation still relies on some of these facilities Glorsh-Omega built throughout its rule. Lu’Piq technology is the backbone of many parts of the Traverse, with communities frequently relying on semi-autonomous protocols created by Glorsh to produce needed commodities such as food, fuel, and water. However, as time continued, these facilities slowly began to decay as the Federation failed to comprehend the impossibly complicated procedures needed to maintain these facilities. The impending collapse of the centuries-old Lu’Piq facilities is a largely unknown crisis to many Traversers, besides the few who oversee these facilities, with Federation authorities attempting to keep the knowledge of the crumbling infrastructure from reaching the masses and spreading panic throughout the Nlom. However, it is only a matter of time before these facilities inevitably stop working, and the consequences will be dire for the Skrell that rely upon them. Knowledge of this is slowly but surely spreading within resistance and splinter groups, giving possible rebel Skrell further motivation to fight against the Federation. Little progress has been made in deciphering this technology, as many instructions and manuals for using such technologies were locked away in the Tz’qul Archive.
====The Future of Glorsh Technology====
However, Skrell has used the concepts and little data from the Aliose research labs to jumpstart reconstruction from the calamity that ensured post-Glorsh, ensuring their strong technological prowess in medical and scientific fields. First Contact has renewed interest in Lu’Piq technologies, with the Federation looking to gain any possible advantage over other nations, especially considering the massive computational capabilities of most human nations, which far surpasses the Nralakk Federation’s. The drive to decrypt Lu’Piq technologies is heavily prioritized to the point that unlocking the secrets of a single Glorsh technological fragment is often seen by Skrell scientific circles as an instant way to become an Idol.
Vaurcaesian scientists, especially of Mouv’s brood, have had minor successes deciphering these technologies, as the massive computing power of the Cephalons assists in decrypting some of the lesser parts of Glorsh’s technology. Some Skrell, especially those more prone to distrusting the C’thur, suspect the Hives know more than they let on publicly regarding Glorsh technologies. However, with the as-of-yet uncracked nature of Vaurcaesian Virtual Reality, this has shown itself to be impossible to prove, and both the Federation and C’thur HIve write off such accusations as unfounded conspiracy.
 
== Spaceflight ==
 
Being one of the oldest species within the Orion Spur with a reverence of the galaxy, it was inevitable that the Skrell would eventually have the stars within their grasp. With the successful launch of the first Skrellian satellite in 1224 BCE, the possibility of stellar habitation became a very real possibility. In due course, this ushered in an age of enlightenment as research and resources were poured into aeronautics, and almost three millennia later, the Skrell continue to dominate the stars, spreading themselves over approximately one thousand, two hundred stars throughout the westernmost segment of the Orion Spur. During the colonisation era of the Skrell people, a name would be coined for those born en route to their interstellar destination - ‘Horizon Children’ quickly became the popular term.
   
===History===
===History===


By '''1224 BCE''', the Skrell achieved landmark advancements in the field of spaceflight. '''Weishy 790''', the first Skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. The possibility that further advancements would allow the Skrell to breach the Homeworld's atmosphere in order to explore the stars drove further funding and manpower to aeronautic research.
By '''1224 BCE''', the skrell achieved landmark advancements in the field of spaceflight. '''Weishy 790''', the first skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. With the confirmation that skrell can breach the Homeworld's atmosphere to explore the stars, further funding and manpower were devoted towards aeronautic research.
 
The degrading environment of [[Qerrbalak]] pushed for the expansion across Nralakk, leading to the eventual colonisation of its moon, [[Qerr'Malic]], by '''1109 BCE'''. Crude and archaic by modern standards, the first colonies across Qerr'Malic alleviated the mineral crisis that plagued the Skrell and allowed even further innovation. While technological barriers were torn down, the very real threat of [[Skrell_History#The_Skrellian_Space_Age| extinction]] grew. In '''561 BCE''', the [[Interstellar Travel| warpdrive]] was invented and facilitated an unprecedented level of Skrellian colonization, no longer hindered by sub-light travel.
 
Over the next millennia, the Skrell managed to garner influence as their borders expanded, and the discovery of [[Sol Alliance| humanity]] in '''2332 CE''' prompted the formation of a scientific alliance. This intermingling promoted the exchange of culture, knowledge, and ideas, which would further encourage Skrellian research. The discovery of phoron, and subsequently [[Bluespace| bluespace drives]], heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. However, gradual phoron scarcity has pushed for many Skrell to voice their concerns, some requesting the species return to using [[Interstellar Travel| warpdrives]] - whilst slower, they are often much more reliable and cheaper.
 
===Propulsion Methods===
 
Spacecraft propulsion is any method used to accelerate spacecraft and satellites. It exclusively deals with propulsion systems used in the vacuum of space, such as the warpdrive or bluespace drive. Several methods have been developed, though each has its own drawbacks and advantages. The Skrell use a mixture of both methods in different classes of spacecraft, a small few even using an advanced hybrid of bluespace and warp.
 
====STL====
 
Most vessels before the invention of the warpdrive would travel at sublight speeds, meaning decades could pass before reaching their intended destination. This gave rise to habitation vessels - more commonly called 'Generational Spacecrafts'. The original occupants of these crafts would spend their entire lives aboard the vessel, training their offspring to replace them, before finally dying. The creation and subsequent implementation of the warpdrive halved the time it took to travel these distances - however, instead of phasing out the generation ships, the Nralakk Federation modernised them, rebranding them as educational opportunities and research crafts. Volunteers would be able to apply for a variety of studies, and spend the rest of their journey completing their education, refining their skills before they began colonization efforts.
 
The culture of generational spacecraft eventually evolved into a nomadic society, the Skrell of which detaching from Nralakk Federation - rather than devoting their lives to maintain the original purpose of the ship, these Skrell embraced a lifestyle of freedom and opportunity. With varying ambitions and destinations, these vessels are usually found travelling within the depths of the Traverse, or outside of the Nralakk Federation, these ships 'continue' their maiden voyage. Some eventually settle after centuries of exploration. Depending on their experiences, and time spent within space, cultures can vary; their customs, traditions and habits are unique to specific groupings. Those that choose this nomadic lifestyle have been dubbed 'Genners' by contemporary Skrell society.
 
====Warpdrive====
 
A method of FTL travel, the warpdrive was considered the foundation of space exploration. The ability to breach the speed of light had been a driving force of Skrell aeronautics for centuries, as long, expensive travel costs led to the desire to make space travel much faster than it previously had been. Eventually, the warpdrive was invented by '''Noliq Preles''' in '''971 BCE''', which has since become substantially more advanced. Some advancements, including less power-intensive drives allowing for faster and cheaper travel, and a pioneering navigation system, still keep the warpdrive relevant in some sectors. Though the introduction of bluespace drives has resulted in only small crafts retaining warpdrives, these engines aren't necessarily discarded when compared to their bluespace counterparts - even still, the Skrell's technological capabilities have allowed their spacecraft to maintain steady speeds double that of humanity's.
 
====Bluespace====
 
The discovery of Phoron led to the access of bluespace, resulting in a retrofitting of military class vessels and interstellar freights. With higher efficiency and lower total mass, the advantage of bluespace drives become increasingly apparent. The implementation of these drives also led to an influx of Bluespace Mappers' - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The decision to rapidly outfit new and old ships with bluespace drives has now proven an issue, as the Phoron Scarcity continues to threaten all modern bluespace travel. Systems across the Nralakk Federation are beginning to suffer, while piracy and shortages within the traverse are leading to an unprecedented decrease in the Grand Councillor's approval ratings.
 
===Modern Spacecraft===
<div class="toccolours mw-collapsible mw-collapsed">
====Civilian Classes====
<div class="mw-collapsible-content">
{| class="wikitable" style="text-align:center"
! colspan="5" style="font-weight: bold;" | Civilian Classes
|-
| '''Type'''
| '''Role'''
| '''Armament'''
| '''Description'''
 
|-
| Jarqo
| Exploration
| Point Defence Weapons
| Jarqo spacecraft are typically designed for exploration, and are commonly outfitted with lower-tier warp drives and point defence weaponry to defend against xenofauna; they are tasked with the exploration and documentation of their travels beyond the Nralakk Federation as they probe the uncharted space beyond the Orion Spur. They are not capable of atmospheric operations, and rely on stations or docks located on asteroids or barren planets. Jarqo are also utilised for VIP transportation where speed and discretion are required.


|-
The degrading environment of [[Qerrbalak]] pushed for the expansion across the planet, leading to the eventual colonisation of its moon, [[Qerr'Malic]], by '''1109 BCE'''. While archaic by modern standards, the first colonies across Qerr'Malic alleviated the mineral crisis that plagued the skrell’s exploitation of their homeworld, allowing further innovation and expansion. While resource barriers were torn down, the very real threat of [[Skrell_History#The_Skrellian_Space_Age| extinction]] grew. In '''561 BCE''', the [[Interstellar Travel| warpdrive]] was invented, and facilitated an unprecedented level of skrellian colonization, no longer hindered by sub-light travel.
| Luxupi
| Freighter
| Variable
| Luxupi are the freighters of the Nralakk Federation. Usually outfitted with midsized warp drives, they transport all manner of goods and cargo across the Nralakk Federation - sometimes even to other nations within the Orion Spur. These ships are capable of atmospheric operations depending on size, with the smaller vessels being used as intermediaries between larger freighters and planets. Freighters that do not travel outside of the inner systems do not normally have weapons, but will be outfitted with basic weaponry if travelling into known Marauder hotspots within the Traverse.


|-
Over the next millennia, the skrell managed to garner influence as their borders expanded, and the discovery of [[Sol Alliance| humanity]] in '''2332 CE''' prompted the formation of a scientific alliance between the species. This intermingling promoted the exchange of culture, knowledge, and ideas that would further bolster skrellian research. The discovery of phoron, and subsequently [[Bluespace| bluespace drives]], heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. With the phoron scarcity crisis, the Nralakk Federation faces further rationing and restricted bluespace drive usage as the resource is stretched thin across its myriad applications. The [[#Wayfarer Network]], an expansion of the Federation’s currently existing warp gate network, is slated to reduce their dependence on phoron, further rationing has only placed more strain on the rest of its infrastructure.
| Qaelvoq
| Luxury Transport
| None
| Often called 'Star Yachts', Qaelvoq are intended for high-profile dignitaries and politicians whose duties require them to constantly travel and entertain other diplomats. These ships are outfitted with grand recreational facilities and elegant quarters, intended to impress foreign diplomats or other guests. Depending on size, they can be outfitted with either a warp drive for smaller vessels or a bluespace drive for larger ones. The more famous idols are known to commission a Qaelvoq when deciding to retire, using it as a second home where they can enjoy their privacy. They are not capable of atmospheric operations.
 
|-
| Ovlolis
| Generation Ship
| Variable; typically none
| A standardised generation ship design, the Ovlolis takes the lessons learned from previous failures and incidents revolving around generation ships, creating a design that addresses the worst-case scenarios that a generation ship may find itself in. These ships will allow a group to sustain itself near-indefinitely, provided that proper maintenance and repairs are performed. Weapons are not standard, but some commissioned vessels have been outfitted with weapons when believed necessary or if not provided with a military escort. Due to their enormous size and the intended use of these vessels, they are incapable of atmospheric operations; they are only to take off and land once, and are also not outfitted with any drives due to their ineffectiveness on the speed of a vessel of this size.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
====Military Classes====
<div class="mw-collapsible-content">
{| class="wikitable" style="text-align:center"
! colspan="5" style="font-weight: bold;" | Military Classes
|-
| '''Type'''
| '''Role'''
| '''Armament'''
| '''Description'''
|-
| Eyrixoq
| Multirole fighter
| Variable
| A small-sized vessel, Eyrixox spacecraft are used for scouting, light patrol, and escorting larger vessels. Their size in comparison to other military vessels allows them to be stored within the Qukala's Planaq carrier craft, using them as a base from which they can operate. These craft have been designed with no specific role in mind, instead, they have the ability to sufficiently perform multiple roles, and be outfitted with a variety of weapons dependent on tactical requirements. They are also able to be used in atmospheric operations, where they can be used as an alternative to more traditional aircraft. Unfortunately, their size also means that outfitting them with bluespace or warpdrives is useless due to the lack of space for the fuel required for a meaningful jump. Can be crewed by up to six Skrell, with a minimum requirement of two.


|-
===Federation Interstellar Travel===
| Ayoni
''See also: [[Interstellar Travel]]''
| Escort fighter
| Variable; anti-fighter-focused armaments or point-defence weaponry
|Only slightly larger than the Eyriqxoq, Ayoni spacecraft are used as escorts for much larger and slower spacecraft within the Qukala, protecting against ships of similar size and incoming missiles. Ayoni can be armed with weapons that focus on disabling other spacecraft or intercepting incoming missiles, and will make up a large part of a Planaq carrier's complement. While also capable of atmospheric operations, these craft are designed purely with defending other ships during space combat in mind. Ayoni craft have a similar issue to Eyrixox craft in that they are still too small to effectively use warp or bluespace drives, relying on Planaq carriers for long-distance travel. Can be crewed by up to six Skrell, with a minimum requirement of two.


|-
Prior to the invention of warpdrives, most long distance interstellar travel relied on Generational Spacecraft, otherwise known as generation ships. These vessels were built to support and house an entire generation of crew, who would pass down their knowledge to the next generation in order to keep the vessel maintained and on course before passing on. In the modern day, the remaining generation ships have since been converted to museums and educational centers for modern colonists, allowing them to learn the history of colonization efforts long before them. Life aboard these vessels were isolated and insular, leading to the cultural drift presently seen in the Nralakk Federation’s frontier by the time their destinations were settled. Generation ships who instead diverted off course and remained as nomads are referred to as 'Genners' within Federation society.
| Qrolis
| Strikecraft
| Precision weapons and explosives, specialised electronic warfare suites
| A specialised type of craft, Qrolis spacecraft are equipped with stealth systems that allow for sensor invisibility, advanced technology that can easily decapitate other vessels' computer systems - whilst also protecting against the same kind of intrusion - and a specialised propulsion system that further masks it's signature. Qrolis have a reputation amongst Marauder groups in the Traverse due to their comparative strength to the retrofitted civilian vessels they face, being able to rapidly descend on an unaware Marauder vessel and disabling it before it can retaliate. In reality, Qrolis are not particularly outstanding in performance compared to other Skrellian vessels, with their use of stealth technology being the reason why they have such an edge against Marauder vessels. Despite the reputation of these crafts, they are expensive to build, maintain, and train pilots for in comparison to the similarly-sized Ayoni or Eyriqxoq spacecraft, making them a rare sight outside of important battles or shows of force by the Qukala. Like other spacecraft of similar size, the Qrolis are incapable of independent warp or bluespace travel. Intended to be crewed by up to four Skrell.


|-
The titular warpdrive was invented by '''Noliq Preles''' in '''971 BCE''', a landmark point in skrell aeronautics research as the first true method of achieving faster-than-light travel. With the introduction of warpdrives, generation ships were phased out as travel times were cut down to the point of reaching destinations well within the crew’s lifetimes, and allowed the Federation to settle across what is now known as Federation space. introduction of bluespace drives has resulted in only small vessels retaining their warpdrives, though even older warpdrives from skrell engineering still maintain speeds that are double that of humanity’s own vessels.
| Fexeq
| Destroyer
| Missiles, energy-based weaponry, torpedos
| Fexeq spacecraft are considerably larger than the craft above, with the role of acting as larger versions of Ayoni spacecraft; while Ayoni are outfitted for anti-fighter and anti-missile operations, the Fexeq-type ships are responsible for escorting larger vessels in a fleet against ships of equivalent or greater size. These ships make up the bulk of the Qukala navy, and are armed primarily with missiles and energy-based weapons capable of engaging most forms of spacecraft, while a few Fexeq in any given fleet may also carry torpedoes for heavier targets. While not intended to be carriers, some Fexeq craft do have limited space for fighter craft to dock, allowing them to lead patrols independent of the main fleet if required. Outside of patrols or combat, Fexeq craft are deployed to protect installations within the Qukala-Median Treqki. Because of their size, they are incapable of atmospheric operations. Crews vary in size depending on the ship's current assignment but can be safely operated with a skeleton crew numbering in the dozens, while a full crew compliment can be in the low hundreds depending on how many systems are installed on the vessel.


|-
With the discovery of phoron and its ability to access bluespace, the invention of bluespace drives revolutionized spaceflight with overall higher efficiency and lowered total mass, resulting in its mass adoption across most Federation military and logistics vessels. The implementation of these drives also led to an influx of ‘Bluespace Mappers' - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The bluespace drive’s dependence on phoron as a source of fuel has caused the ongoing phoron scarcity to cripple the Federation’s fleets, with a vast majority of skrell spacecraft having been retrofitted now dependent on a dwindling fuel source. Travel between the Federation’s planets has fallen under further scrutiny as rationing limits the amount of vessels in flight, with the Traverse becoming further isolated from the Federation’s core. All Kala vessels, while allotted the most generous phoron rations, have seen broadly reduced patrols and reduced fleet size, resulting in piracy and anti-Federation groups to flourish in their absence. While the [[The Phoron Scarcity: Skrell Arc|Wayfarer Network]] seeks to alleviate the crisis with expanded warpgate infrastructure, it can only mitigate the damage caused by the overreliance on bluespace as a primary form of interstellar travel.
| Qaqii
| Cruiser
| Missiles, energy-based weapons, cannon batteries
| The largest spacecraft after the Planaq, Qaqii have the ability to perform multiple roles where firepower, as opposed to precision, is required. Qaqii are usually employed against large opposing spacecraft, heavily fortified static targets, and to a lesser extent as psychological tools when dealing with planetary unrest in the Traverse. They employ the same weapons as destroyers, but scaled up to account for their increased size, along with one of the rare examples of Skrell utilising ballistic weaponry. While missiles and energy-based weapons are the standard in the Qukala, Qaqii will also utilise cannon batteries intended for use against static targets, or rarely against ships if heavily outmatched and desperate. Just like the Fexeq destroyers, these spacecraft are unable to perform atmospheric operations. Qaqii cruisers, while larger, require around the same amount of crew as Fexeq destroyers.


|-
===The Wayfarer Network===
| Planaq
The [[The_Phoron_Scarcity:_Skrell_Arc#Wayfarer_Network_Unveiled;_Einstein-Federation_Answer_to_Phoron_Crisis|Wayfarer Network]] is currently the largest project between the Nralakk Federation and [[Einstein Engines]], hoping to further develop more robust warp travel to lessen their dependence on phoron. The move to modernize pre-existing warp infrastructure was announced in early 2464, formalized in the wake of the phoron scarcity crisis gripping the Federation to the point of passing the first wave of rationing efforts and restrictions on travel. The project is slated to complete the first wave of warp infrastructure to meet the core worlds’ needs by 2484, with the first station to see completion by 2469. The Wayfarer Network’s projected scale is a source of some contention, with the the proposed number of newly built warp infrastructure as the next waves of building must account for the sheer size of the Nralakk Federation’s territory, and some predict that the Traverse and further frontier territories left waiting for another century or more to have their logistics networks stabilized.
| Carrier
| Short-range weapons, point-defence systems
| The largest spacecraft deployed throughout the Qukala, Planaq craft act as the carriers and flagships for Qukala fleets. Although lightly armed in comparison to other vessels, they do have a small array of weapons intended to protect against incoming fire or harassers that get too close to the ship. The main 'weapon' of the Planaq is its multiple decks of hangar bays that house and maintain the fighter craft assigned to the carrier. Planaq craft are rarely utilised outside of major military operations, and are instead relegated to patrolling the inner systems or the Qukala-Median Treqki. While unable to perform atmospheric operations itself, these vessels will enter orbit while their fighters enter the planet's atmosphere. The crew required to effectively operate one of these vessels is in the thousands, although realistically only around a thousand crewmembers will operate a Planaq carrier when the ship isn't assigned to a mission.  


|-
| Priiq
| Battlecarrier
| Drone fabrication bays, short-range weapons, point-defence systems, unknown other armaments
| Information regarding Priiq battlecarriers is scarce, with the Federation only providing the bare minimum necessary to convey the capabilities of the class to its adversaries. Only one ship of this type is known to exist: the NFV Qheles, which can be found mothballed in orbit of Qerrbalak unless required. From recent events where the NFV Qheles was deployed against Admiral Beauchamp, a former warlord in the Human Wildlands, it can be inferred that a typical Priiq vessel with have drone fabrication bays, short-range weapons, and other secondary systems typical of large vessels of its size. It can also be inferred that due its size it cannot perform atmospheric operations. It is unknown if there are proper hangar bays similar to Planaq carriers or how many crew members are required to man it. Considering its rare usage, as well as comments by Weashbi Jrugl that it would be difficult to maintain it during the current phoron crisis, it can be assumed that the resources required to operate and maintain such a large vessel are almost prohibitively expensive. The Nralakk Federation is known to not allow crewmembers to leave the Federation if they worked aboard these vessels.
|}
</div></div>
==Calendar System==
==Calendar System==


Long before Skrell began to establish permanent cities, they developed an intricate calendar system based on the stars and [[Skrell_Faith#Shared_Constellations|constellations]] seen from Qerrbalak. Today this system is known as the Nral-oqq, or Nrallak Year, and is the basis for Nralakk Standard Time which all planets within the Federation follow alongside their own local systems.
Long before Skrell began to establish permanent cities, they developed an intricate calendar system based on the stars and [[Skrell_Faith#Shared_Constellations|constellations]] seen from Qerrbalak. Today this system is known as the Nral-oqq, or Nralakk Year, and is the basis for Nralakk Standard Time which all planets within the Federation follow alongside their own local systems.


The Nralakk calendar is divided into '''‘viq''', '''‘viqi''', and '''-qog''', which make up the days, weeks, and months of the '''-oqq''', or year respectively. Within the Nralakk Standard system, there are seven days in a week, eight weeks in a month, and six months in a year.
The Nralakk calendar is divided into '''‘viq''', '''‘viqi''', and '''-qog''', which make up the days, weeks, and months of the '''-oqq''', or year respectively. Within the Nralakk Standard system, there are seven days in a week, eight weeks in a month, and six months in a year.
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Months in the year can either be within the '''Qu-Paalq''' or '''Lu-Paalq''' seasons, also known as '''Warm Currents''' or '''Cold Currents''', and will typically be associated with constellations that can be best seen during the month. On other planets, it’s common to see completely different calendar systems being used locally alongside the Nralakk Standard, with months and weeks being removed or added depending on circumstances. Months may also have different constellations that are associated with them; the months and their constellations below are from the [[Qerrbalak]] calendar:
Months in the year can either be within the '''Qu-Paalq''' or '''Lu-Paalq''' seasons, also known as '''Warm Currents''' or '''Cold Currents''', and will typically be associated with constellations that can be best seen during the month. On other planets, it’s common to see completely different calendar systems being used locally alongside the Nralakk Standard, with months and weeks being removed or added depending on circumstances. Months may also have different constellations that are associated with them; the months and their constellations below are from the [[Qerrbalak]] calendar:


*'''Slaq-qog''', the first month of the Nral-oqq. This month marks the start of the new year, as well as the new Qu-Paalq season. Average temperatures on Qerrbalak can reach up to 37 degrees, accompanied by an average 60% humidity as a result of Slaq-qog following the end of the previous year's Lu-Paalq. The most prominent constellation that the Skrell attribute to this month is the Hatching Egg, which is usually associated with new beginnings, youth, and joy. As a result, this is typically the month where Skrell are expected to undertake new hobbies or create resolutions for themselves to follow for the new year. Slaq-qog is also the month where most Skrellian births will occur.
*'''Slaq-qog''', the first month of the Nral-oqq. This month marks the start of the new year, as well as the new Qu-Paalq season. Average temperatures on Qerrbalak can reach up to 37 degrees, accompanied by an average 60% humidity as a result of Slaq-qog following the end of the previous year's Lu-Paalq. The most prominent constellation that the Skrell attribute to this month is the Hatching Egg, which is usually associated with new beginnings, youth, and joy. As a result, this is typically the month where Skrell are expected to undertake new hobbies or create resolutions for themselves to follow for the new year. Slaq-qog is also the month where most births will occur.


*'''Avroxi-qog''', the second month of the Nral-oqq. Falling further into the Qu-Paalq, temperature and humidity during this month are meant to rise, with the year’s peak humidity and temperatures usually being recorded near the end of the month. Temperatures on Qerrbalak can get as high as the low 40’s and humidity typically stays constant at around 90%. The Qu’Poxii is the brightest constellation that can be seen during Avroxi-qog on Qerrbalak, which has created a tradition where Skrell are encouraged to form quyas. This tradition has made the month the ‘month of love’ in Skrellian culture, and has resulted in Avroxi-qog being the month where most Skrell will lay their eggs so that they will hatch during Slaq-qog.
*'''Avroxi-qog''', the second month of the Nral-oqq. Falling further into the Qu-Paalq, temperature and humidity during this month are meant to rise, with the year’s peak humidity and temperatures usually being recorded near the end of the month. Temperatures on Qerrbalak can get as high as the low 40’s and humidity typically stays constant at around 90%. The Qu’Poxii is the brightest constellation that can be seen during Avroxi-qog on Qerrbalak, which has created a tradition where Skrell are encouraged to form quyas. This tradition has made the month the ‘month of love’ in skrell culture, and has resulted in Avroxi-qog being the month where most skrell will lay their eggs so that they will hatch during Slaq-qog.


*'''Phaka-qog''', the third month of Nral-oqq. The first half of Phaka-qog is where Qu-Paalq ends, with the second half being the start of Lu-Paalq. Temperatures begin to cool at the start of the month, with the hot humid weather gradually getting cooler as Phaka-qog draws to a close. The Stormcloud can be seen best on Qerrbalak during this month, representing the change from clement weather to the planets famous tropical storms and maelstroms.
*'''Phaka-qog''', the third month of Nral-oqq. The first half of Phaka-qog is where Qu-Paalq ends, with the second half being the start of Lu-Paalq. Temperatures begin to cool at the start of the month, with the hot humid weather gradually getting cooler as Phaka-qog draws to a close. The Stormcloud can be seen best on Qerrbalak during this month, representing the change from clement weather to the planet's famous tropical storms and maelstroms.


*'''Xepus-qog''', the fourth month of Nral-oqq. The month is typically where temperatures are well into local Lu-Paalq season standards, with Qerrbalak seeing temperatures reaching as low as 32 degrees with 51% humidity and its signature tropical storms starting to form. The most prominent constellation for this month on Qerrbalak is the Island, resulting in the month being one where Skrell are compelled to reflect on themselves.
*'''Xepus-qog''', the fourth month of Nral-oqq. The month is typically where temperatures are well into local Lu-Paalq season standards, with Qerrbalak seeing temperatures reaching as low as 32 degrees with 51% humidity and its signature tropical storms starting to form. The most prominent constellation for this month on Qerrbalak is the Island, resulting in the month being one where introspection is a primary mood.


*'''Yonio-qog''', the fifth month of Nral-oqq. Yonio-qog will typically be where a planet’s coldest days will fall; Qerrbalak can see temperatures sitting at 25 degrees with 46% humidity, with even more severe weather. Associated with Yonio-qog is the Gnarled Tree constellation, which represents age, wisdom, and oftentimes tradition. Most celebrations related to anniversaries or quyas are celebrated around this time.
*'''Yonio-qog''', the fifth month of Nral-oqq. Yonio-qog will typically be where a planet’s coldest days will fall; Qerrbalak can see temperatures sitting at 25 degrees with 46% humidity, with even more severe weather. Associated with Yonio-qog is the Gnarled Tree constellation, which represents age, wisdom, and oftentimes tradition. Most celebrations related to anniversaries or quyas are celebrated around this time.


*'''Loroq-qog''', the sixth and final month of Nral-oqq. The last month that’s associated with the Lu-Paalq season. Temperatures start to slowly rise before quickly increasing as the new year begins. Temperatures can reach as high as 34 degrees with 57% humidity very quickly during Loroq-qog on Qerrbalak. The Void is associated with this month the most, resulting in most Skrell associating the month with death or rebirth depending on their experiences during the year.
*'''Loroq-qog''', the sixth and final month of Nral-oqq. The last month that’s associated with the Lu-Paalq season. Temperatures start to slowly rise before quickly increasing as the new year begins. Temperatures can reach as high as 34 degrees with 57% humidity very quickly during Loroq-qog on Qerrbalak. The Void is associated with this month the most, resulting in most skrell associating the month with death or rebirth depending on their experiences during the year.


== The Archive Project ==
== The Archive Project ==


The Skrell as a species have existed for millennia, their recorded [[Skrell_History|history]] reaching further than any other species originating from the Spur. Soon after the Confederation of the Three became the Nralakk Federation, a united effort was made to collate and archive as much of this history as possible in a centralised location, resulting in the creation of the Tzqul Archive, named after one of the founding Commonwealth nations that formed the Nralakk Federation. The Tzqul Archive was unfortunately encrypted by Glorsh-Omega shortly before its disappearance, which resulted in the archive being considered effectively lost by the Skrell. This event is almost universally considered a massive loss by the Skrell, with most of their ancient history essentially erased.
The skrell as a species have existed for millennia, with their recorded [[Skrell_History|history]] reaching further than any other species originating from the Spur. Soon after the Commonwealth of the Three became the Nralakk Federation, a united effort was made to archive as much of their collective history as possible in a centralised location, resulting in the creation of the Tzqul Archive. Named after one of the founding Commonwealth nations that formed the Nralakk Federation, the Tzqul Archive has since been encrypted by Glorsh-Omega shortly before its disappearance, resulting in the archive being considered effectively lost. This event is considered a massive loss, with most of ancient skrell history essentially erased.


Soon after the Nralakk Federation was reunited after the '''Tresja Agreement''', an annual attempt to open the archive using crowdsourcing was organized, known as the [[Warbling_:_The_Musical|Tzqul Archive Challenge]]. The challenge utilises the competitive nature of the Skrell to come up with solutions to the Archives encryption, but so far attempts to access the archive have failed. Along with this, a massive project was authorised by the Federation Government to establish new archives across Federation space, allowing for a more decentralised archiving of the species history and knowledge.  
Soon after the Nralakk Federation was reunited after the '''Tresja Agreement''', an annual attempt to open the archive using crowdsourcing was organized, known as the [[Warbling_:_The_Musical|Tzqul Archive Challenge]]. The challenge utilises the competitive nature of the Skrell to come up with solutions to the Archives encryption, but so far attempts to access the archive have failed. Along with this, a massive project was authorised by the Federation Government to establish new archives across Federation space, allowing for a more decentralised archiving of the species history and knowledge.


While the primary objective of this project is the archiving of the collective knowledge and history of the species, the projects secondary objective is to ensure that everyone is able to reasonably access this information. With this in mind, every archive has been organised into a user-friendly library, with holographic screens that can access any digital data stored within the archive. These screens tend to be set up along with the relevant physical displays and showcases for that archive for visitors to browse at their own leisure, such as replica warp drives for the planned '''Interstellar Travel Archive'''. While the facilities are designed for ease of access for visitors, they are also built like fortresses, with the facilities expected to survive centuries of disuse and lack of maintenance.
While the primary objective of this project is the archiving of the collective knowledge and history of the species, the project's secondary objective is to ensure that everyone is able to reasonably access this information. With this in mind, every archive has been organised into a user-friendly library, with holographic screens that can access any digital data stored within the archive. These screens tend to be set up along with the relevant physical displays and showcases for that archive for visitors to browse at their own leisure, such as replica warp drives for the planned '''Interstellar Travel Archive'''. While the facilities are designed for ease of access for visitors, they are also built like fortresses, with the facilities expected to survive centuries of disuse and lack of maintenance.


=== Qeblak’i and Weishii’i Archives ===
=== Qeblak’i and Weishii’i Archives ===
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The Qeblak’i Archive can be described as a mix of a library, priory, and study hall, with its maintainers all being members of the Qeblak faith. Its workers are selected from the clergy and are mostly made up of Starsquires, specifically those who are training to become Starkeepers. The Qeblak’i archive also acts as the permanent residence for the Qe’Kasho, or Starseeker, the figurehead and main authority for the Qeblak faith.
The Qeblak’i Archive can be described as a mix of a library, priory, and study hall, with its maintainers all being members of the Qeblak faith. Its workers are selected from the clergy and are mostly made up of Starsquires, specifically those who are training to become Starkeepers. The Qeblak’i archive also acts as the permanent residence for the Qe’Kasho, or Starseeker, the figurehead and main authority for the Qeblak faith.


The duty of these archivists is to receive, organise, and ultimately archive any information pertinent to the faith that is sent to them by Observatory Domes all over the Spur. Typically, this knowledge is in the form of divinations, local constellations of importance, and theological debates related to the Qeblak faith. The archive itself is maintained by followers of Qeblak, but it also receives aid from the Federation Government when required such as funding. Other than this, however, the inhabitants of the archive strive to be as independent as possible, to ensure that the facility is able to carry on functioning in the event of a crisis.
The duty of these archivists is to receive, organise, and ultimately archive any information pertinent to the faith that is sent to them by observatory domes all over the Spur. Typically, this knowledge is in the form of divinations, local constellations of importance, and theological debates related to the Qeblak faith. The archive itself is maintained by followers of Qeblak, but it also receives aid from the Federation Government when required such as funding. Other than this, however, the inhabitants of the archive strive to be as independent as possible, to ensure that the facility is able to carry on functioning in the event of a crisis.


==== Weishii'i Archive ====
==== Weishii'i Archive ====


The Weishii’i Archive is more secular in function than the Qeblak’i archive due to the religion's general view on consecrated buildings. Because of this, the Weishii’i archive is maintained by a team of Federation clerks and functions more like your average workplace than a monastery.  
The Weishii’i Archive is more secular in function than the Qeblak’i archive due to the religion's general view on consecrated buildings. Because of this, the Weishii’i archive is maintained by a team of Federation clerks and functions more like your average workplace than a monastery.


Much like the Qeblak’i archive, the Weishii’i archives primary function is to archive anything related to the Weishii faith. This knowledge is more spiritual and philosophical in nature, with proverbs and copies of the texts written by Masters being the main things archived in the facility. Although members of the faith do not particularly care for established buildings centred around the faith, many Masters have agreed to send this information to the Weishii’i archive out of politeness, collecting what they can as they perform their '''Kon’ra’Qii''' tours. The Weishii’i archive is not considered as ‘complete’ as other archives are because of the nature of the faith and the lack of cooperation by its followers, with many believing it to be a pointless endeavour.
Much like the Qeblak’i archive, the Weishii’i archives primary function is to archive anything related to the Weishii faith. This knowledge is more spiritual and philosophical in nature, with proverbs and copies of the texts written by Masters primarily archived in the facility. Although members of the faith do not particularly care for established buildings centred around the faith, many Masters have agreed to send this information to the Weishii’i archive out of politeness, collecting what they can as they perform their '''Kon’ra’Qii''' tours. The Weishii’i archive is not considered as ‘complete’ as other archives are because of the nature of the faith and the lack of cooperation by its followers, with many believing it to be a pointless endeavour.


=== Other Established or Planned Archives ===
=== Other Established or Planned Archives ===
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There are several other archives built as part of the ongoing project, as well as many others that are under construction or still in the planning stages. The cost of building and maintaining these archives is extraordinary, as they are built to exact specifications that would allow the facilities to survive both natural and man-made disasters. The combined planning and investment required can mean it can take decades for a single facility to be completed.
There are several other archives built as part of the ongoing project, as well as many others that are under construction or still in the planning stages. The cost of building and maintaining these archives is extraordinary, as they are built to exact specifications that would allow the facilities to survive both natural and man-made disasters. The combined planning and investment required can mean it can take decades for a single facility to be completed.


'''Qerr’Malic Archive''' - Completed in '''2390''', the Archive on [[Qerr%27Malic|Qerr’Malic]] acts as a repository for the cultural history of the Skrell. This archive is unique in that it has been designed as a tourist attraction similar to other venues found on the moon, with showcases for art, music, and other media being prominent. The facility also houses indoor dining facilities for visitors, as well as viewing rooms for Skrell cinema, both old and modern.
'''Qerr’Malic Archive''' - Completed in '''2390''', the Archive on [[Qerr%27Malic|Qerr’Malic]] acts as a repository for the cultural history of the skrell. This archive is unique in that it has been designed as a tourist attraction similar to other venues found on the moon, with showcases for art, music, and other media being prominent. The facility also houses indoor dining facilities for visitors, as well as viewing rooms for Skrell cinema, both old and modern.


'''Oqraxo Archive''' - Completed in '''2278''', the Oqraxo Archive is named after the archology it resides in on [[Aliose]]. This archive is technically two facilities: one which works closely with the Aliose University of Medical Sciences to archive medical knowledge, while the other acts as an archive detailing the history of Skrell from Glorsh-Omega onwards. The historical facility was an addition made long after the medical archive was constructed, with the inhabitants of Aliose being the main supporters of it due to their role in establishing the organised resistance movement against Glorsh-Omega.
'''Oqraxo Archive''' - Completed in '''2278''', the Oqraxo Archive is named after the arcology it resides on [[Aliose]]. This archive is technically two facilities: one which works closely with the Aliose University of Medical Sciences to archive medical knowledge, while the other acts as an archive detailing the history of skrell from Glorsh-Omega onwards. The historical facility was an addition made long after the medical archive was constructed, with the inhabitants of Aliose being the main supporters of it due to their role in establishing the organised resistance movement against Glorsh-Omega.


'''Weibi Archive''' - Completed in '''2285''', the Weibi archive is located in the town of Weibi on [[Aweiji]], and acts as an archive of agricultural science. The facility works closely with the agricultural sector of Weibi, cataloguing and storing examples of most Skrellian plant life grown both on Aweiji and elsewhere in the Federation. There is also a massive seed bank located deep underneath the facility, ensuring that viable samples of all known plantlife in the Federation are preserved.
'''Weibi Archive''' - Completed in '''2285''', the Weibi archive is located in the town of Weibi on [[Aweiji]], and acts as an archive of agricultural science. The facility works closely with the agricultural sector of Weibi, cataloguing and storing examples of most plant life grown both on Aweiji and elsewhere in the Federation. There is also a massive seed bank located deep underneath the facility, ensuring that viable samples of all known plant life in the Federation are preserved.


'''Waughai Archive''' - Completed in '''2331''', the [[Notable_Skrell_Systems_and_Locations#Waughai|Waughai]] archive acts as a general archive for all engineering techniques and the technology used by the Skrell. The Waughai archive currently has a planned expansion for a new Depth College focusing on engineering, which will utilise its library of engineering knowledge as a tool to teach students.
'''Waughai Archive''' - Completed in '''2331''', the [[Notable_Skrell_Systems_and_Locations#Waughai|Waughai]] archive acts as a general archive for all engineering techniques and the technology used by the skrell. The Waughai archive currently has a planned expansion for a new Depth College focusing on engineering, which will utilise its library of engineering knowledge as a tool to teach students.


'''Interstellar Travel Archive''' - Planned to be finished before the next century at the latest, this archive will focus on forms of travel used by the Federation, as well as housing examples of warp and Bluespace drives used at different points of the species history. Currently, the archive has not been designated a planet to be built on, and debates are still underway on where to build this archive.
'''Interstellar Travel Archive''' - Planned to be finished before the next century at the latest, this archive will focus on forms of travel used by the Federation, as well as housing examples of warp and Bluespace drives used at different points of the species' history. Currently, the archive has not been designated a planet to be built on, and debates are still underway on its final location.


'''Diulszi Archive''' - The Diulszi Archive is unique in that it will be jointly maintained by both the C’thur and the Nralakk Federation on Diulszi, in the [[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi system]]. The purpose of this archive will be to store most information related to the secondary species of the Nralakk Federation, including culture, history, and the events of first contact with the species. Construction of the archive began in early '''2462''', and with the combined Vaurca and Skrellian workforce it is expected to be completed within the decade.
'''Diulszi Archive''' - The Diulszi Archive is unique in that it will be jointly maintained by both the C’thur and the Nralakk Federation on Diulszi, in the [[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi system]]. The purpose of this archive will be to store most information related to the secondary species of the Nralakk Federation, including culture, history, and the events of first contact with the species. Construction of the archive began in early '''2462''', and with the combined vaurca and skrell workforce it is expected to be completed within the decade.
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Latest revision as of 22:16, 17 October 2025

Second Nralakk Federation
Nralakk Federation

Flag

Galactic Position
Capital Planet:
Capital City
Qerrbalak
Kal'lo
Language(s): Nral'Malic
Species: Skrell 80%
Vaurca 10%
Dionae 9%
Other 1%
Religion: Qeblak (official)
Weishii (official)
Suur'ka
Kir'gul
Demonym: Nralakk
Federal (local term only)
Government
Head of State
Unitary Directorial Republic
Grand Councillor Weashbi Jrugl
Legislature
Upper House
Council
Grand Council
Established: 2245 (originally 878)

Located to the galactic west of Tau Ceti, the Nralakk Federation is the oldest nation still functioning in the modern day, having originally formed in 878 CE, then reforming in 2192 CE after the turbulent period of total dominance by a rogue AI. The Nralakk Federation’s government is a unitary directorial republic, of which it maintains a fully nationalized industrial base with corporate involvement only becoming a recent addition within the last decade, a command economy, and control over most facets of interior life. They are the technological and scientific powerhouse of the Orion Spur, wielding the most advanced technology and dedicated research base to expand and maintain its system-spanning holdings across its vast territories. They are primarily perceived as an isolationist, totalitarian nation, as well as a situational ally of the Sol Alliance, of whom they benefit greatly from their exclusive trade cooperation in explorative endeavours further into the Spur. Zeng-Hu Pharmaceuticals and Einstein Engines have also flourished since the Federation’s diplomatic success with Sol, being granted exclusive allowances and special economic zones into their borders for cooperation with the Federation’s controlled economy and access to their research. Both corporations maintained this exclusive agreement, and were originally the only two with the distinction.

This exclusivity has since changed after the discovery of phoron in 2417, which sparked multiple, large-scale scientific breakthroughs collectively referred to as the Phoron Revolution, which further cemented its position as being the single most scientifically advanced nation in the Orion Spur. Nanotrasen Corporation, and by association the Republic of Biesel, made diplomatic headways into securing preferential trade agreements due to its near-monopoly of phoron. While the multiple breakthroughs that benefited the Nralakk Federation have since buckled under the phoron scarcity, as most of these advancements depend on a constant supply of the phoron. Diplomatic outreach by the Federation has since expanded exponentially as it attempts to secure positive relations and improved interstellar trade options, as well as allowing megacorporations to court the Federation as it moves to economic deregulation, which originally barred them from placing themselves within the Federation’s economy outside of restrictive zones.

These measures have only slowed the growing resource crisis, of which has led to the loosening of the Federation’s grip on its frontier territories known as the Traverse as rationing measures worsen already existing political tensions as anti-Federation sentiments spread due to the perceived failures of its government.


Contents

Population and Planets

A closer image focusing on the factions surrounding the Nralakk Federation's territory.

Qerrbalak is the skrell homeworld, and the current location of the capital city of the Nralakk Federation, Kal’lo. Located within Kal’lo is the single largest Solarian embassy for political cooperation between the two powers, as well as the seat of the annual meeting of every member of the Grand Council. Qerrbalak is known for its extensive historical sites, high Primary Numerical populace, and a relative lack of industry due to environmental protections.

Qerr'Malic is the sole moon of Qerrbalak, which currently functions as the main port for interstellar trade, and as a tourist destination. Notably, Qerr’Malic’s underground “second surface” houses a majority of the workers that maintain the surface installations, with those workers primarily being vaurca from Hive C’thur. The moon is known for its tourism venues, the Museum of Ink, and as a source of Xu’Xi Gas.

Aliose is primarily an arctic planet, and the first planet colonized by skrell outside of Qerrbalak’s moon. Originally inhospitable without protective equipment and an internal atmosphere, terraforming efforts from the first landing in 1203 BCE and onwards rendered Aliose habitable and safe to breathe for the colonists on its surface. The planet now known for its scientific community, the prestigious Aliose University of Medical Sciences, and the veterans lodge of the Lyukal resistance cell.

Aweiji, is a heavily terraformed planet, being the first colony to be founded outside of the Nralakk system. Originally arid and rocky, extensive terraforming efforts from 1050 BCE through the use of large spacecraft in its orbit before being settled by colonists in 938 BCE. The first of these colony sites, Tresja, would later become the largest city on Aweiji, and would go on to be host of the Tresja Agreement under which the Nralakk Federation formed a second time. Aweiji is primarily known for being “The Federation's Breadbasket” due to its extensive hydroponics and aquaculture, its special economic zone in cooperation with Hephaestus Industries and Nanotrasen, and its remaining orbital spaceport.

Glorashi is a small solar system consisting of five planets, most notably Diulszi, which is the current capital of the vaurca hive known as C'thur. The current Queen of Hive C’thur is kept on Diulszi while on life-support provided by the Nralakk Federation. Beyond Diulszi, most of the planets within Glorashi only have their potential mineral value as standout traits of the system. More information on the C'thur and their colonised worlds can be found here.

Economy

The Nralakk Federation operates under a command economy - where investment, production, and the allocation of resources are distributed according to predetermined economic production plans set by the governments’ councils. Quotas are set during the first few months of the year, and are to be fulfilled by state-owned enterprises, which are large scale industrial entities owned and operated by the Federation’s government. These state-owned enterprises coordinate and manage production across the entirety of the Federation’s planets and cities to meet the set quotas. While this allows for an extremely centralized and easily controlled format for the nation to modify its own industrial capabilities for its own needs, this completely isolates their economy to themselves alone. No foreign or external industries have ever successfully involved themselves with the Nralakk Federation’s economy without its explicit permission, which while intentional, limits its industrial potential to exactly the State-Owned Enterprises’ limits.

Despite the planned nature of the Federation’s economic system, the Nralakk Federation outsources most manual labor to non-skrell citizens. Dionae and vaurca have seen increasing adoption in the manufacturing and agricultural sectors, as well as a push towards positions that are generally considered unappealing by the skrell populace. These positions, being primarily staffed by Tertiary numericals, have maintained their unappealing nature in the aftermath of the Synthetic Era, where most of these positions were fully automated and maintained by artificial intelligences and robotics. This aversion to manual labor has lingered as a noticeable slump in the Nralakk Federation’s production, and has yet to achieve the level of production that the First Federation maintained before its collapse.

Most exports from the Nralakk Federation consist of industrial and specialized sector products, with imports primarily being food and consumer goods. While initially isolated and unwilling to accept outside economic influence, megacorporations have slowly gained access to special economic zones and the state-owned enterprises’ cooperation. Einstein Engines, Zeng-Hu Pharmaceuticals, and the Nanotrasen Corporation have established themselves as key players in opening the Federation’s economy to the rest of the Spur, which has begun to expand due to the growing phoron scarcity. Trade agreements with the Nralakk Federation are primarily defined by research cooperation and the trading of the Federation’s advanced technology, both seen as particularly lucrative by the rest of the Spur’s nations.

With the Spur’s megacorporations involving themselves with the Nralakk Federation, all corporate-Federation cooperation has been limited solely to avoid any competition with corporations against their own nationalized industries. Despite this, Hephaestus Industries’ sheer industrial might within the Federation’s allotted zones is nearly on-par with the Nralakk Federation, due to their lack of constraints on ecological considerations, and adoption of a synthetic workforce, with their potential not left unnoticed by the government. Idris Incorporated’s work on Qerr’Malic has also courted the nation’s public with its vast access to luxury goods, as well as being one of the sole points of access for trading the national currency, sqiips, for the Biesel Standard Credit, which maintains much stronger purchasing power outside of the Federation itself.

As of 2467, every corporate member of the Stellar Corporate Conglomerate has been granted expanded opportunities in working within the Federation’s borders. Orion Express’s key position within the Traverse’s ailing logistics network in light of the phoron scarcity allows it to play an important part in preserving the Nralakk Federation’s frontier, while Nanotrasen itself uses its remaining reserves of phoron as a negotiating measure for access to the nation’s technological research.

With this new turn towards outside economic involvement, concerns of dependency and growing recognition of failing to obtain the self-sufficiency held by the first incarnation of the Nralakk Federation. The State-Owned Enterprises are equally concerned with being outcompeted and potentially being driven to being removed as the central industry authorities that allows the Nralakk economy to remain planned and controlled, particularly as the question of the opening of the market is courted by corporations and other nations.

Universal Stipends and Social Welfare

Individuals considered Primary or Secondary Numericals are awarded a universal stipend each month, a form of universal basic income to ensure citizens of the Nralakk Federation have their basic needs met, which scales per their Social Compatibility Index rating. Skrell who work outside of the Federation’s borders still benefit from this system, with Zeng-Hu contractors and other Work Initiative Programme-participating corporations receiving a matched amount of their stipend each month, paid in sqiips. Those who work abroad in unrelated companies outside of the Work Initiative Programme will often see a halved stipend, often paid in the local currency. When otherwise abroad for non-work related reasons, they will still receive one third of typical stipend each month.

Beyond the universal stipend system, all skrell are guaranteed basic needs are met by the Nralakk Federation’s social welfare system. All skrell citizens are provided housing, basic foodstuffs, clothing, and toiletries in order to live basic, but undeprived, lives. Sqiips and income are more tied towards being able to purchase luxury goods and comforts that are not covered by the welfare system, with more comfortable housing and domestic goods requiring higher income than is covered by the universal stipend and no current occupation. As corporations are allowed greater access to the Federation’s economy, however, many goods outside of Federation-produced goods are seen as luxurious and exotic, but are regularly much more expensive.

With growing economic concerns in light of the phoron scarcity, the universal stipend has seen proposed cuts in order to reduce government spending. Proposed changes would see travel abroad without involved labor reduced to a fourth, or completely paused until their return to the Federation’s borders. These changes are under intense debate within the government and Grand Council, but further cost-cutting measures may soon be passed as the Nralakk Federation faces a worsening economic situation.

Currency

The Nralakk’s Federation official currency is the sqiip (℘). Sqiip sees extremely little use outside the Nralakk Federation, primarily seen in paychecks to those in the Work Initiative Programme in electronic and physical formats. Sqiips in their coin form can be secured in stacks, thanks to special magnetic properties for easy transportation. Higher valued sqiips will come in the form of a paper bill, printed on different types of water-safe seaweed. The coins and bills will have markings of aquatic life on them to denote their value (with shells, molluscs, buurgis, cosmozoans, and other sea life as examples). Outside of Nral’malic the most common slang term for sqiips is “shells”, referencing the currency’s iconography. This slang has caught on outside of the Nralakk Federation, and many who do not speak Nral'malic are unaware of its original name.

Sqiips face an increasing loss of value against more competitively traded currencies in the Orion Spur, with the Biesel Standard Credit gaining an increasingly superior trade value within the Nralakk Federation. With more sqiips having to enter circulation in order to meet the inflation, as well as rising expenditures within the Federation’s government in order to maintain itself, the BSC has seen increasing preference and adoption by its citizens, in spite of its adoption being considered undesirable.

State-Owned Enterprises

State-owned Enterprises are government entities that facilitate the Nralakk Federation’s workforce and industrial sectors, and have existed since roughly the earliest years of the Federation itself. Each enterprise has a unique uniform to show the industry an individual works in, as well as their rank within the Social Compatibility Index. On 28/01/2464, the Work Initiative Programme was introduced, allowing skrell the Federation to seek employment outside of its borders. The Work Initiative Programme allows skrell to transfer their contract from their state-owned enterprise to a partnered megacorporation, allowing them to work abroad for the duration of their contract before being renewed, or otherwise return to the Federation.

Qerr'Zolvq Industries

Created shortly after the founding of the first Nralakk Federation in 907 CE, Qerr’Zolvq Industries is responsible for all aspects of power generation, resource extraction, and industrial production. Before its establishment, the private sector was the primary source of industry, with Qerr’Zolvq as an early company. Backed by state subsidies, the company saw itself develop a monopoly on the power generation and production industries before being nationalized by the Nralakk Federation, and used as a model for future state-owned enterprises. In the modern day, Qerr’Zolvq has since expanded to asteroid mining and the management of fusion energy facilities as the Federation’s technology advanced. Those with specialized knowledge and degrees in the mining and engineering sectors have most likely been employed by Qerr'Zolvq Industries. It is currently headed by Chancellor Xul Lurg. With the Nralakk Federation inviting human megacorporations into Federation space, Qerr’Zolvq Industries has partnered with Hephaestus Industries and Orion Express, and those employed by this enterprise who take contracts abroad typically do so through Hephaestus. Miners, however, are encouraged to work with Orion Express thanks to the connections of their Chief External Affairs Officer, Tuiqi Xao’Luup.

In the growing phoron scarcity, Qerr’Zolvq Industries struggles to maintain quotas necessary to meet the growing demand for phoron-based machinery and components. The mining vessels, while still given priority, face stricter windows for their deployment into unmined regions due to the fuel rationing. Reliance on Nralakk Logistics’ freighter craft has also caused a slowing effect on the movement of their exports, with their own craft forced to rely on slower warp drives in order to conserve fuel and delaying their critical exports reaching their recipients within quota windows. Most pressing is the enterprise’s projections on power generation, having forecasted the eventual point where demand outstrips their capabilities to expand the power network once phoron-seeded fusion reactors become unfeasible to produce.

Tuz'qlip Researchers

An enterprise established after the formation of the first Nralakk Federation in 902 CE, Tuz’qlip Researchers oversees all aspects of research and development within the Federation, having formed in order to centralize all research efforts on Qerrbalak as the Federation grew. These facilities in the Federation were amalgamated underneath Tuz'qlip Researchers, and now works in cooperation with Zeng-Hu Pharmaceuticals. Both the enterprise and the megacorporation freely exchange research information, which has significantly benefited Zeng-Hu throughout its involvement in the Solarian-Federation Alliance. The relationship between Zeng-Hu and Tuz’qlip is most obviously seen on the planet of Aliose, where they work closely with the planet’s universities and research institutes dotted across the planet. Tuz'qlip Researchers the primary source of new technological breakthroughs across the Federation, being credited towards a majority of all recent technological advancements. It is currently headed by Overseer Nalo Gir-Roq. Because of Zeng-Hu’s relationship with Tuz’qlip Researchers, many scientifically-minded skrell that wish to work abroad will find quick employment with Zeng-Hu Pharmaceuticals.

Tuz’qlip Researchers, overseeing all research into phoronic technology, has been put under significant burden in order to find both more efficient methods of phoron consumption, as well as alternatives in the event of total resource exhaustion. Alternatives to phoron remain scarce, with some of its properties remaining so unique to itself that some revolutionary discoveries may no longer be possible to produce if the worst comes to pass. Youth serums in particular remain in extreme precarity due to its extensive use of organophoronic compounds, with no alternative methods for replacing it found. Zeng-Hu, while working closely with Tuz’qlip, is equally at an impasse for any replacements for phoron.

Nralakk Logistics

An enterprise that was established in 905 CE, Nralakk Logistics manages telecommunications, logistics, and transport across the Federation. Nralakk Logistics was formed out of necessity due to the exponential complexity in managing communications logistics necessary for any colonization effort off of Qerrbalak. The state-owned enterprise manages shipping routes, observation posts, Nlom Relays, the bluespace gates, and the warp gates throughout the entirety of the Federation. Most skrell employed by this enterprise are either pilots, porters, operational managers, or other positions related to transport and logistics. It is currently headed by President Alot Sonq. Similarly to Qerr’Zolvq Industries, skrell employed by Nralakk Logistics are typically employed by Hephaestus Industries or Orion Express for contract transfers into the Work Initiative Programme. As Orion Express is responsible for a majority of exports headed from human space into the Nralakk Federation and vice versa, they see a majority of contractors from Nralakk Logistics.

With bluespace’s sheer advantage in speed over warp technology, its adoption as the standard for moving freight and shipping has turned to cripple the overall logistics of the Federation with phoron becoming increasingly scarce. Fuel rationing and the required use of much slower warp drives leaves Nralakk Logistics hamstrung, with increasing lateness and lost cargo due to increased piracy in the Traverse becoming more common in their quota reports. With its position as the sole managing body over the nation’s logistics and shipping lanes, a distinct sense of fear has begun to grip the entire enterprise.

Xomor

Xomor was originally established to provide private security services for businesses within the Nralakk Federation in 901 CE. While originally a private security conglomerate, the Federation nationalised them, merging them with the First Nralakk Federation’s national security structure as they transitioned into a command economy. After the rise of Glorsh-Omega, Xomor was made redundant as synthetics were the sole policing force within skrell space. The enterprise saw a brief revival after Glorsh-Omega’s disappearance, with many taking up the role of informal city and state security before the establishment of the second Nralakk Federation. Now existing in-name only, Xomor is now the most unique State-Owned Enterprise, charged with training newly recruited skrell into being future Kala enforcers. With pacifism and physical violence considered abhorrent in the Federation’s society, Xomor’s training regimen and staff work to desensitize and prepare potential recruits in understanding how and when to use force as an enforcer, lethal or otherwise. It is currently headed by Director Vraka Xora-Nel, who has since partnered with Idris Incorporated to allow Xomor staff and inductees interested in working abroad as part of the Work Initiative Programme, with skrell being employed within Idris’s security branch.

Xomor has faced increasing amounts of skrell interested in working abroad and as Kala recruits in light of the phoron scarcity, with a worrying majority wanting to curb the growing unrest in the public because of it. Despite being the enterprise dedicated towards preparing skrell for the use of violence, the growing number of desperate recruits using them as a way to either fix or escape Federation society has unnerved them. Increased allowances in weaponry and anti-civil disturbance equipment, notably from Zavodskoi Interstellar after corporate cooperation agreements has done nothing to dissuade these concerns, as the organization prepares itself for the troubles ahead.

Ziip’Ta Medicinal

Ziip’Ta was founded in 950 CE as the Nralakk Federation formally nationalized its healthcare system, formed in response to the growing populace and increasing life expectancy of its citizens. Ziip’Ta Medicinal’s focus on medical research is credited with the expansion of the average lifespan of skrell by roughly a century past the normal life expectancy. In the modern day, Ziip’Ta manages multiple hospitals, general practice clinics, spas, and medical research centers. A majority of skrell who work abroad at medical centers and hospitals are contract-transfers from Ziip’Ta to Zeng-Hu.

With organic phoron’s numerous applications for advanced medical substances, key drugs such as peridaxon, ryetalyn, and its applications in cryogenic therapy, all have come under the threat of entering extended shortages. Most controversially, youth serum applicants are under increasingly stringent requirements in order to receive their life-extending medications, with most being removed from qualifying under higher Index rating minimums. Zeng-Hu’s cooperation with Ziip’Ta has entered a state of growing reliance on the partnered megacorporation to provide aid to mitigate the shortages, which some higher-ranking members of the enterprise worry over an increasing dependence on the foreign corporation.

Qel’Zvol Hospitality

Qel’Zvol Hospitality was established in 932 CE to oversee all hospitality and tourism sectors within the Nralakk Federation. Most notably, this enterprise manages the massive tourism industry on Qerr'Malic, with most skrell on the Qerr’Malic in their employ found in every hotel, resort, or similar facilities bearing the state-owned enterprise’s logo. Idris Incorporated has partnered with Qel’Zvol Hospitality as part of the Work Initiative Programme to provide work outside of the Federation for employees in its service branch.

Tourism has been largely disrupted in light of rising phoron-based fuel costs across the Spur, particularly within the Nralakk Federation where domestic tourism remains non-priority for rationing efforts. Coupled with the growing logistics issues faced by Nralakk Logistics itself, Qel’Zvol’s cooperation with Idris Incorporated has slowly shifted towards a dependence on luxury goods being brought in through their own networks, as well as a notable increase in Work Initiative Programme members finding work abroad within the corporation. Qerr’Malic’s own future remains uncertain, with its specialization in service and tourism suddenly having most of its clientele restricted from traveling to it.

OOC Note: Playing as a Skrell working under the Work Initiative Programme means you are under the scrutiny of both the enterprise in question and its partnered megacorporation. This means that your faction should be set to the appropriate corporation when creating a character. Characters working on the Horizon must mention their participation in the Programme in their records and have their Social Compatibility Index rating displayed at all times, either using a passport or a tailband. This doesn't necessarily mean a Federation-born skrell has to be employed this way, and skrell can choose to work directly with a human megacorporation of their choice. Regardless of your Index rating, you are expected by both the Federation and the megacorporation to be professional, and repeated actions deemed unacceptable may result in harsher punishments compared to other employees. Dionae and Vaurcae are also included in the programme but still face the same species restrictions. The Work Initiative Programme does not include SCC, corporate representative, or consular positions.

Effects of the Phoron Scarcity

With the Phoron Leap defining the second mass-technological advancement of the Nralakk Federation, the nation bound its identity as a scientific giant on a constant source of the resource. Most vital infrastructure within the Federation relies on phoron-based technology post-revolution, which sustains their high quality of life and technology. As news from the Republic of Biesel’s shows no signs of the scarcity’s end, the Federation’s leadership now faces the monumental task of diverting the collapse of its national infrastructure. Efforts to mitigate phoron expenses have since passed down, ranging from increased travel and bluespace gate restrictions, healthcare delays, reduced access to trade goods, and reduced maintenance within areas considered low priority - coinciding with areas primarily housing Tertiaries, as well as the frontier systems beyond the core worlds.

Phoron rationing measures are most tangibly felt with travel restrictions and fueling priority, having limited most civilian travel and placing variable levels on logistics routes for Nralakk Logistics’ freighter vessels. These measures trickle down to a general slowing effect on the Federation’s supply and industry, with windows of shortages for domestic goods, as well as a lack of both exporting finished products and receiving new raw materials for factories. While military vessels still retain priority for phoron rationing, the extensively long periods required for patrolling the Traverse results in fewer patrols towards the furthermost regions of Federation territory, with those patrolling craft remaining being retrofitted with older, non-phoron based weaponry. Felt most within the Traverse, however, are the growing periods of maintenance windows being delayed or missed entirely. Nlom Relay beacons, orbital facilities, and colony infrastructure have all faced increased delays in their maintenance, having fallen into disrepair or outright outages from failure.

While rationing efforts are the most obvious method of reducing phoron usage, the skrell populace who grew to expect the high standards afforded by the Federation are less than willing to accept the compromises. Pushback against the rationing has grown across the Nrlakk Federation, most felt where the phoron-based Nlom Relays have fallen into disrepair or reduced transmission, and anti-Federation sentiments have festered in its wake. Limited anti-piracy and law enforcement patrols have led to dangerous regions outside of the Federation’s core worlds, where rebels and pirates have expanded into. The single most controversial rationing is the increased restrictions on the youth serums that allow skrell to live beyond their natural life expectancy, now only accessible to Primary Numericals. Skrell who were dependent on youth serums as Secondaries are now pushed out of their expected life spans now rally against the move, seeing it as an inherent unfairness in the Social Compatibility Index’s system.

Despite mounting unrest, the largest issue remains in phoron’s role in the nation’s infrastructure. Phoron is a key element within their power generation, the high-power superconducting electrical lines, its surrounding support network, and limits the ability to expand itself as demand grows. The task of retrofitting cities and the mass expansion of alternative sources of power is a monumental task that is now on a hard time limit before brownouts and total grid failures threaten the Federation’s cities. Quotas for state-owned enterprises have also been met with increasing deficits, lagging the command economy and hampering logistics. While not enough to threaten a collapse of the supply chain, this is a wake-up call that all is not well within the Federation.

Diplomatic outreach has seen greater emphasis as the Federation searches for trade agreements to alleviate the increasing burden, hoping to move past their isolationist past. Representatives, foreign aid, and tech lending have pushed the Nralakk Federation into most nations, though many still remember it as an ally of the Solarian Alliance, and some regard this move as aggressive expansion. This outreach has also led to the Solarian Alliance’s vocal concerns of losing its closest ally as the Federation continues to court its political rivals, forming a rift that continues to grow between the two nations. Many now wait to see if the venerable Solarian-Federation alliance might come to an end.

Politics and Government

The Nralakk Federation is a unitary directorial republic, governed by a central council of shared executive powers referred to as the Grand Council, of which is presided over by a Grand Councilor. The current Grand Councillor is Weashbi Jrugl, who was elected in 2453.

Social Compatibility Index

A bell curve showing the distribution of Numericals in the Social Compatibility Index.

The Social Compatibility Index (Nral'Malic: bli'zi wlaqijii qal'mi-hra) is a federal system developed by the Grand Council of the Nralakk Federation. The Index is a vast data store of nearly every single action taken by Federation citizens used by businesses, individuals, and bureaucrats. The Social Compatibility Index is calculated through various, state-secret algorithms and grading systems that results in a numerical string: a fraction over ten with no more than two decimal places that is assigned to the graded citizen. An index of specific tiers dictates their placement on the Social Compatibility Index’s scale, from which their benefits are then drawn from. It was first implemented after the reunification of the Nralakk Federation post-Glorsh-Omega as a mechanism to ensure the trustworthiness of their citizens, and to best secure the interests of the Federation at large.

OOC Note: Players are asked to be sensible when giving their skrell a Social Compatibility Index rating. Consulars would have a fairly high rating, while a regular citizen that chooses to live permanently outside the Federation would not. Skrell in the Nralakk Federation have many privileges they would not find elsewhere in the Spur with a high rating, so their motivations for leaving would have to be logical. Rebels or criminals would not have a high rating unless they had fake credentials (such as a passport). If their passport is fake, include it in your character exploits and be aware that it could result in deportation and you losing your character. Non-skrell species living in the Federation and how they interact with the system are discussed on their respective pages.

Policies

Inductive Behaviours
  • Outwardly displaying loyalty to the Nralakk Federation
  • Improving oneself through further skill development, educational pursuit, and training
  • Reproducing and/or forming a Quya
  • Devoting and/or donating oneself to the Federation for the furtherment of science and medicine
  • Following Qeblak or Weishii. While officially both are considered equal, Weishii followers may have difficulty improving their Index rating.
Deductive Behaviours
  • Outwardly displaying disloyalty to the Nralakk Federation
  • Defrauding and/or acting with ill-intention to those holding Nralakk Federation citizenship
  • Partaking in petty and/or minor crimes
  • Reproducing and/or being conceived outside of the Nralakk Federation
  • Following a religion that is not enforced by the state, such as Kir'gul or Suur'ka
  • Cheating with reference to education (eg. an examination)

Social Compatibility Subclassifications

Ox: Tertiary
Ix: Low to Mid Secondary
Oqi: High Secondary to Low Primary
Iqi: Mid to High Primary

Primary Numericals (Code Classification: 7/10 - 10/10)

Primary Numericals are considered model citizens of the Nralakk Federation, and are granted rewards and incentives to uphold their model forms. Sponsored vacations, free public transport, unrestricted travel, bureaucratic priority, healthcare privileges enabling a greater life expectancy, high universal stipends both at home and abroad, and exclusive residence within designated areas hosting other Primary Numericals, are some examples of the many advantages for those that are declared model citizens. Primaries make up a small, influential minority within the Federation, with all higher roles in all fields and within the government itself being held mainly by Primaries.

While still considered the priority recipients of youth serums to extend their lifespans, Primary Numericals are growing aware of the recent reduction in youth serum production. They are still guaranteed access to timely doses of the medicine for now, but fears over increased restrictions remain a topic amongst Primary communities.

Secondary Numericals (Code Classification: 4/10 - 6.99/10)

Secondary Numericals are the largest group of citizens within the Nralakk Federation, and are awarded slightly fewer privileges than the Primaries. Charged public transport, opportunities for travel and migration with restrictions, medium universal stipends both at home and abroad, and variable levels of priority/deprioritization within legal and official channels based on Index rating are amongst a few of the advantages offered to Secondaries. Reproductive rights are restricted for Secondary Numericals in the lower end of this band, with the Federation’s vested interest in providing a safe environment for children used to rehome them deemed necessary due to poor rating and governmental scrutiny. Secondaries are the second most common groups of skrell to live abroad through the Work Initiative Programme between the megacorporations and the Federation’s state-owned enterprises, with many seeing it as an opportunity to live abroad without the bureaucracy that comes with the process when migrating by other means.

In the wake of the phoron scarcity, further travel restrictions and other benefit reductions towards lower-end Secondaries have been considered to stay within new rationing guidelines. Secondary Numericals, while recipients of youth serums in the past, are now barred from receiving youth serums as phoron rationing drastically reduces their production rate, and the Grand Council’s decision to preserve the supply in the event of future restrictions. Non-Primary Numericals may no longer live past the age of 400, and those characters already beyond this age now remain with a remaining lifespan of roughly 10 years..

Tertiary Numericals (Code Classification: 0/10 - 3.99/10)

Tertiary Numericals are the lowest-ranked citizens within the Nralakk Federation’s Index system, and are subject to heavy scrutiny due to being considered at-risk for antisocial behaviors, or for rebellious/seditious sentiments. Tertiaries will usually face social discrimination socially and reduced priority in the state’s systems, with the chance to be sent to a reeducation center where they will have their Index rating reset to 5.00 after having their antisocial behaviors undone, and an instilled understanding of the Nralakk Federation’s ideals and why they should be adhered to. Tertiary Numericals are barred from multiple aspects of Federation society due to social ostracization and legal exemption, resulting in the usage of illegal routes to falsify their ratings to allow them an opportunity to flee the Nralakk Federation or fully falsify a new identification. Reproductive rights for Tertiaries are notably reduced, being given temporary contraceptive measures to ensure enforcement of the rule. Tertiaries are often associated with criminal activity and less desirable manual labour, as they are unlikely to find more lucrative positions due to their rating. Citizens who show improvement without the need for rehabilitation are slowly returned to standard social and legal status until their rating reaches 4.00 and higher, where privileges are then reinstated in full for a Secondary Numerical of a similar rating. Uncategorised (Code Classification: N/A)

Non-Skrell/Diona/C’thuric Vaurca living and working within the Federation are given this ranking as a means to keep them registered within the system without a true rating assigned to them. Uncategorised residents and citizens are given similar treatment compared to Secondary Numericals, but with several restrictions: they are barred from entering any sort of position within the government; they are unable to travel to other planets within the Federation without notifying local authorities; they are not allowed to migrate to other planets beyond their original settling location, and are not granted a universal stipend or other social welfare, similar to Tertiary Numericals. As the Federation currently has no plans to integrate non-citizen species into Federation society, Non-Skrell/Diona/C’thuric Vaurca who have lived or worked within Federation space will only be able to attain this classification. Skrell and diona who are not citizens of the Federation are also given this classification, but retain a detailed record in the event that they apply for citizenship.

Citizens Abroad and the Social Compatibility Index

All skrell within the Orion Spur are considered de-facto citizens by the Nralakk Federation, as it considers itself the sole nation for the forwarding of all skrell. This allows any skrell to be eligible for receiving benefits from the Federation, with some stipulations. Skrell born outside the Federation are granted legal protection from persecution by the Federation, depending on the nation they were born in or currently reside. Skrell who apply for citizenship within their current nation effectively removes their protection from official actions by the Federation, being considered effectively citizens of a foreign nation. The Sol Alliance provides no such protections, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion. The Coalition of Colonies has no standard policy regarding Skrell, and its relationship with both the Federation and species-based protections will vary by planet. For more information on this specifically, see here.

Citizens of the Nralakk Federation are typically unable to avoid the Social Compatibility Index while abroad. Federation Officials working abroad are given instructions to report back on an individual's activity where possible for all rating-affecting behaviors. A fax or other long-range communication is sent back to the Federation for review of the incident, and from there the citizen is updated on how their Index rating has changed. Considering that this activity is outside of Federation space, the impact on a Skrell’s rating is minimal, and more often than not warnings are utilised for lesser offences. Outside of severe cases, it is rare to see a citizen's rating move much while abroad, remaining relatively static until they return to the Nralakk Federation for a full review.

Citizens abroad still receive a number of benefits from being a citizen of the Federation. Primary Numericals are given prioritised support where needed by embassies and consulates, and receive their universal stipends in full. Secondaries who work abroad as part of the Work Initiative Programme will also see a full payment, while Secondaries who are living or working abroad for other reasons will only see half of their expected payment. How healthcare is provided to citizens abroad works on a similar system; those who work abroad as part of the Work Initiative Programme will receive coverage based on their rating, while all other citizens abroad will have to rely on their employer’s coverage. Skrell who have not interacted with the Federation in any official capacity, such as those who were born outside the Federation, are reviewed on a case-by-case basis to establish their initial index rating and what benefits they are eligible for.

Public Display

Throughout the day, the Nralakk Federation will display both the one hundred highest and lowest scoring citizens across large screens typically in open locations such as billboards or skyscrapers. Skrell who have renounced their Federation citizenship are also displayed here. This method of displaying the Index is normalized, and is a form of entertainment via thirty-second ads. These lists usually revolve around either the most notable of idols and the most notorious rebels, including most of the resistance leaders outlined by the state. At the end of the day at sunset, these screens will switch displays to showcase both the most improved citizen of the day alongside the least improved citizen of the day. This acts as both an incentive and a deterrent to citizens within the Nralakk Federation to highlight their behavior, as well as the consequences stemming from such.

The Drylist

While the Social Compatibility Index does not extend to non-Federation skrell, those who are considered deviant, or those who have renounced their citizenship, may find themselves under surveillance by the Ruupkala. While the Nralakk Federation has not confirmed or denied the existence of surveillance against citizens, many regularly refer to surveilled individuals as drylisters.

Federation Population Initiative

In the years before 2363, the Nralakk Federation saw a stark birth rate and population decline due to X’Lu’oa‘s effects skrell fertility. The Grand Council was tasked with finding a solution to this steady decline, eventually forming the Federation Population Initiative. Originally intended to modify the genes of infertile skrell, the program expanded as the solution’s scope grew beyond genetic therapy. Complete reversal infertility was considered impossible in most cases due to the complex changes to the genetics of X’Lu’oa victims, researchers found that taking samples of two participants and modifying them into artificially-made sperm and egg cells was still viable. The ensuing offspring would be a near-perfect genetic split of the two donors, and would always be carried to term. This information sent shockwaves through the Nralakk Federation, and the initiative was given additional funding by the Grand Council under the condition that the number of total successful births would become public each century.

Ormish Jrolk's Interview

REPORTER: “Doctor Jrolk, first I want to thank you for your diligent work on the FPI. It’s truly a marvel what science has been able to achieve for the Federation.”

JROLK: “Ah, it is truly nothing. There is no limit to what I would give for the Nralakk Federation… I do want to say, I had met with Grand Councillor Weashbi and they were very pleased with these updated numbers. So pleased in fact, that we were given funding for another 100 years.”

REPORTER: “Incredible news! And do tell… What are the numbers of the current Federation Population Initiative?”

JROLK: “Well, it’s truly amazing what we have accomplished and this may seem like a shock to some- And I hope that it is a good shock! But our current numbers show that around 8.6% of the Nralakk Federation are offspring of the FPI.”

The reporter can be heard letting out a slight warble.

REPORTER: “Wow… Well- You heard it here first! Do expect another 100 years of the FPI. Thank you very much for coming, Dr. Jrolk! And star-speed on your future research.”

History

By 1224 BCE, the skrell achieved landmark advancements in the field of spaceflight. Weishy 790, the first skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. With the confirmation that skrell can breach the Homeworld's atmosphere to explore the stars, further funding and manpower were devoted towards aeronautic research.

The degrading environment of Qerrbalak pushed for the expansion across the planet, leading to the eventual colonisation of its moon, Qerr'Malic, by 1109 BCE. While archaic by modern standards, the first colonies across Qerr'Malic alleviated the mineral crisis that plagued the skrell’s exploitation of their homeworld, allowing further innovation and expansion. While resource barriers were torn down, the very real threat of extinction grew. In 561 BCE, the warpdrive was invented, and facilitated an unprecedented level of skrellian colonization, no longer hindered by sub-light travel.

Over the next millennia, the skrell managed to garner influence as their borders expanded, and the discovery of humanity in 2332 CE prompted the formation of a scientific alliance between the species. This intermingling promoted the exchange of culture, knowledge, and ideas that would further bolster skrellian research. The discovery of phoron, and subsequently bluespace drives, heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. With the phoron scarcity crisis, the Nralakk Federation faces further rationing and restricted bluespace drive usage as the resource is stretched thin across its myriad applications. The #Wayfarer Network, an expansion of the Federation’s currently existing warp gate network, is slated to reduce their dependence on phoron, further rationing has only placed more strain on the rest of its infrastructure.

Federation Interstellar Travel

See also: Interstellar Travel

Prior to the invention of warpdrives, most long distance interstellar travel relied on Generational Spacecraft, otherwise known as generation ships. These vessels were built to support and house an entire generation of crew, who would pass down their knowledge to the next generation in order to keep the vessel maintained and on course before passing on. In the modern day, the remaining generation ships have since been converted to museums and educational centers for modern colonists, allowing them to learn the history of colonization efforts long before them. Life aboard these vessels were isolated and insular, leading to the cultural drift presently seen in the Nralakk Federation’s frontier by the time their destinations were settled. Generation ships who instead diverted off course and remained as nomads are referred to as 'Genners' within Federation society.

The titular warpdrive was invented by Noliq Preles in 971 BCE, a landmark point in skrell aeronautics research as the first true method of achieving faster-than-light travel. With the introduction of warpdrives, generation ships were phased out as travel times were cut down to the point of reaching destinations well within the crew’s lifetimes, and allowed the Federation to settle across what is now known as Federation space. introduction of bluespace drives has resulted in only small vessels retaining their warpdrives, though even older warpdrives from skrell engineering still maintain speeds that are double that of humanity’s own vessels.

With the discovery of phoron and its ability to access bluespace, the invention of bluespace drives revolutionized spaceflight with overall higher efficiency and lowered total mass, resulting in its mass adoption across most Federation military and logistics vessels. The implementation of these drives also led to an influx of ‘Bluespace Mappers' - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The bluespace drive’s dependence on phoron as a source of fuel has caused the ongoing phoron scarcity to cripple the Federation’s fleets, with a vast majority of skrell spacecraft having been retrofitted now dependent on a dwindling fuel source. Travel between the Federation’s planets has fallen under further scrutiny as rationing limits the amount of vessels in flight, with the Traverse becoming further isolated from the Federation’s core. All Kala vessels, while allotted the most generous phoron rations, have seen broadly reduced patrols and reduced fleet size, resulting in piracy and anti-Federation groups to flourish in their absence. While the Wayfarer Network seeks to alleviate the crisis with expanded warpgate infrastructure, it can only mitigate the damage caused by the overreliance on bluespace as a primary form of interstellar travel.

The Wayfarer Network

The Wayfarer Network is currently the largest project between the Nralakk Federation and Einstein Engines, hoping to further develop more robust warp travel to lessen their dependence on phoron. The move to modernize pre-existing warp infrastructure was announced in early 2464, formalized in the wake of the phoron scarcity crisis gripping the Federation to the point of passing the first wave of rationing efforts and restrictions on travel. The project is slated to complete the first wave of warp infrastructure to meet the core worlds’ needs by 2484, with the first station to see completion by 2469. The Wayfarer Network’s projected scale is a source of some contention, with the the proposed number of newly built warp infrastructure as the next waves of building must account for the sheer size of the Nralakk Federation’s territory, and some predict that the Traverse and further frontier territories left waiting for another century or more to have their logistics networks stabilized.

Calendar System

Long before Skrell began to establish permanent cities, they developed an intricate calendar system based on the stars and constellations seen from Qerrbalak. Today this system is known as the Nral-oqq, or Nralakk Year, and is the basis for Nralakk Standard Time which all planets within the Federation follow alongside their own local systems.

The Nralakk calendar is divided into ‘viq, ‘viqi, and -qog, which make up the days, weeks, and months of the -oqq, or year respectively. Within the Nralakk Standard system, there are seven days in a week, eight weeks in a month, and six months in a year.

Months in the year can either be within the Qu-Paalq or Lu-Paalq seasons, also known as Warm Currents or Cold Currents, and will typically be associated with constellations that can be best seen during the month. On other planets, it’s common to see completely different calendar systems being used locally alongside the Nralakk Standard, with months and weeks being removed or added depending on circumstances. Months may also have different constellations that are associated with them; the months and their constellations below are from the Qerrbalak calendar:

  • Slaq-qog, the first month of the Nral-oqq. This month marks the start of the new year, as well as the new Qu-Paalq season. Average temperatures on Qerrbalak can reach up to 37 degrees, accompanied by an average 60% humidity as a result of Slaq-qog following the end of the previous year's Lu-Paalq. The most prominent constellation that the Skrell attribute to this month is the Hatching Egg, which is usually associated with new beginnings, youth, and joy. As a result, this is typically the month where Skrell are expected to undertake new hobbies or create resolutions for themselves to follow for the new year. Slaq-qog is also the month where most births will occur.
  • Avroxi-qog, the second month of the Nral-oqq. Falling further into the Qu-Paalq, temperature and humidity during this month are meant to rise, with the year’s peak humidity and temperatures usually being recorded near the end of the month. Temperatures on Qerrbalak can get as high as the low 40’s and humidity typically stays constant at around 90%. The Qu’Poxii is the brightest constellation that can be seen during Avroxi-qog on Qerrbalak, which has created a tradition where Skrell are encouraged to form quyas. This tradition has made the month the ‘month of love’ in skrell culture, and has resulted in Avroxi-qog being the month where most skrell will lay their eggs so that they will hatch during Slaq-qog.
  • Phaka-qog, the third month of Nral-oqq. The first half of Phaka-qog is where Qu-Paalq ends, with the second half being the start of Lu-Paalq. Temperatures begin to cool at the start of the month, with the hot humid weather gradually getting cooler as Phaka-qog draws to a close. The Stormcloud can be seen best on Qerrbalak during this month, representing the change from clement weather to the planet's famous tropical storms and maelstroms.
  • Xepus-qog, the fourth month of Nral-oqq. The month is typically where temperatures are well into local Lu-Paalq season standards, with Qerrbalak seeing temperatures reaching as low as 32 degrees with 51% humidity and its signature tropical storms starting to form. The most prominent constellation for this month on Qerrbalak is the Island, resulting in the month being one where introspection is a primary mood.
  • Yonio-qog, the fifth month of Nral-oqq. Yonio-qog will typically be where a planet’s coldest days will fall; Qerrbalak can see temperatures sitting at 25 degrees with 46% humidity, with even more severe weather. Associated with Yonio-qog is the Gnarled Tree constellation, which represents age, wisdom, and oftentimes tradition. Most celebrations related to anniversaries or quyas are celebrated around this time.
  • Loroq-qog, the sixth and final month of Nral-oqq. The last month that’s associated with the Lu-Paalq season. Temperatures start to slowly rise before quickly increasing as the new year begins. Temperatures can reach as high as 34 degrees with 57% humidity very quickly during Loroq-qog on Qerrbalak. The Void is associated with this month the most, resulting in most skrell associating the month with death or rebirth depending on their experiences during the year.

The Archive Project

The skrell as a species have existed for millennia, with their recorded history reaching further than any other species originating from the Spur. Soon after the Commonwealth of the Three became the Nralakk Federation, a united effort was made to archive as much of their collective history as possible in a centralised location, resulting in the creation of the Tzqul Archive. Named after one of the founding Commonwealth nations that formed the Nralakk Federation, the Tzqul Archive has since been encrypted by Glorsh-Omega shortly before its disappearance, resulting in the archive being considered effectively lost. This event is considered a massive loss, with most of ancient skrell history essentially erased.

Soon after the Nralakk Federation was reunited after the Tresja Agreement, an annual attempt to open the archive using crowdsourcing was organized, known as the Tzqul Archive Challenge. The challenge utilises the competitive nature of the Skrell to come up with solutions to the Archives encryption, but so far attempts to access the archive have failed. Along with this, a massive project was authorised by the Federation Government to establish new archives across Federation space, allowing for a more decentralised archiving of the species history and knowledge.

While the primary objective of this project is the archiving of the collective knowledge and history of the species, the project's secondary objective is to ensure that everyone is able to reasonably access this information. With this in mind, every archive has been organised into a user-friendly library, with holographic screens that can access any digital data stored within the archive. These screens tend to be set up along with the relevant physical displays and showcases for that archive for visitors to browse at their own leisure, such as replica warp drives for the planned Interstellar Travel Archive. While the facilities are designed for ease of access for visitors, they are also built like fortresses, with the facilities expected to survive centuries of disuse and lack of maintenance.

Qeblak’i and Weishii’i Archives

The Qeblak’i and Weishii’i Archives were the first two facilities established after the archive project was announced, and were considered a priority by the Grand Council due to the significance of religion in Skrellian culture. Completed in 2257, these two archives act as repositories for any information of significance to the Qeblak or Weishiii faiths. Both are situated on Qerrbalak, with the Qeblak’i archive found in the centre of Kal’lo, and the Weishii’i archive located in the mountain ranges west of Qe’blak’qlip.

Qeblak'i Archive

The Qeblak’i Archive can be described as a mix of a library, priory, and study hall, with its maintainers all being members of the Qeblak faith. Its workers are selected from the clergy and are mostly made up of Starsquires, specifically those who are training to become Starkeepers. The Qeblak’i archive also acts as the permanent residence for the Qe’Kasho, or Starseeker, the figurehead and main authority for the Qeblak faith.

The duty of these archivists is to receive, organise, and ultimately archive any information pertinent to the faith that is sent to them by observatory domes all over the Spur. Typically, this knowledge is in the form of divinations, local constellations of importance, and theological debates related to the Qeblak faith. The archive itself is maintained by followers of Qeblak, but it also receives aid from the Federation Government when required such as funding. Other than this, however, the inhabitants of the archive strive to be as independent as possible, to ensure that the facility is able to carry on functioning in the event of a crisis.

Weishii'i Archive

The Weishii’i Archive is more secular in function than the Qeblak’i archive due to the religion's general view on consecrated buildings. Because of this, the Weishii’i archive is maintained by a team of Federation clerks and functions more like your average workplace than a monastery.

Much like the Qeblak’i archive, the Weishii’i archives primary function is to archive anything related to the Weishii faith. This knowledge is more spiritual and philosophical in nature, with proverbs and copies of the texts written by Masters primarily archived in the facility. Although members of the faith do not particularly care for established buildings centred around the faith, many Masters have agreed to send this information to the Weishii’i archive out of politeness, collecting what they can as they perform their Kon’ra’Qii tours. The Weishii’i archive is not considered as ‘complete’ as other archives are because of the nature of the faith and the lack of cooperation by its followers, with many believing it to be a pointless endeavour.

Other Established or Planned Archives

There are several other archives built as part of the ongoing project, as well as many others that are under construction or still in the planning stages. The cost of building and maintaining these archives is extraordinary, as they are built to exact specifications that would allow the facilities to survive both natural and man-made disasters. The combined planning and investment required can mean it can take decades for a single facility to be completed.

Qerr’Malic Archive - Completed in 2390, the Archive on Qerr’Malic acts as a repository for the cultural history of the skrell. This archive is unique in that it has been designed as a tourist attraction similar to other venues found on the moon, with showcases for art, music, and other media being prominent. The facility also houses indoor dining facilities for visitors, as well as viewing rooms for Skrell cinema, both old and modern.

Oqraxo Archive - Completed in 2278, the Oqraxo Archive is named after the arcology it resides on Aliose. This archive is technically two facilities: one which works closely with the Aliose University of Medical Sciences to archive medical knowledge, while the other acts as an archive detailing the history of skrell from Glorsh-Omega onwards. The historical facility was an addition made long after the medical archive was constructed, with the inhabitants of Aliose being the main supporters of it due to their role in establishing the organised resistance movement against Glorsh-Omega.

Weibi Archive - Completed in 2285, the Weibi archive is located in the town of Weibi on Aweiji, and acts as an archive of agricultural science. The facility works closely with the agricultural sector of Weibi, cataloguing and storing examples of most plant life grown both on Aweiji and elsewhere in the Federation. There is also a massive seed bank located deep underneath the facility, ensuring that viable samples of all known plant life in the Federation are preserved.

Waughai Archive - Completed in 2331, the Waughai archive acts as a general archive for all engineering techniques and the technology used by the skrell. The Waughai archive currently has a planned expansion for a new Depth College focusing on engineering, which will utilise its library of engineering knowledge as a tool to teach students.

Interstellar Travel Archive - Planned to be finished before the next century at the latest, this archive will focus on forms of travel used by the Federation, as well as housing examples of warp and Bluespace drives used at different points of the species' history. Currently, the archive has not been designated a planet to be built on, and debates are still underway on its final location.

Diulszi Archive - The Diulszi Archive is unique in that it will be jointly maintained by both the C’thur and the Nralakk Federation on Diulszi, in the Glorashi system. The purpose of this archive will be to store most information related to the secondary species of the Nralakk Federation, including culture, history, and the events of first contact with the species. Construction of the archive began in early 2462, and with the combined vaurca and skrell workforce it is expected to be completed within the decade.