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=Nralakk Federation Enforcement=
=Qerr'Malic=
The Nralakk Federation’s ''Enforcers'', or '''Kala''', are responsible for upholding the security and law of skrell space. Functioning under a centralised structure, the Kala are governed by a supervisory body known as the Nralakk Federation Security Commission (NFSC). The NFSC’s doctrines revolve around mobility, flexibility and precision. Presently, the Kala maintains two core objectives: firstly, ensuring the safety, security and cooperation of all systems under the Federation’s flag, and protecting their borders; secondly, protecting the national security of the Federation from foreign nations and groups, as well as proactively gathering intelligence on both their allies and their adversaries.
 
Qerr’Malic is the moon of Qerrbalak, and was the first celestial body explored by skrell at the start of their space age. Since ancient history, Qerr'Malic was seen as a benevolent figure watching over the planet due to its influence over the tides, and has stayed a cultural fascination well into the modern day. Followers of both Qeblak and Weishii hold a reverence for the moon, especially within sects on Qerrbalak. Qerr’malic is roughly twice the size of Earth’s Luna, and is the sole moon of the planet. The lunar colonies are separated between surface installations and their underground infrastructure and maintenance areas, dubbed the Second Surface by those living there.


==History==
==History==
The origins of the centralised skrell security community begins at the conclusion of the War of Tides, and subsequent formation of the Commonwealth of Three in 901 CE. The Tzqul Republic, Heshqu Council and Weishqi Republic, who had previously all handled their own internal affairs, created the '''Commonwealth Internal Security Committee (CISC)''' as an international policing and intelligence agency. The national rivalries within the CISC laid the foundation for significant inefficiencies and failures in its short history, leading to uncontainable conflicts in the newly established outer colonies. With the formation of the First Nralakk Federation in 878 CE, the Grand Councillor engaged in widespread purges of the CISC, and reformed the organisation into a force of separate Kala, loyal to the Grand Council.


Qerr'Malic was a subject of focus during Qerrbalak’s ancient historical periods, with its  presence in the night sky and tidal influence earning it the name '''Protector of the World'''. In the period of Qe'qlak being the dominant religion, Qerr'Malic was revered as a guardian created by Nralakk to protect Qerrbalak.
The reign of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] led to the gradual disbandment of the existing Kala in favour of automated security drones under the AI’s direct control, with skrell collaborators not placed in enforcement positions due to their inefficiencies in engaging with Glorsh’s esoteric risk assessment programmes. Following the Tri-Qyu Calamity in 2192 CE, and the formation of the Second Nralakk Federation in 2245 CE, the new federal government recruited the Lyukal cells deemed most disciplined and loyal to Federation ideals, forming a new security and intelligence organisation to aid in the reformation of the now fractured skrell space, and train new generations of Kala to make up this organisation. Among the first duties of these proto-Kala was to reestablish societal order in the [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Core Systems]], enforce the recent blanket ban on all forms of artificial intelligence, and rebuild the Federation’s immense surveillance network.
 
During the [[Skrell_Early_History#The_War_of_the_Tides_and_Skrell_Space_Age|War of the Tides period]] in 1980 BCE, the first skrell-made surveillance probe landed on the surface of Qerr'Malic. This sparked a wave of further probes and scientific instruments sent by multiple factions to expand intelligence networks and participate in the space race. The few probes, drones, and satellites that survived remain on the surface as monuments to this part of skrell history.
 
Colonization efforts of the moon began after the first settlements within the crust of Aliose proved successful, though Qerr'Malic proved more difficult than Aliose due to its lack of atmosphere. Qerr’Malic’s colonies were originally intended to facilitate research and cultural fascination, but were quickly overturned at the discovery of rich mineral loads under the surface.
 
With Qerrbalak’s resource reserves exhausted by the time of this discovery, Qerr’Malic’s resource richness turned the colonies into rapidly expanding industrial centers. Soon, most of the colony’s population became extraction and industrial workers, expanding deeper into the moon’s subterranean surface. The Qerr'Malic Mining Consortium was established to manage the expansion of the colonies, and was primarily comprised of multiple [[Skrell_Early_History|Consultant Agencies]]. The mining consortium eventually formed the ruling body of Qerr’Malic’s colonies, with the establishment of the Commonwealth of the Three eventually absorbing it afterwards. Most of the moon’s colonists agitated for independence from the Commonwealth before moving to break ties, resulting in the original Consultant Agencies' reemerging to quash the independence effort after negotiations failed.
 
Qerr'Malic’s colonies eventually shifted away from resource extraction and industrial focuses as the moon’s resources waned in light of its expansion, instead switching towards operating as a port between trade and Qerrbalak’s logistics network. Tourism grew as the colonies catered towards the influx of off-world visitors, with 2002 CE considered the turning point of Qerr’Malic’s full shift towards catering to tourists. Most mines were developed into subterranean transportation networks, or repurposed into housing for the maintenance workers required to maintain the colony, forming the Second Surface. Little of the original surface settlements remain, with what remains being maintained as historical museums for tourists to visit.
 
Pre-[[Skrell_Synthetic_Age#Reign_of_Glorsh-Omega|Glorsh-Omega]], Qerr’Malic hosted a large server farm which Glorsh used to access and communicate with other artificial intelligences within the Nralakk Federation’s networks. This server farm was destroyed in the initial attempt to stop Glorsh-Omega’s expansion, and the facilities that remain is classed as a heritage site, with cordons surrounding it to prevent development around it.
==Government==
 
During the rule of the Commonwealth of Three, Qerr’Malic was ruled by a Consultant Agency-based mining consortium, being essentially led and managed by corporations. With the formation of the second Nralakk Federation, Qerr’Malic was formally absorbed by the Federation’s [[Nralakk_Federation#Government_Structure|political structure]] as a formally managed colony. Qerr'Malic only has two regions, consisting of the Surface Region and the Second Surface Region. Both regions are assigned governors, and are led by the Planetary Governor '''Aleq Val'monn''' since their placement in '''2250 CE'''. Val’monn faces heavy criticism for their lack of action regarding the Gasriders on Qerr’Malic, with no current formal actions taken by Nralakk's System Councillor to replace them thus far.
 
==Economy==
Qerr’Malic’s economy originally functioned as an industrial powerhouse, with the moon’s rich mineral reserves providing for a resource-exhausted Qerrbalak and a growing production base. Once these reserves were completely tapped, the colonies transitioned to its position above Qerrbalak as an immense port, with the expansion of amenities for visitors to Qerr’Malic slowly changing the face of its surface cities from industrial towns to vacation locales. Modern Qerr’Malic advertises itself as the most popular and luxurious tourist destination in the Nralakk Federation, drawing an immense amount of tourists and vacationers throughout the year to its cities. Any remaining industries are sequestered into the Second Surface underground, and is otherwise primarily dependent on imports to keep the cities running.
 
Most income comes from Qerr’Malic’s immense service and hospitality industry, catering to the many vacationers and Primary Numericals who expect a luxury experience, and pay as much for it. Resorts, clubs, entertainment venues, and many other opportunities for patrons to entertain themselves make the bulk of most employment for local skrell, with maintenance and operational management relegated to vaurca and dionae within the Second Surface. Billions of credits flow into Qerr’Malic from the collective conspicuous spending of its clientele, with its functions as a trade port supporting the unending vacation on the moon.
 
===Special Economic Zone===
 
Toqleq'wesi hosts the Idris Incorporated-sponsored casino named ‘The Croaking Gambit’, which is a massive casino that hosts premiere services such as restaurants, lounge singers, gambling halls, and extravagant stage performances. Idris sponsors many human workers to staff the casino, though local skrell are readily hired as staff where possible.
 
NanoTrasen also has a presence on the Qerr’Malic, hosting server farms and infrastructure for the non-citizen extranet networks within the Nralakk system. The corporation has promised to import only small amounts of workers as specialists, instead hiring locals for unskilled labour as part of an agreement with the local Qerr’Malic Government.
==Environment==
 
[[file:qerrmalicmapunlabelled.png|thumb|right|360px|An unlabelled map of Qerr'Malic.]]
 
Qerr’Malic’s formation is the presumed result of two orbital bodies impacting each other during Qerrbalak’s earliest geological eon, and predominantly features craters across its surface. This early impact is the assumed source of the multiple prominent craters on Qerrbalak’s surface, with the "Collider Theory" based on similar mineral compositions between the moon and the surviving pieces found in the planet’s craters. While notably mineral-rich in its past, modern Qerr’Malic is considered completely exhausted of resources, featuring immense extraction sites and artificial caverns under its surface.
 
Qerr'Malic’s terrain is rocky and extreme, featuring immense impact basins, prominent faults, and deep ravines across the surface. Due to the difficulty of the surface, most large crevices were used to house the colonial facilities, before being expanded to extract and refine the moon’s resources. After the industrial downturn and pivot towards acting as a port and tourist destination, these underground areas were developed into the maintenance and transport facilities that make up the modern Second Surface. While interest in terraforming Qerr'Malic is sometimes expressed by the Federation, the lack of resources and atmosphere discourage official efforts and are diverted to the Federation's other sectors. Because of this, the surface settlements on Qerr’Malic consist solely of arcologies similar to [[New Gibson]] and [[Aliose]].
 
With the integration of [[C'thur_in_the_Federation|Hive C'thur’s]] [[Vaurca|vaurca]] into the Federation’s workforce, Qerr’Malic’s Second Surface expanded to house them as the new majority of maintenance workers. This influx saw the expansion of the underground transportation network, which now more readily ferries supplies to the surface colonies.
 
== Seasons ==
 
Qerr’Malic lacks an atmosphere, and thus has no weather or seasons beyond its rotation. Seasons are instead simulated within the colonies themselves, mimicking Qerrbalak’s seasonal patterns and calendar. During the Qu-Paalq season, the humidity and temperature rise within the colonies, with the Lu-Paalq season cooling them. In the areas not designated as living spaces, the artificial atmosphere is kept at a constant, standard temperature and humidity for skrell to work in comfortably.
 
==Cities and Landmarks==
 
[[file:qerrmalicmap.png|thumb|right|360px|A map of Qerr'malic and its cities]]
 
===Zuvl'Qlip===
'''Zuvl’Qlip''' is the capital and first colony of Qerr’Malic, and is located within the Sea of the Void atop its mountains on the eastern fringe. Zuvl’Qlip has the largest permanent population of the colonies, and maintains robust transport to the surrounding colonies via the Second Surface’s transport network despite its geographical isolation. Zuvl’Qlip is also the location for Qerr’Malic’s primary spaceport, making it the first destination for most arriving tourists.
 
While not the primary destination for visitors, the capital still offers many entertainment venues on the historical and cultural significance of Qerr’Malic. The most popular of these is the Explorers' Museum, which is part of the Nralakk Federation’s [[Nralakk_Federation#The_Archive_Project|Archive Project]]. The Explorers’ Museum features the most cultural artifacts and historical objects of the species, and showcases artifacts from Qerr’Malic’s initial colonization, archaeological samples, and diaries of the first colonists. The Explorers' Museum also provides high-class facilities that provide authentic skrell cuisine and cinematography.
 
===Sub'Quleq===
'''Sub'Quleq''', or Settler's Paradise in Basic, is located in the Second Surface as the primary living space for non-skrell workers on the Qerr’Malic. The city primarily houses C'thur workers and sizable Diona communities. Settler's Paradise is considered an infamous host to most illegal activity and less respectable entertainment venues on Qerr’Malic.
 
C’thur hive cells are regularly suspected of managing criminal gambling dens, being accused of being rigged against clientele. Most bars and clubs in the city are run by local hive cells, although some are considered suspect of price-gouging tourists. Dionae taking part in the city’s underground entertainment industry are usually buskers and grifters. Dionae use their ability of audio-mimicry and detach nymphs to become stage or street performers. Tourists visiting Sub’Quleq will commonly see diona singers in clubs or on sidewalks, using their mimicry to perform popular songs, with grifters distracting their audience with dazzling performances while other nymphs steal from them.
 
Despite Sub’Quleq being a hotbed for illegal activity, most efforts to curb them fail. Most gambling dens are temporary establishments and readily disappear within days, often migrating to service other locations. Most local hive cells’ Ta-caste members cooperate closely with Kala authorities to halt other illegal fronts, notably stopping illegal k’ois farms. Tourists are discouraged from visiting Sub’Quleq, with multiple tourism guides and public areas hosting public warnings about visits to the city. Despite this, Sub'Quleq still a popular location for slum tourism due to its reputation and access to less respectable and obscene entertainment options. The authorities on Qerr’Malic are seen as notoriously unhelpful with reports from Sub’Quleq’s tourists, seeing them as having accepted the risks beforehand.
 
<div class="toccolours mw-collapsible mw-collapsed">
Examples of posters issued by the Qerr'Malic Tourism and Hospitality Authority warning tourists against visiting the Second Surface.
<div class="mw-collapsible-content">
<div><ul>
<center>
<li style="display: inline-block;"> [[File:qerrmalicposter1.png|300px|thumb|A poster warning tourists to Qerr'Malic about the Second Surface]]
<li style="display: inline-block;"> [[File:qerrmalicposter2.jpeg|300px|thumb|A poster warning tourists to Qerr'Malic about scams, specifically regarding Diona]]
<li style="display: inline-block;"> [[File:qerrmalicposter3new.jpg|300px|thumb|A poster warning tourists to Qerr'Malic about scams, specifically regarding Vaurca]]
</center>
</div></ul>
</div></div>
 
===Toqleq'wesi===
'''Toqleq’wesi''' is the second-largest city on Qerr’Malic, located within the deepest trench in the Sea of the Stormcloud. Toqleq’wesi is the entertainment capital of the moon, with the majority of tourists making it their sole destination. The city advertises itself as the entertainment capital of the entire Nralakk Federation both domestically and internationally, with advertisements for trips to Qerr’Malic focusing on it entirely. Advertisements for discounted trips to Qerr’Malic on Viv-ID or the extranet are very common, prominently displayed as the number one tourist destination of the Federation.
 
Toqleq’wesi’s formation started in a tectonically unstable section of the Sea of the Stormcloud, which unearthed a geothermal vent to an exotic gas found solely on Qerr’Malic. This gas was dubbed ‘Xu’xi Gas’, with inhalation causing intoxicating effects on the user.
 
===Ban'zlip===
'''Ban’zlip''' is the remains of the server farm that Glorsh-Omega used to assume control of all synthetics and other artificial intelligences within the Nralakk Federation. This facility is roughly two hundred square kilometers in total size, and is kept well-maintained by a permanent group of resident maintenance crews. Most of Ban’zlip is closed to the public due to safety concerns, with shuttlecraft used to provide tours of safer sections. The ruin is designated as a heritage site, preventing any attempts of expansion near it or otherwise disrupting it. Small, designated archaeological projects are underway in an attempt to recover pre-Glorsh data that might still be housed in the remaining intact servers.
 
== Holidays ==
 
*'''Founding Day''' - Celebrated in the middle of Avroxi-qog, Founding Day on Qerr’Malic is a celebration of the shift in 2002 CE, with the colonies being redesignated from a mining colony to one of tourism. Because Qerr’Malic is specialized in its service economy, Founding Day celebrations are staggered based on the typical work shift: fireworks displays and other public events take place at 4 AM for night shift workers, and again at 7 PM for day shift workers. This allows the locals to take part in the festivities without necessitating time off to celebrate. Qerr’Malic has since evolved the holiday to include tourists, with many venues becoming themed on mining or astronauts, referencing the colony’s early history and the initial moonwalks that took place early in the space age.
 
*'''Qerr’paq’uu''' - Celebrated during the transition from Qu-Paalq to Lu-Paalq, Qerr’paq’uu celebrates the cultural and religious significance that Qerr’Malic has within skrell culture and Qerrbalak. Considered fairly tame, the holiday has no officially observed festivities, instead primarily celebrated in local communities. Stargazing nights, street parties, potlucks, and other locally organized events are common. Qeblak and Weishii followers will typically schedule [[Skrell_Faith#Coming_of_Age|coming of age]] ceremonies coincide with Qerr’paq’uu, believing it to bring them luck.
 
== Demographics ==
[[file:QerrmalicDemographics.jpeg|thumb|350px|A pie chart showing the demographics of skrell living on Qerr'Malic.]]
 
As Qerr’Malic lacks any natural bodies of water, Axiori skrell are relatively uncommon both on the surface and Second Surface regions. Most skrell are Xiialt, with smaller communities of Xiiori skrell. The majority of non-skrell Qerr’Malic live in the Second Surface region, mostly consisting of C’thur vaurcae. The smallest non-skrell group on Qerr’Malic are dionae, who also live and work in the Second Surface. Qerr’Malic’s tourist populace fluctuates on the season, but regularly stays at nearly '''4%''' of the current population.
 
There are a small number of humans that work on Qerr’Malic, specifically within the designated special economic zone, and are employed by Idris and NanoTrasen.
 
===Percentages===
 
====Skrell====
 
Skrell make up roughly '''70%''' of Qerr’Malic’s total permanent population. The percentages below are of the skrell population:
 
*Axiori - 25%
*Xiialt - 67%
*Xiiori - 8%
 
====Non-Skrell====
 
Non-skrell on Qerr’Malic make up the other 30% of the moon’s population, not including tourists. The percentages below are of the non-skrell population:
 
*C’thur Vaurca - 87%
*Dionae - 12%
*Human - <1%
 
== Culture and Life on Qerr'Malic ==


Qerr’Malic has a distinct cultural divide between the surface and the Second Surface. The surface metropolises of Toqleq’wesi and Zuvl’Qlip are bustling metropolises and primarily exist as places of luxury. Surface cities provide high quality commodities, places to dine, shop, and almost every form of entertainment. Visitors to Qerr’Malic expect the level of quality that comes with the moon’s public image, coupled with heavy Nlomkala presence to reassure tourists of their safety while they spend their vacation under the domes. Almost all local skrell workers live on the surface, residing inside habitats connecting to the larger cities through the subsurface trams. Qerr’Malic locals living on the surface are perceived as more sociable, due to their work training regarding maintaining positive appearances while working with tourists.
The rapid recovery of the Federation meant that the existing, decentralised Kala structure became bloated and inefficient with the ever-expanding Federation frontier. Grand Councillor [[Notable_Skrell#Rixa_Tep-Wul|Rixa Teq-Wul]] reorganised the Kala under two new agencies, the '''Directories of Internal and External Security (DIES)''', which would operate independently of one another and report directly to the Grand Councillor. Ultimately, this led to the two agencies competing with one another for prominence and funding, sabotaging the other’s reputation through a number of covert actions throughout the early 2400s, with some prominent anti-Federation individuals claiming that [[Federation_Crime_and_Resistance#Marauders|Marauder]] groups were funded to fuel this rivalry. Additionally, the '''Wukala''' were created from the ranks of the most loyal Kala as political operatives protecting Federation ideals. The election of Grand Councillor [[Notable_Skrell#Weashbi_Jrugl|Weashbi Jrugl]] in 2453 came with the formation of an oversight organisation to unify the security services, the '''Nralakk Federation Security Commission (NFSC)''', which was staffed with the Grand Councillor’s allies, though the Wukala would remain independent of the Commission and retain their autonomy due to the influence of the High Prefect.


In contrast, the Second Surface is a network of transport stations, utility stations, storage facilities, and living quarters to support the surface. The Second Surface has its foundations in redeveloped mining complexes from Qerr’Malic’s past, with most old infrastructure repurposed to provide a robust support network for the entire moon. Closer to the true surface are tram stations, warehouses, and utility stations controlling power, atmosphere, and heating systems for the colonies. Further subterranean structures consist of habitat sections for Qerr’Malic’s non-skrell workers to live, with the C’thur vaurcae its primary inhabitants. The environment of the Second Surface is comfortable for vaurca, who are adapted to living in vast underground complexes, though most dionae residents find it stressful. A lack of natural light, and their reliance on artificial light sources to sustain themselves, leaves most dionae residents in a state of constant anxiety. Qerr’Malic dionae have adapted to forming larger communities, finding safety in numbers in the cities within the Second Surface like Sub’Quleq, where the fear of losing light sources is reduced. Inhabitants of the Second Surface are usually more industrious due to their importance in maintaining the surface colonies, and have developed more insular communities as a result.
In recent history, the prominence of the Kala has only grown as domestic and foreign troubles led to their expanding powers and political relevance. Within the Traverse region, the problematic handling of the Kala created many critics of Grand Councillor Jrugl’s security policies amongst the rank-and-file Kala, though officials in the Directories are hesitant to report this dissidence for fear of being punished themselves. Both the phoron scarcity, and the recent foreign policy changes by the Grand Council, have also created some dissent within the Kala, who disapprove immensely of overreliance on the megacorporations. However, High Prefect Eluteluk has remained publicly supportive of their Grand Councillor, dissuading any serious protest within the Federation’s security apparatus.


Skrell who end up falling below the Secondary Numerical category in the Social Compatibility Index system, or are legal fugitives, regularly flee to the Second Surface. The labyrinthine complexes are preferred places to hide from the law, which has since become a refuge for Qerr’Malic’s Gasriders, who work in the manufacture, smuggling, and sale of refined Xu’xi gas native to the moon.
==Nralakk Federation Security Commission==
The Nralakk Federation Security Commission serves as the umbrella organisation containing the myriad of different security and intelligence agencies. The Commission, and by extension the entirety of the Nralakk Federation’s vast security apparatus, is chaired by the Grand Councillor, although they will appoint a Commissioner to oversee the daily operations of the organisation in their place. To be the Commissioner of the NFSC is one of the highest honours a skrell can achieve, acting as the trusted hand of their Grand Councillor. Commissioners almost always veterans across a broad range of security and intelligence fields and afforded Idol status, they are also given a position on the Grand Council as the Grand Advisor of Security and Intelligence.  


Skrell from Qerr’Malic will typically be from a service and hospitality background, with most employed in the surface cities. Nlomkala presence on Qerr’Malic is notably denser due to the moon’s popularity as a tourist destination, with more enforcers stationed there as foreign tourism rises in popularity. Surface employees are regularly trained to be friendly and approachable regardless of their position, due to their constant interaction with tourists. Due to their customer-friendly disposition, most skrell from Qerr’Malic readily find work opportunities abroad with corporations like [[Idris Incorporated]], which emphasizes consumer friendliness in its service and security branches. Vaurca and dionae regularly find work in engineering or mining careers, though some vaurca virtual reality specialists do find employment in their specializations. Most specialists maintain and operate the sophisticated VR centers found in some sections of the surface cities' venues. VR specialists that leave Qerr’Malic with their hive cell will typically transfer careers towards tech support or network maintenance.
The Commission is composed of the Grand Councillor, the Commissioner, the Directors of Internal and External Security, select Grand Council Enforcers, and other intelligence and security experts from various sectors. The current Commissioner is '''Tariqale'miluz Odakizu''', a well-known academic and lecturer in Federation security and law, with an extensive background experience as the Executive Director of External Security during first contact with humanity.


== Gasriders ==
===Council Enforcers===
[[File:Srom.PNG|thumb|right|200px|The emblem of the Council Enforcers.]]
Independent of the Nralakk Federation’s security community, the '''Wuqrnjeqkala''', shortened to '''Wukala''' (and translating to Council Enforcers), are planetary council-appointed Kala who enforce disciplinary action at the discretion of the councillors they are assigned to. While being a Wukala member is a prestigious position which grants Index rating bonuses, Idol status is never awarded out of an interest in keeping the operatives relatively anonymous. Wukala operatives focus on domestic crime and suppression of anti-Federation actions, and are granted access to the Federation's internal surveillance systems to oversee their assigned region. The Qekala work closely with Wukala intelligence to enforce the law, with direct responses from the Wukala only appearing in the event that immediate detainment or capture is necessary, particularly when their persons-of-interest attempt to flee the planet, or evade sentencing and/or reeducation. Unlike those of the inner systems, the Wukala of the Traverse’s planetary councils are appointed by the Qu’Wukala instead of their respective planetary councillor, and are given a wider licence than their inner system counterparts to ensure the loyalty of their ward. This allows the Traverser Wukala full control of the security apparatus in their planetary council, which is most often exercised in the form of combatting infiltration by anti-Federation elements, and ensuring corruption is kept to a minimum. Due to their important role, and the danger a subversive Wukala could possess, Traverser Wukala are always loyalty implanted.


Gasriders refer to those who participate in the production and selling of Xu’xi gas. Xu’xi gas is a naturally occurring substance produced in the geothermal vents of Qerr’Malic, and in small quantities give the user a mild high, comparable Wulumunusha. While the natural gas itself is not illegal, with vape bars built around vents being a common sight within Toqleq’wesi where the gas was originally located, the refinement and sale of Xu’xi gas is illegal due to refining methods creating a stronger, highly addictive narcotic.
====Grand Council Enforcers====
The '''Qu'Wuqrnjeqkala''', shortened to '''Qu’Wukala''' (and translating to Grand Council Enforcers), are the personal agents of the Grand Councilor and the Grand Council's highest members. Qu'Wukala operatives are tasked with providing the security details for their assigned wards, council members, protection of the Nralakk Federation's secure assets, and the completion of any requested tasks from the Grand Council itself. Unlike their sibling Kala, operatives of the Qu'Wukala are allowed their Idol statuses, and are touted alongside their wards as being among the highest echelons of the Federation. Rumors of the Qu'Wukala being utilised as assassins, rather than their official role as intelligence agents and bodyguards, are dismissed as overtly ridiculous conspiracy theories. The leader of both the Qu’Wukala, and to an extent, all planetary Wukala, is High Prefect Eluteluk Dozopil-Raqirztzlip, who has held their position long before Grand Councillor Weashbi Jrugl’s ascension. Thanks to the great power held by the Qu’Wukala, the High Prefect is rumoured by many in [[Starlight_Zone|Biesel’s]] resistance circles to be the puppetmaster of the young and relatively inexperienced Jrugl to control the entire nation, and uses their enforcers to ensure their position is secured.


Gasrider operations are limited to the deeper, remote areas of the Second Surface, away from authorities who are unable to readily search the immense network of tunnels and warehouses. Xu’Xi gas is smuggled out of Toqleq’wesi before being refined in large quantities, then smuggled back to the surface for sale to locals and tourists alike by dealers. Refined Xu’xi gas is also sold in bulk to the less-reputable establishments found on Qerr’Malic, such as the C’thur gambling dens of Sub’Quleq, or to smugglers who ship the gas off-world to other planets within the Nralakk Federation, or outside of the Federation entirely to other markets, such as Mendell City’s [[Starlight Zone]].
===Directory of Internal Security===
The Nralakk Federation’s vast networks of surveillance networks and enforcers are controlled by the '''Directory of Internal Security (NFDIS)''', which is one of the largest organs of the government. Due to the substantial size of the Federation’s domestic security operations, the NFDIS is divided into planetary administrative divisions called Districts, which have a vast amount of autonomy from the NFDIS itself, instead receiving their directives from their respective planetary council. The inherent fluidity of the NFDIS means that all Kalas are essentially of equal importance with no staggering, beyond that the Districts themselves are ultimately led by their District Director. Below that, the number of divisions and their sizes is dependent on the given planet’s proximity to the Nralakk system, but the universal base unit is a Station, which contains the necessary facilities to oversee the entire security of a rural region or city. Within individual Stations, structure is fluid without a consistent hierarchy, where a Kala may be elevated to lead for a period of time, or until a task is completed, if it is considered necessary by the unit. The DIS is currently led by Executive Director '''Gelqai'nelusa Iqo'ujin''', the former District Director of Qerrbalak, and a veteran in the internal security apparatus known for their integrity and numerous successful anti-corruption campaigns within the Kala.


The Gasriders beyond Qerr’Malic also produce synthetic alternatives to Xu’xi gas, with a similar high, but is coupled with stronger hangovers and potential lethality depending on the purity. Despite the Federation’s efforts, as well as resistance in local skrell communities in the Republic of Biesel and Sol Alliance, neither are successful in curbing the expansion of the Gasriders’ operations. This has been attributed to the inactivity of Qerr’Malic’s Planetary Governor, Aleq Val'monn, whose detractors claim is secretly benefitting from the operations on the moon. These claims remain unproven, but Governor Val’monn remains pressured from the public, as well as their superiors, to take an active effort against them.
====Domestic Surveillance====
[[File:Ruup.PNG|thumb|right|200px|The emblem of the Wake and Dream Enforcers.]]
The Nlomkala are the eyes and ears of the Federation are found at every level of society, to the point of being (erroneously) remarked by non-Federation citizens that every electronic appliance is outfitted with hidden cameras feeding directly to the Nlomkala. In reality, the pervasive surveillance in the Federation is an open, accepted part of life to feed information to the Social Compatibility Index, and ensure the Federation’s economy continues to operate. This vast network is overseen by '''Nlomkala''', or Wake Enforcers. The sheer scale of the Nlomkala’s operations makes them one of the largest employment sectors in the nation, with C’thur vaurca and dionae employed in high level positions alongside skrell. The '''Sromkala''', or Dream Enforcers, are a specialized division of the Nlomkala with [[Skrell#Psionics|high psionic aptitude]], with agents placed close to Nlom Relays in order to amplify their capabilities to monitor the Wake. A common belief is that every Nlom Relay in the Federation contains at least one Sromkala agent within a cryogenic pod to suspend their body, while still allowing their consciousness to continue working within Srom.  


''See Related Page: [[Skrell_Culture#Typical_Skrell_Slang|Typical Skrell Slang]]''
====Law Enforcement====
[[File:Nlom.PNG|thumb|right|200px|The emblem of the Wake and Dream Enforcers.]]
The '''Qekala''', or Home Enforcers, are the fist of the Federation’s security apparatus in skrell space. Only a fourth of the NFDIS is made up of Qekala operatives, who are responsible for general policework. The Qekala’s regular operations include regular patrols, providing security presence, warrant execution, emergency response, and have a significant portion of its staff dedicated towards intelligence and surveillance. Aspiring Qekala members are placed under rigorous scrutiny, testing athletic ability, legal knowledge, and general capability to respond with correct force and procedure. Qekala members are expected to operate amphibiously across multiple environments across the myriad environments in the Nralakk Federation. Non-skrell members, like the C’thur warriors of Vytel’s Brood, are employed in limited numbers for vaurca-majority regions. These Warriors are implanted with a loyalty implant, which equalises the Federation's orders to the same priority as a Queen's, with conflict of interests forcing a warrior to hibernate until resolved.


==The Bureau of Void Technologies==
In the Traverse region, Qekala are exclusively recruited from the planets they are stationed on, creating concerns for conflicts of interest between the Federation and their homes. Consequently, the Traverser Qekala receive much lower funding and equipment than their inner system counterparts, alongside higher scrutiny in their operations, with the NFDIS requiring intense loyalty and background checks on potential recruits. Alongside this, the day-to-day operations of the Qekala are not controlled by their planetary council, but rather the Wukala of said council, in order to ensure loyalty to the Federation is prioritised above all else.


The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technology, with the intent to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl'Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by reactivating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, biological, and medical fields. Founded in 2396, the Bureau formed as a response to the growing concerns over the reliance on [[Nralakk_Federation#Synthetic_Age_Technologies|Glorsh-era technology]], which serves as an irreplaceable backbone to many Federation industries.
===Directory of External Security===
While the Nralakk Federation maintains ample protection of internal security against domestic agitators, they recognise that foreign actors are now a much greater threat in the modern day, with foreign influence even affecting the Traverser rebels during the [[The_Phoron_Scarcity:_Skrell_Arc|Q’elpi]] [[Change_on_the_Horizon_Arc|Systems]] crisis. The '''Directory of External Security (NFDES)''' is the first line of defence against this ever present concern, handling all matters which could affect the Federation from outside its borders. The NFDES is divided into three Sections, which are the Intelligence Section, Covert Actions Section, and Defence Section. Below that, the NFDES operates the same non-hierarchical structure used by their internal security counterparts, although the Defence Section is an exception. The NFDES is currently led by Executive Director '''Ripalji Guyuo''', a former operative of the Covert Actions Section, and close associate of Weashbi Jrugl, ascending to replace their predecessor immediately after Jrugl’s appointment.


The Quqaa-Lu’piq is most well known in the Federation Core for the '''Museum of the Abyssal Age''' (Qeriqau-Lu’Xaqii), also colloquially known as the '''Museum of Ink'''. The Museum is dedicated to the history of the [[Synthetic_Age_and_Era_of_Synthetic_Oppression|Glorsh-era]] Skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, [[Skrell_Ailments#X’Lu’oa|X’Lu’oa]] syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of skrell during the period. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used [[Skrell_Culture#Music|in concerts]], to project lesser versions of survivors' emotions directly into visitors' brains.
====Foreign Operations====
[[File:Tup.PNG|thumb|right|200px|The emblem of the Covert Enforcers.]]
The prestigious Intelligence and Covert Actions Sections serve as the Federation’s first line of defence against foreign threats, maintaining offices for every nation in the Spur. These two Sections conduct their activities under the umbrella category of Foreign Operations, and work in tandem to perform the widest berth of duties of any security organisation. These duties include intelligence gathering, counter-intelligence, and monitoring skrell outside of the Federation (both citizen and not), all handled by the '''Ruupkala''', or Intelligence Enforcers. Charged with maintaining networks of undercover operatives in foreign national organisations, and assassinations—though no assassination attempt has ever been confirmed to have been approved by the Nralakk Federation—are the '''Tupkala''', or Covert Enforcers. This position at the forefront of skrell security has made the Foreign Operations component of the NFDES a highly desirable position for well-performing citizens, and is a valuable pathway towards a successful political career. The Ruupkala are rumored to monitor the fabled “Drylist,” which supposedly holds the names of all skrell living abroad who have performed deductive behaviors against the Nralakk Federation, displayed worrying ideals, joined an opposing faction, or renounced their citizenship. Some theorize that this list even covers non-skrell who may pose a threat to the Federation. The Drylist, however, remains an openly debunked conspiracy theory by the Nralakk Federation, and no official list has ever been discovered or produced.


Outside of the core, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians criticize the bounty system for putting citizens in harm's way, though many Coreworld-dwelling skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and low Index-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology. Rewards for those who survive excursions into deep space and uncover Glorsh-era technology include credit payouts and an increase to their Index score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the [[Notable_Skrell_Systems_and_Locations#Tri-Qyu|Tri-Qyu system]], which is strictly off-limits to all non-government personnel due to its connection to Glorsh-Omega.
====Defence====
[[File:Qukala.PNG|thumb|right|200px|The emblem of the Star Enforcers.]]
The Defence Section is regarded by most within the skrell security community as an unfortunate necessity to combat piracy in the less civilised Traverse, other border regions, and frontiers. The '''Qukala''', or Star Enforcers, make up the Defence Section and are organised unlike their sibling Kala, where their various ship departments maintain senior Lead Enforcers who form a council structure to command their given vessel without a designated captain. Unlike other navies who operate a permanent fleet structure, each Qukala vessel is subordinate to the Defence Section itself, which may organise patrol groups and temporary task forces as needed. The Qukala have a very poor standing in the Traverse, where they are most widespread and responsible for enforcing an extensive anti-piracy mandate—being viewed by many Traversers as unnecessary military policing. This reputation has not left the Defence Section unscathed, and is reflected in its relatively small size, equipment, and funding compared to other branches of Federal security, and a miniscule force when compared to their Solarian neighbours. The lack of interest in the Defence Section has since been capitalised on by the C’thur Hive, particularly Queen Vytel, as vaurca warriors are perfectly suited to EVA operations, as well as acting as an intimidating force against pirates. These C’thuric Warriors have a Federation-designed loyalty implant much like their Qekala siblings. Although the injection of C’thur warriors has been an undeniable success, the effort was not enough to prevent the Federation’s [[The_Phoron_Scarcity:_Skrell_Arc|recent]] [[Change_on_the_Horizon_Arc|embarrassments]] in the Traverse region. Aside from their regular duties, the Qukala are responsible for providing the security for Federation embassies, consulates, and diplomats serving abroad.


Following the reforms agreed upon by the now-defunct Independent Traverser Movement and the Federation, the NFSC was tasked with training a local defence force comprised of loyal volunteers in the Traverse with the aim of providing some relief to overextended Qukala forces in anti-piracy operations. To accomplish the creation of this auxiliary force, Qukala stationed in the Traverse began recruiting, organising, and training forces of loyal Traversers which would be called the Qehalak, or Homeguard. An individual Qehalak is typically a part-time reservist for the Federation’s frontier, who is expected to pick up arms and assist any Kala when called upon, however in Traverse Councils with a small Kala presence, Qehalak can be organised into full-time border security, under the guidance of a senior Qukala attaché.


====Naval Structure====
The Nralakk Federation’s military ships are designed primarily around extremely long-ranged engagement, with any deployed strikecraft consisting of psionically-piloted remote drones and the vanishingly-rare boarding craft. Built for responding against piracy and irregular anti-government actions, the average fleet strength of the Federation is miniscule in comparison to the immense fleets of the Solarian Alliance and similar human nations, with most non-Federation members having only seen the Qukala’s navy on border patrol sorties and the single deployment of the [[The_Beauchamp_Arc|short-sightedly designed NFV Qheles]]. While this lens is unflattering for the Federation’s perception of military strength, the sheer size of the nation’s claims still necessitates a sizable fleet to secure them, which remains no small feat when contending with domestic and foreign piracy.


[[Category:Skrell]]
The Traverse’s Qehalak fleets, in comparison to the Qukala’s own, are considerably smaller. Consisting of retrofitted Qukala naval vessels and militarized civilian craft, the Qehalak’s fleet strength is more consistently tested by the more organized Marauder vessels that plague the skrell frontier. This independence from the Inner Systems’ more organized security structure has bred new tactics out of sheer necessity, with more eccentric and underhanded tactics being adopted to compensate.
[[Category:Planets and Systems]]

Latest revision as of 21:38, 17 October 2025

Nralakk Federation Enforcement

The Nralakk Federation’s Enforcers, or Kala, are responsible for upholding the security and law of skrell space. Functioning under a centralised structure, the Kala are governed by a supervisory body known as the Nralakk Federation Security Commission (NFSC). The NFSC’s doctrines revolve around mobility, flexibility and precision. Presently, the Kala maintains two core objectives: firstly, ensuring the safety, security and cooperation of all systems under the Federation’s flag, and protecting their borders; secondly, protecting the national security of the Federation from foreign nations and groups, as well as proactively gathering intelligence on both their allies and their adversaries.

History

The origins of the centralised skrell security community begins at the conclusion of the War of Tides, and subsequent formation of the Commonwealth of Three in 901 CE. The Tzqul Republic, Heshqu Council and Weishqi Republic, who had previously all handled their own internal affairs, created the Commonwealth Internal Security Committee (CISC) as an international policing and intelligence agency. The national rivalries within the CISC laid the foundation for significant inefficiencies and failures in its short history, leading to uncontainable conflicts in the newly established outer colonies. With the formation of the First Nralakk Federation in 878 CE, the Grand Councillor engaged in widespread purges of the CISC, and reformed the organisation into a force of separate Kala, loyal to the Grand Council.

The reign of Glorsh-Omega led to the gradual disbandment of the existing Kala in favour of automated security drones under the AI’s direct control, with skrell collaborators not placed in enforcement positions due to their inefficiencies in engaging with Glorsh’s esoteric risk assessment programmes. Following the Tri-Qyu Calamity in 2192 CE, and the formation of the Second Nralakk Federation in 2245 CE, the new federal government recruited the Lyukal cells deemed most disciplined and loyal to Federation ideals, forming a new security and intelligence organisation to aid in the reformation of the now fractured skrell space, and train new generations of Kala to make up this organisation. Among the first duties of these proto-Kala was to reestablish societal order in the Core Systems, enforce the recent blanket ban on all forms of artificial intelligence, and rebuild the Federation’s immense surveillance network.

The rapid recovery of the Federation meant that the existing, decentralised Kala structure became bloated and inefficient with the ever-expanding Federation frontier. Grand Councillor Rixa Teq-Wul reorganised the Kala under two new agencies, the Directories of Internal and External Security (DIES), which would operate independently of one another and report directly to the Grand Councillor. Ultimately, this led to the two agencies competing with one another for prominence and funding, sabotaging the other’s reputation through a number of covert actions throughout the early 2400s, with some prominent anti-Federation individuals claiming that Marauder groups were funded to fuel this rivalry. Additionally, the Wukala were created from the ranks of the most loyal Kala as political operatives protecting Federation ideals. The election of Grand Councillor Weashbi Jrugl in 2453 came with the formation of an oversight organisation to unify the security services, the Nralakk Federation Security Commission (NFSC), which was staffed with the Grand Councillor’s allies, though the Wukala would remain independent of the Commission and retain their autonomy due to the influence of the High Prefect.

In recent history, the prominence of the Kala has only grown as domestic and foreign troubles led to their expanding powers and political relevance. Within the Traverse region, the problematic handling of the Kala created many critics of Grand Councillor Jrugl’s security policies amongst the rank-and-file Kala, though officials in the Directories are hesitant to report this dissidence for fear of being punished themselves. Both the phoron scarcity, and the recent foreign policy changes by the Grand Council, have also created some dissent within the Kala, who disapprove immensely of overreliance on the megacorporations. However, High Prefect Eluteluk has remained publicly supportive of their Grand Councillor, dissuading any serious protest within the Federation’s security apparatus.

Nralakk Federation Security Commission

The Nralakk Federation Security Commission serves as the umbrella organisation containing the myriad of different security and intelligence agencies. The Commission, and by extension the entirety of the Nralakk Federation’s vast security apparatus, is chaired by the Grand Councillor, although they will appoint a Commissioner to oversee the daily operations of the organisation in their place. To be the Commissioner of the NFSC is one of the highest honours a skrell can achieve, acting as the trusted hand of their Grand Councillor. Commissioners almost always veterans across a broad range of security and intelligence fields and afforded Idol status, they are also given a position on the Grand Council as the Grand Advisor of Security and Intelligence.

The Commission is composed of the Grand Councillor, the Commissioner, the Directors of Internal and External Security, select Grand Council Enforcers, and other intelligence and security experts from various sectors. The current Commissioner is Tariqale'miluz Odakizu, a well-known academic and lecturer in Federation security and law, with an extensive background experience as the Executive Director of External Security during first contact with humanity.

Council Enforcers

The emblem of the Council Enforcers.

Independent of the Nralakk Federation’s security community, the Wuqrnjeqkala, shortened to Wukala (and translating to Council Enforcers), are planetary council-appointed Kala who enforce disciplinary action at the discretion of the councillors they are assigned to. While being a Wukala member is a prestigious position which grants Index rating bonuses, Idol status is never awarded out of an interest in keeping the operatives relatively anonymous. Wukala operatives focus on domestic crime and suppression of anti-Federation actions, and are granted access to the Federation's internal surveillance systems to oversee their assigned region. The Qekala work closely with Wukala intelligence to enforce the law, with direct responses from the Wukala only appearing in the event that immediate detainment or capture is necessary, particularly when their persons-of-interest attempt to flee the planet, or evade sentencing and/or reeducation. Unlike those of the inner systems, the Wukala of the Traverse’s planetary councils are appointed by the Qu’Wukala instead of their respective planetary councillor, and are given a wider licence than their inner system counterparts to ensure the loyalty of their ward. This allows the Traverser Wukala full control of the security apparatus in their planetary council, which is most often exercised in the form of combatting infiltration by anti-Federation elements, and ensuring corruption is kept to a minimum. Due to their important role, and the danger a subversive Wukala could possess, Traverser Wukala are always loyalty implanted.

Grand Council Enforcers

The Qu'Wuqrnjeqkala, shortened to Qu’Wukala (and translating to Grand Council Enforcers), are the personal agents of the Grand Councilor and the Grand Council's highest members. Qu'Wukala operatives are tasked with providing the security details for their assigned wards, council members, protection of the Nralakk Federation's secure assets, and the completion of any requested tasks from the Grand Council itself. Unlike their sibling Kala, operatives of the Qu'Wukala are allowed their Idol statuses, and are touted alongside their wards as being among the highest echelons of the Federation. Rumors of the Qu'Wukala being utilised as assassins, rather than their official role as intelligence agents and bodyguards, are dismissed as overtly ridiculous conspiracy theories. The leader of both the Qu’Wukala, and to an extent, all planetary Wukala, is High Prefect Eluteluk Dozopil-Raqirztzlip, who has held their position long before Grand Councillor Weashbi Jrugl’s ascension. Thanks to the great power held by the Qu’Wukala, the High Prefect is rumoured by many in Biesel’s resistance circles to be the puppetmaster of the young and relatively inexperienced Jrugl to control the entire nation, and uses their enforcers to ensure their position is secured.

Directory of Internal Security

The Nralakk Federation’s vast networks of surveillance networks and enforcers are controlled by the Directory of Internal Security (NFDIS), which is one of the largest organs of the government. Due to the substantial size of the Federation’s domestic security operations, the NFDIS is divided into planetary administrative divisions called Districts, which have a vast amount of autonomy from the NFDIS itself, instead receiving their directives from their respective planetary council. The inherent fluidity of the NFDIS means that all Kalas are essentially of equal importance with no staggering, beyond that the Districts themselves are ultimately led by their District Director. Below that, the number of divisions and their sizes is dependent on the given planet’s proximity to the Nralakk system, but the universal base unit is a Station, which contains the necessary facilities to oversee the entire security of a rural region or city. Within individual Stations, structure is fluid without a consistent hierarchy, where a Kala may be elevated to lead for a period of time, or until a task is completed, if it is considered necessary by the unit. The DIS is currently led by Executive Director Gelqai'nelusa Iqo'ujin, the former District Director of Qerrbalak, and a veteran in the internal security apparatus known for their integrity and numerous successful anti-corruption campaigns within the Kala.

Domestic Surveillance

The emblem of the Wake and Dream Enforcers.

The Nlomkala are the eyes and ears of the Federation are found at every level of society, to the point of being (erroneously) remarked by non-Federation citizens that every electronic appliance is outfitted with hidden cameras feeding directly to the Nlomkala. In reality, the pervasive surveillance in the Federation is an open, accepted part of life to feed information to the Social Compatibility Index, and ensure the Federation’s economy continues to operate. This vast network is overseen by Nlomkala, or Wake Enforcers. The sheer scale of the Nlomkala’s operations makes them one of the largest employment sectors in the nation, with C’thur vaurca and dionae employed in high level positions alongside skrell. The Sromkala, or Dream Enforcers, are a specialized division of the Nlomkala with high psionic aptitude, with agents placed close to Nlom Relays in order to amplify their capabilities to monitor the Wake. A common belief is that every Nlom Relay in the Federation contains at least one Sromkala agent within a cryogenic pod to suspend their body, while still allowing their consciousness to continue working within Srom.

Law Enforcement

The emblem of the Wake and Dream Enforcers.

The Qekala, or Home Enforcers, are the fist of the Federation’s security apparatus in skrell space. Only a fourth of the NFDIS is made up of Qekala operatives, who are responsible for general policework. The Qekala’s regular operations include regular patrols, providing security presence, warrant execution, emergency response, and have a significant portion of its staff dedicated towards intelligence and surveillance. Aspiring Qekala members are placed under rigorous scrutiny, testing athletic ability, legal knowledge, and general capability to respond with correct force and procedure. Qekala members are expected to operate amphibiously across multiple environments across the myriad environments in the Nralakk Federation. Non-skrell members, like the C’thur warriors of Vytel’s Brood, are employed in limited numbers for vaurca-majority regions. These Warriors are implanted with a loyalty implant, which equalises the Federation's orders to the same priority as a Queen's, with conflict of interests forcing a warrior to hibernate until resolved.

In the Traverse region, Qekala are exclusively recruited from the planets they are stationed on, creating concerns for conflicts of interest between the Federation and their homes. Consequently, the Traverser Qekala receive much lower funding and equipment than their inner system counterparts, alongside higher scrutiny in their operations, with the NFDIS requiring intense loyalty and background checks on potential recruits. Alongside this, the day-to-day operations of the Qekala are not controlled by their planetary council, but rather the Wukala of said council, in order to ensure loyalty to the Federation is prioritised above all else.

Directory of External Security

While the Nralakk Federation maintains ample protection of internal security against domestic agitators, they recognise that foreign actors are now a much greater threat in the modern day, with foreign influence even affecting the Traverser rebels during the Q’elpi Systems crisis. The Directory of External Security (NFDES) is the first line of defence against this ever present concern, handling all matters which could affect the Federation from outside its borders. The NFDES is divided into three Sections, which are the Intelligence Section, Covert Actions Section, and Defence Section. Below that, the NFDES operates the same non-hierarchical structure used by their internal security counterparts, although the Defence Section is an exception. The NFDES is currently led by Executive Director Ripalji Guyuo, a former operative of the Covert Actions Section, and close associate of Weashbi Jrugl, ascending to replace their predecessor immediately after Jrugl’s appointment.

Foreign Operations

The emblem of the Covert Enforcers.

The prestigious Intelligence and Covert Actions Sections serve as the Federation’s first line of defence against foreign threats, maintaining offices for every nation in the Spur. These two Sections conduct their activities under the umbrella category of Foreign Operations, and work in tandem to perform the widest berth of duties of any security organisation. These duties include intelligence gathering, counter-intelligence, and monitoring skrell outside of the Federation (both citizen and not), all handled by the Ruupkala, or Intelligence Enforcers. Charged with maintaining networks of undercover operatives in foreign national organisations, and assassinations—though no assassination attempt has ever been confirmed to have been approved by the Nralakk Federation—are the Tupkala, or Covert Enforcers. This position at the forefront of skrell security has made the Foreign Operations component of the NFDES a highly desirable position for well-performing citizens, and is a valuable pathway towards a successful political career. The Ruupkala are rumored to monitor the fabled “Drylist,” which supposedly holds the names of all skrell living abroad who have performed deductive behaviors against the Nralakk Federation, displayed worrying ideals, joined an opposing faction, or renounced their citizenship. Some theorize that this list even covers non-skrell who may pose a threat to the Federation. The Drylist, however, remains an openly debunked conspiracy theory by the Nralakk Federation, and no official list has ever been discovered or produced.

Defence

The emblem of the Star Enforcers.

The Defence Section is regarded by most within the skrell security community as an unfortunate necessity to combat piracy in the less civilised Traverse, other border regions, and frontiers. The Qukala, or Star Enforcers, make up the Defence Section and are organised unlike their sibling Kala, where their various ship departments maintain senior Lead Enforcers who form a council structure to command their given vessel without a designated captain. Unlike other navies who operate a permanent fleet structure, each Qukala vessel is subordinate to the Defence Section itself, which may organise patrol groups and temporary task forces as needed. The Qukala have a very poor standing in the Traverse, where they are most widespread and responsible for enforcing an extensive anti-piracy mandate—being viewed by many Traversers as unnecessary military policing. This reputation has not left the Defence Section unscathed, and is reflected in its relatively small size, equipment, and funding compared to other branches of Federal security, and a miniscule force when compared to their Solarian neighbours. The lack of interest in the Defence Section has since been capitalised on by the C’thur Hive, particularly Queen Vytel, as vaurca warriors are perfectly suited to EVA operations, as well as acting as an intimidating force against pirates. These C’thuric Warriors have a Federation-designed loyalty implant much like their Qekala siblings. Although the injection of C’thur warriors has been an undeniable success, the effort was not enough to prevent the Federation’s recent embarrassments in the Traverse region. Aside from their regular duties, the Qukala are responsible for providing the security for Federation embassies, consulates, and diplomats serving abroad.

Following the reforms agreed upon by the now-defunct Independent Traverser Movement and the Federation, the NFSC was tasked with training a local defence force comprised of loyal volunteers in the Traverse with the aim of providing some relief to overextended Qukala forces in anti-piracy operations. To accomplish the creation of this auxiliary force, Qukala stationed in the Traverse began recruiting, organising, and training forces of loyal Traversers which would be called the Qehalak, or Homeguard. An individual Qehalak is typically a part-time reservist for the Federation’s frontier, who is expected to pick up arms and assist any Kala when called upon, however in Traverse Councils with a small Kala presence, Qehalak can be organised into full-time border security, under the guidance of a senior Qukala attaché.

The Nralakk Federation’s military ships are designed primarily around extremely long-ranged engagement, with any deployed strikecraft consisting of psionically-piloted remote drones and the vanishingly-rare boarding craft. Built for responding against piracy and irregular anti-government actions, the average fleet strength of the Federation is miniscule in comparison to the immense fleets of the Solarian Alliance and similar human nations, with most non-Federation members having only seen the Qukala’s navy on border patrol sorties and the single deployment of the short-sightedly designed NFV Qheles. While this lens is unflattering for the Federation’s perception of military strength, the sheer size of the nation’s claims still necessitates a sizable fleet to secure them, which remains no small feat when contending with domestic and foreign piracy.

The Traverse’s Qehalak fleets, in comparison to the Qukala’s own, are considerably smaller. Consisting of retrofitted Qukala naval vessels and militarized civilian craft, the Qehalak’s fleet strength is more consistently tested by the more organized Marauder vessels that plague the skrell frontier. This independence from the Inner Systems’ more organized security structure has bred new tactics out of sheer necessity, with more eccentric and underhanded tactics being adopted to compensate.